NeverWinter Nights

NeverWinter Nights

16.10.2013 22:09:39
Spell Guide
Neverwinter Nights
Spell Guide
by asimpkins00@hotmail.com
July 15th, 2003
Version 1.2


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T A B L E O F C O N T E N T S
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0.01 Introduction

1.00 Sorcerer/Wizard Spells & Cantrips
1.01 1st Level
1.02 2nd Level
1.03 3rd Level
1.04 4th Level
1.05 5th Level
1.06 6th Level
1.07 7th Level
1.08 8th Level
1.09 9th Level

2.00 Cleric Spells & Cantrips
2.01 1st Level
2.02 2nd Level
2.03 3rd Level
2.04 4th Level
2.05 5th Level
2.06 6th Level
2.07 7th Level
2.08 8th Level
2.09 9th Level

3.00 Druid Spells & Cantrips
3.01 1st Level
3.02 2nd Level
3.03 3rd Level
3.04 4th Level
3.05 5th Level
3.06 6th Level
3.07 7th Level
3.08 8th Level
3.09 9th Level

4.00 Bard Spells & Cantrips
4.01 1st Level
4.02 2nd Level
4.03 3rd Level
4.04 4th Level
4.05 5th Level
4.06 6th Level

5.00 Paladin Spells
5.01 1st Level
5.02 2nd Level
5.03 3rd Level
5.04 4th Level

6.00 Ranger Spells
6.01 1st Level
6.02 2nd Level
6.03 3rd Level
6.04 4th Level

7.01 Spell Lists
7.02 Manual Corrections


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I N T R O D U C T I O N 0.01
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The manual documentation for spells is extremely inadequate -- that's the
primary motivation behind this guide. The majority of this guide is basically
an attempt at a verbatim copy of the in-game descriptions provided for each
spell. It should not be viewed as the final word, as it is very likely I made
a mistake or two while copying, and it is equally as likely that the in-game
descriptions themselves are not 100% accurate in the first place. However, it
remains a vast improvement over the scant amount of information provided in
the manual.

I started this guide which much higher aspirations. I planned on doing some
in-game testing as well as scrutinizing the actual code in order to verify
that each spell description was accurate. In addition, I wanted to add a
strategic commentary for each spell. However, I finally could no longer deny
the overwhelmingly daunting scope of such a project, and decided to abandon
it. But I did manage to complete a short section of various lists near the
end of the guide that some players should find useful, as well as a short list
of errors in the manual's spell list.

If you want more information on Cleric Domains and Summoned Creatures (and
much more) you should take a look at my Character Creation Guide at:

http://db.gamefaqs.com/computer/doswin/file/neverwinter_nights_char_create.txt


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S O R C E R E R / W I Z A R D S P E L L S 1.00
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<------------------------>
Sorcerer/Wizard Cantrips
<------------------------>

- Acid Splash -
Caster Level(s): Wizard/Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Acid
Component(s), Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster fires a small orb of acid at the target for 1d3
points of damage.


- Daze -
Caster Level(s): Bard 0, Wizard/Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Single
Duration: 2 Rounds
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: If the target creature has 5 Hit Die or less, they are dazed for
2 rounds.


- Electric Jolt -
Caster Level(s): Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster does 1d3 points of electrical damage to a target.


- Flare -
Caster Level(s): Bard 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Single
Duration: 10 rounds
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: A burst of hot light is fired from the caster to one target,
making it suffer a -1 penalty to attack rolls.


- Light -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Touch
Area of Effect/Target: Single
Duration: 1 Hour per level
Additional Counter Spells: Darkness
Save: Harmless
Spell Resistance: No
Description: Creates a small light source above the target creature's head.
The light travels with the target and is capable of illuminating a small area.


- Ray of Frost -
Caster Level(s): Wizard/Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: Does 1d4+1 cold damage to a single target creature, provided the
caster succeeds at a ranged touch attack.


- Resistance -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 2 Turns
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Grants the target creature a +1 bonus to all saving throws.


<----------------------------------------------------------------------------->
1st Level Sorcerer/Wizard Spells 1.01
<----------------------------------------------------------------------------->

- Burning Hands -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 30 feet
Area of Effect/Target: Spell Cone
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: A cone of fire shoots forth from the caster's hands, burning all
those within its area of effect for 1d4 damage per caster level, up to a
maximum of 5d4.


- Charm Person -
Caster Level(s): Bard 1, Wizard/Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: In the eyes of the target humanoid, the personal reputation of
the caster is improved by 50%.


- Color Spray -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30 feet
Area of Effect/Target: Spell Cone
Duration: Instant
Additional Counter Spells: None
Save: Will negates
Spell Resistance: Yes
Description: Color Spray sends forth a dazzling array of lights to confound
all creatures within the area of effect. It's effects vary according to the
Hit Dice of the affected creatures: 1-2 HD: Sleep for 3 + 1d4 rounds. 3-4
HD: Blinded for 2 + 1d4 rounds. Over 4 HD: Stunned for 1 + 1d4 rounds.


- Endure Elements -
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 10/- against all
elemental forms of damage. The spell ends after absorbing 20 points of
damage from any single elemental type.


- Grease -
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Freedom of Movement
Save: Reflex partial
Spell Resistance: Yes
Description: A churning field of oil and grease fills the target area,
causing all within to either fall down or move at a reduced speed.


- Identify -
Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Knowledge Domain)
Innate Level: 1
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Personal
Duration: 2 rounds
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Over the next two rounds, the caster gains a bonus of 10 + 1 per
caster level to their Lore skill.


- Mage Armor -
Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Magic Domain)
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The selected target gains the following bonuses to his AC: +1
natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus
stacks with other dodge bonuses to AC, but the other bonuses do not stack
with bonuses of the same type.


- Magic Missile -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster creates a shimmering projectile of magical force that
unerringly slams into a single selected target. After level 1, the spell
creates 1 additional missile every two caster levels, to a maximum of 5
missiles at level 9. Magic missiles do 1d4+1 points of damage each.


- Negative Energy Ray -
Caster Level(s): Cleric 2, Wizard/Sorcerer 1, Cleric 1 (with Evil Domain)
Innate Level: 1
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Will halves
Spell Resistance: Yes
Description: A ray of negative energy slams into the target creature, doing
1d6 points of damage. After level 1, the spell does an addition 1d6 points
of damage for every 2 caster levels, to a maximum of 5d6 at level 9.
Negative energy spells have a reverse effect on undead, healing instead of
harming them.


- Protection from Alignment -
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: When this spell is cast, the caster chooses a target to be
protected from either good or evil. The target receives a +2 deflection
bonus to Armor Class, +2 to all saving throws, and immunity to any
mind-affecting spells and spell-like abilities used by creatures of the
chosen alignment.


- Ray of Enfeeblement -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): None
Component(s): Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Bull's Strength
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature takes 1d6 Strength damage, plus 1 per 2
caster levels, to a maximum of 11 damage.


- Scare -
Caster Level(s): Bard 1, Cleric 1, Wizard/Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1d4 rounds
Additional Counter Spells: Remove Fear
Save: Will negates
Spell Resistance: Yes
Description: A target creature with 5 Hit Dice or less is afflicted with fear
and suffers a -2 morale check to attack, damage, and saving throws.


- Sleep -
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard/Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 3 rounds + 1 per caster level
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber,
beginning with those with the fewest HT. Creatures with 5 or more HD are
unaffected.


- Summon Creature I -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire badger to be a faithful and loyal
servant.


<----------------------------------------------------------------------------->
2nd Level Sorcerer/Wizard Spells 1.02
<----------------------------------------------------------------------------->

- Blindness/Deafness -
Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Remove Blindness/Deafness
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature is struck blind and deaf.


- Bull's Strength -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
Description: The target creature's Strength is increased by 1d4+1.


- Cat's Grace -
Caster Level(s): Bard 2, Ranger 2, Wizard/Sorcerer 2, Cleric 2 (with Animal
& War Domains)
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's Dexterity is increased by 1d4+1.


- Darkness -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Long
Area of Effect/Target: Huge
Duration: 1 round per level
Additional Counter Spells: Light
Save: None
Spell Resistance: Yes
Description: All creatures within the area of effect are shrouded in a haze
of darkness which can only be pierced by Ultravision. The creator of the
zone of Darkness is able to see as normal.


- Eagle's Splendor -
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creatures Charisma is increased by 1d4+1.


- Endurance -
Caster Level(s): Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The target creature's Constitution is increased by 1d4+1.


- Fox's Cunning -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's Intelligence is increased by 1d4+1.


- Ghostly Visage -
Caster Level(s): Bard 2, Wizard/Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster is surrounded by a ghostly nimbus of light that
grants damage reduction 5/+1, prevents all spells of level 1 or lower from
affecting the caster, and grants 10% concealment.


- Ghoul Touch -
Caster Level(s): Wizard/Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1d6 + 2 rounds
Additional Counter Spells: Cure Light Wounds
Save: Fortitude negates
Spell Resistance: Yes
Description: The caster's hand glows with an unearthly radiance. If the
caster makes a successful touch attack, the target creature must make a
Fortitude save or becomes paralyzed. Creatures paralyzed by this spell emit
a noxious cloud that dazes all enemy creatures within 5 feet.


- Invisibility -
Caster Level(s): Bard 2, Wizard/Sorcerer 2, Cleric 2 (with Trickery Domain)
Innate Level: 2
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: See Invisibility
Save: Harmless
Spell Resistance: No
Description: The target creature becomes invisible and impossible to detect
using normal vision. Any attack or spellcasting action taken by the
invisible creature will immediately cancel the invisibility.


- Knock -
Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Knowledge Domain)
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal
Range: Self
Area of Effect/Target: Extreme
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: This spell will unlock doors and containers sealed by
conventional locks in a 150 foot radius around the caster. Exceptionally
complex locking mechanisms or magically sealed doors and containers are
beyond the abilities of this spell.


- Lesser Dispel -
Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard/Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Somatic
Range: Medium
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: No
Spell Resistance: Yes
Description: This spell attempts to strip all magical effects from a single
target. It can also target a group of creatures, attempting to remove the
most powerful spell effect from each creature. To remove an effect from a
creature the caster makes a dispel check of 1d20 + 1 per caster level (to a
maximum of +5) against a DC of 11 + the spell effect's caster level.


- Melf's Acid Arrow -
Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Magic Domain)
Innate Level: 2
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Single
Duration: 1 round + 1 round per 3 levels
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster targets a single creature with an acid bolt and must
succeed at a ranged touch attack for the missile to be effective. The
initial damage from the spell is 3d6, +1d6 every round until the spell
expires.


- Owl's Wisdom -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's Wisdom is increased by 1d4+1.


- Resist Elements -
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 20/- against all
elemental forms of damage. The spell ends after absorbing 30 points of
damage from any single element type.


- See Invisibility -
Caster Level(s): Bard 2, Wizard/Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature is able to see all invisible creatures
within his line of sight.


- Summon Creature II -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire boar to be a faithful and loyal
servant.


- Web -
Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Travel Domain)
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 1 round per level
Additional Counter Spells: Freedom of Movement
Save: Reflex partial
Spell Resistance: Yes
Description: Sticky strands cling to all creatures within the area of effect,
entangling them. Creatures who make their save can move, but at a reduced
rate dependent on their Strength.


- Ultravision -
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's ability to see in complete darkness is
improved beyond that of Darkvision. When this spell is applied even the
effects of magical darkness are pierced.


<----------------------------------------------------------------------------->
3rd Level Sorcerer/Wizard Spells 1.03
<----------------------------------------------------------------------------->

- Clairaudience/Clairvoyance -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Knowledge Domain)
Innate Level: 3
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Blindness/Deafness
Save: Harmless
Spell Resistance: No
Description: For the duration of the spell, the target creature gains a +10
bonus to all Spot and Listen checks.


- Clarity -
Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 3
Innate Level: 2
School: Necromancy
Descriptor(s): Mind-Affecting
Component(s): Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 turn
Additional Counter Spells: Charm Person
Save: None
Spell Resistance: No
Description: This spell removes the effects of Sleep, Confusion, Stun, and
Charm, and protects against such effects until it expires. For every effect
removed by the spell, the target creature sustains 1 point of damage.


- Dispel Magic -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard/Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single or Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: This spell attempts to strip all magical effects from a single
target. It can also target a group of creatures, attempting to remove the
most powerful spell effect from each creature. To remove an effect, the
caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of
+10) against a DC of 11 + the spell effect's caster level.


- Find Traps -
Caster Level(s): Bard 3, Cleric 2, Wizard/Sorcerer 3
Innate Level: 2
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: All traps within the area of effect become known to the caster
of the spell.


- Fireball -
Caster Level(s): Wizard/Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Large
Area of Effect/Target: Huge
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: The caster unleashes a fiery projectile that explodes upon all
within the area of effect for 1d6 points of fire damage per caster level, to
a maximum of 10d6.


- Flame Arrow -
Caster Level(s): Wizard/Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: The caster launches 1 conjured fiery arrow at the target
creature for every 4 caster levels. Each arrow does 4d6 points of damage.


- Haste -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 5 (with Travel Domain)
Innate Level: 3
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Slow
Save: Harmless
Spell Resistance: No
Description: The target of this spell gains a +4 bonus to dodge AC, 1 extra
action per round (allowing an additional attack or spell to be cast), and has
their movement increased by 50%.


- Hold Person -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Freedom of Movement
Save: Will negates
Spell Resistance: Yes
Description: The target humanoid is paralyzed for the duration of the spell.


- Invisibility Sphere -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Trickery Domain)
Innate Level: 3
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster, 15 foot radius
Duration: 1 turn per level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
Description: The caster brings into being a zone of invisibility that travels
with him for the duration of the spell. All allies within the spell's area
of effect are rendered invisible, but not to each other. Those that leave
the sphere are visible once more.


- Lightning Bolt -
Caster Level(s): Wizard/Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Chain of targets in a straight line
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: The caster fires a bolt of lightning that passes through all
creatures in a straight line from the caster. The bolt does 1d6 points of
electricity damage per caster level, to a maximum of 10d6.


- Magic Circle against Alignment -
Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard/Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single, Medium
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: When this spell is cast, the caster chooses to be protected from
either good or evil. The caster and all allies within 10 feet receive a +2
deflection bonus to Armor Class, +2 to all saving throws, and immunity to any
mind-affecting spells and spell-like abilities used by creatures of the
chosen alignment.


- Negative Energy Burst -
Caster Level(s): Wizard/Sorcerer 3, Cleric 3 (with Evil & Magic Domains)
Innate Level: 3
School: Necromancy
Descriptor(s): None
Component(s): Verbal Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: Instant
Additional Counter Spells: Negative Energy Protection
Save: Will halves
Spell Resistance: Yes
Description: All creatures caught in the area of effect take 1d8 points of
negative energy damage, +1 per caster level, to a maximum of +20. All
creatures caught in the area also lose 1 point to strength per 4 caster
levels. Negative energy spells have the reverse effect on undead, healing
instead of harming them.


- Protection from Elements -
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard/Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 30/- against all
elemental forms of damage. The spell ends after absorbing 40 points of
damage from any single elemental type.


- Slow -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 4 (with Travel Domain)
Innate Level: 3
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Colossal, 1 creature per level
Duration: 1 round per level
Additional Counter Spells: Haste
Save: Will negates
Spell Resistance: Yes
Description: All enemy creatures within the area of effect have their
movement lowered by 50% and lose a single attack per round.


- Stinking Cloud -
Caster Level(s): Wizard/Sorcerer 3, Cleric 3 (with Destruction Domain)
Innate Level: 3
School: Conjuration
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 1 round per level
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: All creatures caught within the area of effect are dazed. These
effects last as long as they remain within the cloud and for 1 round after
they leave.


- Summon Creature III -
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire wolf to be a faithful and loyal
servant.


- Vampiric Touch -
Caster Level(s): Wizard/Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Negative Energy Protection
Save: None
Spell Resistance: Yes
Description: If the caster succeeds at a touch attack, the target creature
takes 1d6 points of damage for every 2 caster levels. This damage is then
applied to the caster's Hit Points as a temporary bonus.


<----------------------------------------------------------------------------->
4th Level Sorcerer/Wizard Spells 1.04
<----------------------------------------------------------------------------->

- Bestow Curse -
Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Permanent
Additional Counter Spells: Remove Curse
Save: Will negates
Spell Resistance: Yes
Description: Bestow Curse lowers all of the target creature's ability score
by 2.


- Charm Monster -
Caster Level(s): Bard 3, Wizard/Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 3 round + 1 per 2 levels
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: In the eye of the target creature, the personal reputation of
the caster is improved by 50%.


- Confusion -
Caster Level(s): Bard 3, Wizard/Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: Affected creatures either wander randomly, attack a random
target, or simply stand still.


- Contagion -
Caster Level(s): Cleric 3, Druid 3, Wizard/Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Disease
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Remove Disease
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature is struck down with one of the following
debilitating diseases, randomly chose: Blinding Sickness, Cackle Fever, Mind
Fire, Red Ache, Shakes, or Slimy Doom.


- Edvard's Black Tentacles -
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Large, 1d4 tentacles + 1 per caster level
Duration: 1 round per level
Additional Counter Spells: None
Save: Fortitude special
Spell Resistance: No
Description: A field of thick, rubbery tentacles rises from the ground. For
every round that a creature is caught within the area of effect, it suffers
attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning
damage. Each attack can be resisted with a successful Fortitude save.


- Elemental Shield -
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 round per level
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster is surrounded by a ring of fire that damages all
opponents who make a successful melee attack on the caster. The damage
inflicted is 1d6 + 1 point per caster level. The caster also gains 50%
immunity to cold and fire.


- Enervation -
Caster Level(s): Wizard/Sorcerer 4, Cleric 5 (with Death & Evil Domains)
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 hour per caster level
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature temporarily loses 1d4 character levels.


- Fear -
Caster Level(s): Bard 3, Wizard/Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Fear
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: Remove Fear
Save: Will negates
Spell Resistance: Yes
Description: Affected creatures are consumed with mind-numbing fear that
overrides all other actions. The affected creatures run away from all those
they do not consider allies.


- Ice Storm -
Caster Level(s): Bard 6, Druid 5, Wizard/Sorcerer 4, Cleric 5 (with Magic &
Water Domains)
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Huge
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: All creatures in the area of effect take 3d6 points of
bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an
additional 1d6 cold damage per additional 3 caster levels.


- Improved Invisibility -
Caster Level(s): Bard 4, Wizard/Sorcerer 4, Cleric 5 (with Trickery Domain)
Innate Level: 4
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
Description: The target creature becomes invisible and impossible to detect
using normal vision. After attacking or casting spells the target creature
will become partially visible and detectable by enemies, but still retains a
50% cover bonus.


- Lesser Spell Breach -
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Minor Globe of Invulnerability, Lesser Spell Mantle
Save: None
Spell Resistance: No
Description: This spell strips an enemy mage of up to two magical defenses,
including Spell Mantles, Gloves of Invulnerability, Stoneskins, Premonition,
Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow
Shield, and Elemental Shield. This spell will also reduce the target
creature's SR by 3.


- Minor Globe of Invulnerability -
Caster Level(s): Wizard/Sorcerer 4, Cleric 4 (with Protection Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: A shimmering field of energy prevents all spells of level 3 or
lower from affecting the caster.


- Phantasmal Killer -
Caster Level(s): Wizard/Sorcerer 4, Cleric 4 (with Death Domain)
Innate Level: 4
School: Illusion
Descriptor(s): Fear
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: True Seeing
Save: Will and Fortitude
Spell Resistance: Yes
Description: The caster conjures an image of utmost horror to strike down a
single creature. The target may attempt a Will save to disbelieve the spell,
avoiding all ill effects. Failing that, the target then makes a Fortitude
save to avoid instant death. A successful save still inflicts 3d6 points of
damage.


- Polymorph Self -
Caster Level(s): Ranger 4, Wizard/Sorcerer 4, Cleric 5 (with Animal Domain)
Innate Level: 4
School: Transmutation
Descriptor(s): None
Component(s): Verbal
Range: Personal
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster is able to turn himself into one of the following
forms: Giant Spider, Troll, Umber Hulk, Pixie, or Zombie.


- Remove Deafness/Deafness -
Caster Level(s): Cleric 3, Paladin 3, Wizard/Sorcerer 4
Innate Level: 3
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: Deafness/Deafness
Save: Harmless
Spell Resistance: No
Description: All allies within the area of effect are cured of blindness and
deafness.


- Remove Curse -
Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: All curses and curse effects are removed from the target
creature.


- Shadow Conjuration -
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Special
Area of Effect/Target: Special
Duration: Special
Additional Counter Spells: None
Save: Special
Spell Resistance: Yes
Description: The caster conjures a shadow variant of one of the following
spells: Darkness, Invisibility, Mage Armor, Magic Missile, or Summon Shadow.


- Stoneskin -
Caster Level(s): Druid 4, Wizard/Sorcerer 4, Cleric 4 (with Earth, Good, &
Magic Domains), Cleric 5 (with Strength Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: This spell grants the target creature damage reduction 10/+5.
The spell absorbs 10 points of melee damage per caster level, to a maximum of
100, before collapsing.


- Summon Creature IV -
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire spider to be a faithful and loyal
servant.


- Wall of Fire -
Caster Level(s): Druid 5, Wizard/Sorcerer 4, Cleric 4 (with Fire Domain)
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal Somatic
Range: Medium
Area of Effect/Target: Wall 30 feet long
Duration: 1 round per 2 level
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: This spell creates a curtain of fire that deals 4d6 points of
fire damage to any creature that attempts to pass through it.


<----------------------------------------------------------------------------->
5th Level Sorcerer/Wizard Spells 1.05
<----------------------------------------------------------------------------->

- Animate Dead -
Caster Level(s): Cleric 3, Wizard/Sorcerer 5
Innate Level: 3
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: No
Description: Animate Dead summons forth an undead minion. The type of undead
summoned is dependent upon the caster level. Levels 1 to 5: Tyrantfog Zombie.
Levels 6 to 9: Skeletal Warrior. Level 10 or more: Skeletal Chieftain.


- Cloudkill -
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: 1 round per 2 levels
Additional Counter Spells: None
Save: Fortitude special
Spell Resistance: Yes
Description: A billowing cloud of noxious vapors settles over the area. Its
effects vary according to the Hit Dice of the affected creatures. 1-3 HD:
Instant death. 4-6 HD: Fortitude save or death. Over 6 HD: 1d10 damage


- Cone of Cold -
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Cone, 30 feet
Area of Effect/Target: Spell Cone
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: A cone of frost and snow shoots forth from the caster's hands,
doing 1d6 points of cold damage per caster level to all those within the area
of effect, to a maximum of 15d6.


- Dismissal -
Caster Level(s): Bard 4, Cleric 4, Wizard/Sorcerer 5
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: Gate
Save: Will negates
Spell Resistance: Yes
Description: All summoned creatures, animal companions, and familiars
belonging to the enemy spellcasters are unsummoned within the area of effect.


- Dominate Person -
Caster Level(s): Bard 4, Wizard/Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 2 round + 1 round per 3 caster levels
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: The target person temporarily becomes a faithful and loyal
servant of the caster.


- Energy Buffer -
Caster Level(s): Bard 6, Druid 6, Sorcerer/Wizard 5, Cleric 5 (with Earth,
Fire, & Protection Domains)
Innate Level: 5
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Caster
Duration: 1 turn per caster level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 40/- against all
elemental forms of damage. The spell ends after absorbing 60 points of
damage from any single elemental type.


- Feeblemind -
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Divination
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per 2 levels
Additional Counter Spells: Heal
Save: Will negates
Spell Resistance: Yes
Description: With a successful ranged touch attack, the caster does 1d4
points of Intelligence damage to the creature for every 4 caster levels.


- Greater Shadow Conjuration -
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Special
Area of Effect/Target: Special
Duration: Special
Additional Counter Spells: None
Save: Special
Spell Resistance: Special
Description: Allows the caster to conjure a shadow variant of one of the
following spells: Summon Shadow, Melf's Acid Arrow, Ghostly Visage, Web, or
Minor Globe of Invulnerability.


- Hold Monster -
Caster Level(s): Bard 4, Druid 4, Wizard/Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Freedom of Movement
Save: Will negates
Spell Resistance: Yes
Description: The target monster is paralyzed for the duration of the spell.


- Lesser Mind Blank -
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Confusion
Save: Harmless
Spell Resistance: No
Description: This spell renders the target creature immune to mind-affecting
spells and spell-like effects, and removes all negative effects caused by
such spells.


- Lesser Planar Binding -
Caster Level(s): Wizard/Sorcerer 5, Cleric 5 (with Good Domain)
Innate Level: 5
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single or Point
Duration: 1 round per 2 levels
Additional Counter Spells: Dismissal
Save: Will negates
Spell Resistance: No
Description: This spell has two modes of operation: targeting a single
outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1
round per 2 caster levels. The type of summoned ally is based on the
caster's alignment. Evil: Imp. Neutral: Red Slaad. Good: Lantern Archon.


- Lesser Spell Mantle -
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 round per level
Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle
Save: Harmless
Spell Resistance: No
Description: Creates a barrier around the caster that absorbs all incoming
spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells
before collapsing.


- Mind Fog -
Caster Level(s): Bard 5, Wizard/Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Colossal
Duration: 2 round + 1 per 2 levels
Additional Counter Spells: None
Save: Will negates
Spell Resistance: Yes
Description: This spell creates a bank of blue fog that saps the will of all
those who enter it. Victims take a -10 penalty on Will saving throws against
mind-affecting spells and effects. This penalty persists for as long as the
creature remains in the fog and for an additional 2d6 rounds upon leaving.


- Summon Creature V -
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire bear to be a faithful and loyal
servant.


<----------------------------------------------------------------------------->
6th Level Sorcerer/Wizard Spells 1.06
<----------------------------------------------------------------------------->

- Acid Fog -
Caster Level(s): Wizard/Sorcerer 6, Cleric 6 (with Destruction Domain)
Innate Level: 6
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: 1 round per 2 levels
Additional Counter Spells: None
Save: Fortitude partial
Spell Resistance: Yes
Description: Acid Fog creates a thick, clinging, greenish cloud. Creatures
entering the cloud take 4d6 acid damage. Creatures inside the cloud must
make a Fortitude save or have their movement reduced by 50%. Every round a
creature spends in the cloud, it suffers 2d6 acid damage.


- Chain Lightning -
Caster Level(s): Wizard/Sorcerer 6, Cleric 6 (with Air Domain)
Innate Level: 6
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Colossal, 1 target per level
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: A bolt of electricity arcs through the caster's enemies for 1d6
points of electrical damage per caster level, up to a maximum of 20d6 points
of damage to the initial target and half that amount to all secondary targets.


- Circle of Death -
Caster Level(s): Wizard/Sorcerer 6
Innate Level: 6
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: Death Ward
Save: Fortitude negates
Spell Resistance: Yes
Description: A wave of negative energy bursts from the target location. A
number of enemy creatures equal to 1d4 per caster level must make a Fortitude
save or die, beginning with those creatures with the lowest Hit Dice.
Creatures with 9 or more Hit Dice are unaffected.


- Ethereal Visage -
Caster Level(s): Bard 5, Wizard/Sorcerer 6
Innate Level: 5
School: Illusion
Descriptor(s): None
Component(s): Verbal
Range: Personal
Area of Effect/Target: Caster
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster is surrounded by a ghostly nimbus of light that
grants damage reduction 20/+3, prevents all spells of level 2 or lower from
affecting the caster, and provides a 25 concealment bonus.


- Globe of Invulnerability -
Caster Level(s): Wizard/Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Greater Glove of Invulnerability, Greater Spell Breach
Save: None
Spell Resistance: No
Description: A shimmering field of energy prevents all spells of level 4 or
lower from affecting the caster.


- Greater Dispelling -
Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard/Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single or Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: Greater Dispelling attempts to strip all magical effects from a
single target. It can also target a group of creatures, attempting to remove
the most powerful spell effect from each creature. To remove an effect, the
caster makes a dispel check of 1d20, +1 per caster level (to a maximum of
+15) against a DC of 11 + the spell effect's caster level.


- Greater Spell Breach -
Caster Level(s): Wizard/Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Glove of Invulnerability, Greater Spell Mantle
Save: None
Spell Resistance: No
Description: This spell strips an enemy mage of up to four magical defenses,
including Spell Mantle, Gloves of Invulnerability, Stoneskins, Premonition,
Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow
Shield, and Elemental Shield. This spell will also lower the target
creatures SR rating by 5.


- Greater Stoneskin -
Caster Level(s): Druid 6, Wizard/Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Grants the caster a damage reduction of 20/+5. The spell
absorbs 10 points of melee damage per caster level, to a maximum of 150,
before fading.


- Legend Lore -
Caster Level(s): Bard 4, Wizard/Sorcerer 6, Cleric 6 (with Knowledge Domain)
Innate Level: 6
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: This spell grants the caster a +10 bonus to Lore checks, +1 per
2 caster levels.


- Mass Haste -
Caster Level(s): Bard 6, Wizard/Sorcerer 6
Innate Level: 6
School: Enchantment
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: All allies within the area of effect gain 1 extra action per
round (allowing an additional attack or spell casting) and have their
movement speed increased by 50%.


- Planar Binding -
Caster Level(s): Wizard/Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single or Point
Duration: 1 hour per level
Additional Counter Spells: None
Save: Will (-2) negates
Spell Resistance: No
Description: This spell has two modes of operation: targeting a single
outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1
round per 2 caster levels. The type of summoned ally is based on the
caster's alignment. Evil: Succubus. Neutral: Green Slaad. Good: Hound
Archon.


- Shades -
Caster Level(s): Wizard/Sorcerer 6
Innate Level: 6
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Special
Area of Effect/Target: Special
Duration: Special
Additional Counter Spells: None
Save: Special
Spell Resistance: Special
Description: The caster conjures a shadow variant of one of the following
spells: Cone of Cold, Fireball, Stoneskin, Wall of Fire, or Summon Shadow.


- Summon Creature VI -
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard/Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire tiger to be a faithful and loyal
servant.


- Tenser's Transformation -
Caster Level(s): Wizard/Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster becomes an engine of destruction, gaining a +1 attack
bonus for every 2 caster levels, a +4 natural armor AC bonus, +2d4 Strength,
+2d4 Dexterity, +5 to their Fortitude saving throws, and +1d6 additional Hit
Points per caster level. In this state, however, the caster suffers a -10
penalty to his primary spellcasting ability score.


- True Seeing -
Caster Level(s): Cleric 5, Druid 7, Wizard/Sorcerer 6, Cleric 3 (with Animal
Domain), Cleric 4 (with Knowledge Domain)
Innate Level: 5
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Greater Shadow Conjuration
Save: Harmless
Spell Resistance: No
Description: The target creature can see through Sanctuary and Invisibility
effects, and automatically spots hiding opponents.


<----------------------------------------------------------------------------->
7th Level Sorcerer/Wizard Spells 1.07
<----------------------------------------------------------------------------->

- Control Undead -
Caster Level(s): Cleric 6, Wizard/Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Huge
Duration: 1 hour per level
Additional Counter Spells: Sunbeam
Save: Will negates
Spell Resistance: Yes
Description: A single undead creature with up to 2 Hit Dice per caster level
falls under the caster's control unless it makes a successful Will save.


- Delayed Blast Fireball -
Caster Level(s): Wizard/Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 1 round per 3 levels
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: The caster creates a small, magical zone that can detect the
passage of enemy creatures. When the field is activated, it explodes, doing
1d6 points of fire damage per caster level to all within the area of effect,
to a maximum of 20d6.


- Finger of Death -
Caster Level(s): Druid 8, Wizard/Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Fortitude partial
Spell Resistance: Yes
Description: The target creature must make a Fortitude save or die. If they
succeed, they still take 3d6 points of damage + 1 point per caster level.


- Mordenkainen's Sword -
Caster Level(s): Wizard/Sorcerer 7
Innate Level: 7
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 1 round per level
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a powerful, sword-wielding helmed horror that
acts as a faithful and loyal servant.


- Power Word, Stun -
Caster Level(s): Wizard/Sorcerer 7
Innate Level: 7
School: Divination
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Short
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Clarity
Save: None
Spell Resistance: Yes
Description: Automatically stuns a single target for a duration based on the
target's Hit Points. Under 50 Hit Points: 4d4 rounds. 51-100 Hit Points:
2d4 rounds. 101-150 Hit Points: 1d4 rounds.


- Prismatic Spray -
Caster Level(s): Wizard/Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Spell Cone
Duration: Instant
Additional Counter Spells: None
Save: Special
Spell Resistance: Yes
Description: All creatures within the area of effect randomly experience 1 or
2 of the following effects: 20 fire damage, 40 acid damage, 80 electrical
damage, struck with Bebilith Venom poison, paralyzed for 10 rounds, confused
for 10 rounds, or struck dead.


- Protection from Spells -
Caster Level(s): Wizard/Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Large, 1 creature per 4 levels
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Within the area of effect, up to one ally per 4 caster levels
receives a +8 bonus on all saving throws against spells.


- Shadow Shield -
Caster Level(s): Wizard/Sorcerer 7
Innate Level: 7
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster is shrouded in a cloak of shadow that protects them
with the following effects: +5 natural AC bonus, 10/+3 damage reduction,
immunity to instant death effects, and immunity to necromancy spells.


- Spell Mantle -
Caster Level(s): Wizard/Sorcerer 7
Innate Level: 7
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 round per level
Additional Counter Spells: Spell Breach
Save: Harmless
Spell Resistance: No
Description: Creates a barrier around the caster that absorbs all incoming
spells and spell-like abilities. It can absorb up to 1d8+8 spell levels
before collapsing.


- Summon Creature VII -
Caster Level(s): Cleric 7, Druid 7, Wizard/Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a random huge elemental to be a faithful and
loyal servant.


<----------------------------------------------------------------------------->
8th Level Sorcerer/Wizard Spells 1.08
<----------------------------------------------------------------------------->

- Create Undead -
Caster Level(s): Cleric 6, Wizard/Sorcerer 8
Innate Level: 6
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: No
Description: The caster brings an undead creature into being. The type of
undead is based upon the caster's level. Under level 11: Ghoul. Level
12-13: Ghast. Level 14-15: Wight. Level 16 and over: Specter.


- Greater Planar Binding -
Caster Level(s): Wizard/Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Single
Area of Effect/Target: Single or Point
Duration: 1 round per level
Additional Counter Spells: None
Save: Will (-5) negates
Spell Resistance: No
Description: This spell has two modes of operation: targeting a single
outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1
round per 2 caster levels. The type of summoned ally is based on the
caster's alignment. Evil: Vrock. Neutral: Death Slaad. Good: Celestial
Avenger.


- Horrid Wilting -
Caster Level(s): Wizard/Sorcerer 8
Innate Level: 8
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: Fortitude halves
Spell Resistance: Yes
Description: All creatures within the area of effect take 1d8 points of
withering energy damage per caster level, to a maximum of 25d8.


- Incendiary Cloud -
Caster Level(s): Wizard/Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: The caster creates a cloud of smoke and embers that causes 4d6
points of fire damage each round to all creatures within the area of effect.


- Mass Blindness/Deafness -
Caster Level(s): Wizard/Sorcerer 8
Innate Level: 8
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Medium
Duration: 1 round per level
Additional Counter Spells: Remove Deafness/Deafness
Save: Fortitude negates
Spell Resistance: Yes
Description: All enemies within a 10 foot radius are struck blind and deaf.


- Mass Charm -
Caster Level(s): Wizard/Sorcerer 8
Innate Level: 8
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Short
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: None
Save: Will negates
Spell Resistance: Yes
Description: In the eyes of all non-allied creatures within the area of
effect, the personal reputation of the caster is improved by 50%. The caster
can charm up to twice his hit dice in creatures.


- Mind Blank -
Caster Level(s): Wizard/Sorcerer 8
Innate Level: 8
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Huge
Duration: 1 turn per level
Additional Counter Spells: Mass Charm
Save: Harmless
Spell Resistance: No
Description: This spell renders all allies within the area of effect immune
to mind-affecting spells and effects. All negative mind-affecting effects
are also removed from the target creatures.


- Premonition -
Caster Level(s): Druid 8, Wizard/Sorcerer 8
Innate Level: 8
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Personal
Duration: 1 hour per level or until discharged
Additional Counter Spells: Feeblemind
Save: Harmless
Spell Resistance: No
Description: Premonition allows the caster to see a few moments into the
future. This grants him damage reduction 30/+5, and absorbs 10 points of
melee damage per caster level before collapsing.


- Summon Creature VIII -
Caster Level(s): Cleric 8, Druid 8, Wizard/Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a random greater elemental to be a faithful
and loyal servant.


<----------------------------------------------------------------------------->
9th Level Sorcerer/Wizard Spells 1.09
<----------------------------------------------------------------------------->

- Dominate Monster -
Caster Level(s): Wizard/Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 3 turns + 1 per level
Additional Counter Spells: None
Save: Will negates
Spell Resistance: Yes
Description: The target monster temporarily becomes a faithful and loyal
servant of the caster.


- Energy Drain -
Caster Level(s): Cleric 9, Wizard/Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature temporarily loses 2d4 character levels.


- Gate -
Caster Level(s): Cleric 9, Wizard/Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Point
Duration: 1 round per level
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: This powerful summoning spell opens a portal to another plane,
calling forth a Balor. If the caster is protected by the effects of
Protection from Evil, Magic Circle versus Evil, or Aura versus Evil, the
Balor becomes their faithful and loyal servant. If the caster is not so
protected, the Balor attempts to destroy them.


- Greater Spell Mantle -
Caster Level(s): Wizard/Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 round per level
Additional Counter Spells: Greater Spell Breach
Save: None
Spell Resistance: No
Description: Creates a barrier around the caster that absorbs all incoming
spells and spell-like abilities. It can absorb up to 1d12+10 levels of
spells before collapsing.


- Meteor Swarm -
Caster Level(s): Wizard/Sorcerer 9
Innate Level: 9
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Caster Centered
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: The spell causes everything within the area of effect to be
pummeled by incoming meteors. All those caught in the destruction take 20d6
points of damage. All creatures within 5 feet of the caster are protected
from the spell's effect.


- Mordenkainen's Disjunction -
Caster Level(s): Wizard/Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: Mordenkainen's Disjunction attempts to strip all magical effects
from a single target. It can also target a group of creatures, attempting to
remove the most powerful spell effect from each creature. To remove an
effect, the caster makes a dispel check of 1d20 + 1 per caster level (to a
maximum of +20) against a DC of 11 + the spell effect's caster level. Also,
this spell strips an enemy mage of up to 6 magical defenses or a group of
mages of two spell protections each. This spell will also lower the SR of
all creatures within the area of effect by 10. Affected spells include:
Spell Mantles, Globes of Invulnerability, Stoneskins, Premonition,
Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow
Shield, and Elemental Shield.


- Power Word, Kill -
Caster Level(s): Wizard/Sorcerer 9
Innate Level: 9
School: Divination
Descriptor(s): Death
Component(s): Verbal
Range: Short
Area of Effect/Target: Large, Single
Duration: Instant
Additional Counter Spells: Death Ward
Save: None
Spell Resistance: Yes
Description: This spell may be cast on a single creature or as an area
effect. A targeted creature of up to 100 Hit Points is killed instantly. As
an area effect, this spell will kill all creatures with fewer than 20 Hit
Points, to a maximum total of 200 Hit Points.


- Shapechange -
Caster Level(s): Druid 9, Wizard/Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster is temporarily transformed into one of several
fearsome creatures of destruction. Possible forms include: Red Dragon, Fire
Giant, Balor, Death Slaad, or Iron Golem.


- Summon Creature IX -
Caster Level(s): Cleric 9, Druid 9, Wizard/Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a random elder elemental to be a faithful and
loyal servant.


- Time Stop -
Caster Level(s): Wizard/Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s): None
Component(s): Verbal
Range: Personal
Area of Effect/Target: Caster
Duration: 9 seconds
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster is able to defy the sands of time, casting spells,
moving about, and attacking normally while the rest of the world appears
suspended, as if in stasis.


- Wail of the Banshee -
Caster Level(s): Wizard/Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Sonic
Component(s): Verbal
Range: Short
Area of Effect/Target: Colossal, 1 creature per level
Duration: Instant
Additional Counter Spells: Silence
Save: Fortitude negates
Spell Resistance: Yes
Description: All enemies within the area of effect must succeed at a
Fortitude save or die, to a maximum of 1 enemy per caster level.


- Weird -
Caster Level(s): Wizard/Sorcerer 9
Innate Level: 9
School: Illusion
Descriptor(s): Fear
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: True Seeing
Save: Fortitude and Will
Spell Resistance: Yes
Description: A horrible phantasm rises to stand before enemy creatures in the
area of effect, causing them to make a Will save or die. Those who succeed
must then make a Fortitude save or take 3d6 points of damage.


|=============================================================================|
C L E R I C S P E L L S 2.00
|=============================================================================|

<--------------->
Cleric Cantrips
<--------------->

- Cure Minor Wounds -
Caster Level(s): Bard 0, Cleric 0, Druid 0
Innate Level: 0
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: None
Spell Resistance: Yes
Description: The target creature is healed for 4 points of damage. Healing
spells have a reverse effect on undead, harming instead of healing them. A
successful touch attack must first be made when this spell is used against
undead.


- Light -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Touch
Area of Effect/Target: Single
Duration: 1 Hour per level
Additional Counter Spells: Darkness
Save: Harmless
Spell Resistance: No
Description: Creates a small light source above the target creature's head.
The light travels with the target and is capable of illuminating a small
area.


- Resistance -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 2 Turns
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Grants the target creature a +1 bonus to all saving throws.


- Virtue -
Caster Level(s): Cleric 0, Druid 0, Paladin 1
Innate Level: 0
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains 1 temporary hit point above his
maximum total.


<----------------------------------------------------------------------------->
1st Level Cleric Spells 2.01
<----------------------------------------------------------------------------->

- Bless -
Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Gargantuan
Duration: 1 turn per level
Additional Counter Spells: Doom
Save: Harmless
Spell Resistance: No
Description: All allies within the area of effect gain a +1 bonus to attack
and damage, along with a +1 on Will saves against fear.


- Cure Light Wounds -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 1d8 points of damage, +1 point
per caster level (to a maximum of +5). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Doom -
Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Bless
Save: Will negates
Spell Resistance: Yes
Description: The target creature receives a -2 modifier to all attack rolls,
damage rolls, saving throws, ability checks, and skill checks.


- Endure Elements -
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 10/- against all
elemental forms of damage. The spell ends after absorbing 20 points of
damage from any single elemental type.


- Protection from Alignment -
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: When this spell is cast, the caster chooses a target to be
protected from either good or evil. The target receives a +2 deflection
bonus to Armor Class, +2 to all saving throws, and immunity to any
mind-affecting spells and spell-like abilities used by creatures of the
chosen alignment.


- Remove Fear -
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Large, 1 creature per 4 levels
Duration: 10 turns
Additional Counter Spells: Fear
Save: Harmless
Spell Resistance: No
Description: All fear effects are removed from allies within the area of
effect. These targets also gain immunity to fear spells and effects for the
duration of the spell.


- Sanctuary -
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Single
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: None
Save: Will negates
Spell Resistance: No
Description: The caster's presence is completely ignored by nearby creatures
for the duration of the spell.


- Scare -
Caster Level(s): Bard 1, Cleric 1, Wizard/Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1d4 rounds
Additional Counter Spells: Remove Fear
Save: Will negates
Spell Resistance: Yes
Description: A target creature with 5 Hit Dice or less is afflicted with fear
and suffers a -2 morale check to attack, damage, and saving throws.


- Summon Creature I -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire badger to be a faithful and loyal
servant.


<------------------------------>
1st Level Cleric Domain Spells
<------------------------------>

- Entangle -
Caster Level(s): Druid 1, Ranger 1, Cleric 1 (with Travel Domain)
Innate Level: 1
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: 3 + 1 round per 2 levels
Additional Counter Spells: None
Save: Reflex special
Spell Resistance: Yes
Description: A mass of clinging vegetation wraps around all creatures in the
area of effects. Those affected are immobilized, though still able to fight
and cast spells. Victims who make a Reflex save still have their movement
reduced by half.


- Identify -
Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Knowledge Domain)
Innate Level: 1
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Personal
Duration: 2 rounds
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Over the next two rounds, the caster gains a bonus of 10 + 1 per
caster level to their Lore skill.


- Mage Armor -
Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Magic Domain)
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The selected target gains the following bonuses to his AC: +1
natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus
stacks with other dodge bonuses to AC, but the other bonuses do not stack
with bonuses of the same type.


- Negative Energy Ray -
Caster Level(s): Cleric 2, Wizard/Sorcerer 1, Cleric 1 (with Evil Domain)
Innate Level: 1
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Will halves
Spell Resistance: Yes
Description: A ray of negative energy slams into the target creature, doing
1d6 points of damage. After level 1, the spell does an addition 1d6 points
of damage for every 2 caster levels, to a maximum of 5d6 at level 9.
Negative energy spells have a reverse effect on undead, healing instead of
harming them.


<----------------------------------------------------------------------------->
2nd Level Cleric Spells 2.02
<----------------------------------------------------------------------------->

- Aid -
Caster Level(s): Cleric 2, Paladin 2, Ranger 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Doom
Save: Harmless
Spell Resistance: No
Description: The target gains a +1 bonus to attack rolls, a +1 bonus on
saving throws versus fear, and a 1d8 bonus to maximum hit points.


- Bull's Strength -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
Description: The target creature's Strength is increased by 1d4+1.


- Cure Moderate Wounds -
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 2d8 points of damage, +1 point
per caster level (to a maximum of +10). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Darkness -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Long
Area of Effect/Target: Huge
Duration: 1 round per level
Additional Counter Spells: Light
Save: None
Spell Resistance: Yes
Description: All creatures within the area of effect are shrouded in a haze
of darkness which can only be pierced by Ultravision. The creator of the
zone of Darkness is able to see as normal.


- Eagle's Splendor -
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creatures Charisma is increased by 1d4+1.


- Endurance -
Caster Level(s): Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The target creature's Constitution is increased by 1d4+1.


- Find Traps -
Caster Level(s): Bard 3, Cleric 2, Wizard/Sorcerer 3
Innate Level: 2
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: All traps within the area of effect become known to the caster
of the spell.


- Fox's Cunning -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's Intelligence is increased by 1d4+1.


- Hold Person -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Freedom of Movement
Save: Will negates
Spell Resistance: Yes
Description: The target humanoid is paralyzed for the duration of the spell.


- Lesser Dispel -
Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard/Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Somatic
Range: Medium
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: No
Spell Resistance: Yes
Description: This spell attempts to strip all magical effects from a single
target. It can also target a group of creatures, attempting to remove the
most powerful spell effect from each creature. To remove an effect from a
creature the caster makes a dispel check of 1d20 + 1 per caster level (to a
maximum of +5) against a DC of 11 + the spell effect's caster level.


- Lesser Restoration -
Caster Level(s): Cleric 2, Druid 2
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Harmless
Spell Resistance: No
Description: Removes all magical, extraordinary, and supernatural effects
that apply a penalty to ability scores, AC, attack and damage rolls, spell
resistance, and saving throws.


- Negative Energy Ray -
Caster Level(s): Cleric 2, Wizard/Sorcerer 1, Cleric 1 (with Evil Domain)
Innate Level: 1
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Will halves
Spell Resistance: Yes
Description: A ray of negative energy slams into the target creature, doing
1d6 points of damage. After level 1, the spell does an addition 1d6 points
of damage for every 2 caster levels, to a maximum of 5d6 at level 9.
Negative energy spells have a reverse effect on undead, healing instead of
harming them.


- Owl's Wisdom -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's Wisdom is increased by 1d4+1.


- Remove Paralysis -
Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Large, 1 creature per 4 levels
Duration: Instant
Additional Counter Spells: Hold Person
Save: Harmless
Spell Resistance: No
Description: All paralysis and hold effects are removed from allies within
the area of effect.


- Resist Elements -
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 20/- against all
elemental forms of damage. The spell ends after absorbing 30 points of
damage from any single element type.


- Silence -
Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: None
Save: Will negates
Spell Resistance: Yes
Description: Creates a zone of silence around the target creature, preventing
all within the area of effect from casting spells with verbal components. If
cast on a willing subject, no saving throws or spell resistance checks are
necessary.


- Sound Burst -
Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: None
Save: Will special
Spell Resistance: Yes
Description: All creatures within the area of effect take 1d8 points of
damage and must make a Will save or be stunned for 2 rounds.


- Summon Creature II -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire boar to be a faithful and loyal
servant.


- Ultravision -
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's ability to see in complete darkness is
improved beyond that of Darkvision. When this spell is applied even the
effects of magical darkness are pierced.


<------------------------------>
2nd Level Cleric Domain Spells
<------------------------------>

- Barkskin -
Caster Level(s): Druid 2, Cleric 2 (with Plant Domain)
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Barkskin hardens the target creature's skin, gaining a natural
armor bonus to Armor Class based on the caster's level. Level 1-6: +3.
Level 7-12: +4. Level 13+: +5.


- Cat's Grace -
Caster Level(s): Bard 2, Ranger 2, Wizard/Sorcerer 2, Cleric 2 (with Animal
& War Domains)
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's Dexterity is increased by 1d4+1.


- Cure Serious Wounds -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2
(with Healing Domain)
Innate Level: 4
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 3d8 points of damage, +1 point
per caster level (to a maximum of +15). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Invisibility -
Caster Level(s): Bard 2, Wizard/Sorcerer 2, Cleric 2 (with Trickery Domain)
Innate Level: 2
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: See Invisibility
Save: Harmless
Spell Resistance: No
Description: The target creature becomes invisible and impossible to detect
using normal vision. Any attack or spellcasting action taken by the
invisible creature will immediately cancel the invisibility.


- Knock -
Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Knowledge Domain)
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal
Range: Self
Area of Effect/Target: Extreme
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: This spell will unlock doors and containers sealed by
conventional locks in a 150 foot radius around the caster. Exceptionally
complex locking mechanisms or magically sealed doors and containers are
beyond the abilities of this spell.


- Melf's Acid Arrow -
Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Magic Domain)
Innate Level: 2
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Single
Duration: 1 round + 1 round per 3 levels
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster targets a single creature with an acid bolt and must
succeed at a ranged touch attack for the missile to be effective. The
initial damage from the spell is 3d6, +1d6 every round until the spell
expires.


- Searing Light -
Caster Level(s): Cleric 3, Cleric 2 (with Sun Domain)
Innate Level: 3
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster directs a beam of white-hot light as a single target.
The damage is based on the target's racial type. Undead: 1d8 per caster
level, to a maximum of 10d8. Constructs: 1d6 for every 2 caster levels, to a
maximum of 5d6. Others: 1d8 per 2 caster levels, to a maximum of 5d8.


- Web -
Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Travel Domain)
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 1 round per level
Additional Counter Spells: Freedom of Movement
Save: Reflex partial
Spell Resistance: Yes
Description: Sticky strands cling to all creatures within the area of effect,
entangling them. Creatures who make their save can move, but at a reduced
rate dependent on their Strength.


<----------------------------------------------------------------------------->
3rd Level Cleric Spells 2.03
<----------------------------------------------------------------------------->

- Animate Dead -
Caster Level(s): Cleric 3, Wizard/Sorcerer 5
Innate Level: 3
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: No
Description: Animate Dead summons forth an undead minion. The type of undead
summoned is dependent upon the caster level. Levels 1 to 5: Tyrantfog
Zombie. Levels 6 to 9: Skeletal Warrior. Level 10 or more: Skeletal
Chieftain.


- Bestow Curse -
Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Permanent
Additional Counter Spells: Remove Curse
Save: Will negates
Spell Resistance: Yes
Description: Bestow Curse lowers all of the target creature's ability score
by 2.


- Blindness/Deafness -
Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Remove Deafness/Deafness
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature is struck blind and deaf.


- Clarity -
Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 3
Innate Level: 2
School: Necromancy
Descriptor(s): Mind-Affecting
Component(s): Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 turn
Additional Counter Spells: Charm Person
Save: None
Spell Resistance: No
Description: This spell removes the effects of Sleep, Confusion, Stun, and
Charm, and protects against such effects until it expires. For every effect
removed by the spell, the target creature sustains 1 point of damage.


- Contagion -
Caster Level(s): Cleric 3, Druid 3, Wizard/Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Disease
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Remove Disease
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature is struck down with one of the following
debilitating diseases, randomly chose: Blinding Sickness, Cackle Fever, Mind
Fire, Red Ache, Shakes, or Slimy Doom.


- Cure Serious Wounds -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2
(with Healing Domain)
Innate Level: 4
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 3d8 points of damage, +1 point
per caster level (to a maximum of +15). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Dispel Magic -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard/Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single or Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: This spell attempts to strip all magical effects from a single
target. It can also target a group of creatures, attempting to remove the
most powerful spell effect from each creature. To remove an effect, the
caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of
+10) against a DC of 11 + the spell effect's caster level.


- Invisibility Purge -
Caster Level(s): Cleric 3, Ranger 3
Innate Level: 3
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Colossal
Duration: 1 turn per level
Additional Counter Spells: Invisibility
Save: None
Spell Resistance: No
Description: This spell removes the invisibility from all invisible
creatures and items.


- Magic Circle against Alignment -
Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard/Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single, Medium
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: When this spell is cast, the caster chooses to be protected
from either good or evil. The caster and all allies within 10 feet receive a
+2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to
any mind-affecting spells and spell-like abilities used by creatures of the
chosen alignment.


- Negative Energy Protection -
Caster Level(s): Cleric 3
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature is rendered immune to all negative energy
attacks, including supernatural ability damage and level drains.


- Prayer -
Caster Level(s): Cleric 3, Paladin 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster, colossal
Duration: 1 round per level
Additional Counter Spells: Bestow Curse
Save: Harmless
Spell Resistance: Yes
Description: All allies within the area of effect gain +1 to attack and
damage rolls, skill checks, and saving throws. Enemies receive -1 penalties
to the same.


- Protection from Elements -
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard/Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 30/- against all
elemental forms of damage. The spell ends after absorbing 40 points of
damage from any single elemental type.


- Remove Deafness/Deafness -
Caster Level(s): Cleric 3, Paladin 3, Wizard/Sorcerer 4
Innate Level: 3
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: Deafness/Deafness
Save: Harmless
Spell Resistance: No
Description: All allies within the area of effect are cured of blindness and
deafness.


- Remove Curse -
Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: All curses and curse effects are removed from the target
creature.


- Remove Disease -
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No
Description: All disease and disease effects are removed from the target
creature.


- Searing Light -
Caster Level(s): Cleric 3, Cleric 2 (with Sun Domain)
Innate Level: 3
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster directs a beam of white-hot light as a single target.
The damage is based on the target's racial type. Undead: 1d8 per caster
level, to a maximum of 10d8. Constructs: 1d6 for every 2 caster levels, to
a maximum of 5d6. Others: 1d8 per 2 caster levels, to a maximum of 5d8.


- Summon Creature III -
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire wolf to be a faithful and loyal
servant.


<------------------------------>
3rd Level Cleric Domain Spells
<------------------------------>

- Call Lightning -
Caster Level(s): Druid 3, Cleric 3 (with Air Domain)
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: All enemies within the area of effect take 1d6 points of
electrical damage per caster level, to a maximum of 10d6.


- Clairaudience/Clairvoyance -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Knowledge Domain)
Innate Level: 3
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Blindness/Deafness
Save: Harmless
Spell Resistance: No
Description: For the duration of the spell, the target creature gains a +10
bonus to all Spot and Listen checks.


- Divine Power -
Caster Level(s): Cleric 4, Cleric 3 (with Strength Domain)
Innate Level: 4
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: None
Area of Effect/Target: Personal
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster gains the following bonuses: 1 extra Hit Point per
caster level, Strength is raised to 18 (if their Strength is already 18 or
higher, it is not raised further), and base attack bonus improves to that of
a Fighter of the same level.


- Freedom of Movement -
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Cleric 3 (with
Travel Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Web
Save: None
Spell Resistance: No
Description: The target creature becomes immune to paralysis, slow, and
entanglement spells and effects.


- Invisibility Sphere -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Trickery Domain)
Innate Level: 3
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster, 15 foot radius
Duration: 1 turn per level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
Description: The caster brings into being a zone of invisibility that travels
with him for the duration of the spell. All allies within the spell's area
of effect are rendered invisible, but not to each other. Those that leave
the sphere are visible once more.


- Negative Energy Burst -
Caster Level(s): Wizard/Sorcerer 3, Cleric 3 (with Evil & Magic Domains)
Innate Level: 3
School: Necromancy
Descriptor(s): None
Component(s): Verbal Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: Instant
Additional Counter Spells: Negative Energy Protection
Save: Will halves
Spell Resistance: Yes
Description: All creatures caught in the area of effect take 1d8 points of
negative energy damage, +1 per caster level, to a maximum of +20. All
creatures caught in the area also lose 1 point to strength per 4 caster
levels. Negative energy spells have the reverse effect on undead, healing
instead of harming them.


- Poison -
Caster Level(s): Cleric 4, Druid 3, Cleric 3 (with Water Domain)
Innate Level: 3
School: Necromancy
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Neutralize Poison
Save: Fortitude negates
Spell Resistance: Yes
Description: If the caster succeeds at a melee touch attack the target must
make a Fortitude save or suffer the effects of large scorpion venom (1d6
Strength damage on primary and secondary hits).


- Stinking Cloud -
Caster Level(s): Wizard/Sorcerer 3, Cleric 3 (with Destruction Domain)
Innate Level: 3
School: Conjuration
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 1 round per level
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: All creatures caught within the area of effect are dazed.
These effects last as long as they remain within the cloud and for 1 round
after they leave.


- True Seeing -
Caster Level(s): Cleric 5, Druid 7, Wizard/Sorcerer 6, Cleric 3 (with Animal
Domain), Cleric 4 (with Knowledge Domain)
Innate Level: 5
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Greater Shadow Conjuration
Save: Harmless
Spell Resistance: No
Description: The target creature can see through Sanctuary and Invisibility
effects, and automatically spots hiding opponents.


<----------------------------------------------------------------------------->
4th Level Cleric Spells 2.04
<----------------------------------------------------------------------------->

- Cure Critical Wounds -
Caster Level(s): Bard 4, Cleric 4, Druid 5
Innate Level: 4
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed of 4d8 points of damage, +1 point
per caster level to a maximum of +20. Healing spells have a reverse effect
when used on undead, causing the targeted undead to take an amount of damage
equal to what the spell normally heals. A successful touch attack must first
be made when this spell is used against undead.


- Death Ward -
Caster Level(s): Cleric 4, Druid 5, Paladin 4
Innate Level: 4
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: Finger of Death
Save: Harmless
Spell Resistance: None
Description: The target creature becomes immune to any death spells,
spell-like abilities, and effects.


- Dismissal -
Caster Level(s): Bard 4, Cleric 4, Wizard/Sorcerer 5
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: Gate
Save: Will negates
Spell Resistance: Yes
Description: All summoned creatures, animal companions, and familiars
belonging to the enemy spellcasters are unsummoned within the area of effect.


- Divine Power -
Caster Level(s): Cleric 4, Cleric 3 (with Strength Domain)
Innate Level: 4
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: None
Area of Effect/Target: Personal
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster gains the following bonuses: 1 extra Hit Point per
caster level, Strength is raised to 18 (if their Strength is already 18 or
higher, it is not raised further), and base attack bonus improves to that of
a Fighter of the same level.


- Freedom of Movement -
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Cleric 3 (with
Travel Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Web
Save: None
Spell Resistance: No
Description: The target creature becomes immune to paralysis, slow, and
entanglement spells and effects.


- Hammer of the Gods -
Caster Level(s): Cleric 4
Innate Level: 4
School: Evocation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: Instant
Additional Counter Spells: None
Save: Will halves
Spell Resistance: Yes
Description: The caster smites a group of enemies with divine light for 1d8
points of damage for every two caster levels, to a maximum of 5d8. Enemies
who fail a Will save are also dazed for 1 to 6 rounds.


- Neutralize Poison -
Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Poison
Save: Harmless
Spell Resistance: No
Description: A target creature has traces of poison removed from their
system.


- Poison -
Caster Level(s): Cleric 4, Druid 3, Cleric 3 (with Water Domain)
Innate Level: 3
School: Necromancy
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Neutralize Poison
Save: Fortitude negates
Spell Resistance: Yes
Description: If the caster succeeds at a melee touch attack the target must
make a Fortitude save or suffer the effects of large scorpion venom (1d6
Strength damage on primary and secondary hits).


- Restoration -
Caster Level(s): Cleric 4
Innate Level: 4
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Removes all magical, extraordinary, and supernatural effects
that apply a penalty to ability scores, Armor Class, attack and damage rolls,
spell resistance, saving throws and damage immunity. This spell also removes
all level drain, blindness and deafness effects.


- Summon Creature IV -
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire spider to be a faithful and loyal
servant.


<------------------------------>
4th Level Cleric Domain Spells
<------------------------------>

- Minor Globe of Invulnerability -
Caster Level(s): Wizard/Sorcerer 4, Cleric 4 (with Protection Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: A shimmering field of energy prevents all spells of level 3 or
lower from affecting the caster.


- Phantasmal Killer -
Caster Level(s): Wizard/Sorcerer 4, Cleric 4 (with Death Domain)
Innate Level: 4
School: Illusion
Descriptor(s): Fear
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: True Seeing
Save: Will and Fortitude
Spell Resistance: Yes
Description: The caster conjures an image of utmost horror to strike down a
single creature. The target may attempt a Will save to disbelieve the spell,
avoiding all ill effects. Failing that, the target then makes a Fortitude
save to avoid instant death. A successful save still inflicts 3d6 points of
damage.


- Slow -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 4 (with Travel Domain)
Innate Level: 3
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Colossal, 1 creature per level
Duration: 1 round per level
Additional Counter Spells: Haste
Save: Will negates
Spell Resistance: Yes
Description: All enemy creatures within the area of effect have their
movement lowered by 50% and lose a single attack per round.


- Stoneskin -
Caster Level(s): Druid 4, Wizard/Sorcerer 4, Cleric 4 (with Earth, Good, &
Magic Domains), Cleric 5 (with Strength Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: This spell grants the target creature damage reduction 10/+5.
The spell absorbs 10 points of melee damage per caster level, to a maximum
of 100, before collapsing.


- True Seeing -
Caster Level(s): Cleric 5, Druid 7, Wizard/Sorcerer 6, Cleric 3 (with
Animal Domain), Cleric 4 (with Knowledge Domain)
Innate Level: 5
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Greater Shadow Conjuration
Save: Harmless
Spell Resistance: No
Description: The target creature can see through Sanctuary and Invisibility
effects, and automatically spots hiding opponents.


- Wall of Fire -
Caster Level(s): Druid 5, Wizard/Sorcerer 4, Cleric 4 (with Fire Domain)
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal Somatic
Range: Medium
Area of Effect/Target: Wall 30 feet long
Duration: 1 round per 2 level
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: This spell creates a curtain of fire that deals 4d6 points of
fire damage to any creature that attempts to pass through it.


<----------------------------------------------------------------------------->
5th Level Cleric Spells 2.05
<----------------------------------------------------------------------------->

- Circle of Doom -
Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: Instant
Additional Counter Spells: Healing Circle
Save: Fortitude halves
Spell Resistance: Yes
Description: All enemies within the area of effect are struck with negative
energy that causes 1d8 points to damage, +1 point per caster level. Negative
energy spells have a reverse effect on undead, healing them instead of
harming them.


- Flame Strike -
Caster Level(s): Cleric 5, Druid 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: A pillar of flame engulfs all within the area of effect,
inflicting 1d6 points of damage per caster level (to a maximum of 15d6).
Half of the damage caused by the spell is divine and the other half is
fire-based. Enemies are struck by both damage types, while allies are struck
only by the fire damage.


- Healing Circle -
Caster Level(s): Bard 5, Cleric 5, Druid 6
Innate Level: 5
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: Circle of Doom
Save: Fortitude halves
Spell Resistance: Yes
Description: All friendly creatures within the area of effect are healed for
1d8 Hit Points, +1 point per caster level. Healing spells have a reverse
effect when used on undead, harming instead of healing them.


- Raise Dead -
Caster Level(s): Cleric 5
Innate Level: 5
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Returns one target corpse to life. The raised character
returns to life with only 1 Hit Point.


- Slay Living -
Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Death Ward
Save: Fortitude negates
Spell Resistance: Yes
Description: The target must make a Fortitude save or die. Even if the
saving throw is successful, the target takes 3d6 points of negative energy
damage, +1 point per caster level.


- Spell Resistance -
Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains spell resistance 12 + 1 per caster
level.


- Summon Creature V -
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire bear to be a faithful and loyal
servant.


- True Seeing -
Caster Level(s): Cleric 5, Druid 7, Wizard/Sorcerer 6, Cleric 3 (with
Animal Domain), Cleric 4 (with Knowledge Domain)
Innate Level: 5
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Greater Shadow Conjuration
Save: Harmless
Spell Resistance: No
Description: The target creature can see through Sanctuary and Invisibility
effects, and automatically spots hiding opponents.


<------------------------------>
5th Level Cleric Domain Spells
<------------------------------>

- Energy Buffer -
Caster Level(s): Bard 6, Druid 6, Sorcerer/Wizard 5, Cleric 5 (with Earth,
Fire, & Protection Domains)
Innate Level: 5
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Caster
Duration: 1 turn per caster level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 40/- against all
elemental forms of damage. The spell ends after absorbing 60 points of
damage from any single elemental type.


- Enervation -
Caster Level(s): Wizard/Sorcerer 4, Cleric 5 (with Death & Evil Domains)
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 hour per caster level
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature temporarily loses 1d4 character levels.


- Haste -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 5 (with Travel Domain)
Innate Level: 3
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Slow
Save: Harmless
Spell Resistance: No
Description: The target of this spell gains a +4 bonus to dodge AC, 1 extra
action per round (allowing an additional attack or spell to be cast), and
has their movement increased by 50%.


- Heal -
Caster Level(s): Cleric 6, Druid 7, Cleric 5 (with Healing Domain)
Innate Level: 6
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Harm
Save: None
Spell Resistance: Yes
Description: The target of Heal is restored to full Hit Points. Healing
spells have a reverse effect when used on undead, harming instead of healing
them (undead are reduced to 1d4 Hit Points with this spell). A successful
touch attack must first be made when this spell is used against undead.


- Ice Storm -
Caster Level(s): Bard 6, Druid 5, Wizard/Sorcerer 4, Cleric 5 (with Magic &
Water Domains)
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Huge
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: All creatures in the area of effect take 3d6 points of
bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an
additional 1d6 cold damage per additional 3 caster levels.


- Improved Invisibility -
Caster Level(s): Bard 4, Wizard/Sorcerer 4, Cleric 5 (with Trickery Domain)
Innate Level: 4
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
Description: The target creature becomes invisible and impossible to detect
using normal vision. After attacking or casting spells the target creature
will become partially visible and detectable by enemies, but still retains
a 50% cover bonus.


- Lesser Planar Binding -
Caster Level(s): Wizard/Sorcerer 5, Cleric 5 (with Good Domain)
Innate Level: 5
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single or Point
Duration: 1 round per 2 levels
Additional Counter Spells: Dismissal
Save: Will negates
Spell Resistance: No
Description: This spell has two modes of operation: targeting a single
outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1
round per 2 caster levels. The type of summoned ally is based on the
caster's alignment. Evil: Imp. Neutral: Red Slaad. Good: Lantern Archon.


- Polymorph Self -
Caster Level(s): Ranger 4, Wizard/Sorcerer 4, Cleric 5 (with Animal Domain)
Innate Level: 4
School: Transmutation
Descriptor(s): None
Component(s): Verbal
Range: Personal
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster is able to turn himself into one of the following
forms: Giant Spider, Troll, Umber Hulk, Pixie, or Zombie.


- Stoneskin -
Caster Level(s): Druid 4, Wizard/Sorcerer 4, Cleric 4 (with Earth, Good, &
Magic Domains), Cleric 5 (with Strength Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: This spell grants the target creature damage reduction 10/+5.
The spell absorbs 10 points of melee damage per caster level, to a maximum
of 100, before collapsing.


<----------------------------------------------------------------------------->
6th Level Cleric Spells 2.06
<----------------------------------------------------------------------------->

- Blade Barrier -
Caster Level(s): Cleric 6
Innate Level: 6
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Wall 30 feet long
Duration: 1 round per level
Additional Counter Spells: None
Save: Reflex reduces
Spell Resistance: Yes
Description: Blade Barrier brings into being a 30 foot long and 3 foot wide
wall of stabbing blades. All those passing through the wall take 1d6 points
of damage per caster level.


- Control Undead -
Caster Level(s): Cleric 6, Wizard/Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Huge
Duration: 1 hour per level
Additional Counter Spells: Sunbeam
Save: Will negates
Spell Resistance: Yes
Description: A single undead creature with up to 2 Hit Dice per caster level
falls under the caster's control unless it makes a successful Will save.


- Create Undead -
Caster Level(s): Cleric 6, Wizard/Sorcerer 8
Innate Level: 6
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: No
Description: The caster brings an undead creature into being. The type of
undead is based upon the caster's level. Under level 11: Ghoul. Level
12-13: Ghast. Level 14-15: Wight. Level 16 and over: Specter.


- Greater Dispelling -
Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard/Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single or Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: Greater Dispelling attempts to strip all magical effects from a
single target. It can also target a group of creatures, attempting to
remove the most powerful spell effect from each creature. To remove an
effect, the caster makes a dispel check of 1d20, +1 per caster level (to a
maximum of +15) against a DC of 11 + the spell effect's caster level.


- Harm -
Caster Level(s): Cleric 6, Druid 7
Innate Level: 6
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Heal
Save: None
Spell Resistance: Yes
Description: If the caster makes a successful melee touch attack, Harm uses
negative energy to reduce the target creature to 1d4 Hit Points. This spell
has a reverse effect on undead, healing the targeted undead to full health
instead of harming it.


- Heal -
Caster Level(s): Cleric 6, Druid 7, Cleric 5 (with Healing Domain)
Innate Level: 6
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Harm
Save: None
Spell Resistance: Yes
Description: The target of Heal is restored to full Hit Points. Healing
spells have a reverse effect when used on undead, harming instead of healing
them (undead are reduced to 1d4 Hit Points with this spell). A successful
touch attack must first be made when this spell is used against undead.


- Summon Creature VI -
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard/Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire tiger to be a faithful and loyal
servant.


<------------------------------>
6th Level Cleric Domain Spells
<------------------------------>

- Acid Fog -
Caster Level(s): Wizard/Sorcerer 6, Cleric 6 (with Destruction Domain)
Innate Level: 6
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: 1 round per 2 levels
Additional Counter Spells: None
Save: Fortitude partial
Spell Resistance: Yes
Description: Acid Fog creates a thick, clinging, greenish cloud. Creatures
entering the cloud take 4d6 acid damage. Creatures inside the cloud must
make a Fortitude save or have their movement reduced by 50%. Every round a
creature spends in the cloud, it suffers 2d6 acid damage.


- Chain Lightning -
Caster Level(s): Wizard/Sorcerer 6, Cleric 6 (with Air Domain)
Innate Level: 6
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Colossal, 1 target per level
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: A bolt of electricity arcs through the caster's enemies for 1d6
points of electrical damage per caster level, up to a maximum of 20d6 points
of damage to the initial target and half that amount to all secondary
targets.


- Legend Lore -
Caster Level(s): Bard 4, Wizard/Sorcerer 6, Cleric 6 (with Knowledge Domain)
Innate Level: 6
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: This spell grants the caster a +10 bonus to Lore checks, +1 per
2 caster levels.


<----------------------------------------------------------------------------->
7th Level Cleric Spells 2.07
<----------------------------------------------------------------------------->

- Destruction -
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Close
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Fortitude partial
Spell Resistance: Yes
Description: The target creature must make a Fortitude save or die. A
successful save still results in the target taking 10d6 points of damage.


- Greater Restoration -
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Greater Restoration removes most temporary and all permanent
negative effects from the target character, including level drain. It does
not remove negative mental effects of the effects of reduced movement speed.
It also heals the target creature to full Hit Points.


- Regenerate -
Caster Level(s): Cleric 7, Druid 6
Innate Level: 7
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 round per caster level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: For the duration of the spell, the target creature gains the
ability to regenerate 6 Hit Points every round.


- Resurrection -
Caster Level(s): Cleric 7
Innate Level: 7
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Returns a single target corpse to life with full Hit Points.


- Summon Creature VII -
Caster Level(s): Cleric 7, Druid 7, Wizard/Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a random huge elemental to be a faithful and
loyal servant.


- Word of Faith -
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s): Divine
Component(s): Verbal
Range: Medium
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: A wave of divine energy blasts all enemy creatures within the
area of effect. All enemies within the area are stunned for 1 round per 2
caster levels. Those with 4 Hit Dice or less are killed instantly. Any
hostile summoned creatures are returned to their home planes.


<------------------------------>
7th Level Cleric Domain Spells
<------------------------------>

- Aura of Vitality -
Caster Level(s): Druid 7, Cleric 7 (with War Domain)
Innate Level: 7
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Close
Area of Effect/Target: Colossal
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: All allies within the area of effect receive a +4 bonus to
Strength Constitution, and Dexterity.


- Creeping Doom -
Caster Level(s): Druid 7, Cleric 7 (with Plant Domain)
Innate Level: 7
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a mass of biting and stinging insects which
cause 1d6 points of damage. For every subsequent round that a creature
remains within the area of effect, the damage is increased by an increment
of 1d6 (i.e. 1d6 for the first round, 2d6 for the second round, 4d6 for the
third, 7d6 for the fourth, and so on). The spell deal damage until its
duration expires or it deals 1,000 points of damage.


- Sunbeam -
Caster Level(s): Cleric 8, Druid 8, Cleric 7 (with Sun Domain)
Innate Level: 8
School: Evocation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Colossal
Duration: 3 rounds
Additional Counter Spells: Create Greater Undead
Save: Reflex special
Spell Resistance: Yes
Description: The caster summons a globe of divine radiance to blind and burn
those within the area of effect. Undead take 1d6 points of divine damage
per caster level, to a maximum of 20d6. All other monster types take 3d6
points of divine damage, and are blinded for 3 rounds. A successful Reflex
save halves the damage for undead and voids blindness for others.


<----------------------------------------------------------------------------->
8th Level Cleric Spells 2.08
<----------------------------------------------------------------------------->

- Aura versus Alignment -
Caster Level(s): Cleric 8
Innate Level: 8
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 round per level
Additional Counter Spells: None
Save: Will special
Spell Resistance: Yes
Description: When this spell is cast, the caster chooses to be protected
from either good or evil. He receives a +4 deflection bonus to Armor Class,
immunity to mind-affecting spells and spell-like abilities use by creatures
of the chosen alignment, and spell resistance 25 against spells cast by
creatures of the chosen alignment. Creatures of the chosen alignment also
take 1d8+6 damage each time they successfully strike the Cleric.


- Create Greater Undead -
Caster Level(s): Cleric 8
Innate Level: 8
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: None
Duration: 24 hours
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: No
Description: The caster brings a powerful undead creature into being. The
type of undead is based upon the caster's level. Under level 15: Vampire.
Level 16-17: Doom Knight. Level 18-19: Lich. Level 20: Greater Mummy.


- Fire Storm -
Caster Level(s): Cleric 8, Druid 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: Everything within this spell's area of effect is inundated with
a rain of fire. All those caught in the cataclysm take 1d6 points of damage
per caste level (to a maximum of 20d6). Half of the damage is divine and
the other half is fire-based. All creature within 5 feet of the caster are
protected from the spell's effects.


- Mass Heal -
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Large
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: All allies within the area of effect are restored to full Hit
Points. Healing spells have a reverse effect on undead, harming instead of
healing them (undead are reduced to 1d4 Hit Points with this spell).


- Summon Creature VIII -
Caster Level(s): Cleric 8, Druid 8, Wizard/Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a random greater elemental to be a faithful
and loyal servant.


- Sunbeam -
Caster Level(s): Cleric 8, Druid 8, Cleric 7 (with Sun Domain)
Innate Level: 8
School: Evocation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Colossal
Duration: 3 rounds
Additional Counter Spells: Create Greater Undead
Save: Reflex special
Spell Resistance: Yes
Description: The caster summons a globe of divine radiance to blind and
burn those within the area of effect. Undead take 1d6 points of divine
damage per caster level, to a maximum of 20d6. All other monster types take
3d6 points of divine damage, and are blinded for 3 rounds. A successful
Reflex save halves the damage for undead and voids blindness for others.


<----------------------------------------------------------------------------->
9th Level Cleric Spells 2.09
<----------------------------------------------------------------------------->

- Energy Drain -
Caster Level(s): Cleric 9, Wizard/Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature temporarily loses 2d4 character levels.


- Gate -
Caster Level(s): Cleric 9, Wizard/Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Point
Duration: 1 round per level
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: This powerful summoning spell opens a portal to another plane,
calling forth a Balor. If the caster is protected by the effects of
Protection from Evil, Magic Circle versus Evil, or Aura versus Evil, the
Balor becomes their faithful and loyal servant. If the caster is not so
protected, the Balor attempts to destroy them.


- Implosion -
Caster Level(s): Cleric 9
Innate Level: 9
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: The caster creates a vortex of destruction that tears asunder
all living things within it's area of effect, killing them instantly unless
they make their saving throw.


- Storm of Vengeance -
Caster Level(s): Cleric 9, Druid 9
Innate Level: 9
School: Conjuration
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Colossal
Duration: 10 rounds
Additional Counter Spells: None
Save: Reflex special
Spell Resistance: Yes
Description: The area around the caster is blasted by lightning and acidic
rain. Each round, all enemies within the area of effect take 3d6 points of
acid damage. Those who fail a Reflex save take an additional 3d6 points of
electrical damage.


- Summon Creature IX -
Caster Level(s): Cleric 9, Druid 9, Wizard/Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a random elder elemental to be a faithful and
loyal servant.


|=============================================================================|
D R U I D S P E L L S 3.00
|=============================================================================|

<-------------->
Druid Cantrips
<-------------->

- Cure Minor Wounds -
Caster Level(s): Bard 0, Cleric 0, Druid 0
Innate Level: 0
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: None
Spell Resistance: Yes
Description: The target creature is healed for 4 points of damage. Healing
spells have a reverse effect on undead, harming instead of healing them. A
successful touch attack must first be made when this spell is used against
undead.


- Flare -
Caster Level(s): Bard 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Single
Duration: 10 rounds
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: A burst of hot light is fired from the caster to one target,
making it suffer a -1 penalty to attack rolls.


- Light -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Touch
Area of Effect/Target: Single
Duration: 1 Hour per level
Additional Counter Spells: Darkness
Save: Harmless
Spell Resistance: No
Description: Creates a small light source above the target creature's head.
The light travels with the target and is capable of illuminating a small
area.


- Resistance -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 2 Turns
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Grants the target creature a +1 bonus to all saving throws.


- Virtue -
Caster Level(s): Cleric 0, Druid 0, Paladin 1
Innate Level: 0
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains 1 temporary hit point above his
maximum total.


<----------------------------------------------------------------------------->
1st Level Druid Spells 3.01
<----------------------------------------------------------------------------->

- Cure Light Wounds -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 1d8 points of damage, +1 point
per caster level (to a maximum of +5). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Endure Elements -
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 10/- against all
elemental forms of damage. The spell ends after absorbing 20 points of
damage from any single elemental type.


- Entangle -
Caster Level(s): Druid 1, Ranger 1, Cleric 1 (with Travel Domain)
Innate Level: 1
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: 3 + 1 round per 2 levels
Additional Counter Spells: None
Save: Reflex special
Spell Resistance: Yes
Description: A mass of clinging vegetation wraps around all creatures in the
area of effects. Those affected are immobilized, though still able to fight
and cast spells. Victims who make a Reflex save still have their movement
reduced by half.


- Grease -
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Freedom of Movement
Save: Reflex partial
Spell Resistance: Yes
Description: A churning field of oil and grease fills the target area,
causing all within to either fall down or move at a reduced speed.


- Sleep -
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard/Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 3 rounds + 1 per caster level
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber,
beginning with those with the fewest HT. Creatures with 5 or more HD are
unaffected.


- Summon Creature I -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire badger to be a faithful and loyal
servant.


- Ultravision -
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's ability to see in complete darkness is
improved beyond that of Darkvision. When this spell is applied even the
effects of magical darkness are pierced.


<----------------------------------------------------------------------------->
2nd Level Druid Spells 3.02
<----------------------------------------------------------------------------->

- Barkskin -
Caster Level(s): Druid 2, Cleric 2 (with Plant Domain)
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Barkskin hardens the target creature's skin, gaining a natural
armor bonus to Armor Class based on the caster's level. Level 1-6: +3.
Level 7-12: +4. Level 13+: +5.


- Bull's Strength -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
Description: The target creature's Strength is increased by 1d4+1.


- Charm Person or Animal -
Caster Level(s): Druid 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: In the eyes of the target animal or humanoid, the personal
reputation of the caster is improved by 50%.


- Flame Lash -
Caster Level(s): Druid 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: The Druid is able to flay an enemy with flaming brands that do
2d6 points of fire damage + 1d6 per 3 caster levels about level 3.


- Hold Animal -
Caster Level(s): Druid 2, Ranger 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Freedom of Movement
Save: Will (-4) negates
Spell Resistance: Yes
Description: The target animal is paralyzed for the duration of the spell.


- Lesser Dispel -
Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard/Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Somatic
Range: Medium
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: No
Spell Resistance: Yes
Description: This spell attempts to strip all magical effects from a single
target. It can also target a group of creatures, attempting to remove the
most powerful spell effect from each creature. To remove an effect from a
creature the caster makes a dispel check of 1d20 + 1 per caster level (to a
maximum of +5) against a DC of 11 + the spell effect's caster level.


- Lesser Restoration -
Caster Level(s): Cleric 2, Druid 2
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Harmless
Spell Resistance: No
Description: Removes all magical, extraordinary, and supernatural effects
that apply a penalty to ability scores, AC, attack and damage rolls, spell
resistance, and saving throws.


- Resist Elements -
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 20/- against all
elemental forms of damage. The spell ends after absorbing 30 points of
damage from any single element type.


- Summon Creature II -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire boar to be a faithful and loyal
servant.


<----------------------------------------------------------------------------->
3rd Level Druid Spells 3.03
<----------------------------------------------------------------------------->

- Call Lightning -
Caster Level(s): Druid 3, Cleric 3 (with Air Domain)
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: All enemies within the area of effect take 1d6 points of
electrical damage per caster level, to a maximum of 10d6.


- Contagion -
Caster Level(s): Cleric 3, Druid 3, Wizard/Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Disease
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Remove Disease
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature is struck down with one of the following
debilitating diseases, randomly chose: Blinding Sickness, Cackle Fever, Mind
Fire, Red Ache, Shakes, or Slimy Doom.


- Cure Moderate Wounds -
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 2d8 points of damage, +1 point
per caster level (to a maximum of +10). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Dominate Animal -
Caster Level(s): Druid 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 3 rounds + 1 per level
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: The target animal temporarily becomes a faithful and loyal
servant to the caster.


- Neutralize Poison -
Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Poison
Save: Harmless
Spell Resistance: No
Description: A target creature has traces of poison removed from their
system.


- Poison -
Caster Level(s): Cleric 4, Druid 3, Cleric 3 (with Water Domain)
Innate Level: 3
School: Necromancy
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Neutralize Poison
Save: Fortitude negates
Spell Resistance: Yes
Description: If the caster succeeds at a melee touch attack the target must
make a Fortitude save or suffer the effects of large scorpion venom (1d6
Strength damage on primary and secondary hits).


- Protection from Elements -
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard/Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 30/- against all
elemental forms of damage. The spell ends after absorbing 40 points of
damage from any single elemental type.


- Remove Disease -
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No
Description: All disease and disease effects are removed from the target
creature.


- Summon Creature III -
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire wolf to be a faithful and loyal
servant.


<----------------------------------------------------------------------------->
4th Level Druid Spells 3.04
<----------------------------------------------------------------------------->

- Cure Serious Wounds -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2
(with Healing Domain)
Innate Level: 4
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 3d8 points of damage, +1 point
per caster level (to a maximum of +15). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Dispel Magic -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard/Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single or Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: This spell attempts to strip all magical effects from a single
target. It can also target a group of creatures, attempting to remove the
most powerful spell effect from each creature. To remove an effect, the
caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of
+10) against a DC of 11 + the spell effect's caster level.


- Flame Strike -
Caster Level(s): Cleric 5, Druid 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: A pillar of flame engulfs all within the area of effect,
inflicting 1d6 points of damage per caster level (to a maximum of 15d6).
Half of the damage caused by the spell is divine and the other half is
fire-based. Enemies are struck by both damage types, while allies are
struck only by the fire damage.


- Freedom of Movement -
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Cleric 3 (with
Travel Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Web
Save: None
Spell Resistance: No
Description: The target creature becomes immune to paralysis, slow, and
entanglement spells and effects.


- Hold Monster -
Caster Level(s): Bard 4, Druid 4, Wizard/Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Freedom of Movement
Save: Will negates
Spell Resistance: Yes
Description: The target monster is paralyzed for the duration of the spell.


- Stoneskin -
Caster Level(s): Druid 4, Wizard/Sorcerer 4, Cleric 4 (with Earth, Good, &
Magic Domains), Cleric 5 (with Strength Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: This spell grants the target creature damage reduction 10/+5.
The spell absorbs 10 points of melee damage per caster level, to a maximum
of 100, before collapsing.


- Summon Creature IV -
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire spider to be a faithful and loyal
servant.


<----------------------------------------------------------------------------->
5th Level Druid Spells 3.05
<----------------------------------------------------------------------------->

- Awaken -
Caster Level(s): Druid 5
Innate Level: 5
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Special
Additional Counter Spells: None
Save: Will negates
Spell Resistance: No
Description: The target animal companion gains +4 Strength, +4 Constitution,
+1d10 Wisdom, and +2 to attack rolls for as long as it remains at the
Druid's side.


- Cure Critical Wounds -
Caster Level(s): Bard 4, Cleric 4, Druid 5
Innate Level: 4
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed of 4d8 points of damage, +1 point
per caster level to a maximum of +20. Healing spells have a reverse effect
when used on undead, causing the targeted undead to take an amount of damage
equal to what the spell normally heals. A successful touch attack must
first be made when this spell is used against undead.


- Death Ward -
Caster Level(s): Cleric 4, Druid 5, Paladin 4
Innate Level: 4
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: Finger of Death
Save: Harmless
Spell Resistance: None
Description: The target creature becomes immune to any death spells,
spell-like abilities, and effects.


- Ice Storm -
Caster Level(s): Bard 6, Druid 5, Wizard/Sorcerer 4, Cleric 5 (with Magic &
Water Domains)
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Huge
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: All creatures in the area of effect take 3d6 points of
bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an
additional 1d6 cold damage per additional 3 caster levels.


- Slay Living -
Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Death Ward
Save: Fortitude negates
Spell Resistance: Yes
Description: The target must make a Fortitude save or die. Even if the
saving throw is successful, the target takes 3d6 points of negative energy
damage, +1 point per caster level.


- Spell Resistance -
Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains spell resistance 12 + 1 per caster
level.


- Summon Creature V -
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire bear to be a faithful and loyal
servant.


- Wall of Fire -
Caster Level(s): Druid 5, Wizard/Sorcerer 4, Cleric 4 (with Fire Domain)
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal Somatic
Range: Medium
Area of Effect/Target: Wall 30 feet long
Duration: 1 round per 2 level
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: This spell creates a curtain of fire that deals 4d6 points of
fire damage to any creature that attempts to pass through it.


<----------------------------------------------------------------------------->
6th Level Druid Spells 3.06
<----------------------------------------------------------------------------->

- Energy Buffer -
Caster Level(s): Bard 6, Druid 6, Sorcerer/Wizard 5, Cleric 5 (with Earth,
Fire, & Protection Domains)
Innate Level: 5
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Caster
Duration: 1 turn per caster level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 40/- against all
elemental forms of damage. The spell ends after absorbing 60 points of
damage from any single elemental type.


- Greater Dispelling -
Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard/Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single or Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: Greater Dispelling attempts to strip all magical effects from a
single target. It can also target a group of creatures, attempting to remove
the most powerful spell effect from each creature. To remove an effect, the
caster makes a dispel check of 1d20, +1 per caster level (to a maximum of
+15) against a DC of 11 + the spell effect's caster level.


- Greater Stoneskin -
Caster Level(s): Druid 6, Wizard/Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Grants the caster a damage reduction of 20/+5. The spell
absorbs 10 points of melee damage per caster level, to a maximum of 150,
before fading.


- Healing Circle -
Caster Level(s): Bard 5, Cleric 5, Druid 6
Innate Level: 5
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: Circle of Doom
Save: Fortitude halves
Spell Resistance: Yes
Description: All friendly creatures within the area of effect are healed for
1d8 Hit Points, +1 point per caster level. Healing spells have a reverse
effect when used on undead, harming instead of healing them.


- Regenerate -
Caster Level(s): Cleric 7, Druid 6
Innate Level: 7
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 round per caster level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: For the duration of the spell, the target creature gains the
ability to regenerate 6 Hit Points every round.


- Summon Creature VI -
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard/Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire tiger to be a faithful and loyal
servant.


<----------------------------------------------------------------------------->
7th Level Druid Spells 3.07
<----------------------------------------------------------------------------->

- Aura of Vitality -
Caster Level(s): Druid 7, Cleric 7 (with War Domain)
Innate Level: 7
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Close
Area of Effect/Target: Colossal
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: All allies within the area of effect receive a +4 bonus to
Strength Constitution, and Dexterity.


- Creeping Doom -
Caster Level(s): Druid 7, Cleric 7 (with Plant Domain)
Innate Level: 7
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a mass of biting and stinging insects which
cause 1d6 points of damage. For every subsequent round that a creature
remains within the area of effect, the damage is increased by an increment
of 1d6 (i.e. 1d6 for the first round, 2d6 for the second round, 4d6 for the
third, 7d6 for the fourth, and so on). The spell deal damage until its
duration expires or it deals 1,000 points of damage.


- Fire Storm -
Caster Level(s): Cleric 8, Druid 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: Everything within this spell's area of effect is inundated with
a rain of fire. All those caught in the cataclysm take 1d6 points of damage
per caste level (to a maximum of 20d6). Half of the damage is divine and
the other half is fire-based. All creature within 5 feet of the caster are
protected from the spell's effects.


- Harm -
Caster Level(s): Cleric 6, Druid 7
Innate Level: 6
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Heal
Save: None
Spell Resistance: Yes
Description: If the caster makes a successful melee touch attack, Harm uses
negative energy to reduce the target creature to 1d4 Hit Points. This spell
has a reverse effect on undead, healing the targeted undead to full health
instead of harming it.


- Heal -
Caster Level(s): Cleric 6, Druid 7, Cleric 5 (with Healing Domain)
Innate Level: 6
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Harm
Save: None
Spell Resistance: Yes
Description: The target of Heal is restored to full Hit Points. Healing
spells have a reverse effect when used on undead, harming instead of healing
them (undead are reduced to 1d4 Hit Points with this spell). A successful
touch attack must first be made when this spell is used against undead.


- Summon Creature VII -
Caster Level(s): Cleric 7, Druid 7, Wizard/Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a random huge elemental to be a faithful and
loyal servant.


- True Seeing -
Caster Level(s): Cleric 5, Druid 7, Wizard/Sorcerer 6, Cleric 3 (with Animal
Domain), Cleric 4 (with Knowledge Domain)
Innate Level: 5
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Greater Shadow Conjuration
Save: Harmless
Spell Resistance: No
Description: The target creature can see through Sanctuary and Invisibility
effects, and automatically spots hiding opponents.


<----------------------------------------------------------------------------->
8th Level Druid Spells 3.08
<----------------------------------------------------------------------------->

- Finger of Death -
Caster Level(s): Druid 8, Wizard/Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Fortitude partial
Spell Resistance: Yes
Description: The target creature must make a Fortitude save or die. If they
succeed, they still take 3d6 points of damage + 1 point per caster level.


- Nature's Balance -
Caster Level(s): Druid 8
Innate Level: 8
School: Transmutation
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Centered on Caster
Area of Effect/Target: Large
Duration: Instant
Additional Counter Spells: None
Save: Will negates
Spell Resistance: No
Description: All enemies within the area of effect have their spell
resistance lowered by 1d4 for every 5 caster levels. All allies within the
area of effect are healed for 3d6 Hit Points, +1 point per caster level.


- Premonition -
Caster Level(s): Druid 8, Wizard/Sorcerer 8
Innate Level: 8
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Personal
Duration: 1 hour per level or until discharged
Additional Counter Spells: Feeblemind
Save: Harmless
Spell Resistance: No
Description: Premonition allows the caster to see a few moments into the
future. This grants him damage reduction 30/+5, and absorbs 10 points of
melee damage per caster level before collapsing.


- Summon Creature VIII -
Caster Level(s): Cleric 8, Druid 8, Wizard/Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a random greater elemental to be a faithful
and loyal servant.


- Sunbeam -
Caster Level(s): Cleric 8, Druid 8, Cleric 7 (with Sun Domain)
Innate Level: 8
School: Evocation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Colossal
Duration: 3 rounds
Additional Counter Spells: Create Greater Undead
Save: Reflex special
Spell Resistance: Yes
Description: The caster summons a globe of divine radiance to blind and burn
those within the area of effect. Undead take 1d6 points of divine damage per
caster level, to a maximum of 20d6. All other monster types take 3d6 points
of divine damage, and are blinded for 3 rounds. A successful Reflex save
halves the damage for undead and voids blindness for others.


<----------------------------------------------------------------------------->
9th Level Druid Spells 3.09
<----------------------------------------------------------------------------->

- Elemental Swarm -
Caster Level(s): Druid 9
Innate Level: 9
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: None
Duration: 24 hours
Additional Counter Spells: Dismissal
Save: None
Spell Resistance: No
Description: The caster summons a 24 HD air elemental to act as a loyal
servant until it dies or until the spell expires. If the air elemental dies
before the spell ends, a 24 HD water elemental is automatically summoned to
replace it. This process continues with an earth and fire elemental until
the spell expires. After the fire elemental, no more are summoned.


- Mass Heal -
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Large
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: All allies within the area of effect are restored to full Hit
Points. Healing spells have a reverse effect on undead, harming instead of
healing them (undead are reduced to 1d4 Hit Points with this spell).


- Shapechange -
Caster Level(s): Druid 9, Wizard/Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster is temporarily transformed into one of several
fearsome creatures of destruction. Possible forms include: Red Dragon, Fire
Giant, Balor, Death Slaad, or Iron Golem.


- Storm of Vengeance -
Caster Level(s): Cleric 9, Druid 9
Innate Level: 9
School: Conjuration
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Colossal
Duration: 10 rounds
Additional Counter Spells: None
Save: Reflex special
Spell Resistance: Yes
Description: The area around the caster is blasted by lightning and acidic
rain. Each round, all enemies within the area of effect take 3d6 points of
acid damage. Those who fail a Reflex save take an additional 3d6 points of
electrical damage.


- Summon Creature IX -
Caster Level(s): Cleric 9, Druid 9, Wizard/Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a random elder elemental to be a faithful and
loyal servant.


|=============================================================================|
B A R D S P E L L S 4.00
|=============================================================================|

<------------->
Bard Cantrips
<------------->

- Cure Minor Wounds -
Caster Level(s): Bard 0, Cleric 0, Druid 0
Innate Level: 0
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: None
Spell Resistance: Yes
Description: The target creature is healed for 4 points of damage. Healing
spells have a reverse effect on undead, harming instead of healing them. A
successful touch attack must first be made when this spell is used against
undead.


- Daze -
Caster Level(s): Bard 0, Wizard/Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Single
Duration: 2 Rounds
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: If the target creature has 5 Hit Die or less, they are dazed for
2 rounds.


- Flare -
Caster Level(s): Bard 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Single
Duration: 10 rounds
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: A burst of hot light is fired from the caster to one target,
making it suffer a -1 penalty to attack rolls.


- Light -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Touch
Area of Effect/Target: Single
Duration: 1 Hour per level
Additional Counter Spells: Darkness
Save: Harmless
Spell Resistance: No
Description: Creates a small light source above the target creature's head.
The light travels with the target and is capable of illuminating a small
area.


- Resistance -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 2 Turns
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Grants the target creature a +1 bonus to all saving throws.


<----------------------------------------------------------------------------->
1st Level Bard Spells 4.01
<----------------------------------------------------------------------------->

- Charm Person -
Caster Level(s): Bard 1, Wizard/Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: In the eyes of the target humanoid, the personal reputation of
the caster is improved by 50%.


- Cure Light Wounds -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 1d8 points of damage, +1 point
per caster level (to a maximum of +5). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Grease -
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Freedom of Movement
Save: Reflex partial
Spell Resistance: Yes
Description: A churning field of oil and grease fills the target area,
causing all within to either fall down or move at a reduced speed.


- Identify -
Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Knowledge Domain)
Innate Level: 1
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Personal
Duration: 2 rounds
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Over the next two rounds, the caster gains a bonus of 10 + 1 per
caster level to their Lore skill.


- Lesser Dispel -
Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard/Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Somatic
Range: Medium
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: No
Spell Resistance: Yes
Description: This spell attempts to strip all magical effects from a single
target. It can also target a group of creatures, attempting to remove the
most powerful spell effect from each creature. To remove an effect from a
creature the caster makes a dispel check of 1d20 + 1 per caster level (to a
maximum of +5) against a DC of 11 + the spell effect's caster level.


- Mage Armor -
Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Magic Domain)
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The selected target gains the following bonuses to his AC: +1
natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus
stacks with other dodge bonuses to AC, but the other bonuses do not stack
with bonuses of the same type.


- Protection from Alignment -
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: When this spell is cast, the caster chooses a target to be
protected from either good or evil. The target receives a +2 deflection
bonus to Armor Class, +2 to all saving throws, and immunity to any
mind-affecting spells and spell-like abilities used by creatures of the
chosen alignment.


- Scare -
Caster Level(s): Bard 1, Cleric 1, Wizard/Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1d4 rounds
Additional Counter Spells: Remove Fear
Save: Will negates
Spell Resistance: Yes
Description: A target creature with 5 Hit Dice or less is afflicted with fear
and suffers a -2 morale check to attack, damage, and saving throws.


- Sleep -
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard/Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 3 rounds + 1 per caster level
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber,
beginning with those with the fewest HT. Creatures with 5 or more HD are
unaffected.


- Summon Creature I -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire badger to be a faithful and loyal
servant.


<----------------------------------------------------------------------------->
2nd Level Bard Spells 4.02
<----------------------------------------------------------------------------->

- Blindness/Deafness -
Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Remove Deafness/Deafness
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature is struck blind and deaf.


- Bull's Strength -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
Description: The target creature's Strength is increased by 1d4+1.


- Cat's Grace -
Caster Level(s): Bard 2, Ranger 2, Wizard/Sorcerer 2, Cleric 2 (with Animal
& War Domains)
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's Dexterity is increased by 1d4+1.


- Clarity -
Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 3
Innate Level: 2
School: Necromancy
Descriptor(s): Mind-Affecting
Component(s): Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 turn
Additional Counter Spells: Charm Person
Save: None
Spell Resistance: No
Description: This spell removes the effects of Sleep, Confusion, Stun, and
Charm, and protects against such effects until it expires. For every effect
removed by the spell, the target creature sustains 1 point of damage.


- Cure Moderate Wounds -
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 2d8 points of damage, +1 point
per caster level (to a maximum of +10). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Darkness -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Long
Area of Effect/Target: Huge
Duration: 1 round per level
Additional Counter Spells: Light
Save: None
Spell Resistance: Yes
Description: All creatures within the area of effect are shrouded in a haze
of darkness which can only be pierced by Ultravision. The creator of the
zone of Darkness is able to see as normal.


- Eagle's Splendor -
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creatures Charisma is increased by 1d4+1.


- Fox's Cunning -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's Intelligence is increased by 1d4+1.


- Ghostly Visage -
Caster Level(s): Bard 2, Wizard/Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster is surrounded by a ghostly nimbus of light that
grants damage reduction 5/+1, prevents all spells of level 1 or lower from
affecting the caster, and grants 10% concealment.


- Hold Person -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Freedom of Movement
Save: Will negates
Spell Resistance: Yes
Description: The target humanoid is paralyzed for the duration of the spell.


- Invisibility -
Caster Level(s): Bard 2, Wizard/Sorcerer 2, Cleric 2 (with Trickery Domain)
Innate Level: 2
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: See Invisibility
Save: Harmless
Spell Resistance: No
Description: The target creature becomes invisible and impossible to detect
using normal vision. Any attack or spellcasting action taken by the
invisible creature will immediately cancel the invisibility.


- Owl's Wisdom -
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's Wisdom is increased by 1d4+1.


- See Invisibility -
Caster Level(s): Bard 2, Wizard/Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature is able to see all invisible creatures
within his line of sight.


- Silence -
Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: None
Save: Will negates
Spell Resistance: Yes
Description: Creates a zone of silence around the target creature,
preventing all within the area of effect from casting spells with verbal
components. If cast on a willing subject, no saving throws or spell
resistance checks are necessary.


- Sound Burst -
Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: None
Save: Will special
Spell Resistance: Yes
Description: All creatures within the area of effect take 1d8 points of
damage and must make a Will save or be stunned for 2 rounds.


- Summon Creature II -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire boar to be a faithful and loyal
servant.


- Ultravision -
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's ability to see in complete darkness is i
mproved beyond that of Darkvision. When this spell is applied even the
effects of magical darkness are pierced.


<----------------------------------------------------------------------------->
3rd Level Bard Spells 4.03
<----------------------------------------------------------------------------->

- Bestow Curse -
Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Permanent
Additional Counter Spells: Remove Curse
Save: Will negates
Spell Resistance: Yes
Description: Bestow Curse lowers all of the target creature's ability score
by 2.


- Charm Monster -
Caster Level(s): Bard 3, Wizard/Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 3 round + 1 per 2 levels
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: In the eye of the target creature, the personal reputation of
the caster is improved by 50%.


- Clairaudience/Clairvoyance -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Knowledge Domain)
Innate Level: 3
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Blindness/Deafness
Save: Harmless
Spell Resistance: No
Description: For the duration of the spell, the target creature gains a +10
bonus to all Spot and Listen checks.


- Confusion -
Caster Level(s): Bard 3, Wizard/Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: Affected creatures either wander randomly, attack a random
target, or simply stand still.


- Cure Serious Wounds -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2
(with Healing Domain)
Innate Level: 4
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 3d8 points of damage, +1 point
per caster level (to a maximum of +15). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Dispel Magic -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard/Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single or Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: This spell attempts to strip all magical effects from a single
target. It can also target a group of creatures, attempting to remove the
most powerful spell effect from each creature. To remove an effect, the
caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of
+10) against a DC of 11 + the spell effect's caster level.


- Fear -
Caster Level(s): Bard 3, Wizard/Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Fear
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: Remove Fear
Save: Will negates
Spell Resistance: Yes
Description: Affected creatures are consumed with mind-numbing fear that
overrides all other actions. The affected creatures run away from all
those they do not consider allies.


- Find Traps -
Caster Level(s): Bard 3, Cleric 2, Wizard/Sorcerer 3
Innate Level: 2
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: All traps within the area of effect become known to the caster
of the spell.


- Haste -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 5 (with Travel Domain)
Innate Level: 3
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Slow
Save: Harmless
Spell Resistance: No
Description: The target of this spell gains a +4 bonus to dodge AC, 1 extra
action per round (allowing an additional attack or spell to be cast), and
has their movement increased by 50%.


- Invisibility Sphere -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Trickery Domain)
Innate Level: 3
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster, 15 foot radius
Duration: 1 turn per level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
Description: The caster brings into being a zone of invisibility that travels
with him for the duration of the spell. All allies within the spell's area
of effect are rendered invisible, but not to each other. Those that leave
the sphere are visible once more.


- Magic Circle against Alignment -
Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard/Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single, Medium
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: When this spell is cast, the caster chooses to be protected
from either good or evil. The caster and all allies within 10 feet receive
a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity
to any mind-affecting spells and spell-like abilities used by creatures of
the chosen alignment.


- Remove Curse -
Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: All curses and curse effects are removed from the target
creature.


- Remove Disease -
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No
Description: All disease and disease effects are removed from the target
creature.


- Slow -
Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 4 (with Travel Domain)
Innate Level: 3
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Colossal, 1 creature per level
Duration: 1 round per level
Additional Counter Spells: Haste
Save: Will negates
Spell Resistance: Yes
Description: All enemy creatures within the area of effect have their
movement lowered by 50% and lose a single attack per round.


- Summon Creature III -
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire wolf to be a faithful and loyal
servant.


<----------------------------------------------------------------------------->
4th Level Bard Spells 4.04
<----------------------------------------------------------------------------->

- Cure Critical Wounds -
Caster Level(s): Bard 4, Cleric 4, Druid 5
Innate Level: 4
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed of 4d8 points of damage, +1 point
per caster level to a maximum of +20. Healing spells have a reverse effect
when used on undead, causing the targeted undead to take an amount of damage
equal to what the spell normally heals. A successful touch attack must
first be made when this spell is used against undead.


- Dismissal -
Caster Level(s): Bard 4, Cleric 4, Wizard/Sorcerer 5
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: Gate
Save: Will negates
Spell Resistance: Yes
Description: All summoned creatures, animal companions, and familiars
belonging to the enemy spellcasters are unsummoned within the area of
effect.


- Dominate Person -
Caster Level(s): Bard 4, Wizard/Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 2 round + 1 round per 3 caster levels
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: The target person temporarily becomes a faithful and loyal
servant of the caster.


- Hold Monster -
Caster Level(s): Bard 4, Druid 4, Wizard/Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Freedom of Movement
Save: Will negates
Spell Resistance: Yes
Description: The target monster is paralyzed for the duration of the spell.


- Improved Invisibility -
Caster Level(s): Bard 4, Wizard/Sorcerer 4, Cleric 5 (with Trickery Domain)
Innate Level: 4
School: Illusion
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
Description: The target creature becomes invisible and impossible to detect
using normal vision. After attacking or casting spells the target creature
will become partially visible and detectable by enemies, but still retains
a 50% cover bonus.


- Legend Lore -
Caster Level(s): Bard 4, Wizard/Sorcerer 6, Cleric 6 (with Knowledge Domain)
Innate Level: 6
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: This spell grants the caster a +10 bonus to Lore checks, +1 per
2 caster levels.


- Neutralize Poison -
Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Poison
Save: Harmless
Spell Resistance: No
Description: A target creature has traces of poison removed from their
system.


- Summon Creature IV -
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire spider to be a faithful and loyal
servant.


- War Cry -
Caster Level(s): Bard 4
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Personal
Area of Effect/Target: Colossal
Duration: 1 round per level
Additional Counter Spells: Silence
Save: Will negates
Spell Resistance: Yes
Description: The caster lets out a powerful shout that grants the Bard a +2
bonus to attack and damage. All enemies within the area of effect are
stricken with fear.


<----------------------------------------------------------------------------->
5th Level Bard Spells 4.05
<----------------------------------------------------------------------------->

- Ethereal Visage -
Caster Level(s): Bard 5, Wizard/Sorcerer 6
Innate Level: 5
School: Illusion
Descriptor(s): None
Component(s): Verbal
Range: Personal
Area of Effect/Target: Caster
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster is surrounded by a ghostly nimbus of light that
grants damage reduction 20/+3, prevents all spells of level 2 or lower from
affecting the caster, and provides a 25 concealment bonus.


- Greater Dispelling -
Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard/Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single or Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: Greater Dispelling attempts to strip all magical effects from a
single target. It can also target a group of creatures, attempting to remove
the most powerful spell effect from each creature. To remove an effect, the
caster makes a dispel check of 1d20, +1 per caster level (to a maximum of
+15) against a DC of 11 + the spell effect's caster level.


- Healing Circle -
Caster Level(s): Bard 5, Cleric 5, Druid 6
Innate Level: 5
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: Circle of Doom
Save: Fortitude halves
Spell Resistance: Yes
Description: All friendly creatures within the area of effect are healed for
1d8 Hit Points, +1 point per caster level. Healing spells have a reverse
effect when used on undead, harming instead of healing them.


- Mind Fog -
Caster Level(s): Bard 5, Wizard/Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Colossal
Duration: 2 round + 1 per 2 levels
Additional Counter Spells: None
Save: Will negates
Spell Resistance: Yes
Description: This spell creates a bank of blue fog that saps the will of all
those who enter it. Victims take a -10 penalty on Will saving throws against
mind-affecting spells and effects. This penalty persists for as long as the
creature remains in the fog and for an additional 2d6 rounds upon leaving.


- Summon Creature V -
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire bear to be a faithful and loyal
servant.

<----------------------------------------------------------------------------->
6th Level Bard Spells 4.06
<----------------------------------------------------------------------------->

- Energy Buffer -
Caster Level(s): Bard 6, Druid 6, Sorcerer/Wizard 5, Cleric 5 (with Earth,
Fire, & Protection Domains)
Innate Level: 5
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Caster
Duration: 1 turn per caster level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 40/- against all
elemental forms of damage. The spell ends after absorbing 60 points of
damage from any single elemental type.


- Ice Storm -
Caster Level(s): Bard 6, Druid 5, Wizard/Sorcerer 4, Cleric 5 (with Magic &
Water Domains)
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Huge
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: All creatures in the area of effect take 3d6 points of
bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an
additional 1d6 cold damage per additional 3 caster levels.


- Mass Haste -
Caster Level(s): Bard 6, Wizard/Sorcerer 6
Innate Level: 6
School: Enchantment
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Large
Duration: 1 round per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: All allies within the area of effect gain 1 extra action per
round (allowing an additional attack or spell casting) and have their
movement speed increased by 50%.


- Summon Creature VI -
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard/Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire tiger to be a faithful and loyal
servant.


|=============================================================================|
P A L A D I N S P E L L S 5.00
|=============================================================================|

<----------------------------------------------------------------------------->
1st Level Paladin Spells 5.01
<----------------------------------------------------------------------------->

- Bless -
Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Gargantuan
Duration: 1 turn per level
Additional Counter Spells: Doom
Save: Harmless
Spell Resistance: No
Description: All allies within the area of effect gain a +1 bonus to attack
and damage, along with a +1 on Will saves against fear.


- Cure Light Wounds -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 1d8 points of damage, +1
point per caster level (to a maximum of +5). Healing spells have a reverse
effect on undead, harming instead of healing them. A successful touch
attack must first be made when this spell is used against undead.


- Endure Elements -
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 10/- against all
elemental forms of damage. The spell ends after absorbing 20 points of
damage from any single elemental type.


- Protection from Alignment -
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: When this spell is cast, the caster chooses a target to be
protected from either good or evil. The target receives a +2 deflection
bonus to Armor Class, +2 to all saving throws, and immunity to any
mind-affecting spells and spell-like abilities used by creatures of the
chosen alignment.


- Resistance -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 2 Turns
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Grants the target creature a +1 bonus to all saving throws.


- Virtue -
Caster Level(s): Cleric 0, Druid 0, Paladin 1
Innate Level: 0
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains 1 temporary hit point above his
maximum total.


<----------------------------------------------------------------------------->
2nd Level Paladin Spells 5.02
<----------------------------------------------------------------------------->

- Aid -
Caster Level(s): Cleric 2, Paladin 2, Ranger 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Doom
Save: Harmless
Spell Resistance: No
Description: The target gains a +1 bonus to attack rolls, a +1 bonus on
saving throws versus fear, and a 1d8 bonus to maximum hit points.


- Bull's Strength -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
Description: The target creature's Strength is increased by 1d4+1.


- Eagle's Splendor -
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creatures Charisma is increased by 1d4+1.


- Remove Paralysis -
Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Large, 1 creature per 4 levels
Duration: Instant
Additional Counter Spells: Hold Person
Save: Harmless
Spell Resistance: No
Description: All paralysis and hold effects are removed from allies within
the area of effect.


- Resist Elements -
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 20/- against all
elemental forms of damage. The spell ends after absorbing 30 points of
damage from any single element type.


<----------------------------------------------------------------------------->
3rd Level Paladin Spells 5.03
<----------------------------------------------------------------------------->

- Cure Moderate Wounds -
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 2d8 points of damage, +1 point
per caster level (to a maximum of +10). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Dispel Magic -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard/Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single or Colossal
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: This spell attempts to strip all magical effects from a single
target. It can also target a group of creatures, attempting to remove the
most powerful spell effect from each creature. To remove an effect, the
caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of
+10) against a DC of 11 + the spell effect's caster level.


- Magic Circle against Alignment -
Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard/Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single, Medium
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: When this spell is cast, the caster chooses to be protected from
either good or evil. The caster and all allies within 10 feet receive a +2
deflection bonus to Armor Class, +2 to all saving throws, and immunity to any
mind-affecting spells and spell-like abilities used by creatures of the
chosen alignment.


- Prayer -
Caster Level(s): Cleric 3, Paladin 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster, colossal
Duration: 1 round per level
Additional Counter Spells: Bestow Curse
Save: Harmless
Spell Resistance: Yes
Description: All allies within the area of effect gain +1 to attack and
damage rolls, skill checks, and saving throws. Enemies receive -1 penalties
to the same.


- Remove Deafness/Deafness -
Caster Level(s): Cleric 3, Paladin 3, Wizard/Sorcerer 4
Innate Level: 3
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: Deafness/Deafness
Save: Harmless
Spell Resistance: No
Description: All allies within the area of effect are cured of blindness and
deafness.


<----------------------------------------------------------------------------->
4th Level Paladin Spells 5.04
<----------------------------------------------------------------------------->

- Cure Serious Wounds -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2
(with Healing Domain)
Innate Level: 4
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 3d8 points of damage, +1 point
per caster level (to a maximum of +15). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Death Ward -
Caster Level(s): Cleric 4, Druid 5, Paladin 4
Innate Level: 4
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: Finger of Death
Save: Harmless
Spell Resistance: None
Description: The target creature becomes immune to any death spells,
spell-like abilities, and effects.


- Freedom of Movement -
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Cleric 3 (with
Travel Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Web
Save: None
Spell Resistance: No
Description: The target creature becomes immune to paralysis, slow, and
entanglement spells and effects.


- Neutralize Poison -
Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Poison
Save: Harmless
Spell Resistance: No
Description: A target creature has traces of poison removed from their
system.


|=============================================================================|
R A N G E R S P E L L S 6.00
|=============================================================================|

<----------------------------------------------------------------------------->
1st Level Ranger Spells 6.01
<----------------------------------------------------------------------------->

- Cure Light Wounds -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 1d8 points of damage, +1 point
per caster level (to a maximum of +5). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Entangle -
Caster Level(s): Druid 1, Ranger 1, Cleric 1 (with Travel Domain)
Innate Level: 1
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: 3 + 1 round per 2 levels
Additional Counter Spells: None
Save: Reflex special
Spell Resistance: Yes
Description: A mass of clinging vegetation wraps around all creatures in
the area of effects. Those affected are immobilized, though still able to
fight and cast spells. Victims who make a Reflex save still have their
movement reduced by half.


- Grease -
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Freedom of Movement
Save: Reflex partial
Spell Resistance: Yes
Description: A churning field of oil and grease fills the target area,
causing all within to either fall down or move at a reduced speed.


- Resist Elements -
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 20/- against all
elemental forms of damage. The spell ends after absorbing 30 points of
damage from any single element type.


- Summon Creature I -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire badger to be a faithful and loyal
servant.


- Ultravision -
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's ability to see in complete darkness is
improved beyond that of Darkvision. When this spell is applied even the
effects of magical darkness are pierced.


<----------------------------------------------------------------------------->
2nd Level Ranger Spells 6.02
<----------------------------------------------------------------------------->

- Cat's Grace -
Caster Level(s): Bard 2, Ranger 2, Wizard/Sorcerer 2, Cleric 2 (with Animal
& War Domains)
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature's Dexterity is increased by 1d4+1.


- Hold Animal -
Caster Level(s): Druid 2, Ranger 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Freedom of Movement
Save: Will (-4) negates
Spell Resistance: Yes
Description: The target animal is paralyzed for the duration of the spell.


- Protection from Elements -
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard/Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 30/- against all
elemental forms of damage. The spell ends after absorbing 40 points of
damage from any single elemental type.


- Sleep -
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard/Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 3 rounds + 1 per caster level
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber,
beginning with those with the fewest HT. Creatures with 5 or more HD are
unaffected.


- Summon Creature II -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire boar to be a faithful and loyal
servant.


<----------------------------------------------------------------------------->
3rd Level Ranger Spells 6.03
<----------------------------------------------------------------------------->

- Aid -
Caster Level(s): Cleric 2, Paladin 2, Ranger 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Doom
Save: Harmless
Spell Resistance: No
Description: The target gains a +1 bonus to attack rolls, a +1 bonus on
saving throws versus fear, and a 1d8 bonus to maximum hit points.


- Cure Moderate Wounds -
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 2d8 points of damage, +1 point
per caster level (to a maximum of +10). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Invisibility Purge -
Caster Level(s): Cleric 3, Ranger 3
Innate Level: 3
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Colossal
Duration: 1 turn per level
Additional Counter Spells: Invisibility
Save: None
Spell Resistance: No
Description: This spell removes the invisibility from all invisible creatures
and items.


- Neutralize Poison -
Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Poison
Save: Harmless
Spell Resistance: No
Description: A target creature has traces of poison removed from their
system.


- Remove Disease -
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No
Description: All disease and disease effects are removed from the target
creature.


- Summon Creature III -
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire wolf to be a faithful and loyal
servant.


<----------------------------------------------------------------------------->
4th Level Ranger Spells 6.04
<----------------------------------------------------------------------------->

- Cure Serious Wounds -
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2
(with Healing Domain)
Innate Level: 4
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will halves
Spell Resistance: Yes
Description: The target creature is healed for 3d8 points of damage, +1 point
per caster level (to a maximum of +15). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack must
first be made when this spell is used against undead.


- Freedom of Movement -
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Cleric 3 (with
Travel Domain)
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 turn per level
Additional Counter Spells: Web
Save: None
Spell Resistance: No
Description: The target creature becomes immune to paralysis, slow, and
entanglement spells and effects.


- Polymorph Self -
Caster Level(s): Ranger 4, Wizard/Sorcerer 4, Cleric 5 (with Animal Domain)
Innate Level: 4
School: Transmutation
Descriptor(s): None
Component(s): Verbal
Range: Personal
Area of Effect/Target: Caster
Duration: 1 turn per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The caster is able to turn himself into one of the following
forms: Giant Spider, Troll, Umber Hulk, Pixie, or Zombie.


- Summon Creature IV -
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire spider to be a faithful and loyal
servant.


|=============================================================================|
S P E L L L I S T S 7.01
|=============================================================================|

<------->
General
<------->

- Non-Verbal Spells -
Clarity, Lesser Dispel, and Ethereal Visage.


- Non-Somatic Spells -
Darkness, Knock, Flare, Light, Mass Charm, Mordenkainen's Disjunction,
Polymorph Self, Power Word Kill, Power Word Stun, Wail of the Banshee, Word
of Faith, and War Cry.


<---------------------------------->
Saving Throws and Spell Resistance
<---------------------------------->

- Introduction -
One of the keys to playing an effective spell caster is knowing the
weaknesses of your enemy and using the spells against them that will be the
most effective. Both saving throws and spell resistance stand in your way,
and the following lists are intended to help you circumnavigate these
protections. I first include a short list outlining which classes are weak
against a particular type of save. This is completely based on the class's
primary and secondary saving throw divisions, and it should not be viewed as
absolute -- only a guideline. Certain allocations of attributes, feats, and
magical equipment can all be used to cover over weaknesses. (Also note that
the Monk class is not found on any list, as it possesses high saving throws
in every category.) I then follow with a list of all the spells that offer
a saving throw of that type. At the very end I list all the spells that
could be considered offensive-minded that work with no saves or that
completely bypass spell resistance. (Healing spells are included on many of
these lists because they can be used to damage the undead.)


- Classes Weak Against Fortitude Saves -
Bard, Rogue, Sorcerer, Wizard.


- Spells With Fortitude Saving Throws -
Flare, Ray of Enfeeblement, Blindness/Deafness, Ghoul Touch, Stinking Cloud,
Contagion, Edvard's Black Tentacles (special), Enervation, Phantasmal Killer
(+Will save), Cloudkill (special), Acid Fog (partial), Circle of Death,
Finger of Death (partial), Horrid Wilting (halves), Mass Blindness/Deafness,
Energy Drain, Wail of the Banshee, Weird (+Will save), Poison, Circle of Doom
(halves), Healing Circle (halves), Slay Living, Destruction (partial), and
Implosion.


- Classes Weak Against Reflex Saves -
Barbarian, Cleric, Druid, Fighter, Paladin, Ranger, Sorcerer, Wizard.


- Spells With Reflex Saving Throws -
Burning Hands (halves), Grease (partial), Web (partial), Fireball (halves),
Flame Arrows (halves), Lightning Bolt (halves), Cone of Cold (halves), Chain
Lighting (halves), Delayed Fireball Blast (halves), Incendiary Cloud (halves),
Meteor Swarm (halves), Entangle (special), Call Lightning (halves), Flame
Strike (halves), Blade Barrier (reduces), Sunbeam (special), Fire Storm
(halves), Storm of Vengeance (special), and Flame Lash (halves).


- Classes Weak Against Will Saves -
Barbarian, Fighter, Paladin, Ranger, Rogue.


- Spells With Will Saving Throws -
Daze, Charm Person, Color Spray, Negative Energy Ray (halves), Scare, Sleep,
Hold Person, Negative Energy Burst (halves), Slow, Bestow Curse, Charm
Monster, Confusion, Fear, Phantasmal Killer (+Fortitude save), Dismissal,
Dominate Person, Feeblemind, Hold Monster, Lesser Planar Binding, Mind Fog,
Planar Binding (-2), Control Undead, Greater Planar Binding (-5), Mass Charm,
Dominate Monster, Weird (+Fortitude save), Cure Light Wounds (halves), Doom,
Sanctuary, Scare, Cure Moderate Wounds (halves), Silence, Sound Burst, Cure
Serious Wounds (halves), Cure Serious Wounds (halves), Cure Critical Wounds
(halves), Hammer of the Gods (halves), Aura versus Alignment (special), Charm
Person or Animal, Hold Animal, Dominate Animal, Awaken, Nature's Balance, and
War Cry.


- Offensive Spells Without Saving Throws -
Acid Splash, Electric Jolt, Ray of Frost, Magic Missile, Darkness, Melf's
Acid Arrow, Dispel Magic, Vampiric Touch, Elemental Shield, Ice Storm, Lesser
Spell Breach, Wall of Fire, Greater Dispelling, Greater Spell Breach, Power
Word Stun, Mordenkainen's Disjunction, Power Word Kill, Time Stop, Cure Minor
Wounds, Searing Light, Invisibility Purge, Harm, Heal, Word of Faith, Mass
Heal, and Creeping Doom.


- Offensive Spells The Ignore Spell Resistance -
Edvard's Black Tentacles, Elemental Shield, Lesser Spell Breach, Lesser
Planar Binding, Greater Dispelling, Greater Spell Breach, Planar Binding,
Greater Planar Binding, Mordenkainen's Disjunction, Time Stop, Invisibility
Purge, Creeping Doom, and Nature's Balance.


<----------------------------->
Spell Focus and Spell Schools
<----------------------------->

- Introduction -
The purpose of these lists is to assist you when working with the Spell Focus
feat. Spell Focus must be chosen along with one of the eight schools of
magic, after which it provides a +2 to the DC of all offensive spells from
the chosen school. By quickly scanning these lists, you should be able to
determine which schools will most benefit your character. I didn't include
lists for Bards, Paladins, and Rangers as their lists are so short on
offensive spells that I doubt any character would want to waste a feat on
Spell Focus. (Cleric spells that are marked with a '*' are only available
through Domains.)


<--------------->
Sorcerer/Wizard
<--------------->

- Sorcerer/Wizard Abjuration -
Dismissal.


- Sorcerer/Wizard Conjuration -
Acid Splash, Ray of Frost, Grease, Web, Flame Arrow, Stinking Cloud, Edvard's
Black Tentacles, Cloudkill, Lesser Planar Binding, Acid Fog, Planar Binding,
Greater Planar Binding.


- Sorcerer/Wizard Divination -
Feeblemind.


- Sorcerer/Wizard Enchantment -
Daze, Charm Person, Sleep, Blindness/Deafness, Hold Person, Charm Monster,
Confusion, Dominate Person, Hold Monster, Mind Fog, Mass Charm, Dominate
Monster.


- Sorcerer/Wizard Evocation -
Electric Jolt, Flare, Fireball, Lightning Bolt, Cone of Cold, Chain Lightning,
Delayed Blast Fireball, Prismatic Spray, Incendiary Cloud, Meteor Swarm.


- Sorcerer/Wizard Illusion -
Color Spray, Phantasmal Killer, Shadow Conjuration, Greater Shadow
Conjuration, Shades, Mass Blindness/Deafness, Weird.


- Sorcerer/Wizard Necromancy -
Negative Energy Ray, Ray of Enfeeblement, Scare, Ghoul Touch, Negative
Energy Burst, Contagion, Enervation, Fear, Circle of Death, Control Undead,
Finger of Death, Horrid Wilting, Energy Drain, Wail of the Banshee.


- Sorcerer/Wizard Transmutation -
Burning Hands, Slow, Bestow Curse.


<------>
Cleric
<------>

- Cleric Abjuration -
Sanctuary, Dismissal, Aura versus Alignment.


- Cleric Conjuration -
Cure Light Wounds, Cure Moderate Wounds, Web*, Cure Serious Wounds, Stinking
Cloud*, Cure Critical Wounds, Healing Circle, Lesser Planar Binding*, Acid
Fog*, Storm of Vengeance.


- Cleric Divination -
None.


- Cleric Enchantment -
Doom, Hold Person, Blindness/Deafness.


- Cleric Evocation -
Sound Burst, Call Lightning*, Hammer of the Gods, Flame Strike, Blade Barrier,
Chain Lightning*, Fire Storm, Sunbeam, Implosion.


- Cleric Illusion -
Silence, Phantasmal Killer*.


- Cleric Necromancy -
Scare, Negative Energy Ray, Contagion, Negative Energy Burst*, Poison, Circle
of Doom, Slay Living, Enervation*, Control Undead, Destruction, Energy Drain.


- Cleric Transmutation -
Entangle*, Bestow Curse, Slow*.


<----->
Druid
<----->

- Druid Abjuration -
None.


- Druid Conjuration -
Cure Light Wounds, Grease, Cure Moderate Wounds, Cure Serious Wounds, Cure
Critical Wounds, Healing Circle, Storm of Vengeance.


- Druid Divination -
None.


- Druid Enchantment -
Sleep, Charm Person or Animal, Hold Animal, Dominate Animal, Hold Monster.


- Druid Evocation -
Flare, Flame Lash, Call Lightning, Flame Strike, Fire Storm, Sunbeam.


- Druid Illusion -
None.


- Druid Necromancy -
Contagion, Poison, Slay Living, Finger of Death.


- Druid Transmutation -
Entangle, Awaken, Nature's Balance.


|=============================================================================|
M A N U A L C O R R E C T I O N S 7.02
|=============================================================================|

- Spell List Errors (pages 124-144) -
I recommend making the following corrections to your manual:

Bard - Cantrip - Flare (add)
Bard - 1st level - Mage Armor (add)
Bard - 2nd level - Ultravision (add)
Cleric - 1st level - Endure Elements (add)
Cleric - 2nd level - Ultravision (add)
Cleric - 4th level - Flame Strike (move to 5th level)
Cleric - 4th level - Hammer of the Gods (add)
Cleric - 5th level - Summon Shadow (remove)
Cleric - 5th level - Circle of Doom (add)
Cleric - 6th level - Control Undead (add)
Cleric - 7th level - Greater Restoration (add)
Druid - Cantrip - Flare (add)
Druid - 1st level - Endure Elements (add)
Druid - 1st level - Ultravision (add)
Druid - 4th level - Hammer of the Gods (remove)
Druid - 7th level - Greater Restoration (remove)
Druid - 9th level - Storm of Vengeance (add)
Paladin - 1st level - Endure Elements (add)
Paladin - 3rd level - Cure Moderate Wounds (add)
Ranger - 1st level - Ultravision (add)
Ranger - 2nd level - Resist Elements (move to 1st level)
Sor/Wiz - Cantrip - Acid Splash (add)
Sor/Wiz - Cantrip - Electric Jolt (add)
Sor/Wiz - Cantrip - Flare (add)
Sor/Wiz - 1st level - Endure Elements (add)
Sor/Wiz - 2nd level - Ultravision (add)
Sor/Wiz - 3rd level - Animate Dead (move to 5th level)
Sor/Wiz - 5th level - Elemental Shield (move to 4th level)

 
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