Harry Potter and the Sorcerer's Stone

Harry Potter and the Sorcerer's Stone

15.10.2013 19:04:02
GAME GUIDE LITE EDITION
~B
=========================
* HARRY POTTER GAME GUIDE
v3.6 LITE EDITION
By Great Gregory
=========================

# CONTROLS #

[Legend]
X - Cross
T - Triangle
S - Square
O - Circle
U - Directional Up
L - Directional Left
R - Directional Right
D - Directional Down

[Menu Controls]
U D - To highlight menu items
L R - To cycle choices or move sliders
X - To select or go to next screen
T - To go back or return to previous screen

[Adventure Controls]
X - To cast spells [based on the color of sparkle, or
'Flipendo Knockback Jinx' if there is no sparkle]
S - To make an action or talk to someone
T - To look around or aim 'Flipendo Knockback Jinx' [after
learning the spell]
U L R D - To move [walk/run]
R1 - To lock onto target [if there is a sparkle above them]
L2/R2 - To rotate camera - change angle
Start - To pause the game and view status screen

[Quidditch Controls]
U L R D - To move [fly]
X - To accelerate or to catch the 'Snitch' [in the catch
screen mode]


# GAME GUIDE #

This game is quite easy and has a linear plot. So it won't be so
difficult for you to finish this game. Though, there are some annoying stage
that you might get some difficulty. Please notice that I wouldn't give any
detailed information again and again if the info in the game is already clear
as it'll make this game too easy to beat.

1. WELCOME TO HOGWARTS SCHOOL OF WITCHCRAFT AND WIZARDRY!

The game will start with a storybook mode which will introduce the story.
After that, you'll meet Dumbledore and be left in the Hall, just go to the
Gryffindor Tower and get your first Famous Witches & Wizards Card in the
bookshelf. You can enter the secret room behind the bookshelf by pressing S.

2. HEDWIG IN TROUBLE

Continue your journey by trying to save Hedwig. Just follow the path and
try to get all the House Points :
- You'll get your 15 ones by killing the snails with 'Flipendo Knockback Jinx'
- 5 more points by moving the block until it can't move farther with 'Flipendo
Knockback Jinx'.
- The other 5 you can get by casting your spell to the web next to the block.
- 10 points more by killing the rat with Charged 'Flipendo Knockback Jinx'
- 5 points by moving the block with Charged 'Flipendo Knockback Jinx'
- Another points by hitting the books worth 5 points each.

3. FLY-TIME!

After rescuing Hedwing, you should take you first flying lesson. Grab all
the House Points by doing it well. You just have to fly through the hoops. It's
quite easy as you may spend your time freely.

4. CHARM CLASS

Continue your adventure by getting into charm class. Try not to be late
as it will reduce your House Points by 5. Master the spell and get 5 more House
Points.

5. EXPLORE THE HALL!

After you finish your Charm Class, back to the hall and collect all the
beans there. There are 23 of them. Also, you should have 100 House Points now.
You can collect more House Points by placing the candle on the floor in the
Gryffindor Tower into the desk. Go to Great Foyer, check all Bookshelfs and
get the beans and two cards there.

6. GET YOUR NIMBUS 2000

This section is optional, as you can continue your adventure without this
broom. Finish your journey to collect the beans by going to the room occupied
by the knights. Collect all the beans there and also in your way back. Go to
the Great Hall and get some beans to fulfill the requirement. Go back to the
Weasleys, and they will tell the password. Go to the potrait room next to the
Great Hall and get your Nimbus 2000!

7. THE JOURNEY CONTINUES

Continue your journey by dueling with Malfoy, going to Herbology Class
(Don't Be Late!!), and learning Quidditch. Try to get Gold Wings. And you
should have 100 House Points now as each Gold Wing worth 25 House Points.

8. GO GET THE FIRE SEEDS

Go to the courtyard and get some blue beans from the Puffskein. Go to the
secret passage behind a discolored section near the location of Chocolate Frog.
Get more beans and also card! Continue to Hagrid's Hut and get all the beans.
Notice to the discolored walls as they have secret passages containing cards
and beans. Just follow the path until you get the Fire Seeds. There will be
some obstacles like the Gargoyle and another things that might takes time.
After that, Norbert will hatch.

9. TIME TO FLY!

Then, you'll do a little warming-up with Draco Malfoy. It's quite easy
and will be VERY easy if you already have the Nimbus. After that you'll be in
your first Quidditch match versus Hufflepuff. Catch the Snitch and you'll win.

10. SLOTH BRAIN?

You'll have to get Sloth Brain after a little confrontation with Severus
Snape. Just follow the path again. It's quite easy. Don't forget to collect all
the beans and also House Points by doing everything well. Don't forget to check
the discolored wall near the Quidditch Pitch for another card and some beans.
Also, get your password after completing your beans collection. Go to the
potrait ground (follow the path to Hagrid's Hut but take the other one at the
intersection of the path) for another card. After that, back to the school and
take the potion class.

11. TRAP?

After learning how to make a potion, Snape will ask you to get some
Fireflies. It's quite easy, too. You can use Puffapod to beat the Troll and get
more points. Don't forget to collect all green beans and also rescue Raymond
the Ravenclaw's cat. You'll get another card from him.

12. ANOTHER CLASSES TO ATTEND

After that you should go to Defense Against The Dark Arts Class, learning
'Verdimillious'. After the class over, you still have to use that spell to quit
>from the dungeon. Don't forget to check the secret room behind the bookshelf.
Then, you will meet Nick. Do what he says. Find all the curses and destroy with
Charged 'Flipendo Knockback Jinx'. It'll take times but still easy. Collect all
the beans you found and after that go to the Weasleys and say the password to
the potrait to get your Quidditch Body Armor. Then, go to the Transfiguration
Class and master the 'Avifors'. Finish the class and use that spell to the
statue, and enter the unlocked room in the 2nd floor. Do a race with Peeves and
get all the red beans there. After that you'll get your Invisibility Cloak.

13. FORBIDDEN CORRIDOR

Your adventure continues in the Forbidden Corridor which is unlocked now.
You should sneak after Mr. Filch and Mrs. Norris. (Hint : You can have a peek
by using your aim-key (T)) Then, get the Invisibility Tokens there and go
through the doors after getting the keys. It's okay to be caught up as it won't
deduct your House Points. And you don't have to get the key again as it won't
be taken by Mr. Filch. The most important thing is to walk when Mr. Filch and
Mrs. Norris look after a place opposing your position. And hide when they walk
in front of you or looking at the side of your place standing. You'll find the
Mirror of Erised at the end. Then, follow the story and prepare for some
another things to beat up.

14. TROLL? OH.. NO!

Another race is going to begin. Your opponent now is a mountain troll.
It's quite hard to have a race while collecting all the beans. So don't forget
to save your game! What you need is only patience. Take it easy! Continue by
helping Ron to defeat the Troll by doing your 'Flipendo Knockback Jinx' to the
things the troll thrown until Ron finishes his work.

15. QUIDDITCH TIME

Another Quidditch match versus Ravenclaw. Nothing to explain.

16. DIAGON ALLEY

Norbert is sick and you must have the Dragon Tonic. First, go to the
Gringott's. Follow the instruction, get all of the form there (it'll be a bit
difficult as the floor is very slippy). Very annoying bank, isn't it? I don't
think I'll save my money there if I were a wizard although it's considered as
the safest one. More huge pain is waiting, a fast-paced roller-coaster-like
ride. It's VERY annoying as you have to collect all the coins and gems to get
Knut, Sickle, and Galleon Famous Witches and Wizards Cards. And you have to
play that silly roller-coaster at least 3 times! What an annoyance! Yet, if you
don't mind not completing your card, just get enough coins and EXIT from
Gringott's! (But don't forget that if you don't get all of the cards, you won't
get the alternate ending). If you want to beat that roller-coaster and get the
cards, I have only one tip : "Practise..." as it's the only way that works.
After that, quit from Gringott's and get all the supplies in the store. A
little annoyance is waiting in Ollivander's as you have to 'enjoy' yourself
grabbing peacock's feathers (another implementation of self-service store, uh?)
Just take your time to practise as the peacock always follows the same route.
There is an Invisibility Token inside one of the box. It may be useful for the
first time, but in case it doesn't regenerate, I think it's being useless.

17. DETENTION IN THE FORBIDDEN FOREST

Just continue your journey and you will get a detention to find
wounded-Unicorns. Just follow the path and don't forget to get your last card
in the path near the cliff after you kill the turtle. After you get your card,
back to the cliff, follow the path and find the the Unicorn. Another story-book
mode will appear.

18. THE LAST PREPARATION

You'll get a flute from Hagrid. Take some practices and go back to the
place where the Weasleys wait. If you already have all the beans, you will get
the password. Use that password to get a 'Flipendo Knockback Jinx' upgrade
which is more powerful.

19. FORBIDDEN CORRIDOR AGAIN - TRAPDOOR - FINAL STAGE

This is the your last journey so make sure that you've made all of the
preparations as there is no way back! There is 7 obstacles to get the
Sorcerer's Stone.

- 1st Obstacle -
[HAGRID's FLUFFY]

Enter the hole in the Forbidden Corridor and you'll meet Hagrid's 'pet',
Fluffy. As Hagrid's told you, use your flute to make Fluffy sleep. The sequence
is always the same, T O S X. Do that sequence until one of its head sleep, and
after that go back and stay in front of the other head that hasn't fell asleep.
Do it in turn. You can either make the side-head sleep first or the middle one.
It has the same effects. After the three of Fluffy's head sleep, the door to
the secret passage will be opened.

- 2nd Obstacle -
[PROFESSOR SPROUT's DEVIL's SNARE]

The next thing to defeat is Devil's Snare. Just cast your 'Flipendo
Knockback Jinx' upon the lighted tentacles in the right turn. Please note that
you SHOULDN'T kill the tentacles that are not ligten-up as it'll make the
killed-one regenerate, so kill them in the right order. (means that you should
kill the lightened-up tentacles only, one-by-one) After you destroy all the
tentacles, you've to kill the middle one. Just hit it with your Charged
'Flipendo Knockback Jinx' and dodge when it prepares to attack you. You can
either stay back or move to another side in a circle motion. Don't forget to do
it fast, swiftly. It'll recover if you do it too slowly. At last, cast another
spell, 'Incendio'. Don't fail as the Devil's Snare will recover if you fail.
Be patient.

- 3rd Obstacle -
[PROFESSOR FLITWICK's FLYING KEYS]

The next obstacle is quite easy. It's similar to Quidditch. Just follow
the speed rings until a catch screen appear. Use X to catch the key. Watch out
for the other keys (red-winged ones) which will act almost like Bludger. After
you get the key, continue to the next door.

- 4th Obstacle -
[PROFESSOR McGONAGALL's GIGANTIC CHESS]

There is a secret room in the way to this obstacle. You can find a save
point and Chocolate Frogs there. The secret room is the wall that is different
>from others. Use S to enter. The next obstacle is a gigantic chess. You have to
finish it by making the pieces kill each other. There are 3 boards waiting for
you. The main thing you should do is to make them to move to a certain square.
And NOT like the chess move! Don't try any chess strategies here as it won't
work. Beware that you have no companion. All of the chess pieces is your
opponent. This is the details of the basic of the move. See the diagram!

[X][X] [X][X] Legend :
------ ------ ========
[H][ ] or [ ][H] X - Chess Pieces
[.][.] [.][.] H - You

[X]|[H][.] or [X]|[ ][.] or [.][H]|[X] or [.][ ]|[X]
[X]|[ ][.] [X]|[H][.] [.][ ]|[X] [.][H]|[X]

Note : The --- or | means that it's okay to have a blank space there. Yet,
it's also okay not to have a space there. Try to give extra space around
your-occupied space. It'll be very useful to be a run-space when the
pieces move next to your pieces. You can make them killing each other by
moving to [.] area.

Yet, if you still can't defeat them, try one of these solutions! (the first
solution is always the shortest one)

For the first board :
---------------------
1st Solution : Start on the white square, go right, up, and left.
2nd Solution : Start on the white square, go right, up-left, and down.
3rd Solution : Start on the black square, go up, left, left again, and down.

For the second board :
----------------------
1st Solution : Start on the white square, go up, down-right, and up.
2nd Solution : Start on the white square, go up, down-right, and left.
3rd Solution : Start on the white square, go up, down-right, and up-left.

For the third board :
---------------------
1st Solution : Start on the white square, go up-left, up-left again,
left, right, and down.
2nd Solution : Start on the white square, go up-left, up-left, and
up-left again, down-right, and down.
3rd Solution : Start on the white square, go up-left, up-left, and
up-left again, down-right, and down-right again.

The chess boards are defeated, and you can go through. There is also a
secret door in this next corridor. Recover yourself with the Chocolate Frog and
save your game.

- 5th Obstacle -
[PROFESSOR QUIRRELL's TROLL]

The next obstacle is a troll. As it's still groggy, simply move the
objects on his-sleep-walking way with 'Wingardium Leviosa' to the space near
the wall quickly. Don't levitate them too high as it'll wake the troll up.
It's quite easy. There are some Chocolate Frogs in the end of the way. Get
them, go to the door and then Hermione will cast 'Alohomora' to open the door.
Go through.

- 6th Obstacle -
[PROFESSOR SNAPE's ICE POTION]

In this room you should pay attention to the shield (the one between the
two knights). He'll be swapped with the others. Just follow the cup's moves,
found him and beat him with 'Flipendo Knockback Jinx'. It's quite easy. Just
avoid his strikes and strike back if he opens his shield. If you're fail, beat
the false-knight with 'Flipendo Knockback Jinx' when he is not defending
himself. Just try and try until he opens his defence. And after that you can
follow the same process as before you hit a false cup. After you found the
right one and beat him, get the ice potion and move along.

- Before-7th Obstacle -
MEETING WITH QUIRELL

At last, you'll meet the mysterious man. He will bring two knights to
life. Just beat them with you 'Flipendo Knockback Jinx'. Then, he'll make one
another knight and also one shield life. Defeat them with the same spell. And
then he will charm a huge knight to attack you. Hit him when he's in his solid
form. You can avoid his sword by running all the way or better you move around
him in a clockwise motion. Wait until he's not attacking, and cast your spell.
Notice that two last strikes are double and triple. Just be patient and you'll
finish him easily. You'll find out that that mysterious man is Professor
Quirrell! Just get the Chocolate Frog and Potion if you get hurt, enter the
last chamber and prepare for the final.

- 7th Obstacle -
[PROFESSOR DUMBLEDORE's MIRROR OF ERISED]
FINAL BATTLE WITH QUIRRELL/LORD VOLDEMORT

You'll meet Quirrell and Voldemort there. Just avoid the green orb he
casts. And meanwhile you can cast your 'Flipendo Knockback Jinx' to the columns
there (behind the Voldemort). Release that spell just when he is not warned and
only if he is standing right in front of the column. Otherwise, he won't get
hurt. If it works, Voldemort will be hurt gradually. Sometimes you need to
broke the rope with S button. After some cutscene, Voldemort removes the
column, and you should hit him with another way. Just wait until he stands
behind or in front of the Mirror of Erised and cast two Charged 'Flipendo
Knockback Jinx' to the mirror. Try not to be too close to him. And when he cast
his green orb spells, you can avoid them by moving in a counterclockwise or
clockwise route. It'll simply dodge the big one too. Or you can dodge it by
running backward. The main thing is not to stay in the place that will be
passed by the green orb. After some turn, Quirrel (Voldemort) will grab you.
Simply press S repeatedly and press X when the 'Hurt Quirrel' message appear.
Repeat it until he is defeated.

20. END OF GAME

As Voldemort is defeated, your adventure is ended. Another storybook mode
will appear.
If you got all the Wizard Cards, Ron will come into the Hospital Wing and
give you a special card! (it's Harry's) After that, you'll play Quidditch again
versus the Slytherin, win the match and you'll get the Quidditch cup. After
some stories again, credit screen will appear. Yet, if your cards collection is
not completed, you will directly see the credit screen without Ron-giving-card
scene.
Congratulations! You have succesfully finished your adventure. Try to
beat the Quidditch match also by selection Play Quidditch from the Start Game
menu.

# BEANS #

+=============================================================================+
| B. Bott's E. F. B. | Reward & Description | Location |
+---------------------+-------------------------+-----------------------------+
| Earwax (Yellow) | Nimbus 2000 Broomstick | MAIN CASTLE |
| |=========================| - Great Foyer |
| Needed : 50 | A broomstick that make | - Great Hall |
| | you fly faster | - Hallway leads to dungeons |
|---------------------+-------------------------+-----------------------------+
| Blueberry (Blue) | Famous Witches & Wizard | GROUNDS |
| | Card | - Under the Horklumps |
| Needed : 70 |=========================| - From the Puffskein |
| | Another card to collect | - Secret rooms behind the |
| | | wall |
|---------------------+-------------------------+-----------------------------+
| Troll Bogeys (Green)| Quidditch Armor | DUNGEONS |
| |=========================| - Boxes near Raymond's cat |
| Needed : 80 | Armor which give extra | - Timed rooms before the |
| | extra defense in the | Defense Against Dark Arts |
| | Quidditch match | - Room with Four Curses |
|---------------------+-------------------------+-----------------------------+
| Chili Powder (Red) | Flipendo Knockback Jinx | UPPER CASTLE and FOREST |
| | Upgrade | - Attic |
| Needed : 100 |=========================| - Bathroom Corridors [Race |
| | An upgrade for your | with Troll] |
| | spell making your spell | - Behind the fake trees in |
| | your spell a bit more | the Forbidden Forest |
| | powerful | - Forest (turn right after |
| | | defeating plant in hill |
+=============================================================================+

# CARDS #

+=============================================================================+
| #Card Num. | Location |
+------------+----------------------------------------------------------------+
| #01 [001] | Bookshelf nearest to the Fat Lady in Gryffindor Tower |
+------------+----------------------------------------------------------------+
| #02 [048] | Great Foyer (bookshelf near the door to Gryffindor Tower) |
+------------+----------------------------------------------------------------+
| #03 [002] | Great Foyer (another bookshelf against the wall) |
+------------+----------------------------------------------------------------+
| #04 [008] | Grounds (secret passage - discolored wall near the first |
| | Puffskein) |
+------------+----------------------------------------------------------------+
| #05 [019] | Grounds (secret passage - another discolored wall near the |
| | Ground Potrait) |
+------------+----------------------------------------------------------------+
| #06 [096] | Grounds (secret passage - discolored walls next to the |
| | entrance to Gargoyle Gate) |
+------------+----------------------------------------------------------------+
| #07 [017] | Grounds (secret passage - one of discolored walls near the |
| | Quidditch Pitch) |
+------------+----------------------------------------------------------------+
| #08 [101] | Grounds Portrait |
+------------+----------------------------------------------------------------+
| !09 [047] | Dungeons (rescue Raymond's cat) |
+------------+----------------------------------------------------------------+
| #10 [035] | Bookshelf in the side door in the Quirrel's trap (after the |
| #11 [037] | learning of 'Verdimillious') |
| #12 [041] | |
+------------+----------------------------------------------------------------+
| !13 [083] | Bookshelf (intersection of Potrait Room and the Attic) |
+------------+----------------------------------------------------------------+
| !14 [062] | Gringott's (Knuts, Sickes, and Galleons Vault) |
| !15 [069] | |
| !16 [072] | |
+------------+----------------------------------------------------------------+
| !17 [082] | Forbidden Forest (just right of the hill before founding |
| | Unicorn) |
+------------+----------------------------------------------------------------+
| !18 [100] | Hospital Wing (after the other cards collected completely) |
+=============================================================================+

PS : All the bookshelf which contain secret room behind are the bookshelf which
cannot be climbed. Enter the secret room by pressing S. The numbers in
brackets are the real number of the cards.

! - These cards are one-chance-getting cards. Make sure you get them before
continuing your journey as there is no way back.

# - Non one-chance-getting cards. Can be got anytime before the race with
Peeves in the Attic as after that race, the game will be followedd by a
one-way adventure (no way back). Get all of these cards before the race!

# GS CODES #

Have All Folios - 800824800011
Have All Blue Beans - 800827f2000f
Have All Green Beans - 800827f60100
Have All Red Beans - 800827fa0100
Have All Yellow Beans - 800827ee000f
Have All Spells - 3008268500f0
Infinite Health - 800829648000
Press L1 For Lots Of House Points - d0078d0efbff
800827dc7000
d0078d0efbff
800827de003e
Max House Points - 300827dd0070
300827de003e
Stop Timers - 8007b5380fa0
Infinite Time - 8007b5380fff

# CREDITS #

J.K. Rowling, E. A. Games for the story and the games
Game Shark & G. S. Code Creators Club for the codes
Omer Kabir & Nadav Slotky for their Harry Potter Glossary
Harry Potter's WALKTHROUGH maker for the things I missed
GameFAQs, NeoSeeker, PSXCodez for the webspace
And the other persons who have helped me to make this Game Guide finished

* HARRY POTTER, names, characters and related indicia are trademark of and (c)
Warner Bros.
* PlayStation is a trademark of Sony Computer Entertainment.

(c) 2002 by GREAT GREGORY - NO UNAUTHORIZED COPY ARE ALLOWED
 
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