Final Fantasy Mystic Quest

Final Fantasy Mystic Quest

14.10.2013 18:29:32
engl FAQ für/for Final Fantasy Mystic Quest
~B
Final Fantasy Mystic Quest - FAQ and Walkthrough v1.0
-----------------------------------------------------
Contents:
I. What is Final Fantasy Mystic Quest?
II. General Information
III. Walkthrough
IV. Items, Armor, and Weapons
V. Conclusion

I. What is Final Fantasy Mystic Quest?

Final Fantasy Mystic Quest (Final Fantasy USA in Japan), is an RPG for
the Super Nintendo Entertainment System. It was released by Square in
1992. FFMQ is essentially a beginner's RPG. There's no inventory
management (such as figuring out the best weapon to keep equipped), no
monsters on the battlefield, few spells, few weapons, and even the option
to have the computer control your (single) companion!

On the other hand, a few of the elements of the Final Fantasy series
are in there. It doesn't really stack up with the complexity or plot of
one of those games, but I found it to be a good filler between FFII and
III back then.

Why a FAQ? Well, I haven't seen one. People ask questions about it
(well, they ask _me_ questions about it), and I'm stuck for answers.
So, here it is.

II. General Information

The story so far...

The Focus Tower has been protecting the land for hundreds of years.
That is, until one day, when four monsters broke into the Focus Tower and
stole the crystals of Fire, Earth, Water, and Air. These monsters took
the crystals and began ravaging the land.

In comes Benjamin, a young lad who is about to get more adventure than
he ever dreamed of...

Over the course of the adventure, you'll meet companions who will fight
with you for a while and then leave. Although their levels can't be
raised, and you can't get them new weapons or armor, they remain valuable
battle companions, and are often very capable in a battle.

Movement on the world map is pretty simple. Just move from one land to
another and press the "A" button to enter. Gameplay is fairly linear,
so it's pretty clear where to go next. Paths are blocked until certain
events occur.

The Battlefield is an addition unique to FFMQ. These are completely
optional points on the World Map where you can go and build up
experience. When cleaned out (10 battles), most of them reward you with
gold or experience. Occasionally, you'll get a special item (which is
almost always useful).

There are two kinds of chests in the game: the plain brown chests, and
the red chests. Red chests contain one-of-a-kind items, which are
almost always necessary to progress through the game. The brown
chests contain items like Cure and Heal. When you leave and re-enter
an area on the world map, these chests are re-filled, giving you a
never-ending (albeit tedious) supply of these items.

III. Walkthrough

Phase 1 - The Earth Crystal
---------------------------


BD
|
B2---ST---B3---FT
|
B1
|
LF-------FOR
^
|--------HOD

HOD - Hill of Destiny LF - Level Forest
FOR - Foresta ST - Sand Temple
BD - Bone Dungeon FT - Focus Tower
Bn - Battlefields

1. Hill of Destiny
This is where the opening scene takes place. The hill is sinking, and
Benjamin learns about the Focus Tower, the keys, and the crystals.
You'll talk to the old man, press the "B" button to jump across the
ravine, talk to the old man some more, and fight your first enemy: a
Behemoth. You can actually be defeated by it, but you should be able
to defeat it. After the scene ends, you'll end up in the Level
Forest, where your quest begins.
Monsters: Items:
Behemoth Nothing

2. Level Forest
Talk to the old man, and he'll tell you to save the Crystal of Earth.
Talk to the man in the blue robe, jump over him, and push the boulder
out of the way. He'll tell you to find Kaeli in Foresta, and give you
the Tree Wither. Leave the Forest (you can't explore it yet) and head
to Foresta.
Monsters: Items:
None 3 Cure
Tree Wither

3. Foresta (withered)
Everything in Foresta's withered and old, even the people. There are
three buildings: Kaeli's House, an Inn, and the man in blue's house.
Talk to Kaeli to get her to join, sleep at the Inn to get rejuvenated,
and get the Cure spell from the chest at the man's house (you'll have
to go in through the back door).
Monsters: Items:
None 6 Cure (Kaeli's House, Inn)

4. Level Forest
Kaeli will cut the trees that were blocking you earlier, so you can
proceed through the forest to the North. Go up to the orange tree,
which will turn into the Minotaur. He's easily defeated, but he
poisons Kaeli. Kaeli gives you the axe, which you can use to chop
down small trees. The Heal potions you find here are the only ones
you'll see for a while, so be sure and stock up.
Monsters: Items:
Brownie 6 Cure
Slime 3 Heal
Minotaur (Boss)

5. Battlefield #1
Monsters:
Mad Plant
Poison Toad
Reward:
None

6. Sand Temple
The Elixir to cure Kaeli's poison is supposed to be here, but it's
already been taken by another explorer, Tristam. He'll join you, and
promise to give it to you in exchange for helping him find a treasure
in the Bone Dungeon.
Monsters: Items:
None None

7. Battlefield #2
Reward:
Charm
Monsters:
Poison Toad
Mad Plant
Basilisk

8. Bone Dungeon (Level 5)
Ah... the first real dungeon to explore. After either fighting or
sliding through the first floor, you'll come upon a set of bones which
you can't do anything with just yet, and eventually to a sealed door
in the first room of B1. Tristam will blow the door open with a bomb,
and then offer you 50 for 30GP. Buy the bombs, head back over to that
pile of bones, blow them up, and grab the Steel Shield. Starting on
B2, you'll run into bone tunnels which are closed. Use bombs on the
closed mouths of the skull or weakened pieces of the ribs to move
forwards. The boss of the dungeon is Flamerus Rex, who has the Earth
Crystal. Just hack away at him (Quake works too), and don't forget to
keep yourself healed up. Tristam gets his treasure, gives you the
Elixir, and heads off. Don't forget to get the Sand Coin here, which
lets you into the first door in Focus Tower. Make your way back out of
the dungeon, and go back to Foresta.
Monsters: Items:
Basilisk 60 Ninja Stars (2*1F, 2*B1,
2*B2)
Poison Toad 6 Cure (1F, B2)
Mad Plant 20 Bombs (2*B2)
Roc 3 Seeds (B2)
Gorgon Quake Spell
*Flamerus Rex Sand Coin

9. Foresta (restored)
Foresta's green, and all of the kids are young again. Go to Kaeli and
give her the Elixir. You'll offer to go to Aquaria, which you can
start heading towards left of the Sand Temple.

10. Battlefield #3
Reward:
None
Monsters:
Sand Worm
Minotaur Zombie

11. Focus Tower (1F)
You'll run into the old man again here, who will tell you that Captain
Mac is crucial to your quest, and that a girl named Phoebe will help
you. On 1F, you can open the Earth door and head upstairs. Don't
forget the Fire Spell on 2F. The rest of the tower is off-limits for
the time being, so head on out.
Monsters: Items:
None 10 Bombs (1F)
Fire Spell (2F)

Phase 2 - The Water Crystal
---------------------------

FB---| WC
| |
B11--B10 B8--AQU----B7
| | |
WT LBT----B5----B6--|
| |
FT3 B4 LFT
|
FT2---|

FT2 - Focus Tower (2F) FT3 - Focus Tower (3F)
LBT - Libra Temple AQU - Aquaria
WC - Wintry Cave LFT - Life Temple
FB - Falls Basin WT - Wintry Temple

12. Battlefield #4
Reward:
None
Monsters:
Mintmint


13. Libra Temple
You'll meet Phoebe here, who'll tell you of Aquaria's woes. She'll
join you to head to Aquaria.
Monsters: Items:
None 10 Bombs

14. Battlefield #5
Reward:
None
Monsters:
Giant Toad
Mintmint


15. Battlefield #6
Reward:
Charm
Monsters:
Scorpion

16. Aquaria (frozen)
Aquaria's frozen, but there's still an Inn where you can rest and buy
explosives, and Phoebe's house where she'll give you more details: To
melt the ice, you need Wakewater from the Spring of Life, which is in
the Life Temple. The Libra Crest, which takes you from the Libra
Temple to the Life Temple, was stolen by a monster in the Wintry Cave.
Monsters: Items:
None 3 Heal (Phoebe's House)

17. Battlefield #7
Reward:
None
Monsters:
Edgehog
Scorpion
Giant Toad

18. Wintry Cave (Level 10 Recommended)
Dungeon #2. As you're walking around 1F, the path falls out from
underneath you, but Phoebe saves herself with her Cat Claw, which she
gives you (she switches to her Bow of Grace). Hold down the A button
and move the control pad to use it. You can climb up walls wherever
there is a path. A sealed door on the northeast wall of 1F takes you
to the high level of 3F, and one on the northwest wall goes to 2F and
the low level of 3F. Take the former path, and you can stock up on
some items. Take the latter path and you will find Squidite, the
boss. It's resistant to magic, so you'll have to hack and slash it
(after first taking out the two Sparnas beside it). After defeating
it, you'll receive the Libra Crest.
Monsters: Items:
Edgehog 10 Bombs (1F)
Scorpion 6 Heal (1F, 2F)
Land Worm 9 Cure (1F, 2F, 3F)
Centaur 3 Refreshers (1F)
Land Turtle 40 Arrows (2F*2, 2*3F)
Sparna
*Squidite

19. Battlefield #8
Reward:
None
Monsters:
Desert Hag

20. Libra Temple
Step on the Libra Crest on the floor and be transported to the Life
Temple.

21. Life Temple
The Spring of Life has dried up, but the old man you keep running into
has some Wakewater left that he will give to you. Step back on the
crest to return.
Items:
3 Cure

22. Aquaria
Back in Aquaria, you'll automatically walk to the plant in the center
of town. Unfortunately, there's only enough Wakewater to restore that
one plant. You've got to head to the Ice Pyramid to find the Water
Crystal.

23. Falls Basin (Level 13 Recommended)
Here's the first puzzle! Push the first ice block you see to the
northwest part of the cave- you'll use it as a stepping stone in a
moment. There's a cave in the northwest wall (it's the only place you
can go). When you come out, you'll need an ice block to jump on to
make it across to the next platform. Defeat the first group of Lamia,
and push the next block to where it's north four or five spaces of the
entry stairs. Jump across, defeat the right-hand group of Lamia, and
now you've got three ice blocks to push around. Place one of them
south of the Desert Hags standing in front of the ladder, and jump
across. Go through the next cave, note where to place the next block,
place it, and jump to the northmost platform. Grab the Heal Spell,
take out the Snow Crab (weak against Thunder and Axe attacks),get the
Jumbo Bomb from Phoebe, blow the door, and move on!
Monsters: Items:
Desert Hag 10 Bombs
Lamia Heal Spell
*Snow Crab

24. Battlefield #9
Monsters:
Mage
Lamia
Desert Hag


25. Ice Pyramid (Level 14 Recommended)
Use your sword to flip the switch on the statue to enter the Pyramid.
Monsters are invisible here and block most corridors and staircases,
so be prepared to fight a lot! The Magic Mirror on the second floor
(east side) will let you see them. The first floor is just a big maze
with tons of staircases up the second floor. Only one of these will
let you get up to the top, but the rest have items. Statues with
glowing eyes can be struck with a sword to reveal items or open
blocked passageways (like the one on 3F which blocks the way to 4F).
The blocked room on 4F? Easy. Just go up to 5F, and immediately
jump. You'll fall into the blocked-off room, and you can stock up on
items and the Noble Armor. Once you get up to 5F, bomb the crack in
the center of the level, and step down. Step right off of the platform
three times, and you'll end up on 1F. Hit one of the statues with the
sword, and jump down to B1. Grab the Knight Sword, climb up to the Ice
Golem with the claw, and poof, he's gone! Go underneath the level to
the cave on the west side, and you'll be back on 5F. If you're low on
arrows, hit the statue with the sword, jump down to 4F, and climb back
and get the two boxes of arrows you just opened up. Once you make it
up to the sixth floor, you'll meet the Ice Golem for real. Attack
with your sword (and keep yourself alive), and have Phoebe cast Fire
and Thunder. No problem. You'll free the Water Crystal, and be able
to grab the River Coin. Phoebe takes off, leaving you to make it out
of the Pyramid yourself. It's time to head back to Aquaria.
Monsters: Items:
Mage 6 Refreshers (1F, 4F)
Lamia 170 Arrows (1F, 5*2F, 4*3F,
Freezer Crab 4*4F, 2*5F, B1)
Desert Hag 50 Bombs (2F, 3F, 3*5F)
Sphinx Noble Armor (4F)
Phanquid 12 Heal (2F, 3F, 4F, 5F)
Stoney Roost 9 Cure (4F, 5F, B1)
Gather Magic Mirror (4F)
Knight Sword (B1)
River Coin (6F)

26. Aquaria (defrosted)
You can now buy Cure Potions at the Inn, and you can now get to the
house on the northwest side to buy a Steel Helm (do this!). Phoebe
will tell you that Spencer is under the house. To get there, climb
down into the lake and go behind Phoebe's house.
New Items:
3 Refreshers (NW House)
Steel Helm (NW House)

27. Spencer's Place
Spencer's place is pretty big, Spencer himself is a long climb down.
He'll tell you about Captain Mac, a shield hidden in the Focus Tower,
and Fireburg, and then he gives you the Venus Key, which is used in
the Focus Tower. You can't do anything else here just yet, so head
back out to the city and into the world.
Items:
Venus Key
3 Cure

28. Battlefield #10
Reward:
Exit Spell
Monsters:
Phanquid
Sphinx

29. Battlefield #11
Reward:
None
Monsters:
Freezer Crab
Gather

30. Wintry Temple
You can't do anything here now, but you can warp to and from here from
the Sealed Temple in the Fire lands.
Items:
3 Cure
3 Heal

31. Focus Tower (3F)
On 2F, you'll run into the old man again, who will tell you to seek
Ruben in Fireburg. Blow open the blocked door on 2F to get the Venus
Shield (you'll need the Venus Key), and grab the Blizzard Spell. Push
the statue so it touches the right side of the small pillar in the
middle of the level. Now, head back out to the 2F Focus Tower
entrance.
New Items:
Venus Shield (2F)
Blizzard Spell (2F)

32. Focus Tower (2F)
Head to 1F, open the River Door, and use the statue to jump across the
gap on 2F. Head on up, and out to Fireburg!
New Items:
3 Cure (3F)

Phase 3 - The Fire Crystal
--------------------------

M B17---V----------B18
| | |
B16---B15---FB----B14 B11-->
| | |
ST B13 v
|
B12
|
FT
FT - Focus Tower
FB - Fireburg
M - Mine
ST - Sealed Temple
V - Volcano

33. Battlefield #12
Reward:
None
Monsters:
Jelly

34. Battlefield #13
Reward:
Gemini Crest
Monsters:
Sting Rat
Jelly

35. Battlefield #14
Reward:
None
Monsters:
Plant Man

36. Fireburg (with earthquakes)
Nice place, shame about the earthquakes. Go to Reuben's house, who
will join you in search of his father, Arion, who is stuck under a
boulder. You can buy bombs (guy in blue), seeds (Hotel), cure (Hotel),
and the Battle Axe (south House). Go to the house in the pit (it's
locked), and then go talk to Tristam (he's at the Hotel bar). He'll
give you the Multi-Key, and then you can go to the house in the pit
and learn to use the Mega Grenade. At the south house, there's a
Gemini warp you can use to go to the north house in Aquaria if you
have the Gemini Crest.
Items:
3 Refreshers (Reuben's)
Battle Axe (south house)
Multi-Key (Hotel)
Mega Grenade (house in pit)

37. Battlefield #15
Reward:
None
Monsters:
Plant Man
Flazzard
Sting Rat

38. Battlefield #16
Reward:
Thunder Spell
Monsters:
Red Cap
Flazzard

39. Mine (Level 19 Recommended)
There's a lot of one-way moving walkways and basket rides here, so
look before you leap. A blocked room in the northwest corner holds
Heal and Cure. Another blocked room towards the center holds the
Charm Claw. A third on the south side contains Bombs. To get out, go
down in the gondola, take the south walkway, take the east walkway,
climb up with the claw, north walkway, and then the east walkway. The
boss, Jinn, has a couple of Red Bones with him, but you should be able
to take him out (use anything but the Fire Spell, and you'll be fine).
Once outside of the Mine, Reuben will free Arion with a bomb, and you
can head back through the mine (D, W, N, D, U, W).
Monsters: Items:
Red Bone 6 Heal (Inside, Outside)
Zombie 6 Cure (Inside, Outside)
Flazzard Charm Claw (Inside)
Plant Man 30 Bombs (Inside, 2*Outside)
Red Cap

40. Fireburg (again)
Once back in Fireburg, go to Rueben's house. Talk to Arion, and
you'll learn the Fire Crystal is in the Lava Dome.

41. Sealed Temple
The old man is here, enigmatic as ever. You can warp to the Wintry
Temple from here to pick up some more Heal and Cure.
Items:
3 Heal
3 Cure

42. Battlefield #17
Reward:
None
Monsters:
Ghost
Red Bone
Zombie

43. Volcano (Level 20 Recommended)
Make your way up the Volcano. By going into the cave blocked by the
Were Wolves, you can make your way to the chest containing the very
powerful White Spell. There are two ladders going up to the second
level of the Volcano. The east one is a dead end, and the west one
will take you to the Mask and the top of the Volcano. On the second
and third levels, monsters are invisible without the Mask, which
you'll find on the fourth level. On top of the Volcano, you'll fight
Medusa. She's strong against Blizzard, but White will cause a ton of
damage. Defeating her and climbing down opens the way to the Lava
Dome.
Monsters: Items:
Ghost 9 Cure (1L, 2*4L)
Red Bone White Spell (1L)
Nitemare 3 Refreshers (1L)
Were Wolf 9 Heal (1L, 2L, 4L)
*Medusa Mask (4L)
20 Bombs (2L, 3L)

44. Lava Dome (Level 22 Recommended)
It's a long climb down. Tons of mazes, no good reference points. To
open the doors at the bottom of the Dome, go through the cave just
above the Avizzard guarding the ladder, and work your way to the east
and south. There's a strange symbol on the floor of the Dome near the
bottom, and stepping on it opens the doors. To get to the Moon Helm,
you'll need to go through that same cave, jump on the plates, and
throw a Mega Grenade at the rocks to pass through. The Life Spell is
in another cave, and you'll again throw a Mega Grenade to clear the
way. Once through the doors, you'll be on the floor of the dome.
Jump on the plates to get around, making your way to the boss,
Dualhead Hydra. Use White, have Reuben attack, and keep each other
alive. You'll release the Fire Crystal, and the Sun Coin. There's a
quick exit to your right.
Monsters: Items:
Hot Wings 39 Cure
Ninja 27 Heal
Fangpire 6 Refreshers
Adamant Turtle Moon Helm
Avizzard Life Spell
Stheno 50 Bombs
Iflyte Sun Coin
Salamand
*Dualhead Hydra

45. Battlefield #18
Reward:
None
Monsters (all unprepared attacks!):
Stheno
Iflyte

46. Focus Tower (3F)
Make your way back down to 1F, and open the Sun Door. The old man
will tell you to head to Windia, but to also look out for Captain
Mac's ship. You can go down to B1 and into the Doom Castle.

47. Doom Castle
You won't be here long- just grab the Aero Spell and go!
Monsters: Items:
Shadow Aero Spell
Minotaur Zombie
Chimera

48. Focus Tower (B1)
Go back up to 1F, and go out the south door.

Phase 4 - The Air Crystal
-------------------------

SP
|
FT---RB---AF PT
| |
GT WIN MG
| | |
KT---B19---B20---WT

FT - Focus Tower RB - Rope Bridge
AF - Alive Forest GT - Giant Tree
KT - Kaidge Temple WIN - Windia
WT - Windhole Temple MG - Mount Gale
PT - Pazuzu's Tower SP - Spencer's Place

49. Rope Bridge
Rueben runs off to fight a monster, and gets knocked off of the
bridge. Pity. Well, you knew he wouldn't be around forever. He's
okay, and along comes Tristam to take his place. He's beefed up a
little bit, but his attacks are pretty week compared to Rueben's.
Monsters: Items:
Mummy 3 Seeds
3 Cure

50. Alive Forest
It's tree-whacking time! Go to the center of the forest to meet the
head tree. He's not thrilled to see you, but he'll like Kaeli. Head
back to Aquaria. You'll be back, so don't bother with too much else
here.
Monsters:
Mummy
Spector

51. Focus Tower
Just passing through...

52. Aquaria
Head to Phoebe's house. Phoebe will tell you to head down to
Spencer's place, so do that.

53. Spencer's Place
Tristam will head off with Spencer to find treasure, but he'll give
you the Dragon Claw first. Phoebe then runs in, blows up the cavern,
and runs off to find Spencer.
Items:
Dragon Claw

54. Aquaria
Go back to Phoebe's house, get Kaeli, and head back to the Alive
Forest. You're heading to Windia to look for Otto. Kaeli's been
working out, so she'll be a pretty good companion.

55. Focus Tower
Just passing through...

56. Alive Forest
Back for more tree-killing! Look out for crests that will warp you to
secret rooms for items. The Giant's Axe is to the south. Go back to
the big tree, and get ready to whack some monsters!
Monsters: Items:
Mummy 6 Heal
Spector 3 Cure
6 Refreshers
10 Bombs
Giant's Axe (F)

57. Giant Tree (Level 25 Recommended)
Use the Dragon Claw to go from platform to platform on 1F. In the
cave on 2F, mushrooms can be chopped down with the Axe. Meteor is on
the other side! On 2F, the vine will drop you to 1F, so use the claw
instead. Use the sword to open up closed tree mouths. To get to the
raised area on 2F, climb down the vines on the west side of 3F. On
3F, there's a section of claw-climbing. Just climb over the next
section, let go, then immediately press and hold "A" again to catch
the lower section. This gets you to 4F, where a ton of enemies await.
On 5F, there's gobs of Skuldiers, which can be Aero'd fairly easily.
The boss, Gidrah, doesn't handle Aero well either. After blowing him
away, go up to the closed tree mouth. The tree w
Monsters: Items:
Mummy 24 Heal (2*2F,3*3F,
Leech 4F, 2*5F)
Spector 27 Cure (2*1F, 2*2F, 3F,
Skuldier 3*4F, 5F)
Live Oak 6 Refreshers (Libra, 1F,
Ooze 3F)
Snipion Meteor Spell (2F)
Mad Toad 20 Bombs (2F, 4F)

58. Kadige Temple
The old man's here, as usual. The tunnel in the back leads to some
Cure.
Items:
3 Cure

59. Battlefield #19
Reward:
None
Monsters:
Skuldier
Water Hag
Ooze

60. Battlefield #20
Reward:
None
Monsters:
Water Hag
Vampire


61. Windia (quite windy)
At the first house on your left, you can buy explosives and the Cupid
Locket. Otto's house is the one with the vane, and he tells you his
daughter Norma got stuck in the tower. Note the Chocobo on top of the
Inn, which also sells Cures. At the northeast house, you'll find out
about the Mobius crest.
Items:
9 Heal (Otto, Inn, NE house)
3 Refreshers (Inn)
10 bombs (N house)

62. Windhole Temple
Not much to do here...just Heal potions.
Items:
3 Heal

63. Mount Gale (Level 31 Recommended)
Make your way up the mountain... There's a lot of "can't get there
from here" , so be patient. In the northeast corner, you can find the
Apollo Helm. The boss, Dullahan, is pretty easy to beat with Meteor.
Monsters: Items:
Water Hag 3 Refreshers
Vampire Apollo Helm
Skuldier 3 Heal
*Dullahan

64. Windia (calmer)
You've caused the winds to die down, so head back to Otto's. He'll
start up the Rainbow Road, and tell you about the switches in Pazuzu's
Tower.

65. Pazuzu's Tower (Level 31 Recommended)
This is one of the easier dungeons in the game. Almost every monster
is weak against Aero, with the exeception of the Manticore and the
Beholder (who will reflect it back at you). Immediately after you
enter, you'll see Norma. Talk to her, and she'll head home. Pazuzu's
at the end of the floor, but he rides the elevator for parts unknown.
Head for the east side, and you'll head up a long staircase to 3F.
From 3F, you still have only one way to go: up to 5F. From 5F,
there's again only one path: to 7F. From the top of the tower, there
are two staircases down, but both take you to a joined area on 6F.
The Flare spell is here, so grab it. Blow a hole in the blocked door,
and hit the elevator switch. Head down to 5F, walk around the walls,
and down to 4F. Grab the Excalibur, hit the switch, and head down to
3F, and down again to 2F. There's some items down on 1F, if you want
them. When you're ready, hit the last switch on 2F, and let the fun
begin. You'll need to find Pazuzu, and chase him! You should be able
to corner him on an odd-numbered floor, and defeat him there. Flare
and Aero should do the trick, until he uses the Psycheshield. Stop
casting spells against him while it's up, as they will reflect back on
you! After defeating him, you'll free the Air Crystal, and get the
Sky Coin. Head out, and back to Windia.
Monsters: Items:
Beholder 30 Bombs (3F, 5F)
Garuda 18 Cure (2*1F, 2F, 3F, 4F,
Gargoyle 6F)
Manticore Flare Spell (6F)
Chimera 12 Heal (1F, 2F, 4F, 5F)
Thanatos Excalibur (4F)
Sorceror 3 Refreshers (1F)
Naga
*Pazuzu

66. Windia
Head over to Otto's, where Reuben will show up. You'll need to go to
Fireburg to get the Thunder Rock.

67. Focus Tower
Go through the blue door to get back to Fireburg.

Phase 5 - The Dark King
-----------------------

68. Fireburg
Head to Rueben's house, and talk to Arion. He'll give you the Thunder
Rock, which you can take back to Otto.

69. Focus Tower
Back down through the orange door...

70. Windia
Head to Otto's, and he'll open up the way to Spencer's Place.

71. Spencer's Place
Reuben blows the lake open with the Mega Grenade. Head back to
Windia.

72. Windia
Head back to Otto's, and talk to Kaeli. She'll give you the Captain's
Cap. Back to Spencer's Place.

73. Spencer's Place
Climb down into the lake, and climb back up when you're just south of
a blocked door. Throw a Mega Grenade, then head over to the Gemini
Crest. You'll warp over to a cave, and you can walk out of the hole
you just blew in the wall. Grab the Mobius Crest, and head back to
Windia!

74. Windia
Go downstairs in the northeast house, step on the Mobius warp, and
you'll be transported to the Ship Dock.

75. Ship Dock
Head to the ship, and press "A" to board it.

76. Mac's Ship (Level 34 Recommended)
Plenty of monsters around, so keep using Aero when you can. Reuben
can use White now, which works as well. There are cracks in the
floors which drop you down a level, but you can jump over the ones in
your way. To get down to the lower levels properly, climb the mast on
the desk and climb down inside of the walled-off area. From here,
there's only one way to go, and you'll get the Gaia Armor and meet
Captain Mac (in that order!). Kaeli takes Mac back to Windia, and you
should head back too.
Monsters: Items:
Gargoyle 40 Bombs (D, 3*B2)
Thanatos 9 Heal (2*D, B2)
Shadow 6 Cure (2*B1)
Chimera Gaia Armor (B1)
Naga
Beholder
Manticor

77. Ship Dock
You'll find out here that Phoebe's at the Inn in Windia, so it's time
to head there. Step on the Warp to head back.

78. Windia
Head to the Inn and get Phoebe. Follow him upstairs and talk to
Captain Mac. He'll tell you about the Dark King. Go back to the
Mobius Warp.

79. Ship Dock
Back on the ship...

80. Mac's Ship
Go to the wheel and press "A". You'll be taken to the Focus Tower,
aka Doom Castle.

81. Doom Castle (Level 36 Recommended)
Level B2:
First of all, walk over to the right-most ladder and make your way all
the way south. Blow up the bones in the lower right corner and get
the Aegis Sheild. Get back up, and walk over to the right-most ladder
and climb down. You should bump into some bones, allowing you to use
the claw to pull yourself to another ladder. Go across you your left,
and climb down again. You'll hit some more bones, use a Mega Grenade
to take out the bones to your left, and claw over again. Skullrus
Rex, the boss, is a joke against Flare and White. Head on up through
the green door, and up to 4F.
Level 4F:
Use your sword to hit glowing statues which open doors. You'll be
jumping and clawing around in this level, so watch your step. Once
all doors are open, you can head through the north door to meet the
Stone Golem. Just use White, and he'll melt away. Once he's
destroyed, you can head down one level, and the two stones that were
blocking the path up are now gone.
Level 5F:
Hop, skip and jump. Oh, and claw, too. The boss, Twinhead Wyvern,
can be Whited-out. Head back to the staircase and on up to 6F.
Level 6F:
It's like a bad Echer drawing... Wander through the maze to find Zuh,
who is just a slightly stonger Pazuzu. Same strategy. Head out, and
up to the top.
Level 7F:
Walk to the statue, and the walls will open. Grab the items you need,
and head out the doors.
Dark King:
Flare and White, Flare and White. Once he transforms into the Spider,
Flare and Cure.
Monsters: Items:
Shadow Aegis Sheild (B2)
Gorgon
Stheno
Chimera
Minotaur Zombie
* Skullrus Rex
Cerebus
Phanquid
Thanatos
Freezer Crab
Iflyte
* Stone Golem
* Twinhead Wyvern
* Zuh

82. Epilogue
Well, the old man reveals himself to be the Crystal of Light in
disguise, Benjamin says farewell to all of his friends, and sets off
with Tristam in Captain Mac's ship.

---THE END---

IV. Items, Spells, Armor, and Weapons

Usable Items:
Cure - Restores 1/4 of Hit Points
Heal - Recovers from poison, petrify, confuse, paralyze, etc.
Seed - Recovers all Magic Points (stock up on these!!!)
Refresher - Recovers lowered attack, defense, and magic

Special Items:
Tree Wither - Shows Kaeli extent of damage in Level Forest
Elixir - Heals Kaeli from Minotaur's poison
Wakewater - Magical water from Life Temple
Venus Key - Opens chest containing the Venus Shield
Multi-Key - Opens the locked house in Fireburg
Mask - Causes monsters to be visible on the Volcano
Mirror - Causes monsters to be visible in the Ice Pyramid
Thunder Rock - Allows Rainbow Road to travel to Spencer's Place
Captain Cap - Shows Captain Mac that you're friendly
Crests (Libra, Gemini, Mobius) - Allows use of associated warps
Coins (Sand, River, Sun, Sky) - Open doors in Focus Tower

White Magic Spells:
Exit - Immediately exit dungeons, or eliminate one monster
(note: you do not receive experience points for monsters
eliminated with this spell!)
Cure - Restores all Hit Points for a single character, or some
Hit Points for both
Heal - Recovers from poison, petrify, confuse, paralyze, etc.
Life - Revives "Fatal" characters and restores all HP

Black Magic Spells:
Quake - Earth Attack
Blizzard - Water Attack
Fire - Fire Attack
Aero - Wind Attack

Wizard Magic Spells:
Thunder - Electric Attack
White - White Attack
Meteor - Very Strong Earth Attack
Flare - Very Strong Fire Attack

Armor:
Helms:
Steel Helm - Generic Helm
Moon Helm - Stronger, protects against Fire
Apollo Helm - Stronger, protects against Fire
Armor:
Steel Armor - Generic Armor
Noble Armor - Stronger, protects against Water, Poison
Gaia Armor - Stronger, protects against Thunder, Poison, Sleep
Shield:
Steel Shield - Generic Shield
Venus Shield - Stronger, protects against Paralyze
Aegis Shield - Stronger, protects against Paralyze, Petrify
Jewlery:
Charm - Protects against Charm
Magic Ring - Protects against Silence
Cupid Locket - Protects against Silence, Confusion, Blind
Equipped on others (you are not allowed to use):
Relica Armor, Mystic Robe, Flame Armor, Black Robe, Ether Shield

Weapons:
Swords:
Steel Sword - Generic Sword
Knight Sword - Stronger
Excalibur - Strongest weapon in the game
Axes:
Axe - Generic Axe
Battle Axe - Stronger
Giant's Axe - Strongest Axe
Claws:
Cat Claw - Attacks with Poison, Paralyze, used to climb surfaces
Charm Claw - Attacks with Poison, Paralyze, Sleep, Confuse, Blind,
used to climb surfaces
Dragon Claw - Attacks with Poison, Paralyze, Sleep, Confuse, Blind,
Doom, Stone, Silence, used to climb surfaces and cross
chasms with a hook on the other side
Bombs:
Bomb - Used to blow up doors and rocks
Jumbo Bomb - Stronger, used to blow up doors and rocks
Mega Grenade - Strongest Bomb, used to blow up doors and rocks from
a distance
Equipped on others (you are not allowed to use):
Morning Star (Axe), Bow of Grace (Throw), Ninja Star (Throw)

V. Conclusion

This FAQ is Copyright 1997 by CJayC (Jeff Veasey).
Permission is granted for reproduction, distribution, transmission,
or storage for noncommercial purposes only, on the condition that the
contents are not changed in any way. Permission for any other use or
distribution of this file must be obtained from the rights holder, Jeff
Veasey. All trademarks herein are acknowledged as the property of their
respective owners. Final Fantasy Mystic Quest is a Trademark of Square
Co., Ltd.

 
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