Resident Evil 3: Nemesis

Resident Evil 3: Nemesis

14.10.2013 07:00:33
~B
BIOHAZARD 3 "Last Escape"
Version 1.0

###### ###### ###### ###### ###### ###### # # ###### ######
# # # # # # # # # # # # #
###### ###### ###### # # # ###### # # # # #
# # # # # # # # # ## # #
# # ###### ###### ###### ###### ###### # # # #
#####

###### # # ###### # #
# # # # # #
###### # # # # #
# # # # # #
###### # ###### ##### #####


SYSTEM: Sony Playstation
GENDER: Action / Adventure
DEVELOPER: Capcom
PUBLISHER: Capcom
RATED: Teen "18 years or over"

(1) TABLE OF CONTENTS
(1) TABLE OF CONTENTS
(2) INTRODUCTION
(3) CONTROLS
(4) HINTS
(5) GUN POWDER AND HERB MIXING
(5.1) GUN POWDER MIXING
(5.2) HERB MIXING
(6) CHARACTERS
(7) WEAPONS
(8) ENEMIES
(9) WALKTROUGH
(9.1) BEFORE STARTING
(9.2) PART 1: BEFORE RESIDENT EVIL 2 (SEPTEMBER 2, DAYLIGHT)
(9.2.1) UPTOWN
(9.2.2) POLICE STATION
(9.2.3) DOWNTOWN
(9.2.4) RACCOON CITY HALL
(9.2.5) DOWNTOWN (AGAIN)
(9.2.6) UPTOWN (AGAIN)
(9.2.7) CITY HALL (AGAIN)
(9.2.8) GIANT WORM STRATEGY
(9.2.9) CLOCK TOWER
(9.2.10) NEMESIS "REAL FORM" STRATEGY
(9.3) PART 2: AFTER RESIDENT EVIL 2 (OCTOBER 1, NIGHT)
(9.3.1) HOSPITAL
(9.3.2) 4F
(9.3.3) B3
(9.3.4) 1F (LOBBY)
(9.3.5) CITY PARK
(9.3.6) GIANT WORM STRATEGY 2
(9.3.6) DISUSED PLANT
(9.3.7) THE FINAL BATTE
(10) EXTRA STUFF
(11) FUTURE IMPROVEMENTS

(2) INTRODUCTION
This is my first guide so I hope you can tolerate any errors I make. Well
This guide is for personal use only and can't be reproduced in any way and
can't be published in any way. If you desire to do any of this consult with
me.

(3) CONTROLS
(R1) Get Ready (Aim to any enemy)
(R2) Get Ready (Aim to any blow able thing)
(X) Run
(O) Action Button
(SQUARE) Fire when R1 is pressed
(R1 + SQUARE "When enemy is close") Dodge attack
(START) Access the Item Menu
(SELECT) Access the Configuration Menu and skip sequences
(TRIANGLE) Access the Map Screen
(X + DIRECTIONAL BUTTON "Near Push able object") To push objects

(4) HINTS
1. When your gun runs out of ammo your gun will reload automatically but
instead of doing this take your time and reload manually so you don't lose
time and probably health

2. Don't kill all the enemies you see just kill the ones needed.

3. There's an AUTO AIM so don't kill yourself aiming.

4. When you find something new use the CHECK feature, you never know...

5. The environment is more interactive, barrels, bombs and pipes can be blown
of so they can help you kill the monsters. Press R2 when you want to aim
automatically to the blow able thing instead to the nearby enemy.

(5) GUNPOWDER AND HERB MIXING
GUNPOWDER MIXING
You'll find tones of gunpowder scattered randomly trough Raccoon City. These
are the A (Red), B (Yellow) and C (Blue) Gunpowder (to get Gunpowder C mix A
and B). Here's what you get for mixing:
A = Handgun Bullets
B = Shotgun Shells
C = Grenade Rounds
A + C = Fire Rounds
B + C = Acid Rounds
C + C = Cold Rounds
C + C + C = Magnum Bullets
To make the ammo use the AMMO MAKING TOOL on it (it comes in your inventory
at the beginning of the game.

After you've made many Handgun Bullets or Shotgun Shells a question will come
and say if you want to make special bullets. Select YES to make Special
Bullets and use and NO for not making them.

HERB MIXING
You'll find tones of herbs scattered randomly trough Raccoon City. These are
Green, Blue and Red. The Green ones are for healing your health, the blue
ones for healing poisoning and the Red one is for increasing the Green herb's
power. If you mix them you can make various herbs, this are:
G + G = Heals 50% Health
G + G + G = Heals 100% Health
G + R = Heals 100% Health
G + B = Heals Poisoning and 25% Health
G + G + B = Heals Poisoning and 50% Health
G + R + B = Heals Poisoning and 100% Health

To know when to use your herbs consult your status screen:
"FINE"(GREEN): 100% - 50% Health
"CAUTION" (YELLOW): 49% - 30% Health
"CAUTION" (ORANGE): 29% - 10% Health
"DANGER" (RED): 9% - 1% Health
"POISON" (PURPLE): 100% - 1% Health (Poisoned)
"VIRUS" (PURPLE): 100% - 1% Health (Infected with Virus)
"YOU ARE DEAD" (NONE): 0% Heath (Dead)

(6) CHARACTERS
JILL VALENTINE
OCUPATION: None.
MEMORABLE QUOTE: "What? Keep dreaming"
INFO: She's an Ex S.T.A.R.S. member that wants to escape Raccoon City; you
control her trough the game.

CARLOS OLIVERA
OCUPATION: Mercenary working for the U.B.C.S.
MEMORABLE QUOTE: "All the foxy ladies love my accent, it drives 'em crazy"
INFO: He's a Mercenary currently working for the U.B.C.F. (Umbrella Biohazard
Countermeasure Force); you can control him in certain parts of the game.

NIKOLAI GINOVAEF
OCUPATION: Killing teammates.
MEMORABLE QUOTE: "Not now, I'm busy"
INFO: He's the games bad guy. He kills his teammates for money. He is one of
the supervisors but hopes to kill Jill and be the only survivor to earn a
great profit and jubilation.

NEMESIS
OCUPATION: Making life hard.
MEMORABLE QUOTE: "S.T.A.R.S."
INFO: He is a monster that seems to be programmed to kill S.T.A.R.S. members
and anybody that gets on his way.

BRAD VICKERS
OCUPATION: S.T.A.R.S. Alpha Team Pilot.
MEMORABLE QUOTE: "We're all going to die"
INFO: He likes to run around the city and scream.

MIKHAIL VICTOR
OCUPATION: Screaming while injured.
MEMORABLE QUOTE: "Get away"
INFO: He is on U.B.C.S. mercenary; he got injured after fighting some
monsters. He's in very bad conditions, even if this is happening he still
doesn't fear to fight Nemesis.

FAT GUY
OCUPATION: Hiding.
MEMORABLE QUOTE: "I told you I'M NOT LEAVING, get away"
INFO: No much known about this character ether than he likes to hide and
wine.

MARVIN COP
OCUPATION: R.P.D. officer.
MEMORABLE QUOTE: ".........."
INFO: He is an R.P.D. officer, one of the few survivors of the Police, he is
found playing dead in the floor inside the R.P.D.

LITTLE GIRL
OCUPATION: Running.
MEMORABLE QUOTE: "AAAAAAAAAAAAAAAAH"
INFO: Nothing known about this character.

DANIEL
OCUPATION: Same as Nicholai.
MEMORABLE QUOTE: "That Bastard"
INFO: He is a supervisor such as Nicholai and wants to kill his comrades but
his in big trouble because Nicholai wants to be the only survivor.

NICKOLI
OCUPATION: U.B.C.S. Mercenary.
MEMORABLE QUOTE: "Please, Kill me"
INFO: He's a U.B.C.S. mercenary and also a friend of Carlos but sadly he gets
infected by Virus.

(7) WEAPONS
COMBAT KNIFE
This weapon can be found in the inventory box when you start the game. This
weapon is the weakest and most useless weapon of the whole game. I don't
recommend it for any enemy. It can be used with lonely Cerberus Dogs if you
are a master with the knife.

M92F CUSTOM (HANDGUN)
You begin with this weapon in Heavy Mode but it's found in the Inventory Box
in Light Mode. This weapon is weak, ideal for killing lonely zombie or
zombies and blowing barrels away. Also good for small groups of Cerberus
Dogs.

DESERT EAGLE 6.0 (UPGRADED HANDGUN) "HEAVY MODE"
To get this gun you must kill Nemesis 2 times in Heavy Mode and he'll drop
DESERT EAGLE parts A and B. When you get both combine them to make the DESERT
EAGLE 6.0. This is an all around weapon; it has a faster firing rate and has
the "CRITICAL HIT" Feature that blows of zombie's head. This weapon is great
for groups of zombies and groups of Cerberus Dogs. And if you're good you can
use it against the Drain Deimos.

BENELLI M39 (SHOTGUN)
This gun can be found in the body of a guard near were you find the LIGHTER
GASOLINE in Heavy Mode and it's in your Inventory Box in Light Mode. This is
a great weapon for most non-boss enemies for exception of the Hunters B and
Y. If you're fighting zombies with it wait until they get close then aim up
shoot and Instant Death. This gun can go trough enemies and shoot the ones
behind. And if you're a pro you can use it against bosses.

WESTERN CUSTOM M37 (UPGRADED SHOTGUN) "HEAVY MODE"
To get this gun you must kill Nemesis 5 times in Heavy Mode and he'll drop
both the M37 PARTS A and B. When you combine them to make the WESTERN CUSTOM
M37. This is an excellent weapon that has a much faster firing rate. Use it
the same as the BENELLI M39 but this gun is useful against Hunters B and Y
and against bosses. But not recommended for Nemesis, only if you're good with
the gun.

S&W M629C (MAGNUM)
This gun can be found in the S.T.A.R.S. OFFICE or in the SUB-STATION in Heavy
Mode and can be found in your inventory box in Light mode. This is a powerful
gun that can kill all non-boss enemies in one-shot and can be used to kill
any boss character. I don't recommend it against weak enemies because it is
quite a waste of ammo.

HK-P GRENADE LAUNCHER
This gun can be found in the S.T.A.R.S. OFFICE or in the SUB-STATION in both
modes. This is one of the strongest weapons in the game it kills most non-
boss enemies in one-shot. When GRENADE or FIRE ROUNDS are equip on the gun it
can be used to kill powerful enemies and when ACID or COLD ROUNDS are equip
it's perfect for any boss.

M4A1 ASSAULT RIFLE (MACHINE GUN)
You begin with this weapon in Light Mode but only Carlos uses this gun in
Heavy Mode. This gun is great for any enemy but I don't recommend it for any
boss.

MINE LAYER "HEAVY MODE"
This gun can only be found in Heavy Mode in the CLOCK TOWER in the body of a
guard. It lays mines that explode after a few seconds. Use it against large
groups of enemies. Watch out because it can hurt you if you're in the
explosion area.

M66 ROCKET LAUNCHER
This is the ultimate weapon of the game it can be found in the DISUSED
CHEMICAL PLANT. Use it only against bosses. By the time you get it it's
almost useless, well not useless it can be used to kill the Chopper and to
protect yourself against Nemesis in the last fight.

GATLING GUN "SECRET GUN"
This weapon is only found by buying it in the Mercenaries mini-game for
$3000. It's very powerful I recommend that you use it against all enemies for
exception of the Hunters B and Y because it's start-up delay is the worst of
all the weapons. I don't recommend it against bosses because of the same
reason.

(8) ENEMIES
ZOMBIES
You meet these enemies at the beginning of your adventure. Zombies are
everywhere but they're fairly easy simply use your M92F CUSTOM for lonely
ones and your DESERT EAGLE 6.0, BENELLI M39 or the WESTERN CUSTOM M37 for
groups of them. If you're using the BENELLI M39 or the WESTERN CUSTOM M37
wait until they get close, aim up, shoot and instant death.

CERBERUS DOGS
You meet these enemies at the BURNING HALLWAY when one jump suddenly towards
you. Cerberus Dogs are fast but easy to kill simply use your M92F CUSTOM for
most of them and the DESERT EAGLE 6.0 when ever you have the chance.

CROWS
Simply ignore these enemies.

GIANT SPIDERS
You meet these enemies in the CLOCK TOWER. They're regular bite doesn't cause
much damage but they're spray is they're most powerful attack because it
poisons you. Simply use your BENELLI M39 or the WESTERN CUSTOM M37 to kill
them in two blasts.

BABY SPIDERS
These enemies appear after you kill the giant spider. Simply ignore them.

SLIDING WORM
Simply ignore these enemies.

HUNTER B
You meet these enemies in the HOSPITAL LOBBY when you're about to be attacked
by a zombie and it cut's its head off. Use your WESTERN CUSTOM M37, S&W
M629C, M4A1 ASSAULT RIFLE or the HK-P GRENADE LAUNCHER to kill them. They're
fast and powerful so watch out.

HUNTER Y
You meet these enemies in the HOSPITAL LABORATORY when they break of a test
tube. Use the same strategy as the Hunter B but watch out as they can swallow
you even with full life causing instant death.

DRAIN DEIMOS
These are enemies that look like spiders but are a little more deadly. Simply
kill them with you're BENELLI M39 or your WESTERN CUSTOM M37.

BRAIN SUCKERS
Much like the Drain Deimos but are much deadlier because they can jump in a
fast way towards you and have a poisonous spray. Simply use the same strategy
as the Drain Deimos.

GIANT WORM
You meet this fellow twice during the game. The first time you encounter it
you can see 3 switches spread trough the room you can see that 1 doesn't work
press the other 2 and the one that didn't work will start functioning, press
it and a ladder will come down simply climb it and you're out. The second
time you encounter it on the GRAVEYARD simply shoot until dead, but sometimes
the lamps will have a short circuit, if this happens use you're weapon to
knock them down, then wait until the Worm passes over them and he'll
automatically die.

NEMESIS "ORIGINAL FORM"
This boss appears many times trough the game simply run. It is possible to
stop Nemesis each time he attacks but it's a waste of ammo but he'll drop
some items after you've killed him in Heavy Mode, this are:
1. DESERT EAGLE PART A
2. DESERT EAGLE PART B
3. FIRST-AID SPRAY PACK
4. M37 PART A
5. M37 PART B
6. FIRST-AID SPRAY PACK
7. INFINITE AMMUNITION PACK
There is one occasion in which you must fight Nemesis until the death in this
occasion you must carry your S&W M629C and any other powerful gun and simply
shoot until dead. Note that you get the items in order for example if you
kill Nemesis in the R.P.D. you'll get DESERT EAGLE PARTS A and if you decided
to run the next few time and kill him in the clock tower he'll will give you
DESERT EAGLE PART B.

NEMESIS "MUTANT FORM"
The same as the ORIGINAL FORM, he still drops items after the kill. But
there's an occasion in which you must fight him, this is in the DISUSED PLANT
GARBAJE DISPOSAL in this battle better have your must powerful gun and shoot
until dead or simply try to get in front of one of those tubes that throw out
acid and wait until Nemesis attacks you then dodge his attack and he'll break
tube and acid will come out and cause significant damage, but this is a bit
hard.

NEMESIS "MONSTER FORM"
You encounter this for only in the last battle. After he appears push all the
batteries inside the spaces in order 1, 2, 3 and the rail gun will be
activated, now lure Nemesis into the Rail Gun's path and after a shot or two
he'll die, use your M66 ROCKET LAUNCHER and the S&W M629C to keep him away.

(9) WALKTROUGH

BEFORE STARTING
Before you start to read on you must note that in the game you find occasions
that you must make decisions since this happens some things differ per
decision in the guide when you see a decision making part for example:
1. READ (PATH A)
2. STOP READING (PATH B)
You must go to the paragraph that reads PATH A to know what happens if you
chose that path. In certain parts you will find a phrase (CONTINUE) when you
see this move into the paragraph that says (CONTINUE) and so on.

PART 1: BEFORE RESIDENT EVIL 2 (SEPTEMBER 2, DAYLIGHT)
STORY
After the incident in the mansion, Chris, Jill, Barry and Rebecca tried to
warn everybody about the Virus but because the mansion blew off and the
evidence were destroyed with the mansion. Everybody thought that they were
nuts so Chris went to Europe where Umbrella's main HQ was and Jill resigned
from the S.T.A.R.S. and decided to escape, but by the time she was ready to
get the hell out the Virus began to affect the citizens of Raccoon City and
they began to turn into... "THINGS"... after a while the police was wiped out
and it's up to Jill to escape.

UPTOWN
After the control Jill walk down the alley and you'll see a sequence. After
the sequence you'll find yourself inside a building. Go to the far end of the
room to find a F-AID SPRAY and some HANDGUN BULLETS if you're playing in
Heavy Mode. Go up the stairs and into the saving room. Inside the room pick-
up the WAREHOUSE KEY from the wall, two boxes of GUNPOWDER A on the locker
and some INK RIBBONS in front of the typewriter, save if you want and then
leave.

Go back downstairs and open the door with the light above it then Discard the
key. Once outside head to the door and open it. Now go left to the door in
the top. Inside walk until you see a door this door should self-open and
you'll see somebody running followed by a herd of zombies, kill them and go
downstairs, kill the zombie, pickup the LIGHTER FUEL from the shelf and the
BENELLI M39 from the guard's corpse. Now go back up stairs and go to where
the man went running, pick up the GREEN HERBS if you want and go trough the
door. Now just run down the street evading or killing the zombies when you
see two boxes climb them and pickup the UPTOWN MAP from the wall, then go
upstairs and pick-up the two GREEN HERBS. Go downstairs again, watch out for
the zombies then open the door on the far end. Inside this room you'll hear
gunshots go forward and down the stairs you'll see the same man you saw
previously, after he runs away follow him into the BAR. Inside you see a
sequence in which the man is attacked by a zombie "IT'S BRAD" don't worry
about wasting ammo to kill the zombie, Brad will, after the zombie is dead
Brad will talk to you and leaves. Now pick up the EMPTY LIGHTER from the desk
beside the telephone now grab the HANDGUN BULLETS from the cash register
machine then pick up the CLOCK TOWER PICTURE from the bar if you want now
leave from were you entered. Go down the alley; up the stairs then go the
door on the north. Inside this room access the status screen now combine the
LIGHTER FUEL and the EMPTY LIGHTER to make a LIGHTER now head down the alley
and some zombies will break trough the barrier now go back and wait until the
zombies get close to the red barrel now blow of the barrel to kill most of
the zombies now kill the rest of the survivors, then pick the two RED HERBS
from the floor if you want and the SOLDIER PICTURE from the corpse now use
the LIGHTER on the door to burn the rope and be able to open it. Inside the
next area go down the hallway and a Cerberus Dog will jump of the flames,
kill it and then kill another one down the hallway now open the door on your
Left to get into a saving room, inside is a Inventory box and a GUNDPOWDER A
and B on the shelf, now leave the room. Once outside go trough the Metal
Door. Inside this street you might find a lonely Cerberus, kill it if you
want. Now go north and open the Large Gate.

POLICE STATION
After you enter you'll see a FMV in which Brad dies in hands of Nemesis,
after the sequence you're given a choice:
1. FIGHT (PATH A)
2. RUN (PATH B)

DON'T DO ANYTHING (PATH A)

(PATH A): If you chose to fight or didn't do anything evade Nemesis and pick
up an I.D. CARD from Brad's corpse now check the I.D. CARD to get BRAD'S
S.T.A.R.S. CARD. Now enter the Police Station. Inside the R.P.D. pick up the
three GREEN HERBS then go down the Stairs then go straight until you find a
large desk with a Typewriter. Now save if you want and pick the POLICE
STATION MAP beside the computer now use BRAD'S S.T.A.R.S. CARD on the
computer and you'll receive a password that is random and is 4312, 4011, 0513
or 0131 whatever the password is go to the only open able door. Inside kill
the zombies then go into the office and you'll see Marvin the cop playing
dead with a note beside him, pick it up and you may see some SHOTGUN SHELLS
in the desk. Now leave the room. In this room open the drawer to find a BLUE
JEWEL then go around the room and you'll see another drawer with a red light
on it try to open it, but it requires a password use the password you got in
the computer. After you open it you get the S.T.A.R.S. KEY now exit the room.
In the next room kill the zombies then go into the door beside the stairs to
enter the R.P.D. SAVING ROOM. Inside pick up the note behind the typewriter
and a GUNPOWDER A from the locker and save if you want. Now exit the room and
go upstairs (CONTINUE).

(PATH B): If you chose the run Jill will evade Nemesis and enter the R.P.D.
automatically. Inside open the only open able door. Inside kill the zombies
then go into the office and you'll see Marvin the cop playing dead with a
note beside him, pick it up and you may see some SHOTGUN SHELLS in the desk.
Now leave the room. In this room open the drawer to find a BLUE JEWEL then go
around the room and you'll see another drawer with a red light on it try to
open it, but it requires a password, use the passwords 4312, 4011, 0513 or
0131 one of this should open it. Inside you find a S.T.A.R.S. KEY now exit
the room. . In the next room kill the zombies then go into the door beside
the stairs to enter the R.P.D. SAVING ROOM. Inside pick up the note behind
the typewriter and a GUNPOWDER A from the locker and save if you want. Now
exit the room and go upstairs (CONTINUE).

(CONTINUE): Upstairs you'll see some zombies either kill or evade them. Now
go down the hallway and open the door on the far end of the room. In the next
room use the S.T.A.R.S. KEY on the door to open it and Discard it. Inside the
S.T.A.R.S. OFFICE pick up the LOCKPICK from Jill's desk. Then open the locker
to get a S&W M629C or a HK-P GRENADE LAUNCHER (This is random), now check the
boxes for a F-AID SPRAY then check Barry's desk (the with the red box on it)
to get some HANDGUN BULLETS now pick up the FAX from the fax machine then try
to leave the room and a mysterious call from a man named Carlos comes from
the radio calling for backup, After the sequence leave the room and then go
back to the stairs and you'll hear a window break and the music changes now
go downstairs. Down stairs Nemesis breaks trough the window now it's time to
RUN, run until you exit the R.P.D. When you're outside the R.P.D. go down the
street and turn Left now use your LOCKPICK on the door to unlock it. In the
next room run down the hallway until you reach a corpse pickup some HANDGUN
ROUNDS and a NOTE from the corpse, now get to the end of the hallway and
enter the door. In this street go to the end and grab the 2 BLUE HERBS (there
may be 2 GREEN HERBS as well, Random stuff) now enter the metal door. In this
street you'll encounter 3 Cerberus Dogs, 2 will attack you as you enter the
room and the other one will attack when you're I the other side of the
street, when you reach the other end of the street turn Left and take a
GUNPOWDER B from the corpse, then enter the door. Inside the room you'll
encounter 3 other Cerberus Dogs, kill them and grab the WIRE from the car's
motor, now head to the end of the Garage and open the door to get into the
GARAGE SAVING ROOM. Inside you can find some HANDGUN BULLETS on the desk
beside you when you enter the room and save if you want.

DOWNTOWN
In this street you'll encounter 3 Cerberus Dogs evade or kill them, just
leave the room trough the door in the other side. In this room you'll get
introduced to the DRAIN DEMIOS after he jumps in search the corpse for
GUNPOWDER A then go straight and exit the room. In this street you'll see
somebody shooting a zombie, well in this point of the game you can do two
things, which are:
A) GO TO THE RESTAURANTE (PATH 1)
B) GO TO THE NEWSPAPER BUILDING (PATH 2)

(PATH 1): If you chose to go the restaurant follow the running man into the
restaurant. Inside the restaurant you may find 3 GUNPOWDER A, and a NOTE in
the desk, now go to the end of the room and use your LOCKPICK on the tall
drawer to get a MANHOLE OPENER now return to the MANHOLE found in the middle
of the kitchen and a sequence has you meeting the man called Carlos and after
a conversation Nemesis will appear and a decision you must make now:
1. GO DOWN THE MANHOLE (PATH A)
2. USE THE LAMP ON THE GAS "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to go down the manhole Jill and Carlos will. In the
manhole the tubes will break and water will start to fill the room now got
back up and run toward the door near where you go the MANHOLE OPENER but
watch out for Nemesis (CONTINUE).

(PATH B): If you chose to use the lamp Jill and Carlos will hide and Jill
will throw the Lamp into the gas and it will explode thus making Nemesis
faint and he'll drop a item. Now simply run toward the door near where you
got the MANHOLE OPENER (CONTINUE).

(PATH C): If you didn't do anything you'll regain control of Jill now run
toward the door near where you got the MANHOLE OPENER but watch out for
Nemesis (CONTINUE).

(CONTINUE): Outside Carlos and Jill will have a small talk and Carlos will
leave after you regain control run down the ladder take your Right and enter
the door in the middle of the hallway. In this saving room grab the OLD CRANK
and the SHOTGUN SHELLS then save if you want now leave. Outside watch out for
Nemesis run to your Right and enter the door. Inside this street go Right
into the Newspaper office. Inside the building grab the F-AID SPRAY from the
desk and the PICTURE from above the payphone, now push the stepladder toward
the control panel that is way up then climb up the stepladder and press the
switch to turn it green now go down and press the other switch, now go up the
ladder and enter the room. Inside this room kill the zombies then grab the
GREEN JEWEL now go to your left and grab the PICTURE and a the NOTE (there
may be some GUNPOWDER A near the GREEN JEWEL), now exit. Return outside and
go down the street into the door that says RACCOON CITY HALL and use the two
jewels on the panel to open it now enter (RACCOON CITY HALL).

(PATH 2) If you chose to go to the Newspaper Building go to your Left, ignore
the man and enter the door in the far end of the room. In the next street go
down the hallway and enter the door in the middle of the hallway. In this
saving room grab the OLD CRANK and the SHOTGUN SHELLS then save if you want
now leave. Outside watch out for Nemesis run to your Right and enter the
door. Inside this street go Right into the Newspaper office. Inside the
building grab the F-AID SPRAY from the desk and the PICTURE from above the
payphone, now push the stepladder toward the control panel that is way up
then climb up the stepladder and press the switch to turn it green now go
down and press the other switch, now go up the ladder and enter the room.
Inside you'll find a man in the floor, a sequence starts introducing you to
Carlos after a chat Nemesis appears and it's decision time:
1. JUMP TROUGH THE WINDOW (PATH A)
2. HIDE "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you decide to jump of the window Carlos and Jill will jump off
the window and after a chat Carlos leaves (CONTINUE).

(PATH B): If you decided to hide Jill and Carlos will hide and Nemesis will
come and a sudden explosion will cause him to faint and he'll drop an item
now go to your left and grab the PICTURE and a the NOTE (there may be some
GUNPOWDER A), now exit. In this room go down and leave the building
(CONTINUE).

(PATH C): If you didn't do a thing you'll gain control of Jill and Nemesis
will proceed to attack you evade him now exit. In this room go down and leave
the building (CONTINUE).

(CONTINUE): Go down the street and enter the room to your left. In this
street go down the hallway and climb up the stairs (Nemesis may appear if he
hasn't been chasing you, if this happens evade him and enter the door) and
enter the door. Inside is the kitchen watch out for the zombies and Nemesis
use your LOCKPICK on the tall cabinet to get the MANHOLE OPENER and then go
down the hallway and use the MANHOLE OPENER to open it then go down. In this
room head toward your right and search the corpse to get the GREEN JEWEL now
go back up. In the kitchen run toward the door near where you got the MANHOLE
OPENER but watch out for Nemesis. In this room go down the ladder and toward
the Right and enter the door in the far end. In this room go forward into the
door that says RACCOON CITY HALL and use the two jewels on the panel to open
it now enter (RACCOON CITY HALL).

RACCOON CITY HALL
In the Raccoon City Hall you'll be in the City Hall main Hallway, go straight
and to your Left and enter the door. In the next street you'll encounter many
zombies either kill or evade them, whatever you do just reach the end of the
street and enter the mental door. In this area go down the hallway and pick
up the 2 GREEN HERBS found in one corner now go to the end the hallway and
enter the door. In this room you'll encounter many zombies evade or kill them
whatever you do reach the Cable Car and enter by the door in the back. Inside
you'll encounter another U.B.C.S. agent Nicholai Ginovaef after a short chat
grab the note from the back of the car then walk to the front and you'll
encounter Mikhail Victor after a chat go trough the door. In this room you'll
find Carlos and after a talk with Nicholai grab the WRENCH from the seat, now
exit trough the door near the front. Now run back to the City Hall Main
Walkway. In the room now take the other path and enter the door. In this
street go to the end to reach a closed door now use the OLD CRANK to open the
door, but the OLD CRANK will break now use the WRENCH on the broken peace
crank to open the door. Inside the Gasoline Station you'll see a sequence
that varies either Carlos or Nicholai will appear here if Carlos appears a
group of zombies will attack and Carlos will leave to do his hero stuff but
if Nicholai appears he will help you search the place (not really) whatever
it is after the sequence go to the top right of the room to get a F-AID SPRAY
then go to the machine on the top left of the room to start a random puzzle
(it's random so I can't help you); what you must do is the following you'll
see 4 letters (A, B, C, D) and if A is highlighted press the buttons until
only A has the red button on, after doing this 3 times you'll get GASOLINE,
After you get the Gasoline a fuse will light and the Gasoline Station will
blow up after it now get the hell out of there and if Carlos was the one that
appeared hurt in the floor after a small chat run and a FMV will show you how
the place blows up, after the sequence exit the place. In the City Hall Main
Hallway try to go back to Downtown and some zombies will break open the
previous locked door, after killing them go inside and press the button on
the statue to get a STONE BOOK now go back to Downtown. In Downtown go
straight and enter the door that says Arcade Shops in this street go straight
and turn right and enter the door that says Arcade Shops. In this street go
to your left until you reach a ledge that has a STONE COMPASS stuck on the
wall, note that when you take out the STONE COMPASS some water will not let
you leave to solve this place the STONE BOOK on the other slot to prevent the
water from flowing. Now retune to the City Hall main hallway and place the
STONE COMPASS on the statue to get a BATTERY now return again to Downtown.

DOWNTOWN (AGAIN)
When on Downtown return to the room where you met the DRAIN DEMIOS. In this
room go up the long stairs and use the BATTERY on the elevator to activate it
now go down. In this street you'll encounter ton of zombies and a explosive
simply kill most of the zombies with the explosive and then use you BENELLI
M39 to kill the rest now head down the street and enter the Sub-Station.
Inside the Sub-Station you encounter another puzzle first go to the computer
with the red light near the generator and press the switch to activate the
computer that is near you, access the machine and a new puzzle begins in this
puzzle you must match the result of the puzzle with the volts required to
open the doors that are 15-25 V for one door and 115-125 V for the other,
there may be more that one way to activate the doors but here is a so1lution:

1.15-25 V DOOR: To open this door, press More V, Less V, Less V, Less V.
2.115-125 V DOOR: To open this door, press Less V, More V, Less V, More V.

When you open both doors note that the 15-25 V door has a FUSE inside and the
115-125 V door has a S&W M629C or a HK-P GRENADE LAUNCHER. I recommend the
FUSE door, whatever you choose you'll be attacked by a large group of zombies
now is another decision time:
1. TRY AND ESCAPE (PATH A)
2. ELECTRIFY ZOMBIES "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to escape Jill will run and break open the previously
locked door and automatically leave the Sub-Station. Outside Jill will be
attacked by tons of zombies and Nemesis will kill the zombies and then
proceed to attack you. After you regain control of Jill reenter the Sub-
Station trough the door you just forced open and grab anything you previously
left and the leave the Sub-Station (CONTINUE).

(PATH B): If you chose to Electrify the Zombies Jill will press a switch and
the generator will generate electricity that will kill the Zombies, now grab
anything you need and leave (don't worry Nemesis doesn't attack)(CONTINUE).

(PATH C): If you didn't do anything the Zombies will break the door open and
proceed to attack you kill them and grab anything you need and leave. Outside
Jill will be attacked by tons of zombies and Nemesis will kill the zombies
and then proceed to attack you (CONTINUE).

(CONTINUE): If you chose path A or C watch out for Nemesis, Simply run back
to the street with the big bus wreck (Yes I mean Uptown).

UPTOWN (AGAIN)
In the room with the big buss wreck simply head to your Left and open the
Metal door. In this room go straight into the end and you'll see something
stuck on the wall use your WRENCH to take it of, Discard it and then grab the
HOSE then take it back to the room with the big fire were you met the first
Cerberus Dog. In that room is the HOSE on the tube that is spitting water to
see a sequence, in which Jill uses the HOSE on the fire and turns it of, now
go to the newly opened way and enter the door. In this street go straight and
open the door. In this room watch out for the DRAIN DEMIOS and enter the
Sales Office. Inside you'll see a sequence that varies. Carlos may appear in
which he is talking to Nickoli and Nickoli starts to say "Please kill me" and
as logically Carlos refuses and after a short arguing Carlos kill's him
(because he was infected) and run of and you regain control of Jill or maybe
when you enter you hear a "WAAAAAAIT" and hear a gun shot and when you enter
you'll see Nicholai above Nickoli's corpse using a portable computer and
after a short while you'll regain control of Jill what ever you do just go to
the desk and check the remote control and use it and a movie will play, after
the movie use the computer and the password is the name of the product (this
puzzle is random so I can't help you). After you've entered the password a
door will open, now enter it. Inside go to the end of the storage and pick up
the CHEMICAL now mix it with the GASOLINE to get the OIL now leave and a FMV
will show you how the zombies break trough the windows, after you regain
control of Jill wait until the Zombies get close to any of the two tubes, aim
to the tube and then shoot it to kill most of the zombies to save ammo, after
you kill them leave the room. Now return to the garage that connects Downtown
and Uptown (watch out you may encounter Nemesis in the way). In the Garage a
sequence will show you a sudden earthquake will break the floor bellow you
and a two boxes will be about to crush you, now a choice comes:
1. CLIMB UP "RECOMMENDED" (PATH A)
2. LET GO (PATH B)

DON'T DO ANYTHING (PATH B)

(PATH A): If you chose to Climb Up Jill will climb up and evade the boxes
(CONTINUE).

(PATH B): If you chose to let go Jill will let go and safely land on the
floor but if you didn't do anything the boxes will hit Jill and she'll fall
(The boxes do damage to you so watch out that your life is now bellow Yellow
"Caution"). In the tunnel simply go to the end of the tunnel and climb up the
stairs and then go back to the room where the boxes where about to kill you
(CONTINUE).

(CONTINUE): Go back to the City Hall main Hallway.

CITY HALL (AGAIN)
In the City Hall Main Hallway you'll encounter Nemesis simply evade him and
make yourself to the Cable Car but in the way another earthquake will break
the floor again and after a sequence you'll encounter your first boss "The
Giant Worm".

GIANT WORM STRATEGY
You can see 3 switches spread trough the room you can see that 1 doesn't work
press the other 2 and the one that didn't work will start functioning, press
it and a ladder will come down simply climb it and you're out.

CLOCK TOWER
Once out the boss encounter you'll be in the room before the cable car you
may see a sequence in which Mickhail kill's various zombies or none at all
whatever happens enter the cable car now use the OIL, FUSE and the WIRE to
activate the Cable Car and Carlos will appear and in the conversation Carlos
may give you some Fire Rounds, after the conversation go to the cart of the
front and after a sequence you'll hear Mickhail scream and the Nemesis song
will play now go back to the last cart and you'll see Nemesis simply try to
exit and Mickhail will try to save you and after a FMV you'll be given a
choice:
1. JUMP OUT THE WINDOW "RECOMMENDED" (PATH A)
2. USE THE EMERGENCY BREAK (PATH B)

DON'T DO ANYTHING (PATH B)

(PATH A): If you chose to jump you'll start inside the Clock Tower go forward
and you'll see a picture that moves check it and you'll find a KEY PART now
many zombies will attack now leave the room into the saving room and use the
KEY PART on it to open it now go trough the door. In the next room you'll see
a sequence in which Carlos talks to Jill and gives her some ICE ROUNDS and
leave now leave trough the only open able door that you haven't opened. In
this room go forward and check the corpse for a MINE LAYER in Heavy Mode and
a box of SHOTGUN SHELLS in light now open the double doors into the Dinning
Room. Inside watch out for the zombies and enter the door on you're left to
get into the Piano Room. Now in this room go to the door in the end to enter
the Chapel. Inside you'll find the CLOCK TOWER KEY from the cabinet beside
the altar now return to the room where you found the MINE LAYER and go up the
stairs (CONTINUE).

(PATH B): If you chose to use the emergency breaks or didn't do anything
you'll arrive in front of the Clock Tower. Simply evade the crows and enter
the go forward and to your left and open the wooden door. Inside is the Piano
Room. Go to you're left and enter the door in the end and enter the chapel.
Inside you'll find a KEY PART from the cabinet beside the altar now return to
the Piano Room. Inside the Piano Room some zombies will break trough the door
and will proceed to attack you now simply go to the only door you haven't
opened and open it. This is the Dinning Room in this room you'll encounter
Carlos and after a chat he'll leave, now leave trough the same room he left.
In this room check the corpse for a MINE LAYER in Heavy Mode and a box of
SHOTGUN SHELLS in light now go forward and enter the door in front of the
stairs. Inside this room watch out for the BABY SPIDERS and open the only
open able door you haven't opened and enter the saving room and then go
forward and open the door at the other side of the room. Inside a tremble
will make a picture fall and reveal the CLOCK TOWER KEY now return to the
room where you got the MINE LAYER and go upstairs (CONTINUE).

(CONTINUE): When upstairs evade the giant spiders and enter the door in the
end of the passageway. This is now the Clock Tower Balcony now go to the
center of the balcony and use the CLOCK TOWER KEY on the key slot to lower a
ladder now simply go up. In this room grab the SILVER GEAR from your right
and a puzzle from your immediate left. Remember the song well in this puzzle
you must match the song to get a KEY PART 2 it's not very hard once you get
the idea, sorry no help it's Random. After playing the song you'll get a KEY
PART 2, combine it with KEY PART to get COMBINED KEY. Now go down the ladder
and Nemesis will appear and a choice appears:
1. TURN ON THE LIGHTS (PATH A)
2. ELECTRIFY HIM "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to turn on the lights Jill will do so and blind
Nemesis and while his stunned Jill pushes of the ledge, after the sequence
just enter the go back to the library (CONTINUE).

(PATH B): If you chose to electrify him Jill will grab a broken electric
cable and dip it in the water and it will electrify Nemesis and he'll faint
and if your playing in Heavy he will drop an item, now return to the library
(CONTINUE).

(PATH C): If you didn't do anything you'll regain control of Jill and Nemesis
will proceed to attack her, simply evade him and go back to the library
(CONTINUE).

(CONTINUE): Inside the library use the COMBINED KEY on the previously closed
door. Inside this hallway watch out for the Giant Spider and proceed to the
end of the hallway and open the door. Inside this room go to the other end
and check the 3 statues to get a GOLD, SILVER and BLACK STONE now go to the 3
clocks in the wall and a puzzle starts the objective of this puzzle is to
place the stones in the slots of the clocks so that the one in the center
reads 12:00 the answers are:

LEFT MIDDLE RIGHT
GOLD -3 +3 +6
SILVER -2 +2 +4
BLACK -1 +1 +2

IF CLOCK READS: LEFT CLOCK MIDDLE CLOCK RIGHT CLOCK
5:00 BLACK SILVER GOLD
7:00 GOLD BLACK SILVER
9:00 BLACK GOLD SILVER
11:00 SILVER BLACK GOLD

After placing the answer a GOLD GEAR will appear now combine it with the
SILVER GEAR to get the GEAR. Now return to where you found the SILVER GEAR
and go to the far end of the room and use the GEAR in the machine with the
missing gear and the bells will ring (I recommend you save and equip your
most powerful gun. Now go down the ladder and try to leave the Clock Tower.

NEMESIS "ORIGINAL FORM" STRATEGY
When you leave the Clock Tower a FMV shows Jill happy when she sees the
chopper on the air but suddenly a missile is launched into the helicopter and
it is destroyed and Jill screams "NOOOOOOO" and when she turns she sees
Nemesis on the top of the Cable Car and then Nemesis jumps down and uses his
long arm and infects Jill with the virus and a battle begins. Carry your S&W
M629C and any other powerful gun and simply shoot until dead and a sequence
kicks in (this sequence may suffer changes in between games) either Carlos
saves you or he just comes and starts crying for you.

PART 2: AFTER RESIDENT EVIL 2 (OCTOBER 1, NIGHT)
STORY
After the failed escape Jill go infected with the virus and Carlos takes her
into the chapel and then proceeds to try and find the cure for Jill.

CHARACTER: CARLOS OLIVERA
HOSPITAL
After the conversation go back to the room with the 3 clock puzzle. In the 3-
clock puzzle room go to the end of the room and push the bell to gain access
to a new area. In the next street go to the hospital as you can see at the
far end. Inside the hospital a zombie appears and suddenly a Hunter B cuts of
the head of the zombies and you regain control of Carlos now just use your
M4A1 ASSAULT RIFLE to kill them now go trough the wooden door into the
Hospital Saving Room, save if you want and leave trough the door in the other
side of the room. Inside this room go forward and check the desk beside the
Corpse to get a RECORDER now check the locker for some HANDGUN BULLETS now go
to the elevator and press the switch beside it and use the RECORDER on it to
activate the elevator now go to any of the available floors there isn't much
of a difference if you do so.

4F
In this floor just go forward and enter the door that says DATA ROOM if you
went to the 4F first you'll see a sequence in which Nicholai is killing
Daniel but if you went to the B3 first you'll encounter some hunters B here
whatever happens simply grab the HANDGUN BULLETS from the white desk and the
DORMITORY 402 KEY from the back of the room now exit the room. And go to your
left and turn to the left to see 2 dormitory doors enter the closes one to
you (the one that says 401 above it). Inside the dormitory you may encounter
Worms or Zombies whatever you see search the corpse to see a password that
may be 104, 253, 325, or 531 now check the position of the cabinet in this
room you'll notice it because it is not pre-rendered now simply leave the
room and enter the other dormitory (the one with 402 above it) now you'll see
a cabinet just like the one in the other room simply place it as in the other
room and a picture will fall to reveal a safe now use the password you saw on
the other room to get a VACCINE INGREDIENT and if you have the RED LIQUID
combine them to get the VACCINE now leave and you'll encounter many Hunter B
on the room, enter the elevator and go back to the lobby if you have the
VACCINE or go to the B3 if you don't.

B3
Once you're in the B3 you may encounter a large quantity of zombies about to
attack you if they appear kill them and go down the hallway and enter the
room. Inside the room you may see a sequence if you came to the B3 first but
if you went to the 4F first the room will be empty whatever happens go to the
door to get into the lab. Inside the lab grab the WHITE SUBSTANCE from the
shelve and then press the switch beside the machine found at the end of the
room to drain the water from the large tubes and you'll see 2 Hunter Y but
don't worry... yet... now use the WHITE SUBSTANCE to start a puzzle the
answer to the puzzle is:

SWITCH I SWITCH II SWITCH III SWITCH A SWITCH B
DOWN STRAIGHT DOWN DOWN STRAIGHT

After you solve the puzzle you'll get a RED LIQUID now combine it with the
VACCINE INGREDIENT to get the VACCINE now try to leave the place and the
Hunter Y will crash trough the window now simply evade them and leave the
place and return to the elevator. If you have the VACCINE ready go up the to
the Lobby if you don't go to the 4F.

1F (LOBBY)
In the lobby if you didn't encounter the zombies in the B3 they will appear
here if you didn't a couple of Hunter B will appear whatever appear go to the
main entrance of the hospital and a bomb will activate and now you must get
out the hospital (You have 20 sec. In Light and 7 in heavy). Outside the
hospital you see a FMV in which Carlos runs from the hospital and the
Hospital blows up like the Gas Station did, after regaining control of Carlos
enter the clock tower and you'll hear something in the roof and the Nemesis
song will play now run to the room where you go the MINE LAYER and Nemesis
will appear here in his Mutant Form now get the hell out of there and run
toward the Chapel (Nemesis doesn't throw any items when you're Carlos).
Inside the Chapel use the VACCINE on Jill and after a conversation you'll
regain control of Jill (and just when I go use to Carlos).

CHARACTER: JILL VALENTINE
CITY PARK
When you regain control of Jill go back to the Piano Room and Nemesis will
appear now simply evade Nemesis and head to the where the hospital blew up.
In that street use your LOCKPICK on the blue door to open it. Inside is a
saving room save if you want and pick up the PARK KEY from the wall and go
back outside. Outside go up the stairs and use the PARK KEY on the door to
open it. Inside the park you'll encounter either Hunter B or Worms whatever
appears first go to your immediate left and go down the ladder. Down the
ladders you may encounter Hunter Y or zombies simply run to the end of the
room and enter the Door. In this hallway you'll encounter various Hunter B go
down the hallway and search first corpse you see to get the CABIN KEY now go
back to the first room you saw as you entered the park now go to the door in
the other side of the area and open the metal door. In this room head you
you're left into a machine open it and a puzzle begins, the answer to it is:
The two Black Gears on the top Right and the White ones on the Bottom Left.
And the water from the fountain will drain revealing a stairway, now go down
the stairway. In the sewers go to the end and up the ledge and up the stairs
into the cemetery. In the cemetery go straight and left to reach a cabin now
use the CABIN KEY on it to open it. Inside the Cabin grab the LARGE METAL
TUBE and now use the LIGHTER on the chimney and discard and then followed by
the LARGE METAL TUBE to open a secret passage and now enter it (If you don't
have the LIGHTER there's a saving room on the other side of the Cabin).
Inside the secret room grab the DISUSED PLANT KEY and try to leave as you
leave a mysterious call comes telling all supervisors to retreat, after the
message grab leave the room. In the other room you'll encounter Nicholai and
after a conversation he'll leave, now simply leave the cabin. Outside a FMV
will introduce you to the Giant Worm.

GIANT WORM STRATEGY 2
Simply shoot until dead, but sometimes the lamps will have a short circuit,
if this happens use you're weapon to knock them down, then wait until the
Worm passes over them and he'll automatically die. After killing him a ladder
is provided, climb it and make yourself back to the room where you got the
CABIN KEY and make yourself to the end of the hallway and use the DISUSED
PLANT KEY to open the locked door.

DISUSED PLANT
In the next room go up the stairs and into the bridge, in the bridge Nemesis
appears and a decision comes (This decision has mayor influence in the
endings):
1. PUSH NEMESIS OF THE BRIDGE (PATH A)
2. JUMP OF THE BRIDGE (PATH B)

DON'T DO ANYHTHING (PATH B)

(PATH A): If you chose to push Nemesis Jill will evade Nemesis attack and
push him and then Jill will run into the Disused Plant. Inside the Plant go
down the hallway and you'll see a closed metal door with a red light beside
it. Well go down the hallway into the room that is most at the bottom of the
room to reach a Saving Room. Inside the save room you'll encounter Carlos and
he'll tell you about a missile that is about to destroy Raccoon City and
he'll leave, now check the bookshelf on the end of the room for a INCOMPLE
KEY now enter the door with the red light above it to enter the steam room.
Inside the Steam Room press all the switches you find until you gain access
to the machine on the far end of the room, after pressing it a door will be
shown and the map will glow red now go to that room. Inside that room pick up
the MO DISK from the computer and enter the elevator and go down. In the room
below you may encounter Hunter B or Brain Suckers whatever appear kill or
evade them and enter the door found downstairs. In this room go straight and
down the ledge now go straight and climb up the other ledge and enter the
door into another saving room. Inside the saving room, grab the BLUE LIQUID
from the panel that has the Blue lights and enter the door at the far end of
the room. Inside this room go down the ladder and use the BLUE LIQUID on the
machine in the far end of the room, now a random puzzle starts. What you must
do is place the match the sample in the top it's quite simple once you get
the idea but here are some answers I got:

A B C
1. Once Right Once Right Twice Left
2. Once Right Three Times Right Four Times Right
3. Four Times Right Twice Right Twice Left
4. Once Left Twice Left Twice Right

After doing this the same door as before will appear but this time it will
unlock for real, before you go place the INCOMPLE KEY on the machine that is
to your Right and you'll get a STORAGE KEY from the machine. Now head back to
the room with the previously unlocked door. Inside the room enter the
unlocked door. Inside go down the hallway and you'll see a sequence in which
Nicholai explains why he kill his compatriots and then is killed by Nemesis
now use the MO DISK on the machine with the large red light and you'll
automatically enter the room and a countdown begins (CONTINUE).

(PATH B): If you chose to jump of the bridge Jill will jump of the bridge and
if you didn't do a thing Nemesis will hit you and you'll fall of the bridge
(WARNING: Being hit by Nemesis takes out life so watch out). Below the bridge
follow the only path you can follow and when you go up the stairs you'll fall
in the sewers go up the ledge at your Right and enter the door to access the
Saving Room. Inside the saving room, grab the BLUE LIQUID from the panel that
has the Blue lights and enter the door at the far end of the room. Inside
this room go down the ladder and use the BLUE LIQUID on the machine in the
far end of the room, now a random puzzle starts. What you must do is place
the match the sample in the top it's quite simple once you get the idea but
here are some answers I got:

A B C
1. Once Right Once Right Twice Left
2. Once Right Three Times Right Four Times Right
3. Four Times Right Twice Right Twice Left
4. Once Left Twice Left Twice Right

After doing this a door will be shown, after the show door go back to the
sewer passage and go down the hallway and a sequence will play in which
Carlos saves you from a close death and warns you about the missile that is
about to strike Raccoon City after the sequence continue down the hallway, up
the ledge in the other side of the room and enter the door. Inside this room
you may encounter Hunter B or Brain Suckers whatever appear go upstairs and
enter the elevator. On the upper floor you'll encounter the room where you
saw the mysterious door, in this room head to your Right and grab the MO DISK
from the computer and enter the door at your Right. Inside you'll see a
sequence in which Jill sees Nicholai and after a brief firefight you regain
control of Jill but Nicholai has escaped but the root he take is now closed
by a metal door with a red light beside it now head Right into the door in
the corner to enter the Saving Room. Inside the save room check the bookshelf
on the end of the room for a INCOMPLE KEY now enter the door with the red
light above it to enter the steam room. Inside the Steam Room press all the
switches you find until you gain access to the machine on the far end of the
room, after pressing it a door will be shown and the map will glow red now go
to that room (NOTE: if you want a M66 ROCKET LAUNCHER return to the room with
the song puzzle and use the INCOMPLETE KEY in the machine to the Puzzles
Right to get a STORAGE KEY). Now enter the newly opened door. Inside the room
enter the unlocked door. Inside go down the hallway and use the MO DISK on
the machine with the large red light and you'll automatically enter the room
and a countdown begins (CONTINUE).

(CONTINUE): After the countdown begins Nemesis appears and after a sequence
you regain control of Jill. In this battle better have your must powerful gun
and shoot until dead or simply try to get in front of one of those tubes that
throw out acid and wait until Nemesis attacks you then dodge his attack and
he'll break tube and acid will come out and cause significant damage, but
this is a bit hard. After killing Nemesis a RED KEYCARD will fall of the
scientist pocket go grab the RED KEYCARD and use it on the panel next to the
door to open it now leave and a FMV kicks in. After the FMV the warning of
the Missile will be given (don't worry the missile is not for real... yet)
now go back to the first room you saw as you enter the plant if you chose to
push Nemesis of the bridge and where you saw Nicholai if you chose any other
thing. In this room you can decide two things either to go for a M66 ROCKET
LAUNCHER (A) or go on (B).

(A) If you chose to go for the M66 ROCKET LAUNCHER go back to the steam room
and use the RED KEYCARD on the elevator to activate it and go down. Down the
is the STORAGE ROOM grab the two GRENADE ROUNDS from the desk and use the
STORAGE KEY on the large door to get the M66 ROCKET LAUNCHER and then go back
to the first room you saw as you enter the plant if you chose to push Nemesis
of the bridge and where you saw Nicholai if you chose any other thing (B).

(B) Go forward and use the RED KEYCARD on the panel beside the Metal Door to
open it now go to the end of the hallway and enter the room (SPECIAL).

(SPECIAL) This moment is important for the games end so keep reading:
1. You chose to push Nemesis of the Bridge (PATH A)
2. You chose any other option on the bridge (PATH B)

(PATH A): As you enter the room Carlos calls you and tells you about the
missile is coming and after a chat Jill crabs the MISSILE RADAR from the desk
and the real countdown begins (5 Minutes for the Green Radar and 1 for the
Red radar) go down the ladder (CONTINUE).

(PATH B): AS you enter the room nothing appears and the door to the bottom of
the Plant is closed, grab the chining thing from the console to get the
MISSILE RADAR now try to leave the place and Nicholai appears in the chopper
and a choice is given to you:
1. TALK TO HIM (PATH @)
2. FIGHT HIM "RECOMMENDED" (PATH %)

DON'T DO ANYTHING (PATH %)

(PATH @): Jill will stand and start to talk to Nicholai and after a
conversation the chopper leaves and then Carlos enters and after a chat you
regain Control (CONTINUE 1/2).

(PATH %): Jill will stand up and you'll regain control of Jill and a fight
begins (NOTE: You have a short time to kill the Chopper or Nicholai will
leave). Simply equip the M66 ROCKET LAUNCHER and a single shot will kill the
Chopper but if you don't have the M66 ROCKET LAUNCHER use your S&W M629C and
6 shots will be enough to beat the chop and after the kill Carlos appears and
after a chat you regain control (CONTINUE 1/2).

(CONTINUE 1/2): After the chat you have two new choices:
1. LEAVE AND RENTER THE ROOM
2. CHECK THE CLOSED LID ON THE FLOOR

I will not reveal but whatever you do go down the ladder (CONTINUE).

(CONTINUE): Downstairs you have 5 minutes for the missile to arrive go pick
up all the most powerful weapons in the game and some healing now go down the
hallway and enter the door. In the next room go down the hallway and enter
the door.

THE FINAL BATTLE
After entering the Rail gun Room you'll see three things with Numbers on top
of them (1, 2, 3) scattered trough the room simply check the console next to
the rail gun to activate the batteries now push the unit into the Number 1
slot and Nemesis remaining body will appear and after a while it transforms
into a big beast after he appears push all the batteries inside the spaces in
order 2, 3 and the rail gun will be activated, now lure Nemesis into the Rail
Gun's path and after a shot or two he'll die, use your M66 ROCKET LAUNCHER
and the S&W M629C to keep him away. After killing him the door will unlock
now go to the door and a choice will appear:
1. KILL NEMESIS "RECOMMENDED" (PATH A)
2. ENTER THE DOOR (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to kill him Jill jumps into the ground and grabs the
S&W M629C from the floor and proceeds to shoot Nemesis until death and after
regaining control enter the door (CONTINUE).

(PATH B): If you chose to leave Jill will leave (CONTINUE).

(PATH C): If you chose nothing Nemesis will throw you a poisonous spit to
Jill and Die now simply leave trough the door (CONTINUE).

(CONTINUE): Inside the room, use the console to activate the elevator and go
down. Down stairs go down the hallway and the ending begins... ENJOY!

(10) EXTRA STUFF
After the ending you will you haven't finished RESIDENT EVIL 3 here are some
in-game secrets:

MERCENARIES MINI GAME: OPERATION MAD JACKAL
In this game you control either Carlos Olivera, Mickhail Victor, or Nicholai
Ginovaef. The game is about that you must get to the WAREHOUSE SAVING ROOM
(The first saving room you see in the game) from the Cable Car in under the
time. You can save people such as Brad in the game to earn more points. I'm
planning on having the info on this game for the next version. To get this
mode simply beat the game.

BOUTIQUE KEY
This is a key that is used to open a door near where you get the Uptown map.
Inside you can find different costumes for Jill:
1. Jill's RESIDENT EVIL 1 costume.
2. Regina's Spy Suit (Dino Crisis type).
3. Jill's RESIDENT EVIL 1 "DIRECTORS CUT" costume.
4. Biker Costume.
5. Civilian Costume Number 2.
To get this key simply beat the game (NOTE: The lower your grade the less
costumes you get).

(11) FUTURE IMPROVEMENT
1. I'll get more info on the Enemies.
2. I'll increase the secrets section.
3. I'll include a complete OPERATION MAD JACKAL walk-trough.
4. I'll include tons of new sections.
5. I may correct some errors.

(12) SPECIAL THANKS
CAPCOM
For making such a cool game.

MY LITTLE BROTHER
For helping me in some of the puzzles.

GAMEFAQS.COM
For publishing my guide.

ME
For writing this guide.

(13) NEED HELP?
If you need help in RESIDENT EVIL 3 E-Mail me to gasparnt@Yahoo.com.

 
Kommentare:
Der Kommentar wurde gespeichert!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Speed Hangun Guide FAQ
FAQ/Lösung

16.Oktober 2013
FAQ/Lösung

14.Oktober 2013
FAQ/Lösung

13.Oktober 2013
Version Changes FAQ
FAQ/Lösung

14.Oktober 2013
FAQ/Lösung

11.Oktober 2013
Ende des Spiels
Spielstand

14.Oktober 2013
Gunpowder Mixing Chart
FAQ/Lösung

15.Oktober 2013
spanisches FAQ
10.Oktober 2008
Mercaneries Subgame FAQ
FAQ/Lösung

11.Oktober 2013
Beginners FAQ
FAQ/Lösung

13.Oktober 2013
unlimited everything for the US Version.
Spielstand

17.Oktober 2013
for the Japanese Version. All modes unlocked, Savegame near last Boss
Spielstand

17.Oktober 2013
Spielstand

14.Oktober 2013
Spielstand

17.Oktober 2013
Download for the US Version. Mode A, All costumes unlocked
Spielstand

10.Oktober 2013
FAQ/Lösung

12.Oktober 2013
FAQ/Lösung

12.Oktober 2013
Spoiler Free FAQ
FAQ/Lösung

17.Oktober 2013
Ultimate Mine Launcher FAQ
FAQ/Lösung

15.Oktober 2013
FAQ/Lösung

12.Oktober 2013
Hinweise 3
10.Oktober 2008
FAQ/Lösung

12.Oktober 2013
FAQ/Lösung

14.Oktober 2013
FAQ/Lösung

16.Oktober 2013
Mercaneries Subgame FAQ
FAQ/Lösung

16.Oktober 2013
FAQ/Lösung

15.Oktober 2013
FAQ/Lösung

14.Oktober 2013
FAQ/Lösung

17.Oktober 2013
Mercenaries Mini Game FAQ
FAQ/Lösung

14.Oktober 2013
FAQ/Lösung

12.Oktober 2013
 
Beliebte Cheats
30.Dezember 2013
19.Februar 2014
11.Juni 2014
25.September 2015
27.Mai 2015
11.Februar 2016
01.April 2020
01.April 2020
01.April 2020
24.März 2020
24.März 2020
24.März 2020