*RESIDENT EVIL 3: NEMESIS: PC EDITION
*PERSONAL COMPUTER
*WRITTEN BY CVXFREAK
*COPYRIGHT 2001 BY CVXFREAK
*VERSION 1.0
Hello! This is a FAQ/Walkthrough for the *PC* Version of the masterpiece,
Resident Evil 3: Nemesis, by Capcom. So THERE IS NO INFORMATION HERE FOR THE
PSX/DC VERSION! There isn a FAQ for the PC Version, so I’ll continue the trend!
RE3: Nemesis isn’t a very long game, so this FAQ is a cinch. Enjoy and good
luck against the Nemesis!
NOTE: We have the option to change the controls. Customize them, please! The
real controls suck!
*********
*CONTENT*
*********
1. INTRODUCTION AND RESIDENT EVIL HISTORY
2. UPDATES: FAQ HISTORY
3. RESIDENT EVIL’S STORY
4. CHARACTER BIOS
5. MONSTER LIST
6. ITEM AND WEAPON LIST
7. WALKTHROUGH- UPTOWN, DOWNTOWN AND CLOCK TOWER
8. WALKTHROUGH- HOSPITAL, PARK AND DEAD FACTORY
9. WALKTHROUGH- DIFFERENT PATHS AND CHANGEABLE MISSIONS
10. THE MERCENARIES MINIGAME
11. RESIDENT EVIL 3: NEMESIS’ RANKING SYSTEM
12. HERB MIXING CHART
13. GUN POWDER CHART
14. NEMESIS’ FILES
15. EPILOGUES
16. THE WESKER’S REPORT
17. THE TREVOR LETTERS
18. CONCLUSION
*******************************************
*1. INTRODUCTION AND RESIDENT EVIL HISTORY*
*******************************************
============
INTRODUCTION
============
Welcome! This is CVXFREAK’s RESIDENT EVIL 3: NEMESIS FAQ/Walkthrough.
BIOHAZARD/Resident Evil are trademarks of CAPCOM ENTERTAINMENT, so I have no
ownership over BIOHAZARD/Resident Evil. This guide is made to understand
easily. It is divided into 2 walkthroughs for easier reference.
When fighting bosses, a special paragraph is available for each boss, even if
it is a boss you don’t have to kill. This guide will be structured to follow
item needs as well and will follow all the modes in the game, as this guide is
intended for players who need help with the game. Now on to the game, RESIDENT
EVIL 3: NEMESIS!
=====================
RESIDENT EVIL HISTORY
=====================
Now here’s a little stroll on memory lane of RESIDENT EVIL…
=======================
INCOMING: RESIDENT EVIL
=======================
When the first Resident Evil was released in March of 1996, it was called the
best game of 1996. With incredibly great graphics at the time, it sparked a
starting point for Survival Horror, with the exception of Aline in the Dark,
which came out before Resident Evil.
You controlled 2 characters named Chris and Jill as they explored a creepy,
puzzle-full mansion. As usual, there was a traitor and zombies around.
==============================
DIRECTOR’S CUT THEIR PROMISES!
==============================
Then came Resident Evil: Director’s Cut. It was released later that year to
feature the edited scenes in the original Resident Evil in Japan. Despite extra
modes, different camera angles and slightly better graphics, the scenes were
edited and this version of RE1 was shrugged off.
Capcom also said that the scenes that were cut were going to be in it, but they
lied. It even said on the box! Capcom did post the scenes on their website for
awhile, but ack, the quality stinks!
=============================
RESIDENT EVIL FLIES TO SATURN
=============================
Then came Resident Evil for Saturn. It had considerably worse graphics than the
PSX Version, but featured still edited scenes. But there were more costumes and
an extra mini-game. This version is pretty rare and expensive (COST ME $40
USED! At mcvans.com)
=======================
2 CAN PLAY AT THAT GAME
=======================
Then, in January 1998, in came Resident Evil 2 (FINALLY). It was twice the size
of the original Resident Evil. It had 1 disk for each character and featured
disk swapping. The graphics were really improved and the characters had MUCH
more detailed.
==========================
DUAL RERELEASE SHOCKS PSX!
==========================
When Dual Shock controllers arrived for the Playstation, Resident Evil:
Director’s Cut and Resident Evil 2 were re-released with Dual Shock support.
While Resident Evil: Director’s Cut remained intact, aside from the different
soundtrack, Resident Evil 2 was renamed Resident Evil 2: DUAL SHOCK VERSION.
This had Dual Shock capabilities, but more difficulty modes and another mini
game were added.
========
NEMESIS!
========
Finally, in November 1999, the third of the series, Resident Evil 3: Nemesis,
arrived. It had better graphics and back rounds than RE2 and had a strange
relationship to RE2. Part of it took place BEFORE RE2. It made sense, since
some RE2 areas work their way into RE3.
RE3 had only one character. It was RE1’s Jill valentine as she tried to escape
Raccoon City. RE3 was like RE2’s 3rd scenario. It was the same story from
another view!
============================
IMPOSSIBLE! BACKWARD IN TIME
============================
Later that month, Capcom took another step, but it was a back step. They
released Resident Evil 2 AGAIN! But this time it was for Nintendo 64. The N64
was basically the original PSX Version, with updated graphics and grainy sound
and FMVs. But it had EX Files, which tied RE2 and RE3 and RECVX together,
because previous versions of RE2 didn’t really fit with RE3’s storyline.
==================
BACK TO THE FUTURE
==================
About a few months later, in March 2000, CODE: Veronica hit Dreamcast. It had
the best graphics of ANY RE. It was 2 disks, but longer than RE2. It had 2
characters again. They were RE1’s Chris and RE2’s Claire.
But something was missing from CV. Wesker didn’t have a big enough roll. Even
with those restrictions, people still enjoyed CV as the best RE since RE2 and
RE3. How would they fix it…?
========================
SURVIVOR GETS VOTED OFF!
========================
In September 2000, Capcom headed back to PSX and released Resident Evil
Survivor. It was a first person RE game. It was supposed to solve any questions
raised in RE2 and RE3. It took place between the end of RE3 and the start of
CV. It was mediocre, with graphics worse than RE2. But the game did have more
re-playability.
===========================
REVISITING THE PAST! AGAIN!
===========================
Capcom’s RE series had taken a downfall thanks to Survivor, and CODE: Veronica
fans on Dreamcast needed more RE games. So Capcom decided to port Resident Evil
3: Nemesis over to Dreamcast.
It had better graphics than the PSX Version, too. It also sold amazingly cheap
for $20 USD. But nothing new in terms of storyline came. Only new costumes
arrived and the mini game, Mercenaries, was unlocked. It’s the best version.
===========================
LEAVING THE PAST- FOR GOOD?
===========================
RE3 and CODE: Veronica sold well on Dreamcast. But Capcom needed another RE
game for Dreamcast. Resident Evil 2 had sold well on PSX and N64, so why not
Dreamcast?
Capcom ported over the Dual Shock Version of RE2 and released it on Dreamcast.
Like Nemesis for Dreamcast, it had great and unblocky graphics like any
previous version. But as did the N64 Version, the storyline stayed intact.
Sigh. But this wouldn’t be the last of the past… 0… Zero…
===================
RACING THROUGH TIME
===================
In October 2000, the PS2 arrived. It had MUCH better graphical features than
the Dreamcast. In order to keep PSX fans hooked, they ported RE CV to PS2,
called RECVX. The game has more cut-scenes about Wesker. This game is it. RECVX
is the best game of the series, at least to me. The American Version is due out
August 22, 2001.
===============================
VISITING THE PAST IN THE FUTURE
===============================
In end-2001 and start-2002, Capcom will release Resident Evil 0 and Resident
Evil 4 for Nintendo’ GameCube and PS2. RE0 takes place before RE1 and RE4 takes
place after CV. No other details yet.
This guide is for RESIDENT EVIL 3: NEMESIS.
*************
*2. CONTROLS*
*************
You can customize them. I suggest you *DO*. RE3 controls SUCK! NOTE: Especially
on the PC!
===============
August 29, 2001
===============
UPDATE: Finished walkthrough. Started typing up files and Epilogues. Added
Wesker’s Report and Trevor Letters. I finished the entire guide. Well, school
started! Might as well use my free time before…. AHHH! HOMEWORK!
===============
August 16, 2001
===============
UPDATE: Since RECVX didn’t come out today like it should have, I’ll spend time
making a FAQ for RE3: Nemesis for PC. I plan to finish this guide today or
tommorow!
RESIDENT EVIL 3: NEMESIS isn’t the first game of its series. So far, there have
been 5 chapters of the series: RESIDENT EVIL, RESIDENT EVIL 2, RESIDENT EVIL 3:
NEMESIS, RESIDENT EVIL SURVIVOR and RESIDENT EVIL CODE: VERONICA X. Each game
was unique with its own special features. RESIDENT EVIL featured many endings,
while RESIDENT EVIL 2 had the “zapping” scenario system where you start with
Leon Kennedy and end the game with Claire, or vice versa. RESIDENT EVIL 3
NEMESIS had live selections that would affect the game’s ending. RESIDENT EVIL
SURVIVOR was a game in the first person. RESIDENT EVIL CODE: VERONICA X
features things from all the games, such as different paths (sorta), a first
person mode, two characters and a minigame.
Those are all the games. I will give you a brief summary of all the games. If
you want detail, check out TWILDE’S RESIDENT EVIL PLOT ANALYSIS, found at
GameFAQS.com, where this guide can be found.
NOTE: THESE SYNOPSIS CONTAIN SPOILERS! Don’t read if you haven’t played RE1,
RE2, RE:SVR or RECVX yet!
===============
RESIDENT EVIL 1
===============
July 1998
Raccoon City, a mid-western U.S. town is experiencing reports of cannibalism
near its forest. The local police department sends in a special force to stop
it, called STARS, Special Tactics and Rescue Service, to seek information about
it. Umbrella Inc, a pharmaceutical, also controls Raccoon City. The STARS are
divided into 2 teams, Bravo and Alpha. Bravo heads in first. Bravo team is
consisted of Rebecca Chambers, Enrico Marini, Forest Speyer, Richard Aiken, Ed
Dewey and Kenneth Sullivan. Enrico Marini was the team’s leader.
Bravo Team heads to the forest in the Arklay Mountains. They investigate the
origins of the zombies that wandered into Raccoon City. A day later, Alpha Team
loses communication with Bravo Team. Albert Wesker decides to send in the other
STARS Team to find them.
When their helicopter sees wreckage, they land. Wesker, Jill, Joseph, Barry and
Chris examine the chopper. Joseph finds a hand separated from its body.
Suddenly, a skinless dog mauls Joseph.
Brad Vickers, the pilot, flies away because he is scared. The remaining STARS
members run into a nearby mansion. Inside, Wesker tells all of them to separate
to find the remaining Bravo Team members.
Jill Valentine and Barry Burton discover the destroyed body of Kenneth Sullivan
of Bravo Team. Chris Redfield sees the dead body of Richard Aiken. When he sees
the body, Rebecca Chambers of Bravo Team, alive, meets Chris.
Jill seems suspicious as she and Barry discover Forest Speyer’s body. As Jill
and Barry separate, Chris reaches the guardhouse behind the mansion. There,
Chris and Rebecca duel with a vicious and giant plant called Plant 42. They
destroy the plant.
Jill, back at the mansion, destroys a giant snake. Teaming up with Barry, she
explores the basement of the mansion. Chris and Rebecca return to the mansion
with nowhere to go for now. There, they discover the scarred snake that Jill
just fought. With new ammo from the guardhouse, the snake dies for good.
As Chris and Rebecca look around, a new type of monster invades the mansion.
It’s called the Hunter. They are a lot worse than the zombies Jill, Barry,
Chris and Rebecca have been running into.
Jill finds her way into the underground tunnels with Barry. There, Jill finds
Enrico Marini. He tells Jill Umbrella had planned this just before he is shot.
Jill and Barry chase the sniper into a lab. Finding some notes Jill and Barry
left near some typewriters, Chris and Rebecca find their way to the tunnels.
Chris and Rebecca kill a Giant Spider and find their way into a lab.
Jill discovers Barry and Wesker were working together to kill all the STARS.
Barry didn’t want to, but his family was in danger. Barry betrays Wesker and
gets him to get impaled by Tyrant, Wesker’s creation.
Chris and Rebecca find Jill and Barry and they signal Brad to escape. Tyrant
catches up to them, but Chris destroys the thing with a Rocket Launcher. All 5
STARS members escape.
===============================
RESIDENT EVIL 3 NEMESIS: PART 1
===============================
SEPTEMBER 1998
Chris, Jill, Barry and Rebecca must stop Umbrella for spreading the virus
through the mansion. Chris and presumably Rebecca go to Europe to take out
Umbrella, while Jill and Barry stay behind.
On the 22nd, a scientist named William Birkin finishes his G- Virus, an upgrade
of the T- Virus. Umbrella, impatient, sends a squat team that attacks Birkin
and steals his virus. Birkin injects himself with his G- Virus and becomes a
monster, worse than the zombies and Tyrant, kills off the squat members.
Because Birkin is now a monster, he causes a T- Virus leak and now the Raccoon
citizens are zombies.
SEPTEMBER 28, 1998
Jill Valentine escapes infection. On the 28th of September, armed with an
Assault Rifle, Jill fights her way out of town. She runs into Brad Vickers, the
pilot of STARS. He tells Jill that something is coming for STARS members. What?
As Jill makes it into the RPD Building, that thing Brad was speaking of
arrives. Brad Vickers is murdered by the Nemesis. Jill’s weapons don’t damage
it too much, so she retreats into the RPD Building.
The RPD STARS Office is untouched. Jill finds a Magnum, which is effective
against Nemesis. After finding a set of lock-picks, Jill fights her way out of
the RPD. Nemesis returns, but Jill’s Assault Rifle and her new Magnum are
powerful enough to put the thing down, but it rises up again quickly.
Jill runs as fast as she can, loses the Nemesis and reaches the downtown area.
She runs into a man named Carlos Oliveira. He is part of Umbrella BioHazard
Countermeasure Service. They were sent by Umbrella to save Raccoon Citizens.
But they don’t know anything that Umbrella does. They are grunts.
Jill runs into Mikhail Victor and Nicholai Ginovaef, more UBCS. Nicholai seems
suspicious, while Mikhail is fine. Mikhail is seriously injured, though. Jill
runs to a trolley and plans for escape with them. Jill explores a power station
over by the RPD and grabs a needed fuse.
She also finds even more added power- a Grenade Launcher and a Shotgun. When
she runs into Nemesis again, the Grenade Launcher puts it down almost
instantly. The Shotgun puts zombie groups down with relative ease. Jill finds
some oil at a gas station and some cables around town and prepares the trolley.
On her way back, she sees Nicholai shoots someone and is then attacked by
zombies. Thinking Nicholai is dead, she finds Carlos and Mikhail and ride the
trolley out of town.
The Nemesis returns. Mikhail takes a grenade and blows himself and Nemesis out
of the car. The car breaks and crashes in the clock tower. Carlos and Jill, now
with Mikhail sadly dead, try to signal a helicopter by ringing the clock
building’s bell.
Jill finds the keys to them and rings them with ease. As she signals, Nemesis
uses his own Bazooka to destroy the chopper. With the help of Carlos, Nemesis’
Rocket Launcher is destroyed.
Nemesis then infects Jill with the virus. With her Magnum, Shotgun and Grenade
Launcher, Jill manages to put Nemesis down. She then blacks out…
===============
RESIDENT EVIL 2
===============
SEPTEMBER 29, 1998
As Jill lays unconscious, Claire Redfield, the sister of Chris Redfield, rides
into town to find him. Leon Kennedy rides into town on his first day of job.
Leon and Claire run into the zombies. After running from them, Claire runs into
Leon.
They work together to get to a police vehicle. Claire and Leon get hold of
guns. Suddenly, their police vehicle crashes thanks to a zombie. Since the RPD
Building is nearby, they decide to meet there.
(Notes: When Jill was in the RPD the day before in RE3, half the place was
blocked off. It isn’t anymore by the time Claire and Leon arrive because
zombies broke through the barricades after Jill left.)
Leon and Claire take different paths to the RPD Building. They eventually meet
in the STARS Office. Leon finds a Shotgun in the STARS Office and Claire finds
a much needed Grenade Launcher in the main desk of the main lobby. Leon and
Claire decide to find any survivors so they can have more weapons to get
through the streets.
As Claire wanders, Umbrella drops a Tyrant into the RPD for an unknown reason.
Claire sees Tyrant, which she nicknames Mr. X. Her Grenade Launcher puts it
down though.
Claire runs into a young 12-year old named Sherry Birkin, the daughter of
William Birkin, who is now a monster. Leon runs into Ada Wong, a women looking
for her boyfriend, John. Claire and Sherry meet the RPD chief, Brian Irons. He
is strange.
Ada and Leon meet up with Ben Burtolucci. He seems to know something about
John, but isn’t cooperating. Ada and Leon try to escape via the sewers, but
they only find keys for the RPD’s locked rooms.
Claire and Sherry run to the sewers to look for Sherry’s parents. They don’t
find them, but they find keys which might work in Chief Irons’ room. They
return to the RPD.
Sherry and Claire run to the chief and discover his secret layer. On the way,
Mr. X returns several times to haunt Claire. They find out Irons was working
for Umbrella. William Birkin, now a monster, kill Irons.
Ada and Leon get back to Ben after exploring the rest of the RPD. William
Birkin implanted Ben with a parasite. The parasite escapes Ben’s body, cutting
him up. Leon and Ada contact Sherry and Claire to go back to the sewers for
escape.
Leon and Ada see the growing parasite. Earlier, Leon found a Magnum. It and his
Shotgun are very effective against the G-Imago. The G-Imago dies.
Earlier, Claire found a Submachine Gun. It and her Grenade Launcher are
effective against William. William falls into a pit. After receiving the call
from Leon and Ada, Sherry and Claire find their way off the RPD building via
and underground sewer.
Leon and Ada find the exit of the RPD to the sewer at last. As Leon and Ada go
down a lift, a woman in a lab coat shoots Leon. Leon blacks out, but Ada chases
the women through the sewer. The sniper then corners Ada after a merry chase
through the sewers.
Sherry and Claire see Mr. X looking for something. They run away. As they enter
the sewer proper, leaving the RPD for good, Claire sees Sherry fall down a
drain. She looks for her and runs into Leon, who just woke up from that bullet
wound in his arm. Leon tells Claire to find Ada and Sherry. Claire moves ahead,
leaving Leon to rest.
Ada and the sniper are talking. Annette Birkin is William’s husband and
Sherry’s mother. Annette tells how Umbrella stole the virus. Then Ada pushes
Annette over the railing and she falls into a sewer after telling her that her
boyfriend John is dead.
Wanting to rejoin Leon, Ada runs down into a pit and sees… a GIANT ALLIGATOR!
Claire runs into where Annette fell. She tells Annette that Sherry is in the
sewer. Annette faints, just after telling Claire that Sherry has a sample of
the G- Virus somewhere.
Leon wakes up. He decides to look for Ada, Claire and Sherry. He eventually
finds Ada being attacked by an alligator. His Shotgun and Magnum put the thing
down. Ada tells Leon that John is dead. After healing his wound, Leon and Ada
go to the tram and ride it across town.
Claire finds Sherry eventually. She asks Sherry is she has G- Virus, like
Annette had told her, but she says no. As Ada and Leon ride the tram, William
Birkin attacks them. They shrug him off, though.
Unable to find Leon and Ada, Sherry and Claire ride another tram to follow Ada
and Leon. Ada and Leon ride an elevator car down. During the ride, Birkin
wounds Ada. Leon uses his artillery to stop him.
Claire and Sherry reach another elevator car. Birkin, since Leon had hurt it,
is now mutating again. Mr. X interrupts Claire as she powers the place up.
Birkin is then defeated in a fight with Claire.
In the lab, Leon decides to heal Ada. He looks around and runs into Annette
Birkin. Annette is about to shoot Leon, but Birkin attacks Annette. Annette
drops a G- Sample. Leon takes it and runs into Ada, who is now threatening him.
Apparantly, Annette said Ada worked for some company out for the G- Virus. Ada
then falls down a chasm, thanks to Annette. Leon, in a rage, throws the G-
Sample over. Since the lab’s explosion sequence has now started, Leon must get
out quickly.
Claire and Sherry run into Mr. X. Words from Annette then add up on why Mr. X
is after Sherry. Sherry has the G- Virus in her pendant. Sherry and Claire use
the pendant to cause Mr. X to fall into a lava pit. Mr. X disrupted a power
surge, which is why the lab will explode in only a few minutes.
Leon gets to the escape elevator. Birkin returns, but Leon deals with him
accordingly. Claire and Sherry reach see a hurt Anette near where Ada fell.
Annette tells Sherry to escape. Annette falls unconscious, giving Sherry and
Claire an escape key.
Claire and Sherry use an elevator to get to the elevator. As Claire and Sherry
power the train up, a hot and flaming Mr. X returns and now has grown a claw.
Claire’s weapons only slow it down. Claire knows she’s about to die… but
suddenly, Ada, a dark shadow of herself, throws a launcher to save Claire! Ada
runs off…
Claire destroys Mr. X once and for all. Seeing as Ada is nowhere to be found,
Claire powers up the train and Leon comes in. The lab then explodes in a blast,
the train barely making it out. In the back of the train, Birkin returns. Since
Leon was injured in his fight with Birkin, Claire deals with the Birkin
monster.
But Birkin is still alive. The only solution is to destroy him in a blast. They
activate the train’s explosion sequence. Sherry, with great reflexes, stops the
train and they all get out. Birkin is consumed in a blast with the lab’s escape
train.
SEPTEMBER 30, 1998
Outside, Leon, Claire and Sherry recooperate. After a small argument, Claire,
Leon and Sherry decide to find Chris Redfield, whom back at the RPD Building
they discovered he went to Europe, decide to find him there. They run off into
the morning of September 30, 1998.
================================
RESIDENT EVIL 3: NEMESIS: PART 2
================================
OCTOBER 1, 1998
Meanwhile, Jill is infected with the virus back at the clock tower. Carlos
decides to find a cure in the hospital. There, Carlos discovers Nicholai is
alive. Nicholai shoots UBCS member Tyrell Patrick. Carlos dodges Nicholai and
finds Jill’s cure.
Jill is cured. The Nemesis returns, but Jill can handle it again. She gets to
an escape plant. After dumping Nemesis into corrosive acids, Carlos tells her
that the town will be nuked.
Jill sees Nicholai escape in a chopper. After letting him go, Jill kills
Nemesis for the final time. Barry Burton suddenly saves Jill and Carlos just
before the town of Raccoon is nuked… Jill and Carlos have escaped. Now they
wanna kill off Umbrella!
===========================
RESIDENT EVIL: GUN SURVIVOR
===========================
NOVEMBER 1998
On an isolated island in the Atlantic, a guy named Ark Thompson sneaks into an
Umbrella controlled city. He was sent by RE2’s Leon to check up on the base and
its commander, Vincent. When Ark gets to the base, he fights Vincent. Vincent,
who was ready to get kicked out of Umbrella, spilled the T- Virus into the
island, called Sheena Island.
Ark Thompson loses his memory. The place has been zombified like Raccoon City.
Ark only has one gun for protection. After a phone call from someone he
questioned, Andy Holland, Ark thought he was Vincent. Ark goes through the
city, uncovering secrets about Umbrella and how they created Tyrants. Mr. X, a
Tyrant Claire ran into in Raccoon City, chases Ark around the island.
Ark, still thinking he’s Vincent, runs into Lott and Lily Klein. After joining
them in an escape, Umbrella sends in a “Cleaner” crew team to wipe them out.
Ark and the others eventually discover that many Mr. X were being produced on
the island.
Ark, Lott and Lily encounter a new type of Tyrant, similar to the one Chris
Redfield saw on the Spencer Estate. They slay it and finally escape, before
Vincent, the Cleaner crew and Andy Holland are consumed in a blast.
One month after the Sheena Island incident and 3 months after the Raccoon City
incident, Claire Redfield goes to Europe to find Chris. She eventually gets
captured for trespassing on Umbrella’s Paris Lab. She is taken to an island
near Antarctica and that's where RESIDENT EVIL CODE: VERONICA X begins.
==============================
RESIDENT EVIL CODE: VERONICA X
==============================
=================
DECEMBER 17, 1998
=================
CODE: Veronica X first starts December 17, 1998 in Paris as Claire gains some
leads on her brother, Chris and his whereabouts. It has been 2 and a half
months since Claire and her new partner Leon escaped Raccoon City just a day
before it was bombed.
Claire and Leon traveled to Paris, once again, to gain a lead on Chris
Redfield. Unable to contact his partners Jill, Barry and Rebecca, Claire and
Leon invade Umbrella’s Paris Lab. Leon and Claire are separated because the
guards of the base see them.
Leon manages to escape during the attack, but Claire isn’t so lucky. Suddenly,
a chopper loaded with a Gatling Gun begins to attack Claire. (In the Beta
Version, Jill’s enemy from RE3 (Nicholai) is piloting the chopper.) The guards
are still chasing her. She ducks into a hallway. The guns kill the guards
chasing her.
Claire runs down the hallway, barely missing the choppers’ guns. She ends up on
the base’s rooftop. She uses a slick move to wipeout the guards. Suddenly, a
Hispanic man captures her at gunpoint. Claire is captured.
=================
DECEMBER 27, 1998
=================
10 Days later, she is taken to an isolated Umbrella Base, called Rockfort
Island. After being told her identity number, she is butted in the head by a
rifle butt. Time passes and Claire wakes up to a huge explosion. Up above her
seemingly underground cellblock, she hears guns roaring and people screaming.
Moments later silence hits.
The door to the cellblock opens. A heavily breathing man comes in. Somehow the
guards managed to not see Claire’s lighter. She lights the lighter and she sees
the man who captured Claire at Paris. The man frees Claire and sits down
because he was wounded in the chaos above.
Claire discovers he needs Hemostat. Looking at the list, Claire finds out his
name is Rodrigo Juan Raval. Grabbing a nearby Combat Knife, Claire leaves the
cellblock. She eventually climbs a flight of stairs to a graveyard.
As she passes through, a burning truck explodes. A burning man goes toward
Claire. It’s A ZOMBIE! It seems the attack caused a viral leak in the area.
Claire was luckily to avoid the zombies.
Claire arrives in the main hall of the prison complex. She is then attacked by
a Gatling Gun. Claire sees a pistol and dispatches the gun. Apparently, Steve
Burnside, a prisoner, sees Claire and thanks her for not being a zombie. After
rudely introducing himself, Steve runs off for the island’s rumored airport.
Claire looks around the prison, which is now a zombie’s hell house. As she
explores the prohibited areas, Claire catches up to Steve, who is looking up on
Chris Redfield on a computer. Steve asks Claire to contact Chris to come save
them. Claire does that, though Steve wasn’t serious about the idea. Claire
can’t contact Chris directly, but she figures Leon can. She e-mails Leon to get
Chris to help them. She gives Leon the coordinates of the island and Chris
himself. Steve runs off angrily.
After finding the right keys, Claire escapes through prison’s main gate, near
where she met Steve. After finding her way up a cliff, Claire sees a military
training complex. She explores the area, but shutters block off most of the
complex.
She manages to find a Bow Gun, though. And she also sees a man get slaughtered
by a yellow zombie in a locked lab. Claire sees a picture she think may be
important later on.
Claire decides to find the key cards elsewhere on the island. Leaving the
military complex for now, she sees a big palace up ahead.
She enters the palace and looks around for the key cards. She finds a few
locked doors. One of them is different. It needs to be unlocked using 2 special
pistols. Claire looks on the first floor and after unlocking a strange movie,
she fins the 2 guns she needs. The movie was shot, showing 2 twins, a boy and a
girl, feeding a wingless dragonfly to a hill of ants.
Claire grabs the pistols, but then the room locks her in and the room heats up.
She inserts them back in. She decides to exit the palace to look for the
military complex’s keys elsewhere. But as she exits, she hears Steve’s scream.
She runs back to the Luger trap to see Steve caught in it.
Using the reflexes she learned in Raccoon City, she saves Steve. Steve has the
Lugers Claire needs for the door. He offers to trade for 2 fully automatic
weapons. But Claire’s 3 pistols and her bow gun don’t satisfy Steve.
As Claire gears up to leave, she sees Alfred Ashford, the owner of the island.
Alfred tells Claire she attacked the island. Alfred continues to shoot and miss
at Claire with his sniper rifle.
Alfred also says his grandfather founded Umbrella originally. Alfred leaves
with a death threat to Claire. Seemingly not intimidated, Claire continues her
mission to find the military complex’s card keys.
Claire sees a submarine beside the palace. She works the controls and sees it
going down. It stops. She gets out to see she’s at an underwater military
airport.
She looks around and finds an airplane she can use to get out. She needs 3
special keys to activate the plane, though. She looks around to find another
locked shutter. Looking at some maps, she sees a giant elevator behind the
shutter and remembering the maps of the military complex, she thinks the broken
elevator in the military facility’s yard leads down the airport.
To her surprise, Claire finds a key card she needs for the military complex.
Taking the submarine back to the palace, Claire continues for the military
complex. As she passes by the palace gates, she notices a smaller private
mansion on top of a hill behind the palace.
Continuing for the military complex, Claire eventually arrives. In the yard,
she sees a giant worm attack her. Like the dead alligator she saw in the sewers
of Raccoon City, this thing is huge, but not too smart. Claire escapes the
thing by ducking into the facility.
She gets through the locked shutters. In a room, Claire is ambushed by Alfred,
but thanks to his bad aim, Claire chases Alfred further into the complex. In a
medical room, Claire finds the hemostat she needs for Rodrigo.
Claire gears for the prison, but she then discovers that Alfred lowered a
shutter that leads to the exit. Claire goes further. That yellow zombie that
killed the scientist then attacks her. It is a cross between a zombie and
tyrant. Using her twin pistols, she shrugs them off.
Continuing, the another yellow zombie attacks her. But Steve then saves her
with the Lugers. Claire trades Steve the Lugers for the Submachine Guns she
found a few moments ago.
Alfred suddenly lowers them into the complex’s basement. Steve runs ahead of
Claire and destroys a fresh set of zombies for her. Claire catches up to Steve.
Questioning him about his family, Steve runs off.
She catches up to Steve in an unstable balcony. They fall through. Suddenly, a
zombie rises and then runs toward Claire. Steve hesitates to shoot it. When it
is about to eat Claire, Steve unloads the rest of his bullets into the
creature, while yelling, “father!!!” After the zombie dies, Steve starts
crying.
He tells Claire that his father took Umbrella info and sold it. Steve and his
family were caught, his mom was killed and Steve hates his dad for doing this
to him. Claire leaves Steve to mourn his dad’s death. Apparently, Steve just
shot his zombie dad.
Claire finds Alfred’s crest in a room with the facility’s diorama. She uses it
on a little box she found earlier. She finds the last key card needed to
explore the facility. She finds a key for the airport’s plane.
Claire also finds her way into the lab where the yellow zombie killed that
scientist. Claire sees the painting she wanted. Noticing a resemblance to a
painting she saw in the facility’s diorama room, she hooks it on to the wall
where the eagle plate was. As she leaves, albinoid experiments escape the lab
and run up vents. Claire escapes before the lab is locked.
A wall in the diorama room is raised, revealing the actual diorama the wall was
hiding. She sees a key, gold colored. Claire sees that this can open a door at
the palace.
Claire races for the palace. She opens the door she wants to open and sees a
room full of paintings of Alfred’s ancestors. After looking around, Claire
finds a strange queen ant model.
Claire travels to the door with the luger engravings. Using the lugers, Claire
unlocks the door to an office. There, she discovers that Alfred has a twin
sister, Alexia, and according to Alfred’s butler, he’s seen her in Alfred’s
private house.
Claire finds her way to a bridge. Up ahead, Claire sees the private house on
the hill she’s been wanting to explore for more clues. She explores the house
and nearly runs into Alexia Ashford. She’s talking to her brother about Claire
and Steve’s destruction. They then leave.
The house has been damaged by the island’s attack, but Claire finds a key she
needs for the palace’s remaining doors. Heading back to the palace, Claire
finds another eagle plate. She then remembers a door she saw in the prison
complex that had an eagle engraving.
After looking in a slot room, Claire decides to head back to the prison. There,
she goes to the cellblock and sees a dying Rodrigo. Fortunately, Claire saves
him in time with hemostat. After thanking each other, Claire trades her lighter
for Rodrigo’s lockpick.
Claire explores the door behind the one with the eagle plate. Claire discovers
an infirmary. After confronting a powerful zombie, Claire unlocks the path to a
secret basement.
There, she finds a piano roll that fits perfectly into the piano at the palace.
Claire gears for the palace. In the yard, someone familiar attacks her: Albert
Wesker. Wesker tells Claire he attacked the island and is after Chris now. As
Claire is attacked, she notices a key she needs for the airport. Wesker tells
Claire he’ll use her to get to Chris.
Wesker, after getting a call from his men, jumps over a wall, toward the
palace’s dock. Collecting the airport key, Claire heads into the palace’s
piano. Claire finds a king ant model, like the queen model she found earlier.
Heading back to the private residence, Claire discovers the ant models where
keys to a secret lair above Alfred and Alexia’s bedrooms. Claire discovers the
final airport key and decides to find Steve and Rodrigo and leave.
Alexia Ashford attacks Claire on her way out. She has a sniper rifle like
Alfred’s. Suddenly, Steve comes in and shoots Alexia through a door. The door
is easy passage between Alexia and Alfred’s bedrooms.
Claire sees Alfred with make up on. Apparently, he’s been dressing like his
sister. Claire decides that Alexia is just Alfred’s imagination. Alfred runs
off crying. He sets off the self-destruct sequence.
Claire and Steve run to the palace gates, near where Claire was attacked by
Wesker. Steve leads Claire to the airport. Claire inserts the keys to the
plane. Unfortunately, the drawbridge is in the way of the plane. Claire
volunteers to raise it.
Claire runs to the controls and raises them. In a room she couldn’t access
before, Claire finds the keys to the shutter blocking the elevator.
Claire decides to ride the elevator up to the military complex and head back to
the plane via the palace’s submarine. She does just that. After fixing the
elevator, the 5 minute timer for the explosion begins. As Claire rides the
elevator up, Alfred releases a monster after Claire… Can it be? Yeah it’s…
Claire steps out of the elevator and as she expected, she ends up in the
military complex’s yard. Dodging the giant worm, she gears for the palace.
On her way, a fire traps Claire. Tyrant comes from the fence. Apparently, it’s
the monster Alfred released. Claire uses her bazooka she found earlier and
manages to put Tyrant down. Claire dashes passed the palace and down the
submarine into the airport.
Steve manages to pilot the plane and then the plane lifts off from an exploding
island. As the plane circles the island, the prison, palace and private mansion
are consumed in the blast, but the military complex seems to withstand it.
Not caring, Claire and Steve fly off. They apologize for everything mean they
said to each other. Suddenly, the plane rocks. In the back, Claire sees Tyrant.
Claire uses her bazooka to weaken it and then catapults it off the plane. It
looks like her encounter with Mr. X on Raccoon City did her some good.
Back on the exploding island, Alfred runs into the somehow surviving military
complex. He sees the tank and moves it to reveal a secret lift. The lift leads
to a different area of the airport. Alfred hitches a ride on one of the 2
harrier jets and flies away from the island.
On Claire’s plane, Alfred controls the plane and changes it’s direction. Steve
can’t change it so they have no choice. Hours later Steve attempts to kiss a
sleeping Claire, but fails. Moments later, the plane crashes into an Umbrella
Base in Antarctica.
Claire and Steve get off the broken plane and look around separately. Claire
finds the diary revealing that a monster named Nosferatu is trapped somewhere
in the base. Also, it seems Alfred Ashford spilled the T- Virus around the
base, so there are now zombies in the area. Looking in a private office, Claire
finds the evil monster trapped in a chair beneath wire mesh. What has Alfred
been up to?
Claire looks around and asks Steve to lift a digging car with a crane. Steve
looks at Claire and causes a gas leak in the room. Claire fixes it. Suddenly,
Alfred, still wearing make up and talking like Alexia, tries to shoot Claire,
but Steve comes in and shoots Alfred down a deep chasm.
Nosferatu suddenly feels agitated. He breaks free of his prison and runs off…
Claire grabs Alfred’s sniper rifle and Steve and Claire dig out of the room
with the digging car. They eventually get to a heliport above the base.
Nosferatu suddenly attacks Steve. Steve is KO’ed, while Claire must fight him
on his own. Using the sniper rifle, Claire punctures Nosferatu’s once human
heart and kills him. Claire rescues Steve.
They find a car and drive off to an Australian Base. Meanwhile, Alfred, nearly
dead, releases his sister from cryogenic sleep. Alfred tells Alexia to kill
Claire. Alfred then dies of blood loss.
Alexia uses her mind to attack Claire and Steve’s car. The car burns. Did
Claire and Steve survive?
Meanwhile, on Rockfort Island, Chris Redfield arrives. Leon managed to contact
him. Chris climbs a cliff and arrives in a cave. There, he sees Rodrigo. After
Rodrigo tells Chris he saw Claire and Steve leave the island, that worm Claire
saw swallows up Rodrigo.
Chris chases the worm throughout the cave. Finding some Submachine Guns, Chris
kills the thing. Rodrigo is spitted out of the worm, but dies shortly after,
giving Chris the lighter before he dies. Chris finds his way into a lightly
damaged military complex via an elevator.
Chris looks around and finds his way to Alfred’s harrier jet bay. He needs a
halberd that was on the eagle plates that Claire found to open the prison
doors.
Chris finds his way to the control room. He sees Alexia Ashford singing on the
wide screen. Down in the airport where Claire boarded the plane with Steve,
Wesker is happy that Chris is finally here. He sends Hunters after Chris.
Chris finds the eagle plate Claire used to open the box. But unfortunately, it
falls down into the sewers below thanks to a giant hole caused by the
explosion. He finds his way into the lab area thanks to a hole in the wall.
Chris sees a knob-less door Claire didn’t explore. Chris decides to find a
doorknob in the basement. There, he explores a lab where the T- Virus was
leaked from, in an area Claire didn’t explore. This area was previously blocked
off by a raised set of stairs.
He finds a chemical he thinks he needs for getting the halberd. It’s called
Clement E. It, mixed with Clement A, can melt the alloy part of Alfred’s eagle
plate.
Chris finds his doorknob and then is scanned by a scanner. Moments later,
Hunters attack Chris. Chris, using a shotgun he found, kills them. Chris sees
the scanners when he gets back to the knob-less door.
Avoiding them, Chris ends up on the other side of the broken balcony that Steve
and Claire fell through. Finding a small tank object resembling the tank
outside the facility, Chris inserts it to the little hole in the diorama. The
paintings in the room slide to reveal 3 little keys needed and a turntable key.
There’s also a note from Alfred saying there’s a passage beneath the diorama
that takes Alfred from the military complex to his private residence. Chris
notices the 3 key holes and notes them.
On his way, Chris sees Albert Wesker. Wesker attacks Claire and says Claire
won’t live long and that she’s in the Antarctic with Steve and the evil Alexia.
Suddenly, Alexia Ashford appears on a screen and laughs. Wesker sees to have
super powers, as he has yellow eyes… Wesker vanishes and a yellow zombie
attacks Chris. Using his submachine guns, he kills it.
After finding his way to the main yard thanks to the turntable key, Chris sees
that he can’t get to the palace.
Taking the elevator down to the airport instead, Chris sees the keys Claire
used to board the plane. They also fit into the 3 key holes in Alfred’s diorama
room. Grabbing them, Chris tries to use a submarine he saw on a map to get to
the palace.
Unfortunately, the submarine somehow got docked up at the palace, so access to
the palace is impossible. Taking the 3 keys back to the diorama in the military
complex, Chris manages to find the ladder.
Following a tunnel, Chris discovers that the door leading to the private
residence is locked. He is pretty angry. But nearby, Chris sees Alfred’s
private swimming pool. In it is the eagle plate. There’s also a monster on the
pool.
It’s the albinoid Claire released from the lab. It matured really fast. Chris
uses his shotgun to dispose of the electric monster. Chris grabs the eagle
plate. But Clement E alone can’t dissolve the alloy.
Chris backtracks to the basement area, in the area where Steve cleared the
zombie mob. He finds the final Clement A and then mixes it with Clement E. The
mixture solution causes the eagle plate to dissolve, leaving the halberd.
Using the halberd, Chris gains access to the harrier bay in the airport area
beneath the tank. He jumps on the last plane and flies to Antarctica.
There, Chris immediately looks for Claire. It seems that the place was filled
with ice from when Claire and Steve tried to escape. This helps Chris access
new areas.
In an area that looks like the Spencer Estate, Chris finally finds Claire.
After saving her, Claire and Chris decide to find Steve. Alexia comes and
curses at them. Claire and Chris give chase toward Alexia, but a giant tentacle
separates them.
Claire wakes to see Chris’ feet injured. Chris tells Claire to find Steve.
Suddenly, they hear Steve scream. Claire chases Alexia through a few doors.
Using her guns, she kills a few of Alexia’s tentacles. Claire finally sees
Steve in a prison. It’s the room Nosferatu was stuck in. Steve tells Claire
that Alexia performed the same experiment that she performed on her own father.
Steve suddenly expands and mutates into a giant toad-like monster. It then
begins to attack Claire. Claire runs off to the exit. But since the door was
locked by Alexia, Steve begins to attack Claire.
Suddenly, a tentacle grabs and constricts Claire. Steve is about to kill
Claire, but his human personality comes back and Steve cut the tentacle. The
tentacle whacks Steve at about 50 miles an hour and Steve is flung into the
wall.
Steve is returned to human form. Steve tells Claire he loves her and that he
can’t keep his promise of leaving with her. Slowly, Steve dies. Claire cries
and cradles over the body of Steve Burnside.
During the death of Steve, Wesker calls Alexia to come with him because she has
her experiment, T- Veronica Virus, in her. Alexia then begins to burn. Her
clothing begins to shrivel. Alexia’s choker falls to the floor.
Alexia is now a gray evil mad woman. She looks like a cross between a dragonfly
and ant. Wesker gets punched across the room. He moves across, tells Alexia
he’s coming with her and then punches Alexia. Wesker sees Chris and then lets
him take care of Alexia.
Chris uses his shotgun to kill Alexia. He keeps moving and eventually 10
shotgun shells put Alexia down. Chris, judging from a file he found earlier,
thinks Alexia’s choker can access a door behind the painting above the
staircase of the mansion main hall replica.
Chris looks at the file some more and sees that Alexander Ashford was turned
into a monster thanks to Alfred and Alexia. Chris leaves the main hall and then
heads down an elevator. As Chris exited the mansion, Alexia rises. She’s still
alive. Chris is now in a room with a giant anthill.
Searching around, Chris finds the room Alexia was stored in. He plays with the
controls and then out of the tube falls Alfred Ashford’s dead body. Chris grabs
Alfred’s ring. Looking around the base a second time, Chris learns that
Nosferatu was implanted in the ice thanks to Alexia.
In the file, Alfred said Alexander Ashford was turned into a monster. Thinking
the dead Nosferatu will have the 3rd jewel to open up the painting, he gears
for the body he saw submerged in ice.
Using a crane to get Nosferatu’s body, Chris grabs the 3rd jewel. Chris opens
up the painting and finds a lab. It’s where Alexander Ashford tested the T-
Veronica Virus. It also reveals Alfred and Alexia where created through
inserting a sperm cell into an embryo that belonged to Veronica, their
ancestor.
The lab leads to where Steve died. Unfortunately, there’s a locked door between
Chris and Claire. Claire tells Chris that Steve is dead and tells him to set
the explosion sequence like in Raccoon City and Rockfort Island. Chris does
just that.
After inserting the CODE: Veronica thanks to the file, Claire and Chris rejoin
each other. Suddenly, a tentacle separates them again. Alexia has returned.
After nearly destroying Claire, Chris shoots Alexia with an acid round and
causes her to mutate into a large monster. Claire gets away. Chris fires every
weapon he has against the giant Alexia. Suddenly, the ants beneath in the hill
start to attack Alexia.
Alexia shrugs them off by growing wings and now flying. The bulk of her body
dissolves. Chris grabs a nearby plasma rifle and shoots a ray into Alexia.
Alexia screams and then the next second, she is liquified.
Chris starts to run as explosions begin to occur. As Chris gets down to the
prison cells and to the elevator, he sees Wesker folding Claire by the neck.
Nearby, the door leading to where Steve died is open.
Wesker pushes Claire through a hole in the wall. Chris chases Wesker through a
horde of zombies and catches up to them. Chris and Claire discover Wesker took
Steve Burnside to get the T- Alexia Virus.
Claire runs off and then Chris and Wesker battle. Explosions are still rocking
the base. Wesker and Chris are separated in a blast. They vow to kill each
other next time. Chris runs to the plane and escapes the exploding base with
Claire.
They apologize for leaving each other and then decide to take out Umbrella once
and for all.
That’s the low down for the entire storyline! Grrr… I think they made CODE:
Veronica X TOO LONG! This guide is for RE3: Nemesis: PC Edition
*******************
*5. CHARACTER BIOS*
*******************
==============
JILL VALENTINE
==============
AGE: 23
OCCUPATION: S.T.A.R.S. MEMBER
Jill is pretty tough! She is trained to do many specialties, such as chemistry,
gunning, music and plain common sense (unlike Leon Kennedy and Chris
Redfield:)) She also runs pretty fast. But at times she can be arrogant,
especially toward Umbrella.
===============
CARLOS OLIVEIRA
===============
AGE: 21
OCCUPATION: UMBRELLA BIOHAZARD COUNTERMEASURE SERVICE MEMBER
He is from South America. He is very good with any weapons and has come to
Raccoon City to help fight off the deadly zombie invasion. He may seem cocky
like Steve Burnside, but he has a heart of gold!
=================
NICHOLAI GINOVAEF
=================
AGE: UNKNOWN
OCCUPATION: UMBRELLA WATCHDOG
He is from Russia. Secretly assigned to gather combat information, Nicholai
hides in the shadows to find his information. Who’s side is he on? And why does
he seem suspicious to Jill?
==============
MIKHAIL VICTOR
==============
AGE: UNKNOWN
OCCUPATION: UBCS COMMANDER
He is also Russian, but he is a good man to his army. He is willing to
sacrifice his own life for Jill and Carlos and when the Nemesis approaches, he
does the inevitable…
=============
MURPHY SEEKER
=============
AGE: UNKNOWN
OCCUPATION: UBCS MEMBER
Not much is known about him, other than he becomes a zombie during the game. He
seems to be great friends with Carlos.
==============
TYRELL PATRICK
==============
AGE: UNKNOWN
OCCUPATION: UBCS WATCHDOG
He, like Nicholai, is a Watchdog. He is eventually shot by Nicholai. He is very
dependant on trust and loyalty. He doesn’t like to be betrayed!
============
BRAD VICKERS
============
AGE: 35
OCCUPATION: STARS MEMBER
He is a wimp! He left the STARS Members at the mansion in RE1 and got popped by
Leon (Not Claire) a day after the first half of RE3. He is eventually murdered
by Nemesis for being a wimp. Then the next day, as a zombie, he is again killed
by Leon. Bad week for him!
===========
DARIO ROSSO
===========
AGE: UNKNOWN
OCCUPATION: SALESMAN
He lost his family to the zombie raid. Even though Jill is armed to the teeth,
he still doesn’t want to go with her to escape. That’s his problem,
unfortunately. Will he live? You can find out…
======
ZOMBIE
======
Handgun: 5-12
Shotgun: 1-3
Grenade: 1-2
These guys used to be humans until they were infected with the T- Virus. They
usually are dangerous in groups, but in singles they are easy to kill.
==========
ZOMBIE DOG
==========
Handgun: 5-8
Shotgun: 1-2
Grenade: 1
These guys run faster than zombies and take longer to rot. F they are hit by
anything, they fall, so they are susceptible to that.
============
BRAIN SUCKER
============
Handgun: 15-17
Shotgun: 2-4
Grenade: 2-3
These guys look like Lickers from Resident Evil 2 and Resident Evil: Gun
Survivor. They aren’t powerful and are blind, so avoid as best you can. They
can poison, so beware!
============
DRAIN DEIMOS
============
Handgun: 15-17
Shotgun: 2-4
Grenade: 2-3
Basically Drain Deimos, but they can’t poison.
===========
HUNTER BETA
===========
Handgun: 10-12
Shotgun: 3-5
Grenade: 2-3
These guys are exactly like the Hunters from Resident Evil 1, Survivor and
CODE: Veronica X, but they are red. Hit them as fast as you can- they can
decapitate you!
============
HUNTER GAMMA
============
Handgun: 10-12
Shotgun: 3-5
Grenade: 2-3
These are exactly like the other Hunters, but they jump higher and they look
like the original Hunters from Resident Evil 1. Beware!
====
CROW
====
Handgun: 1
Shotgun: 1
Grenade: 1
These are often in groups. Just use the Shotgun to kill off 3-5 at a time.
====
WORM
====
Handgun: 1
Shotgun: 1
Grenade: 1
Like the crows, they attack in groups. But unfortunately they are harmless, so
shake them off!
==============
GRAVE DIGGER I
==============
Handgun: 30+
Shotgun: 20+
Grenade: 15+
When you see him in the sewers, hit and dodge! 3 hits can kill you! The Grenade
shrugs him off quite well, while the Shotgun seems to hurt him through and
through.
===============
GRAVE DIGGER II
===============
Handgun: 50+
Shotgun: 50+
Grenade: 50+
This time, you should shoot him to death. Run and shoot, run and shoot is the
strategy. If he hits you directly, Jill can get seriously hurt! If you are in
the fight long enough, a lamp post can fall into water and shock him.
=========
NEMESIS I
=========
Handgun: 50+
Shotgun: 50+
Grenade: 20+
Nemesis is pretty fast. If you are crazy enough to duke it out with him
(besides Clock Tower Battle), then use the Magnum and Grenade Launcher. Hit him
fast and powerful and learn to run away. The Shotgun and Handgun aren’t too
effective, though they should be used as last ditch attempt.
==========
NEMESIS II
==========
Handgun: 40+
Shotgun: 40+
Grenade: 10+
He isn’t as fast or strong as last time. As before, use the Magnum, but the
Shotgun is actually pretty strong now. Hit him fast and strong like before.
Learn to circle him, since his flimsy tentacles can’t seriously hurt you.
===========
NEMESIS III
===========
Handgun: 20+
Shotgun: 15+
Grenade: 10+
He looks like William Birkin. Use any weapon against him, since he’s virtually
melting away by corrosive acids. With the help of the Rail Cannon, he’s fried!
*************************
*7. ITEM AND WEAPON LIST*
*************************
=======
WEAPONS
=======
SHOTGUN
LOCATION: UPTOWN
MAGNUM
LOCATION: RPD OR POWER STATION
GRENADE LAUNCHER
LOCATION: RPD OR POWER STATION
MINE THROWER
LOCATION: CLOCK TOWER
ROCKET LAUNCHER
LOCATION: DEAD FACTORY
====
KEYS
====
EMBLEM KEY
LOCATION: RPD
LOCKPICK
LOCATION: RPD
WINDER KEY
LOCATION: CLOCK TOWER
BEZEL KEY
LOCATION: CLOCK TOWER
SICKROOM KEY
LOCATION: HOSPITAL
MAIN GATE KEY
LOCATION: PARK
GRAVEYARD KEY
LOCATION: PARK
REAR GATE KEY
LOCATION: PARK
FACILITY KEY
LOCATION: DEAD FACTORY
WAREHOUSE KEY
LOCATION: UPTOWN
CARD KEY
LOCATION: DEAD FACTORY
===========
QUEST ITEMS
===========
LIGHTER FLUID
LOACTION: UPTOWN
LIGHTER
LOCATION: UPTOWN
BRAD’S STARS CARD
LOCATION: RPD
BLUE GEM
LOCATION: RPD
JILL’S STARS CARD
LOCATION: RPD
POWER CABLE
LOCATION: UPTOWN
MANHOLE OPENER
LOCATION: DOWNTOWN
RUSTED CRANK
LOCATION: DOWNTOWN
GREEN GEM
LOCATION: DOWNTOWN
SIDE PACK
LOCATION: GIVEN BY CARLOS, DOWNTOWN
WRENCH
LOCATION: DOWNTOWN
WISDOM BOOK
LOCATION: DOWNTOWN
FUTURE COMPASS
LOCATION: DOWNTOWN
BATTERY
LOCATION: DOWNTOWN
MACHINE OIL
LOCATION: GAS STATION
FUSE
LOCATION: POWER STATION
HOSE
LOCATION: UPTOWN
WATER SAMPLE
LOCATION: DEAD FACTORY
SYSTEM DISK
LOCATION: DEAD FACTORY
IRON PIPE
LOCATION: PARK
VACCINE BASE
LOCATION: HOSPITAL
FROZEN BASE VACCINE
LOCATION: HOSPITAL
TAPE RECORDER
LOCATION: HOSPITAL
GOLD GEAR
LOCATION: CLOCK TOWER
CHRONOS CHAIN
LOCATION: CLOCK TOWER
SILVER GEAR
LOCATION: CLOCK TOWER
OIL ADDITIVE
LOCATION: SALES OFFICE
REMOTE
LOCATION: SALES OFFICE
UNRUSTED CRANK
LOCATION: SALES OFFICE
RADAR MACHINE
LOCATION: DEAD FACTORY
**************************************************
*8. WALKTHROUGH- UPTOWN, DOWNTOWN AND CLOCK TOWER*
**************************************************
======
UPTOWN
======
NOTE: ANY RARE ITEMS IN THE GAME ARE STRICTLY HARD MODE!!! EASY MODE PLAYERS
DON’T GET THEM!!!
Pick your costume and watch the opening scene. Then shoot down the zombie.
Climb the dumpster and after the next scenes, you’ll be in the warehouse. Grab
the First Aid Spray and go up the stairs. In the first save room, grab the
Warehouse Key.
Make Handgun Ammo with the Gun Powder. Deposit the Reloading Tool. You might
want the Knife for now since it is fairly effective against lone zombies! Go
back out to the main room and exit. Outside, go through the hall. In the next
room, go to the left. After the next door, you should be on a wooded catwalk.
Go to the door and open it- zombies bust out. Knock them down only. Go down the
stairs and grab the Lighter Oil. Grab the Shotgun also and head back out. Go
down the stairs to the southwest and through the next door. Grab the 2 Green
Herbs.
In the next door, dodge all the zombies. Pass the 2 locked doors and climb a
crate. Grab the Uptown Map and climb the emergency stairs. Grab the 2 Green
Herbs. Down in the street, go through all the zombies to a wooden door.
Go run to a flight of stairs. Knock any zombies down with Knife hits. Hit, auto
turn, run, auto turn, stab, auto turn, run, stab. Those can save Handgun ammo!
Run through the door that guy ran into.
Inside, it’s Brad. Run to the other door in the room and grab the Lighter.
Combine the Lighter with the Lighter Fluid. By now, Brad should have dealt with
the zombie. After he leaves, leave the bar through the way you came in.
Go back up the stairs and turn right. Then turn another right. Through the next
door, run to the locked steel door and use the Lighter. When the blocked
zombies become free, quickly head through the next door.
Through the next door, arm the Knife. Walk to the fire and a dog jumps. Stab it
and run for the metal door to the left- avoid the 2 dogs. Inside the save room,
make Shotgun ammo and Handgun ammo. Deposit the Lighter. Exit with the Shotgun
armed.
Run left through the grated doors. Keep going and turn2 lefts. You are now in
front of the RPD from RE2! Enter through the big gate!
=========================
RACCOON POLICE DEPARTMENT
=========================
When you enter, Brad will come in. Then the Nemesis will come in and murder
Brad. After the next scene, you’ll have 2 choices:
FIGHT WITH THE MONSTER
RUN INTO THE POLICE STATION
I suggest you run inside if you have no business fighting Nemesis. You won’t
need a STARS Card later, so just run in.
=======
NEMESIS
=======
If you want to duke it out for a rare item, get the Shotgun ready! When he
charges RUN to the right. Then auto-turn and fire. Always run to the left of
Nemesis (Nemesis’ right) since he is left-handed. Repeat the pattern of running
passed his weak arm, auto-turn, then fire. When you are short on Shotgun ammo,
try the Handgun. That should finish him. If not, there’s always the Knife.
Since Nemesis can’t hit you, Knifing isn’t the worst idea out there.
When Nemesis falls and bleeds, grab the case for the Eagle Parts A.
===========
END NEMESIS
===========
So now we are all in the RPD. RE2 veterans should know their way around, while
new comers will need instructions. Veterans should head for the evidence room.
New comers, head to the only unblocked door in the hall. Inside, dodge all the
zombies. Go to where Marvin is and grab the Shotgun ammo. Now proceed through
the next door to the evidence room.
Look at the drawer that’s blinking (The one where Claire found the Bomb in
RE2). Inside is the Blue Gem. Now circle the room to the other side and inspect
the drawer with the needed combination.
There are 4 RANDOM codes. Here are those 4:
0131
4011
0513
4312
Now we don’t need Brad’s Card! Grab the Emblem Key and exit. In the next hall,
cap those zombies and head for the Dark Room. Inside, search the lockers to
find Gun Powder A. Don’t mix it yet- if you get a certain item in a few
moments, you’ll need that! Now deposit the Blue Gem. Bring the Reloading Tool.
Exit the Dark Room.
If you didn’t get the Shotgun Shells in Marvin’s Room, go through the silver
door instead of up the stairs. Go passed the windows to the double doors and
look around for them.
Now head up the staircase outside the Dark Room. Avoid the nearby zombies. Try
not to shoots any zombies, but merely knock them down. You can also Knife.
The Knife is VERY useful in RE3- it’s underestimated in this game!
Head through the next door and then into the STARS Office- use the Emblem Key
to unlock.
In the STARS Office, go to Barry’s Desk and collect the 30 Handgun Bullets. Now
examine the Locker where Leon found his 2nd Shotgun (Leon A IS the Official RE2
scenario, refer to Wesker’s Report Section).
In the Locker should be the Magnum or Grenade Launcher. Now you can mix the Gun
Powder A from the Dark Room. You should now have 60 Bullets, 7 Shotgun Shells,
a Magnum or Grenade Launcher and the Knife. Now collect the Lockick on Jill’s
desk.
Aim back for the Dark Room with the Magnum or Grenade Launcher loaded. Outside,
Nemesis will pop in. Head back to the Evidence Room because HE HAS A ROCKET
LAUNCHER!
Inside, pick the locker in the corner and get some Gun Powder B. Mix it with
the Reloading Tool for 7 Shotgun Shells. Now run to Marvin’s Room. Nemesis will
be on your tail.
Head out of the RPD the way you came. If you want another rare item, stay in
Marvin’s Room.
=======
NEMESIS
=======
OK, arm the Grenade Launcher or Magnum. Look out for Nemesis. Keep dodging his
rockets with R1 and R2. He should waste his rockets eventually. Now run around
the tables. Fire at Nemesis while you use the tables for leverage. If you have
the Grenade Launcher, unfortunately you can’t hit him.
The Magnum would have been the likely choice you got since you ran into the
RPD. When Nemesis falls and bleeds, grab the Eagle Parts B and combine them
with Eagle Parts A- now you have the best Handgun in the game!
===========
END NEMESIS
===========
Now we are outside the RPD’s main gates. Pass the bookstore to the locked door.
Pick it with the Lockpick.
===============
TOWARD DOWNTOWN
===============
Pass this alleyway- examine the dead body for a file and Handgun Bullets. Head
through the next door. In the next alley, turn right and look at the Fire Hose-
you need to remember this location!
Head through the next door. You are in the Bus Room. Run away from the dogs
through the next door! In this garage, grab the Cables. Avoid the dogs (Shoot
them with the Eagle Gun if you have it).
In the next save room, grab the Handgun Bullets. Now save up. Deposit the Knife
and if you have the Eagle Handgun, the old Handgun. In the next room, dodge the
dogs and make a B line for the next door.
In this next room, grab the downtown map. You are in downtown now.
========
DOWNTOWN
========
Run up and Drain Deimos will attack you. Use the Shotgun for an easy kill.
Search the body for Gun Powder A and mix them for Handgun Bullets. Kill the
other Drain Deimo using the Handgun and dodge technique. Up the stairs is a
non-working lift. Remember that for later!
Through the next door, you can turn left to the newspaper office or right to
the restaurant. I’m up for turning right. Look in the Alternate Path Section
for tips.
Turn right and follow Carlos. Grab the 2 Green Herbs. Follow Carlos into the
restaurant. Inside, go to the end of the whole room and use the Lockpick on
that drawer. Grab the Crowbar and then go to the latch Jill just passed. Use
the Crowbar and open the latch. Carlos comes in.
Speak to him and Nemesis will come in. A Live Selection occurs.
RUN INTO BASEMENT
HIDE IN THE KITCHEN
Use the second option. Nemesis gets KO’d. Get the rare Item (First Aid Box) and
exit through the back. After talking to Carlos, arm the Shotgun and turn right.
Nemesis should follow. Duck into the save room.
Inside, grab the Shotgun Shells and deposit all your herbs if you have the
First Aid Box. Withdraw the Blue Gem. Grab the Rusted Crank and exit. Run right
to avoid Nemesis.
In this wide room, you can now battle him if you want. But first run up to the
gate and use the Blue Gem. Now fight Nemesis if you want. If you don’t, head to
the newspaper office to the north.
=======
NEMESIS
=======
Use the tactics you used outside the RPD. Run left of Nemesis. Then auto-turn
and fire. I suggest you don’t kill this Nemesis because he doesn’t give a rare
item.
===========
END NEMESIS
===========
In the newspaper office, push the ladder to the switchboard. Power it up. Now
go to the shutter and raise it. Climb the stairs and head to the next room.
Inside, grab the Green Gem and exit.
Nemesis may be here, so run to Nemesis’ right.
Go back to the gate. Use the Green Gem and pass through the gate. Pass the door
and you are at an intersection. Take the left one for now. Keep going until you
reach 2 Green Herbs. DON’T PICK THEM UP YET! Continue and you are in the
trolley area.
Go to the trolley’s second car. Use the Cables on the chip-board you see.
Proceed through the trolley. Talk to Nicholai and then Mikhail and then head to
the first car. Inside, talk to Nicholai and Carlos. Carlos will give you a Side
Pack like in Resident Evil 2- so now Jill has 10 item slots.
Nearby, grab the wrench. Now exit the trolley. Go back to the intersection.
Take the right path this time. It leads to a gas station. Go to the main door.
Use the Rusted Crank to open the shutter. As you try, it breaks, so use the
wrench afterwards.
Inside, either Carlos or Nicholai will be here. Go to the cabinet left of that
First Aid Spray. There are options for this puzzle.
[] [] [] []
A B C D
The letter that is lit needs to be the only one that is red. Press in any order
because the puzzle is random. Eventually the cabinet will unlock. Grab the
Machine Oil.
Now get out quickly! The Gas Station is about to explode! Nicholai seems to be
fried if he came in here. If Carlos came, run outside with him before the Gas
Station COMPLETELY explodes.
After Carlos leaves, go back to the intersection and head for the restaurant.
On your way, zombies will open a locked door. Kill them. Through the door is a
statue. Press the button and grab the Book of Wisdom.
Now go back to the area in front of the restaurant. See that statue? There’s a
hollow spot the shape of a book. Place the book there. Now go to the other
hollow space and grab the little pendant. Now go back to the statue you got the
book from. Place it on the statue and then grab the Battery.
Now go back to that non-working lift up those stairs.
Directions are:
1. Head back to area in front of restaurant.
2. Go through middle door.
3. Head up the stairs to the lift.
4. Use the Battery.
5. Go down the lift to substation.
Kill all the zombies. Then enter the sub station. Inside, go to the locked door
and press the buttons to power the place up. Now go to the machine next to the
second shutter. Press Blue, Red, Blue and Red to open the first shutter up.
Inside, grab another weapon- either the Magnum or Shotgun, depending on what
you found in the RPD. If you found the Magnum in the RPD, the G. Launcher will
be here. If you got the G. Launcher at the RPD, you’ll find the Magnum here.
Go back out and you have to make another selection.
HEAD TO EMERGENCY EXIT
INCREASE ELECTRICITY OUTPUT
You want to do the first option, since you’ll fight Nemesis for a rare item. If
you don’t want a rare item, then select the second option and skip the next
Nemesis section.
=======
NEMESIS
=======
OK, so now we should be outside if you made the second choice. He’ll fire
rockets from above, so run in circles until he jumps down. Now arm the weapon
you just found in the substation.
Use the strategy from the RPD and the Restaurant. Run left of Nemesis,
auto-turn fire and repeat. Nemesis should drop a rare item- it’s a Custom Part
A!
Run back into the substation through the door you exited it from.
===========
END NEMESIS
===========
OK, now we are all back in the substation. Go back to the Red and Blue buttoned
machine. This time press Red, Blue, Blue and Blue. The second shutter will
open.
Grab the fuse inside. Now exit the substation through emergency exit. Backtrack
up the lift and down the stairs to the room where Drain Deimos first attacked
you. Go back to the door leading toward the uptown area.
Pass through the garage and save room. In the save room, grab the Wrench if you
deposited it. Now fight your way through the next alleyways until you are back
in the alley with the Fire Hose.
Use the Wrench to get the Fire Hose. Discard the Wrench and now travel back
through the alleyways to the area in front of the RPD.
=====================
RETURN TO UPTOWN AREA
=====================
Once in front of the RPD, go to the bookstore sign and turn left to that alley
with the fire. Use the Fire Hose on the 3 holes and the fire is out. Proceed
forward until you reach the Sales Office.
Inside is either Nicholai or Carlos, depending on who you saw in the Gas
Station. After they finish talking, go to the computer.
The codes are either:
AQUACURE
SAFSPRIN
ADRAVIL
After entering the codes, go through the unlocked doors. Through them, arm the
Shotgun. Go to the end of the room and grab the Gun Powder (if they aren’t
there, then you should have seen them in the Substation). Then grab the Oil
Additive and add it to the Machine Oil from the Gas Station.
Zombies will then overrun the whole Sales Office. Use the Shotgun on them all
as you get out. When you are out in the fire hose hole, Nemesis will come out
if you didn’t kill him in the substation.
Now run back to the trolley as fast as you can. On your way, a Live Selection
will occur.
CLIMB UP.
JUMP DOWN.
Do the first choice. It saves time. Continue for the trolley. Arm the Magnum
and Grenade Launcher. In City Hall, Nemesis will appear.
=======
NEMESIS
=======
Now we need to battle him for the Custom Parts B. Lure him to the area with the
statue (where you got the battery) and then use the RPD, Restaurant and
substation techniques there.
Once Nemesis drops, grab the Custom Parts B. Mix them with the Custom Parts A
and then backtrack to the save room where you got the Rusted Crank. There,
deposit the old Shotgun. The new Custom Shotgun is MUCH more powerful!
===========
END NEMESIS
===========
Continue for the trolley. Go to where you left the 2 Green Herbs and GRAB THEM
NOW. Suddenly, Jill will fall to a boss battle!
======================
BOSS 1: GRAVE DIGGER I
======================
DIFFICULTY: MEDIUM
We should have plenty of ammo if you’ve been using that Handgun and Knife-
enough to kill this Grave Digger. When it pops from the walls, hit it with 1
Magnum Bullet and then dodge. Repeat this pattern and the Grave Digger will
eventually die.
======================
BOSS 1: GRAVE DIGGER I
======================
Now press both panels in this tunnel and then power the ladder. Climb it and
you are outside the trolley. Enter and use the Fuse and Mixed Oil. Carlos will
come in. Run to the front of the trolley with him and then after the FMV, go
back to the back car.
=======
NEMESIS
=======
Nemesis appears to have beaten the hell out of Mikhail. When in control,
auto-turn and head through the door to the front. An FMV will occur and you
have to make a choice.
===========
END NEMESIS
===========
Choices are:
USE EMERGENCY BRAKE
JUMP OUT THE WINDOW
Try the first choice. It’s the best choice. You should now be in the Clock
Tower courtyard.
===========
CLOCK TOWER
===========
Grab all the herbs and enter through the left-most door of the building. In the
first room, head left into the chapel. In the Chapel, save and rest up. Arm
yourself with:
Eagle Handgun with 15 bullets, don’t bring HG Bullets
Grenade Launcher with ANY rounds
Combat Knife
Deposit everything else (Lockpick, Auto Shotgun, Magnum). In the Chapel, check
the case for the Clock T. Key. Check it to be named Winder Key. Go back to
previous room.
Zombies will attack, so aim for locked door and unlock it with Winder Key. Talk
to Carlos in Dining Room and then proceed. In the Clock Tower’s Main Hall
(looks like RPD and Mansion Main Hall), run to dead body and grab the Mine
Thrower. Proceed to door on other side of the room.
Through it a room with 2 doors. Go to the brown one- remember the green one for
later. Through it is another save room. Pass through to the next room. In the
bedroom, examine the painting to get another key- the Bezel Key. Now go back to
Main Hall.
There, climb the stairs. Now arm that Eagle Handgun. Press R2 and a bomb will
explode. All the Spiders will die. Proceed through the next door. In the Clock
Tower Balcony, go to a little keyhole and use the Bezel Key.
The ladder lowers. Climb it. Up in the Mech Room, turn left and examine the
Music Box. You have to make the right choices and get the song correct. It’s a
completely RANDOM puzzle, but you can tell if the song notes are out of tune or
not.
Solving the puzzle reveals the Chronos Chain. Combine it with the Winder Key to
make the Chronos Key. Examine the rest of the roomand grab the MT Rounds and
Silver Gear. Head down to the balcony.
Down there, make a choice against Nemesis again.
=======
NEMESIS
=======
USE THE LIGHT.
USE THE CORD.
Use the cord to KO Nemesis. Grab a rare item- another First Aid Box. Run back
to the first floor of the main hall. Head back to the Green Door and use the
Chronos Key. Discard it and head through.
===========
END NEMESIS
===========
Pass this infested hall. Through it is a room with 3 clock paintings. Examine
the back area to find a bell blocking a door- Jill can’t push it.
Go to the 3 statues and grab the Obsidian, Amber and Crystal Stones. Go to the
clocks and then try any combinations of inserting them in. Here are the time
changes for each painting.
C= Crystal
O= Obsidian
A= Amber
LEFT
C –1
O -2
A -3
MIDDLE
C +1
O +2
A +3
RIGHT
C +2
O +4
A +6
The Gold Gear will be revealed. Combine it with the Silver Gear and go back to
the Mech Room. There, apply it to the mech to get the bell ringing. Go back
outside to the courtyard.
Nemesis crushes the escape chopper.
=================
BOSS 2: NEMESIS I
=================
DIFFICULTY: FAIRLY MEDIUM
Carlos should destroy the Rocket Launcher Nemesis has. Now arm the M Thrower
and hit him with all you got. Switch to the G. Launcher after running out of MT
Rounds.
In the unlikely event you should run out, use the 14 left over Eagle Handgun
Bullets. If Nemesis is STILL up, use that trusty Knife and the strategy from
the RPD, Restaurant, Substation and City Hall Nemesis encounters.
=================
BOSS 2: NEMESIS I
=================
Carlos comes in at last. Jill is infected with the T- Virus.
*************************************************
*9. WALKTHROUGH- HOSPITAL, PARK AND DEAD FACTORY*
*************************************************
RESIDENT EVIL 2 INTERMISSION: After Jill’s battle with Nemesis and before the
start of Carlos’ mission, the events in RE2 happen. By the time you control
Carlos, Leon, Claire and Sherry will now have escaped.
After talking to Jill, you now control Carlos. Arm him with:
Assault Rifle
Handgun
Knife
Load the Handgun. Now go back to the room with the 3 clock paintings. Go to
that bell Jill couldn’t push and then push it. Men have the advantage at time.
Hehehehehehehe. Pass through the next door.
========
HOSPITAL
========
Use the Handgun to fry the zombies outside the Clock Tower. Enter the hospital.
Inside, duck into the nearest door to avoid the Hunters. In this save room,
SAVE! Through the next door, grab the Tape Recorder. Go to the elevator, power
the elevator and ride it to 4F.
Up there, make your way to the door far in the hall. Inside, Nicholai shoots
Tyrell. After he leaves, grab the Sickroom Key. Head out to the other 2 doors
in the hall.
Head to the first Sickroom. Inside, memorize the room! Look at the corners and
see which one has the cart. Also look at the doctor corpse for a number. Jot it
down on your hand or something. Now head out to the room next door, using the
Sickroom Key to unlock it. Inside, you’ll notice the room is a mirror image of
the previous room.
Remember where the cart was in the last room? You’ll need for it to be on the
same side, but on the opposite end. Anyway, it’s hard to explain, but try
pushing the cart to the corner on the same side as the one in the previous
room. If you miss, exit and try again.
Once the painting in the room drops, enter the code from the dead doctor’s hand
from the previous room and grab the Vaccine Base. Now head back to the elevator
and ride it to B3. Once down, you may encounter Hunters or Zombies. Continue
down the new corridor until you reach a door.
Inside this lab, pass through and kill the Hunters. Through the next door, look
on the northern side for a Medium Base. Left of the Hunter tubes is a power
switch. Switch it off.
Now look at that valve machine and use the Medium Base. Now press valves I, III
and A to get a Vaccine Medium. Combine that with the Vaccine Base and you have
the T- Virus/G- Virus/ Whatever- Virus cure!
Go back to the elevator, killing Hunters on the way. Ride it to 1F. Pass
through the save room and save (Nemesis encounter). Out in the lobby, Nicholai
has planted a bomb. It will detonate in 7 seconds!
Head out of the hospital! Outside, Carlos will get thrown into the Clock
Tower’s backdoor after the Hospital explodes. Head back inside the Clock Tower.
Once back inside the room where Jill got the Gold Gear, aim for the main hall.
If you didn’t clear out any Spiders/Brain Suckers/Drain Deimos when you left
for the hospital, they will still be here and you may be in bad shape. Hit them
with the Handgun from a distance.
In the Main Hall, Nemesis II will make an appearance, scarred after being
beaten up by Jill. You can’t get a Rare Item, but you can battle him to make
Jill’s encounter easier (Carlos should have about 30% Rifle ammo and 60-90
bullets *AND* the Combat Knife).
=======
NEMESIS
=======
Arm the Assault Rifle. Go safe distance and fire away- Nemesis’ tentacles are
harmless, but keep those Green Herbs from the hospital handy! When you run
short of Assault Rifle ammo, Nemesis might continue for Jill!
If he does, follow him into the next room. Shoot him with the Handgun and he
should fall and bleed. Head to the chapel where Jill is.
===========
END NEMESIS
===========
Jill will be in control again after Carlos gives her the cure. Pack the Magnum
(you’ll be finding ammo for it), the Handgun with 15 Bullets, the Knife, 1 full
First Aid Box and the Auto Shotgun with 7-21 ammo. Head out.
=======
NEMESIS
=======
Nemesis is back. But since you weakened him as Carlos, you should have NO
problem taking care of him. This battle should be mandatory for all player. If
you can’t beat this Nemesis, I fell VERY sorry for you.
Equip the Magnum. You should have approx. 2-5 bullets inside. Empty your Magnum
and then switch to the Auto Shotgun. Fire quickly. If 7-21 shells don’t kill it
(unlikely unless you didn’t kill him with Carlos), switch to the Handgun for
the finishing touches.
If the Handgun isn’t enough, the Knife will do. Hopefully you’ve been
practicing with it as Carlos. Nemesis will fall to reveal the last rare item-
either an Assault Rifle or Infinite Ammo! You get the Assault Rifle if you kill
Nemesis at the RPD (2X), Restaurant, Substation, City Hall, Clock Tower Balcony
and here during your first game (Hard Mode). You get the Infinite Ammo if you
kill Nemesis like the above on your second and all games after.
===========
END NEMESIS
===========
If you have the Assault Rifle, deposit the Auto Shotgun. If you have infinite
ammo, use it on the Auto Shotgun or Magnum, but I prefer the Auto Shotgun
because of its sheer speed. Restock your inventory in the chapel:
Auto Shotgun w/ Infinite Ammo
-OR-
Assault Rifle
Magnum
Lockpick
Full Eagle Handgun
Knife
Lighter
Now exit the Clock Tower via the backdoor. Since Carlos moved that bell, Jill
can now exit!
====
PARK
====
Outside, go to the locked door and pick it. Inside is another save room.
Inside, grab switch the Lockpick for the Lighter. Grab the Park Gate Key
aswell. Back outside, turn right to see the hospital’s rubble. Pass the
backdoor of the Clock Tower and you’ll see the park gate.
Use your Park Key and enter. Equip the Assault Rifle or Auto Shotgun. Kill any
monsters you see and take the stairs to the right. Pass these long docks
through the gate.
Through it is the path infested with Hunters or dogs. Kill them and look at the
first body you see. Collect the Second Park Key and Magnum bullets. Return to
the Park Entrance.
Back there, take the gate to the left. Through it is the controls for the
sewers. Go to them (grab the Herbs first) and then press the gears in this
order:
1. Left White.
2. Right White.
3. Right Black.
4. Right White.
5. Left Black.
6. Left White.
7. Start Button.
The water will drain and the sewers will be accessed. Down in the sewers, the
area Leon and Claire explored in RE2 is blocked by a gate, but there is a
ladder at the end of the tunnel you can climb.
You end up in a Graveyard. Head into the nearby building and then use the
Second Park Key to access it. Inside the Undertaker’s home (not the wrestler
:), grab the nearby Iron Pipe. On the fireplace, use the Lighter to burn away
the wood.
Discard the Lighter and use the Iron Pipe to make a new entryway in the
fireplace. Grab all the Gun Powder and mix up some Freeze Rounds (Make some C
Powder and combine it with Grenade Rounds from the Grenade Launcher, which can
be gotten from the save room next door). Now head through the new entryway.
Grab the last Park Key and head back the way you came. 2 FMVs involving
Nicholai will occur. Pack the Grenade Launcher if you got the Assault Rifle
from Nemesis at the Clock Tower. If you have the Infinite Ammo Auto Shotgun,
bring that instead.
Outside in the Graveyard, an FMV will occur and you are in a boss fight.
=======================
BOSS 3: GRAVE DIGGER II
=======================
DIFFICULTY: FAIRLY MEDIUM
This guy is tricky, so keep a look out. When it surfaces, fire the weapons as
fast as you can. You’ll know where it surfaces by looking at sand pop up. About
15 Freeze Rounds and 30+ Auto Shotgun Shells will finish this demonic beast.
Phew. Head back to the Main Gate via a fallen fence.
=======================
BOSS 3: GRAVE DIGGER II
=======================
Back in the Main Gate, head back to where you got the Second Park Key. You’ll
see the Park’s Back Gate. Use the Last Park Key. Passed it is the bridge to the
Dead Factory, the last area of RE3.
============
DEAD FACTORY
============
As you approach, Nemesis returns. Now you have a choice:
PUSH HIM OFF.
JUMP OFF.
This walkthrough will follow the choice of Jumping Off. If you want the other
choice, look in the next walkthrough.
Once you jump down, head up the nearby ladder. Take the nearest door- it’s a
Save Room! Inside, reorganize your items:
Magnum
Magnum Ammo
Auto Shotgun
Auto Shotgun Ammo
1 Full First Aid Box
Now grab the Water Sample and head through the next door. Head down the stairs
to the Water Room and examine the machine in the back. Use the Water Sample and
now we have to adjust the 3 different bars to get a door to unlock.
I hate this puzzle. It is completely RANDOM and there aren’t any easy
explanations. Here are some tips for solving the puzzle since there aren’t any
real answers.
TIPS FOR WATER PUZZLE:
1. Using the graph above, try to align the 3 bars below so they match the
figure above.
2. When making ideas, make sure there aren’t any bars on where there are spaces
in the graph above.
3. Don’t freak out.
4. You’ll eventually get the combination right.
5. Don’t freak out.
6. I THOUGHT I TOLD YOU NOT TO FREAK OUT!
After solving this damned puzzle, head back up to the save room and out to the
tunnel. Turn right and an FMV with Carlos will occur. Raccoon City IS GONNA BE
NUKED IN A FEW MINUTES! WE GOTTA CET OUTTA HERE, AND FAST!
We only have minutes to spare, so head through the next door. In this Sewer
Room, dodge all the monsters and fight your way to the elevator. Ride it up to
the upper level of the Sewer Room. Go to the right of the elevator.
This is the door that stupid water puzzle unlocked, but we still need to do
something else! In the same room, on the monitors, look for the MO Disk. Exit
through the next door. In the Entrance Tunnel, you’ll see Nicholai. To the
right of Nicholai is a large door, but it only leads to the bridge you jumped
off of.
Take the door on the other end instead- it’s another save room. Grab the
Facility Key and head through the next door. It is the Steam Room. Go right and
press the first steam button. Then press the far steam button on the next turn.
Then press the steam button to the left of the one you just pressed.
Now head to the other side of the room (Near the non-working lift) and press
the far steam button, then the one to the right. Go back to the other side and
press the steam buttons there again. The machine will be revealed. Press it and
that door in the Upper Sewer Room will open.
Head there now, with the Facility Key. Before taking that door, ride the
elevator back down to the Lower Sewer Room. Head back to the room where you
solved that Water Puzzle and look for a machine to the right. Use the Facility
Key.
Now head back to the Upper Sewer Room. Take the big door now. Through it, head
to the far door and unlock it by using the MO Disk on the disk tray nearby.
Head through and now you have to fight Nemesis.
==================
BOSS 4: NEMESIS II
==================
DIFFICULTY: EASY
Nemesis has become a wimp since your fight at the Clock Tower. After the scene
is over, arm the Magnum and shoot away. After running out of Magnum ammo, use
the Auto Shotgun and try hitting Nemesis AND the valves in the room. The acids
that hit Nemesis can cut his arms off and eventually his head :).
This battle is also fairly easy with the Knife :), since his tentacles don’t do
much damage (less than a zombie bite). Stab, auto-turn, run, auto-turn, stab.
Hehehehehehehe. Nemesis is toast!
But beware, you only have a few minutes before the room eats Jill up!
==================
BOSS 4: NEMESIS II
==================
With Nemesis down, grab the Card Key from the dead scientist. There is a card
reader near the entrance door of the room- use it to get out!Out in the hall,
the building shakes- the missile is coming! Hurry!
Aim for the Steam Room! There, use the Card Key to work the lift. Ride it down
and grab the Grenade Rounds. Go to the lockers and use your Facility Key to get
the ROCKET LAUNCHER! YAY!
Back in the Save Room (before the Steam Room), reorganize your items one last
time:
Magnum
Bullets
Auto Shotgun
Shotgun Ammo
1 Full First Aid Box
Card Key
Rocket Launcher
Grenade Launcher w/ Freeze Rounds
Now we are set to escape! Head to that locked shutter in the entrance. Use the
Card Key and discard it. Shotgun the zombies and head through the door. Grab
the radar receiver on the monitor and then prepare for another Live Selection:
NEGOTIATE WITH NICHOLAI
RETURN FIRE TO THE CHOPPER
If you take the first option, Nicholai talks about Jill being wanted by
Umbrella and leaves with the helicopter.
If you take the second option, you get the chance for revenge by shooting down
the chopper. Remember back in the Clock Tower when Nemesis used a Rocket
Launcher to shoot down the chopper? Well, you can do that, too!
Sink a Rocket into the chopper and Nicholai is toast! Carlos then comes in and
tries to signal a new chopper. Examine the latch in the room to lower the
ladder.
After the final countdown, head down the ladder. Head through the next 2 rooms,
killing zombies with the Auto Shotgun. When you reach the Rail Cannon Room, go
to the giant green package with a 3 over it. Next to it is a machine. Power it
up and go to the green battery next to the entrance (now damaged). Push it in.
Nemesis will come in, but he looks a lot like the final William Birkin from
Resident Evil 2.
===================
BOSS 5: NEMESIS III
===================
DIFFICULTY: EASY
You need the rail cannon to beat the boss this. Run to the second battery by
the exit door and push it in. Head to the 3rd battery and push it in. Now hit
Nemesis with the 3 rockets.
Look out because it can poison now. After running out of Rockets, switch to the
Grenade Launcher with Freeze Rounds. Fire away and Nemesis should retreat to
the entrance and start eating a dead Mr. X.
The Rail Cannon will have to fire twice before Nemesis heads 6 feet deep. Run
to the exit and pass through. You have to make one more choice…
EXTERMINATE THE MONSTER
IGNORE IT AND EVACUATE
Make any choice you want. It doesn’t affect the ending. Now head through and
ride the elevator down. Watch the ending and enjoy!
**********************************************************
*10. WALKTHROUGH- DIFFERENT PATHS AND CHANGEABLE MISSIONS*
**********************************************************
==================================
NEWSPAPER OFFICE BEFORE RESTAURANT
==================================
Instead of following Carlos into the restaurant, take a left through the next
alleyways into the Newspaper Office. You’ll see Carlos there. Nemesis will be
there, too. You must also make a live selection:
JUMP OUT THE WINDOW
HIDE IN THE BACK
After your encounter, go to the restaurant and get the Green Gem from the
basement.
==============================================
SALES OFFICE BEFORE SUBSTATION AND GAS STATION
==============================================
If you explore the Sales Office before the substation and gas station. Nemesis
appears outside the second Save Room.
==============================================
SUBSTATION BEFORE SALES OFFICE AND GAS STATION
==============================================
If you explore the Substation before the sales office and gas station, Nemesis
appears outside the Substation.
==============================
HOSPITAL B3 BEFORE HOSPITAL 4F
==============================
Tyrell Patrick talks to Carlos if you take the floor first. Hunters also change
positions and you must solve the Mdeium Base before getting the Vaccine Base.
==============================
PUSHING NEMESIS OFF THE BRIDGE
==============================
If you push Nemesis off, enter through the front to the Dead Factory. Go to the
Save Room and grab the Facility Key. Then solve the Steam Room puzzle
(explained above) and now use the Facility Key to access the Upper Sewer Room.
Take the elevator to the Water Puzzle Room and solve it. Use the Facility Key
on the machine to the right and then head to the Chemical Room. Kill Nemesis
and grab the Card Key. Use it on the lift in the Steam Room and then get the
Rocket Launcher. Travel to the Rail Cannon Room and kill Nemesis and escape.
******************************
*11. THE MERCENARIES MINIGAME*
******************************
The mini game is available from the start on the PC Version. Like the Extreme
Battle Game from Resident Evil 2, you have to take a weapon and fight off a
buncha zombies and save some people.
Mikhail, Carlos and Nicholai are controllable characters.
==========
AMMUNITION
==========
=======
MIKHAIL
=======
Shotgun with 7 Shells
21 Shotgun Shells
Magnum with 6 Rounds
18 Magnum Bullets
Rocket Launcher with 8 Rockets
One Brown Herb
========
NICHOLAI
========
Mercenary Handgun with 15 Bullets
Knife
Blue Herb
3 First Aid Spray
======
CARLOS
======
Assault Rifle with 100% Ammo
Eagle Handgun with 15 Bullets
90 Handgun Bullets
3 Brown Herbs
===========
WALKTHROUGH
===========
This isn’t a step by step nor specific walkthrough. There are specific
walkthroughs for each character in the RE3 GameFAQS.com section by JRKerr.
Those guides are better.
People can be saved at the:
GAS STATION
SUBSTATION
NEWSPAPER OFFICE
RESTAURANT
SALES OFFICE
BAR JACK
They each give you 20 extra seconds.
They drop healing items and ammo.
They raise your reward.
Killing ANY monsters gets you more points and time. Good luck! Get from the
trolley to the warehouse!
==================
GETTING THE A RANK
==================
-SAVE LESS THAN 3 TIMES.
-BEAT IT IN LESS THAN 2 HOURS.
==================
GETTING THE B RANK
==================
-SAVE BETWEEN 3 AND 6 TIMES.
-BEAT IT IN MORE THAN 2 HOURS AND LESS THAN 2.5 HOURS.
==================
GETTING THE C RANK
==================
-SAVE BETWEEN 6 AND 9 TIMES.
-BEAT IT IN MORE THAN 2.5 HOURS AND LESS THAN 3 HOURS
==================
GETTING THE D RANK
==================
-SAVE MORE THAN 9 TIMES AND LESS THAN 12 TIMES.
-BEAT IT IN MORE THAN 3 HOURS AND LESS THAN 3.5 HOURS
==================
GETTING THE E RANK
==================
-SAVE MORE THAN 12 TIMES AND LESS THAN 15 TIMES.
-BEAT IT IN MORE THAN 3.5 HOURS AND LESS THAN 4 HOURS.
==================
GETTING THE F RANK
==================
-SAVE 15+ TIMES.
-BEAT IT IN 4+ HOURS.
***********************
*13. HERB MIXING CHART*
***********************
These are all the files. They must be gotten IN ORDER to obtain Jill’s Diary.
======================
1. GAME INSTRUCTIONS A
======================
We hope to improve your chances to survive!
Shooting Objects:
You may get different reactions from shooting objects, such as oil drums and
bombs.
Press the R2 button to aim directly at these objects.
Quick Turn:
You can perform quick 180 degrees turns.
Press the Run button while retreating.
Emergency Escape:
When you're trapped by enemies, you can push them away to escape.
Press the Directional buttons, Action button, Cancel button, Run button, R1, R2
and L1 buttons rapidly.
Emergency Dodging:
Just before an enemy attacks, you can perform a dodge move to evade it!
Press the R1 or R2 buttons.
Press the Action button while aiming.
Getting on/off an Object:
You can get on or off certain objects that appear in the game.
Press the Action button while you are moving forward to the edge of an object
that you wish to get on or off.
Map:
Press the L2 button to view the map.
You can zoom in or out of the map by pressing the Action button.
While the map is zoomed in, use the Directional buttons to move the screen.
Press the Select button to switch between maps.
Live Selection:
At certain points in the game, the screen fades into B&W. At these points, you
will be prompted to choose between two different options.
Use the Directional buttons to move between the options and use the Action
button to make your decision.
Event Cancel: It is possible to skip certain scenes.
Press the Select button to skip these scenes.
======================
2. GAME INSTRUCTIONS B
======================
Ammunition Creation System:
To create various ammunition, you need to use the "Reloading Tool" and "Gun
Powder."
Reloading Tool:
This is a necessary item if you want to create different types of ammunition.
By combining the Gun Powder and Reloading Tool, various type of ammunition will
be created.
Gun Powder:
Mix materials to create various types of amunition. There are three type of
basic Gun Powders : A, B and C. Please note that Gun Powder C is created by
mixing A and B types.
How to Mix Gun Powders: You can create various kinds of bullets by mixing the
different Gun Powders. There are 13 different kinds of Gun Powders in all.
Example:
A: Handgun Bullets
B: Shotgun Shells
C: Grenade Rounds A + C: Grenade Flame Rounds B +
C: Grenade Acid Rounds C + C: Grenade Freeze Rounds
C + C + C: Magnum Bullets
Mixing Gun Powder with Grenade Rounds: If you combine a certain type of Gun
Powder with Grenade Rounds, special types of Grenade Rounds will be created.
Mixing Level Improvement:
If you repeatedly create the same kind of ammunition, your skill will be
improved, and you will be able to create more powerful ammunition.
There are reports of a theft in the municipal building before dawn. A jewel
decorated clock at the main gate was damaged. Two of twelve gems that are
installed on the face of the clock are missing.
Due to lack of available officers at this time, I have no choice but to suspend
the research of this case.
Signed,
Marvin Branagh
"Report"
September 26th
Based upon an autopsy report of a 42 year old restaurant owner, I have
discovered that he has one of the missing gems. He apparently took shelter in
the police department at about 10 am, where he was shot to death within 10
minutes of having developed the symptoms.
Since the city is currently under martial law, we are forced to suspend this
case. At this time, we'll keep the gem as evidence.
Signed,
Marvin Branagh
===============
6. DAVID’S MEMO
===============
My sanity is at its end... I still can't believe this is happening. We lost
another man yesterday. Meyer, one of our better marksmen. He saw me panic once
we were overrun by the zombies, but he came back to save me.
But when the time to return the debt, I ran.
I can still hear him calling out my name. I can still hear the screams coming
from behind. The sound of his flesh being stripped from its bones. I was
afraid... terrified...
It's the 27th. The fight to stay alive continues. I took out several zombies
who managed to break through the barricades. Now I'm cutting through the chill
with whisky, unloading my Mossberg on anything undead. That shotgun became a
close friend of mine. I've blasted many a zombie into fertilizer with it.
We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial
things in the meeting room. It's a total waste of time. When I finish this
bottle, my old friend Mossberg will be turning one last body into fertilizer.
Peace at last.
I can hardly wait...
=========================
7. FAX FROM KENDO GUNSHOP
=========================
To the boys of S.T.A.R.S.,
I have some good news for you from my brother Joe. He has finalized the new
handgun for official use. It's the M92F S.T.A.R.S. Special, but he calls it the
"Samurai Edge." It's the most balanced of the Kendo custom guns. Joe said if
you miss the targets with this, you should carry a teething ring instead of a
gun in your holster.
The goods will be delivered along with their proper documentation. I'm sure
you'll be surprised when you see what kind of excellent parts are used for the
M92F. I know that you'll want to thank the good people who developed it.
Following six months of intensive training, my body's edge had returned.
I was a good soldier, but they ordered my execution with no reason given. I was
tortured and forced to give a false confession.
But on the morning of my execution, a miracle happened. The company had helped
me out, giving me a second lease on life.
September 15th
I ended my vacation short and returned to the HQ office. It looks like my IBCS
unit's been called into action.
Umbrella maintains its own paramilitary unit to counter corporate terrorism and
V.I.P. abduction. In addition, they have nightmen who specialize in handling
problems cause by illegal products.
I'm currently a member of the latter.
September 28th
Dawn's here, but we're still slogging through this nightmare. There are no
provisions of any kind here. The undead walk the streets feeding upon the flesh
of the living.
Given the choice again, I would rather have been executed. Death row was a
heavenly asylum compared to this place.
I've chosen to pull the trigger myself, in the hope that my dead body won't
come back to life.
=============
9. CITY GUIDE
=============
The Tracks of Our City
Dear citizens,
Thanks to kind and generous people of Umbrella Inc., this is a peaceful and
friendly city. The vast donations from Umbrella Inc., have been used for
welfare work, the constructions of public utilities, and to help maintain
public peace.
In 1992, it was my fifth year as mayor of our beautiful city. It was then that
through many donations and hard work our city was able to rebuild the municipal
building, create a state of the art hospital.
In honor of these fine accomplishments, I was awardded with a grand statue that
same year. The statue rests in the municipal building.
I came to this city as an engineer more than 35 years ago. I made contributions
to the electric systems, and to the installation of the cable car. I pledge to
follow the tradition of this fine city and will devote my life to its
prosperity.
At last I have found the evidence I need to prove that the "Cannibal Disease"
is indeed happening in this city. One man actually ate people to death. He was
like a savage animal tearing away a new flesh. It was completely disgusting. I
have heard rumors that many people are also suffering from this disease now.
However, the causes of the disease is not yet known. Is this another mystery of
the present disease? I will have to check on it...
They have placed Raccoon City under martial law because of the cannibal
disease. I have lost contact with the media outside of the city, but I won't
keep my eyes shut and walk away. I have a duty to the people and my profession.
I don't think the disease has spread nationwide yet. I believe that this city
holds the key to its creation and cure. In fact, I'm sure of it.
The military has setup blockades around the city to keep people from escaping
and spreading the disease. Most of the citizens have either died or have come
in contact with the disease. I know that it is the right decision to quarantine
the city, but I can't help but pity myself. If I am infected or eaten, it
doesn't matter. My fate is already sealed. All I have left is my journalism. I
won't give up until I solve the mystery of this deadly disease. I have just
discovered that the disease is not spread through the air, but by some other
means.
I know that you're intimidated by your new job Kevin, so let me tell you how to
make sure that you and your trains get along just fine. You see, these
carriages were made in 1968, and then imported from Europe. Sometimes they get
rickety, but they still work because they are simple, stubborn, and strong. We
can always depend on them. If they have a bad day and are malfunctioning,
you'll need to take a good look at their circuits for any trouble. Once you
discover what's wrong, you'll be able to fix it easily.
I'm sure that you'll be able to avoid those nasty little malfunctions if you
check the parts every day. These old trains will surely have problem if you
don't remember to check them out. Just remember that if you need to replace
anything, you have to choose a suitable part. When I say suitable, I mean that
even if you can't find another original part, you'd better find something that
works good enough. Even with regard to oil, you must always prepare good
quality oil for these trains. Never forget kevin that a man may betray others,
but a machine won't.
Before you begin your new position, please allow me to give you some advice.
Some of the medicines in the storage room are unstable and their quality will
deteriorate under changing temperatures or humidity. Therefore, you must
remember to keep the temperature the same in the storage room at all times. You
should personally check it everyday. Although the computer checks it around the
clock, a machine is not perfect. Try and remeber that a machine is no more than
a tool to be used by people.
You must check all personnel coming and going to the storage room. Many
dangerous drugs are stored there, f any of them are missing you have a serious
problem on your hands. The door to the storage room is always locked, but when
you let personnel into it, you will beed to have them hand in their documents.
And above all else, remember that if you find anything suspicious, contact your
boss immediately.
If you forget the password to lock the door, try and remember that it is a word
that everyone is familiar with. Don't forget that once a new product is
shipped, the password will be updated again. You can always enter the password
from the terminal of the PC for administration.
================
15. BUSINESS FAX
================
"Order Sheet"
The liquid medicine named VT-J98 is suitable to cultivate the NE-T type virus.
Therefore, we will need to order additional quantities of it.
I can't help but wonder if anyone will read these words, but writing them will
help me maintain my sanity if nothing else.
After I've become a meal for those undead monsters, will the G.I.s responsible
for sealing off the town laugh upon discovering my corpse? So is this how it's
supposed to end? I don't want to die. I'm just not ready...
My wife, daughter, mother... My entire family has been killed. But none of that
matters anymore. Right now, my life is the only important thing. That's all
that matters.
I never would have pictures my end to be like this. I had so much left to do.
Rather than becoming a salesman, I should have tried my hand at being a
novelist. It's what I've always wanted, but my mother would only tell me you
have a long way to go.
Why did I ever listen to her?
But this looks like the end for the great Dario Rosso, novelist extraordinaire.
Cut down before his prime...
Wipe out the downtown area of the infestation and then evacuate the remaining
citizens to the clock tower. Among the civilians, remember to give priority to
the employees of Umbrella's affiliates. Remember to stay alert because the
infected have a high endurance rate and will strike without hesitation.
Evacuation Procedure:
1. Once the mission is complete, or when it becomes too impossible to
accomplish, evacuate immediately.
2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in
front of the clock tower.
3. When you are ready for evacuation, ring the bell of the clock tower to
signal the helicopter.
========================
18. ART PICTURE POSTCARD
========================
A picture of antique clocks.
The following verse is printed. "Give your soul to the goddess. Put your hands
together to pray before her."
It's only been there hours since the mission started, but the team is down to
me and Campbell. The number of the zombies is far greater than we expected.
There is no hope left for this city. We have already injected the antibody for
the virus, but I'm not sure that it will work. I don't know if I will
survive...
September 27th
We managed to reach the clock tower. Out of desperation we robbed some wounded
members of their weapons and used the surviving citizens as decoys. We were
taught to do this in order to survive in the battlefield, but I never enjoyed
it. However, a girl showed up at the clock tower before me. She is one of the
survivors. She looks just like my sister before she starved to death...
September 28th
I wanted to evacuate as soon as possible, but the girl didn't. Her father
insisted that he wouldn't leave the city. Where his beloved wife rests in
peace. I really wanted to save the girl, but Campbell said, "All I care about
is our lives." That's how I felt before, but now... The clock tower has become
a dangerous place and I don't want to make anymore mistakes...
These patients suffer from gangrene and congestion of their blood at first.
Then their mind slowly deteriorates. In the end, there is nothing left on their
mind. When that happens even mercy killing seems pointless. After all, they are
already dead... This disease is unlike anything I have ever witnessed. Once the
patient's mind is gone, they become flesh hunger monsters and act like wild
animals who are on some type of bloodlust.
September 18th
Another patient has been admitted to the hospital. He is showing symptoms of
the first stages of the disease at this point, but...I haven't been able to
sleep at all these past few days. I refuse to let these patients become
"zombies." I am not just an ordinary citizen. I am a doctor. Even if I die, my
clinical charts will contribute to finding a cure.
September 26th
We lost most of the doctors and staff during the battle against the "zombie"
patients. It's impossible to maintain the hospital under these conditions. And,
I know that it's too late for me. I am beginning to feel that same itchy and
hungry desire that all of my patients felt. It's too late for me...
===========
21. PHOTO D
===========
The zombies are walking. It says, “The effects of the “T- Virus” on the
backside.
==============================
22. MEDICAL INSTRUCTION MANUAL
==============================
Umbrella Medical Service
North America Division
Douglas Rover
In order to activate the synthesizer to cultivate the vaccine, please follow
the procedure as detailed below:
1. Supply enough energy to the system.
2. Set the medium vase to the device.
When the device is ready, you can start mixing the vaccine medium. To mix the
vaccine, you will need to control the five levers. This will cause the two
gauges to increase or decrease. If you adjust the two gauges so that they stop
at the center, the vaccine medium will then be produced automatically.
===========
23. PHOTO E
===========
The Zombies are attacking.
================================
24. WRITTEN ORDER TO SUPERVISERS
================================
Mission Requirements:
Bravo 16
1. Obtain and secure sample of all the information pertaining to this case.
Observe and record combat data on the UBCS.
2. Destroy all the evidence including the medical facility that has the medical
treatment data.
3. Check the guinea pig's ability to accomplish the mission. Once your mission
is complete, evacuate the area.
Remember that you must not help anyone who is not a supervisor, nor bring
anything back that might be traced to where it belongs.
The endurance ability of the contaminated guinea pigs is truly incredible. Even
when shot in a vital area, they can sometimes survive for several days without
taking care of the wound. However, after prolonged exposure to the virus, the
guinea pigs' intelligence level decreases to that of an insect. Even though
reviving the dead seems to disgusting, the virus may still be of use. If we
inject the virus into our POWs and release them, they would return to their
units and then turns into zombies. This plan may work well for us in the
future.
In certain areas, the virus seems to have caused the mutation of animals and
plants. It may be difficult, but it'll make a good sample for the bio weapon
development. I've heard that there is a giant alligator, but I have only
encountered a giant creature moving under ground. I don't even want to imagine
what creature spawned that monster.
I encountered "NEMESIS." If I didn't know about it, I'd have been contaminated
and would have become one of them by now. If it is still walking around the
city, its mission is not yet over. S.T.A.R.S. members must be very tough, since
they have survived until this point. However, they cannot hold out forever...
=========================
26. FAX FROM HEADQUARTERS
=========================
Attention. The Raccoon City project has been abandoned. Our political
maneuvering in the senate to delay their plans are now futile. All supervisors
should evacuate immediately. The US army is going to execute their plan
tomorrow morning. The city will be obliterated at daybreak for sure.
Today is my 30th birthday. I was transferred to this facility today. I am very
happy because the work environment is very different from life in the
university.
May 14th
The disposal system has been completed. Using a special kind of gas, it can
decompose the cells of the guinea pigs. We have to try this out before
beginning practical usage of the system, since it is not 100% stable yet.
May 20th
While I was checking the treatment room, the door shut, and I was locked
inside. I couldn't get out for one hour. I guess even if you have the key card,
it's useless when you are locked inside.
June 7th
The guinea pigs we have to dispose of are increasing. The system is not working
smoothly. The laboratory staff doesn't listen to my opinions and I am getting
extremely frustrated.
July 16th
We can't dispose of all the bodies and the quality of the liquid medicine is
not good enough, either...
July 29th
Though the function of the system decreases, the number of the bodies we have
to dispose doesn't. The infection level has increased and the anti-bodies we
are using is no match for the new mutation of the virus. Some of the workers
have been infected by the disease. I have continued to work, but I always keep
a gun with me. I must remember to save one bullet for me. I want to weep. I
don't want to die here. I swear that I'll lose my mind if I imagine how painful
the death will be...
Since this plan is a facility under the disguise of a deserted factory,
civilians will sometimes enter. If this should occur, do not hesitate to shoot
them. If they chaos to surrender, arrest and then transfer them to the
laboratory as a guinea pigs. You will be rewarded.
"Maintenance of the Device"
This entire plant is controlled by an epidemic prevention system. When
contamination is detected in the treatment room or decomposed specimen pool,
the plant will automatically be locked down for isolation. In that case, you
must follow the manual to unlock it. If the contamination is over the limit,
the whole system will automatically lockdown. Then, you must remain in the
plant and wait for subsequent orders. Those who leave the facility without
permission will suffer extreme consequences.
The incinerator plant is one of the facilities that burns the disposable items
which are sent from the laboratory. The incinerator burns the waste materials
that cannot be decomposed at the treatment room. It also supplies electricity
to the facility by a thermal power electricity generator. Part of the
electricity is stored in the big battery installed in the facility's
underground area. The electricity is used as an auxiliary power source.
The auxiliary power circuit will be activated once the three "auxiliary circuit
units" are properly placed in their sockets. In case the circuits are not
connected automatically, a person can connect them manually to activate the
system.
In my opinion, I feel that it's too early to use this, "Paracelsus' Sword" in
actual fighting. However, in order to acquire the G-Virus that Umbrella has
developed, it will be a great help to us.
The power of the "Rail Cannon" is satisfactory, but please note that it is
still having a few remaining problem.
Technology Division Colonel,
Franklin Hart
==========================
SPECIAL FILE: JILL’S DIARY
==========================
(NOTES: This file can be found on Hard Mode after collecting the above files in
order and READING THEM IN ORDER.)
August 7th
Two weeks have passed since that day. My wounds have been healed, but I just
can't forget it. For most people, it's history now. But for me, whenever I
close my eyes, it all comes back clearly. Zombies eating peoples flesh and the
screams of my teammates dying. No, the wounds in my heart are not healed yet...
August 13th
Chris has been causing a lot of trouble recently. What's with him? He seldom
talks to the other police members and is constantly irritated. The other day,
he punched Elran of the Boy's Crime department just for accidentally splashing
Chris' face with coffee. I immediately stopped Chris, but when he saw me he
just gave me a wink and walk away. I wonder what happened to him...
August 15th, Midnight
Chris, who has been on a leave of absence for a "vacation," called me so I
visited his apartment. As soon as I walked into his room, he showed me a couple
of pieces of paper. They were part of a virus research report entitled as
simply as "G". Then Chris told me that "The nightmare still continues." He went
on to say that "It's not over yet." Ever since that day, he has been fighting
all by himself without rest, without even telling me.
August 24th
Chris left the town today to go to Europe. Barry told me that he would send his
family to Canada and then he would follow Chris. I decided to remain in Raccoon
City for a while because I know that the research facility in this city will be
very important to this entire case. In a month or so, I'll be joining with then
somewhere in Europe. That's when my real battle begins...
Those are all the files. Enjoy!
***************
*16. EPILOGUES*
***************
==============
Jill Valentine
==============
After escaping the city, Jill set out to join Chris Redfield. However, all she
found was an empty hideout of Chris's. On the floor was Chris's knife. Jill
left without hesitation because she firmly believes that Chris is still alive.
She will search for him until she finds him. Then they can go and put an end to
Umbrella...
==============
Chris Redfield
==============
Please forgive me Claire." Chris Redfield has just finished this letter with
his signature phrase. As he removes his sunglasses, a lady walks by him with
light steps. "She looks about the same age as Claire," he thinks. A short time
later, Chris discovered that his sister was looking for him, but was caught...
============
Barry Burton
============
Barry Burton looks at his young daughters and says, "I'm sorry but my comrades
are waiting for me." He knows that he must repay his teammates for forgiving
his betrayal. Even if that means leaving his family for now. His wife tries to
hide her fear so she smiles and says, "Don't worry. We'll be OK..."
==================
Leon Scott Kennedy
==================
Leon Scott Kennedy is confronted with a man who claims to be a US government
agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too much,"
the man replies. He looks at Leon and says, "But you have value. This is a good
deal. Make your choice." Without regret or hesitation, Leon closes his eyes and
then sharply responds...
===============
Claire Redfield
===============
"Leave us alone." Claire Redfield couldn't believe Leon's words. Leon
continued, "You're looking for your brother, right? Just go!" Claire knew that
Leon and Sherry needed immediate medical attention, but she could not waste
anymore time. "I... I'll be back. I promise!" She said as she dissapeared into
the wilderness alone...
=============
Sherry Birkin
=============
"Do you have any relatives?" When the army officer asked her, Sherry Birkin did
not respond for she has no immediate relatives. Her father and mother died
because of the G-virus. And so, this little girl holds herself with her arms
and bites her lip tight. She thinks, "I'm sure she will come back. She won't
forget about me..."
========
Ada Wong
========
A woman looks at herself in the mirror. She used be called Ada Wong. But this
morning she will say good-bye to the name. "I'm not Ada Wong anymore." She
feels her ab and thinks, "This is Ada's scar, not mine." And as she says
good-bye to Ada Wong, she can't stop her tears. However, there isn't much time
left before her next mission...
====
Hunk
====
"Once again, only you survived, Mr. Death," the chopper pilot speaks with a
cold bitterness. "Always, only you survive, Mr. Death," the pilot continues.
But Hunk does not respond to the pilot. He doesn't care. "The Death cannot
die..." the survivor thinks to himself with a warm smile...
*************************
*17. THE WESKER’S REPORT*
*************************
If you pre-ordered CODE: Veronica X, you get a DVD that plays on your PS2. Here
is that DVD for you owners unfortunate enough not to pre-order.
============
INTRODUCTION
============
"My name is Albert Wesker. I aspired to become a leading researcher at Umbrella
Inc. A pharmaceutical enterprise who covertly conduction Bio Organic Weapons,
better known as B.O.W., for development. But at the leader development training
ground situated in Raccoon City, I met a brilliant and talented researcher who
decided to take a different path; William Birkin.
In time I shifted my position to S.T.A.R.S., a special force unit of the
Raccoon Police Department. Umbrella, for crisis management reasons of their
illegal Bio Organic Weapons development had many of its people working in the
police department.
I became the leader of S.T.A.R.S. and conducted all sorts of intelligence
activities for Umbrella. As I continued to serve I devised my own plans and
waited for the right time moment to execute them. Then at last, opportunity
knocked.
==============
1998 July 24th
==============
The freak murder incidents that had occurred in the forest near the mansion
started it all. The mansion was Umbrella's secret BOW laboratory and it was
clear that the indevelopment T-Virus was the cause of the murder. Initially,
Umbrella instructed me secretively to keep S.T.A.R.S. to the mansion, dispose
of them, then report the situation to headquarters so that their combat with
the B.O.W. could be used for data analysis allowing Umbrella a comprehensive
portrait of the B.O.W.'s combat abilities.
>From the two S.T.A.R.S. teams I first pitched in the Bravo Team. As expected,
the top elite of S.T.A.R.S. gave all they had and became useful sample data.
Then following, I geared up the Alpha Team to "search and rescue" the lost
Bravo Team. The members of Alpha Team also proved their worth and as expected
many died.
There were five survivors from the initial eleven S.T.A.R.S. members. From the
Alpha team were Chris Redfield, Jill Valentine and Barry Burton. And from the
Bravo Team were Rebecca Chambers and Enrico Marini. It was time to begin
executing my plans.
In the midst of the whole affair I could take Umbrella's ultimate Bio-Organic
Weapon, the Tyrant, and join forces with an opposing corporation of Umbrella.
To buy into that opposing corporation I would need the actual combat data of
the Tyrant. The surviving privileged members of S.T.A.R.S. were just the
perfect bait.
I decided to have one of them play the Judas and draw them to the Tyrant. That
Judas was Barry. Barry was the strong truth and justice kind and cherished his
family more than anything. His type is easy to manipulate. I just took that
most important thing away from him.
My only miscalculation was the high potential of Chris and Jill. But with the
family man Barry playing Judas the scheme went as planned. Then the winds turn
unexpectedly. I had to eliminate Enrico who found out what was behind it all. I
used Barry to get to him.
After I successfully got rid of that nuisance I awaited the sample specimen
that Barry would bring to me in the Tyrant room. I injected the virus I
obtained from Birkin in advance. If I made Umbrella believe I was dead, it made
it far more convenient to sell myself to the opposing corporation.
According to Birkin the virus had profound effects. It would put my body in a
state of temporary "death". It would then bring me back to life with super
human powers. Therefore I unleashed an awesome Tyrant from its slumber and let
it attack me. As my consciousness faded away I was certain that the whole
scheme would end in success.
Never did I imagine that S.T.A.R.S. could slay the evil creation. I lost the
Tyrant and the plan I devised which cost me my humanity ended in failure. Now
anything and anyone who stood in my way would be terminated. It's been that way
for a long time and it always will be.
At all costs I had to make S.T.A.R.S. pay.
=========
September
=========
Two months had passed since the mansion incident.
To regain everything I had lost in my new organization I joined hands with Ada
Wong, a female agent who was also sent to spy on Umbrella. I knew in my bones
that the key developer was William Birkin, but what he didn't know was that
Umbrella did not play games...with anyone.
Eventually, Birkin would be assassinated, and the G-virus would be in the hands
of Umbrella. But the salvage team led by Hunk was ahead of us. By the time they
got to Birkin, he'd already injected himself with the G-virus...he became his
own creation, and decimated them. Soon after, the T-virus carried by rats
spread throughout Raccoon City, and Umbrella faced its worst scenario.
==============
September 28th
==============
The good citizens became zombies, and the city had headed for its devastating
fate. Humans were no match against zombies. In the chaos, Umbrella Europe
applied a new type B.O.W., called "Nemesis". The Nemesis would hunt down and
destroy the surviving member of S.T.A.R.S., Jill. It became imperative that our
organization would also obtain the Nemesis data.
==============
September 29th
==============
To cover up the whole affair, Umbrella jettisoned a Tyrant to take care of Leon
and Claire, who were trying to unveil their secrets. Then, there was a new
revelation. Birkin used to hide the findings of his studies in his daughter
Sherry's pendant.
It was very possible that the G-virus was there. While Umbrella was busy with
their cover up, we had to capture Sherry before they did. I sent Ada undercover
to seek the location of Sherry. I, the "dead man" on the other hand, had to
work in the shadows.
A spy's obligation and priority is in mission, to carry out the mission like a
machine without any emotional interference. But through her interaction and
involvement with Leon Scott Kennedy, there had been an affection growing inside
her. My instincts sensed danger. Something had to be done, quickly. My
instincts did not disappoint me.
Even though Ada almost had her hands on the G-virus, which Leon had acquired
from Sherry, that affection of her drove her to her death. But she was still of
some use. I had to save her life. My people hurried to retrieve the G-virus
that Leon threw away.
But Hunk, the only survivor of Umbrella's salvage team, was there before us.
==============
September 30th
==============
Our only option left was to bring back Birkin, the monster, as the sample
specimen and have him finish Leon and Claire in order to obtain his combat
data.
Although Birkin lost the battle to Leon and Claire, we succeeded in gathering
samples of the G-virus from his dead body.
===========
October 1st
===========
In the morning the government bombed Raccoon city in an attempt to stop for the
viral outbreak. This was, of course, their feigned reason... Later, Claire left
to Europe to find her lost brother Chris, and Leon joined forces with an
underground anti-Umbrella organization.
Sherry is safe in our hands. I would never underestimate Birkin. There's
something about this little girl...”
Well, Wesker’s Report answers a few things about the Resident Evil series.
========================
RESIDENT EVIL 1’S EVENTS
========================
First off, we know the official events of RE1 are a mix of Chris and Jill’s
games. Jill encounters the Yawn, while Chris runs into Plant 42 and Neptune.
Chris also sees the first Hunter. Jill also sees Tyrant impale Wesker. Barry
also is the one who killed Enrico. All 5 people (Rebecca, Brad, Chris, Jill,
Barry) escape after Chris destroys Tyrant and the Spencer Mansion explodes.
Albert Wesker survived the incident by injecting himself with a special virus
he got from William Birkin. It brings dead people back to life with super
powers. Wesker also works for a company called “HCF.” Wesker now owes A LOT to
his company.
========================
RESIDENT EVIL 2’S EVENTS
========================
RE2’s events follow the Leon A/Claire B mix, with a few events pointing toward
the other one. The only major event from Claire A/Leon B is Leon fighting final
Mr. X. So Leon A/Claire B is the actual RE2 scenario.
RE2’s events show Ada falling down the chasm. It shows Ada tossing the Rocket
Launcher to Leon WITHOUT the pendant of Sherry. Also, it shows Claire powering
the escape train and Leon coming down from the “A” Scenario elevator. Ada also
survives because Wesker saved her. HUNK also got the G- Virus that Leon threw
over the chasm.
================================
RESIDENT EVIL 3: NEMESIS’ EVENTS
================================
RE3’s events hint that Jill fights Nemesis and then escapes with Carlos and
Barry. Nicholai also survives.
========================
WESKER’S REPORT MISTAKES
========================
Here are the following mistakes:
==========================
RESIDENT EVIL 1’s MISTAKES
==========================
-Wesker hints that Barry killed Enrico, when actually HE did.
-It seems that neither Jill or Chris are captured by Wesker.
==========================
RESIDENT EVIL 2’S MISTAKES
==========================
-Wesker says Leon got the G-virus from Sherry, when he really got it from
Annette.
-It shows Leon fighting Mr. X while Wesker speaks about the Birkin monster. It
should actually show the battle at the end of Leon A.
-No one is wearing the pendant.
==================================
RESIDENT EVIL 3: NEMESIS’ MISTAKES
==================================
-They show Barry’s Chopper, but Carlos is flying it. Hmmm…
In conclusion, Wesker’s Report is a pretty good RE plot solver, when you look
deeper into the plot and ignore all the mistakes. I feel Wesker’s Report has a
bearing on the next RE. I enjoyed the report. You might, too.
************************
*18. THE TREVOR LETTERS*
************************
These are the Trevor Notes I found on mysticcat’s RESIDENT EVIL: DIRECTOR’S CUT
FAQ, whom I guess got from Survivhor.com. These reveal about the mansion’s
creators and why the mansion is the way it is. The mansion in Antarctica is a
replica of the one in RE1. Alfred’s father and grandfather had a close
relationship with Trevor and Spencer.
NOTE: George Trevor and Ozwell Spencer are NOT the same people!
================================
TRANSCRIPT OF THE TREVOR LETTERS
================================
===================
November 13th, 1967
===================
After having finished my work and leaving New York I finally arrived at the
Mansion around 6.00pm. The hall is very spacious. The central stairs leading to
the second floor are also impressive. All these things make me nostalgic all
over again. Designing the plans of this place is the work I'm most proud of.
From the day I first showed the model to Ozwell E. Spencer in his office, until
the completion of the building, took me 5 years.
Spencer's orders were really difficult and I had to call upon all of my energy
and ingenuity to realize it. At first sight no one would suspect anything to be
out of the ordinary. While turning to face me, Lord Spencer shakes the white
hairs from his shoulders. He has an impressive stature, and at the first
glance, one can feel that he has a high level of self-confidence. He initially
announces me that my wife Jessica and my daughter returned to visit their aunt
Emma, who is ill, and then we lift our glasses and toast.
We are only ones to know about the numerous secrets contained within this
building. Deeply satisfied with the complicity, we taste the wine. The dining
room is amazing. There is an incredible variety of food laid out hammoniously
on a large table in mahogany wood. When someone would raise their eyes, they
could see a statue of a goddess, in "Rodin" style, on the second floor, which
seems to observe is with desire. But despite all this splendor, the banquet can
only be enjoyed by two guests (Spencer and I). We only hear the quiet clicking
noise of the clock needles. Ahhh, if only Jessica and Lisa were there.
According to Spencer, they arrived three days before me and appreciated the
house well. Lisa in particular benefited from the Spencer's kindness and was
able to use the piano among others. She reportedly played the "Moonlight
Sonata" of Beethoven (her specialty). In this evening of full moon where the
melody seemed to surpass the satellite floating above the forest, which
surrounds the house, Spencer had congratulated my wife for this superb moment.
I imagine proudly that their two faces had to illuminated with pleasure.
==================
November 14th, 1967
==================
Lord Spencer guided me around in the mansion. He opened the doors of several
rooms. Those rooms are decorated with the most marvelous at pieces: painting of
De Vinci, sculpture of Raphael...
In one of the rooms the eye of a stuffed beast has strangely sparkled, and in
another room armors of Middle Age Knights were aligned in good order close to
their captain. All these art pieces were collected by Lord Spencer during past
years and he deserves well to be one of the richest man on earth.
"Do you like that? I wish to use this residence as a seaside resort, for a new
company. I foresaw that, not only for the employees, but also for the guests
could use it." His project is to design an international industrial medicine
company. He told me that its company would be called "Umbrella".
But I wonder why he hid as many things in his residence. He can say that he
wants to make a seaside resort but it's exaggerated. Even in the case his
actions had been led by his passion.
==================
November 18th 1967
==================
My family hasn't come back yet. "Is aunt Emma that sick?". I doubt it. The
telephone is not installed, which is not very convenient. I went out to second
floor terrace to clear my mind. Crows, perched on a rail, looked at me and
pushed strange croaking. I had a dark intuition. I continuously have the
strange impression of being observed... I saw an astonishing thing, in a small
court. It is a ladder leading down into an underpass, which is masked by a
waterfall.
"It is not my work. When was this thing built then?"
==================
November 20th 1967
==================
There is no trace of the shotgun my wife had offered Spencer for is birthday.
I'm smoking a cigarette in the room where a broken shotgun can be found and
estimate that it can fool people and pass for the original. I wonder who
exchanged Spencer's shotgun for this unusable shotgun and why?
Neither my wife nor my daughter have reappeared and I getting very concerned.
My rich employer informed me that my family and I couldn't remain at the
mansion any longer and when I suggested that I could join them tomorrow, he
laughed and said that it was useless to worry myself like that.
==================
November 21st 1967
==================
Luggage was gathered and somebody led me into a large room, without openings,
on the first floor reserved for the receptions. As the Lord hadn't arrived yet,
I was observing the painting in company of a man in a white blouse. He was one
of the three unknown men on the courtyard. "Life is rich and short".
On the painting, which was exposed on the wall, time was represented by the
life of a man, from his birth to his death. "Your family died, now" -laughed
the man while he was looking at me stylish.
Time seemed to stop. What was he talking about? At the same moment I felt a
terrible pain at the bottom of my neck, and I broke down on the floor.
==================
November 24th 1967
==================
How could he have become this kind of man?
What happened here? And what is the objective of this company called
"Umbrella?" I was imprisoned in this room and time passed slowly. "The
objective is to keep all this as a secret, and since you are an unknown..."
One day, a man in a white blouse said this to me while bringing revolting food.
What secret is more important than a human life? Lord Spencer and me are the
two only ones to know the secrets of this manor, and if I die, he will be the
only holder of this knowledge. Is it for that reason we have these creatures
which prowl around the premises of the Manor?
I cannot remain here and be eaten of worse. It is necessary that I escape from
here. The question is to know if, since the beginning, I didn't quite simply
build my own prison. When I was creating this manor, and in accordance with
Lord Spencer's strange fascination for enigmas, I conceived a way to escape for
whoever would find himself imprisoned there. It would seem that Lord Spencer
wants to test this method on me...
At this moment, one of the countless creatures, which infest the floor and the
ceiling, fell from the ceiling onto my body. For an unknown reason, it seemed
to attract them. I jumped instinctively backwards and while getting upright I
trampled a great number of them. What are these creatures? Ants?
==================
November 27th 1967
==================
I finally succeeded to escape from this room. But nobody can exit from the
Manor on snap of a finger. You need the crests, the missing eye from the
Tiger's statue and the Gold Emblem. I can't occupy myself find something else!
I have no time for this.
==================
November 28th 1967
==================
I can't find the words for it. A plant, absurdly gigantic, fills a whole room.
God could not have created such a thing.
==================
November 30th 1967
==================
It is impossible to get out. It is impossible to come out of the room. A
phantom laboratory, leading into a kind of underground cave without visible
exit. And finally, I found it: One of the high-heeled shoes and the memory,
that behind all it I will find a passage. Jessica…
Was my wife and my daughter subjected to the same destiny as me? No, I will
escape at all cost, as they did before me.
=================
December 5th 1967
=================
My throat is dehydrated. I didn't eat for many days and I don't know how much
time I'll still resist. I am becoming insane. Why? Because I am like a rat,
hopeless trying to escape from a laboratory labyrinth. Does my fascination for
the abnormal architect of this residence was no reprehensible?
=================
December 7th 1967
=================
I am in a dark and wet underground secret conduit. And there, suddenly,
something monstrous opposite of me... I scrape my last match with a trembling
hand. A tombstone is here with my name engraved on it. What kind of a
psychopath would make a similar thing?
"George Trevor" isn't me? Spencer calculated since the beginning, that I would
come up to here to take my breath, and prepared my tomb. Realizing, with
success, to direct my attention away from each useful way to escape. Jessica,
please forgive me. Little time... It's the time that remains me before joining
you in paradise.
George Trevor
END TRANSCRIPT
==================================
***ANALYZING THE TREVOR LETTERS***
==================================
Well, this reveals why the mansion in RE1 was abandoned and why it was a trap
house.
Basically, George Trevor was a nut-bag. He built the house to hide things
valuable to Ozwell Spencer, the owner. He built traps for intruders and well,
basically went crazy because of his missing families and was never seen again…
Well, that’s my Resident Evil 3: Nemesis PC Guide. I enjoyed making it as it
improved my guide making skills. I really want to be employed by companies like
Prima and Versus Book and Brady, so if I apply for employment this is a guide
I’m sending in!
I plan to update this guide whenever necessary, since RE3 is my second favorite
game!
Check out my other guides for:
RESIDENT EVIL CODE: VERONICA X
RESIDENT EVIL: SATURN VERSION
SILENT HILL: HANDGUN SPEED GUIDE
POKEMON: CRYSTAL STEP BY STEP GUIDE
RESIDENT EVIL 2: N64 VERSION
RESIDENT EVIL 2: DREAMCAST VERSION
RESIDENT EVIL 2: DUAL SHOCK VERSION
RESIDENT EVIL: DIRECTOR’S CUT: DUAL SHOCK
RESIDENT EVIL: DIRECTOR’S CUT
RESIDENT EVIL 3: NEMESIS: DREAMCAST EDITION