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Party's Breaker: The Queen of Heart 2001 (for PC)
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FAQ/Movelist ver. 2.7
by Kevin Eav (ukyou@maison-otaku.net) with help from Richard "Pocky" Kim
Begun: 8/25/01
Disclaimer: Party's Breaker: The Queen of Heart 2001, The Queen of Heart
'99 (SE), and The Queen of Heart '98 are properties belonging to Watanabe
Seisakujo (http://www2s.biglobe.ne.jp/~k_wata). Character names,
including Mizuki Takase, etc., likenesses thereof, and characterizations
thereof are properties belonging to Aqua Plus/Leaf.
This document is copyrighted by the author; express permission is given
only for personal, nonprofit use. For profit use, please contact the
author at the above address.
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Table of Contents
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end Table of Contents
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1. Version History
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2.7 -- Added some information to Chisa's section; Watanabe Seisakujo has
announced a new character to be added, so I hope I can get my hands on
that update when it comes out (11/25).
2.5 -- Completed (to the best of my knowledge) all movelists for the
characters; corrected Ikumi's name.
2.0 -- Full information on the hidden characters (at least as much as I
can give. :)
1.1 -- Correction on Reiko Haga's title (it's '94, not '95), and added
some missing information on Minami.
1.0 -- First Draft. Will likely contain errors and confusion, but is a
general framework for the document.
Party's Breaker: The Queen of Heart 2001 is a semi-sequel to the game
Queen of Heart '99; it isn't a true sequel, although at least one
character from QoH'99 shows up in PB. The game retains much of the same
game system and conventions as the first two games in the series, which
means long, nasty combos, powerful and odd special moves, and more. This
document is intended to serve merely as a quick reference, rather than a
biblical text.
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3. System
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Party's Breaker (herein referred to as PB) retains much of the system of
Queen of Heart '99, although it is slightly less reliant on the unending
air combos of its predecessor. Only certain characters have moves that
will actually 'launch' their opponents; these will be noted. In QoH'99,
one could accumulate up to 9 super bars, but in PB, this has been lessened
to five. Guard Cancels are possible, but they temporarily reduce the
Cancelling character's Guard meter down to zero, making them very
dangerous. Air recoveries are done simply by pressing a button, similar
to the system of Street Fighter Alpha 3; off-the-ground combos are easily
possible. In the future, this section may be expanded as regards to the
individual system abilities (EX moves, combos, and so forth).
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3.1 Legend
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ub u uf ub - up/back u - up uf - up/forward
b n f b - back n - neutral f - forward
db d df db - down/back d - down df - down/forward
W - weak attack M - medium attack S - strong attack
SP - special A - any attack
Note: The above generally corresponds to buttons 1, 2, 3 and 4 (in order
from Weak to Special) on a standard six-button control pad. I don't know
if there's any way to configure this, as I can't read all the kanji in the
menus. :)
Pressing F5 during the game will either pause it, or pause it and give you
an options menu (in Practice mode).
qcf - quarter-circle forward (d to f)
qcb - quarter-circle back (d to b)
hcf - half-circle forward (b to f)
hcb - half-circle back (f to b)
dp - dragon punch (f, d, df)
rdp - reverse dragon punch (b, d, db)
(a) - can be performed in air
(A) - must be performed in air
(L) - Launches opponent
Note: When you have one or more levels of power, performing a special move
with the strong attack button results in an EX move. Otherwise, it
performs the medium attack version of the technique. EX moves require one
level of power gauge; super combos require three, unless otherwise stated.
Mizuki is not too significantly changed from Queen of Heart '99, save for
a new super, and the ability to use her tennis ball serves in air. Her
arsenal is familiar and just as potent now as it was in QoH '99.
Super Technique Arts
(1) Homing Dynamite - qcf, uf+S (a) *
(3) Oshirisu no Tenkuuryuu - hcf, d, df+S
* The EX Hyakuretsu Serve and the Homing Dynamite are _NOT_ the same move.
The Homing Dynamite will, as the name implies, home in on your opponent no
matter where you are relative to them; the EX Hyakuretsu Serve will not.
* The Dancing Pen works like Spiral's swords (X-Men, MvC2), but if done
with the W button, the pens stay where they were summoned, instead of
following Aya.
* This move is an overhead attack and must be blocked standing.
^ This move is actually a branching move like Kyo's firefists; the
sequence goes qcf+W (1), qcf+W(2)/hcb+W(3) (from 1), W(4) (from 2 or 3)/M
(from 2), or qcf+S, hcb+S, f+S. These commands are exactly the same as
Kyo's commands for his firefist chains.
# These supers may be held for a short while, as can the EX Ukete minayo.
* When the Chisa, Kaiten desu yo~ is performed on the ground, a follow-up
uppercut may be performed after the move hits the opponent, by pressing an
attack button.
As I manage to unlock the hidden characters, I'll add them into the FAQ.
With no way of knowing exactly HOW to unlock them, though, it may take a
while. There are at least four hidden characters; I've only unlocked one,
'95 Reiko.
Update: I now have all the secret characters, I believe, but unlocking
them is painfully difficult.
Card Master Peach Mizuki is the same Mizuki you see in normal Mizuki's
super. She's a big takeoff/homage to Card Captor Sakura, down to the
flying fuzzy and the picture-taking friend.
Command Attacks
Propeller Slash - f+M
Power Wand Smash - d+S (A)
Jumping Overhead - f, f+M
Tee-off Swing - f, f+S
Kuuchuu Dash - f, f or b, b (A) *
Special Techniques
Summon Card - qcb+A #
Flame Blast - qcf+A
Super Technique Arts
Satellite Strike - hcf+S
* Peach Mizuki flies into the air for her dash, and it can be done up to
three times in a row.
# The Summon Card calls up an illusionary Mizuki to perform a series of
strikes, dependent on the button used. Weak has the illusion Mizuki
perform a jab, then an overhead; the medium button acts as a launcher, and
the strong performs a knockdown hit, if I remember correctly.
* The Bit Summon calls up satellites that fire every time Ikumi attacks.
They slowly push themselves off screen; once one set is off, Ikumi can
call another set.
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6.0 Ending
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Thanks to:
Me for writing this thing
You for reading it
Richard Kim for getting me the game and helping me immensely with
translations and just all-around being a great friend. :)