Nether Productions announced today that after running a month-long contest, fans have chosen the tribe names and uniforms for the upcoming territorial war, which will have tribes compete for control of the decaying city and its resources. The first-person urban survival game will add the tribe system, featuring bases as well as special tribe objectives and a skill tree, at the end of March. In the meantime players can join one of the tribes and begin leveling up and earning skill points in order to gain an advantage when territorial fighting begins.
As a thank you for the community’s support, Nether is releasing several new features, including a brand new flying Nether that swoops down from the skies attacking players with its razor sharp talons, a survival objective that gives users bonuses for the consecutive days they stay alive, and multi-person ATV for traversing the map while friends knock off enemies from the rear.
“Since launching early access, we’ve continually worked with players to select features for updates, including a wing suit, new Nethers and a motorbike,” said Chip Sineni, Creative Director at Phosphor Games “The tribe names and uniforms are just another great example of how our amazing community is shaping the game, and to thank supporters for their efforts, we’ve added a bevy of new content to keep their playing experience fresh and engaging.”
Nether is a first-person urban survival gaming experience unlike any other. Nether forces players to make quick life-saving decisions in an unforgiving environment. In this post-apocalyptic urban world, death is waiting around every corner, at the top of high-rise buildings, and in the grasp of powerful teleporting creatures known as nethers. To navigate this high-tension environment, players must use skill and cunning in order to obtain food, weapons, supplies, and other resources necessary to survive in a desolate and dangerous city. Players can choose whether or not to team up with others or go at it solo against the nethers, other players, and unpredictable, treacherous world objectives. In the end, players must decide if they will Prey or Pray.