Street Fighter Zero 3

Street Fighter Zero 3

13.10.2013 09:22:08
~B
Street Fighter Zero/Zero 3:
Version 1.0
By Jaembee
jaembee@excite.com
http://start.at/jaembee


Version 1.0- a] All the Moves and combo's for certain characters.
b] All the Arcade Tricks
c] All the PSX (Import) Tricks
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Table Of Contents

- Intro
- ISMs
- Legend
- Characters

- Game Codes
e) Arcade
f) PSX
- Credits
- The End
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- Intro
A complete FAQ for Street Fighter Zero 3! This FAQ will have tons of updates
due to the fact that SF Zero/Zero 3 has so
many features that makes the game so cool. The new ISM feature is one of the
best because it makes it feel like you are
playing different games. Then the juggles make your combos longer. Counter Hits
and all that. This is the most complete
guide on the net so check it out. Also if you have something to add feel free my
e-mail address is somewhere on this FAQ.
Here it is again jaembee@excite.com.

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- ISMs

ISMs is easily described as the engine you are gonna use.

{ X-ISM } is like Super Street Fighter 2 Turbo. You Only get 1 super combo. 1
level of Super Emergy, you cannot Zero Counter
in X-ISM your character does alot of damage, and you cannot air-block.

{ A-ISM } In Japan this is known as (Z-ISM) But A/Z-ISM is The normal Street
Fighter Zero Engine.

{ V-ISM } this is kinda like the A/Z-ISM, but with the exception that you cannot
do Super Moves. Your meter only allows you
to perform Custom Combos. You can air-block, I think (I am not sure) you can
Zero counter. Now when you perform Custom
combos. You can block, Jump and control in which direction you move.

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- Legend

HP - Fierce (Hard Punch)
MP - Strong (Medium Punch)
WP - Jab (Weak Punch)
HK - Roundhouse (Hard Kick)
MK - Forward (Medium Kick)
WK - Short (Weak Kick)
UF - Up Forward (Forward Flip)
U - Up (Jump Straight up)
UB - Up Back (Backward Flip)
B - Back (Move back or Block)
N - Neutral (Stand Still)
F - Forward (Move Forward)
DB - Down Back (Low Block)
D - Down (Crouching)
DF - Down Forward (Crouching forward)
QCF - Quater Circle Forward (D,DF,F)
QCB - Quater Circle Back (D,DB,B)
HCF - Half Circle Forward (B,DB,D,DF,F)
HCB - Half Circle Back (F,DF,D,DB,B)
[] - Charge in the direction indicated {This means charge in the direction in
the brackets}
X's 2 - Do Motion twice

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- Characters

ADON

XAV-- Rising Jaguar-- f,d,df + K
AV-- Jaguar Kick-- b,d,db + K
X -- Jaguar Kick-- Jump, press Kick
XAV-- Jaguar Tooth-- hcb + K
XAV-- Jaguar Crunch-- f + MP
AV-- Jutting Kick-- df + MK
XA -- Jaguar Varied Assault-- qcf,d,df + P
XA -- J.V.A.: Jaguar Thousand-- Tap P during Jaguar Varied Assault
XA -- J.V.A.: Jaguar Assassin-- Tap K during Jaguar Varied Assault
A -- Jaguar Revolver-- qcf,qcf + K

Combo's -

(Don't Play with him that much)

AKUMA

XAV-- Gou Hadouken-- qcf + P
XAV-- Zankuu Hadouken-- Jump, qcf + P
XAV-- Shakunetsu Hadouken-- hcb + P
XAV-- Gou Shouryuuken-- f,d,df + P
XAV-- Gou Tatsumaki Zankuu Kyaku-- qcb + K (air) / qcb,ub + K
XAV-- Zenpou Tenshin-- qcb + P
XAV-- Ashura Senkuu-- f,d,df / b,d,db + PPP / KKK
AV-- Hyakki Shuu-- qcf,uf + P
AV-- Hyakki Gou Zan-- Do nothing after Hyakki Shuu
AV-- Hyakki Gou Shou-- Press P after Hyakki Shuu
AV-- Hyakki Gou Sen-- Press K after Hyakki Shuu
AV-- Hyakki Gou Sai-- When close, P after Hyakki Shuu
AV-- Hyakki Gou Tsui-- When close, K after Hyakki Shuu
XAV-- Tenma Kuujinkyaku-- Jump forward, d + MK
XAV-- Zugai Hasatsu-- f + MP
XAV-- Senpuu Kyaku-- f + MK
A -- Messatsu Gou Hadou-- hcb,hcb + P
A -- Messatsu Gou Shouryuu-- qcf,d,df + P
A -- Tenma Gou Zankuu-- Jump, qcf,d,df + P
XA -- Shun Goku Satsu-- LP,LP,f,LK,HP

Combos -

(He can do all of Ken and Ryu's Combo's with some added Twist)

BIRDIE

XAV-- Bull Head-- Charge b,f + P
XAV-- Bull Horn-- Hold PP / KK and release
XAV-- Murderer Chain-- Rotate 360 + P
XAV-- Bandit Chain-- Rotate 360 + K
XAV-- Body Slam-- Jump, d + HP
XAV-- Bull Drop-- f + HK
XAV-- Bad Hammer-- If your close HP hits twice, u + P
XA -- The Birdie-- Charge b,f,b,f + P
A -- Bull Revenger-- qcf,d,df + P / K

Combos -

BLANKA

XAV-- Electric Thunder-- Tap P rapidly
XAV-- Rolling Attack-- Charge b,f + P
XAV-- Backstep Rolling-- Charge b,f + K
XAV-- Vertical Rolling-- Charge d,u + K
XAV-- Surprise Front-- Press KKK
XAV-- Surprise Back-- b + KKK
XAV-- Amazon River Run-- df + HP
XAV-- Rock Crush-- When close, b / f + MP
XA -- Ground Shave Rolling-- Charge b,f,b,f + P (hold P to delay)
A -- Tropical Hazard-- Charge db,f,b,uf + K, then P / K

Combos-

Jump at them with HP ------ Low MK (Charge Back) ------ Cannon Ball
Jump at them with HP ------ Low WP ------ Electricity (I
don't remember if electricity connects)
Jump at them with MK ------ Standing MP (The Jumping MK has to be Deep)
{Corner opponent} Jump at them with MK ------ Standing MK (The Jumping MK
has to be deep)
{Corner opponent} Jump at them with WK ------ Low MK (Charging Back) ----
Ground Shave Roll (Opponent has to be dumb)

>>> With Blanka the best thing to do is when you get a chance to juggle them
just hit them with a Jump kick. Takes off a
lot of damage.
(Blanka does not have that many combo's)

CAMMY

XAV-- Cannon Drill-- qcf + K
XAV-- Cannon Spike-- f,d,df + K
V-- Cannon Strike-- Jump forward, qcb + K
V-- Cannon Revenge-- hcb + P
XA -- Axle Spin Knuckle-- hcb + P
XA -- Hooligan Combination-- qcf,uf + P (press K early to cancel)
XA -- Razor Edge Slicer-- Do nothing after Hooligan Combination
XA -- Fatal Leg Twister-- When close, b / f + K after H.C.
XA -- Cross Scissor Pressure-- Do the F.L.T. when low to the ground
XA -- Spin Drive Smasher-- qcf,d,df + K
A -- Reverse Shaft Breaker-- qcb,d,db + K, tap K rapidly
A -- Killer Bee Assault-- Charge db,f,b,uf + K at Level 3

Combos -
(I don't use her that much)

CHARLIE

XAV-- Sonic Boom-- Charge b,f + P
XAV-- Somersault Shell-- Charge d,u + K
AV-- Dash-- f,f
AV-- Knee Bazooka-- Press K during Dash
X -- Knee Bazooka-- b / f + LK
XAV-- Jumping Sobat-- b / f + MK
XAV-- Step Kick-- b / f + HK
XAV-- Spinning Back Knuckle-- f + HP
A -- Sonic Break-- Charge b,f,b,f + P, tap P rapidly
A -- Crossfire Blitz-- Charge b,f,b,f + K
XA -- Somersault Justice-- Charge db,f,b,uf + K

Combos -
Jump in HP --- Low WK --- Low WP --- Sonic Boom

CHUN-LI

AV-- Kikouken-- hcf + P
AV-- Sen'en Shuu-- hcb + K
X -- Sou Hakkei-- Charge b,f + P
X -- Spinning Bird Kick-- Charge b,f / d,u + K
X -- Kuuchuu Spinning Bird Kick-- Jump, charge b,f / d,u + K
AV-- Tenshoukyaku-- Charge d,u + K
X -- Tenshoukyaku-- When reversed, charge d,u + K
XAV-- Hyakuretsukyaku-- Tap Kick rapidly
X -- Kouhou Kaiten Kyaku-- df + MK
XAV-- Kaku Kyaku Raku-- df + HK
XAV-- Yousou Kyaku-- Jump, db~df + MK (can repeat)
XAV-- Sankaku Tobi-- Jump against a wall, press f
A Kikoushou-- qcf,qcf + P
XA Senretsukyaku-- Charge b,f,b,f + K
A Hazan Tenshoukyaku-- Charge db,f,b,uf + K

Combos -
(I don't use him/her that much)

CODY

XAV-- Bad Stone-- qcf + P (hold P to delay)
XAV-- Fake Stone-- qcf + Start
XAV-- Criminal Upper-- qcb + P
XAV-- Ruffian Kick-- qcf + K
XAV-- Bad Spray-- When reversed, b,db,d + P
XAV-- Knife Hiroi-- When near a knife, d + PP
XAV-- Knife Kougeki-- Press P after getting a knife
XAV-- Knife Nage-- qcf + P after getting a knife
XAV-- Stomach Blow-- f + MP
XAV-- Crack Kick f + HK
XAV-- (air throw) Jump, when close, b / f + KK
V-- Sakeru Hold b / db when attacked
XA -- Final Destruction-- qcf,qcf + P
A -- Dead End Iron Knee-- qcf,qcf + K

Combos -

Jump in WP or WK --- Standing MP --- Criminal Upper (This has juggle
capability)
Jump in HP --- Standing WP --- Criminal Upper (has juggle capabilitys)

DAN HIBIKI

XAV-- Gadouken-- qcf + P
XAV-- Kouryuuken-- f,d,df + P
XAV-- Dankuukyaku-- qcb + K
AV-- Kuuchuu Dankuukyaku-- Jump, qcb + K / qcb,ub + K
XAV-- Zenten Chouhatsu-- qcf + Start
XAV-- Kouten Chouhatsu-- qcb + Start
V-- Saikyou-ryuu Bougyo-- While blocking, f + tap PPP rapidly
A -- Shin Kuu Gadouken-- qcf,qcf + P
A -- Kouryuurekka-- qcf,d,df + K
XA -- Hisshou Buraiken-- qcb,qcb + K
A -- Chouhatsu Densetsu-- qcf,qcf + Start at Level 1 or higher
A -- Chouhatsu Shinwa-- qcb,qcb + Start at Level 3

Combos -
(I don't use him/her that much)

DHALSIM

XAV-- Yoga Fire-- qcf + P
AV-- Yoga Flame-- hcb + P
X -- Yoga Flame-- hcf + P
AV-- Yoga Blast-- hcb + K
X -- Yoga Blast-- hcf + K
XAV-- Yoga Teleport-- f,d,df / b,d,db + PPP / KKK (air)
AV-- Yoga Escape-- When reversed, b,db,d + K
A -- Yoga Shock-- b + LP, hold LP until you attack
XAV-- Yoga Palm-- f + LP
AV-- Kuuchuu Miyuu-- Jump, press Start
XAV-- Drill Zutsuki-- Jump, d + HP
XAV-- Drill Kick-- Jump, d + K
X -- Yoga Tempest-- hcf,hcf + P
A -- Yoga Inferno-- qcf,qcf + P
A -- Yoga Stream-- qcb,qcb + P
A -- Yoga Strike-- qcf,d,df + K

Combos -
(I don't even think he has any)

EDMOND HONDA

XAV-- Hyakuretsuharite-- Tap P rapidly
XAV-- Super Zutsuki-- Charge b,f + P
XAV-- Super Hyakkan Otoshi-- Charge d,u + K
XAV-- Ooichou Nage-- Rotate 360 + P
XAV-- Hiza Geri-- When close, f + MK
XAV-- Harai Geri-- f + HK
XA -- Oni Musou-- Charge b,f,b,f + P
A -- Fuji Oroshi-- Charge b,f,b,f + K
A -- Orochi Kudaki-- Rotate 720 + P

Combos -
(I don't use him/her that much)

GEN

AV-- Ansatsu Ken: Sou-ryuu-- Press PPP at anytime
XAV-- Hyakurenkou-- Tap P rapidly
XAV-- Gekirou-- f,d,df + K, tap K
XA -- Zanei-- qcf,qcf + P
A -- Shitenshuu-- qcb,qcb + P
AV-- Ansatsu Ken: Ki-ryuu-- Press KKK at anytime
XAV-- Jasen-- Charge b,f + P
AV-- Ouga-- Charge d,ub~uf + K
XAV-- Kyoutetsu-- Press MP
XAV-- (low-level sweep)-- Press HP
AV-- Satsu Jin-- d + LK
AV-- Saizu-- Jump, press MK
AV-- Uken-- Jump, press HK, then press HK again
A-- Jakouha-- qcf,d,df + K
A-- Kouga-- Jump, qcb,qcb + K, press any K

Combos -
(I don't use him/her that much)

GUY

XAV-- Bushin Izuna Otoshi-- qcf + P, when close, press P
XAV-- Izuna no Chuu Otoshi-- qcf + P, when far, press K
AV-- Houzantou-- qcb + P
XAV-- Bushin Senpuu Kyaku-- qcb + K
XAV-- Hayagake-- qcf + K
XAV-- Hayagake: Kyuuteishi-- qcf + LK, then press K
XAV-- Hayagake: Kage Sukui-- qcf + MK, then press K
XAV-- Hayagake: Kubikari-- qcf + HK, then press K
XAV-- Hiji Otoshi-- Jump, d + MP
XAV-- Kubi Kudaki-- f + MP
XAV-- Kamaitachi-- df + HK
XAV-- Sankaku Tobi-- Jump against a wall, press f
XAV-- Bushin-ryuu Seoi Nage-- b,u,f / f,u,b + PP from f + KK (?)
XAV-- Bushin Gokusa Ken-- When close, press LP,MP,HP,HK
A -- Bushin Hassou Ken-- qcf,d,df + P
A -- Bushin Gou Rai Kyaku-- qcf,d,df + K
XA -- Bushin Musourenge-- hcb,hcb + P

Combos -
(I don't use him/her that much)

KARIN KANZUKI

XAV-- Kourenken-- qcf + P,P,P
XAV-- Kourenken: Hou Shou-- After 1st or 2nd hit, f + P
XAV-- Kourenken: Mujin Kyaku-- After 1st or 2nd hit, press K
XAV-- Kourenken: Daisoku Barai-- After 1st or 2nd hit, d + K
XAV-- Kourenken: Ressen Ha-- After 1st or 2nd hit, u + K
XAV-- Kourenken: Ressen Chou-- After 1st or 2nd hit, df + P,P
XAV-- Kourenken: Y. Gaeshi Uwadan-- After 1st or 2nd hit, b + P
XAV-- Kourenken: Y. Gaeshi Gedan-- After 1st or 2nd hit, b + K
XAV-- Ressen Chou-- b,d,db + P,P
XAV-- Mujin Kyaku-- f,d,df + K
XAV-- Ressen Ha-- qcf,uf + K
XAV-- Yasha Gaeshi Uwadan-- qcb + P (counters a high attack)
XAV-- Yasha Gaeshi Gedan-- qcb + K (counters a low attack)
XAV-- Ara Kuma Inashi-- Rotate 360 + K
XAV-- Elegant Kick-- f + MK

XA -- Kanzuki-ryuu Shinpikaibyaku-- qcf,qcf + P
A -- Kanzuki-ryuu Kou Ou Ken-- qcf,qcf + K

Combos -

Jump in WK ---- Low WP ---- LOW WK ---- QCF X's 2 + K

KEN MASTERS

XAV-- Hadouken-- qcf + P
XAV-- Shouryuuken-- f,d,df + P
XAV-- Tatsumakisenpuukyaku-- qcb + K (air) / qcb,ub + K
XAV-- Zenpou Tenshin-- qcb + P
XAV-- Zen Tou-- qcf + Start
XAV-- Inazuma Kakato Wari-- f + MK
XAV-- Ushiro Mawashi Geri-- f + HK
XA -- Shouryuureppa-- qcf,d,df + P
A -- Shinryuuken-- qcf,d,df + K (tap K at Level 2 / 3)
A -- Shippuujinrai Kyaku-- qcb,qcb + K at Level 3


Combos-

Jump at them with HP ------ Low HP ----- Fireball
Jump at them with HP ------ Low HP ----- Shoryureppa
(Do this Quick, Sometimes it will not connect but it will take alot of the Guard
Meter)

Jump at them with HP ------ Low MK ----- Fireball
Jump at them with WP ------ Low WP,WK ---- Fireball
Jump at them with WP ------ Low WP,WK ---- Shoryureppa (Corner them and do
this one)

Vism Combos-
1- Jump deep with a MP ---- Then then a WK Helicopter Kick -- Unleash the VC
(WP+WK) Low Roundhouse, Fireball, Helicopter
Kick Fireball. (Keep Repeating)
(If your not close enough to hit him with the low rounhouse just do the Fireball
and then Jump at them again and Start the
combo again.)

(More V-ISM Combos Later on)


M. BISON

X -- Psycho Crusher Attack-- Charge b,f + P
AV-- Psycho Shot-- Charge b,f + P
XAV-- Double Knee Press-- Charge b,f + K
XAV-- Head Press-- Charge d,u + K
XAV-- Somersault Skull Diver-- Move b / f, press P after Head Press
AV-- Somersault Skull Diver-- Charge d,u + P, then press / hold P
X -- Devil Reverse-- Charge d,u + P
AV-- Bison Warp-- f,d,df / b,d,db + PPP / KKK
A -- Psycho Crusher-- Charge b,f,b,f + P
XA -- Knee Press Nightmare-- Charge b,f,b,f + K

RAINBOW MIKA

XAV-- Flying Peach-- qcb + P
XAV-- Shooting Peach-- qcb + K
XAV-- Paradise Hold-- Rotate 360 + P
XAV-- Daydream Headlock-- Rotate 360 + K, tap K rapidly
XAV-- Wingless Airplane-- Jump, hcb + K
XAV-- (knee press)-- Jump b / f, d + LK
XAV-- (body press)-- Jump b / f, d + HP
XAV-- (sliding attack)-- d + HK
XAV-- (headbutt)-- When close, db / df + PP
A -- Rainbow Hip Rush-- qcf,qcf + P
A -- Heavenly Dynamite-- Rotate 720 + P, tap P rapidly
XA -- Thirteen's Peach Special-- qcf,d,df + K
XA -- T.P.S.: Hashiru-- Move b / f after T.P.S.
XA -- Hashiru: Dageki-- Press P after Hashiru, then...
XA -- Dageki: Moonsault Press-- Press P when near the corner post
XA -- Dageki: Missile Kick-- Press K when near the corner post
XA -- Dageki: Paradise Hold-- f + P when near the corner post
XA -- Dageki: Wingless Airplane-- f + K when near the corner post
XA -- Hashiru: Tobikoshi-- Press K after Hashiru, then...
XA -- Tobikoshi: Enzui Lariat-- Press P when behind your enemy
XA -- Tobikoshi: Enzui Drop Kick-- Press K when behind your enemy
XA -- Tobikoshi: Rainbow Suplex-- f + P when behind your enemy
XA -- Tobikoshi: Daydream Headlock-- f + K when behind your enemy

ROLENTO SCHUGERG

XAV-- Patriot Circle-- qcf + P (perform 3 times)
XAV-- Stinger-- f,d,df + K, then press P / K
XAV-- Mekong Delta Attack-- Press PPP, then press P
XAV-- Mekong Delta Air Raid-- qcb + P, then press P
XAV-- Mekong Delta Escape-- qcb + K, move b / f (can attack)
XAV Trick Landing-- Jump, as you land, press KKK
XAV-- High Jump-- d,u / db~df,ub~uf
XAV-- Spike Rod-- Jump, d + MK (can repeat)
XAV-- Fake Rod-- f + MK
XA -- Take No Prisoner-- qcf,d,df + P
A -- Steel Rain-- qcf,d,df + K
A -- Mine Sweeper-- qcb,qcb + P

ROSE

XAV-- Soul Spark-- hcf + P
XAV-- Soul Throw-- f,d,df + P
XAV-- Soul Reflect-- qcb + P
XAV-- Soul Spiral-- qcf + K
XAV-- Sliding-- df + MK
XAV-- Soul-piette-- f + HK
A -- Aura Soul Spark-- qcb,qcb + P
XA -- Aura Soul Throw-- qcf,d,df + P
A -- Soul Illusion-- qcf,d,df + K

RYU

XAV-- Hadouken-- qcf + P
XAV-- Hadou no Kamae-- qcf + Start
XAV-- Shakunetsu Hadouken-- hcf + P
XAV-- Shouryuuken-- f,d,df + P
XAV-- Tatsumakisenpuukyaku-- qcb + K (air) / qcb,ub + K
XAV-- Sa Kotsu Wari-- f + MP
X V-- Seichuu Nidan Tsuki-- f + HP
AV-- Senpuu Kyaku-- f + MK
XA -- Shinkuu Hadouken-- qcf,qcf + P
A -- Shinkuu Tatsumakisenpuukyaku-- qcb,qcb + K
A -- Metsu Shouryuuken-- qcf,d,df + K at Level 3
A -- Shin Shouryuuken-- (see below)


Combos-

-he can do most of Ken's Combo's-
But here are some that he can do that Ken can't...

(Not a Combo more like a Strategy) Jump in Deep with MK ---- Low WK ----
Then do F+MP (Overhead) ---- Shinkuu Hadoken
(Do this when there Block meter is Low, And also if they get hit by the overhead
they will most like-ly block the super.)

(Not a combo more like a Strategy) Low WK ---- Low WP ---- Standing
Roundhouse
(This works a lot for me. Because People think the Roundhouse is a overhead so
they try to block up, or try to hit me)

Jump in deep with a MK (Cross em' prefered) ---- Stading FP ---- Into
Shinkuu Hadoken

(Not a Combo more like a Strategy) When you are juggling somebody in the Corner
get real close to them while they are landing
and do a Shinkuu Tatsumaki-Senpuukyaku (Helicopter Kick Super)

Stand Close ---- Low MK ---- Into Shinkuu Hadou-ken

(Not a Combo more like a Strategy) Corner Opponent ---- If there Guard Meter
is low ---- Do a Level 3 Helicopter Kick
super.

Corner Your opponent ---- Low WP, ---- Standing WK ---- Low WK ----
Shinkuu Hadou-Ken

SAGAT

XAV-- Tiger Shot-- qcf + P
XAV-- Ground Tiger Shot-- qcf + K
X -- Tiger Uppercut-- f,d,df + P
AV-- Tiger Blow-- f,d,df + P
X -- Tiger Knee Crush-- qcf,uf + K
AV-- Tiger Crush-- f,d,df + K
AV-- Fake Kick-- Quickly press MK twice
A -- Tiger Cannon-- qcf,qcf + P
A -- Tiger Raid-- qcb,qcb + K
XA -- Tiger Genocide-- qcf,d,df + K
A -- Angry Charge-- qcf + Start at Level 1

Combos -

Jump in with a MK ---- Low WK ---- Ground Tiger Shot


SAKURA KASUGANO

XAV-- Hadouken-- qcf + P (then press P once or twice)
XAV-- Shou Ou Ken-- f,d,df + P
AV-- Sakura Otoshi-- f,d,df + K, then P, tap P rapidly
X -- Shunpuu Kyaku-- qcb + K
AV-- Shunpuu Kyaku-- qcb + K (air) / qcb,ub + K
XAV-- Flower Kick-- f + MK
A -- Shinkuu Hadouken-- qcf,qcf + P
XA -- Midare Zakura-- qcf,d,df + K
A -- Haruichiban-- qcb,qcb + K

SODOM

XAV-- Jigoku Scrape-- qcf + P
XAV-- Butsumetsu Buster-- Rotate 360 + P
XAV-- Daikyou Burning-- Rotate 360 + K
XAV-- Shiraha Catch-- f,d,df + K
XAV-- Yagura Reverse-- b,d,db + K
XAV-- Tengu Walking-- When reversed, b,db,d + K
XAV-- Tengu Walking-- As a reversal / wake-up, qcf + K
XAV-- Kouten Okiagari-- When reversed, f,df,d + P
XA -- Meido no Miyage-- qcf,qcf + P
A -- Ten Chuu Satsu-- Rotate 720 + P

VEGA

XAV-- Rolling Crystal Flash-- Charge b,f + P
X V-- Scarlet Terror-- Charge db,f + K
XAV-- Sky High Claw-- Charge d,u + P
XAV-- Flying Barcelona Attack-- Charge d,u + K, b / f, P
XAV-- Izuna Drop-- Charge d,u + K, b / f, d + P
XAV-- Heki Hari Tsuki-- Charge d,u + KKK (Vega's stage)
XAV-- Backslash-- Press PPP
XAV-- Short Backslash-- Press KKK
XAV-- (forward kick--) f + HK
XAV-- Sankaku Tobi-- Jump against a wall, press f
XA -- Rolling Izuna Drop-- Charge db,f,b,uf + K, b / f, P
XA -- Rolling Barcelona Attack-- Charge db,f,b,uf + K, b / f, d + P
XA -- Heki Hari Tsuki (SC)-- Charge db,f,b,uf + KKK (Vega's stage)
A -- Red Impact-- Charge b,f,b,f + P at Level 3
A -- Scarlet Mirage-- Charge b,f,b,f + K

ZANGIEF

XAV-- Double Lariat-- Press PPP / KKK, move b / f
XAV-- Screw Piledriver-- Rotate 360 + P
XAV-- Flying Powerbomb-- Rotate 360 + K
XAV-- Atomic Suplex-- When close, rotate 360 + K
X -- Banishing Flat-- f,df,d + P
AV-- Banishing Flat-- f,d,df + P
XAV-- Flying Body Attack-- Jump b / f, d + HP
XAV-- Double Knee Drop-- Jump b / f, d + LK / MK
XAV-- Headbutt-- Jump up, u + MP / HP
X -- Headbutt-- b / f + HP
XAV-- Russian Kick-- db + MK
XAV-- Dynamite Kick-- db + HK
XAV-- (stomach claw)-- When close, db / df + PP
XAV-- (piledriver)-- When close, db / df + KK (air)
XA -- Final Atomic Buster-- Rotate 720 + P
A -- Aerial Russian Slam-- qcf,d,df + P

BALROG

XAV-- Dash Straight-- Charge b,f + P
XAV-- Dash Upper-- Charge b,f + K
AV-- Dash Ground Straight-- Charge b,df + P
AV-- Dash Ground Upper-- Charge b,df + K
AV-- Buffalo Headbutt-- If reversed, charge d,u + P
XAV-- Turn Punch-- Hold PPP / KKK and release
XAV-- Head Bomber-- When close, b / f + PP
XAV-- Kuuchuu Head Bomber-- Jump, when close, b / f + PP
X -- Crazy Buffalo-- Charge b,f,b,f + P / K
A -- Crazy Buffalo-- Charge b,f,b,f + P
A -- Gigaton Blow-- Charge b,f,b,f + K at Level 3

JULI

XAV-- Sniping Arrow-- qcf + K
XAV-- Cannon Spike-- f,d,df + K
XAV-- Axle Spin Knuckle-- hcb + P
XAV-- Falling Arc-- f + MK
XAV-- Hooligan Suplex-- When close, b / f + PP
XAV-- Frankensteiner-- When close, b / f + KK
XAV-- Flying Neck Hunt-- Jump, when close, b / f + PP
XAV-- Air Frankensteiner-- Jump, when close, b / f + KK
XA -- Spin Drive Smasher-- qcf,d,df + K
A -- Reverse Shaft Breaker-- qcb,d,db + K, tap K rapidly

JUNI

XAV-- Spiral Arrow-- Charge b,f + K (ch. ub,f + K in air)
XAV-- Cannon Spike-- Charge d,u + K
XAV-- Cannon Strike-- Jump b / f, qcf + K
XAV-- Mach Slide-- qcf + K
XAV-- Earth Direct-- Rotate 360 + P
XAV-- Hooligan Combination-- qcf,uf + P (press K early to cancel)
XAV-- Razor Edge Slicer-- Do nothing after Hooligan Combination
XAV-- Fatal Leg Twister-- When close, b / f + K after H.C.
XAV-- Cross Scissor Pressure-- Do the F.L.T. when low to the ground
V-- (advancing guard) (?)-- While blocking, f + tap PPP rapidly
XAV-- Falling Arc-- f + MK
XAV-- Hooligan Suplex-- When close, b / f + PP
XAV-- Frankensteiner-- When close, b / f + KK
XAV-- Flying Neck Hunt-- Jump, when close, b / f + PP
XAV-- Air Frankensteiner-- Jump, when close, b / f + KK
XA -- Psycho Streak-- Charge b,f,b,f + P
A -- Spin Drive Smasher-- Charge db,f,b,uf + K


--------------------------------------------------------------------------------
---------------------------------------------

- Codes

Arcade Tricks -

-Play as Balrog-
Step 1 - After the game is installed after 2-3 Weeks...
Step 2 - The Title Screen should be a Pinkish Color...
Step 3 - Move Cursor over Karin and wait 3-5 Seconds...
Step 4 - Go to a Random Select box, Hold Start and press any button...
Step 5 - Balrog will be your character...

-Play as Juni-
Step 1 - After the game is installed after 2-3 Weeks...
Step 2 - The Title Screen should be a Pinkish Color...
Step 3 - Move Cursor over Karin wait around 3-5 Seconds...
Step 4 - Then move to Random Select if it is on the Left hold left and press a
button...
Step 5 - Then move to Random Select if it is on the right part of the screen
hold right and press a button...
Step 6 - Juni will be your character...

-Play as Juli-
Step 1 - After the game is installed after 2-3 Weeks...
Step 2 - The Title Screen should be a Pinkish Color...
Step 3 - Move Cursor over Karin wait around 3-5 Seconds...
Step 4 - Then move to Random Select if it is on the Upper part of the screen
hold up and press a button...
Step 5 - Then move to Random Select if it is on the Lower part of the screen
hold down and press a button...
Step 6 - Juli will be your character...

-Play in N-ISM (No ISM)-
Step 1 - The Title Screen should be a Greenish Color (3-4 weeks of
Installation)...
Step 2 - hold HP+HK after you insert your coins...
Step 3 - Press START when you get to the character select screen Release HP+HK
and Start...
Step 4 - Select your character, you should be in your X-ISM colors...
Step 5 - Now you are playing with N-ISM

-Play in L-ISM (Low guard meter ISM)-
Step 1 - The Title Screen should be a Blue Color (4-5 weeks of Installation)...
Step 2 - hold LP+LK after you insert your coins...
Step 3 - Press START when you get to the character select screen Release HP+HK
and Start...
Step 4 - Select your character, and then your ISM...
Step 5 - Now you are playing with L-ISM...
Step 6 - You will always have a low guard meter...

-Play in M-ISM (1 round matches)-
Step 1 - The Title Screen should be a Blue Color (4-5 weeks of Installation)...
Step 2 - hold MP+MK after you insert your coins...
Step 3 - Press and Hold START, when you get to the character select screen
Release HP+HK and Start...
Step 4 - Select your character, and then your ISM...
Step 5 - In your match there will be a L.O Icon over your Super Meter...

-Play in Dramatic Battle-
Step 1 - If the Title Screen color is White or Cyan you can do the trick...
Step 2 - Put your quaters in the machine...
Step 3 - Hold all 3 Kicks...
Step 4 - Press START and then Select your character...
Step 5 - Computer Gives you a partner and you have to fight 4 Computer
opponents...

-Play in Survival Mode-
Step 1 - If the Title Screen color is White or Cyan you can do the trick...
Step 2 - Put your quaters in the machine...
Step 3 - Hold all 3 Punches...
Step 4 - Press START and then Select your character...
Step 5 - Now you will be in Survival Mode...

-Play Shin-Bison in First Match-
Step 1 - If the Title Screen color is White or Cyan you can do the trick...
Step 2 - Put your quaters in the machine...
Step 3 - Hold LP+MK+HP, then press Start...
Step 4 - Select your character and Shin-Bison will be your opponent...


Sony PlayStation (Import) Tricks-

-Play as Guile
Step 1 - Access World tour...
Step 2 - Get a total of 27 experience points by the time you get to stage 19...
Step 3 - Now you will have to play a extra stage, after this you will play
Guile...
Step 4 - After you defeat him you will be able to use him...

(And if you have alot of time to waste. Let the counter reach 96-98
hours)

-Play as Evil Ryu
Step 1 - Access World tour...
Step 2 - Get a total of 29 experience points by the time you get to stage 20...
Step 3 - Now you will have to play a extra Stage, after this you will play Evil
Ryu...
Step 4 - After you defeat him you will be able to use him...

(And if you have more time to waste. Let the counter reach 120+ Hours)

-Play as Super Gouki
Step 1 - Access World Tour...
Step 2 - Get your Total to MASTER by the time you get to Evil Ryu (Not in all
ISM's, Just one)...
Step 3 - A new stage will appear, One with a lot of Akuma's/Gouki's, Then Super
Akuma/Gouki will be the last one...
Step 4 - Once you beat him, access any other mode...
Step 5 - Then Highlight Akuma/Gouki and hold L2, Press any button, Akuma's
Picture will change colors...

-Play as Extra Balrog
Step 1 - Access World Tour...
Step 2 - Make it up to M.Bison with Infinte Super (Don't get Evil Ryu and
Guile)
Step 3 - Highlight Balrog, Hold L2, Press any button besides /\ (Triangle)

(Or you can get the Timer over 8 Hours, Then Highlight Balrog, Hold L2,
Press any button.)

-Play in team battle
Step 1 - Access the World Tour...
Step 2 - Beat the First China Stage...
Step 3 - One you beat the China Stage it should say "Enjoy Team Battle"...
Step 4 - Exit to the Main Menu and it will be right there...

(Or you can get the Timer over 16+ Hours)

-Play in Survival Mode
Step 1 - Access World Tour...
Step 2 - Defeat the point 48106...
Step 3 - Right after that stage it should say "Get Survival Mode"...
Step 4 - Exit to the main menu and it will be right there...

(Or you can get the Timer over 24+ Hours)

-Play in Dramatic Battle and Final Battle
Step 1 - Access the options menu...
Step 2 - Set the Difficulty to Level 8...
Step 3 - Beat the game -- you could continue...
Step 4 - Then go to the Main Menu and it should be there...

(Or you can get the timer over 72+ Hours)

-Play in Dual Dramatic Mode
Step 1 - First you have to Dramatic mode...
Step 2 - Then you have to beat it with Ken/Ryu and Juni/Juli...
Step 3 - This will enable the 2 new modes...

-Fight Super Akuma/Gouki in Final Battle
Step 1 - Access Final Battle...
Step 2 - Select your character then Hold L1+L2 before the Vs Screen Appears...
Step 3 - The Vs Screen will have you matched up with Super Akuma/Gouki...

-Play with Classical, Saikyo, and Mazi Mode
Step 1 - You have to wait 5-6 Hours since you started playing the game...

(Or you will get it when you get Dramatic and Final Battle because the
other way to get it is to beat the game on
Level 6, then 7, and then 8)

-Alternate begining
Step 1 - Get the timer over 48+ hours...

--------------------------------------------------------------------------------
---------------------------------------------

- Credits

I would like to give Credit to myself for putting this FAQ together. I thought I
wouldn't do it knowing how Lazy I am. But I
did. Then I would like to Give Credit to.

Gouki from GPOW: rolento@geocities.com
http://w3.to/gpow
I found most of the names for the Super Moves in his FAQ

Also to

Adog88 adog88@netscape.net
He is the person that I play in Zero/Zero 3 almost everytime we play.

Kenneth Davis kdavis44@hotmail.com
http://www.geocities.com/RainForest/Canopy/6419
To my Friend Kenneth for letting me use his moves list and blessing it with my
combos and other things.

There are others but I can't remember there names.

--------------------------------------------------------------------------------
---------------------------------------------

- The End

Thanks for checking out the FAQ, this is one of my best so Far I would have to
say. This FAQ is about my five favorite
characters. If you like this FAQ and have something to add for any of these
characters just mail me-Jae -> Jaembee@excite.com
that is all. Take care folks!

Jaembee's Mysterious Quest
http://start.at/jaembee

Copyright: Jaembee (Jae) 1999 All rights reserved
The characters are from Street Fighter Zero/Zero 3 and Street Fighter
Zero/Zero 3 is copyrighted by the CAPCOM co. All
rights reserved.
--------------------------------------------------------------------------------
---------------------------------------------

 
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