Darkstalkers

Darkstalkers

18.10.2013 02:21:11


English

Infinite power player 1:
800BDB00 0090
800CD1A0 0090
800CD1A2 0090

Infinite power player 2:
800BDB04 0090
800CD514 0090
800CD516 0090

Infinite special player 1:
800CD36C 0050
800CD36E 0050

Infinite special player 2:
800CD6E0 0050
800CD6E2 0050

Infinite Time:
800CD85A 0063

Mid Air Super and Fighting Moves Player 1:
800CD1A8 0000

Mid Air Super and Fighting Moves Player 2:
800CD51C 0000

Player 1 need only win 1 round:
800CD49E 0200
800CD4A6 0002

Player 2 need only win 1 round:
800CD812 0200
800CD818 0002

Player 1 plays Huitzil:
800CD140 0B00

Player 1 plays Pyron:
800CD140 0C00

Player 2 plays Huitzil:
800CD4B4 0B00

Player 2 plays Pyron:
800CD4B4 0C00

Note: The original specials codes has slightly wrong values in, which meant that the players did not
have access to all of the special moves.

Player 1 No Health:
800BDB00 0000
800CD1A0 0000
800CD1A2 0000

Player 1 Can't Charge Up Special Meter:
800CD36C 0000
800CD36E 0000

Most Hits Instantly Kill Player 1:
801CD19C 0020

Player 1 Special Moves Disabled:
800CD1AE 0021

Player 1 Cannot Do Special Moves That Require a Punch Button; Has Difficulty Blocking:
800CD1A4 0020

Player 1 Cannot Do Special Moves That Require a Kick Button; Has Difficulty Blocking:
800CD220 0020

Player 1 is a New Color (other than previously available):
800CD1BA 0020

Player 1 Tends to Warp Around a Lot:
800CD1B8 0020

Player 1 Turbo Speed-up:
800CD1C0 0020

Player 1 is Very Fast and Warps Around a Lot:
800CD1C2 0020

Player 1 is Invisible at Times:
8001CD196 008B

Player 1 Becomes Unable to Move After Hit and Continues That Way Until Knocked Down:
800CD1B2 C350
800CD1B4 1647

Player 1 Gets About 1.5 Seconds of Hang Time When Jumping:
800CD306 0020

When Player 1 Gets Hit By a Strong Attack, He is Knocked to the End of the Screen; Cannot be Knocked
Down: 800CD1B6 0020

Player 1 Most Attacks Are Light Punch:
800CD1B0 0000

Player 1 Most Attacks Are Medium Punch:
800CD1B0 0001

Player 1 Most Attacks Are Hard Punch:
800CD1B0 0002

Player 1 Most Attacks Are Light Kick:
800CD1B0 0003

Player 1 Most Attacks Are Medium Kick:
800CD1B0 0004

Player 1 Most Attacks Are Hard Kick:
800CD1B0 0005

Player 1 Most Attacks Are Crouching Punches:
800CD1B0 0006

Player 1 Most Attacks Are Crouching Kicks:
800CD1B0 0007

Player 1 Most Attacks Are Crouching Sweeps:
800CD1B0 0008

Player 1 Instant Recovery From Projectiles:
800CD1B4 0004

Player 1 Most Projectiles Are Very Slow; Sometimes Two Are Released:
800CD1D4 0000

Player 1 Most Projectiles Are Medium Speed;Sometimes Two Are Released:
800CD1D4 0001

Player 1 Most Projectiles Are Fast Speed;Sometimes Two Are Released:
800CD1D4 0002

Player 1 Projectiles Are Mega-Fast With Instant Recovery:
800CD1D4 0040

Player 1 Projectiles Don't Work Properly:
800CD1D4 0020

Player 1 Super Projectiles Look Normal:
800CD1D6 0000

Player 1 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit:
800CD1D4 100A

Player 1 Mid-Air Projectiles Make You Stay in Midair and You Can Walk Around. When You Jump, You Go
Back to The Ground:
800CD1E4 0020

When Player 1 Gets Hit, They Turn Into An Animal:
800CD316 0020

Demitri-Bat:
800CD318 0020
J.Talbain-Dog
L.Raptor-Guitar
Sasquatch-Snowman
Bishamon-Little Masked Man
Felicia-Cat
Victor-Weird Thing
Morrigan-Bat
Anarkis-Stone Tablet
Rikuo--Frog

Player 2 No Health:
800BDB04 0000
800CD514 0000
800CD516 0000

Player 2 Can't Charge Up Special Meter:
800CD6E0 0000
800CD6E2 0000

Most Hits Instantly Kill Player 2:
800CD510 0020

Player 2 Special Moves Disabled:
800CD522 0021

Player 2 Cannot Do Special Moves That Require A Punch Button; Has Difficulty Blocking:
800CD518 0020

Player 2 Cannot Do Special Moves That Require A Kick Button; Has Difficulty Blocking:
800CD594 0020

Player 2 is a New Color (other than previously available):
800CD52E 0020

Player 2 Tends to Warp Around a Lot:
800CD52C 0020

Player 2 Turbo Speed-up:
800CD534 0020

Player 2 is Very Fast and Warps Around a Lot:
800CD536 0020

Player 2 is Invisible at Times:
8001CD50A 008B

Player 2 Becomes Unable to Move After Hit And Continues That Way Until Knocked Down:
800CD526 C350
800CD528 1647

Player 2 Gets About 1.5 Seconds of Hang Time When Jumping:
800CD67A 0020

When Player 2 Gets Hit By a Strong Attack, He Is Knocked to the End of the Screen; Cannot Be Knocked
Down: 800CD52A 0020

Player 2 Most Attacks Are Light Punch:
800CD524 0000

Player 2 Most Attacks Are Medium Punch:
800CD524 0001

Player 2 Most Attacks Are Hard Punch:
800CD524 0002

Player 2 Most Attacks Are Light Kick:
800CD524 0003

Player 2 Most Attacks Are Medium Kick:
800CD524 0004

Player 2 Most Attacks Are Hard Kick:
800CD524 0005

Player 2 Most Attacks Are Crouching Punches:
800CD524 0006

Player 2 Most Attacks Are Crouching Kicks:
800CD524 0007

Player 2 Most Attacks Are Crouching Sweeps:
800CD524 0008

Player 2 Instant Recovery From Projectiles:
800CD528 0004

Player 2 Most Projectiles Are Very Slow;Sometimes Two Are Released:
800CD548 0000

Player 2 Most Projectiles Are Medium Speed;Sometimes Two Are Released:
800CD548 0001

Player 2 Most Projectiles Are Fast Speed;Sometimes Two Are Released:
800CD548 0002

Player 2 Projectiles Are Mega-Fast With Instant Recovery:
800CD548 0040

Player 2 Projectiles Don't Work Properly:
800CD548 0020

Player 2 Super Projectiles Look Normal:
800CD54A 0000

Player 2 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit:
800CD548 100A

Player 2 Mid-Air Projectiles Make You Stay in Midair and You Can Walk Around. When You Jump, You Go
Back to The Ground:
800CD558 0020

When Player 2 Gets Hit, They Turn Into An Animal:
800CD68A 0020

Demitri-Bat:
800CD68C 0020
J.Talbain-Dog
L.Raptor-Guitar
Sasquatch-Snowman
Bishamon-Little Masked Man
Felicia-Cat
Victor-Weird Thing
Morrigan-Bat
Anarkis-Stone Tablet
Rikuo-Frog

Most Attacks Pass Through Both Players:
801CD198 0020

Players Can Only Be Hurt By Projectiles and Throws:
801CD198 0000


German

Unbegrenzte Power Spieler 1:
800BDB00 0090
800CD1A0 0090
800CD1A2 0090

Unbegrenzte Power Spieler 2:
800BDB04 0090
800CD514 0090
800CD516 0090

Unbegrenzte Specials Spieler 1:
800CD36C 0050
800CD36E 0050

Unbegrenzte Specials Spieler 2:
800CD6E0 0050
800CD6E2 0050

Unbegrenzte Zeit:
800CD85A 0063

 
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US Version: Alle Spieler, Enden und Modi freigespielt.
Spielstand

17.Oktober 2013
GameShark

17.Oktober 2013
GameShark

18.Oktober 2013
 
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