This work is copyright (c) 2001-2002, David Blake. It may not be modified from
its original format or posted to any web site or used in any publication, free
or otherwise, without my express permission. To obtain permission, please write
to: iamnothing@inconnu.isu.edu.
First off, it you're going to write me about your "mad skilzz yo!!1" and are
just bitching about my obvious lack of "skilzz" I'll shuffle your mail to the
trash. I've replied to too many idiots. Don't be one that I don't reply to. I do
this for free. If you have a beef, buy the official guide. If you want to bitch
about me telling you to spend money...then welcome to my trash folder.
Now that that's done.
Okay, I have played this game to death to write this and the other level
walkthroughs. In fact, I played it so much that I began to not enjoy it. I
wanted to make sure that the first couple of levels I had written were put into
action since I know that I'm not going to finish writing the rest of the
levels. I don't even want to play the game anymore.
So, before you you write me and ask how to do different things on the later
levels, don't. I'm only covering these levels and will not entertain e-mail
about the others:
- Donner Ski Ranch
- Aspen
- Kirkwood
- Heavenly
- Snowbird
_______________________________________________________________________________
REVISION HISTORY
1.0 (12/29/2001)
First version of this guide. I was hoping it would be the last one until
I got a lot of hate mail because I started the gap list after getting
sick of the game.
1.1 (3/01/2002)
Stripped the gap list due to idiots e-mailing me. Added information to the
author's note.
Challenges:
- Boarder Score : 40,000 pts
- Pro Score : 100,000 pts
- Sick Score : 200,000 pts
- Finish before 1:25 with 30,000 pts
- Manual to the jump, then pull off a flip and two grabs on the way down.
Land with a manual and ride it to the tree. slide up the tree, to the
line, manual on the roof and flip or hold over the jump. Land it and
book it to the bottom of the hill.
- Collect the Aspen logos
- On top of the lift lodge at the beginning of the level (slide the tree
and then the wire).
- On top of a house mid-level.
- On top of the water tower (slide from yuppie's house).
- Along the wire (near the truck at the end of the level).
- Find the secret sponsor
- At the first yuppie's house, get on the upper deck and slide the edge
near the house. When you land, take the jump and slide the wire. Lean
to the right at the edge. Balance to the end.
- Demolish the coffee stands
- slide around the left side of the lift lodge at the beginning of the
level.
- To the right of the chairlift (follow the left path after getting the
first one).
- To the left of the mid-level house where you get the Aspen logo.
- Yuppie's house near the water tower.
- To the left of the large glass building at the end (near the final
yuppie).
- Bonk the gondola
- At the beginning of the run, head down the mountain and through the
lift lodge's window. Go through the lodge and up the tree. slide the
left tree and transfer to the wire. Jump off and bonk the gondola.
- Show the yuppies the bottom of your board
- House to the right after the initial lift lodge (lower deck). You will
have to use the snowmobile near the fourth yuppie to get the next one).
- House to the left (stay left) after the initial lift lodge.
- House to the right of where you get the mid-level Aspen logo.
- House near the water tank.
- On the steps near the end of the level (above the truck).
-------------------------------------------------------------------------------
This section will take you through the level challenges with an in-depth
description of how to finish the different challenges.
--[ Boarder Score ]------------------------------------------------------------
Manual to the jump, then pull off a flip and two grabs on the way down. Land
with a manual and ride it to the tree. slide up the tree, to the line, manual
on the roof and flip or hold over the jump. Land it.
--[ Pro Score ]----------------------------------------------------------------
Manual to the jump, then pull off a flip and two grabs on the way down. Land
with a manual and ride it to the tree. slide up the tree, to the line, manual
on the roof and flip or hold over the jump. Land in a manual and grind up the
tree. Jump to a manual and grind the tree on your left. It should transfer
you to the gondola line. Grind and trick along the line (holds are best). If
you're feeling a little lucky, drop down from the end into a manual and
continue grinding. You should have the Pro Score and only be a little bit
away from a sick score after doing this run once (that is if you haven't
gotten the sick score, yet).
--[ Sick Score ]---------------------------------------------------------------
Manual to the jump, then pull off a flip and two grabs on the way down. Land
with a manual and ride it to the tree. slide up the tree, to the line, manual
on the roof and flip or hold over the jump. Land in a manual and grind up the
tree. Jump to a manual and grind the tree on your left. It should transfer
you to the gondola line. Grind and trick along the line (holds are best). If
you're feeling a little lucky, drop down from the end into a manual and
continue grinding. If you need to, you can always hit the snowmobile and do
it again.
--[ Finish before 1:25 with 30,000 pts ]---------------------------------------
Manual to the jump, then pull off a flip and two grabs on the way down. Land
with a manual and ride it to the tree. slide up the tree, to the line, manual
on the roof and flip or hold over the jump. Land it and book it to the bottom
of the hill.
--[ Collect the Aspen logos ]--------------------------------------------------
Start down the hill as usual and take the jump. Instead of grinding the tree
and the wire, head up the left ledge, instead. You'll see a large drift of
snow. Use it to jump over to the top of the lodge. Now, grind the awning to
get the first logo.
Continue down the slope normally until you reach the mid-level house packed
in snow. Ride up the wire and get the logo. Keep going.
Head for the yuppie's house on the right. At the end of the deck, grind the
pipe down to the water tower to get the third logo.
Continue down the slope regularly and hit the jump at the end of the sled
run. Grind the wire to the junction. Make sure you get on the left wire to
get the logo.
--[ Find the secret sponsor ]--------------------------------------------------
At the first yuppie's house, get on the upper deck and slide the edge near
the house. When you land, take the jump and slide the wire. Lean to the right
at the edge. Balance to the end.
NOTE: You have to lean to the right to make sure that your boarder goes on
the appropriate line. Otherwise they will just fall off without the
sponsor.
--[ Demolish the coffee stands ]-----------------------------------------------
Ride down the hill and take the jump. Grind the logs on the left side of the
lodge and they'll lead you to the first coffee machine to break.
Now, take the path right in front of you. Go past the yuppie's house to the
chairlift. It's on the right side of the lift. Smash it and continue.
Go down the hill until about the mid-point, where the snow-covered house is
located. Take the left path and break the coffee machine there.
Head to the right and you'll see the big house (and a yuppie who likes to
cheer you on). Head up onto his deck and break his machine.
Grind down to the water tower and off onto the lift line. Transfer to the
left wire and ride it over the mountain jump off near the lodge. The last
coffee machine is on the far left side of the lodge.
--[ Bonk the gondola ]---------------------------------------------------------
At the beginning of the run, head down the mountain and through the lift
lodge's window. Go through the lodge and up the tree. slide the left tree and
transfer to the wire. Jump off and bonk the gondola.
Alternatively, you can manual down the mountain, trick off the jump, grind
the tree and transfer to the wire. Manual to the jump and jump off the left
side of it and grind the gondola line. When you see the gondola, jump off and
bonk it. You'll get a rather nice score as well. Thanks to the players at the
Shaun Palmer Pro Snowboarder message board at www.gamefaqs.com for the second
one. I suck and have trouble doing it, but they thought it was much easier
than my way.
--[ Show the yuppies the bottom of your board ]--------------------------------
After the jump at the beginning of the level, take a hard right. See the
house there? Go up the lower deck and use the stairs to launch you over the
first yuppie.
Stay to the right until you see two quarter-pipes. Go directly down the
middle of them and use the snow bank to launch yourself over the yuppies'
head.
Continue down the hill and take the snowmobile. Yes, I know that there's a
yuppie just waiting to be jumped, but trust me. This time, take a left at the
lodge after the jump and head around it. Go through the left track to find
the next yuppie just waiting for you to jump him. Ride up his steps and
launch right over his head.
Now, continue back down the hill to where you got on the snowmobile. Avoid it
this time and jump the yuppie at the big house just past it. That's four.
The last one is a little annoying. Head to the bottom of the hill, keeping
left in the sled run. Go around the jump on the right side and aim for the
yuppie standing on the concrete. Time it right to jump over her.
_______________________________________________________________________________
CREDITS AND THANKS
- CJayC and Shadotak, as always.
- My ferrets, Tuffy and Kiki.
- Aurora Snow for her "performances."