Medieval - Total War

Medieval - Total War

17.10.2013 12:43:01
Last Update: 4/15/03 Version Final

Please rate this guide. I want your opinions for my benefit. Thanks.
The FAQ is now completed.

Evil is here...

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...for the PC

ASCII By: Atom Edge



`````````````````````````````````````````````````````
^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^
Game: Medieval Total War FAQ/Walkthrough Version FINAL
Platform: PC/Windows
Author: nintendomaster14 (c) 2003
E-mail: bjsalari[at]hotmail[dot]com
Start Date: 3/14/03
Finish Date: 4/15/03
^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^
`````````````````````````````````````````````````````

<><><><><><><><><><><><><><>
Table Of Contents
<><><><><><><><><><><><><><>

1.0 Author's Note
2.0 Version History
3.0 Controls
4.0 Options
... 4.1 Quick Battle
... 4.2 Single Player
... 4.3 Multiplayer
... 4.4 Campaign Tutorial
... 4.5 Battle Tutorial
... 4.6 Options
... 4.7 Quit
5.0 Countries Information
6.0 FAQ's
7.0 Tips and Tricks
8.0 Strategy Walkthrough
9.0 Secrets
10.0 Units FAQ and Other Info
11.0 Legal Information
12.0 Credits

Press ctrl+F to Find for quick navigation.
Press ctrl+V to Paste for print outs on other sources.
Press ctrl+C to Copy for print outs on other sources.

<><><><><><><><><><><><><><>
1.0 Author's Note (Read!)
<><><><><><><><><><><><><><>


Hello and welcome to my Walkthrough on the PC game, Medieval Total War.
It is designed to help people stuck in certain parts of the game. I will
not be covering a certain mission for a particular country because the
surrounding countries are likely going to change their strategy. So I
will cover all of the aspects of the game in a general way. I will tell
you when to use what and what each item does. I will also get to listing
the men and their power points. Anyone wishing for an update will have to
e-mail me on what you want to be heard. I will try my best to cover all of
the topics in this game. Just ask general questions please. I can only
give hints throughout your quest as it is different from all the others.
Let's start this action and get on with the FAQ!



<><><><><><><><><><><><><><>
2.0 Version History
<><><><><><><><><><><><><><>

3/14/03 Version 1.00 Started the format of the FAQ. Updates to come.
3/15/03 Version 1.01 Finished Walkthrough. Added Danes FAQ.
3/17/03 Version 1.02 Updated country information.
3/18/03 Version 1.03 Province info and small addons to sections.
Units FAQ and other info added. Huge update.
4/03/03 Version 1.5 The game is now completed. I also added a
quicklist to the unit section. It is basically for easier
navigation. After about one more update this FAQ will be Finalized.
Any questions, please e-mail me.
4/16/03 Version Final Fixed the FAQ up and finalized it.

<><><><><><><><><><><><><><>
3.0 Controls
<><><><><><><><><><><><><><>

Come on! This is a computer game. The controls are pretty basic but I
might as well list them for obvious reasons.

These are all used when playing a normal campaign.

1X. To move the world screen around, move the mouse cursor to the edge of
the screen with the direction desired.

2X. To see your options or to create a building, go to the sub menu on
the bottom of the screen and click the desired building or option.

3X. To exit the game you must press the Esc button on the top right of
your keyboard. I'm pretty sure this is the only way to exit so really
remember this.

4X. To select a province simply left click on it.

5X. To view certain information on areas of the world, right click on the
selected province.

Well, that is all of the useful information I can give you with controls. As
I said, this is not a control type of game, it is strategy. Let's get into
more detail with some option information.



<><><><><><><><><><><><><><>
4.0 Options
<><><><><><><><><><><><><><>


As you first load the game you will be presented with many options. On this
menu you should see the following.

|Quick Battle
|Single Player
|Multiplayer
|Campaign Tutorial
|Battle Tutorial
|Options
|Quit

Each of these options will lead you to different game modes. I will explore
each game mode with you. These are the general options. Then, as you can see,
there is a more detailed options. These I will get to later. For now let's
explore the Quick Battle mode.

%%%%%%%%%%%%%%%%%%%%
4.1 Quick Battle
%%%%%%%%%%%%%%%%%%%%

This is exactly what it says. You are going to be randomly chosen into some
battle. It is good for people in need of a challenge. You are to have a random
amount of units.

When you first start the battle it will ask you if you want to start the
battle. It will also give you the weather. I would recommend you wait until the
weather is calm. Once it is calm select OK.

Now it is battle formation time. You will get a button that says "begin
battle." Do not press it until you have chosen a wise battle formation. I would
pick the loose formation. Though it was not used in the Medieval times, it should
have been! Being close together makes your units an easier target. Anyway, pick
the formation and click begin battle. Immediately in the beginning click on your
men and make them charge to your enemy. Charging is more powerful and will give
you an advantage. In general, keep your archers in the back and shooting. Have
your knights, peasants or whatever you have fighting in the front. This is a very
smart strategy when it comes to winning a battle. At the end of the battle you will
be able to see your stats. You will see what men died and how many men a certain
unit killed. This will determine the stronger units for your particular strategy.
Now return to the main menu or play another battle.


%%%%%%%%%%%%%%%%%%%%
4.2 Single Player
%%%%%%%%%%%%%%%%%%%%

This is the "main" part of the game. From here you can start a new campaign.
This is, in a nutshell, a quest to take over the world. I know it seems brutal
but it is true. Here you can also create maps. It is nothing major, just another
mode in this game that will make you more jubilant. Back to starting a new campaign.
Click on this option. The next screen will give you a difficulty level. I would
strongly recommend you play EASY first. If you are experienced then choose your own
preference.

Here you will get 2 sets of options. You can pick the age you want to play
in and the way to win, or take over the world. The first set is the age or time
period. Different countries occupy more land in different times so watch out! I would
say that...

Early Period- Starters

High Period- Average

Late Period- Experts


Choose accordingly. Once selected you will get your list of countries, Each
country will give you different land to start out with. This means, some
countries are easier than others. Here is a brief list of the countries.

Countries Difficulty
--------- ----------

* The Almohads * Easy
* The Byzantines * Easy
* The Danes * Hard
* The Egyptians * Easy
* The English * Medium
* The French * Medium
* The Germans * Medium
* The Italians * Medium
* The Polish * Hard
* The Spanish * Easy
* The Russians * Easy
* The Turkish * Medium

Now pick the country that best suites you. My personal favorite are the
Spanish. But all are fun and challenging. Once you pick your country, click
START CAMPAIGN on the bottom of the screen. You are now about to enter the
world of Medieval War. It is brutal with many strategies.

*Important Note*

I am going to cover the actual strategy of Single Player on the walkthrough.
It would be far too long to explain it in this mini section. Visit the Strategy
Walkthrough for more information.
*End Note*

The basic purpose of playing Campaign mode is to take over the world by
attacking certain provinces. You can play the battles or simulate them. Again,
check the strategy guide for more information.

%%%%%%%%%%%%%%%%%%%%
4.3 Multiplayer
%%%%%%%%%%%%%%%%%%%%

This is the online aspect of the game. You must be connected to the internet
in some way to get access to multiplayer. Personally, I do not think that this
is the greatest part to play. I would really only recommend people who are highly
experienced to play online. I have tried it a few times but never really had the
time nor interest to play much more. I don't have much else to say on this part of
the game. On some future update I will get and give some tips for online play.
Thanks for your patience.



%%%%%%%%%%%%%%%%%%%%%
4.4 Campaign Tutorial
%%%%%%%%%%%%%%%%%%%%%

This is simply designed for a small bit of practice before entering the
Campaign stage. It really is pretty useful if you want to get used to the
format of the game. They will pick a random country for you and will tell
you to do certain objectives such as attack some place or defend some place.
In my case, I had to defend from the British. I have three provinces and am to
prevent them from being taken over by the northern British. In the tutorial you
will experience clicking on armies to find out the number or units at a certain
camp. Also to train a unit you are to go to a castle (you should have one to
start) and click on it. In the left corner click on the train unit button. This
will allow you to buy men for money. You will also me able to hire mercenaries
from other countries to fight for you. It will also provide you with information
on how to end years and build houses. If you want to continue with information
keep on reading the tutorial. For now let us check the Battle Tutorial very
briefly.


%%%%%%%%%%%%%%%%%%%%
4.5 Battle Tutorial
%%%%%%%%%%%%%%%%%%%%

Here you practice those battle tactics I was talking about. There are 2
major battles that you can practice on right now. The Sicily Battle and
the Bulgaria Battle. I am going to the Sicily Battle for this part of the
guide. You will be told that knights are a major part of the battle. This
is very true! They have great charge and are the most powerful units in the
game. These particular knights are pretty common but you can obtain much
harder and more powerful knights.

From the start you should send your knights towards the peasants. This will
easily kill the peasants as your knights are much stronger and have a huge
charge force. This is a major advantage you should watch out for when fighting
battles. This is generally an easier battle. Just charge your knights all over
onto their enemy forces. Good luck on finishing them off. Look at your final
statistics if you would like and then go back to the main menu.


%%%%%%%%%%%%%
4.6 Options
%%%%%%%%%%%%%

Here are the real options. They are the more detailed and precise ones. Yes,
I think you understand. Anyway, once you hit the button you will come across
some general options. This is what it should look like.

* Video
* Audio
* Performance
* Controls
* Game


First click on Video. This is where you can change the screen resolution. I
don't see how you would have to change this option but if you really have bad
resolution change the scroll bar. Now go to the Audio button. Here you can mute
the noise and change the volume of the music. Set it to your likings. You can
also set the sound quality to whatever you want. Next go to the Performance button.
This is where you can switch smoke on and off. The main option here is the unit size.
Change it based on how big you want the units to be. Go to Controls. You
can change the mouse speed and camera turning speed. Sometimes it is better
to get a faster camera speed. The next part of the options is Game options. You
can change realistic aspects of the game. This included fatigue and limited
ammunition. Set all of these to your liking and let us get on out of the option part
of this game.

%%%%%%%%%%%%%
4.7 Quit
%%%%%%%%%%%%%

Yes, you have to press this to exit the game. I'm sure you all knew that,
right? Let us go on to the country information.





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5.0 Countries Information
<><><><><><><><><><><><><><>
____________
*
*Early Period
*____________

Country: The Almohads

Difficulty: Easy

King: Khalifah Yusuf I

Info: Very powerful army. They have a lot of land to start out with.

----------------------------

Country: The Byzantines

Difficulty: Easy

King: Emperor Alexius I

Info: I would say they are the easiest country in the game. They have
very strong armies with powerful units to start.

----------------------------

Country: The Danes

Difficulty: Hard

King: King Olaf I

Info: Very small land to start. They have easy surroundings though.

----------------------------

Country: The Egyptians

Difficulty: Medium

King: Sultan al Mustali I

Info: Large land and powerful military. I don't think they have
very resourceful land.

----------------------------

Country: The English

Difficulty: Medium

King: King William II

Info: Decent sized land and pretty good army. The French, their
surroundings, are pretty easy to defeat.

----------------------------

Country: The French

Difficulty: Medium

King: King Philippe I

Info: Large amount of land. Easy surroundings but weak military.

----------------------------

Country: The Germans

Difficulty: Easy

King: Emperor Conrad II

Info: Very Very strong army. Probably the best in the game. The
land is pretty small and hard surroundings.

----------------------------

Country: The Italians

Difficulty: Medium

King: Doge Vital II

Info: Small land but powerful government. People will easily ally
you.

----------------------------

Country: The Polish

Difficulty: Hard

King: King Wladyslaw I

Info: Very hard. They are very weak and have tuff surroundings. The
byzantines make them one of the toughest countries in the game.

----------------------------

Country: The Spanish

Difficulty: Easy

King: King Alfonso VI

Info: Easier as you get to the older periods. Crusades work well
according to most people.

----------------------------

Country: The Turkish

Difficulty: Medium

King: Sultan Suleyman I

Info: This is normal. I would recommend that you play them after
you master the Spanish or Byzantines. They are a step closer
to, say the Polish.

----------------------------


____________
*
*High Period
*____________

Country: The Almohads

Difficulty: Medium

King: Khalifah Muhammud I

----------------------------

Country: The Byzantines

Difficulty: Easy

King: Emperor Constantine XI

----------------------------

Country: The Danes

Difficulty: Hard

King: King Valdemar III

----------------------------

Country: The Egyptians

Difficulty: Medium

King: Sultan al Adil

----------------------------

Country: The English

Difficulty: Medium

King: King John I

----------------------------

Country: The French

Difficulty: Medium

King: King Philippe II

----------------------------

Country: The Germans

Difficulty: Medium

King: Emperor Otto IV

----------------------------

Country: The Italians

Difficulty: Medium

King: Doge Enrico I

----------------------------

Country: The Polish

Difficulty: Hard

King: King Lezsek I

----------------------------

Country: The Spanish

Difficulty: Easy

King: King Alfonso VIII

----------------------------

Country: The Turkish

Difficulty: Medium

King: Sultan Aybak I

----------------------------

____________
*
*Late Period
*____________

Country: The Almohads

Difficulty: Hard

King: Khalifah Ismail I

----------------------------

Country: The Byzantines

Difficulty: Easy

King: Emperor Andronicus II

----------------------------

Country: The Danes

Difficulty: Hard

King: King Christoffer II

----------------------------

Country: The Egyptians

Difficulty: Medium

King: Sultan Muhammud I

----------------------------

Country: The English

Difficulty: Easy

King: King Edward II

----------------------------

Country: The French

Difficulty: Medium

King: King Philippe V

----------------------------

Country: The Germans

Difficulty: Easy

King: Emperor Ludwig IV

----------------------------

Country: The Italians

Difficulty: Medium

King: Doge Giovanni VI

----------------------------

Country: The Polish

Difficulty: Hard

King: King Wladyslaw IV

----------------------------

Country: The Spanish

Difficulty: Easy

King: King Alfonso XI

----------------------------

Country: The Turkish

Difficulty: Medium

King: Sultan Osman I

----------------------------

///////////////
|Province List|
\\\\\\\\

There is one major world in the game. It consists of many provinces.
It is important to know each of these so I am going to list them
out below...

- 1. Algeria
- 2. Anatolia
- 3. Anjou
- 4. Antioch
- 5. Aquitaine
- 6. Arabia
- 7. Aragon
- 8. Armenia
- 9. Austria
- 10. Bavaria
- 11. Bohemia
- 12. Brandenburg
- 13. Brittany
- 14. Bulgaria
- 15. Burgundy
- 16. Carpathia
- 17. Castile
- 18. Champagne
- 19. Chernigov
- 20. Constantinople
- 21. Cordoba
- 22. Corsica
- 23. Crete
- 24. Crimea
- 25. Croatia
- 26. Cyprus
- 27. Denmark
- 28. Edessa
- 29. Egypt
- 30. Finland
- 31. Flanders
- 32. Franconia
- 33. Friesland
- 34. Genoa
- 35. Georgia
- 36. Granada
- 37. Greece
- 38. Hungry
- 39. Ile de France
- 40. Ireland
- 41. Jerusalem
- 42. Khazar
- 43. Kiev
- 44. Leon
- 45. Lesser Armenia
- 46. Libya
- 47. Lithuania
- 48. Livonia
- 49. Lorraine
- 50. Malta
- 51. Mercia
- 52. Milan
- 53. Moldavia
- 54. Morocco
- 55. Muscovy
- 56. Naples
- 57. Navarre
- 58. Nicaea
- 59. Normandy
- 60. Northumbria
- 61. Norway
- 62. Novgorod
- 63. Papal States
- 64. Pereyaslvl
- 65. Poland
- 66. Pomerania
- 67. Portugal
- 68. Provence
- 69. Prussia
- 70. Rhodes
- 71. Rome
- 72. Rum
- 73. Ryazan
- 74. Sardinia
- 75. Saxony
- 76. Scotland
- 77. Serbia
- 78. Sicily
- 79. Silesia
- 80. Sinai
- 81. Smolensk
- 82. Swabia
- 83. Sweden
- 84. Switzerland
- 85. Syria
- 86. Toulouse
- 87. Trebizond
- 88. Tripoli
- 89. Tunisia
- 90. Tuscany
- 91. Tryolia
- 92. Valencia
- 93. Venice
- 94. Volga-Bulgaria
- 95. Volhynai
- 96. Wales
- 97. Walachia
- 98. Wessex

//////////
Unit List
/////////

AbyssinianGuard
AlanMercenaryCavalry
AlmohadUrbanMilitia
Almughavars
Arbalester
Archers SBOW
ArmenianHeavyCavalry
Arquebusier
BallistaCrew
BedouinCamelWarriors
BerberCamel
Billmen
BombardCrew
Boyar
BulgarianBrigands
ByzantineCavalry
ByzantineInfantry
CatapultCrew CATAPULT
ChivalricFootKnights
ChivalricKnights
ChivalricManAtArms
ChivalricSergeants
Crossbows
CulverinCrew
DemicannonCrew
DemiculverinCrew
DesertArchers
EarlyRoyalGhulamKnights
EarlyRoyalKnights
FeudalFootKnights
FeudalKnights
FeudalManAtArms
FeudalSergeants
Futuwwa SBOW
Gallowglass
Gendarmes
GenoeseSailors
GhaziInfantry
GhulamCavalry
GoldenHordeHeavyCavalry
GoldenHordeHorseArchers
GoldenHordeWarriors
GothicFootKnight
GothicKnights
GothicSergeants
Halbardiers
HandGun HGUN
Hashishin
HighlandClansman
HighRoyalGhulamKnights
HighRoyalKnights
Hobilar NONE
HorseArchers
HospitallerFootKnights
Housecarle
ItalianLightInfantry
JanissaryBows
JanissaryHeavyInfantry
JanissaryInfantry
Kataphraktoi
Kern
KhwarazmianCavalry
KnightsHospitaller
KnightsSantiago
KnightsTemplar
Lancers
LateRoyalGhulamKnights
LateRoyalKnights
LithuanianCavalry
Longbows
MamlukCavalry
MamlukHandgun
MamlukHorseArchers
MangonelCrew
MilitiaSergeants
MortarCrew
MountedCrossbows
MountedSergeants
MurabitinInfantry
MuslimPeasants
MuwahidFoot
NapthaThrowers
NegroSpearmen
Nizari SBOW
OrderFootsoldiers
OttomanInfantry
OttomanSipahi
PaviseArbalester
PaviseCrossbows
Peasants
Pikemen
PolishRetainer
PronoiaiAllagion
ReligiousFanatics
SaharanCavalry
SaracenInfantry
SerpentineCrew
SiegecannonCrew
SipahiofthePorte
SpanishJinetes
Spearmen
SteppeCavalry
SwissarmoredPikemen
SwissHalbardiers
SwissPikemen
TeutonicKnights
TeutonicSergeants
TrebizondArchers
TrebuchetCrew
TurcomanFoot
TurcomanHorse
Turcopole
UrbanMilitia
VarangianGuard
Woodsman

<><><><><><><><><><><><><><>
6.0 FAQ's
<><><><><><><><><><><><><><>

Q: Are Tutorial's helpful?

A: Yes. They display the formal way of playing and will explain in detail
each step of the game.

Q: Is this worth buying?

A: Let's just put it this way. DON'T rent it. It is extremely long and
displays excellent replay value. It is one of the best games ever.

Q: Should I make a castle in each province?

A: No. Only build one castle in a general area. This will make it a lot
easier to make units. You will not have to wait as many years to make
all those castles for each province.

Q: Are any of the countries easier and/or harder?

A: Yes. I would say that the location and amount of land matters. You don't
want too much land but you don't want to little either.

Q: What should I say when other countries offer an alley partnership?

A: In the beginning you should always accept the offer. It prevents many
battles and gives you time to set a well established economy up. At the
end you can start to decline as you are trying to take over all of the
provinces.

Q: When should I invade a province?

A: Don't in the beginning. Maybe one or two at most for a little more space
but keep that as a lower priority. As you start to develop better and more
skilled armies, start to invade all those smaller provinces. This is the
smartest strategy.

Q: What is a good country to start out with?

A: I would start with the Spanish or Byzantines. They are probably the
easiest.


<><><><><><><><><><><><><><>
7.0 Tips and Tricks
<><><><><><><><><><><><><><>

I don't have a whole lot on this right now. I will update soon with anyone
who gives me tips or tricks. Anyone who does will get credit. Just e-mail me.

%%%%%%%%%%%%%%%
Tips
%%%%%%%%%%%%%%%

1. Alley all requests when given.

2. Make one castle in each certain area.

3. Don't spend so much time on each year. Sometimes you should simulate 2-3
years at a time.

4. Do not keep bunches of men in each province. This will increase the price
for each province causing you to loose a lot of money.

5. Build Crusades as soon as you can to get it out of the way of the Pope.

6. Higher your taxes if your loyalty is above 100%

7. Don't waist time as your time is short to rule the world.

8. Sign missionaries as they are sometimes very good and are very cheap. They
really build up your army to great numbers. They are highly recommended for
crusades.

9. Do not have a king in a territory that will have a battle since the king
will always become the general even if he has only 1 command compared to
another general in the same territory with 9. This can cause you to lose.

10.The amount of men is not always the key but who is in the army. Always
pay attention to this.

11.Build Inn's to make mercenaries.

12.Make farmland to increase the income for a province. It boosts your Florins.

13. Royal Palaces are something you should concentrate on early. They are your
first actual GOOD knights.


%%%%%%%%%%%%%%%
Tricks
%%%%%%%%%%%%%%%

1. To prevent yourself from losing, save and load your game whenever necessary.

2. Press P to pause a game during battle time.

<><><><><><><><><><><><><><>
8.0 Strategy Walkthrough
<><><><><><><><><><><><><><>

Now for the cream of the crop. This is the juice. Call it whatever you want.
Anyway, I am going to play as the SPANISH. You can choose them or any other
country. Just do something similar. All of the strategies are similar. You
will have to resolve some of your countries more complex problems. I would
like to give credit to Daevy11 for the Danes guide. I will write a Spanish
guide. Daevy11, I have tried to contact you but you have never gave a
response. You did not indicate if your document could be shared. If you
want it off this FAQ than please indicate that by e-mail. Thanks.

\\/////
|Spanish|
\\\////

As I start as the Spanish I have the two provinces Castile and Leon. I would
strongly recommend that you use Castile to create your units. In any other
country take the province with the strongest castle. So you can make
mercenaries, create an Inn on the build button on the lower left corner. This
will take 2 years to make as it says on the screen.

On the lower right hand corner is the button END YEAR. This will obviously
end one year. Once you press it two times your Inn will be finished. Before
pressing it create a group of warriors of your choice. Now hit end year. Take
your people out of your castle by dragging. These are the ones that you just
created. Now, where there are no units you should make that province farmland.
So go to the province and increase the farm production. End the year or make
some more units. Remember, this FAQ is very flexible. You can do more or less
then what I am saying.

Now be patient. Do not attack any countries yet. First go for making men and
creating good food. Around now you will be giving birth to sons and daughters
and will be offered alliances. Accept ALL of the alliances. If you are an ally
of a country you will not be attacked by them. On Castile you should make a watch
tower. This enables you to see the amount of men and info on the surrounding
provinces of the watch towered province. Very useful.

At this time you should continue to accept alliances. Also, keep improving
your farmland. On the province in which you are making men, create a horse breeder.
This is the first step in making knights. Once you get knights, you will be able to
attack more easily. Pretty soon you will notice that your Florins or money will be
going down. To check your balances, go to the bottom left and click on the gold
coins. This will tell you your income and your expenses. If you are losing money
then you should STOP making men. The more men you have the more expenses you have.
Balance these by creating more buildings to earn income. Also, you should be thinking
about upgrading to a higher castle. This will allow you to make more advanced
buildings.

Once you have upgraded more buildings you will notice a large cross on the
training units part. It is a crusade. It will take four years to make but
is very powerful. What you do is take the cross, after four years, and set
it somewhere in the world. Once you set the cross somewhere you will be heading
to destroy that place. The crusade will give you many men to work with. This is
very effective when you want to take over farther away provinces.

For now, concentrate on building horse breeder's. You need knights before
you can start attacking. Just do it over time so that you don't lose all of
your florins. Now get knights and look for rebel provinces first. These are
the most reliable ones to attack. The pope will be mad but who cares? Now get
out there and take over your first province. YEA! We are getting closer to
ruling the world. Still, do not invade any countries. It really will hurt you
early on. Keep making men. It is what you must do, trust me please. Now start
to make a crusade. Wait four years and put it closer to your provinces. It is
wiser because traveling longer distances is harder in case you come across
some battles.

%%%%%%%%%
Crusades
%%%%%%%%%

In general, you will have to wait four years to make a crusade. Now,
set the crusade where you choose and build it up to an enormous army. Keep
adding royal knights. Soon it will be almost invincible. Aahhh! Refreshing
isn't it? Go through the path to the desired crusade spot. Kill all that is in
your path. Most countries will allow you to go by so don't worry so much.
I would recommend that you make as many as you as later in the game the Pope
may be against you disabling you from making Crusades.

%%%%%%%%%%%%%%%%%%%%%
Attack the Aergonese
%%%%%%%%%%%%%%%%%%%%%

Ok, now take out the Aerogonese. Do this because the Pope will not be mad if
Catholics are hurt. Mean people, the Pope. So take them out and the Rebels.
The Rebels should be up North. This is where it gets tricky. You MUST stay
allied to the French. But, the Germans, who always send Crusades for the
Pope, will soon try to kill you. But, they first will have to go through
the French. This they cannot do. So your expanding your provinces and keeping
friends with all your previous allies.

+=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=+
*!Warning!*
-_-_-_-_-_-_

Do NOT attack the Almohads below you. I had tried this before and they will
easily destroy you. They are not invincible, you just need stronger forces.
+=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=++=-~-=+


Keep upgrading your houses. You should also make Royal Knights every other
year. This helps make your money spread more flexible. Another thing you
should start to look at is the Taxes. Higher your taxes if your loyalty is
ABOVE 100%. If you do it lower, your people will likely rebel against you.
This will cause your civilization to break down, thus you loose. We don't
want that do we?

--Future Goal--

We should try to save up as much men as possible. This is all you should
concentrate on. The actual goal is take over the Almohads. They cause so
much trouble down there! So, start to upgrade to a Keep and etc. This
will some time allow you to make Chivalric Knights. This is your only
hope really. This is where it gets very hard. Try to bear with me. My
first major request, right now, is to SAVE your game. Press escape and
save it. That is, when you, or if you die you can load your game back to
this present position. You need to hope that the French King, which he
probably will, will die. This is crucial so that you can become an ally
with them. Also, as soon as the Pope dies start making Crusades. You can
only make crusades if the Pope likes you, and now he doesn't. For me, the
French King died. Now ally with them. Build strong forces and get prepared
to kill the Almohads below. It is your only chance in gaining control in
the World.

From now until you fight the Almohads the only action that should take
place is allying a proposing a marriage. So I will pick this Guide back
onto attacking the Almohads.

%%%%%%%%%%%%%%%%%%%%
Attack the Almohads
%%%%%%%%%%%%%%%%%%%%

Gather your prince armies and the Royal Knights. You should have very many
by now. Go for Portugal first as it is certainly the easiest. Don't attack
Camboda until the end. This is their main farm crop land and unit building
land, therefore they will defend that the most. Portugal, for me was an
easy victory. They then backed off onto Camboda. This is where you should
surround them. Get men from all your provinces and attack all at once.
Just make sure you have some men in each province so that they don't retreat
into your unprotected colony. This will be a Victory if you have made
enough men. I am serious. This is not as easy as it seems. You really need
to get a LOT of men. Sooner or later the Almohads will give up or their
King will die. Finally! Now take a small break because the Almos will be
back soon!

%%%%%%%%%%%%%%%
Break Time
%%%%%%%%%%%%%%%

Now you can wait. I would wait until the Pope dies. If it seems to take a
while then forget this. If he dies soon then start to build Crusades. With
these you will be able to finish off the weaker part of the Almohads. If
the Pope is still alive then just the Almohads out with your remaining
army and some additional Knights. You should also try to get A Knight
upgrade so your men will be stronger. Once either the Pope dies or you
decide your army is stronger go to the pickup of the FAQ.

%%%%%%%%%%%%%%%%%%%%%%%
Finish of the Almohads
%%%%%%%%%%%%%%%%%%%%%%%

Let us finish these tiring fools. From Camboda work your way south.
Send all your men (and use the Pope's Crusades if possible) to each
of the Almohad provinces. This will easily finish them off as they
hardly have any men in any of the provinces. Yea! Take over the south
east of the map all the way to Egypt. Egyptians are very powerful and
should not be dealt with now. I would recommend you take them on at
the end and go for France, England, and Germany. These are your best
options.

%%%%%%%%%%%%%%%%%%%%%
Establish a new base
%%%%%%%%%%%%%%%%%%%%%

Right now, to be sure we don't loose, start establishing more of a base
on the south provinces you just conquered. These will provide a great
deal of backup for you form the French and English. We do not want to
go right in and start fighting the French yet. We need to space it out
over a few years and regroup your economy. Start making another province
for making units. This will make it a lot easier to make men faster and
placed quicker in desired places.

I would recommend that you make two Royal Palaces in opposite sides of
your part of the world. This does two things. First of all, you will
be able to make twice as many men as before. Second, you will be able
to move men places in a faster pace.

%%%%%%%%%%%%%%%%%%%%%%%
French and English duo
%%%%%%%%%%%%%%%%%%%%%%%

Finally there is something easier. Really, the Spanish are very hard
to fight with in the Early age. Now, we are faced with a much easier
task. The French are probably the easiest to defeat. The English are
harder to defeat but they won't interfere with your war against the
French. This is what makes it a whole lot easier.

Anyway, go collect all your men, as I told you to make, and bring
ALL of them up to the North near the French. Invade the French as
soon as you can. This will be your hardest battle against the French.
I told you, they are not difficult to beat. You will take over Toulouse.
Now quickly move to the right and battle in Provence. Take this over.
Really, I did not lose one battle with the French. Just follow the
blue markings and kill all of the French. After you conquer France take
a short break. Regroup as you did after the Almohads. The British are
your next target and are waiting hungrily to the left of where you
are right now. Make more Royal Knights and bring them into the former
French areas. Get prepared to surround the British colonies.

Now take all the men surrounding the British and take a few out of the
stacks and put them in the province you are currently in. Now put the
remaining units into Aqutaine. Hope for a victory. Most likely, a lot
of Royal Knights will do the trick. If you lose you probably didn't
enough men or you did something wrong in the Walkthrough. Once you
take care of Aqutaine, Normandy, and the Brittany, you will easily
have destroyed the British. Just work your way North and take care of
there lesser populated provinces without any skill. Congrats! You have
destroyed 3 nations already. We are making very nice progress.

%%%%%%%%%%%%%%%%%%%%%%%%%%
Italy the pathetic country
%%%%%%%%%%%%%%%%%%%%%%%%%%

This part of the game is the easiest. The Italians are right next to
you on the right. You will have to take your remaining battle troups
and yet again regroup your provinces. This is really a procedure you
should constantly do. Once you build up enough men, go towards the
Italian peninsula. Now this is my favorite! There is no trick involved
with the Italians. Just keep battling it up with them. Honestly, this
is how it will be for pretty much the rest of the game. It isn't very
hard after you get out of the flaw in the beginning. Attack all of the
Italians and take over that peninsula. Good job. Not much work involved.

%%%%%%%%%%%
Here on out
%%%%%%%%%%%

I am getting very tired of saying the same thing. From now on out the
battle sequence and formations are all identical. I will add a bit
more on the FAQ in future updates but most of it is self explanatory.
You can use this FAQ for almost all of the countries for all of the
battles you face. They really are all identical. For now I will
leave you from the Spanish FAQ. Enjoy the ending after completing
the game!





%%%%%%
Danes
%%%%%%


I. General

A. The Danes

The Danes start out very modestly, with just 1 province, Denmark. Denmark is a
solid province, and it is the only landroute to Sweden and Norway besides.
Vikings and Longboats are available to the Danes right from the start, and
alhought eclipsed later on they provide good buildingblocks for your early
military.

B. Weaknesses

Your biggest weakness is the fact you have only 1 province, and a
correspondingly low income and production base. You must reduce these two
problems quickly if you are to have any hope of greatness.
A weakness you will bump into later is your comparative lack of 'projected'
power to the southern regions of the map, where the main plots are played out
by the Papacy and the main catholic factions, Byzantium and the Islamic
empires. You will barely be aware of what is going on there, let alone capable
of intervention. This may result in the development of one or two southern
superpowers, which will have massively superior resources to your northern
empire. You want to keep the south divided if at all possible.
Later on you can attempt to achieve this with your stealth units up to a point.

C. Strenghts

Fortunately you have several strong points to offset your weaknesses. The best
of these is the security of your home province. As long as you play the
diplomatic game smartly (more on that later) you should have no trouble at all
maintaining your rule in Scandinavia at least. This gives you a secure, albeit
small, base of power. You also have no real hereditary enemies and can keep out
of the way of the major powers while still expanding your holdings for a good
while.
Secondly you have one of the better troop types of the early era at your
disposal from the start, Vikings.
Vikings are strong attackers, and can see off peasants with ease. Militia's and
Spearmen are also inferior to them in a direct confrontation. Make the most of
this quickly, because it wont last. As Men-at-arms and Sergeants appear, not to
mention lance-armed cavalry, the vikings will be outclassed.
Lastly, you get a cheap ship to assert your (vital) naval dominance with, the
Longboat. As your empire will be spread across the north part of the map,
having control of the seas is paramount to victory.

D. General Tips

* Use the titles. They increase taxes and happiness, so give titles to any
(loyal) general with good Acumen.
* Sea power is vital. Make sure your fleet is equipped to dominate the seas.
* Use watchtowers, spies etc to check the opposing army before attacking.
* Stealth units can be as vital for expansion as armies, and to keep what you
have.



II. Beginnings

A. Buildings

First thing, build a watchtower in Denmark. After that go for a Shipyard as
quickly as possible, and ignore everything else until you have it.

B. Troops

Build a few Viking units to cover the losses you will suffer in Sweden and
Norway, but dont overdo it. You dont need a defensive force just yet and you
arent exactly rich so save the cash for now.

C. Conquest

Take Sweden right away. It is quite lightly defended, and you should have no
trouble taking it. I'd advise to bring the King along on this one, as his 20
knights will make a big difference in the battle. He is also the most
experienced commander you have and at this point it is worth minimizing
casualties over letting a general develop.
After Sweden is yours, you might be tempted to immediately go for Norway.
Resist the temptation. Norway has a very limited value, and is hard to keep in
line. The expense of the troops stationed there to keep the province in line
will reduce the profit of holding it to almost nothing, and you will inevitably
suffer casualties while taking it.
Just hang on to Denmark and Sweden for now.

D. Diplomacy

Ally with the Holy Roman Empire as a first priority. They hold Saxony, which is
the only province to threaten Denmark from the south. Cement this alliance with
a few marriages if possible.
Poland is also worth allying with, since they are one of the few nations which
can contest your control over the baltic. Best to keep their attention focussed
south and east and not to the north.
An alliance with the Pope is always a good thing for any Catholic faction
(except perhaps the Italians, but thats another guide ;P ).


III. Expanding

A. Buildings

By now you should have your shipyard in Denmark. Follow this up with a Border
Fort first thing, and then a merchant to shore up your meagre income. A Church
will also be needed shortly.
In Sweden build a mine for the same reason, followed by a Fort, Port and
Merchant.

B. Troops

Start churning out Longboats in Denmark, you need at least two. A few extra
units of Vikings wouldnt go amiss either, depending on how many Heirs (and thus
units of knights) you have to support. Watch that income!


C. Conquest

Mop up Norway, and install a strong governor there (preferably one that
increases happiness).
Then use your ships to land an army in Finland. Make sure the army is up to the
task, as there will be no retreat if you fail!
Finland is also a low-income province, but more easily kept under control. It
is also largely Pagan, so move some Bishops there once you have them. With a
bit of luck the Church will grant you money for expanding it's religion, which
you sorely need.
With Finland and Norway your empire now covers 4 provinces, which are not
threatened by any outside powers. This is a good time to halt for a bit and
build your economy. Minimize your expenses by disbanding any units that are too
small or too weak (like peasants) to do any good, and select governors with
strong acumen to rule your provinces.

D. Diplomacy

An alliance with the English will be useful for the next stage, but keep in
mind this will probably mean you end up facing the French sooner or later. Keep
all other alliances.


IIII. An Empire is taking shape

A. Buildings

An inn in Finland will be useful, and Denmark should be developing it's stealth
units at this point. A Tavern and Brothel will need to be built, and you will
ofcourse need to upgrade your Keep to do so.
Sweden should concentrate on a particular type of troop development in the
meantime, I favor Siege weaponry myself as it will come in very useful in
England later on.

B. Troops

More Longboats will be required in this phase, so dont skimp on building them.
You can build boats much cheaper than your rivals, so take advantage of this.
Vikings supported by Royal Knights are still adequate for now, perhaps a few
big blocks of Spearmen to take the cavalry attacks in the not-too-distant
future.

C. Conquest

This is where the real choices start. Latvia might look tempting at the moment,
but it isnt. It is a bitch to keep under control, and would suck far too much
resources out of your empire to succesfully hold. You can prepare the way for
taking Latvia later by sending in a few Bishops, to convert the region to
christianity. This will make it a bit easier to hold on to in the future.
If the polish haven't taken Prussia yet, this is a decent option as long as you
remain allied to the Polish. If you were to go to war with the Polish, it would
probably prove too expensive to hang on to for long.
My favoured path of expansion is to take Scotland however. The Highlanders are
fierce fighters, but so are your Vikings. If well-led, your Vikings should see
off the Scots. Make sure you bring a large force though, because it will be
required to keep the province under control the first few years. Build a Keep
there and it will be your second home province, able to either support the war
at sea or expand into English territory later.
From Scotland, go to Ireland. It should also fall with ease to your troops, and
is not too difficult to keep under control.
The Irish special troops are worth having, so you might want to invest in
facilities there if your economy can take it.

D. Diplomacy

Gauge the war between France and England that is almost certainly raging. If
the French are winning, help the English. If the English are winning help the
French. Your objective is to keep both parties fighting each other and not you,
so use covert means where possible, such as using spies to forment rebellion
and assassins to kill strong generals.
Also send some spies south to check on the Iberian situation; make sure the
Almohads arent steamrollering into europe, if they are use the same methods as
mentioned above.
A few good-old Viking raids to destroy infrastructure can be useful as well if
your navy will strech that far. You will probably need to write off whatever
units you send though, so dont send any heirs or exceptional generals.
Mercenaries are ideal here.


IIIII. Danelaw

A. Buildings

Continue building facilities that will give you access to more advanced units.
Cavalry will be needed to expand your territories, as will Siege weaponry.
A monastery will give you yet another useful Stealth unit to wage your covert
wars in the south, and upgraded Merchants will fund your empire nicely.

B. Troops

You will need strong regiments by now, your Vikings are nearing the ned of
their usefullness. Cavalry units supplemented by Irish specialist units and
some Siege artillery work well. Crossbowmen are excellent on defense, and your
Vikings can still be usefull running Provinces if they have good Generals
leading them (they should by now).
Equally the trusty longboats should be getting support from more advanced ships
by now, or you risk losing naval superiority, and by extension the game.

C. Conquest

Latvia should be ripe for the taking by now, so take it. Make sure the loyalty
of the population is sufficient, then take Lithuania and, if you feel
confident, Novgorod.
In the west you might expand to Northumbria if at war with whatever power holds
it at that time (English or French), and Friesland is also ripe for the taking.
Be wary of Flanders though, as it is the gateway to England through Wessex and
will be sure to attract more attention than you would like.
If you feel adventurous Aquitane is also not an impossibility.

D. Diplomacy

Keep up the diplomatic course you were sailing before, but make sure you stay
allied to the Holy Roman Empire, either French or English, and probably the
Polish. And as always the Papacy is a good friend to have.

Thank you Daevy11.

Congrats when you finally beat the game! Watch the glorious ending!


<><><><><><><><><><><><><><>
9.0 Secrets
<><><><><><><><><><><><><><>

The following must be typed in during a campaign. They are used to CHEAT in
the game. It is like a spoil. Only use these if you really like to cheat. I
think that they basically ruin the game but oh well. People ask for them.

1. Fast Construction in one year.
Type: .worksundays.

2. All buildings unlocked.
Type: .badgerbunny.

3. Get 1,000,000 Florins
Type: .deadringer.

4. Lots of Gold for provinces.
Type: .mefoundsomeeau.

5. Lots of Copper for provinces.
Type: .mefoundsomeecu.

6. Play as the rebels
Type: .conan. !This can not be deactivated!

7. Full map
Type: .matteosartori.

8. Iron for provinces
Type: .viagra.



<><><><><><><><><><><><><><><>
10.0 Units FAQ and Other Info
<><><><><><><><><><><><><><><>
Here is a table of the units of the game. You will see the stats basically.

Quicklist|
/////////

Highlight and press ctrl F to search for a unit.

AbyssinianGuard
AlanMercenaryCavalry
AlmohadUrbanMilitia
Almughavars
Arbalester
Archers SBOW
ArmenianHeavyCavalry
Arquebusier
BallistaCrew
BedouinCamelWarriors
BerberCamel
Billmen
BombardCrew
Boyar
BulgarianBrigands
ByzantineCavalry
ByzantineInfantry
CatapultCrew CATAPULT
ChivalricFootKnights
ChivalricKnights
ChivalricManAtArms
ChivalricSergeants
Crossbows
CulverinCrew
DemicannonCrew
DemiculverinCrew
DesertArchers
EarlyRoyalGhulamKnights
EarlyRoyalKnights
FeudalFootKnights
FeudalKnights
FeudalManAtArms
FeudalSergeants
Futuwwa SBOW
Gallowglass
Gendarmes
GenoeseSailors
GhaziInfantry
GhulamCavalry
GoldenHordeHeavyCavalry
GoldenHordeHorseArchers
GoldenHordeWarriors
GothicFootKnight
GothicKnights
GothicSergeants
Halbardiers
HandGun HGUN
Hashishin
HighlandClansman
HighRoyalGhulamKnights
HighRoyalKnights
Hobilar NONE
HorseArchers
HospitallerFootKnights
Housecarle
ItalianLightInfantry
JanissaryBows
JanissaryHeavyInfantry
JanissaryInfantry
Kataphraktoi
Kern
KhwarazmianCavalry
KnightsHospitaller
KnightsSantiago
KnightsTemplar
Lancers
LateRoyalGhulamKnights
LateRoyalKnights
LithuanianCavalry
Longbows
MamlukCavalry
MamlukHandgun
MamlukHorseArchers
MangonelCrew
MilitiaSergeants
MortarCrew
MountedCrossbows
MountedSergeants
MurabitinInfantry
MuslimPeasants
MuwahidFoot
NapthaThrowers
NegroSpearmen
Nizari SBOW
OrderFootsoldiers
OttomanInfantry
OttomanSipahi
PaviseArbalester
PaviseCrossbows
Peasants
Pikemen
PolishRetainer
PronoiaiAllagion
ReligiousFanatics
SaharanCavalry
SaracenInfantry
SerpentineCrew
SiegecannonCrew
SipahiofthePorte
SpanishJinetes
Spearmen
SteppeCavalry
SwissarmoredPikemen
SwissHalbardiers
SwissPikemen
TeutonicKnights
TeutonicSergeants
TrebizondArchers
TrebuchetCrew
TurcomanFoot
TurcomanHorse
Turcopole
UrbanMilitia
VarangianGuard
Woodsman


Legend
------
y=yes
n=none

Name Projectile Samuri Charge Melee Defence Armor Honor
AbyssinianGuard NONE y 4 4 0 1 6 0
AlanMercenaryCavalry NONE n 6 3 1 3 4
AlmohadUrbanMilitia NONE n 3 3 3 4 2
Almughavars JAV n 6 3 0 2 8 4
Arbalester ARBALEST n 1 -1 2 3 0
Archers SBOW n 1 -1 -2 1 -1 28 3
ArmenianHeavyCavalry NONE y 8 3 3 4 4
Arquebusier ARQB n 1 -1 3 4 0 10
BallistaCrew BALISTA n 1 0 -2 1 2 40
BedouinCamelWarriors NONE n 6 2 0 2 0
BerberCamel MTLG n 2 0 0 2 0 28
Billmen NONE n 2 2 4 3 2 0 4
BombardCrew BOMBARDIER n 1 0 -2 1 2
Boyar MTLG y 4 3 5 5 6 28 4
BulgarianBrigands SBOW n 1 2 0 2 0
ByzantineCavalry MTLG y 2 3 3 4 4
ByzantineInfantry NONE n 3 2 2 3 0
CatapultCrew CATAPULT n 1 0 -2 1 2
ChivalricFootKnights NONE y 2 4 6 5 8
ChivalricKnights NONE y 8 5 5 7 8
ChivalricManAtArms NONE y 3 4 3 4 4
ChivalricSergeants NONE n 5 -1 3 3 0
Crossbows XBOW n 1 -1 2 3 0 28
CulverinCrew CULVERIN n 1 0 -2 1 2
DemicannonCrew DEMI_CANNON n 1 0 -2 1 2
DemiculverinCrew DEMI_CULVERIN n 1 0 -2 1
DesertArchers SBOW n 1 -1 -2 1 0 28
EarlyRoyalGhulamKnights NONE y 8 3 4 4
EarlyRoyalKnights NONE y 8 4 3 4 8
FeudalFootKnights NONE y 3 5 2 3 8
FeudalKnights NONE y 8 4 3 4 8 0
FeudalManAtArms NONE y 3 3 2 3 2 0
FeudalSergeants NONE n 5 0 -1 1 2 0
Futuwwa SBOW n 3 4 -2 1 4 28 4
Gallowglass NONE y 8 5 0 2 0 0
Gendarmes NONE y 4 3 5 7 4 0
GenoeseSailors SBOW n 1 0 -2 1 2 28
GhaziInfantry NONE n 6 5 -4 1 8 0
GhulamCavalry NONE y 6 3 3 4 4 0
GoldenHordeHeavyCavalry NONE y 6 3 6 7
GoldenHordeHorseArchers MTLG n 2 3 1 3
GoldenHordeWarriors SBOW n 2 3 0 2 2
GothicFootKnights NONE y 4 5 6 6 8
GothicKnights NONE y 4 4 7 9 8 0
GothicSergeants NONE n 5 0 5 5 2 0
Halbardiers NONE n 2 1 6 5 0 0
HandGun HGUN n 1 1 3 4 4 10 3
Hashishin SBOW n 2 6 3 2 12 28
HighlandClansman NONE n 6 5 -3 1 0
HighRoyalGhulamKnights NONE y 8 3 5 5 6
HighRoyalKnights NONE y 8 5 5 7 8
Hobilar NONE n 6 2 2 3 2 0 4
HorseArchers MTLG n 2 -1 0 2 -1 28
HospitallerFootKnights NONE y 3 5 5 6 8
Housecarle NONE n 3 3 0 2 4 0
ItalianLightInfantry NONE n 5 0 3 3 2
JanissaryBows SBOW y 1 1 0 2 4 28
JanissaryHeavyInfantry NONE y 4 5 3 3 8
JanissaryInfantry SBOW y 1 4 2 3 4
Kataphraktoi NONE y 8 3 5 7 4 0
Kern JAV n 3 2 -3 1 0 4 4
KhwarazmianCavalry NONE y 6 3 5 7 4
KnightsHospitaller NONE y 8 5 5 7 8
KnightsSantiago NONE y 8 5 5 7 8 0
KnightsTemplar NONE y 4 5 5 7 8 0
Lancers NONE y 8 5 7 9 8 0 4
LateRoyalGhulamKnights NONE y 8 3 7 7 6
LateRoyalKnights NONE y 8 5 7 9 8
LithuanianCavalry NONE n 6 2 3 4 2
Longbows LONG n 1 3 -2 1 4 28
MamlukCavalry NONE y 4 2 3 4 4 0
MamlukHandgun HGUN n 1 0 -2 1 2 10
MamlukHorseArchers MTLG y 2 3 1 3 4
MangonelCrew MANGONEL n 1 0 -2 1 2
MilitiaSergeants NONE n 4 2 3 3 0
MortarCrew MORTAR n 1 0 -2 1 2 40
MountedCrossbows XBOW n 2 0 2 3 2
MountedSergeants NONE n 8 2 2 3 2
MurabitinInfantry JAV n 2 1 -2 1 4
MuslimPeasants NONE n 4 -2 -4 1 -2 0
MuwahidFoot NONE n 7 1 -1 1 4 0
NapthaThrowers GREN n 1 0 2 3 2 3
NegroSpearmen NONE n 4 0 -1 1 2 0
Nizari SBOW n 7 6 -4 1 8 28 4
OrderFootsoldiers NONE n 5 0 3 3 2
OttomanInfantry SBOW n 2 1 0 2 0 28
OttomanSipahi NONE n 4 2 3 4 2 0
PaviseArbalester ARBALEST n 1 -1 2 3
PaviseCrossbows XBOW n 1 -1 2 3 0 28
Peasants NONE n 4 -2 -4 1 -2 0
Pikemen NONE n 4 1 -1 1 2 0 5
PolishRetainer NONE n 8 3 3 4 4 0
PronoiaiAllagion NONE y 6 4 3 5 8
ReligiousFanatics NONE n 6 3 -4 1 8
SaharanCavalry NONE n 4 2 0 2 0 0
SaracenInfantry NONE n 5 -1 3 3 0 0
SerpentineCrew SERPENTINE n 1 0 -2 1 2
SiegecannonCrew SIEGE_CANNON n 1 0 -2 1 2
SipahiofthePorte MTLG y 4 3 6 7 6
SpanishJinetes JAV n 2 2 2 3 2 4
Spearmen NONE n 5 -1 -1 1 0 0
SteppeCavalry NONE n 6 2 1 3 0 0
SwissarmoredPikemen NONE y 4 2 5 4 6
SwissHalbardiers NONE n 2 3 3 2 6
SwissPikemen NONE n 4 2 2 2 6 0
TeutonicKnights NONE y 8 5 5 7 8 0
TeutonicSergeants NONE n 4 3 5 6 4
TrebizondArchers SBOW n 1 3 -2 1 2
TrebuchetCrew TREBUCHE n 1 0 -2 1 2
TurcomanFoot SBOW n 1 -1 2 3 -1 28
TurcomanHorse MTLG n 2 1 0 2 -1 28
Turcopole MTLG n 2 -1 1 3 0 28
UrbanMilitia NONE n 4 2 -1 1 0 0
VarangianGuard NONE y 4 4 5 4 6 0
Woodsman NONE n 8 1 -1 2 -2 0


Farmland Management
-------------------

The amortization period is the time needed to "pay back" something one has
invested in. In terms of MTW, it is the time needed to recover the cost of
upgrading a farm. It's a mental handle on how profitable a farm is. Use these
tables to decide whether they're worth upgrading.

Example: A province currently has a farm at the Improved 20% level, which
has revenue of 119 florins. The game shows you that the 40% level will have
a revenue of 139 florins, so you will be making 20 extra florin a year with
the 40% upgrade. Since it costs 1000 florin to make the 40% upgrade, it will
be amortized (paid off) in 50 years (1000/20) and everything past that is
profit.

The "New level of revenue" table below should be compared against the revenue
of the NEW upgrade to be built (on the Build popup), not against the revenue
of the existing farm (which would be a different table). "Am Yrs" is the
Amortization Years.

Level & Cost
------------

20% 40% 60% 80%
600 1000 1500 2500
--- ---- ---- ----

Am Yrs NEW level of revenue needs to be:
------ ---------------------------------
10 374 694 1181 2286
25 150 278 472 915
40 94 174 295 572
50 75 139 236 457
60 62 116 197 381
75 50 93 157 305
100 37 69 118 229

Revenue Difference needs to be:
-------------------------------
10 60.0 100.0 150.0 250.0
25 24.0 40.0 60.0 100.0
40 15.0 25.0 37.5 62.5
50 12.0 20.0 30.0 50.0
60 10.0 16.7 25.0 41.7
75 8.0 13.3 20.0 33.3
100 6.0 10.0 15.0 25.0



It's hard to keep all the above numbers in your head, and I noticed that
if one does a little rounding, a few Amortization Years will have numbers
that are a lot easier to remember. So here it is... you might start by
memorizing one line as a benchmark, then the others after you've learned
it (and/or your game has progressed to where a different row is more
relevant):

Rounded Numbers --

Level & Cost
------------

20% 40% 60% 80%
600 1000 1500 2500
--- ---- ---- ----

Am Yrs NEW level of revenue needs to be:
------ ---------------------------------
25 150 300 450 900
40 100 200 300 600
75 50 100 150 300

Note how 40% and 60% are 2 and 3 times the 20% value, and the 80% value
is 2 times the 60% value. Also, the 40-Year row is 2x, and the 25-Year
Row is 3x, the revenue of the 75-Year row.

(Thanks to totalwar.org)

King Info
---------

1 "Great Warrior"
"He has a natural talent for combat, making him less likely to die in
battle. +5 health"
2 "Mighty Warrior"
"His reputation for skill at arms is spreading as his fighting skills
grow. +10 health, +2 valour"
3 "Famous Warrior”
"He is famous for his skill on the battlefield. Few can match him in
single combat. +20 health, +3 valour"
4 "Natural Leader”
"He leads his men from the front, gaining much respect and inspiring his
men. +2 morale, +1 loyalty”
5 "Fine Leader”
"He leads from the front, taking risks but gaining much respect and
inspiring his men. +4 morale, +2 loyalty”
6 "Great Leader”
"He leads from the front with great courage, and all who follow him love
him for it and are inspired. +6 morale, +3 loyalty”
7 "Legendary Leader”
"He leads from the front magnificently, inspiring awe in his troops and
pride in his people. +6 morale, +3 loyalty, +1 happiness"
8 "Killer Instinct”
"He has a talent for killing, making him quite effective on the battlefield,
and discomforting those who stand against him.”
9 "Natural Born Killer”
“He is so adept at killing in hand to hand combat that few can match him,
and those that are wise fear him.”
10 "Secret Killer”
“He enjoys killing too much. He deliberately kills in practice tourneys,
and tortures and kills any who offend him. So far he has managed to keep
this vice secret.”
11 “Murderer”
“His habit of torturing and killing has become public knowledge. He is
feared and hated because of it."
12 “Scarred”
“He has been in the thick of things in battle and has some ugly scars
as result, making him look quite intimidating. +1 dread”
13 “Impressive Scars”
“His habit of putting himself in harm's way has given him some gruesome
scars, and one or two war wounds that trouble him from time to time.
-5 health, +2 dread”
14 “Hideous Scars”
“His hideous scars make him terrible to behold, and have given him a
matching temperament. He also is almost crippled by several old wounds,
making combat difficult. -5 health, +3 dread, -3 valour"
15 “Not so Bold”
“His reluctance to get directly involved in hand to hand combat has not
gone unnoticed, and undermines the morale of his men. This reputation,
however undeserved, is difficult to shake. -2 morale”
16 “Timorous”
“He has fought many battles but seldom gets into combat himself. His men
joke about this, but it also lurks at the back of their minds as they put
themselves in harm's way. -4 morale, -1 valour”
17 “Cowardly”
“His deliberate avoidance of combat in the past has become a source of
ridicule. No efforts on his part can change this now. His men are reluctant
to risk their lives when he will not. -6 morale, -2 valour"
18 “Good Runner”
“He is remembered for the way he ran from the battlefield on more than one
occasion. Perhaps he had no choice, but whispers among his men say otherwise.
-3 morale”
19 “Doubtful Courage”
“There are serious doubts about his courage in the face of the enemy.
Reports of him screaming like a girl as he departed the field are not
exaggerated. His men are not inspired. -6 morale”
20 “Coward”
“He is considered by all to be a coward in battle, and men who serve
him on the battlefield are just waiting for him to turn and run. It
makes it hard for him to keep his army on the field. -9 morale.”
21 “Captured”
“He did not enjoy the process of being captured and ransomed, and
instills a fear of being captured in all his men. This makes them less
likely to rout, but makes them harder to command. +3 morale, -1 command”
22 “Tortured”
“Having been captured and tortured, he is obsessed with avoiding capture.
This makes his army harder to break, but seriously affects his judgement
on the battlefield. +6 morale, -2 command”
23 “Traumatised”
“His experiences as a prisoner have left him traumatised. He will kill any
man who even considers surrender, and avoids danger in battle.
Paradoxically this makes his capture more likely. +9 morale, -3 command”
24 “Nervous”
“He is constantly worried about being assassinated, causing sleepless
nights and troubled days. It is not good for his health. - 5 health”
25 “Very nervous”
“His fear of assassins is so great he does not eat well, sleeps little, and
rarely goes out in public. This does give him plenty of time for
administrative duties. -5 health +1 acumen”
26 “Recluse”
“His deep and constant fear of assassins has made him a recluse. He eats
and sleeps little, and is rarely seen. The lack of exercise is affecting
his combat ability. -5 health, +2 acumen, -1 valour”
27 “Secret Paranoia”
“His efforts to test his own defences against potential assassins have
caused the deaths of several food tasters and one or two guests.
Fortunately he has managed to keep this quiet so far. -5 health,
+2 acumen, -1 valour”
28 “Paranoid”
“After poisoning several guests including a priest, he is now infamous
as a scheming poisoner with little faith. In fact he is just paranoid
about being poisoned himself. -5 health -4 piety +2 dread”
29 “Survivor”
“Having survived an assassination attempt by killing the assassin with a
cooking spit, he is very keen to practice combat with a wide variety of
weapons, to the detriment of his other duties. +1 valour -1 acumen”
30 “Strong Security”
“Repeated assassination attempts have led him to make security a high
priority, with extra guards, constant training and incessant drills.
It leaves little time for
administration. +2 valour -2 acumen”
31 “High Security”
“He spends much of his time devising ingenious new security measures
to
defend against assassins. He himself is now a master of self defence.
+3 valour -3 acumen”
32 “Secret Paranoid Security”
“His efforts to defend against potential assassins go to insane lengths.
An important guest was recently killed by a pit trap while looking for
the privy. He has not yet
been missed. +3 valour -3 acumen”
33 “Paranoid Security”
“The accidental death of a famous entertainer who was his guest has
caused
a public outcry. Claims that he fell down a spiked pit are not widely
believed. +3 valour,
-2 happiness, -3 acumen”
34 “Suspicious”
“After surviving an assassination attempt he is suspicious of all
around
him, and his justice is swifter and harsher than most. +1 dread”
35 “Rough Justice”
“After surviving more than one assassination attempt his deeply
suspicious
nature often manifests as harsh and summary justice. +2 dread”
36 “Secret Murderer”
“His irrational fear of assassins has lead him to torture and
execute a
completely innocent visiting nobleman. Fortunately he has the
signed confession. +2 dread”
37 “Murderer”
“The confession of a visiting nobleman recently tortured and
killed has
been proved to be false, after his son successfully underwent
a gruelling ordeal. +3 dread, -3
piety”
38 “Secret Murderer”
“His paranoid fantasies about lurking assassins have caused
him to torture
and execute many men, including one nobleman, for little or
no discernable cause. +3 dread -3 piety”
39 “Mass Murderer”
“It has become widely known that he insanely believes all men
with bald
heads and brown beards are assassins, and has tortured and
executed many men of that appearance
unjustly. +4 dread -5 piety”
40 “Devout”
“After a recent interview with the Inquisition he has taken
to spending
long hours in prayer, and is vociferous in his support for
the Church. -2 dread, +2 piety”
41 “God Fearing”
“He has attracted much interest from the Inquisition,
despite spending
most of his time praying and much of the rest engaged
in good deeds. -4 dread, +4 piety”
42 “Born Again”
“He has repented his sins and claims to be born again.
He has taken a
vow of poverty and donated his wealth to the Church.
The Inquisition will find him hard to fault
now. -6 dread, +6 piety”
43 “Resilient”
“His constitution is robust and his vigilance constant
making him a
difficult man to assassinate. +2 valour vs Assassins”
44 “Hard to Kill”
“His constitution is strong and his vigilance relentless,
making him
a very difficult man to assassinate. +4 valour vs Assassins”
45 “Invulnerable”
“He regularly takes poison, building up considerable
resistance, and
his security measures are second to none. This makes him
almost impossible to assassinate. +6
valour vs Assassins"
46 “Informants”
“He has built up a local group of informants giving
him some warning
of plots against him. +2 valour vs Spies”
47 “Informant Network”
“His network of informants stretches far and wide,
often giving advanced
warning of plots against him. +4 valour vs spies,
-1 loyalty”
48 “Spy Network”
“He has placed his agents in positions of power,
giving him advanced
warning of plots against him, even if they are sponsored
by the state. +4 valour vs spies,
-2 loyalty”
49 “Spy Network”
“Despite the obvious disapproval this causes, he still
maintains a comprehensive spy network which occasionally gets
out of hand . +4 valour vs spies, -3
loyalty”
50 “Secret Assassinator”
“His spy network includes assassins ready and able to pre-empt
any plots against him. He has quietly removed a number of officials
and local noteworthies.
+6 valour vs spies, -4 loyalty, -2 happiness”
51 “Assassinator”
“His network of assassins has been penetrated and exposed.
The families of his victims clamour for vengeance. He is not a
popular man. +2 valour vs spies,
-5 loyalty, -4 happiness“
52 “Skilled Attacker”
“He is particularly skilled in directing attacks in the field.
+1 Command when attacking”
53 “Expert Attacker”
“He is an expert in the art of attacking defensive positions.
+2 Command when attacking”
54 “Specialist Attacker”
“He specialises in conducting attacks against defensive positions.
+3 Command when attacking"
55 “Skilled Defender”
“He has a talent for selecting strong defensive positions and
exploiting them well. +1 Command when defending”
56 “Expert Defender”
“He is an expert in defence, well known for his ability to
exploit terrain, lay ambushes, and force attackers in to unwise decisions.
+2 Command when defending”
57 “Field Defence Specialist”
“He specialises in defending in the field. +3 Command when defending”
58 “Skilled Sieger”
“He is skilled in the art of taking castles by siege without
resorting to an assault. -1 year to siege duration”
59 “Expert Sieger”
“He is an expert in the art of sieging castles into submission
without resorting to battle. -2 years to siege duration”
60 “Specialist Sieger”
“His reputation for relentlessly reducing castles by siege is so
great than many castles bow to the inevitable and surrender after
token resistance. -3 years to
siege duration”
61 “Skilled Siege Defender”
“He is skilled in siege defence, organising supplies, maintaining
morale, and harrying the enemy. +2 years to siege duration”
62 “Expert Siege Defender”
“He is an expert at organising men and supplies, penetrating enemy
lines and maintaining a disciplined garrison. +3 years to siege duration”
63 “Specialist Siege Defender”
“He is a specialist in defending against a prolonged siege, bribing,
deceiving and outsmarting his enemy to get supplies in. +4 years to
siege duration”
64 “Skilled Poor Odds Attacker”
“He is skilled at attacking when outnumbered. +1 to Command in this
situation.”
65 “Expert Poor Odds Attacker”
“He is expert at attacking when outnumbered. +2 to Command in this
situation.”
66 “Superb Poor Odds Attacker”
“He is a specialist in attacking when outnumbered. +2 to Command in
this situation.”
67 “Skilled Poor Odds Defender”
“He is a specialist in defending when outnumbered more than 2 to 1.
+1 to Command in this situation.”
68 “Skilled Poor Odds Defender”
“He is a specialist in defending when outnumbered more than 2 to 1.
+2 to Command in this situation.”
69 “Skilled Poor Odds Defender”
“He is a specialist in defending when outnumbered more than 2 to 1.
+3 to Command in this situation.”
70 “Weak Attacker”
“He does not like taking risks, which make his attacks predictable.
-1 Command when attacking.”
71 “Poor Attacker”
“He hates taking risks, and is right to do so as when he does it
does not often go well. -2 Command when attacking.”
72 “Bad Attacker”
“When attacking, all reason seems to escape him. His enemies are
often confused by his tactics, regularly talking of them during their
victory celebrations. -3
to Command when attacking.”
73 “Weak Defender”
“The rigid discipline and attention to detail required to effectively
defend on the battlefield are not his strong points. -1 Command when defending.”
74 “Poor Defender”
“He is impetuous and impatient, often throwing away the advantage and
taking the battle to the enemy. -2 Command when defending.”
75 “Bad Defender”
“He is incapable of sitting and waiting for the enemy to come to him.
Attack is not always the best form of defence. -3 Command when defending.”
76 “Weak Sieger”
“He lacks the discipline required to conduct a siege well. +1 year to
siege length”
77 “Poor Sieger”
“He lacks the skills and discipline required to make sieges come to a
swift conclusion. +2 years to siege length”
78 “Bad Sieger”
“He is not cut out for sitting around sieging castles. +3 years to
siege length”
79 “Weak Siege Defender”
“He is not good at organising effective resistance to siege. -1 year
to siege duration”
80 “Poor Siege Defender”
“He is poor at organising effective resistance to siege. -2 years to
siege duration”
81 “Bad Siege Defender”
“He is very bad at organising effective resistance to siege. -3 years
to siege duration"
82 “Poor Attacking Against the Odds”
“He is not at his best when attacking numerically superior foes. -1
Command in this situation”
83 “Bad Attacking Against the Odds”
“He is particularly bad at attacking stronger foes. -2 Command in
this situation”
84 “Awful Attacking Against the Odds”
“Attacking against the odds is always difficult, be he manages to
make it a disaster almost every time. -3 Command in this situation."
85 “Weak Defending Against the Odds”
“He does not perform well when defending against a superior force.
-1 Command in this situation.”
86 “Poor Defending Against the Odds”
“He seems to always make mistakes when defending against a superior
force. -2 Command in this situation.”
87 “Bad Defending Against the Odds”
“He makes hideous errors when defending against a superior force.
-3 Command in this situation.”
88 “Eager to Retreat”
“He has a reputation for being very quick to decide retreat is the
best strategy, perhaps because he is always put in difficult positions.
-1 Loyalty, -2 Morale”
89 “Retreats often”
“He seems to always be retreating, perhaps because he's always given
impossible positions to defend. -1 Loyalty, -4 Morale”
90 “Retreats Very Often”
“He retreats very regularly, perhaps because it's the only thing to do,
but his men don't think so. -3 Loyalty, -6 Morale”
91 “Hesitant”
“He has been known to call off attacks at the last minute, perhaps because
ordered to. His men do not like this. -1 Loyalty, -2 Morale”
92 “Indecisive”
“He often calls off attacks at the last minute, perhaps because ordered
to. His men hate this. -2 Loyalty, -4 Morale”
93 “Vacillator”
“He often finds himself ordered to abort attacks at the last minute.
He hates this, and his men hate it more. -3 Loyalty, -6 Morale”
94 “Scant Mercy”
“He has killed prisoners without hesitation when it looked like the
battle might go against him. +1 Dread”
95 “No Mercy”
“He shows no mercy and has killed many prisoners, but is possibly too
eager to do so, which deprives his men of their share of the ransom. +2
Dread, -1 Morale”
96 “Merciless”
“He has a reputation for killing prisoners even when there is no danger
of losing the battle. His men hate this as a great deal of potential ransom
money has been missed.
+2 Dread, -2 Morale”
97 “Secret Blood Lover”
“He kills prisoners even when it is not necessary, which causes discontent
amongst his men. He secretly indulges his passion for blood, personally
executing many captives.
+3 Dread”
98 “Blood Lover”
“It has become known that he kills prisoners for his own pleasure,
denying
his men their share of the ransom. +3 Dread, -3 Morale, -2 Piety”
99 “Butcher”
“He is famous for the massacre of thousands of prisoners in a single battle.
Few can match the horror of this deed. +2 Dread”
100 “Occasional Mercy”
“He has shown mercy to captured rebels which has made him popular. +1
Happiness”
101 “Frequent Mercy”
“He is known for showing mercy to captured rebels. +2 Happiness, -1 Dread”
102 “Merciful”
“He is indeed merciful when dealing with captured rebels. +2 Happiness, -2
Dread”
103 “Most Merciful”
“He is famous for showing mercy to captured rebels. +2 Happiness, -3 Dread”
104 “Swift Justice”
“He has been known to execute every last rebel captured as an example to
others. +1 Dread”
105 “Secret Rough Justice”
“When suppressing rebellions, he secretly includes otherwise innocent
petty enemies in the list of those to be arrested and executed. +1 Dread”
106 “Rough Justice”
“When suppressing rebellions, he includes otherwise innocent petty enemies
in the list of those to be arrested and executed. No one dares speak out
against this. +2 Dread,
-1 Happiness”
107 “Tough Justice”
“He is draconian in his measures when suppressing rebellions, executing
everyone involved and many innocents around him. No one is safe. +3 Dread,
-1 Happiness”
108 “Secret Random Justice”
“He has given up any pretence of justice when dealing with rebels, executing
all those captured and randomly selecting other victims by rolling dice. So
far no-one has noticed.
+3 Dread, -2 Happiness”
109 “Random Justice”
“Everyone now knows there is no justice in his rule. His methods for
selecting
who is accused of treason and executed are entirely random. The people
hate him. +3 Dread,
-5 Happiness”
110 “Authoritarian”
“He is quick to use his power to enforce his commands, and brooks no
disobedience. +1 Dread”
111 “Autocrat”
“He is firmly in control, and takes measures to ensure his commands are
obeyed without question or dissent. +2 Dread”
112 “Secret Tyrant”
“He values obedience and his own opinions above all else, and will not
tolerate any dissenters, sometimes resorting to assassination to remove
them. +2 Dread”
113 “Tyrant”
“He insists on complete obedience and has been known to have people who
oppose him killed. Not a man to be argued with. +3 Dread - 2 Happiness”
114 “Despot”
“He treats his advisors and opponents alike with brutal force. All who
oppose him and many who he just doesn't like are arrested, imprisoned or
assassinated. He is not
popular. +4 Dread, -4 Happiness"
115 “Man of Principle”
“He is not easily tempted to betray his principles for money. But everyone
has their price. +50% to cost to bribe.”
116 “Man of Honour”
“He believes in loyalty and honour, and is very unlikely to accept any
but the most outrageous of bribes. +100% to cost to bribe.”
117 “Unbribable”
“He is that rarest of things, an honest man. He cannot be bribed for
less than a king's ransom. +200% to cost to bribe.”
118 “Weak Principles”
“He is not a man of strong principles and is easy to tempt. -20% to
Bribery cost”
119 “Moral Flexibility”
“He believes loyalty is a relative concept. Relative to the amount of
money being offered. -30% to Bribery cost”
120 “No Principles”
“He is entirely motivated by money, as his Grandmother will attest. -50%
to Bribery cost"
121 “Builder”
“His extensive program of building has brought prosperity to the people.
+1 Happiness in all provinces”
122 “Great Builder”
“His extensive program of building has brought prosperity to the people, and
to the nobility. +1 Happiness in all provinces, +1 Loyalty to all Generals”
123 “Magnificent Builder”
“His long and extensive program of building has caused a huge advance in the
quality of life of the people and the prosperity of the nobility. +1 Happiness
in all provinces,
+2 Loyalty to all Generals”
124 “Steward”
“His extensive program of developing farmlands has brought prosperity to the
ordinary people and his regular attention to farming matters has increased
agricultural output
across the realm. +1 Happiness in all provinces, +10% to all agricultural
production.”
125 “Great Steward”
“His extensive program of developing farmlands has brought prosperity to the
ordinary people and his constant attention to farming matters has greatly
increased agricultural
output across the realm. +1 Happiness in all provinces, +20% to all
agricultural production.”
126 “Magnificent Steward”
“His extraordinary program of developing farmlands has brought prosperity
to
the countryside and his agricultural policies have vastly increased
agricultural output across
the realm. +1 Happiness in all provinces, +30% to all agricultural
production.”
127 “Poor Steward”
“He finds agricultural and estate management matters dull and pays
them little
attention. It is causing poverty in his estates. -1 Happiness, -10%
Agricultural output.”
128 “Bad Steward”
“He neglects his duty to manage his estates well, causing poverty and
discontent. -1 Happiness, -10% Agricultural output.”
129 “Absentee Landlord”
“He pays no attention whatsoever to his estates, leaving corrupt and
incompetent lackeys to do this for him. It is causing widespread hunger
and much discontent. -2
Happiness, -30% Agricultural output”
130 “Trader”
“His policies have encouraged trade, bringing prosperity to the townsfolk
and increasing trade income across the realm. +1 Happiness in all provinces,
+10% to all trade
income.”
131 “Great Trader”
“His policies have greatly encouraged trade in all provinces, bringing
prosperity to the townsfolk and increasing trade income across the
realm. +1 Happiness in
all provinces, +20% to all trade income.”
132 “Magnificent Trader”
“His policies have created a trading boom, bringing wealth to many towns
and greatly increasing trade income across the realm. +1 Happiness
in all provinces, +30% to all
trade income.”
133 "Secret Dubious Accounting"
“He secretly misappropriates a small portion of local taxes for his own use.
-10% Agricultural output, -10% Trade Income”
134 “Dubious Accounting”
“It is widely known that he misappropriates a small portion of local taxes
for his own use. -10% Agricultural output, -10% Trade Income, -1 Happiness”
135 “Secret Embezzler”
“Given the opportunity he embezzles a significant portion of local taxes.
The full extent of his activities is not widely known. -20% Agricultural
output, -20% Trade Income,
-1 Happiness”
136 “Embezzler”
“It is widely known that when governing he misappropriates a large portion
of the funds under his control, to the detriment of the local economy.
-20% Agricultural output,
-20% Trade Income, -2 Happiness”
137 “Secret Kleptocracy”
“When governing his whole administration is geared towards misappropriating
as much cash as possible. It ruins the local economy. Everyone is aware
of this, but no-one
realises its full extent. -30% Agricultural output, -30% Trade Income,
-2 Happiness”
“Kleptocracy”
“When governing his whole administration is geared towards misappropriating
as much cash as possible. It ruins the local economy. Everyone is aware
of this. -30% Agricultural
output, -30% Trade Income, -3 Happiness”
138 “Outlaw”
“He abuses his position to rob and cheat honest traders and merchants,
taking goods and money with menaces. He has so far managed to hide
his involvement in this thievery.
-10% Agricultural output and -10% Trade Income.”
139 “Brigand and Thief”
“His position is a hollow sham to protect the widespread thievery he
controls
and encourages. Little is safe from his thievery, and his subjects
know it. -10% Agricultural
output, -10% Trade Income, and -2 Happiness.”
140 “'Informal' Merchant”
“He sees nothing wrong with indulging in trade that does not pay the
necessary
duties and taxes, always assuming that he is enriched in the process!
-10% Agricultural output,
-20% Trade Income.
141 "Smuggler"
“He has little regard for the need to formally control trade, preferring
instead
to fill his own purse with the taxes that would be paid by more honest
and regular merchants.
-10% Agricultural output, -20% Trade Income.”
142 “Connoisseur”
“He enjoys life's little luxuries, and if these cost money, that's just
too bad
- regardless of whose money is actually being spent! -10% Agricultural
output, -10% Trade Income.”
143 “Pleasure Seeker”
“Life's more expensive luxuries - the best of everything - are important
to him,
and if these are expensive, that's hardly his problem! -15% Agricultural
output, -15% Trade Income.”
144 “Voluptuary”
“His existence is largely given over to the pursuit of his personal
pleasures.
There are few limits on the amount of money he will spend in this pursuit.
-20% Agricultural
output, -20% Trade Income.”
145 “Utter Sybarite”
“His quest for luxury, pleasure and sensual gratification drives his
entire
being. Only the very best, at whatever price, will do for his refined -
or jaded - tastes. -25%
Agricultural output, -25% Trade Income.”
146 “Family Favourites”
“While pretending that he chooses servants and aides by merit, he
favours
relatives on every possible occasion. Their poor abilities are less
important to him than
kinship. -20% Agricultural output, -10% Trade Income.”
147 “Family Above All”
“He shows loyalty to his family at all times. He gives them employment
even
when it is obvious that they are without talent and actually harmful.
-20% Agricultural output,
-10% Trade Income.
148 “Artistic Leanings”
“While he recognizes that art is worthwhile, his tastes are not yet
fully
defined. He is confident when commissioning new works for his
enjoyment. -5% Agricultural
output, -5% Trade Income.”
149 “Art Lover”
“He believes that Great Art is worthy of support and encouragement
wherever
it is found. He has the confidence to spend money well, on the work of
the very best artists.
-10% Agricultural output, -10% Trade Income.”
150 “Artistic Temperament”
“While he would never publicly admit to it, his tastes in art are refined
and precise. This interest is an expensive obsession. -20% Agricultural
output, -20% Trade
Income.”
151 “Connoisseur of Art”
“He has a finely developed taste in artwork, sculpture and architecture,
and this helps encourage artists and artisans achieve truly great works.
-20% Agricultural output,
-20% Trade Income.”
152 “Religious Leanings”
“He has deep religious feelings that inform his every decision,
regardless
of whether or not the matter in hand is one of Faith. -10%
Agricultural output, -10% Trade Income.”
153 “Man of Heartfelt Faith”
“His religion is important to him, perhaps more important than any
secular duty, and properly takes precedence over other matters.
-10% Agricultural output,
-10% Trade Income.”
154 “Deep Religious Urges”
“His religious leanings are central to his character, and his faith
leads him to support (financially and practically) religious
authorities at all times.
-15% Agricultural output, -15% Trade Income.”
155 “Man of Abiding Belief”
“Faith in God is a central feature of his life, and this informs his
every choice. All other matters are secondary to his proper desire
to help and support
religious authorities. -15% Agricultural output, -15% Trade Income.”
156 “Religious Compulsions”
“His Faith is the overwhelming centre of his life. He has a driven
need to support his beliefs in financial and practical ways, no
matter what the cost. -20%
Agricultural output, -20% Trade Income.”
157 “Man of Deep Devotion”
“His deep faith in the rightness religious authority has no boundaries.
Quite rightly, it guides and moulds his every action, making him
regard secular matters
with proper disdain. -20% Agricultural output, -20% Trade Income.”
158 “Publicly Generous”
“He has the occasional desire to help his fellow man, always
providing that his fellow man is worthy of the help! -5% Agricultural
output, -5% Trade Income.”
159 “Compulsively Charitable”
“He has a deep need to do good works. Often this need overrides
financial reality, and causes problems. -10% Agricultural output,
-10% Trade Income.”
160 “Generous To A Fault”
“His generosity towards his fellow human beings has few bounds, and
his natural nobility of spirit further encourages his charity. -10%
Agricultural output,
-10% Trade Income.”
161 “Stupidly Charitable”
“His need to do good works is a compulsion, and one that allows scant
attention to fiscal reality! -20% Agricultural output, -20% Trade Income.”
162 “Remarkably Generous”
“His good works are legendary and his charitable nature makes him carry
all such projects to a conclusion, regardless of petty matters like
cost! -20% Agricultural output,
-20% Trade Income.”
163 “Philosophically Inclined”
“He has an interest in matters of philosophy, and a desire to apply
classical,
rational ideas to all things. -5% Agricultural output, -5% Trade Income.”
164 “Philosophical Bent”
“His interests in philosophy go beyond the merely casual. He has studied,
and now applies the fruits of his abstract studies to his practical
duties. -10% Agricultural
output, -10% Trade Income.”
165 “Deep Thinker”
“His is a more than passing acquaintance with the works of classical
scholars, making him a properly educated, if sometimes impractical man.
-10% Agricultural
output, -10% Trade Income.”
166 “Head In The Clouds”
“His abiding and excessive interest in classical scholarship leads him
to neglect his day-to-day duties. -20% Agricultural output, -20% Trade
Income.”
167 “Natural Philosopher”
“His understanding of classical scholarship and current philosophical
discussions is superb. His learning is exceptional, if sometimes impractical
to his less erudite
contemporaries! -20% Agricultural output, -20% Trade Income.”
168 “Exclusive Trader”
“He has a desire to be the best, if not only with mercantile power where
he holds authority. Others wishing to trade are discouraged by whatever
means necessary.
-20% Trade Income.”
169 “Dominant Trader”
“He has a desire to be the sole trading power in his domain. No competitors
can be allowed to flourish. -30% Trade Income.”
170 “Monopoly Trader”
“His need to completely dominate and control all trade is absolute. As
far as he is concerned, no one else can be allowed to succeed in a
trading enterprise. -40% Trade
Income.”
171 “Gambler”
“He enjoys gambling, and will wager on the outcome of almost any chance
event. For him, the money at stake is less important than the thrill.
-10% Agricultural output,
-10% Trade Income.”
172 “Secret Gambler”
“His gambling is getting out of hand, although so far he has managed
to hide this from others. Few wagers are too trivial or stakes too
large for him to resist.
-15% Agricultural output, -15% Trade Income.”
173 “Heavy Gambler”
“Gambling is an obsession for this man. He enjoys staking large sums
of money - from whatever source - in games of chance. Winning is an
occasional pleasure for
him. -15% Agricultural output, -15% Trade Income.”
174 “Compulsive Gambler”
“Although he manages to keep it quiet, his gambling is completely
out of hand. Any money to which he has access will be rashly gambled
away. -20% Agricultural output,
-20% Trade Income.”
175 “Degenerate Gambler”
“He will wager on anything. Winning is secondary to the thrill of
betting, although there is always the chance that this time he will
win... -20% Agricultural
output, -20% Trade Income.”
176 “Administratively Greedy”
“When he is involved in any activity, money usually changes hands
and often ends up in his purse. -10% Agricultural output, -10% Trade
Income.”
177 “Corrupt”
“He has a certain flexibility, and often accepts small bribes to
speed up the carrying out of his duties. -10% Agricultural output,
-10% Trade Income.”
178 “Properly Greased Palms”
“His attitude to his duties is simple: little will happen without
the proper payments to grease the wheels of administration.
-15% Agricultural output, -15%
Trade Income.”
179 “Foully Corrupt”
“He sees corruption as a necessary evil, and forces himself to
accept bribes when carrying out duties he should be doing anyway.
He does little without an extra payment
from somebody. -15% Agricultural output, -15% Trade Income.”
180 “Venal”
"He sees money, especially other people's money, as the essential
lubricant
in getting things done. Wealth flows into his purse merely for carrying
out his obligations.
-20% Agricultural output, -20% Trade Income.”
181 “Utterly Corrupt”
“He sees extra payments for doing his duties as his proper right and
due for the responsibility he carries. He will do nothing without money
going into his purse.
-20% Agricultural output, -20% Trade Income.”
182 “Fervent”
“He applies religious doctrine to the way he lives his life and the
way he governs. +1 Piety, +1 Zeal when Governing”
183 “Zealot”
“He follows religious doctrine to the letter, and encourages those
under his control to do likewise. +2 Zeal when Governing”
184 “True Zealot”
“He follows religious doctrine to the letter, and uses his position
to force others to do likewise. +3 Zeal when Governing”
185 “Secret Fanatic”
“He follows religious doctrine to the letter, and when governing
secretly misuses his position to eliminate heretics. +3 Zeal when Governing”
186 “Fanatic”
“He follows religious doctrine to the letter, arresting and
executing any he judges to be heretics. +4 Zeal when Governing, +1 Dread"
187 “Believer”
“He is a true believer. +1 Piety”
188 “Devout”
“He is a devout believer, and acts in accordance with his beliefs.
+2 Piety”
189 “Pious”
“He applies his strong religious principles to everything he does.
+3 Piety”
190 “Truly Pious”
“He applies his strong religious principles to everything he does,
and surrounds himself with like minded people. +4 Piety"
191 “Eloquent”
“He has a gift for being able to talk himself out of any difficulty,
making it hard to fault his religious views, and making him a persuasive
administrator. +1 Piety,
+1 Acumen”
192 “Most Eloquent”
“He has a gift for being able to talk himself out of any difficulty,
making it almost impossible to fault his religious views, and making
him a most persuasive
administrator. +2 Piety, +2 Acumen"
193 “Secret Blackmailer”
“He has a habit of using blackmail against his political enemies.
Only the victims are aware of this, and they're not talking.”
194 “Blackmailer”
“He has been caught blackmailing a senior official, and fined a large
sum. He is most unhappy about this and seeks revenge. -3 Loyalty"
195 “Secret Heretic”
“He is a committed heretic, but has managed to conceal this so far."
196 “Heretic”
“It has become widely know that he is a heretic. -5 Piety"
197 “Secret Atheist”
“He just does not believe. He has succeeded in hiding it so far, but
his passion for rational debate puts him in danger."
198 “Atheist”
“He has been exposed as a non-believer in a world ruled by the Devout.
It will be hard for him. -8 Piety"
199 “Honest”
“He is basically an honest man. +1 Loyalty”
200 “Very Honest”
“He is an honest man, and this makes him a popular leader. +1 Loyalty,
+1 Morale”
201 “Most Honest”
“He values honesty above all else, making him a popular leader, but
he has scruples when it comes to business matters. +2 Loyalty, +1
Morale, -1 Acumen"
202 “Loyal”
“His natural instinct is to be loyal. +1 Loyalty”
203 “Very Loyal”
“He is very loyal, putting duty before personal gain. +2 Loyalty”
204 “Most Loyal”
“He values loyalty above all else, but can be violently intolerant
of lack of loyalty in others. +3 Loyalty, +1 Dread”
205 “Educated”
“He has a good education, having a basic understanding of philosophy,
theology, and the classics. +1 Acumen”
206 “Well Educated”
“His good education makes him open-minded and adaptable. +1 Acumen,
+1 Command”
207 “Highly Educated”
“His excellent education makes him a good administrator and a fine
leader, but he questions things just a little too much. +1 Acumen,
+1 Command, -1 Piety"
208 “Charitable”
“He believes it is his duty to make some effort to help the poor.
+1 Happiness”
209 “Very Charitable”
“He devotes some of his wealth to helping the poor. +1 Happiness,
+1 Piety”
210 “Most Charitable”
“He devotes a large portion of his wealth to good works, and
encourages other to do similarly. +2 Happiness, +1 Piety"
211 “Drinker”
“He enjoys drinking slightly more than is wise. Most things can
wait until he sobers up. Battles cannot. -1 Command”
212 “Often Drunk”
“He drinks too much and is often drunk, neglecting his duties.
-1 Command, -1 Acumen”
213 “Always Drunk”
“He drinks constantly and is very often drunk. Needless to say,
this affects his ability to command. -2 Command, -1 Acumen”
214 “Alcoholic”
“He engages in epic bouts of drinking lasting days at a time,
punctuated by deep depressions and sudden violence. -3 Command,
-2 Acumen, +1 Dread”
215 “Severe Alcoholic”
“He is a legendary drunk, and his retainers now perform the majority
of his duties. -2 Command, -2 Acumen, -10 Health”
216 “Drinking himself to Death”
“He is mostly bedridden, but occasionally his retainers strap him
to his horse and lead him out. His retainers are fairly competent now at
making decisions for him.
-20 Health"
217 “Hedonist”
“He devotes much of his time to good food and other pleasures of
the flesh. He is a little overweight. -1 Valour”
218 “Sybarite”
“He enjoys luxury. Good food, fine wine, and fairly outrageous
displays of wealth take their toll on his fitness. -2 Valour”
219 “Secret Gluttony”
“He secretly binges on luxury foods, spending vast fortunes on rare
delicacies while his peasants starve. He is becoming vastly overweight,
which seriously affects his
combat ability. -3 Valour”
220 “Gluttony”
“He binges on luxury foods, spending vast fortunes on rare delicacies
and huge feasts, while his peasants starve. They resent this greatly.
He is so overweight he can
hardly mount his horse. -4 Valour, -1 Happiness"
221 “Materialist”
“He is motivated by material wealth, spending much of his efforts on
acquiring more of it. +1 Acumen”
222 “Greed”
“His desire for wealth makes him an unpopular master, as he squeezes
every last florin out of his lands. +1 Acumen, -1 Happiness”
223 “Secret Avarice”
“In his endless quest for riches, he secretly engages in complex plots
to divest his subordinates of some of theirs. Some would call it fraud.
+2 Acumen, -1 Happiness”
224 “Avarice”
“His various dubious enterprises to make money at the expense of his
subordinates have been exposed. +2 Acumen, -4 Happiness"
225 “Ambitious”
“He seeks power and glory, and focuses much effort on political intrigue
to achieve this. +1 Dread, -1 Loyalty”
226 “Secret Envy”
“He so passionately wants power and glory, he cannot stand to see others
enjoying it. He secretly engages spies and assassins to plot against them.
+1 Dread, -2 Loyalty”
227 “Envy”
“He so passionately wants power and glory, he cannot stand to see others
enjoying it. He has been caught engaging spies and assassins to plot against
them. +2 Dread,
-3 Loyalty"
228 “Secret Perversion”
“His preference is for young boys rather than young women. He has managed
to keep this a secret so far.”
229 “Perversion”
“His preference for young boys rather than young women has been exposed.
-4 Piety."
230 “Secret Adultery”
“He has been having an adulterous affair with another noble's wife.
They have been fortunate to keep this secret so far.”
231 “Adultery”
“Rumours have spread about his adulterous affair with another noble's
wife. -2 Piety"
232 “Secret Pride”
“He cannot admit being wrong, and has killed members of his staff who
had the talent to prove him wrong. It does however give him great
confidence in personal combat.
-1 Command, +3 Valour.”
233 “Pride”
“His habit of killing staff members who prove him wrong is now
widely known. He finds it impossible to get good staff. However,
his legendary pride does
make him formidable in combat. -2 Command, -2 Acumen, +3 Valour”
234 “Lazy”
“He suffers from sloth, finding it difficult to attend to his
duties. -1 Command, -1 Acumen”
235 “Very Lazy”
“He is a master of sloth and procrastination, being most creative
in devising excuses for putting off hard work. -2 Command, -2 Acumen"
236 “Irritable”
“He is quick to anger, and slow to forget a grudge. +1 Dread”
237 “Argumentative”
“He argues fiercely, often shouting and remonstrating wildly. His
anger rises swiftly, simmers briefly, and then pours out in a torrent
of violence. Useful on
the battlefield. +1 Dread, +2 Valour”
238 “Secret Bad Temper”
“He cannot control his temper. More than once a minor argument has
ended with the red mist descending and his opponent moments later
lying on the floor in a
pool of his own blood. So far such incidents have been hushed up.
+1 Dread, +2 Valour”
239 “Murderous Temper”
“His murderous temper has been exposed. He could not cover up the
death of an unarmed priest who disagreed with his choice of wine.
+2 Dread, -2 Piety"
240 “Secret Incest”
“He has an incestuous relationship with his daughter. If this were to
become known the priests would be outraged.”
241 “Incest”
“He has an incestuous relationship with his daughter and this has become
public knowledge. The priests are outraged with this and have demanded
that action be taken

(Thanks to totalwar.org)




<><><><><><><><><><><><><><>
11.0 Legal Information (Read)!
<><><><><><><><><><><><><><>

About the legal stuff, I do not want this FAQ formatted in a different
way. No one should use this FAQ on any other site without my permission.
If you are interested in this please e-mail me. Thanks for your time and
please follow the rules.

Sites allowed to use this:

www.gamefaqs.com
www.gamespot.com


<><><><><><><><><><><><><><>
12.0 Credits
<><><><><><><><><><><><><><>

I would like to thank...

-CjayC for hosting the one and only GOOD gaming sight. Nice job Jeff.

-Daevy11 for the Danes FAQ.

-You for reading this.

-www.totalwar.org for tips.

You can be added if you e-mail me a tip, trick, or secret etc.

E-mail: bjsalari[at]hotmail[dot]com


Last Words:
I hope that this helps you out. Thanks for all your support.
E-mail me with questions and comments. If you like this FAQ please rate
it. Thanks again and anyone intested in this please ask me first.

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