Street Fighter 2 alpha

Street Fighter 2 alpha

15.10.2013 08:59:41
FAQ für/for Street Fighter 2 alpha
~B
SOLUTION GUIDE TO STREET FIGHTER ALPHA 2
========================================

WRITTEN BY COOPERTEAM
=====================

VERSION 1.5
===========



LEGEND
======
JP = JAB PUNCH button
SP = STRONG PUNCH button
FP = FIERCE PUNCH button
2P = Press ANY 2 PUNCH buttons
3P = Press ALL 3 PUNCH buttons
#P = ANY PUNCH button
?P = You can press 1, 2, or all 3 PUNCH buttons at the same time
SK = SHORT KICK button
FK = FORWARD KICK button
RK = ROUNDHOUSE KICK button
2K = Press ANY 2 KICK buttons
3K = Press ALL 3 KICK buttons
#K = ANY KICK button
?K = You can press 1, 2, or all 3 KICK buttons at the same time
F = Press joystick FORWARD or TOWARDS the opponent
D = Press joystick DOWN, DUCK, or CROUCH
B = Press joystick BACK, or AWAY from opponent
U = Press joystick UP or JUMP
DF = Press joystick DOWN and TOWARDS the opponent
DB = Press joystick DOWN, and AWAY from opponent
UF = Press joystick UP amd TOWARDS the opponent, JUMPING FORWARD
UB = Press joystick UP and AWAY from opponent, JUMPING AWAY
! = Anything with this symbol means the move can be done IN THE AIR
, = If you see this symbol between moves, it means to do ONE AFTER THE OTHER
() = Anything between these symbols means to HOLD that move for 2 seconds
+ = If this symbol is between moves, it means to press AT THE SAME TIME



HOW THE JOYSTICK SETUP IS FOR ARCADE
====================================

JP SP FP
| | |
\|/ O O O
JOYSTICK SETUP ----> -O- >-->-->--buttons
/|\ O O O
JOYSTICK | | |
SK FK RK



HOW THE JOYSTICK SETUP IS FOR SNES
==================================

L R
____ ____
/ __|_________________|__ \
/ / \ \
|/ _ \|
/ _| |_ O \
JOYSTICK SETUP ----> ||_ _| === === O X O |
\ |_| SELECT START Y O A /
\ _______________ B /
\___/ \___/


ABOUT THE SUPER BAR
===================
There is a bar located on the bottom of the screen that is called the SUPER
BAR. This bar can only be filled in 5 ways...

1.) Doing a special move
2.) Connecting a punch or kick
3.) Getting hit
4.) Blocking a move
5.) TAUNT

Each time you did one of the above, it fills your SUPER BAR up a little. Once
it reaches a level like LEVEL 1, you can perform a SUPER MOVE. You can have
a maximum of a LEVEL 3 and no higher. If you wanted to perform a LEVEL 1
SUPER MOVE, first you have to have a SUPER BAR that showed you have at least
a LEVEL 1 SUPER BAR (GREEN), then all you would have to do is do the required
move, and then press 1 of the appropriate buttons...

(E.G. SAGAT's TIGER CANNON LEVEL 1 is = D, DF, F, D, DF, F + FP)

Any punch or kick (that is mentioned to use, not just ANY BUTTON) can be used
when you do this, not just pressing RK or FP, but please make sure you press
the appropriate button when you do try to perform this move. If you wanted to
perform a LEVEL 2 SUPER MOVE, that is a different story. To do such a move
would mean you would have to wait until your SUPER BAR showed you have a
LEVEL 2 SUPER BAR (YELLOW), then perform the required move, then press 2 of
the appropriate buttons...

(E.G. SAGAT's TIGER CANNON LEVEL 2 is = D, DF, F, D, DF, F + SP + FP)

Notice this time you have to use 2 punch buttons, not 1. This makes for a
better connection and more powerful moves. Any punch or kick (that is
mentioned to use, not just ANY BUTTON) can be used when you do this, not just
pressing SP + FP or FK + RK, but please make sure you press the appropriate
button when you do try to perform this move. If you wanted to perform a LEVEL
3 SUPER MOVE, again, different story. To do such a move would mean you would
have to wait until your SUPER BAR showed you have a LEVEL 3 SUPER BAR (YELLOW
& RED), then perform the required move, then press all 3 of the appropriate
buttons...

(E.G. SAGAT's TIGER CANNON LEVEL 3 is = D, DF, F, D, DF, F + JP + SP + FP)

As you can see, it's not that hard to understand how to do a SUPER MOVE using
the SUPER BAR once you know and understand when and how to use it properly.
One more thing to mention about SUPER MOVES, the higher the level of power you
use, the more hits or more damage your opponent will take. But remember one
thing, if you try to perform a LEVEL 3 SUPER MOVE, and you miss or the
opponent blocks the move, then you would have waisted all your power. Please
remember that when you execute a SUPER MOVE, it will use what ever amount of
level power you used and you would then have to build it back up. Plus, as
shown in the examples, the level used depends upon how much of a SUPER BAR
you have and how many buttons of PUNCH or KICK you used. The more PUNCH or
KICK buttons you use, the higher the level you will activate.



ALPHA COUNTERS
==============
ALPHA COUNTERS are basically counter moves versus regular, special, or super
moves. ALPHA COUNTERS will take out anyone who is performing any move on you
and will do some considerable amount of damage. Make sure, of course, that you
are close enough to do the move or you will waiste the move. Reason being,
ALPHA COUNTERS use up 1 level of your SUPER BAR, so make sure you have at
least a LEVEL 1 SUPER BAR before performing an ALPHA COUNTER. To perform an
APHAL COUNTER, it doesn't matter who you are playing, the move is...

B, DB, D + #P
B, DB, D + #K

Either move will counter any of the opponents moves and you will damage them
for doing so. Most of the time, it's best to be done when the opponent is
close to you.



KNOCK DOWN COUNTERS
===================
Yes, there is a way for you to counter being knocked down from an attack and
before you take damage to the knockdown. Keep in mind that this only works
when you are HIT with a move like an uppercut that knocks you to the ground,
not slammed, suplexed, or piledrived. After you are knocked down, and before
you land, press one of the following moves to counter the throw...

B, DB, D + #P
B, DB, D + #K

For some, they will roll out of the knock down as soon as they land. For
others, they will counter the throw and retaliate with a wierd attack. This is
great for surprise attacks.



THROW COUNTERS
==============
If you are about to be thrown from an opponent, here is a way to land after
you are thrown. While you are being thrown in the air, press F + FP at the
same time and you will actually land back on your feet. Keep in mind of course
that is ONLY works when you're being THROWN, SLAMMED, or PUMMELED. Yes, it
will counter all these forms of attacks.



HOW TO PLAY THE CLASSIC CHUN-LI FOR SNES
========================================
If you would like to play as the classic CHUN-LI from the STREET FIGHTER II
game, all you have to do is, at the chatacter select screen, highlight CHUN-LI
and then hold the START button for at least 5 seconds, then when you think 5
seconds are up, and without releasing the START button, press any action
button to give her a color of your choice. Her original outfit from STREET
FIGHTER II will be showing instead of her newer one. At least 1 move is
different from the ALPHA series, but her moves will be mentioned in this
strategy guide. Hope this helps.



HOW TO PLAY IN A SECRET GRASSY FIELD FROM THE DEMO FOR SNES
===========================================================
This trick only works in VERSUS mode. When you are in this mode, choose the
characters you want to be. After that, have the first player highlight SAGAT's
stage as the fighting place. When you have the stage highlighted, hold the
START button for 5 seconds, then without releasing the START button, press an
action button and you would have gotten a GRASSY FIELD stage from the DEMO



HOW TO PLAY AGAINST TRUE AKUMA
==============================
[Anyone figure this out yet? I do have an idea, but I am still unsure about
how to get to him. He does exist, so I do not want to hear that he can't exist
in the SNES version, I have seen him.]



THE ADVANTAGES AND DISADVANTAGES OF TAUNTING
============================================
Yes, in this game, you can taunt your opponent just for fun. You can also
taunt your friends if you're in versus play. I must warn you that taunting
does leave you open for an attack once the move is performed. Although a
danger, there is a good side to this. When you taunt, you can increase your
SUPER BAR by doing so. One other thing to point out, most of the characters
can only taunt once, and that's it. The only person who can taunt an unlimited
amount of times is DAN. Now, if you want to taunt someone, all you have to do
is press the SELECT button anytime during combat. Each character has there own
unique taunt that they do.



ADON
====

STORY
=====
Drawing from the speed and cunning of the majestic jaguar, Adon's style has
been known to mesmerize victims. A master of Muay Thai, Adon trained with
Sagat, but when the latter was defeated by Ryu, Adon believed Sagat to be a
disgrace. Adon now seeks Sagat to become the Muay Thai leader once and for
all.

PLAY TACTICS
============
As Adon, try to keep close to your opponent and on the offensive. Play smart
and keep the opponent guessing. He's also great in the air, but watch out for
uppercuts. If your caught in a fireball attack, use the surprise of the
JAGUAR TOOTH.

JAGUAR KICK = D, DF, F + #K
RISING JAGUAR = F, D, DF + #K
JAGUAR TOOTH = F, DF, D, DB, B + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
JAGUAR REVOLVER = D, DF, F, D, DF, F + ?K
JAGUAR BALEED = D, DF, F, D, DF, F + ?P, #P or #K



AKUMA
=====

STORY
=====
He believed his ancestors to be fools for stealing the RAGING DEMON. So what
if the technique could kill the person who executed it? Akuma will do every-
thing he can to win. By releasing the RAGING DEMON, he sealed his evil destiny
and destroyed his own master.

PLAY TACTICS
============
If you know how to play as Ken or Ryu, then the tactics will work just the
same with Akuma. The only added bonus is that Akuma can teleport out of harm's
way as well as take care of fireballs while he is in the air. Akuma is
probably the most dangerous character in the game, especially when you use his
deadly RAGING DEMON on your opponent. Even against him, he is a formidable
opponent.

FIREBALL = D, DF, F + #P
DRAGON PUNCH = F, D, DF + #P
!HURRICANE KICK = D, DB, B + #K
????? = D, DF, F, UF, U + #P
AIR FIREBALL = D, DF, F + #P
FLAME FIREBALL = B, DB, D, DF, F + #P
FORWARD ROLL = D, DB, B + #P
CROUCH COUNTER = F + FP
TELEPORT TOWARDS = F, D, DF + 2P or 2K
TELEPORT AWAY = B, D, DB + 2P or 2K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER DRAGON PUNCH = D, DF, F, D, DF, F + ?P
SUPER FIREBALL = D, DB, B, D, DB, B + ?P
SUPER AIR ASSAULT = [While in air] D, DF, F, D, DF, F + ?P

DEATH ATTACK [Must have a LEVEL 3 super bar, knocks off 50% of health]
======================================================================
RAGING DEMON = [Press quickly] JP, JP, F, SK, FP [Unblockable]



BIRDIE
======

STORY
=====
Influenced by life on the European back streets, Birdie has become familiar
with the workings of Shadowloo as a bouncer in many punk clubs. He yearns for
a part of the action. using his strength and style to avoid the law, Birdie
knows he must fight he way into the infamouscrime organization.

PLAY TACTICS
============
As Birdie, play concervative. It's not only easy to see him attacking, but he
lags after attacks. He's also a big target so watch your attacks and time your
moves right, or you will go down fast.

BULLHEAD = (B), F + #P
BULLHORN = (2P) or (2K)
CHOKE CHAIN = F, DF, D, DB, B, UB, U, UF, F + #P
BANDIT CHAIN = F, DF, D, DB, B, UB, U, UF, F + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
THE BIRDIE = (B), F, B, F + ?P
BULL REVENGER = D, DF, F, D, DF, F + ?P or ?K



CHARLIE
=======

STORY
=====
A member of a secret elite military team, Charlie co-piloted a special mission
into Thailand along with his long time friend Guile. The mission backfired,
and Charlie and Guile were captured. After escaping the jungle prison, Charlie
now seeks the force behind the unrest in Thailand.

PLAY TACTICS
============
Play more defensive than offensive. Charlie is a good fighter, but sometimes
can lag long enough for an open shot. The SONIC BOOM attacks are good, but
watch how you use the FLASH KICK.

SONIC BOOM = (B), F + #P
FLASH KICK = (D), U + #K
CROUCH COUNTER = F + FK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SONIC BARAGE = (B), F, B, F + ?P [Press more P for more fireballs]
CROSS FIRE BLITZ = (B), F, B, F + ?K
SOMERSAULT JUSTICE = (DB), DF, DB, UF + ?K



CHUN-LI
=======

STORY
=====
Secretly pursuing the movements of Shadowloo, the international smuggling
operation, Chun-Li fightsbravely, unmindful of personal danger. The memory of
her father burns brightly in her life.

PLAY TACTICS
============
As Chun-Li, play as much offense as you can. Sure, she may not be strong with
her attacks, but her speed more than makes up for the other traits she doesn't
have. Try to use surprise attacks and always change your tactics around to
confuse your opponent.

LIGHTNING LEG = Press #K rapidly
SPINNING AIR KICK = (D), U + #K
FIREBALL = B, DB, D, DF, F + #P
AXE KICK = F, DF, D, DB, B + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
CHOAS KICK = (B), F, B, F + ?K
SUPER FIRE BLAST = D, DF, F, D, DF, F + ?P
AIR KICK ASSAULT = (DB), DF, DB, UF + ?K



CLASSIC CHUN-LI [You have to do the code described above to play her]
=====================================================================

STORY
=====
Secretly pursuing the movements of Shadowloo, the international smuggling
operation, Chun-Li fights bravely, unmindful of personal danger. The memory of
her father burns brightly in her life.

PLAY TACTICS
============
Play her the same way you play ALPHA Chun-Li.

LIGHTNING LEG = Press #K rapidly
SPINNING AIR KICK = (D), U + #K
FIREBALL = (B), F + #P
NECK KICK = [Stand close] F + FK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
CHOAS KICK = (B), F, B, F + ?K
SUPER FIRE BLAST = D, DF, F, D, DF, F + ?P
AIR KICK ASSAULT = (DB), DF, DB, UF + ?K



DAN
===

STORY
=====
Ten years ago, Dan's father was killed by Sagat. Dan has trained vigorously to
avenge his father;s death. Filled with encredible power, he unloads his most
potent attack on those who stand in his way. He will have his revenge.

PLAY TACTICS
============
As Dan, although you can defend yourself from projectiles fairly well, it's
best not to get into a fireball fight. Your only advantage is your long range
TRIPLE HIT KICK and when in close proximity, uppercut your opponent and stay
on them. It's best to get in close and hope you can hit with your fireball.
Try to change your attacks around to keep the enemy fooled, or you will be the
fool who goes down fast. And one more thing, those taunts he can do will get
you nowhere.

SHORT FIREBALL = D, DF, F + #P
UPPERCUT PUNCH = F, D, DF + #P
TRIPLE HIT KICK = D, DB, B + #K
FORWARD ROLL TAUNT = D, DF, F + SELECT [USELESS]
REAR ROLL TAUNT = D, DB, B + SELECT [USELESS]

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER FIRE ATTACK = D, DF, F, D, DF, F + ?P
SUPER UPPERCUTS = D, DF, F, D, DF, F + ?P
HYPER ALLOUT FURY = D, DB, B, D, DB, B + ?K
SUPER TAUNT = D, DF, F, D, DF, F + SELECT [USELESS]



DHALSIM
=======

STORY
=====
The Indian monk fights for his people who suffer form famine and disease. He
has sought to unify his mind, body, and soul through the discipline of Yoga.
As he nears his goal, Dhalsim must test himself and his skills before he can
rise to a higher state of consciousness.

PLAY TACTICS
============
As Dhalsim, unlike his STREET FIGHTER copy, he is a little faster and doesn't
lag as much as he used to. Use this to your advantage as best as possible.
Plus, his teleport is a lot faster now and he lags very little when he does a
special move. Remember, you still have the reach advantage if your opponent
starts to slip away from you. Although, do be careful when you jump, your jump
speed is still a little on the slow side.

YOGA FIRE = D, DF, F + #P
YOGA FLAME = F, DF, D, DB, B + #P
YOGA STRIKE = F, DF, D, DB, B + #K
YOGA TELEPORT 1 = F, D, DF + 2P or 2K
YOGA TELEPORT 2 = B, D, DB + 2P or 2K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
YOGA INFERNO = [Stand fairly close] D, DF, F, D, DF, F + ?P
YOGA MULTI-SLAM = D, DF, F, D, DF, F + ?K



GEN
===

STORY
=====
Gen is legendary for defeating opponents with his bare hands. Day and night,
youth's sek Gen for a chance at fame. He shrugs them off in disgust. Gen seeks
only true warriors, and does not fear the fight.

PLAY TACTICS
============
As Gen, play with all your skill. Since he has two methods of fighting style,
he is the true fighter that can confuse any character, if you know how.
Although he has limited moves, his punches and kicks will surely keep the
opponent guessing at all times. He is very quick and responsive when it comes
to speed. He is another Vega style character.

STYLE SWITCH = 3P or 3K

MANTIS STYLE MOVES ONLY
=======================
100 HAND FURY = Press #P rapidly
REVERSE DRAGON = F, D, DF + #K

SUPER ATTACKS FOR MANTIS STYLE ONLY [Must have at least a LEVEL 1 super bar]
============================================================================
SHADOW RUSH = D, DF, F, D, DF, F + ?P
TOUCH OF DEATH = D, DB, B, D, DB, B + ?P

SNAKE STYLE MOVES ONLY
======================
SNAKE ROLL = (B), F + #P
WALL DIVE = (D), U + #K

SUPER ATTACKS FOR SNAKE STYLE ONLY [Must have at least a LEVEL 1 super bar]
===========================================================================
SNAKE STRIKE = D, DF, F, D, DF, F + ?K
MAD TOOTH = D, DB, B, D, DB, B + ?K



GUY
===

STORY
=====
Guy's command of ninjitsu fuels his belief that is a descendant of a ninja.
An intelligent fighter, Guy balances street smarts with the ninjitsu
tradition. Instrumental in the downfall of the Mad Gear Gang, Guy trounces
evil wherever it lurks.

PLAY TACTICS
============
As Guy, he is very quick, agile, and, if properly learn, can be very confusing
to the opponent. Always change your moves around a lot and don't let your
opponent know what you will do next. He's similar in play style to Vega, but
has a lot of advantages that Vega doesn't have. use this quick character to
your advantage at every moment, and stay out of fireball attacks.

WHIRLWIND KICK = D, DB, B + #K
FAKEOUT PUNCH = D, DB, B + #P
SUPER JUMP = D, DF, F + #P
RUNNING = D, DF, F + #K
AIR SUPLEX = Perform SUPER JUMP, then press #P when close to opponent
DROPPING ELBOW = Perform SUPER JUMP, then press #P when over opponent
SIDE SWIPE KICK = Perform RUNNING, then press FK
POWER SLIDE = Perform RUNNING, then press FK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SHADOW BARRAGE = D, DF, F, D, DF, F + ?K
SUPER RISING FURY = D, DF, F, D, DF, F + ?P



KATANA
======
Please refer to SODOM for the moves. Reason being, they changed his name from
the original arcade game to a new name. This only applies to the SNES version.
I don't know why. Just so you know, there is NO DIFFERENCE between SODOM and
KATANA, aside from the name.



KEN
===

STORY
=====
A disciple of the Shotokan school of karate and past training partner of Ryu,
Ken has an amazing fighting spirit, but an even larger ego. Convinced he is
the best fighter, Ken seeks a confrontation with his long-time rival.

PLAY TACTICS
============
As Ken, his tactics haven't changed since the STREET FIGHTER II series. Even
though he is a bit faster, so to speak, and his flaming dragon punch is still
his best weapon against air attacks. He has gained a lot of new moves to add
to his old list, which makes him an even greater threat than before to any
opponent. One of which you could use to your advantage is the roll. This roll
move is ment for surprise attacks on those who least expect it. One of the
best moves to use is the roll/dragon punch surprise for you tricksters, the
other is for when you want to get a little more clever with your moves like
the roll/fireball surprise then jump in with a SUPER move for even more deadly
attacks on your opponent. One other thing to remember about what makes Ken
different from Ryu is Ken as the speed.

FIREBALL = D, DF, F + #P
DRAGON PUNCH = F, D, DF + #P
!HURRICANE KICK = D, DB, B + #K
CROUCH COUNTER = F + FK
FORWARD ROLL = D, DB, B + #P
FAKE ROLL = D, DF, F + SELECT

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER DRAGON PUNCH = D, DF, F, D, DF, F + ?P
RISING FLAME PUNCH = D, DF, F, D, DF, F + ?K



M.BISON [A.K.A. VEGA in JAPAN/CHINA]
====================================

STORY
=====
Bison craves combat with true warriors. He hears of a warrior named Ryu who
defeated Sagat in Thailand. Bison's body glows into a blue flash in
anticipation of confronting Ryu. Ryu will taste his Psycho Crusher!

PLAY TACTICS
============
As M.Bison, be very careful playing this character. He's actually lost some
of his speed from the STREET FIGHTER II series. Sure, he may be buffed up, but
that also means he's a bigger target to hit. Some of his moves are okay, but
it's best to play conservative with this character. Definitely use his
teleport ability to your advantage.

PSYCHO SHOT = (B), F + #P
SCISSOR ATTACK = (B), F + #K
HEAD PRESS = (D), U + #K
DEMON FLIGHT = (D), U + #P (Press another #P when over opponent)
TELEPORT TOWARDS = F, D, DF + 2P or 2K
TELEPORT AWAY = B, D, DB + 2P or 2K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
PSYCHO CRUSHER = (B), F, B, F + ?P
KNEE PRESS ASSAULT = (B), F, B, F + ?K



ROLENTO
=======

STORY
=====
A commando in the Vietnam War, the strict and insane Rolento now controls his
own army of soldiers. He preaches survival at all times, even when captured by
the enemy. He even hung a soldier with a metal cable just to prove a point!

PLAY TACTICS
============
As Rolento, use your punches more than kicks. He's a little on the slow side,
but has a lot of strength to back him up. His staff attacks are great at long
range and his special moves are more than a match for any fighter. Think of
this character as Vega in STREET FIGHTER II. He also has some air moves as
well so use that to your advantage to. And since he has a wide list of moves,
change your attacks around, once you have gotten to know this character, it's
easy to confuse the opponent, if you know how.

PATRIOT CIRCLE = D, DF, F + #P [Do 3x in a row, quickly, for best results]
STINGER = F, D, DF + #K, #K
MEKON DELTA ATTACK = 2P, #P
MEKON DELTA RAID = D, DB, B + #P, #P
MEKON DELTA ESCAPE = D, DB, B + #K [Press #P or #K while in air for attack]
HIGH JUMP = [Press quickly] D, U
TRICK LANDING = 2K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
TAKE NO PRISONERS = D, DF, F, D, DF, F + ?K
MINE SWEEPER = [Stand fairly close] D, DB, B, D, DB, B + ?P



ROSE
====

STORY
=====
Rose's inner strength guides her in battle. Constantly searching for the right
balance of action and reaction, Rose possesses an intuition that borders on
telepathy. She calls to her soul, believing the heavens will punish whomever
wields the mystic power without good intentions.

PLAY TACTICS
============
As Rose, use her quickness to your advantage. She's got some really great
moves and if used right, you can pull off some great surprise attacks on your
opponents. The SOUL ILLUSION is a great SUPER move to use for doing multiple
hits and scoring some great damage against your opponent.

SOUL SPARK = B, DB, D, DF, F + #P
SOUL THROW = F, D, DF + #P
SOUL REFLECT = D, DB, B + #P
SOUL SPIRL = D, DF, F + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
AURA SOUL SPARK = D, DB, B, D, DB, B + ?P
AURA SOUL THROW = D, DF, F, D, DF, F + ?P
SOUL ILLUSION = D, DF, F, D, DF, F + ?K



RYU
===

STORY
=====
A student of the Shotokan school of karate, Ryu has devoted his entire life
to perfecting the true way of the warrior through mastery of the fireball.
Now Ryu must stand tall against revitalized rivals.

PLAY TACTICS
============
As Ryu, his tactics have not really changed since STREET FIGHTER II. His
powerful three in one DRAGON PUNCH is still damaging as ever. One thing that
I will point out, when you do use his FP FIREBALL, if you are very close to
your opponent and it connects, it will burn the opponent and do a little more
damage than a normal FIREBALL.

FIREBALL = D, DF, F + #P
DRAGON PUNCH = F, D, DF + #P
!HURRICANE KICK = D, DB, B + #K
CROUCH COUNTER 1 = F + SP
CROUCH COUNTER 2 = F + FK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER FIREBALL = D, DF, F, D, DF, F + ?P
SUPER HURRICANE = D, DB, B, D, DB, B + ?K



SAGAT
=====

STORY
=====
Feared throughout his homeland and beyond, Sagat reigned supreme until his
narrow defeat at Ryu's hands. Humiliated and honorless, Sagat vows revenge at
any cost. The tanacious tiger now stands on a new battlefield!

PLAY TACTICS
============
As Sagat, I am really surprised at his newer abilities since STREET FIGHTER II
and beyond. He has really gained some speed and is a little more deadly than
before. Sure, he may be a little bit bigger, but his speed will more than make
up for his size. One thing is for sure, his new TIGER UPPERCUT is a real
terror. Anyone caught in the move will suffer some serious damage. Plus, his
old high/low TIGER SHOT still works as a great tactic in this game as well.
And, just like before, switch around to confuse the opponent.

HIGH TIGER SHOT = D, DF, F + #P
LOW TIGER SHOT = D, DF, F + #K
TIGER UPPERCUT = F, D, DF + #P
TIGER KNEE = F, D, DF + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
TIGER CANNON = D, DF, F, D, DF, F + ?P
TIGER GENOCIDE = F, D, DF, F, D, DF + ?K
TIGER RAID ASSAULT = D, DB, B, D, DB, B + ?K



SAKURA
======

STORY
=====
Sakura has an unusual interest in street fighting. Most high school girls
don't walk down the street looking to pick a fight, but ever since her run-in
with three college men, she has sought to take her revenge.

PLAY TACTICS
============
As Sakura, she is a really great character to play. Her fighting style is
about the same as Ryu's or Ken's abilities, with an added twist to her scary
MULTI-HIT UPPERCUT. When you play as this character, use the same tactics you
would use as if you were Ken or Ryu. Although she does have a HURRICANE KICK,
it's not quite the same as Ken's or Ryu's. Definitely use the FIREBALL and
uppercut move to your advantage. Plus, since she is a quick character, this
will be a helping factor to.

FIREBALL = D, DF, F + #P
MULTI-HIT UPPERCUT = F, D, DF + #P
HURRICANE KICK = D, DB, B + #K
CROUCH COUNTER = F + FK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER FIREBALL = D, DF, F, D, DF, F + ?P
HYPER FURY ATTACK = D, DF, F, D, DF, F + ?K
SUPER SPIN ATTACK = D, DB, B, D, DB, B + ?K



SODOM [A.K.A. KATANA if you have the SNES version]
==================================================

STORY
=====
Sodom is a self-proclaimed student of Japan and its culture. A former henchmen
of the Mad Gear Gang, Sodom aims to revive the crime ring and is consumed with
revenge towards Guy.

PLAY TACTICS
============
As Sodom, he's another character whom you should play conservatively. Sure,
he may have some good moves and does some considerable damage, but he is yet
another big and bulky character that will lag after a special move. Although,
do use your reach advantage as best as possible and don't get caught in a
fireball fight.

WEAPON SWIPE = D, DF, F + #P
HUGE SLAMMER = F, DF, D, DB, B, UB, U, UF, F + #P
BODY BURNER = F, DF, D, DB, B, UB, U, UF, F + #K
CAUGHT OFFGUARD = F, D, DF + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER PUMMELER = D, DF, F, D, DF, F + ?P
SUPER JUMPING SLAM = F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F + ?P



ZANGIEF
=======

STORY
=====
Pro wrestlers cower before his Piledriver. Zangief knows he must improve his
Piledriver but is frustrated because he cannot advance it. A sudden storm
sends Zangief spinning to earth headfirst. He drops to the ground with a great
thud. Seconds later, great laugher breaks out across the land;Zangief has
found his inspiration!

PLAY TACTICS
============
As Zangief, unless you have played as this character, you are in trouble if
you decide to play this character. For those of you who know how to play as
this character, then he is a character to be mastered for sure. He still has
all his old moves like the SPINNING PILEDRIVER and his SPINNING CLOTHESLINE,
but he has gained a new move called the FLYING POWER BOMB, which will do some
major damage that will send shivers down your spine. He also has his BANISHING
PUNCH that will adsorb fireballs and will hit for some damage as well. Plus,
if you can time it just right, you can still surprise your opponents with his
ATOMIC BUSTER move. Still, you should play his conservatively and do watch out
for those who still know Zangief's weaknesses. One more thing to note, his
ARIAL RUSSIAN SLAM is ment for people who like to jump a lot, use it at the
right time to surprise your opponents with a move that will take out jumpers.

SPIN CLOTHESLINE = 2P
SPIN CLOTHESLINE 2 = 2K
BANSHING PUNCH = F, D, DF + #P
SPIN PILEDRIVER = F, DF, D, DB, B, UB, U, UF, F + #P
FLYING POWER BOMB = F, DF, D, DB, B, UB, U, UF, F + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
ATOMIC BUSTER = F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F + ?P
ARIAL RUSSIAN SLAM = D, DF, F, D, DF, F + ?K



STORY ABOUT THIS GAME
=====================
Okay, some of you are a little confused about how this story is suppose to go.
Well, here is a short summary of how or what the story is.

First, a time line...

STREET FIGHTER [A.K.A. FIGHTING STREETS in Japan]
=================================================
This game came out around 1986 or so. This is what started it all. This is
where SAGAT, BIRDIE, GEN, ADON, and most importantly, KEN and RYU started out
and made the story possible. Although the graphics were rather yucky and the
characters were ugly to look at, the game wasn't that bad. The only thing
about this game was that you could only play as either KEN or RYU, and that
was it. Basically, RYU was the red headed one (Why they changed the hair now,
I don't know), and KEN was the blonde headed one. Both had the same moves as
when they had it in STREET FIGHTER II. They had the FIREBALL, HURRICANE KICK,
and the ever popular DRAGON PUNCH you could perform in the game.

FINAL FIGHT
===========
I know what your thinking, how does a fighter style of this game compare to
ONE-ON-ONE fighting style of STREET FIGHTER ALPHA 2? Well, the character named
GUY is in BOTH games, as well as SODOM/KATANA and ROLENTO. As you know, in
FINAL FIGHT, GUY was part of the good guys fighting off a dreaded gang known
as THE MAD GEAR GANG. Well, if you choose a character besides GUY, and you get
to GUY's stage, you will notice some similarities like some of the bosses from
FINAL FIGHT. So this is why I mentioned this. For those of you who know about
this game, take note of his WHIRLWIND KICK special move he does in this game,
and in FINAL FIGHT. Word of caution, GUY was not put into the American SNES
version of FINAL FIGHT, you had to get either the Japanese SNES version of it,
or you had to have the SEGA CD version to know about this character. Same also
goes for ROLENTO, you could not play him at all in the SNES version, only in
the arcades and in the SEGA CD version as well.

STREET FIGHTER II
=================
Okay, now we are getting somewhere. This was the next installment of the
STREET FIGHTER series. This time, you could play as 8 characters. 2 of which
you were already familar with, KEN and RYU. You could also fight against the
well known SAGAT as one of the bosses for this game. This game had 4 bosses
you had to fight in order to win the game. There is another reason why ALPHA
is a part of this series. If you played as GUILE and beat the game, notice
that he was after M. BISON becasue BISON killed GUILE's friend named CHARLIE.
Hmmm, there's a character in STREET FIGHTER ALPHA named CHARLIE, what a
coincidence, YEAH RIGHT. Anyways, this is another reason why they wanted to
make STREET FIGHTER ALPHA 2. Of course we wouldn't want to forget that you
can also play as ZANGIEF, DHALSIM, and CHUN-LI as well.

STREET FIGHTER 2010
===================
This game came out for the NES system. Although nothing to do with the story,
the star of this game was KEN. So I just thought I would add this anyways.

STREET FIGHTER II CHAMPION EDITION
==================================
This is what really started the real craze about this game. Now, you could
play as BALROG, VEGA, SAGAT, and the ever so deadly M.BISON. Not only that,
this was the first fighter game where you could play against yourself. Yes,
it was very possible to fight against a mirror image of yourself in this game.

STREET FIGHTER II TURBO EDITION
===============================
Okay, now this is where they started to get repetitive about their games. Now,
in this game, a lot of characters have more or modified moves to add to their
list. A list of new moves from the CHAMPION EDITION are as follows...

BLANKA = VERTICAL BODY ATTACK
BALROG = MORE POWERFUL SPIN PUNCH
CHUN-LI = FIREBALL
DHALSIM = TELEPORT
E.HONDA = BODY SLAM ATTACK
GUILE = 2-HIT FLASH KICK
KEN = MID-AIR HURRICANE KICK / 3-HIT DRAGON PUNCH
M.BISON = FASTER CHARGED FLAMING TORPEDO (PSYCHO CRUSHER)
RYU = MID-AIR HURRICANE KICK / 3-HIT DRAGON PUNCH
SAGAT = LESS LAG TIME WHEN DOING FIREBALL / 2-HIT UPPERCUT
VEGA = MULTI-HIT ROLLING CLAW
ZANGIEF = FASTER SPINNING CLOTHESLINE / IMMUNE TO FIREBALLS WHEN DOING THIS

Plus, because it was TURBO EDITION, the gameplay was faster now. This was to
test and see if players really could learn how to play this game, but with
more speed and reaction time needed to react to the opponent.

SUPER STREET FIGHTER II
=======================
Just when you thought the STREET FIGHTER II craze was about to go, CAPCOM then
goes to make yet ANOTHER installment to this game. This time, they added 4
new characters to the list, CAMMY, DEJAY, FI-LONG, and T. HAWK. It was about
this time that everyone was getting fed up with the STREET FIGHTER II series
because in reality, this would be going too far with a game. Plus, some of the
old characters got 1 new move added to their list of moves they already had.
Others got modified moves like BLANKA's VERTICAL ROLL could now kick out and
land away from harm if the move was blocked. Although a nice game to have,
it's not something you want to play over and over again. I mean, I like the
idea of having 16 characters to choose from, but since most people already
mastered the first 3 versions of this game, what was the real point. One more
thing, it was this game that inspired the COMBO COUNTER. A counter that
counted up any combos you did on the opponent.

SUPER STREET FIGHTER II TURBO
=============================
As you can see, CAPCOM didn't even stop yet, they just had to come out with
one more STREET FIGHTER II game just to see what people would think. Well, by
now, everyone had mastered this game and was "BEEN THERE, DONE THAT..." type
of situation. If you didn't even play any of the STREET FIGHTER II series
games, then you didn't understand. The only thing that made this one so
different from the rest was, by this time, EVERYONE could counter a special
move, including fireball attacks. Not only that, but this is also what
inspired the SUPER MOVE ability. A small bar at the bottom of the screen that
filled up each time you attacked or was being attacked. Then, when the bar was
full, you could do a SUPER MOVE on the opponent. Plus, it was this game that
inspired the new character known as AKUMA. AKUMA was a secret character in
this game that could only be faught if you faught a certain amount of people,
and you used the SUPER MOVE at the right time. There was also a way to play as
AKUMA, but could only be played if you knew the code or trick to play him.

STREET FIGHTER ALPHA
====================
FINALLY, they sorta did away with the STREET FIGHTER II series. Although you
could play as KEN, RYU, CHUN-LI, and SAGAT, they also added the characters
from the FIRST STREET FIGHTER game. ADON and BIRDIE were braught back from the
dead to give this game a little life and vital spice to the game to let the
real STREET FIGHTER history learners know about the game. Along with that,
they put 2 people from the FINAL FIGHT series in this game, GUY and
SODOM/KATANA. Two last characters to mention is CHARLIE and ROSE. CHARLIE is
the guy who died by M.BISON and was GUILE's friend. So it was only fitting to
add him to this game as well. What makes this game so interesting is, this
time, you can perform anyone of the 3 LEVEL SUPER MOVE. The only other
character, for which I have no clue as to why she is here, is ROSE. An
interesting character. Well, what also made this game so very unique was that
you could play as 1 of the 3 secret characters in the game. 2 of which were
known already, M.BISON and AKUMA. The third is another character, as for
why, I don't know why he is in this game. All that is known about him is that
SAGAT killed his father. He's only here to avenge his fathers death, and to
train students in a new martial arts skill. His name is DAN, and he sorta
looks like the from ART OF FIGHTING name ROBERT, but his style is very unique
and different among other fighters. He would be a cool character if he had a
much better fireball attack.

STREET FIGHTER ALPHA 2
======================
Well, since this is what you are playing and why you got this strategy guide
for in the first place, I might as well tell you some of the changes since the
first STREET FIGHTER ALPHA. Well, for one thing, there are now 18 fighters to
choose from. Since you know who is in the game from the above strategy guide,
no point in even giving you a list of what character has been added or taken
away. Although not much change in moves or fighting style, there are some very
noticable changes since the first game. I will list them this time...

1.) AKUMA's air fireball has drastically lost it's angle to a point of useless

2.) ZANGIEF is not as strong or as tough as when he was in STREET FIGHTER II
for some reason, I thought this guy was suppose to have STRENGTH???

3.) Most characters have lost a lot of the custom combos that they used to
have in the original. What happened to the chained combos we used to be
able to do???

4.) A lot of characters have no improvements since the first STREET FIGHTER
ALPHA. Not as though that is bad, but you would think that some characters
would have improved since the first.

STREET FIGHTER III
==================
Yes, another edition of the STREET FIGHTER series, only this time, along with
some old fighters, there are some new fighters as well. Problem is now, the
known bosses are gone this time. M.BISON, SAGAT, BALROG, and VEGA have totally
disappeared. The boss in this game is a real match for a lot of players though
and, from what I hear, is rather fast on his feet. As well as new stuff, this
also means a new story. Still, nothing to really get excited about. It's yet
another "BEEN THERE, DONE THAT" type of game that is seriously showing it's
age and needs to either die, or get a better life.

STREET FIGHTER ALPHA 3
======================
Yes, there is talk about a 3rd edition of the ALPHA series. It's also known
that BLANKA will make a comeback in the 3rd edition. Who knows what CAPCOM
has in store for us in this version. More as the story moves on.



NOW THIS IS HOW THE ORDER SHOULD REALLY GO STORY-WISE
=====================================================
Well, as you know, the story is a little confusing since they sorta went back
in time. This is how the order of the games should have been made if they
wanted us to understand the story better...

STREET FIGHTER [A.K.A. FIGHTING STREETS in Japan]
FINAL FIGHT
STREET FIGHTER ALPHA
STREET FIGHTER ALPHA 2
STREET FIGHTER ALPHA 3
STREET FIGHTER II
STREET FIGHTER II CHAMPION EDITION
STREET FIGHTER II TURBO EDITION
SUPER STREET FIGHTER II
SUPER STREET FIGHTER II TURBO EDITION
STREET FIGHTER III



THE MAIN REASONS FOR THIS ORDER
===============================
The few reasons why the story should be in this order is because, for one
thing, GUILE's friend CHARLIE is alive in the ALPHA series, but is dead in the
STREET FIGHTER II series. As I said, GUILE's ending mentioned about a guy
named CHARLIE that M.BISON supposedly killed. Another thing is that CHUN-LI's
ending shows that M.BISON escapes and vows to avange her father's death. In
STREET FIGHTER II, she gets her revenge and then is able to lead a normal
life as the woman she wants to be. This is just but a small example as to why
the games should have been made this way instead of the way they did it. It's
also a good example of CAPCOM not keeping up with the trends these days. The
STREET FIGHTER series is old now, and hardly anything has changed with a lot
of characters. No offense CAPCOM, but you should let the series die now, it's
old, nothing is new, except the way the game is played and the story.



FAQ SECTION [Frequintly Asked Questions]
========================================


1.) WHO IS DAN AND WHERE DID HE COME FROM?
==========================================
Well, to be honest, I don't really know, all that is known about him at this
time is that he is after SAGAT for killing his father. As for where he came
from is unknown at this time. I don't even know what started it. I am just
guessing that CAPCOM just decided to put an ODD character in the game just for
fun to see peoples reaction. So far, the reaction has been less than poor. No
one really likes this character that much.


2.) DID STREET FIGHTER [A.K.A. FIGHTING STREETS] COME OUT FOR ANY GAME SYSTEM?
==============================================================================
Yes, but it was a long time ago when they did. If you were one of the lucky
one's to buy the system, it came out for the TURBO-GRAFIX 16. Plus, it did
come out for the PC as well, so if you were fortunate to own that, then you
at least got yourself a collectors item.


3.) WHY IS M.BISON KNOWN AS "VEGA" IN JAPAN?
============================================
Okay, this goes back to the STREET FIGHTER II series. As you know, in the
STREET FIGHTER II game, the main bosses were BALROG, VEGA, SAGAT, and M.BISON,
in that order that you faught them. The thing was, those were the AMERICAN
names that they gave them. In Japan, these 4 characters had slightly different
names. I will explain in more detail with a simple chart. This chart shows
the names they were known as in both USA and JAPAN...

USA JAPAN
=== =====
BALROG M.BISON
VEGA BALROG
SAGAT SAGAT
M.BISON VEGA

These were the names that they had in both USA and Japan. The only character
that didn't change his name was SAGAT. Now, here is the reason why. Notice
that in Japan, BALROG is known as M.BISON. The "M" in that name stood for
MIKE. Now, what real name looks close to the character known as MIKE BISON?
Hmmm, maybe it's MIKE TYSON. You know, the boxer who was disqualified from the
boxing ring for eating someone's ear. Yes, this is the real reason why USA
wanted to change the names around. MIKE BISON looked too much like MIKE TYSON
in the game, so they switched the names around to save their American butt
from being sued for taking someone's identity.


4.) I THOUGHT THAT AKUMA'S LEVEL 3 SUPER MOVE WAS KNOWN AS THE BISON KILLER?
============================================================================
Very perseptive of you to notice. Yes, the move known as "RAGING DEMON" was
orginally known as the "BISON KILLER", but I guess, to make the story more
interesting, they decided to change the name to "RAGING DEMON". For those of
you who have not seen how AKUMA was found in SUPER STREET FIGHTER II TURBO,
I'll recap for you. Right after they made SUPER STREET FIGHTER II, CAPCOM
decided to do one more update and add a secret character called AKUMA in the
game. If you knew how to get to fight AKUMA in the game, what happened was he
would come out right after you defeated M.BISON, then he picks BISON up, then
kills BISON with a strange flashing light, thus naming that move the "BISON
KILLER". For reasons to make the story more appealing (I'm guessing), they
decided to name it the "RAGING DEMON". As mentioned in his story line, AKUMA
summons the power of the "RAGING DEMON" to grant him the power that he needed
to kill off his victims.


5.) WHO MADE THIS FAQ AND HOW CAN I CONTACT THIS PERSON?
========================================================
The person who wrote this FAQ is CooperTeam, and if you wish to contact me,
my E-mail is...

cooperteam@hotmail.com

If you feel you have some info you want to add to this FAQ and if it does
seem important enough, I'll not only do an update, but will also give you the
credit for doing so. When you do send me info about the game, or you are
asking me about something, please put the subject as...

COOPERTEAM/SFA2SNES

so I will know what your talking about. Please, no bogus stuff, I want only
real and actual info about this game. Keep in mind that this only implies to
the SNES version, not the arcade version. I am very sure that I will be doing
an update on this. Mostly because there is some info I need to find out on my
own on how to do certain other moves for the SNES.

 
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