After playing Genso Genso Suikoden through for five times and reading the
available walkthroughs afterwards, I decided to write this info sheet. The
purpose is to enhance the replay value of the game, revealing the little
mysteries that may have been left unsolved on the first or second play time. I
have included some information from Iwata Shoji's Genso Genso Suikoden Tips & Tricks
v.1.0 (the basics of combination attacks and defending characters), but the
rest is my own. One significant reason for making this was also that all the
material I had seen had been made for the Japanese version, with all names in
romanized katakana, which makes reading names difficult to those who are not
familiar with katakana and how to interpret it. Also this eliminates needless
translations from Japanese. I hope this will be of some use to at least
someone, and at least I got a good excuse to play it for the sixth time...
This section includes a complete list of all the Stars of Destiny,
their function in the game, as well as statistics of all the fighter
characters and their weapons.
1.1 -- COMPLETE LIST OF THE 108 STARS
CHARACTER | FUNCTION
-------------------------------------------------------------------------------
1. Player | Your link into the world of Genso Genso Suikoden
2. Lepant | Fighter
3. Mathiu | Chief Strategist, Strategist
4. Luc | Keeper of the Stone Tablet of Promise, Fighter
5. Humphrey | Fighter
6. Kasim | Fighter
7. Kwanda | Fighter
8. Pesmerga | Fighter
9. Gremio | Fighter
10. Warren | Fighter
11. Kun To | Ally, Merchant
12. Cleo | Fighter
13. Viktor | Fighter
14. Valeria | Fighter
15. Griffith | Fighter
16. Clive | Fighter
17. Flik | Fighter
18. Camille | Fighter
19. Kreuz | Fighter
20. Stallion | Fighter
21. Kage | Ninja, Fighter
22. Fu Su Lu | Fighter
23. Kirkis | Fighter
24. Milich | Fighter
25. Pahn | Fighter
26. Sonya | Fighter
27. Anji | Fighter
28. Tai Ho | Fighter
29. Kanak | Fighter
30. Yam Koo | Fighter
31. Leonardo | Fighter
32. Hix | Fighter
33. Tengaar | Fighter
34. Varkas | Fighter
35. Sydonia | Fighter
36. Eileen | Fighter
37. Leon | Strategist
38. Georges | Cardplayer
39. Ivanov | Painter
40. Jeane | Runemaster
41. Eikei | Fighter
42. Maximillian | Leader of Maximillian's Knights
43. Sancho | Squire
44. Grenseal | Fighter
45. Alen | Fighter
46. Tesla | Forger
47. Jabba | Appraiser
48. Lorelai | Fighter
49. Blackman | Fighter
50. Joshua | Ally, Lord of Dragon Knights
51. Morgan | Fighter
52. Mose | Smith, Fighter
53. Esmeralda | Hostage
54. Melodye | Keeper of Sounds
55. Chapman | Armorer, Merchant
56. Liukan | Fighter
57. Fukien | Fighter
58. Futch | Fighter
59. Kasumi | Ninja, Fighter
60. Maas | Smith, Fighter
61. Crowley | Fighter
62. Fuma | Ninja, Fighter
63. Moose | Smith, Fighter
64. Meese | Smith, Fighter
65. Sergei | Inventor of the elevator, Fighter
66. Kimberly | Fighter
67. Sheena | Fighter
68. Kessler | Fighter
69. Marco | Gambler
70. Gen | Shipwright, Fighter
71. Hugo | Librarian
72. Hellion | Fighter
73. Mina | Fighter
74. Milia | Fighter
75. Kamandol | Fighter
76. Juppo | Fighter
77. Kasios | Musician
78. Viki | Teleport controller
79. Rubi | Fighter
80. Vincent | Nobleman
81. Meg | Fighter
82. Taggart | Messenger
83. Giovanni | Scout
84. Quincy | Fighter
85. Apple | Strategist
86. Kai | Fighter
87. Lotte | Fighter
88. Mace | Smith, Fighter
89. Onil | Gossiper
90. Kuromimi | Fighter
91. Gon | Fighter
92. Antonio | Fighter
93. Lester | Fighter
94. Kirke | Fighter
95. Rock | Storage Guard
96. Ledon | Scout
97. Sylvinia | Fighter
98. Ronnie Bell | Fighter
99. Gaspar | Gambler
100. Window | Window maker
101. Marie | Innkeeper
102. Zen | Florist
103. Sarah | Fighter
104. Sansuke | Bath maker, Fighter
105. Qlon | Envoy
106. Templeton | Mapmaker
107. Krin | Scout, Fighter
108. Chandler | Hardware store keeper, Merchant
KEY:
Fighter - someone you can take into your adventuring party
Ally - someone who does not actually take residence in your castle
Strategist - someone who can be used to boost your charge strength in major
battles
Scout - someone you can use to scout for the enemy's plan in major battles
(50% chance of success)
Ninja - someone who can be used reliably to scout for enemy's plans in major
battles (100% chance of success)
Merchant - someone who can try to bribe the enemy to join you in major
battles
Other - this usually describes the service they offer at your castle after
being recruited
1.2 -- LIST OF FIGHTER STATISTICS (76 characters)
All of the characters are on level 58, with the exception of Rubi, who is
on level 61. There may be differences of a few points in some of the stats due
to the use of rune pieces. All stats recorded with all armor off (except those
pieces that cannot be removed).
All weapons have been raised from their original level to level 16, except
Viktor's swords, which cause no little amount of trouble... They are rather
poorly represented yet, but space has been left for the stats of his original
sword up to level 10.
1. Player M 49. Blackman M
----------------- -----------------
1/5 Wolf Fang Staff 3/18 Seeding How
2/7 4/23
3/9 5/28
4/12 6/32
5/20 Dragon Fang Staff 7/37
6/25 8/42
7/32 9/67 Mowing How
8/39 10/77
9/47 11/86
10/57 12/95
11/68 13/106
12/91 Heaven Fang Staff 14/130 Harvest How
13/103 15/150
14/117 16/170
15/136
16/158 51. Morgan S
-----------------
2. Lepant S 6/22 Talons
----------------- 7/28
5/16 Kirinji 8/46 Hooked Talons
6/20 9/55
7/33 Kirinji 2 10/64
8/40 11/75
9/48 12/86
10/59 13/95
11/70 14/110
12/80 15/130
13/102 Kirinji 3 16/170 Hawk Talons
14/115
15/134 52. Mose M
16/150 -----------------
8/47 Titanium Hammer
4. Luc S 9/56
----------------- 10/66
3/7 Wind Rod 11/88 Iron Hammer
4/10 12/97
5/13 13/107
6/17 14/119
7/28 Gale Rod 15/136
8/33 16/150
9/38
10/44 56. Liukan S
11/60 Gust Rod -----------------
12/70 2/5 Stick
13/85 3/7
14/100 4/10
15/114 5/13
16/130 6/17
7/28 Oak Stick
5. Humphrey S 8/33
----------------- 9/38
7/34 Murasame 10/44
8/41 11/60 Ebony Stick
9/49 12/70
10/59 13/85
11/70 14/100
12/93 Masamune 15/114
13/105 16/130
14/119
15/138 57. Fukien S
16/160 -----------------
9/38 Super Punishment
6. Kasim S 10/44
----------------- 11/60 Ultra Punishment
13/105 Emerald Moonlight 12/70
14/119 13/85
15/138 14/100
16/160 15/114
16/130
7. Kwanda M
----------------- 58. Futch M
6/32 Alkaid Hatchet -----------------
7/37 9/56 Sigmund
8/42 10/66
9/67 Mizar Hatchet 11/88 Sigurd
10/77 12/97
11/86 13/107
12/95 14/119
13/106 15/136
14/130 Alioth Hatchet 16/150
15/150
16/170 59. Kasumi L
-----------------
8. Pesmerga S 6/31 Big Sakura
----------------- 7/35
7/34 Death Crimson 8/39
8/41 9/45
9/49 10/69 Max Sakura
10/59 11/78
11/70 12/89
12/93 King Crimson 13/99
13/105 14/113
14/119 15/128
15/138 16/150
16/160
60. Maas M
9. Gremio M -----------------
----------------- 3/15 Wooden Hammer
1/9 Axe 4/19
2/14 5/27 Stone Hammer
3/18 6/33
4/23 7/40
5/28 8/47
6/32 9/56
7/37 10/66
8/42 11/88 Rock Hammer
9/67 Copper Axe 12/97
10/77 13/107
11/86 14/119
12/95 15/136
13/106 16/150
14/130 Axe of the Oath
15/150 61. Crowley S
16/170 -----------------
2/5 Comet Rod
10. Warren M 3/7
----------------- 4/10
12/97 Odin 5/13
13/107 6/17
14/119 7/28
15/136 8/33
16/150 9/38
10/44
12. Cleo L 11/60 Cosmo Rod
----------------- 12/70
1/6 Air Sword 13/85
2/8 14/100
3/11 15/114
4/20 Air Moon Sword 16/130
5/26
6/31 62. Fuma L
7/35 -----------------
8/39 11/78 Ultra Shuriken
9/45 12/89
10/69 Air Moonstar Sword 13/99
11/78 14/113
12/89 15/128
13/99 16/150
14/113
15/128 63. Moose M
16/150 -----------------
12/97 Copper Hammer
13. Viktor S 13/107
----------------- 14/119
3/11 Taia Sword 15/136
4/ 16/150
5/
6/ 64. Meese M
7/ -----------------
8/41 Shiko Sword 9/56 Chrome Hammer
9/ 10/66
10/ 11/88 Tin Hammer
12/97
8/55 Black Dragon Sword 13/107
9/62 14/119
10/75 15/136
11/83 16/150
12/109 King Dragon Sword
13/112 65. Sergei S
14/143 -----------------
15/163 4/10 Wrench
16/185 5/13
6/17
14. Valeria S 7/28 Iron Wrench
----------------- 8/33
7/33 Seven Star Sword 9/38
8/40 10/44
9/48 11/60 Killer Wrench
10/59 12/70
11/70 13/85
12/80 14/100
13/102 Conqueror Star Sword 15/114
14/115 16/130
15/134
16/150 66. Kimberly S
-----------------
15. Griffith S 8/40 Silver Kitchen Knife
----------------- 9/48
8/40 Black Blade 10/59
9/48 11/70
10/59 12/80
11/70 13/102 Gold Kitchen Knife
12/80 14/115
13/102 Black Sword 15/134
14/115 16/150
15/134
16/150 67. Sheena S
-----------------
16. Clive L 6/20 Rapier
----------------- 7/33 Silver Rapier
13/99 Tornado 8/40
14/113 9/48
15/128 10/59
16/150 11/70
12/80
17. Flik S 13/102 Platinium Rapier
----------------- 14/115
9/47 Odessa+ 15/134
10/59 16/150
11/70
12/80 68. Kessler M
13/102 Odessa++ -----------------
14/115 9/67 Battle Axe
15/134 10/77
16/150 11/86
12/95
18. Camille M 13/106
----------------- 14/130 Ogre Axe
4/19 Galm 15/150
5/27 Fenril 16/170
6/33
7/40 70. Gen S
8/47 -----------------
9/56 9/49 Regular Steel
10/66 10/59
11/88 Loki 11/70
12/97 12/93 Heavy Steel
13/107 13/105
14/119 14/119
15/136 15/138
16/150 16/160
19. Kreutz S 72. Hellion S
----------------- -----------------
9/49 Big Denta 3/7 Land Rod
10/59 4/10
11/70 5/13
12/93 Kamui 6/17
13/105 7/28 Earth Rod
14/119 8/33
15/138 9/38
16/160 10/44
11/60 Gaia Rod
20. Stallion L 12/70
----------------- 13/85
6/35 Bow of Shiva 14/100
7/42 15/114
8/48 16/130
9/54
10/63 73. Mina S
11/70 -----------------
12/81 6/25 Lovely Shawl
13/105 Bow of Vishnu 7/32
14/117 8/39
15/132 9/47
16/155 10/57
11/68
21. Kage L 12/91 Sexy Shawl
----------------- 13/103
9/45 Second Sword 14/117
10/69 Third Sword 15/136
11/78 16/158
12/89
13/99 74. Milia M
14/113 -----------------
15/128 9/56 Valhalla
16/150 10/66
11/88 Brunhildt
22. Fu Su Lu S 12/97
----------------- 13/107
6/32 Double Axe 14/119
7/37 15/136
8/42 16/150
9/67 Double Big Axe
10/77 75. Kamandol S
11/86 -----------------
12/95 3/7 Steel Rod
13/106 4/10
14/130 Double Battle Axe 5/13
15/150 6/17
16/170 7/28 Master Rod
8/33
23. Kirkis L 9/38
----------------- 10/44
5/18 Light Bow 11/60 Rod of Hermes
6/35 Shine Bow 12/70
7/42 13/85
8/48 14/100
9/54 15/114
10/63 16/130
11/70
12/81 76. Juppo L
13/105 Elfin Bow -----------------
14/117 4/20 Iron Gear
15/132 5/25
16/155 6/31
7/35
24. Milich S 8/39
----------------- 9/45
6/20 Rose 10/69 Metal Gear
7/33 Marguerite 11/78
8/40 12/89
9/48 13/99
10/59 14/113
11/70 15/128
12/80 16/150
13/102 Orchid
14/115 79. Rubi L
15/134 -----------------
16/150 6/35 Bow of Garuda
7/42
25. Pahn S 8/48
----------------- 9/54
1/6 Claws 10/63
2/8 11/70
3/10 12/81
4/13 13/105 Bow of Ashra
5/17 14/117
6/22 15/132
7/28 16/155
8/46 Super Claws
9/55 81. Meg L
10/64 -----------------
11/75 6/31 Assassin's Dagger
12/86 7/35
13/95 8/39
14/110 9/45
15/130 10/69 Silver Dagger
16/170 Ultra Claws 11/78
12/89
26. Sonya S 13/99
----------------- 14/113
11/70 Turquoise Blue 15/128
12/80 16/150
13/102 Royal Blue
14/115 84. Quincy L
15/134 -----------------
16/150 6/31 Lightning
7/35
27. Anji M 8/39
----------------- 9/45
7/40 Demon God Spear 10/69 Holy Thunderbolt
8/47 11/78
9/56 12/89
10/66 13/99
11/88 Demon Army Spear 14/113
12/97 15/129
13/107 16/150
14/119
15/136 86. Kai M
16/150 -----------------
8/39 Conjurer's Staff
28. Tai Ho M 9/47
----------------- 10/57
3/15 Satsuki 11/68
4/19 12/91 Exorcist's Staff
5/27 Akemi 13/103
6/33 14/117
7/40 15/136
8/47 16/158
9/56
10/66 87. Lotte S
11/88 Mizuki -----------------
12/97 4/10 Silver Rod
13/107 5/13
14/119 6/17
15/136 7/28 Moon Rod
16/150 8/33
9/38
29. Kanak M 10/44
----------------- 11/60 Star Rod
4/19 Sickle & chain 12/70
5/27 Steel sickle & chain 13/85
6/33 14/100
7/40 15/114
8/47 16/130
9/56
10/66 88. Mace M
11/88 Copper sickle & chain -----------------
12/97 15/136 Platinium Hammer
13/107
14/119 90. Kuromimi S
15/136 -----------------
16/150 6/20 Sword
7/33 Good Sword
30. Yam Koo M 8/40
----------------- 9/48
3/15 Uranami Spear 10/59
4/19 11/70
5/27 Seigetsu Spear 12/80
6/33 13/102 Excellent Sword
7/40 14/115
8/47 15/134
9/56 16/150
10/66
11/88 Matsukaze Spear 91. Gon S
12/97 -----------------
13/107 7/33 Cool Sword
14/119 8/40
15/136 9/48
16/150 10/59
11/70
31. Leonardo M 12/80
----------------- 13/102 Very Neat Sword
5/28 Horse-killer Hatchet 14/115
6/32 15/134
7/37 16/150
8/42
9/67 Killer Steel Hatchet 92. Antonio M
10/77 -----------------
11/86 2/14 Milk Pan
12/95 3/18
13/106 4/23
14/130 Killer Big Hatchet 5/28
15/150 6/32
16/170 7/37
8/42
32. Hix S 9/67 Frying Pan
----------------- 10/77
10/59 Tengaar+ 11/86
11/70 12/95
12/80 13/106
13/102 Tengaar++ 14/130 Ceramic Pan
14/115 15/150
15/134 16/170
16/150
93. Lester M
33. Tengaar L -----------------
----------------- 3/18 Pan
7/28 Ray Knife 4/23
8/33 5/28
9/38 6/32
10/44 7/37
11/60 Shining Knife 8/42
12/70 9/67 Pot
13/85 10/77
14/100 11/86
15/114 12/95
16/130 13/106
14/130 Wok
34. Varkas S 15/150
----------------- 16/170
5/28 Lightning Hatchet
6/32 94. Kirke S
7/37 -----------------
8/42 5/22 Death
9/67 Rockbreaker Hatchet 6/27
10/77 7/34
11/86 8/41
12/95 9/49
13/106 10/59
14/130 Leppa Hatchet 11/70
15/150 12/93 Judgement
16/170 13/105
14/119
35. Sydonia L 15/138
----------------- 16/160
6/31 Ryuuseisui
7/35 97. Sylvinia L
8/39 -----------------
9/45 5/18 Night Bow
10/69 Mikagetsusui 6/35 Moon Bow
11/78 7/42
12/89 8/48
13/99 9/54
14/113 10/63
15/128 11/70
16/150 12/81
13/105 Elfin Bow
36. Eileen L 14/117
----------------- 15/132
4/20 Ruby Darts 16/155
5/25
6/31 98. Ronnie Bell S
7/35 ------------------
8/39 7/28 Claw
9/45 8/46 Tiger Claw
10/69 Crystal Darts 9/55
11/78 10/64
12/89 11/75
13/99 12/86
14/113 13/95
15/128 14/110
16/150 15/130
16/170 Dragon Claw
41. Eikei S
----------------- 103. Sarah L
6/22 Wolf -----------------
7/28 2/8 Throwing Knife
8/46 Tiger 3/11
9/55 4/20 Laser Knife
10/64 5/25
11/75 6/31
12/86 7/35
13/95 8/39
14/110 9/45
15/130 10/69 Slash Knife
16/170 Dragon 11/78
12/89
44. Grenseal S 13/99
----------------- 14/113
7/33 Lightning Sword 15/128
8/40 16/150
9/48
10/59 104. Sansuke S
11/70 -----------------
12/80 5/22 Long Saw
13/102 True Lightning Sword 6/27
14/115 7/34
15/134 8/41
16/150 9/49
10/59
45. Alen S 11/70
----------------- 12/93 Giant Saw
7/33 Flame Sword 13/105
8/40 14/119
9/48 15/138
10/59 16/160
11/70
12/80 107. Krin L
13/102 True Flame Sword -----------------
14/115 2/8 Needle
15/134 3/11
16/150 4/20 Gold Needle
5/25
48. Lorelai L 6/31
----------------- 7/35
5/18 Short Bow 8/39
6/35 9/45
7/42 Silver Bow 10/69 Super Needle
8/48 11/78
9/54 12/89
10/63 13/99
11/70 14/113
12/81 15/128
13/105 Magic Bow 16/150
14/117
15/132
16/155
2.0 --- COMBAT GUIDE
This is divided into several sections dealing with party-level combat.
The sections are:
United attacks, which describes the characters which can unite to
perform special attacks.
Defending characters, which tells which characters defend other
characters when they are near death
Rune combinations, which describes which runes work together to create
new spells
Special runes, which describes the unique runes possessed by some
characters
Spell runes, which describes the effects of spell runes.
On a more general note, it is usually always worth it to fight, unless
you are saving your strength for some big battle ahead. Every battle gives a
little bit of experience, and more importantly, money. Sometimes you can obtain
some very good random items from monsters as well (although this is very rare).
2.1 -- UNITED ATTACKS
Characters | Attack's Name | Damage
------------------------------------------------------------------------------
Gremio & Pahn | Talisman attack | x2
Tai Ho & Yam Koo | Fisherman attack | x3 U
Lepant & Eileen | Couple attack | x2
Player & Kai | Master pupil attack | x2 A
Kuromimi & Gon | Kobold attack | x2
Juppo & Meg | Trick attack | x1.5 A
Kirkis & Any elf | Wild arrow attack | x1 A U
Varkas & Sydonia | Bandit attack | x2.5
Humphrey & Krin | Bumpy attack | x2
Gen & Kamandol | Fatal attack | x2
Gen & Sansuke | Carpenter attack | x2
Hix & Tengaar | Warriors attack | x2
Futch & Milia | Dragon Knight attack | x2
Kirkis & Sylvinia & Stallion | Elf attack | x2
Kuromimi & Gon & Fu Su Lu | Kobold + 1 attack | x3
Lepant & Eileen & Sheena | Lepant family attack | x2.5
Cleo & Eileen & Valeria | Beauty attack | x1 A S
Cleo & Eileen & Sonya | Beauty attack | x1 A S
Flik & Alen & Grenseal | Pretty boy attack | x2
Anji & Kanak & Leonardo | Pirate attack | x2.5
Pahn & Morgan & Eikei | Martial arts attack | x3 A
Liukan & Fukien & Kai | Flash attack | x3 U
Kasumi & Kage & Fuma | Ninja attack | x2.5
Camille & Tengaar & Kasumi | Pretty girl attack | x2.5 (59. U)
Maas & Meese & Moose & Mose | Blacksmith attack | x3.5
------------------------------------------------------------------------------
U = leaves the characters unbalanced for one turn
A = attacks all enemies
S = stuns enemies
2.2 -- DEFENDING CHARACTERS
CHARACTER | PROTECTED CHARACTER || CHARACTER | PROTECTER CHARACTER
-------------------------------------------------------------------------------
Gremio | Player || Kimberly | Tai Ho
Pahn | Player || Lepant | Eileen
Pahn | Cleo || Eileen | Lepant
Cleo | Player || Eileen | Sheeva
Camille | Gremio || Kirkis | Sylvinia
Kasumi | Player || Gon | Kuromimi
Yam Koo | Tai Ho || Hix | Tengaar
Tai Ho | Yam Koo || |
-------------------------------------------------------------------------------
2.3 -- RUNE COMBINATIONS
RUNES | EFFECT
------------------------------------------------------------------------------
Fire & Earth | Volcano (damage to all opponents)
Wind & Earth | Boulder Crash (damage to all opponents)
Wind & Water | Extreme Conditions (damage to all opponents, heal allies)
Lightn. & Water | Energy Drain (damage to one opponent, heal allies)
Lightn. & Fire | Shocking Fireblast (damage to all opponents)
Of the more powerful combinations hinted by Crowley I've found none.
2.4 -- SPECIAL RUNES
RUNE | HOLDER | POWERS
-------------------------------------------------------------------------------
Boar Rune | Pahn (Morgan) | Martial Arts rune
Clone Rune | - | Enhanced striking power, unstable
Trick Rune | Juppo | Trick doll
Falcon Rune | Valeria | Lightning strikes
True Holy Rune | Stallion | Speeds up overland travel
Shrike Rune | Kasumi | Air Power Bomb throw
Hate Rune | Ronnie Bell | Fireball (hateball?)
Rage Rune | Alen | Enhanced fire rune
Resurrection | Fukien | Various attacks and heals
Double-beat | Eikei | Martial Arts rune
The Boar Rune is special, because there are two of them. The only persons
able to use them are Pahn and Morgan (from Temple of Qlon).
2.5 -- SPELL RUNES
Small descriptions of all the spells of all the spell runes follow.
2.51 - FIRE RUNE
The more powerful version of the fire rune is the rage rune, in posession
of Alan.
NAME | DESCRIPTION
-------------------------------------------------------------------------------
Flaming Arrows | A low-power attack spell
Firestorm | A low-power attack spell affecting all enemies
Dancing Flames | A middle-power attack spell affecting all enemies
Explosion | A high-power attack spell affecting all enemies
Final Flame | An extreme attack spell affecting all enemies
2.52 - WIND RUNE
The more powerful version of the wind rune is the cyclone rune.
NAME | DESCRIPTION
-------------------------------------------------------------------------------
Wind of Sleep | Attempts to stun all enemies
The Shredding | A medium-power attack spell
Healing Wind | A medium-power healing spell
Storm | A high-power attack spell affecting all enemies
Shining Wind | A combined medium-power attack and healing spell
2.53 - WATER RUNE
The more powerful version of the water rune is the flowing rune.
NAME | DESCRIPTION
-------------------------------------------------------------------------------
Drops of Kindness | A medium-power healing spell
Fog of Deception | Attempts to stun all enemies (?)
Water of Kindness | A medium-power healing spell affecting everyone
Tears of Kindness | A high-power healing spell affecting everyone
Mother Ocean | An extreme healing spell affecting everyone,
| also resurrects any fallen characters
2.54 - EARTH RUNE
The more powerful version of the earth rune is the mother earth rune.
NAME | DESCRIPTION
-------------------------------------------------------------------------------
Clay Guardian | A low-level protection spell
Voice of Earth | A medium-level attack spell affecting all enemies
Copper Skin | Grants invulnerability from all blows to one character
Earthquake | A high-level attack spell affecting all enemies
Guardian of Earth | A medium-level protection spell affecting everyone
2.55 - THE SOUL EATER
The spells which just make the enemies disappear are useless against the
unique monsters (the zombie dragon, Neclord, etc).
NAME | DESCRIPTION
-------------------------------------------------------------------------------
Deadly Fingertips | Make one enemy disappear
Black Shadow | A medium-power attack spell affecting all enemies
Hell | Make all enemies disappear
Judgement | An extreme attack spell
2.56 - THE RESURRECTION RUNE
NAME | DESCRIPTION
-------------------------------------------------------------------------------
Scolding | A low-power attack spell
Yell | A low-power healing spell
Scream | A high-power healing spell affecting all allies
Charm Arrow | An attack spell affecting all enemies, medium damage
3.0 --- DUEL GUIDE
This section is divided between the duels that are fought in the game:
Kwanda Rosman vs Player, Teo McDohl vs Pahn and Teo McDohl vs Player. The chart
describes the responses your opponent will make when doing a certain kind of
maneuver.
3.1 -- Kwanda Rosman vs Player
ATTACK - - - "Taste the sharpness of my blade!"
- - "Well done. But can you take this?"
- - "Heh, now it's my turn."
- - "Ha ha! You'll have to do better than that!"
- - "At a loss, are you? But I'll show no mercy!"
- - "What's the matter? If you don't attack, I will!"
- - "Damn! I underestimated you."
- - "Whoa! Pretty good, Teo's little boy. Now it's my
turn!"
- - "That's nothing!"
- - "You're better than I thought. But how about this?"
DEFEND - - - "Can you break my invulnerable defenses?"
- - "Pretty good. How about another one?"
- - "Damn! My turn!"
- - "Now it's your turn. Come on!"
- - "Don't bore me. Show me what you can do."
- - "Cautious, aren't you. Just like a leader."
- - "Carefully..."
- - "Arghhh! I underestimated you."
- - "Forget it. You're methods are obvious."
- - "What now?"
DESPERATE - - "Victory is near! I strike with all my might!"
- - "The next one won't be so easy!"
- - "I'll get you!"
- - "Here we go again!"
- - "Take that!"
- - "We're getting nowhere. Here I come!"
- - "Impossible! You can't avoid my blows!"
- - "Well done. You're a worthy opponent. Now it's my
turn!"
- - "I'll show you how it's done."
- - "Interesting. How about another round?"
3.2 -- Teo McDohl vs Pahn
ATTACK - - - "My sword's not rusty yet."
- - "Pretty good, Pahn."
- - "Is that all you've got? Now it's my turn!"
- - "Do you see how we're mismatched?"
- - "All you can do is defend, Pahn? No mercy!"
- - "We're getting nowhere. Here I come!"
- - "Did you see me coming?"
- - "That was a good one, Pahn. Now it's my turn."
- - "Get serious, Pahn. This is how it's done."
- - "The numbness in my hands, it's real."
DEFEND - - - "Strike me, Pahn!"
- - "All right, do it again!"
- - "I'll see that coming next time!"
- - "Do you give up?"
- - "Come on, Pahn. See if you can kill me."
- - "You're a smart one, Pahn."
- - "Good work, Pahn. I'll have to be more careful."
- - "I'm losing my cool. Better be careful."
- - "What's the matter, Pahn? How about another round?"
- - "You're better than I thought."
DESPERATE - - "Finish me with a single blow!"
- - "Can you dodge my blade, Pahn?"
- - "My killer blade..."
- - "Hmmm. Here I come again!"
- - "The next one will be more painful."
- - "If you don't attack, I will!"
- - "Impossible! Take that!"
- - "Now that I've seen what you've got, I'll show you
what I can do.
- - "That's...no good."
- - "Excellent, Pahn. You're a real fighter. Here's
another!"
3.3 -- Teo McDohl vs Player
ATTACK - - - "Here I come, my son."
- - "Well done!"
- - "That was nothing. Now it's my turn."
- - "Do you see how much better I am?"
- - "Is defending youself all you can do? You'll never
win that way."
- - "We're getting nowhere. Here I come!"
- - "Did you see that coming?"
- - "That was pretty good. Now it's my turn."
- - "You're soft...soft! This is how you attack!"
- - "The numbness in my hands, it's real!"
DEFEND - - - "Show me what you've learned."
- - "Good, try it again!"
- - "I'll see you coming next time!"
- - "Is that all you've got?"
- - "Come on! Show me what a man you've become."
- - "Leader of the Liberation Army! No wonder you're
careful."
- - "Well done! I must be more careful too."
- - "I'm losing my cool. I must be more cautious!"
- - "I underestimated you! What's wrong? Another round?"
- - "I mustn't underestimate you."
DESPERATE - - "My sword is the Emperor's sword. I'll show no
mercy!"
- - "Can you avoid my sword?"
- - "My deadly sword..."
- - "Hmmm. Here I come again!"
- - "The next one will be more painful."
- - "If you don't attack, I will!"
- - "Are you trying to surpass me?"
- - "Now that I've seen what you've got, I'll show you
what I can do."
- - "That's...no good."
- - "I'm delighted, my son. You're quite a warrior. But
here's another!"
4.0 --- STRATEGIC GUIDE
The manual describes the best ways to counter against enemy attacks, so
I won't go into that. In strategic combat, there are simple guidelines to
follow. The combat goes like this:
1. Use ninja to scout (if not available, use thieves)
2. Counter in the most effective way (don't forget to use strategists
to enhance your charge attacks)
3. Return to 1 until you win or lose
The Dragon Knights are useful in the beginning of a battle, as using them
will give you no losses. If you are unable to gather any information about
your enemy's plans and you haven't figured out the enemy's pattern, use the bow
attack, it will always inflict casualties on the enemy. If you are losing or
have clearly inferior forces, use the merchants to get some of your enemies to
join you. It is to your advantage to gather complete three-character command
teams, as they are more powerful than incomplete teams. A complete list of
command teams and their powers (unaugmented) follow:
COMMAND TEAM | MEMBERS | POWER
-------------------------------------------------------------------------------
CHARGE | |
-------------------------------------------------------------------------------
Knights Party | Maximillian - Sancho - Qlon | 30
Lepant Family | Lepant - Eileen - Sheena | 26
Commander's Team | Player - Pahn - Gremio | 26
Old Soldiers | Kai - Liukan - Fukien | 24
Wild Geese | Kreuz - Morgan - Kirke | 24
Humphrey's Team | Humphrey - Alen - Grenseal | 24
Viktor's Team | Viktor - Warren - Taggart | 23
Pirates | Anji - Leonardo - Kanak | 23
Former Imperial Team | Kasim - Griffith - Valeria | 22
Invulnerable Defense | Kwanda - Eikei - Gaspar | 21
Fellows | Blackman - Zen - Ivanov | 21
Bandits | Varkas - Sydonia - Kessler | 21
Fishermen | Tai Ho - Yam Koo - Kimberly | 19
Warrior's Village Kids | Flik - Tengaar - Hix | 17
Good Buddies | Marie - Onil - Sansuke | 16
Black Golds | Maas - Meese - Mose | 15
Carpenters | Gen - Kamandol - Tesla | 14
Secret Factory Team | Moose - Ronnie Bell - Sarah | 14
Kobolds | Fu Su Lu - Kuromimi - Gon | 13
Tricksters | Juppo - Jabba - Meg | 6
-------------------------------------------------------------------------------
BOW | |
-------------------------------------------------------------------------------
Forest Protectors | Kirkis - Sylvinia - Stallion | 21
Experts | Clive - Pesmerga - Mace | 19
Adventurers | Lorelai - Quincy - Mina | 17
Cooks | Antonio - Lester - Rock | 14
Engineers | Sergei - Hugo - Templeton | 12
Archers | Rubi - Georges - Marco | 8
-------------------------------------------------------------------------------
MAGIC | |
-------------------------------------------------------------------------------
Children of the Runes | Crowley - Luc - Lotte | 25
Magicians | Jeane - Hellion - Viki | 20
Soldier Beauties | Sonya - Cleo - Camille | 20
Narcists | Milich - Vincent - Esmeralda | 18
Musicians | Kasios - Melodye - Window | 14
-------------------------------------------------------------------------------
SPECIAL | |
-------------------------------------------------------------------------------
Dragon Knights | Joshua - Milia - Futch |
Merchants | Kun To - Chapman - Chandler |
Ninjas | Kage - Kasumi - Fuma |
Thieves | Krin - Ledon - Giovanni |
Strategists | Mathiu - Leon - Apple |
-------------------------------------------------------------------------------
5.0 --- SHOP LISTS
These lists contain information on which shops are in which towns and all
the items available from harware shops and armories, showing their effects and
where and at what price they can be bought. The information about the Village
of the Elves is uncertain as of yet.
5.1 -- TOWNS
1. Gregminster, appraiser, armory, hardware, inn
2. Rockland, armory, hardware, inn
3. Lenankamp, armory, hardware, inn, runemaster, smith
4. Sarady, hardware, inn
5. Seika, hardware, inn, runemaster
6. Kaku, armory, hardware, inn, smith
7. Kouan, appraiser, armory, inn
8. Village near Great Forest, hardware, inn, smith
9. Kobold Village, hardware, inn
10. Village of the Elves - armory, hardware, inn, runemaster (uncertain)
11. Village of the Dwarves, appraiser, armory, hardware, inn, smith
12. Teien, hardware, inn, smith
13. Rikon, appraiser, hardware, inn
14. Antei, armory, hardware, inn, runemaster
15. Warriors' Village, armory, hardware, inn, smith
16. Kirov, armory, hardware, inn
Well, this was supposed to be a very brief walkthrough since the game is
not very hard to finish, but although I wrote quite briefly, and concentrating
more on the characters you will encounter and can recruit, it still became
quite long. The characters are described in a similiar format to the one used
by Iwata Shoji. Mine goes like this:
Weapon
[CHAR] Star # Name-of-character Level Weapon stats Rune
For example, Pahn is described thus:
[CHAR] 25. Pahn 1 Claws 1/6 Boar
The walkthrough is divided into sections, usually according to missions
either Mathiu or someone else gives to you. The index is here:
6.1 Beginning
6.2 Liberation Army
6.3 First Allies
6.4 Elven Forest
6.5 Worthy Leaders
6.6 Teo
6.7 Neclord and Viktor
6.8 Dragon Knights
6.9 Devious Plans
6.10 The Final Fight
I will attempt to mention all the unique/special items and their
locations, but I might miss some. Please email me if you notice some objects
missing.
6.1 -- BEGINNING
In the beginning, go through the initial choices, until after your father
has left for north. If you wander around the city and enter the various
buildings, you will meet people who look awfully familiar if you've played the
game before...
[CHAR] - Ted 1 Steel Bow 3/10
[CHAR] 9. Gremio 1 Axe 1/9
[CHAR] 25. Pahn 1 Claws 1/6 Boar
[CHAR] 12. Cleo 1 Air Sword 1/6
Go to meet Kraze, get your mission, go east to Futch and his dragon, and
ride to Magician's Isle. Fight the monsters, search the chests and encounter
Luc and his golem. Climb to the tower, get the Astral Conclusions and leave the
island. Return to Kraze for your next mission. Kanaan will accompany you. Go to
attach the fire rune to Cleo. Go east to Rockland, talk with Grady, go east to
Mt. Seifu. Search the caves until you reach the large room with the insect
queen in the middle. Don't waste spells on it, just kill the little ants and
defend for a few rounds. It doesn't matter if anyone dies. After the queen is
vanquished, climb up to the exit. There is a thunder rune piece in one of the
chests. Proceed to confront Varkas and Sydonia. Kill their henchmen, then
defeat them. Return to Rockland, talk to Grady and return to Gregminster. Go
home and watch the sequence until you exit your house. Go to Marie's inn and
stay there. Go downstairs and attempt to exit the inn. After you are outside,
go north and talk to Viktor. Accept his help and leave the city.
[CHAR] 13. Viktor 7 Taia Sword 3/11
Head south to Lenankamp. Sharpen your weapons and attach any rune pieces.
I found Cleo's sword very powerful after attaching the thunder rune piece to
it. Go to the inn and stay there. As the trouble starts, go with Odessa down
the stairs.
6.2 -- LIBERATION ARMY
After the events that follow, you'll be again accompanied by Viktor and
heading towards Rockland. Go into Grady's mansion and search all the rooms
until you find Varkas and Sydonia. Rescue them and return to Lenankamp's
hideout. There you will be briefed on the Liberation's Army plans for making
fire spears. You get eventually underway, accompanied by Odessa and Viktor.
[CHAR] - Odessa 6 Steel Bow 5/18 Wind
Go northwest across the bridge to Mt. Tigerwolf. Continue until you reach
the inn and stay there. A chest contains a wind rune piece. After waking up
again, continue your journey towards Sarady. In one chest a bit aside is the
Clone crystal. In Sarady, stay at the inn. During the night, go talk to Odessa.
In the morning you set back towards Lenankamp. Attach the Clone Rune to Viktor.
Go into the inn and down the stairs. After either you or Viktor comply with
Odessa's wishes, leave Lenankamp and head south towards the fortress of Kwaba.
General Ain Gide lets you pass. Head south towards Seika. You will find Mathiu
outside his house/school, but you have to go inside and ask the children about
him before he confesses to being Mathiu. He will not listen to you. Go after
him to the house. He sends you away. Exit the house. When the troops arrive,
go back and defeat the troops. Go inside and talk to Mathiu. After a short
talk, he will join you.
[CHAR] 3. Mathiu - - -
6.3 -- FIRST ALLIES
Go southwest to the fishing village of Kaku. There go to the tavern, where
you will meet Camille.
[CHAR] 18. Camille 9 Galm 4/19
Go downstairs and beat Tai Ho in a game of dice (it might be useful to
save before attempting if you have bad luck). Then go to the ship and sail west
to the castle. Tai Ho will accompany you.
[CHAR] 28. Tai Ho 10 Satsuki 3/15
Pass through the caverns (notice the secret door in the east wall just
before the castle proper begins, there is a wind crystal in the chest) and go
down the stairs until you reach the zombie dragon. Kill the dragon and the
castle is yours. Time passes and the castle is reorganized to act as your
headquarters. Leknaat will deliver Luc and the Stone Tablet of Promise to you.
[CHAR] 30. Yam Koo 9 Uranami Spear 3/15
[CHAR] 4. Luc 12 Wind Rod 3/7 Wind
Now, it is time to continue your mission. Head south towards Kouan. Go to
the inn, talk with Krin, go to talk to Giovanni, return to Krin. According to
his plan, sneak into the Lepant mansion via the roof. Get Rock from the storage
room to join you.
[CHAR] 95. Rock - - -
Avoid going between any of the robots in the machine room, and head
downstairs. There is a fire rune piece in the northeastern corner of the house
and white paint is in one of the other chests. Talk with Juppo and go through
the roulette room (might take some time, have patience). Get Kirinji and exit
the same way you came. After Lepant finds you, return his sword. Follow him
north towards Kraze's new place. Assist him when he needs you. Go upstairs,
dispatch Kraze, recruit Lepant, his wife and Pahn.
[CHAR] 2. Lepant 18 Kirinji 5/16
[CHAR] 36. Eileen 13 Ruby Darts 4/20 Earth
Search all the rooms in the house. Return to your castle. You have new
allies.
[CHAR] 107. Krin 7 Needle 2/8
[CHAR] 76. Juppo 10 Iron Gear 4/20 Trick
[CHAR] 83. Giovanni - - -
[CHAR] 34. Varkas 16 Lightn. Hatchet 5/28
[CHAR] 35. Sydonia 14 Ryuuseisui 6/31
6.4 -- ELVEN FOREST
Next morning you will find Kirkis on your doorstep. After he tells you his
story, you assemble a scouting party.
[CHAR] 23. Kirkis 15 Light Bow 5/18
However, before you go into the woods, this would be a good time to search
for allies. Below is a list of characters who will accompany you at this time:
Kwaba:
[CHAR] 108. Chandler - - - *
Seika:
[CHAR] 101. Marie - - -
[CHAR] 92. Antonio 8 Milk Pan 2/14 **
[CHAR] 89. Onil - - -
Kaku:
[CHAR] 81. Meg 16 Assass. Dagger 6/31 ***
[CHAR] 65. Sergei 4 Wrench 4/10
[CHAR] 99. Gaspar - - - ****
* = Remember that Chandler can only sell items of the shops you've visited,
so make sure you visit them in every village.
** = Antonio will join only after Marie has said she needs a cook
*** = Meg will join only if you have Juppo in your party
**** = Gaspar will join only if you have Tai Ho in your party
After you have collected the characters you wish, head southeast to the
village on the edge of the Great Forest. In the village you will find two more
people willing to join you.
[CHAR] 60. Maas 18 Wooden Hammer 3/15
[CHAR] 104. Sansuke 1 Long Saw 5/22
Go east into the forest (this path can only be used if there are elven
characters in your party). After travelling some distance, Viki will appear
nearby. She will join you.
[CHAR] 78. Viki - - -
The chests in the forest have at least a water rune piece and a fortune
rune piece. After leaving the Kobold Village, head southeast towards the
Village of the Elves and go to talk to the chief. Talk to the other prisoners
and try to open the eastern door. After being freed, go outside the village.
You will gain a new member into your party.
[CHAR] 14. Valeria 23 7 Star Sword 7/33 Falcon
Head east towards the Dwarf Trail. The chests on the trail contain at
least a killer crystal and a fortune rune piece. Enter the Dwarven Village and
recruit Meese from the smithy.
[CHAR] 64. Meese 20 Chrome Hammer 9/56
Then go talk to the dwarven chief (in northeastern part of village). After
finishing, head north towards the vault. The puzzles are all very simple. The
first one is solved by flipping the switches left-middle-right. There is a
sunbeam crystal in the chest. The chest in the "floating bridges" room has a
thunder rune piece. The next room has a skill rune piece. The bee-pop puzzle
goes as follow: LRRLLLRR. The Gigantes monster you face is immune to fire, but
wind magic is quite effective against it. The left room behind it has a defense
rune piece. After retrieving the Running Water Root, head back to the Dwarven
Village. Talk to the chief, then go back across the mountains to the Village
of the Elves. After the sequence leave, then come straight back again. Recruit
Templeton.
[CHAR] 106. Templeton - - -
Now would be a good time to save your game using the blue sphere. Head
back towards the Kobold Village. Kuromimi will join you in your fight.
[CHAR] 90. Kuromimi 26 Sword 6/20
After the fighting, give the orders to march forward, and face your first
major battle.
MAJOR BATTLE: Kwanda Rosman vs Liberation Army
You will be at a serious disadvantage, so fight carefully.
After winning the battle, head into Pannu Yakuta. The rooms have many
good items, so make sure you search them all. When you are finished, go up
to the roof, through the dragon, and face Kwanda Rosman in a duel. After his
defeat talk to him, and recruit him.
[CHAR] 7. Kwanda 30 Alkaid Hatchet 6/32
Outside, you will gain some more new allies. Return to your castle.
[CHAR] 97. Sylvinia 12 Night Bow 5/18
[CHAR] 20. Stallion 16 Bow of Shiva 6/35
6.5 -- WORTHY LEADERS
After three months have passed, the remnants of the new liberation army
arrive. Flik will not join at first, but others will.
[CHAR] - Sanchez - - -
[CHAR] 5. Humphrey 23 Murasame 7/34
Before going to fetch Flik, this would be an another good chance to gather
some more allies.
Seika:
[CHAR] 67. Sheena 28 Rapier 6/20 Ltn. *
Kouan:
[CHAR] 48. Lorelai 18 Short Bow 5/18
Kobold Village:
[CHAR] 91. Gon 25 Cool Sword 7/33 **
[CHAR] 22. Fu Su Lu 33 Double Axe 6/32 ***
* = Sheena will only join if you have Lepant in your party
** = Gon will only join if you have Kuromimi in your party
*** = He will cost 10.000 bits to you
Then go to Kaku and talk to Flik. He will join forces with you. Return to
your castle.
[CHAR] 17. Flik 32 Odessa+ 9/47 Ltn.
There you will be informed of the threat to the west. Battle at the
fortress of Garan ensues.
MAJOR BATTLE: Imperial garrison vs Liberation Army
After winning the battle, you will charge west towards Scarletica. You
will have no chance of winning. A reconnaisance party, led by you, will be
assembled. Leave the fortress and come back immediately. Pick up Kai.
[CHAR] 86. Kai 21 Conjur. Staff 8/39 Hazy
Go northwest to Teien and enter the inn. There you will find Hellion, who
will join you.
[CHAR] 72. Hellion 30 Land Rod 3/7 M.Earth
In the chest on the right contains the Blinking Mirror. Exit and head
south to Rikon. Take the boat up the river until you reach the rapids. Return
and head back north to Teien. Go talk to Gen and enlist his help.
[CHAR] 70. Gen 23 Regular Steel 9/49
Go to the house next door and get Kamandol and his engine.
[CHAR] 75. Kamandol 22 Steel Rod 3/7
With the engine on your backs, travel back to Rikon. In the morning, start
your journey upstream to Liukan's place. Get the black paint from the house
before talking to him. Return to your castle and consult Mathiu. After he gives
you his letter, travel to Antei. Recruit Mina from the inn, Kimberly and
Tesla from their houses, Jeane from the runeshop and Chapman from the armory.
[CHAR] 73. Mina 14 Lovely Shawl 6/25
[CHAR] 66. Kimberly 17 Sil. Kitch. Kn. 8/40
[CHAR] 46. Tesla - - -
[CHAR] 40. Jeane - - -
[CHAR] 55. Chapman - - - *
* = Remember that Chapman can only sell you items of the armories you've
visited, so make sure you visit the armory in each town.
Then return to your castle and talk to Mathiu. If you want to have all the
108 Stars it might be useful to take Pahn with you now. With your fake orders,
go to Soniere prison and free Liukan from the furthest cell. The various chests
around the castle contain an old book and a sound setting. Remove all the
things you want to keep from Gremio before returning to the ground floor. Back
at your castle, Liukan joins and gives you the antidote to Milich's poison.
[CHAR] 56. Liukan 19 Stick 2/5
Now you face another major battle.
MAJOR BATTLE: Milich Oppenheimer vs Liberation Army
You'll be at a disadvantage again, so be careful.
After defeating your enemy, enter Scarletica. Within the castle you can
find red paint, a window setting, a magic rune piece and a spark crystal. Spare
Milich's life and he will join you.
[CHAR] 24. Milich 32 Rose 6/20
6.6 -- TEO
If you wish to have all the 108 Stars (and to see the special ending), you
must at this point embark on a training journey for Pahn. It can be more easily
accomplished by gathering up allies as you go.
Scarletica:
[CHAR] 39. Ivanov - - - *
[CHAR] 77. Kasios - - - **
Antei:
[CHAR] 105. Qlon - - -
[CHAR] 53. Esmeralda - - - ***
Rikon:
[CHAR] 47. Jabba - - - ****
* = If you give him all the paints found in the game, he will give you
binoculars, which you can use to change the point-of-view in battles
(team level) by using the player 2-controller.
** = Will only join if you have Milich in your party.
*** = Will only join if you have an Opal (can be obtained from monsters in
Soniere)
**** = Will only join if you have a nameless urn (can be obtained from monsters
in the area defined by Dragon's Den, Garan, Northern Checkpoint and
Lorimar)
Pahn should be at least level 31 and his weapon level 9, but if you have
patience I recommend at least one level higher on both, it will not be easy
even then. See the duel guide for help if you can't do it otherwise. After you
have trained Pahn as high as you think he can go, return to castle and SAVE.
Then go upstairs and talk to Kasumi. She'll join you.
[CHAR] 59. Kasumi 38 Big Sakura 6/31 Shrike
Then you will face a battle you cannot win, so don't bother yourself with
it. Losses can be minimized by using the worst command teams. After the battle
Pahn will face Teo in a duel. Whether you lose or win, you should go to rest
after the battle. In the morning, talk to Flik. Exit 4th floor and reenter it
again to form a party which must include Tai Ho. Go to the docks and talk to
Gen. Ride north to Kirov with your new boat. Talk to Sarah, do the parody
object-collecting and recruit her. Play cards with Georges and recruit him as
well.
[CHAR] 103. Sarah 30 Throwing Knife 2/8
[CHAR] 38. Georges - - -
Then head north to the ruins of Kalekka. You can find an earth rune piece,
an old book and the sound crystal. Also be careful not to trample Blackman's
sprouts so you can recruit him.
[CHAR] 49. Blackman 38 Seeding How 3/18
Head north to the Secret Factory. There you can recruit Ledon, Kessler and
Kage.
[CHAR] 96. Ledon - - -
[CHAR] 68. Kessler 16 Battle Axe 9/67
[CHAR] 21. Kage 40 Second Sword 9/45 *
* = Kage will cost you 20000 bits.
Talk to Mose. You can find a window setting in the chest. Return to Kirov
and talk to Kun To. He will join you and so will Mose and Ronnie Bell.
[CHAR] 11. Kun To - - -
[CHAR] 52. Mose 23 Titanium Hammer 8/47
[CHAR] 98. Ronnie Bell 27 Claw 7/28 Hate
Taste a few stews and recruit Lester. Deliver the sound crystal to recruit
Melodye.
[CHAR] 93. Lester 13 Pan 3/18
[CHAR] 54. Melodye - - -
Before the major battle, there is one more ally that you can recruit now.
Go to Seika and recruit Mathiu's student.
[CHAR] 85. Apple - - -
Return to your castle and talk to Mathiu. The rematch is about to begin.
MAJOR BATTLE: Teo McDohl vs Liberation Army
You can inflict damage only with the fire spears, and that means by
charging. Boost charge attack power and take them on.
Then comes the duel against Teo. Fight carefully, Teo strikes hard but
can't take much more damage himself. His final request will give you Alen and
Grenseal.
[CHAR] 45. Alen 29 Flame Sword 7/33 Rage
[CHAR] 44. Grenseal 29 Lightning Sword 7/33 Thunder
6.7 -- NECLORD AND VIKTOR
Talk to Lepant and agree to attack Lorimar. Watch the sequence and leave
the fortress. Come back and recruit Kirke.
[CHAR] 94. Kirke 35 Death 5/22
Travel to the Warriors' Village. Go talk to the village chief and Viktor.
In the morning you face Neclord. You cannot win. Talk to the chief again and
then head west towards Qlon. Talk to Fukien and he will join you.
[CHAR] 57. Fukien 19 Sup. Punishment 9/38 Resurr.
Enter the Cave of the Past and find the two secret corridors. The first
one contains the window crystal, the second one is the hermitage of Crowley,
who will not yet join you. Within other parts of the cave you can find the war
scroll, a flowing crystal, an old book, a skill rune piece, and, finally, the
Star Dragon Sword. In the Village of the Hidden Rune, you can find a champion's
crystal and a boar crystal. Exit the cave and recruit Hugo and Morgan.
[CHAR] 71. Hugo - - - *
[CHAR] 51. Morgan 35 Talons 6/22 Counter
* = Will join only if you have the war scroll.
Take the old book from the shelf and return to the Warriors' Village. Talk
to the chief and recruit Window from the hardware store.
[CHAR] 100. Window - - - *
* = Will join only if you have the window crystal.
Depart for Neclord's Castle. Hix will join you at the door.
[CHAR] 32. Hix 38 Tengaar+ 10/59
The sequence in the painting room (if the painting on the left is 1 and
the one on the right is 4) is 3241. Inside the castle you can find a sound
setting, earth boots, green paint, an earth rune piece and a magic rune piece.
After you have listened to the scariest verion of the wedding march I've heard,
you'll fight Neclord. Only strike with Viktor on the first round to avoid
wasting spells and taking excess damage. Then it's time to leave. Remove any
stuff you want to use in the near future from Viktor before exiting the castle.
Outside, Viktor will leave and Tengaar will join you.
[CHAR] 33. Tengaar 42 Ray Knife 7/28
Return to your castle, where you will be briefed on your next mission.
6.8 -- DRAGON KNIGHTS
Before you leave to meet the Dragon Knights, it would be a good idea to
recruit some allies. The following ones will now join you:
Warriors' Village:
[CHAR] 69. Marco - - -
[CHAR] 63. Moose 27 Copper Hammer 12/97 *
Qlon:
[CHAR] 102. Zen - - - **
Teien:
[CHAR] 41. Eikei 47 Wolf 6/22 D-B ***
Pirates' Fortress:
[CHAR] 27. Anji 40 Demon God Spear 7/40 ****
[CHAR] 29. Kanak 37 Sickle & chain 4/19 ****
[CHAR] 31. Leonardo 36 Horse-killer H. 5/28 ****
Rikon:
[CHAR] 87. Lotte 22 Silver Rod 4/10 *****
* = Will only join if you have Maas, Meese and Mose in your party.
** = Will only join if you have red, yellow and blue flower seeds.
*** = Will only join if you are level 40 or above.
**** = Will only join if you have Tai Ho and Yam Koo in your party.
***** = Her cat is the one in Kaku.
Then it is time to head west towards the Dragon's Den. Talk to the
gatekeeper. Then head towards Antei and pay Vincent de Boule's bill before
returning to the Dragon's Den. There observe his attempts at entering the
domain of the Dragon Knights, and then follow his advice. Inside the caves you
can find an old book and power gloves. Follow Milia and Futch to the Dragon
Knights' Fortres. Within you can find Fuma and Kreutz.
[CHAR] 62. Fuma 37 Ultra Shuriken 11/78
[CHAR] 19. Kreutz 40 Big Denta 9/49
Go upstairs. You can find a window setting in the chest and an old book in
the bookshelf on the right. Return to your castle and take Liukan to your
party. Return to the fortress and talk to Joshua. Milia will join you.
[CHAR] 74. Milia 51 Valhalla 9/56
Ride to Seek valley on Thrash. In the valley you can find a sound setting
and Mace, who will not yet join you. The crystal core gets worse the further
you damage it, so save some of the more deadlier spells for the final stage of
combat. Behind it is a cyclone crystal. Go fetch the weed and return to the
fortress. Talk to Joshua, then guide Futch to the black dragon orchid (first
one on the right). After watching the sequence, go talk to Joshua again. Joshua
and Futch will join you.
[CHAR] 50. Joshua - - - Dragon
[CHAR] 58. Futch 19 Sigmund 9/56
Return to your castle. After watching the scene in the lobby, go talk to
Mathiu. Taggart will join you.
[CHAR] 82. Taggart - - -
Agree to Mathiu's suggestion.
6.9 -- DEVIOUS PLANS
Now again you can gather a few allies for the upcoming battles.
Garan:
[CHAR] 84. Quincy 22 Lightning 6/31
Rikon:
[CHAR] 16. Clive 47 Tornado 13/99 *
Kalekka:
[CHAR] 37. Leon - - - **
* = Will show up at the inn occasionally. If he's not there, check back once
in a while.
** = Talk to Mathiu after you have talked to him for the first time.
You might want to train and equip Kasumi and Krin before going to sleep.
Agree to Mathiu's proposition and sleep. In the morning, go talk to him and
prepare for maneuvers, which escalate into a major battle.
MAJOR BATTLE: Griffith vs Liberation Army
This one is easy. You now have ninjas for the first time, use them to
achieve a perfect victory. Also check out the power of the Dragon Knights.
Recruit Griffith, then use Mathiu's ploy to sneak into Moravia. Within the
castle you can find pink paint and taikioku wear. Freed from the cell, Viktor
and Warren join you. Soon afterwards, so does Kasim Hazil.
[CHAR] 15. Griffith 28 Black Blade 8/40
[CHAR] 10. Warren 40 Odin 12/97
[CHAR] 6. Kasim 45 Emer. Moonlight 13/105
Return to the castle immediately and get the mother earth crystal and
Vincent de Boule from the prison.
[CHAR] 80. Vincent - - -
Return to the Northern Checkpoint, recruit Maximillian and Sancho and get
the old book from the chest.
[CHAR] 42. Maximillian - - -
[CHAR] 43. Sancho - - -
Now it's time to gather the few remaining (but not last!) allies.
Neclord's Castle:
[CHAR] 8. Pesmerga 48 Death Crimson 7/34
Cave of the Past (Qlon):
[CHAR] 61. Crowley 50 Comet Rod 2/5 Cycl.
Return to your castle. In the morning you face a major battle.
MAJOR BATTLE: Sonya Shulen vs Liberation Army
Although your forces are evenly matched, you have the ninjas. Use them and
the Imperial forces should fall easily.
After the battle, go talk to Mathiu and select a party. I recommend
including Kirkis in it since he will need to be of high level soon. Inside the
fortress you can find a chaos shield and master garb. The Shell Venus seems
somewhat resistant to fire and wind magic but vulnerable to earth magic. Also
remember that you have to fight an another greater enemy before leaving the
fortress, so save your spells. The chest holds a thunder crystal. Go to the
exit and fight Sonya Shulen. Exit the fortress and watch the sequence.
6.10 - THE FINAL FIGHT
Now it is time to gather the last allies.
Liberation Army HQ (prison cell):
[CHAR] 26. Sonya 48 Turquoise Blue 11/70 Water
Kobold Village:
[CHAR] 79. Rubi 61 Bow of Garuda 6/35 *
Seek Valley:
[CHAR] 88. Mace 45 Platin. Hammer 15/136 **
* = Rubi will join only if you have Kirkis in your party and he is of high
level (somewhere above 50).
** = Mace will join only if you have Maas, Meese, Mose and Moose in your
party.
Now you have all the 107 Stars still alive gathered under your command. Go
talk to Mathiu and prepare to engage the core of the Imperial forces with all
108 Stars of Destiny assembled.
MAJOR BATTLE: Yuber vs Liberation Army
Despite the evening of odds by Leknaat and Joshua, the Imperial army is
still superior, but your ninjas will bring you the advantage.
Now it is time to choose your elite to face the best of the Empire, the
worst of Windy and, finally, the Emperor himself. I personally used Viktor,
Flik, Milich, Cleo and Rubi (runes Clone, Thunder, Cyclone, Flowing and Mother
Earth). The worst thing about this is that none of them can use the windspun
armor found within the palace. Sharpen your weapons and buy the best gear, then
enter the palace. An old acquintance, Ain Gide, is waiting for you on the
drawbridge. After you defeat him, find and defeat the Emperor and watch the
special 108 Stars ending. Fitting, don't you think?
7.0 --- REMAINING MYSTERIES
All right, the two unsolved mysteries from 1.0 have been revealed to
me, one was the binoculars, now explained in the walkthrough, and the for the
inability to enter the room in the village near the Great Forest we can thank
the americans, the room had a character but getting to it was considered to be
too difficult for americans, so it was removed. (The question is why wasn't it
left as it was in the European version?) The only remaining unknowns are the
possible further combinations of spell runes. If you know anything about these,
or anything else you notice I've missed, please notify me (addresses below) and
I shall include it, credited to your name, in this info sheet.
8.0 --- NOTES
So now it's seven times I've played Genso Genso Suikoden through. Well, all I
can say is that it's the Suprise of the Year. Almost didn't buy it, but the few
words I saw about it were good and I still remembered the good games Konami
made for the MSX, so I decided to risk it. Cost me nearly three days of my
life, playing it through for the first time. Genso Suikoden is very well made, and
refreshingly different from all the western RPGs, with its Japanese freestyle
fantasy enviroment and a storyline that beats most of what I've seen. It also
has a tremendous potential for sequels, and, much to my delight, one is being
made! It may alerady be on sale in Japan (although my source (Mr. McGrath,
see below) informs me that it is still in development), the english version
should be published during 1998 (SHOULD be). Well, I hope you have enjoyed
playing it as much as I have, and continue to do so in the future, as I will.
The history and future of this info sheet: v.1.0 had most of the basic
stuff, not including most of the duel section or the spell rune descriptions,
v.1.1x had all the spell rune descriptions, and most of the duel responses,
plus some little additions and corrections. V.1.2, now includes all the duel
responses, what items can be bought at which shops, the fighter and weapons
statistics. The final version of the info sheet will probably be 1.21, which
will include the few bits of missing info (Viktor's original sword and the
Village of Elves) and further corrections and additions requested by those who
have read this. If there is ever 1.3, it will probably only add some trivia
information (whatever anyone has suggested to me).
and the newest versions of the sheet can be obtained from my homepage at
http://iki.fi/talgor/psx.shtml which has a link to it. The pages may be down
during summers for various reasons, and so I will also mail the newest version
to GameFAQs, at http://www.gamefaqs.com.
Anyone wishing to send me something physically tangible (I accept all kinds of
gifts and donations, including combs) may send it to this address:
Sädetie 2
45910 Voikkaa
Finland
A few of the things I might have missed otherwise were taken from the Genso
Genso Suikoden Tips & Tricks Post by
Iwata Shoji
No, I didn't ask his permission, but I hope that he will not mind, as his posts
were meant for the Japanese version, and included a lot of translations, etc.
If he is unhappy with me borrowing information from him, he can mail me and
complain about it.
Ah, and finally: Genso Genso Suikoden means "Simulation of Genso Suikoden". Genso Suikoden
itself is a Chinese book (original title either Shui Hu Zhuan or Liang
Shan-po) and literally means "water margin". It has been translated into
English under several titles, some of which are "The Water Margin", "All
Men Are Brothers" and "The Men of The Marshes". I am told the book does
feature 108 main characters, but the game can be said to be based on the
book only loosely.
Thanks for the above information to David McGrath, who was also the first to
inform me of the mysteries of the unreachable room and the use of binoculars.