Diablo II: Lord of Destruction

Diablo 2 - Lord of Destruction

17.10.2013 20:24:44
Skills FAQ
Diablo 2 Expansion Pack skill guide and FAQ



Version 1.1.1 07-09-01
Calvin Schneider BuckBagger84@aol.com
This FAQ is Copyright 2001 Calvin Schneider




Contents
1. Version History
2.A Druid Shapeshifting Skills
B Druid Elemental Skills
C Druid Summoning Skills
3.A Assassin Martial Arts Skills
B Assassin Show Disciplines
C Assassin Traps
4. Act V Walkthru
5. FAQ (coming soon)
6. Future Plans
7. Legal
8. List of sites this is posted at.
9. Anything else I've forgotten

Version 1.1.1 Just a small, quick update.
Version 1.1 The Act V walkthru is complete! It took a less time
than I expected. I'm going to add a bit more detail to it eventually
though. More 20+ skills done too. The next update probly won't come
out for a week or two.
Version 1.0 Well, this update came a lot sooner because I found the
level and experience address (I hex-hacked my save file to get all
of the skill levels) so now, all skills are in. Plus I added a few 20+
skills
Version 0.9 First release, all Druid skills are in.
Version 0.0 Not released, checked for typos.


2.A Druid Shapeshifting skills

Werewolf
Required Level: 1
Prerequisites: None
Description: Allows you to transform into a Werewolf
Mana: 40
Duration: 40 Seconds
Life: +35%
Stamina: +25%

Level Attack Speed +% Attack Rating +%
1 20 50
2 28 65
3 35 80
4 40 65
5 45 110
6 48 125
7 51 140
8 53 155
9 56 170
10 57 185
11 59 200
12 61 215
13 62 230
14 63 245
15 64 260
16 66 275
17 66 290
18 67 305
19 68 320
20 68 335
21 69 350
22 70 365

Pros: Well, other than being a pretty cool spell, In werewolf form,
you life is increased a lot and at high levels, your attack rating
is extraordinarily high. Also, the attack skills you can use in
Werewolf form will add even more effects.
Cons: You can't cast any elemental spells.

Lycanthropy (Passive)
Required Level: 1
Prerequisites: Werewolf
Description: Adds to the duration and to you maximum life while in
Werewolf and Werebear form

Level Max Life +% Duration +Sec
1 20 40
2 25 50
3 30 80
4 35 100
5 40 120
6 45 140
7 50 160
8 55 180
9 60 200
10 65 220
11 70 240
12 75 260
13 80 280
14 85 300
15 90 320
16 95 340
17 100 360
18 105 380
19 110 400
20 115 420
21 120 440
22 125 460
23 130 480
24 135 500
25 140 520

Pros: Adds to your life and to how long you can stay transformed
Cons: Hey, who can complain about more life and more transform time?

Werebear
Required Level: 6
Prerequisites: None
Description: Allows you to transform into a Werebear
Mana: 15
Duration: 40 Seconds
Life: +100%

Level Damage +% Defense +%
1 50 25
2 57 30
3 64 35
4 71 40
5 78 45
6 85 50
7 92 55
8 99 60
9 106 65
10 113 70
11 120 75
12 127 80
13 134 85
14 141 90
15 148 95
16 155 100
17 162 105
18 169 110
19 176 115
20 183 120

Pros: Once again, other than being a very cool spell, not only your
damage, but also your defense is boosted way up. The attack skills
for this spell are also very cool
Cons: You can't cast any elemental spells.

Maul
Required Level: 12
Prerequisites: Werebear
Description: Claw your enemies and possibly stun them. Adds to your
attack rating and damage after each successful hit.
Mana: 3 per hit
Duration of Dam/Atk Bonus: 20 seconds
Damage Bonus Increase per hit: +20%
Attack Bonus Increase per hit: 3%

Level Damage +% Attack +% Stun Length (sec)
1 25-75 20 1.7-2.8
2 25-75 30 1.7-3.2
3 25-125 40 1.7-3.2
4 25-125 50 1.7-3.4
5 25-150 60 1.7-3.4
6 25-150 70 1.7-3.7
7 25-175 80 1.7-3.7
8 25-175 90 1.7-3.9
9 25-200 100 1.7-3.9
10 25-200 110 1.7-4.0
11 25-225 120 1.7-4.0
12 25-225 130 1.7-4.2
13 25-250 140 1.7-4.2
14 25-250 150 1.7-4.4
15 25-275 160 1.7-4.4
16 25-275 170 1.7-4.5
17 25-300 180 1.7-4.5
18 25-300 190 1.7-4.6
19 25-325 200 1.7-4.6
20 25-325 210 1.7-4.7

Pros: Adds a good amount of damage and attack to the Werebears
already heavy damage. The stun ability is also handy.
Cons: There are attack skills much better than this one, but with a
couple of points in it, it's useful until you get a better attack.

Feral Rage
Required Level: 12
Prerequisites: Werewolf
Description: At you attack with this skill, you gain more life and
speed
with each successful hit.
Mana: 3
Duration: 20 sec

Level Damage +% Attack +% Life Steal % Walk/Run Speed +%
1 50 20 4-12 19-31
2 55 30 4-16 19-36
3 60 40 4-16 19-36
4 65 50 4-20 19-40
5 70 60 4-20 19-40
6 75 70 4-24 19-43
7 80 80 4-24 19-43
8 85 90 4-28 19-45
9 90 100 4-28 19-45
10 95 110 4-32 19-47
11 100 120 4-32 19-47
12 105 130 4-36 19-49
13 110 140 4-36 19-49
14 115 150 4-40 19-50
15 120 160 4-40 19-50
16 125 170 4-44 19-52
17 130 180 4-44 19-52
18 135 190 4-48 19-53
19 140 200 4-48 19-53
20 145 210 4-52 19-55

Pros: Life stealing and a speed bonus are both great.
Cons: Like with the Werebears maul, there are better attacks than
this.

Fire Claws
Required Level: 18
Prerequisites: Werewolf, Werebear, Feral Rage, Maul
Description: Adds fire damage and adds to your attack rating.
Mana: 4

Level Fire Damage Attack +%
1 15-20 50
2 21-26 65
3 27-32 80
4 33-38 95
5 39-44 110
6 45-50 125
7 51-56 140
8 57-62 155
9 69-75 170
10 81-86 185
11 93-98 200
12 105-110 215
13 117-122 230
14 126-135 245
15 141-146 260
16 153-158 275
17 173-178 290
18 193-198 305
19 213-218 320
20 233-238 335

Pros: Good for when you're in higher difficulties and encounter a
monster who is immune to physical attacks
Cons: It would be nice if it added more than just fire damage.

Rabies
Required Level: 18
Prerequisites: Werewolf, Feral Rage
Description: Adds poison damage to your attacks.
Mana: 10
Poison Duration: 4 Seconds.

Level Poison Damage Attack +%
1 18-43 50
2 31-56 57
3 43-68 64
4 56-81 71
5 68-93 78
6 81-106 85
7 93-118 92
8 106-131 99
9 121-146 106
10 137-162 113
11 153-178 120
12 168-193 127
13 184-209 134
14 200-225 141
15 215-240 148
16 231-256 155
17 250-275 162
18 268-293 169
19 287-312 176
20 306-331 183

Pros: Poison damage is great. Especially when it's 331 poison damage!
Cons: The attack bonus is also less than on the other attack skill.
Also, I don't see why a bear couldn't get rabies either! :)

Shock Wave
Required Level: 24
Prerequisites: Werebear, Maul
Description: Stuns and damages nearby enemies.
Mana: 7

Level Damage Stun Length (Sec)
1 10-20 1.6
2 13-23 2.2
3 16-26 2.8
4 19-29 3.4
5 22-32 4
6 25-35 4.6
7 28-38 5.2
8 31-41 5.8
9 36-46 6.4
10 41-51 7
11 46-56 7.6
12 51-61 8.2
13 56-66 8.8
14 61-71 9.4
15 66-76 10
16 71-81 10.6
17 78-88 11.2
18 85-95 11.8
19 92-102 12.4
20 99-109 13

Pros: Has a VERY long stun length at high levels
Cons: By the time you get the skill, a damage of 10 to 20 isn't very
High

Hunger
Required Level: 24
Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws
Description: Steals life and mana, adds to your attack rating but,
lowers your damage.
Mana: 3
Damage: -90% (remember, that's MINUS 90%)

Level Attack +% Life/Mana Steal %
1 50 187
2 60 217
3 70 240
4 80 260
5 90 275
6 100 287
7 110 297
8 120 305
9 130 315
10 140 320
11 150 327
12 160 332
13 170 337
14 180 342
15 190 345
16 200 350
17 210 352
18 220 355
19 230 357
20 240 360

Pros: WOW, that's a lot of life and mana to steal.
Cons: The damage modifier is a BIG con. The biggest boosts, as usual,
are in the first few levels. I'd recommend only putting 3 or 4 points
into this.

Fury
Required Level: 30
Prerequisites: Werewolf, Feral Rage, Rabies
Description: Attack multiple enemies and increase attack rating
and damage
Mana: 4

Level Hits Attack +% Damage +%
1 2 50 100
2 3 57 117
3 4 64 134
4 5 71 151
5 5 78 168
6 5 85 185
7 5 92 202
8 5 99 219
9 5 106 236
10 5 113 253
11 5 120 270
12 5 127 287
13 5 134 304
14 5 141 321
15 5 148 338
16 5 155 355
17 5 162 372
18 5 169 389
19 5 176 406
20 5 183 423

Pros: It's almost exactly like the Paladins Zeal attack, it's nice
to hit more than once with one click.
Con: Only 5 hits. (although, I can remember missing 20 times with the
Paladins Zeal attack too)

2.B Druid Elemental Skills
Firestorm
Required Level: 1
Prerequisites: None
Description: Shoot waves of fire out at your enemies
Mana: 4

Level Fire Dam/Sec
1 3-7
2 7-10
3 10-14
4 14-17
5 17-21
6 21-24
7 24-28
8 28-31
9 32-36
10 37-41
11 42-45
12 46-50
13 51-55
14 56-59
15 60-64
16 65-69
17 71-75
18 77-80
19 82-86
20 89-92
21
22 100-104

Pros: It's a decent low-level spell.
Cons: Not much damage, not very accurate.

Molten Boulder
Required Level: 6
Prerequisites: Firestorm
Description: Rolls a ball of fire towards your enemies.

Level Mana Fire Dam/Sec
1 10 11-16
2 10.5 19-24
3 11 28-32
4 11.5 36-41
5 12 44-49
6 12 52-57
7 13 60-65
8 13 69-73
9 14 79-84
10 14 90-94
11 15 100-105
12 15 111-116
13 16 121-126
14 16 132-137
15 17 142-147
16 17 153-158
17 18 166-171
18 18 179-183
19 19 192-196
20 19 205-209
21 20
22 20 230-236

Pros: Good damage, explodes after a while
Cons: Rolls very slow. In other words, it doesn't hit too often.

Arctic Blast
Required Level: 6
Prerequisites: None
Description: The cold damage version of the Sorceresses Inferno

Level Mana/Sec Cold Dam/Sec Cold Length (Sec) Range (yd.)
1 4 8-15 4 5.3
2 5 14-21 4.6 6
3 6 20-28 5.2 6
4 7 26-34 5.8 6.6
5 7 33-40 6.6 6.6
6 8 39-46 6.8 7.3
7 9 45-53 7 7.3
8 10 51-59 7.2 8
9 10 58-66 7.6 8
10 11 65-72 7.8 8.6
11 12 71-79 8 8.6
12 13 78-85 8.4 9.3
13 14 85-92 8.8 9.3
14 14 91-99 9.2 10
15 15 98-105 9.6 10
16 16 105-112 10 10.6
17 17 112-119 10.4 10.6
18 17 119-126 10.8 11.3
19 18 126-133 11.2 11.3
20 19 133-140 11.6 12
21 20 140-147 12 12
22 12.8 12.8
23 21 154-161 12.8 12.8

Pros: Good range once it gets points in it, plus, decent damage and
it freezes your enemies.
Cons: Lots of mana/sec when it gets into high levels. Might not do
A lot in Nightmare and Hell

Fissure
Required Level: 12
Prerequisites: Firestorm, Molten Boulder
Description: Opens cracks in the ground, burning your enemies.
Mana: 15
Duration: 3.2 Seconds.

Level Fire Dam/Sec
1 15-25
2 21-31
3 27-37
4 33-43
5 39-49
6 45-55
7 51-61
8 57-67
9 69-79
10 81-91
11 93-103
12 105-115
13 117-127
14 129-139
15 141-151
16 153-163
17 169-179
18 185-195
19 201-211
20 217-227
21
22 249-259

Pros: Good damage.
Cons: Doesn't last long, not always accurate, doesn't span a
large area.

Cyclone Armor
Required Level: 12
Prerequisites: Arctic Blast
Description: Creates a shield protecting you from elemental
attacks
Level Mana Dam. Absorbed
1 5 40
2 6 42
3 7 64
4 8 76
5 9 88
6 10 100
7 11 112
8 12 124
9 13 136
10 14 148
11 15 160
12 16 172
13 17 185
14 18 196
15 19 208
16 20 220
17 21 232
18 22 244
19 23 256
20 24 268

Pros: It's a shield spell, and it absorbs some damage.
Cons: It's your only shield spell, and it absorbs only fire,
cold and lightning damage


Twister
Required Level: 18
Prerequisites: Arctic Blast, Cyclone Armor
Description: Shoots small tornadoes towards your enemies damaging,
and stunning them
Mana: 7
Stun Length: .4 Sec

Level Damage
1 6-8
2 8-10
3 10-12
4 12-14
5 14-16
6 16-18
7 18-20
8 20-22
9 23-25
10 27-29
11 30-32
12 34-36
13 37-39
14 41-43
15 44-46
16 48-50
17 52-54
18 57-59
19 61-63
20 66-68

Pros: It stuns for a little while.
Cons: Low damage, hard to hit your enemies.

Volcano
Required Level: 24
Prerequisites: Firestorm, Molten Boulder, Fissure
Description: Opens up a volcano which spews fire.
Mana: 25

Level Fire Damage
1 15-20
2 19-24
3 23-28
4 27-32
5 31-36
6 35-40
7 39-44
8 43-48
9 51-56
10 59-64
11 67-72
12 75-80
13 83-88
14 91-96
15 99-104
16 107-112
17 119-124
18 131-139
19 143-148
20 155-160


Pros: It's an area attack.
Cons: Low damage, high mana.

Tornado
Required Level: 24
Prerequisites: Arctic Blast, Cyclone Armor, Twister
Description: throw out a tornado towards your enemies.
Mana: 10

Level Damage
1 25-35
2 33-43
3 41-51
4 49-59
5 57-67
6 65-75
7 73-85
8 81-91
9 95-105
10 109-119
11 123-133
12 137-147
13 151-161
14 165-175
15 179-189
16 193-203
17 213-223
18 233-243
19 253-263
20 273-283

Pros: Good Damage
Cons: Hard to aim.

Hurricane
Required Level: 30
Prerequisites: Arctic Blast, Cyclone Armor, Twister, Tornado
Description: A hurricane surrounds your druid, heavily damaging
any enemies around you.
Mana: 30
Duration: 10 seconds
Radius: 5.3 yards

Level Damage
1 25-50
2 32-57
3 39-64
4 46-71
5 53-78
6 60-85
7 67-92
8 74-99
9 84-109
10 94-119
11 104-129
12 114-139
13 124-149
14 134-159
15 144-169
16 154-179
17 166-191
18 178-203
19 190-215
20 202-227

Pros: Good damage, hits everyone right around you.
Cons: Doesn't really last that long, also any monsters with a
range attack may be outside of the radius.

Armageddon
Required Level: 30
Prerequisites: Firestorm, Molten Boulder, Arctic Blast, Fissure,
Cyclone Armor, Twister, Tornado, Volcano, Hurricane
Description: Rains down fire around you, that will move with you
Mana: 35
Duration:10 Seconds
Radius: 5.3 yards

Level Fire Dam/Sec
1 25-75
2 40-90
3 55-105
4 70-120
5 85-135
6 100-150
7 115-165
8 130-180
9 150-200
10 170-220
11 190-240
12 210-260
13 230-280
14 250-300
15 270-320
16 290-340
17 315-365
18 340-390
19 365-415
20 390-440

Pros: Great damage, follows you around.
Cons: Nothing really bad about this skill, could last a bit
longer though.


2.C Druid Summoning skills

Raven
Required Level: 1
Prerequisites: None
Description: Summon ravens who attack your enemies.
Mana: 6

Level Ravens Hits Damage
1 1 12 2-4
2 2 13 3-6
3 3 14 4-7
4 4 15 5-8
5 5 16 6-9
6 5 17 7-10
7 5 18 8-11
8 5 19 9-12
9 5 20 10-13
10 5 21 11-14
11 5 22 12-15
12 5 23 13-16
13 5 24 14-17
14 5 25 15-18
15 5 26 16-19
16 5 27 17-20
17 5 28 18-21
18 5 29 19-22
19 5 30 20-23
20 5 31 21-24
21 5 32 22-24

Pros: ONE POINT is all that is needed, this spell isn't worth any
more. It's a good spell for about 3 seconds
Cons: Everything

Poison Creeper
Required Level: 1
Prerequisites: None
Description: A vine slinks underground and will poison enemies.
Mana: 8

Level Life Poison Dam/4 Sec.
1 15 4-6
2 18 7-8
3 2 10-11
4 24 12-15
5 27 15-17
6 30 18-19
7 33 21-22
8 36 23-25
9 39 28-30
10 42 33-34
11 45 37-39
12 48 42-44
13 51 47-48
14 54 51-53
15 57 56-58
16 60 61-62
17 63 67-68
18 66 73-74
19 69 78-80
20 72 84-86

Pros: Good in the beginning, and if you keep putting skills points
into it, it will be good for quite a while, but it the other vines
are better
Cons: Not much life

Oak Sage
Required Level: 6
Prerequisites: None
Description: summon a spirit to increase your life and the life
of your companions.

Level Mana Life Life +%
1 15 30 30
2 16 39 35
3 17 48 40
4 18 57 45
5 19 66 50
6 20 75 55
7 21 84 60
8 22 93 65
9 23 102 70
10 24 111 75
11 25 120 80
12 26 129 85
13 27 138 90
14 28 147 95
15 29 156 100
16 30 165 105
17 31 174 110
18 32 183 115
19 33 192 120
20 34 201 125

Pros: This is a great spell, at max, it more than doubles your life.
Cons: Doesn't do anything else.

Summon Spirit Wolf
Required Level: 6
Prerequisites: Raven
Description: Allows you to summon up to 5 Spirit Wolves to help you
in battle, also adds a passive increase to Attack and Defense to your
other wolf and bear summons
Mana: 15
Life: 35
Passive Passive
Level Wolves Damage Atk. +% Def. +%
1 1 2-6 50 50
2 2 3-7 60 60
3 3 4-8 70 70
4 4 6-9 80 80
5 5 7-10 90 90
6 5 8-12 100 100
7 5 9-13 110 110
8 5 10-14 120 120
9 5 13-16 130 130
10 5 15-19 140 140
11 5 18-21 150 150
12 5 20-24 160 160
13 5 22-26 170 170
14 5 25-28 180 180
15 5 27-31 190 190
16 5 30-33 200 200
17 5 34-38 210 210
18 5 39-43 220 220
19 5 44-48 230 230
20 5 49-52 240 240

Pros: Great spell, even when you get Dire Wolf, this spell will still
add to the attack and defense of your wolves and bears.
Cons: It does get quickly replaced by Dire Wolf.

Carrion Vine
Required Level: 12
Prerequisites: Poison Creeper
Description: A vine that eats the corpses of your fallen enemies, giving
you life.

Level Life Heals +%
1 47 4
2 56 5
3 65 6
4 75 6
5 84 7
6 94 7
7 103 8
8 112 8
93 122 8
10 131 9
11 141 9
12 150 9
13 159 9
14 169 9
15 178 10
16 188 10
17 197 10
18 206 10
19 216 10
20 225 10
21 235 10

Pros: It gives you life and, in Act V, if it eats the corpses have
those pesky undead guys, they can't come back to life.
Cons: Doesn't give you much life.

Heart of Wolverine
Required Level: 18
Prerequisites: Oak Sage
Description: Increases your and your parties attack rating and damage.
Radius: 20 Yards

Level Mana Life Damage +% Attack +%
1 20 68 20 25
2 21 81 27 32
3 22 95 34 39
4 23 108 41 46
5 24 122 48 53
6 25 136 55 60
7 26 149 62 67
8 27 163 69 74
9 28 176 76 81
10 29 190 83 88
11 30 204 90 95
12 31 217 97 102
13 32 231 105 109
14 33 244 111 116
15 34 258 118 123
16 35 258 125 130
17 36 285 132 137
18 37 299 139 144
19 38 312 146 151
20 39 326 153 158

Pros: Adds a good amount of damage and attack rating, plus it lasts
A lot better than the Oak Sage because of the increased life.
Cons: Increases are a lot less in high levels, I'd only put a max
of 10 points in this one.

Summon Dire Wolf
Required Level: 18
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf
Description: Summon up to 3 Dire Wolves and adds a passive
increase to life of other Wolves and Grizzly bear.
Mana: 20

Passive Life +%
Level Wolves Life (Wolves & Bears) Damage
1 1 85 50 8-14
2 2 91 60 10-16
3 3 96 70 13-19
4 3 102 80 15-21
5 3 108 90 18-24
6 3 114 100 20-26
7 3 119 110 22-28
8 3 125 120 25-31
9 3 131 130 28-34
10 3 136 140 32-38
11 3 142 150 36-42
12 3 148 160 39-45
13 3 153 170 43-49
14 3 159 180 46-52
15 3 165 190 50-56
16 3 171 200 54-60
17 3 176 210 61-67
18 3 182 220 68-74
19 3 188 230 75-81
20 3 193 240 82-88

Pros: This is much better than Spirit Wolf, even though you can only
have 3, instead of 5. Plus this also increases the life of your
wolves and bears.
Cons: You can only have 3 of them and they don't attack for a whole
lot, although that isn't a major drawback.

Solar Creeper
Required Level: 24
Prerequisites: Poison Creeper, Carrion Vine
Description: Summons a vine that eats corpses and increases your mana
recovery rate

Level Mana Life Mana Recovery %
1 14 82 2
2 15 98 2
3 16 114 3
4 17 131 4
5 18 147 4
6 19 164 4
7 20 180 5
8 21 196 5
9 22 213 5
10 23 229 5
11 24 246 5
12 25 262 6
13 26 278 6
14 27 295 6
15 28 311 6
16 29 328 6
17 30 344 6
18 31 360 6
19 32 377 6
20 33 393 6

Pros: Speeds your mana recovery, plain and simple, and, in Act V,
if it eats the corpses of those pesky undead guys, than they can't
come back to life.

Spirit of Barbs
Required Level: 30
Prerequisites: Oak Sage, Heart of Wolverine
Description: Summons a spirit which reflects damage back upon the
attacker, much (well almost exactly) like the Paladins Thorn aura.

Level Mana Life % Damage returned
1 25 106 50
2 26 127 60
3 27 148 70
4 28 169 80
5 29 190 90
6 30 212 100
7 31 233 110
8 32 254 120
9 33 275 130
10 34 296 140
11 35 318 150
12 36 339 160
13 37 360 170
14 38 381 180
15 39 402 190
16 40 424 200
17 41 445 210
18 42 466 220
19 43 487 230
20 44 508 240

Pros: Great for those enemies with a lot of hp, takes 'em down
real nice.
Cons: You can't have any other spirits out, just the one.

Summon Grizzly
Required Level: 30
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf
Description: Summon a Bear to fight for you. Also, it increases
damage of bears and wolves.
Mana: 40
Life: 213
Passive Damage +%
Level Damage (to Wolves and Bears)
1 37-75 25
2 52-91 30
3 67-108 35
4 84-126 40
5 101-145 45
6 120-165 50
7 139-186 55
8 160-208 60
9 189-239 65
10 221-272 70
11 253-306 75
12 288-342 80
13 323-379 85
14 361-418 90
15 399-458 95
16 440-500 100
17 492-553 105
18 546-609 110
19 602-666 115
20 660-726 120

3.A Assassin Martial Arts Skills
Note that the charge level will be abbreviated as C1, C2
or C3. Also, the all Charge-up skills are listed first.

Tiger Strike
Required Level: 1
Prerequisites: None
Description: The "charge-up" skills allows you to save up "charges" for use
with a finishing move. The attacks themselves have normal damage, but the
modifiers are added to the finishing move you use. This applies for all
charge up skills.
This skill simple adds to the damage and to your attack rating for the next
finishing move.
Charge-up Skill
Mana: 1

Level Attack +% C1 Damage +% C2 Damage +% C3 Damage +%
1 40 100 200 300
2 50 120 240 360
3 60 140 280 420
4 70 160 320 480
5 80 180 360 540
6 90 200 400 600
7 100 220 440 660
8 110 240 480 720
9 120 260 520 780
10 130 280 560 840
11 140 300 600 900
12 150 320 640 960
13 160 340 680 1020
14 170 360 720 1080
15 180 380 760 1140
16 190 400 800 1200
17 200 420 840 1260
18 210 440 880 1320
19 220 460 920 1380
20 230 480 960 1440

Pros: This skills adds a high amount of damage to your finishing move.
Cons: There aren't any other mods to this one.


Fists of Fire
Required Level: 6
Prerequisites: None
Description: Adds Fire damage to your finishing move.
Charge-up Skill
C2 Fire Radius: 2 Yards
C3 Fire Burn Length: 2.5 Seconds
Mana: 2

Level Attack +% Fire Damage (on all charges)
1 50 6-10
2 60 11-15
3 70 16-20
4 80 21-25
5 90 26-30
6 100 31-35
7 110 36-40
8 120 41-45
9 130 51-55
10 140 61-65
11 150 71-75
12 160 81-85
13 170 91-95
14 180 101-105
15 190 111-115
16 200 121-125
17 210 141-145
18 220 161-165
19 230 181-185
20 240 200-205

Pros: The fire damage is nice at high levels, and doesn't have a
wide span.
Cons: No damage mod.

Cobra Strike
Required Level: 12
Prerequisites: Tiger Strike
Description: Adds Life and/or mana steal to your finisher
Charge-Up Skill
Mana: 2
Level Attack +% C1 Life Steal % C2 Life/Mana % C3 Life/Mana +%
1 60 40 40 80
2 75 45 45 90
3 90 50 50 100
4 105 55 55 110
5 120 60 60 120
6 135 65 65 130
7 150 70 70 140
8 165 75 75 150
9 180 80 80 160
10 195 85 85 170
11 210 90 90 180
12 225 95 95 190
13 240 100 100 200
14 255 105 105 210
15 270 110 110 220
16 285 115 115 230
17 300 120 120 240
18 315 125 125 250
19 330 130 130 260
20 345 135 135 270

Pros: Adds a lot of Life % mana steal on charge 3, even at first level.
Cons: None of these moves have any major drawbacks, just that they have
one sole purpose, to help kill the monster and life steal, fire, etc.



Claws of Thunder
Required Level: 18
Prerequisites: Fists of Fire
Description: Adds Lightning damage to your finisher.
Charge Up Skill (Requires Claw weapon.)
Mana: 4

Level Attack +% C1 Lightning Dam C2 Nova Dam. C3 Charged bolt Dam.
1 80 1-80 1-20 1-40
2 95 11-90 1-35 1-60
3 110 21-100 1-50 1-80
4 125 31-110 1-65 1-100
5 140 41-120 1-80 1-120
6 155 51-130 1-95 1-140
7 170 61-140 1-110 1-160
8 185 71-150 1-125 1-180
9 200 91-170 1-150 1-220
10 215 111-190 1-175 1-260
11 230 131-210 1-200 1-300
12 245 151-230 1-225 1-240
13 260 171-250 1-250 1-380
14 270 191-270 1-275 1-420
15 290 211-290 1-300 1-460
16 305 231-310 1-325 1-500
17 320 261-340 1-360 1-460
18 335 291-370 1-395 1-620
19 350 321-400 1-430 1-680
20 365 351-430 1-465 1-740

Pros: High damage is ensured when maxed at C1, even higher is
possible at C3, but also possible is much lower damage.
Cons: The 1-X damage in C2 and 3, it's a big span.

Blades of Ice
Required Level: 24
Prerequisites: Fists of Fire, Claws of Thunder
Description: Adds Ice damage to your finisher.
Charge-up Skill (Requires Claw weapon.)
Mana: 3
Charge 2 cold radius: 3.3 yards.

Level Attack +% C1 Cold Dam. C3 Freeze Duration (sec)
1 80 15-35 4
2 95 23-43 4.4
3 110 31-51 4.8
4 125 39-59 5.2
5 140 47-67 5.6
6 155 55-75 6
7 170 63-83 6.4
8 185 71-91 6.8
9 200 81-101 7.2
10 215 91-111 7.6
11 230 101-121 8
12 245 111-131 8.4
13 260 121-141 8.8
14 270 131-151 9.2
15 290 141-161 9.6
16 305 151-171 10
17 320 171-191 10.4
18 335 191-211 10.8
19 350 211-231 11.2
20 365 231-251 11.6

Pros: It's nice to have elemental damage once you get to physically
immune monsters.
Cons: The best damage is at level 1.


Phoenix Strike
Required Level: 30
Prerequisites: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder,
Blades of Ice
Description: Adds a strong elemental attack to your finisher, but ONLY
the current charge, not all of them.
Charge-up Skill
Mana: 4

Level Attack +% C1 Meter Dam. C2 Chain Light. Dam. C3 Ice Bolt Dam.
1 70 20-40 1-40 16-32
2 85 30-50 1-51 20-36
3 100 40-60 1-62 24-40
4 115 50-70 1-73 28-44
5 130 60-80 1-84 32-48
6 145 70-90 1-95 36-52
7 160 80-100 1-106 40-56
8 172 90-110 1-117 44-60
9 190 110-130 1-134 52-68
10 205 130-150 1-151 60-76
11 220 150-170 1-168 68-84
12 235 170-190 1-185 76-92
13 250 190-210 1-202 84-100
14 265 210-230 1-219 92-108
15 280 230-250 1-236 100-116
16 295 250-270 1-253 108-124
17 310 280-300 1-278 120-136
18 325 310-330 1-303 132-148
19 340 340-360 1-328 144-160
20 355 370-390 1-353 156-172

Dragon Talon
Required Level: 1
Prerequisites: None
Description: Finishing moves let loose the stored charges of
charge up attacks plus, add a little something of their own the
the hit.
Finishing Move
Mana: 6

Level Kicks Kick Damage +% Attack +%
1 1 0 40
2 1 7 52
3 1 14 64
4 1 21 75
5 1 28 88
6 2 35 100
7 2 42 112
8 2 49 124
9 2 56 136
10 2 63 148
11 2 70 160
12 3 77 172
13 3 84 184
14 3 91 196
15 3 98 208
16 3 105 220
17 3 112 232
18 3 119 244
19 3 126 256
20 3 133 268

Pros: Simply a move that added a little extra kick for a finisher.
Cons: The + to Damage isn't as high as some other
finishers.

Dragon Claw
Required Level: 6
Prerequisites: Dragon Talon
Description: A finisher that adds to Attack and Damage.
Finishing Move (Must have two Claw weapons equipped)
Mana: 2

Level Damage +% Attack +%
1 50 50
2 55 60
3 60 70
4 65 80
5 70 90
6 72 100
7 80 110
8 85 120
9 90 130
10 95 140
11 100 150
12 105 160
13 110 170
14 115 180
15 120 190
16 125 200
17 130 210
18 135 220
19 140 230
20 145 240

Pros: Adds a good amount of damage and a plus to your attack skill.
Cons: No other mods.

Dragon Tail
Required Level: 18
Prerequisites: Dragon Talon, Dragon Claw
Description: A high damage kick coupled with fire damage. It takes
your damage and adds extra fire damage correlated to that percent.
Finishing Move
Mana: 10

Level Fire Damage +% Attack +%
1 50 40
2 60 47
3 70 54
4 80 61
5 90 68
6 100 75
7 110 82
8 120 89
9 130 96
10 140 103
11 150 110
12 160 117
13 170 124
14 180 131
15 190 138
16 200 145
17 210 152
18 220 159
19 230 166
20 240 173

Pros: Adds a lot of fire damage to your move.
Cons: Again no MAJOR drawbacks.

Dragon Flight
Required Level: 24
Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail
Description: A strong finishing kick that teleports you to your target
coupled with your charge-up move.
Finishing Move
Mana: 15

Level Attack +% Kick Damage +%
1 100 100
2 120 125
3 140 150
4 160 175
5 180 200
6 200 225
7 220 250
8 240 275
9 260 300
10 280 325
11 300 350
12 320 375
13 340 400
14 360 425
15 380 450
16 400 475
17 420 500
18 440 525
19 460 550
20 480 575

Pros: VERY high damage mod.
Cons: Again, no other mods.

3.A Assassin Show Disciplines

Claw Mastery
Required Level: 1
Prerequisites: None
Description: Adds a passive effect to your attack rating and damage
with claw weapons.
Level Attack +% Damage +%
1 30 35
2 40 39
3 50 43
4 60 47
5 70 51
6 80 55
7 90 59
8 100 63
9 110 67
10 120 71
11 130 75
12 140 79
13 150 93
14 160 97
15 170 91
16 180 95
17 190 99
18 200 103
19 210 107
20 220 111

Pros: Increase damage and attack
Cons: Can't complain about this one. This skill is a must for at
least a few point.

Psychic Hammer
Required Level: 1
Prerequisites: None
Description: Damage and knock-back enemies.

Level Mana Damage
1 4 2-5
2 4.2 3-6
3 4.5 4-7
4 4.7 5-8
5 5. 6-9
6 5.2 7-10
7 5.5 8-11
8 5.7 9-12
9 6 10-13
10 6.2 12-15
11 6.5 13-16
12 6.7 15-18
13 7 16-19
14 7.2 18-21
15 7.5 19-22
16 7.7 21-24
17 8 23-26
18 8.2 25-28
19 8.5 27-30
20 8.7 29-32

Pros: Very easy to aim and useful for a while.
Cons: A while means Act 1.

Burst of Speed
Required Level:
Prerequisites: Claw Mastery
Description: Ups your walk/run and attack speed for a while.
Mana: 10

Level Attack Speed +% Walk/Run Speed +% Duration (sec)
1 21 23 120
2 27 29 132
3 31 34 144
4 34 39 156
5 37 42 168
6 41 45 180
7 42 47 192
8 44 49 204
9 44 51 216
10 45 52 228
11 46 54 240
12 47 55 252
13 49 56 264
14 50 57 276
15 51 57 288
16 51 59 300
17 51 59 312
18 52 60 324
19 52 60 336
20 52 61 348

Pros: It gives you a good boost to speed
Cons: not worth more than a few point, the bonuses get smaller and
smaller

Cloak of Shadows
Required Level: 12
Prerequisites: Psychic Hammer
Description: Lowers enemies defense and darkens the sky (just for
looks)
Mana: 13
Range: 20 yard
Duration: 8 seconds

Level Enemy Defense -%
1 21
2 27
3 31
4 34
5 37
6 39
7 41
8 42
9 44
10 45
11 46
12 47
13 48
14 49
15 50
16 51
17 51
18 51
19 52
20 52

Pros: Looks cool, at high levels the defense drops a lot.
Cons: Doesn't last to long

Weapon Block
Required Level: 12
Prerequisites: Claw Mastery
Description: Has a Passive effect of allowing you to block with
two claw weapons. This skill is a MUST for the Assassin.

Level Chance to Block +%
1 26
2 32
3 36
4 39
5 42
6 44
7 46
8 47
9 49
10 50
11 51
12 52
13 53
14 54
15 55
16 56
17 56
18 56
19 57
20 57

Pros: Like I said this is a MUST at least put 5 points in this,
after that it doesn't go up as much, but more than 5 will still
help you.
Cons: none

Fade
Required Level: 18
Prerequisites: Claw Mastery, Burst of Speed
Description: This skill temporarily increases your resistance and
lowers cure duration.
Mana Cost: 10

Level Curse Length -% Resist All +% Duration (Sec)
1 47 19 120
2 53 27 132
3 58 33 144
4 62 38 156
5 65 42 168
6 67 45 180
7 69 47 192
8 71 50 204
9 73 52 216
10 74 54 228
11 75 56 240
12 76 57 252
13 77 58 264
14 78 60 276
15 79 60 288
16 80 62 300
17 80 62 312
18 81 63 324
19 81 63 336
20 82 64 348

Pros: This skill is very helpful in Nightmare and Hell because or the
resist all.
Cons: The Curse Length mod isn't always helpful, at least, it wasn't
to me.

Shadow Warrior
Required Level: 18
Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block,
Cloak of Shadows
Description: Create a "shadow" of yourself to fight alongside you.

Level Mana Life Attack Rating +%
1 27 124 0
2 29 138 15
3 31 153 30
4 33 168 45
5 35 183 60
6 37 198 75
7 39 213 90
8 41 228 105
9 43 243 120
10 45 257 135
11 47 272 150
12 49 287 165
13 51 302 180
14 53 317 195
15 55 332 210
16 57 347 225
17 59 362 240
18 61 376 255
19 63 391 270
20 65 406 285

Pros: It's always helpful to have an extra ally.
Cons: This is easily replaced my Shadow Master

Mind Blast
Required Level: 24
Prerequisites: Psychic Hammer, Cloak of Shadows
Description: Damages your enemies and has a chance to convert them to
your side.
Mana: 15
Conversion Duration: 6-10 seconds

Level Damage Chance to Convert %
1 10-20 18
2 12-22 21
3 14-24 24
4 16-26 26
5 18-28 27
6 20-30 28
7 22-32 29
8 24-34 30
9 29-39 31
10 34-44 32
11 39-49 32
12 44-54 33
13 59-59 33
14 54-64 34
15 59-69 34
16 64-74 35
17 72-82 35
18 80-90 35
19 88-98 35
20 96-106 36

Pros: This spell is alright but don't put to many points into it.
The conversion rate doesn't go up much.
Cons: The conversion rate is very small and lasts for a very short
time.

Venom
Required Level: 30
Prerequisites: Claw Mastery, Burst of Speed, Fade
Description: Poison your weapons.
Mana: 12

Level Poison Damage (2 Sec) Weapon Poisoned (Sec)
1 37-75 120
2 50-90 124
3 62-103 128
4 75-115 132
5 87-128 136
6 100-140 140
7 112-153 144
8 125-165 148
9 143-184 152
10 162-203 156
11 181-221 160
12 200-240 164
13 218-259 168
14 237-278 172
15 256-296 176
16 275-315 180
17 300-340 184
18 325-365 188
19 350-390 192
20 375-415 196

Pros: This has some nice high poison damage, always a plus.
Cons: Just to bad the poison doesn't last a bit longer.

Shadow Master
Required Level: 30
Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows,
Shadow Warrior
Description: In essence, this is a Shadow Warrior upgrade. This Shadow has
all of your skills.
Mana: 40

Level Life Attack Rating +%
1 188 0
2 216 12
3 244 30
4 272 45
5 300 60
6 329 75
7 357 90
8 385 105
9 413 120
10 441 135
11 470 150
12 498 165
13 526 180
14 554 195
15 582 210
16 611 225
17 639 240
18 667 255
19 695 270
20 723 285

Pros: Great spell, it has all your skills and a lot of life.
Cons: Nothing really bad about this one.

3.C Assassins Traps

Fire Blast
Required Level: 1
Prerequisites: None
Description: Throw a small explosive device at your enemies.

Level Mana Fire Damage
1 3 3-4
2 3.1 5-6
3 3.2 7-8
4 3.3 9-10
5 3.5 11-12
6 3.6 13-14
7 3.7 15-16
8 3.8 17-18
9 4 21-22
10 4.1 25-26
11 4.2 29-30
12 4.3. 33-34
13 4.5 37-38
14 4.6 41-42
15 4.7 45-46
16 4.8 49-50
17 5 54-55
18 5.1 59-60
19 5.2 64-65
20 5.3 69-70

Pros: I used this spell heavily in Act 1, it works very well
against the clusters of Fallen, Carver etc.
Cons: It looses it's edge in Act 2 but Wake of Fire works good.

Shock Web
Required Level: 6
Prerequisites: Fire Blast
Description: Lightning bolts are fired at those who come near
this trap.
Mana: 6

Level Spikes Lightning Damage
1 6 5-6
2 6 6-7
3 6 7-8
4 6 8-9
5 7 9-10
6 7 10-11
7 7 11-12
8 7 12-13
9 8 14-15
10 8 17-18
11 8 19-20
12 8 22-23
13 9 24-25
14 9 27-28
15 9 29-30
16 9 32-33
17 10 35-36
18 10 39-40
19 10 42-43
20 10 46-47

Pros: This trap doesn't have much damage to it, but does have
a good amount of hits.
Cons: Low damage.

Blade Sentinel
Required Level: 6
Prerequisites: None
Description: A blade flies back and forth between where you cast it
and you, hitting any enemies that cross its path.
Mana: 7
Duration: 4 Seconds

Level Damage
1 6-10
2 9-13
3 12-16
4 15-19
5 18-22
6 21-25
7 24-28
8 27-31
9 31-35
10 35-39
11 39-43
12 43-47
13 47-51
14 51-55
15 55-59
16 59-63
17 64-68
18 69-73
19 75-78
20 79-83

Pros: Does a decent amount of damage
Cons: Doesn't last long

Charged Bolt Sentry
Required Level: 12
Prerequisites: Fire Blast, Shock Web
Description: Shoots Charged Bolts at anyone who wanders to close
Mana: 13
Amount of bolts: 5

Level Damage
1 1-7
2 2-8
3 4-10
4 5-11
5 7-13
6 8-14
7 10-16
8 11-17
9 13-19
10 15-21
11 17-23
12 19-25
13 21-27
14 23-29
15 25-31
16 27-33
17 30-36
18 33-39
19 36-42
20 39-45

Pros: Not to great of a spell, Wake of Fire is better.
Cons: Low damage

Wake Of Fire
Required Level: 12
Prerequisites: Fire Blast
Description: Shoots a triangular wave of fire at nearby enemies.
Mana: 20
Waves: 5

Level Fire Damage
1 5-10
2 7-12
3 9-14
4 11-16
5 13-18
6 15-20
7 17-22
8 19-24
9 22-27
10 25-30
11 28-33
12 31-36
13 34-39
14 37-42
15 40-45
16 43-48
17 47-52
18 51-56
19 55-60
20 59-64

Pros: Nice little trap, alright damage for it's level.
Cons: The Damage could be higher.

Blade Fury
Required Level: 18
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
Description: Throwing stars? Are thrown at your enemy, damaging
Them.
Minimum Mana: 3

Level Mana/Blade Damage/Blade
1 1 8-10
2 1 11-13
3 2 14-16
4 2 17-19
5 3 20-22
6 3 23-25
7 3 26-28
8 4 29-31
9 4 34-36
10 5 39-41
11 5 44-46
12 5 49-51
13 6 54-56
14 6 59-61
15 7 64-66
16 7 69-76
17 7 77-79
18 8 86-87
19 8 93-95
20 8 101-103

Pros: The damage/blade, times that by three because that is how
many you usually throw out.
Cons: times the Mana cost by three also

Lightning Sentry
Required Level: 24
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Description: Shoots bolts of lighting at your nearby enemies.
Mana: 20
Shots: 10

Level Lightning Damage
1 10-20
2 15-25
3 20-35
4 25-35
5 30-40
6 35-45
7 40-50
8 45-55
9 52-62
10 59-69
11 66-76
12 73-83
13 80-90
14 87-97
15 94-104
16 101-111
17 111-121
18 121-131
19 131-141
20 141-151

Pros: Another good trap, Shoots a lot of bolts and has good damage.
Cons: In higher levels, this does become ineffective.

Wake Of Inferno
Required Level: 24
Prerequisites: Fire Blast, Wake Of Fire
Description: Sprays fire at nearby enemies.
Mana: 20
Shots: 10

Level Fire dam/sec
1 8-21
2 16-29
3 24-37
4 32-45
5 40-53
6 48-61
7 56-69
8 63-77
9 73-86
10 83-96
11 92-105
12 102-115
13 112-125
14 121-134
15 131-144
16 140-154
17 153-166
18 166-178
19 177-190
20 189-203

Pros: Good damage
Cons: The range isn't very far.

Death Sentry
Required Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry,
Lightning Sentry
Description: Blows up corpses when enemies are near and adds lightning
damage.
Mana: 20
Shots: 5
Damage: 40-80% Of Corpse Life

Level Lightning Damage Corpse Explosion Radius yds.
1 20-30 3.3
2 24-34 3.6
3 28-38 4
4 32-42 4.3
5 36-46 4.6
6 40-50 5
7 44-54 5.3
8 48-58 5.6
9 53-63 6
10 58-68 6.3
11 63-73 6.6
12 68-78 7
13 73-83 7.3
14 78-88 7.6
15 83-93 8
16 88-97 8.3
17 96-106 8.6
18 104-114 9
19 112-122 9.3
20 120-130 9.6

Pros: Good amount of damage from the corpse AND lightning.
Cons: If the corpse isn't near the enemy when it comes close,
it doesn't always hit them.

Blade Shield
Required Level: 30
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury
Description: Casts a shield of blades around you that hit enemies
who stray to close.

Level Mana Duration (sec) Damage
1 27 20 1-30
2 29 24 6-35
3 31 28 11-40
4 33 32 16-45
5 35 36 21-50
6 37 40 26-55
7 39 44 31-60
8 41 48 36-65
9 43 52 42-71
10 45 56 48-77
11 47 60 54-83
12 49 64 60-89
13 51 68 66-95
14 53 72 72-101
15 55 76 78-107
16 57 80 84-113
17 59 84 91-120
18 61 88 98-127
19 63 92 105-134
20 65 96 112-141

Pros: It's nice to have a shield (sort of a shield)
Cons: Doesn't actually absorb damage.

4. Act V Walkthru
Town: Harrogath
NPCs: Malah-Magical Items
Larzuk-Weapons/Armor, Socket Item (after Quest 1)
Qual-Kehk-Hirelings (after Quest 2)
Nihlathak-Gamble (until Quest 3 is completed)
Anya-Gamble (after Quest 3), Personalize Item (after
Quest 4)

Waypoints: Harrogath
Frigid Highlands
Arreat Plateau
Crystalline Passage
Glacial Trail
Halls of Pain
Frozen Tundra
The Ancients' Way
Worldstone Keep Level 2

Quest 1: Siege on Harrogath.
Stop the siege be killing Shenk the Overseer in the
Bloody Foothills.

When you first arrive in town, after entering the portal Tyrael
opens when you defeat Diablo, talk to people (if you want) just
to get acclimated to town. Then talk to Larzuk, he gives you Quest
1. This Quest is pretty simple to complete, exit town through the
main gate in the north (because of the isometric view when I say a
direction will be as follows: North would be the upper-left, South
would be lower-right, East would be upper-left and West would be
lower-right). You'll meet some of the new enemies, hack your way
through them continuing North, If you reach the Frigid Highlands,
you've gone too far. Before the Highlands, there is a larger area,
within here somewhere is Shenk, You'll receive a Quest notification
telling you to kill him, that means you are near him. on your auto-map
you can see a circle that appears reddish, he is always on or very
near this. Once you kill him open a portal, or go to the Frigid
Highlands and find the waypoint, For me it was always fairly near
the beginning. Talk to Larzuk, he will now add sockets to the item
of your choice.

Quest 2: Rescue on Mount Arreat
Find The Soldiers in the Frigid Highlands.

If you went to the Frigid Highlands and to the waypoint, you'll
already have this Quest, otherwise, you'll have to speak with
Qual-Kehk, return through your portal and go north to the Highlands
(or back through the waypoint). This quest will take a bit longer
than Quest 1. You can level quite a bit here as there are a lot of
enemies, going north or east (it seems that most of time it is north,
I've only had to go east once, but either way, you'll know, if there
is a wall to the north you'll need to go east. It may also be west,
but I've yet to need to go that way.)you'll eventually see "buildings"
somewhere near these you can see white walls on your map, these
are the prisoner pens. There are three of them and to release the
prisoners you'll need to break down the doors. After a pen is
opened up, you'll get a quest notification telling you you'll need
to find 10 more prisoners (after the first pen) or 5 more prisoners
(after the second pen) don't worry, there are 5 prisoners per pen.
All three pens should be close to each other, most of the time, after
you've found them all you'll be able to see all 3 pens on the map.
Sometimes not. I can't give specific directions because like most
quests, the pen locations are random. Once all 3 pens are empty,
portal back to town and talk to Qual-Kehk, he will now allow you to
hire Barbarian Mercenaries and give you three runes which can craft
a runic item (you need a 3 socketed shield, but the item you make
isn't that great.

Quest 3: Prison of Ice
Look for Anya under the Crystalline Passage by the
Frozen River.

Continue going through the Frigid Highlands in whatever direction
you have been You'll reach the Arreat Plateau. Walk through here
and once you hit the mountain side, walk near this and you will
eventually see ice and a lot of snow, near here is a Unique
Overlord, kill him if you want to. You should also see and entrance
to the Crystalline Passage, go there. Once inside, explore around
also, beware Evil Urns, sometimes they have treasure inside, other
times, they act like monster shrines, summoning a Unique monster
and some minions. Once in a while, both. Eventually you will come
across an exit, if it says Glacial Trail, don't go here yet, that
isn't the right exit. There is a waypoint here, I recommend trying
to find it as you'll need to return here to go through that Glacial
Trail exit. Once you find the Frozen Rive exit, go through it. Walk
around here and eventually, you'll get a quest notification, that
means you are near Anya, there will also be a Unique Frozen Abyss,
Frozenstien. Once you reach Anya, you'll see she is encased in ice,
talk to her and she will tell you Nihlathak did this and that Malah
will be able to help her. Portal back to town and talk to Malah, she
will give you a potion for Anya. Go back to Anya and give her the
potion, she will return to Harrogath. Go Back to town and talk to
Malah, she gives you a scroll of resistance, which permanently adds
10 to all your resistances. Talk to her Anya and she will give you a
rare class-specific item, the ones I've gotten were all pretty good.
She will also open a portal in town to Nihlathak's temple and give you
the next quest

Quest 4: Betrayal of Harrogath
Take Anya's portal to Nihlathak's Temple.

There isn't much to say about this Quest, enter Nihlathak's temple
and go into the Halls of Anguish. Find your way to the next
staircase, the Halls of Pain, there is waypoint here if you want to
hit it. Then go down again into the Halls of Vaught. Nihlathak is in
here. He explodes corpses so watch out. Once you dispose of him, return
to town and Anya will now personalize an item for you (say you have a
short sword, it will from then on be Yourname's short sword).

Quest 5: Rite of Passage
Travel through the Ancient's Way to find the Ancients at
the Arreat Summit

Okay, go back to the Crystalline Passage and find the Glacial trail
exit, go through it. The Glacial Trail is just like the Crystalline
Passage. Walk around until you find the exit to the Frozen Tundra.
Again, walk around in this area, you'll find an exit to the Ancient's
Way. The should be on a wall (it may be generated somewhere other
than a wall, I always thought the Underground Passage in Act 1 was
ALWAYS on a wall, then I discovered it wasn't, but most of the time
this exit is on a wall). I'd recommend hitting the waypoint in this
area, you may need to come back if you die while facing the Ancients.
In the Ancients way you'll find the exit to the Arreat Summit. Walk
east here and you'll see a circle, with 3 statues near it, and in the
center, Altar of the Heavens. Make sure you and (if you have any)
your minions are fully healed. Once you click on the Altar, the Ancients
will tell you that you must fight them to gain access to the Worldstone
Keep. Once the text is done the statues will come to life and you will
have to fight them, all at once. They are very and I recommend having
a lot of rejuvenation potions. Once all three are defeated, you can enter
the Worldstone Keep, Level 1. Now, i have recived many e-mails from people
saying that they gained stat and skill points and that is the reward, but
it's just because you've beaten 3 high-level monsters one after another.
So yes, in a sense there is a reward for beating them, their experience, and
experience from beating the quest but, no person give you a reward and that
is what I meant.

Quest 6: Eve of Destruction
Find Baal's throne room.

Once in the Worldstone Keep, find the stairs to the second level and
hit the waypoint. Go down to the next level and then to the next, The
Throne of Destruction. Baal is on this level, once in his room you'll
see him sitting near a portal, he will throw out a ball of light
toward you, it summons a Unique monster and his minions, remember when
you get lag while he is throwing out uniques it is happening to
everyone. The minions or destruction are the most difficult. After about
5 of them Baal will go through the portal behind him, follow him. Once
in side, watch out for the tendrils that come from the floor, Baal will
also use aura's to slow you down. Nothing much left to say besides,
kill Baal. Once you do Tyrael appears, talk to him, then go through
the portal he open and enjoy the end cinematic. I won't tell you what
happens though.

Congratulations! You've beaten Act V and the game.

5. FAQ
Coming Soon

6. Future Plans
More effects of skills above and beyond level 20. I'm going to try for
all skill effects through level 25.

7. Legal
This FAQ was made my Calvin Schneider and is copyright 2001. Please
do not post this FAQ on your website without consent from me personally.
This FAQ was compiled by me, through many late nights and even
more pieces of paper strewn about with indistinguishable abbreviations
on them. In fact, I may have created my own language

8. This FAQ is posted at:
www.gamefaqs.com
www.cheatcc.com
www.gamespot.com
www.actiontrip.com
http://gry.wr.pl/ (It's a polish game site)
http://gameguru.box.sk
www.megagames.com
www.neoseeker.com
If you see this FAQ ANYWHERE besides these listed sites, notify me immediately.

8. Extra
Thanks to Blizzard for making this great game, even though
the 1.08 patch REALLY stinks.
Any questions, comment, suggestions or posting requests should be directed
to Calvin Schneider at Buckbagger84@aol.com

(I'll fill this section up later)



 
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