Items/Magic are stored in both ascii and hex values like thisin save
games: "01 item-xxx 00 00 00 yy 01 00 00 zz"
xxx - Ascii item/magic (3 bytes or 2 bytes + 00)
yy - Hex selector B5 for magic and B6 for items including barrier scroll
zz - Hex item/magic
Magic:
01 - Fireball (fb), 02 - hellfire?, 03 - lightning, 04 - explosion,
05 - Acid rain (ice), 0E - Barrier scroll - red ribbon (p1)
Items:
01 - Fist (fst), 02 - Pig food (pig), 03 - Bomb (bom), 04 - half moon,
05 - moonshine, 06 - Throwing axe (axe), 07 - Longsword (sw1),
08 - Bow (b1), 09 - Elixer - purple potion (eli), 0A - red strength potion,
0B - blue magic potion, 0C - Massive bow (b2), 0D - Flame bow (b3),
0F/10/11 - Message scrolls - yellow/blue/green ribbon (p2/p3/p4),
12 - Slayer claw, 13 - Alktree nut (nut), 14 - Clawsword (sw2),
15 - Lightsword (sw3), 16 - Hyperboots - speed (bt).
E.g. "Fireball" is "01 item-fb 00 00 00 00 B5 01 00 00 01" and
"Throwing axe" is "01 item-axe 00 00 00 B6 01 00 00 06"
Engl. Lösung
17.Oktober 2013
UHS-Datei
17.Oktober 2013
Engl. Lösung
17.Oktober 2013
Engl. Lösung
09.Oktober 2013