Dune 2

Dune 2

17.10.2013 22:34:35

German


dune 2 - hex:
-----------------

Mit ein paar Eingriffen per Hex-editor in der scenario.pak kann
man sich das Leben sehr viel einfacher machen und für jede Karte
die Grundeinstellungen ändern.

Sucht in der scenario.pak zuerst nach der jeweiligen Karte und
achtet dabei darauf , daß Ihr das richtige Haus wählt . Die erste
Karte ist Scenario 1 für Atreides ab offset 00003200 .

Die jeweiligen Häuser der Karte stehen in [eckigen] Klammern . Beim
Spielerhaus steht "Brain=human" , bei den CPU-mächten "Brain=CPU" .

- mehr als 25 Einheiten befehligen :

MaxUnit=XX stellen (XX = Wert);

Auch lustig , wenn man beim Computergegner z.b. MaxUnit=10 einstellt

- mehr Startkapital :

Credits=XXXX stellen (XXXX = Wert);

Man kann auch dem Computergegner die Credits=0 setzen

- höherer Tech-Level :

BriefPicture=XXXX ändern

- HARVEST.WSA = Level 1
- HEADQRTS.WSA = Level 2
- QUAD.WSA = Level 3
- LTANK.WSA = Level 4
- REPAIR.WSA = Level 5
- HVYFTRY.WSA = Level 6
- IX.WSA = Level 7
- PALACE.WSA = Level 8
- SARDUKAR.WSA = Level 9

Unter [units] kann man Art , Verhalten und Besitzer der Truppen ändern

- unter [structures] das gleiche für Gebäude

- unter [reinforcements] kann man den Nachschub einstellen

- auch die Karte läßt sich verändern , und zwar mit :

MapScale
Field
Bloom
Seed

Am bequemsten kann man das alles manipulieren , wenn man die
*.PAK-Dateien entPAKt (z.b. mit wwPAK).

Von Tobias "El-Hajjaj" Wohllebe, tobi_lebewohl@gmx.de


English


Here is how to get out of the difficult level 9 if you're playing the
Atreides family. Use a Hex editor to edit the SCENARIO.PAK file in the
DUNE2 directory and do the following:

Save the level 9 game.
Go to scenario 22 of the Atreides.
Go to [ATREIDES] and change credit to 30000 and Maxunit to 50
Go to [UNITS] and change all Atreides Siege tanks to Atreides Sonic tanks.
Go to [STRUCTURES] search for palaces of the Harkonnen and Sarduakars and
change them all to Ordod palaces.
Go to [REINFORCEMENTS] and change the Atreides tanks to Sonics.
Save the new SCENARIO.PAK file. Start the game and load the saved level 9
position.
Go to OPTIONS and RESTART SCENARIO.

You now have loads of credits at your disposal and all of your tanks have
changed into the more powerful Sonic variety. What's more the missile
barrages should have stopped making the chances of you surviving the level
far higher.

Tips:

1. Place concrete slabs before placing structures. It's worth upgrading
the construction yard so you can build the larger slabs. Upgrade the
light vehicle and heavy vehicle factories as soon as you can so you can
produce siege tanks. It's worth upgrading the heavy factory several times
on later levels so you can produce a mobile construction vehicle. Watch
the state of all your structures and repair them when necessary - it costs
spice but it's usually cheaper than building replacements.

2. Don't bother building walls (they cost too much and don't last very long)
build rocket turrets instead. You need to upgrade the construction yard
to be able to build them but you're going to do that anyway aren't you?
Spot where the enemy are attacking from - they always attack from the
same direction - and place concrete slabs on the rock in that direction.
Put half a dozen turrets on the extremities of the slabs and with a bit
of luck they should see off most of the attackers before they get too
close. Keep an eye on the state of the turrets and repair them when
necessary.

3. See whether there's a line of rock that stretches from your base
towards the enemy base. If there is create a pathway of concrete slabs
along the rock and position rocket turreys close to the enemy base. When
you attack the turrets are able to give your units covering fire and you
find yourself with a significant advantage. If there isn't an unbroken
line of rock consider using a mobile construction vehicle to establish a
construction yard on a piece of rock close to the enemy which you can
then use as a base for extending the range of your turrets.

4. On the later levels it's extremely important to restrict the amount
of spice the enemy mines because spice runs out extremely quickly. You
need to use a fast trike or quad to explore the map and find spice fields
and enemy harvesters and then you simply do everything possible to destroy
the harvesters.

Programming:

If you want to use/build more than 25 units use a Hex editor to edit the
scenario.pak file. Find a line containing:

Brain=Human
Maxunit=25
Credit=1500

and change the number after the Maxunit to 99

Hack:

This cheat involves editing one of the Dune2 files, so remember to back
up before you start fiddling around.

Edit the file scenario.pak with a text editor such as write for
Windows(DO NOT USE EDIT IN DOS! This damages the file when you save it so
don't try it). This file contains all sorts of useful information about
each of the scenarios for the different houses. There are 21 scenarios
for the different houses and I believe they work as follows.

1 = First level - don't edit this as the game will probably crash
2,3 = Second Level
4,5,6 = Third level
7,8,9 = Fourth Level
10, 11, 12 = Fifth Level
13, 14, 15 = Sixth Level
16, 17, 18 = Seventh Level
19, 20 = Eigth Level
21 = Ninth Level

Under each level there is a map seed (do not change this unless you want
to start in the middle of some sand) and some info about the players.
Find the scenario (or scenarios) that is/are applicable to the level you
are on and change the credits for the human player to -1. Save the file
and reload Dune2. Load your game, then restart the level. This will give
you 65535 credits, although it looks like you have -1 at the start (the
credits will go down to -32767 then flip to positive 32767). Play on and
enjoy your cash.

Remember that the file scenario.pak contains all the info about structures
and units at the start of the level, so have a fiddle and give yourself
some better units. I haven't worked out how to place units accurately on
the map but from what I can tell, if you add one to the last number of
the unit or structure it moves one square to the right (for structures
the number represents the top left corner). I have discovered that
overdoing this hack can cause the game to crash when you try to restart
the scenario, and editing Level 1 just doesn't work at all, however you
can still have some fun, and give house-specific units (e.g. Devastator,
Sonic Tank) to other houses (just remember that no matter what
affiliation a Deviator Tank may be, it still turns units to Ordos,
which is not very good for the game if there is no Ordos player. I don't
know if it will crash or not, as I have avoided doing this).

Author unknown

 
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