Six Days Gets Scary with Wargame Update. Featuring Increased Tension Through Customizable Missions, Weather & Time-of-Day, Flares, Sandstorms and New Game Mode: Wargame
Seattle, Washington – June 22, 2023. Victura and Highwire’s first-person tactical shooter Six Days in Fallujah received its first new content today, with the release of the Wargame update.
With an all-new new game mode: Wargame, as well as weather and time-of-day cycles, night-time flares, sandstorms, FUBAR (Hard) Mode and more control over every mission through procedural sliders, Six Days in Fallujah is the ultimate simulation of the uncertainty of combat.
The latest update features some game-changing additions, including:
- New Mode: Wargame
Wargame gives players extensive control over mission parameters before loading into the AO. Not only can players now choose specific missions and roles, they can also customize a multitude of battlefield conditions, like time of day, weather, building density, AI posture, and more. - Flares
A new rhythmic cycle of darkness and light during missions as bundles of flares are launched into the sky and illuminate the area of operations before slowly fizzling away. Be careful! Flashlights and muzzle flashes alert insurgents to maneuver against you in the darkness. - SandStorm
Your biggest threat is no longer enemy AI, but reduced visibility that comes with sand particles, dust and debris, and heavy wind – all of which also messes with your comms. The Intensity of the sandstorm depends on the procedural roll, and it may even roll through the AO halfway through the mission. Just like Flares, the next mission is unlike any other. - Hard Difficulty (FUBAR)
The most adverse conditions are now available as an option for each mission, dialing up the intensity of the battle. AI enemies implement complex strategies and behaviors. ‘Survival Rules’ mean no re-spawning from the AAV and ‘No KIA Allowed’ ends the mission when any of your fireteam is killed. - Procedural Sliders
Players can now control timer length, or remove it entirely, as well as increase or decrease building population both internally and externally, change the dynamic of missions from an internal hunt to a sparsely populated shoot-out.
More information and developer insight can be found on the latest SITREP: https://www.sixdays.com/news
Check out the Wargame Update Trailer:
The most realistic simulation of urban combat to date, Six Days in Fallujah is developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah, as well as more than two dozen Iraqi civilians and soldiers. Based on true stories from the battle, Six Days requires players to overcome real-world scenarios with their fire team by using real-life military tactics.
Expected to remain in Early Access on PC for one year, Six Days in Fallujah is available for USD 39.99, EUR 38.99 and GBP £32.99, with a full release for PC, PlayStation 5 and Xbox Series X/S planned for late 2024.
Check out the Early Access Trailer:
More information about Six Days in Fallujah is available at www.sixdays.com. Six Days in Fallujah is also on Twitter (@VicturaGG), and YouTube.
ABOUT SIX DAYS IN FALLUJAH
Six Days in Fallujah is a highly realistic first-person tactical shooter based on true stories of Marines, Soldiers, and Iraqi civilians during one of the world’s toughest modern battles. Players lead a fireteam through real-life encounters enabled by unique technology that simulates the uncertainty and tactics of urban combat. Six Days in Fallujah is produced and published by Victura and developed by Highwire Games, which is led by many of the original Halo and Destiny leadership. Six Days will be available in Early Access for PC on June 22, 2023, with the full release expected for console and PC in 2024. More information is available at www.sixdays.com.
ABOUT VICTURA
Victura creates action games that let players participate in the true stories that changed history. The company is led by Peter Tamte, who helped lead Bungie as executive vice-president during the development and introduction of Halo, managed worldwide consumer marketing for Apple, founded Destineer, a global top-25 videogame publisher during the late 2000s, and created MacSoft, which was the world's #1 publisher of Macintosh consumer software during the 1990s and 2000s. Victura is headquartered in Seattle, WA. Victura’s website is www.victura.gg.
ABOUT HIGHWIRE GAMES
Highwire Games is a small team of veteran game developers with a proven record of creative vision and disciplined, high-quality production. Highwire was created by Jaime Griesemer, who was lead designer for the original Halo and Destiny games, Marty O'Donnell, who was audio director and composer for Halo and Destiny, and Jared Noftle, who co-founded Airtight Games and has more than 20 years in the industry. They are joined by many other talented people in Highwire's studio in Seattle, WA and across the world. Highwire’s website is www.highwiregames.com.