Author's Note
----------------------------
Out of the numerous first person shooter games I have played, Delta Force 2
has truly been one of the more interesting ones. Unlike Doom, or games where
blasting the crud out of your enemies was important, Delta Force 2 places
priorities on following orders, and completing missions. Despite several
apparent glitches during gameplay, it will always hold a special place in my
heart. The following FAQ/Walkthrough will contain strategies, tips, or brief
step-by-step instructions on how to complete each mission. There are also
thorough walkthroughs for both campaigns, additional information on
multiplayer online play, and pretty much the ultimate guide for this game.
Enjoy, and take the tangos out!
Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!
Updates
----------------------------
=01/07/05= v Final
Haven't touched the game since finishing the guide, but it's still one of
those games that will stick in my gaming memory. Gotta love the rampant
cheating, hehe.
=01/27/04= v1.0
Finished the FAQ. It's pretty much done in its entirety. Surprisingly
completed the guide WAY before my deadline. Full walkthrough on quick missions
and campaign available. Additional info on multiplayer, codes, and even a few
history questions answered. Enjoy.
=01/23/04= v1.0
Started the FAQ. Going to take me at least 2-3 weeks to complete. Several
missions I must test through and play. Also, going to have to acquire
information by playing the game, jotting down notes, then transferring them to
the FAQ.
============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> Player's HUD
> Basic Elements
3) Equipment
> Weapons
> Accessories
4) Quick Missions
> Guides for each mission
5) Campaigns
> Operation Common Resolve
> Operation Global Enforcement
6) Multiplayer
> Game Modes
> Strategies
> Patches/Troubleshooting
7) Codes
8) Common Questions
9) Copyright/Distribution/Reproduction Guidelines
10) Proper Credits
============================
- 1) Introduction -
============================
Delta Force 2 is a game modeled after the real-life operating unit (although
the U.S. Government will always deny it) - Delta Force. Basically, you take
role of an elite squad composed of the world's best forces who combat against
terrorism and all forms of opposing parties that prove to be a threat for the
world. Whether it be recovering an important document, or stopping the world
from utter destruction, some of the most classified operations occur under
this elite group called Delta Force. The original game developed by Novalogic
was sort of a small time hit, sparking controversy of a decent first person
shooter - with combined elements of real military experience. Unfortunately,
the original fell fairly short when it came to actual depth.
Now, Delta Force 2 is a whole new arena as players can engage in numerous
scenarios, and even play online with up to 50 people in a game. Improved
graphics, better sound effects, and possible situations will keep you on the
edge of your seat. The game isn't the most popular FPS out there, but it has
some key aspects that might draw you to it over another blasting game. Since
most of this game is based on real-life military forces, you'll find numerous
weapons that only the military will use. Firing bullets from long distances
will eventually cause the bullet to sag from natural gravity, creating a real
effect seen in war. You're part of the elite, and now it's time to serve your
country.
Here's a brief excerpt from the official website (credit to Novalogic):
You're a member of the U.S. Army's best kept secret: the elite SPECIAL
OPERATIONS unit known as Delta Force, formed to battle terrorism throughout
the world. When the best of the rest can't handle the op, you're called into
action. Can you handle the job?
----------------------------
Basically, it's pretty much a combat simulator that's more realistic than per
say your average Half-Life or Duke Nukem shooter. You don't have a hit point
bar, where your health will slowly increase. If you're shot in the head,
you'll be face down in the ground. Deal with the threats, and succeed on your
mission.
_____________________
##### GAME INFO #####
//////////|\\\\\
Players: 1-50 (with online support on NovaWorld's server)
Developer: Novalogic
Released: 1999
Rarity: very uncommon
Special Features: online support, additional mission editor included
Cover Art on box:
- Shows sword piercing a triangle (insignia of Delta Force) with logo and
bullet-holed box
Requirements:
+ Pentium II processor or higher (266 mhz or better should do)
+ SVGA Video Card
+ 150 MB (minimum install), 450 MB (maximum install)
+ 4x speed CD-ROM
+ 64 MB RAM
============================
- 2) Game Basics -
============================
Unfortunately, Delta Force 2 plays much more like an open-end shooter, than a
closed in one. What I mean by this is that most of your combat will take place
in open rural areas. You'll literally jog through miles of serene landscape,
attacking exposed enemy bases and tangos. This is NOT a close combat game. For
the most part, your targets will be engaged from distances ranging from 25 to
300+ meters. Thus, it's more of a commando simulator than an actual engagement
game. Play accordingly, but get use to where all of the "default" keys are
placed. Any of these keys can be customized in the game's options menu under
keyboard mappings.
__________________
/Keyboard Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
left arrow - strafes player to the left
right arrow - strafes player to the right
forward arrow - moves straight
down arrow - moves back
Page Down - prones
End - crouches
Delete - stands
Space Bar - jumps (recommend using Keypad 0 for this function)
Ctrl - fires
S - brings up scope
Shift - walks
Backspace - cycles through weapons
B - brings out binoculars
1 - knife
2 - sidearm
3 - primary weapon #1
4 - primary weapon #2
5 - primary weapon #3
6 - secondary weapon
7 - auxiliary gear
8 - detonator
9 - grenades
0 - laser designator
] - zoom in (commander map on bottom right corner of screen)
[ - zoom out (commander map on bottom right corner of screen)
T - enter a message to speak to other players
Y - enter a team-only message for other players
W - selects next waypoint
A - audio command (10 to choose from)
V - selects another video resolution
D - drops current item
M - changes magazine
P - looks up
L - looks down
; - turns right
. - turns left
Tab - forwards to next observer
O - orders
R - brings up recent messages
F - alternates between team identification tags
G - brings up current mission goals
C - brings up commander's screen
H - turbo
Q - selects next flag (only in multiplayer capture the flag games)
Home - brings up host screen (only in multiplayer if hosting a game)
X - increases scope zero
Z - decreases scope zero
N - turns on/off nightvision
I - prints current screen
_______________
/Mouse Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
mouse scroll - looks around
left click (mouse 1) - fires, executes command
right click (mouse 2) - secondary function/scope
mouse 3 button - prone
_____________
/Player's HUD/
----------------------------
In every first person shooter, there's usually a HUD, or layout of the screen
that designates where all of your critical details belong, and where they're
organized. In many cases, you'll have a small guidance map, or important text
appear in certain positions. The same goes with DF2, but it's necessary to
know what each part of the screen stands for. The following is a picture of
what the screen layout looks like:
_________________________________________________________________________
| | |
| Orders, displays normal messages | Commands/important messages |
|_____________________________________|___________________________________|
| |
| |
| |
| |
| player's view |
| |
| | |
| -- -- <-- crosshair |
| | |
| |
| |
| |
|-------------------------------------------------------------------------|
| current |player | | Current waypoint| MINI |
| weapon picture | stance | Player | Heading | MAP |
|------------------| | Name | Grid Coordinate | with |
|Name of weapon |--------- Wind speed | Range | compass |
|------------------|special | | Elevation | waypoint |
|bullets bar |clips| items | |/////////////////| directions|
===========================================================================
- This is where most of the in-game action will take place. You basically aim
your weapons by moving the crosshair over a target, and pressing the fire
button. The map is useful for telling you where to go. The current waypoint is
designated with a brown dot pointing to its location.
- BULLETS BAR shows a graphic display of how full your current clip is. When
the orange bar decreases all the way down, your player will reload a new clip.
_______________
/Basic Elements/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are a few key tasks you must learn how to accomplish in Delta Force 2
before you attempt to play through the game like a professional soldier. Each
of these events takes time and must be practiced fully to master. Once you
learn all of the basic ideas of accomplishing missions, then the game will
turn into a breeze.
@@@""''--> Firing at Targets <--''""@@@
-- To shoot a target, use your mouse and move it in the direction of
where you want the crosshair to go. Then, press CTRL or the Mouse 1 Button to
fire your current weapon at the target. If done correctly, bullets will be
fired at the enemy you're aiming at.
-- At longer distances, it takes some estimation to kill a target. When
you start to hit any distance of 250 meters+, you must aim slightly above the
person's head to hit them. Due to gravity and the distance of the shot,
bullets will arch downward based on how far you shoot from. So, a 600 M shot
means you usually have to double the distance aimed above your target.
TRADITIONAL SHOT (250 meters or less) SNIPER SHOT (250 or more)
| |
-###- - -
#|# |
###
# #
-- Once you get down the aiming parts of the game, it'll greatly increase
your chances of completing a mission.
-- Certain weapons have greater muzzle power upon firing. A sniper rifle
does not have to be aimed as far up, since it's designed for long distance
shots. However, a pistol needs great elevation to hit targets at the same
distance.
@@@""''--> Map/Waypoints <--''""@@@
-- In the lower right corner of the screen is a small map. Use this to
figure out where to go on each mission. Any circle that has a line through it
is usually a tango (or person). Wherever the line is pointing is where that
figure is looking. You should see a brown-filled dot somewhere on the map.
Follow this dot, and it will take you to the nearest waypoint. A waypoint is a
set direction or coordinate where the commander wants you to be. Most missions
have waypoints, except for free open battle (like online multiplayer).
-- Once you walk over a waypoint, it will be completed, and the next one
will show up. There are usually objectives to follow, so listen to the mission
briefings carefully. You can cycle through waypoints by pressing " W ", that
way you don't have to step on every single waypoint on a mission.
@@@""''--> Destroying Structures <--''""@@@
-- Certain objects in the game can be destroyed by using explosive
weapons. There 4 main weapons you will use in DF2 that destroy targets,
special vehicles, and structures:
[1] - LAW (or rocket launcher) - aim with the reticle, then
fire at the target
[2] - Satchel Charges - drop a satchel charge inside or near
the structure, pull out your detonator
and click it to set off the charge
[3] - Grenades - usually the weakest, takes 1-3 grenades to
destroy the target
[4] - Air/Artillery Strikes - only available on certain
missions pull out the laser
designator, right click it, then
left click and keep the laser
focused on the correct target
@@@""''--> Common Military Terms <--''""@@@
ALPHA - primary unit that usually provides recon/sniper support
BRAVO - the unit you play as in DF2, performs all main objective tasks
CHARLIE - backup unit that provides additional cover
KING SIX - command center that issues orders
BLACK WIDOW - stealth helicopter that retrieves/inserts you on points
WP - waypoint
TANGO - enemy target/personnel
COPPERHEAD - artillery/air strike plane
>>> Most military units are designated with names above to cover
their "secrecy." If someone intercepted a radio call, they wouldn't actually
be hearing "Go destroy the target with a deadly bomb strike." Instead,
alternate names like these are used to make it sound like a casual activity.
>>> Objectives in the game are randomly assigned names that fit their
description. For example, a lost nuclear weapon mission might be
called "Broken Arrow."
============================
- 3) Equipment -
============================
Every soldier needs state-of-the-art technology to keep them up to date with
warfare. Delta Force 2 features traditional military styled equipment, but
with a few new knock-ons included. A soldier's equipment is composed of his
primary weapon, secondary weapon, and usually side accessories (grenades,
kevlar vest, extra ammo, LAW rocket launcher). When combined, you have a fully
equipped person who can handle specific scenarios in certain situations.
________________
/Primary Weapons/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
These are every soldier's best friend. Your primary weapon is one that will be
used the most in your inventory. It should match the mission's objectives, and
be something that you're skilled with using. Primary weapons usually have
large clips, plenty of range, and consist of various types, sniper rifles, or
smaller sub machine guns.
~{~}~{~}~{~}~ M4 Carbine, Grenade ~{~}~{~}~{~}~
- Magazine: 30
- Range: 500 M
- Versatility: ****
- Power: ****
"This is your prototypical assault rifle with an add-on grenade launcher.
Great for reaching long targets with the trajectory launcher (that has
explosive damage). The gun has fairly long range, yet variating modes between
semi-automatic and three-round burst fire. Great overall selection."
~{~}~{~}~{~}~ M4 Carbine, Shotgun ~{~}~{~}~{~}~
- Magazine: 30
- Range: 500 M
- Versatility: ***
- Power: ****
"Unlike the previous gun, this carbine rifle has an added-on shotgun.
Basically, you get a much better close combat weapon for those situations that
involve numerous tangos, or room sweeping. Unfortunately, without the add-on
grenade launcher, it's hard to pelt far away sniper, or prone enemies. The
shotgun is also fairly useless on multiplayer games since most of your combat
is wide open. The shotgun is only useful up to 50 meters. It's also pump
action, meaning there's a partial reload time per shot."
~{~}~{~}~{~}~ M249 SAW ~{~}~{~}~{~}~
- Magazine: 200
- Range: 800 M
- Versatility: ****
- Power: ***
"If you've ever wanted to be Rambo, now's your chance. The SAW machine gun
is a belt-fed automatic/semi-automatic machine gun that features a huge clip
along with a fast rate of fire. The great thing about this baby is that it's
perfect for online play. You can jog along hills while sending out hundreds of
shots. Unfortunately, it tends to have a large amount of recoil which shoots
down it's accuracy. You're only limited to 2 clips without an extra ammo
addition."
~{~}~{~}~{~}~ Barret .50 Sniper Rifle ~{~}~{~}~{~}~
- Magazine: 8
- Range: 1500 M
- Versatility: **
- Power: *****
"Quite possibly the most powerful sniper rifle in the world, no wonder why
the Barret has a .50 caliber drum. One shot from this gun can shred your body
into several pieces. The Barret is the ultimate weapon for the perfect sniper.
It features the greatest range of any primary weapon. Unfortunately, it's just
a bolt reloading rifle that suffers from huge recoil. It's recommended that
you prone when shooting this. Also, it's horrible in close combat because of
it's bulky size and slow rate of fire."
~{~}~{~}~{~}~ HK MP5 SD3 ~{~}~{~}~{~}~
- Magazine: 30
- Range: 100 M
- Versatility: **
- Power: **
"Not a great weapon for online play. Very limited when it comes to range
and power. Thankfully, you gain two advantages when using this sub machine
gun. It does not leave any tracer bullets, which means enemies will not see
where the bullets are coming from. Secondly, it's silenced, meaning there is
no flash or sound exhibited upon firing. Superb for the ultimate stealth
killer, but flawed otherwise."
~{~}~{~}~{~}~ M40 Sniper Rifle ~{~}~{~}~{~}~
- Magazine: 5
- Range: 800 M
- Versatility: ***
- Power: ****
"Another choice for the preferred sniper. The M40 is a camo-colored sniper
rifle designed for rough jungle and swamp settings. When the going gets tough,
this rifle will make sure it hits its target. Although it has a slow bolt
action reload, and is not useful for close combat, the M40 is the ideal weapon
for a ghille suit sniper. It has a medium-like range which let's you hit
closer targets a tad easier."
~{~}~{~}~{~}~ Underwater Assault Rifle ~{~}~{~}~{~}~
- Magazine: 26
- Range: 100 M
- Versatility: *
- Power: **
"Probably one of the worst weapons in the game, unless you're going to be
engaging targets underwater. Fairly useless as it has a very limited range
(bullets fall quite fast). Fairly weak, and a slower rate of fire than one
would expect from an automatic rifle. Avoid this at all costs unless the
mission requires it. Heck, it's not even silenced."
________________
/Sidearm Weapons/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When your primary choice of a weapon is limited, your sidearm comes into play.
Basically, a sidearm is a smaller sized gun (usually a pistol) designed for
close combat, or sweeping of rooms. Their small size makes them easy to wield
in small enclosures, and when you prefer speed over power.
~{~}~{~}~{~}~ SOCOM .45 ~{~}~{~}~{~}~
- Magazine: 10
- Range: 50 M
- Versatility: ***
- Power: ***
"Your default sidearm of choice in most missions. The SOCOM is a quality-
designed pistol that provides a balance of power and accuracy. Utilized by
most special forces around the world, no wonder why SOCOM has an exclusive
deal with such military brigades. Great for engaging close targets, and still
capable of taking down armored opponents."
~{~}~{~}~{~}~ HK P11 Underwater Pistol ~{~}~{~}~{~}~
- Magazine: 5
- Range: 15 M
- Versatility: *
- Power: *
"Reminds me of a broken water gun. The HK P11 is a modified pistol
designed for underwater use. Most guns cannot be fired underwater as the
barrels become inflated with water. However, this sidearm can fire underwater.
Thankfully though, no missions should require you to use it. It has horrible
range, a small clip, and lacking power."
~{~}~{~}~{~}~ SOCOM .45 Suppressed ~{~}~{~}~{~}~
- Magazine: 10
- Range: 50 M
- Versatility: ****
- Power: **
"Same as the original .45, except it's modified with a special suppressive
silencer. Basically, no flash or sound is exhibited upon firing of the weapon.
Great for missions that require a sense of stealth. Also leaves no traces
which is good for not having your enemies chase you. Unfortunately, you lose a
bit of the punch in each bullet since it's silenced."
~{~}~{~}~{~}~ Knife ~{~}~{~}~{~}~
- Magazine: Unlimited
- Range: 3 M
- Versatility: *
- Power: ****
"Did you ever slice a fish up in splendid delight? Probably not. But heck,
this combat knife is designed for just that - death. This is a special combat
knife with a nice titanium blade, and sturdy handle. Perfect for the stealthy
kill as it doesn't produce any flash or sound whatsoever (unless you count the
gurgling sound of your dying opponent). The knife is perfect for sneaking up
on someone and slitting their throat. Unfortunately, you'll only have a few
rare situations in the game where you can actually sneak up on someone
undetected. So take delight while you have the chance. The knife is always
equipped on your player, and can be selected by pressing 1 on the keyboard."
__________________
/Secondary Weapons/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Every soldier is equipped with a secondary weapon, or basically an accessory
that assists them in completing their objective. Secondary weapons are not
always an additional rifle or pistol, but rather a whole new object that can
demonstrate unique abilities. Sometimes it's a rocket launcher, a trip mine,
or something along these lines.
~{~}~{~}~{~}~ Extra Ammo Box ~{~}~{~}~{~}~
- Usefulness: ***
"Adds more clips to your bullet-based weapons. Usually provides a 25-50%
boost in clips. Great in case you have to engage multiple enemies, or expect
to not die while expending numerous amounts of cartridges."
~{~}~{~}~{~}~ LAW Rocket Launcher ~{~}~{~}~{~}~
- Magazine: 2 rockets
- Range: 400 M
- Versatility: ****
- Power: *****
"The ultimate weapon if you have to deal with armored convoys/structures
while not getting to close. This is pretty much a rocket launcher that propels
an explosive device towards a target, and explodes upon impact. Very useful
for any mission that requires destroying structures. Its range is far, and it
provides an explosive punch. If you want more than 2 rockets, you must take 2
LAWs with you on a mission."
~{~}~{~}~{~}~ Satchel Charge ~{~}~{~}~{~}~
- Magazine: 2 charges
- Range: 0-25 meters around placement
- Versatility: *
- Power: *****
"Pretty much your only 'bomb' device you'll acquire in DF2. In order to
use a satchel charge, you must walk up to the target, select the satchel, then
fire it to drop it next to the destination. Then, you must pull out your
detonator, and click it to destroy the satchel. Charges provide the greatest
explosion in Delta Force 2 (besides airstrikes), so run a bit before
detonating them. They are designed for taking down heavy installations, so use
them accordingly."
~{~}~{~}~{~}~ Claymore Trip Mine ~{~}~{~}~{~}~
- Magazine: 2 mines
- Range: 0-15 M in front of mine
- Versatility: ***
- Power: *****
"Claymores are pretty much designed on your enemy's mistake. To utilize a
claymore, set it on the ground where the forward direction is where it will
explode. Claymores only cause explosive damage in a 180 degree direction.
Then, you can either detonate them manually with a clicker device, or set it
to a motion tracking mode where the enemy will detonate it upon walking near
it. Either way causes one huge explosion."
~{~}~{~}~{~}~ Video Camera ~{~}~{~}~{~}~
- Magazine: 1 camera
- Range: extra view
- Usefulness: **
"This is just a positional camera that gives you an additional camera
angle visible on screen. To use the camera, walk up to a spot where you want
it to be placed. Press the fire button to put it on the ground. Now right
click to get a camera view pop-up window. You can rotate the camera to see the
surrounding area. Only useful on missions where you're defending something
special, and you want to ensure that no one breaches a perimeter. Other than
that, fairly useless."
~{~}~{~}~{~}~ Artillery/Airstrike Laser ~{~}~{~}~{~}~
- Magazine: depends on mission
- Range: the sky (depends where you look)
- Versatility: ****
- Power: *****
"Another unique device that you get to use quite frequently on single
player missions. Better known as the airstrike laser, you basically lase
targets with an invisible beam. This beam is then used as coordinates for your
allies to strike via an artillery gun or bombing run. To use the laser, right
click it once to activate the laser. Then, place the center reticle on the
target you want destroyed. Click it once to request a fire mission. Keep it
focused on the target, and about 15-20 seconds later you'll hear a whooping
sound (along with the most powerful explosion in the game). Great for taking
out structures and/or hardware."
_______________
/Auxiliary Gear/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Although not quite the alternate weapon of choice, auxiliary gear is usually
equipment designed with a special purpose to actually provide the soldier with
some sort of special ability. In most cases, it's either a kevlar vest to stop
bullet rounds, or an underwater breathing kit to sustain oxygen. Auxiliary
equipment can be crucial in some cases since it completes the role of your
duty.
~{~}~{~}~{~}~ Ghille Suit ~{~}~{~}~{~}~
- Usefulness: ***
"This is a special coating worn by the soldier over his traditional
uniform. Primarily designed for hiding in rural settings on the ground, to
match with the rest of the scenery. It's pretty much traditional camouflage.
Automatically switches colors to match the scenery you're on (snow,
swamplands, jungle)."
~{~}~{~}~{~}~ LAR V Rebreather ~{~}~{~}~{~}~
- Usefulness: **
"Most aquatic forces wear these special suits designed to help the
operator breathe oxygen. It's pretty much a special device that recycles the
air. Gives you the ability to breathe unlimited quantites of air underwater.
Unfortunately, it's fairly useless after that since it makes your uniform all
black. You're very noticeable to opposing forces. Only recommended on aqua-
based missions."
~{~}~{~}~{~}~ Kevlar Vest ~{~}~{~}~{~}~
- Usefulness: ****
"A kevlar vest is one that protects the user from low caliber bullets.
This is worn on top of the soldier's uniform, and can stop a certain amount of
bullet rounds aimed in the chest region. Other than that though, you're still
exposed on your limbs and head area. Great for stopping sub machine gun and
pistol rounds. But most sniper rifles can pierce through it."
+ You may also select these devices as auxiliary equipment:
- Video Camera
- Extra Ammo Box
- LAW Rocket Launcher
- Satchel Charge
- Claymore Trip Mine
+ Finally, you have the choice of selecting fragmentation or delayed
fragmentation grenades. Fragmentation explode upon arrival (less powerful),
while delayed have a 5 second fuse (more powerful). Every soldier is equipped
with grenades, regardless of their equipment layout. Delayed will explode
instantly if they hit an object (radar dome, truck).
============================
- 4) Quick Missions -
============================
Once you've started up Delta Force 2, and have created a soldier, you have
several options to do what you desire. Quick Missions are single-player
scenarios created by Novalogic that toss you into interesting situations. Each
mission has a background story, and all of them are non-related. They're
basically just exhibition matches that involve more shooting, and less plot
development. The following section will list strategies on how to complete
each mission.
__________
+[Six of One]+-----------------------------|==============================|
# Central Asia, 1000 - Light Snow | Recommended Gear: |
# Setting: Snow white | - M40 Sniper Rifle |
# Special: Artillery Strikes Available | - Satchel Charge x 2 |
| - SOCOM .45 |
| - Delayed Frag Grenades |
|______________________________|
- Six nerve gas scud missle launchers have been spotted. Destroy them before
they launch.
Start off by following your waypoints towards the first set of launchers.
Snipe the nearby patrols and tangos standing near the trucks. Then, run up to
the launchers, and either destroy them with satchel charges or a grenade.
Continue to the next WP, and finish off the other 2 launchers nearby. Watch
out for several enemies on the left side. Continue onward until you see a
large establishment. Search for a scud launcher outside of the base to the
right, and destroy it. Pick off any exposed enemies inside the base. Now, head
around back of the base (don't enter it), and find an opening in the fence.
Target the last scud launcher in the middle with the artillery laser. Once
destroyed, mission complete.
____________
+[Stolen Goods]+---------------------------|==============================|
# Middle East, 2200 - Clear Skies | Recommended Gear: |
# Setting: Night time | - M4 Carbine, Shotgun |
# Special: n/a | - Extra Ammo |
| - SOCOM .45 Suppressed |
| - Kevlar Vest |
|______________________________|
- A special NBC briefcase was stolen from a military escort by a paramilitary
group. Infiltrate the enemy's camp, and retrieve the biocontaminant from this
location.
Follow the waypoints but do not engage any targets yet. Wait until you cross a
corner and see a tent pitched in the ground. Now start engaging the enemies
near the tent, then the patrols near the lower left canyon. Move on towards
the next waypoint. Eventually, four men are going to sneak over the large hill
to your right. Wait for them to jump down, then shoot them. The camp is
located north in a slight indentation downward. Head down, eliminating any
threats that expose themself. The NBC biological agent is located in the tent
northernmost inside the enemy camp. Make sure you do not destroy this tent,
otherwise the contaminant will be buried in debris. Once received, head for
the extraction point towards the northern direction. About 4-5 snipers/enemies
will be positioned on the hill. Take them out, then meet with Black Widow.
- Rebel forces hijacked a convoy of relief supplies intended for a local
village. Assault the rebels' camp, rescue the drivers of this convoy, then
escort the convoy to the extraction point.
You'll start off by being parachute jumped into the insertion point. Land on
the first waypoint, then head over the hill. Pull out your grenade launcher,
and time a nade to take out the two men patrolling the right side of the map
(or just shoot them). Now, start shooting any people inside the local
buildings straight ahead. There's a sniper inside of a wrecked brown building,
kind of hard to spot. Clear each of the buildings, but do not send any
explosives into the tallest building (about 3 stories high). Once the
surrounding buildings are clear, head into the large building. There should be
3-4 men on the first floor, and one soldier upstairs guarding the hostages.
Eradicate the threats, then go upstairs to meet the 3 hostages standing with
their hands up. They'll run out of the building. Follow them, and escort them
to the trucks in the nearby station.
Once there, they'll jump into the trucks and start driving away. You should
only run into 2-3 men along the way. Shoot them, and reach the extraction
point.
- A rebel armored column attacked a UN peacekeeping force. Proceed to the
location where these tanks were last spotted, and destroy them via airstrikes.
This mission is actually more of a trap, unless you follow my easy strategy.
Right off the bat, one of the neighboring squads will let you know that
there's a large platoon of men training on the south ridge. Right when the
level starts, immediately go right and keep going until you see about 10+ men
jogging along the hills. Press 0 to pull out your targeting laser, and request
an airstrike. Aim the laser at the CENTER of the group of men. Keep it
focused, and this should knock out about 75% of the men. Then, use your
machine gun and pick off the rest of these training troops. Now, there's going
to be a patrol behind you to your left. Take care of these 2 tangos, and knock
off any fire you're taking from the rebel camp in the valley ridge.
Head to objective tiger. There are roughly around 8-10 men guarding the
facility. Take out the guards in the little shacks, and near the
barrels/trucks. There are also 2-3 men who are proning (although they look
dead from a distance). They're located in 2 blind spots behind the buildings.
Kill them both, and make sure you target the tanks using the 2 remaining
airstrikes you have. If you're objective isn't complete, head around the left
back side of the base, and satchel charge the remaining tanks/vehicles.
Afterwards, head to the extraction point.
- A rebel munitions train is heading for a rebel camp beyond the border.
Disable the locomotive before it passes the border, and secure the train with
riddance of all hostiles.
This mission starts with a sleek advantage. You'll parachute in right beyond a
long line of enemy patrols. How thoughtful of Novalogic! Start off by pulling
out your pistol and knocking off the last 2 guards. Then, try to kill as many
as you can silently without having them running away. If this doesn't work,
simply toss grenades to kill them in a matter of seconds. Follow your
waypoints until you see 2 enemy structures to the left side. DO NOT engage the
troops at the border (to the right), they're heavily armed and can lay a
smacking. Instead, engage the encampment on the left, and a large group of
tangos will start coming your way. Two helicopters will also leave the base on
the right. Leave them alone as they will not attack you.
Now, pick off the men one by one that charge at you. Eventually, your
supporting crew will say that the target is moving towards your location. Run
up to the railroad tracks, toss a satchel charge or two. Then, run back a bit.
When the train runs over the satchels, detonate them to destroy the lead
locomotive. Now, kill the remaining enemy troops stationed on the train
convoy. Most of the men are wedged in between each of the vehicles on the
munitions train. If you have trouble clearing it, go up on the hill on the
right flank, and then snipe off the men one by one.
- Aerial intelligence has discovered a major enemy communications center.
Infiltrate the structure, steal their codebook for much needed intel, then
destroy the center with satchel charges.
You'll immediately get tossed into the action via a parachute jump. Once you
land, go to your left and stay behind the hill. When approaching the tents, go
over the hill to the right, and take out the 2 stationary tangos. Now, move
towards the checkpoint and kill all hostiles. Destroy the truck that's driving
up the road with a grenade. Follow your waypoints. Eventually, you'll get
close to the comm center. Watch out for two enemy patrols of 2 men each who
will make their way towards your route. To take down the defenses of the
communication center, snipe all of the guards in the towers in each of the
corners (4 towers total). Once they're down, fire at the guards at the road
checkpoints on two perpendicular sides.
There should be a few more soldiers (including 2 in the comm center), and 2 in
a little pueblo to the right that will fire upon your entry. Once you take
down the key men, enter the comm center, and look near the left side. Near two
computers is the codebook on the table. Take it, then toss a satchel charge
here. Go upstairs, clear that out, then plant a satchel charge there. Now,
jump out, and detonate it. You will be facing several threats while scouting
out the communication center, so make sure you have your shotgun ready. Once
destroyed, head for the extraction point. You will encounter 5 soldiers along
the ridge who will snipe at you. Be careful.
- A convoy of weapons left a terrorist compound en route to another
destination. Destroy the compound, then use the radio codebook to call the
convoy back, and annihilate that as well.
This is sort of a timed mission because if you wait too long, the convoy will
not turn back when called upon. You should be able to take over the base, get
the radio book, then call them back in time. Start off by moving forward and
engaging the patrols near the road. Keep charging through the road, and take
out the two men near a sandbag checkpoint. DO NOT engage the base until the
convoy leaves entirely. Your squad members will attack the base when all is
clear. Once they start to attack, rush in near the right hill that is slightly
above the terrorist compound. Hit the soldiers guarding the base, then jump
the sandbags to enter the facility. Take out any exposed terrorists in the
tent. The codebook you're looking for is in the third tent on the left hand
side. Inside you'll find 2 men guarding it. Take them out, then rush in and
grab the codebook on the table.
Your team will call in the orders. The convoy will turn around. All you have
to do now is find a nice resting place, and prone on the ground. When the
convoy comes in view of the base, take out your LAW, and shoot the head tank
to stop the convoy. Three to four men will rush over the hill. Snipe them off,
then rush up to the convoy, and destroy each of the vehicles with grenades,
satchels, or LAW rounds.
_______
+[Holiday]+--------------------------------|==============================|
# Central Africa, 0135 - Clear Skies | Recommended Gear: |
# Setting: Night time | - HK MP5 SD3 |
# Special: n/a | - Extra Ammo |
| - SOCOM .45 Suppressed |
| - Kevlar Vest |
|______________________________|
- A tourist group has been kidnapped, and are being held at a small terrorist
camp. Liberate the tourists to the roof of the primary building, and rendevous
for extraction.
This is another mission where stealth is preferred, although not necessarily
required. Start off by going up the hill and knocking off both guards
silently. Go over the hill, then head down a left ridge that's next to some
dark-colored tents. The terrorists should not see you. When you're directly
horizontal to the tents, run up to them and toss 2 nades to destroy both of
them. This should eradicate any threats inside that you could not see.
Continue onward up the hill to where the main camp is. You'll notice 2 large
buildings, and smaller buildings behind it. Engage the targets out front with
your sub machine gun. Most of the men will be in disarray as they cannot spot
where you are. Keep picking them off until it's safe enough to enter. There's
also 4-5 men who will try to flank you from the left side, but ignore them for
now. Rush in, then enter the building on the left side. Go up each of the
floors until you reach floor #3. Enter, and eliminate the lone guard. Then,
stand next to the hostages.
They'll run to the roof of the facility. Go up there with them, and shoot any
soldiers who try to engage with you. Keep the area secure until Black Widow
arrives.
__________
+[Life Guard]+-----------------------------|==============================|
# East Asia, 1130 - Light Snow | Recommended Gear: |
# Setting: Snowy White | - M4 Carbine, GL |
# Special: Airstrikes Available | - Extra Ammo |
| - SOCOM .45 Suppressed |
| - Satchel Charge |
|______________________________|
- An F-16 pilot has been shot down by a SAM Battery Missle. Proceed to the
crash site to rescue the pilot before enemy forces may capture him. Before
attempting the rescue, destroy all SAMs responsible for this event.
Start off by jogging up the hill, then at the top, turn right and silence the
two guards with your pistol. Sprint down the hill until you're in viable
range, and then launch 2 grenades (with your primary weapon) at the two SAMs.
You should use up 4 grenades, and that will destroy both of the SAMs. Knock
off any of the men down there that are shooting at you. Next, go left by
following the next waypoint, and attack the soldiers guarding the base. Most
of them are clumped in the middle, with a few spread out near the left
portion. There are also two snipers on the right hill, and three snipers on
the left hill above the primary base. Once you've knocked off most of the
resistance, look in the left section of the base. You should see 3 SAMs
positioned in a neat little group. Use your airstrike laser, and target it in
the middle so all three are destroyed in one airstrike.
Head for the next waypoint to where the pilot is. DO NOT let your fellow squad
members reach the location before you, else you will fail the mission. Charge
ahead, and kill the four men leading to the pilot. When you reach him, you'll
notice that he's been captured. QUICKLY fire and kill the man holding him
hostage. If you miss or mess up, the pilot will be executed. Once the captor
is dead, run up to the pilot and he'll run to the extraction. FOLLOW him and
ignore the twenty or so odd men behind you firing at you. Two of your own
helicopters will lay down support fire if performed correctly. Head to
extraction - mission complete.
- A NATO Troop Transport unit was ambushed and captured by enemy forces. Raid
the prison where they are being held, then escort them to safety. If you're
able to, free up the base's armory, and the POWs will be able to arm
themselves with weapons.
Start off by following your waypoints until you see two men patrolling the
ridge ahead. Silence them both and continue onward. Once you're fairly close
to the water, start attacking the base. Snipe the men in the towers and
elevated buildings. Once you reach the same level as the base's perimeter, be
very aware. There are about 7-8 soldiers on ground level who will fire at you
immediately. Kill the men around the fence (on the left and center portions),
then snipe the men standing around the buildings. Enter the compound, and
clear the two wooden buildings on the right side. The second building is the
armory which should be cleared as a future benefit. Now, enter the concrete
compound in the center of the base. There are 4 guards in the front pinched
around corners, so be careful. Once they're down, check all the cells until
you receive a message from Command that says to provide cover for the
prisoners. At this point, run outside, and follow the prisoners out of the
compound. Some tangos may appear on the far left side of the base. Take them
out.
Follow the waypoints to extraction. You will run into 6 soldiers along the
way, with four hidden over a slight ridge. Defend the POWs at all costs until
you arrive at extraction.
- Ground forces are moving in to eliminate a major enemy command center.
Escort them to the objective, and secure the perimeter.
Start out by jogging up the road, until you see a few enemies positioned along
side. Start sniping them off one by one. A few are hidden behind tall trees,
so destroy the trees to expose their position. Once they're down, follow your
WPs until you start running up a hill. Rush all the way up top, then knock off
the three men standing on the hill opposite of it. There's also one soldier
down in the crevice partially hidden. Now, attack the base by sniping out any
men running back and forth, or by the checkpoints. You may also want to toss a
few fragmentation grenades down onto the comm center to kill any perpetrators.
You may get a message saying "Charlie is down!" If this happens, fall back to
where you killed the previous men by the road, and there's probably 2 men
hiding inside a truck. Kill them both.
At this time, you're going to receive a message that an enemy chopper is
inbound. Pull out your LAW, and wait for it to approach from the north side.
Once it's about 200 meters away, fire one LAW and attempt to hit it. If you
miss, fire another missle. If both miss, you're screwed because the chopper is
armed with a mounted gun. Assuming you destroyed it, enter the compound and
clear out the large gray building on the right side. You will meet several
tangos inside. Once it's cleared, wait for the convoy to arrive, and the
mission should be complete. If it isn't, finish off any tangos inside the
command center that you may have missed.
- A U.S. Senator touring the Middle East has been recently kidnapped. Rescue
the senator's limousine before he's taken to an enemy base.
Start off by switching to a light weapon (knife, pistol), and then sprinting
through your waypoints. You'll eventually reach a spot where you'll see 2
soldiers to your left. Shoot them both, then continue forward until you see a
large convoy with some light tanks moving forward. Look to your left with your
sniper rifle, and there should be a few tangos shooting at you. Eliminate
them. Now, look on the right hill, and there should be two soldiers waiting up
there as well. Shoot them as well. Now, fire a LAW at the first tank in the
convoy. Then, fire another LAW at the second one. With both tanks destroyed,
the convoy should stop. Run up to the limousine, and toss a satchel in between
the two back tanks. However, position it so it's far from the limousine.
Destroy the last 2 tanks, and the limousine will drive off.
You must now escort it to the extraction point. Get ahead of the limousine,
and you may take some fire from the enemy base the convoy was headed for. Kill
any men who shoot at you. Keep following your waypoints until you get close to
the bridge you crossed before. Before rushing under the bridge though, take
cover on the hill, and snipe off the 6 men who are positioned above it.
They're expert shots, so take your time killing them. Once they're dead, run
to extraction, wait 30 seconds for Black Widow to arrive, and it's a mission
complete.
____
+[Taps]+-----------------------------------|==============================|
# Central Asia, 0925 - Clear Skies | Recommended Gear: |
# Setting: Snowy White | - M4 Carbine, Shotgun |
# Special: n/a | - Extra Ammo |
| - SOCOM .45 Suppressed |
| - LAW Rocket Launcher |
|______________________________|
- Rebel forces have seized control of a government supply depot. Retake the
depot, and destroy the enemy center that coordinated the recent movements.
Immediately, head straight ahead until you have a clear view of what appears
to be a small base. You'll see two tall red/white towers on top of a bunker.
Fire 2 LAW rocket missles to destroy both of the radio towers on top of the
facility. If you don't, you'll have to deal with four helicopters, which is a
real pain. After the communications are knocked out, take down any nearby
patrols. Assault the small security force guarding the enemy center, then
clear out any hostiles in the buildings. Follow your waypoints down to the
main depot. Knock off any guards in watch towers or check points. Once they're
clear, charge in with Alpha and Charlie squads. Clear the buildings one by
one. Watch for corners as most of the guards tend to hide behind boxes and
tables.
- A renegade Russian general has put himself and his elite forces on the
market for the highest bidder. Assist Spetnaz forces to eradicate of this
threat.
This is primarily a sniping mission, and one of the hardest ones you will
endure throughout all of the quick missions. Start off by jogging up the hill
until you see a tent pitched with a watch tower. It should be about fifty
meters ahead. Sniper the guard in that tower, then look near the tent for 2
other guards. Kill them both. Now, look to your left and there should be 4
watch towers. Snipe off each of the guards. They're positioned at various
distances, so elevate your shots the farther away they are. Approach the tent,
but do not enter. Toss a grenade or two on top of it, and it will collapse
from collateral damage. Once that's done, approach near the edge of the hill,
and search for the other 2-3 watch towers. They should be spread out in the
center/right sides of the map. Knock off their guards, then follow your
waypoints to get down the hill.
There will be several snipers/guards inside the mercenary base, so keep
sniping any threats that expose themself. Once you reach ground level, head
around to the back side of the base for the main entrance. You will face many
elite guards that have great shots around corners, so be careful. Just clean
out the rest of the buildings, and you should do fine. Toss grenades if you
have trouble shooting any isolated targets.
_________
+[Boot Camp]+------------------------------|==============================|
# Central Asia, 1530 - Clear Skies | Recommended Gear: |
# Setting: Snowy White | - M40 Sniper Rifle |
# Special: n/a | - Extra Ammo x 2 |
| - SOCOM .45 |
| - Fragmentation Grenades |
|______________________________|
- Satellite imagery has picked up a terrorist training camp hidden in the
mountains. Destroy this facility and kill all hostiles forces.
Another fairly interesting mission. Your main objective is to knock off each
of the mercenary "leaders", who basically have the organization skills in the
terrorists' defense. Reach your first waypoint, then turn right. You'll notice
a large group of troops with a special troop colored black. Snipe the
mercenary captain, then wait for the troops to retreat in a pattern. Once
you're ready, snipe them off one by one until they're all dead. Now, head to
the Bravo waypoint. Look to your left, and you'll see a grouping of soldiers.
Repeat the same process as before, and try to eliminate all of them without
letting them flee. Once the two groups are dead, head for the main base.
Before attacking it, look to the right for the third training party. The
mercenary should be in the middle of the group. Finish them just like before.
Once you've taken the three main captains out, assault the base by sniping off
each of the guards. Take a few pot shots, prone to the ground, then move to
the side a bit. Try to make your way down, but not rushing in. There should be
about 15-20 guards in the base. Once they're eliminated, clear out each of the
buildings. There should be two more mercenary captains spread throughout the
camp. You must kill all tangos on this mission in order to complete it.
_________
+[Swamp Rat]+------------------------------|==============================|
# South East Asia, 0710 - Fog | Recommended Gear: |
# Setting: Swamplands | - HK MP5 SD3 |
# Special: n/a | - Extra Ammo |
| - SOCOM .45 Suppressed |
| - Ghille Suit |
|______________________________|
- A terrorist cell has seized control of a small airport and their operators.
Command doubts they will meet their promises by releasing the hostages.
Infiltrate the location, and liberate the remaining hostages.
Although this isn't necessarily a "stealth" mission, I've found that silenced
weapons greatly increase your success. Start off by jogging in the marshes
forward until you come close to the first waypoint. In case you didn't notice,
the guards are spread out along a perimeter to protect the airport from
assaults. Knock off one of the patrols, then enter where you killed the
soldier. If performed correctly, the other guards will not notice. Once you
pass him, watch out for pungi sticks in the ground. They are sharp protruding
objects that can kill you if you step upon them. Run up the hill, and clear
out all of the buildings. There are no hostages located inside these
structures, however, there are several hostiles which should be killed.
Once they're all dead, follow the next waypoint to the actual airport. Several
guards will be standing around the downed planes, so make sure they're dead.
All 4 hostages are located in the second Barracks structure on the right. Kill
the soldiers guarding it, then kill any snipers on top of the airport command
center. Escort the hostages to safety.
___________
+[Audit Trail]+----------------------------|==============================|
# South America, 0020 - Clear Skies | Recommended Gear: |
# Setting: Night Time | - M4 Carbine, Shotgun |
# Special: n/a | - Extra Ammo |
| - SOCOM .45 Suppressed |
| - Kevlar Vest |
|______________________________|
- The U.S. decides to take action against a major drug lord. Infiltrate his
compound, steal his accounting ledgers, and destroy his base to leave him a
dubious message.
Make your way to the objective by following the waypoint. Eventually, you
should see a warehouse in the distance with some patrols walking back and
forth. Attack when you have the shot to take as many down as possible. Open
fire and kill all exposed threats. There should be about 6 men right down the
middle, with 2-3 extra guards on the left and right flanks. Once you've made
quick work of the guards, head towards the barn. Go around the barn and kill
the two men who will pop up out of nowhere. Head towards the actual compound,
and look down the right portion of the valley. Shoot any exposed enemies you
see running, or who are engaged with Alpha/Charlie teams.
Once that's accomplished, head for the large gray compound straight ahead.
There should be 2 guards out front. Kill them both, then run into the
facility. There's about 2-3 men on the first floor, and 3-4 on the second
floor. Make your way upstairs, and the accounting ledgers are located on a
table in the second floor bedroom. Grab them, then follow the waypoints that
lead to the extraction point. You'll run into a few hostiles along the way.
There should be a bridge to cross that leads to the extraction point. You must
kill all soldiers on this mission, so try to clear out as much as you can.
- Enemy forces have been raiding villages along the Lielle River. Raid their
enemy camp, destroy their power generator, then make your escape via one of
their handy boats.
Make your way over the hill, and snipe off the four men walking patrols.
Follow the waypoints until you get relatively close to a small building.
You'll face a few soldiers on the ledge. Enter this small building to meet one
enemy. Now, look to your left, and you should see a watch tower slightly above
the top of the hill. Kill the 2 guards up top. Run over the hill, and engage
any hostiles you can see in the cabins. There's roughly about 8-12 men in the
village, including several gray look-a-like hostages. Shoot them anyway
(they're not hostiles). Once most of the perimeter is clear, start to check
each building for survivors. Watch out for the brown hangars - they are
dangerous blind spots. There are also 2 boats harbored among docks which have
armed men aboard. Clean all of the previous locations and you should do fine.
Once all buildings are cleared, another patrol boat will float up river and
dock with the center. Kill the men aboard this one. Now, go on the first boat
docked (it's the one farthest up the river). Wait for your other squad
teammates to get on. The boat will move when everyone is on the ship. If for
some reason a teammate gets jammed or something, shoot him. The boat will then
proceed to your extraction point. You'll be engaged by about 6 enemies along
both shorelines. Just prone on the deck of the ship, and shoot anyone who gets
close to hitting you.
- An enemy intelligence officer wants to defect. Escort the man's humvee to
the extraction point past a pre-alerted enemy force.
Not only is this the final quick mission that Novalogic has to offer, but it's
pretty darn cool. This mission sometimes comes down to luck, since you'll be
forced to face "2" enemy helicopters. Start off by going up on the hill. Open
fire on the roadblock and take down all hostiles you can see. You may have to
move up farther to trigger any additional units to expose themself. Once
you've killed most of the harmless soldiers, pull out your LAW, and rocket the
one turret-tank positioned in the middle of the establishment. Now, head down
to the road block, and wait until the "Condor" escort gets relatively close to
you. At this point, don't follow your waypoints, but go backwards so you're
running away from the convoy.
If performed correctly, you should backtrack to a spot where the convoy will
go, but slightly elevated on a hill. Pull out your LAW, and shoot the first
helicopter that comes out from behind Condor. Now, pull out your M4, and shoot
as many hostiles as you can who pop over the hill. Retreat back a bit, prone,
fire, repeat. Keep doing this until your squad mates let you know that a
helicopter is coming from your flank. While retreating backwards, turn left,
and the helicopter should come into distance. Try to LAW it down as well. If
you run out of rocket ammo, pull out your grenade launcher and try to take it
down. If you manage to destroy both helicopters, simply retreat with Condor to
the extraction point for a mission complete. Takes a lot of practice to get
LAW aiming down to perfection.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
********** OPERATION COMMON RESOLVE **********
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- Bioterrorism is now an immediate possibility. Fourty eight hours ago,
unknown forces raided a top secret lab located in the Antarctic. Investigate
the situation, secure the perimeter, and assess the extent of damage.
""DATA""
-- 12 missions total
-- splits into mulitple paths after third mission
- Have deadly viruses fallen into terrorist hands? Secure objective Blizzard
and determine the status of the situation.
This is the beginning of a perilous and twisting campaign. Make your way up
the hill until you see a lone soldier looking over the valley. Take out the
lone soldier standing near the facility. Now, move up, and shoot any exposed
guards inside the scientific lab. There may also be a few soldiers to your
right protecting the perimeter. Make your way around the left side of the
fence, and enter through the opened gate. Clear out each of the buildings, but
be careful as there are innocent civilians (scientists as well). Although
there is no penalty for killing them, try to save as many witnesses as
possible. Toss a grenade into the tall brown building that has a guard in it.
Clear out all of the structures, including the white dome. There are some
nifty crevices you have to be cautious of inside the white dome. Go around
back of the dome, kill the one guard, then kill the additional three units
that will attempt a surprise attack. Once all hostiles are eliminated, the
mission is complete.
- Hostile forces have been located near the area of the attack on the secret
lab. Intercept their base, and retrieve the virus. Eliminate all hostiles as
well.
This is another "cheap" mission. Just to give you a little preview, there's no
way of shooting down two enemy helicopters which flee to the west. I've
attempted it several times, and I managed to destroy both of them, but this is
cheap programming on Novalogic's part to continue the campaign.
Anyway, start off by running down. Engage the patrols walking in the snow-
plotted tracks. Continue along your waypoints until you come within range of
the base. Attack any soldiers who open fire. There are two helicopters which
will flee to the west, but there's really nothing you can do about it. Take a
few aimless shots into the camo-tents that look like white netting. There are
a few "hidden" enemies inside that you cannot see with the naked eye. Clear
out each of the tents/structures of all hostiles. Once you've done so, head to
the extraction point since it's believed that the virus and extra hostages
were taken away on the two choppers. You'll meet about 6 soldiers that will
try to ambush you on your way to the Russian submarine. Kill them all, then go
to the extraction point to end the mission.
- The virus has been tracked to a small airfield located in the African
country of Uganda. It's believed that a group called Da'Nil wants to use the
virus as a way of negotiating for future demands. Infiltrate the location,
search all buildings/aircraft, then eliminate any remaining hostiles.
Move up your waypoint until 2 large watch towers appear in the distance. Snipe
out both of the guards, then continue forward. There are about 25 men on the
aircraft installation. Get in a proned position, and pick off the men in the
airport tower. Then, snipe off any remaining soldiers near the buildings,
aircraft, and corners. Watch out for pungi sticks on your way down to the
airport. Once there, check all the buildings, hangars, and the 2 large cargo
aircraft. Then, kill all hostiles if you missed any. Once complete, head back
to extraction. Unfortunately, there's no virus to be found.
>>> The campaign then splits into 2 separate missions. I recommend performing
Demolition 101 first, as it cuts off the enemy's way of transport.
- The enemy's main vehicle depot has been located. Disable any vehicles found
to prevent them from further transporting the virus.
Make your way towards the river, and engage the four soldiers spread out along
the coasting plain. Keep moving forward until you see the relatively large
vehicle depot. DO NOT expose yourself yet though. Crouch by one of the nearby
trees, and pull out your laser designator. Now, aim the laser at the
helicopter located on the helipad near the left side. Destroy that. Aim the
laser at the turret tank located a bit to the left of the destroyed helo. Once
that's destroyed, scroll to the right side of the base, and destroy the second
turret tank. Then, laser the boat on the OPPOSITE side of the river. Once
these four structures are destroyed, engage all exposed enemies in the base.
To get across the river (you can swim), or go to your right, and knock off the
2 soldiers on the boat. Then, jump on board, and the boat will zoom across.
Once over there, clear out all of the buildings, and destroy the trucks using
your side-on grenade launcher. Once you've cleaned the base of all hostiles,
turn around, and airstrike the boat you used to come across. All the vehicles
in the depot should be destroyed. Head to extraction for a clean pickup.
- Enemy forces have been discovered to be well established in the area.
Destroy their communications hub to prevent them from organizing their own
troops. After the communications are down, army rangers and navy SEALs will
attack their other fortifications.
Follow your first waypoint like usual. Silence the patrolling guards with your
pistol or sniper rifle. Now, attack the first tower you see in the distance.
Move up the hill, then proceed up the stairs into the top floor of the tower.
From here, engage all of the enemy targets guarding the hub. You'll find
several guards positioned at each of the checkpoints behind some sand bunkers.
There's also a few other guards spread throughout the camp. Once you've
eliminated most of the protruding defenses, run up to the three satellite
dishes on the left portion of the base. Grenade each of them. Once they're
destroyed, scroll your mouse in an upper left direction. You should see the
tips of two radio antennae. Pull out your LAW, and rocket them both. Once this
has been done, a message from King Six will tell you to pull out to extraction.
Follow your waypoints up the hill, and engage the remaining guards to clear
out a spot for Black Widow to land. Mission Complete.
- The virus may be aboard a convoy headed for the Kenyan border. Stop the
convoy, and check the trucks for the infectant.
Since the fog is very dense in this mission, I highly recommend you constantly
run without stopping. Most of your enemies will be faint shadows in the
distance, so be quick in your actions. Follow your waypoints and ignore the
three soldiers patrolling to your left. Keep moving forward and engage any
troops who come within your range. Eventually, you'll reach a spot where you
can hear several trucks in the distance. Pull out your LAW, and rocket the
first turret tank in the convoy. Now, check the trucks that stop behind the
convoy for the virus. There are 12 men in total guarding the convoy, 3 on each
side of the trucks. Once you've killed them and searched all the trucks, LAW
the last turret tank positioned in the middle of the convoy.
Proceed to your extraction. Kill the other guards near the extraction point
that your squad mates missed.
- The stolen viral package has been split into several shipments. Recover one
of the pieces at Objective Mamba, and secure the perimeter so that a CDC
Recovery team can extract the virus safely. Do not pick the virus up yourself,
otherwise there's a chance for biological exposure.
Move forward, and engage the man standing in front of the cabin. Enter the
cabin, then on the other side, silence the guard with your pistol. Toss one
grenade into the tower above to kill the stationary soldier up there. Once
this has been accomplished, follow your waypoints till your lead to an area
that's elevated, and partially in between the town/objective area. From up
here, snipe all enemies you can see below. There are several snipers
positioned along the opposite mountain, men in bunkers, and a few on the
ground level that need to be killed. You will also come across a convoy of
trucks that will attempt to defend the viral package. LAW the first truck in
the ground to stop the convoy. Once this has been done, follow your waypoints
down to the first large building you see. Kill the 2 soldiers inside, and
you'll notice that you have located the virus. Don't pick it up.
You'll then receive a message that CDC is coming to retrieve the infected
package. Several helicopters will arrive at your position and land. Protect
the area while the two white scientists enter the building. Once they do, head
for extraction, and jump into the Black Widow helicopter.
- Capture a key officer in Da'Nil's command structure to gain additional
information. Enter the compound where he is located, capture him before he
boards his helicopter, then commandeer his boat on the river to reach your
extraction point.
This mission is primarily about speed, so be as quick as possible when
performing. Start off by charging forward, and then fire at the guard in the
watch tower. He's about 350 meters away, so look a bit into the distance.
Then, nail the three guards nearby patrolling the plain. Four more guards will
come over the hill, finish them off. Then, take a shortcut and go left over
the hill. Kill any people near the building, and run past it following your
waypoint path. You'll reach the edge of the hill. There should be a brownish-
pale area that has no plantation whatsoever. Prone on the edge where this
brown stuff is, then snipe on all the guards in the base. Several are located
in sandbags, on the ground, and a few on the boat.
By this time, you should see a helicopter flying in the background of the
level. Try to be quick, and approach the base. There may be a few men in the
lower right side that you did not see from your previous position. Kill them,
then enter the middle tent to find the Lieutenant. He's protected by one
soldier; make sure you kill the soldier, but not him. Once you have him, walk
up to him and point your gun. He SHOULD run to his boat on the river. If he
doesn't, or goes for his helicopter, quickly pull out your LAW and nail the
helicopter. Otherwise, run to the boat on the river. Go up to the driver's
seat, and the boat will start to move. Enter the back deck of the boat, and
wait until you get close to the extraction point. From here, crouch, and snipe
off the 8 remaining guards along the shoreline.
- The remaining enemy forces have relocated to the former Soviet Republic of
Georgia. Apparently, they've made preparations with the local rebels using the
viral infectant as a bargaining chip. Destroy their only known base of
operations, and eliminate all hostiles.
This is a fairly simple, although confusing mission if you don't keep your
helmet screwed on tight. Start off by popping over the hill, and engaging the
enemies next to the small building. Take out the nearby patrols. Continue
onward, and eventually your squad mates will note that an APC is making a run
for it. Check the tent where the APC came from and you'll find 1-2 proned
soldiers on the ground. Kill all hostiles in this area. Now, move with your
waypoints, and take out the sniper who pops up from the eastern direction.
Keep following your waypoints, then you'll start taking fire from the rear.
Turn around, kill the engaging soldiers, then finish off the remaining troops
at the main base. Check each tent as there are usually proned soldiers. That's
the only tough challenge on this mission.
- Intelligence shows that the virus has been moved to a populated area for
dispersal. Intercept the convoy moving the virus, and recover the virus for
extraction.
The only true thing you have to do on this mission is follow your waypoints.
If you do that, and obey orders, you should do fine. Start off by following
your waypoints. Engage the nearby people at the first house, and the soldiers
on the hill behind it. Keep going until you get relatively close to a large
base. DO NOT engage or enter the base. Rather, follow your waypoints so that
you "trail" the moving convoy. Eventually, you'll get ahead of the convoy and
close to the road. You'll learn that it was a trap. Engage the nearby hostiles
on the road, then follow your waypoints all the way up to the checkpoint. Once
there, turn around, and catch the remaining proned enemies from behind. The
convoy will stop at the checkpoint with you waiting there. DON'T blow it up,
but rather just go to extraction and the mission will be complete.
- Terrorists have hijacked a munitions train from Turkey. Capture the train,
and stop it before it crosses into Georgia to a nearby Di'Nal base.
You'll spawn next to the Black Widow helicopter. Jump aboard, and it will take
you off to the train destination. It takes about 30 seconds, so get a nice
view. Once you're approaching close to the last car of the train, hold down
SHIFT and crawl until you're "just about" to fall out. When you hover above
the last car, jump out and you should land on it. If you don't, sprint and
then jump manually onto the train. Once aboard, immediately shoot the one
guard standing on the boxcar. Repeat this process by climbing the ladders on
each car, and shooting the men standing on them. Eventually, you will see a
triangular shaped warehouse on your right. When you do, prone immediately, and
wait there until you pass it. You should see two pickup trucks with two men
each. Snipe the men off both trucks, and they won't chase you. Continue
through the cars of the train. You'll reach a spot where there are closed
cars, shoot down the middle of the doorways to nail the awaiting terrorists.
Once you've cleared the train of all hostiles, go to the front of the first
closed sheltered boxcar. Prone here, and you can just sit there till the
mission ends. Just for additional information, a helicopter will chase and
attempt to kill you. However, since you're proned in the closed car, the
bullets cannot hit you in any manner. Also, the enemies at each checkpoint
can't jump aboard or anything. When you reach the extraction point, you should
get a mission complete signal.
- The virus has been attached to a bomb, which is hidden in a refinery close
to a populated town. Infiltrate the refinery, locate the bomb, and secure the
perimeter for the CDC Recovery Team. Any stray fire can cause the entire
complex to go up in flames, so be selective with your shots.
This is a very frustrating mission since a few bullets can cause a chain
reaction of explosions which knocks the entire facility down. Follow your
waypoint, and look to your right. Shoot the two guards, then turn left, but DO
NOT shoot the fleeing civilians. Continue forth, and engage the other
terrorists mounted on the hill. Follow your waypoints until you reach the
front of the refinery. There's one guard in the left steel outpost. He's next
to some barrels, so make the shot count. There are about 2-3 guards in the
front entrance where Alpha breaches. There are also 2-3 guards on the back
side of the refinery. Note that 2 soldiers are proned (but they look dead).
Don't look them over, shoot them to ensure their deaths.
The bomb is located in the very center of the refinery, behind a truck inside
of an oil-like barrel. There's a proned guard who sits next to it. Remember,
any stray shots on the refinery bars will cause everything to explode. Once
you find the bomb, you should get a mission complete signal unless some
hostiles are still alive.
*Congratulations, you've successfully defended the world from the threat of
bio terrorism. Your efforts have not whisped away as forgotten tasks, but
rather another chapter in the continuation of humanity. Continue on with
the
next campaign!*
::::::::::::::::::::::::::::::::::::::::::::::::::::::::
********** OPERATION GLOBAL ENFORCEMENT **********
::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- A terrorist group called United Freedom has begun uranium mining
operations in the African country of Chad. Although it is not certain,
intelligence believes they may be trying to manufacture their own nuclear
weapons. Begin operations to shut them down, permanently.
""DATA""
-- 13 missions total
-- splits into mulitple paths after first mission
- Terrorists have captured a uranium mine. Capture the facility, and stop the
flow of unregulated uranium. Eliminate all hostiles in the perimeter.
Start moving forward along your objective path. When you see a turret tank
roaming in the distance, position your LAW launcher slightly ahead of it. Fire
a rocket to disable the turret. Now, continue forward, and engage the two men
walking up the road. Continue farther up, then engage the soldiers mounted
behind the bunker walls. There should also be two additional men near the
right hand side. Use your scope and pick off 2-3 snipers in the background of
the facility. One is located on an elevated steel platform. Alpha squad will
then draw some fire to your left side.
Enter the facility, and start clearing out the buildings one by one. I
recommend you search near the back of the hill that sticks out on the right
side of the base. There should be 2 men hiding behind it. Search or grenade
the tents as there are usually 3-4 men in each. Your mission will be complete
once you've killed all hostiles.
>> This mission then branches off into 2 sections.
- United Freedom forces took several scientists on their retreat out of the
uranium mine. Imagery has located where the forces have taken the hostages to.
Proceed to the objective, locate the hostages, then extract them via Humvee to
safety.
This mission is fairly frustrating for the pure fact that the enemies actually
roam the perimeter, and will pop out of buildings when they hear noise. Run up
the hill until you get relatively close to a guard who is NOT facing your
direction. He should be by himself located in a crevice. Charge him, then
knife him quickly. Pull out your pistol, then run up the hill, and take out
the 2 guards on the left side of the entrance (they're behind some sandbags).
Retreat down the hill, avoid the counter fire, then run back up and finish off
the one guard near you, plus the two additional guards by the sandbags. Next,
pull out your LAW, and rocket the turret tank on the right. Then, run towards
the right, and angle your view towards the diagonal left side. Fire a rocket
to destroy the turret tank that just moved.
Proceed into the objective. The scientists are randomly placed on either the
far left, or close right building. There are 2 of them, and they wear white
labcoats. Personally, I'd clear all hostiles out of the objective, including
the men inside the black building. When they hear gunfire, they run down the
steps, and usually pop out from nifty places. Watch around the corners of the
buildings for crouched shooters. Once you've found the scientists, walk up to
them to have them follow you. Lead them out with Alpha squad to the extraction
point. You'll run into about 5 soldiers along the way. Once there, it should
be an easy mission complete.
- United Freedom has captured a refinery in order to process some of their
uranium ore into weapons grade material. Capture the refinery, eliminate all
hostiles, then turn the location over to the local government.
One of the biggest flaws of this mission is the fact that there are so many
snipers. You will literally have to kill about 5-6 snipers, that actually have
good shots. Start off by following your waypoints. Engage the first man you
see, then keep going until you can see the entire refinery in your view. Prone
down, and snipe off as many men as you can see. There are 2-3 men partially
disguised near the tall black/white refinery tubes. There are also a few
snipers on ground level, not to mention several guards near the front
entrance. As you approach the objective, about 4-5 men will try to rush in the
front entrance and attack you. Be ready for the excursion, and eliminate them.
Once you've cleared the perimeter, head into the refinery. There are roughly
around 5 men spread out in odd positions. Watch the above flight of stairs for
blind spots. Your mission will be complete when all hostiles are dead.
- Terrorists have taken over an airfield in order to transport their newly
processed weapons. Secure the facility, and eliminate all hostiles.
Pretty much another gory mission where you must shoot anything that moves.
Move up towards the main objective, and start sniping anyone you see. There
are no civilians, so this is pretty much like a shooting gallery. There's a
sniper in the tower that must be rid of. There are also 3-4 men located in
each of the gray buildings before the primary airport. Check the hangars for 1-
2 men, and then go around back of the airport tower to meet about 3-4 enemies.
Clear out all of the structures. When it tells you to go to the extraction
point, several soldiers will run out of a warehouse to stop you. This
warehouse is located right at the extraction point, so there should be a hefty
distance between you and the waypoint. Just use your instincts, and be slow in
your actions.
- Some weapons grade uranium is en route to a terrorist camp. Intercept the
convoy transporting the material, and capture the nuclear material for extract.
Start off by moving over the hill until you see a patrol walking around. Kill
them both, then continue onward. Look to your right and left to engage two
more patrols of 2 men each. There should be one more patrol right near the
edge of the ridge. Once you've killed these men, sprint until you hear a
convoy in the distance. Pull out your LAW, and nail the first turret tank in
the group. This should stop the convoy. Now, continue forward, and go up the
hill that is above the convoy. Snipe the troops in and around the vehicles in
the convoy. LAW the remaining 2 turret tanks in the back of the convoy, and
kill all hostiles near the convoy to yield a mission complete.
______
+[Voodoo]+---------------------------------|==============================|
# Kazakhstan, Night Time - Clear Skies | Recommended Gear: |
# Setting: Coastal Green | - M4 Carbine, GL |
# Special: n/a | - Extra Ammo |
| - HK P11 Underwater Pistol |
| - LAW Rocket Launcher |
|______________________________|
- United Freedom has taken over several decommisioned Soviet bases in
Kazakhstan. Take down UF's primary command, control, and communications center.
This is a night mission, so it might take a few tries to get down to
perfection. The easiest way I've found to complete the mission is to ignore
your waypoints. Go down and nail the patrol walking along the shoreline. Cross
the tethered bridge, then go up the large hill on the right side of the map.
This should lead up directly to the communications center. Snipe the guards in
the watch towers, and nail any other soldiers who try to shoot you from the
hill/barracks buildings. Once you're up to the comm center, nail the soldiers
positioned by the helicopter, and on top of the comm center. Clear out this
building, then run over to the helicopter and destroy it with your grenades.
Also, remove the SAM site positioned behind the helicopter. Then, make your
way down the hill after the comm location is cleared. Clear out the two
barracks located at the bottom of the valley.
There's usually a shooter on the roof, not to mention several shooters via the
glass windows. Once all hostiles are dead, your mission is complete.
- Intelligence has located the main fuel and munitions depot. Proceed to
objective Ghoul and eliminate all hostiles at the location.
Another simple mission, that only gets complicated because of a helicopter.
Start off by running up the hill. You should see a small outpost in the
distance, there are 4 soldiers inside. Nail all four of them - including the
one in the watch tower. You should then receive a report saying that a Russian
Hind helicopter is lifting off. It usually takes about 45 seconds, but you'll
see it approaching in the distance. When you do, retreat back behind the
outpost, and go down the steep hill. Wait for the chopper to approach, and
then quickly run up the hill and hit it with your LAW. When it's destroyed, go
back to your waypoints, and look in the lower right valley for some enemy
soldiers. Kill them, then charge and attack the main compound.
The only true targets are the guards in the towers and behind the sand
bunkers. Once you've killed them, clear out each of the buildings. There
aren't too many blind spots on this mission.
- A senior intelligence officer has been spotted carrying important data on a
portable laptop. Infiltrate the location while Charlie team provides a
diversionary attack. While the diversion is being performed, search, and steal
this laptop.
This mission can be fairly easy if you're quick in your actions. Roam towards
the designated objective. You should eventually pass into this wide open
field. Look to your right, and kill the 2 patrolling guards. Then, continue a
bit further and look to the tall left mountain. There should be two snipers up
there; kill them both. Now, make your way up to the hill, but don't go over.
Crouch and wait until you hear Charlie start to attack the compound. Two stray
guards will come over the hill (since they heard your gunshots from before).
Kill them both, then use your binoculars over the hill. You should see about
70% of the guards sprinting to see the diversion that Charlie team has created.
When most of the guards run off, sprint down the hill, and the laptop is
located in the second brown warehouse on the far right side of the base. It
should be on a table in the corner of the structure. Run up to it, pick it up,
then head back the same way you came. You will run into hostiles on your way
in, but you can machine gun them down with your SAW. Halfway back on the
extraction, a cargo plane will fly directly over you, and several paratroopers
will drop down. Shoot the men in mid air to kill them, otherwise you'll have
additional threats to deal with.
- Air operations have been distracted by a pesky SAM site controlled by UF
forces. Eliminate the SAM radars, and then capture a nearby UF senior officer
for interrogation.
This is one of the hardest missions in the game, in my opinion. Start off by
moving forward, then turn to your left when you reach the road. Eventually a
small turret tank and 2 soldiers will be walking towards you. LAW the turret
tank, and kill both men. Continue up the hill, and two more soldiers will pop
up near the top. Shoot them both. When you reach the top, the two radar
stations and SAM site should be located to your right. There are roughly 10
men spread out in this region, including numerous snipers. Most of them you
cannot see as they tend to prone and stay on the ground. You can attempt to
destroy both radar centers (silver-like boxes) with grenades, or simply LAW
them both from your current hill position. When both SAM radars are destroyed,
your reinforcements will arrive via chopper. Airstrikes are also now available.
At this time, you should notice that a helicopter is coming from the southern
flank. Quickly run back down the hill, and find an angle where the chopper
can't shoot you. When it gets close, run up the hill, and fire your last LAW
round to destroy the chopper. If you miss, you're pretty much screwed. When
the chopper is destroyed, proceed down to the objective where the officer is
located. You may have to deal with snipers in the plains near the lower right
region. There's also 3-4 watch towers placed around the installation that
should be sniped clean. Use your airstrikes on the small outpost located to
the east of the primary objective. Destroy the turret tanks located there.
Once you've done this, head into the large building on the left to find the
captain upstairs. He walks very slowly on the extraction, but there's nothing
you can do about it. Once he's aboard the helicopter, proceed to the
extraction point by running over the nearby mountain. You may take some enemy
fire from the opposite side of the map on the way down. High risk of death on
this level.
- Enemy tanks have been picked up via satellite imagery. Lase all armored
tanks in the vicinity to limit UF's vehicular capabilities. Use satchel
charges or LAWs to destroy any leftover targets.
Another difficult mission that is made easy thanks to the sniper rifle.
Continue forward along your waypoint, then kill the 2 nearby troops with your
pistol. Now, go partially left off course of your waypoint. Go about 50 meters
left of your waypoint, and you should see 2 soldiers proned against a hill.
Nail them both. They were actually waiting to ambush you - if you went along
your original waypoint plans. Then, look to the right of their position for 2
more enemy soldiers. By now, you're probably taking fire from the main base.
Zoom in with your rifle, and pelt the two snipers in the first giant watch
tower. Nail the other sniper in the second tower (to the right). Find a
suitable location (preferably the left hill), and lase the 5-6 armored tanks
against the southern perimeter of the base.
Eventually, you should see a turret tank start to move and fire towards your
position. Lase this as your primary target since it will kill you if it gets
within range. When it's destroyed, and the other tanks have been eradicated,
move in towards the objective. Kill any guards near the fence, and watch out
for the one guard sitting in the direct corner. Blow up the black tower/cable
line with a grenade on the western side of the base. This should place an
opening in the side of the base for you to enter. Go inside, and then proceed
to the far left hangar. Destroy the vehicles with your grenades or satchel
charges. At this time, you should see another turret tank moving north in the
base. Target it with your laser and destroy it. Go around to the other hangar,
and destroy the tank inside with a satchel charge. Watch out for the 2-3
guards inside. There's one more truck in front of the one of the barracks
buildings. Destroy it with a laser (since there are some nifty guards inside
the window panel locations). Once you've destroyed all armor, head to
extraction for a job well done.
- Intel gained from the stolen laptop has revealed that UF is planning to
launch massive air strikes against selected targets. Proceed to objective
Specter, and destroy the MIG aircraft using satchel charges.
Another mediocre mission that is only made hard by the player's rash actions.
Start off by slowly going up the hill until you see a Russian Hind helicopter
flying in the distance. When you do, simply sit still and wait for it to
travel all the way till it's over the enemy base. Engage and kill the
patrolling troops it went by. Move up on the hill, then snipe out the snipers
in the watch towers. Shoot most of the perimeter guards along the fencing, and
anyone else who exposes themself. The helicopter will not turn back if it
travels more than half way pass the air base, and you DO NOT attack it. So
that's one hefty risk avoided.
Follow your waypoints so they lead you down the lower left side of the base.
Keep following them until you're near the back of the base. Once so, eliminate
more guards who will pop out of crevices and buildings. There's also a patrol
that will attempt to flank you from behind. Now comes the easy part. Jog up
and enter the hangar on the left side of the base. It should be close from
your current view. Place a satchel charge next to the MIG inside, then run out
and detonate it. Then, run up to the other MIG on the runway, toss a satchel,
and repeat the process. Now, make your escape to the extraction point.
Thankfully, you don't have to eliminate all hostiles on this one.
+[Mission Control]+------------------------|==============================|
# Kazakhstan, Night Time - Clear Skies | Recommended Gear: |
# Setting: Rural Plains | - HK MP5 SD3 |
# Special: n/a | - Extra Ammo |
| - SOCOM .45 |
| - Ghille Suit |
|______________________________|
- United Freedom has overtaken a missile launch facility, and word has it that
they have a nuclear missile ready to be launched. They've also taken all
launch facility personnel as hostages, and removed them to a separate
location. Rescue the launch personnel so that we may learn the complete layout
of the launch base.
This mission took me awhile to get down, but is well worth the risk of using
an unscoped MP5. Start off by jogging through your waypoint. There should be a
small outpost to your left. Command says that you should avoid them, but I
prefer to differ. Go left, and use your binoculars to spot where the enemies
are. Slightly elevate your weapon (since the MP5 is designed only up to 100
meters). Nail as many enemies as you can. If one of their guns fires off, or
you're compromised, continue on with your mission. Kill all people in the left
outpost, including a pistol wielding commanding officer who is hiding in one
of the camo tents. Then, up on the ridge should be two more soldiers to watch
out for. There's also a patrol of 2 men located to the left of the small
outpost. Follow your waypoints so you're led above the hostage location. Kill
the two men on top of this ridge.
Then, peer over the ledge, and snipe the 7-8 soldiers in the regular camp.
There are 2 men by sandbags, 2 in the dark camo tents, 2 under normal tents
(one near a vehicle), and some that randomly walk throughout. Make your way to
ground level, then clear out the smaller solid building (two soldiers inside).
Once this has been accomplished, enter the hostage building (largest one) via
the front way. The front way should be the door facing the smaller building
located next to it. Immediately to your left is a tossed table with a soldier
hidden behind it. Shoot him, scroll to the right, shoot the man by the window,
and then quickly turn left and shoot the crouching guard near the hostages.
This process must be performed within three seconds, otherwise you're toast
(or the hostages die). All hostiles must be cleared on this level to get a
mission complete.
- This is it. Intelligence shows that the launch of a nuclear weapon is
imminent. You must secure the command center which has primary controls for
the device, as well as the missile site itself to prevent a manual launch.
Once all hostiles have been eliminated, a DOE Nuclear specialtist team will be
called in to disarm the device.
For the final campaign mission in the game, this is pretty darn hard. Start
off by peering into the distance. You should see a tank along with some guards
moving along. Pull out your airstrike laser, and lase the tank until it
successfully explodes. Eliminate any remaining soldiers near the destroyed
tank. After this is accomplished, immediately pull out your LAW and rocket the
left front-facing bunker that has 2 soldiers inside. It's nearly impossible to
hit them with your M4, and trust me, I've tried. This should kill both of them
immediately. Continue forward until you pass the second hill. Kill the two men
standing there, then scroll left, and finish off another patrol. Proceed
towards the command center. Immediately, there's a sniper on top of the
tallest tower. If you didn't kill him before, do so now. There are
approximately 2-3 soldiers in the main comm building. One is patrolling the
hallways (unless he was killed before), another is in the back part, and the
third one is located on the second floor.
Before scouring the building though, go to the right, and clear the two men
out of the right side bunker. The one may run out unexpectedly, so keep your
awareness up. On the back side of the comm center, clear out the two corner
bunkers (one man in each). Around the command tower is a soldier guarding the
front door, one near the bottom of the steps, and one in the closed encavement
to the left. Kill all of these people, and your first objective should be
complete. If you don't receive a message, there's still someone wandering
around in the area. KILL them.
Once you've done this, peer down into the left valley. A turret tank should
start shooting you. Expend your last LAW round on it to destroy it once and
for all. Now, peer to the right and you should see the giant missile tower.
Don't expose yourself though. Instead, go to the right side of the command
tower building, and prone on the hill. Slowly work your way from the top
portion to the bottom. There are several snipers (one on the top platform),
two in the stairwells, and 4-5 located on the ground level/second floor. There
are also four additional guards located on the actual ground level itself, so
rid of them. There's a blind spot guard you can't see which may prove to be
some trouble. Head down using your waypoints, and approach the facililty from
the front. Now, head around back, and look for a section where the building
has a ladder. Above that ladder is a crouched guard (the blind spot guard).
Toss a grenade or something up there. Kill him at all costs, and the mission
should end.
*Congratulations. You've successfully saved the world from the possibility
of a world wide disaster, with millions of lives at stake. Unfortunately,
this was just another section of your life that features painstaking
events. Perhaps you will be recognized in the future for your valiant
efforts, but only time will tell. You are a member of Delta Force, designed
to protect the world from all sorts of threats.*
- There's no actual ending to Delta Force 2, as a matter of fact, there's no
reward for completing the campaign missions. I just felt there had to be some
sort of closure out there for certain players.
=============================
- 6) Multiplayer -
=============================
One of the more enjoyable aspects of many PC games is the fact that you can
play on the internet. Mass varieties of players are all meshed into one
environment where skills (in mosts cases) decide the ultimate victor. As much
as I'd like to say that DF2's multiplayer is the best around, it frankly
isn't. Not only does it exhibit the gameplay flaws of single player mode, but
there is rampant cheating and NO enforcement whatsoever. It's not to say that
Novalogic doesn't care for Delta Force 2, it's just that they don't give a
crud. The last known patch released was in 2000, and that was only a year
after the game was released. As far as I'm aware, they cease to even support
the game anymore (although you can still play online via their servers).
Because of the outdated patches, there are several cheaters who can "warp into
thin air", shoot infinite amount of grenades, plop down and knife people.
There's no way of stopping it whatsoever. Personally, I'd recommend you avoid
the multiplayer mode (or play with legit players), but I'll explain some of
the key features briefly.
___________
/Game Types/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are actually several different varieties of games that can be played
online. Not only do you have your simple deathmatch free-for-all battles, but
there are also team matchups, structure-based maps, and even a few "soccer-
like" modes.
><>< ATTACK DEFEND ><><
\--> Two teams must face off. One attacks structures on a map, while the
other defends them. The map ends when the time limit runs out
(defenders victory), or all structures are destroyed.
Strategy:
- Use satchel charges as one can easily take down a structure.
- Destroy the armory first. It's the only way a player may change his
or hers current weapons during a game.
- If you're going to snipe, utilize your own structures to your
advantage. Snipe inside a bunker so you can take down opposing
players, while being a prickly thorn to your enemy.
><>< CAPTURE THE FLAG ><><
\--> A team's flag is located on both sides of the map. First team to
steal and capture their opponent's wins.
Strategy:
- Use silenced weapons, or non-tracer guns if you want to make a very
stealthy impact.
- Once you have the flag, switch to your knife to give you the most
sprinting speed possible.
><>< DEATHMATCH ><><
\--> Players randomly spawn on the map. It's a free-for-all. Shoot
anything that moves.
Strategy:
- Try to stay in a spot where you're concealed, yet are out of the
spawning range.
- Use the M249 as much as possible. Deathmatch is very fast, kill-based,
and you'll often run into mobile targets.
><>< FLAGBALL ><><
\--> Similar to soccer. Each team must grab a neutral colored ball in
the middle, and then score a goal with it.
Strategy:
- Work as a team. It's your only success to passing and successfully
scoring the winning shot.
- Gun down the opposition to clear a path to the goal.
><>< KING OF THE HILL ><><
\--> Free-for-all deathmatch where points are rewarded to players who
stay in a special centered zone on the map for a specific time
limit.
Strategy:
- Prone inside a building, preferably in the King of the Hill zone. In
most cases, you won't be exposed to enemy explosions, and you can nail
anyone who tries to enter your zone.
><>< SEARCH DESTROY ><><
\--> My personal favorite. Two teams face off and must destroy each
other's structures. First team to successfully destroy all opposing
structures wins.
Strategy:
- Use satchel charges for the most effectiveness. Taking down the
opposing armory cripples their overall ability to adapt to the
situation.
- Go on the left or right flanks along the hill sides as a sniper. Very
effective for laying down an Iron Curtain defense.
><>< TEAM DEATHMATCH ><><
\--> Players are assorted into teams and must kill each other for the
true victory.
Strategy:
- If possible, pair up with another sniper or assaulter. That way, you
can cover each other's back in case of dire need, or an unknown
target.
- Trip mines can be fairly useful for covering your back side when you
enter a single doorway building.
><>< TEAM KING OF THE HILL ><><
\--> Same as the original king of the hill, except you're split into
teams that must hold a centered zone for a specific time limit.
Strategy:
- Get two people in the same area to cover each other's back. You'd
practically be immortal as there is no way possible for the zone to be
infiltrated.
__________________________
/Patches & Troubleshooting/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are numerous problems with DF2. As stated before, people can cheat all
they want without any form of punishment. Novalogic has also ceased to monitor
the game's progress anymore since they have bigger and better games to watch
over (Black Hawk Down, DF3). Here's just a few known problems:
_________________________________________________________________________
/Cheaters /|---- People who constantly appear and disappear |
\________/|----- Grenade Launcher shots mystically appear out of thin air |
/|------ Players plop down and instantly knife others |
/|------- Speed bursts, or moves extremely fast |
===================================================================|
[ To update your product, simply click the "Update Product" tab in the game
[ menu. Your version will be automatically updated to the latest patch.
######## Player SYSDUMP.TXT Glitch #######
This is a small glitch that is IMPOSSIBLE to avoid. There's a special hacking
utility out there that causes for your game to crash instantly because of this
glitch. It can also occur during single player games. Basically, the person
sends a command to the NovaLogic server (console command) which forces the
game to update a file in the Delta Force 2 directory called sysdump.txt.
Apparently it holds some important data or something. Anyway, the game window
minimizes and closes itself, but the file is "saved". This error occurs quite
constantly in games, and can be caused by cheaters overloading the server, or
the actual game sending a command to save that file. There's nothing you can
do about it. I've tried deleting the file, hiding it, pretty much everything.
============================
- 7) Codes -
============================
Thankfully, Novalogic wasn't very tight when it comes to expanding the in-game
fun. Not everything is realistic in Delta Force 2. As a matter of fact, they
included special cheat codes that help prolong the gaming experience. While
there aren't any secret levels, or special campaigns, you can certainly have
fun acting like God.
- Giving full credit to http://www.gamewinners.com/ for these codes.
./^^^^^^^^^^^^^^^^^^^^^/ To enable the following cheat codes, press the `
./ CHEAT CODES / key on your keyboard during a mission. It's similar
./ / to the ~ key, and is located in the upper left hand
./...................../ corner.
==============================================================================
| thetrooper --> God Mode
| sunandsteel --> Reload Ammunition
| diewithyourbootson --> Unlimited Ammo
| gimme --> gives you full ammo (must be inside an armory)
| stilllife --> Invisibility
| superjump --> Jump very high
| dieall --> kills all enemies on Jail Break mission
| revelation --> gives 8 airstrike/laser rounds
| gamma 123456789 --> different grenade smoke colors
| resetgames --> resets current game
==============================================================================
^^ After you press the command console key, type the code above, then press
ENTER. It should take effect immediately.
<< Are there any known glitches in Delta Force 2? >>
- Yes, as a matter of fact, there are several. Quite often, you're able to
walk through walls on certain maps. In many instances, you can see through
buildings from a certain length, and with specific weapons. Enemies can be
shot through hills (along with yourself). The enemy/ally AI is stupid
sometimes. Hostiles will run right past your fellow bots, and due to the close
proximity, they will not return fire. There are way too many to count. Most of
the problems are due to the graphics engine involved, but also have a share
with poor programming methods.
<< How do I increase the game's overall speed on slower computers? >>
- First of all, try going to the options menu and trying out different video
resolutions. The larger resolutions you use (640 x 480, 800 x 600), the slower
the game is going to be. The reason is because pixels get smaller and smaller,
meaning the computer has to process more information at the same speed. Higher
resolutions are only recommended for very fast computers, or excellent video
cards. If you're having real slowdown problems, press V on the keyboard during
a mission to change the resolution. You can drastically save plenty of speed.
You can also turn the sound quality to low. This helps cause less processing
on the CD and hard drives.
<< Are they really ever going to fix the problems in multiplayer mode? >>
- Probably never. Think about it. Would you spend thousands of dollars a year
to hire programmers just to maintain and appease the general public out there
playing an outdated game from 1999? If I was a manager, I probably wouldn't.
Novalogic doesn't give a chalupa about anyone who plays Delta Force 2. Their
primary concerns involves newer products which have higher demand priorities.
<< What's this Mission Editor utility included with the Delta Force 2 CD? >>
- It's basically a modified application that the programmers at Novalogic used
to make some of the missions in the game. Each of the missions you play in the
game were created with this nifty tool. You can set layers, add certain
enemies/vehicles, design terrain, and set waypoints/objectives for the player
to accomplish. It's nice to see that the developers actually included
something for modders out there to use. You can read the PDF manual included
on the CD to learn how to use the mission editor.
)) Gameplay ((
----------------------------
<< How does this title compare to other popular first person shooters? >>
- I'd say it's above mediocre. Delta Force 2 is really more of a realistic
expanded shooter. It puts more emphasis on real combat, which takes place from
distances of up to 200+ meters. No longer are we seeing games where you take a
shotgun, and nail people 10 feet in front of you. Instead, DF2 forces the
player to engage targets according to plan, with a mission at hand. Of course,
this is also where it suffers. Close combat is a complete joke, and is more of
a reaction battle where it comes down to pure speed. You'll hardly encounter
close combat scenarios. While it sounds great that a realistic military-like
shooter has reached the PC, this isn't all true. The game is plagued with
glitches, especially graphical ones that cause nagging problems. Not to
mention that multiplayer is a complete aggravating waste of time due to
constant cheating and hacks. If anything, I wouldn't pay more than $8-$10 for
this.
<< Why do the graphics look so strange? >>
- I read up on something about the graphics technology that the Delta Force
series utilized, but I don't quite remember the name. Anyhow, Novalogic made
Delta Force using a special graphics engine called SURREAL (something like
that). Rather than using polygons, the game used special coasting technology
to generate smooth terrain and non-jagged surfaces. It's almost like taking a
polygon, and tossing it into a rock polisher. The only problem with SURREAL
graphics is that you often have meshing objects. Players can stick through
buildings. Textures often glitch back and forth for timed intervals. Plus, it
tends to lag computers more than say a few thousand polygons. Not to mention
that due to the lack of clarity, players can look like trees, and bushes can
look like proned snipers from far away distances.
<< Are there any other Delta Force games available? >>
- Yes, as far as I'm aware, there are four primary games (plus the plethora of
expansion packs). The original was Delta Force -> Delta Force 2 -> Delta Force
Land Warrior (3) -> Delta Force: Black Hawk Down. There are future plans for
more Delta Force games, although a lack of marketing schemes has really
brought down the popularity of the series. There's also a few ports for the
Playstation video game system, but they weren't really "official" games.
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO
NOT steal anything from this FAQ. If you want to use some information in your
own guide, simply ask me. If you want to place this guide on your website,
either link to the GameFAQs game page, or download the file and place it on
your own web server. Basically, you can post this on your website as long as
its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that,
all proper credit is due when necessary. Also, don't even think about selling
FAQs. Trying to prosper off of other people's work will get you in big time
trouble (coming from an eBay seller myself).
This is a list of the current known sites that host my FAQs:
I'd like to thank the following people for their help in making this FAQ
possible:
)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life
to it. Takes a lot of effort to keep a site going this long.
)) Gamewinners.com (( for providing excellent cheat codes on a fairly uncommon
shooter. At least we can have some fun toting down terrorists as an invisible
soldier.
)) Novalogic (( for creating a decent, although fairly annoying shooter. It's
not to say that the idea for the game was bad, it just seems like the series
got shot down too quickly. Support your older games, update them with patches.
Do something to keep players hooked to your games.
"Some people make sacrifices to make other people happy." - Chris Zawada