Syberia

Syberia

17.10.2013 21:20:25
===============================================================================

FAQ/Walkthrough for
SYBERIA

===============================================================================


GUIDE INFORMATION

Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PC
Updated: 2nd April, 2006
Version: 1.1


CONTENTS

1. Introduction
2. Walkthrough
3.1. Valadilene
3.2. Barrockstadt
3.3. Komkolzgrad
3.4. Aralbad
3.5. Komkolzgrad 2
3.6. Aralbad 2
3. Item List
3.1. Valadilene
3.2. Barrockstadt
3.3. Komkolzgrad
3.4. Aralbad
4. Copyright Information


VERSION HISTORY

1.1: 2nd Apr, 2006 (Format update)
1.0: 24th May, 2003 (First version)


===============================================================================

1. Introduction

===============================================================================


Syberia is an excellent adventure game made by Microids. It involves a lawyer
named Kate Walker, who travels to the quiet town of Valadilene to close the
Voralberg business, which is responsible for creating a number of robot-like
creations known as automatons. Upon discovering that the owner of the business
has passed away, she hears of an heir named Hans Voralberg who ran away from
Valadilene to look for mammoths. She soon finds an automaton engineer called
Oscar, and together they travel across Europe on their search for Hans.


===============================================================================

2. Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1. Valadilene
-------------------------------------------------------------------------------


HOTEL

The game starts in a quiet hotel in Valadilene. Attempt to get the suitcase
near Jane, and then walk over to the counter to view the bell and the statue.
Get the small reception bell key at the right side of the bell, and use it in
the statue. Press the red button to ring the bell, and ask the manager about
help to go to room 6. After he leaves the room, walk over to the table and get
the fax from Edward Marson. Open the inventory and use the phone to dial
12458902, and then press send to call Marson.

Open the door to exit the room, walk downstairs and ask the manager about the
Mission to receive the second fax from Marson. Walk to the left side of the
room and get the four cog wheels: Two from the floor at the left side of the
table and two on the table. Exit the view of the table and run back up to the
right side of the room. Get the advertising brochure from the board near the
green plant, and then exit the hotel.

Outside the hotel, run down the path to the road and run left three times to
find Alfoter's house. Get the newspaper on the bench for more information on
Anna Voralberg, and then run up the steps to view an automaton holding out it's
hand. Pull the middle lever to make the automaton look at the hand, put fax 2
in the hand, and pull the right lever to enter the house.


ALFOTER'S HOUSE

Open the door at the left side of the waiting room to enter Alfoter's room, and
sit in the left chair to talk to Alfoter. Ask him about the Mission to find out
that Anna has an heir named Hans, who is located somewhere in Siberia. After
receiving the letter from Alfoter, exit his room to return to the waiting room.
Get the telescopic key from the coathanger at the right side of the waiting
room, and exit the house.


OUTSIDE

Run right twice, and look at the door at the right side of the road. Put the
telescopic key in the top automaton, turn the key in the bottom automaton, and
pull the lever to open the door. Run up the path to arrive at the fountain.
Run along the right path and walk to the front of the house. Run along the path
at the side of the house, and continue right to see a ladder machine at the
back of the house.

We'll need a key to make it work first, so continue past the machine and enter
the hedge maze. Take the left path at the junction, and then take the first
path on the right to see a bowl with a key in it. Get the Voralberg key, and
exit the maze to return to the back of the house. Walk near the ladder machine
and use the Voralberg key in it to raise the ladder. Use the ladder to climb up
to the room at the top of the house.


VORALBERG HOUSE

Walk to the left side of the room and open the desk to get Anna's diary and the
ink bottle. Close the desk and run to the right side of the room. Use the light
bulb, and Momo will enter the room. Talk to Momo, and after explaining that he
wants a picture of a mammoth, he will give you the pencil and paper.

Exit the conversation and run back to the right side of the room to see a faint
outline of a mammoth on the top beam. Look at the mammoth outline and use the
pencil and paper to trace the drawing. Give the pencil tracing of the mammoth
to Momo and climb out of the window. Run left at the bottom of the ladder, and
continue down the path to the fountain. Run down the bottom path, and follow
Momo all the way down to the gate at the end of the road.


SECRET PATH

After Momo opens the gate, run through it and follow the long path through the
forest to find Momo. Run up the steps and use the handle to try and open the
dam. Run down the steps and ask Momo to Help. He'll try, but the lever will
break off. Get the lever, run back down the steps, and continue left along the
path to the boat. Use the lever to to try and get the oar from the left side of
the boat, and then go back to the right and ask Momo to Help get the oar. After
Momo gets the oar, run right and ask him to Help open the dam. Run down the
steps, and follow the path leading up to the river to enter the cave.


MAMMOTH CAVE

Run to the far side of the cave and get the mammoth toy doll. Exit the cave,
and run all the way back down the long path to the road.


OUTSIDE

Run right three times, and go through the gate at the right side of the road to
return to the fountain. Go down the top-left path and walk up the steps to
enter the building. Pull the lever on the post, and a claw will take a barrel
to the factory. Return to the fountain and run down the left path to enter the
factory.


FACTORY

Run left twice and use the automaton at the left side of the room to carry the
barrel to the start of the assembly line. Open the door, and run over to the
right side of the room. Use the handle to lower the automaton named Oscar, and
then run over to the left side of the room to talk to him. Ask Oscar about
Production and he will give you a card.

Exit the room and open the door at the far right side of the factory to enter
the control room. Walk to the south side of the room and pull the chain to
lower the windmill. Pull the lever and exit the room. Run left twice and climb
up both sets of steps to find the machine that controls the assembly line. Look
at the machine, pull the bottom-right switch to activate line 3 and press the
left button three times.

Use Oscar's card in the slot and press the right button to create Oscar's legs.
Exit the view of the machine and run down to the bottom of the steps. Get the
wooden legs at the end of the assembly line, and then give the wooden legs to
Oscar. Exit the room, run right twice and open the door to exit the factory.
Run down the path to return to the fountain, and go up the top-right path to
enter the train station.


TRAIN STATION

Run south and walk up the steps at the bottom-right corner of the area. Open
the door to enter the train and ask Oscar about the Mission. Exit the train,
walk down the left steps, and talk to Oscar in the ticket office. Ask him about
the Mission to receive the train release permit and the train ticket. Exit the
station to return to the fountain, and run down the bottom path to return to
the road. Walk left twice and enter Alfoter's house.


ALFOTER'S HOUSE

Walk to the left side of the room and look at the ticket stamp on the desk. Put
the ink bottle under the hat of the statue and put the train release permit on
the tray. Press the red button to approve the permit. Get the permit, exit
Alfoter's house, and run right along the road to the cemetery.


CEMETERY

Run along the path at the right side of the church and open the door at the end
of the path. Run over to the right side of the room and move the crucifix to
get the key. Look at the desk to see five drawers. Use the key in the keyhole
at the top-right corner of the desk and open the second drawer to get the
purple punch card. Open the third drawer and turn the handle at the right side
of the desk to get the Voralberg key and the priest's confession.

Exit the room and run north up the path. Look at the panel at the top of the
steps near the elevator. Put the four cog wheels on the spindles and pull the
right lever to to ride the elevator up to the top floor. Look at the automaton
at the left side of the room and put the purple punch card in the slot to lower
the hat of the automaton near the crypt.

Ride the elevator down to the path and run left to the crypt at the other side
of the cemetery. Look at the hat and use the Voralberg key in it to open the
crypt. Enter the crypt and open the Hans Voralberg drawer. Look at the coffin
and get the Valadilene voice cylinder and press cuts. Exit the crypt and the
cemetery, run left down the road and return to the fountain.


FACTORY

Run down the left path to enter the factory and open the door at the top of the
first set of steps on the left. Look at the cabinet at the right side of the
room and pull the ninth book on the top shelf to reveal the gramophone. Use the
Valadilene voice cylinder in the gramophone, and a cutscene will be shown where
Hans attempts to get the mammoth toy doll from the top of a tall pillar in the
cave and falls. After the cutscene, get the Hans-Anna mechanical toy from the
top of the gramophone and exit the factory to return to the fountain. Run up
the top-right path to enter the train station.


TRAIN STATION

Run south, go up the path on the right and continue over to the right platform
of the station. Run south, turn the wheel on the machine, and then pull the
lever on the left to wind the gears in the train. Turn the wheel. Walk north,
go up the path on the left and open the door to enter the train. Run left to
the museum on the train. Put the Hans-Anna mechanical toy on the stand in the
middle of the room and put the mammoth toy doll on the platform at the bottom-
right corner of the room. Look at the shelves and put the Valadilene voice
cylinder on the top-left platform and the music cylinder on the top-right
platform. Run back up the train and give Oscar the train release permit and the
train ticket to leave Valadilene.


-------------------------------------------------------------------------------
2.2. Barrockstadt
-------------------------------------------------------------------------------


TRAIN STATION

Exit the train, walk down the left steps and run right along the platform. Go
down the steps at the end of the platform and run along the path until Kate
sees the winding machine. Run back to the station and Oscar will say that he
has received a message. Enter the train and Oscar will explain that Kate has
been summoned to meet the rectors of the university. Exit the train, walk down
the left steps and run over the bridge on the left.

Walk through the doors on the other side of the bridge to exit the station. Run
along the path on the left and walk down the steps to talk to the man on the
boat. Ask him about Help, and he will agree to move the train for 100 dollars.
Walk back up the steps, go up the steps on the right, and run through the
courtyard to enter the university.


UNIVERSITY

Walk to the middle of the floor and run right to talk to Professor Pons near
the mammoth. Ask him about Hans to find out that the toy mammoth doll was made
by the Youkols in north Siberia. Run back to the middle of the university and
open the first door on the left to enter the library. Run left along the path
at the side of the library and climb the ladder to get the mushroom guide. Run
left once and walk down the steps to the study area. Get the blue Amerzone book
on the bottom-right table, and then run up the steps to exit the library.

Run left and open the door to enter the rector's office. Walk down the red
carpet to the massive desk at the end of the hall, and ask the rector's about
Sauvignon. Ask them about money, and they will agree to reward Kate 100 dollars
if the bandstand in the courtyard is fixed. Exit the rector's office and run
back to the right side of the university to ask Pons about Sauvignon. Exit the
university and return to the train in the station.


TRAIN STATION

Run right to the museum on the train and get the mammoth toy doll from the
platform. Exit the train and walk down the left steps to the platform. Run up
the next set of steps on the left, and continue down the steps to arrive on the
beach. Get the hook at the right side of the beach, and ask the stationmaster
about Sauvignon. Run up the steps and talk to the stationmaster about Sauvignon
on the right bridge. Exit the station and return to the university.


UNIVERSITY

Run right and talk to Pons about Sauvignon. Give him the mammoth toy doll, and
he will open the laboratory. Enter the laboratory and look in the cupboard at
the top-left corner of the room to get the Barrockstadt voice cylinder from the
middle shelf. Exit the view of the cupboard and run to the left side of the
lab. Look at the bottom-right table and get the Yangala-cola powder and the
test tube holder. Exit the laboratory and return to the rector's office. Ask
the rectors about Sauvignon to find out that it is grown in a secret garden
behind the station. Exit the university and enter the train station.


TRAIN STATION

Ask the stationmaster on top of the bridge about Sauvignon, and he will open
the gate to the garden. Run left across both bridges and run up the long path
to enter the garden. Run to the far side of the garden to get the Sauvignon
grapes growing on the plants, and then return to the station. Run back down the
path to the platform, and run right to find the cuckoos at the bottom of the
ladder. Give the grapes to the cuckoos, and climb up both ladders to the nest
at the top. Look in the nest and use the test tube holder to get the cuckoo's
egg. Exit the station and return to the courtyard.


COURTYARD

Run across the bridge and look at the door on the other side. Put the cuckoo's
egg in the scale and enter the bandstand. Climb down the ladder and pull the
lever at the right side of the room to start the band playing.


UNIVERSITY

Enter the university and run left to the rector's office. Ask them about Money
to receive the 100 dollars, and then exit the university. Run down the steps at
the other side of the courtyard, and go down the steps on the left. Give the
money to the man on the boat, and he will throw the lock key onto the path. Get
the key and run up the steps to return to the station.


TRAIN STATION

Run left twice and look at the machine near the door. Look at the number pad
and use the lock key in the key hole. Enter 4, 2, and press the bottom-left
button to lower the water level. Exit the station and run down the steps on the
left. Talk to the man on the boat about Locks, and run up the steps to return
to the station. Run left twice and look at the number pad on the machine. Enter
4, 1, and press the bottom-left button to raise the water level.

Run left twice and cross over the bridge. Walk down the right steps and run
right twice. Ask the man on the boat about Help, and he will throw the chain to
the platform. Use the hook on the chain, and the boat will pull the train
further up the track. Run down the steps on the right and continue along the
path until Kate receieves the call from Pons. Return to the university.


UNIVERSITY

Walk to the middle of the floor and run up the steps at the left side of the
mammoth. After the lecture has finished, walk down the steps on the left and
run right to the laboratory.


LABORATORY

Run to the left side of the lab and get the paleontology notes and toy mammoth
doll from the table. Exit the university and return to the station.


TRAIN STATION

Cross over the bridge, walk down the steps on the right and continue right to
exit the station. Run left along the path twice and walk over the ledge on the
train to the platform on the other side. Turn the wheel on the machine, and
then pull the lever on the right to wind the gears in the train. Enter the
train and run left to the museum. Put the mammoth toy doll on the platform at
the bottom-right corner of the room, and put the Barrockstadt voice cylinder on
the stand in the middle of the room. After the cutscene, run left and ask Oscar
about the Mission to ride the train further along the track to the border post.


BORDER POST

Exit the train, walk down the right steps and run left to the back of the
ticket office. Open the door to the tower and walk up to the top of the steps.
Run left over the bridge, and open the door to enter the guard's room. Talk to
Captain Malatesta and ask him about the Mission to find out that there is a
horseman outside. Look in the telescope and press the right red button twice to
discover that the horseman is just a dead tree.

Exit the view of the telescope and look at the desk. Use the wine bottle and
the Yangala-Cola powder on the wine glasses, and exit the view of the desk to
give the captain the wine. After he looks through the telescope and realises
his mistake, he will give you the exit visa. Exit the tower and give the exit
visa to Oscar in the ticket office to receive the train ticket. Enter the train
and give Oscar the train ticket to leave Barrockstadt.


-------------------------------------------------------------------------------
2.3. Komkolzgrad
-------------------------------------------------------------------------------


TRAIN STATION

Exit the train and walk down the right steps. Run up the platform and Oscar
will explain that the train gears have unwound. Run left twice and climb the
ladder to the bedroom. Look at the cupboard at the top-left corner of the room
and get the Komkolzgrad voice cylinder, Hans' Designs and the handle. Exit the
view of the cupboard and look at the panel near the window. Put the handle in
the slot and push the handle forward twice to move the statue near the train.
Press the red button to wind the gears of the train, and then pull the handle
back twice to move the statue back to the ladder.

Exit the view of the panel and exit the bedroom to return to the station. Run
up the platform and enter the train. Run down to the end of the train and talk
to Oscar to find out that his hands have been taken. Walk to the left side of
the room and get the metal sheers from the floor. Walk left to the musueum and
put the Komkolzgrad voice cylinder on the stand in the middle of the room.
After the cutscene, run left twice and open the door to exit the train. Walk
down the right steps to the platform, and run up the platform to the statue.


STATUE

Climb up the ladder to the bedroom, and look at the panel near the window. Push
the lever forward once. Exit the view of the panel and exit the bedroom. Jump
over the gap to the ledge on the right and look at the window. Use the metal
sheers on the hole to enter the storage room. Run to the right side of the room
and look at the shelf on the left. Get the spark plug and exit the view of the
shelf. Climb through the hole to exit the storage room, and then climb up the
ladder to the bedroom. Look at the panel near the window and pull the lever
back once to move the statue back to the ladder. Exit the view of the panel and
climb down the ladder to return to the station.


TRAIN STATION

Run up to the other end of the platform and pull the lever to raise the
elevator. Enter the elevator to descend to the tunnel.


TUNNEL

Look at the machine at the left side of the tunnel and put the spark plug in
the slot. Move the lever below the spark plug to turn on the lights, and then
enter the elevator at the other end of the tunnel to arrive in the factory.


FACTORY

Run right and walk up the steps. Look at the automaton and get the screwdriver
on the left side of the pipe organ. Walk down the steps and run to the ladder
at the other side of the factory. Look at the panel on the ladder and use the
screwdriver on the four screws to remove it. Climb up to the top of the ladder
and open the door on the left to enter the control room. Talk to the director
in the chair and ask him about the Mission to find out that he is looking for a
singer named Helena Romanski. Exit the control room and climb down the ladder.

Run up the steps at the top-right corner of the room and go through the door to
enter the museum. Run to the right side of the museum and look at the desk to
get the press cuts and letters to Helena. Exit the view of the desk and go left
to exit the museum. Climb up the ladder and open the door to the control room.
Open the inventory and select the phone. Press the down arrow twice and press
send to call Kate's mother, who will say that Helena may be found in Aralbad.
Talk to the director and tell him about Aralbad. Ask him about the Mission and
exit the control room. Enter the monorail to ride to the space compound.


SPACE COMPOUND

Run down the path and walk up the steps to the rocket. Run right along the path
and walk up the steps to enter the guard's house. Get the vodka bottle at the
right side of the house. After the cutscene where the guard falls over the
rail, enter the house and look at the shelves at the right side of the desk.
Get the key from the bottom shelf and the space project cancellation letter
from the middle shelf. Exit the view of the shelves and exit the house. Walk
down the steps and run right twice to enter the cosmodrome.


COSMODROME

Run along the left path and walk up the steps to the control room. Look at the
panel on the right and get the Voralberg key. Use the Voralberg key in the
keyhole and push the lever forward. Open the hatch at the bottom-right corner
of the panel and connect the two wires to turn on the system. Get the blood
testing apparatus at the right side of the panel and exit the control room.
Exit the cosmodrome and run down the path to return to the sleeping guard.


SPACE COMPOUND

Turn the wheel near the guard, and then run up the steps on the left. Look at
the panel and put the key in the keyhole. Move the bottom lever to the left,
push the left lever forward, and push the right lever forward to wake up the
guard. Walk down the steps and run right to the guard. Ask him about the
Airship to receieve the airship key, and run right to return to the cosmodrome.


COSMODROME

Walk up the steps at the right side of the cosmodrome and use the airship key
on the door to enter the airship. Pull the lever at the right side of the
automaton, and then open the door to exit the airship. Run to the left side of
the cosmodrome to find the guard. Give him the blood testing apparatus, and
then run up the steps to the control room.

Put the blood testing apparatus in the slot, and press the first and second
buttons to discover that the blood sample is not accepted by the machine. Press
the top of the blood testing apparatus and Kate will add her blood sample.
Press the second, third and fourth buttons, and the guard will fly away in the
spacecraft. Open the door to exit the control room and run left at the bottom
of the steps. Get the crank handle from the floor and exit the cosmodrome.

Run left twice, and walk up the steps on the other side of the rocket. Walk
right and use the crank handle in the hole to blow the horn. After the cutscene
where Soyouz catches a bird, walk down the steps and run right to return to the
cosmodrome. Run up the steps at the right side of the cosmodrome and open the
door to enter the airship. Pull the handle at the right side of the automaton
to leave Komkolzgrad.


-------------------------------------------------------------------------------
2.4. Aralbad
-------------------------------------------------------------------------------


Open the door to exit the airship and run down the path to the fountain. Open
the door to enter the hotel and talk to the manager. Run to the top-left corner
of the lounge and open the cupboard to get the detergent. Exit the hotel and
pour the detergent in the fountain. Enter the hotel and open the curtains. Ring
the bell to talk to the manager, and he will rush outside after seeing the
fountain. Run behind the counter and get the hotel brochure. Press the red
button, and then open the door at the top-left corner of the lounge.

Run through the arch on the left to enter the dining hall. Run south and look
at the keypad near the gate. Enter 0968 and pull the lever to open the gate.
Walk through the doorway and get the mask on the hook. Open the door and run
down the pier to talk to Henena Romanski in the building. Look at the post on
the pier outside the building and get the bell. Run back to the other end of
the pier and put the bell on the post. Pull the chain to ring the bell, and
then open the door to return to the hotel.

Run south to exit the dining hall and run north through the arch. Return to the
dining hall and talk to James, who will leave to get Helena. When they return,
ask Helena about Hans. Open the cupboard at the right side of the bar and get
the crystallized honey and lemon. Run north to exit the dining hall and run
south to the jacuzzi at the side of the pool. Turn the wheel and put the
crystallized honey in the jacuzzi to make the liquid honey.

Return to the dining hall and look at the cocktail machine on the bar. Put the
lemon, liquid honey and vodka in the slots on the machine. Press the I/O (first
button), and press the second key. Pull the small lever at the right side of
the bar and press the third key. Press the snowflake (second button), lemon
(fourth button), honey (fifth button) and create (sixth button). Put the
crystal dish on the bar and talk to Helena. Exit the hotel and return to the
airship to leave Aralbad.


-------------------------------------------------------------------------------
2.5. Komkolzgrad 2
-------------------------------------------------------------------------------


After the cutscene, look at the door to the cage and use the metal sheers on
the lock. Look at the pipe organ and use the screwdriver to remove Oscar's
hands from the automaton. Run down the steps and enter the elevator to ride
down to the tunnel. Run to the other end of the tunnel and pull the lever.
Return to the other end of the tunnel and climb up the vent to arrive on the
platform. Run up the platform and talk to Oscar. Run up the steps and enter the
train. Exit the train and run down the right steps to the platform. Run up the
platform and use the dynamite on the leg of the statue to leave Komkolzgrad.


-------------------------------------------------------------------------------
2.6. Aralbad 2
-------------------------------------------------------------------------------


Open the door to exit the train, and walk down the right steps to the platform.
Run to the other side of the platform and turn the wheel on the machine. Pull
the lever at the right side of the machine to wind the gears in the train. Ask
Oscar about the Mission, and the manager of the hotel will say that a parcel
has been delivered. Enter the hotel and look at the parcel at the left side of
the desk to get the mammoth automaton. Open the door at the top-left corner of
the lounge and run through the arch on the left to return to the dining hall.
Talk to Helena. Run through the gate and talk to Hans to complete the game.


===============================================================================

3. Item List

===============================================================================


-------------------------------------------------------------------------------
3.1. Valadilene Item List
-------------------------------------------------------------------------------


ADVERTISING BROCHURE
Found on the board near the green plant in the hotel. It explains the history
of Valadilene.


ANNA'S DIARY
Found in the desk at the left side of the attic in the Voralberg house. It
explains why Hans ran away from Valadilene.


BLUE PUNCH CARD
Found in the fifth drawer of the desk in the room on the first floor of the
church. It can be used in the slot at the back of the automaton on the top
floor of the church to ring the bells.


BROKEN LEVER
Found after Kate asks Momo to Help open the dam near the secret cave. It is
used to pull the oar from the boat closer to the path.


FAX 1
The first fax from Edward Marson is found on the table in room 6 of the
hotel. It explains to Kate that she is expected to close the business
negotiations with Anna Voralberg.


FAX 2
After calling Edward Marson on the phone, the manager of the hotel will give
Kate the second fax when asked about the Mission. It explains to Alfoter to
give instructions of the business sale to Kate. It is put in the hand of the
automaton outside Alfoter's house.


GREEN PUNCH CARD
Found in the fourth drawer of the desk in the room on the first floor of the
church. It can be used in the slot at the back of the automaton on the top
floor of the church to ring the bells.


HANS-ANNA MECHANICAL TOY
Found by using the Valadilene voice cylinder in the gramophone in the room at
the top of the first set of steps in the factory. It is put on the stand in
the museum on the train.


INK BOTTLE
Found in the desk at the left side of the attic in the Voralberg house. It is
put under the hat of the statue on the desk in Alfoter's house.


KEY
Found behind the crucifix in the room on the first floor of the church. It is
used in the keyhole at the top-right corner of the desk.


LARGE COG WHEEL
Found on the floor at the left side of the table in the hotel. It is one of
four cogs used in the panel near the elevator at the side of the church.


LETTER FROM ANNA TO THE NOTARY
Alfoter will give Kate the letter from Anna to the notary when he is asked
about the Mission. It explans that Anna has an heir named Hans Voralberg.


MAMMOTH TOY DOLL
Found at the far side of the secret cave. It is put on the platform in the
museum on the train.


MEDIUM COG WHEEL
Found on the floor at the left side of the table in the hotel. It is one of
four cogs used in the panel near the elevator at the side of the church.


MUSIC CYLINDER
After pulling the ninth book from the shelf in the room at the top of the
first set of steps in the facrory, the music cylinder can be found on the
gramophone. It is put on the top-right shelf in the museum on the train.


OSCAR'S CARD
Oscar will give Kate his card when she asks him about Production in the
factory. It is used to operate the assembly machine.


PENCIL AND PAPER
Momo will give Kate the pencil and paper in the attic in the Voralberg house.
It is used on the outline of the mammoth at the right side of the attic.


PENCIL TRACING OF MAMMOTH
Made by using the pencil and paper on the outline of the mammoth. It is given
to Momo in the attic, who will show Kate the location of the secret cave.


PRESS CUTS
Found in Han's coffin in the crypt. It explains Rudolph Voralberg's story of
how Hans died.


PRIEST'S CONFESSION
Found at the back of the third drawer of the desk in the room on the first
floor of the church. It explains that he was tricked by Rudolph Voralberg
into thinking that Hans was dead.


PURPLE PUNCH CARD
Found in the second drawer of the desk in the room on the first floor of the
church. It is be used in the slot at the back of the automaton on the top
floor of the church to lower the hat of the automaton in the cemetery.


RECEPTION BELL KEY
Found at the right side of the bell on the desk in the hotel. It is used in
the statue to ring the bell.


RED PUNCH CARD
Found in the first drawer of the desk in the room on the first floor of the
church. It can be used in the slot at the back of the automaton on the top
floor of the church to ring the bells.


SMALL COG WHEEL
Found on the table in the hotel. It is one of four cogs used in the panel
near the elevator at the side of the church.


TELESCOPIC KEY
After talking to Alfoter about the Mission, the telescopic key is found on
the coathanger in his house. It is used to open the gate to the fountain.


THE VALADILENE GAZETTE
Found on the bench outside Alfoter's house. It contains information on Anna
Voralberg.


TINY COG WHEEL
Found on the table in the hotel. It is one of four cogs used in the panel
near the elevator at the side of the church.


TRAIN RELEASE PERMIT
Oscar will give Kate the train release permit in the ticket office at the
station when she asks him about the Mission. It is used with the ticket stamp
at Alfoter's house and is given to Oscar on the train.


TRAIN TICKET
Oscar will give Kate the train ticket in the ticket office at the station
when she asks him about the Mission. It is given to Oscar on the train.


VALADILENE VOICE CYLINDER
Found in Han's coffin in the crypt. It is used with the gramophone in the
room at the top of the first set of steps in the factory. It is put on the
top-left shelf in the museum on the train.


VORALBERG KEY
Found in the bowl in the garden maze. It is used in the machine at the back
of the Voralberg house to raise the ladder.


VORALBERG KEY
Found at the back of the third drawer of the desk in the room on the first
floor of the church. It is used in the hat of the automaton in the cemetery
to open the crypt.


WOODEN LEGS
Found after using Oscar's card in the assembly machine and selecting line 3.
They are given to Oscar in the factory.


-------------------------------------------------------------------------------
3.2. Barrockstadt Item List
-------------------------------------------------------------------------------


AMERZONE BOOK
Found on the bottom-right table in the study area of the university library.
It contains information on the Amerzone cuckoo and the Sauvignon grape.


BARROCKSTADT VOICE CYLINDER
Found on the middle shelf in the cupboard at the top-left corner of the
university laboratory. It is played on the stand in the museum on the train.


CUCKOO'S EGG
Found in the nest at the top of the ladder in the station. It is put on the
scale on the door to the bandstand in the courtyard of the university.


EXIT VISA
After the captain in the tower has drunk the wine and the Yangala-Cola
powder, he will give you the exit visa after he looks through the telescope.
It is given to Oscar in the ticket office for the train ticket.


HOOK
Found on the beach at the left side of the station. After the man on the boat
has been given the money, the hook is attached to the chain to pull the train
further up the track.


LOCK KEY
After the man on the boat has been given the money, he will throw the lock
key onto the path. It is used to open the machine in the station.


MAMMOTH TOY DOLL
Found on the platform in the museum on the train. It is given to Professor
Pons in the university.


MUSHROOM GUIDE
Found at the right side of the shelf at the top of the ladder in the
university library. It contains information on the Yangala-Cola mushroom,
which is said to improve vision.


PALAEONTOLOGY NOTES
After Processor Pons has given the lecture on the Youkols, the palaeontology
notes are found on the table in the laboratory. The notes contain information
on the legend of the ivory ark.


SAUVIGNON GRAPES
Found at the back of the garden outside the station. They are given to the
birds at the bottom of the ladder in the station.


TEST TUBE HOLDER
Found on the bottom-right table in the university laboratory. It is used to
get the cuckoo's egg in the nest at the top of the ladder in the station.


TRAIN TICKET
Oscar will give Kate the train ticket when he is given the exit visa. It is
given to Oscar in the train to leave Barrockstadt.


WINE BOTTLE
After getting the cuckoo's egg, the stationmaster will give Kate the wine
bottle before she leaves the station. It is used in the wine glasses in the
guard's room at the top of the tower.


YANGALA-COLA POWDER
Found on the bottom-right table in the university laboratory. It is used in
the wine glasses in the guard's room at the top of the tower.


-------------------------------------------------------------------------------
3.3. Komkolzgrad Item List
-------------------------------------------------------------------------------


AIRSHIP KEY
The guard in the cosmodrome will give Kate the key when he is asked about the
Airhip. It is used to open the door to the airship.


BLOOD TESTING APPARATUS
After the two wires have been connected on the control panel in the control
room at the cosmodrome, the blood testing apparatus is found in the slot at
the right side of the panel. It is used on the guard in the cosmodrome, and
is then returned to the slot in the control panel.


CRANK HANDLE
The guard will throw the crank handle down to the entrance of the cosmodrome
before he leaves in the spacecraft. It is used on the horn at the top of the
steps behind the rocket.


DYNAMITE
On the second visit to Komkolzgrad, the dynamite is found in the crate at the
left side of the platform. It is used on the leg of the statue.


HANDLE
Found in the cupboard in the bedroom at the top of the statue. It is used in
the slot on the panel in the bedroom to move the statue.


HANS' DESIGNS
Found in the cupboard in the bedroom at the top of the statue. The designs
show that the winding mechanism for the train is in the foot of the statue.


KEY
Found in the cupboard in the guard's house near the cosmodrome. It is used on
the control panel outside the guard's house.


KOMKOLZGRAD VOICE CYLINDER
Found in the cupboard in the bedroom at the top of the statue. It is played
on the stand in the museum on the train.


LETTERS TO HELENA
Found in the drawer at the back of the museum in the warehouse. The letters
are about the director's obsession with Helena.


METAL SHEERS
After using the statue to wind the gears in the train, the metal sheers are
found in the bedroom at the end of the train. After the statue has been moved
forward once, the metal sheers are used to open the hole in the panel outside
the storage room. On the second visit to Komkolzgrad, the sheers are used in
in the lock on the door to the cage in the warehouse.


OSCAR'S HANDS
On the second visit the Komkolzgrad, Oscar's hands are found on teh automaton
at the pipe organ in the warehouse.


PRESS CUTS
Found in the drawer at the back of the museum in the warehouse. The press
cuts are of Helena's career.


SCREWDRIVER
Found on top of the pipe organ in the warehouse. It is used to remove the
four screws from the panel on the ladder. On the second visit to Komkolzgrad,
the screwdriver is used to remove Oscar's hands from the automaton at the
pipe organ in the warehouse.


SPACE PROJECT CANCELLATION LETTER
Found in the cupboard in the guard's house near the cosmodrome. It explains
why the space project was cancelled.


SPARK PLUG
Found on the shelf at the left side of the storage room. It is put in the
slot on the machine in the tunnel.


VODKA
Found at the back of the guard's house near the cosmodrome. It is put in the
slot in the cocktail machine on the hotel bar in Aralbad.


VORALBERG KEY
Found at the left side of the control panel in the control room at the
cosmodrome. It is used in the slot on the control panel.


-------------------------------------------------------------------------------
3.4. Aralbad Item List
-------------------------------------------------------------------------------


CRYSTAL DISH
Found on the table in the hall north of the swimming pool in the hotel. After
making the Blue-Helena cocktail, the crystal dish is put on the bar.


CRYSTALLIZED HONEY
Found in the cupboard at the right side of the bar in the hotel. It is put in
the jacuzzi to make the liquid honey.


DETERGENT
Found in the cupboard at the top-left corner of the lounge in the hotel. It
is poured in the fountain outside the hotel.


HOTEL BROCHURE
Found on the counter in the hotel. The phone number for the Hotel Meurite is
written on the brochure, which can be called to find out the recipe for the
Blue-Helena cocktail.


JAMES' BELL
Found on the post near the building at the end of the pier. It is used on the
post near the start of the pier.


LEMON
Found in the cupboard at the right side of the hotel bar. It is put in the
slot in the cocktail machine on the hotel bar.


LIQUID HONEY
Made by putting the crystallized honey in the jacuzzi. It is put in the slot
in the cocktail machine on the hotel bar.


MAMMOTH AUTOMATON
On the second visit to Aralbad, the mammoth automaton is found at the left
side of the counter in the hotel. It is not used in the game.


MUSICAL SCORE
Found on the cocktail machine on the hotel bar. It lists the various drinks
that can be made by the cocktail machine.


TEMPORARY CODE
After trying Helena's code (1270) on the keypad in the dining hall of the
hotel, the temporary code card can be found in the locker room near the
pool. It shows the temporary code (0968) to open the gate to the pier.


===============================================================================

4. Copyright Information

===============================================================================


This document is Copyright 2003-2006 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.gamefaqs.com.
 
Kommentare:
Der Kommentar wurde gespeichert!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Engl. Lösung

17.Oktober 2013
Walkthrough v1.0
Engl. Lösung

18.Oktober 2013
Engl. Lösung

15.Oktober 2013
Dt. Lösung im Word-Format
Lösung

18.Oktober 2013
Engl. Lösung

18.Oktober 2013
Engl. Lösung

17.Oktober 2013
Hinweise im UHS-Fomrat
UHS-Datei

16.Oktober 2013
Engl. Lösung

17.Oktober 2013
 
Beliebte Cheats
30.Dezember 2013
19.Februar 2014
11.Juni 2014
25.September 2015
27.Mai 2015
11.Februar 2016
01.April 2020
01.April 2020
01.April 2020
24.März 2020
24.März 2020
24.März 2020