Galerians

Galerians

10.10.2008 18:36:34
~B

_________ __ __________ _______ _ _______
/ ____/ | / / / ____/ __ \/ _/ | / | / / ___/
/ / __/ /| | / / / __/ / /_/ // // /| | / |/ /\__ \
/ /_/ / ___ |/ /___/ /___/ _, _// // ___ |/ /| /___/ /
\____/_/ |_/_____/_____/_/ |_/___/_/ |_/_/ |_//____/

GALERIANS
Walkthrough
American Version
3 hours to beat a 5 day Rental
Version 1.1
04-08-00
-------------------------------------------------------
Galerians and subsequently mentioned
characters are the property entirely
of Ascii, Crave and Polygon Magic.
-------------------------------------------------------
J.R. Kerr wrote this faq. This is my intellectual
property. No one may edit any version of this faq
that is to be shared. For your own personal use
on one computer, you may edit out all this jargon
or select bits of the tips you need. I will not
profit from this faq in any way. Anyone may
distribute or post this faq anywhere they like
provided my name remain on it. I will use
powerful internet voodoo to eat the soul of
anyone who posts my faq without my name on it.
I will only answer e-mail with no attachments
and sizes of under 6k at : jrkerrbomb@evil.co.uk
I will update this Guide as I find out more.
I am also at geocities.com/jamesrkerr
-----------------------------------------------------
WHAT'S NEW?
-----------------------------------------------------
[01] I truncated the maps so they fit in line with the
text. They aren't exactly to-scale anymore; but they
don't need to be.
[02] I added item NAMES for KEYS and stuff throughout
the Walkthrough. Also added to map.
[03] Replay finished and recorded. Strategy section
added.
[04] "Movie Preview" List added.
-----------------------------------------------------
CONTENTS:
-----------------------------------------------------
[01] PREREQUISITES: Resident Evil vs. Galerians
Viewing this FAQ
[02] GUIDE TO DRUGS + Strategy for Fighting

[03] STAGE A - MICHELANGELO HOSPITAL
- Maps
- Walkthrough
[04] STAGE B - YOUR HOUSE
- Maps
- Walkthrough
[05] STAGE C - BABYLON HOTEL
- Maps
- Walkthrough
[06] STAGE D - Mushroom Tower
- Walkthrough
[07] REPLAY - The Super Short. Run while shorting,
never use PPECs, collect skips.
[08] Special Thanks and Credit
------------------------------------------------------------
PRE-REQUISITES FOR PLAYING: RESIDENT EVIL vs. GALERIANS
------------------------------------------------------------
[00] You must be familiar with Resident Evil.
RE 2 in particular. "Rion" = Leon.
[01] You will need about 6 to 8 hours to get into and then
finish this game if you have ever played ANY survival
horror game. IFF you are already good at RE 2 then this
is a 4 hour game the first time through. For RE players
who like being able to run through in 2 hours~ forget
it. You won't want to spend that much time on fresh
start replays. You can play the game in 2 hours with
Super Short after you have a CLEAR save.
[02] The hospital has roughly the same floorplan as Racoon
City Police Dept. with a woman's statue in the middle
whose feet point south.
[03] "Your house" is essentially the Arklay Mansion.
East Wing, West Wing + stairs in the front room.
[04] The Hotel is the Underground Lab from RE 2 and involves
a lot of back-tracking for items between bosses.
[05] IMPROVEMENTS ON RE?
What isn't like RE is that you get a Heads-Up Display
(HUD) Map. nice.
[06] THE BEST ADAVANTAGE-
You have all the item room you need to carry all the
keys. This is cool since it makes no sense that a
"gate key" would take as much room as a shotgun.
[07] What are the HANDICAPS for RE players?
No inventory box.~ You have to remember where stuff
was that you couldn't pick up, which is why I made
maps for you. No response. You must charge for all
kills. No pause to stop the clock. You are not
visible on the map as a triangle. It is very easy
to get lost, which is why I included labeled maps.
[08] THE WORST HANDICAP-
You must select a key and use it to open doors.
This is really frustrating and you will find
yourself backtracking to find keys you already
had because they don't automatically open doors.
-------------------------------------
GUIDE TO DRUGS AND FIGHTING:
-------------------------------------
[00] INJECTABLE LIQUID DRUGS (AMMO):
NALCON - green. shockwave.
RED - red. fire blast
D-FELON - blue. anti-gravity.
[01] HEALING TABLETS:
Recovery Capsule - yellow. heals HP.
Delmetor - blue. cures short.
Apollinar - red. causes short.
[02] SKIP - green. attack up.
At first Skip seems useless. The trick is that it
keeps your attack level up as long as you never
fall below half your HP. Even if you don't use
Skip to charge all the way up~ which you won't have
time for against bosses~ It makes your 1/4 and 1/2
charges come faster.
[03] MISLEADING FILE:
The Beeject is the gun you shoot drugs with.
Melatropin you don't need / never find.
[04] SHORT
is a condition. Yes it kills you, but it kills
everybody near you when you deliberately set it
off by allowing your anger points/AP to fill and
start blinking. The danger is that you must walk and
cannot RUN while you are shorting (On replays you can RUN
while you short which is really cool). This is the
best way to deal with Robo-guards. Just save up your AP
as if it is a Limit Break. After you hit R1 + short,
they die instantly and you use a delmetor once you clear the room.
In fact, when you begin~ you are very angry and you will
short if let any of the scientist guards punch you. Your
tolerance for abuse gets better as the game progresses.
Moreover, try to run past single enemies when the AP blinks
and look for multiple enemies to lay out. Run right up
to them and hit R1 to pop all their heads.
[05] CAN'T TAKE IT - MEDICINE POUCH IS FULL
ah, CTMPF. I honestly recommend to the home user
that you print the maps and write CTMPF next to each item
that you can't pick up. When you return for these items~ cross
them off. I wish there were inventory boxes.

-------------------------------------
TOP FLOOR - MICHELANGELO HOSPITAL:
-------------------------------------

+--------------------------+

|+------------------------+|
+-------------------------------------+|
||
|+--++----++----------------------++--+|
||
|| ||save|| WHITE HALL || BLANK OPEN SPACE
||
|| || || ||
||
|| |+----+| +------------------+| ||
||
|| +------+ |+-----------------+| ||
||
|| || || ||||||| ||
||
+-----------+| B || ||||||| ||
||
|+----------+| +---------+| A || ||||||| ||
||
|| || |+--------+| T || =====|| ||
||
|| || || || H || stairs || ||
||
||BLANK OPEN|| || || || || ||
||
|| SPACE || || GUARD || || || ||
||
|| || || ROOM |+---+| ATRIUM || ||
||
|| || || || S || STATUE || ||
||
|| || || 1 REC || T || || ||
||
|| || || 1 DEL-- O || || ||
||
|| || || 1 NAL || R || ||
|+------------------------+|
|| || || || E || ||
+---------------++---++---+|
|| || |+- -----++---+| || || ||
c ||
|| || |+- -----++---+| || || ||
h ||
|| || || 1 REC || || || || ||
a ||
|| || || CAP || || |+--------------+ || ||
i ||
|| || ===|| |+---++--------+| || ||
r ||
|| || || || || || || || || |+-
-+|
|| |+- -++--------++- -++------------+| || || +--
-+|
|| |+- -----------++- ----------------+ || START ||
HAZARD ||
|| || CARD || || || CHAIR
||
|| || ENCODER |+------------------+ || || || 1 DEL
||
|| || 1 NAL +-++---------------+| || |+-
-++--------+|
|| || 1 RED || || || |+-
-----------+|
|| || || || |+- -----+|
||
|| |+---------------+| || |+- -----+|
||
|| +----------------+| || ||COMPUTER|| FREEZER
||
|| || || ||ROOM ||
||
|| || || || || 2 REC
CAP ||
|| || || 1 REC || 1 NALCON
||
|| || || CAP ||
||
|+---------------------------+|
|+---++--------++-------------+|
+-----------------------------+
+------------------------------+


---------------------------------------
MIDDLE FLOOR - MICHELANGELO HOSPITAL:
---------------------------------------

+--------------------+

|+-------------++---+|
|| ||
||
|| ||
||
||
|+---+|
||
+----+|
+-----------------------------------+|
||
|+-------------++--++-----------++--+|
||
|| || || ||
||
|| || || || || BLACK SPHERE
||
|| +----- --+| |+---+ || ||
||
|| |+---- --+| +---+| || BOSS FIGHT
||
+---------------------+| || || ....|| || DR. LEM
||
|+---------------------+ ||medicine|| ....|| || ||
||
|| ||room || ....|| +---+| ||
||
|| DARK HALL || 1 RED || ....|| |+---- ||
||
|| || 1 NAL || +---+| || ||
||
|| +----------------------+| 1 SKIP || |+---+ || ||
||
|| |+---------------------+| 1 DEM || || || ||
||
|| || || || || |+---+ ||
||
|| || ROBOT stairs|| || || +---+| ||
||
|| || GUARD ||...|| || || || ||
||
|| || ||...|+--------+| || || ||
||
|| || ||...|+---++---+| || ATRIUM || ||
||
|| || 1 REC CAP ||...|| S || B || || OPEN || ||
||
|| || ||...|| A || A || || SPACE || |+--------------
--+|
|| ||...|| V || T || || || |+----------++--
--+|
|| |+---+| E || H || || STATUE || || ||
||
|| || +----+| || || || || EXAM ||
||
|| || || || || || || ROOM ||
||
|+--++---------------------++- -++- -+| || || || |+---+
||
|+-----++--------++----------- ---- -+| || || || 1 NAL |+--+|
||
|| || || || || || || 1 RED || ||
||
|| || || || || 1 REC ||
|+--+|
|| || || || || || ||
+---+|
|| || || |+--++-----------++--+| ||
||
||FETUS|| SCREEN || TELEVISION |+---------------++--|| ||
||
||HALL || ROOM || TREE || || || ||
||
|| || || || || |+----------+|
||
|| || || || +------------+
||
||1 DEM || || ||
||
|| || || || ||BLANK OPEN SPACE
||
|+-----++--------++------------------+|
|+----------------------+|
+-------------------------------------+
+------------------------+


----------------------------------------
BOTTOM FLOOR:
----------------------------------------


+----------------------+

|+--------------------+|
||
||
+-----------------------------------+|
||
|+----------------------------------+|
||
|| RED HALL PROBE ROOM
||
+-------------------+| ||
||
|+-------------------+ +------------------------------+| 1 SKIP
||
|| |+--------++-------------------+|
||
|| || || 3 ROBOTS
||
|+ ---------------------+| ARM- || -----¼ ||
||
|+ ---------++----------+| ORY || |||||| stairs ||
||
|| || || || -----© ||
||
|| PHOENIX || || SKIP || ||
||
|| ROOM || AUTO || || |+-----------------
-+|
|| || SERVICE || wolf || |+---++---------++-
-+|
|| cubes || |+--------+| ,:,.=- || C || ||
||
|| go here || NAL ++--------+| -=/ ==, || O || RESEARCH||
||
|| || REC ::.- --= || N || LAB ||
||
|| |+----------+ || :///. =;, || T monkey ||
||
|| |+-----+-+--+----- --+| -=::: R SKIP ||
||
|| || |-|-----++-- -+| -:-,- O || DEM ||
||
|| || |-| || PAD || || L || NAL ||
||
|+---- -----++--+ |-| SAVE|| CELL|| || || =======
||
|+---- --------+| |-| || || MAIN ROOM || R || ||
||
| | || |-|- --++-----+| || O || ||
||
| | || |-|- ----------| || O || ||
||
| | || stairs || M || || ====
||
| p | LEM's || || || || ||
||
| A | OFFICE || || || || || ||
||
| T | |+------------- --++--------------- --++---++-
-++----++----+|
| I | eagle |+------------- --++------------++- -------++-
-------------+|
| O | circuit || || || ||
||
| | || DARK || || ||
||
| r | || COMPUTER || || TEST || COLD
||
| e | || ROOM || || LAB || INCUBATOR
||
| c.| || w/ Blue || || ||
||
| c | || Lamps || || snake || 1 REC CAP
||
| a | || || || || 1 RED
||
| p = || 1 RED || || ||
||
| = || 2 NALCONS || || ||
||
| T-----------++-----------------+|
|+----------++---------------+|
+-----------------------------------+
+-----------------------------+

-------------------------------------
STAGE A - MICHELANGELO HOSPITAL:
-------------------------------------
[00] START ROOM
You are on the TOP floor of 3 floors. Various keys
and signs disagree about what level floor you are on,
so call them TOP, MIDDLE, and BOTTOM. Search the Start
Room for the File on Drugs. Scan the PPEC locker and
the door for hints. One door opens with a scan.
From now on, you must SACN all objects to see their "hints."
However, excess scanning will make you angry so be conservative.
[01] COMPUTER ROOM
There is a scientist ready to punch you. Run past him, let
him miss and burn him from behind. Grab the recovery capsule
and the SECURITY CARD.
[02] HALL
In the next Hall are threee scientists. From exactly where you
enter begin charging your ESP and release full bursts. It
travels a long distance, even off screen, so you should listen
for their screams of death.
[03] SECURITY HALL
In the Security Hall scan the device on the wall. The next
short hall has two padded guards who order you back to your
room. Since there are 2 of them in a small space, now is a
good time to let your first short happen. Don't worry,
there's delmetor in the next room. Before you go, hit the
button on the desk if you want to run in circles later.
There is also a recovery capsule opposite the desk.
[04] GUARD ROOM
has one guard and many monitors.
Burn him and take the FREEZER KEY. Scan the mirror then
head back into the storage room.
[05] STORAGE ROOM
IFF you are shorting grab the DELMETOR off the shelf first.
There is also a RECovery CAPsules and NALcon.
The stairs against the shelves allow you to
climb up and grab another beeject, which you
will need later if you want to be able to use
D-Felon as well as Red and Nalcon for ammo.
[06] WHITE HALL
Guards appear every other time you run thru this hall,
IFF you get a sniper run zig-zag on the straight-aways
and hook the corners. Begin charging and when he catches up
Burn him. This white hall has a save room and an empty
bathroom.
[07] HAZARD CHAIR
In this room is a large torture chair with
black and yellow hazard lines painted on the floor.
You need to kill 2 scientists, but luckily they don't
look up when you enter so you can burn them long distance.
You find the PPEC STORAGE KEY. There is also a Demetrol
and several scans from the torture equipment.
[08] SMALL CHAIR ROOM
Is inside the Hazard Chair room. Get Nalcon off the chair
read the number on the wall and SCAN the chair to watch
a CG movie.
[09] FREEZER ROOM
Take 2 REC CAP, 1 NALCON. Open the fuse box and take the fuse.
When the cold smoke fills the room run and go hit the huge red
button on the other side of the room.
[10] BACK TO START
Use Fuse to re-renter start room. The PPEC Storage Key
opens the locker. Recieve LIQUID EXPLOSIVE + DEMETROL.
Return to what on the map above is labeled "stairs"
[11] SHUTTER
Use the Liquid Freeze on the door and then SCAN it~
don't waste PPECs!
[12] MIDDLE FLOOR START HALL
Kill the swat guards from the start alcove, listen
for their footsteps.
[13] TELEVISION TREE
recognize this from intro movie?
Touch it for Dr.Lem's warning movie.
Use the control post by the tree to open the doors.
There is a SAVE room and a BATHroom with a NEWSPAPER
you can add to your files that reveals more on Lion's
parents and background. scan the mirror?
[14] LARGE SCREEN ROOM
Run around the table to charge full burns for the
scientists. Touch to the right of the screen to see
what they were watching. G PROJECT REPORT.
The Report says the monsters are called "Rabbits."
[15] FETUS HALL
Take SPECIAL PPEC OFFICE KEY (Card Encoder Room) for TOP floor.
Take DEMetrol. Sadly there are no scans from the fetii.
[16] CARD ENCODER ROOM (top floor)
Enter the number: 9607932
To change the security card you already have.
The scientists again are busy, so you can get
long distance burns. Also collect RED + NALCON.
[17] MEDICINE STORAGE ROOM
2 Recovery Capsules
1 Skip
1 Red 1 Nalcon 1 Demetrol
[18] ROBOT GUARD ROOM
Don't be scared of the CG movie as this robot guard
begins his attack. You can short him if AP full.
Collect RECOVERY capsule off desk.
Use stairs at back of room to go to the bottom floor.
[19] BOTTOM FLOOR
When you come down the stairs there are doors to the west
you cannot open yet (around back of stairs).
There may be guards here already, try to fight from
behind the stairs. There is a save room to north.
[20] DARK COMPUTER ROOM
When you enter this room, the door locks and lights go out.
Hit the lamps in the middle of the room: Right, Left, + Middle.
Collect CONTROL ROOM KEY + PICTURE OF PARENTS.
2 NALCONS
[21] MAIN HALL
This is where it gets confusing, just remember that the
statue of Dorothy~ her feet point south.
There are 2 claw-handed rabbits here. Try to get them snagged
on the stairs so you can Full Burn them.
Go up the stairs.
[22] EXAMINATION ROOM HALL (Middle Floor)
2 more rabbits. Cart in Hall has RED.
[23] EXAMINATION ROOM
Get the Research LAB KEY + RION'S TEST DATA.
1 Nalcon, 1 Red, 1 Recovery Capsule.
[24] CONTROL ROOM
Fry the guards and deactivate two door locks.
The two doors you unlock are Chief's Office (Dr. Lem)
and the door to the Auto-Service Machine Room.
Continue into the Research Lab. 1 NALCON 1 RED.
[25] RESEARCH LAB
Burn the scientists. One should remain unaware while
you burn the first two. IFF short~ no problem.
Get MONKEY circuit.
1 NAL 1 SKIP 1 DEMETROL
[26] ARMORY
Room is large enough to run circles around the robo guards
and not waste PPEC or fill AP fighting them.
Get WOLF circuit.
1 SKIP
[27] PADDED CELL
Stop in this room to see the order Rion says
the cube/circuits: Snake, Eagle, Wolf, Monkey.
[27] AUTO SERVICE MACHINE ROOM
Collect Test Lab Key, recovery capsule and Nalcon.
[28] TEST LAB
Collect the Snake Circuit.
[29] DR. LEM'S OFFICE
Collect the Eagle Circuit.
On the Patio/Balcony is another recovery capsule
and a telpathic transmission from Lillia.
[30] PHOENIX ROOM
Place circuits in order: Snake, Eagle, Wolf, Monkey.
This opens the Giant Eagle Mural Wall and opens the Red Hall.
Proceed through hall, run past any robo guards. Not worth the
waste of PPEC.
[31] PROBE ROOM
There are three robot guards that must die.
Run in circles and give them 1/2 nalcon shots til they drop.
Use the save point? Scan the probe droid mine looking thing
for questions that irritate Rion. collect 1 SKIP.
Proceed to the as-of-yet unlit room below you (HUD) and
up the stairs to the final room.
[32] COLD INCUBATOR ROOM
Scan the incubator for hunter image and then 2 attack.
Collect 1 RED 1 REC capsule after they die.
[33] BLACK SPHERE - BOSS FIGHT DR. LEM
2 full burns will take the flesh off Lem.
His robot form needs Nalcon and his pattern is similar
to that of Super Tyrant from RE 2.
Run a J hook and throw 1/2 charges at him.
He is pretty easy and you shouldn't need RESTARTs.
END STAGE A.

--------------------------------------
STAGE B - YOUR HOUSE - FIRST FLOOR:
--------------------------------------

+-------------------------------------------+
|+-------------++-----++----++-------------+|
|| READING || S || POOL TABLE ||
+-------+ || ROOM || A ||
|+-----+| || || V || 1 NAL ||
|| S || || stairs to || E || || 1 DEM ||
NAL || H || || rion's || || || 1 REC ||
1 SKIP || E || || room || || || ||
|| D || || 1 RED 1 DEM || || || ||
|| || |+------- ----++-----+| |+-------------+|
|+-- -+| |+------- ------------+ |+--------------+
+--- --+ || ||
|| ||
+---------+
|| +----------------------+|
|+-------+|
|| |+----------------------+ ||
||
|| || ||
car ||
|+ -+| ||
with ||
|+ -+| +------------+ ||
key ||
swingset || || | |
|| || | POND |
recovery
|| || | |
capsule
1 NAL || || | |
|| || +------------+
bench || ||stairs
--- ----------------------++ -++- -------------------------------------
------
--- --++-------------------- -++- -++------------------------------++--
------
|| || || ||
|| || || ||
|+-- ---+ +-----------+| || ||
|+-- --+| |+-----------+ || ||
|| || || FRIDGE || +-----+ ||
|| TUB || || || |+---+| ||
|| || || REC || stairs ||...|| ||
|| KEY || CAP ||...|| ||
|| || ||...|| ||
|+------+| || DINING || ||...|| ||
|+------+| || ROOM || ||...|| ||
|| || || || ||
|| SINK || || ||
|| || || || ||
|+------++---++---------------++ -----------------+|
+-----------------------------#@ H-----------------+
:#= -##
.@X $#
X#$ :M@
##$ =@#
##%/:-=-/MM
########@
M#M@@HH


----------------------------
YOUR HOUSE - SECOND FLOOR:
----------------------------
+------------------------------------------------+
|+-----------------++-------++---++-------------+|
|| RION'S ||storage|| || MASTER ||
|| BEDROOM ||closet || || BEDROOM ||
|| || || ||
|| 1 RED || || || 1 REC CAP ||
|| 1 DEM || || ||
|| stairs to |+-------+| || ||
|| reading room |+-------+| || ||
|| ||BATH || || ||
|+------------- --++- ----+| |+-------------+|
|+------------- ----- -----+ |+--------------+
|| ||
|| ||
|+-- ----------------------- --+|
|+-- --++------------------- --+|
|| || || +-----------+
||HOLE || BALCONY 1 REC CAP || |+---------+|
|| |+-----------------------+| || POND ||
|| |+------------------------+ || BELOW ||
|| || |+---------+|
|| || +-----------+
|| ||
+------------------++- ---++-------------------------------------------+
|+-------------------- ----------++-----------------------------------+|
|| || ||
|| |+-------------------------------+ ||
|| |+------------------------------+| ||
|+- -----------------------+ stairs || ||
|+- -------++-------------+| || || ||
|| || || |+------------------+ +----+| ||
|| LIBRARY || STUDY || |+-----------------+|......|+----+ ||
|| || || || ||......|| ||
|| GET BOOK || || || ||......|| ||
|| || || |+------+| ||
|| || || +--------+ ||
|| |+-------------+| || ||
|| |+-------------+| || ||
|| || RECORDING || || ||
|| || ROOM || || ||
|| || || ||
|| || 1 REC CAP || || ||
|+----------++-------------++-----++ +----------------------+|
+----------------------------------#X |+----------------------+
XM .M#-
X#. %#@.
$#H. .##$
+##. X##,
;MH .$#$
=HHXXXXH#$
H###M@;


------------------------------------------
STAGE B - YOUR HOUSE:
------------------------------------------
[00] FRONT YARD
Begin at the front yard looking at the Front Door of Your House.
Before going to the East Side (Garage), you may want to
Visit the West Side and get the Nalcon off the bench.
[01] GARAGE
Use East Gate and enter East Backyard.
Examine the car for scan and also BACKDOOR KEY.
There is a REC capsule on the shelves in garage.
[02] DINING ROOM
East door is missing doorknob.
Check fridge for mom scan~ note time is 2:50.
Near fridge is REC capsule.
[03] WEST HALL
Nothing you can do at the sink yet.
Flip a switch next to the Bathtub to receive 2nd FLOOR KEY.
Beware next short hall to North.
[04] HOLE HALL BOTTOM
Rabbits punch through the ceiling and drop on you.
Run til they swing and miss then 1/2 smoke 'em til they burn.
[05] READING ROOM
Collect the painting "Metamorphosis" you hang upstairs in
Rion's bedroom to open a shortcut ladder back to the Reading Room.
1 RED 1 DEMETROL.
[06] POOL TABLE
1 NALCON 1 DEMETROL 1 REC capsule
Collect Doorknob and scan pool table.
Return to Dining Room.
[07] MAIN ROOM
Use the doorknob to enter.
Burn two rabbits. Hopefully they get snagged on the stairs.
Nothing in this room; but remember to unlock the front door.
[08] DAD'S OFFICE / STUDY
Take (master) BEDROOM KEY from desk and then scan desk to get the
"Hide Lillia" movie.
1 NALcon 1 DEMetrol
[09] HOLE HALL TOP
Here's that hole the rabbits made for you.
Notice Birdman walking below you.
Select "yes" to jump. Thump X to climb up.
Hold down to drop (but don't bother).
[10] RION'S ROOM
Hang the Metamorphosis just inside door to open
trap door under the blue floormat version of metamorphosis.
1 RED 1 DEM + Scan the bed.
[11] STORAGE CLOSET
Find your dad's murder scan. note ~ 2:50 on watch.
[12] MASTER BEDROOM
You have to select the Bedroom key and use it to get in.
Seems obvious, but the text message sometimes differs
from "you need a key" and just says "won't open."
Take mother's letter, scan mirror, collect 1 REC cap.
Scan the jewelry box for hint (and to unlock downstairs sink).
[13] DOWNSTAIRS SINK
Use stairs in Rion's room to get down (or the hole)
and scan the sink to bring up your mother's ring.
Use the stairs in the reading room to come back up
to the master bedroom. When you re-enter the reading room
you will get another movie: Mom shows you her ring.
[14] JEWELRY BOX
Use mom's circle ring to open.
Collect Dad's square ring.
Re-collect Mom's ring.
[15] LIBRARY
Just like "red gems" in RE 2. Set the rings on the side
of the window. Take the book: NEW REPLICATIVE COMPUTER THEORY
from the file cabinet.
Enter the Recording Room.
[16] RECORDING ROOM
Hit X to activate recording from Father.
Take 3 Ball + REC cap.
[17] POND
Scan the Pond to raise Pascalle's Car.
The 9 ball falls from it.
[18] POOL TABLE
Place the 3 and 9 to slide the table back from stairs down.
[19] BASEMENT
Flip lightswitch on.
Examine/ Scan the objects. Enter Birdman.
Collect PASCALLE'S NOTES + SHED KEY.
As you run back to Shed, smack Birdman with Nalcon
just so you can hear him say "that hurts." ha ha.
Good idea to save right outside Pool Table Room.
[20] SHED
Collect Lillia's Doll.
2 NALcon 1 SKIP.
On Exit will be Birdman, so use your SKIP now~
that way you can "restart" with it already going.
Equip Nalcon.
[21] BIRDMAN
If you are at Skip Level 1 you can charge a full
Nalcon shock quickly; but I don't recommend going for
the times 2 blue shock. In fact, the 1/2 Nalcon blast
smacks him twice and leaves him recoiling long enough for
you to run away.
Yep. Run in circles. After he shoots eighty times and pauses
it is your turn to shoot. Did they test this game?
"oh yeah, the kids will love running in circles. that's fun."
And stay to the outside, because sometimes the birdman trio
will bomb the middle of the playing field.
Beware that the playing field is a square with lots of
invisible walls. If a Birdman knocks you down, stay down
until his buddies shoot their shots over you.

END STAGE B. END DISC 1.

-----------------------------------------
BABYLON HOTEL LOBBY:
-----------------------------------------

+----------------------------------------------------+
|+---------++----------++---------++----------------+|
|| || || || stairs to ||
|| || save ||elevator || boiler room ||
|| bath || || || ||
|| |+--- -----++-- -----+| ---------+|
|| +---- --------- ------+ ---------+|
|| ||
|| || ||
|+---------+| BABYLON HOTEL ||
|+---------+| ||
|| || LOBBY ||
|| || ||
||Electric || ||
||1 REC Cap|| ||
|| || sofas ||
|| || ||
|+--- ----+| ||
|+--- -----+ ||
|| ||
|| ||
|| ||
|| || ||
|| clerks || ||
|| || ||
|| || ||
|| || ||
|| || FRONT DOOR ||
|+----------++--------------------------------------+|
+----------------------------------------------------+

----------------------------------
BABYLON HOTEL SECOND FLOOR:
----------------------------------

+----------------------------------------------------+
|+----------------++-------------++-----------------+|
|| || || ||
|| || elevator || ||
|| ROOM 203 || || ROOM 204 ||
|| |+----- -----+| ||
|| NUKE MAN |+----- -----+| "PUSHER" ||
|| || || ||
|| || || 1 D-FELON ||
|| || || 1 SKIP ||
|| SECOND 1 APPOLINAR ||
|| FLOOR ||
|| || || MORSE CODE ||
|| || || -...- ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
|| ||CLOCK || ||
|| ROOM 202 || ROOM 205 ||
|| || ||
|| 2 REC CAP || PHONE ||
|| || || ||
|| || || 1 NALCON ||
|| || 1 RED ||
|| || ||
|| || || ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
|| ROOM 201 || || ROOM 206 ||
|| || || ||
|| BOILER MAN || JESUS MAN ||
|| || ||
|| 2 REC CAP || 2 REC CAP ||
|| 1 DELMETOR || ||
|| || ||
|| || ||
|| || || ||
|+----------------++-------------++-----------------+|
+----------------------------------------------------+

----------------------------------
BABYLON HOTEL THIRD FLOOR:
----------------------------------

+----------------------------------------------------+
|+----------------++-------------++-----------------+|
|T || || ||
|| || elevator || ||
|| ROOM 303 || || ROOM 304 ||
|| |+----- -----+| ||
|| GUN MAN |+----- -----+| BALLERINA ||
|| || || ||
|| 1 REC CAP || || 1 NALCON ||
|| 1 RED || || 1 DELMETOR ||
|| THIRD ||
|| FLOOR ||
|| || || ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
|| || || ||
|| ROOM 302 || || ROOM 305 ||
|| || ||
|| YOUR ROOM || RAINHEART ||
|| || || -BOSS- ||
|| 1 REC CAP || ||
|| || ||
|| || || ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
|| ROOM 301 || || ROOM 306 ||
|| || || ||
|| || RED HEAD ||
|| || SUIT MAN ||
|| 2 REC CAP || ||
|| 1 DELMETOR 1 NALCON ||
|| || 1 DELMETOR ||
|| || || ||
|+----------------++-------------++-----------------+|
+----------------------------------------------------+


----------------------------------------------------------
BABYLON HOTEL - STAGE C:
----------------------------------------------------------
[00] You begin at the south end of the Lobby from the Map
Above. The revolving doors behind you do not open;
but there is a point at which you can scan them for
a image of Rita's face.
[01] Talk to the Hotel Clerk at the counter.
Note Rainheart standing next to him.
He gives you the key to your room, 302.
There is a save room to the north.
A Bathroom is also available; but completely empty.
The stairs down to the boiler room will
not become open until after you fight Rainheart.
[02] Rather than go immediately up to your Room,
I recommend that you check all the other doors
first and scan them to get an idea of what face
goes with the names I have given them.
Also it helps unlock a cool movie of Rita's
arrival at the hotel with the Rabbits.
[03] Your room is 302.
Inside is a recovery capsule (CTMPF)
Also there is a note on the bathroom mirror~
"come to room 306"
[04] Room 306
A Red Headed Man announces that you look okay
but that he'll need to make a call first.
He asks you to meet him in the lobby.
[05] At the lobby (and hopefully after Rita's movie)
you find the hotel clerk and room keys missing.
Note the blood smear where he was.
You can now explore the electric room.
[06] The clerk is dead in the sink.
Begin now your coolection of all the gruesome
murder scans of Rainheart killing all the
occupants of the hotel.
There is a recovery capsule (CTMPF).
Note the electric diagram to the sink's side.
At the back flip the switch off then back on.
[07] In the lobby the RedHead has appeared to let
you know what you're looking for is in room 304.
He gives you a audio clue:
Morse code: -...- (long, 3 short, long)
[08] Begin following Rainheart to all the rooms previously locked
and where occupants wouldn't let you take the stuff
out of their rooms.
Start at Room # 204.
The morse code is tricky, but probably get it on your third try.
Hopefully you have left room to pick-up the
Apollinar! You will need to short when you get ambushed
by three rabbits later in room 301. Just make sure
that you also have a Delmetor to cancel it.
[09] 201 Boiler Man sends you to 304
201 has 2 recovery capsules and a delmetor (CTMPF?)
205 nalcon, red
202 rec caps
[10] Room 304
Talk to the ballerina.
When the room spits you out, re-enter for
Nalcon + Recovery Capsule.
When you leave again, Rainheart is standing in the hall
and tells you that room 301 is paging you.
Now might be a good time to save.
[11] Room 301
If your Anger Points/AP is not already flashing indicating
you will short the next time you hit R1~
You can use the APPOLINAR; but its the only one you will ever
have; so I recommend saving it for the mushroom tower lickers.
There are three rabbits inside that are too much to fight
by charging up.
When they die, check the table for a note from Lillia.
[12] Room 303
The Gunman asks you to do him a favor by going to room 205
to await contact.
He has a recovery capsule and a Red (CTMPF)
[13] Room 205
The phone is ringing. Answer it quickly (SE corner) or
it will stop ringing. The text reads:
"Its me. I think they're on to me.
I can't come today. Maybe later."
If you miss it, don't worry. It doesn't change anything.
[14] Room 203
Nukeman says "Meet me in 305 later, the girl might be
there too." which is a total lie.
305 is where Rainheart will show up after you collect all
the murder scene scans.
[15] Room 206
Jesus tells you that Room 202 has mystic energy.
His room has 2 recovery capsules.
[16] Room 202
Ambush by rabbits. 2 more recovery capsules.
Return to 206 to collect Jesus murder scan.
[17] ROOM 305
Actually, you do have to go once and fight the 3 rabbits here,
then return to ask Nuke Man why, and find him dead.
In the hall by the clock, rainheart appears again, letting
you know he will be in room 305 for the Boss fight.
I still recommend collecting all the murder scans.
The one thats hard to find is that 206 Red Head Suit Man
is dead in the first floor bathroom.
For all the other tenants, except the pusher, return
to their rooms after you fulfill the requests to find
them dead. The pusher will be dead after the Rainheart fight.
[18] ROOM 305 AGAIN
Its ready when Rainheart appears at the clock
and "tells" you the story about why the time on the clock
"No, Its only 2:50" is so important.
-------------
CHECK:
-------------
You should have 3 rec caps, 4 reds, 4 nalcons, 1 delmetor
before you go to duke it out with Rainheart.
[19] RAINHEART:
This is a little room and Rainheart teleports a lot.
Hopefully you are at Skip 2 and can charge 1/2 reds at him.
Smoke him til he burns.
If his volcano men are walking while you are down, stay down!
They fall at the floor and disappear without hurting you.
If he begins his explode fire thing, try to knock it out
of him by smacking him with 1/4 nalcons.
Run, shoot, run. You will probably never get a full charge off.
[20] SAVE
Back to the lobby and definitely save!
The boiler man lets you know the boiler is shared with a restaurant
accessible through the basement.
Hopefully you marked on the map what was CTMPF
(Cant Take It, Your Medicine Pouch is Full)
and fully stock up before you save.
[21] BOILER ROOM
Into the Electric Room and flip the switch off.
Go down the boiler room stairs.
Two of those acid-spitter hunter things are there.
Run past them and open the next door (they aren't worth fighting)
In the kitchen there is a nalcon.
[22] RESTAUARANT BATHROOM
In the bathroom there is:
1 skip, 1 red, + 1 recovery capsule
You need to be at skip 1 when you begin fighting Rita,
so if you need to waste a recovery or delmetor in order
to get the skip~ go for it.
Reload your nalcon + red.
-----------------
CHECK:
-----------------
[23] Full Red, Nalcon, + D-Felon
3 Reds, 3 Nalcons, 1 Delmetor, 4 Recovery Capsules
[24] RITA:
Rita sucks. You have to run in circles continuously until
she is on the ground. At first its just her flying on a table, so
wait for her to land and charge a level 2 d-Felon to lift her up
and then drop her. Begin charging a full level 2 red while she
is stunned. When she stands burn her.
You get 4 full shots and then she improves.
Rita powers up and starts throwing stuff at you.
Okay to waste recovery capsules to keep yourself above half HP
so that you don't lose the Skip 1 on your abilites.
Once she's at this level, D-Felon won't help anymore, she's too fast.
Use red and toss 1/4 at her fast as soon as she hits the ground.
(I also recommend muting the TV so that it doesn't irritate you
when the tables SMACK you down.)
Continuously smoke her with 1/4 reds until she burns.
It should only take 3 smokes for a burn.
This tactic involves a lot of running and she gets super fast
at the end, but smoking will get her. Just wait til her table
starts to lower and then hit it.
END STAGE C. END DISC 2.

---------------------------------------
STAGE D : MUSHROOM TOWER:
---------------------------------------
[00] No Maps are available on your HUD through the final stage.
This is okay, becuase you can't really go anywhere.
The pattern is you on Floor, Lillia hit disks, You go up
Fight some monsters, go back down to replenish supplies,
Lillia hit switches, You go up. Repeat.
[01] Examine bottom room.
There are 4 shooter tubes (elevators).
And there are 3 vending machines:
2 D-Felon (useless) 2 REC capsules + 2 RED
While examining broken shooter, Lillia steps
away and into the teleport tube center.
2 Rabbits replace her.
Rion must scan the four shooters to find available patterns.
One of them will be the code for the next shooter.

B=Blue R=Red LB=LightBlue G=Green Y=Yellow PR=Purple P=Pink.
The first code is a clockwise pattern starting from top,
Y, G, B, P, R.
[02] 78th FLOOR
CG movie of yellow astronauts.
Run in cirles around the room and after 3 shots miss you,
peg an astronaut with 1/2 to full Nalcon.
Return to first floor for more supplies:
2 NALCON 2 REC capsules 2 DELMETOR
The code for the next level is: Pink, LB, Green, Red, Blue
Midway through code,
collect Birdman movie.
[03] 103rd FLOOR
Another Birdman movie.
Fight 3 hunters, hopefully your AP is full and you can short them.
Check fetii for 2 RED 2 NALCON 2 D-FELON
[04] LILLIA
B,R,Y,LB,G
Rainheart Movie
Opens shooter to 105
[05] 105th FLOOR
There are 3 Lickers running around.
Red just tickles them. Either hit your Apollinar, or
pummel them with Nalcon to crack their skulls. (great Sound effect)
Go Back Down to collect:
2 RED 2 REC capsules 2 NALCON 2 DELMETOR
The code for the next/final shooter is: R,B,G,Y,P
[06] HAND OF GOD AREA
There are 5 incubators for Mother's Galerians in a semi-circle.
Check with X all 5; BUT DO NOT SCAN the one with no-name.
The one with no-name ---- is you.
When you scan it you have to fight Cain. Wait.
Go through the double doors and use the save point.

PEGASUS FAMILY ----, G 76S chromosome abnormal
CAIN, Q 7G chromosome abnormal

PROCYON FAMILY BIRDMAN 03 RX chromosome abnormal

SIRIUS FAMILY 02 RITA RX negative chromosome abnormal
RAINHEART RX chromosome abnormal
---------------
CHECK:
---------------
D-Felon is now useless. Hopefully it isn't clogging up your inventory.
Also the Hand of God Area does have:
2 NALCON 2 DELMETOR 2 RED 2 RECOVERY capsules
but they do not replenish after your fight with Cain, so be cool and
don't waste any PPECs or health.
When you've got in your inventory:
3 RED 3 NALCON 3 RECOVERY 2 DELMETOR
and have RED equipped you are ready for your LAST SAVE.

[07] CAIN - BOSS FIGHT-
The trick is to not watch him or you.
Watch the tiles inside the circle spotlights.
Use your spotlight to run circles around his.
Initially, after three shots you stop running, begin charge
and as soon as he appears (which is always in front of you)
let the Burn fly.

Beware that there are invisible walls. Your legs keep moving,
but watch the tiles to make sure they are still moving. If the
tiles are not moving as you run, you have hit a wall.
Irritatingly, this is the only way to tell.

Then he begins that irritating lightning stuff~
I seriously recommend that you mute your TV or you will
bounce your controller off the floor like me.
The lightning hits you for a stun, not a knock down
and alllows Cain to catch up and throw three shots at you in a row.
Your health will get cut in half from one of these volleys.
Next he begins his own Burning.
Change your running pattern. Run toward him then turn and run
staright away from him. As soon as you are outside the flame circle
charge up Nalcons (red not work anymore) and smack him.
About 6 full charges should do it.

[08] MOTHER DOROTHY
If you get angry and turn off the game, remember that you have
to watch the LONG CGs of CAIN all the way through again~ IF you
skip them by thumping start or X~ you don't get to collect 'em as
movies to watch later. Really, did they test this game? sucks.

You have about 3 inches of running room. Charge up full Nalcons
and smack the flying eyes; but immediately turn 45 degrees and run
so that they can't counter-smack you (mute the TV, it helps).
Actually if you burn them, you can at least see which one you
hit because he's on fire; but charging fire turns you too far
to be able to run away subsequently.

Dorothy is meanwhile blasting you with lasers you can't run from.
She also spotlights you for a second before lightning strikes you.
If you are charging for an eyeball and see the spotlight on you,
stop it and run! Otherwise the lightning hits after you smack the
eye and then it counter smacks you after the lightning stuns you.
At least the lasers don't start until after you drop 1 of 3 eyes.
It sort of helps with the lasers if you thump menu when you hear
her start the laser~ you can see where to run.

Knock all three eyeballs out and you win.
"I was wrong. I will treat you better."

END DISC THREE. END GAME.

----------------------------------
-REPLAY BONUSES- SUPER SHORT:
----------------------------------
[00] WHY REPLAY?
Replay may not sound that great at first; but you
get to start the game over with a drug administered
that you see on your CLEAR GAME file. Since they don't
name it, I'm going to call it SUPER SHORT. This drug
causes you to begin in SHORT; but you can RUN while
you are shorting. If you use a Delmetor this status
disappears. However, the status will return when
your AP fills back up.
[01] HOSPITAL
You only need to pick Recovery Capsules and Skip.
Don't bother picking up any Reds or Nalcon.
It takes just under 30 minutes to clear the hospital.
You use about 8 recovery capsules (you start with
3 in your inventory). Locations for use of rec caps
to stay on 30 minute clearance: 1)onExit Save room
2)onExit Freezer 3)onExit Fetii Hall 4)onExit Special
PPEC Office. Keep this pace up for the next several
capsules and heal if you below half when snipers are
near you. Hug the walls and you can rush them.
You CAN short out BOTH versions of Dr.Lem.
You just cleared Stage A without hitting R1 once.
[02] YOUR HOUSE
If you save at the stage clear screen and then
turn off/on, you begin at the house with your
super-short missing! You have to let your AP
fill back up to get it back.It takes about 15
minutes to run the house. Birdman cannot be killed
with the super short. Use delmetor, then hit him with
1/2 nalcons and reds.
[03] BABYLON HOTEL
The super short is gone when you start and doesn't
come back until you are ready to fight Rainheart, at
which point you have to use a Demetrol to fight him.
You probably have 5 skip still in your inventory.
You only need to carry 2 Skip to get to level 3 Charges.
So, you might want to leave the ones where they are
until after you kill Rainheart and go to fight Rita.
I also recommend saving the Apollinar until Stage D.
Using a Level 3 (2 Skips) D-Felon is really cool.
You lift Rainheart up, shake him around and then
smack him down on the ground. 3 level 3 shots of this
and he's gone. No volcano men, No flying above you.
Because of all the backtracking it still takes about
half an hour to clear Stage C.
[04] MUSHROOM TOWER
The Hotel wouldn't let you run shorting much,
but hopefully you have lots of recovery left over.
If you do you should hit the Apollinar and run the
whole tower. Everyone's heads will pop and you clear
to 105th floor in about 10 minutes. Then you should
hit the demetrol after the 3rd licker and go all the
way back down to stock back up on the vending machine
supplies. Be fully stocked without having taken
anything from the Hand of God Area for supplies so
that you can get them after Cain. When you are healed
stocked and have red equipped with nothing taken from
HOG area, this is your Last Save.
Fight Cain and Dorothy's eyeballs just as before.
[05] GAME CLEAR 2 HOURS.
You don't get anything extra for a second run.
The only reason to do it is to look for movies you
may have missed (The ones you already have you can
skip through on the replay).

----------------------------------
-MOVIE LIST-
----------------------------------
[00] IFF you progress for a while then shut it off and start
back off from a save point and then skip any
movies, they do not show up on your saved movie file.
This is very irritating.
I put this list up so that you kind of know where to
look for any movies you might have missed.

[01] STAGE A MOVIES
[A-01] Introduction
[A-02] Open/Scan the first door.
[A-03] "What am I doing here?"
[A-04] "Return to your room"
[A-05] "Who am I? Is that my face?"
[A-06] Hazard Chair
[A-07] Little Chair
[A-08] Freezer Eyes
[A-09] Liquid Explosive
[A-10] Dr. Lem's Television Tree
[A-11] ??
[a-12] First Robo-Guard
[A-13] Rabbits from Dorothy
[A-14] Phoenix Wall Opens
[A-15] Probe Room
[A-16] Black Sphere
[A-17] Take Lem's Eye
[A-18] Inject Nalcon
[A-19] Inject Red
[A-20] Inject D-Felon (from Disc 2)

[02] STAGE B MOVIES
[B-01] Approach House
[B-02] Picture of Parents
[B-03] "Pascalle,...suspicious men..."
[B-04] "Rion's fever won't break"
[B-05] New ring we made
[B-06] Ring in sink
[B-07] Mother 2:50
[B-08] Father 2:50
[B-09] Recording
[B-10] Raise Pascalle's Car
[B-11] Enter Birdman
[B-12] Glowing Doll, fight Birdman
[B-13] Dead Bird

[03] STAGE C MOVIES
[C-01] Approach Hotel
[C-02] room 302 phone rings, Suddenly Rita!
[C-03] Red Head 1st (Not SoftImage movie-NSI)
[C-04] Gun Man 1st (NSI)
[C-05] Gun Man 2nd (NSI)
[C-06] Gun Man 3rd (NSI)
[C-07] Nuke Man 1st (NSI)
[C-08] Nuke Man 2nd (NSI)
[C-09] Jesus 1st (NSI)
[C-10] Jesus 2nd (NSI)
[C-11] Ballerina 1st(NSI)
[C-12] Ballerina 2nd(NSI)
[C-13] Boiler Man
[C-14] Pusher "hey you're addicted"
[C-15] Rainheart at clock
[C-16] Dead Rainheart
[C-17] Hello Lillia, Hello Rita
[C-18] Die Rita
[C-19] ??

[04] STAGE D MOVIES
[D-01] Approach Tower
[D-02] Shooters Align
[D-03] Yellow Astronauts
[D-04] Birdman vs. Lillia
[D-05] Rainheart Phantom
[D-06] Rita
[D-07] Cain
[D-08] Death of Cain
[D-09] Dorothy
[D-10] Finale
[D-11] Credits

----------------------------------------------
CREDIT AND THANKS FOR A REALLY GREAT JOB:
----------------------------------------------
Chinfa Kang - Story
The Story is really Cool and well worth the
Rental of the game. Better money spent than
at the movies.
Hiroshi Kobayashi - Director, 2D Art, Asst. Producer
The character design rocks even if it is
all homage to Dark City, Enemy Zero, Brazil,
Blade Runner, Resident Evil, Akira, + Black Magic
M-66.
TOMO - Music
This is great music. Not the intro rave stuff,
but the cool "Dissecting Table" Jigoku stuff
that provides the score.

----------------------------------------
NO THANKS TO THESE FOR A LOUSY JOB:
----------------------------------------
Mike Schneider - U.S. QA Manager
"yeah, rather than aim and shoot which is fun
in Resident Evil; let's make it aaaaaaiiiimmm and
shoot."
We'll try to make it so not-fun that it becomes
the advertisable "40 hours of gameplay" because
you get disgusted often and walk away from it with
a pause button that doesn't stop the clock.
I can't believe that skipping the cinemas means
you can't watch them later. sloppy.
Ellyn Stern - Voice Director (Rion sounds awful)
The dialogue is stiff.
The voice talent is mind numbing and breathy.
Masahiko Maesawa - SoftImage Movie Director
You put long dramatic pauses into the FMV!?
His fault this is 3 discs and not 1.
Shinji Katsukawa - Localization Co-Ordinator
The Japanese are "gamer" for games but they still
think that American players want "challenge." This
is true, but making the bosses harder without
making
the levels full of clever enemies is really dumb.
Moreover, as soon as they port these to US
releases
all the main characters who are 14 (Lion) and Rita
who is 17 need to be turned into a 21 year old
Rion and
a 28 year old Rita. I guess pedophelia is okay in
Japan, but we here are sick of it. We want Rita to
have Demi Moore's voice and not some little
girl's!
I know this seems like a Creative Director task;
but it must become a Localization responsibility
since
Japanese art departments are full of pervert
freaks.

-------------------------
CORRESPONDENT NOTES:
-------------------------
None yet.

----------------------------------------------------------------
SPECIAL THANKS TO:
----------------------------------------------------------------
[01] Beth for letting me play.
[02] Alex for his years of video-game co-insanity.
[03] Dave "my controller is broken" Wallin.
[04] Ben "Pokum Taco" Groves for always floating me quarters.
[05] Ghaleon X and his site "http://www.resident-evil.org"
[06] CJayC
[07] Amaloo
[08] Old Man Murray
[09] Whoever designed Notepad. Bless You.

 
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GameShark

16.Oktober 2013
Mini Guide
FAQ/Lösung

16.Oktober 2013
FAQ/Lösung

15.Oktober 2013
GameShark

16.Oktober 2013
Patch für die Europäische Französiche PAL Version.
GamePatch

16.Oktober 2013
Patch für die Europäische [deutschsprachig]e PAL Version.
GamePatch

16.Oktober 2013
Patch für die Europäische PAL Version.
GamePatch

16.Oktober 2013
PAL Patch für die US NTSC Version.
GamePatch

16.Oktober 2013
engl. FAQ
10.Oktober 2008
PAL/NTSC Selektor und +5 Trainer für die japanische Version
GamePatch

17.Oktober 2013
Patch und +3 Trainer für die Europäische PAL Version.
GamePatch

Kurz vor dem Kampf gegen Cain.
Spielstand

 
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