Thief Guide
Version 1.02
Ragnarok Online Beta
node
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>>D I S C L A I M E R<<
You may distribute this guide if it's remained intact and not modified in any way.
You must ask permission before posting this guide on your site. If you decide to
use this guide on your site please give credit to me. Do not plagiarize because it
is bad and will get you sued. Do not remove or modify this notice. -Daphne
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T a b l e o f C o n t e n t s:
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I. Revisions
II. Introduction
III. Thief Comparisons
a)Stat Comparisons
i. AGI Thief
ii. Mixed Thief
iii.VIt Thief
b)Weapon Comparisons
i. Daggers
ii. Swords
iii.Bows
IV. Stats
a) Point Distribution Guide
i. Sword\Dagger Thief
ii. Bow Thief
b) Stats Analysis
i. Strength
ii. Agility
iii.Vitality
iv. Intelligence
v. Dexterity
vi. Luck
V. Equipment
a)Head
b)Armor
c)R. Hand
d)L. Hand
e)Robe
f)Feet
g)Accessories
VI. Skills
VII. Crowd Control
VIII. Miscellaneous
a)Monster Data
b)Boss Data
c)Flee chart
d)How to become a Thief
e)Leveling Guide
IX. End
X. Special Thanks
XI. Contact
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I. R E V I S I O N S
06/25/02 - Added more Luck info.
05/09/02 - Small spelling errors and such fixed.
05/03/02 - Finally 1.0! Big update! Added different type of thief variants. Added
point a distribution guide for each type of thief. Analyzed the different
type of thief variants with PROS and CONS. Added a leveling guide. Added
more equipment and more comments to the equipment section. Elaborated on
Stats more. Talked about skills a bit more. Added a leveling guide.
Analyzed the different type of weapons thieves can use. I think that's
all. If you find any mistakes or don't agree with anything then email me
at node_@hotmail.com
Also I'm quite aware of my item names not being updated so if you know
the names that needs to be changed, email me!
04/25/02 - Minor minor update.
04/17/02 - Revised Monster chart thanks to Yoan's site. A much more accurate Flee &
Hit Chart is added thanks to Hoochie :) Plus a small point distribution
guide.
03/30/02 - Added strength chart.
03/28/02 - Added minor stuff.
03/27/02 - Updated infromation due to game updates. Added more info.
02/28/02 - Elaborated on Crowd Control.
02/27/02 - Added Monster/Boss Data. Reformated text also.
02/27/02 - A little revision.
02/27/02 - Little corrections and added stuff.
02/24/02 - First Release.
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II. I N T R O D U C T I O N
So you wanna be a Thief, huh? Thieves are currently the most popular class in RO and
for good reasons. High level Thieves can be devestating. They can dish out high
amounts of damage to a single enemy with their SP-Free skill, Double slash. As a
Thief you won't be taking damage but you'll be evading them. You can also be taking
them too if you want. You can use a bow, dagger or a sword. So why wouldn't you want
to be a Thief?
Let's analyze. The dagger has a penalty of 75% against medium monsters (Rocker,
Zombie, Skeleton), 50% against large (Golem, Isis, Nightmare), and no penalties
against small (Poring, Hornet, Picky), while 1h swords have a penalty of 75% vs.
Small, 100% vs.medium and 75% to large, and arrows do 100% damage to all. AGI
Thieves does not dodge like a mad man right at the start. He/she has to work hard
to achieve the incredible dodge rate. AGI Thieves will be getting hit a lot in the
beginning and taking full damage minus armor. Also, because you are investing all or
most of your points in AGI, your min/max damage will be everywhere. VIT Thieves will
be getting hit pretty much all of the time until their flee goes up by level but they
will not be recieving as much damage. Mixed thieves will get the best from both
worlds. They will dodge quite a bit and when they do get hit, it won't hurt as much.
This guide is here to help you understand the class and help guide you in point
distribution, equipment, skill point distribution, and leveling. The Thief class is
quite possibly the most fun class I've played in RO and I hope your experience with
your Thief is as good as mines.
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III. T H I E F C O M P A R I S O N S
Here I will discuss the PROS and CONS of each type of Thief.
a) Stat Comparisons
i. AGI Thief - It's all about speed and power. This type of thief sacrifices
everything for speed and power. They will pump DEX to ammounts not even required
to hit Baphomet with just for higher damage and speed. This is the most powerful
melee fighter in the game with a dagger. When you weild a bow you will even make
some archers jealous. This thief can dodge whatever you throw at him and will kill
fast enough so the flee drop doesn't take into effect for long. You'll also get
to spend points on STR a lot earlier than the other Thieves as you can raise AGI
to a reasonable level, then raise STR to its limits, and then go back to working
on AGI to maximize your killing potential (for bow thieves, raise DEX instead of
STR). But when you do get hit, it will hurt. You will also find yourself running
from mobs until you get your agi to a higher degree.
PROS: Strongest Thief. Very fast with and high damage. Versitile with weapons.
Best dodger in the game.
CONS: When mob is overwhelming, you will die. Has to be careful when fighting
in aggro areas. Takes high damage.
Recommended Starting Stats: 9 STR, 9 AGI, 9 DEX
ii. Mixed Thief - This Thief wants the best of both worlds. He\she dodges well
and when he\she does get hit, it won't hurt as much. This thief also gets the
benefits of having a higher HP. Because you are splitting points between AGI and
VIT, you won't be able to dodge as much monsters as AGI Thieves and won't be able
to take hits as well as VIT Thieves. You can build this thief by starting out as
a AGI thief, then when you get your STR to your desired ammount, raise VIT. Another
way to build this thief is to pump AGI and VIT evenly to get the benefits of being a
Mixed thief right away. Although you'll spend points on STR later than AGI thieves
which means you'll be killing slower than your AGI thief companions.
PROS: Can dodge and take medium damage. Also versetile with weapons. Has good
speed also. Versatile in mob control. Higher HP than AGI Thief.
CONS: Not the best at taking damage OR dodging. Not the fastest though not the
slowest either.
Recommended Starting Stats: 9 STR, 9AGI, 5 Vit\Dex or 9 Dex if you're starting off
as a AGI Thief.
iii. VIT Thief - A rare breed. This thief was meant to get hit and like it. This
thief will pump VIT to high numbers until Isis' slaps feels like taps on the shoulder.
Even though you will not invest a lot into agi, you will still be dodging a Mummy
and such later on because you get +1 flee every level and because of level 10 Dodge.
If a mob is coming you wouldn't care, you'll take them. Of course because most of
your points are going into STR and VIT, you'll be hitting slow. Dodging Nightmares
and such will be a problem also until you can get your flee high enough. Because
you need a redicously high ammount of Vit for it to be effective in later areas of
Ragnarok, your STR will be lower than both AGI Thieves and Mixed thieves mid level.
This thief is also slower to level because it doesn't have the benefits of Speed
or Power early.
PROS: Takes little damage. Highest HP of all the thieves. A Tank. Impresses
VIT Swordies.
CONS: Slowwwwww. Has to wait longer to really build STR\DEX. Needs a lot of VIT.
Slowest damager out of all the Thieves.
i. Dagger Thief - The only thieves to get the benefits of Double Slash which is a
huge plus. They do the most damage out of all the Thieves because of double slash
and high STR. They will even do more damage to Nightmares than sword\bow thieves
dispite the -50% dmg penalty because of double slash! A dagger weilding AGI Thief
is the most powerful melee character in the game. Daggers are good for all types
of Thieves because of it's speed and because of double slash. I highly recommend
VIT thieves to use daggers because of their slower attack speed from the lack of
AGI.
ii. Sword Thief - Never seen one before but it is possible. This type of thief
will be more dependent on brute strength doing the killing. Because there are so
many medium monsters in the game, this thief can do high damage to them without
needing double slash. Swords are noticebly slower on thieves than Swordies which
is why I recommend if you're going to be a sword thief that you'd be an AGI Thief.
VIT\Mixed is also possible but it's up to you. Why be a Sword thief instead of a
Swordie? Level 10 Dodge and because you want to. Imagine a Thief doing better with
a sword than a Swordsman.
iii. Bow Thief - Mainly built for stealing. These thieves are in some way better
marksmen than Archers. Thieves gets Dodge which makes it easier for them to dodge.
They can hide in signs of trouble and they can steal. But! They are slower than
Archers, don't have Owl's Eye (+Dex) or Vulture's Eye (Range), nor Double Strafe to
get out of sticky situations. Compared to otehr thieves, bow thieves gets to attack
from a range and when the monsters do reach them their dodge will kick in (if agi).
I recommend being an AGI Thief if you're a bow thief also because you'll shoot
faster and you'll really benefit from dodge then. Although VIT\Mixed are definitely
possible. It's really up to you. Also you'll have trouble getting MVP unless you
had a big head start...
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IV. S T A T S
a) Point Distribution Guide
One of the most important aspect of RO is stat distribution. Stat distribution can
make or break a character. It is very important that you do not waste points and
pump the right stat in the right situation (ie. if you're missing pump dex) and this
is especially important and vital in the beginning as it would make building your
Thief a whole lot easier and smoother. Keep in mind that everytime you level, your
flee and hit is raised by 1.
i. For sword\dagger thieves, I'd raise dex to 15-20 and stop there. Then I'd pump
str till it's 20 for the early bonus. From there I will build according to my style.
If I'm an agi thief, I'd build AGI to a good 50-60 then work on STR again. When
I get my desired STR it's back to AGI and eventually Dex. If I'm a mixed thief, I'd
build just like an agi thief but instead of going back to AGI, I'd work on Vit. For
VIT thieves, first I'd raise AGI to 20 then I'd just build Vit to around 70+ then
work on str until it's around 40-50 and then work on Vit again. When I reach the
Vit that I want I'd work on STR again. The early AGI should in dodging a bit in the
early stage and will help with my attack speed. That low agi will also help you
dodge 1v1 against higher level monsters because of the flee bonus per level and lvl
10 dodge.
ii. For Bow thieves, I'd raise dex to 40 then raise agi to 20. From there I will
build according to my style. If I'm an AGI thief, I will keep agi close to dex
because I want to attack faster and be able to dodge. AGI thief weilding bows can
afford to be in front of an enemy because of dodge which is an advantage over archers.
When my dex reaches 70-80, I will be pumping AGI exclusively for the extra bow speed.
If I was a mixed thief with a bow, I'd still build like an agi thief but will stop
building agi at around 50 to work on vit and luck at around 70 dex. As a Vit thief,
I would get my agi to 20, then build dex and some Vit. When I reach my desired dex,
I will work on Vit until I am satisfied. Then it's back to Dex and Luck. The 20
AGI will help me in speed and allow me to dodge a bit early (around 60%) and will
allow me to dodge well 1v1 later in the game because of the flee I get from being a
high level character.
b) Stat Analysis
There are bonus points which you'll recieve throughout the game until your job level
reaches level 50, which is the max. You'll recieve the following points throughout
the game:
STR +4, VIT +2, DEX +4, INT +1, LUK +3, AGI +4
i. STRENGTH
Believe it or not, this is the most important stat for the Dagger\Sword Thief in the
end. Pumping STR will supplement your damage with the dagger as it raises Min and Max
damage. There are a lot of medium monsters in the game and the 75% penalty hurts.
Sword thieves without the benefits of double slash will definitely need STR. Also,
STR works best in increments of 10 because you get a bonus every 10 STR.
Recommended Points: 96 for sword\dagger Thieves, 9 for Bow Thieves.
ii. AGILITY
Your FIRST primary stat as an AGI Thief. Raising this stat will not only raise
your flee, but it will increase your attack speed. You'll need a lot of this.
Mixed thieves will also want quite a bit of this also. If you're going to be a
bow thief you'll also need as much of this as possible :). A vit thief should
put some point into this so he doesn't swing his dagger like a novice.
Recommended Points: 90+ for bow thieves, 75+ for agi thieves, 35+ for Vit Thieves,
and 50+ for Mixed thieves.
iii. VITALITY
The FIRST primary stat for Vit Thieves. Adding to vit will not only increases
your defense (for every 2 vit, you take 1 less damage), but your HP as well. Agi
Thieves may or may not want this and Mixed Thieves will want vit as well.
Recommended Points: 90+ for vit Thieves, 50+ for Mixed, 1-22+ for Agi thieves.
iv. INTELLIGENCE
Currently there are no monsters in RO that casts magic so the MDEF benefit from INT is
useless as of now. The only reason to pump int right now is for magic damage and more
SP. You can always raise this stat later on. Don't put points into this yet.
Recommended Points: 1-??
v. DEXTERITY
Pump this stat up regularly to hit the enemy at aconstant rate. DEX also increases
attack speed but not as much as AGI (for every 5 equal 1 AGI) and it also increases
minimum damage. Also, after maxing STR, DEX is the only way to raise your min/avg
damage for a sword\dagger Thief. Every DEX adds 1 minimum damage, every 5 adds an
extra max damage for melee weapons. Dex seems to be a lot weider with Bows. Raising
dex from 1-16 seems to only raise your max damage. After that it seems that for
every dex you get +2 min damage and the max damage bonus of 1. Although the numbers
aren't entirely accurate they are close. There are also a dmg bonus every
10 dex after your 20 dex base.
Recommended Points: 45+ for AGI\Dagger\Sword Thieves, 90+ for Bow thieves,
20+ for Mixed\Vit
vi. LUCK
You will get 1 critical per luck. The first 5 Luck adds 1 to max dmg while the
next 5 luck adds 1 to min damage and the next 5 luck adds 5 to max again and so
on. Critical isn't all that great unless you plan on fighting HIGH def monsters
(nightmare, bosses). Otherwise, you will still do more damage with double slash
and high str than critical which negates double slash. If you must get luck then I
recommend you raise it to 5(if you plan on wearing Bunny HB)-10 if you're a Dagger
Thief. Sword\Bow Thieves will benefit nicely from critical hit however.
Recommended Points: 1-10 for Dagger thieves, 20+ for sword\bow thieves.
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V. E Q U I P M E N T
The most important thing for any melee class is a powerful weapon. You'll need a
strong weapon in order to kill efficiently and effectively which in turns allows
you to lvl quickly and make money quickly also. Armor isn't as important as a
weapon but it is still good to have and will benefit you. Accessories are just
extras that will help but aren't required.
a. HEAD
Bunny Hairband (1 def, +5 LUK, 10 weight) - If you have 5 luck or 15 etc., then
this is probably the best helm to wear for that extra flee.
Helm (5 def, 50 weight) - For Vit thieves or any other thief if you need the small
defense.
Crown\Tiara (4 Def, +2 Int, 30 weight) - A very expensive fashion statement ;).
Though thief doesn't benefit much with +2 Int.
Anything else that would make your Thief look pretty will do as well.
b. ARMOR
Tights (5 def, +2 dex, 50 weight) - Tights will probably be the first armor for
your Thief until you can acquire a Ninja Suit. Some high level thieves switch back
to tights when they're satisfied with their flee. No matter what type of thief you
are, you'll want either tights or...
Ninja Suit (7 def, +2 agi, 150 weight) - This armor was made for thieves. After
getting tights you should work on getting a Ninja Suit. The +2 agi will help
emmensly especially when your agi starts to cost a lot to raise.
c. R. HAND
Gladius (102 dmg, 60 weight) - The strongest buyable dagger in the game. Buyable
in Morroc.
Damasacus (115 dmg, 60 weight) - The strongest dagger in the game. The Boss
Mistress drops this. Very difficult to get unless you're either very rich or very
lucky.
Fortune Sword (40 dmg, +15 luck, +30% critical (doesn't work yet), 10 weight) - When
you reach a high STR and DEX, you will do damage very close to the gladius against
high defense monsters (Nightmare, HunterFlies, Baphomet). Your max damage will be
a bit lower than the gladius and damacus' dmg but your min damage will be a bit
higher. This is THE weapon to fight HIGH DEF monsters with because of the extra
luck which means more criticals and +1 flee. And because it is lighter, it MAY
BE faster than the gladius and damascus. When 30% critical works, this weapon
should help thieves kill nightmares and such even easier.
Arbalist (bow, 95 dmg, +5 dex, 70 weight) - Bow Thieves' Weapon of choice as it
seems to have longer range and because of its low weight, MAY BE faster than
Kakkung. Bows can be an alternative to daggers in the beginning for Dagger\Sword
Thieves as it loses its usefulness later. You may want to hit enemies from ledges
or cliffs without recieving damage. In the end daggers\swords will end up doing
more damage than any bow unless you pumped dex like mad. Bows still have their
uses late game just to get non-aggro monsters to come to you instead of chasing
them.
Kakkung (bow, 100 dmg, 80 weight) - An alternative to the arbalist. Does 5 more
damage than the arbalist but doesn't get the +2 dex bonus.
Tsurugi (Sword, 130 dmg, 100 weight) - Strongest 1handed sword in the game.
If you're a sword thief then this is your sword unless...
Ring Pommel Saber (Sword, 125 dmg, 70 weight) - You have this :) 30 weight lighter
than the Tsurugi but 5 unnoticeable less damage than the Tsurugi. Also because it
is lighter, it MAY BE faster.
d. L. HAND
Buckler (4 def, 60 weight) - Best wearable shield.
e. ROBE
Manteau (3 def, 50 weight) - Best wearable robe.
f. FEET
Boots (3 def, 30 weight) - Best wearable shoes.
g. ACCESSORIES
Glove (+2 dex, 5 weight) - For the extra Hit and some ASPD and damage. Bow Thieves'
accessory of choice.
Brooch (+2 agi, 5 weight) - Extra flee and more attack speed. AGI Thieves'
accessory of choice.
Safety Ring (5 def, +3 MDEF, 5 weight) - Extra defense and MDef never hurts. Vit
thieves' prefered accessory. Mixed thieves should drool over this too :).
Eye of Dullahan (5 weight) - Accessory which prevents status ailments. Will prove
useful when monsters can poison you and such or PKing Thieves when PK is activated.
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VI. S K I L L S
Thieves do not have a lot of skills. Dagger Thieves only need to concentrate on
Double Slash and Avoid. I'd recommend maxing double slash first to maxmize your
damage potential then Avoid. Avoid at early levels isn't going to help much since
it works in conjunction with flee and a low lvl Thief won't have high flee. Sword\
Bow Thies will really only need Avoid. Then you will want to get Hide. After
that, I'd recommend 10 Steal and Envenom. But it's all personal preferences.
a. Double Slash - Chance you will strike an enemy twice. Also increases your
damage by 200%. [Passive]
c. Steal - Steal from an enemy without going into battle. It seems as though
this skill is based on DEX and maybe LUK. [20 SP]
Level 1-10 - No data available.
Recommended Points: 5+
d. Hide (Prerequisite: lvl 5 steal) - Hide from enemy or player. Certain
type of monsters can still detect you when hidden (insect, demons, boss)
[10 SP, drains sp while hidden, ammount of sp drained depends on your hide lvl]
Recommended Points: 1, hide is almost useless now that certain type of
monsters can see you. It's safer to have Wing of Flies hotkeyed (when it works
again...)
e. Envenom - Attacks the enemy with a chance of poisoning the enemy [15 SP]
The damage formula is: 100(Skill Level*15)%
Recommended Points: 3-?, you won't have anywhere else to place points into
other than steal or hide so it's safe to max this in the end.
Recommended Points: 1, good to have when poison is implemented.
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VII. C R O W D C O N T R O L
This mostly applies to AGI\Mixed Thieves...
After the agi nerf, AGI\Mixed thieves really need to know how to control the crowd.
Luckily, controlling the crowd is really easy in RO. When being chased, just keep
running until the monsters stop targetting you. Now you will have to lure out one
monster at a time. Do this by taking baby steps. If there are more than you can
handle coming, then repeat the first step.
Of course this will not always work. There are times when you will be overwhelmed
and cannot run. Just use a wing of fly and hope that you don't warp into another
mob (when it works again...)
Be cautious when you're trying to get a train off you and be considerate of other
players. When you're running from a train, make sure that if you're running past
someone fighting that you slow down so that the monsters are still targetted on
you. When you past the player then you can run as far as possible to get the lock
off. Unless the person is targeting the monster you're running from, then you can
run as far as possible as he'll get that monster to target him/her which is what
he/she wants or is asking for.
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VIII. M I S C E L L A N E O U S
a) Monster Data:
In order of Experience given. All information except drops acquired from
Yoan's multi-calculator (homepage2.nifty.com/yoan/ro_multicalc.html?eng).
*S = Small, M = Medium, L= Large
Monster Exp. JExp. Size ATK Def HP Race Drops
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Poring 1 2 S 10 3 45 Plant Jellopy, Apple, Red Herb,
Empty Bottle, Sticky Mucus,
Poring Doll, Poring Card
Fabre 2 2 S 11 5 68 Insect Fluff, Red Herb, Feather,
Green Herb, Clover, Club,
Azure Jewel, Fabre Card
Picky 3 3 S 12 3 90 Animal Feather Of Bird, Fluff,
Talon, Red Herb,
Milk, Yellow Gemstone,
Picky Card
Lunatic 3 1 S 11 5 80 Animal Fluff, Fetaher, Carrot,
Jellopy, Lunatic Card
Chon Chon 3 3 S 15 15 75 Insect Shell, Jellopy, Wing of Fly,
ChonChon Doll, ChonChon Card
Thief Bug Egg 4 3 S - 45 350 - Castoff Skin, Shell, Falchion,
Sticky Mucus, Red Gemstone,
Black Ladle
Pupa 4 4 S - 40 300 - Shell, Sticky Mucus, Sandals,
Hood, Castoff Skin, Pupa Card
Willow 5 4 M 28 5 120 Plant Jellopy, Resin, Tree Root,
Sweet Potatoe, Apple, Club,
Red Herb, Wooden Mail,
Branch of a Dead Tree,
Old Blue Box, Wooden Mail,
Willow Card
Pecopeco Egg 6 5 S - 40 345 - Yellow Gemstone, Red Potion,
Shell, Empty Bottle,
White Platter
Roda Frog 11 7 S 20 10 180 Fish Jellopy, Scell, Spawn, Web,
Azure Jewel, Cutter,
Roda Frog Card
Thief Bug 13 8 S 24 20 135 Insect Jellopy, Scell, Castoff Skin,
Special Medecine, Red Herb,
Leather Jacket, Knife,
Worm Shell, Thief Bug Card
Condor 13 8 S 25 10 180 Animal Arrow, Feather of Bird, Meat,
Talon, Bill of Bird,
Animal Gore, Sandals,
Yellow Gemstone, Condor Card
Hornet 15 9 S 30 10 170 Insect Bee Sting, Scell, Green Herb,
Wing of Fly, Scarlet Jewel,
Honey, Hornet Card
Rocker 15 9 M 27 10 220 Insect Grasshopper Leg, Garlet, Spear,
Leaf of Hinalle, Hinalle,
Grasshopper Doll, Rocker Card
Spore 15 9 M 26 7 200 Plant Mushroom Spore, Red Herb,
Blue Herb, Old Blue Box,
Spore Doll, Spore Card
Skeleton 16 11 S 31 5 305 Undead Scell, Jellopy, Skeleton Bone,
Mace, Skeleton Card
Familiar 17 10 S 27 5 200 Animal Tooth of the Bat, Red Herb,
Grape, Garlet, Wing of Fly,
Ribbon, Familiar Card
Wolf 17 10 M 30 12 260 Animal Claw of Wolf, Animal Skin, Meat,
Monster's Feed, Mantle,
Blue Jewel, Wolf Card
Thief Bug (Big) 20 11 M 38 25 360 Insect Jellopy, Scell, Castoff Skin,
Special Medecine, Red Herb,
Leather Jacket, Knife,
Worm Shell, Horn of Bug,
Thief Bug Card
Peco Peco 23 12 M 36 12 410 Animal Feather of Bird, Talon,
Bill of Bird, Red Herb, Shoes,
Yellow Herb, Special Medecine,
Wand, PecoPeco Card
Mandragora 23 12 M 35 12 380 Plant Trunk, Green Herb, Clover,
Leek Green Jewel, Ment, Aloe,
4 Leaf Clover, Mandragora Card
Creamy 26 13 S 39 13 410 Insect Moth Dust, Horn of Bug, Honey,
Wing of Fly, Fancy Flower,
Flower, Creamy Card
Wormtail 27 13 M 43 13 430 Plant Scale, Garlet, Yellow Herb,
Leaf of Aloe, Aloe, Lance,
Green Jewel, Wormtail Card
Thief Bug Green 32 12 M 41 35 500 Insect Worm Shell, Horn of Bug, Garlet,
Yellow Herb, Slayer, Buckler,
Red Gemstone
Poporing 34 18 S 44 10 730 Plant Jellopy, Sticky Mucus, Grape,
Bluish Green Jewel,
Rough Elunium, Poporing Card
Zombie 38 16 M 46 5 800 Undead Decayed Nail, Smasher,
Horrendous Mouth, Old Blue Box,
Momentos, Cardinal Jewel,
Zombie Card
Snake 39 16 S 45 15 560 Animal Poison Cuspid, Scale of Snake,
Green Herb, Special Medicine,
Violet Jewel, Anti-painment,
Arc Wand, Scale Skin, Snake Card
Smokie 42 17 S 47 15 680 Animal Raccoon Leaf, Raccoon dog Doll,
Animal Skin, Sweet Potatoe,
Cat Hairband, Leaf of Yggdrasil,
Smokie Card
Vadon 43 12 S 49 45 690 Fish Blue Gemstone, Hard Shell, Shell,
Garlet, Nipper, Vadon Card
Steel Chon Chon 43 18 S 46 30 600 Insect Shell, Wing of Fly, Garlet,
Padded Armor, Rough Elunium,
Steel Chon Chon Card
Poison Spore 45 16 M 47 5 755 Plant Mushroom Spore, Garlet,
Karvodailnirol, Poison Spore Card
Yoyo 46 19 S 55 20 790 Animal Banana, Animal Skin, Yoyo's Tail,
Mink Coat, Monkey Doll, Yoyo Card
Elder Willow 48 20 M 55 20 750 Plant Tree Root, Resin, Sweet Potatoe,
Branch of a Dead Tree,
Mighty Staff, Leaf of Yggdrasil,
Elder Willow Card
Cornutus 50 20 S 47 60 790 Fish Conch, Hard Shell, Blue Gemstone
Cornutus Card
Metaller 51 21 M 47 20 820 Insect Grasshopper Leg, Garlet, Aloe,
Leaf of Aloe, Singing Plant,
Golden Jewel, Metaller Card
Golem 55 26 L 70 45 950 - Stone Heart, Rough Elunium,
Red Gemstone, Blue Gemstone,
Yellow Gemstone, DarkRed Jewel,
Golden Jewel, Golem Card
Orc Warrior 56 25 M 63 20 930 Human Orcish Cuspid, Orcish Voucher,
Orcish Axe, Rough Oridecon,
Zargon, War Hammer, Orc Card
Megalodan 60 25 S 61 5 960 Undead Rotton Scale, Skeleton Bone,
White Herb, Blue Gemstone, Garlet,
Violet Jewel, Megalodan Card
Pirate Skeleton 62 24 M 67 45 880 Undead Skeleton Bone, Falchion,
Violet Jewel, Ring Pommel Saber
Bandana, Pirate Skeleton Card
Anacondaq 62 26 S 69 20 820 Animal Poison Cuspid, Scale of Snake,
Rough Oridecon, Yellow Herb,
Padded Armor, Violet Jewel,
Scale Skin, Anacondaq Card
Big Foot 66 27 L 62 20 1350 Animal Bear Paw, Animal Skin, Sweet
Potatoe, Rough Elunium,
Stuffed Doll, Tsurugi,
Red Gemstone, White Jewel,
Big Foot Card
Scorpion 68 28 S 73 35 880 Insect Scropion Tail, Green Herb, Helm,
Hard Shell, Rough Elunium,
Scorpion Card
Thara Frog 75 30 S 68 5 1200 Fish Spawn, Web, Zargon, DarkRed Jewel,
Thara Frog Card
Skeleton Soldier 81 34 M 76 20 1050 Undead Skeleton Bone, Red Potion,
Rough Oridecon, Fortune Sword,
Stiletto, Momentos,
Skeleton Soldier Card
Skeleton Archer 85 31 M 79 20 900 Undead Skeleton Bone, Red Potion,
Rough Oridecon, Composite Bow,
Crossbow, Flame Arrow,
Skeleton Archer Card
Obeaune 85 35 M 75 5 1150 Fish Web, Fin, Heart of Mermaid, Brooch,
Rough Elunium, Obeaune Card
Munak 87 37 M 81 23 1250 Undead PigTail Ribbon, Zargon, Amulet,
Earring, NinjaSuit, Rough Oridecon,
Munak Card
Isis 92 41 L 83 5 1450 Evil Scale Skin, Shining Scale,
Necklace, Rough Oridecon,
Crystal Jewel, Isis Card
Marc 94 36 M 82 35 1380 Fish Fin, Gill, White Herb, Gold Ring,
Rough Elunium, Marc Card
Mummy 95 37 M 88 5 1600 Undead Rotton Bandage, Momentos,
Glove, Green Potion, Silver Ring,
Mummy Card
Verit 95 40 M 87 35 1540 Undead Immortal Heart, Momentos,
Flower Hairband, Verit Card
Ghoul 110 43 M 109 5 1980 Undead Horrendous Mouth, White Herb,
Decayed Nail, Momentos,
Skull Ring, Green Potion,
Ghoul Card
Hunter Fly 180 55 S 133 50 2500 Insect Hard Shell, Zargon, White Herb,
Chain Mail, Hunter Fly Card
Sidewinder 199 58 S 163 30 2400 Animal Poison Cuspid, Scale Skin,
Shining Scale, Arc Wand,
Scale of Snake, Sidewinder Card
Nightmare 249 62 L 223 40 3150 Evil Horseshoe, Zargon, Blue Herb,
Rosary, Rough Oridecon,
Rough Elunium, Nightmare Card
b) Boss Data:
Only MVP drops listed.
Boss HP Exp. JExp Size Def ATK Location MVP Drops
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mistress 5750 118 59 S 55 152 Geffen Field Tiara, Damsacus
Golden Thief Bug 4500 78 39 M 85 70 Sewers 4 Gold, Ora Ora, Gold Ring
Orc Hero 8500 238 119 L 45 170 Orc Forest Voucher Of Orcish Hero,
Blood Axe, Orcish Sword
Osiris 14850 250 125 M 15 463 Pyramids 4 Crown
Doppleganger 8220 216 108 M 65 243 Geffen Dungeon 2 Broad Sword, Safety Ring,
Plate Mail
Baphomet 10350 306 153 L 55 503 Hidden Temple Holy Robe, Crescent Scythe
c) FLEE & HIT Chart:
This is a simple chart I have completed to show how much minimum flee is needed to
dodge a monster 95% of the time in a ONE on ONE battle. The flee amounts will be
shown for both Thief class and all other classes as well as a hit column showing
the minimum hit rate needed to hit that monster 100% of the time (no missing)
Thief class Flee takes into account that you have level 10 Dodge skill.
Warning: Yoan's calculator seems to have changed and the flee values have become off.
I do not know if it's due to monsters getting more dex or simply a mishap in his
formula from updating it, i shall leave the original flee values in since they are
closer to the flee needed in the RO English Beta.
Boss Flee Required Hit Required
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Gold Thief Bug 100 79
Mistress 108 89
Doppelganger 129 119
Orc Hero 129 119
Osiris 135 127
Baphomet 141 135
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Thanks to Yoan's multi-calculator (homepage2.nifty.com/yoan/ro_multicalc.html?eng)
info which I used to gather the information. A few of the Hit info seems a bit
inconsistent with info from personal experience such as once you get a hit of 90 you
will stop missing vs Isis and i know you need over 100 hit for a hunter fly since I
still miss it, but the flee chart is fairly accurate. Hope this helps all you rag
players who like to find out info like this.
First you must get your Basic Skills level to a whopping 9. Then goto the Pyrmids
(NW of Morroc) and head on inside. The Thieves' guild is directly in the middle of
the map. Watch out for bats and follow behind higher lvl chars there training.
These are just the areas I recommend. If you feel more comfortable in other areas
then by all means go there. If the monsters are too hard then move back to your
old training ground. You can easily tell where you should level by looking at the
exp chart. Just move up when you find the monsters not rewarding enough. Some
people prefer to kill 2 weaker monsters than 1 strong one (ie. 2 zombies instead of
soldier skeleton). Although this is fine if you find it faster, but if your
character is just about ready to face the stronger monster I would recommend it.
Why? Because you don't have to find 2 of the same monster when you can just kill
one. Although it may be slower to kill 1 stronger monster than 2 weaker ones, it
will be faster when you take into account that you have to find 2 monsters. Not to
mention the killstealing mentality of lower level dungeons. Also some areas are
easier depending on what type of thief you are. Bow thief will find anywhere with
ledges to be good for them while vit thieves will love the pirate ship because of
the pirate skeleton's lower damage. Vit thieves will also love geffen dungeon
because poison spores give excellent exp and they're easy and do little damage. AGI
Thieves can go into harder areas earlier because they can dodge them. Sword thieves
will prefer areas with medium monsters (dessert, rocker's field), as opposed to
dagger thieves who will prefer small monster areas (culvert, pyramids 1). Basically
just train in the area you're comfortable with. I made the chart just to give you
and idea on where to go.
____________________________________________________________________________________
IX. E N D
Please remember that the game is still in Beta therefore your uber thief today may
be obsolete tomorrow.
Latest version of this guide can always be found at www.gamefaqs.com and ro.rgasm.com
(htmlized!)
____________________________________________________________________________________
X. S P E C I A L T H A N K S
Daphne - Thanks babe for correcting and proof reading my guide :). And thanks for
writing the disclaimer too! :D I love you!^_^
Hoochie - For the excellent flee & hit guide :)
Yoan - For the excellent calculator so I'm able to predict my character's future!
Also, for the excellent monster info too!
Tony - Thanks to you, I added Variants!
Stan - Thanks for uhh.. Just thanks foo! Peace!
____________________________________________________________________________________
XI. C O N T A C T
Comments, suggestions, contributions, corrections can be sent to node_@hotmail.com
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