Gabriel Knight

Gabriel Knight

16.10.2013 16:35:58
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FAQ/Walkthrough for
GABRIEL KNIGHT: SINS OF THE FATHERS

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GUIDE INFORMATION

Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PC
Updated: 2nd April, 2006
Version: 1.1


CONTENTS

1. Introduction
2. Walkthrough
2.1. Day 1
2.2. Day 2
2.3. Day 3
2.4. Day 4
2.5. Day 5
2.6. Day 6
2.7. Day 7
2.8. Day 8
2.9. Day 9
2.10. Day 10
3. Item List
3.1. Day 1
3.2. Day 2
3.3. Day 3
3.4. Day 4
3.5. Day 5
3.6. Day 6
3.7. Day 7
3.8. Day 8
3.9. Day 9
3.10. Day 10
4. Point List
4.1. Day 1
4.2. Day 2
4.3. Day 3
4.4. Day 4
4.5. Day 5
4.6. Day 6
4.7. Day 7
4.8. Day 8
4.9. Day 9
4.10. Day 10
5. Copyright Information


VERSION HISTORY

1.1: 2nd Apr, 2006 (Format update)
1.0: 12th Jun, 2003 (First version)


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1. Introduction

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Gabriel Knight: Sins of the Fathers is the first in a series of three adventure
games for the PC made by Sierra. Sins of the Fathers features Gabriel as a
writer in New Orleans trying to find ideas for his new book. After reading the
news about a number of voodoo murders in the city, Gabriel decides to research
the subject for his book and sets off to investigate. The voodoo murders in the
city increase as the game progresses, and Gabriel soon discovers the location
of the secret voodoo base in New Orleans.

Featuring one of the most detailed and involving plots in an adventure game,
Sins of the Fathers is an outstanding game in terms of story, depth and the
realism of the characters. Set over ten days, the length and mystery of the
voodoo case in Sins of the Fathers is one that rivals the superb mystery of the
first Broken Sword game. Overall, SF is an excellent start to the GK series,
and is considered by many fans to be the best of the three.


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2. Walkthrough

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2.1. Day 1
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ST. GEORGE'S BOOK SHOP

At the start of the game, walk through the curtains at the top-right corner of
the room, and get the hair gel from the medicine cabinet in the bathroom. Get
the flashlight from the right side of the dresser, and walk back through the
curtains. Read the book of German poetry from the top-left shelf and get the
book on snakes from the top-right shelf.

Get the magnifying glass and tweezers on the right side of the desk, and open
the cash register to get the gift certificate. Ask Grace about Messages four
times to reveal the locations for Grandmother Knight's House and the Police
Station on the map. Read the newspaper on the counter, and open the door to
exit the book shop. Select the New Orleans map.


GRANDMOTHER KNIGHT'S HOUSE

Walk to the attic and get the sketchbook on the right arm of the chair. Open
the sketchbook. Operate the clock. Move the dragon on the outer disc to the
top, and move the clock hands to 3. Operate the key, and get the photograph and
the letter from the secret drawer. Exit the view of the clock and walk
downstairs. Ask Grandmother Knight about the Knight Family, and then ask her
about Harrison Knight, Philip Knight and Margaret Templeton Knight. Ask her
about Heinz Ritter, and then exit the house. Select the French Quarter.


POLICE STATION

Talk to the desk sergeant and ask him about Detective Mosely. Ask him about the
Photographs, and then exit the conversation to receive the envelope. In the
inventory, open the envelope to find two photographs. Exit the station.


JACKSON SQUARE

After talking to the desk sergeant in the police station, the motorcycle
officer will arrive at the bottom-right corner of the square. Find the mime and
walk near him until he starts following, then walk near the officer. The mime
will annoy him and he will leave. Operate the radio on the bike to find the
location of the crime scene. Exit the square and select the New Orleans map.


CRIME SCENE

After Mosely exits the area, use the sketchbook on the lines to copy the
pattern. Use the magnifying glass on the flat section of grass at the right
side of the area and use the tweezers to pick up the small snake scale. Get the
clay from the bank of the lake and exit the area.


POLICE STATION

Talk to the desk sergeant and ask him about Detective Mosely. Open the swinging
door and open the door to Mosely's office. Ask Mosely about the Pattern Around
Bodies and the Other Six Patterns. Exit the office and ask Franks for the file.
Put the file in the in box and return to the office. Ask Mosely about the
Photographs and say "A cop/author photo might be nice." When Mosely asks if
there is anything else, say "Hold on a sec while I go check my hair." Outside
the office, get the file and use it on the photocopy machine. Put the file in
the in box, and then exit the station.


ST. GEORGE'S BOOK SHOP

Ask Grace to Request Research Malia Gedde and exit the conversation to complete
day 1.


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2.2. Day 2
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ST. GEORGE'S BOOK SHOP

Read the newspaper on the counter and open the door to exit the book shop.


POLICE STATION

Open the swinging door and operate the temperature gauge. Move the dial to 75
or above, then open the door to enter Mosely's office. Ask Mosely for coffee
and get the badge from his coat after he leaves the room. Exit Mosely's office
and open the door to exit the police station. Select the New Orleans map.


GEDDE ESTATE

Operate the door knocker and say "I'd like to see Malia Gedde, please." Say "I
DO have official business." Show the badge to the man to enter the mansion.
After a while, Malia will arrive in the room. Ask her about Voodoo, Lake
Ponchartrain, and then Flirt With Her to get thrown out of the mansion. Exit
the Gedde estate and select the French Quarter.


JACKSON SQUARE

Walk west and give the gift certificate to the hot dog vendor to receive a
lucky dog. Give the lucky dog to the boy on the platform, and then walk east
and north to return to the area with the artist. Walk south and return north to
see the artist's technical drawing blow away in the wind. Walk south, west and
talk to the boy on the platform. Say "Can you fit through the bars around the
statue?", and he will give you the technical drawing. Walk east and give the
technical drawing, partial pattern and the photocopied file to the artist. Exit
Jackson Square.


HISTORICAL VOODOO MUSEUM

Talk to Dr. John and ask him about Voodoo. Ask him about Historical Voodoo five
times, Marie Laveau six times and Current Voodoo twice. Exit the museum.


ST. LOUIS CEMETERY #1

Ask the watchman about Marie Laveau and Other Marked Tombs. Get the brick and
use the sketchbook on the markings. Exit the cemetery.


MOONBEAM RESIDENCE

Ask Magentia about St. John's Eve, Snakes, Grimwald, and then say "Would you
show me how you handle Grimwald?" While Magentia is dancing, get the snake skin
from the cage. In the inventory, use the magnifying glass on the snake skin.
After Magentia has finished the dance, show her the sketch of the markings and
exit the Moonbeam residence.


DIXIELAND DRUG STORE

Read the sign at the left side of the counter. Talk to the proprietor and ask
him about the Voodoo Murders to hear the words Cabrit Sans Cor'. Exit the
conversation and exit the store.


ST. GEORGE'S BOOK SHOP

Ask Grace to Request Research on Madame Cazanoux and exit the conversation to
complete day 2.


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2.3. Day 3
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ST. GEORGE'S BOOK SHOP

Read the newspaper on the counter and talk to Grace. Ask her about Messages
twice, and then ask for Ritter's Phone Nbr. Exit the conversation and walk
through the curtains to the bedroom. Use the phone, and press the top-left
button to turn it on. Dial 5551280 to find that Madame Cazanoux's dog is named
Castro. Use the phone, dial 5556170 and say "Do you have Madame Cazanoux as a
client?" Say "I'm worried about Castro. He's missed three dance lessons". Use
the phone and dial 49093243333 to call Wolfgang. Exit the edroom and open the
door to exit the book shop. Select the New Orleans map.


GRANDMOTHER KNIGHT'S HOUSE

Ask Grandmother Knight about Wolfgang Ritter, and then exit the house. Select
the French Quarter.


JACKSON SQUARE

Walk north and talk to the artist to receive the reconstructed pattern. Walk
west and get the veil from the fortune teller when she starts dancing. In the
inventory, use the magnifying glass on the veil and look at the snake scale.
Use the tweezers on the veil to get the scale, and then use the magnifying
glass on the new snake scale. Give the veil back to the fortune teller and walk
north to enter the cathedral.


ST. LOUIS CATHEDRAL

Open the door at the right side of the room. Get the collar and the black
shirt, and then exit the church.


JACKSON SQUARE

Walk west, and then north. Talk to the fortune teller and exit Jackson Square.
Select the New Orleans map.


TULANE UNIVERSITY

After the lecture, open the door at the left side of the stage and give the
reconstructed pattern to Hartridge. Show the photograph of the crime scene to
him, and then ask him about Cabrit Sans Cor'. Exit the university and select
the French Quarter.


CAZANOUX RESIDENCE

Use the shirt and gel on Gabriel. Operate the door knocker and say "Father
MacLaughlin to see ye." Inside the house, ask Madame Cazanoux about Cabrit Sans
Cor' and say it means "goat without horns". Ask her about Human Sacrifice, Real
Voodoo Queens and Voodoo Hounfour. Use the clay on the snake braclet to make
the clay mold, and then exit the house.


DIXIELAND DRUG STORE

Talk to the proprietor and ask him about Animal Masks. Ask him about Willy Jr.
and exit the shop.


ST. GEORGE'S BOOK SHOP

Ask Grace to research the reconstructed pattern. Exit the conversation and wait
for Bruno to enter the shop. When he asks if the painting is for sale, say "How
much would you give me for it?" Say "Stay out of this Grace." Say "Fine, it's
yours" to receive a hundred dollars. Exit the book shop.


DIXIELAND DRUG STORE

Give the hundred dollars to the proprietor to receive the crocodile mask and
the gambling oil. Exit the shop.


ST. LOUIS CEMETERY #1

Walk east twice to talk to Malia. Walk west twice and exit the cemetery.


POLICE STATION

Open the door to enter Mosely's office. After Mosely talks to Crash, exit the
police station.


NAPOLEON HOUSE

Talk to the bartender and ask him about Voodoo twice, Bar Patrons twice and Sam
and Voodoo. Exit the conversation and give the gambling oil to Sam. Say "Ever
wonder why Markus wins every time?" Say "This is a powerful voodoo oil." Say
"This voodoo oil could make a NUN get lucky." Give the clay mold to Sam and
exit Napoleon House to complete day 3.


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2.4. Day 4
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ST. GEORGE'S BOOK SHOP

After receiving the newspaper clipping from Grace, read the newspaper on the
counter and exit the shop.


NAPOLEON HOUSE

Sam will give Gabriel the snake bracelet replica. Exit Napoleon House.


JACKSON SQUARE OVERLOOK

Look at the left binoculars to view Crash talking to the drummer. Exit the
Jackson Square overlook.


ST. LOUIS CATHEDRAL

Show the snake braclet replica to Crash. Ask him about the Drummer and Voodoo
Hounfour. Look at Crash, open his shirt and use the sketchbook on the snake
tattoo. Exit the cathedral to complete day 4.


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2.5. Day 5
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ST. GEORGE'S BOOK SHOP

After receiving the package from Grace, ask Grace to Request Research on Rada
drums. In the inventory, read the journal and Wolfgang's letter. Read the
newspaper on the counter and exit the shop.


HISTORICAL VOODOO MUSEUM

After the snake grabs Gabriel, quickly operate the wall switch to push the
snake off and exit the museum. Select the New Orleans map.


TULANE UNIVERSITY

Open the door at the left side of the stage to find that Hartridge is dead. Get
the notes on the desk and exit the university. Select the French Quarter.


ST. GEORGE'S BOOK SHOP

Grace will pick a snake scale from Gabriel and put it in the ashtray. Use the
tweezers to get the snake scale. In the inventory, use the magnifying glass on
the new snake scale. Exit the book shop.


ST. LOUIS CEMETERY #1

Use the sketchbook on the new markings. In the inventory, compare the old
sketch of the markings with the new sketch of the markings. Wait for the
watchman to leave the area, and then use the red brick on the tomb. Using the
symbols from the two sketches, write "DJBRINGSEKEYMADOULE". Press exit to
complete the message, and then exit the cemetery.


POLICE STATION

Open the door to enter Mosely's office. Ask him to Reopen Case and give him
Hartridge's notes, newspaper clipping, reconstructed pattern and two snake
scales. Exit the police station to complete day 5.


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2.6. Day 6
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ST. GEORGE'S BOOK SHOP

Read the newspaper on the counter. Get the envelope and open it to find a note
from Mosely and a small brass key. Read the note. Show the tracing of the snake
tattoo to Grace and say "I'm going to a party tonight. Costumes, you know."
When she asks about Malia, say "Well, if you're jealous about my feeling for
her...." After Malia paints the snake on Gabriel, exit the shop.


JACKSON SQUARE

Walk north and use the Rada drum book on the drummer. Select Call Conclave on
the first page, Tonight on the second page and Swamp on the third page. Walk
south, and then west. Talk to the vendor and say "Say, haven't I seen you
before?" Say "You say you used to be at Royal and Conti?" Say "Why don't you go
back there?" Say "I definitely think you should go back to Royal and Conti."
Exit Jackson Square.


POLICE STATION

After the desk sergeant leaves the station, quickly open the swinging door and
use the brass key on the door to enter Mosely's office. Open the bottom drawer
of Mosely's desk and get the trackers. Exit the station.


HISTORICAL VOODOO MUSEUM

Use either tracker on the sekey madoule select the New Orleans map.


BAYOU ST. JOHN

Use the tracker device anywhere in the bayou to turn it on. Walk toward the
flashing dot on the device to find the entrance to the clearing. Use the
crocodile mask on Gabriel to enter the clearing. Answer Damballah and Ogoun
Badagris to Dr. John's questions to complete day 6.


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2.7. Day 7
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ST. GEORGE'S BOOK SHOP

Operate the phone and dial 49093243333 to call Wolfgang. Ask about Tetelo, the
Talisman twice, Tetelo's Remains and African Homeland. Exit the bedroom, read
the newspaper on the counter and exit the book shop.


ST. LOUIS CEMETERY #1

Walk east twice and press the button to enter the tomb. Use the flashlight and
open the middle drawer to find Mosely. After Gabriel wakes up, open the middle
drawer again and get the wallet. In the inventory, open the wallet to find the
credit card. Press the button to exit the tomb and walk west three times to
exit the cemetery.


ST. GEORGE'S BOOK SHOP

Walk through the curtains to the bedroom and operate the phone. Dial 5851130 to
call the travel agency, and say "How much for a trip to Rittersberg, Germany?"
Say "Charge it to my Americans Repressed." Exit the book shop, select the New
Orleans map and select the New Orleans International Airport to fly to Germany.


SCHLOSS RITTER

Walk east through the arch to enter the chapel. Look at any panel, and then
exit the chapel to return to the hall. Ask Gerde about Chapel Panels and
Initiation Ceremony, and then exit the conversation. Get the salt shaker near
Gerde and the dagger near the lion head at the left side of the room. Walk up
the steps to the bedroom. Get the scissors and the chamber pot on top of the
cabinet. Use the scissors on Gabriel.

Get the scroll from the display case at the left side of the mirror. Open the
window and operate the snow. Look at the inscription above the left door, and
then open the right door to exit the room. Ask Gerde about the Portal Poem.
Exit the conversation and walk east through the arch to the chapel. Put the
chamber pot on the altar. Use the dagger on Gabriel and use the salt shaker
with the chamber pot. Operate the altar to kneel in front of it and use the
scroll on Gabriel to complete day 7.


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2.8. Day 8
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SCHLOSS RITTER

Get the large brass key on top of the table and use it on the left door to
enter the library. Look at the middle shelf at the back of the room and read
the geography book by Loel Caley. Look at the right shelf at the back of the
room and read the sociology book by John Roots. Look at the top-right shelf at
the left side of the room and read the history book by Earl Lee Days.

Look at the second from left shelf at the back of the room and read the
religion book by A. Curate. Look at the bottom-right shelf at the back of the
room and read the snake mounds book by Seymour Shards. Exit the library and
open the right door to return to the hall. Give the snake mounds book to Gerde
and say "We can use my credit card." to complete day 8.


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2.9. Day 9
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SNAKE MOUND

Walk to the snake mound to enter the outer wheel. The outer wheel takes place
in the form of a clock, so there are twelve rooms in all. Gabriel can either
move backward one hour by walking south or forward one hour by walking north.
Get the tiles from room six, eight and nine. Get the snake rod from room nine,
and continue north. Get the tiles from room ten, one, three, four and five.
Walk north to room six and check the inventory. There should be ten tiles in
the inventory, and each tile will have a number of snakes on it.

Put the tiles in their correct holes in the rooms (Example: The tile with six
snakes on it will be put in room six). After putting all the tiles in the
correct rooms, walk to room three and use the snake rod in the tile. Walk north
to room six and use the vines to enter room seven. After meeting Wolfgang,
quickly use the snake rod in the tile to enter the inner wheel. Walk east and
look at the story on the table. Look at the lid of the table, and then get the
two iron bars. Operate the iron bars, walk west and use the dagger on the
monster to complete day 9.


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2.10. Day 10
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ST. GEORGE'S BOOK SHOP

Read the envelope on the desk and talk to Mosely in the bedroom. Ask him to
Make a Plan and exit the conversation to give him the tracker. Exit the
bedroom, read the newspaper on the counter and exit the book shop.


ST. LOUIS CATHEDRAL

Enter the right confessional at the left side of the cathedral and use the
snake rod in the hole. Put the rod and the tracker under the kneeler. Exit the
confessional and operate the keypad on the right door to enter the outer ring.
Walk south twice and operate the keypad on the door to enter the office. Get
the record book and exit the office. Walk north three times and operate the
keypad on the door to enter the storage room. Get the wolf mask and robe and
the boar mask and robe. Exit the room and walk east twice.

Operate either of the drums and select Summon. Select Next Book from the menu
at the top, and then select Brother Eagle. Exit the view of the drum message to
summon Brother Eagle. Walk down the north-east tunnel to return to the outer
ring, and walk north once. Operate the keypad on the door and get the plastic
card at the left side of the room. Walk south and use the card on the keypad to
enter the money room.

Get the money, and then exit the room. Walk south twice and use the card on the
keypad to enter the morgue. Exit the morgue and walk south three times. Use the
card on the keypad to enter Grace's room. Use the talisman on Grace. Give the
boar mask and robe to Mosely and use the wolf mask and robe on Gabriel. Show
the talisman to Malia, and throw the talisman to Mosely. Get the idol and click
on Malia to complete the game.


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3. Item List

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3.1. Day 1 Item List
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CLAY
Found on the bank of the lake at the crime scene area. It is used on the
bracelet in Cazanoux's house on day 3 to make the clay mold.


ENVELOPE
The desk sergeant will give Gabriel the envelope after he is asked about the
photographs. It is opened to find the photograph of the crime scene and the
photograph of Mosely.


FILE
After Franks has taken the photograph of Gabriel and Mosely in the police
station, the file can be found in the inbox on Franks' desk. It is used on
the photocopy machine to make the photocopy of the file.


FLASHLIGHT
Found at the right side of the dresser in the bedroom of St. George's Book
Shop. It is used in the tomb on day 7.


GIFT CERTIFICATE
Found in the cash machine in St. George's Book Shop. It is given to the lucky
dog vendor in Jackson Square on day 2.


HAIR GEL
Found in the medicine cabinet in the bathroom of St. George's Book Shop. It
is used on Gabriel outside the Cazanoux residence on day 3.


LETTER
Found in the secret drawer of the clock in the attic of Grandmother Knight's
House. It is read in the inventory.


MAGNIFYING GLASS
Found at the right side of the desk in St. George's Book Shop. It is used to
find the snake scale in the grass at the right side of the crime scene area,
it is used on the snake skin at the Moonbeam residence on day 2, it is used
on the fortune teller's veil on day 3 and is also used on the snake scale
from the voodoo museum on day 5.


OLD PHOTOGRAPH
Found in the drawer of the clock in the attic of Grandmother Knight's House.


PARTIAL PATTERN
Made by using the sketchbook on the pattern of lines at the crime scene. It
is given to the artist at the top-right corner of Jackson Square on day 2.


PHOTOCOPY OF THE FILE
Made by using the file in the photocopy machine at the police station. It is
given to the artist at the top-right corner of Jackson Square on day 2.


PHOTOGRAPH OF THE CRIME SCENE
The desk sergeant will give Gabriel an envelope containing the photograph of
the crime scene after he is asked about the photographs. It is shown to
Hartridge in the Tulane University on day 3.


PHOTOGRAPH OF MOSELY
The desk sergeant will give Gabriel an envelope containing the photograph of
Mosely after he is asked about the photographs.


SKETCHBOOK
Found on the right arm of the chair in the attic of Grandmother Knight's
House. It is used to copy the pattern at the crime scene, it is used on the
markings on the tomb at St. Louis Cemetery #1 on day 2 and day 5, and is used
on Crash's tattoo in St. Louis Cathedral on day 4.


SNAKE SCALE
Found in the grass at the right side of the crime scene area. It is shown to
Mosely on day 5.


TWEEZERS
Found at the right side of the desk in St. George's Book Shop. They are used
to get the small snake scale in the grass at the right side of the crime
scene area, they are used to get the snake scale from the fortune teller's
veil on day 3, and they are also used to get the snake scale from the ashtray
in St. George's Book Shop on day 5.


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3.2. Day 2 Item List
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BADGE
After Mosely leaves the office to make the coffee in the police station, the
badge is found on Mosely's coat. It is shown to the man at the Gedde estate.


BRICK
Found near the tomb at St. Louis Cemetery #1. It is used to write a message
on the tomb on day 5.


LUCKY DOG
The lucky dog vendor in Jackson Square will give Gabriel the lucky dog for
the gift certifcate. It is given to the boy on the platform at the
bottom-left corner of Jackson Square.


SKETCH OF THE MARKINGS
Made by using the sketchbook on the markings on the tomb at St. Louis
Cemetery #1. It is shown to Magentia at the Moonbeam residence.


SNAKE SKIN
Found in the cage at the Moonbeam residence while Magentia is dancing. It is
used with the magnifying glass.


TECHNICAL DRAWING
After the technical artist has lost his technical drawing at Jackson Square,
the drawing can be found by asking the boy on the platform at the bottom-left
corner of Jackson Square to help. It is returned to the technical artist.


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3.3. Day 3 Item List
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BLACK SHIRT
Found in the room at the right side of St. Louis Cathedral. It is used on
Gabriel outside the Cazanoux residence.


CLAY MOLD
Made by using the clay on the bracelet in Cazanoux's house. It is given to
Sam after he wins the chess tournament in Napoleon House.


COLLAR
Found in the room at the right side of St. Louis Cathedral. It is used on
Gabriel outside the Cazanoux residence.


CROCODILE MASK
The proprietor at the Dixieland Drug Store will give Gabriel the crocodile
mask and the gambling oil for a hundred dollars. It is used on Gabriel
outside the clearing at Bayou St. John on day 6.


GAMBLING OIL
The proprietor at the Dixieland Drug Store will give Gabriel the oil and the
crocodile mask for a hundred dollars. It is given to Sam in Napoleon House.


HUNDRED DOLLARS
Bruno will give Gabriel a hundred dollars for the painting in St. George's
Book Shop. It is used to buy the crocodile mask in the Dixieland Drug Store.


PHONE BOOK PAGE
Grace will give Gabriel the phone book page at the start of the day. It is
used to find the numbers for Cazanoux, the travel agency and the vet.


RECONSTRUCTED PATTERN
The technical artist will give Gabriel the reconstructed pattern after he is
talked to at the top-right corner of Jackson Square. It is given to Hartridge
in the Tulane University and is given to Mosely at the end of day 5.


SNAKE SCALE
Found by using the tweezers on the fortune teller's veil. It is used with the
magnifying glass.


VEIL
Found on the fortune teller while she dances at the top-left corner of
Jackson Square. It is magnified to find a snake scale, and the veil is then
returned to the fortune teller.


WOLFGANG RITTER'S PHONE NUMBER
Grace will give Gabriel the Wolfgang's phone number near the start of the day
when he asks her for Ritter's Phone Nbr.


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3.4. Day 4 Item List
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NEWSPAPER CLIPPING
Grace will give Gabriel the newspaper clipping at the start of the day. It is
given to Mosely at the end of day 5.


SNAKE BRACELET REPLICA
Sam will give Gabriel the snake bracelet replica in Napoleon House. It is
shown to Crash in St. Louis Cathedral.


TRACING OF THE SNAKE TATTOO
Made in St. Louis Cathedral by using the sketchbook on the tattoo on Crash's
chest. It is shown to Grace at the start of day 6.


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3.5. Day 5 Item List
-------------------------------------------------------------------------------


HARTRIDGE'S NOTES
Found on the desk in Hartridge's office at Tulane University. They are shown
to Mosley at the end of the day.


JOURNAL
Grace will give Gabriel the journal at the start of the day. It is read in
the inventory.


SKETCH OF THE MARKINGS
Made by using the sketchbook on the markings on the tomb at St. Louis
Cemetery #1. It is compared with the sketch of the markings in the inventory.


SNAKE SCALE
After Gabriel is attacked by the snake in the Historical Voodoo Museum and
returns to St. George's Book Shop, the scale is found in the ashtray. It is
used with the magnifying glass and is given to Mosley at the end of the day.


WOLFGANG'S LETTER
Grace will give Gabriel Wolfgang's letter at the start of the day. It is read
in the inventory.


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3.6. Day 6 Item List
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NOTE FROM MOSELY
Found in the envelope at the start of the day. It is read in the inventory.


RADA DRUMS BOOK
Grace will give Gabriel the Rada drums book at the start of the day. It is
used on the drummer in Jackson Square.


SMALL BRASS KEY
Found in the envelope at the start of the day. It is used to open the door to
Mosely's office.


TRACKER DEVICE
Found in the bottom drawer of Mosely's office. It is used in Bayou St. John
to find the entrance to the clearing.


TRACKERS
Found in the bottom drawer of Mosely's office. One tracker is used in the
sekey madoule in the Historical Voodoo Museum and the other tracker is put
under the kneeler in St. Louis Cathedral on day 10.


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3.7. Day 7 Item List
-------------------------------------------------------------------------------


CHAMBER POT
Found on top of the cabinet in the bedroom at Schloss Ritter. It is put on
the altar in the chapel.


CREDIT CARD
Found in the wallet. It is used to pay for the flight from New Orleans to
Schloss Ritter on day 7, and from Schloss Ritter to the snake mound on day 8.


DAGGER
Found near the lion head in the hall at Schloss Ritter. It is used on Gabriel
in the chapel.


SALT SHAKER
Found near Gerde in the hall at Schloss Ritter. It is used with the chamber
pot in the chapel.


SCISSORS
Found on top of the cabinet in the bedroom at Schloss Ritter. They are used
on Gabriel in the bedroom.


SCROLL
Found in the display case in the bedroom at Schloss Ritter. It is used on
Gabriel in the chapel.


WALLET
Found in the middle drawer in the tomb at St. Louis Cemetery #1. It is opened
to find a credit card.


-------------------------------------------------------------------------------
3.8. Day 8 Item List
-------------------------------------------------------------------------------


LARGE BRASS KEYS
Found on top of the table in the bedroom at the start of the day. It is used
to open the door to the library.


SNAKE MOUNDS BOOK
Found at the bottom-right shelf at the back of the library at Schloss Ritter.
It is given to Gerde.


-------------------------------------------------------------------------------
3.9. Day 9 Item List
-------------------------------------------------------------------------------


SNAKE ROD
Found in room nine on the outer wheel of the snake mound. After all tiles
are put in the correct positions, the snake rod is used on the tile in room
three and the tile in room seven. It is used on the hole in the confessional
at St. Louis Cathedral on day 10, and is then put under the kneeler.


TALISMAN
Gabriel will get the talisman at the end of the day. It is used on Grace
under St. Louis Cathedral on day 10 and is shown to Malia at the end of day
10. The talisman is then thrown to Mosely.


-------------------------------------------------------------------------------
3.10. Day 10 Item List
-------------------------------------------------------------------------------


BOAR MASK AND ROBE
Found in the storage room under St. Louis Cathedral. It is given to Mosely in
Grace's room.


BOOK
Found in the office under St. Louis Cathedral. It is used to select Brother
Eagle while playing the drums.


PLASTIC CARD
After summoning Brother Eagle on the drums, the plastic card can be found at
the left side of Dr. John's room. It is used to open the door to the money
room, the morgue and Grace's room.


WOLF MASK AND ROBE
Found in the storage room under St. Louis Cathedral. It is used on Gabriel in
Grace's room.


===============================================================================

4. Point List

===============================================================================


-------------------------------------------------------------------------------
4.1. Day 1 Point List (56 points)
-------------------------------------------------------------------------------


TOTAL POINTS ACTION

1 1 Get the hair gel from the medicine cabinet

2 1 Get the flashlight on the dresser

3 1 Read the book of German poetry

4 1 Read the book on snakes

5 1 Get the magnifying glass on the desk

6 1 Get the tweezers on the desk

7 1 Get the certificate from the cash register

11 4 Receive the two messages from Grace

12 1 Read the newspaper near the coffee machine

14 2 Ask Grandmother Knight about Knight family

16 2 Ask Grandmother Knight about Heinz Ritter

17 1 Get the sketchbook from the attic

18 1 Open the sketchbook

23 5 Open the drawer of the clock

24 1 Get the photograph from the drawer

25 1 Get the letter from the drawer

26 1 Read the letter

28 2 Ask the desk sergeant about Mosely

29 1 Receive the envelope from the desk sergeant

30 1 Open the envelope to find two photographs

35 5 Watch the mime annoy the motorcycle officer

37 2 Operate the radio on the bike

39 2 Use the sketchbook on the pattern of lines

40 1 Use the magnifying glass to find the scale

42 2 Use the tweezers to get the scale

43 1 Get the clay from the bank of the lake

44 1 Ask Mosely about the other six patterns

46 2 Ask Franks for the file

48 2 Ask Mosely for a photograph

53 5 Use the file on the photocopy machine

54 1 Put the file in the in box

56 2 Ask Grace to research Malia Gedde


-------------------------------------------------------------------------------
4.2. Day 2 Point List (44 points)
-------------------------------------------------------------------------------


TOTAL POINTS ACTION

57 1 Receive the news about Malia Gedde

58 1 Read the newspaper near the coffee machine

59 1 Raise the temperature to 75 or above

60 1 Ask Mosely for coffee in the police station

63 3 Get the badge from Mosely's coat

66 3 Show the badge to the man at the estate

68 2 Get thrown out of the Gedde estate

69 1 Give the gift certificate to the vendor

70 1 Give the lucky dog to the boy

71 1 Receive the technical drawing

72 1 Give the technical drawing to the artist

75 3 Give the patterns to the artist

77 2 Ask John about Historical Voodoo five times

79 2 Ask John about Marie Laveau six times

81 2 Ask John about Current Voodoo twice

83 2 Ask Magentia about St. John's Eve

84 1 Ask Magentia to dance with Grimwald

86 2 Get the snake skin from the cage

87 1 Use magnifying glass on the snake skin

88 1 Ask the watchman about Marie Laveau

89 1 Ask the watchman about Other Marked Tombs

90 1 Get the brick near the tomb

92 2 Use the sketchbook on the markings

95 3 Show the sketch of the markings to Magentia

96 1 Read the sign in the drug store

98 2 Ask the proprietor about Voodoo Murders

100 2 Ask Grace to research Madame Cazanoux


-------------------------------------------------------------------------------
4.3. Day 3 Point List (53 points)
-------------------------------------------------------------------------------


TOTAL POINTS ACTION

101 1 Receive the news about Madame Cazanoux

103 2 Read the newspaper near the coffee machine

104 1 Receive Wolfgang's phone number from Grace

106 2 Call vet to find Madame Cazanoux's address

108 2 Call Heinz Ritter

109 1 Ask Grandmother Knight about Wolfgang

110 1 Receive the pattern from the artist

111 1 Touch the fortune teller when she dances

112 1 Get the veil from the fortune teller

114 2 Use the tweezers to get the snake scale

115 1 Use the magnifying glass on the new scale

116 1 Give the veil to the fortune teller

117 1 Get the collar in St. Louis Cathedral

118 1 Get the shirt in St. Louis Cathedral

121 3 Talk to the fortune teller

123 2 Attend the lecture at Tulane University

125 2 Give the reconstructed pattern to Hartridge

127 2 Show the crime photograph to Hartridge

128 1 Ask Hartridge about Cabrit Sans Cor'

129 1 Wear the shirt outside Cazanoux residence

130 1 Use the gel outside Cazanoux residence

131 1 Enter the Cazanoux residence

133 2 Tell Madame Cazanoux about Cabrit Sans Cor'

136 3 Use the clay on the snake bracelet

138 2 Ask the proprietor about Willy Jr.

140 2 Ask Grace to research the pattern

142 2 Sell the painting to Bruno

144 2 Talk to Malia at the cemetery

145 1 Buy the crocodile mask from the proprietor

146 1 Buy the gambling oil from the proprietor

148 2 Watch Mosely talk to Crash

149 1 Ask the bartender about Sam and Voodoo

150 1 Give the gambling oil to Sam

152 2 Watch Sam win the chess game

153 1 Give the clay mold to Sam


-------------------------------------------------------------------------------
4.4. Day 4 Point List (12 points)
-------------------------------------------------------------------------------


TOTAL POINTS ACTION

154 1 Receive the newspaper clipping from Grace

155 1 Read the newspaper near the coffee machine

156 1 Receive the snake bracelet replica from Sam

159 3 View Crash through the binoculars

160 1 Show the snake bracelet replica to Crash

162 2 Ask Crash about the Drummer

163 1 Ask Crash about the Hounfour

165 2 Use the sketchbook on Crash's snake tattoo


-------------------------------------------------------------------------------
4.5. Day 5 Point List (32 points)
-------------------------------------------------------------------------------


TOTAL POINTS ACTION

166 1 Receive the package from Grace

167 1 Read Wolfgang's journal

168 1 Read the journal

169 1 Read the newspaper near the coffee machine

171 2 Ask Grace to research Rada drums

176 5 Operate the switch in the voodoo museum

178 2 Get Hartridge's notes from his office

179 1 Get the snake scale from the ash tray

182 3 Use the magnifying glass on the new scale

184 2 Use the sketchbook on the new markings

186 2 Compare the two sketches of the markings

191 5 Write "DJBRINGSEKAYMDADOULE" on the tomb

193 2 Give Hartridge's notes to Mosely

195 2 Give the newspaper clipping to Mosely

197 2 Give the pattern and snake scales to Mosely


-------------------------------------------------------------------------------
4.6. Day 6 Point List (28 points)
-------------------------------------------------------------------------------


TOTAL POINTS ACTION

198 1 Receive the book on Rada drums from Grace

199 1 Read the newspaper near the coffee machine

200 1 Get the envelope

201 1 Open the envelope

202 1 Read the note from Mosely

205 3 Ask Malia to paint the snake tattoo

207 2 Ask the vendor to return to Royal and Conti

212 5 Translate the message from the drummer

214 2 Use the brass key to open Mosely's office

215 1 Get the tracker from the drawer

218 3 Use the tracker in the sekey madoule

221 3 Find the entrance to the clearing

223 2 Use the crocodile mask on Gabriel

224 1 Answer Damballah to Dr. John

225 1 Answer Ogoun Badagris to Dr. John


-------------------------------------------------------------------------------
4.7. Day 7 Point List (31 points)
-------------------------------------------------------------------------------


TOTAL POINTS ACTION

228 3 Ask Wolfgang about African Homeland

229 1 Read the newspaper near the coffee machine

231 2 Press the button to enter the tomb

232 1 Use the flashlight in the tomb

234 2 Open the middle drawer to find Mosely

236 2 Get the wallet from the middle drawer

237 1 Open the wallet in the inventory

242 5 Pay for the trip to Germany

243 1 Ask Gerde about the Initiation Ceremony

244 1 Get the salt shaker near Gerde

245 1 Get the dagger near the lion head

246 1 Get the scissors on top of the cabinet

247 1 Get the chamber pot on top of the cabinet

248 1 Use the scissors on Gabriel

249 1 Get the scroll from the display case

250 1 Operate the snow outside the window

251 1 Ask Gerde about the Portal Poem

256 5 Complete the initiation ceremony


-------------------------------------------------------------------------------
4.8. Day 8 Point List (11 points)
-------------------------------------------------------------------------------


TOTAL POINTS ACTION

257 1 Get the large brass key on top of the table

260 3 Use the key to open the door to the library

261 1 Read the geography book by Loel Caley

262 1 Read the sociology book by John Roots

263 1 Read the history book by Earl Lee Days

264 1 Read the religion book by A. Curate

265 1 Get the snake mound book by Seymour Shards

267 2 Pay for the trip to Africa


-------------------------------------------------------------------------------
4.9. Day 9 Point List (26 points)
-------------------------------------------------------------------------------


TOTAL POINTS ACTION

268 1 Get the snake rod from room 9

271 3 Put all the tiles in the correct rooms

276 5 Use the snake rod in the tile in room 3

278 2 Use the vines in room 6 to enter room 7

280 2 Use the snake rod in the tile in room 7

281 1 Look at the story on the table

282 1 Put the first iron bar on the table

283 1 Put the second iron bar on the table

293 10 Use the dagger on the monster


-------------------------------------------------------------------------------
4.10. Day 10 Point List (49 points)
-------------------------------------------------------------------------------


TOTAL POINTS ACTION

294 1 Read the envelope on the desk

296 2 Give the tracker to Mosely in the book shop

297 1 Read the newspaper near the coffee machine

300 3 Use the snake rod in the hole in the cofessional

301 1 Put the tracker under the kneeler

302 1 Put the snake rod under the kneeler

304 2 Get the record book from the office

305 1 Get the wolf mask and robe

306 1 Get the boar mask and robe

311 5 Summon Brother Eagle on the drums

313 2 Get the card from Dr. John's room

314 1 Use the card to enter the money room

315 1 Get the money

316 1 Use the card to enter the morgue

317 1 Use the card to enter Grace's room

319 2 Use the talisman on Grace

320 1 Give the boar mask and robe to Mosely

321 1 Use the wolf mask and robe on Gabriel

324 3 Show the talisman to Tetelo

327 3 Throw the talisman to Mosely

332 5 Get the idol

342 10 Click on Malia


===============================================================================

5. Copyright Information

===============================================================================


This document is Copyright 2003-2006 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.gamefaqs.com.
 
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