After the destruction of the EARTH, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts. The Lunar Corporation is already on the Red Planet and has to fight to find a new base and home after the destruction of the Earth. LC buildings are built one on top of the other, similar to a skyscraper, but with one big difference - they have the ability to defy all the laws of gravity to move quickly to a new location. The UCS (United Civilized States) machines evolved from the UCS battle machines. During the long flight to Mars, the computer decided to kill all human survivors and then initiated a plan to conquer the solar system with its own mechanical army. The Aliens - alien renegades were imprisoned a long ago, deep in the unknown history of Mars. In 2160 the landing of the UCS ships awoke them from their long sleep...
A whole new dimension has been added to EARTH 2160 by using virtual agents. Agents are freelancers available for hire who help a player during the game. Each agent has different abilities (they can help with research, unit commands, increasing mining efficiency, spying out enemies, stealing technology etc.) Agents can be hired and fired during the game. Hiring agents is done during an auction where different players can make their bids on behalf of the agent. This creates an opportunity to defeat an opponent economically by raising the price of the agent he wants to hire. Each agent remembers his old contracts with the player. The history of old contracts has a strong influence on the price of the agent. A player must take good care of his hired agents otherwise they may not want to work for him in future. Agents also have relationships between each other. They can like, dislike, love or hate other agents, and those relationships also influence the price of a contract with an agent.
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