~B
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-=Dead or ALive 2 : Hayabusa Combo Faq : Ver. 1.0=-
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::: Nikojokes :::
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::::: HH H AAAA YY YY AAAA BB B UU U S S AAAA :::::
:::::: HH H AA A YY AA A BB B UU U S AA A ::::::
======: HHHHHH AAAAAAAA YY AAAAAAAA BB B UU U SSSS AAAAAAAA :======
-------: HHHHHH AAAAAAAA YY AAAAAAAA BB B UU U S AAAAAAAA :-------
======: HH H AA A YY AA A BB B UU U S AA A :======
:::::: HH H AA A YY AA A BB B UU U S AA A ::::::
::::: HH H AA A YY AA A BB B UU U S S AA A :::::
:::: HH H AA A YY AA A BBBB UUUUU SSS AA A ::::
::: C O M B O -- F A Q :::
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Nikojoke@hotmail.com:::::::::::::::::::
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= 02.4.2000: First work on this FAQ just a few combos (but good working ;) )
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-=Contents=-
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1.Hayabusa
2.Conventions
3.Damage
4.Combostarters
5.Combos
6.Hayabusa Strategie (Coming soon)
1.Against Computer
2.Against Human Player
3.Tag Team
4.Survival
--1--
Ein=-
.----------------------------------.
:Name : Hayabusa :
:Fighting Style: Hayabusa Ninjitsu :
:Age : 23 :
:Height : 5`10" :
:Weight : 154 lbs. :
:Nationality : Japanese :
:----------------------------------:
He is modern Super Ninja and the best frtiend of Kasumi´s brother.
Being a Super Ninja has the responsibility to confront "Bankotsubo"
the Evil Tengu, who came from the dark world into human existence.
To face the Evil Tengu would be siucidal act for any human being
but Hayabusa owes it to himself and to mankind to confront his fate.
--2--
N=Normaly Damage
W=Damage against a Wall
..................................................................
: u=up uf=up-front : p=punch : +=must be pushed at the :
: b=back ub=ub-back : k=kick : same time :
: f=front fd=front-down : f=free : >=good timing into the next:
: d=down bd=back-down : ws=get up : move :
:................................................................:
****************************************************************
*1= p,p,k,k,k can be done instead the last part of the combo if*
* oponent is at the wall. *
*--------------------------------------------------------------*
*2= Works only against a wall. *
*--------------------------------------------------------------*
*3= Can only be done if oponnents turned back *
*--------------------------------------------------------------*
*4= Can only be done after a punch counter when oponnent is in *
* air *
****************************************************************
--3--
Damage in % for all types of hits
..........................................
: First Hit : Stagger Hits : Juggle Hits :
............:...........:..............:.............:
:Normal : 100% : 50% : 50% :
:-----------:-----------:--------------:-------------:
:Counter : 125% : 50% : 62% :
:-----------:-----------:--------------:-------------:
:Hi-Counter : 150% : 60% : 75% :
:...........:...........:..............:.............:
--4--
With this Combostarters you can start most of the Combos and
continue them like you want.
:---------------:
: Combostarters :__________
:--------:-------:----------:
: u,p : f+k : d,df,f+p :
: uf,p : ws+k : d,df,f+k :
:--------:-------:----------:
---------------------------
--5--
______________________________________________________________________
:________________________________________________.______.__N______W__:_:
:Combo : Hits : Damage :!:
:------------------------------------------------:------:------------:-:
:uf,p > p,p > p,p,k,k,k : 08 : 60 : 80 : :
:------------------------------------------------:------:------:-----:-:
:u+p > p,p,p > d,df,f+k > p,p,b+p,f+p : 09 : 90 : 110 :1:
:------------------------------------------------:------:------:-----:-:
:uf,p > p,p,p > u+k > p,p,b+p,f+p : 09 : 83 : 103 :1:
:------------------------------------------------:------:------:-----:-:
:uf,p > p,p > df+p > p > f+p,k > p,p,b+p,f+p : 11 : 94 : 114 :1:
:------------------------------------------------:------:------:-----:-:
:uf,p > p > uf,p > p > uf,p > f+p,k > p,p,b+p,f+p: 11 : 93 : 113 :1:
:------------------------------------------------:------:------:-----:-:
:uf,p > p,p > p > f+p,k > p,p,b+p,f+p : 10 : 84 : 104 :1:
:------------------------------------------------:------:------:-----:-:
:d,df,f+k > u+p > p,p,b+p,f+p : 06 : 84 : 104 :3:
:------------------------------------------------:------:------:-----:-:
:d,df,f+p > p,p,b+p,f+p : 05 : 61 : 81 :3:
:------------------------------------------------:------:------:-----:-:
:ws,k > u+p > p,p,b+p,f+p : 06 : 78 : 98 :3:
:------------------------------------------------:------:------:-----:-:
:uf,p > p,p > p,p > p > d,df,f+k > p,p,b+p,f+p : 11 : 90 : 110 :1:
:------------------------------------------------:------:------:-----:-:
:uf,p > p,p > p,p > p > f+p,k > p,p,b+p,f+p : 12 : - : 114 :2:
:------------------------------------------------:------:------:-----:-:
:s+k,k,k : 03 : 62 : 82 :4:
:------------------------------------------------:------:------:-----:-:
:p,p,b+p,f+p : 04 : 70 : 90 :4:
:------------------------------------------------:------:------:-----:-:
:u+p > p,p,b+p,f+p : 05 : 79 : 99 :4:
:------------------------------------------------:------:------:-----:-:
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This document is copyrighted (c) 2000
Niko Komninos, all rights reserved.
---------------------------------------------
All aspects of Dead or Alive 2 used
in this document are Copyright (c) 1999, 2000
Tecmo Inc. All rights reserved.
_________________________________
Niko Komninos (Nikojoke)
nikojoke@hotmail.com Icq:61923723
Never do a loose, all I do is win
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