Misadventures of Tron Bonne

Misadventures of Tron Bonne

17.10.2013 13:53:04
~B
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THE MISADVENTURES OF TRON BONNE
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Walkthrough/FAQ created by: Goroshi Okada
Version 1.15
Created: December 4, 2000
Contact me: [Goroshi Okada]
goroshi@edsamail.com.ph

UPDATES: (June 12, 2001)

Gustaff Styles: Added Dark Look
Important Items: Added Flier
Credits: Added Nate Railsback

§PREVOIOUS UPDATES§

- May 29, 2001 - Updated Version 1.14
Map of Mission 6 Level 2 Round 6
Map of Mission 6 Level 3 Round 7
Map of Mission 6 Level 3 Round 8
Map of Mission 6 Level 3 Round 9
- April 28, 2001 - Updated Version 1.13
Mission 6 Level 3 Round 7
Mission 6 Level 3 Round 8
Mission 6 Level 3 Round 9
Plan 0024
- January ??, 2001 - Updated Version 1.12
Mission 6 Level 2 Round 6
- January 17, 2001 - Updated Version 1.11
Map in Mission 6 Level 2 Round 4
Mission 6 Level 2 Round 4
Updated some things in Games and Tips
Map in Mission 6 Level 2 Round 5
Messages
Mission 6 Level 2 Round 5
- January 1, 2001 - Updated Version 1.10 – SPECIAL NEW YEAR UPDATE! –
Mission 5 Level 2
Mission 5 Level 3
New Section up! Part III b
Items Section up! Important and Common Items added!
Mission 2 Level 2 Round 4
Mission 2 Level 2 Round 5
Mission 2 Level 2 Round 6
Mission 2 Level 3 Round 7
Mission 2 Level 3 Round 8
Mission 2 Level 3 Round 9
Mission 6 Level 1 Round 1
Mission 6 Level 1 Round 2
Mission 6 Level 1 Round 3
Map of Mission 2 Level 2 Round 4
Map of Mission 2 Level 2 Round 5
Map of Mission 2 Level 2 Round 6
Map of Mission 2 Level 3 Round 7
Map of Mission 2 Level 3 Round 8
Map of Mission 2 Level 3 Round 9
Map of Mission 6 Level 1 Round 1
Map of Mission 6 Level 1 Round 2
Map of Mission 6 Level 1 Round 3
Part X - Messages
- December 23, 2000 – Updated Version 1.9
Map of Mission 3 Level 3
Map of Mission 2 Level 2 Round 5
Mission 3 Level 3
- December 17, 2000 - Updated Version 1.8
New Section Up! Part X - Ending Credits and Cast
Map of Mission 2 Level 2 Round 4
Mission 2 Level 2
- December 14, 2000 - Updated Version 1.7
PART VIII - Messages
Walkthrough Part j. Strengthen Up The Gustaff
Mission 4 Level-Free continuation
Map of Mission 4
Mission 5 Level 1
Map of Mission 2 Level 1 Round 2
Mission 2 Level 1 Round 2
Map of Mission 2 Level 1 Round 3
Mission 2 Level 1 Round 3
- December 10, 2000 - Updated Version 1.6
Mission 1 Level 3
Servbot Special Skills # 2,3,8,9,17,20,30,36,37,39,40
Characters - Extras
Mission 4 Level-Free
New Sub-sections - Walkthrough: Strengthen Up The Gustaff
- December 9, 2000 - Updated Version 1.5
Part X - Messages and credits
Completed All Servbots! Added # 22,23,27
Mission 1 Level 2
Torture Room
- December 8, 2000 - Updated Version 1.4
Servbot Skills Added - 19, 32, 34
Servbot Added - 20, 24, 25, 28, 29
Another Way To Get Servbot's Skills
Game Controls - Controls of Gustaff And Finkel
MAP OF MISSION 3 LEVEL 2
- December 6, 2000 - Updated Version 1.3
Game Maps - Map of Mission 3 Level 1
Map of Mission 2 Level 2
Mission 2 Round 1 [Containers]
- December 5, 2000 - Updated Version 1.2
Training Course 1 and 2
Mission 1 Level 1 [Robbing the bank]
- December 4, 2000 - Updated Version 1.1

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IMPORTANT NOTE
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This walkthrough is especially made for Gamefaqs and for your personal
use of the game Tron Bonne. Please do not use this on any activities
that gives you money. Do not use on magazines, websites, and other
published materials. If you would like to use this on your website,
please ask my consent first. And please do not use any part of this
walkthrough for I have tried my best to work on this.


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C O N T E N T S
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I. Introduction of Tron Bonne
II. Charcters
a. Protagonist
b. Antagonist
c. The 40 Servbots
d. Extras
III. Machines and Transportation needs
a. Machines
b. Gustaff Styles
IV. Game Controls
V. Items
VI. Walkthrough
a. Start Mission Now!
b. Training
c. Torture Room
d. Mission 1
e. Mission 2
f. Mission 3
g. Mission 4
h. Mission 5
i. Mission 6
j. Strengthen Up The Gustaff
k. Paybacks
l. Plan 0024
VII. Game Maps
VIII. Game Tips and Note
IX. Ending Credits and Cast
X. Copyrights, other things and walkthroughs


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I. I N T R O D U C T I O N
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Teisel Bonne, the brother of Tron Bonne, is searching for a treasure.
While he searches for that treasure, he was caught in a trouble while he
was already in the subgate. Teisel and his servbots tried to escape but
they were hit by the the "Ultimate Glyde Laser". When Tron in the
Gesselchaft came, one of the servbots who witnessed what happened told
her that Teisel and Bon Bonne was taken away. There was a debt that
Teisel wasn't able to pay yet which Tron did not even know about it.
Back at the Gesselshaft, Tron's servbots found the receipt of his
brother's debt and they were all surprised when they saw that Teisel is
going to pay back 1,000,000 zenny back in full. Tron is now planning
some mission in order to get 1,000,000 zenny and pay the debt.

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II. C H A R A C T E R S
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= = = = = = = = = = = =
A.PROTAGONIST [HEROES]
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Tron Bonne
Teisel Bonne
Bon Bonne
40 Sevbots

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B.ANTAGONIST [ENEMIES]
= = = = = = = = = = = =

Glyde
Lex Loath
Birdbots

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C.THE 40 SERVBOTS
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GETTING THE SKILLS AND THE SERVBOTS THEMSELVES
If you'd like to search for all your servbots, go to all parts on the
ship by choosing move on the game menu. To get their skills, talk to
them and if suspect that the servbot has this skill in your mind, give
items to the servbot. If you think the servbot is good at painting
(especially servbot #35), give it a paint set. So you know now how to
get the servbots. In the list below, there are starting areas written.
It is where you can find the servbots. There's another one, bring them
to some missions.

SERVBOT #1 RELIABLE
SKILL: SNIPER
STARTING AREA:HQ
FACE: LARGE EYES, OPEN MOUTH
First servbot made. Has a strong sense of responsibility.

SERVBOT #2 SMART
SKILL: BAZOOKA
STARTING AREA:LAB
FACE: LARGE EYES, CONVEX-SHAPED MOUTH [FROWN]
works in development and fields; a fighter and a scientist.

SERVBOT #3 GOURMET
SKILL: RAPID
STARTING AREA:CAFE
FACE: : LARGE EYES, CONVEX-SHAPED MOUTH
Known for his appetite; always thinking his next meal.

SERVBOT #4 QUIET
SKILL: SLINGS
STARTING AREA:STORAGE
FACE: SMALL EYES, OPEN MOUTH
A little irresponsible. Is kind and very talented with his hand

SERVBOT #5 STRANGE
SKILL:???
STARTING AREA:CAFE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Kind of personality where you never know what he's thinking.

SERVBOT #6 NORMAL
SKILL: SLINGS
STARTING AREA:HQ
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Normal servbot; performs tasks he is assigned competently.

SERVBOT #7 SERIOUS
SKILL:???
STARTING AREA:MTG ROOM [MEETING ROOM]
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Serious servbot who asks that he be given a chance to prove himself

SERVBOT #8 COOL
SKILL: SNIPER
STARTING AREA:MTG ROOM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Cool and observant, this servbot tries to act more mature than he is.

SERVBOT #9 HURRIED
SKILL: SNIPER
STARTING AREA:GYM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A sharpshooter known by his nickname, "The Gunslinger"

SERVBOT #10 DILIGENT
SKILL:???
STARTING AREA:MTG ROOM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A serious servbot, who ascts prim and proper at all times

SERVBOT #11 FAILURE
SKILL:???
STARTING AREA:HQ
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A servbot who has great expectations of himself.

SERVBOT #12 CLUMSY
SKILL:???
STARTING AREA:GYM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A clumsy servbot who always manages to avoid blame.

SERVBOT #13 RUDE
SKILL:???
STARTING AREA:GYM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A practical joker with a bit of an attitude.

SERVBOT #14 MATURE
SKILL: APPRAISE
STARTING AREA:STORAGE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A superb manager and organizer who remembers everything he sees.

SERVBOT #15 PLAIN
SKILL:???
STARTING AREA:HQ
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Jogs on the deck every morning(except when it is cold).

SERVBOT #16 ACHIEVER
SKILL:???
STARTING AREA:HQ
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
No special talents, but works hard to make up for it.

SERVBOT #17 DEDICATED
SKILL: GRENADES
STARTING AREA:TRON'S [TRON'S ROOM]
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Not respected by his fellows, His only merit is he's hardworking

SERVBOT #18 GENTLE
SKILL:???
STARTING AREA:TRON'S
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A thoughtful servbot who enjoys cleaning

SERVBOT #19 HAPPY
SKILL:APPRAISE
STARTING AREA:STORAGE
FACE: LARGE EYES (MOUTH COVERED ON THE START)
Apprentice quarter master who works hard everyday and has ambition.

SERVBOT #20 SHY
SKILL: GRENADES
STARTING AREA:TORTURE ROOM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Positive thinking, quiet servbot who doesn't get angry much.

SERVBOT #21 SLOW...
SKILL:???
STARTING AREA:CAFE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Slow servbot who is trying to watch his weight.

SERVBOT #22 RESPONSIBLE
SKILL:???
STARTING AREA:ENGINE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Works in the engine room everyday; hard work but someone has to do it.

SERVBOT #23 HONEST
SKILL:???
STARTING AREA:ENGINE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Works in the engine room; likes a hot bath after work.

SERVBOT #24 OPTIMIST
SKILL:???
STARTING AREA:DECK
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
An explorer at heart; dreams of traveling around the world.

SERVBOT #25 HARDWORKING
SKILL: SNIPER
STARTING AREA: DECK
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Throws himself into his work; excellent concentration.

SERVBOT #26 POPULAR
SKILL:???
STARTING AREA:CAFE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A humbling, hopeless servbot, yet everyone loves him.

SERVBOT #27 ATTENTIVE
SKILL:???
STARTING AREA:ENGINE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A methodical servbot who is well-organized;saves all his receipts.

SERVBOT #28 MACHO
SKILL:???
STARTING AREA:TEISEL'S [TEISEL'S ROOM]
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Respects and looks up to Teisel; sometimes cries out in his sleep.

SERVBOT #29 CLEAN
SKILL:???
STARTING AREA:DECK
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Consummate cleaner who takes pride in a spotless ship.

SERVBOT #30 HARD HEADED
SKILL: TANK DEV [TANK DEVELOPMENT]
STARTING AREA:LAB
FACE: WEARS EYEGLASSES, CONVEX-SHAPED MOUTH
In charge of new tank development; keeps a strict schedule.

SERVBOT #31 HEROIC
SKILL:???
STARTING AREA:LAB
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
In charge of weapons development; loud and aggressive personality.

SERVBOT #32 SHORT-TEMPER
SKILL: GALTING GUN DEV [GATLING GUN DEVELOPMENT]
STARTING AREA:LAB
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Works in weapons development; has a violent temper.

SERVBOT #33 COQUETTISH
SKILL: BOTTLE DEV [BOTTLE DEVELOPMENT]
STARTING AREA:LAB
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
In charge of bottle development; appears quiet but is radical

SERVBOT #34 STUDIOUS
SKILL: ARMOR DEV [ARMOR DEVELOPMENT]
STARTING AREA:LAB
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
In charge of armor development; has contemplative mind

SERVBOT #35 RELAXED
SKILL: PAINTING
STARTING AREA:MTG ROOM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Likes to draw but not a good designer; enjoys paint-by-numbers.

SERVBOT #36 NERVOUS
SKILL: MUSIC
STARTING AREA:TRON'S
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Likes nothing more than making a melody that lingers in the heart.

SERVBOT #37 IDEALEST
SKILL: STRATEGY
STARTING AREA:MTG ROOM
FACE: WEARS EYEGLASSES, CONVEX-SHAPED MOUTH
No good in battle but is a master strategist; make plans for Tron.

SERVBOT #38 STRICT
SKILL: TRAIN DEV [TRAINING DEVELOPMENT]
STARTING AREA:GYM
FACE: FIERCE EYES, SHOUTING MOUTH
A harsh trainer who works hard at designing programs for everyone.

SERVBOT #39 ROMANTIC
SKILL: POETRY
STARTING AREA:CAFE
FACE: SMALL EYES, OPEN MOUTH
A slightly odd servbot who is always thinking about what to say next.

SERVBOT #40 INNOCENT
SKILL: DESIGN
STARTING AREA:TRON'S
FACE: LARGE EYES, OPEN MOUTH
Young servbot who is learning about being different.

= = = = = = = = =
d. E X T R A S
= = = = = = = = =

Dantz - Mission 3 Level 1 and 3
Perl - Mission 3 Level 1 and 3
Zhig - Mission 3 Level 2
Zhag - Mission 3 Level 2
Roxette - Mission 3 Level 2 and 3
Tuttle - Mission 3 Level 2 and 3
Russel - Mission 3 Level 3
Uncle Digg - Mission 3 Level 3

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III. M A C H I N E S A N D T R A N S P O R T A T I O N N E E D S
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= = = = = = = =
a. MACHINES
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GESSELSHAFT - The home base of our heroes.
GUSTAFF - The often used machine in missions.
FINKEL - Used in caves especially in Mission 3.

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b. GUSTAFF STYLES
= = = = = = = = = = =
Here is the list the Paint styles of the Gustaff. But first, you need to give
#35 a Painting Set. But some styles requires certain items. Look for it in the
items section.

1. Original Look – of course, it looks the same as the first time you used it.
2. Heroic Look – The color of the Gustaff is blue, just like Megaman.
3. Hip-hop Look – This is a cool style. Looks really hip-hop.
4. Villainous Look – Totally terrible. The Gustaff is colored black, gray and
red. It also looks fierce.
5. Cute Look – Colored pink...quite cute though.
6. Bon Look – The color looks like Bon Bonne. A bit of yellow and orange.
7. Teisel Look – Tinted with green. Really looks like Teisel.
8. Dark Look – Colored midnight blue and black.
9. Stylish Look – Really stylish and colorful.
10.No Change – Makes no change in the present style. For short, remains the
same. But not original look. For example, the style is the
Bon Look, and then you chose No Change, it will still be
The Bon Look as it is.

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IV. G A M E C O N T R O L S
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L || R
_ _ _ _ _ _ || _ _ _ _ _ _
_/2/_ _ 1_ _ _\ || /_ _ _1 _ _\2\_
/ \ _ _ _ _ _ _ _ / \
| UP |T| |
| |
| LEFT RIGHT |S| |C| |
| |
| DOWN |X| |
/ SELECT START \
/ _______ _ _ _ _ _ _ _ _______ \
/ / \ / \ \
/ |ANALOG | |ANALOG | \
/ | 1 | | 2 | \
/ /\_______/ \_______/\ \
/ / \ \
\ / \ /
\ / \ /
- - - - - - - - - - - -

SOME LEGENDS:
|T| - Triangle
|S| - Square
|X| - X
|C| - Circle
L - Left
R - Right
1 - Either L1 or R1 [depending on the place]
2 - Either L2 or R2 [depending on the place]

MANUAL AIM AND DEFAULT SETTINGS CONTROL

MOVEMENT:
UP - Forward
LEFT - Slide left
DOWN - Backward
RIGHT - Slide right
L1 - Turn left
R1 - Turn Right
Analog 1- Turn and move in all directions
|X| - Jump

ABILITIES AND ATTACKS:
|S| - Fire
|T| - Carry objects
L2 - Aim target
R2 - Beacon Bomb

GAME SETTINGS AND OPTIONS:
|C| - Gives description on menus and servbots
Start - Opens the menu
|S| - Show servbot's numbers

MACHINE CONTROLS:

|- - - - - - - - |- - - - - -|- - - - - - - - - - - -|
|MACHINE | BUTTON |USE |
|- - - - - - - - |- - - - - -|- - - - - - - - - - - -|
|GUSTAFF | |S| |ATTACK |
| | |T| |CARRY AN OBJECT |
| | |X| |JUMP |
| | L2 |AIM ON TARGETS |
| | R2+C |BEACON BOMB |
|FINKEL | SAME AS |SAME AS GUSTAFF |
|- - - - - - - - |- - - - - -|- - - - - - - - - - - -|


Beacon Bomb - This asks your servbots to get things from a building,
chase a certain creature, or get on things like riding a truck. The
beacon bomb will help you in ways you'll never expect.

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V.ITEMS
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NOTE: It's better if you appraise the items to the storage room. Maybe there are
some items I forgot to include here. And don't discard or sell items all of a
sudden or accidentally because you don't know...maybe it's important or of a
very important use.

Common Items – The items you usually use throughout the game. Some are useless
and some are items that are up to you if you're going to use or not. For your
convenience, I arranged them in alphabetical order.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|Item |Sell-Buy |Use / Purpose |
| |Price | |
|- - - - - - - - -|- - - - - -|- - - - - - - - - - - - - - - - - - - - -|
|Apple |100z-free | - USELESS - |
|Attack Cube | ------- |Increase servbot's attack rating. |
|Birdbots |500z-free | - USELESS - |
|Cheese |400z-free | - USELESS - |
|Curry |500z-free | - USELESS - |
|E.Bottle#1 |500z-1000z |Recharge energy 32 points. |
|E.Bottle#2 |1000z-2000z|Recharge energy 64 points. |
|E.Bottle#3 |1500z-4000z|Recharge energy 128 points. |
|E.Bottle#4 | |Recharge energy ??? points. |
|E.Bottle#5 | |Recharge energy ??? points. |
|E.Bottle#6 | |Recharge energy ??? points. |
|Energy Cube | ------- |Decrease servbot's sloth rating. |
|Fish |200z-free | - USELESS - |
|Lunchbox |1000z-free | - USELESS - |
|Milk |200z-free | - USELESS - |
|Police Lights |1600z-free |Used to reduce development costs. |
|Pork |400z-free | - USELESS - |
|Rabbit |800z-free | - USELESS - |
|Scallop |1500z-free | - USELESS - |
|Tire |1000z-free |Used to reduce development costs. |
|- - - - - - - - -|- - - - - -|- - - - - - - - - - - - - - - - - - - - -|

Important Items – Here are items that you need to keep and give to your servbots
in order to find some of their Special Skills. Some important items are for
different purposes. It's not concentrated on Special Skills of the servbots. And
for your convenience, I arranged these items in alphabetical order too. Also, if
you like to find out the price of these items, sell them (do not do this as much
as possible because they're really important). You also need to talk to every
servbot in the Gesselshaft from time to time. They might give you these items.

NOTE: Those items with '-Reserve-' are items that you need not move or use for a
while unless you have the complete set of a certain collection such as the
Elixir of Youth.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|Item |Use to/Give to |Purpose |
|- - - - - - - - -|- - - - - - - -|- - - - - - - - - - - - - - - - - - -|
|Blue Crystal | -Reserve- |Required to make Elixir of Youth. |
|Bon Parts |Servbot #35 |Have Bon Bonne style of Gustaff. |
|Bottle Notes |Servbot #33 |Make an E.Bottle#4. |
|Comic |Servbot #9 |Get Special Skill 'Sniper'. |
|Contact Lens |Servbot #8 |Get Special Skill 'Sniper'. |
|Design Magazine |Servbot #40 |Get Special Skill 'Design'. |
|Fireworks |Servbot #32 |Make a Gatling Gun. |
|Flier |Servbot #35 |Have Dark Look of the Gustaff. |
|Green Crystal | -Reserve- |Required to make Elixir of Youth. |
|Handkerchief |Servbot #35 |Have a Stylish Look style of Gustaff.|
|Hi-Density Tank |Servbot #30 |Make an E.Tank#6. |
|Iron Blade |Servbot #34 |Make a Stronger Armor. |
|Litnium |Servbot #30 |Make an E.Tank#5. |
|Loader Parts |Servbot #36 |Change the background music. |
|Memento |Servbot #35 |Have Teisel Look Style of Gustaff. |
|Old Instrument |Servbot #36 |Add another background music. |
|Painting Set |Servbot #35 |Get Special Skill 'Painting'. |
|Pink Crystal | -Reserve- |Required to make Elixir of Youth. |
|Pipe |Servbot #31 |Make a Bazooka. |
|Poetry Book |Servbot #38 |Get Special Skill 'Poetry'. |
|Red Head Parts |Fav. Servbot |Make him your favorite servbot. |
|Rusted Tank |Servbot #30 |Receive an E.Tank P (Gustaff Part) |
|Search Cannon |Gustaff Part! |It's a Gustaff Weapon Part (arms). |
|Shell |Servbot #36 |Get Special Skill 'Music'. |
|Super Drill |Use in Mission3|Used to open passageways in caverns. |
|Strategy Notes |Servbot #37 |Get Special Skill 'Strategy' and get |
| | | Two more Missions, Mission 5 and 6. |
|- - - - - - - - -|- - - - - - - -|- - - - - - - - - - - - - - - - - - -|

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VI. W A L K T H R O U G H
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

NOTE: If you don't know what to do with several items, just see the items
section when it is finished.

a. START MISSION NOW!

Run and move around the place and you'll see a reaverbot. After killing
the reaverbot, you'll see a cave. Use the becaon bomb to ask your
servbots to go in and get some refractors. Once finished, you'll see a
crack on the wall ahead. Get some boulder and throw against the crack.
Be sure that you're distance on the crack is correct. If you're too
near, it won't work. The same goes if you're far. Get the refractors.
Then, you'll see two servbots. Once you've destroyed them, you'll see a
boulder with cracks behind. Carry the boulder and carry it. Don't throw
it away. Use your beacon bomb. Ahead, you'll encounter a large
reaverbot. Throw the boulder against it and it will be killed easily. If
you have thrown away the boulder, it will take you long to take down
that reaverbot.

SCENE:
Teisel will be in front of the Subgate. He contacts the Gesselshaft and
suddenly, Glyde who works for Mr. Loath hit Bon Bonne. He tries
to get the money Teisel owes him. He'll battle with you.

II. First Encounter

Evade his attacks. Try to throw him some rock and aim on him when he is
not facing you.

SCENE:
Teisel tries to escape but Glyde used his Ultimate Glyde Laser. Tron and
the servbots will search for Teisel. They'll go to the place where
Teisel had trouble. All the servbots are crying. One of the servbot
tells Tron what happened. Loath's men won't return Teisel if they do not
pay the debt.

Back at the base, the servbots found Teisel's receipts. It's a total of
1,000,000 zenny. Tron will then try to save Teisel and Bon Bonne.


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Inside the Gesselshaft
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Now while inside the Gesselshaft, you can do anything you like. But
remember to go to all parts of the ship by choosing move on the menu so
as to find all the servbots. But it will not instantly be 40 servbots
if you went throughout the ship because there are still some places of
the Gesselshaft that are not yet finished. For now, do what you like.

*NOTE:If there are symbols here to press that you don't understand,
go to the game controls part of this walkthrough so as to
know what they mean.
example: |S| (Go and find it out in game controls.


~ ~ ~ ~ ~ ~ ~
b. TRAINING
~ ~ ~ ~ ~ ~ ~

To go training, go to the gym by choosing move in the
game menu. By training, you can increase your servbots' attacks,
speed and other more.

TRAINING COURSE 1

There'll be two servbots and three lanes. The First servbot will
throw to you ammunition (bombs) and the other one will raise the
targets at the second and last lane. To get ammos, press |S|. If
in case you catch food, eat it by pressing |C| and the time will
stop. If you see a bazooka on the targets, hit it and get a
bazooka for easier ammunition but it is limited with 40 milli-
seconds.

Here are the time limits and levels (all are 1min)

Level 1-1 15 targets
1-2 20 targets
1-3 25 targets
Level 2-1 30 targets
2-2 35 targets
2-3 40 targets
Level 3-1 43 targets
3-2 46 targets
3-3 50 targets

TIP: Throw your ammunition in between two targets to be able to hit two
targets at once so you can earn more points and hit more targets. And
stay near the servbot who throws ammunition to be easier.

TRAINING COURSE 2

This Training increases the speed of a servbot. A servbot will
serve several servbots their meal at the cafe. Each servbot who
orders will say the meal and the chosen servbot will serve that
specific meal. Here are the controls

MEAL BUTTONS TO PRESS
---------------------------------
A Lunch UP + |C|
B Lunch LEFT + |C|
C Lunch DOWN + |C|
D Lunch RIGHT + |C|
Spaghetti |S|
Curry Rice |T|

And here are the round and # of servbots to be served (all are 36sec).

Round 1 Day 1 - 20 servbots
Day 2 - 22 servbots
Day 3 - 26 servbots
Round 2 Day 1 - 28 servbots
Day 2 - 30 servbots
Day 3 - 32 servbots
Round 3 Day 1 - 34 servbots
Day 2 - 36 servbots
Day 3 - 38 servbots

~ ~ ~ ~ ~ ~ ~ ~ ~
c.TORTURE ROOM
~ ~ ~ ~ ~ ~ ~ ~ ~

This is my favorite room. Yeah! If you go to this room, you can
torture a servbot who had been lazy while you were on a mission.
You'll know if there's someon lazy when the report after a mission
is done. To torture a servbot, you'll need to press buttons. Here
are the buttons to press:

|S| - Spikes
|C| - Flame
|X| - Weight (10 tons)

This can lessen the sloth of a servbot in just 20 seconds. But the
time limit is 30 seconds.

~ ~ ~ ~ ~ ~
d.MISSION 1
~ ~ ~ ~ ~ ~
Bank [Action]

Level 1
Time Duration: 3 mins
Money to Collect 50000 z (zenny)
New Plan:
Use beacon bombs to target the buildings and have the servbots steal
what's inside.

Rob all houses and houses. Destroy the houses by firing at it
several times and get some refractors. You'll get a gold statue
If you destroy the animal hospital. The police will come. Get
the tires by using the beacon bomb. Then a late policewoman will
come. Destroy of the car of the policewoman and kill her.

SCENE:
The policewoman failed to catch you. Tron then escapes.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 2
SCENE:
They ended up at the Animal Hospital again. But stick to the plan.
Current Plan:
Get to the next town and rob the bank.

Do what you did in level 1 and go to the road which was blocked
recently. There'll be police coming. Kill them and beware of the
helicopter. Escape until you see the next bridge. The bridge will
wall. If you get stuck, order your servbots to go to the truck by
using the beacon bomb. Once the truck has fallen, you're now able
to go back up. You'll get stuck again with a police van. Use your
beacon bomb so the servbots will stop and shake it while you pass.
You'll be at the bank after a tunnel. The police will be after you.
Finish them.

SCENE:
The servbots will throw bombs at the bank and get gold in the big safe.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 3
Money to Collect:400,000
Current Plan: Go around the destroyed bridge and get to the bank.

You'll be in the town but something's blocking your way. Go near
to the police van and destroy the houses there until you can
pass through. Another police van will block you. Use your beacon
bomb to stop it by shaking it. When you are at the bridge, two
police vans will block you. Go in front of them until they move
forward. Dodge them. When they are fully moved forward, use your
beacon bomb to shake one van and while the other moves backward,
run through. Go to the bank by looking for another bridge. The
policewoman will also come and now, with a robot. Run as far

~ ~ ~ ~ ~ ~
e.MISSION 2
~ ~ ~ ~ ~ ~
Containers [Puzzle]
NOTE: I guarantee you that you'll get all green and red containers.

Legend: (Symbol in my map – Color/Unit (Level and what it contains)
G - Green (L1 – beef , L2 – flour , L3 – Colored TV)
BR- Brown (empty)
R - Red (L1 – crab , L2 – coffee , L3 – Electronics)
B - Blue
E – Elevation
S – Ship
SP- Starting Position

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 1 Round 1
GOAL: Put all the green boxes containing high quality beef in the ship.

In this mission, you'll carry cargos with beef inside it. A crab
cargo will be sold in high price. You'll only have maximum lifts
of 8. To restart, press START, then choose Restart on the menu
that opens. While carrying those containers, you'll have maximum
of 10 steps so try to carry the containers from a right place
that will need 10 and less steps. Brown boxes don't have limit
in steps because it is light. If you're going to carry green and
red containers, the maximum steps of 10. And for the blue ones,
there's no step to be given to you. You can't go another step
but place it beside or behind you.

Carry the first container G1(refer to my walkthrough's map) and
bring it to the ship. Next, get the brown container and put it
between the bodies of water. It should be aligned with container
G2 and G3. Get containers G2 and G3 and put them in the ship.
Then go for the crab container, the red one. Bring it to the
ship too. Then get the last container, G4.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 1 Round 2

Get the first blue cargo and put it to the water. To carry that blue
container, go below it and throw it the left. Get the green container
near the blue containers. Get the other blue container below another
blue cargo and put it on the water near the first blue container you
placed in the water recently. Get the last blue containter and put it
any place not blocking all the green cargoes. Get the green one near
the red one and pass through the container on the water. Get the red
one and get the last green container.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 1 Round 3

Get the first green container ahead. Carry the blue one and put it to
the right. Next, carry the green cargo and bring it to the ship.
There'll be three blue cargoes. Carry the one in the middle and place
it to the left. Get the brown one and place it between two lands
at the elevation near the red container. Get the red one and all that
is left.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 2 Round 4

Go below B1 and carry it. Place it to the right. Get G1 and bring it
Back to the ship. Get the brown one and go 2 steps to the right. 2
Down, 2 right, 3 down, and 2 left and place it on the water. Go to
The other side by jumping from G2 until under BR2. Get BR2 and place
It on the right near where you placed B1. Get G4, R, G3 and last, G2.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 2 Round 5

Go under B1. Carry it and place it below. Get BR1. 1 step to the right
1 down, 1 right, 1 down, 1 right, and put it on the body of water to
the right. Get BR2, go above R and place it to the left near Br1's
place. Get R container and all green (G) containers left.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 2 Round 6

Get G1 and bring it to the ship. Jump all over the boxes until you are
Above G2. Carry G2 and place it on the space above. Carry BR1 and put
At the left of B1. Carry B1 and place it below or at the left of R.
Get the R Container and all other G cotnainers left.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 3 Round 7

Get G1. Then, get G2. Jump all over the boxes starting from B1 until
You are below BR. Carry BR and put it in a place in the water aligned
To the ship. Carry B2 and put it below. Get R. Get B3 and place it at
The water on the left near the BR you placed recently. Carry and get
All the containers left and take the way where you placed Br and B3.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 3 Round 8

Go to the left of B1 and place it above. Jump all over the boxes until
You are at the left of B2. Carry it and place it below, Above the space
Where you placed B1. Get G1 and G2. Carry B3 and place it below or at
The left. Get R. Get G3 by doing the same the thing you did to R. Move
Above G4, carry it and move to the conveyor belt. When at the end of
The conveyor belt, move up, 5 steps to the left, and go the ship.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 3 Round 9

Get the first green container. Jump over the boxes and go to the left
Arrow conveyor near B1. Carry B1 and put it below. Get G1 and pass
Through the conveyor belt. Bring it to the ship. Next, carry BR1, and
Align it to B2 and the right arrow conveyor. Move to the left arrow
Conveyor near B3. Carry B3 and place it above. Get R and all the green
Containers left by passing through the conveyor belt.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

~ ~ ~ ~ ~ ~
f.MISSION 3
~ ~ ~ ~ ~ ~
Digout [RPG]

Only the servbots will go to this mission but you'll use the minirobot
"Finkel". The finkel is basically controlled the same way as the Gustaff.
[|S|-The Finkel will ram something , |T|-Funny sound that will get people's
attention]

Level 1
50000 z

Go straight ahead. When you see a digger, talk to him. He is Dantz.
Check out the hole on the wall on Area 2. Go to Area 3, use the
beacon bomb on the treasure chest. Go out and continue. Beware of the
ceiling in Area 4. On Area 5, beware of the trap. Then turn right.
Continue all the way. Beware of traps. At the dead end, the hole will
be sparkling. Use beacon bomb and you'll get 800 zenny. Go back up.
Continue on Area 6 and beware of the fire trap. The switch is on the
right side. Ahead, there is an intersection. Turn right. You'll see a
gold thing. Get it. It is the Card key. Go to the other side. Open the
treasure box and get the "E. Bottle 1". Go back to the intersection
and go straight ahead. Turn right and go to Area 7. Beware of the
falling rocks. There are three lanes where the rocks fall. Pass through
the first two lanes and stop before the third lane. Use your beacon
bomb to the switch. When the switch is pushed, go to the dead end of
Area 7 and get the Card key. Go back to Area 8 and continue. Open the
treasure box and get a room key (green). Go back to Area 9 and proceed.
Turn left. Go to the wall and read Uncle Digg's Tips. It says about the
Elixir of Youth. You'll get a Blue Crystal. Go back and while you
continue, a shock will shake the Finkel, some kind of force field. Ask
your servbots to push the switch ahead. Use the room key on the door
you're about to gain sight. Suddenly, a woman comes to. When you enter,
There'll be a big reaverbot. If you kill the reaverbot, you'll get the
Blue Aurora Stone. It is worth 50000 z.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 2
150000 z

Go to area 9 on level one's map. Dig the hole. Go straight ahead. Go to
Area 2. Use your beacon bomb on the pot and on the card key. There is
A hole in the wall on the opposite side. Dig it and get 2000 z. Inside,
There's a treasure box. Talk to the boy on area 3. The boy's name is
Zhag. Dig the hole on the wall. Go to area 4. And stay put. Use your
Beacon bomb on the hole to your left. When it's opened by your servbot's
Borer, hurry to enter it because there is a robot there blazing out Flame.
Open the treasure box with the card key and get Litnium. Now, go
Out and head to the left. Use your beacon bomb to drill the hole on the
Wall. Go talk to the boy over there on the right. He is Zhig, the twin
Brother of Zhag. Then dig the wall near him. You'll find reaverbots
There. Attack them with the Finkel when you are near them. But don't
Attack it if it's color is red or it'll explode right on you. Then go
To area 8A and get a cardkey. Go back to area 8B and use the cardkey
To open the treasure box. You'll get an E.Bottle #2. Go to area 5 and
Get 2000 z on the shining hole on the area's wall. Move to area 6 by
Digging the hole on the wall. Go to the right and see a shining thing.
It is an Aurora Fountain. You can recharge the Finkel's energy here.
Go ahead and see a birdbot. Just go near it and keep attacking it. Go
To area 7 and you'll see a woman. She is Roxette. Because you saved
Her, she gives you a gate key. Return to where the birdbot was and turn
Right. Proceed to the room there and bump the pots with your beacon
Bomb. Then read Uncle Digg's tips and get a green crystal. Go out and
Turn right. Open the gate by using the gate key. Go straight ahead.
Turn right and get a card key. Move to the opposite side and receive
3000 z on the hole on the wall. Go to area 9 and talk to the person
who is Tuttle. Continue. Talk to the twin. It is the "Zhig and Zhag's
Quiz Corner". Here are the questions and the answers of each item.
- + - + - + - + - + - + -
Question #1
What is the name of the treasure in this cave?
Choice: Aura Stone, Aurora Stones, Aurora Borealis
Answer: Aurora Stone

Question #2
What's the name of the incompetent digger?
Choice: Dartz, Dink, Dantz
Answer: Dantz

Question #3
What's the name of the digger who carries a pick?
Choice: Maude, Claude, Mudde
Answer: Maude (Who is this Maude anyway? Never seen him in the game)

Question #4
What's the name of the digger who writes notes?
Choice: Degg, Digg, Barryl
Answer: Digg

Question #5
What color of switch stops a steel bell trap?
Choice: Blue, Red, Green
Answer: Blue

Question #6
What color of switch stops a fire trap?
Choice: Blue, Red, Green

Question #7
Which key opens a locked room?
Choice: Card key, Gate key, Room key
Answer: Room key (Quite obvious ain't it?)

Question #8
What is the color of the first Aurora Stone you found?
Choice: Yellow, Pink, Blue
Answer: Blue

Question #9
How many times do you have to dig to get here?
Choice: 5, 6, 7
Answer: 7

Question #10
What's the name of this Island?
Choice: Kattelox Island, Ryship Island, Capcom Island
Answer: Ryship Island (Remember Kattelox Island?)
- + - + - + - + - + - + -
You've answered all questions now. All doors are open now. Go to the right
And see an Aurora Fountain. Recharge if you like. Go to area 9A. But you
Will encounter reaverbots. Kill them. Use your card key to open that
Treasure box and get a Super Drill to be attached on your servbot Borer.
Proceed to area 9 to the lake. Use your beacon bomb open it. You'll find a
Room key inside . Go to area 9D and open it. Kill the reaverbot who is
Running around. You can see it as a color blue thing on the map. When you
Win, you'll get the Yellow Aurora Stone.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 3

Go and talk to the woman digging. Talk to Uncle Digg on the way ahead. You
Will also find Dantz and Perl. Continue on area2 and move to the wall and
Get some zennies (maybe 15000 or 12000). Go to the other hole near area 2
And dig it. Turn left and get a card key. Turn right and use your beacon
Bomb on the pot. Go to area 3 and push that switch. Go back to the place
Where you saw Dantz and Perl. Go to area 4and enter. You'll find birdbots.
Attack them. Ram (bump) the pot and go to the treasure box behind it. Use
The card key and get E.Bottle#3. Go back to area 4 and continue. Talk to
The person you'll see. He is Russel. Dig the hole on the wall. Move to
Area 5. There's an Aurora Fountain. Recharge if you like then proceed to
Area 6 and go on by digging the wall. You'll find Roxette too. Push the
Switch with your servbots to open the door. Go straight and dig the hole
On the wall to get 20000z. Try to push the switch after the trap on area7.
Dig on that place. Dig again on area 8A. Turn right and get a card key. Go
To the opposite side and bump the pot. Go back up to area 8B. You'll find
Reaverbots. Destroy them. Go further and open the treasure box. You'll get
An E.Bottle#3 inside. Return to area 8A. Go straight. Use your beacon bomb
On the bar after going near it so that the servbots can pass through. Go
Back to area 8A and turn right (the gate). Go to area 9 and turn right.
Get the card key. Go to the opposite side. You'll find a skeleton. Bump on
The pot. Read Uncle Digg's Tips on the wall.

"The crystal in this room is one of those needed to get the Elixir of
Youth. I have collected all the crystals...With these I should be able to
Make the Elixir...But I don't know how!"

Get the pink crystal. Go up and dig area 10A. You'll find reaverbots...as
Usual, destroy them. Go ahead and open the treasure box. Get that Hyper
Drill. Go back to area 9A and dig the wall. Go near the body of water. The
Elixir of youth is root beer. GO back up and dig at area 10B. You'll find
An Aurora Fountain. Go near the gate at area 10 (main). Check out that
Thing with three branches. It is the switch. Use your beacon bomb to open
The gate by operating the switch. Dig the wall ahead and continue. You'll
See Dantz. IF you'll help him kill the birdbots. Perl will give you the
Room key. When you go out, you'll meet Russel and Tuttle. Use your beacon
Bomb to push the switches. Use your beacon bomb to open the gate. You'll
Find a large enemy. There are holes on it. Use your beacon bomb on the
Holes when it stops at the ground until it dies. Get the last one, the Red
Aurora Stone.

~ ~ ~ ~ ~ ~
g.MISSION 4
~ ~ ~ ~ ~ ~
Nakkai Ruins
GOAL: Find all the buried treasure in Nakkai Ruins.

NOTES AND TIPS: Always beware of the XL Reaverbot which is color orange.
It is terribly powerful if your sniper is low in attack.
And, bring with you a lot of E Bottles.

Go straight and find the four large servbots. Kill them. Proceed to Area
1A. There'll be a XL sized servbot use your beacon bomb to kill it easily
and fire at it. When you go ahead, there'll be 4 enemies. Kill them. Then,
use your beacon bomb on the hole on the wall. In the next room, you'll
find 4 XL Reaverbots. Kill them and open the treasure box to get a brain
cube. Go back to area1 (main). Continue on area 1B. Enter the first door
you'll see. Kill the snake-like thing there and open the treasure box in
the inner room. You'll receive fireworks. Enter the next door. Kill those
flying creatures, open the treasure box, and get brain cube. On the last
door on that hall, there'll be 4 XL reaverbots. Kill those four. Use your
beacon bomb on the hole on the wall and continue. Go to the hall's exit.
You'll encounter three snakes. Beware of them. Go to area2. Stay where you
are, aim, and fire until they're dead meat. Continue to the next room.
Kill those winged creatures. On the following room, the is a groups of
flying enemies. Then on the next room, kill the source of the winged
creatures. On the next room, you'll find Pipe in a treasure box. Go back
outside and return to the Gesselshaft.

Now, develop your bazooka at the lab. Then, return to Mission 4.

Go to Area 2 and fire at the crack on the wall. You'll see a treasure box.
Open it and get an attack cube(better give this to your favorite servbot).
go to Area 3. Fire at the crack on the wall but don't forget about the
small hole. Go to area4a. There is a treasure box on the other side. Use
beacon bomb on the hole on the wall near you and get an Iron Plate from
Turn right. Continue and kill three XL Reaverbots. Proceed and turn right.
You'll find those snake things again. Continue and find a brain cube in a
treasure box. Go to area5. You'll encounter three XL Reaverbots in area5b.
Continue. You'll see a tree inside that room. Use your beacon bomb to
shake it and it will drop red and green apples. Proceed to the following
room. Fight two XL reaverbots and several flying creatures. Go to area5c.
You'll see a body of water. Use your beacon bomb on it three times and get
many very large red refractors. Go to area5d and enter. Open the treasure
box and receive an Old Instrument. Return to area5e and watch out for the
holes on the wall. Move to area5f and attack the wall. Open the treasure
box and receive Rusted Tank. Go to area6 and kill two XL Rearevbots and 1
snake. Proceed on area6b. Kill 2 XL Reaverbots and flying creatures. Open
the treasure box and get Memento. On the next room, destroy winged
creatures. Continue to the next room, fight winged winged creatures and
its source (better kill the source first). Go to area7 and continue to
area8. Destroy the boss by using your beacon bomb on its nose and when it
opens its mouth, fire at it (you should be standing on its hands/feet or
whatever those are). If you win, you'll get Diana's Tear.

~ ~ ~ ~ ~ ~
h.MISSION 5
~ ~ ~ ~ ~ ~
FARM [ACTION]
Goal: Steal all livestock from a ranch (Sart Farm).

Level 1
Money to Collect: 150000 z
Livestock to get: 6 Pigs

Go straight and you'll find a pig. Use your beacon bomb. If you like to,
Use beacon bomb on a house there and destroy it. You'll get some cheese,
meat, or even milk. Get another pig. Then, go to the other part of the
ranch. Near the entrance, there is a pig. Beware of the robots landing.
Destroy those and the birdbots will be thrown out of those units. Get
those birdbots for after the mission if you wish, you can get those
birdbot for 500 z. Go to the left side and get that rabbit. Destroy the
structure there but don't forget to use your beacon bomb first. Go to the
opposite and get the other rabbit. Go straight ahead and get the pig on
the right side. There is still another pig at the last part of the ranch.
When you've collected all the pigs, there'll be pink robots flying. Kill
them by firing at them and by using the beacon bomb.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 2
Money to Collect: 400000 z
Livestock to get: 6 Cows

First, turn left and destroy the house and don't forget to use your beacon
Bomb on it. Another house is ahead. Do what you usually do on houses. Go
To the next part of the ranch. Do what you did in Level 1. Go to the next
Part of the ranch. Get all the cows and when those robots move, kill them
Instantly. Now, go to another part of the ranch. Get all the cows and kill
Those big bird-like robots. A robot comes and tries to run after the truck
Where you keep the livestock you got. Just keep on attacking it so the
Robot cannot move. Use also your beacon bomb and the servbots will throw
Bombs against the robot.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 3
Money to Collect: 800000 z
Livestock to get: 6 Horses

NOTE: Target the horses with a beacon bomb and have the servbots capture
Them! The horses will run, so use the Gustaff to trap them!

Get all the horses and do what you did in the previous levels in this par-
ticular mission. After getting all the horses in the certain location,
collect the horses on the next part of the ranch. After collecting all in
that part, go to the next part of the ranch. At the right, collect all the
horses left. Another robot of Loath has come again. Now, kill the robot
and the other two flying robots too.


~ ~ ~ ~ ~ ~
i.MISSION 6
~ ~ ~ ~ ~ ~
Containers [Puzzle 2]
NOTE: I guarantee you that you'll get all green and red containers.

Legend: (Symbol in my map – Color/Unit (Level and what it contains)
G - Green (L1 – fruit , L2 – pearl , L3 – cattle)
BR- Brown (empty)
R - Red (L1 – melon , L2 – gold , L3 – goat)
B - Blue
E – Elevation
S – Ship
SP- Starting Position
F – Forklift
C - Crane

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 1 Round 1
Number of Lifts: 5

Ask your servbot to go to the forklift. Get the first green container.
Get B1 and place it at the left. Order your servbot to get G1. Get BR
And place it at the water below. Carry BR2 and place it to the right of
BR. Carry BR3 and place it above G2. Go at the right of B4 and carry
It. Place it above. Get G3, R, and G2.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 1 Round 2
Number of Lifts: 7

Carry B1 and place it above. Get R. Carry B2 and place it to the left.
Go up, move above B3 and carry it...don't drop it. Use your beacon bomb
On G1. Drop it in front of you. Go to B3's left. Carry it, and drop it
To the right. Get G2. Carry BR1 and align it to B4. Get BR2 and place
It at the right of BR1. Go above B5, carry it, and place it above. Get
The last two green containers.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 1 Round 3
Number of Lifts: 5

Go above B1 and place it to the left. Go to the left of BR and place it
Below B1. Go above B3 and carry it. Drop it above. Move above B4. Carry
It and drop it to the left. Go to the left of BR and carry...don't drop!
Move in the center of the three B5. Get G1. Go below G3 and get G2. Move
To the place where G2 was and get G3, R, and last, G4.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 2 Round 4
Number of Lifts: 6

Order to go C1 (Take a look at my 'Game Controls' section to find out how
To use the Crane). Carry B1 and put it above C1. Get G1. Then, go get G2.
Move to C2. Use the crane to carry B2 and drop it to the right side of the
Crane. Carry G3 using the crane and put it on the place where B2 was. Get
It. Last, go under B3 and carry it. Put it to the right. Get R and G4.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 2 Round 5
Number of Lifts: ? (7 I think?)

Carry BR1 and place it above. Jump over the boxes until you're above BR2.
Carry BR2 and drop it at the left. Use your beacon bomb on C1 and carry
B1. Drop it below BR2, At the right of C1. Get G1 and G2. Use your beacon
Bomb C2. Carry B2 by the crane and place it below C2. Use the Gustaff to
Carry B2 from the left and put it above. Get R and all of the containers
Which are G left in that place.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 2 Round 6
Number of Lifts: 10

Get R. Carry the two Br1 and place it below G1. Get G1. Lift B1 and drop
It at the right from the right. Use the crane to carry B2 and place it
Above B1. Get G2. Use C1 to carry G3 to the conveyor belt. Then get it.
Carry BR2 using C1 to be placed on the conveyor belt. At the end of the
Belt, carry it and place it below G4. Lift BR3 and place just below G4,
Which is above BR2. Carry G4 from below, move to the conveyor belt, and
Bring it to the ship.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 3 Round 7
Number of Lifts: 6

Before asking your servbot to go to the forklift, use your Beacon Bomb on
The house first. You should carry BR and place it under B1. Use the crane
To carry it and drop it on the left. Get G1 by using the forklift. Carry
B2 and place it on the left. Get G1 by using the forklift. Carry B2 and
Place it beside the crane. Move on where you placed BR, carry B2 and put
It to the left. Carry B3 and drop it on the right. Get G2. Go to the right
Of B4. Carry it and don't ever drop it. Get R and G3 through the forklift.
Drop the blue container. Move above B4, carry it, & place it above. Last,
Get G4.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 3 Round 8
Number of Lifts: 9

Use C1 and get BR1. Drop it to the left. Use C2 and carry BR2 to be placed
On the right. Get BR3 and place it at the sea aligned to the right of the
Ship. Go under B1, carry it and place it to the left. Carry BR3 and place
It beside C2 to the right. Get R and G1. Carry BR4 and place it on the sea
Aligned to the ship to the right. Use the crane to carry BR5 and place it
Place it above. Get G3 and G4.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Level 3 Round 9
Number of Lifts: 7

Carry B1 and place it to the left. Use C1 to carry B2 and drop it above.
Get G1. Use C2 and place B3 below C2 on the water. Carry B4 and place it
To the right. Use C3 to carry B5 and drop it to the right. Get G2. Go
Above where you placed B4 recently. Carry it and put it to the left on the
Water. Get G4, R, and G3.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
j.STRENGTHEN UP THE GUSTAFF
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

= = = = =
NOTES
= = = = =

WEAPONS - Weapons you develop will automatically be attached to the Gustaff.
But if you wish to change it, you can only change it on missions.
While you are at the meeting room (only after you've chosen a
mission), choose robot on the menu. The servbot will ask you to choose
a weapon you like to use by pressing the left and right directional
buttons.

ATTACKS - You may wonder that even if your Gustaff is well-prepared, its
attack is low. To make to attack higher, assign your best Sniper.
Enemies will instantly be destroyed. If your Sniper is not good, you
might get killed or have that battle with that enemy for 2-5 minutes.

ARMOR - Armor is automatically attached so there's no much problem about it.
The only problem is the price while developing it. There's an armor
to develop worth 1,000,000 z.

E.TANKS - E. Tanks are very important because they add more space for your
Gustaff's energy. For short, increase the life. There are 6 E. Tanks
in all. But there's 7 actually. The last E.Tank is E. Tank P. It is
free if you give Rusted Tank (To be found at Mission 4) to Servbot
#30.

= = = = = = = = = = = = =
- Develop your Bazooka
= = = = = = = = = = = = =

To develop your bazooka, be sure that you have pipe. When you are
at the lab, give the pipe to servbot #31. Then at the menu, choose
Develop. Develop the Bazooka then it will be automatically attached.

= = = = = = = = = = = = = = =
- Develop your Gatling Gun
= = = = = = = = = = = = = = =

To develop your galting gun, be sure that you have pipe. When you
are at the lab, give the fireworks to servbot #31. Then at the menu,
choose Develop. Develop the Gatling Gun then it will be automatically
attached.

~ ~ ~ ~ ~ ~
k.PAYBACKS
~ ~ ~ ~ ~ ~
1st Payback:
Tron has collected 1000000 zennies. Still, Lex Loath is not satisfied with it.
There is still interest. Lex Loath asks for another 2000000 zennies. They'll
take Tron and the servbots away.

2nd Payback:
Tron is thrown in the jail next to Teisel. Once they meet, they'll make a call
to the Gesselshaft.

~ ~ ~ ~ ~ ~
l.PLAN 0024
~ ~ ~ ~ ~ ~
It has been decided and the favorite servbot volunteers to save Tron from Loath.
Well, not only Tron but the others too. With your favorite servbot, choose the
most skilled servbots you have to accompany your favorite servbot.


LAST MISSION! – Find Tron and Teisel in the dungeon and rescue them.

Go straight ahead. Kill a birdbot riding a small car. Proceed. There'll be those
enemies from the farm. Go to Area 1. Kill the birdbots and check out the
dungeon. Proceed to Area 2. Do what you did on Area 1. Continue until you get to
Area 3 and kill that birdbot. Go to Area 4. Do what you usually do. Go to Area
5. Then proceed to Area 6.

Scene: All of you will arrive to Loath's place.

Go to Area 7 and on the way, there'll be robots from the farm and kill them.

THE LAST BATTLE

Rip out all the Colossus's energy pylons! Use the servbots to get the ones on
its head.

To kill the Colossus, grab the energy pylons by pressing Triangle. Use your
beacon bomb for the pylons on its head. There is the last round which tells you
to get the Gold Refractor. Use your beacon bomb on its head and the servbots
will throw bombs on its head. Continue doing it until you defeat the Colossus.

ENDING

Now, the game's finished. The group are having a party at the Gesselshaft for
the victory. Tron appreciates your favorite servbot for what it did. She asks if
it already threw out the junk in the storage room. Unfortunately, the favorite
servbot threw everything included all the refractors and the items. Uh-oh! All
you did was a waste. Tron prepares the punishment.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VII. G A M E M A P S
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Here are some game maps I tried to place to help you out. But they are not
not in order but there are titles labeling them. Some parts of the maps is
a bit abnormal because I'm trying to fit them to the screen and besides, I
try to maintain the required border for my walkthrough to be accepted.


MAP #1 - SCOUTING MAP

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| | | | |
| D1 | C1 | B1 | A1 |
| | | | |
| | |Shala-kun Ruins| |
| | | | |
| | | | |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| | | | |
| D2 | C2 | B2 | A2 |
| | | | |
| Nakkai Desert | Casino Town | | Goldcity |
| | Nukky | | |
| | | | |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| | | | |
| D3 | C3 | B3 | A3 |
| | | | |
| Primiki | | | Sart Farm |
| Harbor | | | |
| | | | |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| | | | |
| D4 | C4 | B4 | A4 |
| | | | |
| | Teche Harbor | | |
| | | | |
| | | | |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MAP #2A - Map In Mission 2 Level 1 Round 1

Legend:
G - Green
BR- Brown
R - Red
B - Blue
E - Elevation
S - Ship
SP- Starting Position

_ _ _ _ _ _ _ _ _ _
| |G4 |BR | | |
|_ _|_ _|_ _|_ _|_ _|
| | | |
|_ _|_ _|_ _|
| | | |
_ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
|R | | |B |G3 |E |G1 | | | | |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
| | | |E | | | | | | | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _|
| | |G2 | | | | | | | | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _|
| | | | | | |
|_ _|_ _| |_ _| |_ _|
| | | |
_ _|_ _| _ _ _ _|_ _|
|S |SP | | | | |
|_ _|_ _| |_ _|_ _|_ _|
| |
|_ _|
| |
|_ _|

MAP #2B - Map in Mission 1 Level 1 Round 2
_ _ _ _ _ _ _ _ _ _
| | | | |G |
|_ _|_ _|_ _|_ _|_ _|
| | | |
|_ _|_ _|_ _|
| | |B |
_ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
| | | | | |E |B |G | |B | |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
| | | |E | | | | | | | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _|
| | | | | | | | | | | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _|_ _
| |G | |G | |SP |S |
|_ _|_ _| |_ _| |_ _|_ _|
| | | |
|_ _| _ _ _ _|_ _|
|R | | | | |
|_ _| |_ _|_ _|_ _|
| |
|_ _|
| |
|_ _|

MAP #2C - Map in Mission 1 Level 1 Round 3
_ _ _ _ _ _ _ _ _ _
| | |G |BR |G |
|_ _|_ _|_ _|_ _|_ _|
|B |B |B |
|_ _|_ _|_ _|
|G | |B |
_ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
| | | |R |B |E |G | | | | |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
| | | |E | | | | | | | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _|
| | | | | | | | | | | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _|
| | | | | | |
|_ _|_ _| |_ _| |_ _|
| | | |
|_ _| _ _ _ _|_ _|
| | | | | |
_ _|_ _| |_ _|_ _|_ _|
|S |SP |
|_ _|_ _|
| |
|_ _|

MAP #2D - Map in Mission 1 Level 2 Round 4
_ _ _ _ _ _ _ _ _ _
| | | | | |
|_ _|_ _|_ _|_ _|_ _|
| | | |
|_ _|_ _|_ _|
| | | |
_ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
| | | | | |E |BR1| | | |G1 |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
| | | |E | | |G2 | |B1 |B2 | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _|
| | | | | | |B | | | | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _|_ _
| |G3 | | | |SP |S |
|_ _|_ _| |_ _| |_ _|_ _|
|BR2| | |
|_ _| _ _ _ _|_ _|
| | | | | |
|_ _| |_ _|_ _|_ _|
|G4 |
|_ _|
|R |
|_ _|

MAP #2E - Map in Mission 1 Level 2 Round 5
_ _ _ _ _ _ _ _ _ _
| | |G |B | |
|_ _|_ _|_ _|_ _|_ _|
| |B | |
|_ _|_ _|_ _|
|B1 | |G |
_ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
| | | |BR1| |E | | | |B | |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
| | |G |E | | |BR | | |BR2|G |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _|
| | | |B | | | | | | | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _|
| | | |R | | |
|_ _|_ _| |_ _| |_ _|
| | | |
|_ _| _ _ _ _|_ _|
| | | | | |
_ _|_ _| |_ _|_ _|_ _|
|S |SP |
|_ _|_ _|
| |
|_ _|

MAP #2F - Map in Mission 1 Level 2 Round 6
_ _ _ _ _ _ _ _ _ _
| | | | | |
|_ _|_ _|_ _|_ _|_ _|
| | | |
|_ _|_ _|_ _|
| |B |B |
_ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
| | | | | |E | | | | |B |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
| | | |E | |B |G4 | | |B |BR |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _|
| | | | | |B |B | |G2 | |G3 |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _|
| | | |BR1| |B1 |
|_ _|_ _| |_ _| |_ _|
| | |R |
|_ _| _ _ _ _ _ _|_ _|
| | |S |SP |G1 |B |
|_ _| |_ _|_ _|_ _|_ _|
| |
|_ _|
| |
|_ _|

MAP #2G - Map in Mission 1 Level 3 Round 7

NOTE: Those spaces with letters are conveyor belts.
Here is the legend below:

UA – Up Arrow
DA – Down Arrow
RA – Right Arrow
LA – Left Arrow
_ _ _ _ _ _ _ _ _ _
| | | | | |
_ _|_ _|_ _|_ _|_ _|_ _|
| |
|_ _|

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | |G |G |B |B |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|
|B3 |RA DA |B1 |
_ _ _ _ |_ _|_ _ |_ _|
|S |SP | |R |B2 |DA | |
|_ _|_ _|_ _ _ _ _ _ _ _ |_ _|_ _| |_ _|
| | | | | | |BR |DA | |
|_ _|_ _|_ _|_ _|_ _| |_ _| |_ _|
| | | |DA | |
|_ _|_ _ _ _|_ _| |_ _|
|G1 | | |LA LA | |
|_ _|_ _|_ _|_ _ _ _|_ _|
| | | | | |G2 |
|_ _|_ _|_ _|_ _|_ _|_ _|
| | | | | | |
|_ _|_ _|_ _|_ _|_ _|_ _|

MAP #2H - Map in Mission 1 Level 3 Round 8
_ _ _ _ _ _ _ _ _ _
| | | | | |
|_ _|_ _|_ _|_ _|_ _|



_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|B | |B2 | |G2 | | | | |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|
| |LA LA | |
_ _ _ _ |_ _|_ _ |_ _|
|S |SP | | | |UA | |
|_ _|_ _|_ _ _ _ _ _ _ _ |_ _|_ _| |_ _|
|B | |B1 | |G1 | | |UA | |
|_ _|_ _|_ _|_ _|_ _| |_ _| |_ _|
| | | |UA | |
|_ _|_ _ _ _|_ _| |_ _|
| |B3 |R |RA UA | |
|_ _|_ _|_ _|_ _ _ _|_ _|
| |B | |G3 |B |B |
|_ _|_ _|_ _|_ _|_ _|_ _|
| |BR | |B4 |B | |
|_ _|_ _|_ _|_ _|_ _|_ _|

MAP #2I - Map in Mission 1 Level 3 Round 9
_ _ _ _ _ _ _ _ _ _
| | | | | |
_ _|_ _|_ _|_ _|_ _|_ _|
| |
|_ _|

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | |B |B |B |B |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|
| |LA DA |G |
_ _ |_ _|_ _ |_ _|
| | |G |B3 |LA |BR1|
|_ _|_ _ _ _ _ _ _ _ |_ _|_ _| |_ _|
| |SP | | | | |R |DA | |
|_ _|_ _|_ _|_ _|_ _| |_ _| |_ _|
|S | | | |B2 |RA | |
|_ _| |_ _|_ _ _ _|_ _| |_ _|
| | |B1 |LA LA | |
|_ _|_ _|_ _|_ _ _ _|_ _|
| |B | |G1 | |BR |
|_ _|_ _|_ _|_ _|_ _|_ _|
|G | |B | |B | |
|_ _|_ _|_ _|_ _|_ _|_ _|



MAP #3A - Map in Mission 3 Level 1 [Digout]

*NOTE: All numbers/areas here are just created for you to understand my
walkthrough. And all place with written small s, it means switch
for a trap. And obviously, the trap is just near the switch. And
one switch below is not placed.

_ _ _
| | _ _ _
|_ _| | |
| |_ _ _ _ |_ _|
|_ _ _ _ | | |
_ _ _ _| |_ _ _ _ _| |_ _ _ _ _ _ _
| _ _ _ _ _ 9 _ _ _ _ _ _ _ _ _ |
| | | | | | |s|
_ _ | |_ _| | _| | | |
| |_ _ _ _ _ | s| |_ _| | _| _ _ _ | |_ _ _
| 3 _ | | 4_ | |6|_ _ _ _ | | | | |_ _ _ |
|_ _| | | | | | | |_ _ _ _ | | | |_ _| | |
_ _| |_ _| | | | | | | | | | _ _ _ _| |_ _ _ _
| _ _ _ _ _| | | | | | | | | | |
| |_ _ _ | |_||_ _ _ _ _| | | |_ _ _ _ _| | | |
|_ 2 _ | |_5_ s _ _A_ _| |_ _ 8 _ _ _ _| | s s |
| | || |B| | | | |
_ _ _| | _| | _ _ _ _| | | s s |
| _ _ _| _| _| |_7_ _ _ _| | |
_| |_ | _| |_ _ _ _ _ _ _ _ _|
| | | |
|Start| | |
|_ _| | |
|_ _| |_|


MAP #3B - Map in Mission 3 Level 2

NOTE:Those ways with blocking lines are holes that you are to dig.
_ _ _ _ _ _
| | | 8B | _
|_ _| |_ _| _ _ _| |
_ _ _ _| |_ _ _ _ _ _|_|_ _ _ _| |
_ _ _|2|_ _ _ | _ _ _ _ _ | | _ _ _ _ _ |_| _ _ _|
_ _ | _ _ _ _ _ | | | | | | | _ _ _ | _ |
_| |_ _| | | |_ _| | | |_ _| |_| | | | |_ |_ _ _
|_ 1 _ _ | |3|_ _ 4| | |_ _ _ | | | |_ 5 |
|_ _| | |_ _ _ _ _| | | | | | | | |_ _ _| | | |_ _ _|
|_ _ _ _ _ _ _| | |_ _ _ _ _| | | |_ _ _ _ _| |_ _ _
_| |_ |_ _ _ _ _ _ _| _ |_ _ _ _ _ _ _|_ _ |_
| | | | | |_ _ _ |6|_ _ _ |8A_|
|_ _ _| | | | _ _ _ _ _ _ |
| | |_| | |
_ _ _ _ _ _ _ |9| _ _ _ _ _ _| |_ _ _ _ _ _ _
| | |9B | |C| _ _ | _ _ _ _ _ _ _ _ _ _ |
| | |_ _|_ _| |_| | | |_| | | | _ _ _ _ | |
| |_ _| |_ | | _ | | | | | | |
| |9D_| _| |_| |_| | | | | | 7 | | |
| | |_ _ _ | _ _ _ |-| | | | | | |
| | | | | |_ _| |_| | | | |_ _| | |
|_ _ _ _ _| _|_| |_ _ _ 9 _ | | |_ _|- -|_ _| |
| | |- - -| | | |_ _ _ _ _ _ _ _ _|
|_ _| | | | |
_| |_ |_ _ _| | |
| 9A | _| |_
|_ _ _| _| |_
_| _ _ _ |_
| | | |
| | | |
|_ _| |_ _|

MAP #3C – Map in Mission 3 Level 3
_ _ _ _ _
| |
| |
| |_ _ _
|_ _ _ _| |
| | |_ _|
_ _| |_ _ _|_|_ _ _
|_ _ _ _ _| | _ _| |
_ _ _ _ _| | | _ |
|_ _ _ _|_ _ _| | | |_ _|
_ _ _ | | _|A|_ _|B|_
_ |_ _ |_ _| |_ _| 10 |_ _
_ _ _| |_ _ _ _ _ _| _ _|8A_ _ _ _ _ _|_ |
|_ _ _ _ _ | | _ _ _| | | |_ | | |
| | |_| |_| | | _ _| |_ _ _ | | _ _ _
_ _ _|-| |-| |_ _ 9 _ _ | | |_| |_| |
|_2_ _ | _| |_ | | |_| | | | |
| | _ _ | s | | | | |-|_ _|-|_|
_| | _ _| |_ _ | |_ _ | | | | | |
| _|| ||5 |_| | |_ 7 _| | | | |
_| | | ||_||__ | | | _| |_ _| |_
| _| |_ _ _ _ _| | |_ _ _| |_ | | | s |
| | | | |6|_ 5 _ _|_| |_ _ _| | |_ _ _ _
_ _| |_ _ | | | | | | |_ s _| |
| _ _|_ ||_ _ _ _| | |_|-|_ | |_| |
_| | | |_ _ |4| _ _ _ _ _| | | |_ _| |
_| _| |_ _ _ _ _ _|_ _ _ _ _| 8b | | |
_ _| _| |_ _ _| |_ _ _ _|
| |_| _| _| |_
|2 _ _| |_ _ _|
|_|
MAP #4 - Map in Mission 4

NOTE: Those lines blocking the way are doors. And this map is quite big.
_ _ _ _ _ _
| 8 _ _ |
_ _ _ _ _ _ _ _ _ _ _ _ |_ _ _| | |
| | | | | |_| | | |
| | | | | | | _ _ _ _ _| |
|_ _| |_ _| |_ _|-|_ _ _| | _7_ _ _ _|
_ _ |-|_ _ _|-|_ _ _|-|_ | | _ _ _ _ _ _ _ _ _
|_ _H_ _A_ _L_ _L_ _ |_ |-|_ _ _ _ _| |_| |_| |
_| |_ |_ |_ |_ _ _ _ _ | | |
| | _ _ _ _ _ _ |_ |_ | | |_ _|-|_ _ _|-|_ _ _|
| | | |_| | |_ | | | _ _ _ _ _ _ _|-|_
| | | | | | | | |_| | | |
|_ _| |_ _ _|-|_ _| | | | | 4A | | 6B |
_ _|-|_ _ _ _ _ _|-|_ | | | |-|_ _ _| |_ _ _ _ _|
| | | | | | _ _| |_ _ _|-|_ _ _
| | | 1A | _| |_ | |_| |_ | |
| | | | | 1B | | 4 _ |_ _ _ | 6A |
|_ _ _ _ _ _ _| |_ _| |_ _| |_ _ | | _ | | |
_ _ _ _|-|_ |-| | | |_ _| | _| |_ | |_ _ _ _ _|
| |_| | | |_ _ _ _| |_ _ _ _ _ | |_ _| | _| |_
| | 2 | |1 _ _ _ _ _ _ _ |_ _ _ _| | | |_| |_ _ _ _ _| |
|_ _|-|_ _ _| | | | | |_ _ _ _ _ _ _ _ |
_|-|_ _ _ _ | | | 3 | |4B_| |_ _|
| | | | _| |_ |_ _ _ _ _ _ _| | | _ _ _ _ _ | |
| | | | | | _ _ _ _ _ _ | | | | | |
|_ _ _| | | |_ _| | |_| | _ _ _ _ | | | | | |
|_ _ _| _|-|_ | | || |_ _| | | | | |
| | |_ _ _|-|_ _|| _ _ | | | |5|
| | _ _ |-| |_ _ _| | | | | |E|
|_ _| | |_ _ _| |_ | |_ | | |_ _ _ _ _| | |
|-| | |_| |_| | | |_ _ _| |
|_| | 5D _ | | | |_ _| |_ _| |
| _| |_ _ _ _|-|_ _ _| |_ _ _ 5F_ _ |
| | |_ _|
_ _ | | _ _ _ _ _ _ _ _ _ _ _ _ _ | |_
| |_| |_ _| |_ _| |_ _| |
|5C _ _|_ _|_ 5B _|_ 5 |
|_ _| |_ _| |_ _ _ _ _| |_ _ _ _ _| |_ _ _ _ _ |

MAP #5A - Map In Mission 6 Level 1 Round 1

Legend:
G - Green
BR- Brown
R - Red
B - Blue
E - Elevation
S - Ship
SP- Starting Position
F - Forklift
C - Crane
_ _ _ _ _ _ _ _ _ _
|R | | |B | |
|_ _|_ _|_ _|_ _|_ _|
| |B4 | |
|_ _|_ _|_ _|
|B |B |G3 |
_ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
| | | |B | |E |BR | | |B |B |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
|G1 |B | |E | |B1 |B2 | | |B | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _|
| | | | | | |G | |B3 | | |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _|
| | | | | | |
|_ _|_ _| |_ _| |_ _|
| | | |
|_ _|_ _ _ _ _ _|_ _|
|SP |S | |G2 |B | |
|_ _|_ _| |_ _|_ _|_ _|
|F |
|_ _|
| |
|_ _|

MAP #5B - Map In Mission 6 Level 1 Round 2
_ _ _ _ _ _
| |B4 |G |
|_ _|_ _|_ _|



_ _ _ _ _ _
|G2 |BR1|B5 |
|_ _|_ _|_ _|
| |B |B |
|_ _|_ _|_ _|
|B3 |G1 | |
|_ _|_ _|_ _|
| |
_ _|_ _|_ _
|F |SP |S |
|_ _|_ _|_ _|
| |
|_ _|
| |
_ _ _ _ |_ _|
| | | | |
|_ _|_ _|_ _ _ _ _ _|_ _|
| | | | | | |
|_ _|_ _|_ _|_ _|_ _|_ _|
|B1 | | |
|_ _| |_ _|
|R | | |
|_ _| |_ _|
| |
_ _ _ _|_ _|
|G |BR2|B2 |
|_ _|_ _|_ _|

MAP #5C - Map In Mission 6 Level 1 Round 3
_ _ _ _ _ _ _ _ _ _
| | | | | |
|_ _|_ _|_ _|_ _|_ _|

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | |B | | | |R |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|
| | |B |B |
_ _ |_ _|_ _|_ _|_ _|
| | |B1 |B2 |G3 |B |
|_ _|_ _ _ _ _ _ _ _ |_ _|_ _|_ _|_ _|
| | | | |G4 | |B3 | |B |
|_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _|
| | |G2 |B4 |B |
|_ _|_ _ _ _|_ _|_ _|_ _|
|E |B5 |B | |B |
|_ _|_ _|_ _|_ _|_ _|
|B5 | |B5 | |B |
_ _|_ _|_ _|_ _|_ _|_ _|
|F |SP | |BR |G1 |B |
|_ _|_ _|_ _|_ _|_ _|_ _|
|S |
|_ _|

MAP #5D – Map in Mission 6 Level 2 Round 4
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | |G3 | | | | | | |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
| |RA RA | | |
|_ _| _ _|_ _|_ _| _ _ _ _
| |UA | |C2 | | | | |
|_ _|_ _|_ _|_ _|_ _| |_ _|_ _| _ _ _ _
| | | | | | | | |
|_ _|_ _| _ _ _ _ _ _|_ _|_ _| |_ _|_ _|
UA |G4 | |B2 | | | | | | | |
|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
UA |R | | |G2 | | | | | | |
|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
UA |B3 | | | |
_ _|_ _|_ _ _ _ _ _ _ _ _ _ _ _|_ _|_ _|
|B | | | | | | | | | | |
|_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _|_ _|_ _|
|G1 |B1 | |C1 | | | | | | |
|_ _|_ _|_ _|_ _| _ _|_ _|_ _|_ _|_ _|_ _|
| | | | | | | |
|_ _| |_ _| |_ _| |_ _|
| |
|_ _|
| |
|_ _|_ _ _ _ _ _ _ _ _ _ _ _
| |SP | | | | | | | |
|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|
|S |
|_ _|


MAP #5D – Map in Mission 6 Level 2 Round 5
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
| | | | | |
|_ _|_ _|_ _|_ _|_ _| _ _ _ _
| | | |C | | | | |
|_ _|_ _|_ _|_ _|_ _| |_ _|_ _| _ _ _ _
| | | |G |G3 | | | |
|_ _|_ _| _ _ _ _ _ _|_ _|_ _| |_ _|_ _|
| | | | | |B |R | | | | |
|_ _|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
| | | | | | | |C2 | |B2 | |
|_ _|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
| |G2 | | | |
|_ _|_ _|_ _ _ _ _ _ _ _ _ _ _ _|_ _|_ _|
| | | | | | | | | | | |
|_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _|_ _|_ _|
| |B1 | |C1 | |BR2| | | | |
|_ _|_ _|_ _|_ _| _ _|_ _|_ _|_ _|_ _|_ _|
| | | | | | | |
|_ _| |_ _| |_ _| |_ _|
| | | | | |
|_ _|_ _ _ _ |_ _|_ _ _ _|_ _|
| | | | | |B |B |G1 |
|_ _|_ _|_ _| |_ _|_ _|_ _|_ _|

_ _ _ _
|S |SP |
_ _ _ _ _ _ |_ _|_ _|_ _ _ _ _ _
| | | | |BR1|B | | |
|_ _|_ _|_ _| |_ _|_ _|_ _|_ _|
| | | |
|_ _|_ _|_ _|

MAP #5E – Map in Mission 6 Level 2 Round 6
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | |BR2| | | | | | |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
| |DA LA | | |
|_ _| _ _|_ _|_ _| _ _ _ _
| |DA |G4 |C1 | | | | |
|_ _| |_ _|_ _|_ _| |_ _|_ _| _ _ _ _
DA LA | | | | | | |
_ _| _ _ _ _ _ _|_ _|_ _| |_ _|_ _|
DA | | |G3 | | | | | | | |
|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
DA | | | | | | |C | | | |
|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
DA | | | | |
|_ _|_ _ _ _ _ _ _ _ _ _ _ _|_ _|_ _|
DA | | |BR2| | | | | | | |
_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _|_ _|_ _|
| |B2 | |C | | | | | | |
|_ _|_ _|_ _|_ _| _ _|_ _|_ _|_ _|_ _|_ _|
| | |G2 | | |
|_ _| |_ _| |_ _|
| |
|_ _|_ _ _ _ _ _ _ _ _ _ _ _ _ _
| |B1 |G1 | | | | | | |
|_ _|_ _|_ _| |_ _|_ _|_ _|_ _|_ _|

_ _
| |
_ _ _ _ _ _ |_ _|_ _ _ _ _ _ _ _
| | | | | | | | | |
|_ _|_ _|_ _|_ _ |_ _|_ _|_ _|_ _|_ _|
| | |SP |S | | |
|_ _|_ _|_ _|_ _| |_ _|_ _
|BR1|BR1|R | | | |
|_ _|_ _|_ _| |_ _|_ _|
| | |
|_ _|_ _|

MAP #5F – Map in Mission 6 Level 3 Round 7
_ _ _ _ _ _ _ _ _ _
| | | | | |
|_ _|_ _|_ _|_ _|_ _|

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | |B2 | |R | |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|
| |G3 | |B |
_ _ |_ _|_ _|_ _|_ _|
| | | |C |B4 | |
|_ _|_ _ _ _ _ _ _ _ |_ _|_ _|_ _|_ _|
| | | | | | |B1 |G2 |B |
|_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _|
|G4 | | |B3 | |
|_ _|_ _ _ _|_ _|_ _|_ _|
|E | | | | | |
|_ _|_ _|_ _|_ _|_ _|_ _|
|B | |E | |B |BR |
|_ _|_ _|_ _|_ _|_ _|_ _|
|B |SP |F | |G1 |
|_ _|_ _|_ _| |_ _|
|G |
|_ _|

MAP #5G – Map in Mission 6 Level 3 Round 8
_ _ _ _ _ _ _ _ _ _
| | | | | |
|_ _|_ _|_ _|_ _|_ _|
| | | |
|_ _|_ _|_ _|
| |G4 |BR |
_ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
| | | | | |BR4|BR2|R |BR3|B1 |G1 |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
| | | | | |BR |BR | |BR1|B |BR |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _|
| | | | | |BR3|C2 | |BR | |BR |
|_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _|
|G | | |C1 | |BR |
|_ _|_ _| |_ _| |_ _|
| | |BR |
_ _|_ _| _ _ _ _|_ _|
|S |SP | |BR5|G3 |BR |
|_ _|_ _| |_ _|_ _|_ _|
| |
|_ _|
| |
|_ _|

Map #5H – Map in Mission 6 Level 3 Round 9
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | |
|_ _|_ _|_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
| | | | | |
|_ _|_ _|_ _|_ _|_ _| _ _ _ _
| | | | | | |B |B4 |
|_ _|_ _|_ _|_ _|_ _| |_ _|_ _| _ _
| | | |R |G4 | | |DA
|_ _|_ _| _ _ _ _ _ _|_ _|_ _| |_ _|_ _
| | | |G3 |B |B3 |G3 |C2 | | | |
|_ _|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|
| | | | |G1 |B |B5 |C | | |DA
|_ _|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|
| |DA | |DA
|_ _| _ _ _ _ _ _ _ _ _ _ _ _|_ _|_ _
| |DA |C1 | |B2 | |C3 | | |UA | |
|_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _| |_ _|
| | | | | |B | | |LA LA
|_ _|_ _|_ _|_ _| _ _|_ _|_ _|_ _|
| | | | DA
|_ _| |_ _| _ _
| | | |
_ _ _ _ _ _ _ _|_ _|_ _ _ _|_ _|
| | | | |S |SP | | | |
|_ _|_ _|_ _| |_ _|_ _|_ _|_ _|_ _|

Map #6 – Map in Last Mission (Plan 0024)
_ _ _ _ _
_ _ _ _ _ _ _ _| |_ _ _ _ _
| _ _ _ _ _ _ _ _ _ _6_ _ _ _ |
_| |_ | | _ _| |_
| | | |_ _ _ _ _ _| | | |_ _ _
| 5 | | _ _3_ _ _ | | _ _ |
|_ _ _| | | _ _ _| | |_ _ _| | |_
| _| | _ _| | 7_|
_ _ _ | | | | | |
| |_ _ _| | | | | |
| 4 _ _ _ _ _| | _| |_|
|_ _ _| _| |_
| |
_ _ _ | |
| | | |
| 1 | |_ _|
|_ _| | |
| |_ _ _ _ _ | |_
| _ _ _ _ _ _ | _ _
_| |_ _ _ | |_| |_|2 |
| | |_ _ _ _ _ _|
| | _ _
|_ _ _ _| _ _| |
| |_ _ _ _ _| _ |
|_ _ _ _ _ _ _| |_ _|


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VIII. GAME TIPS AND NOTES
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| G A M E T I P S |
| Mission/s | Level | (: Tips :) |
|- - - - - -|- - - -|- - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| 3 and 6 | all |Always use your beacon bomb on the houses in these two |
| | |missions. There may be big surprises, you'll never know. |
|-----------|-------|---------------------------------------------------------|
| 6 | 4 |Use your beacon bomb on all houses in this level. You'll |
| | |surely get a giant refractor. Dunno the house it's in. |
|-----------|-------|---------------------------------------------------------|


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
X. ENDING CREADITS AND CAST
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

You may wonder what this section contains. It contains the people who dubbed the
voices of our characters and the creators of the game too. They should also be
known because they created the game. So, here it is...but only few (the credits
is so fast. Cannot write them all).

- DUBBERS AND VOICES

Tron Bonne - Caroly Larson
Teisel Bonne - Rob Smith
Servbot #1 - Liz Hanna
Servbot #2 - Oly Taketa
Lex Loath - Jim Morris
Birdbots - Eddie Glenn

X. COPYRIGHTS, OTHER THINGS AND WALKTHROUGHS

CREDITS

- Credits to Al Amaloo for asking my permission to add my walkthrough / Faq
in his website.
- I would to thank Nate Railsback for contributing me the information about
the Gustaff's Dark Look Style.

MESSAGES

- I've finished the game. The only problem is I lack time to type all
the other contents to be placed here because there are so many things
to be done in school. The servbot skills too. Christmas vacation is
near anyway. If anyone can help, I'll really appreciate.
- Join the Capcom mailing list. Go to "http://www.capcom.com".

COPYRIGHTS

The misadventures of Tron Bonne is a trademark of Capcom.
Visit their official website: "http://www.capcom.com/"

This walkthrough is created by "Goroshi Okada" on December 4, 2000.

Please visit my website: "http://members.fotunecity.com/hiroshi_n/"
NOTE: Actually, my site has no connection with my walkthrough. :P
It contains JPOP, Anime, Ultraman etc.




 
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FAQ/Lösung

17.Oktober 2013
All Levels are unlocked.
Spielstand

14.Oktober 2013
FAQ/Lösung

15.Oktober 2013
GameShark

09.Oktober 2013
GameShark

18.Oktober 2013
GameShark

14.Oktober 2013
PAL/NTSC Selektor, Patch und +12 Trainer für die US NTSC Version.
GamePatch

17.Oktober 2013
PAL/NTSC Selektor und Patch für die US NTSC Version.
GamePatch

17.Oktober 2013
 
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