Tales of Destiny

Tales of Destiny

17.10.2013 16:40:21
Debug Guide FAQ
~B
TALES OF DESTINY -- DEBUG GUIDE by Joji Halim (pidgeot76@hotmail.com)
=======================================================================
Version 0.1 (4/2/00)

This FAQ is copyright Joji Halim.

=======================================================================
Table of Contents

Revision History
I. Introduction
II. The Debug Code
III. The Debug Room - Main
IV. The Debug Room - Features
V. Stage Background and Enemy Groups
VI. Battle Features
VII. Interesting things

=======================================================================
Revision History

Version 0.1
-First Version

=======================================================================
I. Introduction

This is my Tales of Destiny Debug Guide. If you haven't noticed yet, the
code is available at CMGSCCC's GameShark site. It's strange that this code
was out for a pretty long time but nobody made a debug guide for it. So I've
decided to make one.

=======================================================================
II. The Debug Code

It's at http://www.cmgsccc.com/psx/tod/misc.shtml, look for the Debug Menu
code, it's #9 on the list, but why bother since I've put the code down here.

The code itself is easier to input than any other Debug Room code. It's:

801B3B28 0004

The code says it's made by KingEdgar0, so I'll... give him credit for
that.

I think it's only for the NTSC version, but I don't know because I haven't
got any PAL version or whatever, so I presume it's for the NTSC version.

=======================================================================
III. The Debug Room - Main

When you enter the debug room, you'll be in a plain area with a stone
'border', with three exits leading to three places in the world map.

1) West
2) East
3) South

You'll see on the upper corner the characters you can get in the game:

Rutee Leon Garr Bruiser

Mary Chelsea Karyl Philia

The order may not be right, but who cares? Well, talk to any one of them
and they'll say:

'I'm (name of character). Will (name of character) join your party?'
Yes
No

Of course, choosing yes will result in that character joining your party.
Note that EVERY single character will have 3000 HP and 300 TP and starts off
at Lv 1.

Oh and Lilith isn't choosable. Anybody knows how to get Lilith through the
debug menu? Lilith is playable with a GameShark. The code is 301CE762 000A.
This puts her in the 2nd slot in the in-active roster. Again, thanks to
CMGSCCC for that, or whoever made the code.

At the lower part of the room is Arche that glows blue whenever you talk
to her. The first time around she'll give you all the items, including
dummied out ones like Deck Brush and Sephira. The second time and around
she'll tell you that the music you're listening to is number 60.

There are also 8 stone bush babies leading to different locations
depending on what location you choose to go. Also in the lower part is Rick
Cartman, Eric Cartman's evil twin ^_^

=======================================================================
IV. The Debug Room - Features

If you press R1, you'll see a textbox like this:

____________________
| STAGE 56 |
| GROUP 402 |
|____________________|

This is what I will call the 'Battle Test' menu. You can choose the battle
background and what group of enemies you want to battle. With this code, you
can even fight the last boss and other boss enemies, even ones in the Tower
of Druaga.

Press R2 and you'll see a textbox like this:

____________________
| MAP 1314 |
|____________________|

This is the 'Map Test' menu. However, most places you'll either be stuck
in a wall or something. '1314' is the Debug menu room. The first few numbers
are the world map, and different versions of it.

Also if you press X and then R2 you'll get to view the Event menu. This is
basically viewing all the cutscenes in the game, such as flying the Draconis
to dycroft, etc.

Press X and then R1 and you'll get to choose 1 out of 3 minigames. There's
the Rock-Paper-Scissors one, the 'space invaders' type game with
reinforcements, then the space invaders type game without reinforcements (in
Moreau).

That's all about the features in the Debug room that I know of.

=======================================================================
V. Stage Background and Enemy Groups

This will be probably the biggest or 2nd biggest section of this guide
when it's completed. There are 54 (because you can't select 00 and 01)
stages in the game and 400 groups (because you can't select 00 and 01
again). It'll also play the corresponding battle tune when you fight them
(like boss battle themes when battling bosses). Nighttime means that the
background is darker (when the aerosphere or whatever is gathering up in the
sky).

STAGE BACKGROUND

02 - Fields
03 - The Temple where find Rutee
04 - Mountains (unused?)
05 - Forest to Straylize
06 - Normal Forest
07 - Harmentz
08 - Beach
09 - Desert
10 - Snow field with temple (unused?)
11 - Cave
12 - Draconis
13 - ????? (Pitch black background) (unused?)
14 - Snow Field
15 - Castle with blue and white checkered floor
16 - Draconis Deck
17 - Radisrol
18 - Straylize Temple
19 - Snowy Forest
20 - Moreau Castle
21 - Snow field with mist / Frozen River
22 - Ship
23 - Aeropolis (Ignasea)
24 - Cave with waterfall
25 - R&D Swordian Lab
26 - Libra IV
27 - Arena
28 - Cresta?, Nighttime
29 - Ship interior
30 - Dycroft (?)
31 - Forbidden Temple
32 - Mikheil
33 - Armeida, Nighttime
34 - Cloudius
35 - Town (?), Nighttime
36 - ???? Place
37 - Gas Cave
38 - Tower of Druaga
39 - Aerosphere
40 - Crystal maze (the place, not the old TV show :)
41 - Eye of Atamoni (place where you fight Kronos)
42 - Catwalk (Josaia)
43 - Icy Dungeon
44 - The place where you fight Lydon
45 - Fields, nighttime
46 - Fields, nighttime, without clouds
47 - Beach, nighttime
48 - Beach, nighttime, without clouds
49 - Desert, nighttime
50 - Desert, nighttime, even darker
51 - Snowy forest, nighttime
52 - Snowy forest, nighttime, even darker

I couldn't just be bothered doing the final 4 because it was getting TOO
boring. I'll bring this up in the next version.

ENEMY GROUPS

02 - 1 Barbarian
32 - Leon battle in Harmentz

=======================================================================
VI. Battle Features

This is unique. If you open the menu while in battle in the debug room (or
any other place, provided that you had the debug code active) you can access
a secret option that has no icon. It's beside item, and is called Debug.
There are a few things here:

In no particular order

Parameter - Lets you mess around with the enemy or your statistics like
level, HP, MP, power etc.

Don't Look Atari / Look Atari - Look Atari results you with a blue
translucent square around you.

Exp Normal / Exp x20 - Nuff said.

To Field - Ends the fight

Move Enemy / Stop Enemy - Stop Enemy results in the enemy sitting there
looking stupid

=======================================================================
VII. Interesting Things

Leon vs. Leon

-Get Leon in your party.
-Talk to Arche, and get all the items.
-Equip Leon with the chanelling.
-Get in a battle, kill off Stahn.
-Move Leon into S. Auto mode (or manual)
-Press R1, move the Group value to 32

=======================================================================
End of Document.
Copyright Joji Halim.


 
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