~B
LEGEND OF MANA: Pets and plants
--------------------------------
Written by Kurasu Soratobu (kurasu@hotmail.com)
Present version: 3.5
INDEX
-------
1: Copyright info
2: Introduction
3: Why the mini-FAQ?
4: Egg Locations
5: Demi-humans
6: Catching Eggs
7: Egglist
8: Newborn Monster Stats
9: Synchro Effects
10: Monster By Monster
11: Produce
12: Produce And Stats
13: Personalities
14: Meats
15: Seeds and Planting
16: Update Info
17: Still To Come
18: Requests
19: Thanks To...
COPYRIGHT INFO
--------------
Legend Of Mana: Pets And Plants FAQ, copyright 2000 Kurasu Soratobu. This file
may not be published in part, or without this Copyright, without explicit
permission from the author. Legend Of Mana, Seiken Densetsu, etc. are all
rights of Squaresoft.
If someone wants to post this list to their site, please get in touch with me
at kurasu@hotmail.com and ask. I am more than happy to let people post this
elsewhere, so long as I can get the full credit for it, and can be aware of
where it's going for my own personal knowledge.
INTRODUCTION
--------------
If you don't know what Legend Of Mana is, then why are you reading this FAQ?
The Legend Of Mana is a ridiculously addictive RPG, put out by Squaresoft. This
game is the fourth in the Seiken Densetsu (as in Secret Of Mana, etc.) series.
It may be more 'childlike' in appearance than the other games, but it is not in
the least easy. This game is fun, challenging, and pleasantly engaging for
people of all ages.
In the game, you not only can place lands and such to gain the adventures, but
you can (as the game progresses) create weapons and armor, build your own
golems, play mini-games, raise produce, and hatch and care for your own pet
monsters. This mini-FAQ, of course, is about the last two.
WHY THE MINI-FAQ?
------------------
While I've managed to find information on pets here and there on the web, I've
yet to find a good FAQ on how to raise, care for, fight with, etc. them.
Therefore, I decided that if I'm going to gather the information into one file
for myself, that I may as well set it up into something that more folks can
use.
While many people prefer the golems for their power and their abilities, I
actually like getting out monsters and playing with them, as well as raising
them. Also, a well-raised monster can garner some good money, if you're in the
need for a few bucks to make that perfect sword (check out the tempering FAQs,
and you'll see how much money you can need for such things!). Also, there are
things that the pets can do that no golem (at least, none I've found) can do.
For instance: the extra XP given by an imp. Or the 'rare item' trick that the
Polter Boxes can bring you. These things alone make the pets worthwhile.
Besides, the pets are a lot of fun to raise and work with.
EGG LOCATIONS
--------------
The eggs are always found in the same areas of the game. These spots are
usually an ex-boss area, though a few areas anything in particular. Each area
holds one particular type of egg, and each one can possibly give any of the
monsters. The mana levels, or the distance from your house, seems to have an
effect on what pops up there.
NOTE: The suggestion of distance and mana levels is just conjecture, at the
moment, based on the fact that I've yet to find a Tyrannos egg in either of the
two reptile areas, and both of them are right beside my home (where I placed
the mailbox). The same with the Chimera Beast. Can anyone confirm or deny this
for me? I'd be most appreciative.
NOTE 2 (added 11/09/00): I have finally managed to find both a Chimera Beast
and Tyranno egg, both within the same day (in fact, both within an hour of one
another or so). However, I was unable to find them previously after well over
an hour of searching the areas for them. Is this a matter of luck (the fact I
had a Polter Box with me, rather than a Basilisk), a matter of the Mana Levels
(the fact that I had more locations on the grid), or simply a matter of chance
happening? I'm still not certain how the egg generation works.
The names in brackets are room descriptions, rather than proper names. Any of
the names outside the brackets are the room's technical name (the one that
shows up on your screen), if it has one.
Location | Section | Type
--------------------------------------------------------------------
Bone Fortress | Throne Of Corpses (Jajara's Room) | Undead
Fieg Snowfields | Queen Altena's Hill | Dragon
Gato Grottoes | Meditatiom Room (Gato Caves) | Morph
Jungle | (Forest of the faeries, Punkmaster room) | Demonic
Jungle | Spring Of Beasts (Du'cate room) | Plant
Junkyard | Heap Of Junk (Gremlin Room) | Poltregeist
Lake Kilma | Eastern Shore (far northwest dead-end) | Beast
Lake Kilma | (southeast dead-end in the wood) | Plant
Luon Highway | Lorant Tableland (Mantis Ant room) | Aerial
Luon Highway | (Chobin Hood Caves, Gigarex room) | Reptile
Mekiv Caverns | Underground Level Two (Behind Boink) | Oddity
Mekiv Caverns | Stalagmite Cavern (Du'inke Room) | Reptile
Madora Beach | Eastend Beach | Aquatic
Madora Beach | (Fullmetal Haggar room) | Morph
Norn Peaks | (Cliff across from Akaravar's Room) | Aerial
Norn Peaks | Land Of The Clouds (first Windcaller Room) | Arthropod
S. S. Buccaneer | (Bulkhead, very back room) | Aquatic
Tower Of Lourdes | 11th Floor: Room Of Fate | Poltregeist
Ulkan Mines | Underground Level 2 (Labanne room) | Oddity
White Forest | (Hegs Ant room) | Beast
NOTE: I've seen several mentions on-line about there being an egg situated in
the Mindas Ruins area. I've never been able to find it. If anyone has been able
to find an egg in this area at all, I would greatly appreciate the information
on where the section is hidden, and what you can pull up there. Also, if there
are any others I've missed, please tell me where they are and what sort of eggs
you can get there.
DEMI-HUMANS
------------
These sneaky little critters can't be found in eggs. Each one is found as-is,
fully-grown and named, in a certain area, when the mana levels in that section
reach a certain level. There is only one of each type, and they sell for 10g,
no matter what the age, power, etc. they are. However, as pets, they're well
worth the trouble to find, due to their power, special abilities, and just
plain coolness value.
Chobin hood: Somewhat South of the faerie's territory, wandering around near a
jungle fork.
Goblin: Lumina's 'Morning Moon Alley'. The alleyway northeast of the bar.
Mad Mallard: The first fork other than the entrance.
Narcissos: The entrance of the junkyard. You need to go through the upper path
at the entrance, then return.
Sahagin: After completing the sub-quest 'The Wimpy Thugling', you find him in
the fork just beyond the entrance.
Succubus: The large field, just below the save point.
Tomato Man: The foot of Norn Peaks.
To get these monsters, just make sure you haven't got a pet along with you, and
talk to the demi-human walking around. They will join you as a pet, and from
then on are treated like any normal pet (i.e. they can be fed, levelled,
grazed, sold, etc.)
CATCHING EGGS
-------------
While this is explained in the game, catching your eggs is important to the
actual getting of your pets. Therefore, I figure I may as well put the info
down here, as well, just for the ease of people playing.
There are two ways to catch an egg. The first way is to feed them until they
fall asleep. To do this, just drop pieces of meat or produce around (up to four
at a time), and stay out of the monster's field of view (as shown by the
direction it's walking and the direction of the arrows above its head).
Eventually, it will face one of the foods and go running up to it to eat it.
Once it's eaten, it will either continue to wander (upon which time you need to
let it eat again) or a little 'z' will start appearing above its head. That's
when you run up to it and catch it. Eggs will eat a maximum of two items before
they fall asleep, and it sometimes only takes one.
NOTE: Dragon eggs and poltregeist eggs are picky, eating only produce, rather
than meat. In addition, several eggs will not eat rotton meat. If they dislike
the food, a little 'X' will appear in the balloon, rather than a heart. If that
happens, better change to something else.
The second way to catch an egg is to outwit it. This is harder, but it saves on
meat and produce. All you have to do is walk around behind the egg, keeping out
of its line of 'sight' until the balloon above its head turns from arrows into
a blank space, or a space with '...' in it. Then, you just run up and catch it,
as though it were sleeping after eating. This can be difficult, but I find it a
lot of fun to try.
NOTE: Some eggs (particularly aquatic and poltregeist) are quite fast, and
therefore hard to follow. In addition, oddity eggs and poltregeist eggs are the
same on all sides, making it hard to tell which way they're facing. In fact,
it's a lot easier to try catching poltregeist eggs by food (because of their
speed, erratic movements, and the facing problem) than following them around
for a while.
EGGLIST
----------
Alright. So you've finally managed to catch that elusive egg. Now, what sort of
egg do you have? Well, you can just let it hatch, and wait to see from there.
But what happens if you've already got a full stable, and want to decide which
egg to discard for the one you just caught? Well, here's the list of the
egg-stats and costs, for those of you who're hunters. Remember: all eggs sell
for 10g, if you simply sell them right off the field instead of out of your
stable.
NOTE: These stats also hold true for the newly-hatched monster inside.
NEWBORN MONSTER STATS
----------------------
For those of you who might be wondering what those monsters can do when they're
first hatched, here's the list of the different abilities and such that they
have.
NOTE: This is still in the works, as of yet. If there's one I haven't got the
info for, and you do, don't hesitate to send it in.
Remember: first-hatched numbers aren't lifetime numbers. These will go up as
the monster levels, and as you feed it different things. A list of how these
numbers go up is listed in the 'Monster By Monster' section (COMING SOON!)
SYNCHRO EFFECTS
----------------
When you and your pet are close enough together, a line of what looks like
electricity will join the jewels, near your life bars. This is what is called
Synchro Effect. The creatures gain the benifit of your HP Recovery effect,
while you end up reaping the benifit of theirs, whatever it may be. This also
counts for NPCs who are close enough to the monsters to be effected by their
Synchro.
Ape Mummy: ATTK PLS: Demi-humans (More damage to Demi-human monsters)
Basilisk: EFCT PLS: Petrification (Petrification is added to attacks)
Beholder: DFNS PLS: Staring (Defense against Staring increases)
Big Baby: ATTK PLS: Morphs (More damage to Morph monsters)
Bloodsucker: EFCT DFNS: Confusion (Protects against Confusion)
Chess Knight: Defense Plus (Defense level increases)
Chimera Beast: ATTK PLS: Oddities (More damage to Oddity monsters)
Chobin Hood: ATTK PLS: Indirect attacks (More indirect attack damage)
Chocobo: Status Recovery (Status abnormalities are removed)
Cockatrice: EFCT DFNS: Petrification (Protects against Petrification)
Cursed Doll: DFNS PLS: Poltergeists (Less damage from Poltergeist monsters)
Dainslaif: DFNS PLS: Staring (Defense against Staring increases)
Dark Stalker: EFCT PLS: Darkness (Darkness is added to attacks)
Denden: ATTK PLS: Aerials (More damage to Aerial monsters)
Eye Spy: EFCT DFNS: Confusion (Protects against Confusion)
Fierce Face: EFCT DFS: Flame Burst (Protects against Flame Burst)
Garuda: ATTK PLS: Aquatics (More damage to Aquatic monsters)
Gloomoth: EFCT PLS: Confusion (Confusion is added to attacks)
Goblin: ATTK PLS: Slashing (Slashing attacks become more powerful)
Grey Ox: ATTK PLS: Reptiles (More damage to Reptile monsters)
Hoppin' Tick: Luck Plus (Luck level increases)
Howler: Skill Plus (Skill level increases)
Iffish: DFNS PLS: Aquatics (Less damage from Aquatic monsters)
Imp: Bonus XP (Gain more XP crystals)
Kid Dragon: DFNS PLS: Breath (Defense against Breath Attack increases)
Land Dragon: ATTK PLS: Demonics (More damage to Demonic monsters)
Lizardon: Pak'n Choco (Drops Pak'n Choco)
Lullabud: DFNS PLS: Plants (Less damage from Plant monsters)
Mad Mallard: Defense Plus (Defense level increases)
Malboro: EFCT PLS: Paralysis (Paralysis is added to attacks)
Moldy Goo: Power Plus (Power level increases)
Molebear: EFCT DFS: Darkness (Protects against Darkness)
Mushboom: EFCT PLS: Sleep (Sleep is added to attacks)
Narcissos: ATTK PLS: Striking (Striking attacks become more powerful)
Needlebeak: DFNS PLS: Aerials (Less damage from Aerial monsters)
Pincher Crab: EFCT DFNS: Sleep (Protects against Sleep)
Polter Box: Rare Item (Rare items appear more frequently)
Poto: ATTK PLS: Dragons (More damage to Dragon monsters)
Punkster: DFNS PLS: Demonics (Less damage from Demonic monsters)
Rabite: HP Recovery (HP recovery rate increases)
Rattler Boa: EFCT PLS: Poison (Poison is added to attacks)
Sahagin: ATTK PLS: Piercing (Piercing attacks are more powerful)
Sand Scorpion: ATTK PLS: Plants (More damage to Plant monsters)
Seadragon: EFCT PLS: Freeze (Freeze is added to attacks)
Seajack: HP Plus (HP level increases)
Shadow Zero: EFCT DFNS: Darkness (Protects against Darkness)
Shrieknip: DFNS PLS: Sound Waves (Defense against Sound Waves increases)
Silkspitter: DFNS PLS: Arthropods (Less damage from Arthropod monsters)
Skeleton: Regeneration (Quick recovery from KO Status)
Skull Beast: DFNS PLS: Undeads (Less damage from Undead monsters)
Sky Dragon: DFNS PLS: Dragons (Less damage from Dragon monsters)
Slime: EFCT DFNS: Paralysis (Protects against Paralysis)
Specter: EFCT DFNS: Freeze (Protects against Freeze)
Spiny Cone: DFNS PLS: Oddities (Less damage from Oddity monsters)
Springball: Invincible (Enemy attacks will not damage you)
Stinger Bug: EFCT DFS: Poison (Protects against Poison)
Succubus: HP Drain (Absorb the enemy's damage points)
Teedie: EFCT PLS: Paralysis (Paralysis is added to attacks)
Tezla: DFNS PLS: Morphs (Less damage from Morph monsters)
Tomato Man: EFCT PLS: Flameburst (Flameburst is added to attacks)
Tonpole: DFNS PLS: Reptiles (Less damage from Reptile monsters)
Tyrranos: ATTK PLS: Arthropods (More damage to Arthropod monsters)
Wooding: ATTK PLS: Beasts (More damage to Beast monsters)
Zombine: ATTK PLS: Poison (Poison is added to attacks)
MONSTER BY MONSTER
-------------------
This is where there will be full details on the pets, from their type, to stats
gains per level, to personal ratings on all the creatures.
COMING SOON!
PRODUCE
---------
For the most part, when monsters level, they gain stats depending on what sort
of creature they are. However, their stats can also be adjusted with the use of
different produce. Each level, the monster will eat whatever is in its feedbox
(even if it isn't at the farm) and will gain (or lose) in the stats that
produce offers. Each monster can eat up to three pieces of produce per level.
Green Blue Purple
----- ---- ------
Cabbadillo Heart Mint Sweet Moai
Squalphin Spade Basil Lillipods
Needlettuce Pine o'Clock Cherry Bombs
Boarmelon Gold Clover Orcaplant
Dialaurel Rhinoloupe Bellgrapes
White Black
----- -----
Garlicrown Mush-in-the-box
Conchurnip Toadstoolshed
Pear o' Heels
Mangolephant
Masked Potato
PRODUCE AND STATS
-------------------
The stats are mentioned in the 'produce' encyclopoedia, but are reproduced here
for ease of reading. Note: I don't yet have the exact numbers the produce
gives, but the general stat gains and losses are on the chart below.
NOTE: These are the numbers as the game gives them. However, there have been
findings that suggest that these numbers may not be completely accurate.
Hopefully, there'll be some corrections here, if this is the case.
Abbreviations:
CHM: Charm (affects the effectiveness of the monster's status attacks)
DEF: Defense (the physical defense and 'armor' of the monster)
HP: Hit Points (the monster's physical hit points and poison defense)
LCK: Luck (supposedly affects the finding of rare items, eggs, and spirits)
MGC: Magic (defense against raw magical attacks)
POW: Power (the monster's raw strength for pwer attacks)
SKL: Skill (the monster's finesse and technical attacks)
SPR: Spirit (defense against status-affecting magics, like paralysis)
+/-: The more of these, the greater degree the gain/loss is.
RESIST: Apparently, certain foods offer some resistances to attacks, as well as
numbers in stats. This is the resistance it offers, with the + and - showing
the degree it gives.
For the numbers as the Japanese guide gives them, check out the link to
Albatross's Ultimania translation. Since I'm not certain which is true, I'll
leave these up for now until I've done some personal experimenting. Also, where
I have no information, I have left the stats blank, just in case. PLEASE NOTE:
There was no information for the Mangolephant listed in this chart, but whether
that's an omission within the book or the webpage, I'm not certain. I'll
eventually get around to checking the exact additions and subtractions of the
produce.
PERSONALITIES
--------------
In addition to raising the monster's stats, different produce gives different
personalities. Each one of these is rated in a similar way to the stats,
although the actual numbers for them are hidden. The only way you can tell your
monster's personality is to pet them while they are grazing at the barn.
However, you can also get an idea of a monster's personality by the way they
act in battle.
There are both good and bad monster traits. The 'good' traits make your monster
more effective in battle, while the bad ones make them... well... less
effective. According to Matthew Emirzian's Mastery Guide, the personalities are
as follows:
Bad Traits:
Lazy - Your monster does almost nothing in battle.
Arrogant - Your monster rushes head first into battle.
Lonely - Your monster will cling to you in battle.
Scheming - Your monster will stay away from the battle and generally avoid
fighting.
Good Traits:
Calm - Your monster attacks strategically instead of blindly.
Aggressive - Your monster will concentrate on one opponent instead of wandering
around attacking stupidly.
Friendly - Your monster will help you in attacking an opponent, and will follow
you in the battlefield towards an enemy.
NOTE: I haven't yet done any full experiments on the attitudes of the monsters,
yet. However, I suspect that there are four 'good' traits, and four 'bad'
traits that a monster can get. If this is the case, then where does
'indecisive' fit in? And if it's a negative trait, then which of the
abovementioned traits are positive? If anyone can answer these questions,
please do!
MEATS
------
In addition to produce, you can also feed your monster the meat of various
creatures. This meat can also be used to catch eggs, along with produce.
Finally! I have some information what meats do! This short list is directly
from the translated Ultimania guide, C.O. Albatross. As of yet, these are all
I've got, but hopefully there'll be more coming. If you have anything to add,
then please feel free!
The seeds that you plant have a direct link with the produce you get. However,
so does the day that the seeds are planted, and, I suspect, the mana levels of
the orchard/Trent, itself. For instance: a crooked (red) seed, will almost
always grow red produce, and will grow rarer and/or more red, if the day is
Salamander, and the Salamander level of the orchard is high (a good reason to
put the Mana Tree right next to your orchard!). Red fruits are Salamander, Blue
are Undine, and Green are Dryad. White and Black are Wisp and Shade,
respectively, though neither of them have a day attributed to them. I'm not yet
positive of the other colors, but I believe each one has a corresponding day.
Mixing seed colors acts like mixing paint does. For instance: a red (crooked)
and blue (round) seed planted together has chances of growing red, blue, or
purple fruit. Likewise, if a yellow (oblong) and a red (crooked) seed are
planted, you have a good chance at getting orange fruit, as well as the red and
yellow stuff. If a green (big), orange (small) or long (purple) seed are
planted together, you will sometimes get black fruit as well as the other
colors (always a Mush-In-The-Box, in my personal experience). Planting a spiny
seed (rainbow color) results in a random growing of fruits, almost always rare,
according to the day and mana level of the place. This is probably the easiest
way to get rare fruits, even with the rareness of spiny seeds in general. Also,
planting a spiny seed and the seed of the color you're wanting (crooked seed
for rare red produce, round seed for rare blue, etc.) gives a much better
chance of getting rare fruit of the kind you're looking for, particularly if
it's planted on the day of the fruit's spirit.
Toadstoolsheds! One of the most-hunted fruits, due to the multitude of
stat-gains, and the complete lack of any losses they give. However, these are
also the rarest of the fruits, and it's nearly impossible to get them.
According to Aaron Ramussa: I've still not gotten a Toadstoolshed. I remember
reading once that a Big seed Spiny seed combo has a 2% chance of making them.
In my own personal plantings, I once recieved one with a spiny seed/long seed
combination (though I wasn't aware of the days), and with low mana levels at my
home. However, I've yet to have it happen again, and thus am still hunting for
a way to get these fruit with a more regular planting. Does anyone have any
suggestions for getting them? Or perhaps a specific 'recipe' for growing?
ADDED NOTE: A planting of a spiny seed and a long seed has once again produced
a toadstoolshed in my game, though once again: I forgot to note down the day.
Stupid me. However, it seems that once again, that combination is proving to be
the most 'prolific' with the rare fruit.
UPDATE INFO
------------
11/05/00 - Version 1.0
- First version of the FAQ.
11/09/00 - Version 1.5
- Added more Synchros to the list. Only missing one, now.
- Finally got the info for the Chimera Beast and Tyranno eggs
- Some slight spelling and asthetic adjustments. Unimportant stuff
- Added a second 'note' in 'Egg Locations'
01/24/01 - Version 2.0
- Finally pulled my nose out of other RPGs to do some minor work
- Finally completed the Synchro list!
- More spelling adjustments. I really need a good spellchecker
- Added to the 'still to come' section
- First work done on the 'newborn monster stats' section.
- Corrected 'personal' plantings section: long seed, not big
- Added another successful 'toadstoolshed' planting to my notes.
01/25/01 - Version 2.1
- Several minor spelling corrections
- Corrected the 'index' file and 'version'. Forgetful, aren't I?
- Added a 'note' to produce and stats
02/21/01 - Version 3.0
- Ultimania translations for meats and fruits. THANKS ALBATROSS!
- Adjusted the 'monster stats' list into a much neater chart
- Added more monster stats
- Correction to the 'fast eggs' note: demon eggs are actually slow
- Added a note on selling eggs to the egglist text
- Added to the 'still to come'
- Rearranged the egglist, for ease of reading
03/21/01 - Version 3.1
- Started a new+ game, by the 'world' FAQ. Thanks guys!
- Slight correction in the Tomato Man's location
??/??/01 - Version 3.5
- Added more monsters to the 'stats' chart
- Finished editing the produce stats chart
- Added a note to the monster stats chart
- Produce list gained the 'resistances' and the +/- from Ultimania
- Soon to come: Monster By Monster section
- Added a general consensus question in 'Requests'. Please answer!
- Added to the 'still to come'
- Finally corrected the mis-spelling on MY OWN NAME in the title.
You'd think I would have noticed this before now.... laugh at will
STILL TO COME
-------------
While I don't know how regular updates will be, this is where I have written
the additions planned for this list. I will add things with updates, as well as
getting them worked-on, so keep track of what you would like to see!
-Stats for all the newly-hatched monsters
-The rate of stat-gains for monsters
-The exact numbers given by produce
-Pet ratings (personal opinion)
-Descriptions (both speed/food-wise and appearance) of monster eggs
-Working out the selling price for raised monsters. Is there a pattern?
REQUESTS
--------
These are requests by me and other people, both, for things they would like to
see added to this FAQ. If you have anything you would like to add, either a
request or information, mail it to kurasu@hotmail.com with the information, as
well as the name you would like to be known by. Plus, if you would like your
e-mail added into the acknowledgement, let me know that as well, and I'll
accomidate.
-Anything written in 'Still To Come'
-Any missing information in my lists and charts
-The exact numbers when it comes to monster personality and numbers
-Any information at all on the effects of meat on a monster
-Any information on pets and produce not mentioned in this FAQ.
-A general consensus question: should I have the monster stats in a chart on
their own (as they are now), or shall I put them into the 'Monster by monster'
section, and delete the chart? Or maybe put them in both places? E-mail! Let me
hear from you!
THANKS TO...
-----------
St.Ajora: For the synchro of the Succubus (and for the Chobin Hood, though I'd
already managed to get that one)
Aaron Ramussa: For the Synchro of the Tyranno, Tomato Man, Goblin, and
Sahuagin. Also for the suggestion on how to get a toadstoolshed and other
planting suggestions.
Matthew Emirzian: For letting me quote his Legend Of Mana Mastery Guide. Check
it out at http://www.gamefaqs.com/console/psx/file/legend_of_mana_mastery.txt
Earle The Tomato Man: For the exact locations of all the demi-humans.
Anthony Nelson: For the Narcissos' Synchro effect.
Albatross: For all the information he managed to garner from the Ultimania's
guide (the foremost Japanese game-book producer), and the permission to use his
information in my FAQ. Check out what other stuff he's found!
http://www.geocities.com/xo_pitseleh/lom5.html
Frederic Desroches/Anthony Nelson: For writing a wonderful world-map FAQ, which
allowed me to have a much better range of pets to experiment with. Thanks you
two! And check out the lovely FAQ itself:
http://db.gamefaqs.com/console/psx/file/legend_of_mana_map_a.txt (FYI: I used
Plan 4)