Shadowrun

Shadowrun

16.10.2013 16:05:13
engl. FAQ für/for Shadowrun
~B
Shadowrun Walkthrough
May 15, 1995
Version 1.06

New to this version

Oh. So that's what you use grenades for.
Closed open questions about Aneki building bugs.
Thanks to Scott Robert Sadusky

Table of Contents

I. Introduction
II. Definitions
III. Walkthrough
IV. Greg's Comments
V. Open SR questions
VI. Some Game Genie Codes



I. Introduction

Welcome to the unofficial Shadowrun walkthrough. This information is intended
to guide people who either are stuck in Shadowrun, or who have rented it for
two days and need to get through it lickety-split.

< WARNING > This file is essentially an ordered list of spoilers. I take no
responsibility for ruining your fun.

All of the appropriate stuff is copyright to the appropriate people. This
walkthrough was compiled and is maintained by Greg James. Any comments or
corrections are welcome. You can contact me (and get the latest version) either
though e-mail (james@skyler.arc.ab.ca) or through my Web page:
http://www.arc.ab.ca/pami_info/Staff/STAF-james.html

This FAQ is also available by FTP, courtesy of GamePro magazine's Andy Eddy
(vidgames@netcom.com). Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs.

A quick note about me - I don't actually own the Shadowrun cartridge...in fact,
I don't even own a SNES. So, if you have a correction, make absolutely sure
it's correct, because in order to verify it, I'll have to go swipe my
girlfriend's brother's SNES and then go rent Shadowrun from the local video
store. If it then turns out that you're wrong, I won't be pleased.



II. Definitions

Because making an ASCII map is a huge pain in the ass, this walkthrough assumes
that you know where all of the buildings are.

First, we have a list of regions and associated sub-regions. These are all the
places that I talk about in the walkthrough. If you don't know what is where,
it's up to you to find out.

City Region 1 - Tenth Street station
morgue dark alley
bar your apt. building
businessman's building the Cage
Glutman's building park + water fountain
other apt. building cemetery + crypts
subway station
City Region 2 - Oldtown station
caryards arena
street doc gun shop
bar shaman shop
subway station
City Region 3 - Daley station
subway station Wastelands bar
street doc building Rust Stiletto hideout
hotel Jagged Nails bar
cemetery + sewers
R3 Docks
Matrix Systems Dog warehouse
octopus warehouse boat launch
R3 Dark Blade Club
crypts upstairs
gun shop
R3 Bremerton
forward (left) down
aft (right) extra-dimensional zone
R3 Volcano
Sub-levels 0-4 catwalks
Drake room
R3 Aneki Building
Floors 1-5

Anything encased in square brackets [] is optional. Usually it means extra
story context, though it is not necessary to progress in the script.



III. Walkthrough

This walkthough is not technically as bare-bones as it could be. I have left in
some instructions that are not vitally necessary, but will advance the story
line, especially near the beginning.

Here we go!


A. Stuck in this end of town

1. R1 Morgue
Examine slab (Armitage J.)
Examine torn paper (Warehouse No. 5)
Get scalpel
Open fridge door
Get slap patch

2. Exit R1 morgue, meet punk
Learn Hitmen
Learn Firearms

3. Follow punk to R1 dark alley
Get and use Beretta
Kill orc assassin
Get and use leather jacket

4. Go to alley end, meet Dog's acolyte
Learn Dog

5. R1 park gate
Open gate
Get dog collar

6. Go to room with murdered man (R1 other apt.)
Examine seems familiar...
Examine and get door key (6)
Examine memo (story plot)

7. Go to your own apartment (R1 your apt. bdlg.)
Use door key
Listen to videophone message (threat)
Open filing cabinet (nuyen)
Get & use shades
Examine ripped note (Sassie's p.n.)
Have a nap

8. R1 Cage
Talk to bouncer
Learn tickets

9. R1 bar
Talk to busy man
Learn heal & street doc
Talk to bartender
Ask about hitmen
Learn shadowrunner
Learn firearms (if you haven't already)
Learn hiring & deckers
Move away, come back
Talk to bartender
Learn datajack
Get iced tea

10. Go to tired patron (R1 bar)
Give iced tea
Talk about tickets
Learn Grinder, Maria, & Lone Star

11. Go to businessman (R1 businessman's office bdlg.)
Learn shadowrunner (if you haven't already)
Ask about shadowrunners
Learn hiring
Ask about hiring
Learn negotiation
Talk about Lone Star
Buy & use badge
[Ask about firearms, buy grenades]

12. Empty office in R1 Glutman's bdlg.
Get paperweight

13. R1 morgue
Talk about Grinder
Open filing cabinets
Get credstick & tickets

14. R1 cemetery
Shoot ghouls
Use scalpel on crypt doors
Examine coffin lids
Use slap patch on indian shaman
Learn shaman
Get & learn magic fetish
Shoot more ghouls outside crypts
Get ghoul bone

15. R1 Cage
Use credstick on videophone, call Sassie
Learn calls
Ask about calls
Get Glutman's phone number
Call Gutman
Talk to secretary
Learn Cage
Give tickets to bouncer
Talk to punk in corner
Learn ghouls
Find Glutman


B. Oh, so this is the rest of the city. I guess I should get some spells.

1. R2 caryards
Talk to people
Learn caryards, matrix, Drake, King
[Buy slap patches from kid after asking about 'Heal']

2. R2 arena
The lineup of opponents is: Gang Member, Heavy Dude, Heavy Dude, Mage, Mage,
Street Samurai, Ferocious Orc, Gang Leader, Troll Decker, (Replicating) Mage.
IMHO, the Gang Leader is the most difficult, since he moves around a lot, and
you lose your tracking.

There are two paths to take here. One involves getting negotiation and buying
your way out, and the other involves killing the King.

Variation 1 (Recommended)
-----------
Win all the arena fights up to and including Ferocious Orc
Save game
Challenge King
If you lose, go get more stamina

You will win 3000Y for killing the King, plus save yourself the Y2000 you would
have paid him to get out. This should allow you to buy mesh armour and a
shotgun almost right away. You cannot fight the King once you've paid him off.

A FAQ respondent has told me that the grenades you can buy from the businessman
(A11) make killing the King a lot easier.

Variation 2
-----------
Talk to arena owner
Ask about negotiation
Pay him 1000Y for negotiation skill 1
Once you have negotiation 3 pay King 2000Y to get out

Purchasing negotiation is worthwhile at any rate.

4. R2 shaman shop
Learn talisman
Get his phone number
Buy stake (if you've got the cash. It will prevent you needing to come
back while you've got a sidekick)

5. R2 street doc
(You need 2000Y before starting this sequence)
Ask about datajack
Learn examination
Ask about examination
Oops.
Learn cortex bomb
Ask about Street Doc
Learn about Dr. Maplethorpe

6. R3 subway station
Kill gang members
Learn Rust Stilettos
Get iron key
Encounter Dog acolyte #2

7. R3 street doc (cross the highway, run along sidewalk)
Talk about cortex bomb
Get it removed (2000Y)
Learn head computer & matrix systems
Buy Leadership 1 skillsoft (3000Y)
[Ask about heal, buy slap patches]

8. R1 Glutman's office
Get cyberdeck
Break into computer (1000Y)

9. R3 Wastelands
Kill orc
Talk to bartender, learn ice
[Hire a combat shadowrunner]
Hopefully you have Leader 6. There is some debate as to whether Anders,
Norbert, or Frogtongue is the best bet.

10. Deal with Rust Stilettos (RS)
Kill RS outside R3 hideout
Use iron key to open door
Kill RS inside, get crowbar
Kill final RS
Get password
(Heightened reflexes now available from Dr. Maplethorpe)

11. R3 Jagged Nails
Talk to Kitsune
Ask about Dog
Get enchanted leaves
[Hire Kitsune]
If you hire Kitsune, she won't ever abandon you, though she might die.
I would recommend hiring Kitsune and keeping her alive if you want an
extra challenge.

12. R3 docks - boat launch
Talk to boat owner
Learn docks & mermaids

13. R3 docks - Matrix Systems
Break into computer (2000Y)

14. R3 docks - Dog warehouse
Get Heal spell
Learn Rat

15. R3 cemetery + sewers
Kill all rats
Kill Rat shaman
Learn Jester Spirit

16. R3 docks - Dog warehouse
Get powerball spell
Ask about Jester Spirit (background info)

17. R3 Jagged Nails
Ask Kitsune about Jester Spirit
Learn Dark Blade
Ask about Dark Blade
Learn vampire
Ask Bartender about vampire
Learn strobes
Ask about strobes
Ask other bartender about strobes
Get strobes
Use videophone, call shaman
Ask shaman about Dark Blade
Get Dark Blade phone number
Use videophone, call Dark Blade
Ask about magic fetish

18. R3 Dark Blade Club
[Talk to doorman]
[Ask about magic fetish]
Talk to vladimir, ask about Jester Spirit
Give magic fetish to vladimir
Learn Nirwanda, Bremerton
Search upstairs, kill everyone
(One of the street samurai has a mesh jacket - there may be something
wrong with it)
Break into computers (10 000Y + data file)
Get bronze key from bookshelf
Open bronze gate
(To get through the crypts you probably need help. The idea is that the
extra body confuses the ghouls, so anyone will do.)
Go through crypts
Kill all the ghouls in vladimir's room
Use strobe
Use stake
Ask Vladimir about Jester Spirit
Learn Nirwanda, Bremerton
Use stake
Ask Vladimir about Jester Spirit
Learn Laughlyn
Use stake (5000Y)
(Dermal armour available from Dr. Maplethorpe)

19. R2 shaman shop
Get black bottle (6000Y)
Get blue & black potion bottles (3000Y)

20. R1 park
Use potion bottles on water fountain

21. R3 docks-octopus warehouse
Kill it (2000Y)
Get ink in black bottle

22. R3 wastelands
Talk to ice man (left corner)
Ask about ice
Buy ton for 100Y
Ask about docks (for delivery)

23. R3 docks
Get mermaid scales (down on boat launch)

24. R3 docks - Dog warehouse
Get freeze spell

25. R3 docks - boat launch
Kill orc
Get explosives
Ask boatman about Bremerton
Pay 1000Y
Get in boat


C. What shall we do with a drunken sailor?
(Don't let him near the oil tanker)

1. R3 Bremerton
Run to end, kill everyone
Get dog tags
Use crowbar on door
Kill toxic pools
Hit switch

2. Go forward (left)
Kill everyone
Get safe key
Use safe key on safe
Get detonator (makes time bomb)

3. Go down (down)
Kill poison ooze
Use potion bottles on toxic water
Descend stairs
Throw second switch (airlock door closes)
Go back; throw first switch (water gate opens)
Unthrow switches
Go down
Use time bomb on safe (stand back)
Get green bottle

4. R3 docks - Dog warehouse
Get summon spirit and invisibility spells

5. R3 Bremerton - go aft (right)
Use green bottle on toxic wastes
Throw first switch (door opens)
Throw farthest switch (mines in next room will detonate upon entry)

6. Extra-dimensional zone
[Kill naga]
Shoot at bubble piles to quiet them

7. Confront Jester Spirit
Cast invisibility
Take damage and heal and shoot at him until he taunts you
Talk to Jester
[Ask about Nirwanda]
Ask about Laughlyn
Ask about Drake
Learn volcano
Get Jester Spirit
(Assault Rifle and Partial Bodysuit available at Dark Blade gun shop)


D. Drake Towers

By this point you should have all the spells except armour. Also you should
have dermal armour, mesh jacket, ruger pistol, and heightened reflexes. If you
don't, things are going to be pretty tough.

On each floor, step off, and immediately cast invisibility. Shoot everyone, and
grab their money. Run your action glove over the scene to locate all the
computers. You will find locks on the elevator, data files giving you more
story line, and nuyen.

At one point you will find Drake's phone number. Calling him is interesting,
though not necessary.

1. First floor
1 computer - elevator lock

2. Second floor
2 computers - elevator lock, data file + 8000Y

3. Third floor
3 computers - data file, elevator lock, trash data only

4. Fourth floor
2 computers - data file, elevator lock

5. Fifth floor
2 computers - level 6 node + elevator lock, 2 data files + 10000Y

6. Sixth Floor
1 computer - elevator lock

7. Roof
Destroy sentry guns
Talk to helicopter pilot
Ask about volcano


E. Volcano

The volcano is, in my opinion, the most difficult part of the whole adventure.
My guess is that by now you should also have an assault rifle.

The computers here contain a lot of money, and you have to crack all of them to
find out what they have. It is worth taking notes to remember which ones are
useful, and which ones aren't. There are also special routes to take that avoid
most of the troll decker sentries.

One thing you might find useful is a notation for getting through the computers
in case you die and have to do it again. I use a notation where I note how many
ICs I ran into in a certain computer. It is totally dependent on the route you
take, so my notes won't help you much. For example, one of the computers is
notated 1-2-2-1L/1-1L-2. The numbers indicate numbers of ICs, L indicates that
the last square is an IC, and the / means lots of movement.

1. Sub-level 0
Nowhere to go but down

2. Sub-level 1
2 computers of note - program, elevator lock. Apparently if you kill everyone
and then screw with some computer you can get the alarm to shut
up. Unverififed.

3. Sub-level 2
1 computer of note - elevator lock

4. Sub-level 3
5 computers of note - data file + Y, data file, Y, data file + Y,
elevator lock

5. Sub-level 4 - max security
Run left instead of going through the doors
Kill 3 nagas
Enter room at the end
Exit
Kill naga
[The last three steps can be repeated many times for bags o' karma]
Get serpent scale

6. Leave volcano
Go back up
Ask helicopter pilot about Drake

7. R3 docks - Dog warehouse
Learn Armour spell
Get it up to level 6

8. R3 volcano
Go down to sub-level 4

9. Catwalks
Use invisibility to avoid damage
Kill troll deckers
Kill scientists

10. Drake room
Cast armour immediately (deflects falling freezes)
Get in range of Drake
Use Jester Spirit (It blows bubbles. Drake is immobilized during this, though
you are not.)
Use armour or freeze to avoid getting killed
Use shooting or powerball to kill Drake

11. Computer room
Talk to scientist
Ask about head computer
Get Aneki password
(Assault Cannon and Full Bodysuit available at Dark Blade gun shop)


F. Aneki Building
By the time you're here you should have (at least) the assault rifle, and
partial bodysuit+dermal armour. As you enter each area, cast invisibility on
any allies you have, then just slug it out with the baddies.

1. First floor
1 computer - elevator lock
Note: You can't get to the basement, and you can't do anything with the
computer at the top of the screen.

2. Second floor
2 computers - datafile + level 3 node, elevator lock

3. Third floor
2 computers - 10000Y + 12500Y + data file, elevator lock

4. Fourth floor
2 computers - 25000Y, elevator lock

5. Fifth floor
2 computers - 50000Y + 20000Y + 15000Y, AI computer

You're finished! Stick it out through the credits - there's more stuff
afterwards. They don't make much sense, though.



IV. Greg's Comments

Weapons
-------
Try to upgrade your weapons as little as possible, because you lose money every
time. Try for Beretta, Ruger/Shotgun, Assault Rifle, Assault Cannon. IMHO, the
Uzi sucks, but the shotgun's nice. I have one report that the uzi in
conjunction with heightened reflexes works really well.

Armour
------
Try for Leather Jacket, Mesh Jacket, Dermal Armour, Partial, then Full.

Computer
--------
You will need level 6.

Negotiation (obtained from arena owner)
-----------
For all the hype you get at the beginning of the game, negotiation is pretty
lame. Hiring is cheaper with negotiation skill but I think hiring is
over-rated, too.

Leadership (skillsoft purchased from street doc 2)
----------
Much more money-conscious than negotiation. If you have level 6, Norbert will
help you kill all the Rust Stilettos, kill all the rats and the Rat Shaman, and
clear out the main floor of the Dark Blade HQ on one contract. If you're slick,
you can even get him to escort you through the Dark Blade crypts.

If you hire Kitsune, Leadership is irrelevant.

Heal
----
Requires three items from Dog's followers: one of the Earth, one of a creature,
and one of a man. (enchanted leaves, magic fetish, and dog collar) Heal is
good, because it represents the most bang for your magic buck. That is, you can
do way more damage by shooting and using heal lots than you can by casting
powerballs. Get level 6.

Powerball
---------
Requires two items that have not rested in the Earth. (Paperweight & ghoul
bone) I don't find it that useful. When making this file, I didn't use
powerball at all. One person has reported that it works well against Drake.

Summon Spirit
-------------
Requires two items of Dog's pack (Dog tags & Dog collar) I don't find this
useful either. Kitsune's summon spirit is nice when facing Vladimir's ghouls.

Freeze
------
Requires the residue of two sea creatures. (octopus ink and mermaid scales) I
never found freeze that useful. This is because SR tends to throw a lot of
enemies at you, in which case invisibility or armour is more useful. It works
well on Drake.

Invisibility
------------
Requires water from a clean and unclean source. (Water fountain and Toxic
Water) Indispensable.

Armour
------
Requires the scales of a warm and cold blooded creature. (Naga & mermaid
scales) I'm not sold on armour - invisibility works better against everything
except Drake, and Freeze works better there.

Firearms
--------
About 11-13 should do you. It help extend the usefulness of your weapon, which
may be becoming underpowered.

Stamina
----
About 12-14. It should be this high to make the best use of your heal 6 spell.

Magic
-----
The more the merrier. You'll need at least 12.

Hiring
------
With the exception of hiring a thug as soon as you get to region 3, I found
hiring unnecessary. As soon as you get any good, their principal role is
drawing fire while you run through the screen. This is especially true in the
Dark Blade crypts and the volcano. Hirelings taken to the Jester Spirit or to
Drake will either die or suck off so many magic points you will die.

If you take Kitsune with you to the Rat Shaman, she will stick with you for the
rest of the adventure. Keeping her alive is challenging, since she can only
wear a leather jacket, and she only has 50 HP.

Karma
-----
In region 1, use the office next to your apartment or the graveyard
In region 2, use the caryards dead end

In region 3, use the docks, the Bremerton deck, Vladimir's crypts, or wait for
the gold naga in the volcano. With the naga, kill it once, then run into the
room at the end. Exit the room, and kill it again. Yo! 6 karma! Repeat. Don't
pick up the serpent scale until you're finished.

Money
-----
Kill people in the zones designed for getting karma and loot their bodies.
Ghouls have no money.
The computers in Glutman's office, Matrix Systems, the Dark Blade club, Drake
Tower, the volcano, and Aneki towers have money accounts.
Compete in the arena
Kill the Rat Shaman, the octopus, or Vladimir
Once you have finished the Bremerton, every time you go through the Jester's
dimensional portal, Vladimir re-appears. Kill him again for another
Y5000.
Sell your old stuff



V. Open questions

A. When's Shadowrun II coming out?


VI. Game Genie Codes
Thanks to Jason Box (boxj@rpi.edu)

4DBE-4DA4 COMPUTER & FIREARMS AT LEVEL 2
D7BE-4DA4 LEVEL 3
D0BE-4DA4 LEVEL 4
D9BE-4DA4 LEVEL 5
D1BE-4DA4 LEVEL 6

6DAE-4FA7+
FFAE-44D7 EVERYTHING IS FREE!

CEEF-4DDD DON'T SUBTRACT KARMA FOR SKILLS/SPELLS/ATTRIBUTES,
BUT MUST HAVE ENOUGH TO ADVANCE

CE6D-47A4 DON'T SUBTRACT KARMA FOR SHOOTING PEOPLE WHO MEAN YOU
NO HARM (IGNORE MESSAGE SAYING YOU LOSE KARMA)

8E69-3DA4 DON'T SUBTRACT SPELL POINTS

D4BC-4404 STRENGTH & CHARISMA START AT 2
D0BC-4404 4
D9BC-4404 5
D1BC-4404 6

These are some basic ones, there are ones for increasing life but if
your stamina goes over 250 the game freezes. Also if you have 250 the
game freezes (slows down to impossibility in the Matrix only).

FAQ contributed by Gabriel Teodorescu - gabiteo@bx.logicnet.ro

 
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