Tobal 2

Tobal 2

15.10.2013 01:04:47
Dryad Moves FAQ
~B
Tobal 2 (Square, 3D Fighting Game, PSX)
Dryad Moves List
V1.1 2/23/99

Written by: Richard Uyeyama (ru e ama best.com)*

* Instances of the letter "y" and the "at" symbol have been removed
(replaced with spaces) from the above e-mail address in order to prevent
unscrupulous UCE (unsolicited commercial e-mail) bot processes from
adding to the amount of e-mail I already get...

The latest version of this file can be found at:
A New Century of Fighting... Has Begun
http://www.best.com/~ruyeyama/psx/ancofhb.shtmll


Document formatting, organization, and wording Copyright 1998, 1999 by
Richard Uyeyama.

Permission granted by author to duplicate (unaltered) this document in its
entirety for non-profit purposes only. All other rights reserved. Author
reserves the right to rescind specific or general permission, if he sees a
reason (such as loophole abuse) to do so.

Tobal 2 and all related characters are trademarks of Square Co., Ltd.
Copyright 1997 by Square Co., Ltd. / Dream Factory Co., Ltd. All rights
reserved.



Table of Contents:

0. Document History
I. Basic Stuff
1. About this document
2. A few words about Dryad
3. Notation and stuff
II. The Moves
1. Regular Moves
2. Running Moves
3. Standing From Crouch
4. Back Turned
5. Grappling Moves
III. Thanks and Stuff


-------------------
0. Document History
-------------------

V1.1: 2/23/99
Added G+H,*L,f,f+M,*b+M
Added G+H,*L,*b+M
Minor editing in a couple places
V1.0: 9/18/98
Launch version


--------------
I. Basic Stuff
--------------

I.1 About this document

This document is an informational resource for the Sony PlayStation
3D fighting game (J version; there is no U/C version currently) Tobal 2.
More specifically, this is a moves list for the Tobal 2 character Dryad.
I'm not gonna be covering combos, btw... just moves. =)
Move descriptions were written for contextual reference purposes.
These are not their official names... =)
If anybody finds any further Dryad moves (or any corrections/
clarifications to what I've already listed), feel free to let me know...


I.2 A few words about Dryad

Dryad is #113 in the monster list. She can be found in the "Castle"
dungeon in Quest Mode (capture her with a Purple Gem to make her
playable). Dryad has 3 losing poses, but only 1 win pose...! However,
unlike the humanoid characters on the main character bar, Dryad can
actually walk backwards without tripping over her own feet... ^^;
So... what's a dryad? A dryad is a wood nymph. Nymphs, btw, are
mythological creatures that are sort of like female nature spirits.
Related creatures in the monster list are: SHILPHID (112) and UNDINE
(117) (sylphids, or sylphs, are air nymphs; undines are water nymphs).
Shilphid and Undine have fighting styles very similar to Dryad's, so most
of the moves below should also work for them... but do note that there may
be some differences here and there...


I.3 Notation and stuff

In denoting d-pad positions and movements, I'll be using the
following notation:

n neutral Here's a visual chart:
u up
d down u u
f forward ub uf uf ub
b back b n f f n b
df down-forward db df df db
db down-back d d
uf up-forward
ub up-back (facing right) (facing left)

Lowercase means a short movement/duration (or a tap), and uppercase
means to hold it in that direction for a longer duration.

Here are some other abbreviations and symbols I may employ:
L low attack button
M mid attack button
H high attack button
G guard button
J jump button
bg background
fg foreground
cw cartwheel
BACK noted move ends with Dryad with back towards opponent
SIDE noted move ends with Dryad with side towards opponent
sfc "standing from crouch"
+ at the same time as
, then
= a "then" that links commands yielding a single action
/ or
* timing data has been noted for following move

As far as the timing data, the numbers used were obtained from the
"SPECIAL" Controller Data option in Training Mode ("Controller Data" is
the third option from the top in the Training Mode menu (press START in
Training Mode). The timing numbers below indicate the amount of time
between the noted move and the move previous to it. The range indicates
the timing numbers which should allow the move to work... Note: Timing
data is not necessarily guaranteed to be 100% accurate, though I have
tried to keep the numbers as accurate as I can...

Finally, any description with (l) or (r) in it means that the move
*usually* will move in the direction of Dryad's left or right
(respectively). Note that the move will sometimes go in the other
direction; I think the camera angle may have something to do with this...


-------------
II. The Moves
-------------

Key:
Command description notes


II.1 Regular Moves
-------------------
(Dryad is facing opponent)
L,*L,*L two-leg sweep
left leg hook sweep Timing: 47-55
(see G+L) Timing: 47-49
L,*L=M two-leg sweep
backwards flip kick Timing: 47-55 + 1-9
L,M,*f+M two-leg sweep
flip kick BACK
reverse flip kick Timing: 49-64

M,M spin chop
spinning axe kick
M,H spin chop
hop chop

H one-legged palm thrust

G+L,M,H hook sweep
hook kick
high hook kick
G+L,*b+M hook sweep
(see sfc-M) BACK, Timing: 39-49
G+H,*L jump spin side kick
sweep spin Timing: 34-54

above move (G+H,*L), then one of the following:
f+M (see f+M)
*f+M (see sfc-M) BACK, Timing: 49-59
*f+H (see G+H) Timing: 39-49
f,f+M forward cartwheel
*b+M (see b+M) T: 105-112 (from *L)
*b+M (see sfc-b+M) Timing: 49-72
*b+H (see b,b+H) Timing: 39-49

f+M forward flip kick (w/kiai)
f+H,(H,)L,M,H,H,L high kick
(high kick)
low kick
mid kick
high punch
high punch
hop hook sweep
f+H,(H,)L,M,H,H,L=H k,(k,)k,k,p,p
flying hook kick
f+H,H,M,H,H,L high kick
high kick
pause & mid kick
high punch
high punch
hop hook sweep
f+H,H,M,H,H,L=H (k,k,p-k,p,p)
flying hook kick
f,f+M,*b+M forward cartwheel
(see b+M) Timing: 61-69
f,f+H,*M flying kick BACK
reverse flip kick Timing: 49-73

b+M backwards flip kick
b,b+M forward flip jump BACK, if leap over
b,b+M,*f+H forward flip jump
(see b,b+H) Timing: 49-64
b,b+M,*b+M forward flip jump
rev.flip k. to (l) side SIDE, Timing: 49-64
b,b+M(over),*f+M forward flip jump over BACK
reverse flip kick Timing: 49-64
b,b+H, forward flip double kick
(*b+L),*f+L,*f+H (two-leg sweep) (Timing: 26-54)
breakin' sweep Timing: 27-54 (15-54)
(see b,b+H) Timing: 17-88

u+M / d+M diagonal forward flip jump (u - bg; d - fg)
u+H / d+H (see b+M)
u,u+M / d,d+M diagonal forward cartwheel (u - bg; d - fg)
above move, then:
*f+L (see G+L) Timing: 54-59
f+M (see f+M)
f+H (see f,f+H)
b+M cw to Dryad's right (usually to the r.)
b+H (see b,b+H)
(d,)u,d,u... cw back and forth... Timing: 48 or less
u,u+H / d,d+H high kick (see f+H) (d-pad to Dryad's r.)

J+L flip forward
J+M jump kick
J+H jump-spin chop
J,L/M/H hop kick


II.2 Running Moves
-------------------
(f,F to run towards opponent)
M (see regular b,b+M)


II.3 Standing From Crouch
--------------------------
(execute these moves while going from a crouch to a standing position)
M,*f+M backwards flip kick BACK
reverse flip kick Timing: 49-64
*M=f f.flip kick to (l) side Timing: 1-8 + 1-2
*M=b backflip to (r) side Timing: 1-8 + 1-2
Note: M=f/b can also be done after any move
labeled "sweep", except for the two-leg sweep,
the breakin' sweep, and the grapple sweeps; the
timing, however will be a bit more lenient than
above; for example, G+L,*M=f/b will have timing
of about (I haven't checked for precise
numbers): 44-65 + 1-10.
H (see regular b+M)
b+M backflip


II.4 Back Turned
-----------------
(Dryad is facing away from opponent)
M flip jump away
(sfc) M reverse flip kick


II.5 Grappling Moves
---------------------
(G+M (or d+G+M) to grab; hold G during the following moves)

From opponent's

front: L kick leg
M throw
H punch face
b+M suplex
u/d+M side throw

back: L hook sweep BACK
M backdrop
H side kick in back

left: L roundhouse sweep
M arm pull
H downward elbow to head

right: L hook sweep
M flip throw
H fist to the face

Special grappling move against Chocobo, and related creatures:
front: f,f+G+M ride in circles dizzies both


---------------------
III. Thanks and Stuff
---------------------

Thanks to:
John Cavallaro, for finding some Dryad moves (G+L,*b+M; some stuff
following G+H,*L; f+H,H,M; b,b+M,*f+H/*b+M; b,b+H,(*b+L),*f+L,*f+H...)
that I'd somehow missed... =)



------------------------------------------------
The latest version of this file can be found at:
A New Century of Fighting... Has Begun
href="http://www.best.com/~ruyeyama/psx/ancofhb.shtmll">http://www.best.com/~ruyeyama/psx/ancofhb.shtmll
------------------------------------------------



 
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