Tactics Ogre

Tactics Ogre

17.10.2013 00:35:05
FAQ für/for Tactics Ogre
~B
Tttttttttt aaaa cccccc ttttttttt ii cccccc sssssss
tt aa aa cc tt ii cc ss
tt aa aa ccc tt ii ccc ssssss
tt aaaaaaaa cc tt ii cc ss
tt aa aa cccccc tt ii cccccc sssssss


ooooo ggggg rrrrrrr eeeeeee FFFFFFFF FF CCCCCC
oo oo gg rr r ee F FF FF CC CC
oo oo gg gg rrrrrrr eeeeeee FFFF FFFFFFF CC CC
ooooo ggggg rr rr ee F FF FF CCCCCC
eeeeeee C
VER 1.1(written, not proof-read)
=========================================================================
This faq is made mostly of other peoples advice, translations, help etc., I
have only put a lot of their information in one place so other people who play
the game can have an easier time than I did.
-John Mattila

*** Please view this FAQ in Word Pad, as the weapons part may not be properly
aligned otherwise. ***
=========================================================================
Table of Contents
1:How do I become XXXXX character class
a.male classes
b.female classes
c.undead classes
d. small monsters
e. large monsters
2: How do I take the (LAW, NEUTRAL,CHAOS) route?
3: How do I get XXXXXXX to join me?
a. Sisteena and Baian
b. Olivia
c. Shelley
d. Selye
e. Oxyones
f. Deneb
g. Katchua
h. Vice
i. annotated character list
j. any others?
4. The Palace of the Undead
5. Shamans
6. swords, shields, etc.


1. Character Class Lists:
=============================================================================
*note: All class information is taken from the RPG database
http://www.t3.rim.or.jp/~jf4hui/togre_index.html
=============================================================================
E=element,E-earth,A-air,F-fire,W-water
Ali=alignment, Law Neutral Chaos
HP=hit points, they reach 0, you die.
MP=magic points, increase every round, the price of casting spells.
Str=strength, determines damage done with physical attacks.
Vit=vitality, determines damage taken by physical attacks.
Int=inteligence, determines the effectiveness of magic.
Men=mentality, I think it's defense against magic.
Agi=agility, I think it determines how often you dodge an attack.
Dex=dexterity, I think it determines how often you land an attack.
Wt=weight, It determines when you get your turn and low weights dodge attacks
more readily.

Damage as a percentage: each class takes damage in a different way. Note- low
percents are better.

The left value in each field represents the minimun value required for that
attribute to change to that particular class. The right value represents the
value of that attribute incremented each time you level up in that class.

Class Soldier
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|xxx|---/7|---/3|---/5|---/4|---/5|---/5|---/5|---/5|+-0|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|115 |100|100 |100 |100|100 |100 |
===============================================================================

Class Knight
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LC |---/8|---/1|-45/6|/44/4|---/4|---/5|---/4|-46/6|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|110 |100|100 |100 |100|95 |105 |
===============================================================================

Class Berserker
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|NC |---/9|---/1|-45/6|-46/5|---/3|---/6|---/4|-44/5| +5|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|105 |100|100 |100 |100|105 |95 |
===============================================================================

Class Wizard
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|NC |---/5|-16/5|---/3|---/2|-44/7|-42/6|---/4|---/4|+10|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|125 |95 |95 |95 |95 |100 |90 |
===============================================================================

Class Beast Tamer
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/8|---/0|-45/6|-44/6|---/3|-46/5|---/4|---/5|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|105 |100|100 |100 |100|100 |100 |
===============================================================================

Class Ninja
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/7|---/2|-45/4|---/4|---/4|---/5|-46/7|-44/6|-5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|130 |100|100 |100 |100|100 |100 |
===============================================================================

Class Dragoon
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|N |---/8|---/0|115/7|106/4|---/3|---/4|---/3|114/7|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|110 |100|100 |100 |100|95 |105 |
===============================================================================

Class Sword master
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|L |---/7|---/3|-95/4|---/3|---/5|---/6|102/6|126/8|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|120 |95 |95 |95 |95 |85 |100 |
===============================================================================

Class Terror Knight
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x| C |---/9|---/0|117/6|114/6|---/3|---/5|---/3|104/5|+10|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|100 |100|100 |100 |100|115 |85 |
*must kill 30 enemies to change to this class
===============================================================================

Class (Doll Mage)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LN |---/5|-84/7|---/3|---/1|124/6|112/8|---/3|---/3|+15|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|105 |90 |90 |90 |90 |90 |90 |
===============================================================================

Class (some catholic priest lookin' guy)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|L |---/6|---/6|---/3|-44/4|-42/7|-44/5|---/3|---/4|+10|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|120 |100|100 |100 |100|60 |115 |
===============================================================================

Class Gunner
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|N |---/6|---/0|120/4|---/3|---/4|---/4|164/6|150/6|+35|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|135 |130|130 |130 |130|130 |130 |
*you cannot change class after becoming this.
To access this class, you must save Rendoru in Grimbsy. To get to Grimbsy, ask
about it in the warren report at castle Fiduch (it's the castle to the left of
Bernicia) after Castle Bernicia.
===============================================================================

Class Lord
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/8|---/4|---/6|---/5|---/5|---/5|---/6|---/7|-5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|105 |100|100 |100 |100|100 |100 |
===============================================================================

Class Warrior
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|L |---/7|---/4|---/6|---/4|---/5|---/5|---/6|---/6|0 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|105 |100|100 |100 |100|100 |100 |
===============================================================================

Class White Knight
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|L |---/8|---/0|---/5|---/6|---/5|---/6|---/6|---/6|-5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|110 |100|100 |100 |100|100 |100 |
===============================================================================

Class Beast Master
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|W|N |---/8|---/0|---/6|---/6|---/3|---/5|---/4|---/5|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|100 |100|100 |100 |100|100 |100 |
===============================================================================

FEMALE CHARACTERS

Class Amazon
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|x |---/7|---/3|---/5|---/4|---/5|---/5|---/5|---/5|0 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|105 |100|100 |100 |100|100 |100 |
===============================================================================

Class Cleric?
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LN |---/6|-16/4|---/4|---/3|-42/7|-41/6|---/4|---/3|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|125 |95 |95 |95 |95 |90 |100 |
This character must have killed fewer than 20 enemies, I think.
===============================================================================

Class Witch
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|NC |---/5|-16/5|---/3|---/3|-45/6|-41/7|---/4|---/4|+10|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|125 |95 |95 |95 |95 |100 |90 |
===============================================================================

Class Priest
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x| L |---/5|-70/6|---/3|---/2|125/8|110/6|---/3|---/4|+20|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|130 |90 |90 |90 |90 |70 |115 |
*This character must have killed fewer than 10 enemies
===============================================================================

Class Valkyrie
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LN |---/8|---/2|-44/6|-46/4|-42/6|---/5|---/4|---/5|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|115 |100|100 |100 |100|95 |95 |
===============================================================================

Class Dragon Tamer
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|180/8|---/1|115/6|---/2|---/5|103/6|---/4|---/6|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|110 |100|100 |100 |100|100 |100 |
===============================================================================

Class Siren
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|X|LN |---/4|-26/6|---/3|---/2|-75/8|-71/6|---/3|---/4|+15|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|120 |100|100 |100 |100|80 |80 |
===============================================================================

Class Angel knight
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|L |---/8|-92/5|135/7|122/4|144/7|119/5|122/5|124/5|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|100 |100|100 |100 |100|50 |125 |
*A female that meets these requirements must die in a fight (not training) and
then she will often be brought back to life as this class. You cannot change
class after you become this.

===============================================================================

Class Shaman (Selye)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|F|N |---/5|---/6|---/3|---/3|---/7|---/7|---/4|---/4|+10|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|125 |100|100 |80 |120|95 |95 |
===============================================================================

Class Shaman (Olivia)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|W|L |---/5|---/6|---/3|---/3|---/7|---/7|---/4|---/4|+10|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|125 |100|100 |120 |80 |95 |95 |
===============================================================================

Class Shaman (Sisteena)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|A|N |---/5|---/6|---/3|---/3|---/7|---/7|---/4|---/4|+10|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|125 |80 |120 |100 |100|95 |95 |

Class Shaman (Shelley)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|E|L |---/5|---/6|---/3|---/3|---/7|---/7|---/4|---/4|+10|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|125 |120|80 |100 |100|95 |95 |
===============================================================================

Class High priest (Katchua)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|L |---/8|---/6|---/6|---/5|---/9|---/8|---/6|---/5|0 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|120 |95 |95 |95 |95 |95 |100 |
===============================================================================

Class Princess (Katchua)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|L |---/8|---/6|---/6|---/5|---/9|---/8|---/6|---/5|0 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|120 |95 |95 |95 |95 |95 |100 |
===============================================================================

Class ? (Deneb)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|F|C |---/5|---/5|---/3|---/3|---/6|---/7|---/4|---/4|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|120 |90 |90 |90 |90 |100 |85 |
===============================================================================

Undead Classes
Class Skeleton
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|C |---/6|---/0|---/5|---/3|---/4|---/4|---/6|---/4|0 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|110 |100|100 |100 |100|125 |75 |
===============================================================================

Class Ghost
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|C |---/6|---/4|---/3|---/2|---/6|---/6|---/4|---/4|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|65 |110|110 |110 |110|110 |85 |

Class Lich
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/4|114/7|---/1|---/1|162/7|147/7|---/3|---/3|+10|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|65 |70 |70 |70 |70 |85 |85 |
*note-to become this class, a character who meets these requiements ,must equip
the undead ring and then die in a fight. He or she will often be brought back
to life as this class.
++note-all undead classes count as dead characters, kinda. Special characters
ARE DEAD. They WILL NOT count as alive for the ending, special events etc.
Generic characters do not register on your body count, though.

Small monsters
Class Faerie
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/5|---/0|---/3|---/4|---/3|---/7|---/6|---/7|-10|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|125 |90 |90 |90 |90 |90 |90 |

Class Gremlin
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|C |---/5|---/0|---/6|---/1|---/3|---/2|---/7|---/8|-5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|115 |100|100 |100 |100|125 |75 |

Class Hawkman
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/7|---/3|---/5|---/3|---/5|---/5|---/6|---/6|0 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|120 |100|100 |100 |100|100 |100 |

Class Goblin
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|C |---/7|---/0|---/5|---/4|---/5|---/5|---/5|---/5|-5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|105 |95 |95 |95 |95 |110 |95 |

Class Gorgon
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x| C |---/7|---/0|---/5|---/4|---/5|---/5|---/6|---/6|+45|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|115 |100|100 |100 |100|110 |90 |

Class Pumpkin Head
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/4|---/0|---/3|---/8|---/2|---/8|---/4|---/4|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|110 |95 |95 |95 |95 |95 |95 |

Class Lizard Men
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/8|---/0|---/6|---/5|---/2|---/5|---/5|---/4|+5 |
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|105 |110|110 |110 |110|110 |110 |

Large Monsters
Class Thunder dragon
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|a|LNC|---/9|---/0|---/9|---/4|---/3|---/6|---/2|---/2|+50|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|100 |75 |105 |105 |105|105 |105 |

Class Red Dragon
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|f|LNC|---/9|---/0|---/9|---/4|---/3|---/6|---/2|---/2|+50|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|100 |105|105 |75 |105|105 |105 |

Class Blue Dragon
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|w|LNC|---/9|---/0|---/9|---/4|---/3|---/6|---/2|---/2|+50|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|100 |105|105 |105 |75 |105 |105 |

Class Earth dragon
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|e|LNC|---/9|---/0|---/9|---/4|---/3|---/6|---/2|---/2|+50|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|100 |105|75 |105 |105|105 |105 |

Class Black dragon
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|NC |170/9|---/0|135/9|-90/5|---/3|---/5|---/2|-55/3|+60|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|95 |100|100 |100 |100|105 |95 |

Class White dragon
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|NL |170/9|---/0|135/9|-90/5|---/3|---/5|---/2|-55/3|+60|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|95 |100|100 |100 |100|95 |105 |
===============================================================================

Class Tiamat
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|C |270/?|---/0|238/8|171/7|---/3|---/5|---/2|105/5|+65|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|90 |90 |90 |90 |90 |110 |90 |
===============================================================================

Class Bahamut
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |

|x|L |270/?|---/0|233/9|161/6|---/3|---/5|---/2|-95/5|+65|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|90 |95 |95 |95 |95 |90 |110 |
===============================================================================

Class Griffon
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/8|---/0|---/8|---/4|---/2|---/5|---/3|---/3|+45|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|110 |105|105 |105 |105|105 |105 |
===============================================================================

Class Hydra
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/9|---/0|---/9|---/6|---/2|---/9|---/2|---/4|+70|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|90 |100|100 |100 |100|100 |100 |
===============================================================================

Class Cocatrice
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/9|---/0|---/7|---/4|---/3|---/4|---/3|---/4|+40|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|105 |100|100 |100 |100|100 |100 |
===============================================================================

Class Octopus (land)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/7|---/0|---/7|---/3|---/2|---/8|---/3|---/3|+70|
|phys|air|soil|fire|ice|holy|dark|
|120 |125|125 |125 |125|125 |125 |
===============================================================================

Class Octopus (water)
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/7|---/0|---/7|---/3|---/2|---/8|---/3|---/3|+70|
|phys|air|soil|fire|ice|holy|dark|
|65 |85 |85 |85 |85 |85 |85 |
===============================================================================

Class Cyclops
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/8|---/0|---/7|---/6|---/1|---/7|---/3|---/3|+50|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|100 |110|110 |110 |110|110 |110 |
===============================================================================

Class Golem
|E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT |
|x|LNC|---/5|---/0|---/8|---/5|---/3|---/6|---/2|---/2|+50|
Damage as a percentage:
|phys|air|soil|fire|ice|holy|dark|
|65 |90 |90 |90 |90 |100 |100 |
===============================================================================

2. How do I take the (Law, neutral, chaos) paths?

At the end of these chapters, you will have to make a choice, chose the given
choice for neutral, law, or chaos paths.

/(1)Law------------------------------->
/
Chapter 1------/
\
\ /(1)Neutral--------------->
\(2)chaos---------chapter 2----
\(2)Chaos--------------->


3.How do I get...

Sisteena and Baian-At the fortress board, answer 1 when Sisteena asks you
something. Could someone confirm, I pretty sure of this, but not certain, it's
been a while since I was here.

Shelley-First, don't kill her when you fight her in Basohamuba, when she has
below 20 HP, she will run away. After getting the other three Fouriner sisters,
and before getting Katchua, go to Barmamutha, the ruined city, on a very rainy
day. You need either luck, patience, or the item that makes rain. When you
leave the city, an event will take place and Shelley will join.

Selye- she joins automatically on the chaos path, but she will join on neutral
as well. In chapter 4, after getting Olivia and fighting Shelley, go to
fortress Quadriga. When you leave, an event will take place and if you chose
the question in response to the mans question, she will join you.

Oxyones-After getting Jenounes in chapter 2 law, she will join you in chapter 4
at Boatgon in random fights if Jenounes is in your attack team. When she has
fewer than 20 HP, she will talk to Jenounes and join you.

Deneb- there are two ways to get deneb to join you.
(1) After reading about her in the Warren report, go to her store and purchase
255 items (any items) in one visit and then a few new options will appear at
the store's menu. She will join you if you select the right one of them.
(2) After fighting through he Palace of Undead, collect 10 (or maybe 20?)
glasspumpkins that some enemies drop and bring them to Denebs store. Slel all
of them and recruit 10 (or 20) pumpkinheads in one visit, then purchase 255
items and recruit Deneb. She will have better equipment and spells.
*could someone tell me whether it's 10 or 20, I don't have time to check now...

Katchua-At the third Battle of Bernicia in chapter 4, she will ask you 2
questions. If she participated in the third battle (N Path) you must answer 2,
then 1 again. Of course, don't kill her in the fight. If she did not fight
against you, answer 2 then 2 again.

Vice- Vice only joins on the law route.

Other charcters- All other characters join automatically.
Presence-chapter1
Aloser-chapter2C
Zapan-chapter2L
Jenounes-chapter3L
Mirden-all routes, chapter 3
Kirdas-chapter3LC
Olias-chapter3N
Desbordes-chapter3N
Haborym-all routes-tricky on N-fight in Quadriga before Asheton on chapter3.
Answer 1 then 1 again and he will join. I hope.
Gamp-All routes, chapter 4. Fight him in Nymlaheba after getting rendoru in
Grimbsy by Asking about him in the Warren report in the city of Grimbsy. Don't
kill him (he talks after he has below 20 HP)or his Griffons and he will join
you with the best gun the game.
Olivia-all routes, chapter 4
Rydorym? He is a doll mage that you rescue in B2 of the Palace of Undead.

The Palace of Undead- In chapter 4, ask everything in the warren report after
fighting Shelley and a new path will open in the upper left of the map. At the
end of this path is the Palace of the Undead; it is a 99 level monstrosity
inhabited by various undead, cool items and Nybbas. Beat enemies and get very
strong items, but to get the best things you must go below B3 which is as far
as you will go without going out of your way. In B3, you must trigger the door
to b4 before winning; the door is about 7 to 10 spaces to the left of your
starting position. It is at the top of the map on a raised platform that has a
ring of poison ground. The trigger is on the non-poison ground that is
surrounded by poison. I have never cleared the palace, I ran out of time after
I learned of the trigger to B4.

Shamans- Maybe every one knows about shamans, but it took me a while to stumble
across them. In chapter 4, Moruba will ask you a question at castle Cortani
after the battle of Bernicia. Respond with choice 2 to his question and he
will tell you about shamans. I hope it's choice 2...you know you are right if
the conversation is a long one. After this take your Fouriner sisters to
Basohamuba and Moruba will make them the shaman class and they will be pretty
good magic users. After this the fortresses around the map will activate and
you will be able to go to all of them to win elemental shields. Go back to the
fortresses after you get a shield and you will fight to get the strongest spell
of that element. These are very difficult fights!



Item List: Hand Items:

Name element wt range attribute location
Short sword x 7 1 str+9 shop
Minimum dagger x 3 1 str+15 shop
Blood? Dagger x 24 1 str+24 int+5 shop
Blood? Sword x 31 1 str+30 int+5 shop
Huahuniiru x 31 1 str+34 LNC 3
Migiigakaruna x 52 1 str+1 (lvup-luk+1)POU
Razor blade x 20 1 str+35 men+4 LNC 4
Death blade x 18 1 str+28 dex+5 LNC 3
Fire sword Fire 32 1 str+32 fdef+5 Shop?
Earth blade Earth 37 1 str+33 edef+5 LNC 4
Ice blade Water 35 1 str+31 fdef+5 LNC 4
Nireriito sword Water 20 1 str+35 fdef+5 xx
Oranon Holy 39 1 str+45 hdef-5 POU
bdef+10 (lvup-int+1)
Benitensu Holy 23 1 str+34 bdef+5 LNC 4
Asubiteon Holy 23 1 str+32 bdef+5 xx
Buriyun blade Holy 36 1 str+50 hdef-10 xx
bdef+5 (lvup-luk+1)
Ogre blade Black 42 1 str+35 hdef+10 POU
bdef-5 (lvup-str+1)
Barumusoka x 43 1 str+42 (lvup-dex+1)POU
Iseberiga x 22 1 str+30 LNC 3
Notos!!! Air 40 1 str+40 edef+5 POU
Hurantesuka? x 8 1 str+16 shop
Blood? Axe x 34 1 str+34 int+5 shop
Heavy axe x 49 1 str+45 POU
Boleas!!! Air 42 1 str+40 edef+5 POU
Purokusa? Fire 37 1 str+40 wdef+5 L 4
Guramurotesika? Fire 30 1 str+32 wdef+5 LNC 3
xxxxxx Earth 30 1 str+34 adef+5 shop?
Xxxxxx Water 31 1 str+33 fdef+5 LNC 4
Rune axe!! Holy 43 1 str+42 men+8 POU
bdef+5 (lvup-int+1)
Sadonburoobaa? Black 51 1 str+48 men+8 POU
hdef+10 (lvup-str+1)
Hurt hammer x 14 1 str+18 shop
Euros!! Air 32 1 str+30 edef+5 POU
Hurimuhureiru? Fire 35 1 str+31 wdef+5 LNC 3
Huarankusu? Earth 37 1 str+34 adef+5 LNC 4
Santuon? Earth 31 1 str+38 adef+5 xx
Aqua hammer Water 32 1 str+29 fdef+5 LNC 3
Holy hammer Holy 36 1 str+32 bdef+5 xx
Blood Crab?? c 31 1 str+30 int+5 shop
Power hammer x 46 1 str+44 POU
Daguza hammer Black 51 1 str+48 hdef+5 POU
(lvup-str+1)
Madou x 21 1 str+24 shop
Tourueno? Air 27 1 str+26 edef+5 xx
Berserker?koyato? Black 40 1 str+35 luk-5 LNC 4
hdef+5
Karudeia Holy 24 1 str+23 agi+8 LNC 3
luk+4 bdef+5 (charm)
xxxxxx (wand) x 2 1 str+6 int+10 shop
Barugameisu x 7 1 str+7 int+18 shop
xxxxxx x 4 1 str+7 int+14 1
xxxxxx x 4 1 str+7 int+14 1
xxxxxx x 13 1 str+10 int+25 men+8POU
Earth wand Earth 9 1 str+8 int+19 POU
edef+5
Fire wand fire 9 1 str+9 int+17 wdef+5POU
Ice wand Water 10 1 str+9 int+18 adef+5POU
Poison wand Water 9 1 str+9 int+20 fdef+5 N4
Ripuruzusutaseku? Holy 14 1 str+10 int+30 shop?
hdef+5 (lvup-int+1)
xxxxxx Earth 12 1 str+11 int+16 shop?
hdef+5 (lvup-men+1)
Spear x 9 2 str+12 shop
Strong spear x 23 2 str+22 shop
Blood? Spear x 38 2 str+32 int+5 shop
Korunorikoruna x 52 2 str+42 int+9 POU
Zepyulos!!! Air 40 2 str+35 edef+5 POU
Vorukutoso Fire 38 2 str+32 wdef+5 N 4
Igunisu Fire 35 2 str+45 wdef+5 POU
Earth javalin Earth 36 2 str+34 adef+5 POU
Bent icicle? Water 37 2 str+31 fdef+5 POU
Holy lance Holy 54 2 str+45 bdef+5 POU
(lvup-str+1)
Iibirusupia? Black 51 2 str+43 hdef+5 POU
(lvup-str+1)
Whip x 25 2 str+24 LC 2
Holy comet Holy 35 2 str+31 bdef+5 LNC 4
Burasidouisepu? Black 34 2 str+40 bdef+5 POU
Raputiyooroozu? Black 30 2 str+33 bdef+5 LNC 3
Short bow x 6 5 str+10 shop
Great bow x 15 6 str+15 shop
Blood? Bow x 32 6 str+21 int+5 shop
Wind bow Air 35 6 str+25 edef+5 LNC 3
Fire bow Fire 36 6 str+26 wdef+5 LNC 3
Water bow Water 39 6 str+27 fdef+5 LNC 3
Earth bow Earth 32 6 str+24 adef+5 LNC 3
Karate? Bow (stun) Holy 42 6 str+30 dex+8 POU
bdef+5 (lvup-dex+1)
xxxxx bow (charm) Black 41 6 str+30 hdef+5 POU
(lvup-dex+1)
Stone?Bow (STONE) Black 54 7 str+34 hres+10 POU
(lvup-dex+1)
Blowgun x 24 6 str+15 shop
Twin crossbow x 36 7 str+23 shop
Sentoul? Crossbow Holy 49 7 str+30 bdef+10 L 4
Groggy bow?(sleep) x 24 5 str+16 (lvup-dex+1)POU
(gun) x 22 x str+7 LNC 4*
(gun2) x 37 x str+9 LNC 4*
(gun3) x 52 x str+11 LNC 4
Tawataarodo? (shield) x 10 1 def+10 shop
Blade? Shield x 20 1 def+15 int+5 shop
Dragon shield x 30 1 def+20 shop?
Xxxxxx x 24 1 def-17 LNC 4
Thunder shield Air 40 1 def+25 edef+20 LNC 4
(fire) shield Fire 40 1 def+25 wdef+20 LNC 4
Ice shield Water 40 1 def+25 fdef+20 LNC 4
Soil shield Earth 40 1 def+25 adef+20 LNC 4
Holy shield Holy 40 1 def+25 bdef+20 POU
Ogre shield Black 40 1 def+25 hdef+20 POU
Power glove x 10 1 str+5 def+10 shop
Blood? Glove x 16 1 int+5 def+13 shop
xxxxx bow (charm) x 26 1 def+1 (lvup-luk+1)POU

*to get these items, you must not have Katchua after you fight Lancelot
Tartarus in Chapter 4.
*POU means Palace of the Undead (Hell Gate's dungeon)
*???means I don't know what it means
*XXXXmeans kangi
*( )means that's what it is, I won't say the translated name-as in (gun) or
(wand)


That's the faq for now, tell me if you want your address posted if you have
contributed! I really do appreciate all the help I have received to make this,
but I realize that some people might not want their addresses known too widely.
These people have written this faq, but in smaller portions:
Takao Shiogai
Darren Chan
The RPG database

 
Kommentare:
Der Kommentar wurde gespeichert!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Ending FAQs
FAQ/Lösung

17.Oktober 2013
Character FAQ
FAQ/Lösung

17.Oktober 2013
CHARACTER STAT GROWTH GUIDE
FAQ/Lösung

14.Oktober 2013
Ende des Spiels.
Spielstand

17.Oktober 2013
FAQ für/for Tactics Ogre
FAQ

10.Oktober 2013
Hell Gate
FAQ/Lösung

15.Oktober 2013
FAQ/Lösung

16.Oktober 2013
FAQ für/for Tactics Ogre
FAQ

17.Oktober 2013
PAL Patch für die japanische NTSC Version.
GamePatch

17.Oktober 2013
engl. Hinweise
10.Oktober 2008
engl. Cheats

16.Oktober 2013
FAQ für/for Tactics Ogre
FAQ

17.Oktober 2013
engl. FAQ für/for Tactics Ogre
engl. FAQ

18.Oktober 2013
 
Beliebte Cheats
30.Dezember 2013
19.Februar 2014
25.September 2015
11.Juni 2014
27.Mai 2015
11.Februar 2016
01.April 2020
01.April 2020
01.April 2020
24.März 2020
24.März 2020
24.März 2020