WILD ARMS 2(nd Ignition) for the United States Version
Authors: WA2_Crew
Editor: David Blake
WA2_Crew Use E-Mail: greimist@inconnu.isu.edu *** for WA2_Crew use only ***
Site Submission E-Mail: iamnothing@inconnu.isu.edu
Always available on www.gamefaqs.com first. *** DO NOT MODIFY ***
Version: 0.7
Map Available at www.loopyweb.com
=================================== NOTICE ====================================
If you need to contact us with questions about the game, we can be found on the
Wild Arms 2 Message Board at:
http://cgi.gamefaqs.com/boards/gentopic.asp?board=24489
Please do not send email regarding game questions. The answers have been on the
board for quite some time. Just search and you'll find it (rather than posting a
new topic).
Also, check the bestiary sections before asking for monster locations since it
has been greatly updated by theendcomes, and includes a section on how to open
different locations. If it is not located there, check David Jameson's Monster
FAQ on gamefaqs. He did an excellent job with it.
Copyright (c) 2000 by the WA2_Crew. This document is for personal, not-for-
profit use only. It may not be modified or sold without the express permission
of the entire WA2_Crew. To use this FAQ/WT on your site, contact me at:
iamnothing@inconnu.isu.edu for the most current version of the FAQ. I will
contact the other authors for confirmation. Without it, you cannot post this.
These specifications are set as of version 0.2.
As I am the editor of this FAQ/WT, if you find any inaccuracies or have more
information you would like me to put in, send it to the iamnothing address at
the top of this document.
_______________________________________________________________________________
Section 1 : Version Information
Section 2 : Controls
Section 3 : Adventuring Explained
Section 4 : Story
Section 5 : Characters
Section 6 : Battle System
Section 7 : Magic System
Section 8 : Frequently Asked Questions (FAQ)
Section 9 : Complete Walkthrough
Section 10: Personal Skills
Section 11: TOOL Locations
Section 12: ARM Upgrades
Section 13: Guardians-Medium List / Status Chart
Section 14: Crest Locations
Section 15: Duplicator Locations
Section 16: Bestiary from thendcomes
Section 17: Bosses
Section 18: Item List
Section 19: Books
Section 20: Cool Things
Section 21: Rumors
Section 22: Secrets/Codes
Section 23: Who are the WA2_Crew?
_______________________________________________________________________________
Section 1 : Version Information
We are now a collaborative group, and it's making my job of finding every nook
and cranny a little easier.
0.1 - Began documenting the game and generated information from the
manual. Tried to come up with an overall structure for the document.
0.2 - Switched from FAQ/WT to a collaborative effort of the WA2_Crew
to generate the best FAQ/WT out there. Added items to the item list
and bosses and bestiary information. Also added to the walkthrough.
0.3 - Added to the Adventuring Explained Section. Created a FAQ section
that I'm pulling mostly from the WA2 Message boards on gamefaqs
since many of the people asking me questions are further than I am.
Added to Marivel's Red Skills and TOOL locations. Added infotmation
to the Monster List and Monster Abilities list. Added to the WT, and
Magic section.
0.4 - Added to the walkthrough and did general cleanup. Added to the
Guardians/Medium Lists, and Anastasia and Lucied's skills. Added to
the Magic section.
0.5 - Added to the walkthrough and bestiary. Added a bitch session at the
beginning because I got hate mail. The next version will be a
complete walkthrough. Added to the FAQ.
0.6 - Finished the walkthrough. Added information on DualMagic, added a
rumors section and fixed readability. Removed bitch session. Updated
Crest locations. Added to the Monster Album. Added to the item list,
and fixed a lot of small errors and Guardian information.
0.7 - Fixed *multiple* errors, minor and extremely major. Added use
contributions.
TO DO LIST:
- Confirm which Guardian does what since I just lost my email tarball...
- Make cheesy maps of Guild Galad.
- REALLY need to work on the ARMs section.
- Revise, Revise, Revise…
- Finish Perfect Dark on Perfect Agent and finish my flow walkthrough...
D-Pad
Moves the character / moves the cursor in menus
Start
Start Game / TOOLs menu / Changes the lead character
Select
Displays the World Map
R1 / L1
Rotates Camera
R2 / L2
Scrolls pages up/down in menu/combat screens
Triangle
Display menu / help message inside menus
Circle
Activate encounter cancel system / Cancel a menu selection
Square
Use TOOL / Search (on main map)
X
Talks to people or investigates objects / used in dungeons to solve various
puzzles / hold down to perform a dash
I'll cover this TWICE since everyone asks me questions related to it. To open
a location on the main map, you must first talk to the right person (we've
tried my best to describe where these people are in the WT). The directions
will be in a different colored text. Then, go there and search. You can't just
look at a map (say from Versus Games) and try searching that spot. You MUST
talk to the right person first. I'll place their quotes in ALL CAPS in the
walkthrough.
The search system is awful. By pushing the SQUARE button while in the field,
you can often find Gella or items. You also have to utilize the search system
to find locations and signposts, so use it often. Right now I'm kind of
obsessive about using it since I've found several scattered Gella around the
different locations I've been to. It's annoying that to find some place on the
map, you have to talk to someone who tells you explicitly where it's at (it
will be in a different color text) AND you have to search for it. Usually, if
you can't find an area, it's because you haven't talked to the right person to
open the area.
When you encounter an enemy, an exclamation point will appear over your
character's head. If the exclamation is white, then you can escape the battle
by pushing the CIRCLE button (or the SQUARE in the field). This allows you to
avoid weak enemies that will slow you down and give you shallow returns later
in the game. It's good to see RPG makers catching on that this is a good thing.
If the exclamation point is red, then you have to fight (usually at a
disadvantage, like being surprised or ambushed). If the ! is green, then it's a
monster you haven't encountered before.
As is the usual fare for RPG's, talk to everyone you encounter. Sometimes they
have relevant stuff to tell you, and other times...well, it's just fun (though
not as fun as some of the minor characters in Thousand Arms; "Ah, I'm destined
to stay in this room forever, but what do you care? I'm only a minor
character...").
Targeting took me a second until I realized the camera was my best friend
(unlike in Excitebike 64 or Alundra 2). When lining up a diagonal shot, rotate
the camera so that it is lined up with the object you are targeting. Then push
forward and you'll automatically face the object. I guess reading the manual is
good.
If you are having difficulty getting all the items (because of a puzzle like
the switches in the Telepath Tower), then remember that if you leave the room
and enter it again, the items will be reset. This is especially helpful when
getting the Map Scope and the Pineapple ARM.
_______________________________________________________________________________
Section 4 : Story
(from Sony Interactive)
Once there was a Blaze of Disaster that stained Filgaia with its crimson
flames...The flames from the earth scorched the heavens. The blazing whirlwinds
threatened to consume the very future of the planet. Mankind clung to its only
hope of surviving this life-or- death crisis: the Sword Magess. Born as the
daughter of a nameless petty noblemen, she was drawn to the call of the
Guardian Blade named "Argetlahm." With no way to fight, the people cast their
hopes on the Magess' sword and believed in the future.
The night of the seventh day after obtaining the sword--wrapped in a torrent of
light, the Magess vanished from Filgaia together with the Blaze of Disaster,
leaving behind Argetlahm plunged deep in the earth…
Time passed. The Guardian Blade Argetlahm began to be treated as a symbol of
power. The battle of the Sword Magess remained in the hearts of the people as a
familiar, ubiquitous legend. But legends of the past would have meaning in the
present--and in the future.
(from Sony Interactive)
First of all, I'll cover the main playable characters and their different
abilities. Then I'll hit up the supporting cast.
+-----------------------------------------------------------------------------|
| NAME: Ashley Winchester |
| CLASS: Gun Warrior |
| AGE: 19 |
| HEIGHT: 5'8" |
| BIRTHPLACE: Town of Meria |
| FAVORITE HERO: Anything Crimson |
| TOOLS: Hurl Knife, Booty Call, Flare Gun |
| |
| Ashley is a young man belonging to a Musketeer brigade in the seaside Town |
| of Meria. Strong willed with a fierce sense of righteousness, Ashley set |
| out to battle the crisis facing Filgaia after being chosen as a member of |
| the Agile Remote Mission Squad (ARMS). Contrary to his gentle demeanor, he |
| has become quite skilled at wielding a huge bayonet. |
| |
| Bayonet Ability and Locations |
| - Shotweapon: start with it |
| - Multiblast: Under traffic |
| - Boltaction: Railine Observatory |
| - DeadorAlive: Mt. Chug-Chug |
| - Shock Slide: Closed Mine Shaft |
| - Fantom Fang: Lost garden |
| - Blast em: Gate Bridge |
| - Rising Nova: Spiral Tower (Must have Marivel) |
| Force Abilities (and level) |
| 1 Accelerator : Boosts the response speed to be sure to attack first. |
| Happens on the next turn. |
| 2 Combine : Summons the Guardian in the Medium worn by the character |
| 3 Full Clip : Fires all the ammo loaded in the ARM for a heavy attack |
| 4 Access : Releases Ashley's hidden powers |
+-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+
| NAME: Brad Evans |
| CLASS: Prisoner No. 666 |
| AGE: 32 |
| HEIGHT: 6'6" |
| BIRTHPLACE: Slayheim |
| FAVORITE INSECT: Beetle |
| TOOLS: Kick Boots, Bombs, Earthquake |
| |
| Brad was a hero, a soldier in the Slayheim Liberation Army. Certain |
| circumstances drove him out of the army until he was arrested and locked up |
| in a high-security prison filled with the hardest of criminals. An expert |
| in firearms, he also has much experience in handling explosives. He is a |
| brilliant warrior who faces difficulties with cold, calculating judgment. |
| |
| Heavy ARM and locations |
| - Bazooka: Start with it |
| - Pineapple: Telepath tower |
| - AM cluster: Aguel Mine (Holst) |
| - Lawnmower: T'Bok |
| - Rail Gun: Get it automatically (After coffinn of 100 eyes) |
| - Mini Scud: Sleeping Volcano |
| - Sky eye: Raypoint Geo |
| - EZ Missile: Spiral Tower (Need Marivel) |
| Force Abilities (and level) |
| 1 Lock on : Hit probability of Heavy ARM 100% |
| 2 Combine : Summons the Guardian in the Medium worn by the character |
| 3 ARM x2 : Use two Heavy ARM attacks at once |
| 4 Boost : triples attack power of Heavy ARM |
+-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+
| NAME: Lilka Eleniak |
| CLASS: Crest Sorceress |
| AGE: 14 |
| HEIGHT: 5' |
| BIRTHPLACE: Sielje Region |
| FAVORITE FOOD: Jelly Rolls |
| TOOLS: Fire Rod, Freeze Rod, Change Rod |
| |
| Lilka is a sorceress just starting out. Though clumsy and scatterbrained |
| with a terrible sense of direction, she still has a boundlessly cheery and |
| forward-looking disposition, so she dictates the mood of the party. Ever |
| since she was young, she has had an inferiority complex when compared to |
| her older sister who was better at everything. She is now constantly |
| struggling to become a greater sorceress than her older sister. |
| |
| Crest Sorcery |
| - See the Magic section for more information |
| Force Abilities (and level) |
| 1 Mystic : Brings out hidden effects of items. |
| 2 Combine : Summons the Guardian in the Medium worn by the character |
| 3 Extend : Extends the range of spells. |
| 4 DualCast : Cast two spells at once. |
+-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+
| NAME: Tim Rhymeless |
| CLASS: Zoa Priest |
| AGE: 15 |
| BIRTHPLACE: Baskar Village |
| |
| Tim is a boy with gentle features. He has the amazing power of being able |
| to communicate with the Guardians. |
| |
| Tim gains abilities according to the number of enemies he kills. To gain |
| abilities quickly, put Tim on AutoBattle and Balanced. Then defend with |
| your other characters. Make sure that you're somewhere with multiple |
| enemies so he'll level up quicker. |
| |
+--------------+---------------+-----------------------------------+----------+
| Ability | Guardian | Description | Kills/FP |
+--------------+---------------+-----------------------------------+----------+
| Rock Bolt | Grudiev |
| Gravitron | Grudiev |
| Red Beaut | Moor Galt |
| Napalm Hit | Moor Galt |
| Water Gun | Schtudark |
| Submerge | Schtudark |
| First Aid | Odoryuk |
| Turn Undead | Odoryuk |
| Sonic Claw | Fengalon |
| Tempest | Fengalon |
| Lightnin' | Noua Shax |
| Plasma Tap | Noua Shax |
| Black Gate | Leitea Salk |
| Dark Star | Leitea Salk |
| Ice Beam | Aru Sulato |
| Arctic | Aru Sulato |
| Arrow Shot | Stare Roe |
| Nova Rain | Stare Roe |
| Arcana 13 | Ge Ramtos |
| Thanatos X | Ge Ramtos |
| Valkyrie | Rigdobrite |
| Cosmic Ray | Rigdobrite |
| Goldhammer | Chapapanga |
| Lucky Word | Chapapanga |
| Apocalypse | Dan Dairam |
| Heal/Single | Raftina |
| Speed Down | Zephyr |
| Bold Lancer | Justine |
+--------------+---------------+-----------------------------------+----------+
+-----------------------------------------------------------------------------+
| NAME: Kanon |
| CLASS: Bounty Hunter |
| AGE: N/A |
| |
| Kanon is a female warrior with her eye on Ashley. Known as a "Merc," she is |
| a bounty hunter who wanders the land. |
| |
| To gain Kanon's Force Abilities, it is important to have her Luck at Best |
| and use her lower level attacks. |
| |
+------------+-------+---------------------------------------------------+----+
| Abilities | Level | Description | FP |
+------------+-------+---------------------------------------------------+----+
| Left Edge | 1 |
| Pike Kick | 1 |
| Drive Cut | 1 |
| Wire Fist | 2 | use Left Edge in battle (25% chance to learn) | 50 |
| Arc Kick | 2 | use Pike Kick in battle (12.5% chance to learn) | 70 |
| Vortex Cut | 3 | use Drive Cut (6.25% chance of learning it) | 75 |
| Phalanx | 3 | use Drive Cut (2% chance of learning it) | 90 |
| Eagle Claw | 4 | use Phalanx (1% chance of learning it) | 99 |
+------------+-------+---------------------------------------------------+----+
+-----------------------------------------------------------------------------+
| NAME: Marivel |
| CLASS: Crimson Noble |
| AGE: Ancient |
| HEIGHT: N/A |
| BIRTHPLACE: Crimson Castle |
| DEMEANOR: Wants friends like her, but hates humans |
| TOOLS: Electel, Wind-Up Key, My Mike |
| |
| Marivel is a Crimson Noble who only joins ARMS because she doesn't want to |
| see Filgaia be destroyed. She can drain skills from a variety of beasts |
| during her travels through Filgaia |
| |
+-----------------------------------------------------------------------------+
| Marivel's Red Skills |
+--------------+----------------+---------------------------------------------+
| Skill | Monster | Location |
+--------------+----------------+---------------------------------------------+
| Absolute 0 | Gigafrost | Raypoint Muse |
| Air Slash | Briareos | Raypoint Wing |
| Anti-Magic | Humpty | U-shaped island east of Promised Catacombs |
| Aport | Bockle | Desert area south of the Crimson Castle |
| Armageddon | Dumpty | U-shaped island east of Promised Catacombs |
| Booster | Agion | Outside Spiral Tower |
| Canceller | Aamon | Plains Area south of the Crimson Castle |
| Cremation | Efreet | Raypoint Flam |
| Def Down | Elbucky | Spiral Tower |
| Demonangle | BlackSabbath | Werewolf's Den |
| Erg Phasor | Buckbaird | Coffin of 100 Eyes |
| Esc Down | Potatohead | Southwest Island |
| Firebolt | Urchin Bug | Past 1st island after raising the bridge |
| Frigid | Fluerety | outside Sielje Region |
| GellaCrazy | Melchom | outside Fiery Wreckage |
| Geyser | Cuttlefish | Inner Sea |
| Guillotine | Hope Diamond | Promised Catacombs |
| Inspire | Furfur | Diablo P. Caina |
| Maelstorm | Vapar | Waters near Island Outpost |
| Megaton | Nybbas | outside Pirate's Warren |
| Power Sealed | Earth Figure | plateau neat Holst (Need Lombardia) |
| Rock Gazer | Alligatiger | Raypoint Geo |
| Sacrifice | Will-o'-Wisp | Glaive le Gable |
| Shadowbolt | Twin Tail | Desert outside Quartly |
| Sleep | Man Trap | outside Sylvaland region |
| Status Lok | Skid Lancer | Near Ptolomea's D.Pillar |
| Tera Break | Myremecoliothe | SMALL island next to raypoint Wing |
| Thunderbolt | Thunderdrake | Thunder Lion Cage |
| Twister | Gargoyle | Wind Tiger's Den |
| Wild Card | Balloon | Outside Meria |
+--------------+----------------+---------------------------------------------+
+-----------------------------------------------------------------------------+
| NAME: Anastasia |
| CLASS: Sword Magess |
| AGE: N/A |
| |
| Anastasia is the legendary heroine known as the "Sword Magess." She |
| vanished together with the "Blaze of Disaster" who had attacked the land of |
| Filgaia. |
| |
+--------------------+-------------------------------------------------+------+
| Force Skills | Description | Cost |
+--------------------+-------------------------------------------------+------+
| Refresh | Restores abnormal states and HP (single) | 36 |
| Providence | Ups DFP and MGR values (all) | 50 |
| Air Guard | Ups RES value with wind protect (all) | 50 |
| Salvation | Prevents Charactes from falling (all) | 80 |
+--------------------+-------------------------------------------------+------+
| Force Levels | Description |
+--------------------+--------------------------------------------------------+
| Lv.1 Impulse | Sword Attack with power of friends |
| Lv.2 BladeHeal | Argetlan Power restores all damage |
+--------------------+--------------------------------------------------------+
+-----------------------------------------------------------------------------+
| NAME: Lucied |
| CLASS: Guardian of Desire |
| Age: N/A |
| |
| Lucied is the Guardian of Desire. He is said to have cooperated with the |
| "Sword of the Magess" in the battle against the "Blaze of Disaster." |
| |
+--------------------+-------------------------------------------------+------+
| Force Skills | Description | Cost |
+--------------------+-------------------------------------------------+------+
| Wolf Fang | Lucied's Fang attack (single) | 50 |
| Last Fang | Final attack of the werewolf (single) | 70 |
+--------------------+-------------------------------------------------+------+
| Force Levels | Description |
+--------------------+--------------------------------------------------------+
| Lv.1 BlackDash | Slash enemy in a high-speed dash |
| Lv.2 RageMoon | Moon power damages all enemies |
+--------------------+--------------------------------------------------------+
Irving Vold Valeria
Irving is a nobleman who lives near the Town of Meria. He bought the rights
to ARMS on the verge of its collapse and built it into a private, independent
guerrilla squad. He is a dependable leader for Ashley & Co.
Altaecia Rune Valeria
Altaecia is Irving's twin sister. A woman with a gentle mind and a mild
disposition, she has taken it upon herself to pull cafeteria duty for ARMS.
Marina Irington
Marina is a childhood friend of Ashley's. She and Ashley have become aware of
their feelings for each other but they have not been able to express
themselves truthfully.
Vinsfeld Rhadamanthus
Leader of the terrorist organization named Odessa. He is aiming to use his
powerful charisma and overwhelming military power as weapons to establish a
dictatorship over Filgaia.
Caina
Officer of Odessa and member of Cocytus. Although, the youngest member, she
is a powerful summoner who manipulates Randolph the Magic Key.
Antenora
Officer of Odessa. She excels at assassination and as a front-line
strategist.
Ptolomea
Officer of Odessa and member of Cocytus. He excels at warfare with modern
weapons. He is popular with his subordinates.
Judecca
Officer of Odessa and member of Cocytus. The owner of an obstinate
personality, he is an expert on guns.
_______________________________________________________________________________
Section 6 : Battle System
The battle system is rather simple to understand, though the manual devotes
multiple pages to it. Basically, you select icon choices and confirm your
selection like in most RPG's.
Battle Icons Level 1 Battle Icons Level 2
EQUIP POWERS
AUTO ATTACK RUN ITEM ATTACK DEFEND
FORM CUSTOM
Battle Icons Level 1 Explained:
EQUIP - Allows you to equip armor and weapons.
AUTO - The computer takes over according to the settings you set up in the
options screen (default is attack only w/o magic).
ATTACK - Opens Battle Icons Level 2 Screen
RUN - Attempt to escape battle
FORM - Change your party's formation in battle for a strategic advantage.
Battle Icons Level 2 Explained
POWERS - Access the character's special powers (ie. magic, force attacks, etc.)
ITEM - Use an item.
ATTACK - Swing or shoot the enemy.
DEFEND - Reduce the damage to yourself by hiding behind a shield.
CUSTOM - Used to utilize the abilities for the Medium you have equipped.
You can escape battles with weak creatures by pressing the Circle button. Weak
battles are identified as a white balloon over the character's head, as opposed
to a red (surprised, etc) or green (new monster encountered).
As you deal and take damage, your Force Meter will rise. There are four levels
of force to gain (as explained in the character section) to allow for different
abilities for your characters. Items like the Mini Carrot and Full Carrot can
take the force level to its maximum. Without enough force, it's impossible to
cast spells or use ARMs.
_______________________________________________________________________________
Section 7 : Magic System
The create a spell at the Magic shops located around the world of Filgaia, you
need to have a Magic Crest. Each Crest can hold a single spell, and can be
wiped clean and used for another spell if you need to change your magical
lineup. Here is a basic list of the spells available.
Every spell uses a certain amount of Force Points to cast.
+-------------+---------------------------------------+----+
| Spell Name | Description | FP |
+-------------+---------------------------------------+----+
| Air Screen | attacks a single enemy (Wind) | 12 |
| Aqua | attacks a single enemy (Water) | 12 |
| Armor Down | Reduces Physical Defence (group) | 68 |
| Break | attacks a single enemy (Earth) | 12 |
| Dispel | cancels magical attacks from enemies | 10 |
| Field | Halves Elemental Damage (single) | 8 |
| Flame | attacks a single enemy (Fire) | 12 |
| Freeze | attacks a single enemy (Ice) | 12 |
| Heal | Restores a little HP to an ally | 5 |
| Hi-Aqua | Lv.2 Water attack (single) | 48 |
| Hi-Break | Lv.2 Earth attack (single) | 48 |
| Hi-Freeze | Lv.2 Ice attack (single) | 48 |
| Hi-Heal | Restores a medium amount of HP/Single | 53 |
| Hi-Revive | Revives character to full HP | 58 |
| Hi-Spark | Lv.2 Lightning attack (single) | 48 |
| Hi-Vortex | Lv.2 Wind attack (single) | 48 |
| HypeWeapon | ups Physical Attack Power (single) | 68 |
| Irresist | Reduces magic resistance (group) | 68 |
| MageWeapon | Raises the physical attack power | 25 |
| | of an ally | -- |
| Might Body | Ups parameters in Auto Combat (single)| 3 |
| Protect | raises the magical defense power | 8 |
| | of an ally | -- |
| Quick | Raises single ally's speed | ?? |
| Reflect | Reverse spell effects back to enemy | ?? |
| Revive | Revives a single fallen friend | 10 |
| Rise&Shine | awakens a single sleeping ally | 10 |
| Sabre | Non-elemental attack (single) | 38 |
| Shield | protects a single ally | ?? |
| Slowdown | Reduces RES value (group) | 68 |
| Spark | attacks a single enemy (lightning) | 12 |
| Vortex | Whirlwind attack | 12 |
+-------------+---------------------------------------+----+
Also, you can learn higher level magic, but first you need the Teleport Orb.
Heres what to do:
1.) Teleport to Sielje Region and talk to Karayan (library) She tells you
about Mr.Day and that he's off at some distant location.
2.) Switch to Lilka as your main party member and use the orb (it should
malfunction) and you should be on island, explore it and find an outpost,
talk to Mr.Day and he will give you an item.
3.) Teleport back to Sielje and talk to Karayan, once she disapears go back
to Mr.Day at the Island and he will offer to teach you more powerful
Spells!
Dual Magic
When Lilka receives her fourth Force ability, she can use DualMagic by
combining spells of the same type. (thanks RPG Master)
+-----------------+-----------------------------------------------------------+
| Spell name | Combine these spells |
+-----------------+-----------------------------------------------------------+
| Gaia Crush | break + hi-break |
| ??? | Flame + hi-flame |
| Spiral Typhoon | vortex + hi-vortex |
| ??? | aqua + hi-aqua |
| Thunder Break | spark + hi-spark |
| Snow White | freeze + hi-freeze |
| Acacic Rewriter | saber + saber |
| Critical Heal | heal + hi-heal |
+-----------------------------------------------------------------------------+
Q: How do I get past the rocks in Holst/Aguelite mine?
A: You have to go upstairs in the inn and search the last bed to get the Bomb
TOOL for Brad. Bomb them.
Q: Where is Quartly?
A: Call the Valeria Chateau and they'll open the location on the map. Then,
take the hovercraft up the long river to the beach leading into the desert.
Head north and a little east to the canyon and search. If at first you don't
find it, just keep searching. It'll appear. Really, it will.
Q: How do I use Kanon's Force Level 2-4 skills? It says my bionic arm is not
working.
A: Keep using her Level 1 attacks (at best luck) to gain her Level 2 attacks.
Do the same with these to get 3 and then use 3 to get 4.
Q: How do I get Raftina, Justine, and Zephyr?
A: Once you get the statues from the Sacrificial Altar, wait until you've
solved the Trapezahedron and then go talk to Colette in Baskar with Tim.
Talk to Marina with Ashley in the Valeria Chateau, and to Billy with Brad in
T'Bok.
Q: Where do I get Marivel?
A: Follow the walkthrough for the Crimson Castle to find Marivel.
Q: How do I get Ard unstuck?
A: If you are in the room with the closing walls, pull and push the statue with
its wings closed into the gap. by Ard. If you are in the room where he puts
his tail in the mouth, kick the back of the face.
Q: How do I get into the locked door in Guild Galad (not the Duplicator one)?
A: Go down the stairs and flip the switch to open it. The switch is pretty well
hidden.
Q: How do you get past the sleeping guard in Sylvaland Castle?
A: Ring the castle bell after noticing him sleeping.
Q: How do I find the secret room in the Sylvaland Castle (not the library)?
A: Touch the wall in the treasure room (where the guard was sleeping).
Q: How do I get into the Shining Garden?
A: Sleep at the Guild Galad Inn four times and talk to the girl outside the
inn.
(thanks Elow and DrunkenRhino)
Q: What are the different passwords?
A: It's amazing how much these questions pop up…
- Power Plant A : TA2360
- Power Plant B : TB8180
- Power Plant C : TC6503
- Alchemic Plant : ISK
- Shining Garden : RAY
Q: How do I get past the rolling traps in Ptolomea's Tower?
A: Bomb them (5 or 6) and they'll explode, or "get stuck" in them by bombing as
the turn. If you are one step away from the block, and bomb as it turns, you
will get stuck.
Q: How do I get to the Fab Lab and the Promised Catacombs?
A: For the Promised Catacombs, take Marivel to read a book in the basement or
Meria Castle. For the Fab Science Lab, take Marivel to talk to the girl in
the tavern at Damzen. (loopy rocks)
Q: Where the hell is a Skid Lancer?
A: Yea, the dark-brownish (that's wut it looks like to me) water after the
TRIPOZION level is when you can get STATUS LOK. (Yeah, MasterLL)
Q: How do I place the pieces in Raypoint Muse?
A: (from north to south) CLOUD, MOON, SUN, STAR (near…far)
Q: How do I solve the two Muses puzzle in Raypoint Muse?
A: Jump up to the northern door and go to the room with a single statue. Jump
on the tile three steps below the chest to fall through the floor.
Q: After the Spiral Tower sliding puzzle, there is a room with a purple stone
and a red switch. What do I do?
A: Bomb the stone and stand on the switch.
Q: How do I get into the Good Luck Zone?
A: Wait for a Golpa and pickpocket it's secret key. Use the key on the door.
You only need one.
(My Favorite)
Q: Do Ashley and Marina have sex?
A: Uh, it's implied, but then so is Irving and his sister… And Billy sold his
body to pay for food for he and his sister in Xenogears. And in Thousand
Arms… Well, we all know about Thousand Arms.
Q: Do you know of any other good RPG's for the PSX?
A: Xenogears, Final Fantasy VII, Chrono Cross, Wild Arms
Q: Can I have your ICQ number?
A: No. For one, I'm not a personal answering service when you have a problem.
And two, this is a collaborative FAQ/WT and so you'd have to authorize a lot
of people. I learned not to give it out with Syphon Filter 2. "Okay, I'm in
the basement of the burning building...do I go right or left?" Damn, I'm at
work. I don't know.
Q: Will you be my friend?
A: Sure. It's just kinda weird that I've had so many people ask me this. All of
the WA2_Crew is pretty friendly, though, even if some of us have a little
bit more Slim Shady in us than the rest. So we're up for it. CRPG's forever.
All directions are according to the compass pointer. If you are unsure of your
direction, rotate the camera until it is pointing north and follow the
directions.
I have included story elements in *** STORY *** tags to enable players who
leave the game for a while (like all summer when you should be outside having
fun) to know what has commenced. Do NOT read ahead in the walkthrough or much
of the game will be ruined.
*** STORY ***
You are on your way to where three kidnappers has a child hostage. Name your
character (which I will refer to as Ashley) and enter the Withered Ruins.
*** STORY ***
+---------------------------+ The Withered Ruins +----------------------------+
| Items: Gimel Coin, Mini Carrot, Hurl Knife TOOL, Heal Berry (x3), Bullet |
| Load, STR Apple |
+-----------------------------------------------------------------------------+
Talk to the other soldiers in the main room. Enter the southwest door and talk
to the musketeer to learn more about the Mercs. Exit and go in the southeast
door and talk to the soldier. He will tell Ashley about the Continue system.
Get the Gimel Coin from the chest and enter the southeastern door. Climb the
stairs and go north. Navigate the walkway and talk to the Musketeer. The
kidnappers are three laborers from Meria. Continue along the walkway and enter
the southwest door. Get the Mini Carrot from the chest. Go back down and to the
main room. Enter the southern door near the medic. Talk to the Musketeers. When
the one near the hole moves, jump in the hole. Talk to the wounded man. He'll
give Ashley the Hurl Knife TOOL and open the door.
Enter the doorway and get the Heal Berry from the Chest. Exit and head back
along the hall past the guy who gave you the Hurl Knife and through the door.
Climb the stairs and get the Heal Berry from the chest. Enter the eastern door.
Throw a knife at the switch behind the hole. Enter the eastern door. Go down
the hall and through the door. Climb the stairs and enter the northeastern
door. Cross the blocks quickly in this room and look for stable flooring. Get
the Heal Berries from the chests (don't jump down). Enter the northern door.
Head west and pick up the gems to revive Hit Points. Exit the southwest door.
Talk to the Musketeer.
Here is the first mini-puzzle. Follow the map:
2 1 -'s are stable walkways.
- --X-- - X's are break-away blocks.
- - - -
----- ----
- ---- X
- - -
----- -X--
- - -
- - ----
---X---- -
X- - -
-- X -
-- -----
3 -
X
4 <- Throw your knife at the switch.
Enter door 2 and open the chest for a Bullet Load. Hurl your knife at the
switch (4) and enter door number 3. Jump down and talk to the health official.
Continue north and save. Cross the walkway, getting the gems and enter the
southwest door. Get the gems and continue south. Take the souththern walkway
down and around the pillar. Hit the pillar with your knife so that it will fall
on the switch. Enter the southern door. Jump down to the next highest level to
get all of the gems and the STR Apple from the chest. Exit the western door.
Follow the hall to listen in on the kidnappers.
*** STORY ***
It seems they've stolen an orhpan names Tony. After a comical staging, you
realize that Kalivos has been awakened by your plan. The soldiers order the
ruins destroyed. You decide to fight Kalivos.
*** STORY ***
_________________KALIVOS______
Body Segments:
Right Claw - HP: 200
Left Claw - HP: 200
Kalivos - HP: 400
Attacks:
L Claw, R Claw, Dual Claw, Laser Beam
XP: ???
Gella: ???
Strategy:
Take out each claw and then hit the body for the maximum experience points.
Heal when necessary.
______________________________
After the battle, Ashley is put on house arrest. It is time to select another
character.
SAVE POINT
_______________________________________________________________________________
___________________________________________________________BRAD'S_SCENARIO_____
You begin in a forest, five years ago…
+-------------------------------------- Forest -------------------------------+
| Items: Heal Berry (x6), STR Apple, VIT Apple, Kick Boots TOOL, Big Berry |
+-----------------------------------------------------------------------------+
Brad is on the run. Name him and head north (the south path is barracaded). Get
the Heal Berry from the northwestern chest. Save the gems until you need them.
Get another Heal Berry from the eastern chest. Continue north. Take the
northwest path for some more gems and STR Apple. Head back around and take the
northeast path. Jump down and continue north. Get the gems and keep going north
until you come to five crates crates. Pick them up and break them. Inside the
one behind the tree is a Heal Berry. Go north. Go to the edge of the cliff.
There is no turning back from here.
Jump down the eastern side of the cliff and get the VIT Apple from the chest.
Jump down to the next one to get the gems. There are five boxes. The middle one
has a Heal Berry in it. Continue north.
*** STORY ***
A puppy will jump out and run to the guards to the north. Brad jumps behind a
tree. The guards are fooled by the puppy and continue their search elsewhere.
The puppy comes back and somehow gives Brad a Heal Berry. It also joins you.
*** STORY ***
Continue north. Head east. Enter the double doors and go into the small room to
the east. Get the Kick Boots TOOL. Save your game.
Exit the building and kick the south eastern gate. Enter the shed behind the
building. Get the Big Berry. Exit and continue around behind the shed. Get the
Bullet Load from the chest. Go back around the building and exit to the west.
Break the boxes and head north. Break the boxes and continue north. Break the
single box for a Heal Berry. Kick the pillar. You will shake loose the rope
slide and jump on board. Continue north.
Get the gems and continue. Two recruits will see you duck back into the cliffs.
They're from T'Bok village and want to capture you for credit to end their
mercenary work. Suddenly, a monster chimes in. The villagers don't know what to
do. Brad runs to the rescue.
__________________GREMALKIN_____
Body Segments:
Belly - HP : 450
Gremalkin - HP : 540
Special Attacks:
Parasite Battalian (20), Roaring Busrt (30),
Chest Buster (<5)
XP : 100
Gella : 500
________________________________
Kill the belly first and then the beast for full experience. You should be
about Level 3 by now.
+--------------------------------- World Map ---------------------------------+
| Items: RES Apple, Gella (5) |
+-----------------------------------------------------------------------------+
The soldiers decide to wait, and Brad get's out of the forest. Just east of the
forest's exit, there is five Gella if you use the search function (SQUARE).
Just south of there in the forest is a RES Apple. Head northwest and you'll
find T'Bok village. Enter the village.
*** STORY ***
Brad passes out and is nursed back to health by Merril. If you tell her that
the puppy is yours, you can name it. From now on, I'll call it Rassyu. There is
a commotion outside. Merril runs out to see what is going on. The army is
there. Brad makes a grand entrace when the army threatens the village. They
take Brad into custody because you want to spare the lives of the village.
*** STORY ***
SAVE POINT.
_______________________________________________________________________________
__________________________________________________________LILKA'S_SCENARIO_____
*** STORY ***
Lilka accidentally appears on the table during a town meeting. It seems her
teleportation gem has run amuck again on her way to the Valeria household. She
decides to spend the night. During dinner, she explains about the use of magic
and how the teleport gem has it in for her. The scene disolves to the Millenium
Puzzle.
*** STORY ***
+---------------------------+ The Millenium Puzzle +--------------------------+
| Items: none |
+-----------------------------------------------------------------------------+
The trick to noticing the moving blocks, is to notice that the sides are
different than the rest of the blocks. They have a solid color while the other
blocks are patterned.
You need to trigger the remaining three switchboxes like your sister showed
you with the first one. Head south to the teleportation gem. Save your game.
Continue south to the next teleportation gem. Stand on the discolored block and
shoot the central switchbox with your Fire Rod. Climb the grade and shoot the
east switchbox. Then shoot the western switchbox.
Take the western walkway and enter the teleportation gem (the southern and
eastern gems lead back to each other and a lot of life gems if you need them;
it also helps out a lot with your experience points and levels). Continue west
to the switchbox. Stand on the block next to the higher block and shoot the
switchbox. Continue south, jumping down the blocks, and through the
teleportation gem. Walk up to the switchbox and activate it. Shoot it again
when you are on a normal block. This will move the next block into place. Stand
on the block and rotate the camera to line yourself up with the switchblock.
Shoot it. Go through the eastern teleport gem. Continue east and south, getting
the gems. Jump down and shoot the switchbox under the path you just jumped down
from. This lowers the obstructing blocks and allows you to continue south. Go
to the south side of the pillar and stand on the discolored block. Shoot the
switchbox. Enter the teleporter. Shoot the switchbox. This will open a new area
and take the remaining switchboxes left to open at two.
Save your game to the south and then enter the new teleport gem. Cross over the
central blocks and shoot the eastern switchbox. Now shoot the western switchbox
(closest to you). Climb the ramp and cross the boxes.
Take the southern route and enter the teleportation gem (the northern route is
a dead end with a few gems). Go down the ramp and head west. Get the life gems
and enter the next teleporter gem. Jump down and stand on the discolored block
to the far west. Shoot the switchbox. Enter the northern teleport gem. Continue
around the pillar, getting the life gems, and enter the northern teleport gem
if you need more life gems. Otherwise jump down to the path below. Walk to the
discolored block to the west and shoot the switchbox. Take the western
teleporter. Stand on the block behind the pillar and activate the switchbox.
Enter the teleport gem.
Shoot the switchbox. There's only one left. Head south to save and then enter
the new eastern teleport gem. There are several paths from this room. It looks
like:
1 2 The numbers (1-5) are the teleportation gems.
- - The -'s are normal blocks.
--E---E--------- The O's are the switchboxes.
-----O-------O--E---5 The E's are elevator blocks stand on them and rotate
--E---E--------- the camera to shoot the switchboxes
- -
3 4
1 leads to some life gems and a pillar three blocks high.
2 leads to some life gems and a pillar two blocks high.
3 leads to some life gems and a pillar one block high.
4 leads to some life gems and a pillar three blocks high.
in 5, raise the blocks to the following heights according to the previous
rooms:
3 2
1 3
This will open up the pathway. Head along it to the east and enter the teleport
gem. Stand on the block east of the pillar and shoot the switchbox. Enter the
teleport gem.
*** STORY ***
The main gate will open and your sister's cries will become muffled and
distant. The scene cuts back to the table where Lilka was eating before the
Millenium Puzzle. It seems that the village is having a monster problem. And
the dialogue uses emoticons…
*** STORY ***
+------------------------------+ Palace Village +-----------------------------+
| Items: None |
+-----------------------------------------------------------------------------+
Talk to the mother about Mercs and then go upstairs to talk to to the child and
read the Trail of the Comet from the bookcase. Exit the house.
The general setup of Palace Village is as follows (the numbers are doorways):
3 4 7
1 S 5
2 6
8 9 10
1. Beginning house
2. Shed next to the beginning house
3. Private Residence
4. Private Residence
5. Personal Skills
6. Item Store
7. Granary
8. Tool Shop
9. Magic Shop
10. Inn
Talk to everyone in town. When you've talked to the everyone, the monster
attacks the granary.
_________________OLIVIER______
Body Segments:
Leg: 200
Olivier: 400
Abilities:
Bufoooooh (30), Olivier Juice (17),
XP: 60
Gella: 250
Weaknesses: Flame
Locations: Palace Village
______________________________
*** STORY ***
The town is happy, as is Lilka. "V is for Victory, sucka!" They give her a
teleport gem, which whe uses to spirit her away… She only hopes to get the
Valeria home.
*** STORY ***
SAVE POINT.
_______________________________________________________________________________
________________________________________________________________AS_ASHLEY______
*** STORY ***
A commet disrupts the heavens and a mysterious girl runs to town. Marina, the
bakers's daughter opens the window and wakes Ashley up. He has visitors.
*** STORY ***
+--------------------------------+ Town of Meria +----------------------------+
| Items: RES Apple, Bullet Load, Kitten, Crest Cap, Heal Berry (x2), 10-Gal |
| Hat, Gimel Coin, Full Revive |
+-----------------------------------------------------------------------------+
Get the RES Apple and Bullet Load from the barrels near the door. Leave the
room and head downstairs. Go out the front door. It's Tony. He introduces you
to his two friends, Scott and Tim. Tell them that you'll help them and they ask
you to catch a kitten who is on the roof othe bakery.
The town is set up like:
+--------+--+ 11 +--+--------+ 1. Item Shop/Personal Skills Shop
| | |======| | | 2. ARMs Shop
+---+-10-+ +-9--+---+ 3. Magic Shop
| 8 7 | 4. Inn
+---+ +---+ 5. Bakery
| 6 | 6. Private Residence; Heal Berry in barrel
+---------+ +-----+---+ 7. Private Residence; 10-Gal Hat in barrel
| | | | 8. Private Residence; Heal Berry in barrel
| +--4--+ +--5--+ | 9. Cat room; Gimel Coin in barrel
+---+ +---+ 10. Private Residenc
| 1 3 | 11. Castle entrance; Full Revive in carrier
| | | | Big Berry in barrel in soldier's quarters
| +--1--+ +--2--+ |
| | | | |
+---------+---| |---+-----+---+
Enter the bakery and climb onto the roof. The cat will run away. Follow it
around the rooftops. Talk to the guy who's fixing the hole in the Inn's roof.
Head east. The cat will jump back to the bakery's roof. Talk to the guy again
and ask him to help you catch the cat. Jump down in the hole and make the trek
back up to the bakery's roof. Follow the cat again and the guy will chase it
into the hole. Jump in the hole and get the kitten from the corner. Tony will
give you the Crest Cap you got from the kitten as a gift. Tim will give you the
Medium Grudiev.
*** STORY ***
Marina delivers a message to Ashley. It seems he's been assigned to a special
squad. Marina is not happy about it, and Ashley is confused since he was
confined to quarters for insubordination. Ashley wonders what kind of
relationship he has with Marina. The next morning everyone in town shows up to
see him off except for Marina. His Knighthood is to take place at the Sword
Cathedral at the foot of the mountain far to the northwest. As he is about to
leave, Marina makes her entrance. He promisses to come back after the ceremony
and takes his leave.
*** STORY ***
+----------------------------+ Outside Meria +--------------------------------+
| Items: Gella (6) |
+-----------------------------------------------------------------------------+
There are two sections of forest where Ashley can find Gella (5 and 1). Since
he gets more for attacking monsters, just forget finding these. Head west along
the coast. Approach the mountain near the sandy beach and search. The Sword
Cathedral will appear. Enter it.
+---------------------------+ Sword Cathedral +-------------------------------+
| Items: none |
+-----------------------------------------------------------------------------+
*** STORY ***
Agile Remote Mission Squad (ARMS) is being formed to aid in the increasing
frequency of monster attacks. Those just Knighted will be blessed by the Sword
Magess. Ashley must attempt to draw the Guardian Blade, Argetlalm, though those
around him believe it cannot be done. After a cool cut-scene describing the
history of the Sword Magess, Ashley is chatting up the other knights in the
dining hall. It seems he didn't do any better than the rest of them.
*** STORY ***
Talk to all of the Knights.
*** STORY ***
After a conversation with the commander, the earth shakes and huge vortex opens
in the middle of the Cathedral. The Knights begin to mutate. Ashley and the
remaining unchanged knights run for the front gate. It's locked. They all begin
to change. Ashley hears an inner voice telling him to destroy all the rest of
them. Ashley changes into a more powerful demon.
*** STORY ***
Head north. Ashley sees himself in the mirror and is horrified. Enter the east
room next to the mirror. Save. Now enter all the rooms and systematically
slaughter your former ARMS. Kill them all and get the experience (30 each).
Head up the northern hallways and enter the last door. Pull the sword from the
stone.
*** STORY ***
Ashley meets the Woman of the Light who asks him what he wishes. He just wants
to go home. She offers him Argetlahm. Ashley changes back and a mysterious Man
on Crutches enters. You can name him (I'll stick to Irving in the walkthrough).
When you go to take his hand, Ashley faints. From above the Sword Cathedral, a
Large Magestic Warrior (Sir Vinsfeld) and a Silver-Haired Key User (Caina)
recant their demon summoning. They are trying to change history, but do not
trust the one who gave them the power. Ashley is evolving into something else.
The voice taunts him while he is unconcious. It wants "it" destroyed. Ashley
wakes up in bed. Marina was worried because the army told everyone there was an
attack rather than a demon summoning (imagine that). The baker and Marina want
you to thank Sir Valeria.
*** STORY ***
+--------------------------------+ Town of Meria +----------------------------+
Go outside to meet Lilka. After a fun moment with Jelly Rolls, she joins Ashley
to head to the Valeria household. Use the map key from before. Enter the
private residence to the west of the castle steps (9) and talk to the girl.
She'll tell you about a girl obsessed with the Valeria Chateau. Exit and head
down to the town gates to the south and talk to the girl there. She tells you
that it's at the top of a cliff. Leave town and go south to the cliff and
search. Climb up the cliff and enter the Valeria Chateau.
+------------------------------+ Valeria Chateau +----------------------------+
| Items: Schturdark Medium, Moor Galt Medium |
+-----------------------------------------------------------------------------+
*** STORY ***
The butler shows you to the third floor parlor. Lilka has a letter of
invitation, but forgot to mention it. He lets you in on the secret that the
ceremony was an experiment in demon summoning. He is now in control of ARMS and
wants to make it an autonomous organization. His sister, Altaecia comes in.
Both Ashley and Lilka are now members of ARMS. He asks them to wait for their
mission.
*** STORY ***
Exit the room through the door to the west. Enter the elevator to the west and
take it down to the first floor. Save your game at the Memory Service to the
north of the elevator. Head south and through the western door. Talk to the
shop keeper for any items you might need. Go back to the elevator room and go
east. Keep going until you exit the Chateau. You will meet two mysterious women
who tell you that this area is off limits and that Irving is in his room. Go
back to the elevator and take it to the second floor. Head down the hall to the
east to the third set of door. Enter the northern door and open the chest to
get Medium Schturdark. Head back to the elevator and enter the southeast door.
Open the chest to get the Medium Moor Galt. Go back up to the third floor and
head north and east around the floor. Talk to Irving and tell him Ashley's
ready to do the mission.
*** STORY ***
He asks to see Ashley's ARM, shoots it, and tosses it back to him. Then he has
Ashley arrested and sent to prison with Lilka as an escort. Asley, necessarily,
feels slighted. Lilka goes to get his weapons.
*** STORY ***
+--------------------------------- Illveil Prison ----------------------------+
| Items: Heal Berry (x5), Cute Ribbon, Jail Card, Mini Carrot, SOR Apple), |
| Crest, Big Berry |
+-----------------------------------------------------------------------------+
Lilka can return to Ashley to be healed as you search for his weapons. Move
north up the prison aisle and activate the security terminal to open the door
to the waiting area. Enter the door. Shoot the gun in the corner with magic and
search the lockers for a Heal Berry (x2), Cute Ribbon. Exit the room and go
down the stairs. Head south along the walkways, shooting the guns with magic.
Listen to the announcement on the security terminal and enter the door. Climb
the ramp and down the other side, through the door. Navigate the walkway,
shooting the guns. Climb the stairs. Open the northern door with the security
system near the cells. Enter the northern door. Shoot the two guns and activate
the switch. Go on in. Get the equipment from the lockers, a Jail Card, and a
Heal Berry. Save. Use the Jail Card to open cell doors. Head back to Ashley.
Unlock the door and talk to Ashley.
Go back to the ramps past the gun turrets and enter the northern door at the
top of the ramps. Climb the stairs and enter the door at the top. Switch to
Ashley and throw the knife so that it bounces off the wall and falls on the
guard. Go in the northern door, down the stairs, and through the lower door.
Enter the northern door next to the dead guard. Head up the hall, destroying
the turrets along the walls and near the far door. Go on through. Shoot the gun
inside the door. Go up the ramp, notice the rusty door, and head down the other
side. Shoot the gun. Enter the door. Listen to the announcement on the security
system and head south, blasting turrets. Climb the stairs. Open the door just
past the security console and talk to the Brad.
Use Brad's Kick Boots on the security system to open the door. Enter and shoot
the gun with Ashley's knife or Lilka's magic. Open the lockers for a Mini
Carrot, Heal Berry, and a SOR Apple. Exit and head down the stairs. Go back to
the rusted door and kick it open. Enter the eastern door before talking to the
warden. Search the shelves for a Heal Berry and a Crest. Exit the room and talk
to the Warden.
_____________ESCAPEE_CAPTURE_ROBOT_GAONIM_____
Body Segments:
Right Claw - HP: 900 SP: Hammer Swing
GAONIM - HP: 1900
XP: 450
Gella: 900
Item: Big Berry
Special Attacks: Hammer Swing, Chew Up
______________________________________________
------------------------------- Valeria Chateau -------------------------------
*** STORY ***
They escape and the warden meets a bad end at the hands of the Man with
Glasses. You all head to the boat docks where Irving is waiting. The guy with
glasses posed the prison insurrection, and both he and Irving are wondering who
else was involved. Back at the Chateau, Irving has new mission orders and
control over Brad with an explosive device. A cave-in has occurred in the
underground trade route called Under Traffic south of the Chateau. Irving gives
Ashley a communicator.
*** STORY ***
Save you game and exit the Chateau. Head south to the cliffs and search. Enter
Under Traffic.
+------------------------------- Under Traffic -------------------------------+
| Items: MultiBlast Cartridge, Crest, Moonstone, Map Scope |
+-----------------------------------------------------------------------------+
Head west along the tunnel. Kick the box back into the corner with Brad and
then shoot it with Lilka's Fire Rod to blow up the cave-in. Enter the tunnel.
Use the same strategy as above to get boxes near the cave-in and blast through.
Enter the next door. In this room, you have to kick and blow the boxes in
order. Line up the camera so that you are looking towards the south. Kick the
first box right twice and back to the rocks. On the second box, kick it twice
to the right and then back to the rocks. Blow it. Kick the third box to the
left twice and back to the rock. Blast it and head south.
Enter the southeastern doorway. Stand on the raft and kick the wall. Get on the
eastern raft and kick the rock. Open the chest for the MultiBlast Cartridge for
Ashley. Go back to the center island. Stand on the western raft and kick the
stone. Enter the door and blow up the rock with the box. Get the life gems and
enter the south door. Kick the box off the ledge and back to the rock blocking
the northwest doorway. Blast it and enter to get a Crest and a Moonstone. Exit
the room and kick the box off the ledge and back to the rocks. Hit it. Go
through the southern door. Kick the first box off the ledge and back to the
rocks. Blow it. Do the same for the other box and rocks. Get the Map Scope from
the chest. Exit the room and reenter. Kick the boxes off the ledge so that they
form a bridge to the other side. Go out the southern door. Save.
Exit the western door. Move down the hall to the injured peddler. Call Irving
to see what to do with the injured peddler. He tells you to exit Under Traffic
to the south and then head Southeast to Damzen.
Head southeast through the cliffs near Under Traffic and search to find Damzen.
+------------------------------------ Damzen ---------------------------------+
| Items: Mystic Word, Heal Berry (x2), Mittens |
+-----------------------------------------------------------------------------+
The layout of Damzen is as follows:
1. Mystic Word
2. ARMs shop
3. Inn
4. Heal Berry
5. Gunner's Heaven
6. Gallow's Pole
7. Personal Skills Shop
8. Private Residence
9. Windmill
10. Private Residence
11. Hospital
12. Magic Shop
Get the Mystic Word from the barrel to the side of the ARM shop. Enter the
Gunner's Heaven and talk to the patrons. Luka was once a Merc. She asks you to
meet her later at her house. Drink from the menu to find out about a strange
building northeast of town. Get the mittens from the barrel. Get the Heal
Berries from the barrels as you move north through the town to the hospital.
Enter the hospital and go into the east room. Talk to the doctor. The doc fixes
up the miner and he explains that he thinks it was a planned cave-in. Irving
calls. You get officially introduced to Kate and Amy (the girls you kicked
Ashley out of the off-limits section of Valeria Chateau).
Head east and switch to Ashley. Talk to the Strange Woman in a Costume. Talk to
the family in the private residence (8 on the map). The old man upstairs tells
Ashley that south of Demzen, lies the Telepath Tower. Buy items, weapons, and
upgrade your ARMs and Personal Skills. Exit the town.
Head northeast and search along the cliff to find the Odd Headquarters.
--------------------------------- Odd Headquarters ----------------------------
Here you can change your name and view the different monsters that you've
battled. Later you can access the Black Market (Disc 2).
Go back towards Damzen and then south into the mountains and search for the
tower. Go on in.
+------------------------------ Telepath Tower -------------------------------+
| Items: TeleportGem, Booty Call TOOL, Mini Carrot, ReviveFruit (x2), Crest, |
| Pineapple ARM, Lucky Card (x2) |
+-----------------------------------------------------------------------------+
The goal of the main room is to use the crates to set all of the switches. Pick
up a crate and stand about three steps away from the switch in the central hole
and toss it on it. Pick up another box and stand right next to one of the
higher switches and throw it to activate the switch. Do the same with the final
switch. This will open the central souththern door. Go in. Navigate the hallway
and stairs and enter the door at the top. You're in a gearworks. Walk up to the
control panel and use it. Enter the northern door. Navigate more stairs and go
into the door. Go through the room and take the south door. More stairs, but
this time you come out above the large lever. Jump down and activate it. Go
back up to the bridge and cross it. Go through the door and up the stairs and
through the door. Save.
Exit the eastern door. Go down the hall and flip the switch. Climb the stairs
and get the TeleportGem from the chest. Go back down to the save room and into
the door that was locked. Go down to the third floor and get the Booty Call
TOOL from the chest. Head up to the fifth floor now. Exit the western door and
get the Mini Carrot, Revive Fruit, and a Crest from the chests. Go back in and
check the communication terminal with the Empathite. Exit the southern door
near the elevator and navigate the stairs. You are in a room with several
switches.
+---+---+---+---+
| 1 | A | B |C 2| 1 is a ReviveFruit
+---+---+---+---+ 2 is the Pineapple ARM for Brad
| D | E | F | G : ->
+---+---+---+---+
-> : H | I | J | K |
+---+---+---+---+
Trigger h and then d. Get the ReviveFruit from the chest. Then trigger A, E, D,
I, K, F, E, D, H, I, K, then go through the door. Go right back into the room
and trigger G, F, J, I, D. Kick the treasure chest to get the Pineapple ARM for
Brad. Go back out the door and go up the stairs and into the room at the top.
Continue up the stairs and through the next door.
The party sees a transmission from Odessa. He rants about his desires to lead
Filgaia to greatness with an iron fist.
_________________MYSTERIOUS_PHANTOM_BEING_VAGESTA_____
Body Segments
Right Claw - Hp: 1200
Left Claw - Hp: 1200
Vagesta - Hp: 3000
XP: 1200
Gella: 1200
Weakness: Vortex
Special Attacks: Distortion, Disease Cloud, Life Returner
Items: Lucky Card x2
_____________________________________________________
------------------------------------- Damzen ----------------------------------
The group leaves the tower, deciding to go talk to the engineers about what
happened in the tower. Head north to Damzen. Go in and talk to the family. When
the group leaves the house, the Strange Woman in Costume comes to talk to you.
She saw a Gull Wing-class plane flying east from Damzen. Ashley discovers that
the woman is Marivel. She disappears and Irving calls. He wants Ashley to be in
charge of the mission to stop Odessa. Exit the city and head east. There is a
lucky card near the thin pillar and the beach if you search. Climb the small
plateau and search it to find the Mt. Chug-Chug. Enter the cave.
+-------------------------------- Mt. Chug-Chug ------------------------------+
| Items: Head Gear, Crest, Empathite |
+-----------------------------------------------------------------------------+
Search the pyramid (it's one of the Sealed Monsters) and enter the north door.
Navigate the mine and enter the northern door. Enter the eastern door. Get the
Head Gear from the chest. Exit the room to the east. Climb the grades and kick
the mine cart into the hole. Head south. Get the Crest from inside the chest
and go east. Go back to where you kicked the mine cart in the hole. Jump in.
Kick the cart. After the ride, flip the switch on the console. You'll get a
piece of Empathite. You'll need to flip the switch now (the first time was to
get the Empathite). Use the lift. Go back and enter the eastern door. Take the
lift closest to the ground. Jump in the hole. Take the lift. Save. Navigate the
hallways and exit the door.
_________________SPECIAL_COCYTUS_SQUAD_MEMBER_PTOLOMEA_____
Special Attacks: Iron Saber
XP: 750
___________________________________________________________
*** STORY ***
You get to meet the Odessa Special Forces unit: Ptolomea and His Fun Friends.
Ashley starts talking to his inner voice again after they fly off. Cut to the
Valeria Chateau. Irving needs to rethink his strategies and puts you all out
on leave. Head back to Meria and talk to the kids. It seems Tim has the hots
for someone. They want you to go talk to Merina. You give the Empathite to her
and she's pretty happy, or as happy as she can be without Ashley nearby.
*** STORY ***
+------------------------------------ Meria ----------------------------------+
| Items: SOR Apple, VIT Apple, Letter |
+-----------------------------------------------------------------------------+
Search the barrel for a SOR Apple. Head downstairs and search the barrel for a
VIT Apple. Exit the bakery and go to the castle. Talk to the guards outside the
Throne Room to gain an audience with the king. Leave the castle and exit the
town. You'll be met by Brad and Lilka. He has gotten permission from the King
to operate in other lands. You'll start with Sylvaland. Ashley must take a
letter to the Queen of Sylvaland. There is a transporter southwest of the
Chateau.
Exit the Chateau and head southwest. It is in the forest if you search.
+------------------------------- Live Reflector ------------------------------+
Enter the eastern door to find the kids from Meria. Ashley decides to take them
with the group. Enter the lower door. Activate the console. Everyone is
attacked. The kids take off.
_________________THUNDERBOLD_BATTLE_MONSTER_ELEBALT_____
Body Segments:
Elebalt: 2500
Right Claw: 1200
Left Claw: 1200
XP: 2800
Items: STR Apple x2
Special Attacks: Elebalt Corrida
________________________________________________________
Tim opens the way using his Medium. Ashley's group goes into the teleporter
room. Go to the northwest tapestry and check it out. Enter the teleporter.
*** STORY ***
Odessa is squabbling. It seems that the Alchemic Plant is not up to par and it
needs to be. Ptolemy will take care of it. Antenora enters with an update. She
reports on ARMS to Odessa. They even know where the party is heading. Judecca
wants to take care of them.
*** STORY ***
Exit the Live Reflector. Head into the forest and search near the center to
find Sylvaland Castle.
*** STORY ***
The queen is not sure if she should accept the request of ARMS free travel with
the Life Reflector. She wants Irving and his sister to visit her. There has
been an attack on the town of Halmetz.
+--------------------------- Sylvaland Castle --------------------------------+
| Silver Harp, Hazel Sprig, Blue Anklet, Clear Chime, Red Cap, Scapegoat, |
| Crests (x2) |
+-----------------------------------------------------------------------------+
Talk to the southeast guard at the bottom of the stairs to find out where
Halmetz is located. Enter the southern room and push the book in the southwest
bookcase. Stand on the table. Get the Silver Harp, Hazel Sprig, Blue Anklet,
and the Clear Chime from the chests. Push the book into the bookcase and step
on the table. Exit the room and head through one of the other southern doors.
Keep going south and exit the doorway. Talk to the guard to find out more
about the direction that Halmetz lies in. Exit the southern doorway and save.
Take the northeast hallway and enter the eastern door. Check out the sleeping
guard. Now, exit, and head to the west side of the castle and ring the bell.
The guard will come running in. Go back and get the Red Cap from the chest.
Touch the southern wall to open a secret room. Get the Scapegoat and Crests
from the chests. Exit the castle.
Head southeast and search near where the mountains and the ocean meet to find
Halmetz.
The entire town of Halmetz is deserted except for Judecca and BOSS and a church
bombing.
_________________POISONOUS_ARMORED_DRAGONOID_TRASK______
Body Segments:
Trask: 3500
Crystal: 1900
Weaknesses:
Special Abilities: Poison Breath, BioMissle
XP: 2250
Gella: 2250
_______________________________________________________
Ashley blasts Trask with his inner light and Judecca is rightfully worried
about ARMS. So he taked their unconcious bodies and throws them in Golgotha
Prison.
+---------------------------- Golgotha Prison --------------------------------+
| Items: Lucky Card, Heal Berry, Crest |
+-----------------------------------------------------------------------------+
None of ARMS knows what happened, but they know they need to escape. Kick the
tilted block in the northern corner of the cell and pull it out from the wall.
Walk up the passageway and push the stone out of the wall. Jump into the room.
Navigate the narrow paths (to avoid the pikes keep moving) and take the eastern
junction first to get a Lucky Card from the chest. Then follow the western path
and go in the door. Go down the stairs and across the spikes to the "safe" spot
near the lever. Activate the lever and go our the door. Use your dash attack to
get by the spear traps and get the Heal Berry from the chest. Exit the southern
door. Dash for short distances to get past the spear traps. Go through the
southern door. Dash all the way to the end of the walkway and throw a knife at
the switch. Dash back and go through the northern door in the middle of the
spear traps. Save.
Head north. Don't open the tempting door and continue north. Rotate the camera
so that you can see all the doors lined up. These are from right to left. Open
the third door for a Crest. Open the second to last door to find the exit. Go
out. Kick the switch three times (left, right, left) to open the door. Go
through it and shoot the sconce past the spears with the Fire Rod to open the
door. Get the life gems and continue on. The villagers of Halmetz are being
held here. Keep pulling on the lever (a few times will do it) to open the big
door. Enter the large room to hear the needs of the town. Ashley decides to
scout ahead.
_______________________________________________________________________________
__________________________________________________________________AS_ASHLEY____
Go through the south door and then the west door. It's another puzzle room.
+---+---+---+---+---+ You enter door A. Follow the x's to door B.
| T xxxxxxxxx T | The T's are traps.
+ + x + + x + +
| xxxxx T T xxxxx |
+ x + + T + T + x +
B x T T T x |
+ T + T + + T + x +
| xxxxxxxxxxxxx |
+ T + x + T + + +
A xxxxx T |
+---+---+---+---+---+
Enter the room directly across the hall to hear about Odessa's consternation
about Judecca's plans. Exit the room and climb the stairs. Judecca has Lilka
and Brad crucified. He pops Trask out again and forces Ashley to fight it.
Ashley transforms into a Power Ranger™.
_________________POISONOUS_ARMORED_DRAGONOID_TRASK_______
Body Segments:
Trask - 3500
Crystal - 1900
Weaknesses -
Special Abilities - Poison Breath, BioMissle
XP - 2250
Gella - 2250
Items - Force "Access"
_________________________________________________________
ARMS heads back to the castle and get permission to use the Live Teleporter.
There is someone waiting downstairs for Ashley. Head to the entrace to the
castle to meet the townspeople of Halmetz.
*** STORY ***
Odessa wants to gain Guardian influences by kidnapping Tim. Ashley dreams about
Marina. A cool question to heroism follows, and most RPG designers should
listen to it...as well as the makers of this game. Marivel snaps him out of it
and asks him if he knows he is the Black Knight, KnightBlazer. Obviously, he
hasn't a clue. The next mission is to counter the flying machine Varukisas.
There are two types of Energy Crystals to obtain: Aguelite and Germatron. Then
ARMS can power the EMMA motor. Aguelite is mined near the town of Holst. A few
Germatron Crystals are supposed to be left in the shut-down Raline Observatory.
Both are in Sylvaland.
*** STORY ***
-------------------------------- Valeria Chateau ------------------------------
Exit the room. Take the elevator to the second floor. Talk to the guy outside
the elevator to find out that Aguelite is in the Ruins Mine, and the Germatron
is in the Dragon's Vein. Take the elevator to the first floor. Exit the Chateau
and use a TeleportGem to go to the Town of Halmetz to upgrade your armor for
the battles ahead.
+---------------------------------- Halmetz ----------------------------------+
| Items: Lucky Card, Memo Pen |
+-----------------------------------------------------------------------------+
- Get the Lucky card in Private Residence behind the ARMS shop.
- Get the Memo Pen in the barrel in the Private Residence north of the item
shop.
- Upgrade your personal skills and pump points into Confusion to abate the
attacks of the most difficult monsters to come in your exploration for the
Aguelite and Germatron.
- There is a Sealed Monster in the northeast section of town.
- Upgrade armor.
Leave and go to the Live Transporter. Select the Ruins Mine or the Dragon's
Vein (the Ruins Mine will be documented first).
Head south from the Live Teleport and search to find the town of Holst. Go in.
Enter the Inn and go upstairs. Search the far bed to acquire the Bomb TOOL for
Brad. Enter the Private Residence (5) and search the barrel in the kitchen for
a Gaze Mirror. Talk to everyone else in town. I'd recommend upgrading your
Confusion personal skill since the most difficult enemies will use confusion to
make your party chave HP off itself. Enter the Aguelite Mine.
+--------------------------------- Aguelite Mine -----------------------------+
| Items: Heal Berries (x3), Crest, ARM "AM Cluster," Aguelite |
+-----------------------------------------------------------------------------+
Go through the western tunnel. Get the Life Gems as needed. Bomb the rocks and
continue through the north tunnel. Continue north. Ignore the door to the
western branch for now. Bomb the rock and continue north. Head north. Blow up
the boxes and get the Heal Berries. Get the Crest from the chest. Head back and
take the western branch. Navigate the tunnel and exit the western door. Save.
Follow the track north. Bomb the boxes and pull the lever to open the rail
guards. Go west. Bomb the rocks and go north. There is a Sealed Monster here
(you can't fight it now and wouldn't want to) and a Heal Berry under the
northern chest. Kick the box to get the ARM "AM Cluster." Head back to the rail
guard room and head north. Naviaget the tunnel, getting life gems as necessary.
Go down the slope and place a bomb near the Explosive Rock Excavator to break
the rock. Go into the new tunnel.
Drop a bunch of bombs near the block to the north tunnel. This is a puzzle
room. Bomb the blocks in this order (I got lucky and did this the first time):
1 2
4 3
Head north. Get the Aguelite from the chest. ARMS leaves the mines. Go back to
the Live Reflector and go to the Dragon's Vein. Exit the temple and head north.
At the end of the peninsula, search to find the Raline Observatory.
+---------------------------- Raline Observatory -----------------------------+
| Items: Barrette, TeleportGem, BoltAction, Germatron |
+-----------------------------------------------------------------------------+
Go north until you hear a cry for help. Continue north to fight Elemental
Spirit Undines and save Liz and Ard.
_________________ELEMENTAL_SPIRIT_UNDINES____________
Body Segments:
Undines: 3000
Belly: 5000
Special Attacks:
Intifada, Reject All Fools, Hooky Bust,
Shocking Guinea
Weak Against: Spark
XP: 2700
Items: Gimel Coin
Strategies:
Just use Spark and you won't feel a thing.
____________________________________________________
Liz and Ard, the two badly translated lizard scientists join the party. Go
north move towards the levers. Liz will activate the first lever. Activate the
second to regain her. Go north and then north again. Walk between the statues
and the walls will come crashing in. Reset the trap and dash through the
walls. Ard gets stuck. Move the only statue that is different than the rest
(wings closed) into the gap. Ard will jump out. Exit the western door. Get the
Barrette from the chest. Go back to the Sliding Trap room and go north. Head
west. Walk up to the lever on the lower level. Ard throws Liz on it. Go south.
Save. Continue south and get the TeleportGem from the chest. Move the block
into the one of the small spaces. Walk across it. Go down the stairs and
through the east door. Move the two boxes so that you can cross them. He east.
Flip the switch. Head back through and then up the stairs and through the south
door. Check out the face. Ard sticks his tail in the mouth to flip the switch
and gets stuck. Kick the back of the face to release Ard. Go south.
Continue west. Liz will head over and hit the lever. He falls down the pit.
Go through the door. Climb the stairs and get the BoltAction from the chest.
Use it on Ashley to be able to use it. Make the trek again and go through the
northern door. Go down the stairs and through the south door. Thow a knife at
Liz to get him to flip the lever. Get the Germatron from the chest. Liz and Ard
betray you. They are working for Odessa, and now you get to fight them.
_________________LIZ_AND_ARD______
XP: 750
Items: ?
Strategies:
Kill Ard first and then Liz. They're not difficult because all of their bomb
attacks hurt them as well.
Liz and Ard take off.
------------------------------- Valeria Chateau -------------------------------
Your next mission is to find the Guardians, but it can wait for you to rest.
Ashley decided to go to Meria to see Marina. Go there and you'll see some
Odessa soldiers chasing the kids around the square. They run off and Irving
contacts Ashley. The airship is right above the town. He has a plan of starting
an air war. Odessa releases some monsters into Meria.
BOSS BATTLE - Progenitor Bird with Winds of Light Alphael
XP:
Items: RES Apple x2
Take out its legs first (normal attacks and Break spells) and then hit it hard
with ARMs and Break. Use Revive as necessary. It's not that difficult of a
battle.
ARMS takes Tim to the Valearia Chateau. They decide to go to his hometown. His
friends have stowed away on board the Valeria Chateau.
+------------------------- Moving the Valeria Chateau ------------------------+
| To move the Valeria Chateau, press up on the D-pad or press X. To turn, |
| press left or right on the D-Pad or L1 or R1. The party can only board and |
| deplane at a landing pad in the field. Touch the landing pad and push the |
| Circle Button to exit the Chateau. Touch the landing pad and push X to |
| board. You can push the Circle Button and have the ship fly you to Baskar |
| Village. |
+-----------------------------------------------------------------------------+
Have the autopilot take you to Baskar Village.
Head north through the forest and search to find Baskar Village.
+---------------------------------- Baskar Village ---------------------------+
| Items: Head Gear |
+-----------------------------------------------------------------------------+
After talking to the Elder and learning that Tim has an extended ability to
talk to the Guardians, you get to control Tim. Save.
Get the Hard Gear from the chest and enter 1. Pick up the bauble on the table.
*** STORY ***
A girl will run in and scare Tim. Then the Elder and Irving explain about Tim
and Colette being "Pillars." A trial is involved, and Tim decides to take it in
the place of Colette. You rest and are ready to go to the arena.
*** STORY ***
Exit the house and leave town. Colette will show you the way to the arena. It
is hidden in the middle of the forest south of the village. Head south. Near
the small jut of rock, search to find the Hidden Trial Arena.
+----------------------------- Hidden Trial Arena ----------------------------+
| Items: Pooka TOOL, Heart Leaf, Crests (x2), Mini Carrots (x2) |
+-----------------------------------------------------------------------------+
Colette will wait for you. Walk north and talk to the Sub-Spirit, Pooka. He is
Tim's first TOOL. Go north. Stand against one switch and push Pooka against the
second to lower the wall. Continue north. Don't worry about the chests for now.
Just continue north. Stand on the northern stone platform and push the button
with Pooka. Push both buttons using Pooka and get the Heart Leaf from the
chest. Go back and stand on the southern stone platform and push the button. Go
in the door and climb the ramp to where the chests are. Get the Crests from the
chest, and continue through the other door. Keep going and head west. Use Pooka
to push the button and then dash over the slabs. Use Pooka again to flip the
switch and dash down the ramp and out the northern door. Head down the hall and
through the southern door. Get the Mini Carrots. Exit and go through the
eastern door.
_________________COMPOUNT_PLANT_MONSTER_REGULEUS_________
XP: 2000
Gella: 2000
Strategies:
It's easy, just use physical attacks and you'll take it down in no time.
_________________________________________________________
Continue east and save. Walk up the steps and Tim will start the trial. Push
the button with Pooka and dash across the slabs. stop after the third set and
push the next button with Pooka and dash again, all the way through the door.
This room is like the last one except that the buttons are on the opposite side
and there are only two slabs placed differently. Just stay in the middle and
you'll be fine. Continue north through the next room. Climb the small ramp and
head back west. Go south and get the Crest from the chest. Head back to the
ramp and stand on the slab. Activate the button with Pooka and dash across the
slab. Continue north. Tim must now fight for his Trial.
_________________TRANSFORMING_NINJA_MONSTER_GEHENNA_NEROS_______
XP: 4000
Gella: 4000
Strategy:
Okay, you now have the combine magic. Equip Grudiev and start building Force
Points using physical attacks. Combine. The Magnetron Bomb should kill them.
________________________________________________________________
*** STORY ***
All of ARMS get the Combine ability when Tim returns to them. Colette and Tim
have a touching moment in the field of flowers. The chief of the village gives
Tim 10 Heal Berries, 3 Big Berries, and 1 Mega Berry as a reward. The elder and
his goons are talking about a sacrifice when Tim comes down in the middle of the
night. They start to gang up on him. Something has breeched the Chateau.
*** STORY ***
+------------------------------- Valeria Chateau -----------------------------+
Exit the conference room. Save. Go down the elevator. The invaders are Judecca
and Antenora.
_________________ANTENORA______
XP: 1500
Strategy:
Just lay on the attacks with ARMs or just normal physical attacks. It's
really easy to kill her if Ashley turns into a Power Ranger(tm). The Bazooka
also works well.
_______________________________
Tim decides to fight Judecca.
_________________JUDECCA______
XP: 1500
Strategy:
Hit him until you can use Combine. Then take him out. Heal as needed. Repeat.
______________________________
Down in the loading bay, there is a bomb beast planted by Odessa.
_________________EXPLOSIVE_RED_THUNDER_TOAD_BLASTADON_____
XP: 4500
Gella: 4500
Items: VIT Apple x2
Strategy:
Take out it out with all the different combines. Moor Galt's is the best as
it criticals the Blastadon.
__________________________________________________________
*** STORY ***
Ashley uses Access and saves the ship, and Tim is made a member of ARMS. They
return to the King of Meria Boule. They're going to hold another Filgaia Summit,
in the Chateau. The new Mission is to protect the leaders of the Summit. The
Summit is not going well, when Irving gets a call. They're going to launch ARMS
into the ship to disable it's battle stations.
*** STORY ***
+----------------------------- Warwing Varukias ------------------------------+
| Enemies: OdessaMan |
+-----------------------------------------------------------------------------+
Go north. Check the terminal. Power plants A, B, and C are starting up. Kick
the canister blocking the hall and continue along the hall. Save.
Head north. This is the Connection Room. Go west and through the north door.
Pull out the block and place it in the other niche to make a walkway. Cross the
Canister and the box and turn off the Barrier. Also, turn the Power On. Go west
and access the console to turn on the Lift. Climb the ramp and check the Power
Code (TA2360). Also turn on the Power. Cross back over the lift and move the
boxes so they form a walkway. Jump down and cross the walkway and head west.
Climb the ramp and activate the Crane. Cross the slab and enter the code:
TA2360. This turns off the power to Power Plant A.
Go back to the Connection Room and go north and climb up the eastern ramp. Move
the crates onto the lift. When it falls, go north. Climb the ramps and head
through the door (watch for falling sections since they are annoying). Take the
path along the wall to avoid a falling section (dont hit the corner or it'll
fall). Turn off the barrier switch. Now, head back to the room where you moved
the crates on the lift and go west. Read the console for the code (TB8180).
Head back to the room where you turned off the Barrier. You need to fall on the
containers and turn off the Power Plant by putting in the code: TB8180. This
turns off Power Plant B.
Go back to the Connection Room and go east and then north. Kick the canisters
and climb the ramp to access the control panel.Turn the Barrier off and check
the access code (TC6503). Exit and go through the east door. Kick the canisters
and continue down the hall. Push the button to lower the wall. Then climb up
the ramps and use Pooka to push it again. Cross the wall and put in the code:
TC6503 to disable Power Plant C. Run back to the Connection Room and try and go
to the anchor. Ptolomea will jump in.
_________________PTOLOMEA_____
XP: 3000
Strategy:
Get your force levels up to two and Combine to take him out. He's a wimp,
just like last time.
______________________________
Take the lift. Head north. Jump down and access the flight controls.
*** STORY ***
Brad crash lands in the water. Guild Galad left a hovercraft to use. Now, the
mission is to find three data tablets. The king tells ARMS that the hovercraft
is docked on the WEST coast. Talk to Irving to find out about the beach to THE
NORTH OF THE INLAND SEA.
*** STORY ***
Stock up and exit the town. Teleport to the Sylvaland Castle and walk to the
Golgotha Prison.
+------------------------------ Golgotha Prison ------------------------------+
| Items: Big Berry, Scapegoat, Gimel Coin |
+-----------------------------------------------------------------------------+
Enter the small side-door and navigate the stairs to find the conference room.
Go into the small chamber and break the box to get a Big Berry. Use Pooka to
open the chests along the wall for a scapegoat and a Gimel Coin.
Teleport back to Meria. Go west. The hovercraft is near the Sword Temple.
+----------------------------- Hovercraft Controls ---------------------------+
| To move the Hovercraft forward, press the D-Pad up or the X button. To |
| rotate, press the left or right on the D-pad or R1/L1. ARMS can only board |
| or disembark at the shore. To disembark, press the Circle button. To board |
| the hovercraft, touch it and press the X button. |
+-----------------------------------------------------------------------------+
Head west to the small island and first beach. Search to find Tablet 1. Go
north to the second beach to find Tablet 2. Follow the shoals to the next
beach. Search and find tablet 3. Call Irving. He wants you to return to Meria
Boule Castle. The island where you found Tablet 1 is good for going up levels.
Go back. Irving wants ARMS to go to the Sielje to crack the encryption on the
disks. He tells you to go to Damzen and talk to the miners there to see where
the coal mine is.
Teleport to Damzen City, or using Under Traffic. Mt. Chug-Chug seems to have an
entrance to the Seilje region. Becky (the Merc in the inn) tells ARMS to go
WEST, CROSS THE INLAND SEA to get to Filgaia's largest river. A man in the
tavern tells ARMS of an island NEAR THE CENTER of the inland sea with flotsam
and jetsam. Talk to the man in the corner near the bar to get the Boss Symbol
to gain access to Mt. Chug-Chug's other tunnels.
+-------------------------------- Mt. Chug-Chug ------------------------------+
| Items: DeadOrAlive, Freeze Rod, Heal Berry, Migrant Hat, Duplicator |
+-----------------------------------------------------------------------------+
Go back to Mt. Chug-Chug and open the southern door with the Boss Symbol. Climb
the ramps and enter the south door. Enter the first door to the east and get
the DeadOrAlive from the chest. Use it. Navigate the ramps to get through the
southeast door. Get the Freeze Rod from the chest. Extinguish all of the flames
with the Freeze Rod to enter the lower south door. Jump down and move the box
under the doorway. Climb the ramp and throw a knife at the switch. Jump down
and exit the room. Get the Heal Berry from the chest. Get the life gems if you
need them and continue south. Navigate the ramps (and drop the blocks) so that
Ashley can get the Migrant Hat and a Duplicator from the chests. Exit to the
south.
Move the first box onto the southeast switch. This will lower the other box. Put
it on the southwest switch. Drag the first box off and into the gap to make a
walkway. Cross it and exit to the east. Navigate the tunnels, getting life gems
as needed, and exit to the Sielje region. Call Irving and he will tell you that
the Sielje regions is SOUTHWEST of the exit from Mt. Chug-Chug. It's on the
NORTH SIDE OF THE RIDGE. South is the Gate Bridge. Search in the Tundra for it.
+------------------------------ Sielje Region --------------------------------+
| Items: Eat My Dust, Serenade, Eagle Quill |
+-----------------------------------------------------------------------------+
Enter the force field. After an amusing introduction to Terry, ARMS is free to
explore the town. The town is small enough that I don't need to supply a map.
Just remember that behind the far north building (there is a small walkway),
you can get a Serenade and a Eagle Quill from the chests. Climb the stairs near
the entrace and enter the door. Go down the hall and go in the eastern door at
the end. Talk to the professor.
*** STORY ***
The professor begins translating the discs, and learns that they are
information about a special reactor plant. Then the discs are stolen and it's
up to ARMS to get them back. The professor gives Ashley the Bridge Key.
*** STORY ***
Stock up and upgrade PS and ARMs. Exit the town and Terry will give Lilka the
Eat My Dust bomb. Head southwest and search to find a SOR Apple. Go around the
mountains and to the Gate Bridge. Use the Bridge Key. Enter the Gate Bridge.
+------------------------------- Gate Bridge ---------------------------------+
| Enemies: Ninja Hound, Clay Puppet, Iron Maiden |
+-----------------------------------------------------------------------------+
Walk forward and Liz and Ard will raise the bridge. Brad reopens it. ARMS has
five minutes to cross. Dash between the enemy balls or fight them for okay
experience and additions to your monster cards (the clock stops for battles).
Continue and shoot the switch. notice the blocks that are slightly raised and
avoid them or they'll shut the door and you'll have to reset the switch. Exit
and continue along the bridge. In the next room, stand near the closed door and
rotate the camera to shoot the switch. Exit and continue along the bridge. Keep
going and Liz and Ard will be waiting in the control room.
_________________LIZ_AND_ARD_____
Strategy:
Just take them out like last time. They do more damage, but kill themselves
off as well. They pull out Trask 2.0, to fight.
_________________________________
_________________TRASK_2.0_______
Strategy:
Just heal and take out the crystal first. Use ARMs and abilities. Trask likes
to kill Tim, so the revive fruits from the enemies on the bridge come in
handy.
_________________________________
Liz and Ard run off. Exit the building. It seems that they are heading through
Greenhell. Nead northwest along the mountains. Enter the two pillars.
+---------------------------------- Greenhell --------------------------------+
| Enemies: Stolas, Spawn, Triffid |
+-----------------------------------------------------------------------------+
Head north along the path. Just keep heading north. The path should be pretty
clear since you've already gone through here before. Jump down the cliff and
continue north. Kick the support column like the last time and ride to the
other side of the chasm. Keep going north. Head to T'Bok Village and go in.
+-------------------------------- T'Bok Village ------------------------------+
| Items: Teleport Orb, Data Tablet, Lawnmower ARM, Crest |
+-----------------------------------------------------------------------------+
Kick the chest in 1 to get Brad's Lawnmower ARM. Talk to the dog outside
Merril's House and call him by the name Brad gave him five years before
(default name is Rassyu). She takes Brad to a man who was in the Slayheim
Liberation Army with Brad. Then Brad talks about what happened to Slayheim.
Get the crest from the barrel in Billy's house. Talk to the kid down by the
beds to find out that Odessa was heading for THE WESTERN DESERT. The guy right
outside of Billy's house tells ARMS that they were heading for the DESERT ON
THE WESTERN CONTINENT. Talk to Rassyu again and he'll bring a Teleport Orb and
a data tablet back to Brad. The tablets have been destroyed. Leave the town and
switch to Lilka and use the Teleport Orb. Search the small island to find the
Island Outpost.
------------------------------- Island Outpost --------------------------------
Enter the building. Talk to the sorcerer. He wants you to deliver a book of
high level magic to Karayan in the Sielje Region. He gives ARMS the book High
Crest. Leave the outpost and teleport to the Sielje Region.
-------------------------------- Sielje Region --------------------------------
Go around the outside of the museum and enter the northeast door and continue
north to the library. Talk to the kid next to the ladder. He leaves to tell the
world about higher magic. Teleport back to the Island Outpost and engrave magic
on your crests.
Call Irving and he'll tell you the location of Quartly. ARMS needs to go up the
Likikis River, which flows into the SOUTHWEST PART OF THE INLAND SEA. Teleport
to the hovercraft and head to the southwest river inlet. Get off the hovercraft
in the desert section and search to find a signpost. Head northwest along the
canyon and search to find Quartly.
Move forward through town and you'll meet Kanon. After staying the night at the
inn and seeing a strange interlude with Brad, the party decides to press
forward. Upgrade, stock up, and leave town to the northeast. Search where the
beach, white sands, and rock all meet.
+------------------------------- Slayheim Castle -----------------------------+
| Items: Elven Boots, Duplicator, Adult Mag, Secret Sign, Plus Brand |
| Enemies: Helter Skelter, Nachtgeist, Blood Ruby, Kanon |
+-----------------------------------------------------------------------------+
Walk north and enter the northeast door. Continue north along the hall and
enter the meeting room. Straighten the picture to open the western door. Enter
the door. Get the Duplicator from the chest. Go back out and east. Blow up the
bunch of boxes on the east side of the room. Go north and down the stairs. Push
the switch and enter the door. Head back to the main room and enter the
northwest door. Go west to the library. Kick the bookcase with a large book on
it. Get the Adult Mag. Put the Adult Mag into the slot in the small bookcase.
Enter the door and get the Secret Sign. Exit the room and go back to the
hallway branch. Go north. Enter the western hallway and go north up the stairs.
Stand behind the huge pendulum and kick it so that it knocks Brad over the pit.
Get the Elven Boots. Continue north. Push the switch and enter the next room.
Go north. This unlocks the center door in the entryway. Get the Lone Wolf and
head back to the entry. Go through the center door. Go kick the top, northeast
pillar. Go down the stairs and through the door. Get the Plus Band from the
chest. Exit and run back up the stairs. Kanon comes in, intent on Ashley's
destruction.
_________________KANON_____
Strategy:
Just use the ReviveFruits and Big Berries while you raise Force levels to use
Combine against her. She's the most difficult boss, yet.
___________________________
+-------------------------------- Odd Headquarters ---------------------------+
| Items: Scapegoat, Odd Sandals |
+-----------------------------------------------------------------------------+
Teleport to the Odd Headquarters and go down the stairs. Use the Duplicators on
the chests to get a Scapegoat and Odd Sandals. Exit and teleport to Quartly.
Ashley will contact Irving. Talk to the guy outside the inn to have him tell
AMRS the the SEA OF SAND lies south of Quartly. Leave Quartly and head south.
The Alchemic Plant is just north of the signpost.
+--------------------------------- Alchemic Plant ----------------------------+
| Items: Recorder |
| Enemies: Shanzen, Blackou |
+-----------------------------------------------------------------------------+
Follow the walkway east. Head down the stairs and into the second door. Climb
up on the little block and jump off the north side. Navigate the walkway and
climb the next little block and jump off the east side. Exit the northern door.
Climb up the stairs and enter the door. Go along the walkway and through the
door at the end. Enter the western door. Cross the catwalk and into the next
door. This is the control room. Brad leaves the party to figure out the
controls.
Go north. Jump down to the ledge below and go through the eastern door. Go down
to the locked door and use the Call function to listen in on the transmission.
Exit and go back up to the guard robot. Use the Ice Wand and then the Fire
Wand. Go north. Listen to the operator in the room. She left her codebook in a
locker somewhere. Go in the southern door. Search the middle locker to get the
code book. It says:
3 2 1 <- Shift columns to the left to find the new
Z S U G H | I | 0 Q B L F T V password (3 : ISK)
A J K P R | S | N 0 A C E G Q
M V W X I | K | M W Y D E Y C
Exit the room and go up the stairs and go in the door. Go through the next
door. Listen to the Radio Operator with the transmitter. They were using Q0W,
but are using ONM, so the new password is ISK. Go back out and down the stairs.
Access the password door and input: ISK. Enter and save.
Listen at the door and enter the western door. Climb the stairs and listen at
the door. Exit through the door and navigate the bots and stairs and go through
the door. Listen in (three times). Go down the stairs and through the door.
Listen to the Commander (twice). Go back up and to where she was transmitting.
Get the recorder from the middle locker. Go back to the commander's door and
down the hall and out the door to the Save Room. go up the west steps and find
the radio operator (E) talking to Antenora. Use the Recorder on the door to
record her voice. Return to the Save Room and use the recorder on the big door.
Enter the room and prepare for battle with Antenora.
_________________ANTENORA_____
Strategy:
Just pump up the Force Level to be able to combine. Also, use Access on
Ashley and then Red Fencer. It's an easy battle.
______________________________
*** STORY ***
Brad was doppleganged. He uses Eat My Dust to destroy Antenora's form. He is
also going to sacrifice himself for the cause of ARMS. Irving gives ARMS the
mission to protect the Guild Galad Master's son on his journey back to his
country.
*** STORY ***
Exit the room and go to the Control Room. Land and teleport to Quartly and head
northwest. It's at the base of the mountain. Search and enter the Urartu
Station.
------------------------------- Urartu Station --------------------------------
Go down the stairs to talk to the Guild Galad Master's son, Noel Anaheim Guild
Galad. Everyone gets on the train. It gets stuck in "strange space." Exit the
train.
+------------------------------ Emulator Zone --------------------------------+
| Items: Air Ballet TOOL |
| Enemies: Odessa Man 2, Kanon |
+-----------------------------------------------------------------------------+
Go north and pull the block which is blocking the door and place it on the
shiny block at the edge. Go through the door.
Go east, south, east, south, search the stone, north, north, south, use Pooka
to get the Air Ballet TOOL. Use the Air Ballet TOOL to move the block onto the
shiny pad. North, Caina will contact you.
_________________CAINA_____
Strategies:
Just like the previous bosses. Get your levels high enough to Combine and
Access. Then just keep barraging her. She does a fair amount of damage, but
is still much less difficult than Kanon was.
___________________________
Go east. Go down the stairs and step on the change pad. Go to the southern
platform and jump down to the eastern platform. Step on the change pad. Head
east.
It is currently at position 1. Jump down and step on Change Pad 5. Go north and
shoot the block with the Air Ballet. Go south. It is currently on Variation 2.
Jump down and step on 1. It's at variation 3. Step on 1. Go south through the
door and shoot the block. Go north. It is currently on Variation 4. Step on 4.
It is now on Variation 1. Step on 5. It's now on Variation 2. Step on 2. Jump
down and go east. Shoot the block.
Kanon will attack ARMS.
_________________KANON______
Strategies:
She's a hard one. Get you force levels up and keep your Hit Points above
1100. Access and Combine are your best friends.
____________________________
Exit the room and step on 5 (variation 3). Step on 1. Exit the door and run
back to the train. The rear cars are dropped to make the train get through the
dimensional seam quicker. Guild Galad is northeast of the station. Use Pooka to
open the chest at the front of te train to get a Lucky Comb. Head up the stairs
and out the doors.
Guild Galad is on a small peninsula to the northeast. Search and enter it.
---------------------------------- Guild Galad --------------------------------
It seems that there was a Super Weapon in the freight cars and now Odessa has
it. They upgrade the hovercraft. Stay at the inn three times and talk to the
woman outside. She''l tell you about a set of ruins on an ISLAND TO THE
SOUTHEAST. Exit the town and get on the hovercraft. Head southeast and land on
the island. Teleport to the Chateau Valeria and fly just north of the
hovercraft and land. Search near the volcano to find the entrance to the Wind
Tiger Den.
+-------------------------------- Wind Tiger Den -----------------------------+
| Items: Fengalon Medium |
| Enemies: Gargoyles |
+-----------------------------------------------------------------------------+
Head north and talk to the woman there. Go north and use the Fire Rod on the
sconce blocks between wind gusts. Continue north. Light the three sconces
between gusts to open the northern door. Exit the room. Light all the sconce
blocks in this room starting from top to bottom. Continue on. Talk to Fengalon,
the Guardian Medium. Equip it and start using PickPocket. Exit the den.
Teleport to Holst.
-------------------------------------- Holst ----------------------------------
Enter the Private Residence near the Inn and talk to the miner. He'll tell
about a a small one northeast of town. It has to be reached by hovercraft.
Leave the town and teleport to the hovercraft. Contact Irving to find out the
mine's actual location. Circle the island in the hovercraft and search NE of
Holst. Enter the Closed Mine Shaft.
+---------------------------- Closed Mine Shaft ------------------------------+
| Items: Blue Ribbon |
| Enemies: ?? |
+-----------------------------------------------------------------------------+
Head north. Avoid the bats as you walk north. Detonate the rock and continue.
Break the boxes until you get to another rock to detonate. Blow it. Cross the
bridges and continue along the tunnels. Dash through the bats. Activate the
detonator and turn the valves as the fuse gets near to stop the water. Continue
north. Navigate the bats and holes to continue north. Save. Go north. Get the
Crest, ShockSlide, and Blue Ribbon from the chests. Continue north. It's time
to fight Kanon again.
_________________KANON____
Strategies:
As before, she's harder than anything you've fought yet. Build up Access and
Combine levels, while using ReviveFruit and Big Berries. Lots of them.
__________________________
Kanon joins and Judecca closes the exit. Somehow they get Kanon to Holst.
Marivel shows up to help out. Odessa attacks and Kanon fights Judecca.
_________________JUDECCA____
Strategies:
Get the Force Level up and use Gat Level 1 with the Drive Cut and the battle
should be over quickly.
____________________________
ARMS heads back to the Valeria Chateau. Teleport to Quartly. Switch to Kanon
and head south. Use Kanon's map to find the Coffin of 100 Eyes. Search.
+-------------------------- Coffin of 100 Eyes -------------------------------+
| Items: D Bison, Duplicator, Crest Wand, Dumbrella, Big Berries (x2)
| Enemies: Gremlin, Mushussu, Buckbird (Pure Literature rocks me to sleep!)
+-----------------------------------------------------------------------------+
Go north and step on the elevator. Continue north. Enter the southeast door and
get the Wire Hook from the chest. Shoot the pillar and go through the north
door. Navigate the levels and pillars to get the Trench Coat from the chest.
Jump into a pit and head back through the door. Go through the south door.
Navigate the pillars and get the D Bison from the chest. Go west. Check the
console and head north. Throw a knife at the switch and open the door. Cross
the gap and use Pooka to get the Duplicator from the chest. Jump down and cross
back. Go north and save.
Go east. Use the hook wire to cross the gaps and exit the north door. Throw
knives at the switches to start the engines and continue north. Go west and
navigate the pillars. Go west and hook yourself and go through the north door
and get the Crest Wand. Go back and east. From the doorway, hook the pillar and
get the Dumbrella from the chest. Cross the gap and head north. Navigate the
pillars and get the Big Berries using Pooka. Head west. Go north. Check the
console. Go east and throw a knife at the switches to move the boxes to get
across the gaps. Go north and Liz and Ard will attack.
_________________LIZ_AND_ARD____
Items: Tiny Flower (x2)
Strategies:
They get a little stronger, but a few ReviveFruits, Big Berries, and Live
Horns can go a long way to taking them out.
________________________________
True to form, they pull out the Arms Killer.
_________________ARMS_KILLER____
Items: Bullet Load
XP: 10000
Gella: 10000
Weaknesses: (right and left claw) Earth Magic
Use a Lucky Card. Just keep having Tim use first aid and this is an easy
battle. Just Combine and Access. Take out the Right Arm first to avoid status
attacks. Then take out the Left and the monster itself.
________________________________
Liz and Ard run off again. Search the terminal. Call the Chateau. Brad comes
back for the attack. Now we get to see how Brad survived.
_________________FAKEBRAD____
Items: Uppercut
Strategies:
Use a Lucky Card and LockOn and the Lawnmower to take him out easily.
_____________________________
After a tearful interlude, enter the Chateau and talk to Amy. She'll tell you
that one Pillar is in the SOUTHEAST SEA in the Devil's Triangle, where the
water is dark in color. Another is SOUTHWEST OF GUILD GALAD, separates by a
mountain range. Number three is in the WOODS SOUTHWEST OF BASKAR. The last one
is on a BIG ISLAND NORTH OF [MERIA]. Go down to Irving's room and talk to
Marivel. She will upgrade your Map Scope.
It's a good idea to stock up on Mediums and spells before tackling the towers.
Teleport to Guild Galad and use the duplicator on the magically locked door in
the northern section of town to get four crests. Teleport to the Island Outpost
and fill your crests with Level 2 spells. You can ignore these locations until
later if you're aching to get on with the story. Just skip to the Diabalos P.
sections.
---------------------- Quick Level Gain and Duplicators -----------------------
Save before going to this next place, and don't use any Gimel Coins. Search the
beach south of Sylvaland Castle to find a coin purse. The monsters here are
pretty good for experience as well (remember that this is one of the places
that Humpty and Dumpty are when you get Marivel). You can also steal Lucky
Cards from the Melchom Liche, while the Imitators drop them. Pray that the
Melchom Liche doesn't cast GellaCrazy (7000 pts to all members). Raise until
all characters are about Level 33 (about an hour). Make sure to equip the Odd
Shoes to increase the frequency of encounters.
Next, head down south to the small island with a Meteorite Crater. Walk around
in the center of the crater (on the red) to fight Babalou's. Steal Duplicators
from them. These are easy after the last place I had you gain experience. You
can also Dig Out Heal Berries and antidotes when fighting Babalous. Get at
least 12 Duplicators (they attack in 3's).
Teleport to the Hovercraft and head along the northern side of the inner sea.
Follow Kanon's meter to find the Shining Garden.
+----------------------------- Shining Garden --------------------------------+
| Items: Medium Star Roe |
| Enemies: Sadas, Brandt |
+-----------------------------------------------------------------------------+
Move north and touch the teleport gem. Read the tablet and enter the northeast
door. Then enter the northwest door. Then exit the door you just came in. Climb
the stairs and look at the east wall. It spells out the word RAY. Enter the
southern door and look at the pedestal. Answer the question: RAY. Continue
south and get the Medium Star Roe. Exit the Shining Garden.
Get back in the hovercraft and continue along the parimeter of the inner sea.
get off at the next beach and search to find the Thunder Lion Cage.
+---------------------------- Thunder Lion Cage ------------------------------+
| Items: AlbumCoupon, Crest, Crest Cap, Medium Noua Shax |
| Enemies: Thunderdrake |
+-----------------------------------------------------------------------------+
Use Pooka to get the AlbumCoupon from the chest. If you need life, enter the
door under the stairs. Go down the stairs and enter the southwest door. Climb
the stairs and enter the eastern door. Use Pooka to get the crest from the
chest. Flip the switch. Head back to the main room. Go through the southeast
door. Go up the stairs and through the door. Flip the switch. Head back to the
main room. Climb the stairs and enter the top most door if you have a
Duplicator and get a Crest Orb from the chest. Go back and jump down to the
lower level. Enter the door. Throw a knife at the switch. Go south to get the
Medium Noua Shax. Exit the Thunder Lion Cage.
Teleport to the Odd Headquarters and give the album lady your AlbumCoupon. Now
you can access it from the menu (makes it really handy in finding weaknesses of
enemies in the Diablo Pillars).
Teleport to Guild Galad and get on the hovercraft to explore the outer sea. Go
to the island where Holst is and land. Search near the shore to find Dark
Reason.
+-------------------------------- Dark Reason --------------------------------+
| Items: Medium Leita Salk |
+-----------------------------------------------------------------------------+
Head south. Dash along the bricks and enter the southwest door. Enter the
southwest door again. Enter the third door (southeast near middle). Navigate
the falling blocks and enter the south door to get the Medium Leita Salk. Exit
Dark Reason.
+------------------------------ Abandoned Icebox -----------------------------+
| Items: Lucky Card (x2), SOR Apple, STR Apple |
| Enemies: Kerberos, Mystical Pot |
+-----------------------------------------------------------------------------+
Head north, reading the plaques as you go. Head up the ramp and back east and
use Pooka to get the STR Apple and SOR Apple from the chests. Go west and
northeast. REad the plaque and head west. Continue and then back track to get
the Lucky Cards from the chests. Head back south. Step on the orbs in the
following order:
6
4 2
1 3
5
Head north and talk to the Guardian to get the Medium Aru Sulato. Exit the
Icebox.
Search the dark seas east of the Sielje region for Ptolomea's Pillar.
+------------------------------ Diablo P. Ptolomea ---------------------------+
| Items:
| Enemies: Virsago, Land Lamprey, Decarabia, Okypete
+-----------------------------------------------------------------------------+
Head up the stairs and touch the teleport gem. Touch the next one as well. The
key to this room is to set a lot of bombs so that the boxes roll on them. Touch
the teleport gem. Ditto on the next gem. Blow up all the boxes with bombs and
touch the gem. Touch the next gem. Climb the stairs and walk up to the light
cloud to fight the Explosive Emporer Monster Belleclaire.
_________________BELLECLAIRE____
Items: Best Vest
Weaknesses: Wind
Strategies:
Use a Lucky Card. Take out the drill first since it does huge damage.
ReviveFruits or FullRevives are your best bet if it uses the Megaton attack.
________________________________
Continue and touch the teleport gem. Climb and touch the gem. Save. Touch the
gem and climb up to the next gem. First bomb the Right block. Then on the
second row, the far Left one. Then the middle one on the last row. Touch the
gem. Climb the stairs and touch the next gem. Climb the stairs to fight
Ptolomea.
_________________PTOLOMEA_____
Items: War Respite
Strategies:
Use a Lucky Card. Just use First Aid and Live Horn to keep your HP up. Use
ARMx2 with the Rail Gun and the Lawnmower to take him out in no time. Also,
Access and Hot Fencer. It's a much easier battle than the last one.
______________________________
Touch the gem.
Teleport to the Valeria Chateau and fly to the landing pad southwest of Guild
Galad and get off. Search to find Caina's Pillar.
+-------------------------------- Diablo P. Caina ----------------------------+
| Items:
| Enemies: Time Gem, Sibylla, FurFur
+-----------------------------------------------------------------------------+
Climb the stairs and touch the gem. Do it again. Shoot the block three times
with the Fire Rod. Cross the blocks and touch the gem. Climb the stairs and
touch the gem. Climb the stairs and shoot one box 3 times with your Fire Rod.
Touch the gem and navigate the stairs to the next gem. Climb the stairs and
touch the cloud to fight Shapeless Slime Monster Drawdo.
_________________DRAWDO____
Item: Blue Wind
Weaknesses: Fire
Strategies:
Use a Lucky Card. Take out the heads with Fire magic and attacks and then
Drawdo itself. It's a simple battle compared to Ptolomea's beast.
___________________________
Continue and touch the gem. Touch the next one, too. Save and continue. Climb
the stairs and touch the gem. Navigate the maze by touching the light pads to
see the direction you should go. Touch the gem at the end. Climb the stairs and
touch the gem. Climb the stairs to fight Caina.
_________________CAINA____
Item:
Weakness:
Strategies:
Use a Lucky Card. Just use Access and Combine attacks to take her out. She's
simple. ARMx2 and the RailGun with the Lawnmower will take her down quickly.
__________________________
Touch the gem.
Teleport to Baskar and have Tim talk to Colette. Teleport to the hovercraft.
Head for Baskar and get off on the beach near there. Search just north of the
beach and enter Antenora's Pillar.
+------------------------------- Diablo P. Antenora --------------------------+
| Items:
| Enemies: Okypete, Harvestman, Balphon, Necromancer
+-----------------------------------------------------------------------------+
Climb the stairs and touch the gem. Navigate the halls and touch the next gem.
The next room is a simple Euler circuit. Just follow the numbers below.
Touch the gem. Climb the stairs and touch the gem. Walk up and talk to the
cloud to fight the Humanoid Mirage Prismm.
_________________PRISMM____
Item: Azure Vest
Weaknesses: Lightning
Strategies:
Use a Lucky Card. Use First Aid and Live Horn to keep your HP up since Tidal
Wave will take off a goodly amount of HP. Use the ARMx2 and Hi-Spark to take
it out.
___________________________
Continue and touch the gem. Climb the stairs and touch the next gem. Save and
continue touching gems until you get to another puzzle room. I did this the
first time on accident… Do them in this order
T <- exit
6
5 <- lower switch
_
/ \
7| |3 4 <- 7 and 3 are the lower switches, 4 is the top
\_/
1 <- top switch
2
Climb the stairs and touch the gem. Climb the stairs to fight Antenora.
_________________ANTENORA_____
Strategy:
Just like the previous bosses, use a Lucky Card. Use Access and Combine to
take her down. ARMx2 with the Lawnmower and the Rail Gun is preferred. Just
keep using First Aid and you should make it through the battle at full
health.
Touch the gem to exit.
Teleport to Quartly. Pass through the town and north. Search just south of
Archheim Castle to find Lost City Archheim.
+--------------------------- Lost City Archheim ------------------------------+
| Items: Ge Ramtos Medium, Conductor, Life Orb, Scapegoat, Silver Circ, Big |
| Berries (x2) |
| Enemies: Dust man, Evil Dead, Re-Animator |
+-----------------------------------------------------------------------------+
1. Bomb the wall; Ge Ramtos Medium
2. Ruined residence; book about the Snake Road
3. Something is stuck in the hole.
4. Conductor in box
5. Ruined Residence; Mini-Carrot in box
6. Bomb upstairs. Hook the pillar near 8, and then near 3 to drop into 3
7. Duplicator Door; Big Berries (x2), Silver Circ, Life Orb, Scapegoat in
chests
8. Use Pooka to get the Conductor.
Bomb the weak wall in the southeast side of town to get the Ge Ramtos Medium.
Read the book about the Snake Road in building 2. Enter 4 and get the Conductor
from 4. Get the other items listed on the map, and enter 8. Use Pooka to get
the Conductor from the chest. Head back and use the Conductor on the panel.
Flip the switches. Go back up and enter 6. Climb up the stairs and bomb the
walls. Exit and hook the pillar near 8. Then hook the pillar near 3 and fall
down inside the building. Flip the switch and use the Conductor on the console.
_________________AGGRESSIVE_POLTERGEIST_JASOUL____
Item:
Weaknesses:
Strategies:
Use Lucky Card. Just use your lesser ARMs and physical attacks. Alternately,
you can also equip Ge Ramtos on Tim and kill twenty monsters to get Turn
Undead. Just use this once and it dies.
Enter the door to find a Live Reflector. Open the Snake Road and teleport.
Leave the room and enter the eastern door. Use a Duplicator to get the Holy
Grail. Exit the Live Reflector.
+---------------------------- Diablo P. Judecca ------------------------------+
| Enemies: Grimlok, Girtabryl, Catoblepas, Mimic |
+-----------------------------------------------------------------------------+
Climb and touch the gems until you get to the first puzzle room. Avoid the
spikes and touch the gem. Keep going. Touch the cloud and fight the Red-Hot
Lava Monster Magmalizer.
_________________MAGMALIZER____
Item: Lamellar
Weaknesses: Water Magic
Strategies:
Use a Lucky Card. Blast the head with Water magic until it casts Mirror Coat
(then just use the water Medium). It will die easily.
_______________________________
Touch the gem and continue. Save and go on. Don't hit the spikes again.
Continue and avoid the spikes. Touch the gems until you get up to Judecca's
Confrontation.
_________________JUDECCA____
Strategies:
Use the same strategies as before, including using a Lucky Card. It's an easy
battle.
___________________________
Touch the gem.
Irving calls and tells ARMS that the Heimdall Gazzo is far south of the Sielje
Region. Teleport back to the Valeria Chateau. Fly south of the Sielje Region.
Look for a shadow in the water and enter it.
+------------------------------ Heimdal Gazzo --------------------------------+
| Enemies: Odessa Man 3 |
+-----------------------------------------------------------------------------+
Open the door and head north. Keep going. Take the northeast door. Flip the
switch and exit. Enter the northwestern door. Go west. Navigate the darkness
and turn on the light switch in the southern part of the room. Step on the
switch in the northern part of the room. Exit and activate the switch. Go back
through the maze and to the beginning room. Enter the middle door. Keep going.
Go down the stairs and through the eastern door.
Step on the pad by the door. Step on the southeast pad. Jump down twice and
step on the northern pad. Step on the northern pad. Access the terminal. Jump
down and step on the far western pad. Step on the southeast pad. Step on the
only pad on your level. Go north and save. The pad here returns to the
entrance.
Continue north. Flip the switch and continue north to meet Vinsfeld.
_________________VINSFELD_RHADAMANTHUS_____
Strategies:
Use a Lucky Card. Get your Force Levels up for Access and Combine. Remember
to use First Aid and you'll have no problem with this battle. It's Mighty
Morphin' Power Ashley time! It's weird. He never attacked anyone but Brad,
except in counters. You should be about level 40 after this battle (which
might be why it is so easy).
__________________________________________
It seems that there is something bigger than Odessa (the rule of RPG's).
Exit the eastern door. Ashley awaits the escape pod sequence.
_____AS_LILKA__________________________________________________________________
Head west. Pull the block onto the pad to lower the bricks. Go west. Activate
the switch.
_____AS_TIM____________________________________________________________________
Exit the room and stand on the switch. Go down the stairs and west. Continue
west. Head south and shoot the block onto the switch.
_____AS_KANON__________________________________________________________________
Head west. Stand on the switch.
_____AS_BRAD___________________________________________________________________
Head west and stand on the switch.
_____AS_KANON__________________________________________________________________
Move down and go through the door. Step on the switch and dash over the wall.
Step on the switch and enter the southern door. Step on the switch.
_____AS_TIM____________________________________________________________________
Enter the southern door and step on the switch. Shoot the block. Go back to
where Kanon is standing.
_____AS_LILKA__________________________________________________________________
Go through the northern door and step on the switch.
_____AS_TIM____________________________________________________________________
Use Pooka to activate the console. Enter the north blue door. Keep going.
_____AS_BRAD___________________________________________________________________
Enter the eastern door. Move the block onto the pad and go east. Stand on the
pad and walk along the wall. Jump down and exit east. Move the block onto the
wall (align it with the pad below). Stand on the upper pad.
_____AS_TIM____________________________________________________________________
Shoot the block with the Air Ballet.
_____AS_BRAD___________________________________________________________________
Activate the switch so Tim can pass as well.
_____AS_TIM____________________________________________________________________
Enter the next room and stand near the console.
_____AS_KANON__________________________________________________________________
Go north and then west. Pull the block onto the wall segment and jump off.
Stand on the switch and then push the block off and cross over. Stand on the
switch.
_____AS_TIM____________________________________________________________________
Activate the console. Exit the room.
_____AS_BRAD___________________________________________________________________
Go west to the escape pod.
_____AS_LILKA__________________________________________________________________
Head south and east to her escape pod.
_____AS_KANON__________________________________________________________________
Head west to Kanon's escape pod.
_____AS_ASHLEY_________________________________________________________________
After a cool little moral conversation with Vinsfeld and some excellent music,
Ashley get to fight him by his lonesome.
_________________VINSFELD_RHADAMANTHUS_____
Strategies:
Use a Lucky Card (and you were wondering why I had you steal so many, huh?)
Get your Force Level up and use Big Berries to keep your HP up. Then use
Access to Mighty Morphin' Power Ash him out.
____________________________________________
*** STORY ***
He launches the Nuke. Ashley gets lost in space. Cool Anime sequence and 2001
"Star Child" reference. Oh, and the end of Disc 1. Ashley's lost in space and
in Greece, it seems. He's with Anastasia. She takes him to the Memory Maze and
introduces him to Lucied.
*** STORY ***
+------------------------------- Memory Maze ---------------------------------+
| Enemies: Imp, Ettin, Buer |
+-----------------------------------------------------------------------------+
Head north. Throw a knife at the switch and talk to the young girl. Continue
north. Touch the crystal. Navigate the invisible walls and shoot the switch.
Go north. Climb the stairs and talk to the girl. Throw a knife at the switch.
Jump down and go north. Throw knives at the switches and continue. Touch the
jewel. Navigate the invisible walls and throw a knife at the switch and head
north. When the little girl steps on the fragile section, throw a knife at the
switch. Talk to her. Go north. Throw a knife at the first switch. When the next
one falls, throw a knife at it. Go north. Touch the Jewel.
Throw knives at the switches and head north. Knife the switches and continue.
Ditto. Talk to the girl again. Continue. Another switch. North.
+-------------------------- Second Millenium Puzzle --------------------------+
| Enemies: Grabsk, Targum, Primevals |
+-----------------------------------------------------------------------------+
Head west. Cross the moving blocks and touch the gem. Jump down and enter the
teleport gem. Shoot the two blocks at the end of the top path to lower the
walls below. Shoot the hanging blocks to access the teleport crystals. Jump
down. There is a simgle blue block here. Touch the crystal and shoot the
switch.
Head east. Shoot first block and second block and get near the third wall and
shoot the second block again. Touch the crystal. Stand on the first block and
shoot the switch. Continue until you get to the upper platform. Touch the
crystal. Just follow the path and touch the crystal. Stand on the first block
and shoot the switch. Continue until you get to the upper platform. There are
four yellow blocks here. Touch the crystal and shoot the switch.
Touch the southeast crystal. Navigate the moving blocks and touch the crystal.
Drop down to enter the southern crystal. Navigate the blocks and touch the north
crystal. Touch the next crystal. There are two green blocks here. Touch the
next crystal and shoot the block.
Go southwest and stand on the northeast block and shoot the switch. Touch the
crystal. Freeze the blocks with the Freeze Rod to continue. Navigate the walkway
and touch the gem. Keep going and touch the gem. There are three red bricks.
Touch the gem and shoot the switch.
Head south. Save and touch the gem. Okay, raise the blocks according to color in
the previous rooms:
Blue : 1
Green : 2
Red : 3
Yellow : 4
This will lower the blocks. Touch the gem. Navigate the path, touch the gem and
shoot the switch. A large box will appear. Climb to the top of the northern
platform. Lilka still can't open it.
*** STORY ***
Ashley and Anastasia talk about her fears of being alone. Ashley enters the
light, leaving her alone. Marina senses Ashley's appearance in the Sword
Cathedral. The Valeria Chateau goes on alert because of the pulse of his
Empathite. Lilka's a bit jealous. Irving (of course) has a new mission. It
seems some evil has come from the stars to destroy Filgaia. They're all in this
together.
*** STORY ***
Teleport to Baskar Village. The Chief tells of the Sacrificial Altar. More
emoticons. It seems to be in the Uratu region. Call the Valeria Chatea. The
Grotto of Lourdes is near the Sielje Region.
Now off to the Grotto of Lourdes. First, go to the Scientist in the
university. The one you always go to for help when your doing something
in the region. Speak with him and he'll tell you of the Grotto's
location, but imply that the door has a Retness scan lock. Now head south
to an Island just south of Sielje. The Grotto is here.
+------------------------------- Grotto of Lourds ----------------------------+
| Items: Rad SkatesTOOL, Big Berries (x3), Crest, Main Gauche, Duplicators |
| (x4) |
| Enemies: Wise Man, Horn Monster, Voidra |
+-----------------------------------------------------------------------------+
First, head to the sealed door at the end of the path. The door will ask
for a Retna check. Have it done to Kanon and the door will open
welcoming those of Magess blood. Now follow the path up to the main room.
Upon arriving, the first door will open to you. There is a Save point in
the middle of the main room, so use it whenever necessary. Now Enter the
newley opened door. Run to the end of the path, and then use Kanon's
hookshot to get across the lava. Grab Kanon's Rad Skates Tool from the
chest at the end. Now skate back over the lava to the swich. Hit it to
open the door at the end. Skate back up and enter the door. Now step up
to the pedastle.
*** STORY ***
Kanon's memories of her past self, Aisha begin to emerge. She feels
uneasy by it but continues willingly.
*** STORY ****
Now head back to the main room with the Save point, and the seconed door
will open to you on the North-western side of the room. Skate across the
room and the lava, and then hookshot your way across to the end. Now step
up to the seconed pedestal.
*** STORY ***
Kanon's memories continue to come back as she begins to remember the
day threw away Aisha and became Kanon. The day her parents were killed.
She tells Ashley to watch his back as she may not be able to control the
rage.
*** STORY ***
Now go back to the main again and the third door will open. Enter and
Skate across the first room over the lava. But this time Skate over to
the side as not to fall down the hole at the end. Now Hookshot your way
across the room until you reach the lava. Skate diagonally across it to
the wall on the other side, and then up to the switch making sure to bump
into it. Now hit it, and skate across the lava into the pedestal room.
Again, step up to the pedestal.
*** STORY ***
Kanon regains more memories of his past self
*** STORY ***
Now return to the main room and advance to the fourth passage that opens
up. Skate across the first room once again, and hookshot you way across
the seconed. But don't miss the four chests on the two ledges. Use the
Hookshot to get to the first two and then use Pooka to reach the third
and fourth. Now use the wooden block at the end of the room as a bridge
to the switch. Hit it, and the door will open. Now use Brads kick boots
against the wall while on the block to make it move to the other ledge.
Go up through the door and step up to the pedestal.
*** STORY ***
Even more memories continue to pour into Kanon's head about his past
and bloodline.
*** STORY ***
Now head back to the main room once more, and head up the last room.
Don't be decieved. The path is different and looks just like the one
from the first door. The final door is the one on the South-Western wall.
Go up the path and use the hookshot to navigate remembering not to miss
the chests. You can use the hook shot to fall down and enter a room to get 4
Duplicators. Now enter the door at the end and walk up to the final pedestal.
Kanon receives Gat Lv. 3.
*** STORY ***
The last of Kanon's memories come flooding back as she finally
remembers everything about her past.
*** STORY ***
Teleport to Baskar Village and talk to everyone to find out the location of the
Sacrificial Altar. Then teleport to Guild Galad and land on the beach just west
of the Island Outpost and search for the Sacrificial Altar.
+---------------------------- Sacrificial Altar-------------------------------+
| Items: Sunbird Hat, Hyper Gear, Stone Lion, Stone Drago, Stone Goddess, |
| Mir Feather |
| Enemies: Gespenst, Roper, Hydra |
+-----------------------------------------------------------------------------+
First, head North to the end of the passage and enter the door at the end. In
this room there is a switch on the side of the pillar. Throw Ashley's hurl
knife at it. Kick the lower wheel and throw a knife at the switch. Continue
along through the door. In the next room, jump down to the pillar flooring with
a doorway (rotate your camera to see it near the first western pillar. Enter
the door and climb the stairs. Stand on the bow for about five seconds and the
door will open. Enter the room and get the Stone Drago from the chest. Step on
the teleporter and continue west.
Now in here, hit the switch and grab the chest on the other side. Now, you will
see a hole and two blocks. Take one block and push it into the centre square of
the hole to make a bridge. Then, take the other and push it into the gap
between the stairs and go up to the top. Hit the switch to bring the floor down
and exit through the door. In here you will see stairs on either side of the
room. Neither side leads anywhere. Instead, enter the door on the wall by the
southern platform. Go up the stairs here and enter the door at the end.
Now, in this room, you will find what looks like a pretty tough puzzle. It's
not. The are four eagle statues here, one of which is taller than the other
three. The objective is to fire lilka's fire rod at it's head. To do this,
first go up the stairs. It doesn't matter which side. Now, drop down to the
dragon face sticking out of the wall, and from there to the top of one of the
smaller statues. Then, turn diagonally to the taller statue and fire the rod at
it. The door will open. Now continue into the next room. This room's pretty
straight forward. Just grab the chest and step in the teleporter.
Now you'll find yourself in the room with the platforms. Grab the Hyper Gear
from the chest and exit through the North door. Save and move on. Now, push the
switch to move the walls together and move along. Go up the stairs and drop
down to the chest to get the Mir Feather. Now backtrack to the bottom of the
stairs and hit the switch in the corner. Now, go up the stairs all way to the
top and drop down to the switch on the floor at the bottom. It will activate
and the walls will move together. Enter the door at the end. In this room,
there's stairs leading into a pit with a statue in it. Jump down and kick the
eastern wall between the pillars. Go through and climb the stairs. This is a
puzzle room much like the previous one. The plaque on the wall reads: Push the
stones into the pools of water. Climb the stairs and get the Stone God from the
chest. Step on the teleport pad. Continue on.
*** STORY ***
A ball of light appears on the pedestal in front of tim calling itself
Gaia. The being explains filgaia's situation to the party, describing
the parellel universe encroachment. Pooka then comes out and reveals
itself as Gaia's messenger. It's mission, to bring Tim to this alter in
order to be sacrificed to the guardians. Tim is a little shocked by this.
But Gaia tells tim that it's his choice. If he doesn't want to be
sacrificed there is nothing that can be done. Tim says he's not afraid
to die, but he won't sacrifice himself to something he doesn't
understand or fully trust. He states he wants to discover more about this
universe first and help his friends to fight against it. The party leaves
and pooka stays behind for a moment. Gaia tells it to continue looking
out for Tim. It then leaves and catches up with the party, but as they're about
to exit, an urgent call comes through the transmitter from Irving. Marina has
been kidnapped. Ashley almost looses control of his inner self over this but the
party helps to calm him. The party then returns to the chateau to receive a
briefing from Irving. He explains that a note was left by the kidnapper, who was
none other than the last of Odessa, the Coctys member Caina. The letter states
that she has taken Merina to the Sealed Garden Located at the tip of the
landmass sticking out of the inner sea. The party hurries off to save
Marina, but Ashley stays behind for a moment. Irving tells him to watch
himself, and not to let Knight Blazer get the best of him. He then
leaves.
*** STORY ***
Tim gets the Force ability Divide.
+--------------------------------- Lost Garden -------------------------------+
| Items: Crest S, Phantom Fang, |
| Enemies: Chimera, Eurynome, Gizmo |
+-----------------------------------------------------------------------------+
It is located at the tip of the land mass jetting out out into the inner
sea. Use the hovercraft to reach it.
*** STORY ***
The party tells Ashley to be carful as to not let Knight Blazer get the
best of him. He claims to be fine but tells them that they need to hurry.
*** STORY ***
Go up along the path to the end and enter the door. Now step on the
switch in front of the door, and then go to the other side of the room
and step on the switch there and exit. In this room, Notice the face
block. You will need to come back to it later in order to get Marivel's
third tool "My Mike". You'll need it to face off against the sealed
monsters. Now go past the first door, all the way to the end and go in to
find a Duplicator Chest. Open it and get the Crest S. Now head back to the
first door in the previous room and enter. Here you will need to leave a
character behind to jam Caina's blocking frequency. Pick one and the door will
open. Now continue.
Follow the path to the end and enter the door. Hit the red switch along
the path and drop down to the blue one on the other side. Then continue
across to the other two red switches. Walk across them and exit through
the door at the end. You will need to leave a seconed character behind
here. Choose one and the door will open. If you need to exit quickly, drop
down the hole to go back to the previous room you left a character in.
Hit the red switch on the east side and take the east path up along the
other red switches. Cross over to the other path at the centre and hit
the red switch on the other side. Exit and follow the path to the door at
the end. Jump down to the red switch in the ground and head up the path.
Hit the blue switch to the north and grab the chest for the Phantom Fang.
Now hit the switch on the east side and go through the door. Now you'll need to
leave a third character behind, leaving you with two characters.
Now continue up the path and save. Enter the door at the end of the path.
Grab a ride on the platform and let it take you to the other blue
switches. Get off the platform here and step on the blue switches. Get
off the switches when they're down and hit the red one. Now get on the
blue switches again and grab a ride on the platform again. This time, get
off at the line of red switches and wait for the platform on the other
side to reach you. Ride it to the other side and get off. Now exit. In
this room you'll have to leave one last character behind. As you can't
leave Ashley behind, you aren't really left with a choice here. It's
whoever you've got left. The door will open.
Now go up the path with Ashley and you'll reach the final puzzle for
Ashley. The idea is to step on the green switch once and get back to the
centre of the room with the other switch colors in the right positions.
It's really easy. Just remember that if you walk along the edge of the
swichs, you can get across them without activating them. Finally, enter
the door to face Caina for one last time.
*** STORY ***
Caina explains that she wants revenge for your taking Sir Vinsfield from
her. She states that in order to accomplish this, she doesn't want to
kill you as much as she wishes to take Merina from you. She throws Merina
in front of her and forms a ball of light. At the last moment, Ashley
leaps at Caina and Knight Blazer take over. However, strengthened by the
heat of the battle, Knight Blazer transforms into Gold Knight Blazer.
*** STORY ***
_________________COCTYS_MEMBER_CAINA_____
Strategies:
Exactly the same as with previous battles exept that this time your
battling here one on one. The new Gold Knight Blazer can take her out in
a couple of rounds. Very easy.
_________________________________________
*** STORY ***
Upon Caina's defeat Ashley saves Marina, but she is distant from Ashley
over the shock of his inner self. Irving then contacts the party and
informs them that it's time to attack to the Grauswien head on. Back at
the chateau, Irving holds a meeting with the other country leaders to
figure out a plan. The Guild Galad Master sums up the idea to use the
industrial power of Guild Galad to attract the dragon. He exclaims that
if he got everyone into the situation. He'll get them out.
The meeting ends and Irving meets with the party to tell them the plans.
He tells the party to get ready and talk to him when their ready.
*** STORY ***
Talk to the pilot and tell him to turn toward the drop point.
_________________NUCLEAR_DRAGON_GRAUSWEIN____
Strategies:
Use a Lucky Card. Just smack it with everything you have (taking out the
belly first). Just keep your characters about 1500 HP, and you'll be fine.
First Aid rocks this battle.
_____________________________________________
Ashley runs to the rescue.
_________________GRAUSWEIN____
Strategies:
Use a Lucky Card. Kill it with Gun Blaze (hitting the belly first). If you
need to heal, use big berries. It's an easy battle and you get a Full Carrot
from it.
______________________________
*** STORY ***
Ashley has changed, but love (Marina) comes to the rescue. Love conquers all.
The Guild Galad Master talks of the Last Dragon. The next mission is to head to
the Volcano and find the Sleeping Dragon.
*** STORY ***
Fly to Meria and enter the Live Reflector. Go to the Dragon's Vein. Follow the
green spots on Kanon's sight to find it.
+------------------------------ The Sleeping Volcano -------------------------+
| Items: Mini Scud, Moon Pin, Full Revive, Mega Berry (x2) |
| Enemies: Geag Mantis, Salamandra, Dendrobium |
+-----------------------------------------------------------------------------+
Navigate the tunnels and leaps until you find the path north. Flame the gas.
Continue west. Skake north across the lava and kick the chest to get a Mini
Scud. Skate north and flame the gas. Head back east. Skate south and navigate
the lava rivers with the skates to get the Moon Pin from the chest. Head west.
Save. Go southwest. Flame the gas. Head back and southwest. Skate across the
lava. Jump down and continue north. Get the Full Revive and Mega Berries from
the chests. Head east. Flame the gas. Bomb the stones at the top of the path
and flame the gas. Jump down. Go north.
Lombardia refuses to help, unless you can best him.
_________________DRAGON_CALIBER_LOMBARDIA____
Strategies:
Use a Lucky Card. Take out it's belly first. It's an easy battle as it
doesn't cast any status effects. Just use First Aid and everything else you
have. It'll die pretty quickly.
____________________________________________
The volcano rupts and Lombardia saves them and tells them about the encroaching
concept of a "World." You need to free the four Raypoints to actualize the evil
so that you can destroy it.
+------------------------- Controlling the Lombardia -------------------------+
| Press the X Button to make Lombardia go forward. Press the left and right |
| buttons to turn. Press the up and down buttons to change altitude. Down to |
| ascend and up to descend. The Lombardia cannot land where Ashley cannot |
| walk, such as on water or a mountaintop. You cannot land in a forest, rock |
| area or other unstable spots even if walkable. To land the Lombardia, press |
| the circle button while over a large, flat area. Touch the Lombardia and |
| press X to re-board. |
+-----------------------------------------------------------------------------+
Wander the world and access all the places and get all the items you've been
wondering about. First, head to Guild Galad and talk to the Guild Master's son
to get Ashley's Full Clip Force Ability. Next, teleport to the Sielje Region
and talk to the kid in the library who spread High Magic through the world. Now
teleport back to the Island Outpost to talk to the mage with Lilka. He will
teach her the Extend Force Ability.
Have Brad talk to Merrill in T'Bok to learn how to enter the Good Luck Zone. It
is southwest of T'Bok. Rest at an inn or use Tiny Flower's to get your luck up
to best on at least one character.
+---------------------------- The Good Luck Zone -----------------------------+
| Items: Secret Key (steal from Golpa), Crest, Texas No., Amulet |
| Enemies: Golpa |
+-----------------------------------------------------------------------------+
The first room had me stumped longer than any puzzle in the game. Equip the Odd
Sandals and Fengalon. Then walk around the main room until you fight a Golpa
and steal its Secret Key. Use it on the doors and enter the northwestern door
and get the Crest from the chest. Exit and enter the other door. Unlock these
two and enter the southwest door to get the Texas No. from the chest. Exit and
go through the other door. Unlock the doors and enter the northwest door for an
Amulet. Exit and go through the other door. Continue north and read the stone.
Switch to the character with Best luck and open the door to get Chapapanga, the
Luck Guardian. Exit the zone.
Head south of Guild Galad and search to find the Crimson Castle.
+------------------------------ Crimson Castle -------------------------------+
| Items: War Respite (x6), TOOL Electel |
| Enemies: Vermillion, Bodysnatcher, Red Barney, Mystere |
+-----------------------------------------------------------------------------+
Climb the northwest stairs and enter the eastern door. Drop down and get the
War Respite from the chest. Go back to the main room and climb the northeast
stairs and head east. Go down the stairs and north. Coninue up the stairs and
west. Go north and get the War Respites (x2) from the chests and head south.
Jump down and get the War Respites (x2) from the chests. Jump down and head
west and south. Climb the stairs and flip the eastern switch to lower the wall.
Climb back down and head north. Go through the northeastern door and climb the
stairs. Enter the southeast door and flip the lever. Exit and go into the
northeast door and across the bridge. Go into the southwest door and flip the
switch. Exit and go south and west. Enter the northwest door and flip the
switch. Go back down to the room with the two switches and head north. Head
back to the room with the two switches and lip the western one and the eastern
one (west should be flashing). Exit to the main room and go up the stairs and
go northwest. Climb down the stairs and exit the northeast door at the far end
of the hall. Go north. Climb the stairs and enter the western door. Havigate
the hallways until you get to where you lowered the three blocks. Continue
north. Keep going down the stairs and reading the plaques. Walk up to the
coffin. Marivel joins the crew and gets her tool Electel. If you didn't get all
of the chests, then go back in the castle and finish getting them. It's also a
good idea to read all the books in the library.
Teleport to the Odd HQ. and use the Electel to zap the robot downstairs to
access the black market. Stock up on everything.
Teleport to Meria and go to the library in the Castle. Read the book entitled
"The Crimson Noble Sanctuary" with Marivel in the lead. Head south to the
Meriorite Crater.
+-------------------------------- Meriorite Crater ---------------------------+
| Items: Fire Range, Thunderclap, Snowflake, Water Drip, Earth Groan, Pitch |
| Dark, Light Flash, Zephyr Claw, Rigdobrite |
| Enemies: Mold Gnome, troll |
+-----------------------------------------------------------------------------+
Head north and jump in the hole. Jump down and get the Snowflake from the chest
with Pooka. Continue. Jump down and get the Thunderclap. Exit the southern
door. Enter the northern door and jump down and navigate the cliff to get the.
Use Pooka to get the Fire Range from the chest. Head south and get the Water
Drip from the chest. Enter the other door and climb down the cliffs to get the
Earth Groan from the chest. Head back up to the previous room and jump in the
diffent holes to flip the switch and get a Pitch Dark, and Light Flash and head
north to get the Zephyr Claw. Continue up the slope to talk to Rigdobrite.
+--------------------------------- Raypoint Flam -----------------------------+
| Items: Change Rod, STR Apple, VIT Apple, SOR Apple, RES Apple, Gimel Coin, |
| Holy Tablet, Guantlets, Crest, Pulbo Calbo |
| Enemies: Haborym, Gigaflame, Devonova |
+-----------------------------------------------------------------------------+
Nead east and move over the blocks jump down to the get the Change Rod for
Lilka. Shoot the blocks with is and climb the stairs. Hook the pillar and
continue east. Head down the stairs, shooting the blocks in your way. Shoot the
two orange sconces to open the door. Exit and get the STR Apple, VIT Apple, SOR
Apple, and RES Apples from the chests. Shoot the gem above the switch. Throw a
knife at the block and it'll fall on the switch.
Enter the door and get the Gimel Coin from the chest. Exit and head south first
and light the orange sconces to open the door. Enter the door and change the
blocks to access the Holy Tablet in the chest. Continue. Flame the top sconce
and jump down and flame the others quickly to open the next door. Change the
gems and get the Guantlets from the chest. Jump down and continue east. Stand
in the middle and flam all of the sconces. Go down the stairs and fight
Spriggan Flam Knight
_________________SPRIGGAN_FLAM_KNIGHT____
Item: Tiara
Strategy:
Use a lucky card. Take out it's shield first. Once it casts Mirror Coat,
don't cast any spells on him for a few rounds. Use Water Magic once the
shield is destroyed (it absorbs magic). Use Access with Ashley and Red
Fencer. Don't use Gun Blaze. When it is near death, it will begin casting
Caloric Nova that takes off about 2500 HP.
_________________________________________
A save point will appear. Continue east. Dodge the fireballs. Shoot the two
orange sconces. Use Pooka to open the chest and get the Crest. Exit to the
east. Light the three orange sconces and continue. Light the three sconces
around the chest and then the orange one by the door. Then put out the ones by
the chest with the Ice Rod to get the Blue Blazer. Continue on and use the Rad
Blades to slide across the lava and get the Pulbo Calbo from the chest. Go down
the stairs and through the next door. Flame all of the sconces to continue on.
*** STORY ***
Lilka freaks and believes that she cannot free the Raypoint. Lilka's sister
helps her out. She remembers Hocus Pocus Fizzpocuss that repels fire and
restores laughter. Lilka gets her confidence back. She restores the Raypoint
and gains DualCast.
*** STORY ***
Head to the the Island where the Promissed Gardens are and to the north to find
Raypoint Wing floating in the sky.
+-------------------------------- Raypoint Wing ------------------------------+
| Items: Mist Cloak TOOL, Crest, Shellwind, Cloud Piece, Sun piece, Moon |
| Piece, Star Piece |
| Enemies: Briareos, Gorbash, Typhon |
+-----------------------------------------------------------------------------+
Head north and shoot the rotating bridge with Tim' Air Ballet. Shoot the first
bridge in the next room and use Pooka to get Tim's Mist Cloak TOOL. Use it to
cross to where the gems are and shoot the other bridge with the Air Ballet.
Then use the mist cloak to cross back and continue west. Use Pooka to get the
Crest from the chest. Stand close to the edge where the wind is blowing and
activate the Mist Cloak. Enter the door. Head northwest to the weathervane and
shoot the eastern vane from the south to make the rooster face north. Just use
this to change the flow of air in the previous room. It is now flowing south
(opposite the direction the rooster is facing. Use the Mist Cloak to cross the
gap. Go through the fence with the mist cloak and get the Shellwind. Do the
same thing to access the Fate Staff (west). Turn the weathervane one more time
and head north to fight Spriggan Wing Knight.
_________________SPRIGGAN_WING_KNIGHT____
Items: Nisaba Wing
Strategy:
Use a Lucky Card and take out the shield first. Avoid any magic or combines
until the shield is destroyed. Blast him with Gun Blazer after using Access
(and after the shield is destroyed).
_________________________________________
A save point will appear. Continue north. Stand on the vent and use the Mist
Cloak. Climb the stairs and go southeast. Enter the upper doorway and use hit
the block with the Air Ballet. Use Pooka to get the Cloud Piece. Go back and
then northeast. Flip the bridge and climb up and use the Mist Cloak to cross
over the switch. Use it again to get through the north door and get the Sun
Piece. Go back to the main area. Go southwest and into the door. Hook the
pilliar and step on the switch. Use the Mist Cloak to get back. Use the draft
to get to the platform. Use it again to stand on the bridge and again to get to
the platform with the fence. Go through the fence and get the Moon Piece from
the chest. Fall in the hole and exit to the main area and head northwest. Shoot
the two bridges with the Air Ballet and cross them with the Mist Cloak to get
the Star Piece. Use the Mist cloak to get back to the main area. Go north. It's
time to place the Pieces in order (north to south).
CLOUD N
MOON |
SUN o- E
STAR
Continue north.
*** STORY ***
Tim needs to find his reason to fight. He figures it out. Pooka Evolves.
*** STORY ***
Tim gets the Hi-Combo force. Teleport to the Odd HQ and go downstairs. Change
the Gems to blocks and go through the fence with the Mist Cloak. Throw the
knife so that it hits the switch. Activate the switch and a chest will drop.
Cross over and jump down to get the Teddy Bear.
Fly to Raypoint Geo, which is just southeast of Guild Galad and northeast of
the Island Outpost.
+------------------------------- Raypoint Geo --------------------------------+
| Items: Earthquake TOOL, ARM Sky Eye, War Respite (x4), STR Apple, VIT Apple,|
| RES Apple, SOR Apple, Crest, Cromwell |
| Enemies: Alligatiger, Gigapoison, Devonova, Atlas |
+-----------------------------------------------------------------------------+
Head north. Bomb the switch and head north. Use Pooka to get the Earthquake
TOOL for Brad. Head east. Use the Earthquake TOOL to navigate the slabs. Be
quick, as they loose momentum. Exit the room and head south. Kick the chest for
the ARM Sky Eye. Go through the northern door. Flame the explosive boxes. Use
the Mist Cloak to pass the central blocks and exit the room. Get the War
Respites (x4) and continue. Okay, the easiest way to navigate this room is to
use the earthquake and dash from the center block. Exit the south door and get
the STR Apple, VIT Apple, RES Apple, and SOR Apple from the chests. Bomb the
switch and get the Crest. Jump in the hole and head north. Navigate the ledges
to get the Cromwell from the chest. Jump in the hole and go though the north
door to fight Spriggan Geo Knight.
_________________SPRIGGAN_GEO_KNIGHT_____
Items: Mega Berry, Drop Dead
Strategy:
Use a Lucky Card, and follow the same rules as before.
_________________________________________
A save point will appear. Continue north and east to another earthquake-slab
puzzle. Same strategy as before, but stay on the northern side. Continue north
and kick the wall. Head back and take the northern path. Bomb the switch and
stand on the last block until it rises to get the Giant Fist from the chest.
Bomb the switch again and head north. Continue and cross the statue you kicked
to go north. Keep going until you get to the next Raypoint.
*** STORY ***
Brad confronts what it means to be a hero and releases the Raypoint.
*** STORY ***
Brad gets the Force Ability Boost.
It's time to head for the Gate Bridge. Enter the western side. Get the Blast
'Em ARM from the chest and raise the bridge with the console. Exit the bridge
and teleport to Guild Galad and get on the hovercraft. Go through the gates and
land on the northeastern beach and search to find Raypoint Muse.
+------------------------------- Raypoint Muse -------------------------------+
| Items: Bullet Load (x3), Crest, Quick Knife, Cuirass, Jump Shoes TOOL, |
| Reflex, Mega Berry (x2), Ambrosia |
| Enemies: Gigafrost, Leviathan, Electrigger |
+-----------------------------------------------------------------------------+
NOTE: Make sure that you use Marivel's Skil Drain to get Absolute 0 from the
Gigafrosts.
On the way down the stairs, push the switch, then continue through the doors.
Use Tim's Mist Cloak to continue north. Open the chest with Pooka to get the
Bullet Load. Exit the room. Move the blocks so that you can get through. Once
complete, they will disappear. Get the Crest from the chest. Head east and
close the valve. Head back to the room filled with water and use the Mist Cloak
to access the platforms. Exit to the east. Get the Bullet Load from the chest
using Pooka. Again, move the blocks so you can get by and they will disappear.
Get the Quick Knife from the chest and head south to open the valve. Go back to
the water room and head west. Get the Bullet Load from the chest. Same routine
and get the Cuirass from the chest. Head north and turn the valve. Head back to
the water room and head through the double doors to fight Spriggan Muse Knight.
_________________SPRIGGAN_MUSE_KNIGHT____
Items:
Strategy:
Use a Lucky Card and follow the strategies before. Marivel's Quebely attack
does some good damage to it. Gun Blaze will kill it almost instantly (16000+
damage) after the shield is gone.
_________________________________________
A save point will appear. Enter the lower door to get the Jump Shoes TOOL for
Kanon. Stand on the emblem and jump back up to the level and exit. Go up the
stairs and through the northern door. Read the statues and head back to the
water room and stand on the south jump pad and use the Jump Shoes. Go to the
room where you had to move the blocks and jump on the tile two tiles below the
chest. Go north. Head east and use the jump pads to continue. Jump on the
second one from the east. head west. Jump the channel and get the Reflex from
the chest. Jump back and up to the ledge. Knock all of these down and continue
to get all of the items in the chests (Mega Berry x2, and an Ambrosia). Then
head north. Alright, the point of this room is to make all of the Muses face
each other by turning them. Use the three broken statues as a reference point
and make the corresponding statues face them. The solution here is the
direction to make them face:
S E W S
N E W N
E W S S
E W N N
Go north and Kanon will release the Raypoint by fighting her inner demons.
Kanon receives Gat Level 4. Call Irving.
It's time to pick up some more stuff along the way, despite the urgency in
Irving's voice.
Head to the Promised Catacombs.
+----------------------------- Promised Catacombs ----------------------------+
| Items: Wind-up Key, Ebony Shade, Crest, Mecha Boost, Dan Darium Medium |
| Enemies: Mycale, Scarecrow, Guillotine, Agawogdent |
+-----------------------------------------------------------------------------+
NOTE: Make sure to use Skil Drain on the Guillotine.
Use Tim's Mist Cloak and and Use Marivel's Electel on the northwest switch. Go
north. Continue down the stairs and use Pooka to get the Ebony Shade. Get the
Windup Key from the northern chest. Use it on the smiling block. Use it on the
next one and follow the path. At the end use the Mist Cloak to get to the
platform. Get the Crest and Mecha Boost from the chests. Continue north. Use a
Duplicator to get the Dan Darium Medium. Continue north and down the stairs.
She confronts her fears.
+-------------------------------- Werewolf's Den -----------------------------+
| Items: Mad Lucied attack |
| Enemies: Amon, BlackSabbath |
+-----------------------------------------------------------------------------+
note: up your petrification Personal Skill before tacking this area.
Go west and south. Use earthquake and head through the door it opens. Use
earthquake again. Climb to the top of the slope and jump down onto the
pentagram. Lucied will appear and ask for his name. He then teleports Ashley
away. Ashley gains the Mad Lucied attack. Leave and head for the Lost City
Archheim.
+---------------------------- Lost City Archheim -----------------------------+
| Items: Full Revive, War Respite, Ambrosia |
+-----------------------------------------------------------------------------+
Enter the northern building and use Earthquake to break the boxes. Get the Full
Revive, War Respite, and Ambrosia
Head to the Lost Garden
+------------------------------- Lost Garden ---------------------------------+
| Items: Full Revive, Duplicator, Crest, Mecha Boost, My Mike |
+-----------------------------------------------------------------------------+
Move through the Garden until you find a smiling block to use Marivel's Key on.
Head west to get a Full Revive, Duplicator, Crest, Mecha Boost, and the My Mike
TOOL for Marivel. Leave the garden.
It's also a good idea to max out Tim's Guardian abilities and search out
Marivel's Red Skills. It's time consuming, but helpful. Tim's abilities are
much easier now that you have My Mike. Just make sure not to use it in an area
with a Sealed Monster. Tim's abilities go up quickly if you equip the Medium
whose abilities you desire and set his Auto Battle to balanced. Then just have
the other two defend. It's a good idea to hunt for Marivel's Red Skills while
doing this (and turn auto off when you find one so Tim doesn't kill it before
she gets the skill). See the character section to see where to find the skills.
The Trapezohedron should be the only dot you haven't found northeast of
Quartly.
+------------------------------- Trapezohedron -------------------------------+
| Enemies: Land Anemone, Asmodeus |
+-----------------------------------------------------------------------------+
Alright, it's insane to even think about documenting this place because all you
have to do is get to the teleport pad that you have to jump down to. Then keep
hitting the teleporters from there until you fight Encroaching Parallel
Universe Lava.
_________________LARVA___
Items: Gimel Coin
Strategy:
Use a Lucky Card. Take out the maouth first and then the beast. Use Access
and Gun Blaze. It's a simple battle. I was at full the entire time because I
had chosen the personal skill that restored my HP as my Force Level went up.
_________________________
Irving calls and tells you to come back to the Chateau. It was just a piece of
the actual evil. Irving has you rest. He's planning on trapping the Kuniper
Belt in Ashley. He tells them to investigate monster sightings east of Halmetz.
Now go talk to Marina with Ashley in the Valeria Chateau, Billy with Brad in
T'Bok, and Colette with Tim in Baskar Village to get the Guardians Zephyr,
Justine, Raftina. Head to the Island Outpost and use the Mist Cloak TOOL to
pass next to the fence and get the Weathervane. Head to Halmetz and search to
the east to find the Fiery Wreckage.
NOTE: Make sure that you have Tim's Turn Undead spell.
+------------------------------ Fiery Wreckage -------------------------------+
| Items: Red Jacket |
+-----------------------------------------------------------------------------+
Use Brad's Earthquake and enter the first western door with the Mist Cloak.
Turn on the console. Head south and get the Red Jacket from the chest. Go back
out and Climb the wreckage. Use the hook shot and enter the upper room. Touch
the sword to fight Vinsfeld's Ghost.
_________________REMAINING_POLTERGEIST_GHOST____
Items: Full Carrot
Strategies:
Use a Lucky Card and Turn Undead. That's it... If you don't have Turn Undead
yet, then this is one of the hardest battles in the game (on par with the
Sealed Monsters).
________________________________________________
Go back and jump down. Climb the wreckage and enter the upper northern door.
Enter the northwest room and start up the console. Enter the northwest room and
do the same. Enter the northern room and activate the consoles to the side
before activating the northern console. It seems that Irving had been funding
Odessa.
Exit the Chateau. and call the Chateau to have them tell you that the Spiral
Tower is west of the Lost Catacombs. The objective is to first get the Flare
Gun and then go to the Pirate's Warren and then finish the Spiral Tower.
Land neat Damzen so that you can walk through the forests and up the mountain
to the Spiral Tower. Search and Enter.
+--------------------------- Spiral Tower (Part 1) ---------------------------+
| Items: Mega Berry,
| Enemies:
+-----------------------------------------------------------------------------+
Head north and navigate the stairs. Use Tim's Mist Cloak to navigate the
annoying falling bricks. Get the Mega Berry from the chest. Head north.
Navigate the stairs to a puzzle room. Push the switches in the following order:
7
1 4
6 5
3 2
Nead north and down the stairs. Lay a bomb near the pillar switch and stand on
the square switch to lower the walls. Do the same thing to lower the next walls
and the Mist Cloak to get the Mega Berry and head south and down the stairs.
Navigate the switches like before, including the upper level to get through the
north door and down the stairs. Use the mist cloak and step on the switches to
get across the sections and head west to get the Flare Gun from the chest. Exit
the Spiral Tower.
Fly to the Pirate's Warren, which is located on a small island in the far east
(near Ptolomea's Pillar).
+------------------------------ Pirate's Warren ------------------------------+
| Items: Crest E, Talisman, Elven Boots, Kid Gloves, Elven Cloak, Ambrosia |
+-----------------------------------------------------------------------------+
Head up the stairs and north to get the Crest E, Talisman, and Elven Boots from
the duplicator chests. Exit and head south to get the Kid Gloves, Elven Cloak,
and Ambrosia from the Duplicator chests. Go back to the main room and shoot the
Dragon's head with the Flare Gun TOOL. Head north. Whne you approach the chest,
you will be attacked by the Monster Battleship Gatlorg.
__________GATLORG____
Items:
Strategies:
Use a Lucky Card. Use Access and First Aid. Then use Tim's Time attack from
the secrets section. to beat it easily. Also, use Gun Blaze because it is
weak against it. DualMagic with Spark and Hi-Spark and Combine using Star
Roe.
_____________________
Go north and get the Power Boost from the chest using a Duplicator. Exit the
Warren.
Head to Damzen and have Kanon talk to the bartender. She'll learn where the Fab
Lab is. Head there since you should be at a high enough level by now (around
50+).
+---------------------------------- Fab Lab ----------------------------------+
| Items: Lucifer, Asgard 2 |
| Enemies: Bulkoidon |
+-----------------------------------------------------------------------------+
Liz and Ard appear and want to be shown around. Zap the southern pillar with a
thunderbolt sign on it with the Electel TOOL. Head south. Check out the UFO and
go south and up the stairs. Access the consoles.
Questions:
? Q: What parameter is changed by increasing RES (response value)?
A: Evasion Percentage
A: Percentage of First Attacks <-
A: Percentage of successful escapes
? Q: What did you finally get after suffering for almost 3 years? *-)
A: Full Libra <-
A: Hazel Sprig
A: Holy Grail
Q: What is the total number of Crest Sorcery spells that can be cast by
Lilka?
A: 40
Q: What item can be pickpocketed from the Monster "Lindworm?"
A: Big Berry
Q: If Ashley + Tim is "31," then what is Brad + Lilka?
A: 46
Q: What is the average time needed for Lombardia to circle Filgaia?
A: About 40 Seconds
Q: In the hidden settings, what is the length of "Hyulkonton" in meters?
A: If an alien, 3 meters.
Q: How much is a Heal Berry cose in Bell Ringing Halmetz?
A: Isn't for sale <-
Q: Which is the youngest among these characters?
A: Tim Rhymeless
Q: Between Tim and Kanon, which one needs less EXP to become level 99?
A: Actually, they are both the same.
Q: The player character gender ratio is one to one in this title. So, what is
Lucied's gender?
A: Man (male)
? Q: What is the origin of the name of the Boss Monster Kalivos who appears in
the Withered Ruins?
A: "Shark Land" in magic argot
A: At first, a temporary boss <-
A: The word Vokalis scrambled. <-
Q: What is the origin of the "EMMA Motor" that powers the Valeria Chateau?
A: Short for Electromagnetic Engine
? Q: What percent of the characters' HP is restored by the Gems, large and
small, respectively?
A: 25% and 1% of MAX HP <-
A: 25% and 2% of MAX HP
A: 10% and 1% of MAX HP
Q: Which combination of monsters appears in the Millenium Puzzle?
A: Bogey, Gohm, Blue Book
Q: Who uses the original power called "Bayonet?"
A: Ashley Winchester
Q: What is the total HP of the Boss Monster Vagesta?
A: 4500
Head north through the door and access the next set of panels. Use the same
question set as before. Head east. Cross the planks and head south to fight
Bulkogidon.
_________________RAMPAGING_MONSTER_ROBOT_BULKIDON_____
Body Segments:
Bulkogidon
Belly
Drill
Items:
Strategies:
Use Access and DualMagic. Also, use Tim's Time attack from the secret section
to take it down.
______________________________________________________
After the cut scene, search the boxes for Marivel's last two Force Abilities,
Asgard 2 and Lucifer.
+--------------------------- Spiral Tower (Part 2) ---------------------------+
| Items:
| Enemies: Coatl, Balor, Elbucky, Sun Flayer, Aello, Pabilsag,
+-----------------------------------------------------------------------------+
Head back to the room you got the Flare Gun in and shoot the jewel up above the
door with the Flare Gun. Head south. Step on the red triangle and then float
over and climb down the stairs to the lower red one. Trigger it and then go up
the stairs and jump onto the blue one. Trigger it twice and get on the side so
that you can float to the lower red one. Float up and jump on the top red one.
Jump down and float over and head south. Take the stairs and use the flare gun.
Continue through the room and head north. Shoot the Flare Gun. Use the previous
room as a model to solve this puzzle. Use the Fire Rod and the Freeze Rod to
match up the puzzles. Make sure the you are on the outside when you finish the
puzzle.
O X O
X X
O X O
Go north and down the stairs and fight the Saucer Organism Grodine.
___________GRODINE____
Body Segments:
Grodine
Claw
Items:
Strategies:
Use a Lucky Card. Take out the claw and use Access to take it out easily.
______________________
A save point will appear. Save. Head north and down the stairs. Access the door
to fight monsters. Do the same with the next door and continue north and down
the stairs. Use the bomb trick to drop all the doors. Then fight the creatures
contained within or just climb up top and do a diagonal Mist Cloak to get to
the doorway and down the stairs. Navigate the stairs and across the doors to
get the Ambrosia from the chest. You can navigate the tops of the doors without
fighting anything to get the Mega Berry from the chest. Head north and down the
stairs. I'd recommend opening all of the doors in this section, but you don't
have to. There is a Zap pad to the east near the door. Hit i and go though the
northwest doors and get the Mega Berry from the chest. Go into the door you
opened with Marivel. Kick the chest with Brad to get the EZ Missile. Exit and
go south.
Head south and down the stairs. Go through two doors in the far northwestern
aisle, and then go down the small path to the middle northwestern path. Open the
door and take the next path and open the south door. Take the next path and go
through the next two doors. Head north and down the stairs. Climb the stairs
and navigate the door tops and walls with the Mist Cloak to head north and down
the stairs. Keep going until you get to another door room. Open the second
door to the south on the east side of the room to find a Zap Pad. Climb the
stairs and zap it from an angle. Enter the door and get the RisingNova from the
chest. Exit and head south and down the stairs to fight Terrible Guardian
Monster Manufestu.
____________MANUFESTU____
Body Segments:
Manufestu
Right Knee
Left Knee
Items:
Strategies:
Use a Lucky Card. Just use Access and Gun Blaze on the knees and Brad's ARMs
that attack all. Then just use Mad Lucied with Knight Blazer.
_________________________
Walk into the light to enter Glaive Le Gable.
+----------------------------- Glaive Le Gable -------------------------------+
| Items: Nine Lives, Couste Bua, Full Libra, Labyrinthos, Bridal Gown, Braver |
| Vest
| Enemies: Prometheus, Doomsday, Orgon Energy, Argoth, Cyclopse, Zohak,
| Will-o'-Wisp, Morlock, Hyperion,
+-----------------------------------------------------------------------------+
Head north and west. Make the skulls face the door. Turn the skull to the
north. Head back to the main room and go east. Do the same thing here, making
the skulls face the door. Turn the skull north and head back to the main room.
Go north. Head west and north. Head west first. Turn the skull pillar until it
faces north. Head east and north and east. Head north and turn the skull north.
Head south and east, south and east. Turn the skull until it's facing north.
Head west and north and west. Head back to the main room and head east and then
north. Turn the statues to open the northern door. Save. Head north. Irving is
holding the Kuniper Belt at bay with his ghost and the party needs to split up.
Here is the line-up I sent against the different divisions:
Route A : Lilka
Route B : Brad
Route C : Kanon
ROUTE A
Head west and cross the moving bridge and head north and open the large doors.
__________FIRST_ROOT____
Strategy:
When hurt, use Big Berries. Don't use water magic. Use DualMagic and
Lightning or Earth magic. It's a pretty easy battle.
________________________
ROUTE B
Head west and cross the moving bridge and exit the door. Open the big doors.
_________SECOND_ROOT____
Strategy:
Just use your Heavy ARMs and ARM x2. It's easy.
ROUTE C
Head west and north across the moving platforms. Then open the big doors.
__________THIRD_ROOT____
Strategy:
Just use physical attacks and her upper level attacks (if you've gained
them). Otherwise, about 10-15 rounds of normal attacks will kill it if you
put PS Points into the skill that raises Force Level.
*** STORY ***
Marina and the town give their prayer to Ashley and Co.
*** STORY ***
_______________________________________________________________________________
____________________________________________________________AS_ASHLEY_&_CO.____
Head north. The point is to get them all facing north. Push them in this order
twice:
3 4
1 2
5 6
This will open the door. Head north to the double doors to fight the Kupier
Core.
___________KUPIER_CORE____
Body Segments:
Kuiper Core
R. Shoulder
L. shoulder
Strategy:
Use a Lucky Card. Use Access and Earth attacks and Qubeley. Gun Blaze is
rather nice in this battle and keeps things even. I used the ability that
kills Lord Blazer and smacks it for big damage twice to kill it easily.
Ashley zooms to where Lord Blazer challenges him and ARMS gives him their
power.
__________BLAZE_OF_DISASTER_LORD_BLAZER_____
Strategy:
Keep using Impulse and Mega Berries. It's an easy battle.
Watch the final ending and enjoy then ending.
------------------------------- Extra Data File -------------------------------
When you watch the story and the credits, it will open the Extra Data File
where you can watch the movies and information from the game. Save over a new
file or an extremely outdated one since you cannot play from this file.
From this file, you can look at the status of the characters from when you
completed the game, and the monster album. You can also watch the different
movies from the game.
_______________________________________________________________________________
Section 10 : Personal Skills
Personal Skills are a cool idea, though not as relevant to the game as in Star
Ocean, Second Story. Here's a list of the Personal Skills available. The most
important ones are Restore HP and Up HP and Up Param.
+----------------+-----+-----------------------------------------+-----+
| Personal Skill | PSP | Description | LV. |
+----------------+-----+-----------------------------------------+-----+
| Cut FP Use | 2 | Cuts special ability FP use by -1 | |
| Restore HP | 4 | Restores HP when Force Level goes up | 3 |
| Critical | 2 | Ups the critical attack probability | |
| Counter | 2 | Ups the counter attack probability | |
| Convert HP | 3 | Converts remaining FP into HP | |
| FP Up | 2 | Ups FP when near death | |
| Down Guard | 2 | Ups sudden death attack resistance | |
| Up M Attack | 3 | Ups damage from magical attacks | |
| Up M Defend | 3 | Cuts damage from magical attacks | |
| Disease | 1 | Ups resitance to disease | 3 |
| Blocking | 1 | Ups resistance to ability blocking | 3 |
| Confusion | 1 | Ups resitance to confusion | 3 |
| Paralysis | 1 | Ups resistance to paralysis | 3 |
| Up HP | 3 | Ups HP added for going up levels | 3 |
| Up Param. | 4 | Ups param. when Force Level goes up | |
| Adv. Guard | 2 | Ups the advanced guard probablility | |
| Restore HP2 | 1 | Restores HP when going up levels | |
| RES Up | 2 | ups RES when near death | |
| Auto Guard | 1 | Defends when near death | |
| Up P Attack | 4 | Ups damage from physical attacks | |
| Up P defend | 4 | Cuts damage from physical attacks | |
| Poison | 1 | Ups resitance to Poison/Vile Poison | 3 |
| Forgetful | 1 | Ups resitance to forgetfulness | 3 |
| Downhearted | 1 | Ups resistance to downhearted state | 3 |
| Sleep | 1 | Ups resistance to Nightmares/Sleep | 3 |
| Petrify | 1 | Ups resistance to petrify | 3 |
+----------------+-----+-----------------------------------------+-----+
==== What skills to buy and for Who (from Goldsickle) ===
CUT FP USE: This skill is quite useless since at maximum, it only cuts 3
points of FP.
UP HP: Very usefull for low HP characters like Lilka and Tim. If you plan on
using this, use it very early, since there'll be hardly any level up later
on. Use it on Brad if you want a HP powerhouse.
RESTORE HP: A must for all charcters! As the enemy gets weaker they'll end
up restoring your HP than doing damage! Handy for boss battles, but just
remember that your HP stops restoring as soon as your FP maxes out.
UP PARAMETER: Allows you to exceed your level as your FP increases. If I
remember well, Brad had this equipped while fighting the Vortex Brothers. As
his FP maxes out the brother's "Black Gilas" attack's damage
decreased from 1200+ to a mere 180+.
CRITICAL: Opens a critical hit probability. If you plan on taking this
skill, give it to Ashley, Brad and Kanon. Don't waste SP on Lilka and Tim,
whose expertise lies in spellcasting.
ADV. GUARD: Ups the advance guard probability. Personaly I don't find this
usefull at all.
COUNTER: Let's you counterattack the enemy! But then, this skill's not
usefull for Lilka and Tim whose attacks leaves a lot to be desired. Helps
you raise your FP faster, though.
RESTORE HP2: USELESS! USELESS! USELESS! I'm better off wasting some berries
or blowing some gellas in an Inn than burning some SP for this skill!
Besides, if you have some SP to burn, you might as well use them for.…
CONVERT FP: "Aaah, my FP for Kanon has maxed out, now I can kill this guy
with a well timed Gat. lvl 4 Eagle Claw....wo-WHAT?! Tim finished him off
with a single hit before Kanon could do anything! What am I suppose to do
with all this FP I collected?!...". With this skill you can convert all that
hard earned FP into HP, restoring your character and saving lots of berries.
Neat, huh?
RES UP: Raises your RES when near death...You're better off just casting
"Quick" on your party than wasting SP on this skill.
FP UP: Raises your FP when near death...If you're always in a near death
situation this is the skill for you...
AUTO GUARD: Defends when near death...yet another near death skill. To be
very honest, I don't play that badly till I get into a near death situation
often. So personaly' I avoid all near death skills and save my SP for
something more worthwhile.
DOWN GUARD: Ups defence againts Death Spells. But then I usually kill the
enemies before they can cast it...but this skill is usefull though.
UP P ATTACK: I recommend you giving this skill to Ashley, Kanon and Brad, so
they can do some damage while raising FP. Equip them with the right
elemental ring* and they can do some obscene damage for free!
UP M ATTACK: Highly recommended for Lilka, Tim and Marivel! With this skill,
you can inflict tonnes of elemental damage! Optionally you can also give
this skill to Ashley and Brad to improve their Combine Force.
UP P DEFEND: Usefull for all, but pay attention to Lilka and Tim, since they
die faster.
UP M DEFEND: Very usefull againts enemies and Bosses with devastating magic
attacks. As for Tim and Lilka, whose MGR's quite high, you may want to use
their SP for other skills. Otherwise, strengthen their magical defense
further.
ALL THE OTHER SKILLS (STATUS RESISTANCE): Once there was this enemy that
gave my party "confusion" status. I got so scared, I 'junctioned' some SP to
a "confusion" resistance skill which didn't do much to stop the "confusion".
This happened again with some other enemies and some other status, that by
late of disc 2 I looked at the skills I collected and told myself "Damn I
shouldn't have wasted my SP on those...". The rest is up to you.
*E.Rings are sold in the B1 of Vaeria Chateau for 12000 gella a piece. I
recommend purchasing the Light and Dark ones first.
_______________________________________________________________________________
Section 11 : TOOL Locations
+-----------------------------------------------------------------------------+
| Ashley |
+-------------+---------------------------------------------------------------+
| Hurl Knife | fellow member of the team that Ashely is on in the beginning |
| | will give it to you. |
| Booty Call | Get it in the Telepath Tower (Floor 3 in the elevator) |
| Flare Gun | Spiral Tower |
+-------------+---------------------------------------------------------------+
| Brad |
+-------------+---------------------------------------------------------------+
| Kick Boots | in house in the Greenhell |
| Bombs | second floor of Inn far bed in Holst, the 2nd minging town |
| Brad | Earthquake-Raypoint Geo |
+-------------+---------------------------------------------------------------+
| Lilka |
+-------------+---------------------------------------------------------------+
| Fire Rod | comes with it |
| Ice Rod | Mt. Chug-Chug on the way to the Sielje Region |
| Change Rod | Raypoint Flam |
+-------------+---------------------------------------------------------------+
| Tim |
+-------------+---------------------------------------------------------------+
| Pooka | get it in the Pillar Temple |
| Wind Ballet | get it in emulator zone |
| Mist Cloak | Raypoint Wing |
+-------------+---------------------------------------------------------------+
| Kanon |
+-------------+---------------------------------------------------------------+
| Hook Shot | Coffin of 100 Eyes |
| Rad Blades | Grotto of Lourds |
| Jump Shoes | Raypoint Muse |
+-------------+---------------------------------------------------------------+
| Marivel |
+-------------+---------------------------------------------------------------+
| Electel | Starts with it |
| Wind-Up Key | Promised Catacombs |
| My Mike | Lost Garden |
+-------------+---------------------------------------------------------------+
_______________________________________________________________________________
Section 12 : ARM Upgrades
ARMs can only be upgraded to level 10, so be careful what you want to upgrade.
I'd recommend hit % and ATP (ATtack Power), while taking the bullet number up
to 7.
(from Goldsickle)
Because the upgradings in WA2 is more limited, I would recommend that Brad
should ignore the "hit%" and pay more attention to "ammo" and "ATP" since he
can do the "Lock On" Force
_______________________________________________________________________________
Section 13 : Guardians-Medium List / Status Chart
Most Guardians require Tim to make 10 kills for the first spell and 20 for the
second although there are some notable exceptions for the higher powered ones.
The lazy way to do this is set battle to auto with Tim in the party. Put the
other two characters on manual, and Tim on Balanced with the guardian you
want to learn equipped. Then go somewhere with relatively easy monsters for
Tim, and have the others always defend. Tim will always select the best
spell to use to kill the monsters, and learning spells happens quickly.
Abbreviations
--------------------
FA = Force Ability (Tim)
STR = strength
VIT = vitality
SOR = sorcery
RES = response
ATP = attack power
DFP = defense power
MGR = resistance
PRY = parry
LCK = luck
+--- Grudiev -----------------------------------------------------------------+
| Combine : Magneton Bomb |
| Effect : earth damage |
| Location : Tim gives you Grudiev when you catch the kitten in Meria. |
| Ability : Defencer (Protects the party from normal attacks) |
| Tim's FA : Rock Bolt, Graviton |
+-----------------------------------------------------------------------------+
| STR |
| VIT + 10% |
| SOR |
| RES |
| ATP |
| DFP + 10% |
| MGR |
| PRY |
| LCK |
+-----------------------------------------------------------------------------+
+--- Moor gault --------------------------------------------------------------+
| Combine : Vapor Blast |
| Effect : Fire damage |
| Location : Inside the Valeria Chateau on the first floor. |
| Ability : Smash Hit (attack with 1.5x normal power: 75%) |
| Tim's FA : Red Beaut, Napalm Hit |
+-----------------------------------------------------------------------------+
| STR + 10% |
| VIT |
| SOR |
| RES + 10% |
| ATP |
| DFP |
| MGR |
| PRY |
| LCK |
+-----------------------------------------------------------------------------+
+--- Schtudark ---------------------------------------------------------------+
| Combine : Assult Tide |
| Effect : water damage |
| Location : Inside the Valeria Chateau on the first floor. |
| Ability : Analyze (analyze the parameters of the enemy) |
| Tim's FA : Water Gun, Submerge |
+-----------------------------------------------------------------------------+
| STR |
| VIT |
| SOR + 10% |
| RES |
| ATP |
| DFP |
| MGR + 10% |
| PRY |
| LCK |
+-----------------------------------------------------------------------------+
+--- Odoryuk -----------------------------------------------------------------+
| Combine : Live Horn |
| Effect : healing/revive |
| Location : Tim comes with it |
| Ability : Dig Out (Discovers items on the battlefields) |
| Tim's FA : First Aid, Turn Undead |
+-----------------------------------------------------------------------------+
| STR |
| VIT + 10% |
| SOR + 10% |
| RES |
| ATP |
| DFP + 10% |
| MGR + 10% |
| PRY |
| LCK |
+-----------------------------------------------------------------------------+
+--- Fengalon ----------------------------------------------------------------+
| Combine : Molecular Break |
| Effect : wind damage |
| Location : Windtiger Den |
| Ability : Pickpocket (steals items from enemies) |
| Tim's FA : Sonic Claw, Tempest |
+-----------------------------------------------------------------------------+
| STR |
| VIT |
| SOR |
| RES + 10% |
| ATP |
| DFP |
| MGR |
| PRY + 10% |
| LCK |
+-----------------------------------------------------------------------------+
+--- Noua Shax ---------------------------------------------------------------+
| Combine : Dash Corrida |
| Effect : lighting damage |
| Location : Thunder Lion Cage |
| Ability : Aiming (Attack with better aim) |
| Tim's FA : Lightnin', Plasma Tap |
+-----------------------------------------------------------------------------+
| STR |
| VIT |
| SOR |
| RES + 20% |
| ATP |
| DFP |
| MGR |
| PRY + 20% |
| LCK |
+-----------------------------------------------------------------------------+
+--- Leitea Salk -------------------------------------------------------------+
| Combine : Negative Zone |
| Effect : dark damage |
| Location : Dark Reason |
| Ability : Counterattack (cause damage with opponents power) |
| Tim's FA : Black Gate, Dark Star |
+-----------------------------------------------------------------------------+
| STR |
| VIT |
| SOR + 10% |
| RES + 10% |
| ATP |
| DFP |
| MGR + 10% |
| PRY + 10% |
| LCK |
+-----------------------------------------------------------------------------+
+--- Aru Sulato --------------------------------------------------------------+
| Combine : Ice coffin |
| Effect : ice damage |
| Location : Abondoned Icebox |
| Ability : Power Charge (Ups next turn normal attack damage) |
| Tim's FA : Ice Beam, Arctic |
+-----------------------------------------------------------------------------+
| STR + 20% |
| VIT |
| SOR |
| RES |
| ATP + 20% |
| DFP |
| MGR |
| PRY |
| LCK |
+-----------------------------------------------------------------------------+
+--- Stare Roe ---------------------------------------------------------------+
| Combine : Soul deleter |
| Effect : light damage |
| Location Shining garden |
| Ability : Shoot Item (attack with special items) |
| Tim's FA : Arrow Shot, Nova Rain |
+-----------------------------------------------------------------------------+
| STR + 10% |
| VIT + 10% |
| SOR |
| RES |
| ATP + 10% |
| DFP + 10% |
| MGR |
| PRY |
| LCK |
+-----------------------------------------------------------------------------+
+--- Ge Ramtos ---------------------------------------------------------------+
| Combine : Ge Maxium |
| Effect : instant death if hit |
| Location : Lost city Archeim |
| Ability : Hide in Shadows (hide yourself to avoid danger) |
| Tim's FA : Arcana 13, Thanatos X |
+-----------------------------------------------------------------------------+
| STR |
| VIT |
| SOR + 20% |
| RES |
| ATP |
| DFP |
| MGR + 20% |
| PRY |
| LCK |
+-----------------------------------------------------------------------------+
+--- Rigdobrite --------------------------------------------------------------+
| Combine : Operation Meteo |
| Effect : Star Damage |
| Location : Meteor crater |
| Ability : Artifact (attack with special items) |
| Tim's FA : Valkyrie, Cosmic Ray |
+-----------------------------------------------------------------------------+
| STR + 31 |
| VIT |
| SOR |
| RES + 28 |
| ATP + 31 |
| DFP |
| MGR |
| PRY + 2 |
| LCK |
+-----------------------------------------------------------------------------+
+--- Chapapanga --------------------------------------------------------------+
| Hi-Combine : Lucky Shot |
| Effect : 100% Item drop rate (excellent for Necronomicons) |
| Location : Good Luck Zone |
| Ability : Randomizer (randomly invokes original powers) |
| Tim's FA : Goldhammer, Lucky Word |
+-----------------------------------------------------------------------------+
| STR + 51 |
| VIT + 81 |
| SOR + 42 |
| RES + 46 |
| ATP + 51 |
| DFP + 40 |
| MGR + 21 |
| PRY + 4 |
| LCK |
+-----------------------------------------------------------------------------+
+--- Dan Dairam --------------------------------------------------------------+
| Hi-Combine : System Chronos |
| Effect : Time Freeze (for Tim only) |
| Location : Promised Catacombs |
| Ability : Move Canceller (cancels moves on that turn) |
| Tim's FA : Slow Down |
+-----------------------------------------------------------------------------+
| STR |
| VIT |
| SOR + 163 |
| RES |
| ATP |
| DFP |
| MGR + 81 |
| PRY |
| LCK |
+-----------------------------------------------------------------------------+
+--- Raftina -----------------------------------------------------------------+
| Hi-Combine : Seraphim Goat |
| Effect : Power Rangers attack (all) |
| Location : After Sacrificial Altar, Tim visits Colette in Baskar |
| Ability : Invincible (Become invincible until the end of the turn) |
| Tim's FA : Heal/Single |
+-----------------------------------------------------------------------------+
| STR + 17 |
| VIT + 108 |
| SOR + 85 |
| RES + 15 |
| ATP + 17 |
| DFP + 54 |
| MGR + 42 |
| PRY + 1 |
| LCK |
+-----------------------------------------------------------------------------+
+--- Zephyr ------------------------------------------------------------------+
| Hi-Combine : Terra Faust |
| Effect : non-Elemental attack (all) |
| Location : After Sacrificial Altar, Ashley visits Marina in Valeria Chateau |
| Ability : Force Charge (ups the force gauge) |
| Tim's FA : Apocalypse |
+-----------------------------------------------------------------------------+
| STR + 68 |
| VIT + 108 |
| SOR + 28 |
| RES + 30 |
| ATP + 68 |
| DFP + 54 |
| MGR + 14 |
| PRY + 3 |
| LCK |
+-----------------------------------------------------------------------------+
+--- Justine -----------------------------------------------------------------+
| Hi-Combine : Justine Attack |
| Effect : ?? |
| Location : After Sacrificial Altar, Brad visits Billy in T'Bok village |
| Ability : Branch Zap (Extends normal attack to all enemies |
| Tim's FA : Bold Lance |
+-----------------------------------------------------------------------------+
| STR + 68 |
| VIT + 54 |
| SOR |
| RES + 92 |
| ATP + 68 |
| DFP + 27 |
| MGR |
| PRY + 9 |
| LCK |
+-----------------------------------------------------------------------------+
Crest Cap - Given to Ashley by Tim when he captures the cat.
Crest Cap - Thunder Lion's Den
Crest Graph E - Pirate's Warren
Crest Graph S - Lost Garden
1 : Illveil Prison, on shelf in room near the Warden.
2 : Under Traffic, doorway blocked by a boulder.
3 : Telepath Tower, 5th floor, west of the Elevator Room.
4 : Mt. Chug-Chug, chest South of where you kick the mine cart in the hole.
5 : Golgotha Prison, third blue door in the blue trapped door hallway.
6 : Aguelite Mine, on the only variant path in the mine.
7 : Hidden Trial Arena
8 : Hidden Trial Arena
9 : T'Bok Village
10 : Thunder Lion Cage
11 : Guild Galad
12 : Guild Galad
13 : Guild Galad
14 : Guild Galad
15 : Grotto of Lourdes
16 : Good Luck Zone
17 : Raypoint Flam
18 : Raypoint Wing
19 : Raypoint Geo
20 : Raypoint Muse
21 : Promised Catacombs
22 : Lost Garden
23 : Filgaia
24 : Filgaia
25 : Filgaia
26 : Filgaia
_______________________________________________________________________________
Section 15 : Duplicator Locations
Duplicators:
Duplicators are items that open magically locked chests and doors. There is a
trick using Tim's Divide ability that will let you create a Hyulkonton from a
Gagison in the Withered Ruins. This creature (very difficult) will sometimes
drop a Duplicator. There is a much easier way, though. Fight a Babalou on the
Meteorite Island and steal Duplicators.
Disk 1 - Should have around 5 by the end of Disk 1
- Cave to Lilka's hometown
- Desert Area on Overworld
Disk 2 -
- Valeria War Archive (4)
- Somewhere in the transition between Disk 1 and 2 (1)
- Outside Palace Village (1)
- Southwest of Island Outpost (1)
- Lost Garden (1)
- Grotto of Lourdes (4)
The WA2_Crew thanks him for his time and generosity.
_______________________________________
Wild Arms 2: Appendix
Version 1.0
PLEASE EMAIL FextremeF@aol.com with any questions, corrections, suggestions,
etc. Everyone will be properly credited.
You may also find me on AOL Instant Messenger as thendcomes
DISCLAIMER: Please DO NOT:
Sell this FAQ, or otherwise making some sort of profit from it
Put it on your website without my permission
Pass this FAQ as your own work
Otherwise enjoy. :)
*****
______________________________
Version 1.0 5/15/2000
First edition. This is my second FAQ, and it is in the exact same format as my
only other FAQ, [plug] an appendix for Chocobo's Dungeon 2 [/plug]. This FAQ
is basically for the purpose of informing you about the "extra stuff" in the
game. This isn't a walkthru, just lists and various information to help you in
your quest. This info is crucial if you want to complete the monster album and
enjoy all the secrets within the game. Anyway, I hope you all enjoy it, and
please don't hesitate to email with corrections and/or additions.
*****
______________________________
TABLE OF CONTENTS
1. INTRODUCTION
2. LOCATION LIST
3. BESTIARY EXPLANATION
4. BESTIARY
5. IMPORTANT LOCATIONS
6. ABILITY LIST
7. CREDITS
______________________________
INTRODUCTION
This is an appendix of sorts for the Sony Playstation game Wild Arms 2 (duh).
Very early into the game, you are able to come across a totally optional
location that contains a monster album for you to look at. In the album is a
spot for all 342 enemies in the game, and you must defeat each enemy before
their image, along with some stats, fill in the blanks. The information given
in the album is helpful, but minimal, and until you obtain the AlbumCoupon
later in the game, you must always teleport to the optional location described
above to view monster stats. Sometimes in the case of bosses, you may not know
if the boss had something worthwhile to steal until after the boss appears in
the album.
Probably the most helpful use for this Bestiary is the enemy locations. You
may get all the guardians, you may get the secret character, you may even
defeat all of the hidden bosses, but you have not totally completed the game
until you have beaten all 342 different types of monsters in Wild Arms 2 and
completed your monster album. And believe me, the trouble is not defeating the
enemies, but rather, the trouble is finding them.
______________________________
LOCATION LIST
This will help you with monster locations on the overworld, and when exactly
these monsters are available to fight. The locations of towns are gimmes, not
only because they are marked on the minimap, but you can teleport to them with
Teleport Gems.
Areas open up for only two reasons. You must go there as part of the story, or
you are given a vehicle which allows you passage to several areas. If an area
opens up due to the latter, I'll make mention of it. Otherwise, it doesn't
really matter when the location opens up, because you'll have to go there
anyway.
Also, unless otherwise stated, the area around the location is accessible at
the same time as the location itself (exception: Illsveil Prison area).
Sometimes areas where a location may exist are available before the actual
location opens up. Then I'll make note of the area, not the actual location
(ie: "Lost Garden Area" does not include the Lost Garden).
Oh, and the locations appear in the order in which they are accessible.
Withered Ruins- S and a little E of Meria.
Green Hell- Exit is directly S of T'Bok village. At the desert end of the Gate
Bridge lies the entrance.
Sword Cathedral- Lies directly W of Meria
Illsveil Prison (not the Area)- On an island NE of Meria.
Under Traffic- S of Valeria Chateau.
Telepath Tower- Directly S of Damzen City.
Mt. Chug Chug- It lies due W of Damzen City.
Golgotha Prison- W of Halmetz.
Raline Observatory- On an island NW of Meria. Use Live Teleporter.
Aguel Mine Shaft- Inside Holst. Use Live Teleporter.
Wind Tiger's Den- W of Raline Observatory. NEED FLYING VALERIA CHATEAU.
Diablo Pillar Caina Area- Directly N of Holst, part of the continent. NEED
FLYING VALERIA CHATEAU.
Hidden Trial Area- A little S of Baskar.
Warwing Varukisas- Off the Map.
Inner Sea- The landlocked sea available with the hovercraft.
Likikis River- The source is in the SW coast of the Inner Sea.
Quartly Desert- At the end of the Likikis River, S of Quartly. NEED HOVERCRAFT.
Thunder Lion Cage- On the west coast of Inland Sea. NW of Baskar. NEED
HOVERCRAFT.
Lost Garden Area- Small island in the center of the Inland Sea. NEED
HOVERCRAFT.
Shining Garden Area- Island on northern edge of Inland Sea. NEED HOVERCRAFT.
Western Gate Bridge Area- Uh, west of the Gate Bridge.
Slayheim Castle- NE of Quartly, deep into the snowfields.
Alchemic Plant- SE of Quartly, in the Quartly Desert.
Emulator Zone- Off the Map.
Shining Garden- Island on the northern edge of Inland Sea. Need to have
visited Guild Galad.
Outer Sea- The water that surrounds the "circle" of Filgaia.
Raypoint Geo Bay- The large inlet of water NW of the Inner Sea.
Diablo Pillar Ptolomea Area- Dark waters in the SE part of the map.
Abandoned Icebox- Isolated shore N of Halmetz, across the lake. NEED UPGRADED
HOVERCRAFT.
Meteorite Crater Area- Southernmost island. NEED UPGRADED HOVERCRAFT.
Illsveil Prison Area- On an island NE of Meria. NEED UPGRADED HOVERCRAFT.
Monster Island- Northeasternmost island on the map. NEED UPGRADED HOVERCRAFT.
Raypoint Geo Area- Island SE of Guild Galad. NEED UPGRADED HOVERCRAFT.
Werewolf's Den Area- Small shore area NW of the Island Outpost. NEED UPGRADED
HOVERCRAFT.
Palace Village Area- Large Island on the Northeastern part of the map. NEED
UPGRADED HOVERCRAFT.
"Coin Purse Area"- Area S of Sylvaland. Shore is off the Outer Sea. NEED
UPGRADED HOVERCRAFT.
Closed Mine Shaft- North of Holst.
Coffin of 100 Eyes- S and a little E of Quartly.
Diablo Pillar Ptolomea- Directly E of Siejlje Region, in the water
Diablo Pillar Caina- SW of Guild Galab, secluded area surrounded by mountains
Diablo Pillar Antenora- SE of Baskar, in the forest at sea level.
Lost City of Archheim- Directly N of Quartly
Diablo Pillar Judecca- Western part of large island in the NE. Need to take
Live Reflector in Archheim.
Heimdal Gazzo- SE of Sielje, hovering over the ocean.
Meteorite Crater- Southernmost Island.
Sacrificial Altar- W of Island Outpost.
Grotto of Lourdes- SW of Sielje Region, on skinny peninsula.
Lost Garden- Small island in the center of Inland Sea.
Werewolf's Den- On small shore NW of Island Outpost. Need to have defeated
Grauswein.
Sleeping Volcano- W of Raline Observatory, at the base of the volcano.
Crimson Castle- S of Guild Galab, between the mountain ranges. NEED LOMBARDIA.
Urartu Plains- The southernmost plains of the Guild Galad continent. NEED
LOMBARDIA.
Pirate's Warren- Small island on the E part of the map. NEED LOMBARDIA.
Promised Catacombs- On southwesternmost island. NEED MARIVEL.
Fab Science Lab- Secluded area south of Sylvaland Castle. NEED MARIVEL.
Raypoint Flam- N of Palace Village.
Raypoin Geo- Island SE of Guild Galab.
Raypoint Wing- Flying over the ocean W of Sylvaland Castle.
Raypoint Muse- N Shore of South Inland Sea. NEED MIST CLOAK.
South Inner Sea- Body of water blocked by the Gate Bridge. NEED MIST CLOAK.
Arena Island- Small island in center of South Inland Sea. NEED MIST CLOAK.
Trapezohedron
Good Luck Zone- SE of T'Bok Village, on the edge of the South Inland Sea. Need
to have finished the Trapezohedron.
Fiery Wreckage- S of the Entrance to Green Hell.
Spiral Tower- On the edge of the peninsula in the Inland Sea.
Oh wait! Hold on, some things to know about the Bestiary. Some bosses have
extra, um, appendages if you will that have stats of their own. Though these
items do not get a space in the monster album, they do give experience and
items that would not have been gotten if you simply defeated the boss. So
those "extras" will be included directly under the boss to which they belong.
Also, some bosses are fought more than once, so they get their name in the
album multiple times. It's pretty obvious that the stats that go with the
first name refer to the first battle with that boss, but just in case...
And here is the key for weaknesses, in case I need to save space:
Earth: E
Water: Wa
Fire: F
Wind: Wi
Thunder: T
Ice: I
Light: L
Darkness: D
Rest = All elements not in any other category
Now, for an explanation of the information given:
#- The number assigned to them in the monster album (alphabetical order)
Name- The monster name (duh)
LVL- Their experience level. It gives you a good idea of how strong they
are. Also, once the members of your party are all over that level, the
"exclamation" above your character's heads become white, rather than red,
leaving you the option to cancel the battle if you like.
HP- The amount of Hit Points they have. (duh)
EXP- The amount of experience they give. Note, that number is shared between
all your party members, including the ones not participating in battle, unless
the are petrified or dead. (ie. If the enemy gives 1000 experience, and you
have 4 members in your party, each receives 250).
GELLA- The amount of Gella you receive from the enemy.
DROPS- The item that the monster may occasionally drop, if any. Items that
bosses or their appendages drop have 100% chance of dropping.
STEAL- The item that you may steal from an enemy, if any. You must have the
Wind Guardian, Fengalon, before you can steal. There is always a chance that
you might fail in stealing the item. The item may only be stolen once per
battle.
RED POWER- Later in the game, you can get a character that is able to steal
abilities from some enemies. If an obtainable ability exists, the ability is
listed here. No abilities can be drained from bosses, so they are not
applicable.
WEAKNESS- Elements which, when used against the enemy, will take away double
damage (red text)
HALVED- Elements which, when used against the enemy, will take away half damage
(grey text)
RESISTANT- Elements which, when used against the enemy, will take away 0 damage
ABSORBED- Elements which, when used against the enemy, will add to the enemy's
HP total (green text)
ABILITIES- List of the abilities the monster can use. A description of all the
monster abilities appears after the bestiary.
LOCATION- The location in Filgaia where you may find the enemy. Relative
locations are given for enemies found on the overworld (IE. Town of Holtz area,
SW of Guild Galad). If a location name is used and you are unfamiliar with it,
you may not be at the point in the story where the location would be visible.
Look above to see the relative location of each place on the Filgaia overworld.
Multiple locations are occasionally listed, but generally the place where the
enemy is most prevalent is listed. If you are several levels below the level
of the enemy, in some cases the enemy will not appear until your level is close
to equal or higher than the enemy's.
______________________________
Bestiary
1 NAME- A Bao A Qo LV- 40 HP- 5000 EXP- 3000 GELLA- 3000
DROPS- Grenade STEAL- Heal Berry RED POWER- none
WEAKNESS- Earth HALVED- ---- RESISTANT- ---- ABSORBED- Wind
ABILITIES- Arc en Ciel, Killer Masor
LOCATION- Lost Garden Area
13 NAME- Alligatiger LV- 35 HP- 680 EXP- 600 GELLA- 1200
DROPS- ReviveFruit STEAL- Heal Berry RED POWER- Rock Gazer
WEAKNESS- Wind HALVED- Earth RESISTANT- ---- ABSORBED- ----
ABILITIES- Rock Gazer, Petro Touch
LOCATION- Raypoint Geo
14* NAME- Alphael LV- 18 HP- 5000 EXP- 2700 GELLA- 2700
DROPS- ---- STEAL- NA RED POWER- NA
WEAKNESS- Earth HALVED- ---- RESISTANT- ---- ABSORBED- Wind
ABILITIES- RF Blade
LOCATION- Flying Valeria Chateau over the town of Meria
NAME- L. Leg LV- 18 HP- 2500 EXP- 1350 GELLA- 1350
DROPS- RES Apple STEAL- NA RED POWER- NA
WEAKNESS- Earth HALVED- Wind RESISTANT- ---- ABSORBED- ----
ABILITIES- Leg Claw
NAME- R. Leg LV- 18 HP- 2500 EXP- 1350 GELLA- 1350
DROPS- RES Apple STEAL- NA RED POWER- NA
WEAKNESS- Earth HALVED- Wind RESISTANT- ---- ABSORBED- ----
ABILITIES- Leg Claw
15 NAME- Amon LV- 41 HP- 560 EXP- 500 GELLA- 1000
DROPS- ---- STEAL- Mega Berry RED POWER- none
WEAKNESS- ---- HALVED- All RESISTANT- ---- ABSORBED- ----
ABILITIES- Frost Bomb, White Dagger
LOCATION- Werewolf's Den
16! NAME- Angolmois LV- 87 HP- 99999 EXP- 0 GELLA- 0
DROPS- Force Unit STEAL- ---- RED POWER- NA
WEAKNESS- ---- HALVED- All RESISTANT- ---- ABSORBED- ----
ABILITIES-
LOCATION- Golgotha Prison, inside the spinning black pyramid
17 NAME- Ant Lion LV- 20 HP- 240 EXP- 195 GELLA- 390
DROPS- Mini Carrot STEAL- Heal Berry RED POWER- none
WEAKNESS- Wa, I HALVED- ---- RESISTANT- Earth ABSORBED- ----
ABILITIES- Buried Alive!
LOCATION- Quartly Desert
18* NAME- Antenora LV- 20 HP- 6000 EXP- 1500 GELLA- 0
DROPS- ---- STEAL- Mini Carrot RED POWER- NA
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Counterattack, Ephemeron, Shockwave
LOCATION- Valeria Chateau, immediately after Tim's Trial
34 NAME- Bad News LV- 14 HP- 15000 EXP- 0 GELLA- 0
DROPS- Shuriken STEAL- Tiny flower RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Bombilla, Knuckle Part, No Stinkin' Rules, Power Lord Mount,
Pro Wrestling Star
LOCATION- Arena Island
53* NAME- Blastodon LV- 20 HP- 6000 EXP- 2500 GELLA- 2500
DROPS- ---- STEAL- War Respite RED POWER- NA
WEAKNESS- F, I HALVED- Water RESISTANT- ---- ABSORBED- ----
ABILITIES- Evil Quasar, Paralyzer, Poison Bubble, Terrible Shade
LOCATION- Valeria Chateau, immediately after Tim's Trial
NAME- L. Pouch LV- 20 HP- 3000 EXP- 1000 GELLA- 1000
DROPS- VIT Apple STEAL- Mega Berry RED POWER- NA
WEAKNESS- F, I HALVED- Water RESISTANT- ---- ABSORBED- ----
ABILITIES- ----
NAME- R. Pouch LV- 20 HP- 3000 EXP- 1000 GELLA- 1000
DROPS- VIT Apple STEAL- Full Revive RED POWER- NA
WEAKNESS- F, I HALVED- Water RESISTANT- ABSORBED- ----
ABILITIES- ----
54 NAME- Blood Ruby LV- 21 HP- 150 EXP- 200 GELLA- 400
DROPS- Lucky Card STEAL- Heal Berry RED POWER- none
WEAKNESS- Light HALVED- ---- RESISTANT- Rest ABSORBED- Dark
ABILITIES- Dead End, Life Eater
LOCATION- Slayheim Castle
55 NAME- Blue Book LV- 2 HP- 100 EXP- 5 GELLA- 30
DROPS- Heal Berry STEAL- RED POWER- none
WEAKNESS- Fire HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Aqua, Break, Freeze, Spark, Vortex
LOCATION- Millennium Puzzle, Monster Island
56 NAME- Blue Snail LV- 21 HP- 1200 EXP- 190 GELLA- 380
DROPS- Antidote STEAL- ReviveFruit RED POWER- none
WEAKNESS- Ice HALVED- ---- RESISTANT- ---- ABSORBED- Water
ABILITIES- Biolaser, Toxic Breath
LOCATION- T'Bok Area
89 NAME- Dalawa Bunny LV- 41 HP- 560 EXP- 500 GELLA- 1000
DROPS- Big Berry STEAL- Heal Berry RED POWER- none
WEAKNESS- Dark HALVED- Rest RESISTANT- ---- ABSORBED- ----
ABILITIES- Petro Touch, Weakness
LOCATION- Urartu Plains
90 NAME- Daphne LV- 1 HP- 300 EXP- 16 GELLA- 100
DROPS- Big Berry STEAL- Lucky Card RED POWER- none
WEAKNESS- Fire HALVED- Water RESISTANT- ---- ABSORBED- ----
ABILITIES- Short of Breath
LOCATION- Forest near Valeria Chateau
91 NAME- Death Tiles LV- 25 HP- 300 EXP- 230 GELLA- 460
DROPS- Boomerang STEAL- Heal Berry RED POWER- none
WEAKNESS- ---- HALVED- All RESISTANT- ---- ABSORBED- ----
ABILITIES- Flame, Hi-Flame, Hi-Heal/Extend, Hi-Spark, Shield,
Water Catastrophe
LOCATION- Guild Galad Area
92 NAME- Decarabia LV- 31 HP- 1200 EXP- 375 GELLA- 750
DROPS- Big Berry STEAL- Big Berry RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- All ABSORBED- ----
ABILITIES- Blast Vortex, Critical Heal, Thunder Break
LOCATION- Diablo Pillar Ptolomea
93 NAME- Deep One LV- 25 HP- 320 EXP- 230 GELLA- 460
DROPS- Big Berry STEAL- Heal Berry RED POWER- none
WEAKNESS- Thund HALVED- Ice RESISTANT- ---- ABSORBED- Water
ABILITIES- Aqua
LOCATION- Outer Sea
94 NAME- Dendrobium LV- 33 HP- 2800 EXP- 450 GELLA- 900
DROPS- War Respite STEAL- Heal Berry RED POWER- none
WEAKNESS- Fire HALVED- Water RESISTANT- ---- ABSORBED- ----
ABILITIES- Bug Poison, Monster Beam
LOCATION- Sleeping Volcano
95 NAME- Devonova LV- 33 HP- 3000 EXP- 1000 GELLA- 2000
DROPS- Full Revive STEAL- War Respite RED POWER- none
WEAKNESS- Earth HALVED- ---- RESISTANT- Wind ABSORBED- ----
ABILITIES- Arc en Ciel, Critical, Disintegrate
LOCATION- Raypoint Geo
96 NAME- Dimholnos LV- 42 HP- 2000 EXP- 700 GELLA- 2000
DROPS- War Respite STEAL- Heal Berry RED POWER- none
WEAKNESS- All HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- ----
LOCATION- "Coin Purse" Area
97 NAME- Doomsday LV- 36 HP- 8000 EXP- 500 GELLA- 10000
DROPS- Full Revive STEAL- Mega Berry RED POWER- none
WEAKNESS- ---- HALVED- All RESISTANT- ---- ABSORBED- ----
ABILITIES- Schwartz Strahl, Shockwave, Wings of Death
LOCATION- Glaive Le Gable
98 NAME- Doppelganger LV- 31 HP- 460 EXP- 400 GELLA- 800
DROPS- Big Berry STEAL- Heal Berry RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Data Install
LOCATION- Heimdal Gazzo, Monster Island
99* NAME- Drawdo LV- 36 HP- 9600 EXP- 5000 GELLA- 5000
DROPS- Blue Wind STEAL- Mega Berry RED POWER- NA
WEAKNESS- E, F HALVED- ---- RESISTANT- Dark ABSORBED- Water
ABILITIES- Gas Pressure, Mercury-Cadmium, Optochemical Bomb, Slimy Bind
LOCATION- Diablo Pillar Caina
NAME- L. Head LV- 36 HP- 4800 EXP- 2500 GELLA- 2500
DROPS- ---- STEAL- War Respite RED POWER- NA
WEAKNESS- E, F HALVED- ---- RESISTANT- Dark ABSORBED- Water
ABILITIES- ----
NAME- R. Head LV- 36 HP- 4800 EXP- 2500 GELLA- 2500
DROPS- ---- STEAL- Mini Carrot RED POWER- NA
WEAKNESS- E, F HALVED- ---- RESISTANT- Dark ABSORBED- Water
ABILITIES- ----
100 NAME- Dryad LV- 6 HP- 100 EXP- 15 GELLA- 60
DROPS- Antidote STEAL- Heal Berry RED POWER- none
WEAKNESS- Fire HALVED- Water RESISTANT- ---- ABSORBED- ----
ABILITIES- Gas Cloud, Taunting
LOCATION- Under Traffic
104 NAME- Earth Figure LV- 25 HP- 320 EXP- 230 GELLA- 460
DROPS- Bust STEAL- Heal Berry RED POWER- Power Seal
WEAKNESS- Water HALVED- ---- RESISTANT- Fire ABSORBED- Earth
ABILITIES- Power Seal
LOCATION- Holst Area
105 NAME- Efreet LV- 36 HP- 2800 EXP- 1000 GELLA- 1500
DROPS- Mega Berry STEAL- Heal Berry RED POWER- Cremation
WEAKNESS- Water HALVED- Rest RESISTANT- ---- ABSORBED- Fire
ABILITIES- Cremation, Firestorm
LOCATION- Raypoint Flam
106 NAME- Elbucky LV- 43 HP- 700 EXP- 750 GELLA- 2000
DROPS- Peppy Acorn STEAL- Big Berry RED POWER- Def Down
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- DEF Down, Hi-Barrier, Might Body
LOCATION- Spiral Tower
108* NAME- Elebart LV- 13 HP- 2500 EXP- 1400 GELLA- 1400
DROPS- ---- STEAL- NA RED POWER- NA
WEAKNESS- Earth HALVED- Wind RESISTANT- ---- ABSORBED- Thunder
ABILITIES- Elebolt Corrida, Stungun Glow
LOCATION- Meria Boule Live Reflector
NAME- L. Arm LV- 13 HP- 1200 EXP- 700 GELLA- 700
DROPS- STR Apple STEAL- NA RED POWER- NA
WEAKNESS- Earth HALVED- Wind RESISTANT- ---- ABSORBED- Thunder
ABILITIES- ----
NAME- R. Arm LV- 13 HP- 1200 EXP- 700 GELLA- 700
DROPS- STR Apple STEAL- NA RED POWER- NA
WEAKNESS- Earth HALVED- Wind RESISTANT- ---- ABSORBED- Thunder
ABILITIES- ----
112 NAME- Ettin LV- 32 HP- 600 EXP- 410 GELLA- 820
DROPS- Mega Berry STEAL- Heal Berry RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Blink Around
LOCATION- Memory Maze, Monster Island
113 NAME- Eurynome LV- 32 HP- 1500 EXP- 450 GELLA- 900
DROPS- ---- STEAL- Mega Berry RED POWER- none
WEAKNESS- All HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Hi-Barrier, Irresist, Saber, Unmodified Spell??
LOCATION- Lost Garden
114 NAME- Evil Dead LV- 27 HP- 350 EXP- 325 GELLA- 650
DROPS- ReviveFruit STEAL- ReviveFruit RED POWER- none
WEAKNESS- Light HALVED- ---- RESISTANT- Dark ABSORBED- ----
ABILITIES- Asexual Repro, Defensive Posture
LOCATION- Lost City of Archheim
115 NAME- Fafnir LV- 25 HP- 320 EXP- 230 GELLA- 460
DROPS- Antidote STEAL- Big Berry RED POWER- none
WEAKNESS- Wind HALVED- ---- RESISTANT- ---- ABSORBED- Earth
ABILITIES- Gas cloud
LOCATION- Palace Village Area
116 NAME- Fairy Light LV- 16 HP- 170 EXP- 100 GELLA- 300
DROPS- Big Berry STEAL- Big Berry RED POWER- none
WEAKNESS- Dark HALVED- ---- RESISTANT- ---- ABSORBED- Light
ABILITIES- Gravv, Life Returner
LOCATION- Hidden Trial Arena
--- NAME- FakeAshley LV- NA HP- NA EXP- NA GELLA- NA
DROPS- NA STEAL- NA RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- All abilities of the Real Ashley
LOCATION- Appears randomly from "Data Install" ability
--- NAME- FakeBrad (A) LV- NA HP- NA EXP- NA GELLA- NA
DROPS- NA STEAL- NA RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- All abilities of the Real Brad
LOCATION- Appears randomly from "Data Install" ability
---* NAME- FakeBrad (B) LV- ?? HP- ?? EXP- ?? GELLA- ??
DROPS- Uppercut STEAL- ?? RED POWER- NA
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- All abilities of the Real Brad
LOCATION- In flashback of Warwing Varukisas, after Coffin of 100 Eyes
--- NAME- FakeKanon LV- NA HP- NA EXP- NA GELLA- NA
DROPS- NA STEAL- NA RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- All abilities of the Real Kanon
LOCATION- Appears randomly from "Data Install" ability
--- NAME- FakeLilka LV- NA HP- NA EXP- NA GELLA- NA
DROPS- NA STEAL- NA RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- All abilities of the Real Lilka
LOCATION- Appears randomly from "Data Install" ability
--- NAME- FakeMarivel LV- NA HP- NA EXP- NA GELLA- NA
DROPS- NA STEAL- NA RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- All abilities of the Real Marivel
LOCATION- Appears randomly from "Data Install" ability
--- NAME- FakeTim LV- NA HP- NA EXP- NA GELLA- NA
DROPS- NA STEAL- NA RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- All abilities of the Real Tim
LOCATION- Appears randomly from "Data Install" ability
117* NAME- First Root LV- 52 HP- 15000 EXP- 0 GELLA- 0
DROPS- STEAL- RED POWER- NA
WEAKNESS- HALVED- RESISTANT- ABSORBED-
ABILITIES-
LOCATION- Glaive Le Gable
118* NAME- Flam Knight LV- 46 HP- 9000 EXP- 12000 GELLA- 12000
DROPS- Tiara STEAL- Mega Berry RED POWER- NA
WEAKNESS- Water HALVED- Ice RESISTANT- ---- ABSORBED- Fire
ABILITIES-Blde Arm, Caloric Nova, Counterattack, Hi-Barrier,Mirror Coat
LOCATION- Raypoint Flam
NAME- Shield LV- 46 HP- 9000 EXP- 6000 GELLA- 6000
DROPS- Mega Berry STEAL- Full Revive RED POWER- NA
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- All
ABILITIES- ----
119 NAME- Flauros LV- 25 HP- 320 EXP- 230 GELLA- 460
DROPS- Big Berry STEAL- Heal Berry RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- Dark
ABILITIES- Aura Nova, Magic Ball
LOCATION- Meteorite Crater Area
120 NAME- Fleurety LV- 20 HP- 220 EXP- 165 GELLA- 330
DROPS- Chakram STEAL- Heal Berry RED POWER- Frigid
WEAKNESS- Fire HALVED- ---- RESISTANT- ---- ABSORBED- Ice
ABILITIES- Blizzard Breath, Frigid
LOCATION- Sielje Region Area
121 NAME- Forneus LV- 36 HP- 750 EXP- 425 GELLA- 850
DROPS- Mega Berry STEAL- Heal Berry RED POWER- none
WEAKNESS- Thund HALVED- Ice RESISTANT- ---- ABSORBED- Water
ABILITIES- Frost Bomb, White Dagger
LOCATION- Raypoint Geo Bay
127 NAME- Gasnoid 1st LV- 42 HP- 650 EXP- 750 GELLA- 2000
DROPS- Antidote STEAL- Full Revive RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- All ABSORBED- ----
ABILITIES- Euthanasia Gas, Gas Cloud
LOCATION- Lost Garden Area
128! NAME- Gatlorg LV- 44 HP- 75000 EXP- 50000 GELLA- 75000
DROPS- ---- STEAL- Mini Carrot RED POWER- NA
WEAKNESS- F, T HALVED- ---- RESISTANT- ---- ABSORBED- Water
ABILITIES- Big Strength Thief, Bubble Cluster, Poison Bubble,
Whole-body Attack
LOCATION- Pirate's Warren, inside the last door
129 NAME- Geag Mantis LV- 31 HP- 900 EXP- 450 GELLA- 900
DROPS- Lucky Card STEAL- Mega Berry RED POWER- none
WEAKNESS- Wa, I HALVED- ---- RESISTANT- ---- ABSORBED- Fire
ABILITIES- Mantis Fu
LOCATION- Sleeping Volcano
130* NAME- Gehenna Neros LV- 19 HP- 3000 EXP- 2000 GELLA- 2000
DROPS- ---- STEAL- Big Berry RED POWER- NA
WEAKNESS- All HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Lullaby, Pill, Replicate
LOCATION- Hidden Trial Arena
131 NAME- Gel Gob LV- 40 HP- 630 EXP- 700 GELLA- 2000
DROPS- Mega Berry STEAL- Heal Berr RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Anit-Ground Laser, Gob Soul in a Bug
LOCATION- Fiery Wreckage
178 NAME- Jacklizard LV- 25 HP- 320 EXP- 230 GELLA- 460
DROPS- Big Berry STEAL- Big Berry RED POWER- none
WEAKNESS- Dark HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Toxic Breath
LOCATION- Promised Catacombs Area
179 NAME- Jackolantern LV- 14 HP- 220 EXP- 90 GELLA- 270
DROPS- Stone STEAL- Tiny Flower RED POWER- none
WEAKNESS- Water HALVED- Ice RESISTANT- ---- ABSORBED- Fire
ABILITIES- I Hate You!, Pyromania
LOCATION- Diablo Pillar Caina Area
180* NAME- Jasoul LV- 33 HP- 9200 EXP- 5000 GELLA- 5000
DROPS- ---- STEAL- Mini Carrot RED POWER- NA
WEAKNESS- Light HALVED- Rest RESISTANT- ---- ABSORBED- Dark
ABILITIES- Armor Down, Caloric Nova, Kirlian Buster, Life Force, Spark
LOCATION- Lost City of Archheim
NAME- L. Claw LV- 33 HP- 4600 EXP- 2500 GELLA- 2500
DROPS- SOR Apple STEAL- Mega Berry RED POWER- NA
WEAKNESS- Light HALVED- Rest RESISTANT- ---- ABSORBED- Dark
ABILITIES- ----
NAME- R. Claw LV- 33 HP- 4600 EXP- 2500 GELLA- 2500
DROPS- SOR Apple STEAL- Full Revive RED POWER- NA
WEAKNESS- Light HALVED- Rest RESISTANT- ---- ABSORBED- Dark
ABILITIES- ----
181 NAME- Jelly Blob LV- 10 HP- 100 EXP- 75 GELLA- 225
DROPS- Medicine STEAL- Heal Berry RED POWER- none
WEAKNESS- E, F HALVED- Ice RESISTANT- ---- ABSORBED- Water
ABILITIES- Disease Cloud
LOCATION- Raline Observatory
244* NAME- Olivier LV- 4 HP- 300 EXP- 60 GELLA- 250
DROPS- ---- STEAL- NA RED POWER- NA
WEAKNESS- Fire HALVED- Ice RESISTANT- ---- ABSORBED- ----
ABILITIES- Olivier Juice, Bufooooooooh!
LOCATION- Millennium Puzzle
NAME- Legs LV- 4 HP- 220 EXP- 40 GELLA- 250
DROPS- Big Berry STEAL- NA RED POWER- NA
WEAKNESS- Ice HALVED- Fire RESISTANT- ---- ABSORBED- ----
ABILITIES- Horse Field Kick
245 NAME- Olvader LV- 23 HP- 320 EXP- 230 GELLA- 460
DROPS- Big Berry STEAL- Heal Berry RED POWER- none
WEAKNESS- Thund HALVED- ---- RESISTANT- ---- ABSORBED- Water
ABILITIES- Combination Form
LOCATION- Inland Sea
246 NAME- Orgon Energy LV- 41 HP- 650 EXP- 800 GELLA- 2000
DROPS- ---- STEAL- Heal Berry RED POWER- none
WEAKNESS- Light HALVED- ---- RESISTANT- Dark ABSORBED- Rest
ABILITIES- Defensive Posture
LOCATION- Glaive Le Gable
247 NAME- Ose LV- 40 HP- 700 EXP- 750 GELLA- 2000
DROPS- ---- STEAL- Tiny Flower RED POWER- none
WEAKNESS- ---- HALVED- Light RESISTANT- ---- ABSORBED- Dark
ABILITIES- Evil Eye, Hi-Quick
LOCATION- Lost Garden Area
253 NAME- Pill Bug LV- 3 HP- 150 EXP- 8 GELLA- 32
DROPS- Heal Berry STEAL- Big Berry RED POWER- none
WEAKNESS- Ice HALVED- Fire RESISTANT- ---- ABSORBED- ----
ABILITIES- Heavy Armor
LOCATION- Town of Meria Area
254 NAME- Potatohead LV- 25 HP- 320 EXP- 230 GELLA- 460
DROPS- Bust STEAL- Heal Berry RED POWER- Esc Down
WEAKNESS- Wi, L HALVED- ---- RESISTANT- ---- ABSORBED- Earth
ABILITIES- Esc Down, Resonance Quake
LOCATION- Promised Catacombs Area
255 NAME- Primevals LV- 33 HP- 1300 EXP- 410 GELLA- 820
DROPS- Big Berry STEAL- Heal Berry RED POWER- none
WEAKNESS- ---- HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Fire Crystal, Megaton Attack
LOCATION- Millennium Puzzle 2, Monster Island
256* NAME- Prisnum LV- 36 HP- 9500 EXP- 5000 GELLA- 5000
DROPS- Azure Vest STEAL- Mini Carrot RED POWER- NA
WEAKNESS- Dark HALVED- ---- RESISTANT- ---- ABSORBED- Light
ABILITIES- Coldray Gimlet, Kirlian Buster, Tidal Wave
LOCATION- Diablo Pillar Antenora
NAME- Chest LV- 36 HP- 9500 EXP- 2500 GELLA- 2500
DROPS- ---- STEAL- Lucky Card RED POWER- NA
WEAKNESS- Dark HALVED- ---- RESISTANT- ---- ABSORBED- Light
ABILITIES- ----
294 NAME- Stolas LV- 20 HP- 230 EXP- 185 GELLA- 370
DROPS- Big Berry STEAL- Heal Berry RED POWER- none
WEAKNESS- ---- HALVED- All RESISTANT- ---- ABSORBED- ----
ABILITIES- Freeze, Hi-Vortex, Spark
LOCATION- Green Hell, T'Bok Area
295 NAME- Sun Flayer LV- 45 HP- 680 EXP- 750 GELLA- 2000
DROPS- ReviveFruit STEAL- Heal Berry RED POWER- none
WEAKNESS- ---- HALVED- All RESISTANT- ---- ABSORBED- ----
ABILITIES- Blast, Hi-Freeze, Snow White
LOCATION- Spiral Tower
296 NAME- Tabanga LV- 16 HP- 230 EXP- 90 GELLA- 270
DROPS- Big Berry STEAL- Big Berry RED POWER- none
WEAKNESS- Fire HALVED- Water RESISTANT- ---- ABSORBED- ----
ABILITIES- You Will Fall!
LOCATION- Baskar Area
297 NAME- Targum LV- 32 HP- 800 EXP- 410 GELLA- 820
DROPS- Full Revive STEAL- Mega Berry RED POWER- none
WEAKNESS- Fire HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- Aqua, Break, Hi-Freeze, Spark, Spiral Typhoon, Vortex
LOCATION- Millennium Puzzle 2, Monster Island
298 NAME- Tatzelwurm LV- 6 HP- 95 EXP- 15 GELLA- 60
DROPS- ReviveFruit STEAL- Heal Berry RED POWER- none
WEAKNESS- Water HALVED- Ice RESISTANT- ---- ABSORBED- Fire
ABILITIES- Flame Tongue
LOCATION- Under Traffic
299* NAME- Third Root LV- 52 HP- 15000 EXP- 0 GELLA- 0
DROPS- STEAL- RED POWER- NA
WEAKNESS- HALVED- RESISTANT- ABSORBED-
ABILITIES-
LOCATION- Glaive Le Gable
339! NAME- Zetrim LV- 43 HP- 50000 EXP- 50000 GELLA- 75000
DROPS- ---- STEAL- Mini Carrot RED POWER- NA
WEAKNESS- Thund HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- 39,000 Tons, Black Gilas, Blood Brothers, Counterattack,
Gilas Spin, Whitewater Slash
LOCATION- Mt. Chug Chug, second boss inside the spinning black pyramid
340 NAME- Zohak LV- 42 HP- 5000 EXP- 1000 GELLA- 3000
DROPS- Antidote STEAL- War Respite RED POWER- none
WEAKNESS- Light HALVED- ---- RESISTANT- ---- ABSORBED- Dark
ABILITIES- Capillary Ray, Ozom Pulse, Petrification, Tactless
LOCATION- Glaive Le Gable
341! NAME- Zolinge LV- 46 HP- 75000 EXP- 50000 GELLA- 75000
DROPS- Dist Dims STEAL- Mini Carrot RED POWER- NA
WEAKNESS- Earth HALVED- F,I,L RESISTANT- ---- ABSORBED- Wind
ABILITIES- Blade Arm, Endocrine Boost, Prepare to Attack,
Ripper Boomerang
LOCATION- Wind Tiger's Den, inside the spinning black pyramid
NAME- Belly LV- 46 HP- 50000 EXP- 25000 GELLA- 50000
DROPS- Ambrosia STEAL- War Respite RED POWER- NA
WEAKNESS- Earth HALVED- ---- RESISTANT- ---- ABSORBED- Wind
ABILITIES- ----
342! NAME- Zyclus LV- 43 HP- 60000 EXP- 50000 GELLA- 75000
DROPS- Mad Goggles STEAL- Mini Carrot RED POWER- NA
WEAKNESS- Thund HALVED- ---- RESISTANT- ---- ABSORBED- ----
ABILITIES- 40,000 Tons, Blood Brothers, Counterattack, Gilas Spin,
Red Gilas, Whitewater Slash
LOCATION- Mt. Chug Chug, inside the spinning black pyramid
* Boss. These battles can't be avoided.
! Hidden Boss. View FAQ section on how to fight 9 of the 12.
______________________________
IMPORTANT LOCATIONS
I like to call these places "monster spawning grounds", simply because each
location has way too many monsters for its own good. Combined, these 5
overworld locations have 71 (!) monsters, 63 of which unique monsters that
cannot be found anywhere else. Unless you walk around each location for a
decent amount of time, you'd never be able to fight all of the enemies. So,
without further ado, here are the locations:
(1) Lost Garden Area- Available upon getting the hovercraft.
Average Monster Level: 41
Because this area is available to you so early in the game, it is a great place
to gain up, especially your Gella reserves, as each enemy gives upwards of 5000
Gella each battle. However, as the levels indicate, these enemies are STRONG,
especially if you fight them around level 20 or so. Also, be prepared with the
personal skill that raises resistance to instant death. The Ose likes to use
Evil Eye quite often.
A Bao A Qu
Aello
Agawogent
Agion
Gasnoid 1st
Grendel
M. Therion
Necromicon
Ose
Pantagruel
Wisglover
Wojanoid
(2) Monster Island- Available upon getting the upgraded hovercraft.
Average Monster Level: Random
Monster Island is the little island all the way in the top right part of the
map, and cannot be accessed until you have the upgraded hovercraft. Monster
Island is VERY convenient to those of you who may have missed an enemy from a
temporary location which becomes no longer available after finishing it(ie
Millennium Puzzle). Even enemies from places which you have yet to visit that
are unavailable after finishing can be found on Monster Island. These are all
the locations that will disappear after finishing them, along with the monsters
found in each:
Millennium Puzzle- Blue Book, Bogey, Gohm
Warwing Varukisas- Odessa Man
Gate Bridge- Clay Puppet, Iron Maiden, Ninja Hound
Emulator Zone- Odessa Man 2
Heimdal Gazzo- Odessa Man 3
Memory Maze- Buer, Ettin, Imp
Millennium Puzzle 2- Grabsk, Primevals, Targum
Trapezohedron- Asmodeus, Land Anemone
Any enemies found in these locations will appear on Monster Island, regardless
if you've been to the location or not.
(3) "Coin Purse" Area- Available upon getting the upgraded hovercraft.
Average Monster Level: 40
This location is very susupicious, mostly because you never once have to come
here during the game for any reason but to get the "Coin Purse". Hence, the
name of the Area. :) Be very careful when fighting Melchom Liches though…
they have a nasty attack that will take away 3000 minimum from anybody, and up
to 7000 if the 2 Crash Bunnies are still alive, regardless if you are guarding.
(4) Urartu Plains- Available upon getting Lombardia.
Average Monster Level: 42
Similar to the Coin Purse Area, this area never needs to be visited unless you
are looking for the 2 or 3 mediocre hidden items that are there. The enemies
are tough, but there is no one battle that will give you much trouble, unlike
the Melchom Lich/Crash Bunny battle.
(5) Arena Island- Available upon getting the Mist Cloak. [ed. through the
bridge]
Average Monster Level: 1-16
Hey, look at this! The enemies are at pitiful levels, this should be a piece
of cake. Wrong. These are easily the toughest overworld enemies in the game,
just take a look at their stats up above in the Bestiary. The enemies here
give greater experience than any of the other overworld locations, but they are
much, much tougher. Of special note is the Bad News/Murdoch battle. These two
are Physical demi-gods, able to take away upwards of 4000 HP with every special
move (aka every turn). Once Bad News casts "Bombilla" on himself, you better
kill him quickly, because it raises his attack over 400 ATP. Also, having
15000 HP doesn't help matter any bit.
Arioch
Bad News
Balam
Beowulf
Big Critter
Murdoch
Sekmet
Simurgh
Yulungur
______________________________
ENEMY ABILITY LIST
Since the abilities in this list are used by enemies, therefore "allies" refers
to the monsters, not your party. In like manner, "enemies" refer to your
party, not the monsters.
TARGET KEY
Self: S
One Ally: 1A
All Allies: AA
One Enemy: 1E
All Enemies: AE
Everyone in Battle: E
TYPE KEY
Physical Damage: P
Earth: E
Water: Wa
Fire: F
Wind: Wi
Thunder: T
Ice: I
Light: L
Darkness: D
Non-elemental magic damage: N
Status Change: S
Other: O
Description: If necessary, a description is included to further explain what
the ability does. If the "type" describes the type of damage, that won't be
explained, but effects that can't be categorized or are extra will be
described. For example, an attack labeled as P for physical will give physical
damage, but if the description adds that it may inflict Poison, it will both
damage and inflict Poison.
16 t 1E P Jump attack, 2x damage
39,000 Tons 1E P Strong
40,000 Tons 1E P Very strong
4D Hypo Blast 1E L Strong
Ability Bind AE N May inflict Ability Block
Absolute 0 AE I ----
Abu Shock Light 1E L ----
Acacic Rewriter AE N ----
Air Slash 1E Wi ----
Alter Ego Punch 1E P Very strong
Amnesia 1E S May inflict Forgetfulness
Anti-Ground Laser AE Wa ----
Anti-Magic E S Dispels all status parameter changes
Anti-Tank Punch 1E P Strong
Aport 1E P Drops an object on character's head for damage
Aqua 1E Wa Level 1 spell
Aqua Breath 1E Wa ----
Arc en Ciel AE S May inflict random status ailments
Armageddon AE D ----
Armor Down AE S Decreases DFP
Asexual Repro 1A O Produces an ally of the same species to fight
Aura Bomber AE T ----
Aura Nova AE L ----
Barrier S S Raises DFP and MGR
Bear Hug 1E P Squeezes the target
Begin Regeneration S O Restores all HP
Big Strength Thief 1E O Steals lots of HP
Bioelectricity 1E T ----
Biolaser 1E T Weak
Biomissile 1E P Strong horn attack, may paralyze
Black Gilas AE D Strong
Black Heart 1E D Strong
Blade Arm 1E P ----
Blade Claw L 1E P Attacks with the left claw
Blast AE F ----
Blink Around 1E P Strong
Blizzard Breath AE I ----
Blood Brothers 1A O Twin spell, heals damage
Blue Bug Liquid 1A S Inflicts poison
Body Press 1E P Strong body slam attack
Bomb Punch 1E P Strong punch attack
Bombilla S S Very greatly raises ATP
Booster S S Raises ATP, DFP, RES, and MGR
Break 1E E Level 1 spell
Brutal Fight 1E P Colossal Damage
Bubble Cluster AE Wa May inflict Disease
Bubble Princess AE Wa May inflict Downhearted
Bufooooooooh! 1E N Strong sneezing attack
Bug Poison 1E S May inflict Poison or Disease
Buried Alive! AE E ----
Caloric Nova AE F Very strong
Cancellor AE N Damage, may cancel the character's turn
Capillary Ray AE S May inflict Poison
Chef's Whimsy Bomb E N Bomb attack, strong
Chest Buster 1E P Very weak attack using the chest
Chew Up 1E P Strong bite attack
Coldray Gimlet AE I ----
Combination Form 1E P Critical Attack, 2x damage
Contaminate Crust AE E May inflict Poison
Counterattack 1E P Immediately counter normal attack with own
Crab Brains 1E S Cures the target to max, then inflicts Vile
Cremation AE F ----
Cross Bone 1E P Jumping attack
Cold Sleep AE I May inflict Sleep
Critical 1E P Critical normal attack, 2x damage
Critical Heal 1A O Heals a lot of HP
Cross Blade Claw 1E P Attack with both claws
Data Install S O Transforms into a character from the opposition
Day Crest E O Dispels all status parameter changes
Dead End AE O May inflict instant death
Deadly Poison AE O May inflict instant death
Death Bringer 1E P Attack, may inflict instant death
Death Parasite 1E O May inflict instant death
DEF Down AE S Lowers DFP and MGR
Defensive Posture S S Raises DFP
Desert Tornado AE Wi Strong
Desperation 1A S Raises ATP greatly, poisons, weak damage
Die in Agony! 1E O May inflict instant death
Disease 1E S May inflict Disease
Disease Cloud AE S May inflict Disease
Disintegrate AE N May inflict instant death
Distortion S O Blocks all attacks for the turn
Don't Forget Me! 1E P Suicides, strong, may inflict Downhearted
Douglas 1E P Uses Douglas rifle, may paralyze
Dragonic Blaster AE N Random damage
Drift S O Drift and do nothing
Drill Dragor 1E P Very strong
Drive Cut 1E P BRUTAL
Dump Truck Tackle 1E P Strong tackle attack
Elebolt Corrida 1E T Strong
Eleweed Extract AE N May inflict Confusion
Elixir 1A O Heals all HP
Endocrine Boost S S Raises RES and PRY
Ephemeron 1E P Attack, inflicts multiple status ailments
Erg Phasor AE D ----
Esc Down AE S Drops PRY% down to 0
Euthanasia Gas AE S May inflict Sleep and/or Poison
Evil Eye AE O May inflict instant death
Evil Quasar AE D ----
Fire Breath 1E F ----
Fire Crystal AE F ----
Firebolt 1E F ----
Firestorm AE F ----
Flame Tongue 1E F ----
Flare Stream 1E F ----
Flee S O Runs from the battle
Freeze 1E I Level 1 spell
Frigid 1E I ----
Frost Bomb AE I ----
Gaia Crash AE E Very strong
Gas Cloud 1E S May inflict Poison
Gash 1E N ----
GellaCrazy AE O Inflicts damage equal to the amount of Gella to
be received from each surviving enemy and then
causes your party to receive no Gella from them
Gas Pressure AE N ----
Gate of Isolde AE L May inflict random status ailments
Geyser 1E Wa Attack with bubbles
Giant Knuckle 1E P ----
Giant Scissors 1E P Cuts with claw
Gilas Spin AE Wa Strong
Gimlet 1E P Spinning attack
Global Warbird 1A S Increases DFP and MGR
Gob Slash 1E P ----
Gob Soul in a Bug 1E O May inflict instant death???
Gobs and Gobs! 1E P Reduces HP equal to the current HP of the user
Governor Off 1A S Raises RES, ATP, DFP, MGR, and PRY
Gravv 1E N ----
Great Disaster AE F May inflict Confusion
Guillotine 1E O May inflict instant death
Hah! Dance! Dance! 1E P Critical attack, 2x damage
Hammer Swing 1E P Attack with right claw
Heal/Extend AA O Heals for minimal HP recovery
Heat Beam 1E F ----
Heavy Armor S S Raises DFP
Hi-Aqua 1E Wa Level 2 spell
Hi-Barrier AA S Raises DFP and MGR
Hi-Break 1E E Level 2 spell
Hi-Flame 1E F Level 2 spell
Hi-Freeze 1E I Level 2 spell
Hi-Heal/Extend AA O Level 2 spell
Hi-Shield AA S Raises DFP
Hi-Spark 1E T Level 2 spell
Hi-Quick AA S Raises RES and PRY
Hi-Vortex 1E Wi Level 2 spell
Homemade Bomb E N Bomb attack
Hooky Bust 1E P Throw stones for heavy damage
Horn Strike 1E P Strong attack using horns
Horse Field Kick 1E P High kick
Howl 1A O Calls an ally of the same species to fight
Human Experiment 1E P Weak, may inflict multiple status ailments
Hunting Time 1E P Jumping attack, 2x damage
Hurricane Bolt AE Wi ----
I Hate You! 1E P Critical attack, 2.5x damage
Ice Avalanche 1E I ----
Impact Bomber AE N ----
Incur My Wrath AE D Strong, may inflict instant death
Inspire 1E T ----
Intifada 1E P Throw a small object
Iron Saber 1E P Strong
Irresist AE S Decreases MGR
Kappagu 1E P Damages, may steal an item from your inventory
Kill-Shred 1E O May inflict instant death
Killer Bite 1E S Lowers DFP
Killer Maser AE N Laser attack
Kirlian Buster AE D ----
Knockdown 1E P May inflict Paralysis
Knuckle Part 1E P Strong
Laser Breath 1E N Shoots laser
Leg Claw 1E P Strong attack with claw
Left Edge 1E P Very strong
Life Eater 1E O Cuts energy in half
Life Force 1E O Steals enough HP to max out users HP
Life Returner S O Regains a little HP
Light Burn 1E S May inflict Confusion
Lullaby 1E S May inflict Nightmare
Maelstrom AE Wa ----
Masquerade 1E P Attack, may inflict instant death
MageWeapon 1A S Raises ATP
Magic Ball 1E D ----
Maglash 1E F ----
Mantis Fu 1E P Splits HP in Half
Mega Crusher 1E P Strong
Megaton AE N ----
Megaton Attack 1E P Very strong charge attack
Meltdown AE N Strong, may inflict Poison
Mercury-Cadmium AE S May inflict random status ailments
Meteor Kick 1E P Weak kick attack
Might Body S S Raises SOR, RES, ATP, DFP, and MGR
Miriam 1E P Strong attack using Miriam Gun
Mirror Coat S O Reflects back 3 magic spell
Mixed Bugs Liquid 1A S Inflicts Poison and Disease
Monster Beam AE N ----
Napweed Extract AE N May inflict Sleep
No Stinkin' Rules 1E P Very strong
Nuclear Sphere AE N Very strong
Olivier Juice 1E P Spits purple bubbles
Ominously Inquire S O ???? Have no idea.
Optochemical Bomb AE N Bomb attack, may inflict Poison or Confusion
Ozom Pulse AE S May inflict Confusion
Paralysis Bite 1E S May inflict Paralysis
Paralysis Gaze AE S May inflict Paralysis
Paralyzer 1E S May inflict Paralysis
Paralyzing Stench AE S May inflict Paralysis
Parasite Battalion 1E N Swarm of flies attacks
Pelitt 1E P Weak
Petrification 1E S May inflict Petrification
Petro Gaze 1E S May inflict Petrification
Petro Touch 1E S May inflict Petrification
Pickpocket 1E O May steal an item from your inventory
Pike Kick 1E P Very strong
Pill 1A O Heals for moderate HP gain
Pin Down 1E S May inflict Paralysis
Planet Dust AE E Strong
Plasma Leader AE T Very strong
Poison Beam 1E S May inflict Poison
Poison Breath AE S May inflict Poison
Poison Bubble 1E P Spits bubbles for damage, may inflict Nightmare
Poison Injection 1E S May inflict Poison
Poison Needle 1E P May inflict Poison
Power Lord Mount 1E P Slams down on the ground, very strong
Power Seal 1E S May inflict Ability Block
Power Up 1A S Raises ATP greatly
Prepare to Attack S S Increases damage of next physical attack
Prohibited Spell?? AE D ----
Pro Wrestling Star 1A O Heals moderate amount of HP
Ptolomea Dynamite AE N Strong
Pure Literature AE S May inflict Sleep
Pyromania 1E F ----
Rayxanber AE T ----
Reaper's Lullaby 1E P May inflict Nightmare
Red Bug Liquid 1A S Inflicts Disease
Red Gilas AE F Very strong
Regroup-No Retreat S O Escapes battle
Reject All Fools S O Blocks all magic for one turn
Rejection S O ??? Does anyone know?
Replicate S O Produces a decoy
Repulsor Blasts 1E N Very strong
Resonance Quake AE E Strong
RF Blade AE N Weak laser attack
Rhodon Breath AE N ----
Ripper Boomerang 1E O May inflict instant death
Roaring Burst 1E P Strong attack that emits yellow smoke
Runaway Oppression AE P Strong, may inflict Paralysis
Saber 1E N ----
Sacrifice AE N Sacrifices one ally
Schwartz Strahl 1E N Very strong
Serpent Attack 1E P May inflict Poison
Shield 1A S Raises DFP
Shock Beam 1E N Laser beam attack
Shockwave AE N Strong
Short of Breath S O Does nothing for the round
Shriek AE S May inflict random status ailments
Sidewinder AE P Uses the Sidewinder gun to attack
Sleep AE S May inflict Sleep
Slimy Bind AE S Lowers RES and PRY
Slowdown 1E S Decreases RES
Smithereens 1E P Colossal Damage
Snow White AE I Strong
Sonic Howl AE Wi Weak
Space Emperor 1E P ----
Spark 1E T Level 1 spell
Spiral Typhoon AE W Strong
Spoiled Brat 1E P 2x damage
Spores AE S May inflict Confusion
Statue Form S O Blocks all attack during the turn
Status Lok S S Locks status
Steam Explosion 1E N ----
Stone Javelin 1E E ----
Strange Bomb E N Bomb attack
Strength Thief 1E P Steals HP and adds it to user's total
Stun Cloud 1E S May inflict Paralysis
Stun Gun Blow 1E P Attack, may inflict paralysis
Suicide S O User suicides, with no experience to the party
Summon Hero 1A O Summons ally to assist in battle
Summon Undead 1A O Summons an undead creature to assist in battle
Sweet Smell AE S May inflict Sleep
Tactless 1E P BRUTAL
Tail Smash 1E P Attack with the tail
Taunting S O Causes physical attacks to miss
Tera Break AE E ----
Terrible Shade 1E P ----
Thermionic Blast AE F Suicides, extra damage to first party member
Thor's Hammer AE T ----
Thunderbolt AE T ----
Thunderbreak AE T Strong
Tidal Wave AE Wa Strong
Toxic Breath 1E S May inflict Poison
Tranquilizer Dart AE S May inflict Sleep
Transform S O Transforms into a new enemy
Twister AE Wi Strong
Unclean Ones, Obey 1A O Makes summoned ally use Critical
Undead Howl S S Increases attack power for the next combat turn
Unmodified Spell?? AE N ----
Voge AE N ----
Void Effect 1E S Dispels all status parameter changes
Vortex 1E Wi Level 1 spell
Water Catastrophe AE Wa Strong
Water Gun 1E Wa Weak
Weakness AE S Lowers DFP and MGR
White Dagger 1E I ----
Whitewater Slash 1E Wa BRUTAL
Whole-Body Attack 1E P Very strong
Withdraw S O Exit the battle
Wind Edge AE Wi ----
Wind Ripper 1E Wi ----
Wings of Death AE O May inflict instant death
Wormyweed Extract 1E S May inflict Poison
You Guys, Help Me! AE L ----
You Will Fall! 1E O Suicides, remaining HP converted to damage
______________________________
CREDITS
Orlando Perdigon
It's just me for now. Hopefully I can add to this section soon outside
assistance willing.
Contrail/Media Vision/Sony
I have to give these guys props for making an unbelievable game, both
traditional and innovative at the same time, and still very fun to play. :)
Sony outdid themselves on the translation, thankfully.
This section will be greatly overhauled in future revisions.
Gremalkin
Belly - HP : 450
Gremalkin - HP : 540
XP : 100
Gella : 500
Special Attacks: Parasite Battalian (20), Roaring Busrt (30), Chest Buster (>5)
Difficulty : I
Notes: Kill the belly first to stop the Parasite Battalion attack and then the
beast for full experience. You should be about Level 3 or 4 by now.
Kalivos
Right Claw - HP: 200
Left Claw - HP: 200
Kalivos - HP: 400
XP : ???
Gella : ???
Special Attacks : L Claw, R Claw, Dual Claw, Laser Beam
Difficulty : I
Notes: Take out each claw and then hit the body for the maximum experience
points. Heal when necessary.
Olivier
HP: Leg (200), Olivier (400)
Abilities: Bufoooooh (30), Olivier Juice (17)
XP: 60
Gella: 250
Items:
Weaknesses: Flame
Strengths: Freeze (gives HP)
Difficulty: I
Notes: Like most newbies, just Flame him and he'll die.
Escapee Capture Robot GAONIM
Right Claw - HP: 900 SP: Hammer Swing
GAONIM - HP: 1900 SP: Chew Up (30)
XP: 450
Gella: 900
Item: Big Berry
Difficulty: I
Mysterious Phantom Being Vagesta
Right Claw - Hp: 1200
Left Claw - Hp: 1200
Vagesta - Hp: 3000
XP: 1200
Gella: 1200
Weakness: Vortex
Special Attacks: Distortion, Disease Cloud, Life Returner
Items: Lucky Card x2
Difficulty: I
Special Cocytus Squad Member Ptolomea
SP: Iron Saber
XP: 750
Difficulty: I
BOSS FIGHT - Thunderbold Battle Monster Elebalt
Elebalt: 2500
Right Claw: 1200
Left Claw: 1200
XP: 2800
Items: STR Apple x2
Special Attacks: Elebalt Corrida
Poisonous Armored Dragonoid TRASK (II)
Trask: 3500
Crystal: 1900
Weaknesses:
Special Abilities: Poison Breath, BioMissle
XP: 2250
Gella: 2250
Items: Force "Access"
Difficulty: I
* * * THE SEALED MONSTERS * * *
Ok, first off These Bosses are REALLY Tuff. I suggest you be at least
Lvl. 60+. Ok To find these tuff guys, you need to locate the floating
Pyramids, and have Marivel (sing to them with her My Mike).
Okay, first the vitals, and then some strategies:
-----------------------
Titanus
Location: Halmetz
LV: 45
HP: 75000
Exp: 50000
Gella: 75000
Items: Shootn Star
Card#: 302
Notes:
For an easy kill, use Arcana 13. For a good battle, follow the directions
below.
With titanus, he does have a set pattern. For the first two rounds he will
attack or build up defense and mgr. To beat him make sure you have Lilka Tim
and Ashley in your party. Also, make sure Lilka has hi-vortex and the
dualcast ability, the secret sign and anything else to increase sorcery. Tim
should equip Fengalon, and anything left to increase his sorcery. Increase
speed on each member and lower titanus till all characters are faster than
titanus. Be ready to do this all over again as he will heal to maximum no
matter how much damage you do to him unless you kill him. After everyone is
ready, Lilka should be doing around 7-8k damage with hi-vortex, Fengalon
should do about 8k damage, and gun blaze should do 7k. When ready, for first
round Tim should heal, Ashley should use gun blaze, and Lilka should use
hi-vortex. Second round Tim should combine Fengalon, Ashley should gun blaze,
and Lilka should use hi-vortex. Third round, Tim should heal, Ashley should
use final burst(22,000-28,000 damage), and Lilka should dualcast hi- vortex.
This should kill Titanus.
R1:2-3k All Damage Attack
R2:7th Moon
R3:2-4K Damage Attack
* Will do the R3 attack a couple times more, randomly use a Regenration,
then repeats the process
Do not use any elemental spells/attacks on him.
-----------------------
Zolinge
Location: Wind Tiger
LV: 46
HP: 75000
Exp: 50000
Gella: 75000
Items: Dist Dims
Card#: 341
Ragu
R1:1 Trillion Degrees
R2: Attack that resembles ultima from FF6
* Random attacks between Black Nova and the white version, then will use
1 trillion degrees and repeat the process. Gun Blaze restores his hp.
Counterattacks almost every hit. Even though doesn't give xp or gil like
the Kobold King, he drops the best gear type eq in the game. (Sheriff
Star)
-----------------------
Xenon
Location: Seilhiem
LV: 87
HP: 99999
Exp: 50000
Gella: 75000
Items: Violator
Card#: 334
R1: Barrier
R2: Xenon Ray Force
R3: Either A Random Physical Attack or another Rayforce - if another
Physical Attack
*:If he did a physical attack on R3, he will do two more physical attacks
then a Ray Force. Randomly (i.e. Rarely =P), if you do damage to his main
body he will do a life returner. After major damage or after a certain
number of rounds (haven't figured out yet) he will do Xenon Ray Force
every round 'till you kill him.
(from Kainly)
My tactics are:
1. Get Marivel to acquire "Sleep" magic (drain from plant monster outside
Golgotha Prison (between Halmetz and Golgotha)
2. The monster PRY about 40 percent. First turn it does "barrier" which
gives no effect at all. Use Lilka's "Quick" to Marivel so she can go
first every turn. Equip Marivel with "ScapeGoat". Use "full carrot" on
Ashley.
3. The "Xenon X-ray" comes next. Change Lilka with Tim. Use Access on
Ashley, use Tim's DarkMagic", and use Marivel's "sleep" magic. If it
works, the monster will take a nap........if not, use the memory card.
4. Use Blazer's "Mad Lucied" attacks (sometimes it does 10000 damage)
Continue using Tim's "Dark Magic" (does 5000 damage)
Continue casting "sleep magic"
5. If you're very lucky, every turn, Marivel will make the monster sleep
before its turn. If not that lucky, the monster will only use simple
attack that kills one character. If not, you'll know why they don't sell
the ScapeGoat"
HP: 100000, the belly: 50000
EXP: 75000, Gella:75000
-----------------------
Angolmois
Location: Golgotha
LV: 87
HP: 99999
Exp: 0!
Gella: 0!
Items: Force Unit
Card#: 16
Notes: None
General Tips on Beating Them:
- Average of 8000+ hp each character who'll actively fight them.
- For Xenon, equip dark rings on the two attackers.
- Use backup team and have them all defend to absorb the second round
Xenon Ray Force, the bring back main party.
- Use the first and third round fighting Xenon for Lilka and use
hypeweapon on your two chosen attackers then get her force up for mystic.
- You'll need Lilka's mystic force and an * large * supply of the third
type of berry. You'll end up having her do this every round for Ragu and
DK, and every round in the middle of the fight against Xenon.
- You'll definately want the Mad Lucied attack, as Gun Blaze is
ineffictive again Ragu and the Demon King.
- You'll want your two main attackers to have the critical ability (they
don't seem to counter these 3 hidden bosses for some reason or another)
and to be at Best luck.
_______________________________________________________________________________
Section 18 : Item List
Key - B = Won After Battle
W = Found on the World Map
D = Found in a Dungeon (More important items will be spacific)
S = Steal from Enemy
P = Purchase, Price will be listed
+=============================================================================+
| NORMAL ITEMS |
+--------------+--------------------------------------------------------------+
| Item Name | Item Description | Location |
+--------------+--------------------------------------------------------------+
| | Status and Healing Items |
| Heal Berry | Heals 500 HP (single) | B/W/D/S |
| Big Berry | Heals 2000 HP (single) | B/W/D/S |
| Mega Berry | Heals all HP (single) | B/W/D/S |
| Revive Fruit | Revives a fallen ally (single) | B/W/D/S |
| Full Fruit | Revives a fallen ally/HP (single) | B/W/D/S |
| Antidote | Cure Poison (single) | B/W/D/S/P - $20 |
| Medicine | Cure Disease (single) | B/W/D/S/P - $20 |
| Violet Rose | Cures Ability Block (single) | B/W/D/S/P - $20 |
| Pixie Dust | Cures Paralysis (single) | B/W/D/S/P - $20 |
| Pinwheel | Cures Confusion (single) | B/W/D/S/P - $20 |
| Toy Hammer | Cures Forgetfulness (single) | B/W/D/S/P - $20 |
| Softener | Cures Petrification (single) | B/W/D/S/P - $20 |
| Peppy Acorn | Cures Downhearted (single) | B/W/D/S/P - $20 |
| War Respite | Cures abnormal status | B/W/D/S |
| Ambrosia | Cures abnormal status and heals all | B/W/D/S |
| | hp (Party) | |
| Lucky Card | 2x gella and experience for 1 battle | B/W/D/S |
| Bullet Load | Refills an ARM | B/W/D/S |
| Tiny Flower | Raises luck by one level | B/W/D/S |
| | | |
| | Crests And Mediums | |
| Crest | Used to inscribe spells | |
| Crest E | Halves cost of spells | |
| Crest S | Boosts power of spell by 1.5x | |
| Crest Cap | Allows a spell to be used as an item | |
| Grudiev | Earth Medium | Given to Ashley |
| Schturdark | Water Medium | Valeria Chateau |
| Moor Gault | Fire Medium | Valeria Chateau |
| Fengalon | Wind Medium | Wind Tiger Den |
| Noua Shax | Thunder Medium | Thunder Lion Cage |
| Stare Roe | Holy/Light Medium | Shining Garden |
| Leitea Salk | Darkness Medium | Dark Reason |
| Aru Sulato | Snow/Ice Medium | Abandoned Icebox |
| Rigdobrite | Star Medium | Meteor Crater |
| Ge Ramtos | ??? Medium | Lost City Archheim |
| Odoryuk | Life Medium | Equiped on Tim |
| Dan Dairam | Time Medium | Promised Catacombs |
| Raftina | ??? Medium | After Using Statue |
| Justine | ??? Medium | After Using Statue |
| Zephyr | ??? Medium | After Using Statue |
| Chapapanga | Luck Medium | Good Luck Zone |
| | | |
| | Battle Only Items | |
| Full Carrot | Maxes out the FP level | B/W/D/S |
| Mini Carrot | Ups the FP level | B/W/D/S |
| Gimel Coin | Allows continue after death | B/W/D/S |
| | | |
| | Stat Boosters | |
| STR Apple | Raises Strength | B/W/D/S |
| VIT Apple | Raises Vitality | B/W/D/S |
| SOR Apple | Raises SOR | B/W/D/S |
| RES Apple | Raises RES | B/W/D/S |
| Mecha Boost | Increase the strength on Marivels | |
| attacks permanently. | |
| | |
| Other Items | |
| AlbumCoupon | Exchange for Monster Album at Odd HQ | Thunder Lion Cage |
| TeleportGem | Warp to town ARMS has already visited | Buy - $100 |
| TeleportOrb | Same as Teleport Gem, infinate uses | T'Bok Village |
| Map Scope | Shows the map when outside | Under Traffic |
| Duplicator | Key opens magical doors and chests | B/W/D/S |
| | | |
| | Throwing Items (Use with Shoot Item Ability) |
| Stone | Shooting item/Level 1 | B |
| Boomerang | Shooting Item level 2 | B |
| Chakram | Shooting Item level 3 | B |
| Bust | Shooting Item level 4 | B |
| Spoon | Shooting Item level 5 | B |
| Grenade | Shooting Item level 6 | B |
| Shuriken | Shooting Item level 7 | B |
| Viper Fang | Shooting Item level 8 | B |
| | | |
| | Elemental Artifacts | |
| Earth Groan | Artifact/Element Earth { |
| Water Drip | Artifact/Element Water These are used with the |
| Fire Rage | Artifact/Element Fire Guardian ability Artifact |
| Zephyr Claw | Artifact/Element Wind from Rigdobrite to produce |
| Snowflake | Artifact/Element Ice offensive spells; mostly |
| Thunderclap | Artifact/Element Thunder Lv.1 spells. All are found |
| Light Flash | Artifact/Element Light Meteor Crater with Rigdobrite |
| Pitch Dark | Artifact/Element Darkness } |
| | | |
| Guard Slot Items | |
| Moonstone | Nullifies Poison | |
| Hazel Sprig | Nullifies Disease | |
| Silver Harp | Nullifies Ability Block | |
| Blue Anklet | Nullifies Paralysis | |
| Clear Chime | Nullifies Confusion | |
| Memo Pen | Nullifies Forgetfulness | |
| Gaze Mirror | Nullifies Petrification | |
| Heart Leaf | Nullifies Downhearted | |
| Full Libra | | |
| Earth Ring | | |
| Water Ring | | |
| Fire Ring | | |
| Wind Ring | | |
| Thor Ring | | |
| Light Ring | | |
| Dark Ring | | |
| Ice Ring | | |
| Talisman | Restores HP after each combat round | |
| Life Orb | Restores full HP at end of combat | |
| Force Unit | | |
| Power Boost | | |
| Mystic Word | Magic Book that ups sorcery power | |
| Secret Sign | Magic book that ups sorcery power | Slayheim Castle |
| Holy Tablet | Magic book that ups sorcery power | |
| Necromicon | Magic book that ups sorcery power | B (Necronomicon) |
| Mittens | Item that ups physical defense | Damzen |
| Kid Gloves | Item that ups physical defense | |
| Gauntlets | Item that ups physical defense | |
| Reflex | Item that ups physical defense | |
| Missanga | Increases luck 1 level | |
| Amulet | Increases luck 2 levels | |
| Teddy Bear | Stops luck from dropping at the Inn | Odd HQ |
| Coin Purse | 2x Gella earned on a 1/3 probability | |
| Scapegoat | Dies and revives fallen character | |
| Holy Grail | Nullifies Sudden Death attacks | |
| Weathervane | Prevents surprise or fighting alone | Island Out Post |
| Elven Boots | Gains surprise on a 1/3 probability | Slayheim Castle |
| Odd Sandals | Increases encounters when worn | Odd HQ |
| Elven Cloak | Extend cancel period when worn | |
| SheriffStar | | |
| | | |
| | Weapons For Ashley | |
| Longhorn | Weapon for Ashely | |
| Rhino Shot | Weapon for Ashely | |
| Riot Ram | Weapon for Ashely | |
| Greyhound | Weapon for Ashely | |
| Raid Blast | Weapon for Ashely | |
| Dual Shot | Weapon for Ashely | |
| SniperShark | Weapon for Ashely | |
| D Bison | Weapon for Ashely | Coffin of 100 Eyes |
| Sonic Burst | Weapon for Ashely | |
| Obelisk Gun | Weapon for Ashely | Wreckage of HeimdalG |
| Shootn Star | Weapon for Ashely | |
| | | |
| | Armor for Ashley | |
| Jean Jacket | Protective gear for Ashely | |
| Hard Jumper | Protective gear for Ashely | |
| Flak Jacket | Protective gear for Ashely | |
| Ti Jacket | Protective gear for Ashely | |
| Chain Mail | Protective gear for Ashely | |
| Full Metal | Protective gear for Ashely | |
| Bounty Card | Protective gear for Ashely | |
| Trench Coat | Protective gear for Ashely | |
| Cloth Coat | Protective gear for Ashely | |
| Red Jacket | Protective gear for Ashely | Wreckage of HeimdalG |
| Nine Lives | | |
| | Head Gear for Ashley | |
| Cowboy Hat | Head Gear for Ashley | |
| 10-Gal hat | Head Gear for Ashley | |
| Red Cap | Head Gear for Ashley | |
| Migrant Hat | Head Gear for Ashley | |
| Lone Wolf | Head Gear for Ashley | |
| Sunbird Hat | Head Gear for Ashley | |
| Texas No. | Head Gear for Ashley | |
| | | |
| | Weapons for Ilika | |
| Mumbrella | Weapon for Crest Sorceror | |
| Flumrella | Weapon for Crest Sorceror | |
| Pixy Parasol | Weapon for Crest Sorceror | |
| Sunshade | Weapon for Crest Sorceror | |
| Gay Parasol | Weapon for Crest Sorceror | |
| Elf Parasol | Weapon for Crest Sorceror | |
| Geranium | Weapon for Crest Sorceror | |
| Dumbrella | Weapon for Crest Sorceror | |
| Bow Parasol | Weapon for Crest Sorceror | |
| Pulbo Calbo | | |
| Black Queen | | |
| | | |
| | Armor for Ilika | |
| Breeze Cape | | |
| Mage Robe | Protective gear for Crest Sorceror | |
| Mist Blazer | Protective gear for Crest Sorceror | |
| Purple Vest | Protective gear for Crest Sorceror | |
| Silky Robe | Protective gear for Crest Sorceror | |
| Shield Cape | Protective gear for Crest Sorceror | |
| Maygas Robe | Protective gear for Crest Sorceror | |
| Azure Vest | Protective gear for Crest Sorceror | |
| Shiny Cape | Protective gear for Crest Sorceror | |
| Blue Blazer | | |
| Bridal Gown | | |
| | | |
| | Head Gear for Ilika | |
| Hairband | | |
| Cute Ribbon | | |
| Barrette | | |
| Serenade | | |
| Blue Ribbon | | |
| Moon Pin | | |
| Tiara | | |
| | | |
| | Weapons for Brad | |
| Iron Fist | | |
| Hammer Fist | Weapon for Prisoner | |
| Punch Drunk | Weapon for Prisoner | |
| Knuckle Arm | Weapon for Prisoner | |
| Crisis Arm | Weapon for Prisoner | |
| Mirage Hand | Weapon for Prisoner | |
| Uppercut | Weapon for Prisoner | |
| 100 Knuckle | Weapon for Prisoner | |
| Giant Fist | | |
| Omega Crush | | |
| | | |
| | Armor for Brad | |
| Army Vest | | |
| Ti Plate | Protective gear for Prisoner | |
| Travel Vest | Protective gear for Prisoner | |
| Camo Vest | Protective gear for Prisoner | |
| Metal Plate | Protective gear for Prisoner | |
| Ferdinand | Protective gear for Prisoner | |
| Best Vest | Protective gear for Prisoner | |
| Breastplate | Protective gear for Prisoner | |
| Cromwell | | |
| Braver Vest | | |
| | | |
| | Head Gear for Brad | |
| Bandana | | |
| Head Gear | | |
| Hard Gear | | |
| Plus Band | | Slayheim Castle |
| Hyper Gear | | |
| Dead Heat | | |
| | | |
| | Weapon for Tim | |
| Magic Staff | | |
| Dream Wand | Weapon for Zoa Priest | |
| Rune Staff | Weapon for Zoa Priest | |
| Crest Wand | Weapon for Zoa Priest | |
| Holy Staff | Weapon for Zoa Priest | |
| Fate Staff | | |
| Dist Dims | | |
| | | |
| | Armor for Tim | |
| Chic Poncho | | |
| Sand Poncho | | |
| Cute Bolero | | |
| Sun Poncho | Protective Gear for Zoa Priest | |
| Blue Wind | Protective Gear for Zoa Priest | |
| Safe Bolero | Protective Gear for Zoa Priest | |
| Shellwind | | |
| Labyrinthos | | |
| | | |
| | Head Gear for Tim | |
| White Plume | | |
| Eagle Quill | | |
| Lucky Comb | | |
| Mir Feather | | |
| Nisaba Wing | | |
| | | |
| | Weapon for Kanon | |
| Baserade | Weapon for Bounty Hunter | |
| Main Gauche | Weapon for Bounty Hunter | |
| Bright Edge | Weapon for Bounty Hunter | |
| Quick Knife | Weapon for Bounty Hunter | |
| Violator | Weapon for Bounty Hunter | |
| Breast Mail | | |
| Lamellar | | |
| | | |
| | Armor for Kanon | |
| White Chest | Gear for Bounty Hunter | |
| Cuirass | | |
| Coiste Bwa | | |
| | | |
| | Head Gear for Kanon | |
| Circlet | Head for Bounty Hunter | |
| Silver Circ | Head for Bounty Hunter | |
| Shamir | | |
| | | |
| | Weapon for Marviel | |
| Hob And Nob | Weapon for a Crimson Noble | |
| | | |
| | Armor for Marviel | |
| Black Cape | Gear for a Crimson Noble | |
| Ebony Shade | Gear for a Crimson Noble | |
| Bloody Cape | | |
| | | |
| | Head Gear for Marviel | |
| Goggles | Head for a Crimson Noble | |
| Mad Goggles | Head for a Crimson Noble | |
| Argetlahm | | |
| Ankh Cross | | |
| Silver Tiara | | |
| | Event Items | |
| Data Tablet | Data recorders from the Odessa Plane | Inner Ocean |
| High Crest | Book of High Magic | Island Out Post |
| Jail Card | Jail Cell Key | Illveil Prison |
| Empathite | Crystal with a strange light | Mt. Chug-Chug |
| Germatron | Mineral for the Emma motor. | Raline Observatory |
| Aquelite | Mineral for the Emma motor. | Aguelite Mine |
| Boss symbol | Miner's Badge | Damzen Bar |
| Adult Mag | Don't Look Kids! | Slayheim Castle |
| Recorder | Used to record Antenora's voice | Alchemic Plant |
| Secret Key | Key stolen from Golpa | Good Luck Area |
| Moon Piece | Event item for the Raypoint Wing | Raypoint Wing |
| Star Piece | Event item for the Raypoint Wing | Raypoint Wing |
| Cloud Piece | Event item for the Raypoint Wing | Raypoint Wing |
| Sun Piece | Event item for the Raypoint Wing | Ratpoint Wing |
| Letter | Letter from the King of Meria | Meria Castle |
| | to the Queen of Sylvaland | |
| Eat My Dust | Multi Dimensional Bomb | Slayheim Castle |
| Tablet 1 | Tablet from the Warwing Varukias | Inner Ocean |
| Tablet 2 | Tablet from the Warwing Varukias | Inner Ocean |
| Tablet 3 | Tablet from the Warwing Varukias | Inner Ocean |
| Bridge Key | Key to access the Great Bridge | |
| Stone Dragon | Statue in the shape of a Dragon | Sacrificial Altar |
| Stone God | Statue in the shape of a Goddess | Sacrificial Altar |
| Stone Lion | Statue in the shape of a Lion | Sacrificial Altar |
| Conductor | Starts elevators in Lost City Archhiem| Lost City Archhiem |
| Equipment | Brad and Ashley's equipment | Illveil Prison |
| | from the Illveil Prison | |
| Multiblast | 'Miltiblast' Bayonet Cartridge | Under Traffic |
| Bolt Action | 'Bolt Action' Bayonet Cartridge | Raline Observatory |
| Dead Or Alive| 'Dead or Alive' Bayonet Cartridge | Mt. Chug-Chug |
| Shock Slide | 'Shock Slide' Bayonet Cartridge | Closed Mine Shaft |
| Fantom Fang | 'Fantom Fang' Bayonet Cartridge | Lost Garden |
| Blast 'Em | Bayonet Cartridge | |
| Rising Nova | Bayonet Cartridge | |
+--------------+--------------------------------------------------------------+
Wild ARMs 2 Item list, ver 1.2
1.0 First Draft, taken from GameShark Code Creator's Club
1.5 Added Location Cloumn, Changed Descriptions, Added Locations
Any Questions, Comments, or Info Pertaining to the Item List should be sent to
Siegfried58@hotmail.com
_______________________________________________________________________________
Section 19 : Books
------------ Palace Village
Trail of the Comet
Cleaving through the stars is a comet with its long tail. But do you know the
difference between a comet and a meteor? A meteor is a meteroid that is drawn
by gravity into the atmosphere. A comet, unlike a star, travels in a fixed
orbit and appears at regular intervals. Steeped in mystery, comets have
inspired many folk tales. Some superstitions claim comets to be bad omens,
but no one knows why.
What the Heck Is PS - Part 3
Acquiring a Personal Skill requires at least 1 PS point. Some skills require
more than 1 PS point. You can acquire many simple Personal Skills, or save up
to acquire a single powerful one. Which strategy you use is entirely up to
you.
ARM Modifications
ARM performance is affected by how and what part of your ARM you choose to
modify. You can enhance your attack power, your hit probability, or your ammo
count. Decide what ARM you want, then modify efficiently. Trying to enhance
every aspect can result in an ARM that is awkward to use. You can't undo an
upgrade, so upgrade according to a plan.
They Who are Known as Mercs
In Filgaia, there are many young adventurers who call themselves "Mercs."
Mercs can broadly be divided into two types. One type hunts for treasures in
the ruins. The other does freelance work, fighting monsters or acting as
bodyguard for money. Remember that the public considers both types to be
scoundrels. That means our behavior affects our reputation. That is a heavy
responsibility.
Spirit of Sacrifice
Into a world plagued with "Despair," light shined. That's the .
Alone, the confronted the Demon. She alone shouldered the
burden. But the wasn't able to destroy the Blazing Demon, only
contain it. In exchange for world peace, the was offered as a
"sacrifice."
Blazing Demon & the
Before her appearance, many knights and heroes were destroyed by the Blazing
Demon. Even the weapons developed with the lost technology were a cool breeze
on the Blazing Demon. The , armed with Argetlahm, was the
entire resistance. It is still a mystery why only the was able
to battle the Blazing Demon on equal footing.
Pilgrimage to the Sanctuary
The Sword Cathedral is located in the ' Sanctuary. This is land
the acquired under the direction of Argetlahm. To exorcise the
disasters covering the earth, a ray of hope was directed toward us. Many
worshippers visit here, where the hero who saved Earth was born. The
Argetlahm is publicly displayed a few times a year for worshippers.
The ' Power
The ' power is the Guardian Blade Argetlahm and the Black Wolf
Lucied. The Argetlahm diverts all possible disasters. The Black Wolf Lucied
shields the from all possible disasters. To watch the
Magess> fight is to watch the queen of war. She gives the people a glimmer of
hope.
The Red World
The "blaze" is the power of ruin. After the Demon wraps itself in the blaze,
only destruction remains. Nothing lives in the dying earth. The earth is
colored red by blood. Flames of the red lotus will burn everything into a
world dyed red. Not one ray of hope left in the world. What waits is "death,"
the journey to the other side. Without "hope," it is a dark world. People's
cries echo, dark clouds circle. Souls are locked in grief.
The Chosen One
Before the was chosen by Argetlahm, she was only a girl who
had never held a sword. She wasn't a prominent soldier, nor a knight who'd
sworn loyalty to her country. She was just a girl. That the Argetlahm
couldn't be retrieved only deepens the mystery. When someone who can hold the
Argetlahm appears again, the mystery will be solved.
Origin of the Disaster
"Disasters" use volumes of negativity to bring on "Disasters." The spreading
negativity knows no limits. "Disasters" continue to spread without end. When
a ray of light doesn't shine, beyond negativity is only a road to
"destruction." Know that what strangles you in the end is your negativity.
Demon Trapped in the Event Horizon
There's something one must never forget about the Blazing Demon. He wasn't
"destroyed" but was only "contained." The seal will eventually be broken. The
Blazing Demon will crush the , then Filgaia. No one knows when
the seal will be broken. Whether it will be 100 years or 1000 years or
tomorrow, we have no magic to resist.
The Filgaia Theory
This theory holds that Filgaia itself is a single, living organism. In this
view, the world is a living mass, and the planet is its vessel.
The Heroine of Salvation
A nameless maiden is led to a hilltop by a sword's voice. On the hilltop, she
receives the sword, and a name. She is now the , with sword in
hand, and a werewolf by her side. The people call out and she is drawn to a
bloody battlefield. The blood-drenched battlefield is where she belongs: at
the graves of life extinguished.
Guardian Blade
Named "Argetlahm," the sword called the Guardian Blade was wielded by the . Wielded to vanquish countless demons, this sword is our last
ray of hope in a dark time. Argetlahm...the name means...(The rest is
illegible)
The Sword Cathedral
This sacred ground is where the first heard the voice of
"Argetlahm." A cathedral was built here to preserve Mother Filgaia… so the
great deeds of the wouldn't be forgotten. The "Sword
Cathedral" is the pride of Meria Boule and the guiding light of Filgaia.
The 4 Proctor States
Meria Boule, in the eastern part of the broad Filgaia, protects the trade
routes. Sylvaland, in the south, is blessed with fertile soil, and protects
agriculture. Guild Galad, in the north, uses "fossils" to protects its unique
industrial technology. To the west is Slayheim, the protector of military
might. But power that grows too strong leads a nation down the path to its
own destruction.
Tale of Slayheim's Liberation
Slayheim's military seized power, but a resistance movement took form. Weak
at first, the rebels were united into a powerful resistance by a "hero."
Driven by a fierce desire for peace, they overthrew the king and won a
stunning victory. But the "hero" in war became unwanted in peacetime. The
"hero" was charged as a war criminal, and erased from the annals of history.
The Filgaia Summit
The Filgaia Summit is a conference of the nations' highest-ranking leaders.
The Summit is held every two years and during a crisis. During Slayheim's
collapse, an emergency summit was held to discuss the world situation. The
Treaty of Iscariot, a peace treaty, was also discussed again at this time. At
the Summit, nations meet to discuss world peace, not their own national
interests.
The Road to World Unity
What can unite the world so that all the nations can live as one? Absolute
terror? Overpowering force? Common ideals? Everyone has different ideas and
opinions. Will the world ever unite? In the past, others strove for unity,
only to see their achievements vanish like a dream. Is it even possible for
one ruler to unify the world? Perhaps the world will unite only when all the
people of the world desire unity.
The Coming Threat
The threat of the Blazing Demon is past, but who knows when another threat
may appear? The next disaster to strike could be a monster - or it could be a
natural disaster. We are not prepared to deal with such disasters. A threat
global in scale could overwhelm us. We must unite! But can we? Are our
beliefs and ideas too different?
Prison Island Summary
Meria Boule, Sylvaland Slayheim, and Guild Galad all controlled the huge
prison. The "Illsveil Prison" was known to convicts as the second most
fearsome place. The history of the convicts built up and it eventually
developed independent rule. It boasts the harshest penal life and has a
system of convict rule. It's a "hell" passed off as "paradise." Even the
prison's warden can't stand it.
Liberation War Postscript
Account of the 1st class war criminal, the supposed leader of Slayheim's
People's Coup: Liberation Army Leader Vinsfeld Rhadamanthus. Using evil
knowledge and bold tactics, the Liberation Army's power increased. His
charisma unified the Army into a powerful force, and they then began
guerrilla activities. In the last moments of the coup, the hero-like person
unexpectedly vanished. After Brad Evans took over… In two years, the
Liberation Army won all their battles.
Technical Communications Know-How
Communications technology began when a "Telepath Mage" appeared who
specialized in "Telepathy." Then, due to its peculiar nature, the Telepath
Mage dwindled until he was replaced by the Empathite. The Empathite amplifies
people's thoughts and has the ability to transform individual pulses. Some
Empathite resonating with another piece far away can be used to transmit
information.
Telepath Tower's Use
The Telepath Tower was designed to broadcast worldwide, so it's got the
world's largest Empathite. Communication Empathite at the broadcast location
amplifies the power of the transmission. Now it's possible to use the
Empathite to transmit long distance or to regions not reached before. Also,
Empathite that used to be discarded can be reused, due to more efficient use
of resources.
The Days of Peace
The people of Sylvaland possess and abiding desire for peace, so peace has
lng been maintained. Because of this, most knights in the military have never
seem actual combat. Since they believe so strongly in peace, many
Sylvalanders question the necessity of the knights. Even if the knights are
symbolic only, that itself is a testament to Sylvaland's abiding peace.
Live Reflectors
Live Reflectors are transporters built with lost technology. Although they
are used regularly, the principles on which they operate are not understood
today. Therefore, no more Live Reflectors can be built. Since there is a toll
taken on the body of the user, first-time users often experience some
discomfort. At present, much research into this problem, and into the
underlying technology, is being conducted.
Excavation Country: Desert Region
NW of Sylvaland lies a huge desert where the Kingdom of Slayheim used to be.
A civilization possessing highly advanced technology used to exist there, the
legends say. Supporting this legend are many weapons excavated from the area
utilizing lost technology. However, international agreement now forbids
further excavation, and regulates already excavated items.
The Southern Country, Sylvaland
Sylvaland Castle is a beautiful castle surrounded by bountiful nature. The
country is blessed with fertile farmland, and has a productive agricultural
industry. It is also known as "Filgaia's Kitchen" for its food exports. Its
people are known for their deep connection to the earth and their warm
hearts.
The Power of Technology.
By analyzing fossilized remains, Guild Gald has discovered many industrial
goods for export. These industrial goods have gone a long way toward
improving people's lifestyles. But these technologies have also been used for
weapons of war. The technologies can be used for more efficient killing, or
for improving people's lives. Which occurs is entirely dependent on the
user's will.
The Districts of Sylvaland
The Kingdom of Sylvaland is divided into three districts. The first is the
home district, where Sylvaland Castle is located, contains farmland. The
other two are far away, so Live Reflectors serve as transport. One of these
is the large island of Holst, which contains productive mines. The other is
located in a volcanic region, so it remains unpopulated-part of Sylvaland in
name only.
The Kingdom Ruled by a Queen
The Kingdom of Sylvaland has long been ruled by its queen, with the King only
lending assistance. This is because Sylvaland boasts a history of utilizing
its natural heritage for boutiful food. They call the earth "Mother," so it
is only natural for their ruler to be female as well. Therefore, Sylvaland's
system of government evolved into a matriarchy.
The Fall of Slayheim
After the Slayheim Liberation War, the country itself perished. Since
militarism caused Slayheim's fall, people thought the danger of war perished
along with Slayheim. In its place, though, Guild Galad began to manufacture
weapons of mass destructive capability. It was only normal for other nations
to become weary of Guild Galad and its activities. Fearing that the new
weapons would be turned on them, other nations watched Guild Galad very
closely.
Golgotha Prision
At present, Illsveil Prison is in operation, so Golgotha, the Sylvaland
prison is closed. Since it is no longer being used, Golgotha Prison is now in
effect left abandoned. Since the prison is still rife with dangerous traps,
some say that it should be used to train troops. Those for and those opposed
to the plan have as yet come to no conclusions.
Cosmological Concerns
The world we see about us is not the only one that exists. It is but one
dimension of many. The world is not singular. Tere are other worlds which
exist parallel to our own.
The Two Seas
Two seas exist in Filgaia, the inland sea and the outer sea. This is because
Filgaia is circular in shape. The inland sea is enclosed by land, joined to
the outer sea by a shoal. As its name implies, the outer sea encircles the
land. Part of the great sea is rendered impassable by the Gate Bridge. This
results in the creation of a second inland sea.
Mine
At present, many ruins are being discovered in the mountains that are being
mined. The old civilization was adept at extracting and refining crystals.
They're all under the ruins now. Thus, we were rapdily approaching the point
where the ruins won't yield any crystals to the miners. However, since these
crystals are already refined, they are up to 100x purer than the natural
kind. Many mines have closed recently, and more face the same fate, so new
mines need to be developed.
The Sound of the Ringing Bell
The Bell of Hamletz was crafted by the artisians who crafted the bell of
Sylvaland Castle. The clear sound of that bell reverberates in the hearts of
all who hear it. The bell is the hallmark of Hamletz, and it draws people
from every land to hear it. The bell rings once a day at high noon, uniting
activity throughout the town.
Wedge
Unlike his fellow Guardians, Glaive Le Gable does not possess the power of
cognition. Unaware of anything, Glaive Le Gable fills Filgaia with life,
without plan or purpose. The legendary ancient race of Elws have erected a
shrine to Glaive Le Gable to celebrate his existence. But this shrine, called
"Wedge," that pierces Glaive Le Gable, also controls his creation of life.
The Endless Sea of Mud
At the heart of Filgaia, deep within the earth, lies a luminescent sea of mud
called Glaive Le Gable. The Guardian of this sea of mud, "Glaive Le Gable," is
the source and foundation of all life. Glaive Le Gable is the primogenitor of
every form of life on Filgaia: The Guardians, the ancient race of Elws,
mankind, and the animals. The lives that live on Filgaia then live according
to their own fates and natures.
------------------------------- Sielje Region
How to Release Force
All humans possess a special ability called Force. It is a form of psychic
power. Once your force has accumulated to a certain level, you can channel it
to create special powers. After using Force, you will be fatigued, and your
remaining FP level may be low. Take heed, because you may end up with
insufficient Force to use your spells or your ARM. Force can be a powerful
weapon when used at the right time and at the right place.
Gate Bridge Operation
How to operate the drawbridge: East side of the Gate Bridge: Lower. West side
of the Gate Bridge: Raise. The west side of the Gate Bridge is off limits and
enclosed in a chain-link fence. This bridge controls maritime traffic into
Sielje Inland Sea.
The Attributes of Magic
Spells commonly known as "Attack Spells" often have attributes. The major
elemental attributes are Earth, Water, Fire, Wind, and Lightning. Many
monsters also have attributes. Some attributes can be a weakness. To maximize
the damage you inflict on a monster, use a spell with the same attribute as
its weakness. But matching attributes may also make the spell attack less
effective. A true Crest Sorcerer must master attributes and always consider
them when using spells.
Teleport Orbs
A teleport orb lasts indefinitely, unlike a Teleport Gem. It instantly takes
the user to the place that the user visualizes. But it is not perfect, and
can only transport the user to certain places, as a town or a castle. Another
problem with this item is that it sometimes transports the user to the wrong
location.
Rare Crests
A Crest is used by a Crest Sorcerer during the casting of spells. A Crest
eliminates the need for troublesome rituals, such as the drawing of magic
symbols. Occasionally, one will encounter a highly powerful form of Crest
Graph: the Rare Crest Graph. This item supercharges a spell by boosting its
impact or making it work on a larger number of targets. If you acquire a Rare
Crest Graph, think carefully about what type of spell to create.
Lost Magic of the Ancients
The ancients are said to have used advanced magic far more powerful than
those used today. Using ancient texts, some sorcerers are attempting to
revive this ancient magic. These texts can teach us the full profundity of
ancient magic. Ancient magic is considered Level 2, a higher level than
modern magic, which is Level 1. If revived, this High Level Magic would lead
to leaps in research on the power of spells.
Ancient Race of Crimson Nobles
Long ago there lived a race of beings who shunned the sun to live in the
world of darkness. Named Crimson Nobles, these beings were virtually
immortal, and so were also called "The Immortals." The Immortals are also
said to have ruled the world in their day. As with most long-lived species,
there are few recorded sightings of the Immortals. Hence, many today believe
the Immortals to be a mere legend.
All About Monster Dragons
Much of Guild Galad's technology was gleaned from the fossils of monster
Dragons. Monster Dragons are one of Filgaia's most unusual creatures for
they are a fusion of machine and living, breathing flesh. The Dragon's
living component is unlike any other being known to modern science. We
have no way of knowing if they are a species native to Filgaia, or chinera
created by sorcery. Ancient texts say the dragons possess a strength
comparable to that of the Guardians.
About the 'Mystic Effect'
Crest Sorcerers possess a Force Ability known as "Mystic." This is the
ability to bring out the hidden power of an item to make that item more
effective. Mystic can be used for healing, such as using a Heal Berry to heal
an entire party. There are also many other items with hidden powers in them.
Many consumable items have this "mystic effect," as do some types of
equipment.
Research on Combined Spells
Research is under way to find ways to make existing spells even more
powerful, such as the back-to-back use of spells of the same or opposite
attributes. But such techniques are unproven. Combined spells are created by
every Crest Sorcerer, but their effectiveness has not been proven. If
discovered, the law governing Combined Spells would be a major milestone in
sorcery history. Every combination of Level 1 spells has been tried. The only
hope is to revive the ancient Level 2 spells and test new combinations with
them.
------------------------------- Island Outpost
Peaceful Use of Attack Magic
Magic with fire and ice attributes, now called "Attack Magicm," was used
originally for peaceful purposes. Fire magic was for heating and ice magic
was for preserving. It's how magic should be used. Now, it's used more
frequently as a method to destroy the monsters than for its original use. In
addition, the circumstances which require more powerful magic are full of
serious dangers. Seeking more powerful magic is like seeking more powerful
weapons. The next generation Crest Sorcerers strongly advocate the peaceful
use of magic.
------------------------------- Quartly
So You Want to be an Expert?
The saying "A jack-of-all-trades is a master of none" also applies to
Personal Skill. A Personal Skill becomes more and more powerful as you
increase in level. Try to acquire too many skills, and you will end up
without a single, powerful skill. It is important to select a specific skill
on which to spend the points you acquire.
Map Scope Techniques
A "Map Scope" can help guide you through this wide, confusing world. It
displays only certain areas and townss, but is good for learning the terrain
or your current position. When used with a Teleport Orb, this item lets you
search the world to discover new surprises. The world still contains many
ruins that have yet to be explored.
------------------------------- Slayheim Castle
Treaty of Iscariot
As Slayheim's military might grew, the other nations felt threatened.
Distressed at this turn of events, a nobleman in Slayheim, Sir Iscariot,
proposed a treaty. Known as the Treaty of Iscariot, this agreement restricted
the use of Super Weapons. In Sir Iscariot's territory, the treaty was
ratified and made permanent. By restricting the use of weapons that
threatened world peace, this arms reduction treaty sought to curb the arms
race and preserve world peace over all else.
A Well Organized Liberation Army
What began as scattered pockets of resistance eventually grew into a
nationwide liberation movement. The movement's momentum took the government
forces by surprises. Amazingly, this huge movement was piloted by only 2 men:
the leader and a hero. Together, they led a liberation army whose military
might was formidable. The two sides were evenly matched. Only the Goddess of
Victory could have forseen the outcome.
Story of a Superpower
The desert ruins south of Slayheim have yielded many relics and are of great
scholarly interest worldwide. These relics include several Super Weapons
created with lost technology. These Super Weapons accelerated Slayheim's
transformation into a military superpower. Although never used against
another nation, the Super Weapons were a more-than-adequate threat. Newly
acquired strength often leads a person astray. The same applies to nations,
as well. It was the excessive strength it acquired that led the nation of
Slayheim down the road to ruin.
Angel Halo
The "Angel Halo" is an "Angel Weapon" unearthed during the dessert excavation
mentioned above. This was the most powerful type of ancient weapon. It's
blast would lay waste to all of Slayheim, turning it into a liveless salt
flat. The King of Slayheim is prepared to use the Angel Halo if cornered
militarily. All who live in Slayheim should pray that the Angel Halo is never
used. Whether it is depends on how the war with the Liberation Army goes.
The Crimson Noble Sanctuary
Crimson Noble Sanctuary. The promissed land of the Crimson Nobles is now
forsaken. We Crimson Nobles were torn assunder by the blaze of disaster. And
now, I am the only one left. I must preserve the Crimson Nobles' honor and
protect this masterless place. We'll meet at our promissed land, an ISLAND
SOUTH OF MASTERLESS CASTLE. -- By Isabel Gaceland
------- Promissed Catacombs
Sealed Hell
At one time, a threat swept across Filgaia bringing its destruction. Dust
storms covered the lands. If the threat is not eradicated, it wil destroy
everything. Their power is strong enough to beat a Guardian. It is
"destruction" itself. They consume the flesh and blood of the Guardians,
gaining their power. The name of this one is Ragu.
Marivel's Diary
The inside pages are blank. Looks like they haven't written in the diary.
------------------------------- Lost City Archheim
Snake Road
Be lured from this land into the Dimension Interval and follow the "Snake
Road." Snakestail is 'tween dimensions... Snakeshead is the Diablo Tower...
--Aachen Grish, historian
The Menacing Lost Technology
The Super Weapons created by the Lost Technology, the Angel Weapons, had
immense destructive power. Data analysis reveals they can, in a split second
turn an entire continent to scorched earth. In the past, this power was used
not as a weapon, but as a military bargaining tool.
NOTE: THESE ARE RUMORS AND MAY BE SUSPECT. A lot of people have been thinking
up interesting things to try with this game, and here are a few of them. If you
can confirm them, then cool. If not, don't get mad at us for wasting your time.
They're rumors…
(from LordOdin)
Yeah, well i heard that if one of your guys gets confused and throws the vapor
fang at you then you'll turn into boomerang, if your in knight balzer form, and
it has to hit.
And i also heard that you if you get 99 duplicators and take it to the head guy
at seilje he'll give you Cecila's tear thing and you'll be able to go through
the secret library thing.
Oh yeah and if you divide the balloons 12 times they'll turn into the original
ballons fro WA1!!! same Graphics and all!!.
(Ed. Note : Nope, just lotsa Kobolds)
And also, that ship at pirates warren, could it be bartholemew's from WA1?
And what about that secret room at Thunder Lion Cage?
What the hell is that about, with the sealed pillar, and 8 bodied monstor? Now
i dont know if they mean pillar as in pillar to the guardian or pillar as in
some dungeon, but the 8 bodied mosntor is probably something with the 8 hidden
bosses.
And that guy whocould upgrade your arm further? I think its emma, here is she?
dead. Where is she dead? where adheyedle used to be. WHere is that you say?
well when you find that, and then revive her then you'llknow won't you? Now if
that wasnt every other non discussed rumour then i dont know what is.
_______________________________________________________________________________
Section 21 : Cool Things
When you choose the option not to continue after saving, it will show
watercolor images of the character you have selected while playing a short
character theme. It's just a nice touch.
The Rat Monkey is a reference to Dead Alive, the only zombie flick with lawn-
mower action! Rent it today!
Gunner's Heaven link
Hi! and thanks for the Wild Arms 2 FAQ you did. The reason I wrote this is
to tell you something I noticed in WA2.When I went to the Damzen Tavern, I
talked to the bartender and found out that his name is Axel. And then later,
I talked to the girl near the door whose name is Luka.I noticed nothing
until I walked out of the tavern, getting a clear look at the tavern's
name......GUNNER'S HEAVEN!! For those who don't know, the two guys
mentioned above are none other than Axel Sonics and Ruka Hetfield(why is she
called Luka here?),stars of Gunner's Heaven, Sony's other game, that can be
described as Gunstar Heroes on the PS.
Wild Arms 1 Theme Song and Screen Saver (Goldsickle)
Also, for some nostalgia, go to options and switch your screen saver to 1
minute (0:01) and wait. Not only the screen saver will pop out, but it will
also play the theme song from WA1! Enjoy!
A misc luck trick (from Zorian):
After you gain access to the black market, steal tiny flowers and get all
your char's luck to best. Now don't use the inn after this. The inn seems
to drop luck after sleeping in this pattern:
Best - Good - Normal - Bad - Worst - Best etc.
Just use heal berries to restore hp and restock at the Market as necessary.
Unlimited Duplicators (from IBNobody on GameFAQs)
I should point out that you can get unlimited duplicators just like in the
previous Wild Arms. To fight the key-carrying alien in WA2, however, you need
to have Tim ''Divide'' a Gagison in the Withered Ruins. The guy is somewhat
annoying, but you'll be okay as long as you have the important status-blocker
personal skills (Stone, Confusion, and Move Block). What you can also do is
''feed'' your characters carrots before Tim ''Divides'' the Gagison, thus
maxing out your force bars.
Stealing Duplicators (James Conrad)
Fight a Babalou on the island where the Meteorite Crater is, and steal
Duplicators. Babalou's are especially prone to earth attacks.
Quick Level Up (James Conrad)
First: equip Fengalon on Kanon
Second: Go to the telepath tower near Damzen and steal Tiny Flowers from
Rat Monkeys (although I seemed to have better luck stealing them
from the Briareos in Raypoint Wing if your levels are high enough).
Boost everyones luck to Best.
Third: Go steal Lucky Cards from the Melchoms west of Gate Bridge
Fourth: If you wander around in the hovercraft in disk 2, you will
eventually fight a Skid Lancer (looks like a cuttlefish). Be sure
to have Marivel absorb "Status Lok" from this creature.
Fifth: Now go back to Withering Ruins. Go to the basement and have Marivel
equip My Mike. This way you don't have to wander around looking for
monsters. Just hit "SQUARE" and you'll get a Gagison about 75% of
the time. When you encounter the Gagison (and BEFORE you divide it)
have Marivel cast Status Lok on everyone (takes three casts). (Have
someone else use a Lucky Card during these three rounds.) This
prevents any status changes on anyone for the rest of the battle--
Woohoo! No more trouble with Arc-en-ciel! I fought with Tim,
Marivel, and Lilka--after everyone is in condition green I just put
Marivel and Lilka on auto, and have Tim cast either First Aid or
Apocalypse depending on need. It becomes a piece of cake to win the
battle. Never more than about 8 minutes--not bad for 60000
experience and 100000 Gella! I raised my levels from 57 to 61 in
less than an hour doing this.
Lotsa Big Berries (Andrew Hardie)
Go into the mines at Holst and pickpocket Big Berries from the Giant Crabs.
[My TIM's Space/Time Trick] (Master LL)
-First 2 Rounds-
Have Lilka cast Quick on Tim for both rounds so Tim has first move.
While the rest ups Tim's FP to max level.
-3'rd Round-
Have TIM cast HI-COMBINE with Dan Dairam
-1'st Round while frozen Time-
Max Tim's force with Full Carrot
-2nd & 3'rd Round while frozen Time-
Use his best magic on enemy/boss
-Round after Time is unfrozen-
Use Tim's Hi-Combine again to repeat "1'st Round while frozen Time".
Use Tim's Hi-Combine again to repeat "1'st Round while frozen Time".
*Note- That the only factor is having unlimited Full Carrots.. unless
you can use Tim attack to increase your force by 34+ FP every hit.
Believe me, I've never seen anyone used this before until I've talked
about it on the MsgBoard.. people started using it and it helps against
RaguRagu and the other bosses (although it can be time consuming).
The GameShark Code Creator's Club has a lot of GS codes at:
http://www.cmgsccc.com/psx/wa2/
To be fair (...) there are repeats of a *few* of these at:
www.gameshark.com
_______________________________________________________________________________
Section 23 : Who are the WA2_Crew?
I'm pretty sure I got everyone. If not, just let me know.
- iamnothing@inconnu.isu.edu
Currently we are (but the number is growing):
AvalonX, Buckle, DarkKnight114, devil, fatesealer, thendcomes, iamnothing,
IBNobody, James Conrad, Khorne99, kimota, loopy, Lordaeron, matsuoka123
Morpheus, oroan, original lazy, tass, toby889, xluciedx, Yeblos, Zorian,
Master LL, Aleli Roselo, David Beckham, Fenrir-Knight, RPG Master, Dragon
Slaying Dude, Wong Keen Foong, BBSting120, DrkDrmr78, Siegfried58,
novamage, Goldsickle, Kainly, Nei
We'd also like to thank:
- Anarakis P (Anarakis@avc.mci.net)'s FAQ (JP) for helping me get through the
game the first time, and for info on the secrets in the Jap version.
(AvalonX)
- Tricks2354@aol.com For the info/stats of the Lv.1 Hyulkonton (Alien).
(AvalonX)
- 101.7 WFNX Lynn/Boston for gettimg me through the day. (iamnothing)
- Everyone on the GameFAQs Wild Arms 2 message board. (WA2_Crew)
- Evrsoft for making a good, FREE editor for the Windows environment.
(iamnothing)
- My ferrets Kiki and Tuffy (iamnothing)
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