Alruna and the Necro-Industrialists Release Date Announced!

Emanuela (14. September 2024 17:29 )
Alruna and the Necro-Industrialists Release Date Announced!News  |  DLH.NET The Gaming People

Pixel-Art Metroidvania Alruna and the Necro-Industrialists Launches on Steam

 

Göteborg, Sweden – September 13, 2024 – Swedish solo-developer Niklas Hallin is announcing that their pixel-art puzzle-platformer Alruna and the Necro-Industrialists will launch on Steam on September 26th, 2024

In a world ravaged by mechanical greed, forest-nymph Alruna must jump, slide and dash through sprawling subterranean labyrinths to get to the bottom of the story, the very bottom of the world, the very depths of depravity.

"Indie metroidvanias...", developer Niklas Hallin says, "So often they have these long, horizontal corridors with repeated enemies, you know? In Alruna everything is packed super tight together. Everything is next to everything else. And with Alruna's wild move-set, it's really easy to just ... skip whole parts of the game. Play it out of order. Break stuff. It's insane. It's ... raw, you know? In a very old-school gaming, ROM-hack, kind of way."

Alruna is a dryad in a dying world – a spirit of life in the land of the dead. The earth is sucked dry. There is only The Sprawl. Poor, bedraggled skele-men dot the Wasteland of the Necro-Industrialists and shuffle endlessly back and forth in a toiling mockery of life. But are they the real enemy? Or do the skeletons suffer just as much as the dryads under the domination of the Necro-Industrialists?

Do you want to review the game? Let us know - Steam download keys are now available! 

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Dead men yearn for Heaven. But the dead can only dig...

Will your own journey take you heavenwards, or down, down, down?

 
 
 

About Burning Planet
ALRUNA's heavy 8-bit soundtrack is provided by Burning Planet. What began as "Burning Planet Music" in 2015, a music production company for games, has now expanded into an in-your-face, punk driven game publisher – "Burning Planet Digital". As a publisher, we approach an indie game as if it was a band.



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