~B
by thomas7g
This FAQ is done by NEVERSPAM_thomas7g@hotmail.com. This is for
personal use only. This document is ALL RIGHTS RESERVED. It is not to be sold, in
whole or in part, without my expressed permission.
GUNNM: MARTIAN MEMORY is a trademark of BANPRESTO
c YUKITO PRODUCTIONS INC c BANPRESTO 1998
c JUMP COMICS c EA
Greetings! Here is some linguistic help for American fans of Gally/Alita. This
is not a FAQ, or even a guide. It is meant as a translation of the manual
booklet accompanying the game. Though my Japanese is extremely rudimentary, the
translation is as faithful as possible to the original manual. But some of this
IS based on "experience" rather than translation. And I admit I could have
screwed the translation at times. If anyone could spot any errors, I would
appreciate hearing from you. (If you do note an error, please let me know WHERE
in this manual it is. This is fairly big.) But in the mean time...
Here are some bracketing conventions I use in this FAQ:
<...> means press a button on the controller
[...] the translation of some label or choice written in
Japanese on the screen.
__ Guide (chapter) heading. Note: "" should appear as a
"bullet" or dot. Some translators screw this up.
------------------------------------------------------------------------
GUNNM MANUAL TRANSLATION
------------------------------------------------------------------------
---------------------------------------------------------------- (cover)
The big Kanji character in the upper left of the cover is called "GUN"
(actually JU) which means "gun". The big Kanji on the right is "MU" meaning
"dream". GUN + MU =Gunnm (the last "u" is dropped) or simply "Gun Dreams." I
believe it means "dreams a gun has", rather than someone dreaming of guns.
Between the two in red is "KASEI NO KIOKU" which means "Martian Memories." The
tiny red characters across the word "GUNNM" is just "gunmu" again spelled an
alternate way.
Underneath in white letters - "explanation booklet"
In the triangle -
"Please keep in mind this game has violence and grotesque expressions."
At the bottom left-
c YUKITO PRODUCTIONS INC
c JUMP COMICS
c EA
c BANPRESTO 1998
---------------------------------------------------------------- (pg1)
CONTENTS
Guide 1 WORLD OF GUNNM 2
Guide 2 HOW TO START THE GAME 4
Guide 3 HOW TO USE THE CONTROLS 6
Guide 4 HOW TO ADVANCE IN THE GAME 8
Guide 5 STATUS SCREEN 10
Guide 6 DECKMEN 12
Guide 7 BATTLE MODE 16
Guide 8 MOTORBALL 20
Guide 9 CHARACTERS APPEARING IN THE GAME 22
Guide 10 ITEM LIST 24
---------------------------------------------------------------- (pg2)
WORLD OF GUNNM
ZERAM AND SCRAPIRONTOWN
Separated above the earth by 3000 meters, constantly floating in the sky is an
utopian city (Zeram) and below, another city built on its expelled trash
(Scrapirontown). Within these two, the world of Gunnm takes place. Why, in the
middle of a junkyard, would anyone want to live in that world? Underneath Zeram
existence itself becomes formidable. This story begins in Scrapirontown.
---------------------------------------------------------------- (pg3)
IDO AND ENCOUNTER WITH DESTINY
The winds blow the smell of oil and iron around an artificial creation, a
city(Scrapirontown) where people dwell between scrap and machine. In this town
human beings and cyborgs live mixed-in together. Within there lives a "mostly
cyborg, tuning and maintenance" cyberne doctor named Ido.
One day, he came out of the town and in a mountain of scrap found a cyborg girl
asleep for hundreds of years and brought her back to life. That cyborg girl who
lost her memory is the heroine of this story.
---------------------------------------------------------------- (pg4)
HOW TO START THE GAME
HOW TO BEGIN THE GAME
Press the open button on the Playstation. Put the CD in and turn on the power.
The Playstation logo appears, then the Banpresto, Ea, and finally the title
screen appears.
TITLE SCREEN
At the title screen you should see a blinking message that says in Japanese:
PLEASE PRESS THE START BUTTON
When you see this message press , two choices will appear in the
main menu:
[START GAME]
[OPTIONS]
Use the direction pad to select either, then press .
1) GAME START
When you select [GAME START] you will go to the [LOAD]
screen. Please go to page 5 for further instructions.
2) OPTION
If you choose [OPTIONS] you will get the following choices:
MESSAGE SPEED
SLOW [ ][ ][ ][ ][ ] FAST
SOUND
[STEREO] [MONO]
---------------------------------------------------------------- (pg5)
HOW TO ACCESS THE MEMORY CARD
If you have a memory card you can save your game. Each game save data uses 1
memory card block. You can store a maximum of 3 game saves per memory card. If
your character dies during the game you can load in a previously saved game.
LOAD SCREEN
When you enter the [LOAD] screen you should see the following choices:
[START AT BEGINNING]
[MEMORY CARD 1]
[MEMORY CARD 2]
[CANCEL]
1) START AT BEGINNING
This allows you to start a game at the beginning. After you select it you will
get a message asking "Do you want to start a new game?" And the following
selections will appear:
[YES] or [NO]
Select the left choice to start an new game.
2) MEMORY CARD 1
If you choose [MEMORY CARD 1] you will get a listing of the saved games on that
card.
MEMORY CARD 1
MEMORY CARD 1
FILE1......[name of file]......[game time]
FILE2......[name of file]......[game time]
FILE3......[name of file]......[game time]
[CANCEL]
The name of the file list the place where you saved the game at. The game time
lists the total time you've been playing the game. Originally the file name says
[NO DATA PRESENT] until you actually save a game. Select an option and press
. After you select a file it will ask you to confirm:
[YES] or [NO]
Select [YES] to load the game.
3) MEMORY CARD 2
Uses the same load screen as memory card 1.
4) CANCEL
Returns you to the title screen. You can also press to cancel.
---------------------------------------------------------------- (pg6)
HOW TO USE THE CONTROLS
The direction pad allows you move your character around.
R1 is sometimes called the action shift key.
Select button allows you to switch between normal and battle modes.
Start button allows access to the status screen.
USING CONTROLS IN NORMAL MODE
Moves Gally around the world. In the status
window the dpad changes selection.
talk inquire choose selection message
advise(continue)
Choose cancel in the status window.
Holding down while using the Dpad
makes Gally run.
jump
enter status screen (to change equipment,
use items, etc.)
turns on battle mode (must register as a
hunter-warrior first)
---------------------------------------------------------------- (pg7)
USING CONTROLS IN BATTLE MODE
Normal Attacks:
Moves Gally around. She will always face
the enemy.
block
punch
kick
(with d-pad) quick step
jump
big jump
(twice) Pressing twice in any direction changes
Gally's direction.
Special Attacks:
lock-on to a target
(with d-pad) to switch lock-on to a
different enemy
or X>
plasma attack (-requires specific bodies only)
enter status screen (to change equipment, use
items, etc.)
turns off battle mode
---------------------------------------------------------------- (pg8)
HOW TO ADVANCE IN THE GAME
EXPLANATIONS OF THE SCREENS
WORLD MAP SCREEN
This is the satellite view of the area. Places you can go to are represented by
red dots. As you play more places (and red dots) appear on the map. You can go
to a new place by moving the crosshairs with the direction pad onto the place
you want to go to. Press .
LOCAL MAP SCREEN
This is your normal view. It is an overhead view of Gally and her surroundings.
In this view you roam around her world, interact with characters, and when
necessary fight. There are several readouts on the screen. They are:
1) Energy Gauge - shows her current amount of health. It is generally in the
upper left of the screen. When Gally is attacked she loses energy and the bar
inside the gauge shrinks. When she is healthy the bar is green. When she down to
about 60% the bar turns yellow and the box around it takes on a yellow tinge.
When she reaches a critical level the bar turns red and the box takes on a red
tinge. When it reaches zero (all black) she dies. There is a numerical readout
to the right of the gauge which shows the exact amount of energy and her maximum
energy.
2) Plasma Gauge - shows how much plasma she has available. This blue gauge is
just below the health gauge. During the game at times Gally obtains a cyborg
body capable of "plasma energy" attacks. Performing a plasma attack uses up
plasma. The numerical gauge to the right shows her current amount next to her
maximum. When Gally is using a non-plasma type body this gauge is not available.
3) Battle Mode indicator - When Gally is in "battle mode" in the upper right of
the screen the words "BATTLE MODE" appears. Gally can only fight when she is in
battle mode. However she cannot change weapon, missile or leave the area while
in battle mode. Note: she can still change her part(accessory) in battle mode,
when she gets them. Also a green triangle appears on the ground in front of
Gally indicating the direction she's attacking.
4) Enemy Gauge - When an enemy is nearby and active, a gauge appears at the
bottom of the screen. It is similar to Gally's health gauge. If she is fighting
multiple enemies, multiple gauges appear along the screen's bottom. When she has
targeted an enemy, its corresponding gauge is highlighted in green and a red
circle appears around that enemy.
5) Missile - In the center of the screen topmost edge appears a picture of the
optional missile weapon she has equipped. Below it is a readout showing how many
she is carrying.
---------------------------------------------------------------- (pg9)
FLOW OF THE GAME -
The game begins at Ido's home/clinic. From there you travel around town talking
to people, fighting bad guys, and eventually defeating the boss to get to the
next level.
Flowchart-
1) Ido's Complete Equipment Management and Maintenance - This
is Ido's (and Gally's) home and cyborg clinic. This where
you begin. Here you can rest and rejuvenate yourself when
needed. You can also save your game here.
2) Conversation Information Gathering - Talk with various
people around town. Just move Gally near them and press
.
3) Factory 33 - This is wear you can register as a "hunter-
warrior," check the wanted list, cash in kills for money,
buy items and also save game. You can also enhance Gally's
cyborg body here for a fee.
4) Battle - Enter battle mode and kill, kill, kill.
5) Boss Battle - defeat your rival.
6) Next Development - Go to the next part of the story...
---------------------------------------------------------------- (pg10)
STATUS SCREEN
ABOUT THE STATUS SCREEN -
You access this screen when you hit pause during the game. It is subdivided into
several boxed in sections called windows. Going along the left side, at the top
there is a "character graphic" of Gally, below which is the "MENU SELECT"
window. (I'll explain how to use it in a second.)
Along the right side, on the top is Gally's money (in "chips"). Below that, in
the center is the big "EQUIPMENT" window. At the bottom of the screen is her
"STATUS PARAMETERS" window.
The EQUIPMENT window lists different things depending on what choice you make in
the menu select window. When you first enter the status screen it translates to
the following:
BODY: [the cyborg body her head is attached to]
WEAPON: [the weapon she is using]
MISSILE: [the secondary weapon she has equipped]
PART: [the accessory she has equipped]
Here is the translation of what's in the menu select window:
[ITEM]
[WEAPON]
[MISSILE]
[PART]
[OPTION]
[LOAD]
[RETURN]
You can use the cursor to change selection in the menu select window. The
selections available are explained below in more detail:
ITEMS -
when you select ITEM, this the equipment window lists Gally's inventory. She can
carry a maximum of 120 items. (However missile items only take up only one slot
each. e.g. 45 molotov cocktails only takes one slot.) She can carry an
assortment of health and plasma recharge packs, weapons, missiles, and parts.
You can use or equip items here. Use the direction pad and to select an
item. Once you select an item, the top of the equipment window changes to list
the following options:
[USE] [DISCARD] [get INFO]
USE
You can "use" items at any time even in battle. You can
recharge your health, or plasma. Parts can also be changed at any
time. But you can only change weapons or missiles when you are
not in battle mode. After you select this, you will be asked to
confirm.
[YES] is on the left, [NO] is on the right.
DISCARD
Be careful. This throws away an item permanently!
After you select this, you will be asked to confirm.
[YES] is on the left, [NO] is on the right.
INFO
Displays what each item does. In Japanese of course. Or press
to get info.
---------------------------------------------------------------- (pg11)
WEAPONS -
When selected the equipment menu lists just her inventory of weapons. Otherwise
it works similar to when you select ITEMS. This option is only available outside
of battle mode.
MISSILES -
When selected the equipment menu lists just her inventory of missiles. Otherwise
it works similar to when you select ITEMS. Missiles are Gally's secondary
weapon. It includes projectiles, guns, and throwable items. This option is only
available outside of battle mode. See the translation of page 18 for more info.
PARTS -
When selected the equipment menu lists just her inventory of accessories.
Otherwise it works similar to when you select ITEMS. Parts are accessories that
increase Gally's abilities. They can raise her maximum energy level, or increase
her attack damage. This option IS available in battle mode also.
OPTION -
Almost the same as the option screen at the beginning of the game. You can still
select message speed and change sound. However the options for sound are
switched [MONO] is now on the left, [STEREO] on the right. Also the next line I
couldn't translate. It says something like "maku of battle time
appearance:off/on"
LOAD -
Sends you to the LOAD screen. (see pg5)
RETURN -
Returns you to the game in progress...
STATUS PARAMETERS
This window at the bottom of the status screen displays Gally's vital
statistics. It lists the following:
HEALTH: [current level / max]
PLASMA: [current level / max]
ATTACK: [attack power] DEFENSE: [defense strength]
The window is interactive. As you select an item, weapon or part, the window
will show the change (in blue numbers) if you use or equip the item.
---------------------------------------------------------------- (pg12)
DECKMEN
USING DECKMEN
A typical deckman looks like a metal cylinder with fat cheeks and lips, and
bolts for eyes. Comes with one robot hand. When outdoors they come equipped with
a small base with feet. These perform the interface for the Factory and its
services. They can let you save, or sell you items, enhance your body or cash in
your bounties.
FACTORY-33
The authority center of Scrapirontown. Inside there are 6 cylinders, each with a
deckman inside. #1 handles game saves, #2 handles hunting results, #3 gives you
fighting results, #4 is the items shop, #5 is the weapons shop, and #6 is the
cyberne. Cylinders 1, 2, and 3 are on the left side. Cylinders 4, 5, and 6 are
on the right. Just walk up to a cylinder and press . The first cylinder
you should go to is cylinder-3. There you can register as a "hunter-warrior."
Please see pages 13-15.
BEING A HUNTER-WARRIOR
Hunter-warriors are essentially bounty hunters. Check reward listing at FACTORY-
33. Then go hunt down the criminals and terminate them. Return to Factory-33 to
receive cash (in chips) for each kill. There you can also spend your money on
weapons, items, or body enhancements.
USING THE REWARD LIST
Once you register as a hunter-warrior, you can go to Factory-33 and talk to the
"netman," the robot in the center of FACTORY-33. It will show you the reward
list, a listing of all the criminals wanted by FACTORY-33. It displays their
name, height, weight, DNA code, and picture. It also lists the reward for each
criminal.
---------------------------------------------------------------- (pg13)
These following pages describe the functions of each FACTORY-33 cylinder.
1) GAME SAVE
When you come here you can save your game. First you will be presented with a
window listing the following:
[MEMORY CARD1]
[MEMORY CARD2]
[CANCEL]
After choosing a memory card, you will be presented with the save screen, which
works similar to the load screen. Choose a data slot to save your game. You will
see a message asking if you want to save.
[YES] [NO]
After the game saves, press cancel or repeatedly until you return to the
deckman.
2) HUNTING RESULTS
You come here to receive cash (in chips) for each enemy you kill. Each enemy
type will be listed as well as how many. The total cash will be added to your
account listed in the upper right corner. Press to exit.
3) FIGHTING RESULTS
This deckman will give you a running tally of all the enemies you killed in the
game. In order to access this menu, when you first talk to the deckman you have
to choose the second reply (the one with the question mark). You can use the
direction pad to scroll up and down the list. Press when done.
When Gally first comes to FACTORY-33 she must register as a hunter-warrior. Come
to Cylinder-3 to register. The deckman will give her a brain bar code and then
she can go hunting!
---------------------------------------------------------------- (pg14)
4) ITEM SHOP
At the item shop you can buy non-weapon items. Basically it sells repair kits
which heal Gally, Plasma Supplies which replenish her Plasma levels, or (latter
in the game) parts which she can equip to increase her ability in battle.
5) WEAPONS SHOP
The weapon shop offers weapons to increase the damage she can deliver in battle.
There are two types of weapons: blades and missiles. Although she can fight very
well bare handed, she increases her attack power if she carries some sort of
blade or knife. The second type, missiles, includes any throwable item, missile
or ammo (guns). Missiles items are one-use only items (except guns which use up
ammo). However you can buy as many as you have funds for.
When using the shop, there are three selections to choose from:
[BUY] [SELL] [EXIT]
BUY
Select "buy" and the store lists what it has to sell and the cost
of each item. Use the direction pad to scroll down the list.
Press to select an item to buy. If the item is a
missile-type item, then a message will ask you how many do you
wish to buy.Move the cursor to add or subtract from the quantity.
They deckman will then list the price and ask if you wish to
purchase the item.
[YES] [NO]
Select yes and the item will be placed in your inventory. If it
is equipable, another message will ask if you want to equip it.
Select [YES] or [NO] again. Press to exit the buy screen.
SELL
Select "sell" and a list of YOUR items appear. Operating the
"Selling" menu is similar to the "buying" menu. Items will sell
for half the its original cost. Also certain items are not
sellable.
Select [YES] or [NO] to confirm sale.
EXIT
Select "exit" and press to leave the menu. You can also
press .
---------------------------------------------------------------- (pg15)
6) CYBERNE
The Cyberne can replenish Gally's health and plasma or give her a tune-up. A
tune-up increases one of her parameters, either Maximum Health Energy, Attack
Power, or Defense Strength. You can see her current stats at the bottom of the
screen.
HEALTH: [current health] MAXIMUM HEALTH: [max. health]
PLASMA: [current plasma level]
ATTACK: [attack power] DEFENSE: [defense strength]
When you first enter the Cyberne, move the direction pad then press to
select one of 3 options:
[BODY RECOVERY] [TUNE-UP] [EXIT]
BODY RECOVERY
This allows Gally to replenish her health or plasma. There are
two choices:
HEALTH ENERGY
Selecting this will restore Gally's health to her maximum.
PLASMA LEVEL
Selecting this will replenish her plasma energy to
maximum.
TUNE-UP
This will permanently increase the abilities of her
current cyborg body. You can have multiple upgrades to each
attribute, but the cost of each successive upgrade increases
also.
There are three choices:
HEALTH TUNE-UP
This increases her maximum amount of health energy. It
also replenishes her health to the new maximum and also
replenishes her plasma to full too.
ATTACK TUNE-UP
Increases the damage she can inflict with her attacks.
DEFENSE TUNE-UP
Decreases the damage done by each attack the enemies make.
---------------------------------------------------------------- (pg16)
BATTLE MODE
BASIC TACTICS
ABOUT BATTLE MODE
Whether in the local map or in a building, you can change into
battle mode at any time. But when you switch from normal mode
into battle mode the controls for movement are different. Here
are the explanations for basic movement to combinations.
ABOUT THE PANZER KUNST (armored arts)
The Panzer Kunst, an ancient Martian martial art, is achieved by
only the most advanced of human cyborgs. It is said it is the
most powerful of fighting techniques.
BASIC MOVEMENT
R2 + forward forward flip
R2 + backward back flip
R1 + direction key step movement
square punch
X kick
circle guard
R2 button jump
direction key twice change direction
direction key twice target change
(toward enemy)
---------------------------------------------------------------- (pg17)
ABOUT ATTACKING
Combat is done by mostly two buttons and the direction key. You can modify her
actions by using the button.
BARE HANDED
These are her attacks when bare handed.
square punch
X kick
forward + square Spin Elbow
R1 + square Hertze Haeon
(circumference crush brunt fist)
square + X at same time Hinter Sense (back scythe)
R1 + X Splash Kick
triangle plasma attack
BLADE EQUIPMENT
These are her attacks when equipped with a normal blade.
square cut
X kick
forward + square backspin cut
forward + X backspin diagonal kick
R1 + square Hertza Haeon
square + X at same time Hinter Sense (back scythe)
R1 + X Splash Kick
triangle plasma cut
VARIATION EQUIPMENT
When using the variation handle of a long blade in hand, it
allows baton attacks. (Butterfly Damascus Blade)
square double thrust
X kick
forward + square Korean Bamboo Cut
forward + X backspin diagonal kick
R1 + square double cut
square + X at same time Hinter Sense (back scythe)
R1 + X Splash Kick
triangle plasma double cut
FIGHTING STANCE DIRECTION
When Gally is attacked from behind, rather than turning around and then
attacking, she can instead attack backwards. Press the direction key toward the
enemy and press . Gally will do a kick attack backwards, then turn around to
face the opponent.
---------------------------------------------------------------- (pg18)
MISSILE
Use the to launch a missile attack. Hold to achieve a "lock-
on". Maintain hold on . Use the direction key to switch the lockon to a
different enemy if needed. Press to throw a missile. This
uses up the missile item. You will need more than one if you plan to attack
again.
PLASMA ATTACK
Some of Gally's cyborg bodies are capable of using plasma attacks. These are
powerful attacks that consume plasma energy each time they are used. You must
have plasma to do a plasma attack. Use the to make a plasma
attack.
MAGNETIC BARRIER
This releases a burst of energy around Gally. All enemies next to her will be
heavily damaged. Press to do a magnetic barrier. This moves
consumes Plasma.
---------------------------------------------------------------- (pg19)
COMBINATION
By timing well and continually pressing the and buttons you can put
out a combination. You can also add the and the direction key to make a
colorful combination.
EXAMPLE
left punch +
right punch < square > +
middle kick +
backspin diagonal kick
ABOUT OPPORTUNITY
If Gally blocks immediately before the enemy makes an attack, she can initiate a
powerful counter attack. Press just before the enemy makes an attack.
The block will not only stop the attack, it will stun the enemy. As he staggers,
quickly press an attack button to initiate her most powerful attack.
punch button Wiruherun Haoen
(devastating brunt fist)
kick button Doraiforan Sense
(continual whirlpool attack scythe)
plasma button Center Bolt
DEPENDING ON SHIFT BUTTON TO CHANGE MOVEMENT
When attacking and also when moving, using the action button, will enhance
the action. It can add power to an attack or give you a quick movement. While
holding press one of the following buttons:
movement button step movement
punch button Hertza Haeon
kick button Splash Kick
plasma button Plasma Sting
---------------------------------------------------------------- (pg20)
MOTORBALL
ABOUT MOTORBALL
It's described as a cross between baseball and motorsports (actually its cyborg
professional wrestling with roller derby), it is the entertainment for the
inhabitants of Scrapirontown. Players fight their way up through stages to
become champion.
HOW TO ENTER
Inside the motorball circuit building there is a gray cylinder with a deckman
inside. Go up to him and press . From there you can enter a game. Or
save your data.
STAGE SELECT
When you begin each Motorball match, you select any stage you have access to. At
first you go to stage one. As you clear each stage, you will be given access to
the next higher stage. You can also repeat any stage.
---------------------------------------------------------------- (pg21)
EXPLANATION OF THE SCREEN
>From the start of the match you have 180 seconds to eliminate the other players.
If you can victory is yours.
1) In the upper left corner is a energy gauge measuring Gally's
health. When it reaches 0 you lose the match.
2) In the center top is the timer. When it reaches 0 you lose the
match.
3) Upper right is the speed indicator.
4) Enemy Motorballer. Red ring indicates Gally's current target.
5) Gally, the player's character.
6) Lower right is the attack level gauge.
USING THE CONTROLS
The direction pad moves you around. and is jump. is attack,
changes target selection. Maneuver Gally near the enemy. Hold the attack
button down to build power. Release to attack. Holding too long damages Gally.
Defeat all the enemies before the timer runs out to win.
MOTORBALL TUNE-UP
After the match, you will be returned to your trailer. There you can ask
Umba(fat guy in babysling) for a tune up. His services are the same as the
cyberne.
---------------------------------------------------------------- (pg22)
CHARACTERS APPEARING IN THE GAME
(Japanese can be translated to in various ways to english. The following names
are not misspelled.)
GALLY
The Story's heroine. Except for her brain, her cyborg body is completely
comprised of machine. Suffering from amnesia, with Ido she starts a new life in
Scrapirontown. She uses the Panzer Kunst.
IDO DAISUKE
A cyberne doctor who opens a clinic in Scrapirontown. There, in a neglected
scrap storehouse, he succeeded in reviving Gally.
FOGIR FORE (FOGIA FOA)
Comes from Alhambra, a fishing village on the western coast. A master against
the cyberne frame, this flesh and blood human is equaled in fighting ability
against battle cyborgs.
---------------------------------------------------------------- (pg23)
JASUGUN (JASHUGAN)
Absolutely the most powerful and therefore called "Emperor," he is the Grand
Champion of Motorball. Uses the most advanced on earth fighting skill (machine
klatsch).
MAKAKU
The bounty that no hunter warriors can bring in. In reality he is the "head"
only, the body was stolen from someone else.
DEN
The huge cyborg that aspires to burn Zeram to the ground. This being actually
resides as part of Nova's son's (Kaos') body. His huge armor self is actually a
puppet he manipulates.
DESTY NOVE (DESTY NOVA)
Self styled "professor." This mysterious former citizen exiled from Zeram. He
performs experiments on living humans in order tame an individual's "conquest of
Karma." This insane genius scientist has created a generation of numerous
monsters.
---------------------------------------------------------------- (pg24)
ITEM LIST
WEAPONS
Dagger Double-edged blade, 20cm.
Aseimi Knife Single-edged blade, 18cm. Made from stainless
steel made light.
Kukuri Knife Uniquely shaped single-edged blade. Long length,
30cm.
Damascus Blade Not for sale. Received latter in the story.
Esdoc Blade Forged from Damascus Steel. Esdoc has the blade
made for her.
B-Damascus Blade Not for sale. Also received latter in the story.
Bowie Knife Single-edged, 25cm.
Cyberball Knife Sharp single-edged knife.
Combat Knife Originally used by the military. A practical knife
with a single-edged design.
RECOVERY ITEMS
Repair Kit Restores 200 health.
Hi-Repair Kit Restores 1000 health.
Plasma Supply Restores 100 plasma energy.
---------------------------------------------------------------- (p25)
MISSILES
Molotov Cocktail Burns enemies. More effective against living-type
enemies.
Electromag.Needle Discharges three needles per use. Electrifies enemies.
More effective against cyberne -type enemies.
Ereki Teru (Electric Light?) Creates a big explosion at a
distance. Electrifies enemies. More effective against
cyberne-type enemies.
Missile-Bee Makes possible multiple lock-ons.
Enkera(Firefly) Creates a big explosion at a distance.
Tuned Gun Once you have a lock-on, you can fire 3 times in
succession.
Tuned Gun Bullets The Tuned Gun needs these to fire.
PARTS
Commando Parts Striking power up.
Shock Absorber Defense strength up.
Generator Unit Maximum Restoration Up.
Plasma Sub Unit Reduces plasma consumption.
Plasma Unit Largely reduces plasma consumption.
Clear Sight Raises missile striking power
Laser Sight Speeds lock-on raises missile striking power,
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That's all the translation. If you want more info, the GunnmFAQ will have more
information including a moves list, a complete item list (including items not in
the manual), and how to fight the Bosses. I'm also working on a walkthrough that
translates alot of the story. If you want either, contact me at
NEVERSPAM_thomas7g@hotmail.com. (remove "NEVERSPAM_")
I would also appreciate any comments or corrections. THANKS
FAQ/Lösung
13.Oktober 2013
FAQ/Lösung
10.Oktober 2013