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Table of Contents
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You'll find symbols next to some paragraphs and chapters in this TOC. The
symbols mean the following:
* = New
+ = Updated
X = Ne(X)t Version(s)
o = (O)nly this Version(s)
o[0] Note
o[0.1] Note
[1] Introduction & Stuff
[1.1] Introduction
[1.2] About
[1.3] Copyright
[1.4] System Requirements
+[1.5] History
[1.6] Next Version
+[1.7] Credits
[1.8] Sources
[1.9] How to contact me
[1.10] Other guides (FAQ's) from me
[1.11] Other games you'll like if you like this game
+[1.12] Where to find this guide
[1.13] Ratings
[1.14] About me
[2] Review
[2.1] Review
[3] Single Player
+[3.1] Mission 1 - The Scorpion Hunters
[3.2] Mission 2 - Rescue and Retribution
[3.3] Mission 3 - Armored Assault
[3.4] Mission 4 - The Plot Erupts
[3.5] Mission 5 - Stowaway
[3.6] Mission 6 - Deadly Reunion
[3.7] Mission 7 - The Grip of the Black Hand
[3.8] Mission 8 - Obelisk of Oppression
+[3.9] Mission 9 - Evolution of Evil
[3.10] Mission 10 - All Brains, No Brawn
+[3.11] Mission 11 - Tomorrow's Technology Today
[3.12] Mission 12 - Stomping on Holy Ground
[4] Tools and stuff
[4.1] Renegade Mix File Unpacker
+[4.2] Mission Unlocker
[4.3] The Sims: Renegade Skins Pack - Part 1
[4.4] Havoc Mask
[4.5] Renegade Fan Site Kit
[4.6] Renegade Multiplayer Demo v1.07
[4.7] Renegade Screensaver
[4.8] Renegade WinAmp Skin
[5] Mods
[5.1] First Mod Ever! (Camera Mod)
[6] Cheats
[6.1] Skirmish Cheat
X[6.2] Console Cheats
[6.3] 5 Stars for Every Mission
[7] Bugs
[7.1] Stuck in Mission 5
[7.2] Mendoza jumps through the ground in Mission 6
[7.3] Units on top of each other
[7.4] Trasmission Ended ?!?
*[7.5] Sydney is Stuck
*[7.6] Kill Petrova easily
Hehe... I'm almost finished with this guide. I know I'm missing some
tertiary objectives, so if you know any, please let me know, so I can
finish this guide ;)
I also need those wacky console codes :p Those guys at the gamefaqs.com
forum didn't want to help me (not to mention they were swearing at
someone because he was posting cheats... dammit! If he wants to post
cheats, let this guy post his cheats. And for CjayC: It not your fault,
it's the fault of the ppl at the board. Your site is great!).
If you have any questions, mail them ASAP, because when the guide is
finished, I'll not update it anymore (maybe when a patch or something is
released... Something important...).
The multiplayer chapter will be finished next version.
If you want to place this guide on your site, take the time. I'll make
a special upload for you if you want to add it so your site ;)
That's all I have to say. Keep mailing me and cya l8r!
Ow btw: DLH... mail me! I want to be added in your database, but your
contribute part of the site doesn't work :p
Well... Another guide by GrAwL... This time for a quite popular and famous
series: Command & Conquer.
Thnx to the GrimeReaper for the game :D
Anyway, don't have much to say, so... Just read the guide and enjoy it!
Please mail me and tell what you think of this guide... do you miss
something? Did I add way too much? Just tell me! I want your opinion about
it. As for as this moment you're reading this, people liked my guide (or
"love it"), but maybe you think something like "Wo! This guide is even
worse than the back of my ass!"... let me know (Although I like it more to
read mail from people who like/love my guide)! I love to receive mail
about my guide and I'll answer it the same day!
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[1.2] About
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Command & Conquer: Renegade is not quite the same game as we use to know
of the Command & Conquer series. No RTS anymore... It's a FPS!
Explore the Command & Conquer world in 100% 3D! Enter every building,
let them explode, drive in huge tanks etc.
You are unleashed as an elite GDI commando, an action hero who battles
and explores from a gripping over-the-shoulder viewpoint. You must use
both sharp wits and lethal weaponry to achieve mission objectives by any
means necessary and to punish the enemy.
It can't really be compared to other games. Just try it out and love it!
This is a private work in progress not endorsed by Westwood or its parent
company, and in no way should it be inferred that this FAQ/Walkthrough is
officially sanctioned by Westwood in any way. Westwood is the sole
owner of C&C: Renegade, and possesses all rights and privileges of
ownership.
GrAwL, being the sole owner of this FAQ/Walkthrough is not
affiliated to Westwood and should not be inferred as such. As sole owner
of this FAQ/Walkthrough, GrAwL reserves the right to change,
amend or otherwise revoke the content of this document without prior
notice.
This FAQ/Walkthrough may only be posted at GameFAQs at www.gamefaqs.com,
NeoSeeker at www.neoseeker.com and the Ultimate Guide-site unless parties
obtain express written permission from GrAwL. See paragraph [1.13] for
more information.
In the event of unauthorised dissemination and/or distribution of this
document for personal gain or profit, GrAwL reserves the rights of sole
ownership to sue for plagiarism and intellectual theft under international
copyright laws. Non-compliance may result in civil litigation and court
action.
Should a third party not endorsed or recognised by GrAwL alter, edit or
otherwise amend the content of this document, or in the event of a direct
violation of copyright laws, GrAwL reserves the right to sue for compound
damages resulting from third party action, including, but not limited to
copyright violation.
Comments, suggestions, proposed amendments and information should be
directed to GrAwL at grawl2000@hotmail.com. Please include your
name and an active e-mail address in the correspondence, with "C&C: RG
Ultimate Guide" in the subject line.
If you would like to request permission to post this FAQ/Walkthrough on
your website, please send in a formal request to grawl2000@hotmail.com.
Include the URL of your website, your name and contact information in your
request. We will process your request and reply as soon as possible.
--------------------------------------------------------------------------
[1.4] System Requirements
--------------------------------------------------------------------------
Recommended:
· PII 450
· Windows 9x/2K
· 64MB RAM
· 0,9 GB available hard disc space
My system:
· AMD XP 1700+ Mhz
· Microsoft Windows Me
· 256 MB RAM
· 8,5 GB available hard disc space
· 800 MB available hard disc space for a cache file
· 16x DVD drive
· GeForce 2 MX 200 with 32 MB of VRAM
Comment: On my system, it works smooth... sometimes a little framedrop,
but not much.
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[1.5] History
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[1.6] Next Version
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The higher the point, the higher the priority...
* Multiplayer chapter
* Anything you want, just e-mail me
NeoSeeker.com - Placing the guide on neoseeker.com
GameFaqs.com - Placing the guide on gamefaqs.com
Dex - Placing the guide on actiontrip.com
Chris - Placing the guide on cheathappens.com
GameGuru - Placing the guide on gameguru.box.dk
Henk - Placing the guide on members.brabant.chello.nl/~h.vangompel/
JPM - Placing the guide on trainerscity.com
Dave A. - Placing the guide on cheatcc.com
Ben Jamin - Placing the guide on gamesover.com
Cheat.de - Placing my guide on cheat.de
CheatPlanet.com - Placing my guide on cheatplanet.com
Frisker_Q - The Mission Unlocker
DaBrain - Some tertiary objectives and hints
BlaYde - The 1st tertiary objective in mission 4, the 2nd tertiary
objective in mission 11
DemoWolf - The savegames format
Mars21st - The 1st tertiary objective in mission 4
Three-Sloth - The 2nd tertiary objective in mission 11
Muhammed Faran - The 2nd tertiary objective in mission 11
Emaraud - More information about the red keycard bug
L3f7h4n3d - Placing my guide on cncrenegade.info
Skirrow - The 2nd tertiary objective in mission 11
Dominique - The 2nd tertiary objective in mission 11, the location of the
red keycard in mission 11, hint for mission 11 (Mammoth Tank), hint for
mission 9 (Stealth Tank).
CheatCodes.com - Placing my guide on cheatcodes.com
Morten - Placing my guide on cheatportal.com, 911codes.com, 911cheats.com,
fastcheater.com, 25000cheats.com and skali.com
NeoSeeker.com - About, system requirements, reviews, board
CnCRenegade.info - Music, tools, mods, some information
GameFaqs.com - Skirmish Cheat, board
PlanetCnC.com - Music, tools, themes, some information
www.koti.reimari.net/demowolf/renegade/ - Savegames format
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[1.9] How to contact me
--------------------------------------------------------------------------
Before you are mailing me: Don't ask anything about serial numbers,
cracks, trainers etc. Also don't ask me anything that you can find in the
guide or you'll find in the guide in later Versions. Also download the
latest Version to be sure your question isn't covered.
Ofcourse, you can send me an e-mail. My address is grawl2000@hotmail.com.
I don't accept spam, hate-mail etc. If you send me this kind of shit, I'll
add you to the black-list, which means I won't receive anything from you
ever again. So be nice, and I'll be nice ;)
You can also find me on IRC. Connect to the server irc.shadowworld.net
and send a message to GrAwL. You can find me in #7th-Helix.
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[1.10] Other guides (FAQ's) from me
--------------------------------------------------------------------------
Other guides from me can be found on www.ultimateguides.cjb.net! Go check
it out...
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[1.11] Other game you'll like if you like this game
--------------------------------------------------------------------------
If you like C&C: RG, you'll also enjoy the following games:
* Red Faction
* Half-Life
* Halo (XBox)
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[1.12] Where to find this guide
--------------------------------------------------------------------------
This guide can be found on:
www.ultimateguides.cjb.net
www.neoseeker.com
www.gamefaqs.com
www.actiontrip.com
www.cheathappens.com
gameguru.box.sk
members.brabant.chello.nl/~h.vangompel/
www.trainerscity.com
www.cheatcc.com
www.gamesover.com
www.cheats.de
www.cheatplanet.com
www.cncregenade.info
www.cheatcodes.com
www.cheatportal.com
www.911codes.com
www.911cheats.com
www.fastcheater.com
www.25000cheats.com
www.skali.com
www.gamespot.com
www.planetcnc.com
www.game-trix.com
If you encounter the guide anywhere else, please mail me, so I can put
an end to that! This guide is has copyright y'know ;) See paragraph [1.3]
for more information about this guide.
In this section, you'll find ratings of different people, sites and
magazines:
Power Unlimited (Mar02, #3) - Renegade is a fast shooter with lotsa funny
moments, but for the C&C fans, the game also misses lotsa things. The
C&C mode makes you forget this problem fast (82%).
| Website | Score | Publish date |
|----------------------|---------|--------------|
| Adrenaline Vault | 3/5 | Feb 25 '02 |
| GamesDomain | 4/5 | Feb 26 '02 |
| Gamespot | 7.8/10 | Feb 26 '02 |
| Gamespy | 68/100 | Feb 27 '02 |
| Icrontic | 78% | Feb 25 '02 |
| Media & Games Online | 9/10 | Feb 14 '02 |
|----------------------|---------|--------------|
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[1.14] About me
--------------------------------------------------------------------------
Maybe you don't care about me... maybe you do. At least I think it was
funny to write this paragraph, so people who read this guide will also
know me a little bit.
So... I'm GrAwL. Ofcourse, that's not my real name. My real name is Arjen
Voogt. I'm 15 years old and live in the Netherlands. To give an answer to
the question that's in your head right now: "No! I don't have drugs!" :p
I know people think that the Netherlands is the land of the drugs, but...
well... it isn't. It's true you can get drugs real easily. Just go to a
coffee shop and ask for it. We have lots of those shops. But... I don't
think you really care, so you? ;)
When I'm writing this guide, I often listen to MP3-files. I like all kinds
of music (Red Hot Chili Peppers, P.O.D, Linkin Park, Gemini Projekt etc.),
so my collection is about 8 GB :D I'm sure I didn't hear every song
placed in this collection ^_^
I'm most of the time on-line. On MSN and IRC (see paragraph [1.9] for more
information)... So drop by and have a little chat with me ;)
Just take a look at some screenshots... When I did: The first think that
popped up in my mind was "got to have this game!". So when the next Power
Unlimited (Dutch gamezmag) dropped in the mailbox, I grabbed it turned
open page #44... I went on-line and tried to get the game... GrimeReaper
gave me 2 pubs, and after 3 hours of hammering, I got in. After leeching
the game (3 hours), I installed and played it... So what do I think of
this game?
Graphics - 90%
The environment looks pretty good! Big mountains, snow, vehicles, lasers
etc. They're all around! But the only thing I don't like are the
characters... It looks like they're made of cubes!
Music - 95%
What do I have to tell you about it? Nice mixes from rock/trance...
Everyone likes them! The sounds are also good. The voices are just
kick-ass!
Gameplay - 70%
The game crashed two times when I did nothing! I was just playing and
suddenly the famous BSOD (Blue Screen of Death) popped up. Error in Vxd
blablabla... Like I care about the strange Windows problems of Bill
Gates!
Running looks more like jogging if you ask me! It doesn't really look
like you're running...
Controls - 90%
Ever played Half-Life? Same controls... one word: gr8!
Story - 90%
Another save-the-world-story, but what the heck? It's a good story, so
do you care? The stories are always cool in C&C, so this story also
rulez!
Replay - 85%
So you finished the single player game? Try it on a harder difficulty...
and what about the multiplayer mode? It r0x0r!
Overall - 87%
The new C&C rulez! It's true! Playing C&C 3d kicks some serious ass! Don't
you have the game yet? Go find it now n00b :p
/\_/\
/ " \
\ ^ ^ /
~\o/~
===U======================================================================
[3] Single Player
==========================================================================
* I'll not tell you the location of each unit, unless it's needed.
* Explore as much as possible for weapons and goodies
* For the most fun, play as Commando :p
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[3.1] Mission 1 - The Scorpion Hunters
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Mission: LOCATE THE SECRET NOD BASE
Intel is reporting evidence of an uncharted Nod installation. Storms and
rough terrain are interfering with our satellite scans, so Eagle Base has
dispatched a recon team to investigate. Your sqaud will lead the
extraction effort once Recone One has confirmed the base coordinates.
Intro: A small team of the GDI is walking in the dessert. They are
searching for a hidden Nod base. Suddenly, they're attacked by the Nod.
You arrive by helicopter to save the GDI team.
Objectives:
None
How: Grab the ammo behind you and follow the path. Join the GDI team and
kill every single Nod soldier. When they are all killed, an engineer will
fix the medium tank.
Enter the medium tank and wait until the blocked path is opened for you.
Follow the path again and splat the Nod soldiers. Try to take out the
helicopter. Destroy the harvester (and other Nod soldiers) and follow the
path again.
You've just found the base! Just wait until the other tanks are destroyed
and attack yourself. First take out tanks, then the SAM sites and last
the gun emplacements. Wait until the base is destroyed by the GDI.
Congrats! You just won your first (easy) mission.
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[3.2] Mission 2 - Rescue and Retribution
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Mission: LOCATE DETENTION CENTER
Satellite imagery indicates the Nod Detention Center is adjacent to the
Nod Communications Center. Locate the Nod Detention Center.
Hint: Complete your secondary mission objectives.
Objectives:
[Primary]
[1] Locate Detention Center
[2] Access Communications Mainframe
[3] Open Detention Center
[Secondary]
[1] Rescue Prisoners
[2] Contact GDI Commander
[3] Eliminate Nod Officer
[4] Destroy Nod Turrets
[5] Rescue Clergy
[6] Disable Hand of Nod
How: Grab the weapon in front of you and keep walking straight ahead.
* Primary: Locate Detention Center - Satellite imagery indicates the Nod
Detention Center is adjacent to the Nod Communications Center. Locate
the Nod Detention Center. *
Pick up the data link update and climb up the ladder.
* Secondary: Rescue Prisoners - Several GDI prisoners of war are being
rounded up by Nod forces. Eliminate the Nod guards and help the prisoners
evacuate the area. *
You don't have to follow the soldier. Take the right path next to the big
building, pick up the C4 and destroy the truck. Grab the C4 and the gun
and follow the path.
* Secondary: Contact GDI Commander - The GDI base commander is carrying a
new weapon prototype. We cannot allow it to fall into Nod hands. Locate
the GDI base commander and contact him for details. *
Don't follow the path yet. First, destroy the remaining 2 trucks with
remote C4 and climb the ladder of the left building. Grab the sniper
Rifle here and go back to the path. Now follow it. Let the 2 soldiers
clear the path for you. Enter the small house to complete this secondary
objective. You'll get the prototype; A cannon beacon.
Enter the mine, quickly grab the date link update and return outside.
Follow the path again.
* Secondary: Eliminate Nod Officer - Nod Officers often coordinate with
Command for reinforcements or artillery strikes. Eliminate the Nod
Officer to prevent additional reinforcements from arriving. *
Wait until the light tank is with the other tanks and enter the guard
tower. Climb up the ladder and kill the Nod Officer.
Grab the sniper Rifle. Exit the tower and kill the reinforcements.
Follow the right path.
* Secondary: Destroy Nod Turrets - Destroying the turrets on the beach
will help protect the GDI Gunboat, which coordinates with Command for
additional support. Find these turrets and eliminate them. *
Take out the soldiers and engineers (there's also one on the left side
of the beach, so watch out). Place C4 on the turrets and destroy them.
You'll get a medium tank. Enter it and follow the path. Go to the small
farm and enter it for some goodies. Also enter the house. A civilian
will give you some information about a hidden path. He'll be picked up
by the GDI. Enter the tunnel and take out everything. When you're sure
no more Nod forces are in that area, exit the tank and cross the bridge.
You'll also have to grab the keycard.
Take the right path and enter the tunnel. Kill the Visceriods here and
follow the tunnel again. You'll get another piece of the map. Go back to
the bridge now.
Follow the left path 2 times.
* Secondary: Rescue Clergy - The local clergy are being held captive
inside their own church. Eliminate the Nod forces in the area and escort
the clergy to the air evacuation point outside. *
Enter the church and kill all the Nod forces. Follow the stairs and climb
the ladder. You can find a sniper Rifle on the roof. Pick up the
supplies that are dropped for you.
Follow the path behind the church and take the left path. Kill everyone
here and enter the last guard tower (with the second Nod Officer).
* Secondary: Disable Hand of Nod - Disabling the Hand of Nod will
dramatically reduce reinforcements. The building is easier to eliminate
by destroying the Master Control Terminal inside. *
Go to the Hand of Nod and destroy the SAM site. Now enter the building.
Go straight ahead, left, down, straight ahead and left. Destroy the
control panel to destroy the Hand of Nod. If you want, you can see other
parts of the building too (Just do it! It looks great!). When you're
done, exit the building.
Follow the path again...
* Primary: Access Communications Mainframe - The Nod Detention Center
main gate is electronically locked by the Nod Communications Center. Hack
the mainframe inside the Nod Communications Center to unlock the gate. *
Enter the building and find the Control Panel. Blow it up.
* Primary: Open Detention Center - Access the Detention Center gate by
accessing the nearby control panel. *
The civilian scientists are most likely being held in the nearby Nod
base. Locate the missing scientists.
Hint: Vehicles, Vehicles, Vehicles...
Objectives:
[Primary]
[1] Locate Missing Scientists
[2] Disable Dam Master Control Terminal
[3] Infiltrate Cargo Plane
[Secondary]
[1] Disable Helipad
[2] Secure Guard Tower
[3] Secure First House
[4] Secure Second House
[5] Secure Third House
[6] Acquire Mammoth Tank
[7] Disable First SAM Site
[8] Destroy Nod Convoy
[9] Secure Ski Resort
[10] Disable Second SAM Site
[11] Disable Third SAM Site
[12] Disable Fourth SAM Site
[13] Disable Power Plant
[14] Disable Obelisk
[15] Destroy Tiberium Machine Alpha
[16] Destroy Tiberium Machine Gamma
[17] Destroy Tiberium Machine Delta
[18] Disable Hand of Nod
[Tertiary]
[1] Destroy Airstrip
[2] Destroy Tiberium Silos
How: Let's begin the first big mission (takes about 60 minutes)...
* Primary: Locate Missing Scientists - The civilian scientists are most
likely being held in the nearby Nod base. Locate the missing
scientists. *
Grab the 4 weapons and follow the road. Enter the Humm-Vee to get 2
secondary missions.
* Secondary: Disable Helipad - Disable the Nod Helipad to reduce Apache
encounters throughout this area. This will force them to refuel at any
location. *
* Secondary: Secure Guard Tower - This checkpoint is help by the Nod
Guard Tower on top of the hill. Eliminate all enemy resistance and then
secure the tower to allow the GDI assault to progress. *
Follow the path and kill all enemies here. When you're done, enter the
tower to complete the missions.
Enter the Humm-Vee again and follow the path. Go through the tunnel.
* Secondary: Secure First House - Nod occupies several of the houses in
this area, and GDI needs to secure them all. Eliminate all enemies in the
surrounding areas and then enter the building to secure this
objective. *
* Secondary: Secure Second House - Another house occupied by Nod
soldiers, potentially the location of the Nod Officer coordinating with
Command for reinforcements. Eliminate all enemies in the surrounding area
and then enter the house to secure this objective. *
When you're through the tunnel, exit the Humm-Vee and enter the house on
your left. Grab the goodies and enter the Humm-Vee again. Now kill every
single Nod unit. When you killed them all, enter both houses.
When your Humm-Vee is damages/destroyed, you can enter the Nod Buggy and
drive it. Follow the path again.
* Secondary: Secure Third House - This house is being used by an officer
who is coordinating with Command for reinforcements. Eliminate the Nod
Officer and all nearby reinforcements, then enter the house to secure
this objective *
* Secondary: Acquire Mammoth Tank - GDI has airdropped a Mammoth Tank for
your use. Acquire the Mammoth Tank and use it to your advantage. *
Exit the vehicle you're driving and enter the Mammoth Tank.
Now eliminate all enemies and enter the house.
Go back to your Humm-Vee/Buggy and follow the path again (if you have
enough patient, take the Mammoth Tank).
* Secondary: Disable First SAM Site - Disabling this SAM Site will
improve local air superiority for GDI. Consider using C4 to destroy this
emplacement. *
* Secondary: Destroy Nod Convoy - The convoy trucks in this area are
transporting supplies toward the battle front. Eliminate all three supply
trucks to complete this objective. *
Exit the Humm-Vee and use the Gun Emplacements to destroy as much as
possible. Watch out for the Rocket Soldiers on the roof of the 2 Guard
Towers! Destroy the SAM Site and the Convoy Trucks to finish the
secondary missions.
When everything is blown away, exit the Gun Emplacements and follow the
road again. You can left or right, it doesn't matter (it just decides
which mission you'll get first). In this walkthrough, I'll follow the
left path. Enter the Medium Tank.
* Secondary: Secure Ski Resort - Nod is using this checkpoint to refuel
their defensive line. Eliminate all enemy resistance and then secure the
building front. *
Again, eliminate every Nod unit. Try to enter the house to complete the
secondary mission.
Take the Medium Tank/Nod Light Tank and follow the path again.
* Secondary: Disable Second SAM Site - Disabling this SAM Site will
improve local air superiority for GDI. Consider using C4 to destroy this
emplacement. *
Follow the path and destroy the Sam Site with one easy blow ;)
Follow the path (go left, otherwise you'll end up at the junction) again.
Cross the bridge to get 2 primary missions.
* Secondary: Disable Third SAM Site - Disabling this SAM Site will
improve air superiority for GDI. Consider using C4 to destroy this
emplacement. *
* Secondary: Disable Fourth SAM Site - Disabling this SAM Site will
improve air superiority for GDI. Consider using C4 to destroy this
emplacement. *
Follow the road and destroy the SAM Site on the left. Cross the bridge
and also destroy the SAM Site on the left.
Follow the road again and enter the Medium Tank.
* Primary: Disable Dam Master Control Terminal - The Master Control
Terminal inside the dam controls the large bay door on top. Disabling
this terminal will not only open the door, it will prevent Nod from
using this dam as a secondary power source. *
* Secondary: Disable Power Plant - Power Plant provide energy for other
Nod structures. Disabling this Power Plant will shut down the Obelisk.
Assault the building from the interior, as it is being repaired by a Nod
Engineer. *
* Secondary: Disable Obelisk - The Obelisk is a deadly defense weapon,
but it requires power to operate. If you cannot get inside to disable it,
consider removing the power source. *
Begin to follow the road. When you see a door on your left, you can go
inside, but you can also read the next paragraph for some more fun. If
you don't want to do it, skip it and continue to read.
Follow the bridge. Ignore the Obelisk and just drive to it. Exit the tank
ASAP and enter the Obelisk. Now destroy the Obelisk from the inside and
exit the Obelisk. Enter the tank again and enter the door that you saw in
the previous paragraph.
Take the elevator and go down. Go left twice and enter the door on the
left. Destroy the Dam Master Control Terminal. Take a look outside,
you'll be there within 5 minutes ;)
Leave the room and follow the tunnel again. Go right and follow the
tunnel again. After a while, you'll enter the area you saw from the
Control Room. Kill the enemies and go right. Follow this path, enter the
elevator amd enter the Power Plant. Search for the Control Terminal and
destroy it.
Now go back to the dam and open the big door. Grab the goodies on the
other side and follow the tunnel. When you have to choice between
straight ahead and up, choice up, kill the enemies, grab the goodies,
return and take the other path. It's easier to kill enemies when you're
on a platform. Just use your Sniper Rifle. When you arrive on a big
wooden platform, go left.
* Secondary: Destroy Tiberium Machine Alpha - Nod has three research
machines located throughout this cavern area. Destroy this machine to
hamper Nod Tiberium research. *
* Secondary: Destroy Tiberium Machine Beta - Nod has three research
machines located throughout this cavern area. Destroy this machine to
hamper Nod Tiberium research. *
* Secondary: Destroy Tiberium Machine Gamma - Nod has three research
machines located throughout this cavern area. Destroy this machine to
hamper Nod Tiberium research. *
Follow the tunnel and just destroy the Tiberium research machines found
in the big cave. You don't have to use a Rocket Launcher/C4, just use
the gun you are holding.
Go right two times. When you end up in a big room, go to the far right
to get the last secondary objective of this mission.
* Secondary: Disable Hand of Nod - Disabling the Hand of Nod will
dramatically hamper reinforcements for this area. Consider using an Ion
Cannon Beacon if you have one. *
Follow the tunnel. You'll end up in a Nod Base. Enter the Hand of Nod and
go to the roof of the building (you should know where it is). You'll get
the green keycard here and you'll see a funny movie :)
* Primary: Infiltrate Cargo Plane - Approach the Cargo Plane from the
rear to pursue the scientists. *
Go down and try to kill Mendoza. Search for the airstrip and destroy it.
* Tertiary: Disable Airstrip - Disabling of the Nod Airstrip has
hampered the ability to fly in new behicle reinforcements to the base
area. *
Also destroy the silos.
* Tertiary: Destroy Tiberium Silos - Disabling the Nod Tiberium Silos
has cut into Nod production capabilities, by reducing their funding. *
After a while, you'll win. Approach the plane from the rear to finish
this mission.
--------------------------------------------------------------------------
[3.4] Mission 4 - The Plot Erupts
--------------------------------------------------------------------------
Mission: LOCATE COMMUNICATIONS CENTER
Satellite imagery indicated the Nod Communications Center is located
centrally on the island. Make your way to the Nod base and acquire
information about the scientists' whereabouts.
Hint: There is no cure for Tiberium poisoning.
Objectives:
[Primary]
[1] Locate Communications Center
[2] Hack Communications Mainframe
[3] Acquire Security Card
[4] Escape via Submarine
[Secondary]
[1] Secure Beachhead
[2] Disable Lower SAM Site
[3] Disable Upper SAM Site
[Tertiary]
[1] Destroy Defense Cannon
[2] Disable Communications Center
[3] Disable Power Plant
[4] Disable Tiberium Refinery
How: You'll begin your mission on the beach.
* Primary: Locate Communications Center - Satellite imagery indicates the
Nod Communications Center is located centrally on the island. Make your
way to the Nod base and acquire information about the scientists'
whereabouts. *
* Secondary: Secure Beachhead - GDI forces are landing on the beachhead
and encountering heavy resistance. Assist their landing operation by
eliminating all Nod resistance on the beachhead. *
Do the this paragraph sneaky, y'hear ;) Kill all Nod forces that you can
kill and walk behind the wall, up the hill. Kill the Nod forces here and
destroy the big Turret with a C4 explosive.
The GDI will drop a power-up for you on the beach, so be sure to get it!
Follow the path again. After a while, you'll end up in a field with
Tiberium. Move as quick as possible and go to the other side of the
field. Remember the hint at the beginning of the mission? Go inside the
plane and grab the datadisc. Follow the path.
* Secondary: Disable Lower SAM Sites - Nod has SAM Sites located in two
positions in this destroyed hamlet. Find and disable them to allow for
additional GDI reinforcements. *
Just walk around, kill enemies (watch your back) and destroy the SAM
Sites with C4.
When the 2 SAM Sites are destroyed, GDI will drop a power-up for you on
the bridge. You can take 2 ways now. The first one is through a Tiberium
mine. Shoot the wooden planks to get in. The second one is to walk the
path that's behind the beach. I say you should take the second one,
since you'll be saver.
If you take the first route, move as quick as possible and keep shooting
and grabbing those armor and medkits.
If you take the second route, grab your rocketlauncher and shoot the
Cannon Emplacement before it shoots you :p
* Secondary: Disable Upper SAM Sites - Two Nod SAM Sites are protecting
a heavy Shore Defense Cannon from aerial assault. Disable these two SAM
Sites to facilitate a GDI airstrike on the Shore Defense Cannon. *
If you came from the first route, you'll be behind the 2 SAM Sites. If
you came from the second route, you'll have to take the left path to
find them.
First, destroy the big cannon (thnx to DaBrain and BlaYde for the
information about this tertiary objective).
* Tertiary: Destroy Defense Cannon - Destroying the Shore Defense Cannon
before the SAM Sites was a quick solution to an otherwise complicated
problem. *
Now destroy the SAM Sites.
Take the left path (you'll also find a power-up) to find a junction.
Take the right path and you'll find a datadisc at the end of the cave.
Go back to the junction and take the left path to find a Nod base.
* Primary: Hack Communications Mainframe - The Nod Communications Center
Mainframe holds recent flight data for passing Nod aircraft. Approach the
mainframe and hack it to find the destination of the scientists. *
You see that building with the satellite on it? Enter it. Now make your
way to the mainframe (you should know where it is by now). But what? The
door is locked.
* Primary: Acquire Security Card - Access to the Communications Center
mainframe is locked behind a secure door. Nod officer usually carry
security cards, and you will need one to pass through. *
I don't know if the officer that has the card is chosen random. I found
the officer that give me mine card in the refinery. Kill as much Nod
units as possible. Alse enter the Power Plant and kill as much as
possible. It will be easier for you this way later on. Go back to the
locked door and enter it.
Now hack the terminal to complete the primary mission.
Now for some fun, grab the yellow keycard and enter the yellow door.
Destroy the mainframe here.
* Tertiary: Disable Communications Center - Disabling the Nod
Communications Center had disrupted Nod communications throughout this
area. *
Now go outside and shoot the Comanche Attack Helicopter with your
Rocket Launcher. Oopz... The island is going to explode :p
* Primary: Escape via Submarine - Looks like the dock is your only way
off the island. A small submarine is located nearby. Make your way on
board to escape the destruction. *
Now... let's be a nice guy and do some extra work. Enter the Power Plant
and destroy it.
* Tertiary: Disable Power Plant - Disabling the Nod Power Plant has shut
down power for the base area, reducing the capabilities of Nod forces
in this locale. *
That was fun, wasn't it. More extra work coming up! Do the same for the
Tiberium Refinery.
* Tertiary: Disable Tiberium Refinery - Disabling the Tiberium Refinery
has hampered Nod productions in this base facility. *
Now follow the path and go to the docks to exit this mission.
How: This is a sneak mission, so be quite this time ;)
* Primary: Rescue Prisoners - The GDI prisoners are held captive
somewhere on the ship, probably on the lower decks. Find them and bring
them to safety. *
Go to the right, right and up. Enter the door and enter the next room.
Take the left door here.
* Primary: Sabotage Missile Racks - Sabotaging the missile racks will
assist in ship destruction. Approach each of the four missile racks and
sabotage them. *
Go down and sabotage the Missile Racks.
Take the door you'll find here to continue your first primary objective.
Take the next door here.
* Secondary: Disable Critical Engine Areas - Disable the four critical
engine areas to disable ship propulsion. Consider using C4 to destroy
these critical parts. *
Go to the lower floor and destroy the 4 computers you find here (you
don't have to use C4). When all 4 are destroyed... RED ALERT! >:)
Go up and you'll find the prisoners.
* Primary: Acquire Prison Security Card - The prison guard has the
security card needed to open the prison chambers. Acquire it from him and
release the prisoners. *
Go down and enter the door on your left. Follow the path and search for
the guard that has the key.
When you have it, so back to the prisoners and release them.
* Primary: Acquire Deck Security Card - The First Mate has a security
card that accesses the fore deck area. Eliminate him to obtain the
security card to progress. *
Go back to the room where you found the green card and go up. Go through
the door that required the green keycard. Now go all the way up, kill
the First Mate and grab the yellow keycard.
* Primary: Acquire Submarine Security Card - The submarine security card
is held by the ship captain. Find and eliminate him to obtain the
submarine security card. *
Now go back the where you began your mission. Enter a door that requires
a yellow keycard.
* Secondary: Destroy Apache - A Nod Apache is patrolling the outside of
the ship. Locate the Apache and destroy it. *
Enter the door you see at the end of the room (right door) and enter the
door you see here.
* Primary: Sabotage Torpedo Racks - Sabotaging the two torpedo racks will
assist in ship destruction. Approach each of the two torpedo racks and
sabotage them. *
Sabotage the Torpedo Racks.
Go to the top of the room and enter the doors you find here.
Go to the deck of the ship (just keep walking up) and destroy the Apache
here with your rocketlauncher.
Enter the door and keep going up until you are in the control room. Kill
the captain here to get a red keycard.
Go back to the previous room and enter the next door. Go up to the deck
again and search for the guard with the prison keycard.
Once again: go back to the beginning of the mission.
* Primary: Protect Prisoners - The prisoners are under attack in the
submarine base. Protect them until the area is secure, then board the
submarine and escape. *
Hotwire is pinned down behind some debris in the southwestern sector,
near the Triangle Garden. Clear the debris and enter the building to
assist her.
Hint: In case of fire, remember to stop, drop and roll!
Objectives:
[Primary]
[1] Locate Hotwire
[2] Contact Gunner
[3] Locate Deadeye
[4] Locate Patch
[5] Eliminate Black Hand
[Secondary]
[1] Secure Town Square
[2] Contact Escapee
[3] Eliminate Engineers
How: You'll begin on the streets.
* Primary: Locate Hotwire - Hotwire is pinned down behind some debris in
the southwestern sector, near the Triangle Garden. Clear the debris and
enter the building to assist her. *
Walk straight and go left the second time. Follow the path.
* Primary: Contact Gunner - Gunner is under heavy fire in the Town
Square. Assist him in clearing out all enemy resistance in his area, and
then contact him for further information. *
Go right and blow up the pile of trash on the right. You'll find Hotwire
here.
Follow the path again. When you find a pile of trash, grab your
rocketlauncher, because a Flametank will show up to fry you. Finish it
and follow the path again.
* Secondary: Secure Town Square - Village resistance is fighting a losing
battle in the Town Square. Move to their position and eliminate all enemy
opposition. *
Go to the town square and protect it from the Nod.
You see that bunker on the town square? You'll find Gunner here. Talk to
him to finish the second primary objective.
Turn around and enter the house you see. Go left and up the stairs.
* Primary: Locate Deadeye - Deadeye is currently pinned in the Fancy Inn
on the east side of the village. Assist him in clearing out all enemy
resistance in his area, and then contact him for further information. *
Once again, follow the path. After a long path and a stairs, you'll find
a house. Enter the house, go up and talk to the man here.
* Primary: Escort Resistance - A Nod Transport Helicopter has been shot
down by the village resistance. A group had gathered to seize the
available cargo. Escort the resistance group to the Transport
Helicopter. *
Follow the men (escort him) to the plane. Just go down the stairs and
follow the path again. On you way, you'll see Mendoza again (and a
funny bug too... see paragraph [7.2]). Try to kill that huy. He's easy
this time. The man is now by the plane and that secondary mission is
also complete.
Follow the path again.
* Secondary: Contact Escapee - A prisoner has escaped the Chateau, and
claims to have valuable information about the locale. Make contact and
gather the intel. *
You'll be attacked from both sides. First attack the Flametank in front
of you. Turn around and attack the enemies here. When they're finished,
turn around again and kill these guys. Now walk straight ahead, and enter
the house on your left. Go upstairs.
* Secondary: Eliminate Engineers - Nod has six Engineers in the park who
specialize in rapid Obelisk construction. All six must be eliminated to
prevent the building from begin completed. *
It took me 5 hours to figure out what to do (NOT!). Just grab your
sniper Rifle and kick some serious ass!
Go back outside and enter the tank. Drive a little straight and exit the
tank. Enter the house on your right to get some information. Grab a big
gun, because as soon as the guy stops speaking, his friend will turn into
a Visceriod and from the other side, some Nod units will appear.
Enter the tank again and follow the path. When you arrive at a square
with a small hut on the left... watch out! There is a sniper somewhere
around here. When you're finished, follow the path again.
* Secondary: Locate Patch - Patch is located at the Cathedral with the
rest of the Dead-6 members. Contact him, gather your team, and prepare
for the assault on the Chateau. *
You'll see a big house here. You can find Deadeye here if you go
upstairs. Talk to him.
Follow the path again. After a while, you'll see a Flametank.
* Secondary: Babushka has been kidnapped by Nod forces. She is currently
being held southwest of the Cathedral in a temporary location. Eliminate
her captors and make contact. *
Enter the Flametank. Now follow the path again. When you see a big
Cathedral, first drive past it, and go left. Enter the house and SNEAK
in. Kill the Nod forces here and talk to Babushka.
Enter your tank again, drive to the Cathedral and enter it. Go upstairs
and talk to Patch.
* Primary: Eliminate Black Hand - Nod Black Hand units have assembled and
are converging on the Cathedral. Hold the Cathedral and eliminate all
incoming enemies. *
Go outside and shoot the hell out off those Black Hands ;)
--------------------------------------------------------------------------
[3.7] Mission 7 - The Grip of the Black Hand
--------------------------------------------------------------------------
Mission: EVACUATE SCIENTISTS
The scientists are currently held deep in the bowels of the Chateau.
Extract them from the Nod facility.
* Primary: Access War Room Computer - The current location of the
scientists should be stored in Nod information databases. Hack the
computer in the War Room to find their position. *
Follow the way. Be sure to sneak!
* Secondary: Disable Alarm - The Chateau alarm has been activaed. Access
either of the two indicated alarm control panels to disable the general
alert. *
Follow the path and enter the door you see in front of you. You'll end
up in a maze. On the right side, enter the door to end up in a small
church or something. Go down here and destroy the terminal. Go back
outside.
Follow the path and enter the Chateau. Go to the second floor and search
for the library. Kill the Black Hands here and search for a secret room
behind a bookshelf. Shoot the Ceiling Gun here and grab the new
collection of weapons :D
* Tertiary: Infiltrate Secret Cache - In a secret compartment hidden in
the second floot library you discovered a significant collection of
personal items belonging to Raveshaw. *
Now go all the way up to find the War Room Computer. After a nice talk
with Kane, hack the computer.
* Primary: Evacuate Scientists - The scientists are currently held deep
in the bowels of the Chateau. Extract hem from the Nod facility. *
Grab the red keycard the officer dropped for you and go to the basement
of the Chateau. When you come in a room with 3 cells, first destroy
the Ceiling Guns. In the second cell, talk to the prisoners.
* Tertiary: Rescue Prisoner - A GDI prisoner was held captive underneath
the Chateau. Setting him free has allowed him to assist in fighting Nod
forces. *
Follow the hall again. When you come in a room with 4 doors... in the
left room you'll find a datadisc and in the right room you'll find
armor. Continue your way. You'll see a kewl movie.
* Primary: Escort Sydney - Sydney Mobious has been recovered from the
Chateau, but the place is about to fall apart. Escort Sydney to the
exterior and escape. *
Doesn't Sydney look like the girl from the Final Fantasy movie? Nm... ;)
Did you see that Helipad when you was on your way? Well... if you do then
it's a good idea to go to it now. If you don't now it, just run around
and search it :p
* Primary: Eliminate Mendoza - Mendoza must be defeated to clear your
path of escape. *
As soon as the battle begins, go left or right, because he'll give you
a kick if you don't! Kill the pig and when he runs to Sydney, run to him
to end this mission (and Mendoza).
--------------------------------------------------------------------------
[3.8] Mission 8 - Obelisk of Oppression
--------------------------------------------------------------------------
Mission: ESCORT SYDNEY
Sydney Mobius must be evacuated from the area. A GDI Transport Helicopter
is en route to your location. Make sure that she gets on board.
Hint: Not seeing is believing.
Objectives:
[Primary]
[1] Protect Team Members
[2] Escape Nuclear Strike
[3] Evacuate Sydney
[4] Escort Hotwire to SAM Sites
[5] Destroy SSM Launchers
[Secondary]
[1] Destroy Radar Installations
[2] Rescue Resistance
[3] Destroy Napalm Stockpile
How: Look! Everyone is here...
* Primary: Protect Team Members - Every member of the Dead-6 team has a
critical role in this assualt. Ensure that you and your entire team
survive until evacuation. *
Just wait until the short conversation is done...
* Primary: Escape Nuclear Strike - Both you and your team must evacuate
the area to avoid an impending Nod tactical Nuclear Strike. Ensure that
your entire group is outside of the blast radius. *
* Primary: Evacuate Sydney - Sydney Mobious must be evacuated from the
area. A GDI Transport Helicopter is en route to your location. Make sure
that she gets on board. *
You should remember mission 6... Now go the same way, only back...
* Primary: Escort Hotwire to SAM Sites - Nod has several jury-rigged
SAM Sites mounted on the back of Cargo Trucks. Escort Hotwire to their
location and protect her while she converts them to GDI control. *
Escort Hotwire to the big house. She will convert the Nod vehicles here.
When she's done, the Dead-6 will leave.
* Primary: Destroy SSM Launchers - Nod has two Surface-to-Surface Missile
Launchers in the park. Locate and destroy the two SSM Launchers. *
Again, follow the path.
* Secondary: Destroy Radar Installations - Nod has two mobile rader
installations located in the Town Sqaure, used to coordinate
reinforcement efforts. Locate and destroy them. *
Follow the path (how many times did I wrote that down :D) and you'll end
up in the Town Square. Destroy the Radar Installations here (watch out
for sniper and rockets).
Again... follow the path.
* Secondary: Rescue Resistance - Nod has captured several village
resistance members and is currently holding them in a makeshift facility
in the Triangle Gardens. Make contact with the prisoners to release
them. *
Follow the path ;) When you arrive at the place where you contacted
Hotwire in mission 6, open the small hut. Talk to the vilagers here.
Once again... follow the path.
* Secondary: Destroy Napalm Stockpile - The Surface-to-Surface Missle
Laucnhers have stockpiles of fuel and napalm rounds nearby. Process to
their location and destroy all the fuel barrels in the area to hamper the
bombardment. *
Walk straight ahead and destrot the stockpile here.
Now follow the path again (watch out for those rockets!).
* Secondary: Disable Obelisk - Nod has constructed an Obelisk in the Park
area. Either find a way to get inside and hack it for GDI use, or
disable it. *
Walk a little further to the park (don't get shot by the damn Obelisk).
* Secondary: Destroy Stealth Tank - A Nod Stealth Tank is defending the
SSM Launcher in the Park. Keep an eye out for exhaust and signature
treadmarks, and destroy this vehicle. *
First, kill the Engineers, so they can't repair the Tank.
If you have enough armor, you can destroy the Obelisk from inside. If
you don't have it, just leave it and destroy those 2 Launchers to finish
the mission.
--------------------------------------------------------------------------
[3.9] Mission 9 - Evolution of Evil
--------------------------------------------------------------------------
Mission: ESCAPE PRISON
You have been placed in solitary confinement inside a Nod Prison
Facility. Sakura has been generous enough to free you as a distraction
for her invastion attempt. Escape the prison facility.
Hint: War doesn't bring out the worst in people, Tiberium does.
Objectives:
[Primary]
[1] Escape Prison
[2] Infiltrate Research Facility
[3] Rescue Scientists
[4] Eliminate Raveshaw
[Secondary]
[1] Disable Helipad
[2] Disable Station Alpha
[3] Disable Station Beta
[Tertiary]
[1] Disable Cultivation Center
How: Nice computer... :p
* Primary: Escape Prison - You have been placed in solitary confinement
inside a Nod Prison Facility. Sakura has been generous enough to free you
as a distraction for her invastion attempt. Escape the prison facility. *
Grab your first and only gun (you didn't think you had the weapons after
you were put in prison, did you :p). Kill the officers for a second and
better gun (I use this gun all the time).
Enter the door, go left and up the stairs. Use the control panel here to
free the prisoners.
Enter the door on the other end and enter the door right for weapons. In
the left room, you'll find 2 datadiscs.
Go out the room with the datadiscs and go right and enter the door. Enter
the door on the left.
* Secondary: Disable Helipad - A Nod Helipas is located behind the office
complex in the Prison Facility. Locate and destroy it to reduce Apache
reinforcements throughout the area. *
Just around the corner, on the left, you'll find a buggy. Enter it and
follow the path. Search for the Helipad and destroy it.
Enter the 4 buildings you find here for weapons, health, armor and
prisoners. When you're done here, exit the prison by opening the gate.
* Primary: Infiltrate Research Facility - The scientists are possibly
contained in the Research Facility at the far end of the canyon. Make
your way to the facility and infiltrate. *
Enter the tank here and follow the path. When you see a blue tunnel,
drive through it. After a while, you'll end up at the Facility.
* Primary: Rescue Scientists - Sakura indicates the scientists are held
deep within the Nod Research Facility. Infiltrate the lower levels of the
facility and rescue the scientists. *
Destroy as much as possible with the tank before it gets destroyed. When
your tank is destroyed, go down and left.
* Secondary: Disable Station Alpha - The Research Facility is divided
into several stations. Disable Research Station Alpha by destroying the
Master Control Terminal within. *
* Secondary: Disable Station Beta - The Research Facility is divided
into several stations. Disable Research Station Beta by destroying the
Master Control Terminal within. *
As soon, as you get this objective, go right through the door and destroy
the Control Panel you find here.
* Tertiary: Disable Cultivation Center - In the heart of the Research
Facility is a Tiberium cultivation center, where Nod has been
experimenting with different methods of Tiberium growth. Destroying the
Master Control Terminal within has hampered their efforts. *
Now go back outside and go right. Enter the elevator and go down. Follow
the hall to find a Light Tank. First go outside and user your Sniper
Rifle to destroy and kill as much as possible. Enter the tank and follow
the path again.
After a while, you'll end up by another elevator. Exit the tank and use
the elevator. You'll end up outside again. Search for another elevator
that goes down.
When you're down, you'll meet a new unit, that's damn irritating and
strong: the Acolyte...
From the beginning of the elevator, go right, right and straight ahead to
end up in a room with a hologram of Kane.
Go right and destroy the Master Control Terminal here.
Do the same in the right room to destroy Station Alpha and Beta.
Go back to the room with the hologram of Kane and take the elevator.
You'll see a movie where Raveshaw is... well... something else ;)
* Primary: Eliminate Raveshaw - Raveshaw has been indoctrinated into
project Re-Genesis. Regardless of his lack of cranial capacity at this
point, his strength is formidable. Keep your distance and eliminate him
quickly. *
Now this is a kewl fight! Keep walking and shooting with your laser
Rifle. When he jumps on the platform and does not jump down, grab your
sniper Rifle, zoom in on his head and... BAM! Do NEVER use Tiberium on
him... it will only heal him...
"In mission 9 in never got the tank outside of the prison :-( so I did not
enter the Nod buggy until I killed all enemies in the prison compound.
Then I used the buggy to race by all enemies outside directly through the
tunnel into the Nod base. On the first go I didn't know that and went on
foot. That wasn't easy but I found an empty Nod stealth tank waiting near
the tunnel..."
-Dominique
--------------------------------------------------------------------------
[3.10] Mission 10 - All Brains, No Brawn
--------------------------------------------------------------------------
Mission: PROTECT MOBIUS
In order to make contact with GDI foces, Dr. Mobius must retrieve the
Mobile Power Suit taken earlier. Find its location and recover it.
Hint: Clarity comes from looking ahead.
Objectives:
[Primary]
[1] Protect Mobius
[2] Acquire Power Suit
[3] Escort Mobious to Surface
[4] Escort Mobius to GDI
[Tertiary]
[1] Eliminate Nod Resistance
How: Hello Dr. Mobius...
* Primary: Protect Mobius - Dr. Movius must be kept alive at all costs.
He is our primary Tiberium research scientist, and may also provide
insight into Nod mutation research. *
After a short conversation with the doc, you'll get another primary
objective.
* Primary: Acquire Power Suit - In order to make contact with GDI forces,
Dr. Mobius must retrieve the Mobile Power Suit taken earlier. Find its
location and recover it. *
Walk around and kill the Initiates. They make funny sounds when they
die ^_^ Don't use Tiberium weapons! It will only heal them!
Take the elevator to go up.
Take the left door and search for the Power Suite.
* Primary: Escort Mobious to Surface - Dr. Mobious has acquired the
Mobile Power Suit, but cannot make radio contact this far underground.
Escort him to the surface to regain contact with GDI. *
Go straight ahead and left for the green keycard. Go back to the room
where you found the hologram of Kane.
Go to the other room and save the scientist you find on the left. Follow
him to get the yellow key card.
Go straigh ahead this time and follow the path to the surface. This is
quite difficult so save often! Use your rocketlacuher for ceiling guns
to save ammo.
* Primary: Escort Mobius to GDI - Now that you have reached the surface,
you must make your way to the GDI front lines, with Dr. Mobious in tow.
Keep him alive and reach the GDI front for helicopter evacuation. *
Follow the path to the GDI front lines. On your way, you'll see a big
group of Nod Officers. Kill them all.
* Tertiary: Eliminate Nod Resistance - Nod forces have amassed at the
first canyon checkpoint, but your quick work has taken care of the
problem. *
The Ion Cannon Satellite must be targeted by a local beacon. Place the
Ion Cannon Beacon directly in front of the Temple of Nod. This should be
the last stand for Nod resistance in this area.
Hint: A friend in need...
Objectives:
[Primary]
[1] Sabotage Temple of Nod
[2] Access Southeastern Gate
[3] Acquire Base Security Card
[4] Disable Power Plant
[5] Access Northwestern Gate
[6] Disable Construction Yard
[7] Disable Communications Center
[8] Access Northeastern Gate
[Secondary]
[1] Disable Southern SAM Site
[2] Disable Hand of Nod
[3] Disable Tiberium Refinery
[4] Disable Tiberium Silos
[5] Disable Western SAM Sites
[6] Disable Western Helipad
[7] Destroy Turrets
[Tertiary]
[1] Disable Obelisk
How: Again... desert all around...
* Primary: Sabotage Temple of Nod - The Ion Cannon Satellite must be
targeted by a local beacon. Place the Ion Cannon Beacon directly in front
of the Temple of Nod. This should be the last stand for Nod resistance in
this area. *
Walk around and grab all you can find. You lost quite some stuff in the
last mission.
* Secondary: Disable Southern SAM Site - GDI air units are having
difficulty approaching the southern side of the Nod base. Disable the
SAM Site to provide local air superiority for GDI. *
Walk a little further...
* Secondary: Disable Hand of Nod - Disabling of the Hand of Nod will
hamper Nod's ability to reinforce with elite units. Destroy the Hand of
Nod. *
Destroy the SAM Site with your rocketlauncher (watch out for the Turret).
* Primary: Access Southeastern Gate - GDI vehicles are pevented from
accessing the base due to this gate. Acquire the security card needed to
open this gate, and approach it from the rear to access the control
panel. *
* Primary: Acquire Base Security Card - A series of gates prevents the
GDI assualt team from progressing into the Nod base. A security card to
open these gates will most likely be found inside the Nod Tiberium
Refinery. *
Go inside the Hand of Nod and destroy the Terminal. The officer in the
room before the Terminal has a yellow keycard.
Now go back outside and follow the path up the hill.
* Secondary: Disable Tiberium Refinery - Disabling of the Nod Tiberium
Refinery will slow production of Nod units, which decreases the frequency
of reinforcements. Destroy the Nod Tiberium Refinery. *
Go inside the Reginery and destroy it.
Go back outside, and follow the path back. Kill the Black Hand to get the
green keycard.
Now open the gate (from the rear) that you couldn't open before.
A Missle Launcher will arrive. Enter it and attack the Obelisk (don't
move the Launcher).
* Tertiary: Disable Obelisk - Nod Obelisks are notorious for eliminating
ground units. Disabling this structure has created an easier approach to
the Temple of Nod. *
Destroy the SAM Site here and follow the path again. Walk to the gate on
the other side.
* Primary: Disable Power Plant - As the Power Plant is providing power to
the laser fence it must be disabled to proceed to the Temple of Nod
entrance. Disable the Power Plant. *
Now open the gate using the Control Panel and go left twice. You'll end
up by a UFO...
Go straight ahead and right.
* Primary: Access Northwestern Gate - GDI Vehicles are prevented from
accessing the base due to this gate. Acquire the secutiry card needed to
open this gate, and approach it from the rear to access the control
panel. *
Walk a little further...
* Primary: Disable Construction Yard - Destroy the Nod Construction Yard
to prevent other buildings from being repaired. This should allow you to
eliminate the Power Plant without interference. *
Open the gate on your right with the Control Panel.
Destroy the Air Strip, the Launcher and the SAM Site. Walk a little
further.
* Secondary: Disable Tiberium Silos - Disabling the Nod Tiberium Silos
will hamper Nod production in this base facility. Destroy the Nod
Tiberium Silos. *
Walk accross the landing thing.
* Secondary: Disable Western SAM Sites - GDI air units are having
difficulty approaching the western side of the Nod base. Disable the SAM
Site to provide local air superiority for GDI. *
Go inside the Construction Yard and destroy the Terminal.
Now go outside and destroy the SAM Sites.
You see that irritating Apache flying around? Destroy it and also destroy
the Helipad.
* Secondary: Disable Western Helipad - Disabling the Nod Helipads will
reduce the numer of Apaches found. Destroy the Nod Helipad on the
western side of the base. *
Walk to the silos and destroy these.
Follow the path you see to discover another Nod base.
* Secondary: Destroy Turrets - A pair of Nod Turrets is located in this
area, defending the nearby Nod structures. Destroy both Nod Turrets. *
Grab your rocketlauncher and destroy the turrets from a distance.
* Primary: Disable Communications Center - Disabling the Nod
Communications Center will stop the signal interruptions preventing Ion
Cannon Satellites from targeting this area. Disable the Communications
Center. *
* Primary: Access Northeastern Gate - GDI vehicles are prevented from
accessing the base due to this gate. Acquire the security card needed to
open this gate, and approach it from the rear to access the control
panel. *
Walk to the gate and open it for the GDI forces.
Enter the Launcher and destroy the Communications Center.
Also destroy the Helipad you find here.
* Secondary: Disable Nothern Helipad - Disabling the Nod Helipads will
reduce the number of Apaches found. Disable the Nod Helipad on the
nothern side of the base. *
Now enter the Power Plant and disable it.
Search for the red keycard. You'll get it from the last Nod unit you
kill (thnx to Dominique for this). When you have it, go to the big
spacecraft enter it. Inside, you can find the Auto Volt Rifle (Thnx to
Three-Sloth, Blayhe, Muhammed, Skirrow and Dominique for this objective).
* Tertiary: Infiltrate Spacecraft - This strange vessel is obviosly not
of earthly origins. Fortunately, it is not a Nod vehicle. *
Now go back to the temple and sabotage it.
"I played this mission with the Mammoth tank. After you lower the first
gate you can go back to the (destroyed) Hand of Nod and enter the Mammoth
tank quite nice to destroy the Obelisk and the stealth tank and so on...
;-)"
-Dominique
--------------------------------------------------------------------------
[3.12] Mission 12 - Stomping on Holy Ground
--------------------------------------------------------------------------
Mission: RESCUE SYDNEY
Dr. Sydney Mobious is held cative deep within the Temple of Nod. Proceed
to her location and rescue her.
Hint: Run...
Objectives:
[Primary]
[1] Rescue Sydney
[2] Infiltrate Temple Bunker
[3] Infiltrate Temple Power Core
[4] Escort Sydney
* Primary: Rescue Sydney - Dr. Sydney Mobious is held cative deep within
the Temple of Nod. Proceed to her location and rescue her. *
Begin to run...
* Primary: Infiltrate Temple Bunker - Dr. Sydney Mobius is most likely
located in the lower levels of the Temple of Nod. Find access to these
lower levels. *
Go down via the slope, go left through the door and follow the tunnel.
Search for a door on the right side and follow the path. Kill every
Nod unit here and save.
Go left and kill the 4 Templars. Grab the armor and take the right door
to see a "throphy" of Kane.
Go back to the previous room and take the left door (from where you
started). Take the next door and destroy the Black Hand and the 2
Ceiling Guns. Grab the green keycard and save.
Go back to the big room and enter the door that requires the green
keycard. Kill the engineer and the 2 Ceiling Guns. Go down with the
platform and destroy the 2 black hands en scientists. After a short
time, more units will enter the room. Destroy these too. Save.
Take the left door, go down and take the room on the other side of the
room. Kill the Viscerois here and grab the yellow keycard. Kill the
Black Hand and save.
Go up and again and enter a door that requires a yellow keycard. Grab the
armor and health and save.
Enter the door...
* Primary: Infiltrate Temple Power Core - Find access to the Temple of
Nod power core interior. EVA indicated there is a connecting passage on
a lower level of the Temple. *
Kill all Nod units here. This can take a long time, because the Templars
all come out of the test tubes. Keep shooting and be sure they are all
dead! Save when you're done.
Go down and take the elevator. Now run like hell and go left, left,
straight ahead and left and follow the tunnel. Save when you're safe ;)
I'm not sure, but I think those Tiberium Units just keep coming.
In the next room, shoot those Black Hands and work your way up. Save when
you can't go any further. Now take a big amount of air, save and enter
the next room for a damn hard boss... Petrova >:)
Go all the way down and grab your Volt Rifle. You can shoot on Petrova
as long as you want, but it doesn't work. You first have to kill the
other units (they will heal Petrova with Tiberium). Good luck... (hint:
with your Volt Auto Rifle this is a piece of cake).
When Petrova is killed, grab the red keycard to save Sydney.
* Primary: Escort Sydney - Dr. Sydney Mobius must be protected as you
attempt to reach the surface. Escort her safely to the top of the
missile silo. *
Well... let's get going! ;) Save first...
Go back to the previous room (you have the red keycard now, so you don't
need to go through the mine).
* Primary: Sabotage Nuclear Missle - Escort Dr. Sydney Mobius to the
missle control center, so she can properly lock down the launch clamps.
This will cause the missile to destruct within the Temple housing. *
Go down, through the red door and kill all the units here. Go back to
Sydney, talk to her and follow her.
And finally, you finished this damn hard irritating but funny mission :D
Congrats! You finished the game! ;)
I'm not going to place movies, music, sounds etc. If you want these, check
www.planetcnc.com/renegade... I'll also place the newest demo and patch,
but I will delete the old ones.
Current Version: 1.0
Program language: Pascal
Author: Benjamin Haisch
Description: (I didn't write it btw ^_^)
Well, this dumb program will simply unpack all the files from
the "Mix" archives used by C&C-Renegade. Just give it the name
of a resource file (in the demo, there are only two of them:
"always.dat" and "C&C_Under.mix") and optionally the name
of the destination directory (otherwise a subdirectory called
like the resource file without the extension will be created).
Download: http://gamefileformats.virtualave.net
E-mail: john_doe@techie.com
Filesize: 16.1 Kb
Current Version: 2.0
Program language: None
Author: FISKER_Q
Description: (By Fisker)
Run the reg, and run the game, then go to Single Player, Load Game and
all missions are unlocked and have 5 stars.
Download: gameguru.box.sk
E-mail: fisker@tweaknet.dk
Filesize: 1 Kb
--------------------------------------------------------------------------
[4.3] The Sims: Renegade Skins Pack - Part 1
--------------------------------------------------------------------------
Current Version: 1.0
Program Language: None
Author: Westwood Studios
Description:
The crew over at Westwood have put together this skin pack of 20 GDI
skins from Renegade for use in Maxis' The Sims. Be sure to check out
www.thesims.com for skins that let you create Sims of Havoc and Kane!
Download: http://dl.fileplanet.com/dl/dl.asp?planetcnc/renegade/
miscellaneous/gdiinstaller.zip
E-Mail: N/A
Filesize: 1.74 MB
Current Version: Paper Version :p
Program Language: Pure paper :p
Author: Westwood Studios
Description:
This is a paper cut out you can print and use as a mask to be the GDI
commando Havoc for Halloween.
Download: http://dl.fileplanet.com/dl/dl.asp?planetcnc/renegade/
miscellaneous/havoc_mask.zip
E-Mail: N/A
Filesize: 1.44 MB
--------------------------------------------------------------------------
[4.5] Renegade Fan Site Kit
--------------------------------------------------------------------------
Current Version: 1.0
Program Language: HTML
Author: Westwood Studios
Description:
This kit contains many resources and files for you to create your own fan
site with, including screenshots, backgrounds, and buttons. There is also
documentation on web site resources.
Download: http://dl.fileplanet.com/dl/dl.asp?planetcnc/renegade/
miscellaneous/renfsk10.zip
E-Mail: N/A
Filesize: 573 Kb
Current Version: 1.07
Program Language: Dunno
Author: Westwood Studios
Description:
This Renegade multiplayer demo released exclusively at FilePlanet
includes one multiplayer map, and allows full access to all 28
characters, 23 weapons, and 11 vehicles available in the team based
C&C Mode.
Download: http://www.fileplanet.com/index.asp?file=84982
E-Mail: N/A
Filesize: 82 MB
Current Version: 1.0
Program Language: Flash
Author: PlanetCommand&Conquer
Description:
This is the unofficial Renegade screensaver created by
PlanetCommand&Conquer with Flash. High quality images include weapons,
vehicles, and characters.
Download: http://dl.fileplanet.com/dl/dl.asp?planetcnc/renegade/
themepacks/renegade_scrsaver.zip
E-Mail: N/A
Filesize: 614 Kb
Current Version: 1.0
Program Language: Paint :p
Author: Westwood Studios
Description:
A Renegade skin for WinAmp created by one of the artists at Westwood
Studios!
Download: http://dl.fileplanet.com/dl/dl.asp?planetcnc/games/
renegade/themepacks/renegade_winamp.zip
E-Mail: N/A
Filesize: 271 Kb
--------------------------------------------------------------------------
[5.1] First Mod Ever! (Camera Mod)
--------------------------------------------------------------------------
Current Version: 1.0
Program language: None
Author: Seagle
Description: (I didn't write this one)
Well, a few weeks ago when the Renegade file extractor was released, I
was looking through the files in always.dat and came across
"cameras.ini". After tinkering with a few of the settings, I created an
"RTS Camera Mode" - a mod that gives you an far-overhead view when
driving vehicles, reminiscent of the overhead view in the C&C RTS games.
It's an extremely simple mod, but it manages to give a great perspective
on how huge the environments in Renegade are.
Download: http://www.havocide.com
E-mail: N/A
Filesize: 1.64 Kb
Just play any FPS... Quake, Half-Life, Unreal etc. They all have a
console-box. You can activate them with the tilde-key (~). C&C:RG also
gots this option, so I think some console cheats will be released soon.
If you have them, and I don't: mail me. If you don't have them and I also
don't: don't mail me!
--------------------------------------------------------------------------
[6.3] 5 Stars for Every Mission
--------------------------------------------------------------------------
--------------------------------------------------------------------------
[7.1] Stuck in Mission 5
--------------------------------------------------------------------------
Enter the yellow door when a Black Hand comes out and kill the captain
that has the red keycard. Grab it and you can't finish the mission.
Note (thnx to Emeraud): This doesn't always happen. This guy did the same
as I did, but finished the mission anyway. Does anyone know what the
hell is going on? ;)
--------------------------------------------------------------------------
[7.2] Mendoza jumps through the ground in Mission 6
--------------------------------------------------------------------------
When you place your mouse over an enemy, you'll see a square around him.
When you do this in mission 6, where Mendoza tries to kill you (and you
follow him), you'll see he jumps through the ground.
--------------------------------------------------------------------------
[7.3] Units on top of each other
--------------------------------------------------------------------------
When units drop down from a drop, they will sometimes stand on top of
each other. This looks really weird.
When you finish the game, the EVA Core Listing will begin. When it's over
you'll see "EVA Trasmission Ended"... Dammit! Stupid Westwood :p
--------------------------------------------------------------------------
[7.5] Sydney is Stuck
--------------------------------------------------------------------------
>From: Michael David Mackey <...>
>To: grawl2000@hotmail.com
>Subject: just a few things about renegade
>Date: Fri, 15 Mar 2002 10:16:05 -0600
>
>Theres a bug with sydney on the last level, if u take her to the level
>just below the nuke control pad, then leave to get armor, when u get
>back she will be standing somewhere besides the elevator and pressing e
>or shooting her wont make her move.(i think this is because when i left
>a guy from the top level shot her, making her move)
>From: Michael David Mackey <...>
>To: grawl2000@hotmail.com
>Subject: just a few things about renegade
>Date: Fri, 15 Mar 2002 10:16:05 -0600
>
>Next, with petrova, u dont need to kill the black hands first. Retreat
>immediatly to the bottom level (losing some health from a few falls, but
>theres a continually regenerating armor/health on the bottom), then u
>stay in the tunnel for a while, if u leave at the right time petrova
>will be on the bottom ledge and u can kill her without any of the black
>hands shooting at you. Then u can just kill the black hands at your
>leisure.
--------------------------------------------------------------------------
[8.1] Savegames format
--------------------------------------------------------------------------
Minimum requirements: brains, patience, hex editor, some knowledge about
hex editing
Recommended: Hex Workshop 3.02
1. Play game for some time until you get a few weapons and some ammo for
them
2. Save game (F6 for quick save)
3. Don't do anything, just stay still and write ammo counts for some
weapon to somewhere (in your memory preferably, i assume you CAN member
two numbers)
4. Exit Game or ALT-TAB out of the game <--i did this
5. Open the latest savegame in your hex editor and open up "search dialog"
6. Now comes the hard part: you must build the search string using this
method:
????????1304????????
^^^^^^^^ ^^^^^^^^
| |
| Ammo in reserve
|
|
Ammo currently in your gun
Start the search. Usually only 1 result comes up, unless you had same
amount of ammo and reserve in some other weapon.
Now you may see something like this:
640000001304FF000000
In this case, you would have 100 rounds in the gun and 255 rounds in the
reserve, get it?
Edit numbers to whatever you wish, save and get back to game
Both the current ammo and reserve ammo are saved as float (4 bytes), and
by replacing string before "1304" with "FFFFFFFF" you get unlimited "clip"
or reserve to your weapon.
This can be especially fun when combined with certain weapons, example
would be Personal ion cannon which produces "Death Ray".
[Taken from http://www.koti.reimari.net/demowolf/renegade/ by DemoWolf]
Babushka - Members of the resistance call her Babushka, Lola Merkova has
been a town figurehead for many years.
Chef - Civilian chefs are often hired out of the common workforce to serve
in Nod facilities. For some reason, their initial loyalty is a bit
stronger than the common civilian. Maybe its the curry.
Civilian - Unenlisted civilians are often found in mission-critical areas.
Protecting their lives is part of the job.
Civilian Resistance - Various members of the village have picked up arms,
and are resisting Nod attempts to round them up for transport.
Farmer - Civilian farmers tend the field near their houses. Be careful,
they tend to wander into the line of fire.
Petrova - Dr. Elna Petrova is a genius of a caliber similar to Dr.
Ignatio Mobius, and is also an expert in the field of Tiberium research.
Servant - Civilian servants often work for Nod against their will, but
some have more loyalties than you might expect. You never know who might
have a pistol.
Visceroid - Visceroids are the result of irregular Tiberium mutation.
They have imminity to Tiberium. It is best to stay at a distance, and
eliminate it with long-range weaponry.
__________________________________________________________________________
[9.1.2] GDI
__________________________________________________________________________
Deadeye - Originally from Scotland, Dariel MacInnis was involved with the
Special Air Service before joining GDI. He is a top marksman, with a
nearly flawless strike record from 200 meters and beyond.
GDI Officer - GDI Officers are trained better than enlisted soldiers and
have authority to radio Command for reinforcements.
GDI Solder - Considered standard assualt infantry, GDI soldiers have
basic combat training. Their lack of combat education is compensated with
automatic weaponry.
Grenadier - Grenediers are best attacking vehicles and small infantry
groups. However, their lack of long-range firepower makes them easy
targets for snipers.
Gunner - Nigel Grant was born on the wrong side of London. Nigal was
seconded to GDI through the British SBS (Special Boat Services), the
British equivalent of the American Nacy SEALs.
Hotwire - Shai Aviv is a tough-as-nails commando and a woman of few
words. She came to GDI from the MOSSAD, where she served with
distinction.
Locke - Chief officer of GDI Special War Operations, Brigadier General
Adam Locke began his military career in the British Army. Locke has
commanded Havoc for two years running.
Logan - The son of Brigadier General Sheppard, Logan has spent most of
his military career compensating for being the son of a general.
Maus - Lieutenant Adriana Maus is first assistant to Brigadier General
Locke, and has served for about two years. She has found her position to
be very beneficial to the Global Defense Initiative.
Mobius - Dr. Mobius is GDI's chief scientific advisor and the world's
foremost expert on Tiberium.
Patch - Born in Berlin, Erich Wulfe found himself street-wise at an early
age. He came to the attention of GDI as a member of the GS9, a German
paramilitary/counter-terrorist organization.
Prisoner - Nod has taken several prisoners of war. These men are
GDI-trained soldiers in unfortunate situations.
Rocker Soldier - Through their rate of fire is lackluster, Rocket Soldiers
compensate with range and destructive power. They tend to panic when in
close proximity to their targets.
Rocket Soldier Officer - Rocker Soldier Officers have better combat
training than their enlisted counterparts and have the authority to call
Command for reinforcements.
Sydney - Sydney Mobius is the daughter of Dr. Ignatio Mobius. Unlike her
father's purely scientific desire to unlock the secrets of Tiberium,
Sydney is driven to utilize it as a weapon.
__________________________________________________________________________
[9.1.3] Nod
__________________________________________________________________________
Acolyte - Being more advanced than their Initiate brethren, Acolytes have
better combat skills and improved cognitivi processing. Avoid using
Tiberium weaponry on these targets.
Black Hand (Stealth) - The stealth capability of Black Hand Stealth
Soldiers enables them to appear when you leasy expect it, so keep your
back to the wall and use your environment to illuminate their positions.
Black Hand (Soldier) - The Black Hand soldier is an elite Special Forces
unit with significant weight and power. When dealing with these enemies,
expect a higher caliber opponent.
Black Hand (Heavy Weapon) - Black Hand Heavy Weapons Soldiers are Special
Forces units. Their long range skills are deadly, so keep moving when
dealing with these adversaries. High powered or automatic weaponry is
recommended.
Captain - Captain Stuving has been a strong supporter of the Brotherhood
since being rescued from his crash on a desolate island, a stressful
situation that was originally intended to be a simple three-hour tour.
Chem Warrior - Like Flamethrower infantry, Chem Warriors are close-range
units with hazmat suits protecting them from Tiberium exposure. Take them
out from a distance to avoid contamination.
Engineer - Though excellent at battlefield maintenance, Engineers are not
well-suited to combat. Take out Engineers first if building destruction
is your goal.
First Mate - Have little interest in combat, First Mate Gilligan has been
working his career towars naval operations in an attempt to avoid ground
conflict situations.
Flamethrower - Flamethrower infantry are good close-range units and sport
fire-retardant suits. However, they are useless at lond distances, and
their fuel tanks are susceptible to explosion from projectiles.
Initiate - These early mutations are unstable and have less processing
power than their advanced cousings. Tiberium immunity, a powerful build
and high speed make them very good at close-quarter assaults, so
eliminate them at range.
Mendoza - Carlos Mendoza joined Nod when his methods became too bloody for
even the most extreme extremists. He is loyal to Raveshaw and the
Brotherhood, provided the moeny doesn't run out.
Nod Officer - Nod Officers are trained better than enlisted soldiers and
have authority to radio Command for reinforcements. Eliminate these
targets first to prevent this.
Nod Soldier - Considered standard assualt infantry, Nod soldiers have
basic combat training. Chemical weaponry takes down these enemies
quickly.
Petrova - According to Nod, Elena Petrova in her mutated form is the
closest thing to perfection one can currently achieve. She has a few more
tricks up her sleeve than the standard mutations.
Raveshaw - Gideon Raveshaw is the man responsible for creating the Black
Hand. Cold-blooded and unforgiving, he directs his soldiers with a razor
sharp chain of command.
Rocket Soldier - Though their rate of fire is lackluster, Rocker Soldiers
compensate with range and destructive power. Sniper weaponry is
recommended for eliminating these enemies quickly.
Rocket Soldier Officer - Rocket Soldier Officers have better combat
training than their enlisted counterparts and have authority to call
Command for reinforcements. These are priority targets, and sniper
weapons are recommended.
Sakura - It is rumored Sakura Obate was formerly with the Yakuza, and
sought other arenas for her talents. Initially she chose GDI and the
Dead-6, then the Brotherhood of Nod and their ample bank accounts.
Technician - Civilians with technical skills are often hired, or
conscripted, by Nod and GDI to maintain various buildings and operations.
They have very little combat skill, if any at all.
Templar - Immune to Tiberium and capable of advanced target recognition
and tactical thought processes, Templars are superior versions of
project Re-Genesis experimentation.
Construction Yard - This building allows all other buildings in the base
area to be repaired. Without it, repear are not possible as resources
are unavailable.
Infantry Barracks - This buildings provides reinforcements and more
advanced infantry units. It is a cvombination recruiting and processing
center for GDI.
Power Plant - This building provides power to all other base buildings.
Without it, GDI buildings have no power source.
__________________________________________________________________________
[9.2.2] Nod
__________________________________________________________________________
Airstrip - This building allows Nod Cargo Transport Planes to air-drop
vehicles into the base. Destroy it to cripple Nod vehicle production.
Communications Center - This building provides integral satellite
communication for Nod forces. Destroy iy yo hamper Nod communications and
prevent rader jamming.
Construction Yard - This building allows all other base buildings in the
base area to be repaired. Without it, repairs are impossible as the
resources are unavailable. Destroy it to hamper Nod Engineering work.
Hand of Nod - This building provides reinforcements and more advanced
infantry units. Destroy it to hamper Nod reinforcements and limit
advanced unit production.
Helicopter Pad - This building allows Apaches to refuel. Destroy it to
hamper Nod air strikes and Apache encounters.
Obelisk - This building provides ground defense against enemy invaders.
Destroy it to abate Nod base defenses.
Power Plant - This building provides power to all other base buildings.
Destroy it to hamper Nod productivity.
SAM Site - SAM Sites cannot hit ground targets, so use this advantage to
remove them quickly. Removing SAM Sites improves air superiority for
GDI. Use your C4 explosives to destroy it.
Tiberium Refinery - This building processes Tiberium to provide base
funding. If it is destroyed, Nod funding is dramatically reduced. Watch
for Npd Tiberium Harvesters between this building and the Tiberium field.
Tiberium Silo - This building stores additional Tiberium produced at the
Tiberium Refinery. If it is destroyed, Nod production is hampered.
Turret - The standard emplacement for base defense, Nod Turrets are
formidable opponents for vehicles but can be easily eliminated by quick
infantry with explosvies.
Humm-Vee - Humm-Vees are excellent for fast transport across dangerous
terrain. The mounted machines gun is effective against infantry targets,
but the light armor is not good for tank engagements.
Mammoth Tank - The heaviest vehicle on the battlefield next to the
Harvester, the Mammoth sports two heavy-caliber barrels. The lack of
maneuverability is compensated by heavy armor.
Medium Tank - The Medium Tank comes equipeed with a heavy-caliber barrel
and moderate armor. It is less maneuverable than the Nod Light Tank, but
has more firepower.
Mobile Rocket Launcher System - The MRLS is effective at eliminating
vehicles at long tange and can handle infantry with moderation. Avoid
using these vehicles up close, as they are poor in close combat.
Orca VTOL Assault Craft - The Orca vertical take-off and landing craft is
one of the most maneuverable air vehicles on the battlefield. It is
effective against other air vehicles, but can be used against ground
targets.
Prototype Assault Suit - Dr. Ignatio Mobius originally developed the
Mobius Suit to handle dangerous Tiberium experiments. Since then, his
daughter Sydney has outfitted the machine with assault gear.
Transport Helicopter - The best tool for extracting and delivering
battlefield teams in the Transport Helicopter. Fast and maneuverable, it
is the primary choice for air travel.
__________________________________________________________________________
[9.3.2] Nod
__________________________________________________________________________
Apache Attack Helicopter - Though Apackes don't sport the same warheads
as Orcas do, they are just as fast and maneuverable in most cases. Fast
weaponry is required to accurately target these enemies.
Armored Personnel Carrier - Maneuverable and well-armored, the APC
transports infantry across the battlefield quickly. The mounted machine
gun is effective against infantry, but is poor against tanks.
Cannon Emplacement - Moderately armored and packing heavy firepower, the
Cannon Emplacement is the bane of vehicles. Avoid unnecessary exposure
when dealing with these targets.
Cargo Truck - This is a standard cargo truck.
Ceiling Camera - Ceiling Cameras are frequently hooked into internal
security systems. Avoid prolonged exposure to prevent setting off alarms.
Ceiling Gun - A difficult to spot and deadly target, the Ceiling Gun is a
mounted menace. The target acquistion time for these weapons is slow, so
try to eliminate them before they get adjusted.
Comanche Attack Helicopter - Raveshaw has seen fit to equipt his
mercenary Sakura with a personal helicopter. This model has an
additional benefit of mounted missile racks for eliminating vehicular
targets.
Flame Tank - Though inefficient as a long-range assault unit, the Flame
Tank is devastating in close quarters and narrow alleyways. Destroy it
with rockets at range.
Gun Emplacement - The Gun Emplacement is a standard tool for manning a
defensive position. Easily inserted via airdrop or transport, this
weapon can be a daunting target if you are on foot.
Light Tank - A smaller and more maneuverable assault tank, the Light Tank
is also cheaper to build. Unfortunately, this sacrifice results in a lack
of firepower. Keep moving and use rockets to eliminate it.
Mobile Artillery - Mobile Artillery is effective at killing infantry, and
can handle vehicles if properly targeted. Rockets and other explosives
are useful for eliminating these targets.
Nod Buggy - Fast and very maneuverable, the Buggy is a Nod recon unit.
Outfitted with a machine gun mount, it is the bane of infantry but must
keep moving to avoid direct fire.
Personal Transport Aircraft - This is a personal transport aircraft for
civilians, though Nod often uses them for other purposes.
Rocket Emplacement - Specificalle designed to eliminate heavy targets,
the Rocket Emplacement is an excellent defensive weapon for bases and
other facilities. If at all possible, approach them from the rear.
Stealth Tank - Lightly armored and fairly maneuverable, the Stealth Tank
is invisible when not firing expect for the thread marks and engine
noise. Look for these signatures.
Surface-to-Surface Missle Launcher - The counterpart of the Mobile
Artillery, the SSM Launcher is effective for removing vehicles but has a
harder time dealing with infantry. Consider taking it out at close range.
Tiberium Harvester - Through weaponless, Harvesters are heavily armored
and capable of driving for infantry. Their primary role is to harvest
Tiberium for Refinery processing.
Transport Helicopter - The best tool for extracing and delivering
battlefield teams is the Transport Helicopter. Fast and maneuverable, it
is the primary choice for air travel. Eliminate it with rockets.
Armor Upgrade - This item increases your maximum armor by five percent.
Health Upgrade - This item increases your maximum health by five percent.
__________________________________________________________________________
[9.4.2] GDI
__________________________________________________________________________
Automatic Pistol - The standard issue Automatic Pistol is a common tool
for elite units. It has a built-in silencer for those stealth operations,
and sport very lightweight ammunition.
Automatic Rifle - The Automatic Rifle is the standard issue weapon for
dealing with infantry. Use short bursts to control your fire, and avoid
assualting armor with it.
Chain Gun - A more efficient tool against infantry, the Chaingun is also
handy against lightly-armored vehicles. Though inaccurate, it has a high
rate of fire.
Grenade Launcher - The Automatic Grenade Launcher is an effective weapon
against infantry, and is handy for getting explosives into irregular
locations, such as the top of a guard tower.
Ion Cannon Beacon - The Ion Cannon Beacon sends to primary broadcast
signal, allowing for more accurate targeting of Ion Cannon satellites.
You have a few seconds to reach safe distance upon deployment.
Personal Ion Cannon - The Personal Ion Cannon is best used on vehicle
targets, and can be effective on buildings as well. It takes a bit of
time to charge up, but has a devasting effect.
Remote C4 - Remote C4 is effective against vehicles and buildings, and has
a tendency to stick to targets. Place it in the road and detonate at your
leisure to strike passins vehicles.
Rocket Launcher - The Rocket Launcher is the ultimate anti-vehicle tool,
and is especially effective against Transport Helicopters. Save your
rockets for vehicle encounters.
Sniper Rifle - The Sniper Riffle can be used to zoom in for highly
accurate targeting. It is also equipped with a directional microphone.
The Sniper Rifle is very effective for eliminating officers.
Tiberium Auto Rifle - The Tiberium Auto-Rifle is an anti-personnel weapon
with the added benefit of Tiberium poisining. Be careful, as Tiberium can
generate Visceroids.
Tiberium Flechette Gun - The Tiberium Flechette Rifle is a medium-range
weapon with a high rate of fire. It throws Tiberium fragments at high
velocity. Use this on infantry targets.
Volg Auto Rifle - The Volt Auto-Rifle discharges electrical bolts at its
target. Though difficult to control, it is a very effective weapon for
eliminating infantry.
__________________________________________________________________________
[9.4.3] Nod
__________________________________________________________________________
Chem Sprayer - Practically useless against vehicles but devastating
against infantry, the Chem-Sprayer is a formidable weapon in close
quarters. Be wary of accidental mutations.
Flame Thrower - A standard anti-infantry weapon for many years, the Flame
Thrower is a very effective tool in close quarters. Use cautiously around
explosives.
Laser Chain Gun - A specialty weapon, the Laser Chain Gun is primarily
designed for anti-personnel use. Hoever, it an be effective if used
against vehicle targets, provided they are lightly-armored.
Laser Rifle - The Laser Rifle is a handy tool for eliminating infantry,
and ot fairly accurate compared to other personnel weaponry. Use it on
your more formidable targets.
Nuclear Strike Beacon - The Nuclear Strike Beacon is used to accurately
guide tactical nuclear missiles to their targets. You have a few seconds
to evacuate after placement.
--------------------------------------------------------------------------
[10.1] Mobius to Surface (Mission 10)
--------------------------------------------------------------------------
>From: "Brian Darnell" <...>
>To: grawl2000@hotmail.com
>Subject: ...
>Date: Sun, 10 Mar 2002 10:54:57 -0500
>
>i declare the escorting Mobeus to the surface... IMPOSSIBLE... he
>keeps running ahead and gettin the shit blown out of him and running
>infront of my bloody fire...
Try not to touch him and just kill things before he does.
--------------------------------------------------------------------------
[10.2] First and Third person switching
--------------------------------------------------------------------------
>From: Nick montefusco <...>
>To: grawl2000@hotmail.com
>Subject: C&C Renegade
>Date: Sun, 10 Mar 2002 16:10:52 -0800 (PST)
>
>Hey,
>
>Just have a questin about renegade.
>
>Can you switch between first and third person. I've
>seen screen shots at gamespot showing both butjust
>want to make sure. Cause I don't have the game yet I
>have a Mac but I'll end up buying a windows just for
>this game. Anyways thanks for the time.
Just press the 'F'-key to switch between these modes. But let me warn you:
playing in third person mode sucks big time (when you play a person that
is... in a vehicle is works fine).
--------------------------------------------------------------------------
[10.3] Releasing the Prisoners (Mission 4)
--------------------------------------------------------------------------
>From: Spencer@....com
>To: grawl2000@hotmail.com
>Subject: renegade Q
>Date: Mon, 11 Mar 2002 00:38:35 EST
>
>Hello,
>In the Stowaway mission....i've got all the keycards, but i don't know
>how to release the prisoners...i know this sounds dumb, but how do i
>release the prisoners once i have the keycards?
>
>Thanks!
>
>PS - Nice FAQ
Stupid questions don't exist, only stupid ppl (j/k Spencer). The answer
is simple. Just walk to the door and it should open. That's all (but you
need to open the door from the rare).