Version 1.1.1 07-09-01
Calvin Schneider BuckBagger84@aol.com
This FAQ is Copyright 2001 Calvin Schneider
Contents
1. Version History
2.A Druid Shapeshifting Skills
B Druid Elemental Skills
C Druid Summoning Skills
3.A Assassin Martial Arts Skills
B Assassin Show Disciplines
C Assassin Traps
4. Act V Walkthru
5. FAQ (coming soon)
6. Future Plans
7. Legal
8. List of sites this is posted at.
9. Anything else I've forgotten
Version 1.1.1 Just a small, quick update.
Version 1.1 The Act V walkthru is complete! It took a less time
than I expected. I'm going to add a bit more detail to it eventually
though. More 20+ skills done too. The next update probly won't come
out for a week or two.
Version 1.0 Well, this update came a lot sooner because I found the
level and experience address (I hex-hacked my save file to get all
of the skill levels) so now, all skills are in. Plus I added a few 20+
skills
Version 0.9 First release, all Druid skills are in.
Version 0.0 Not released, checked for typos.
2.A Druid Shapeshifting skills
Werewolf
Required Level: 1
Prerequisites: None
Description: Allows you to transform into a Werewolf
Mana: 40
Duration: 40 Seconds
Life: +35%
Stamina: +25%
Pros: Well, other than being a pretty cool spell, In werewolf form,
you life is increased a lot and at high levels, your attack rating
is extraordinarily high. Also, the attack skills you can use in
Werewolf form will add even more effects.
Cons: You can't cast any elemental spells.
Lycanthropy (Passive)
Required Level: 1
Prerequisites: Werewolf
Description: Adds to the duration and to you maximum life while in
Werewolf and Werebear form
Pros: Once again, other than being a very cool spell, not only your
damage, but also your defense is boosted way up. The attack skills
for this spell are also very cool
Cons: You can't cast any elemental spells.
Maul
Required Level: 12
Prerequisites: Werebear
Description: Claw your enemies and possibly stun them. Adds to your
attack rating and damage after each successful hit.
Mana: 3 per hit
Duration of Dam/Atk Bonus: 20 seconds
Damage Bonus Increase per hit: +20%
Attack Bonus Increase per hit: 3%
Pros: Adds a good amount of damage and attack to the Werebears
already heavy damage. The stun ability is also handy.
Cons: There are attack skills much better than this one, but with a
couple of points in it, it's useful until you get a better attack.
Feral Rage
Required Level: 12
Prerequisites: Werewolf
Description: At you attack with this skill, you gain more life and
speed
with each successful hit.
Mana: 3
Duration: 20 sec
Pros: Life stealing and a speed bonus are both great.
Cons: Like with the Werebears maul, there are better attacks than
this.
Fire Claws
Required Level: 18
Prerequisites: Werewolf, Werebear, Feral Rage, Maul
Description: Adds fire damage and adds to your attack rating.
Mana: 4
Pros: Good for when you're in higher difficulties and encounter a
monster who is immune to physical attacks
Cons: It would be nice if it added more than just fire damage.
Pros: Poison damage is great. Especially when it's 331 poison damage!
Cons: The attack bonus is also less than on the other attack skill.
Also, I don't see why a bear couldn't get rabies either! :)
Pros: Has a VERY long stun length at high levels
Cons: By the time you get the skill, a damage of 10 to 20 isn't very
High
Hunger
Required Level: 24
Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws
Description: Steals life and mana, adds to your attack rating but,
lowers your damage.
Mana: 3
Damage: -90% (remember, that's MINUS 90%)
Pros: WOW, that's a lot of life and mana to steal.
Cons: The damage modifier is a BIG con. The biggest boosts, as usual,
are in the first few levels. I'd recommend only putting 3 or 4 points
into this.
Pros: It's almost exactly like the Paladins Zeal attack, it's nice
to hit more than once with one click.
Con: Only 5 hits. (although, I can remember missing 20 times with the
Paladins Zeal attack too)
2.B Druid Elemental Skills
Firestorm
Required Level: 1
Prerequisites: None
Description: Shoot waves of fire out at your enemies
Mana: 4
Pros: Good range once it gets points in it, plus, decent damage and
it freezes your enemies.
Cons: Lots of mana/sec when it gets into high levels. Might not do
A lot in Nightmare and Hell
Fissure
Required Level: 12
Prerequisites: Firestorm, Molten Boulder
Description: Opens cracks in the ground, burning your enemies.
Mana: 15
Duration: 3.2 Seconds.
Pros: Good damage, hits everyone right around you.
Cons: Doesn't really last that long, also any monsters with a
range attack may be outside of the radius.
Armageddon
Required Level: 30
Prerequisites: Firestorm, Molten Boulder, Arctic Blast, Fissure,
Cyclone Armor, Twister, Tornado, Volcano, Hurricane
Description: Rains down fire around you, that will move with you
Mana: 35
Duration:10 Seconds
Radius: 5.3 yards
Pros: Good in the beginning, and if you keep putting skills points
into it, it will be good for quite a while, but it the other vines
are better
Cons: Not much life
Oak Sage
Required Level: 6
Prerequisites: None
Description: summon a spirit to increase your life and the life
of your companions.
Pros: This is a great spell, at max, it more than doubles your life.
Cons: Doesn't do anything else.
Summon Spirit Wolf
Required Level: 6
Prerequisites: Raven
Description: Allows you to summon up to 5 Spirit Wolves to help you
in battle, also adds a passive increase to Attack and Defense to your
other wolf and bear summons
Mana: 15
Life: 35
Passive Passive
Level Wolves Damage Atk. +% Def. +%
1 1 2-6 50 50
2 2 3-7 60 60
3 3 4-8 70 70
4 4 6-9 80 80
5 5 7-10 90 90
6 5 8-12 100 100
7 5 9-13 110 110
8 5 10-14 120 120
9 5 13-16 130 130
10 5 15-19 140 140
11 5 18-21 150 150
12 5 20-24 160 160
13 5 22-26 170 170
14 5 25-28 180 180
15 5 27-31 190 190
16 5 30-33 200 200
17 5 34-38 210 210
18 5 39-43 220 220
19 5 44-48 230 230
20 5 49-52 240 240
Pros: Great spell, even when you get Dire Wolf, this spell will still
add to the attack and defense of your wolves and bears.
Cons: It does get quickly replaced by Dire Wolf.
Carrion Vine
Required Level: 12
Prerequisites: Poison Creeper
Description: A vine that eats the corpses of your fallen enemies, giving
you life.
Pros: It gives you life and, in Act V, if it eats the corpses have
those pesky undead guys, they can't come back to life.
Cons: Doesn't give you much life.
Heart of Wolverine
Required Level: 18
Prerequisites: Oak Sage
Description: Increases your and your parties attack rating and damage.
Radius: 20 Yards
Pros: Adds a good amount of damage and attack rating, plus it lasts
A lot better than the Oak Sage because of the increased life.
Cons: Increases are a lot less in high levels, I'd only put a max
of 10 points in this one.
Summon Dire Wolf
Required Level: 18
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf
Description: Summon up to 3 Dire Wolves and adds a passive
increase to life of other Wolves and Grizzly bear.
Mana: 20
Pros: This is much better than Spirit Wolf, even though you can only
have 3, instead of 5. Plus this also increases the life of your
wolves and bears.
Cons: You can only have 3 of them and they don't attack for a whole
lot, although that isn't a major drawback.
Solar Creeper
Required Level: 24
Prerequisites: Poison Creeper, Carrion Vine
Description: Summons a vine that eats corpses and increases your mana
recovery rate
Pros: Speeds your mana recovery, plain and simple, and, in Act V,
if it eats the corpses of those pesky undead guys, than they can't
come back to life.
Spirit of Barbs
Required Level: 30
Prerequisites: Oak Sage, Heart of Wolverine
Description: Summons a spirit which reflects damage back upon the
attacker, much (well almost exactly) like the Paladins Thorn aura.
3.A Assassin Martial Arts Skills
Note that the charge level will be abbreviated as C1, C2
or C3. Also, the all Charge-up skills are listed first.
Tiger Strike
Required Level: 1
Prerequisites: None
Description: The "charge-up" skills allows you to save up "charges" for use
with a finishing move. The attacks themselves have normal damage, but the
modifiers are added to the finishing move you use. This applies for all
charge up skills.
This skill simple adds to the damage and to your attack rating for the next
finishing move.
Charge-up Skill
Mana: 1
Pros: This skills adds a high amount of damage to your finishing move.
Cons: There aren't any other mods to this one.
Fists of Fire
Required Level: 6
Prerequisites: None
Description: Adds Fire damage to your finishing move.
Charge-up Skill
C2 Fire Radius: 2 Yards
C3 Fire Burn Length: 2.5 Seconds
Mana: 2
Pros: Adds a lot of Life % mana steal on charge 3, even at first level.
Cons: None of these moves have any major drawbacks, just that they have
one sole purpose, to help kill the monster and life steal, fire, etc.
Claws of Thunder
Required Level: 18
Prerequisites: Fists of Fire
Description: Adds Lightning damage to your finisher.
Charge Up Skill (Requires Claw weapon.)
Mana: 4
Pros: High damage is ensured when maxed at C1, even higher is
possible at C3, but also possible is much lower damage.
Cons: The 1-X damage in C2 and 3, it's a big span.
Blades of Ice
Required Level: 24
Prerequisites: Fists of Fire, Claws of Thunder
Description: Adds Ice damage to your finisher.
Charge-up Skill (Requires Claw weapon.)
Mana: 3
Charge 2 cold radius: 3.3 yards.
Pros: It's nice to have elemental damage once you get to physically
immune monsters.
Cons: The best damage is at level 1.
Phoenix Strike
Required Level: 30
Prerequisites: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder,
Blades of Ice
Description: Adds a strong elemental attack to your finisher, but ONLY
the current charge, not all of them.
Charge-up Skill
Mana: 4
Dragon Talon
Required Level: 1
Prerequisites: None
Description: Finishing moves let loose the stored charges of
charge up attacks plus, add a little something of their own the
the hit.
Finishing Move
Mana: 6
Pros: Simply a move that added a little extra kick for a finisher.
Cons: The + to Damage isn't as high as some other
finishers.
Dragon Claw
Required Level: 6
Prerequisites: Dragon Talon
Description: A finisher that adds to Attack and Damage.
Finishing Move (Must have two Claw weapons equipped)
Mana: 2
Pros: Adds a good amount of damage and a plus to your attack skill.
Cons: No other mods.
Dragon Tail
Required Level: 18
Prerequisites: Dragon Talon, Dragon Claw
Description: A high damage kick coupled with fire damage. It takes
your damage and adds extra fire damage correlated to that percent.
Finishing Move
Mana: 10
Pros: Adds a lot of fire damage to your move.
Cons: Again no MAJOR drawbacks.
Dragon Flight
Required Level: 24
Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail
Description: A strong finishing kick that teleports you to your target
coupled with your charge-up move.
Finishing Move
Mana: 15
Pros: Looks cool, at high levels the defense drops a lot.
Cons: Doesn't last to long
Weapon Block
Required Level: 12
Prerequisites: Claw Mastery
Description: Has a Passive effect of allowing you to block with
two claw weapons. This skill is a MUST for the Assassin.
Pros: Like I said this is a MUST at least put 5 points in this,
after that it doesn't go up as much, but more than 5 will still
help you.
Cons: none
Fade
Required Level: 18
Prerequisites: Claw Mastery, Burst of Speed
Description: This skill temporarily increases your resistance and
lowers cure duration.
Mana Cost: 10
Pros: This skill is very helpful in Nightmare and Hell because or the
resist all.
Cons: The Curse Length mod isn't always helpful, at least, it wasn't
to me.
Shadow Warrior
Required Level: 18
Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block,
Cloak of Shadows
Description: Create a "shadow" of yourself to fight alongside you.
Pros: It's always helpful to have an extra ally.
Cons: This is easily replaced my Shadow Master
Mind Blast
Required Level: 24
Prerequisites: Psychic Hammer, Cloak of Shadows
Description: Damages your enemies and has a chance to convert them to
your side.
Mana: 15
Conversion Duration: 6-10 seconds
Pros: This spell is alright but don't put to many points into it.
The conversion rate doesn't go up much.
Cons: The conversion rate is very small and lasts for a very short
time.
Venom
Required Level: 30
Prerequisites: Claw Mastery, Burst of Speed, Fade
Description: Poison your weapons.
Mana: 12
Pros: This has some nice high poison damage, always a plus.
Cons: Just to bad the poison doesn't last a bit longer.
Shadow Master
Required Level: 30
Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows,
Shadow Warrior
Description: In essence, this is a Shadow Warrior upgrade. This Shadow has
all of your skills.
Mana: 40
Pros: I used this spell heavily in Act 1, it works very well
against the clusters of Fallen, Carver etc.
Cons: It looses it's edge in Act 2 but Wake of Fire works good.
Shock Web
Required Level: 6
Prerequisites: Fire Blast
Description: Lightning bolts are fired at those who come near
this trap.
Mana: 6
Pros: This trap doesn't have much damage to it, but does have
a good amount of hits.
Cons: Low damage.
Blade Sentinel
Required Level: 6
Prerequisites: None
Description: A blade flies back and forth between where you cast it
and you, hitting any enemies that cross its path.
Mana: 7
Duration: 4 Seconds
Pros: Does a decent amount of damage
Cons: Doesn't last long
Charged Bolt Sentry
Required Level: 12
Prerequisites: Fire Blast, Shock Web
Description: Shoots Charged Bolts at anyone who wanders to close
Mana: 13
Amount of bolts: 5
Pros: Nice little trap, alright damage for it's level.
Cons: The Damage could be higher.
Blade Fury
Required Level: 18
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
Description: Throwing stars? Are thrown at your enemy, damaging
Them.
Minimum Mana: 3
Death Sentry
Required Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry,
Lightning Sentry
Description: Blows up corpses when enemies are near and adds lightning
damage.
Mana: 20
Shots: 5
Damage: 40-80% Of Corpse Life
Pros: Good amount of damage from the corpse AND lightning.
Cons: If the corpse isn't near the enemy when it comes close,
it doesn't always hit them.
Blade Shield
Required Level: 30
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury
Description: Casts a shield of blades around you that hit enemies
who stray to close.
Waypoints: Harrogath
Frigid Highlands
Arreat Plateau
Crystalline Passage
Glacial Trail
Halls of Pain
Frozen Tundra
The Ancients' Way
Worldstone Keep Level 2
Quest 1: Siege on Harrogath.
Stop the siege be killing Shenk the Overseer in the
Bloody Foothills.
When you first arrive in town, after entering the portal Tyrael
opens when you defeat Diablo, talk to people (if you want) just
to get acclimated to town. Then talk to Larzuk, he gives you Quest
1. This Quest is pretty simple to complete, exit town through the
main gate in the north (because of the isometric view when I say a
direction will be as follows: North would be the upper-left, South
would be lower-right, East would be upper-left and West would be
lower-right). You'll meet some of the new enemies, hack your way
through them continuing North, If you reach the Frigid Highlands,
you've gone too far. Before the Highlands, there is a larger area,
within here somewhere is Shenk, You'll receive a Quest notification
telling you to kill him, that means you are near him. on your auto-map
you can see a circle that appears reddish, he is always on or very
near this. Once you kill him open a portal, or go to the Frigid
Highlands and find the waypoint, For me it was always fairly near
the beginning. Talk to Larzuk, he will now add sockets to the item
of your choice.
Quest 2: Rescue on Mount Arreat
Find The Soldiers in the Frigid Highlands.
If you went to the Frigid Highlands and to the waypoint, you'll
already have this Quest, otherwise, you'll have to speak with
Qual-Kehk, return through your portal and go north to the Highlands
(or back through the waypoint). This quest will take a bit longer
than Quest 1. You can level quite a bit here as there are a lot of
enemies, going north or east (it seems that most of time it is north,
I've only had to go east once, but either way, you'll know, if there
is a wall to the north you'll need to go east. It may also be west,
but I've yet to need to go that way.)you'll eventually see "buildings"
somewhere near these you can see white walls on your map, these
are the prisoner pens. There are three of them and to release the
prisoners you'll need to break down the doors. After a pen is
opened up, you'll get a quest notification telling you you'll need
to find 10 more prisoners (after the first pen) or 5 more prisoners
(after the second pen) don't worry, there are 5 prisoners per pen.
All three pens should be close to each other, most of the time, after
you've found them all you'll be able to see all 3 pens on the map.
Sometimes not. I can't give specific directions because like most
quests, the pen locations are random. Once all 3 pens are empty,
portal back to town and talk to Qual-Kehk, he will now allow you to
hire Barbarian Mercenaries and give you three runes which can craft
a runic item (you need a 3 socketed shield, but the item you make
isn't that great.
Quest 3: Prison of Ice
Look for Anya under the Crystalline Passage by the
Frozen River.
Continue going through the Frigid Highlands in whatever direction
you have been You'll reach the Arreat Plateau. Walk through here
and once you hit the mountain side, walk near this and you will
eventually see ice and a lot of snow, near here is a Unique
Overlord, kill him if you want to. You should also see and entrance
to the Crystalline Passage, go there. Once inside, explore around
also, beware Evil Urns, sometimes they have treasure inside, other
times, they act like monster shrines, summoning a Unique monster
and some minions. Once in a while, both. Eventually you will come
across an exit, if it says Glacial Trail, don't go here yet, that
isn't the right exit. There is a waypoint here, I recommend trying
to find it as you'll need to return here to go through that Glacial
Trail exit. Once you find the Frozen Rive exit, go through it. Walk
around here and eventually, you'll get a quest notification, that
means you are near Anya, there will also be a Unique Frozen Abyss,
Frozenstien. Once you reach Anya, you'll see she is encased in ice,
talk to her and she will tell you Nihlathak did this and that Malah
will be able to help her. Portal back to town and talk to Malah, she
will give you a potion for Anya. Go back to Anya and give her the
potion, she will return to Harrogath. Go Back to town and talk to
Malah, she gives you a scroll of resistance, which permanently adds
10 to all your resistances. Talk to her Anya and she will give you a
rare class-specific item, the ones I've gotten were all pretty good.
She will also open a portal in town to Nihlathak's temple and give you
the next quest
Quest 4: Betrayal of Harrogath
Take Anya's portal to Nihlathak's Temple.
There isn't much to say about this Quest, enter Nihlathak's temple
and go into the Halls of Anguish. Find your way to the next
staircase, the Halls of Pain, there is waypoint here if you want to
hit it. Then go down again into the Halls of Vaught. Nihlathak is in
here. He explodes corpses so watch out. Once you dispose of him, return
to town and Anya will now personalize an item for you (say you have a
short sword, it will from then on be Yourname's short sword).
Quest 5: Rite of Passage
Travel through the Ancient's Way to find the Ancients at
the Arreat Summit
Okay, go back to the Crystalline Passage and find the Glacial trail
exit, go through it. The Glacial Trail is just like the Crystalline
Passage. Walk around until you find the exit to the Frozen Tundra.
Again, walk around in this area, you'll find an exit to the Ancient's
Way. The should be on a wall (it may be generated somewhere other
than a wall, I always thought the Underground Passage in Act 1 was
ALWAYS on a wall, then I discovered it wasn't, but most of the time
this exit is on a wall). I'd recommend hitting the waypoint in this
area, you may need to come back if you die while facing the Ancients.
In the Ancients way you'll find the exit to the Arreat Summit. Walk
east here and you'll see a circle, with 3 statues near it, and in the
center, Altar of the Heavens. Make sure you and (if you have any)
your minions are fully healed. Once you click on the Altar, the Ancients
will tell you that you must fight them to gain access to the Worldstone
Keep. Once the text is done the statues will come to life and you will
have to fight them, all at once. They are very and I recommend having
a lot of rejuvenation potions. Once all three are defeated, you can enter
the Worldstone Keep, Level 1. Now, i have recived many e-mails from people
saying that they gained stat and skill points and that is the reward, but
it's just because you've beaten 3 high-level monsters one after another.
So yes, in a sense there is a reward for beating them, their experience, and
experience from beating the quest but, no person give you a reward and that
is what I meant.
Quest 6: Eve of Destruction
Find Baal's throne room.
Once in the Worldstone Keep, find the stairs to the second level and
hit the waypoint. Go down to the next level and then to the next, The
Throne of Destruction. Baal is on this level, once in his room you'll
see him sitting near a portal, he will throw out a ball of light
toward you, it summons a Unique monster and his minions, remember when
you get lag while he is throwing out uniques it is happening to
everyone. The minions or destruction are the most difficult. After about
5 of them Baal will go through the portal behind him, follow him. Once
in side, watch out for the tendrils that come from the floor, Baal will
also use aura's to slow you down. Nothing much left to say besides,
kill Baal. Once you do Tyrael appears, talk to him, then go through
the portal he open and enjoy the end cinematic. I won't tell you what
happens though.
Congratulations! You've beaten Act V and the game.
5. FAQ
Coming Soon
6. Future Plans
More effects of skills above and beyond level 20. I'm going to try for
all skill effects through level 25.
7. Legal
This FAQ was made my Calvin Schneider and is copyright 2001. Please
do not post this FAQ on your website without consent from me personally.
This FAQ was compiled by me, through many late nights and even
more pieces of paper strewn about with indistinguishable abbreviations
on them. In fact, I may have created my own language
8. This FAQ is posted at:
www.gamefaqs.com
www.cheatcc.com
www.gamespot.com
www.actiontrip.com
http://gry.wr.pl/ (It's a polish game site)
http://gameguru.box.sk
www.megagames.com
www.neoseeker.com
If you see this FAQ ANYWHERE besides these listed sites, notify me immediately.
8. Extra
Thanks to Blizzard for making this great game, even though
the 1.08 patch REALLY stinks.
Any questions, comment, suggestions or posting requests should be directed
to Calvin Schneider at Buckbagger84@aol.com