~B
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Batman: Vengeance
Walkthrough by MeltMan
Version .21
======================
==============
Contents
==============
A. Story
B. Controls
C. Character Guide
D. Weapons and Items
E. Walkthrough
F. Contact Information
G. Legal Information
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A. Story
===========
The game opens up with Batman trying to help a woman whose child
has been kidnapped. As far as you can tell, the woman does not have
the money to pay the ransom on the child, and at any rate, Batman
wants to help her out to do his duty to justice.
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B. Controls
=============
Normal Mode:
Move / Cycle Gadgets: Left Analog Stick or Digital Pad
Punch: Square Button
Duck/Block: Circle Button
Action: Triangle Button
Jump/Glide: X Button
Bat Communicator: Select Button
Pause Game, Select Gadget, or Enter First Person Mode: R2
Reset Camera: R1
Flash Bombs: L1
Inventory: Start Button
First Person View Mode:
Move / Cycle Gadgets: Left Analog Stick or Digital Pad
Aim Weapon: Right Analog Stick
Shoot Selected Gadget: Square or X Button
Duck with Weapon: Circle Button
Exit First Person View Mode: Triangle Button
Shoot Selected Gadget/Scope Zoom In: R1
Pause Game or Select Gadget: R2
Cycle Through Gadgets: L2
Scope Zoom Out: L1
Inventory: Start Button
Batcuffs (while behind or over enemies): Triangle Button
Cancel (inside menus): Triangle Button
Confirm (inside menus): X Button
Fighting Controls:
Move: Left Analog Button
Punch: Square Button
Break Combat: Triangle Button
Block: Circle Button
Kick: X Button
Flash Bombs: L1
Activate Power Bombs: L2
Inventory: Start Button
Power Moves:
When Batman's power meter is full to different degrees, you can
execute power moves. Below is a guide to how full the meter must be,
and how to execute the move.
The Hammer - 0 Points - Hold L2 and press the Square Button
The Clean Sweep - 20 Points - Hold L2 and press the X Button
Spin-Out - 40 Points - Hold the L2 button and press the Circle
Button
The Take Down - 80 Points - Hold the L2 button and press the X
Button, then the Circle Button.
Lights Out - 120 Points - Hold the L2 Button and press the Square
Button, then the X Button.
Sneaking:
Press the Triangle Button while facing a wall to lean up against
it. Hold the Triangle Button while leaning against a wall to creep
along it.
Climbing:
Press the Triangle Button while facing a ladder, and Batman will
automatically climb up it.
Sliding:
On smooth surfaces like ice, or slanted surfaces, Batman will
automatically slide to move.
Gliding:
To glide, jump (press the X Button), then press and hold the X
Button again to spread the cape. You can control the direction that
Batman is gliding by using the Left Analog stick.
Handcuffing:
To handcuff a knocked-out enemy, just stand over him, and press
the Triangle Button. To handcuff a conscious enemy, use a flash bomb
(L1) to stun him, stand behind him, and press the Triangle Button.
Batman should reach down and snap a pair of handcuffs onto the enemy,
who will try to resist. Batman can ONLY handcuff an enemy if he has
handcuffs in his inventory.
Grappling:
To use Batman's grappling hook, use R2 to select it from your
gadgets. You will now be in First Person View mode. Use the Right
Analog stick to aim the grappling hook. The grappling hook can only
attach itself to a Glowing Yellow Bat symbol. If you're having trouble
finding this symbol, follow the green directional arrow, which appears
next to the yellow aiming crosshair, in the middle of your screen, it
will help to lead you to the symbol if you follow it.
Batmobile:
Steer: Left Analog Stick
Hard Left Turn: L2
Hard Right Turn: R2
Accelerate: X Button
Fire Spikes: Square Button
Batwing:
Steer: Left Analog Stick
Roll Left: L2
Roll Right: R2
Spin Left: Double Tap L2
Spin Right: Double Tap R2
Engine Boost: X Button
Fire Electrical Spikes: Square Button
Fire Electrical Pods: Triangle Button
======================
C. Character Guide
======================
Batman - The Dark Knight, who protects Gotham City. With his arsenal of
weapons, sharp mind, and allies to aide him, he is nearly unstoppable
in his war on crime.
Batgirl - Always in the Batcave, waiting to help Batman with any
information she can. Batgirl can be contacted by pressing Select to use
the Bat Communicator.
The Joker - The Clown Prince of Crime is up to his old ways, trying to
destroy Batman and take over the city. He holds a grudge against
Batman, since he was the one who knocked him into the vat of acid,
which made him who he is today.
Harley Quinn - Harley Quinn is back again as the Joker's main squeeze.
She's here to help "Mistah J" in any way she can, so that the man she
loves can finally achieve his goal of killing Batman and ruling Gotham.
Mr. Freeze - Mr. Freeze has taken the Gotham Industrial District under
siege, and has frozen most of it. He's holding a scientist hostage,
because he has information on how to reverse the freezing process that
destroyed Mr. Freeze's body.
Poison Ivy - Poison Ivy is using her concoctions as usual. She's out to
drug Gotham's wealthy and influential men and bring them to their
knees.
Commisioner Gordon - The police commissioner of Gotham City. He often
finds Batman as his closest ally. Also, unknown to him, his daughter is
Batgirl.
Isaac Evers - A scientist who invented a miracle drug called
Promethium. He is being held hostage by Mr. Freeze.
====================
D. Weapons and Items
====================
Batarangs - Batman's standard throwing weapons.
Electric Batarangs - Batarangs that pack an electric jolt. If a regular
Batarang doesn't do the job, give these a try.
Batgrapple - Batman's grappling hook, which allows him to cross
rooftops, or save himself while free falling.
Batlauncher - Throws nets at enemies, ensnaring them. Can also shoot
electric charges at enemies.
Remote Charges - Placed one at a time, they will knock out one enemy at
a time.
Flash Bombs - Momentarily stun enemies, so Batman can escape or cuff
the stunned enemies.
Batscope - Basically, a pair of high powered binoculars.
Handcuffs - Use them to handcuff knocked out enemies for pickup by the
Gotham Police Department. Can also be used on stunned enemies after
using a flash grenade.
Batcommunicator - Use this to talk to Batgirl for helpful hints on what
to do next.
===============
E. Walkthrough
===============
First you'll need to set the game up. Insert the game into your
Playstation 2, and make sure you have your memory card in Slot 1. Let
the game set up a save file by pressing Yes when it prompts you to. Now
you should get the main game screen. From here you can enter the game,
change the options, view cinematics that you've unlocked, watch the
credits, or quit the game. Press Enter Game to start up a new game.
===================
A Girl To Die For - Part 1
===================
After the cutscene, you will have control of Batman. Head down
the ramp, which is located at the gap in the chain link fence. In the
room at the end of the ramp, head left and go down the next ramp, and
head towards the gap in the wall. In the area below there is steam,
which will injure you if it touches you. Jump down to the first set of
three crates. Now jump and glide across to the next set, and then the
next box. Now, jump down (use your cape to slow your descent so that
you won't be injured.) From where you landed, head left, then up the
alleyway until you see a ladder on your right side (the game will tell
you how to climb ladders, so this will be a good indication that you
reached it.) At the top of the ladder, turn left and glide across to
the next rooftop. Now turn and glide across to the rooftop to your
right. Head upward till you reach the edge of this rooftop, and glide
down. On the other side of a chain link fence will be a screaming woman
and the bomb you saw in the cutscene. Move forward and open the gate in
the fence (press the Triangle Button to open doors.) Move through the
gate, and head towards the woman. There will be a cutscene, after which
you will be carrying the woman. Run past the bomb (over the yellow
striped area) and drop down. Head left and follow this path until you
reach a sloped roof. At this point, another cutscene will take over,
and Batman will slide down the roof on his own, with a massive
explosion following him. After a cutscene of Batman setting the woman
down on the ground, you'll see a sparkling yellow dot. This is a letter
from the Joker (press Triangle to pick up objects when you see a
sparkling spot.)
====================
A Girl To Die For - Part 2
====================
You will now see a cutscene of Batman and Batgirl, and you'll be
in the Batcave. When you regain control of Batman, head right, down a
short ramp, then head down a little bit and find the next ramp. Follow
it up to the large steel doors. Open them, pass through, then open the
next set of steel doors. You will now be in the Batcave's training
room. Alfred will be explaining what to do here. First, you'll need to
activate your Batgrapple (you can use the grapple when you see the
flashing yellow Batgrapple symbol next to your health bar.) With your
Batgrapple active, aim up at the yellow Batgrapple symbol on the bridge
overhead. When your aiming crosshair turns red, fire the Batgrapple,
and you will find yourself up on the platform. Move forward to pick up
some Batcuffs. Now, turn to your left on the platform (I'm facing the
wall, and now turning left.) Jump off and glide down to the platform
below, which has a box of Batarangs on it. Now, jump and glide down to
the ground level. Now, switch to your Batarangs, aim, and throw them at
the red targets on the posts in the training room. Now, punch and kick
the next post until it is destroyed. The next lesson is a lesson in
stealth. Head into the other training room, by going through the door
behind you. Now, head straight across the room to the other wall. Face
the wall, and press the Triangle Button. Batman will lean up against
the wall, and you can maneuver him by pressing left and right. Hold
left until he walks all the way around the circle created by the beam,
from the post. When you reach the wall with the blinking button on it,
press the Triangle Button again to move away from the wall. Now,
activate the switch, and the training will move on. We're now going to
learn how to free fall, so head to the other training room. From the
doorway, walk forward on the left side of the room until you find a
small platform. Batman will automatically run out and jump off of the
platform. While freefalling, use the left analog stick to move, the
triangle button to speed up, and the square button to slow down. Your
goal is to grab the item that is falling below you, before you hit the
water. Once you grab the item, Batman will automatically shoot the
Batgrapple and pull himself up. This will complete your training. There
will now be a cutscene between Batman and Batgirl.
===================
A Girl To Die For - Part 3
===================
There will be a cutscene with The Joker and Harley Quinn. When
you regain control of Batman, head forward and glide over to the next
rooftop. Head to the right, and follow the rooftop around. Now, beat up
the thug and handcuff him. Now, use the Batgrapple to pull yourself up
to the next roof. Throw a Batarang at the thug here to knock the gun
out of his hand, then beat him up and handcuff him. Now, move forward
across the roof, and there will be large pipes with wire platforms on
top. Jump out on the first one, then jump down between the pipes and
glide down. There will be an item here. Pick it up, and locate the
ladder on the wall. Climb up and now make your way across the pipes to
the other side. Head up the ramp and towards the edge of the roof, and
a cutscene will play out. Now, use the Batgrapple to cross over to the
next roof. Beat up the thug here, and use the Batgrapple to head up to
the next roof. Now, follow the metal walkway, glide over to the other
metal walkway, and go through the door. Head down the hallway, and
through the door on the left. Now, on this platform, use the Batgrapple
to pass over to the other rooftop. Beat up the thug here, and head left
towards the edge of the roof. Locate the break in the fence, stand
here, and use the Batgrapple to cross over to the next roof. From where
you land, turn around, and glide over to the platform slightly to the
right and in front of you (it has walls on both sides, but is quite
easy to glide to.) Now, turn around, and glide to the platform in front
of you. From here, glide to the next platform in front of you. Now, run
forward, jump off the edge of the roof, and glide towards the next
rooftop, located directly in front of you. It's a tough glide, but
Batman should grab the edge of the roof and pull himself up. From here,
use the Batgrapple to reach the next rooftop. Head forward, then glide
over to the left (you should see a platform with a ladder on it, glide
over to that. If you miss just use the ladder to climb on up.) Now,
walk forward, then turn and walk out onto the rainspout that's sticking
off the building. Jump off and glide down towards the rooftop in front
of you. This will be a VERY hard glide, as you barely make it, and
Batman has to pull himself up to the ledge. Now head to the right, and
when the Bat Communicator symbol begins to blink, press Select. Batman
will talk to Batgirl. Afterwards, drop down and Batman will slide down
the roof. As you near the edge of the roof, be sure to JUMP to the next
rooftop, otherwise you will fall to your death. Batman will pull
himself up onto the roof, and there will be a cutscene. You will have
to fight a strong thug. Just throw a flash grenade (L1) and then
handcuff the thug. That will end the fight very quickly. There will be
a cutscene between Batman and Mary afterwards.
===================
A Girl To Die For - Part 4
===================
After the cutscene between Batman and Batgirl, you will be at the
Gotham Bridge. Press select to talk to Batgirl, then disable the thug
that is directly in front of you. Be sure to pick up the item box
located next to where you entered the level. Head up the ladder, and
drop down on the other side. Disable the two thugs here, and pick up
the health box near the crane. Walk around the front of the truck, and
locate the box of Batarangs. Notice that you can't just walk up and
take them? Lean up against the truck, and slide along it to get the
Batarangs and head into the next area. After the cutscene, disable the
thug, pick up the handcuffs, and use the Batgrapple to pull yourself up
to a platform on the bridge. Now just follow these platforms and
ladders until you pass through a doorway. After the cutscene, use the
Batgrapple to get up to the top of the bridge. Now you will have to
fight The Joker.
================================
A Girl To Die For - Boss Battle - The Joker
================================
The Joker is riding around the bridge on a wrecking ball, and
will try to smack you with it. Your goal here is to lure him into
slamming into the metal support beams. While he's stunned from hitting
the beam, use your Batarangs to smack him senseless. In this area there
is a Heath Item and a Batarang Item that will come back infinitely, so
don't worry about running out of health or Batarangs. The quickest
strategy is just to stand by a pole. When you hear the Joker speaking,
run away from the pole, turn around, and take aim in 3rd person mode.
When the Joker talks, it means he has already taken aim, and will
always hit where you were standing. After hitting The Joker nine or ten
times with the Batarangs, there will be a cutscene and Batman will have
to freefall to save Toby. After the next cutscene, you will have to
fight the Joker in Hand to Hand Combat. He's not too hard to defeat,
especially if you use your power move, The Hammer (L2 + Square). You
can use The Hammer as soon as your power move bar begins to flash. If
he pins you to the ground, you need to wiggle the left analog stick
left and right really fast and really hard. After the cutscene, you
will need to freefall to save Harley Quinn. As soon as the freefall
starts, you need to move downward to avoid a beam that's right in front
of where you start. After that just power dive and grab her, and Batman
will pull himself up. There will now be a few cutscenes.
Congratulations, you have now finished the mission, "A Girl To Die
For."
================
In Cold Blood - Part 1
================
After the cutscene, which describes a new drug called Promethuim,
you will be in control of Batman. Apparently Mr. Freeze has taken the
man who invented Promethium hostage. Time to save him. Head forward
until you reach a door covered by a huge chunk of ice. To the right of
this will be a guard, trapped in ice. You need to save these guards, so
punch and kick the block of ice until it cracks, freeing the guard.
Now, head back to the door, and punch and kick the ice until it cracks.
Head through the doorway, and glide down to the floor below. There will
be another guard trapped in ice in front of you. Free him, and head
right. Defeat the henchwoman and handcuff her. Now, break the ice that
is blocking the doorway. Head to the top of the stairs, and break the
ice, which is blocking your path. Search this room to find two item
boxes, then exit through the door near the desk. Defeat the henchwoman
here, and free the guard that is trapped in the ice. Pick up the item
box here, then head out the door on the back wall. Head through the
next door in front of you, and defeat the henchwoman to your right.
Walk around the large glass pipe, and glide to the lower ledge on the
pipe next to it (the next pipe is directly in front of you, from where
you landed.) Head across the walkway to your right, and defeat the
henchwoman here. Climb up the ladder to the next level of the pipe.
Head around the pipe, and glide over to the next platform. It will be a
pretty tough glide, since Batman can't reach it, and will have to pull
himself up. Walk around this pipe, and climb up the ladder. Walk around
this pipe, defeat the henchwoman, and cross the bridge. Head up the
ladder, pick up the health item near it, and head across the bridge.
Free the frozen security guard, and pick up Storage Area Key 1, which
lands near him. Now, head to the middle of the bridge you just crossed.
Turn around until you see a large, open doorway. Glide down to the
ledge. Proceed forward, and Batman will use the Storage Area Key.
================
In Cold Blood - Part 2
================
From this doorway, head left, and up the ladder. Follow the
walkway, and then jump on one of the moving platforms. When you're over
the area with all the crates, glide down, pick up the Batarang Box, and
head up the ramp. Free the guard here to receive Storage Area Key 2.
Drop down to the lower level, and head to the left. There are two of
Mr. Freeze's henchwomen here. Head around the right side of the large
pile of ice, located in the middle of the room. Next, head behind the
massive computer to free another guard. Next, run up the big pile of
ice and jump onto the platform that's stuck in the middle of it. Walk
up to the door at the end, and Batman will use the Storage Area Key 2,
and pass through the door. After the cutscene with Mr. Freeze, there
will be three henchwomen after you. Defeat them, and head up the large
set of stairs in the back of the room. After the cutscene, you will
notice that Mr. Freeze has frozen you to the ground. Wiggle your left
analog stick left and right really fast to break free. Now, head
through the large door in front of you for another cutscene.
================
In Cold Blood - Part 3
================
After the cutscene, you will find yourself flying the Batwing.
Refer to the Controls section of this FAQ if you do not know how to
control it. Basically, avoid the objects in your way while zapping at
Mr. Freeze's helicopter. Eventually the helicopter will go down in
flames, and you will rescue Issac Evers.
================
In Cold Blood - Part 4
================
After the cutscene, you will be back in control of Batman. Head
around the wall in front of you, and out the bathroom door. Head
forward and then go to your right. Head through the door, and there
will be a short dialog between Batgirl and Batman. You now have fifteen
minutes to solve the puzzles and get back out of the building. Proceed
forward, and press Triangle. You will be presented with a puzzle. Your
goal here is to connect the glowing blue wire to the darkened blue
wire. It's fairly simple, so just play around with it until the wires
light up. You can now head out the door to your left. Walk up to the
board (which looks like the one in the last room) and press Triangle.
Here is puzzle number two. This time, just connect the yellow wires.
This puzzle is also fairly simple, so just work it on out. Once it's
completed, head through the door on your left. Once again, walk up to
the board, press Triangle, and now puzzle number 3. Connect the red
wires. Once this is done. Head up the stairs to your left, and there
will be a cut scene. Now, jump across the freezing tanks, until you
reach a switch on a platform. Watch out for the blasts of icy air and
the electricity in the water below. Activate the switch, which will
turn off the electricity in the water below. Now, head to the back
corner of the room, avoiding the icy blasts, and activate the second
switch. This will turn the icy blasts off. Now head out the door on the
platform behind you. Head down this new hall, and through the door. In
this room, you will need to defeat two of Mr. Freeze's henchwomen. Once
you're done, head down the hall, grabbing the bat box near the end, to
the right, and head out the door. Head down this hall, and into another
door. There will now be another cut scene between Batman and Batgirl.
After this cut scene, head through the next door, and follow the icy
hallway. Break the ice that is blocking your way, and move on forward.
Now, defeat Mr. Freeze's henchwoman and exit through the door. Now,
break the ice in front of you, and proceed into the new room. Defeat
the two henchwomen here, and proceed out the next doorway. Be sure to
glide down so you don't incur any damage! Defeat the two henchwomen
here, and Batman will be able to pick up the Laboratory Key. Head out
of this room through the door on the right. Head down this small
hallway, and exit through the next door. There will now be a cutscene.
After the cut scene you will have to fight Mr. Freeze.
==============================
In Cold Blood - Boss Battle - Mr. Freeze
==============================
Batman isn't strong enough to just walk up and smack the hell out
of Mr. Freeze like he did to the Joker, though if you don't believe me,
just give it a try. You'll need a new strategy. Notice the Bat Boxes
that regenerate around the room? They contain remote charges. Pick them
up, then activate the Remote Charge gadget. Shoot at the Promethium
tanks overhead. When Mr. Freeze is directly under the tank, activate
the charge to drop the tank on his head. This battle is pretty easy,
and is mostly long and drawn out. As long as you realize the key is to
avoid freeze and drop the tanks, you'll be fine. The easiest strategy
is to stand on the opposite side of the large glass tank in the middle
of the room from Mr. Freeze, and shoot at the tanks on the other side
(over him.) He can't shoot you, but you can easily hit him. After a
rather cool cut scene, you will have completed this mission.
==============
Plant Food - Part 1
==============
After a few cut scenes, including one with Poison Ivy, you will
be in control of Batman. Head forward through the door. Continue
passing through each car, defeating the strange enemies. The easiest
way to defeat them is to either stun them with the Flash Bombs, or use
your Remote Charges on them. Electric Batarangs are especially
effective against these enemies, so I would suggest using these first.
Either cuff them or just run past them, but they are quite strong. The
objective in this area is to break all the speaker boxes, so you'll
need to check every train car for one. If you find one, shoot it with
Batarangs until it explodes. If you get really desperate, you can kick
and punch it, but it will shock Batman when it finally breaks. Also,
make sure to flip the switches to the right side of some doors. Now,
when you reach the train car with the gauge next to the door, break the
speaker next to the gauge to unlock the door (all four lights on the
gauge should be green. If one of them is not, then you missed a
speaker.) Now, enter through the door to the right of the gauge and you
will have saved Batgirl.
==============
Plant Food - Part 2
==============
You will now be driving the Batmobile. Read the controls section
at the beginning of the FAQ if you do not know how to control it. Your
goal here is to make it through the route, following the getaway car,
while blasting it with your guns. Once the car is damaged enough, in
the amount of time provided, you will need to shoot a smoke grenade
through the read window. Good Luck.
=======================
F. Contact Information
=======================
I can be reached by email at:
MeltMan@MeltMan.com
I can be contacted on:
AIM: MeltMan274
ICQ: 2958318
Yahoo!: MeltMan274
MSN: MeltMan@MeltMan.com
If you message me, please do not sit there going "Hello? Hello? ARE YOU THERE?
HELP HELP HELP!" etc. If I'm there, I'll respond. If i'm not, or if i'm busy,
I'll respond when i'm availble. Also, do NOT email me at any other email adress
than MeltMan@MeltMan.com. Yes, I know i get a Yahoo! email accont when I signed
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when I signed up for MSN Messenger. I don't use it.
Please, do not email me, then contact me on AIM about the same problem.
I do read my email, and I do reply to it. Bugging me on AIM if you've
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same subject will just get you ignored.
If you can't get a hold of me by one of those methods, I don't know
what to tell you.
Also, do not contact me to ask "When will you be updating your FAQ?",
"Can you help we with this part.. I know the FAQ said not to contact
you if it was past where you left off, but pleeeeeease?" or "Can I use
your guide on my site" ... The FAQ is only to be on Gamefaqs.com or
MeltMan.com. Thank you.
==================
G. Legal Information
==================
This FAQ is copyright 2001 MeltMan (Chris Abramson) and may appear only
on sites which I approve. The latest version of the FAQ will always be
available on GameFAQs.com and MeltMan.com. If you know anyone using this FAQ
without my
permission, please let me know. I am not affiliated with Ubi Soft, DC
Comics, or Warner Brothers in any way, so don't blame me if you don't
like them.