Hype: The Time Quest (PC) Walkthrough, version 1.0, January 22, 2002
by Adrean Issil, issilx@aol.com
copyright 2001 Adrean Issil
This document was prepared by me exclusively for GameFAQs and may not be
posted on any other websites or reprinted in any way without my permission.
INTRODUCTION: Let me start by saying that I thought this game was cute, but it
has so many similarities with Zelda: Ocarina of Time it should have been called
Hype: The Copyright Infringement. The hero Hype travels through time with the
aid of his magic sword to defeat a black-armored knight with magical powers who
has plunged his homeland into darkness from atop a fortress of evil; sound
slightly familiar? However there are some differences between the two: Hype
hunts for beehives not spiders, he travels to 4 eras not 2, he rides a
clinically depressed dragon not a musically inclined pony, his alter ego is not
a shadow creature it simply wears black rimmed armor, and most importantly he
has no fairy. Hype: The Time Quest is a PlayMobil Interactive game with
PlayMobil-style characters aimed at children under ten, but I must say I think
the game might be a little too hard for very young children and much too easy
and child-oriented for older players. Still, the faces are adorable and you can
really get a good amount of play time out of the game. It has almost nothing
objectionable except a few references to drunken NPCs, and a big plus of this
game is that Hype never kills anything, he simply stuns it and moves on. Hype:
The Time Quest was released by UbiSoft in October 1999.
SPECIAL NOTE: Watch out for the Windows Button on your keyboard! If you press
it while you are playing the game you will be returned to the desktop, then
when you restore the game there will be no script in any of the dialogue boxes
including the save/load menu. It is such an easy mistake to make because you
will constantly be using the left Shift and Ctrl keys. By the way, the same
thing will happen if you try to task switch with Tab+Alt.
THE ACTION SCREEN:
- There are THREE MAIN METERS on the screen that monitor Hype’s current
condition. The SHIELD shows the condition of Hype’s armor, the more damaged the
shield, the less protection he is afforded from enemy attacks. The SWORD
measures how healthy Hype is, when the sword is completely darkened Hype is
returned to statue form and the game must be loaded. A small box on the right
bottom side of the screen can contain up to three magic spell icons, one for
each type of magic: ice, fire and electrical. The selected magic spell is
brighter than the other two and it has a circle around it displaying the amount
of magical energy Hype has left, when it is completely darkened, Hype cannot
cast any spells.
- Above the shield icon is a ARROWS ICON displaying the number of arrows Hype
has left in his inventory.
- When Hype enters a board with a BEEHIVE subquest a small MENU will pop out
from the right side of the screen displaying how many beehives he has found in
the area.
- When Hype has taken an item out of his INVENTORY it is DISPLAYED on the
bottom center portion of the screen.
- When Hype engages an enemy in battle a HEALTH METER FOR that ENEMY will
appear at the top right of the screen. When it is empty, the enemy is defeated.
THE CONTROLS: Hype may be controlled with a keyboard or game pad, but the game
does not utilize a mouse. You can map your keyboard through the configuration
screen in the main menu if you don’t like the default settings.
- MOVE Hype around with the arrow keys. Press up to move him forward, back to
step back, left to turn left and right to turn right. Hype can step left or
right while facing forward by pressing the “a” and “s” keys respectively.
- To RUN, hold the left shift key while pressing the arrow keys. The tutorial
calls this CAPS but that is misleading.
- To control the FLIGHT OF THE DRAGON, maneuver with arrows keys, accelerate by
holding the shift key and shoot fireballs by pressing the spacebar. You can see
how much time is left during the energy gathering race by watching the sword
icon, after the race this icon displays Zatila’s health.
- Hype’s main interface key is the spacebar which is used to ATTACK, USE
objects on the screen, SELECT objects in the inventory, and SKIP cut scene
dialogue.
- The MAIN MENU gives you the option to start a new game, load a current game,
configure the game, view the credits, visit the PlayMobil Interactive website
and quit the game. While playing, Esc pauses the game and opens the IN-GAME
MENU with which you can start a new game, configure, or go to the main menu;
you can resume by selecting resume game or pressing Esc, which is used to
cancel most option screens in the game. Note that F1 can provide help dialogue
on these menus.
- Esc also SKIPS THE START UP cut scene and the new game cut scene, but there
is no way to skip in-game cut scenes of character motion.
- The left Ctrl key makes Hype JUMP. To LONG JUMP Hype must press left Ctrl
while running in the desired direction.
- Open the INVENTORY with Tab. There are five subsections in the inventory:
Potions/Herbs, Quest Items, Keys, Arrows, Magic Spells. Select one of the
subsections of the inventory using the up or down arrow keys. The Potions and
Herbs are used in the inventory screen by highlighting them with the arrow keys
and pressing the spacebar, the result is shown on the health sword or the magic
circle on the bottom half of the screen. The Quest Items and Keys are used by
highlighting them with the arrow keys, pressing the spacebar to place them in
the inventory space on the action screen, and then pressing the spacebar while
in proximity of an interface area on the action screen such as a door lock or a
person who is requesting an item. Later in the game there will be two types of
arrows, standard (blue) and modern (red), the arrows subsection lets you toggle
between the two by highlighting the one you want and pressing the spacebar.
Finally, you can select which magic spells are displayed in the magic box of
the action screen by highlighting the ones you want in the magic subsection and
pressing the spacebar. Remember, you may only highlight one from each type of
magic: ice, fire and electrical.
- You can see how much money (PLASTYKS) you have in a box displayed on the
bottom half of the inventory screen.
- You can open a nice MAP screen with the End key. Page through the available
maps with the left or right arrows. A red X on the map shows where Hype should
go next.
- To SELECT A SPELL in your spell box on the action screen press the End key.
To CAST a selected spell press Enter while one of your weapons is drawn.
- You can DRAW THE SWORD with “x” and DRAW THE BOW with “z”. You can target
the bow with more precision by pressing and holding the “0 Ins” at the bottom
of the number pad on you keyboard while you move the arrows. Further refine
your targeting by holding the left shift key as you do this to get precise
control of the arrow keys.
- You can only SAVE YOUR GAME by pressing space while standing directly in
front of one of the Save Game Lecterns spread throughout the game and
introduced to you by the magician Gogoud.
- RECOVER HEALTH AND MAGIC by using the herbs and potions you find, win or
purchase. A GREEN HERB will restore a small amount of magic, a YELLOW HERB will
restore a larger amount of magic. BLUE POTIONS restore a small amount of
health, RED POTIONS restore a larger amount of health and MAUVE POTIONS restore
a very large amount of health and magic. ACORNS are randomly awarded and can
give Hype an immediate boost of magic and health energy.
TIPS:
- The blacksmith in each Era can REPAIR YOUR ARMOR. Stronger armor provides
more protection from enemy attacks so it is a good idea to keep your armor in
good repair. Keep in mind that scattered throughout the game are small gray
slabs with a shield icon on them that can restore your armor for free. Also,
remember that the blacksmith in Era I has the best prices for repair.
- To LOOK AROUND CORNERS without being spotted approach the corner and then
face the wall in the direction of the hall or room you want to see into, the
perspective will shift allowing you to see down the hall without exposing Hype
to danger.
- BARRELS scattered throughout the game contain a mix of random and sometimes
assigned general items such a herbs, arrows and potions. Be careful! Barrels
explode when you break them open with your sword or bow, stand far enough back
to avoid taking damage.
- As HYPE GROWS MORE POWERFUL in later eras, it will be easier for him to
defeat enemies from previous eras. Keep in mind that Hype gains more health and
magic power as he advances, and so potions and herbs will be less effective as
time goes by.
- Read the DIALOGUE boxes carefully, important concepts and hints will be
highlighted in red. To select options in dialogue use the arrow keys to
highlight your choice then press the spacebar.
- Unlike Link’s spiders, Hype’s BEEHIVES make no noise, to find them you will
have to be patient and search each area of a board from several different
perspectives; most are located high up. If all else fails cheat; I have
included the location of the beehives in the solution section, look for the
word beehive in caps. The final beehive of Era III is located in a passage that
only opens after a certain point in the game so don’t waste time looking for it
once you have 9/10, just wait until the secret passage is revealed to you.
- YOU DO NOT HAVE TO FIGHT all enemies, you can just run past some of them.
Many games rely on an endless stream of murder to make characters stronger by
gaining experience for their kills, this game does not. Fighting is not the
best way to get money or inventory either, you can get much more by repeatedly
running the races. However, you will always have to fight bosses and certain
dungeons require you to defeat monsters in order to proceed from room to room,
so you may want to practice by fighting the enemies scattered throughout the
forest.
- During battle your enemies will get a BRIEF MOMENT OF INVULNERABILITY after
you have hit them, use that moment to reposition yourself or access your
inventory, don’t just keep swinging because it will do no good and will
probably throw off your timing.
- MOST ENEMIES CAN BE DEFEATED with the sword, flying enemies or out of range
enemies require the bow, and very few require magic to be defeated, so CONSERVE
YOUR MAGIC. Some LARGER BOSSES require you to jump and strike at them while you
are hanging in the air in front of them because only the upper half of their
bodies are vulnerable. SPIRITS too must be defeated by jumping and striking,
not with the bow. There are several types of weapons wielded by enemies in this
game, when you are attacked with projectiles (knife/mace/arrow) it is best to
run up to the person quickly and attack with your sword unless they are out of
range, in that case you must return fire. If the enemy has a spear you should
use magic to defeat them because they can hit you from a further distance then
you can hit them with your sword. Sword to sword combat is pretty routine. One
other note in this category: the bow has a sort of auto-targeting feature for
enemies at your height, you can use it to hit enemies quickly without precision
aiming, simply keep moving Hype until the targeting cursor lights up on a
distant target in his field of vision, then you can fire. This will be
necessary later on to defeat a certain boss.
- JUMPING can be tricky, but luckily this game is very forgiving about missing
a jump and falling into oblivion; you will restart at edge of the precipice
from which you fell or from the starting point of the board you are on with
only a slight drop in health; but be careful not to let the health bar drop to
empty or Hype will be turned back into a statue and you will have to load. Use
the running jump (left Shift key+directional arrow key+ left Ctrl) for large
distances and jumping up from one platform to the next, use the normal jump
(left Ctrl+directional arrow key) for short distances and jumping down to a
lower platform than the one you are on.
- This game is very kind when it comes to giving you SUPPLIES FOR FREE.
Wellet’s race in Era I will give you a red potion every time you run it after
your first victory, Jamous’s race in the same era will give you a blue potion
for every successful race after the first win. Wellet’s race in Era II will
give you 150 plastyks each time you win it after the first time. Another bonus
is the fact that shop prices are so low in the past that if you run Wellet’s
Era II race repeatedly and then head to the shop in the same era, you can
quickly restock your inventory.
- SPELL LOCATIONS: I have included in this document a step by step walkthrough
of how to get each magic spell in the game (look for the name of the spell in
CAPS), but in case you just need to find one fast I have included this quick
reference list of spell locations:
Fire Javelin: Era I, Gogoud’s Manor, given during Gogoud’s training exercise.
Fire Trinity: Era III, Drain Pipe near Fortress in Torras, complete 5 button
quest to access.
Fire Ring: Era II, Field of Courage, atop cavern platform on the way to the 3
serpents treasure room.
Fire Dragon: Era IV, Black Tower, pick up after defeat of Zatila by the black
dragon when you first arrive.
Ice Javelin: Era II, Astrolabe Chamber in the Laboratory, throw five colored
switches to access.
Ice Trinity: Era I, hidden in Treasure Room opened by defeating 3 ghosts in the
Dungeon.
Ice Ring: Era III, Black Tower, go through teleporters in sequence: red,
yellow, yellow, red, pick it up.
Ice Dragon: Era IV, Lost City, found in a crack in the wall into which the
sixth pendulum swings.
Electrical Javelin: Era III, Brigand’s Hideout, cross trapped floor room using
icon sequence above door.
Electrical Trinity: Era I, Monastery, ground floor of the bell tower atop a
rock pedestal.
Electrical Ring: Era II, cavern beneath Gogoud’s laboratory, accessed with
three hidden buttons in library.
Electrical Dragon: Era IV, Hype’s Bedroom, pick it up after freeing King and
Queen from dungeon.
SOLUTION: Throughout this walkthrough I will give directional instructions such
as go straight, go right, go left, turn around and go, so that you can maneuver
Hype through each board and find the appropriate areas to interact with. Where
appropriate little maps have been included to make navigation easier. Once I
have guided you to a location I will give it a brief description so that if,
later in the game, you must return to that location I can simply say “return to
such and such location” and save time by not repeating the directional
instructions. If you are confused about how to jump or use an object or cast a
spell as instructed throughout the walkthrough, refer to “The Controls”
section. I have divided the walkthrough into the four eras, and divided each
era into several smaller subsections with descriptive headings to make it
easier for you to find what you are looking for. However, the walkthrough is
written as a start to finish guide and can be read that way without a break in
continuity between the divisions.
THE ERA OF TASKAN I:
Gogoud’s Manor and The Forest (First Beehive Quest):
You can skip the Introductory cut scene with Esc. You can speed through the
dialogue with Gogoud by pressing the spacebar. Once Hype is restored head
straight through the door in front of you and follow the path to the training
grounds. Follow Gogoud’s instructions and refer to the controls section of this
walkthrough if you need help. To complete the first training exercise simply
draw your sword (x) and strike (spacebar) the two bull’s-eye targets to the
right and left of the mannequin. To complete the second training exercise draw
your bow (z) aim at (arrow keys) the bull’s-eye targets of the second mannequin
and press the spacebar. To aim more precisely hold the Ins key and the left
shift key while targeting with the arrow keys. If you run out of arrows more
will be provided for you, just search the area around the mannequin. Afterward
Gogoud gives you the FIRE JAVELIN SPELL. To complete the third training
exercise draw your sword, approach very close to one of the bull’s-eyes and aim
at its outer edge (farthest edge from the mannequin), then press the enter key.
Do this for the other one and your done. If you run out of magic energy a green
herb will be provided, search the ground around the mannequin to find the herb.
After the training course you will receive the Key to Gogoud’s Manor. Go left
of Gogoud and drop down onto the ledge behind him. Head straight across the
series of bridges picking up a green herb, a blue potion and a sack plastyks
(money) along the way. On the other side you will encounter a gate, open your
inventory (Tab) use the up and down arrows to select the keys subsection, use
the right arrow key to highlight the Key to Gogoud’s Manor, and press the
spacebar. Now approach the keyhole to the right of the gate and press the
spacebar, this will unlock the gate with the key. Open your inventory,
highlight Gogoud’s key and press the spacebar again to put the key back in your
inventory. Go through the gate and Gogoud appears to tell you about the save
game lectern, use the one on the left, then turn around and pick up the blue
potion straight across from you, now turn around and go through the tunnel on
the left. At the bottom of the tunnel Gogoud appears and gives you a map, use
the End key to view it. Now look up at the tree in front of you, in its
branches is a beehive, take out your bow and shoot the FIRST BEEHIVE, when you
have done this correctly it will disappear, then a pop-up menu will appear from
the right side of the screen with a picture of a beehive and a counter
displaying 1/10. This is the beginning of the first beehive quest. Throughout
the game are several quests to find a set of 10 beehives on a specific board,
at the end of each quest Hype will receive a token that will augment his
capacity to carry certain inventory items. In the clearing surrounding this
tree are two wolves, you may shoot them with your bow, hit them with your sword
or run past them. It will take 3 sword hits to defeat them, (it will usually
take about twice as many blue arrow bow shots as sword hits to take out an
enemy so from now on when I say “# hits to defeat” simply double that number if
you want to know how many blue arrows it will take to defeat the enemy). Go
straight (and to the right of the tree) through the path between the cliffs to
the next clearing. As soon as you go through the narrow pass, look at the
slightly elevated ledge to your right and you will see the SECOND BEEHIVE,
shoot it. Go through the log tunnel to the left of where you are standing and
you come to a forested area. There are three bats here that are easily roused.
If you are lucky you may be able to shoot them while they hang in their trees,
but most likely you will have to defeat as they are coming to attack you. Bats
take only one hit to defeat with sword or bow, the trick to defeating them with
a sword is to wait for them to come to you, then time your blow to hit them
just when they get in range. After all three are defeated a blue potion will
drop down from the trees, go pick it up. Now turn around, to the left is the
exit of the log tunnel, look to the right of it and you see a very thick branch
extending from the exit toward the right of the screen. Head straight under
this branch, then turn around and look up at it, here is the THIRD BEEHIVE, you
can jump up and hit it with a sword. Afterward head straight back under the
branch and go to the bright green path before you, at the bottom of this path
is a save game lectern, use it. Turn around and bear left, go through a stone
path into the brigand’s clearing. As soon as you enter this area a
knife-wielding brigand will skip out and attack, you must defeat him (all
guards/brigands {except fortress boss} in this era require a maximum of 3 hits
to defeat {as Hype gets stronger in later eras, guards in this era will be
easier to defeat when he returns}). Afterward, head straight across the
Brigand’s clearing and you will see two paths, the one on the right leads to a
monastery, face it and look up to find the FOURTH BEEHIVE, shoot the beehive
then head down the path to the monastery. Read the sign to the right of the
door by approaching it and pressing the spacebar, now hit the barrels to the
left (careful to avoid the explosion) and you can pick up some blue arrows that
one of them hides. Head back to the brigand’s clearing and turn right down the
tall trees path, near the end of this path is a poleax wielding brigand, defeat
him and then look up at the tree his was standing under, here is the FIFTH
BEEHIVE, shoot it. Continue down the tall trees path to the big tree clearing,
at the top of the big tree are the SIXTH AND SEVENTH BEEHIVES, stay in the
entrance to the clearing and maneuver Hype until you see them, then shoot them
both. The warthogs in this clearing are tough to deal with, they can easily
knock you around so it is best to avoid them. If you want to fight them keep in
mind it will take three hits to defeat each; the technique to use on them is to
let one approach then hit it, then while it is dazed back up a few steps; when
it recovers hit it again. If you stand too close then when it recovers it will
most likely immediately strike you. Get past the warthogs, straight across the
clearing and run/jump onto the circular platform in front of you, now turn
around and look up (back toward the big tree clearing) and you will see the
EIGHT BEEHIVE on the left, shoot it. Turn right and run/jump twice straight
across to another circular platform, turn around and look down at the space
between the platform you are on and the path you just jumped from. In this
crevice is the NINTH BEEHIVE, shoot it. Turn around and run/jump to the next
platform and speak to the young boy Wellet, you cannot afford to race at this
time so go right and run/jump across to the path and bear left toward the
drawbridge. As you approach it draw your sword and rush straight for the guard
in beyond the drawbridge, you will have to defeat him. Afterward you see a
woman approach in a cut scene, go over and speak to her behind the grate. Now
hit the barrels to your right (be careful) and you can get more blue arrows.
Turn around and look up above the drawbridge arch and you will find the TENTH
BEEHIVE, the final one for the first beehive quest, shoot it and you will see a
cut scene of a token appearing on the raised platform near Wellet. Head back
and pick it up, Hype can now carry 10 green herbs. Go back across the
drawbridge and approach the center of the massive doors directly opposite the
drawbridge, press the spacebar to open the doors and enter the town of Torras.
The Town of Torras (Second Beehive Quest):
The first thing you notice when you enter is a sundial on the ground in front
of you, straight ahead and to the right is a shop with an awning over the door,
and to your left is a stack of crates. You may have noticed that the beehive
pop-up menu was displayed when you entered the town, that means this town is
the location of the second beehive quest. Check out the map below, it shows the
town of Torras, the beehive locations, and several other important places, use
it as a reference during this part of the walkthrough:
TORRAS, ERA OF TASKAN I:
O O=Drain Pipe
10 | | S=Steps
__FORT___| | BLK=Blacksmith
| RIVER ,__ |_ _ CH=Chest
| |_ |_| | L=Ladder
|_______| |_|___9 | CR=Crates, P=Platform
|_______ |__TAVERN_____ ________
| 7| ___BLK__ | |
| 8
|_________| |S| ___| | | |__|1 |
J=Jamous | | |CH _ | | {D} |
#=Beehive location | |__| | | |__ |____ |
{D}=Sundial |____ 5| |_ 3J|_____|_____ CR|
B=Bolduk 6^ |B| P>|CH|___ |_____|P_|
|_L| |_________2|
Head for the shop straight ahead and to the left, before opening the door look
up at the underside of the awning to find the FIRST BEEHIVE, shoot it, then go
through the shop door. Speak to the shopkeeper, he sells green herbs for 25,
and blue potions for 35; you don’t need anything right now and you should save
your money to pay for the shoemaker races. Exit the shop and turn right and go
straight past the sundial and jump up a series of crates to a raised platform.
Walk to the other side of the platform but don’t drop down, instead look up and
to the left and you will find the SECOND BEEHIVE, shoot it, then drop down and
follow the path to the right. At the end of the path is a ladder to the left,
approach it and press spacebar to start climbing it, then the up arrow to get
to the top. Jump up onto the platform behind the ladder and open the chest with
the spacebar to get a green herb. Now drop down to the right of the chest and
go and speak to Jamous, the father of Wellet. Jamous offers to let you run a
different race for 40 plastyks, say yes (if you don’t have enough money go
defeat a couple of creatures in the forest to get some then come back and pay
him). The race is fairly simple but I have included a map just in case you get
confused. Your goal is to run from torch to torch (44 in all) putting each out
as you move along the track, (you do not need to hold the shift key to run; you
cannot go backwards). Halfway through the race the track loops back on itself;
you have 1 minute 15 seconds to complete it. Hint: if you miss a torch, stop
and correct your position before running again, don’t just keep running towards
the torch because you will overshoot it and waste more time.
COURSE OF JAMOUS'S RACE, TORRAS, ERA OF TASKAN I:
_ W=Well
| | {D}=Sundial
__FORT___| | BLK=Blacksmith
| RIVER ,__ |_ _ >,<,^,v: Torch/Direction to next torch
|X > > v|_ |_| | X=Start/Finish
|_______|v|_|___ |
|__>____ v|__TAVERN_____ ________
| | ___BLK__ | |
|v W > >_> | | >__> >| | |
|__>___>__| | | ___|^ | | |__|
|v| | > _ | | > {D} ^ |
Note:There are less torches | |__|^| | |__ |____ > > |
lit on the way back and you |>__> | |_ __|_____|_____ |
do not have to go around |_| | |___ |_____|__|
the well. |__| |__________|
After you run the race, you receive a token that bestows on Hype the ability to
carry up to ten blue potions. From now on, each time you run Jamous’s race and
win you will receive a free blue potion. I recommend you spend some time right
now running the race again and again until you are well stocked with blue
potions. Afterward turn around from facing Jamous and look up and to the right
to find the THIRD BEEHIVE, shoot it. Follow path on right to an open area with
some barrels, hit the barrels and then open the chest they conceal to pick up a
blue potion. Turn around and go through the path on the left, follow this to a
blacksmith and speak to him. He will sell you 10 blue arrows for 10 gold or
repair your armor for 25 gold (this is the best price for blacksmith repair in
the game). Buy arrows now if you need some. Go through the arch on the right
and stop next to the sign post on the left, look up to find the FOURTH BEEHIVE,
back up slightly then shoot it. If you go right you will return to the sundial
courtyard, but for now turn around and follow the path back to the open area
with the chest. Go left of the chest and approach the man straight ahead of
you, his name is Bolduk, he will be important later in the game. After you
speak to him, look up and to the left to find the FIFTH BEEHIVE, shoot it. Go
through path on left and when you come to the end of it (see steps on right)
turn around and look up, on the right is the SIXTH BEEHIVE, take it out. Now
turn back around and go up the steps to a large courtyard, stop at the top of
the steps and look up, there is the SEVENTH BEEHIVE, shoot it, then go left
into the courtyard and you will see a well on the left and a tavern on the
right, enter the tavern. You will see a cut scene where the denizens of the
tavern discuss the impending war between the kingdom and the monastery. If you
want to regain both health and magic speak to the tavern keeper on the left and
pay her 60 plastyks (this is the best price for food in the game). After the
cut scene go up the steps on the left and go to the end of the second floor
hall, enter the room on the left and save the game with the save lectern you
find there. Now exit back to the well courtyard. Approach the well and jump
inside it, face the white switch on the left and press the spacebar to activate
the elevator. At the bottom of the well turn around and shoot the two sleeping
bats in the distance but still in your field of vision, then jump to the
platform on your right and look all the way up and to the far right corner of
the room to the left of the drain pipe from which the water in this room flows,
there is the EIGHTH BEEHIVE. Shoot it then jump up to the elevator platform and
exit the well. Jump out of the well and face the tavern, to the left is a path,
go down the path to a crossroads, there is a path to the left and a path in
front of you, follow the path in front of you to a clearing with a sleeping
cat, stop and turn around, look up and to the right to find the NINTH BEEHIVE,
shoot it. Now go right and follow the path, then drop down into the river, go
left through the hole in the wooden wall then left on the other side and up the
river bank. You will see a child on the right, approach him and speak to him,
his name is Rajoth, and he will be a problem in the future. Turn right from the
child and look at the fort, to the left of the door to fort is the TENTH
BEEHIVE, shoot it and a cut scene shows a token appear on the platform behind
the crates in the sundial courtyard, head back there, climb the crates and get
the token on the platform, then return to the tavern and save, then return to
the well and go back down. At the bottom turn around and shoot the two bats
again, then turn around and jump up to the platform behind the elevator, then
follow it right and drop down onto the floor of this room. Turn around and you
will see a blue button off to the left, jump up to the next platform, approach
and press the button to set the moving stone platform to the right of the
waterfall pipe in motion. Be Quick! Go right, follow the wall around and then
cross the river to the other side of the room, go to the left and you will see
the platform has reached the bottom of its motion. Walk/jump onto it and stand
still to ride it to the top. Turn left and you will see a series of ledges
jutting from the wall, run/jump over to nearest one, then walk/jump to the left
several times until you arrive at a platform with a chest, open it to get a bag
of plastyks. Head back to the ledge nearest the drain pipe and then run/jump
over to the movable platform to the right of the pipe. Now face the pipe and
run/jump (hold left Shift, press left Ctrl and use the arrow keys to direct
Hype) into it (this is tricky, don’t get discouraged; if you fall go press the
blue button again and keep trying). Once in the drain pipe take the next path
on the right and drop down into a hole, follow the passage to a room filled
with drains, bear right and enter the open pipe.
The Fortress and the Dungeon:
Head up the sloping pipe and at the end turn left and approach the ladder,
before climbing it draw your sword, then approach the ladder and press
spacebar, then climb up, (This is so Hype will draw his sword when he reaches
the top). At the top of the well drop down and bear right, you will have to
defeat a guard. Follow the path behind the guard, at the top of the hill turn
right and walk up onto a wooden pathway. At the end of the path is an alcove
with a switch on the left wall, approach the switch and press the spacebar to
throw it (you must be in front of the switch and not too close to get it to
work). The switch will partially open the fortress gate. Now follow the wooden
path to the left of the switch and hit the barrels before the gap, then shoot
the barrels beyond the gap, now run jump across and take the next right into
another alcove with a second switch on the wall. Throw this switch, then turn
around and pick up the sack of plastyks to the right. Now go back to the gap
and drop down, follow the path on the right straight to the open fortress gate
(you should ignore all combat), cross the drawbridge and approach the outline
of a door in the gate and press spacebar to enter. Go straight through the door
in front of you and follow the steps to a basement room with a chest, open the
chest to get a green herb. Go back upstairs and take the winding staircase on
the right, follow it to a doorway on the left, go through and follow the
passage to the throne room where Hype is arrested. After Hype is thrown in
prison a knight named Talboth explains how Hype can escape. Afterward, turn
around and jump up onto the bunk to get a yellow herb, now use the save lectern
on the left. Now go up to the door of the cell on the right (press against it)
and wait for the executioner to approach, as he walks by repeatedly press the
spacebar to take the Keys to the Cells. Take the Keys to the Cells out of your
inventory and use them on the lock to the right of the door, now open the door
with the spacebar and go unlock Talboth’s cell, (the one next to yours), then
go in , jump up onto his bunk, and press the blue button to open the door to
the torture chamber. Put the keys away, exit the cell, go up the steps to the
right, take the passage on the right, follow it. Eventually you will see a
skeleton stand up in the distance, avoid it and run up the stairs to the left
of it, at the next landing go right and take the set of stairs (to the right)
leading up to the torture chamber. Avoid the executioner and go left of the
cage to find your weapons on an equipment stand, pick them up with spacebar,
then draw your sword and defeat the executioner (4 hits). To the right of the
equipment stand (on the wall) is a switch, throw it to open the cage, then
speak to the prisoner. At this point you have the opportunity to earn some easy
money if you want to. Return to skeleton and defeat it, when you do there is a
good chance Hype will be given a bag of plastyks, if you run back up on the
platform leading to the torture chamber, then run down the opposite steps to
return to the skeleton it will be put back together again and you can defeat it
again. Do this over and over and 2 out of 3 times you will be given gold; stock
up then return to the torture chamber. Take the passage leading up from the
torture chamber (doorway to the right of the switch) and you come to a room
with a chest, open the chest to get another yellow herb. Continue down the hall
to the right of the chest and you come to a chamber where 3 ghosts will appear
and attack you as you move around the chamber (two appear in the center of the
chamber, one appears off to the right). To defeat them you must jump up and hit
them with your sword as they approach, this can be tough so you may want to
save back in your cell before coming to this room. After all 3 are defeated a
secret door opens, bear right from where you entered this chamber and go down a
pathway to the right to find the treasure room. Pick up the acorn, then shoot
the barrels in the distance behind the pile of gold, then approach to pick up
the ICE TRINITY SPELL and a skeleton will pop up that you must defeat, now pick
up the spell and return to the ghost chamber. Bear left and take the second
passage on the left. Follow the passage to a pit with a square raised platform
in the middle, run jump onto the platform then run/jump to the passage beyond
it. If you fall down you will see a small platform sticking out from the water.
Go to the opposite side of the tall platform and you will see a switch that if
thrown will trigger the small platform, then you can jump onto the small
platform, ride it to the top and run/jump to the tall platform and continue. Be
warned, there is a skeleton hiding in the water near the switch that you will
have to defeat. After jumping from the square platform you will see another pit
with two small pillars, you must run jump to each one then run/jump to the
other side of the pit, be careful. Use the save lectern then go right across a
raised bridge, defeat the skeleton on the other side and go left. In the water
room quickly run straight and take the next right and go upstairs (there is a
skeleton hiding in the water room that you can avoid if you are quick). At the
top of the stairs turn right and shoot the two barrels blocking the pillars,
then run/jump across the pillars to the other side of the pit and follow the
steps on the left. Soon you will reach the throne room where the Tall Guard is
waiting, he is the first boss you must defeat. Stay away from his feet, cross
the room and go up the stairs to the left. On the top level go to the left
side, stand on the ledge and wait for the Tall Guard to get close, then hit him
with your sword, it will take 10 hits to defeat him. Keep in mind you can avoid
his mace by hiding behind the pillars; also be aware that if he backs up away
from the ledge you should run away and give him time to get close again before
attacking again. If you drop down during battle, simply return to the top
floor. After he is defeated, pick up the Dragon Armor in front of the throne
and then use the save lectern behind the throne. To exit the throne room
approach the gate opposite the throne, and press the gray button on the wall to
the right of the gate, then reenter the passage behind the gate. Talboth stops
you here and tells Hype he is welcome at the monastery. To exit the fort,
return to the drawbridge and throw the switch on the wall to the left. Now run
all the way back to the well (bear right to find it), then go through the well
and back to the tavern, save using the lectern upstairs then exit the city and
return to speak to Wellet the shoemaker’s son.
Wellet’s Race and The Monastery:
Pay Wellet 100 plastyks to run the race. The race is an easy to follow straight
pass through the forest from the entrance tunnel near the wolves to the
drawbridge of Torras (refer to the in-game map with the End key to view the
area Hype will be running); you have 1 minute to touch 37 torches; the reward
is a token that will allow Hype to carry 10 red potions. From now on you can
run the race for free, and each time you win you receive a red potion. A
recommend running this race now several times so you can build up your red
potions; return here later in the game to get free red potions. Now go to the
monastery, along the way you will notice that the poleax brigand in the tall
trees path has returned so you will have to defeat him. Also, two archers will
appear in the brigand’s clearing, defeat them or run past them to the
monastery. Press the spacebar to open the monastery door. Inside approach the
guard in the distance and watch as Talboth double-crosses Hype, now defeat him
and a second guard that approaches after the first battle, defeat him too.
Afterward go through the door straight ahead and you enter the catapult
courtyard where you must defeat two guards; use Ice Trinity to hit more than
one at a time if you get in a jam. After that open the chest behind the
catapult to get a green herb. To the right of the chest, all the way across the
courtyard is a stack of barrels that if destroyed will yield arrows. Turn
around from the barrels and go straight toward the massive hall in the
distance, you will have to defeat a guard here. Follow this passage until you
see a guard with his back turned to you, defeat him, then enter the door to the
left. In this room open the chest on the right to get a green herb, then turn
around and go straight to cross the room; look at the floor to the right and in
front of the wall of the gated staircase and you will find a switch, throw it
to open the gate, then go upstairs. In the blue room a guard must be defeated,
cross to the opposite side of the room and look at the floor beneath the center
of the far wall to find another switch, throw it to open the second gate. Turn
around and approach the center of the railing behind you; jump up gently onto
the railing and face the pillar below you, now you must run/jump (left
Shift+left Ctrl+arrow keys) onto the top of this pillar to pick up the
ELECTRICAL TRINITY SPELL. Depending on your luck you may have to do this
several times to get it right, just return to the blue room and try again.
Afterward go up the second flight of stairs to the red tile room and defeat the
two guards there; the switch in this room is all the way to the right on the
floor before the far wall, throw it then go up to the next floor. In the huge
pillars room defeat the guard, you will find the switch against the wall to the
left of where you entered the room (near the stairs). Go up the stairs, halfway
up you must defeat a guard on a landing, then proceed to the bell tower room.
Here you meet a monk, speak to him then open the chest behind him to get a red
potion, now use the save lectern to the right. Turn around and walk out onto
the beam behind you, straight toward the gray shield tile on the beam, step on
it to repair your armor for free. Now turn around and head for the beam on the
left. At this point you must walk/jump from beam to beam in a upward spiraling
clockwise pattern to reach the top of the bell tower. If you fall you will find
a sloping beam on the ground floor that can return you to the gray tile beam if
you follow it. At the top of the spiral is a wooden elevator platform that will
take you the rest of the way. At the top of the bell tower approach the
morbidly obese monk on a table in the distance, he will threaten you and
initiate a battle. To defeat this man you must jump up and hit him with your
sword several times, forcing him to back up and fall through the railing around
the hole beneath the bell. The best strategy is to start by jumping onto the
table he was sitting on, face him then wait for him to approach and slash twice
to knock him back, then jump forward and slash at him again and again until he
falls through the railing. Don’t get to close or he will belly flop on Hype;
also keep in mind that you can avoid the shockwave of his stomping by jumping.
After he falls through the railing retrieve the Royal Jewel and then jump up
onto and follow the sloping beam on the left back to the gray shield tile, use
it, then use the save lectern, then head all the way back down to the hall
where you attacked the guard who had his back to you. To exit the monastery
quickly bear left; before you leave the monk has some more information for you
about the jewel. Now head back to Gogoud’s manor.
Zatila the Dragon and Leaving Era I:
On your way back to Gogoud’s manor, in the clearing with the entrance to the
log tunnel, a dragon will swoop down. Speak to Zatila the dragon then take out
and give him the Dragon Armor you found in the fortress. Then ride him to the
clouds. In the clouds you must navigate Zatila to pick up energy tokens that
will charge the Royal Jewel and make Hype stronger. Hold left-Shift to
accelerate, press left-Ctrl to slow down and stop; use the arrow keys to change
direction. The path of tokens is just one giant circle, you must collect 40
energy tokens, if you miss one just keep going, there are plenty; you only have
to touch a token with the dragon‘s wing to pick it up. Watch the sword icon at
the bottom right of the screen, it measures how much longer Zatila can stay
airborne during the race. After you have all the necessary tokens you must
guide Zatila back to a swirling dark vortex in the clouds. To do this look at
the compass needle at the top of the screen, as you turn Zatila a tree icon
rotates around the needle, keep turning Zatila until the tree is at the top of
the needle, this means you are flying toward the forest. Along the way you will
come under attack from unfriendly dragons. Just keep flying, and move up or
down occasionally to avoid the dragons as they swoop at you. When an unfriendly
dragon gets in front of you press the spacebar to shoot fireballs at it. Every
time you defeat a dragon (3 hits) a new one will appear. Defeated dragons drop
Green Energy Tokens that can restore Zatila’s health meter. Once you arrive
back at the vortex fly down into it to return to the forest. After the flight
return to Gogoud’s manor (save using the lectern before the bridge) and enter
the garden where Hype started his adventure and where the sundial is located.
Speak to Gogoud, he explains how Hype can travel back in forth through time.
Here is a more complete explanation: The sundial is a portal between different
eras, surrounding it are four symbols on the ground, the Sun, the Moon, a Leaf
and an Eclipse. To travel between eras Hype must draw his sword, stand on one
of the symbols, face the sundial and strike it twice with his sword (once to
activate, once to confirm). The Sun symbol leads to Era I, the Moon to Era II,
the Leaf to Era III, and the Eclipse to Era IV. Hype must find a jewel in each
era that will give him the power to travel to the next era. It is time to leave
the current era but you can return at any time by using the sundial in the town
or in Gogoud’s garden. Step on the moon symbol, face the dial and strike it
twice to travel to the next era.
THE ERA OF TASKAN II:
Gogoud’s Laboratory and the Forest:
Hype arrives in the midst of two guards, he must defeat them (use magic if you
have to because this ambush can be tough; all brigands/guards in this era take
2-3 hits to defeat). Now go through the door to the left of where you entered
this era and head down the winding staircase. At the bottom follow the wall on
the right into the library, then continue to follow the wall to a hidden alcove
with a door, enter the room, turn around and use the save lectern. Turn around
and go through the door in the back of this room to reach Gogoud’s laboratory.
On the walls are 4 plaques, a red I, a blue II, and green III and a yellow IV.
Beneath the yellow plaque is a secret door that must be opened by activating
three colored switches hidden the library. To find them exit back to the
library from the hidden alcove and climb the ladder to your right to get to a
raised walkway, follow the walkway left behind a bookcase to a dead end drop,
go left into a hidden alcove with a red switch, approach it and press the
spacebar. Now climb back down the ladder, turn around and enter the alcove on
your right, here is the blue switch, use it. Now return to the winding
staircase and walk up it, watch for a gap in the rope handrail on your right.
Run/jump from the gap across to a wooden ledge, then follow the ledge to an
alcove with the green switch, use it and you will see a cut scene of the secret
door opening beneath the yellow plaque, return to the laboratory and go through
the passage. At the bottom of the steps is a door on the right, go past it and
bear left into a cavern where you can pick up the ELECTRICAL RING SPELL, the
best spell in the game for dealing with multiple enemies; it not only allows
you to hit more than one enemy at a time without aiming, it also makes you
invulnerable while it is being cast and it temporarily paralyzes the opponent
when it hits, giving you a chance to cast it again or get in a better position
to continue the fight. Put this spell in your spell box through the inventory
screen and use it whenever you get in a jam. Now follow the passage to the
right out onto a ledge, bear left and you will arrive at the series of bridges
(to the right). There are bats flying above the bridges, three of them are a
problem. What you must do is take out your bow and shoot any nearby bat who is
obstructing your path. The first bat hovers above the first gap, the second
hovers above the stone platform midway across the series of bridges, the third
hovers over the final gap. Simply shoot the first, run/jump across until you
are in range of the second bat, then shoot it, run/jump until you are in range
of the third and shoot it, then run jump to the manor gate. Go through the gate
and take the tunnel on your right to enter to the forest. Go past the wolves in
the first clearing a speak to Zatila in second. Afterward go through the log
tunnel and bear left at the exit, underneath the long branch is a green herb,
pick it up and go to the brigand’s clearing. You can run past the patrol in
this clearing and go straight into the tall trees path (avoid the ghosts here).
In the big tree clearing you will see bats circling the tree, if you shoot or
hit them all a red potion and some red arrows will drop from the tree. The red
(modern) arrows do more damage then the old arrows. You should still shoot
beehives and bats with the blue arrows because they are less expensive to
replace; but you should fight enemies with the red arrows. Continue to the town
of Torras, along the way is a save lectern on one of the circular platforms
near where Wellet used to stand, use it. After you cross the drawbridge you
should destroy all the barrels on the right side of the wall, from them you can
get a mix of useful items including more red arrows. Now enter Torras.
The Town of Torras (Third Beehive Quest):
Here is the current map of Torras:
TORRAS, ERA OF TASKAN II:
O
| | _FOC_ S=Steps
__FORT_10| | | | BLK=Blacksmith
| RIVER ,__ |_ _ 8|_ _| O=Drain Pipe
| W |_ |_| | |7|__ L=Ladder
|_______| |_|___ | |__ | CR=Crates, P=Platform
|_______ |9_TAVERN__| | ________
| 6 | ___BLK__ | |
|
|_________| |S| ___| | | |__| 1|
W=Wellet | | | _ | | {D} |
#=Beehive location | |__| | | |__ |____ |
{D}=Sundial 4|__ | |_ B_|_____|_____ CR|
B=Belhair 5 |3| | | P|___ |_____|P_|
K=Kid on Barrel | __| |_L| |__________|
FOC=Field of Courage _| |
___| _|
| |__
|_2___|_K|
LAB
Enter the shop; here you can buy Green Herbs for 35 plastyks(pk), Yellow Herbs
for 60pk, Blue Potions for 45pk, and Red Potions for 75pk. This is the best
shop for buying Yellow herbs and Red potions in the game. Exit the shop, look
up above the town gate and slightly to the left, there is the FIRST BEEHIVE for
the third beehive quest, shoot it. Climb up the crates on the right, then drop
down the other side and take the secret passage back to the clearing where you
met Jamous in Era I. In the clearing speak to the man Belhair to learn the
whereabouts of Gogoud. Now go to the blacksmith shop and check out the prices
there: 20 blue arrows for 15pk, and 5 red arrows for 10pk, repair costs 50pk.
You may want to stock up on arrows now, but be sure to save 125pk for a race
you will find later. Now head back to where Bolduk the architect used to stand
(check the Era I map in this walkthrough) you will notice that the fence is
gone and a new street has been opened up. Head down the new street and go
right, then left and then left again to enter the Laboratory courtyard. Look up
and to the right at a pipe rising from the ground to find the SECOND BEEHIVE,
shoot it. Now go left and you will see a fence behind which a child stands on
some barrels in the distance, shoot the barrels and the child goes flying away.
Exit the courtyard, turn right by the man, then left, then stop, look up and
you will find the THIRD BEEHIVE halfway down the corridor, shoot it. Continue
down the hall and turn left at the end, stop and look, in the distance is the
FOURTH BEEHIVE, shoot it, then run to where it used to be, turn around and look
up and to the right, there is the FIFTH BEEHIVE, shoot it. Now go up the steps
to the left and stop at the top. Look at the wooden structure attached to the
tavern on the left to find the SIXTH BEEHIVE underneath it, shoot the beehive.
Now go straight through the doorway opposite the steps and go left down the
hall. At the end of the hall look right and shoot the SEVENTH BEEHIVE. Go down
the steps, at the bottom, after exiting the archway, look left and up to find
the EIGHTH BEEHIVE, shoot it. Now go through the door opposite where you
entered this courtyard and you have arrived at the Field of Courage. Speak to
Senekal on the left, then save using the lectern on the right, exit the hall
and return to the well/tavern courtyard. Approach the well then turn around and
look all the way up to the left of the tavern door to find the NINTH BEEHIVE,
take it out. Now go down the path to the left of the tavern, go straight
through the crossroad, bear left and stop before dropping into the river, look
all the way up and to the right to find the TENTH BEEHIVE, shoot it; you will
see a token appear in the distance. Drop down into the river and go through the
hole in the wooden wall on the left. Go up the riverbank on the left and pick
up the token, it will bestow upon Hype the ability to carry 40 red arrows. Now
speak to the man to the left, it is Wellet grown up. Pay him 125pk to run his
race. Refer to walkthroughs of the previous races for notes on how to win this
one. Hype must touch 49 torches in 1 minute 5 seconds; if he wins he gets a
wallet that can carry 500 plastyks. Here is a map with the course of the race:
COURSE OF WELLET'S RACE, TORRAS, ERA OF TASKAN II:
O
| | _FOC_ = =Steps
__FORT___| | | S | BLK=Blacksmith
| RIVER ,__ |_ _ |_ v _| O=Drain Pipe
| |_ |_|F| | |__ L=Ladder
|_______| |_|___ ^| |>_ v| CR=Crates, P=Platform
|_______ ^|__TAVERN__| | ________
|^ < | ___BLK__ | |
|^ W < ___ y| | x___ x| |SHOP |
|___<_____| |=| ___|x | | |__| > v |
W=Well | | | x_ | | x {D} v |
FOC=Field of Courage |y|__|x| | |__ |____< < < |
{D}=Sundial |_y > | |_ _|_____|_____ CR|
S=Start, F=Finish | | v| | P|___ |_____|P_|
>,<,v,^:torch & direction |y <<| |_L| |__________|
x= first set of repeated _| |
torches ___|y _|
y=second set of repeats |> ^ v|__
|_<<__|__|
LAB
After you win the race the first time, you will be rewarded 150pk for every
subsequent victory. You can run this race as many times as you like storing up
money then spending it at any shop in any era to get all the supplies you want.
From now on come back here whenever you need money to buy more supplies. After
the race enter the tavern and watch the cut scene to get some information about
Taskan II, the Laboratory and the Field of Courage. If you want a meal to
recharge Hype, the cost from the innkeeper is 90pk. You can go upstairs and use
the save lectern just as you did in Era I. Now return to the Laboratory
courtyard (where you shot the barrels and the kid went flying) and enter the
Laboratory through the gate.
The Laboratory and Rajoth:
Once inside you can destroy the barrels on the left to get red and blue arrows.
Follow the path on the left and you will see a guard with his back turned
toward you in the distance. Go left of this guard and you will encounter a
hidden guard, you must defeat both guards in this area, then you can continue
on the path (remember to use electrical ring to defeat multiple enemies). At
the end of the hall are some more barrels, destroy them to get some acorns,
then enter the door to the left. Go diagonally across the machine courtyard to
find a solid wooden door with a blue button next to it, press the button to
hear a musical key. To open this door you must find three more blue buttons
hidden in the three cells of this courtyard. The buttons must be pressed in a
certain sequence to replicate the sound of this key and open the door. Turn
around and head for the control area of the machine, throw the switch on the
left, then after the pipe moves press the gray button and the first cell will
open. After the wizard is free, throw the switch again and press the button to
open the second cell, then repeat the procedure to open the third cell. After
the final wizard is freed enter his cell and jump onto his bunk to get a yellow
herb, then press the blue button to the right of the bunk. Now go to the second
cell you opened and press the button there, then go to the first cell you
opened and press the button there, finally return to second cell and press the
blue button again to open the wooden door. 3rd cell, 2nd Cell, 1st Cell, 2nd
Cell, got that? Now draw your sword and defeat the guard who came rushing out.
Go through the door you opened and bear left around the corner, another guard
here must be defeated. Return to the door you just opened but don’t go back
into the machine courtyard, instead look left to find a switch. This switch
controls two gates, it opens one and closes the other. To proceed Hype must now
throw this switch and run VERY QUICKLY back around the corner past a gate that
will be shutting as a result of throwing this switch. You will have to throw
the switch again each time you must retry this puzzle. Put your weapons away
they will only slow you down; after you throw the switch turn left and run
through the gate, this will save you some time (turning right seems to take
longer). After the gate closes go through the door to the left and follow the
hall to a room with a fireplace and a column of fire to the left of it. The
barrels to the left of the column of fire yield some useful supplies so you may
want to destroy them. Now go through the door to the right of the fireplace and
you encounter Rajoth again; remember him? He was the kid you spoke to by the
fort in Era I. Rajoth locks his scepter in a cabinet and leaves; Hype must find
a way to open the cabinet and destroy the jewel in the scepter. First, defeat
the mystical knight (3 hits), like a skeleton he will reanimate soon so act
quickly. Jump up onto the table in the center of the room and then run/jump
into one of the gold cages suspended from the ceiling. Inside each cage is a
black button, you must activate the buttons in both cages to open the cabinet,
and you may have to defeat the knight repeatedly as you do this. After the
cabinet opens run over to it, jump up and hit the jewel with your sword to
destroy it, now go through the door on the left. Floating in this corridor are
two more mystical knights, defeat or avoid them. Bear left and you will find a
save lectern you should definitely use. From the lectern go down the hall on
the right and you will find a ladder to the second floor, use it. Draw your
sword and curve around the corridor to enter the astrolabe chamber. Rajoth is
the toughest boss you have had to deal with so far. He will hop around the room
casting spells and causing heavy damage so you will need potions. Watch him as
he hops, when he lands rush up and hit him with your sword then run away to
avoid magical retaliation and wait for him to hop around and materialize
somewhere else; it takes 12 hits to defeat him. Rajoth is invulnerable while he
hops and while he casts magic spells, so if you hear a zapping sound run away
in a curved pattern to avoid being hit with a blast of magic. If he hops behind
the wall of fire run away, you can’t get to him there. Afterward head over to
the metal grate that guards a magic spell and pick up the blue potion in front
of it; read the sign on the left. Now follow the wall to the right and go
through the first door you come across. In this chamber are some barrels (which
yield a random assortment of prizes) and a save lectern. Do what you like in
here then exit and go straight across the room and enter the door you see
there. Hype has entered a room with 5 colored switches and a gray button on the
wall. Throw the switches in this order: Blue, Purple, Green, Orange, Yellow. If
you make a mistake you can reset the switches with the gray button. Done
correctly this will open the grate and allow Hype to return to the astrolabe
chamber and retrieve the ICE JAVELIN SPELL. After you get the spell return to
the chamber where Gogoud is imprisoned and use the Ice Javelin Spell on the
fire wall in front of him. Follow Gogoud into the fireplace room and use the
Ice Javelin Spell on the column of fire to the left of the fireplace, then
enter the alcove and press the gray button the fire column concealed. Now
follow Gogoud through the water tunnel back to the corridors of the Laboratory.
Gogoud tells you about the Jewel of Mankind and then he runs off.
The Brigands, Bolduk, and the Field of Courage:
Now exit the Laboratory and go to the big tree clearing in the forest (the one
with a circle of bats flying around it). Use the save lectern on the way. In
the big tree clearing, to the right, is a brigand guarding a secret area,
defeat him then enter the passage. There are two more brigands to be defeated
here, then you can throw the switch behind the metal floor grate. When the
grate opens go down the tunnel and attack the brigand woman Karon, Hype will be
captured at this point and will then be given a quest. Hype must return to Era
I and give the brigand leader’s bracelet to her father Bolduk. See the map of
Torras Era I (included in this walkthrough) to find the location of Bolduk; he
is standing in an alley with a fence blocking it, this is to the left of the
chest surrounded by barrels clearing. Guide Hype back to Era I by striking the
sundial while standing on the symbol of the sun, then go and show the bracelet
to Bolduk, use the sundial to return to Era II (Moon Symbol), then head back to
the secret passage where you met Karon. She is not there but one of her
brigands tells you to go to the brigand hideout to speak with her. To find it
return to the exit of the log tunnel (the area thick with trees in the forest;
it is marked with a red X on the “End” activated map) and you will find a
massive hollow tree lit with a yellow light (near the tip of the long branch
extending from the log tunnel); enter the hollow and press the button to
activate a hidden elevator; jump onto it to ride up to the brigand’s hideout.
Follow the tunnel to a door, exit the door to a large open area, cross the
bridge and bear left through the tunnel to a second bridge, cross it and bear
left of the house, you will find a door on the long side of the house, enter it
and give the bracelet back to Karon; she tells you to go to the Field of
Courage. Exit the brigand’s hideout, on the way you are given the Signed Pass.
Go back to Torras, buy potions and supplies, then enter the Field of Courage,
use the save lectern and then give the Signed Pass to Senekal. Now enter the
Field of Courage to face another boss, the Gladiator. The Field of Courage
consists of several round bull’s-eye marked platforms surrounded by an open
pit; if you fall off a platform you lose some health and start back at the
entrance to the arena. The Gladiator will spend most of his time hurling
explosive metal bombs at you and posing for the crowd. The way to defeat the
gladiator is to run/jump from platform to platform, dodging as he throws bombs
at you, then when he starts posing for the crowd run/jump to his platform, then
run up and hit him with your sword, then run away quickly to avoid him hitting
you with his head in retaliation. Repeat this procedure 13 times to defeat him.
Afterward exit the arena through the path the announcer is NOT standing by,
this will lead you to a metal door with a switch to the right of it, use the
switch and then enter the door.
The Mechanical Serpents, Charging the Jewel of Mankind and Leaving Era II:
Hype arrives in a large cavern with several stone platforms rising out of a
pit, if he falls into the pit he will lose health and be returned to the
starting position, (remember to heal if you fall repeatedly). Run/jump to the
first platform, then use your bow to shoot the barrels on the platform straight
ahead of you, then run jump to it. Then run/jump to the platform on the right,
then straight, then run/jump to the gray armor repairing tile suspended in the
air to the left to fix your armor, return to the platform and run/jump straight
across to the platform with the FIRE RING SPELL, pick it up, then run/jump to
the platform on the right then run/jump to the doorway and follow the hall and
enter the door at the end of it. Use the save lectern to the right then proceed
down the hall to a gate. Take out the bow, look up and shoot the glowing
bracelet on the carving above the gate, then enter the treasure chamber. The
treasure chamber contains three mechanical serpents that burst out of the
ground and attack Hype. The first two are easy to defeat, they only require 5
hits apiece, the third is harder, it is more mobile and requires 10 hits to
defeat. Watch for the little shaking pools of coins that denote where the
serpents will spring from next, the first two always spring up from the pool
they create, the third one will create several pools in a row and only spring
out from one of them. The best way to defeat the first two is to stand in the
center of room (don’t run around) wait for them to pop up then rotate to face
one and quickly slash at it. The third one can be defeated in generally the
same way except that Hype must occasionally dodge if a pool starts shaking too
close to him. Turning quickly and efficiently is essential, chasing after each
shaking pool of coins will not help you at all; you will most likely need
several red potions to get through this battle. After the serpents are defeated
exit through the only open tunnel and pick up the Jewel of Mankind and the
Mythical Armor you find in the cavern there. Reverse directions to exit the
cavern and Field of Courage, return to Torras and restock your supplies
(remember to run Wellet’s race to get 150pk when necessary). Head to Zatila’s
clearing and ride with him to the sky. You will have to collect 50 energy
tokens to charge the Jewel of Mankind. As usual, the path through the clouds is
one giant loop, remember not to waste time turning around to pick up an energy
token you’ve missed, just move on to the next, there are plenty. Afterward go
to Gogoud’s garden and speak to him and to Belhair. It is time to go to the
third era, stand on the leaf symbol, face the sundial and strike it twice with
your sword.
THE ERA OF TASKAN III:
Gogoud’s Manor, The Messenger and The Forest (Start of Fourth Beehive Quest):
Head to the training area and speak to Gogoud. Head to the library and use the
red, blue and green buttons to open the secret passage in Gogoud’s laboratory
(as you did in Era II). Go down the secret passage and cast Ice Javelin on the
wall of fire imprisoning the messenger; speak to her. Exit the cavern through
the passage on the right, pick up the green herb on the ledge then go left,
run/jump across the series of bridges on the right, go through the gate to
Gogoud’s manor and enter the forest through the tunnel on right. Here begins
the fourth beehive quest. Upon entering the forest, take a few steps then turn
around and look up to find the FIRST BEEHIVE, shoot it. Now cross the wolves’
clearing and speak to Zatila near his cave. Afterward, go left of him a few
steps, turn right and look up at his cave on the cliff to spot the SECOND
BEEHIVE, shoot it. Go through the log tunnel and speak with Nohlin, leader of
the brigands and daughter of Karon, she tells you she is looking for a secret
passage to the Lost City. Go past her into the forested area and shoot the 6
bats as they hang sleeping. Now go left toward the hollow tree and as you
approach it, look up at it to spot the THIRD BEEHIVE, shoot it. Enter the
hollow tree and press the elevator switch, then ride the elevator to enter the
brigand’s hideout. Head down the hall and take the first passage on the right
to find a dining hall. Go up the ladder on the right, follow the walkway right
and open the chest to get a green herb, drop down and exit to the main hall of
the hideout and turn right; go through the door. Go halfway across the first
bridge and turn right, jump out onto the branch and walk up it to a crossroads,
head left to get a green herb, then turn around and go through the intersection
to the top of the branch. Now run/jump off the branch onto the rooftop to the
right and open the chest there to get a blue potion. Drop down and cross the
bridge all the way and go right. To the right of the door you have found are
some barrels that can yield mixed supplies, destroy them. Now look up at the
icons displayed above the door and make a note of their appearance and order:
Arrow, Clover, Frog, Paw, Mushroom, Flower, Leaf, Butterfly; now enter the
door. The floor of this room contains traps that will be triggered unless you
cross the floor by observing the sequence of tiles you saw above the entrance
to this room. To cross the floor first step on the arrow tile, then the clover,
then the frog and so on; you will have to repeat this sequence a total of three
times to cross the room. Be careful to avoid the dark holes in the floor, and
be sure not to get to close to the edge of a tile. Here is a little map that
shows you the correct path across the floor in three sequences of eight steps:
FINISH
|__|__ __ __ __ __
|_8|__|_2|_1|_8|_7| 1=Arrow
|_7|__|_3|__|__|_6| 2=Clover
|_6|_5|_4|__|__|_5| 3=Frog
|__|__|__|__|__|_4| 4=Paw
|__|__|__|__|__|_3| 5=Mushroom
|__|__|_7|_8|_1|_2| 6=Flower
|__|__|_6|__|__|__| 7=Leaf
|__|__|_5|_4|_3|_2| 8=Butterfly
|__|__|__|__|__|_1|
| |
START
At the end go left and use the switch to deactivate the floor, now go right and
pick up the ELECTRICAL JAVELIN SPELL, use the save lectern on the left and now
exit all the way back to the heavily forested area with the hollow tree. When
you arrive you must run quickly left and all the way down the bright green path
to avoid the swarm of bats. Speak to the brigand Havarnal about the search for
the Lost City. Now go back up the green path and bear left through the stone
archway. After you pass under it turn around and look up to find the FOURTH
BEEHIVE, shoot it. Run across the brigand’s clearing to avoid the ghosts and
stop at the entrance to the tall trees path. Turn around and look up and to the
right, hanging from a tree is the FIFTH BEEHIVE, shoot it then WALK down the
tall trees path (go slow to avoid falling logs). At the end of the path turn
around and look up into the branches of the tree behind you to find the SIXTH
BEEHIVE, shoot it. Turn back around and go left down the secret passage and
enter the tunnel in the ground, halfway down the tunnel turn around and look
back at the entrance, at the upper left corner of the support beam at the mouth
of the tunnel is the SEVENTH BEEHIVE, take it out and then go back through the
big tree clearing, to the left, avoiding the skeletons. Head to the drawbridge
and stop before crossing it, turn around and look left of the path to the
circular platforms; high up on the wall of trees, at a jutting corner obscured
by leaves is the EIGHTH BEEHIVE, it is very hard to spot so search this wall up
close if you are still having trouble, in any case shoot it, then cross the
drawbridge. Enter the open window to the left and turn right, now look up, in
the back left corner of the room is the NINTH BEEHIVE, shoot it. That is the
last of the beehives you can find at this time, the tenth is concealed down a
secret passage to the portal of the Lost City, a secret passage that has not
been discovered by the brigand’s yet. Much later in this era the passage will
be found and you can finish the quest, see further below for the final
location. I admit I wasted an hour looking for the tenth beehive before
thinking I had gone mad and giving up. When I stumbled across the tenth beehive
down the secret passage discovered later in the game I thought to myself “Why
did they do that? That was very mean spirited.” For now, enter the town of
Torras.
The Town of Torras and the Quest for 5 Buttons:
The layout of Torras hasn’t changed much since Era II. Enter the shop and
examine the goods available: green herbs 20pk, yellow herbs 75pk, blue potions
30pk and red potions 90pk. This shop has the best prices for blue potions and
green herbs in the game. Head for the blacksmith, here you can get 20 blue
arrows for 30pk, 20 red arrows for 50pk, and you can reinforce your armor for
75pk. Go to the tavern and learn about the civil war. To eat and recharge here
costs 150pk. Go upstairs, go to the room all the way at the end of the hall and
push the button to the right of the man standing there. This is the first of
five buttons that open a grate that protects a magic spell hidden in the drain
pipe near the fortress. First save using the lectern in the room next door,
then head back out onto the street to begin looking for the remaining buttons.
Here is a map of the city to help you find the buttons:
TORRAS, ERA OF TASKAN III:
O
| |L _FOC_ S=Steps
__FORT__X| |H | | BLK=Blacksmith
| RIVER ,__ |_ _ |2 _| O=Drain Pipe
|5 |_ |_| | | |__ L=Ladder
|_______| |_|___ | 1 |__ | CR=Crates, P=Platform
|_______ |__TAVERN__| | ________
| | ___BLK__ | |
| 4
|_________| |S| ___| | | |__| |
FOC=Field of Courage | | | _ | | {D} |
#=Button location | |__| | | |__ |____ |
{D}=Sundial |__ _ | |__ _|_____|_____ CR|
X=Secret Entrance to Fort | | | |P |___ |____|P_|<3
H=House with roof alcove | __| |_L| |_________|
_| |
___| _|
| |__
|_____|__|
LAB
Go to the entrance of the field of courage and up the hill to the left, back on
the wall to the left is the second button, press it. Go to the courtyard with
the sundial, jump up on the crates to the right and climb onto the raised
platform, on the right wall of the alcove to the left is the third button,
press it. Go down the well, use the moving stone platform to ride up to the
waterfall pipe, then jump to the stone ledges to the left, and follow them to
the opposing stone platforms opposite the waterfall pipe. (There used to be a
chest with some plastyks here back in Era I). Now jump from the right platform
to the left and press the fourth button which is on the wall, now exit the well
and go to the river in front of the fortress (where grown up Wellet stands in
Era II). Turn left and follow the river to the wall, then turn left and enter a
triangular alcove to find the fifth button, press it. Run over and drop into
the river on the left, go right and follow the river through the hole in the
wooden wall, continue following the river to the drain pipe and pick up the
FIRE TRINITY SPELL. Climb up the grassy hillock to the right, jump up onto the
grassy ledge to the right of it, then follow the ledge right to a ladder and
climb it. At the top of the ladder turn around and jump onto the next wooden
platform, then jump onto the wooden ledge to the right and enter the rooftop
alcove on the right. Run straight through the door on the opposite side from
where you entered the alcove to drop down into a secret entrance to the
fortress, then drop down the hole.
The Fortress and the Quest for Senekal’s Weapons
When you arrive in the fortress activate the switch on the left, then defeat
the guard (guards in this era take 3-4 hits to defeat) to the right of the
switch, destroy the barrels and jump across the gap to the next alcove and
throw the switch there to open the fortress drawbridge, now cross the
drawbridge and enter the fortress. Open the chest up ahead and to the left to
get a green herb. Use the save lectern then take the door to the left of it
into the basement; open the chest there to get a yellow herb then go back
upstairs and head for the throne room. In the throne room speak to Taskan III
and his magician Enost; then go upstairs and speak to the prince and the monk
Senekal (former gatekeeper of the Field of Courage); he asks you to retrieve
his weapons. Go back to the sundial courtyard and use the sundial and the moon
symbol to return to Era II. Go and stock up on arrows and get your armor
repaired. Also make sure you have at least 5 red potions. Now head for the
Field of Courage, save using the lectern there, then speak to Senekal. Enter
the Arena. Senekal is tough to beat, he is invulnerable to magic and his hammer
has boomerang properties that make it unavoidable, so you will take damage. You
must use arrows to shoot him from a distance, and you will not have time to
take precision aim. Use red arrows to make this go faster. First run/jump to
the nearest platform, then run/jump to the platform on the slightly to the
right, it is the one surrounded by 5 platforms total and is the true center of
the arena. Stand on the bull’s-eye on the central platform, draw your bow and
look for Senekal. When he lands move Hype’s perspective left and right and you
will see the crosshairs of the bow bouncing around objects in the distance,
keep maneuvering until the crosshairs are on Senekal then fire, do not try to
precision aim because you won’t have time, just keep tapping the left and right
arrows once he is in your field of vision so that the crosshairs will find him.
Shoot Senekal only when he is visible, not when he becomes transparent. It
takes 14 shots with red arrows to defeat him. Remember to use your red potions
whenever necessary, it will take 3-4 just to get through this battle. Afterward
Senekal gives you his weapons. Now return to Era III via the leaf symbol on the
sundial. Head for the monastery. The main hall of the monastery contains two
guards you must defeat before proceeding, I suggest running up to the archer on
the right and using the electrical ring repeatedly until he is defeated, during
this time the other guard will come up behind you and will take damage without
you even focusing on him. Now go through the door on the left to enter the
courtyard that used to contain a catapult, now it contains two guards; again I
suggest you rush the archer and use electrical ring to defeat them both. Go
left of the guard and throw the switch you find on the wall nearby, bear left
to find a chest, open it to get green herb, turn around cross the courtyard and
then climb the ladder. At the top go right, pause before crossing the bridge
and throw the switch on the left, then cross and enter the room on the right.
Give Senekal his weapons, then pick up the token to grant Hype the ability to
carry 10 mauve potions. Now return to Gogoud’s manor; as you climb down the
ladder the two guards have returned, I recommend bearing right and taking the
long way out of the monastery to avoid unnecessary combat.
The Lost City (Completion of the Fourth Beehive Quest)
Back at Gogoud’s manor enter the room opposite the cavern beneath the
laboratory and speak to Gogoud. Return to the forested area and head down the
green path where you spoke to Havarnal the guy looking for the lost city.
Halfway down the path speak to Nohlin on the left, continue down the path until
you see a square stone arch in the distance, there is the TENTH BEEHIVE, shoot
it and a cut scene shows a token appearing right of Zatila’s cave. Head back
there and pick up the token, it grants Hype the ability to carry 10 yellow
herbs. Go back to the green path, after you pass Nohlin, bear left and turn
around to find a hill above her with a save lectern you can use, now go through
the square stone arch and examine the circular slab. See the markings? They are
like the ones in the brigand’s hideout. What Hype must do is get the symbols
atop each of the pillars surrounding the slab to match the symbol on the slab
that is closest to each pillar. Start with the pillar on the right and work
counterclockwise until all the symbols match. Here is the procedure: Approach
the first pillar on the right and press the button on it 3 times to set its
icon to clover. The second pillar (left of the first) is already set to
mushroom so move on. Set the icon on the third pillar to paw by pressing the
button on it 4 times. The fourth pillar is already set to arrow so move on. Set
the icon on the fifth pillar to butterfly by pressing the button on it 6 times.
The sixth pillar is already set to frog so move on to the seventh and set it to
leaf by pressing the button on it 2 times. Torches have appeared atop each of
the pillars. WORK FAST… Run/jump onto the slab and then run/jump onto the
seventh pillar, now walk/jump to the sixth, then the fifth, and so on back to
the first pillar, extinguishing the torch on each pillar as you go; you have 30
seconds (remember to pick up the red potion on the way). Once all the torches
are extinguished jump over to the portal emerging from the slab and enter it.
When you arrive at the Lost City use the save lectern on the right, then run
jump across the suspicious floor to the left; then go right. In the next room
there are three transparent platforms hovering in the air between the ledge you
are standing on a doorway in the distance, up and to the left. First you must
run forward into this room to trigger a ghost, then defeat the ghost and return
to the ledge. Jump to the first transparent platform left of the stairs, now
jump to the second platform bathed in a strong light from the stained glass
window to the right, finally jump to the platform on the left in front of the
doorway, then jump to the doorway and go left into the next hall. You will have
to defeat two skeletons here before you make a right into the pendulum hall. Up
this hall are six pendulums, between each is a set of arrow traps that shoot
from the walls. To get through this hall with as little damage as possible Hype
must first stand between the center of the hall and the wall on the right. Now
as the first pendulum passes from right to left run straight up the hall only
stopping slightly before the next pendulum, do this for each one until you
reach the top of the hall. Avoid the center of the hall because blocks will
fall out of the ceiling on top of you. Once you are at the top of the hall go
right and open the chest you find to get a mauve potion, now go through the
door on the left. Zatila gives you a brief warning and now Hype must defeat his
own dark side. The Dark Hype is not affected by magic so you will have to use
your sword; you can jump to avoid most of the magic spells the enemy casts, but
you will still probably need a couple of red potions to get through this. Hit
the Dark Hype 16 times to defeat him. Afterward Zatila gives you the Jewel of
Virtue and takes Hype to the clouds. This time he must collect 60 energy
tokens. During this race try to keep going along a straight path, don’t deviate
to pick up tokens off the track, they only lead you in small circles and
prolong the race. Afterward return to the forest, then go to Gogoud’s garden
and speak to him; now stand on the eclipse symbol and strike the sundial twice
to make a quick journey to Era IV. After Hype returns Gogoud and Nohlin explain
that he must retrieve 3 almanacs (Enost’s, the Laboratory‘s, and The
Monastery‘s) that can tip off the black knight to Hype’s plans.
The Great Monastery’s Almanac:
Head for the bell tower of the monastery; you will have to run past or defeat
some guards in the main hall of the monastery. On the ground floor of the bell
tower is a statue, in front of it is a save lectern, use it. Now you must go
all the way to the top of the bell tower by finding and throwing the switch on
each of the four levels, just as you did in Era I, except this time you will
have to defeat several mystical knights (2 hits). The switches are in the same
locations as in Era I so refer to that part of the walkthrough if you have
trouble. Near the top of the bell tower, in the room full of beams, there are
two archers; before entering this area take out your bow, then go through the
door and look slightly down and to the right, there is the first archer, shoot
him 4 times with the bow to defeat him. Now drop off the ledge in front of you,
then go all the way up the sloping beam to the left, jump onto the beam in
front of it and stand in the corner of this room. Now turn around and look up,
diagonally across the room about 2 levels up is the second archer. The archer
is behind a beam and cannot shoot around it, you, however, can shoot him, take
careful aim and shoot him 4 times. Now head up the spiraling beams to the
elevator platform and arrive at the top of the bell tower. QUICKLY turn around
and shoot the clapper of the giant bell (the thing inside of it that strikes
the inside of the bell) two times. The bats will come swarming after you, be
patient, as the bell tolls they will be dispelled along with the two mystical
knights on this floor. Go back to the ground floor and use the save lectern, go
the back right corner of the room, through the door and open the chest on the
right down the hall to get a red potion. Enter the room on the left; to defeat
the two tapestry guards use electrical ring twice, then go through the other
door in this room, then go through the door on the left. Defeat two mystical
knights as you enter the library, then press the button on the doorframe to the
right. This is the first of 5 buttons you must press in the library to open the
gates down the hall. Turn around and go behind the desk in front of you to find
the second button, press it, defeat the mystical knights again and head down
the hall and go left. Follow this hall and turn right; on the left wall, near
the corner of this hall is the third button, press it, now turn right, go all
the way to the end of the hall and press the fourth button on the desk to the
left. Turn left again and press the fifth button on the back of the desk in
front of you, now head back to the first hall of the library and go left
through the gates and follow the stairs to the top floor. Run straight down the
hall and pick up the Great Monastery’s Almanac, then turn around and defeat the
two mystical knights. Open the two chests in this area to get a yellow herb and
a blue potion. Exit the monastery (save along the way) and return to Torras;
you may want to get supplies before proceeding. Go down the well and enter the
waterfall drain, then follow the path to the drain room and enter the pipe in
the back of the room, it will take you to the old Laboratory.
The Old Laboratory and the Magician’s Almanac:
Exit the pipe through the hole on the right, follow the hall left until you
arrive at a long hall with a steam spouting pipe on the ceiling. Head down this
hall avoiding the steam (which can cause damage if it hits you), take the next
left and go up the sloping pipe against the wall. You are now on top of the
steaming pipe system. Go right, then take the next right, then stop as you
curve to the right. Be careful to avoid steam as you cross the next section; go
to the end of the pipe and bear left, press the button against wall but take
care to avoid the steam blast that protects it. Drop off the pipe and enter the
room whose gate you have just opened. The two tapestry guards here are twice as
strong as the monastery, I recommend using electrical ring 4 times to defeat
them. Afterward go to the opposite side of the lava pool and read the icons
that surround it: The first icon looks like a K, the second icon looks like a
triangle with a line running horizontally through it, and the third icon looks
like an octagon with a triangle inside it, make a note of them:
__ ___
| / _ / _ \
| | _ /_\_ | /_\ |
|__\ /___\ \___/
Now exit, and use the ladder on the right, you have arrived inside the machine.
At the top of the ladder, bear right and exit the door behind the ladder and go
into the machine courtyard, then go up the ladder to the left. When you reach
the platform speak to the wizard Zorak and he will explain the functioning of
the machine, throw the switch, then turn around and jump on top of the machine.
Zorak wants you to pump steam into three pipes in this courtyard in the
following sequence: First the pipe with an icon above it that looks like an X
with a box in the center, second the pipe with the icon above it that looks
like a triangle with a line running horizontally through it, and third the pipe
with an icon above it that looks like a circle with a bar beneath it:
__ __
\ \_/ / _ _
||_|| _/_\_ |_|
/_/ \_\ /___\ _____
Now jump onto the first moving arm and walk out onto the square platform at the
end. When the pipe attached to the platform lines up with the pipe beneath the
icon that looks like an X with a box in the center step onto the blue tile with
a white cloud on it at the front of the platform to send steam into the pipe.
Now stand still and wait for the first moving arm to line up with the pipe
beneath the icon that looks like a triangle with a line through it; when they
are aligned steam will shoot into that pipe. Now ride the first moving arm left
and run/jump onto the walkway grate to the left. Go left under the pipe, jump
to the next level of the walkway and go left up the ramp and climb out onto the
pipe you just walked under. Wait on the edge of this pipe for the second moving
arm to align with pipe you are standing on. Walk onto this arm but do not go so
far as to touch the blue and white steam icon on its platform yet. When the
second arm starts moving again stand on the blue and white steam icon and wait
for the platform to align with the pipe beneath the icon that looks like a
circle with a bar underneath it, Zorak’s potions are complete. Wait for the
second moving arm to swing by him and run/jump onto his platform. Speak to him
to get the Key to the Laboratory. Pick up the blue potion on the right, then
drop off the platform to the left and enter the open door on the left. Follow
the passage to a save lectern and use it, then use the Key to the Laboratory on
the lock to the left of the Laboratory door, then open the door and go in.
Follow the hall to the fireplace room, examine the icons above the fireplace
and make note of them: The first icon looks like two downward slashes with a
circle above them, the second icon is the familiar circle with a bar beneath it
and the third icon is the very familiar triangle with a line running
horizontally through it:
\O _ _
\ |_| _/_\_
\ _____ /___\
Now go down the water tunnel to the left, at the end of it pick up two sets of
red arrows, return to the fireplace room and go through the door opposite your
current position. Open the chest on the left to get a mauve potion. Cross to
the opposite corner of the room, open the chest on the right to get a sack of
plastyks, then turn left and jump up onto the seat of the chair to the left of
Gogoud’s former prison cell. Now jump up onto the back of the chair against the
wall, turn right and run/jump onto the top of the column to get a red potion.
Exit the laboratory, in the hall outside is a guard you must defeat, then use
the save lectern and return to the machine. At this point Hype must enter two
sequences using the steam icons, the first sequence is the one denoted by the
icons on the outside of the lava pool, the second sequence is the one above the
fireplace, which in fact opens a secret passage in the fireplace so that Hype
can retrieve the manuscript. We start with the first sequence. Jump onto the
first moving arm, ride it all the way to the left, jump onto the walkway grate,
jump to the next level and walk up the ramp to stand on top of the pipe, now
wait for the second moving arm, when it arrives ride it halfway through its
motion then jump onto the second walkway grate (the one above Zorak’s
platform). Jump up on the pipe to the right (the one with the icon that looks
like a K) and wait for the third moving arm to arrive then walk onto it and
stand on the blue and white steam icon, when the platform aligns with the pipe
and the steam is sent through you will see a cut scene of the top platform,
this tells you that you are entering the sequence correctly. Now jump down to
the top of the machine, jump up onto the first moving arm, walk out onto the
platform, wait for it to align with the pipe beneath the icon that looks like a
triangle with a line running through it, then step on the steam icon and you
will see another cut scene of the fourth platform. Now step back and wait for
the first moving arm to go all the way left, then jump onto the first walkway
grate and go up onto the pipe above it. Wait for the second moving arm to
align, walk out onto it and step on the steam icon while it is still aligned
with the pipe beneath the icon that looks like an octagon with a triangle it;
you have set the fourth platform in motion, and three archers have arrived in
the machine courtyard. Ignore the guards and jump off this platform to the
ground and run through the doorway to the hall with the save lectern, save,
then take out your bow. Return to the doorway but don’t go through, instead
shoot the guard near the doorway 4 times to defeat him. Now stand in the
doorway and look left, shoot the guard atop the machine 4 times to defeat him
too. Now look up at the platform to the right and you will see the third
archer. Take careful aim and use the left Shift+0 Ins keys to delicately shoot
through the holes in the grating and hit this guard 4 times (he cannot
retaliate so this is the best place to defeat him). Now jump back up onto the
machine, then ride the first moving arm and jump on the first walkway grate.
Climb up on top of the pipe above it and ride the second moving arm to the
second walkway grate and jump onto it. Jump onto the K icon pipe and then walk
onto the third moving arm. Jump from the third moving arm’s platform onto the
pipe with the green herb on it. Take the green herb then follow this pipe all
the way right until you arrive at the fourth moving platform, walk onto it and
when it aligns with the pipe beneath the icon that looks like two downward
slashes with a circle above them step on the steam icon; you will see a cut
scene of the fireplace shifting. Walk out onto this pipe to pick up the sack of
plastyks, then turn around and drop down onto the second moving arm as it
passes by, step on the steam icon when the second moving arm platform aligns
with the pipe beneath the icon that looks like a circle with a bar beneath it;
the fireplace opens a little further. Now drop onto the machine top, jump onto
the first moving arm and walk out to the platform, when it aligns with the pipe
beneath the icon that looks like a triangle with a line running horizontally
through it, step on the steam icon and the fireplace opens all the way. Head
for the fireplace room (save as you go), enter the fireplace and pick up the
Magician’s Almanac. Exit back through the fireplace, down the ladder beneath
the machine, through the steam pipe hall, through the hole in the pipe, and
back out of the well to the well courtyard.
Enost’s Almanac and the Black Tower; Leaving Era III:
Head back into the fortress via the secret rooftop passage and head for the
throne room. Use ice javelin on the fireplace to the left of the throne and
press the gray button inside. Now follow the hall to the champion’s room where
the messenger waits. Speak to her to find out what has happened to the almanac.
Head back out of the town and go to see Zatila, together he and Hype fly to the
clouds to find the Black Tower. In the sky, guide Zatila so as to align the
Black Tower icon rotating around the compass needle with the top of the needle
itself. Fly straight avoiding dragons until you reach a stone spire surrounded
by a ring of rocks. Fly down through the cleft in these rocks aiming for the
dark area between the spire and cleft so Zatila can land at the Black Tower. Go
up the stairs to the left and enter the doorway, follow the hall to a save
lectern and use it; go left and you will come to a room with three ghosts you
must defeat. Now go up to each of the three stone dragon icons on the wall and
pick up the symbol pieces beneath each one, starting with the one on the left.
You will have to defeat a fourth ghost before taking the third symbol piece.
After Hype gets all three they form the Symbol Bad. Drop down to the left, turn
around and enter the concealed passage behind you. Go down the ladder and in
the next room drop down and bear right under the scaffolding (you may have to
defeat two skeletons in this room). Follow the passage to a wooden tunnel, open
the chest on the right, then go down the path on the left. Run to the bottom of
the path and defeat the two guards in this room (one throws knives and the
other shoots arrows so you should use electrical ring to defeat them). Now go
through the passage beneath the ramp you just walked down and follow it to a
wall of barrels, destroy them then go right. Go past some upright beams and
drop down in the room to the left. Follow the wall on the left to a gray tile
and use the Symbol Bad on it. Now use the teleporters in this room by stepping
on their platforms in this order: red, yellow, yellow; open chest to get a bag
of plastyks; red; look right, behind some barrels is the ICE RING SPELL, pick
it up then use the green teleporter; then red, yellow, blue and you arrive in
Enost’s laboratory. Go through the passage on the left and use the save
lectern, then go right and slightly enter the room on the left to see a cut
scene with Enost. Now shoot the set of armor (looks like a bucket with a hammer
and a faux arm attached to it) hanging in the window between Enost and his
almanac on the left. After the armor drops Enost goes off to pick it up, wait
about 10 seconds for him to exit the screen to the left, then enter the room
and take his almanac. Leave this room and use the teleporter near where you
arrived on this level. Then use the red teleporter to return to the room with
the Symbol Bad you placed on the wall. Now reverse your previous directions and
return to Zatila, ride him back to the forest then return to Gogoud’s library
(the back section near the alcove with the blue button). Speak to both Gogoud
and Nohlin (awkward), now save using the save lectern in the entrance of the
laboratory and go back to the sundial. Heal up, stand on the eclipse icon and
strike the sundial twice to leave this era.
THE ERA OF TASKAN IV:
>From the Manor, to the Forest and then to the Tavern:
As soon as you arrive use electrical ring to defeat the two guards (it takes
4-5 hits with sword or magic to defeat all the black-armored guards in this
era; note that some give mauve potions or 50pk when they defeated). Enter
Gogoud’s manor and go to the room opposite the cavern beneath the library, look
at the wall left of the door to find a note, it tells you to go to the tavern.
Exit through the cavern, go left on the cliff, go right across the series of
bridges (you will have to shoot 3 bats as you cross just as you did in Era II).
Exit through the tunnel on the right to go into the forest. Scattered
throughout the forest are the black-armored guards of Barnak, you should avoid
them whenever possible. Speak to Zatila in his clearing. Now run through the
forest to Torras. You will notice that you must now hop over platforms (in the
area where you met young Wellet in Era I) before you reach the drawbridge. Upon
crossing the drawbridge you must defeat 2 guards before entering the city
(there are two sacks of plastyks in the room to the left), and when you enter
you must defeat two more. Enter the shop and look at what they have for sale:
Green Herbs 100pk, Yellow Herbs 120pk, Blue Potions 100pk, Rep Potions 120pk,
Mauve Potions 150pk, this is the only shop that sells Mauve potions (you may
want to repeatedly go back to Era II, run Wellet’s race three times, come to
Era IV and buy 3 mauve potions until you are well stocked). Exit the shop to
the right and bear right until you see a gate blocking the path to the
blacksmith, throw the switch to the right of the gate and continue on. Speak to
the blacksmith, he sells 30 blue arrows for 50pk, 30 red arrows for 100pk, and
repairs armor for 150pk. Head for the tavern; along the way, before you reach
the steps you must defeat a guard on the left and activate a switch he
protects, then you can go up the steps. Continue to the tavern (a meal here
costs 175pk); after a brief cut scene upon entering, proceed upstairs and enter
the first door on the left to reunite Hype with Vibe, his future bride and the
leader of the resistance against Barnak. She tells him he must free the King
and Queen imprisoned in the fortress dungeon so that they can aid the
resistance. Hype gets the Key to the Fortress Dungeons. Use the save lectern on
this floor, then exit the tavern. Go to the laboratory courtyard and defeat the
guard on the left to see a cut scene where the kid from Era II, (that you sent
flying up into the sky by shooting the barrel beneath her), returns. Now go
down the well in the tavern courtyard , go through the waterfall pipe, and then
enter the pipe on the right in the drain room and follow it to the fortress.
Freeing the King and Queen:
Exit the well and defeat the guard behind you. Head to the two switches that
control the drawbridge and throw both, you may have to defeat a couple guards
in the courtyard, (note: there is a chest with a yellow herb in the hedge
alcove to the right of the drawbridge (path opposite the path to the well) take
it if you wish, then enter the fortress. Go down into the basement and open the
chest there to get a yellow herb. Go all the way upstairs to the throne room,
defeat a mystical knight and a black-armored guard, then use the Key to the
Fortress Dungeons on the lock to the right of the gate on the right side of the
room, then enter the Dungeons. Use the save lectern on right and head down the
hall to the left. Draw your bow and shoot the archer in the distance 4-6 times
(depending on arrow type), then shoot the barrels blocking your route and
run/jump across the platforms to the other side. Go left down to the river
room, go left toward the water tunnel, stop at entrance and defeat a guard, the
shoot the bat in the tunnel, now run to the end of the tunnel, look left and
use the gray button there. Go through the door you just opened, (to the right
when you exit the water tunnel), and defeat the guard before you cross the
raised bridge. After crossing use the save lectern then run/jump across the
next set of platforms and stop on the other side. Shoot the bat above the
square platform, then run/jump across it and follow the hall to the ghost
chamber. Here you will have to defeat a guard and a ghost, they are a tough
combination, my advice is to not let them pin you to the wall, use magic on the
guard and jump/slash at the ghost once you are in the room. Go through the
secret passage that has now opened, (leading to the old treasure room). Go left
and defeat the skeleton (4 hits in this era), turn right and open the chest to
get a yellow herb. Exit treasure room, take first doorway on left; in the next
room open chest on left to get another yellow herb then defeat the guard and go
downstairs to the torture chamber. Defeat the guard and then use the switch on
the wall to the right to free the king. Head for the old prison cells; defeat a
guard along the way. Take out the Keys to the Cells and use them on the cells
of the Queen and the knight. Then enter both cells one at a time and speak to
the occupants. Once everyone is free throw the switch behind the king. Now
unlock and enter the cell to the left and take the acorn there. Return to the
ghost chamber, take the water tunnel in the back left of the room and follow
the freed captives up a path to the right into Hype’s bedroom. Jump up onto the
bed and pick up the ELECTRICAL DRAGON SPELL. Open chest on left to get another
yellow herb. turn around and go straight into next room and speak to Gogoud’s
ethereal form. Take the three potions on the table to the right, turn around,
cross the room and use the save lectern. Head for the fireplace exit from this
room and use Ice Javelin to get through the flames. Now exit the fortress, head
back to the sundial in Torras and use it to travel to Era III.
Return to the Lost City and the Flag of Taskan III:
Head for the green path that leads to the portal to the Lost City. Arrange the
tops of the pillars as you did before and jump into the portal to go to the
Lost City. The path through the Lost City is the same as before, except when
you get to the top of the pendulum hall, turn around and look at the crack in
the wall to the right, (the one that the sixth pendulum in swinging into), and
you will spot a spell. Time your move carefully and enter the crack when the
pendulum has swung away, then pick up the ICE DRAGON SPELL. Exit carefully and
go down the hall to the right, open the chest at the end of the hall to get a
mauve potion. Go through the door on the left and you will see a new puzzle has
been installed in this room. Go right and read the note on the wall next to the
door: red-yellow, yellow-blue, red-blue. Hype must enter this sequence by
walking across the floor to each of the colored tiles without stepping on any
of the gray tiles twice. After stepping on a set of two colored tiles he will
be returned to the starting point and have to walk out and step on the next set
until all three sets are entered. Here is the correct path:
First Sequence Second Sequence Third Sequence
_ __ __ __ __ _ _ __ __ __ __ _ _ __ __ __ __ _
/_|__|__|__|__|_\ /_|__|__|__|__|_\ /_|__|__|__|__|_\
|__|__|B_|__|__|__| |__|__|B7|_6|_5|__| |__|_7|B8|__|__|__|
|__|__|__|__|__|__| |__|__|__|__|_4|__| |__|_6|__|__|__|__|
|__|R4|_5|_6|Y7|__| |__|R_|__|__|Y3|__| |_4|R5|__|__|Y_|__|
|__|_3|_2|__|__|__| |__|__|__|__|_2|__| |_3|__|__|__|__|__|
\_|__|_1|__|__|_/ \_|__|__|__|_1|_/ \2|_1|__|__|__|_/
Note that none of the sequences overlap one another on the gray tiles, this is
vital; also notice that the second step of the third sequence is not onto a
tile but onto a dark stone area to the left of the first tile. Afterward the
god Drareg speaks to Hype and gives him the Jewel of the Gods; he also tells
you to collect the flags of the four kings of each era. Exit the Lost City,
then, on your way up the green path speak to Nohlin on the right. Go to the
secret passage left of the big tree clearing (where you met Koran in Era II)
and go down the hole in the ground and speak with Rave. Go past Rave and enter
the cavern of the Field of Courage. Use the save lectern ahead of you then bear
right. At the mouth of the passage into the cavern draw your bow. Before you
cross you will have to shoot three bats that threaten your journey. The first
is hovering above a platform near the doorway on the right. The other two are
concealed to the right and left of the doorway you are standing in. To defeat
these two go to the left side of the doorway, look all the way right and shoot
the bat you see flying there in the cavern. Then go to the right side of the
doorway, look all the way left and shoot the bat you see flying in the cavern
there (this one is harder to get). Now run/jump to the nearest platform, then
to the platform on the right toward the other doorway, then run/jump through
the doorway, follow the hall and go through the door. The treasure room has
changed quite a bit, there are now a set of metal balls suspended from the
ceiling. First shoot the barrels on the left to reveal the switch they are
hiding. Throw the switch and go between the metal balls (wait for two to
strike, then go through the gap that opens as they part) and jump onto the
rising platform. Ride it to the top and you will automatically pick up the Flag
of Taskan III, which is suspended from the ceiling above the platform. If you
are not fast enough the platform will start to lower and you will have to throw
the switch again. Now exit the cavern and go back to Torras, use the sundial to
travel to Era II.
Retrieving the Flags of Taskan II, Taskan I and Taskan IV:
Go to Koran’s house across the two bridges in the treetop brigand’s hideout.
Speak to her to get the Key to the Monastery where Taskan II’s flag is kept. Go
to the monastery door use the key (you just received) on the lock to the right,
then enter the door. Head for the ground floor of the bell tower (there are
several guards to defeat along the way but they only take two shots apiece
because Hype is so much stronger than before). Use the save lectern then enter
the door in the back right. In the first room you must defeat two guards to
continue. Open the chest on the left to get a green herb then enter the second
room; here you must defeat several tapestry guards (use electrical ring).
Afterward enter the third room and go through the door on the left. Go right
and follow the winding hallway all the way until you reach a wall with the Flag
of Taskan II, walk up to it to pick it up and head back to Torras. Before you
can leave the library you will have to defeat 7 tapestry guards, let them bunch
around you and then use electrical ring to defeat them quickly. Exit the
monastery, return to Torras and use the sundial to travel to Era I. Use the
well to enter the fortress courtyard, throw the switches to cross the
drawbridge, head for the throne room and take the Flag of Taskan I; it is
hidden behind his throne, simply approach it to pick it up. Head back to the
sundial, use it to go to Era IV. You will have to defeat two guards when you
arrive. Head for the tavern and speak to Vibe in her room on the second floor,
she gives you the Flag of Taskan IV. Before continuing to the end of the game I
suggest you stock up on mauve potions and herbs if you need them. Remember to
get money by running Wellet’s race in Era II. Mauve potions can be purchased in
the Torras’ shop in Era IV. Afterward go and speak to Zatila in the forest and
he will take you to the clouds.
Charging the Jewel of the Gods and Entering the Black Tower:
It takes 70 energy tokens to charge the Jewel of the Gods. The path this time
is not circular its one long curving line, and the amount of energy tokens is
quite limited. If you miss a token you should turn around and pick it up
because you will need it. Very soon after starting the race you will see a
green token that will give Zatila some more strength so he can fly longer, pick
it up. Occasionally you will come across a cluster of 2-4 tokens, try to fly in
between them to pick them all up at once. Once all 70 are collected follow the
compass needle to the Black Tower and fly down into the dark area between the
spire and the rock cleft in order to land. After landing go up the steps to the
left; halfway up the steps Zatila will be attacked and wounded by Barnak’s
black dragon. Once he is gone pick up the FIRE DRAGON SPELL and go back up the
steps, through the door and down the hall. Use the save lectern then follow the
path left until you reach the ghost chamber, defeat three ghosts and an armor
repair tile appears, use it then enter the concealed passage so that you can
travel down the tower to Enost’s Laboratory. This time there are flying skulls
in the first room, you can avoid them easily because they fly in a set pattern.
At the wooden hall crossroads destroy the barrel on the right to get a mauve
potion. The low chamber has two guards and a bat you can defeat or avoid. The
tunnels to the teleporter chamber are complete and are filled with guards you
will have to defeat. Use the teleporters in the following sequence to reach the
laboratory: Red, Yellow, Blue. Go down the path to the left and destroy the
barrel at the end of it to get a mauve potion, then head for the laboratory and
prepare to fight the wizard. Enost has replaced his body with a robotic one.
Hype should avoid Enost when he twirls but keep fairly close to him so that
when the twirling stops Hype can easily strike him with the sword before Enost
fires back. It takes 30 hits with the sword to defeat Enost, but you can get
off an average of four hits between each episode of twirling. Enost does very
little damage with his twirl and only slightly more with his hand rockets.
After he is defeated approach his head and you can pick up the Key to the Top
of the Black Tower on the ground amidst the debris. Head back to the ghost
chamber on the ground floor (after the first teleporter take the red one to get
back to the main teleporter room quickly). Recharge your armor using the gray
shield tile then turn around and go straight to the wall, then go up the steps
to the right. Follow this passage and run/jump across two gaps as you go. After
the second gap use the Key to the Top of the Black Tower on the lock on the
wall to the right of the gate then go through the gate and continue down the
hall. At the end of it run/jump through the massive window on the right and
defeat the two guards in this chamber. Destroy the barrels in this room to get
a bunch of equipment including a mauve potion. Go up the ladder to the left,
destroy the barrels on the second floor to get more supplies, then go to the
gate right of where you entered this floor and throw the switch. Drop down
through the gate and throw the switch on the wall behind you. Enter the ground
floor room and throw the switch on the floor there. Return to the second floor,
drop down through the gate again, climb up the ladder behind you on the right
and you will arrive on the third floor. Go to the opposite side of the room,
turn around and use the switch on the ground in front of the wooden platform,
you automatically ride up to the next chamber. Hype must now go up three levels
defeating the guards on each level to activate a triangular pillar sending it
to the level above it. There are a mix a mystical knights, black armored guards
and ghosts on each level. On the third level, after you defeat the guards(there
is a skeleton here who cannot be permanently defeated but don‘t worry about it
just defeat him once), then climb onto the triangle pillar and ride it to the
top of the tower, it is time to defeat Barnak.
Defeating the Black Dragon and Barnak:
You will automatically save at the top of the tower, but you will not be able
to save between the two battles that are coming up. First you must defeat
Barnak’s dragon, this is fairly simple and requires no magic. Wait for the
dragon to land, then run straight for it and jump up and strike at the upper
part of its body with your sword, then run away to avoid being struck by its
tail in retaliation. It takes only ten hits to defeat the dragon this way. Keep
in the mind that when the dragon is flying it will produce a gust of wind that
can drive Hype off the top of the tower; to counter this run straight at the
dragon while the wind is gusting and do not jump or you will be shot right off
the tower and have to climb up a ramp to get back into the battle. Jumping is
however the best way to avoid the flame attack the dragon uses while he is
grounded. Don’t get too close to the dragon before it has landed or it will
land on top of you. Once the dragon is defeated Barnak challenges Hype directly
and the final battle begins. It is difficult to get Barnak to take damage at
first; he goes through periods of invulnerability where his health bar is not
visible and there is nothing you can do to hurt him. Barnak’s three main spells
are a blast of rocks, a tornado and an electric storm. You can avoid the storm
by standing near the pole in the center of the top of the tower; you can also
get the tornado to hit him by running behind him as soon as he casts the spell.
His sword attack is unstoppable, you will just have to take the damage and
continue the fight. The best way to defeat him is to immediately start casting
electrical ring at the beginning of the battle, then repeatedly cast it every
time he jumps up into the air and teleports away so that when he reappears the
spell will strike him on the ground. By casting this spell you are invulnerable
to his attacks and you can passively do damage to him without running around.
Hit him 14 times with the electrical ring spell until his health bar is almost
empty; this will send him into a frenzy of spell casting. Wait for his health
bar to reappear at the top right hand corner of the screen, then the next time
he teleports near you run up and strike him once with your sword to finish him
off. You have won the game.