Homeworld 2

Homeworld 2

15.10.2013 14:05:06
Script Editing FAQ - Gezippt wegen der Größe

_ _ _______ __ __ _________ _______________
| | | | / _____ \ | \ / || _______| / \
| |_____| || / \ || \ \ / / || |_______ | _________ |
| _____ || | | || |\ \ / /| || _______|| / \ |
| | | || \_____/ || | \ V / | || |_______ |___| | |
|_| |_| \_______/ |_| \_/ |_||_________| ____________/ |
__ __ _______ _________ _ ________ / |
\ \ / // _____ \ | _____ \| | | _____ \ | ____________/
\ \ __ / /| / \ || |_____) || | | | \ || /
\ \ / \ / / | | | || _____ /| | | | | || |_____________
\ V /\ V / | \_____/ || | \ \| |______ | |_____/ || |
\_/ \_/ \_______/ |_| |_||________||________/ |_________________|

YOU RECLAIMED YOUR HOME. NOW RECLAIM YOUR DESTINY...
(thanks to OSREVAD [osrevad@hotmail.com]) "I'll make ASCII art for you"

--- A Script Editing FAQ ---

By Sebastian Haque aka sebhaque
seb_da_web@hotmail.com

Version 0.6
19/09/2004


______________________________________________________________________________
Introduction

Hi there, and welcome to my second (commercial) FAQ for Homeworld 2. This FAQ
is a list of the ship scripts, and how you can edit a LUA file to add your
own ships to the level. Purpose... Just sick of being emailed about the LUAs.
Hopefully you'll be able to do it yourself now.

______________________________________________________________________________
Copyright

Yes yes, you see it in every FAQ and it's boring. On we go!
FAQ © Copyright 2004 Seb Haque. You may save this FAQ onto your hard disk
(namely because you don't get Word Wrap in most internet browsers, but you
may NOT, under any circumstances, sell this, claim this as your own work,
copy this faq in ANY WAY or put it up on your own site. If you want it up,
just ask me, and I'll probably say yes. You can, however, print it off only
if you don't give it away (as a gift or whatever) if you want to.

The following laws apply to the usage of this FAQ. By viewing this document,
you are abiding to them.
http://www.copyright.gov/title17/ - US Copyright Laws
http://www.copyright.gov/title17/92appv.html - DMCA of 1998

Thank god for that! :-p



______________________________________________________________________________
Sites allowed to host this FAQ

GameFAQs (www.gamefaqs.com)
GameNotOver (www.gamenotover.com)
IGN Faqs (http://faqs.ign.com)
JST Online (http://jstonline.thegamingunion.com)
Cheats.de (www.cheats.de)
NeoSeeker (www.neoseeker.com)
DLH.net (http://DLH.Net)
NOTE TO WEBMASTERS: If I haven't sent you an update, just take one off
Gamefaqs.com.
NOTE 2: You'll notice that I've allowed many more than are actually hosting
the FAQ. This is because they are hosting my other FAQ, Homeworld Cataclysm
and I think it's pointless for them to be asking me AGAIN.
UPDATE: Due to numerous complaints and several... disturbing stories I have
revoked permission for Cheat Code Central to host this FAQ.

_______________________________________________________________________________
Sites not allowed to host this FAQ, and (probably) never will be

Cheat Code Central (www.cheatcc.com)

_______________________________________________________________________________
History
19/09/2004
Added more to LUA section.

16/09/2004
Added LUA section up to Mission 5.

25/06/04
Added a new section or two, put some more ships in. Will be starting Vaygr soon.

20/06/04
A day after my birthday, finally found this FAQ on my hard drive. Added a few
more ships.

25/04/04
Cheat Code Central permission revoked.

18/04/04
Lots more added to it. Version 0.2

28/03/04
Created, Version 0.1

_______________________________________________________________________________
What a LUA is

A LUA is a file used by Homeworld 2 to determine what ships you have at one
level and how many RU's too. You also get technology added, but I don't think
this is a good idea since every time I've tried it my game crashes.

_______________________________________________________________________________
How to do this

Firstly, go to your profiles. For most people this should be
C:/Program Files/Sierra/Homeworld2/Bin/Profiles/Profile1/Campaign/ASCENSION

C:/ is your hard drive where homeworld2 is installed
Program Files is where most Sierra games are installed
Sierra is where Homeworld2 directories are
Homeworld2 - err...if you don't know what this is then you've got the wrong FAQ.
Profile1 is your default profile. If you have different profiles (ie
"Homeworld" then "Seb" and you want to edit Seb, then it'll be profile2).

Then, you should find a large list of SAV and LUA files. Ignore the SAVs and
focus on the LUA. For a designated mission (ie mission 7), click the
according LUA.

Now you should have a large list, which starts 'PersistantData = {' or
something.

Firstly, you have all the technology you have researched (see lists below for
full techs). If you want to edit this, delete all you have (up to TeamColors)
and add whatever you want from below (please note that you have to have all
the previous identical ship techs [ie if you want Battlecruiser_maxspeed2 you
have to have 1]).Next, you have your colours and a HUGE list of badges. I don't
see where you can edit these, but if you can find a suitable alternative way of
editing this let me know.
Thirdly, we have the ships list. This is what everybody wants to change
(along with their RU's). Basically, you HAVE to have a Mothership (except on
mission 15) and so that is the only thing that has to stay. The rest can go.
From the list below, you can choose what you want and what you don't.
Finally, you have a little line at the bottom which shows your RUs.
Be careful - if you go over 10 or so digits then your RU's go straigt to 0
or something ridiculous like .403. Useless.


______________________________________________________________________________
Lists

Ah yes, the lists.....

-----------------------------------------------------------------------------
TECHNOLOGY

Please note: These have to be in the right order. You should be able to
figure out what each one is from the name. You cut and copy from the number to
the }, .
[1] = {
name = "InstaAdvancedFrigateTech",
progress = 1,
},
[2] = {
name = "SensorsDowngrade1",
progress = 1,
},
[3] = {
name = "SensorsDowngrade2",
progress = 1,
},
[4] = {
name = "SensorsDowngrade3",
progress = 1,
},
[5] = {
name = "AssaultCorvetteEliteWeaponUpgrade",
progress = 1,
},
[6] = {
name = "AttackBomberEliteWeaponUpgrade",
progress = 1,
},
[7] = {
name = "AssaultCorvetteHealthUpgrade1",
progress = 1,
},
[8] = {
name = "AssaultCorvetteMAXSPEEDUpgrade1",
progress = 1,
},
[9] = {
name = "PulsarCorvetteHealthUpgrade1",
progress = 1,
},
[10] = {
name = "PulsarCorvetteMAXSPEEDUpgrade1",
progress = 1,
},
[11] = {
name = "MothershipHealthUpgrade1",
progress = 1,
},
[12] = {
name = "MothershipMAXSPEEDUpgrade1",
progress = 1,
},
[13] = {
name = "InterceptorMAXSPEEDUpgrade1",
progress = 1,
},
[14] = {
name = "AttackBomberMAXSPEEDUpgrade1",
progress = 1,
},
[15] = {
name = "ResourceCollectorHealthUpgrade1",
progress = 1,
},
[16] = {
name = "SensorsBackToNormal1",
progress = 1,
},
[17] = {
name = "SensorsBackToNormal2",
progress = 1,
},
[18] = {
name = "SensorsBackToNormal3",
progress = 1,
},
[19] = {
name = "ResourceControllerHealthUpgrade1",
progress = 1,
},
[20] = {
name = "SensDisProbe",
progress = 1,
},
[21] = {
name = "RepairAbility",
progress = 1,
},
[22] = {
name = "AttackBomberImprovedBombs",
progress = 1,
},
[23] = {
name = "InterceptorMAXSPEEDUpgrade2",
progress = 1,
},
[24] = {
name = "AttackBomberMAXSPEEDUpgrade2",
progress = 1,
},
[25] = {
name = "AssaultFrigateHealthUpgrade1",
progress = 1,
},
[26] = {
name = "AssaultFrigateMAXSPEEDUpgrade1",
progress = 1,
},
[27] = {
name = "CarrierHealthUpgrade1",
progress = 1,
},
[28] = {
name = "CarrierMAXSPEEDUpgrade1",
progress = 1,
},
[29] = {
name = "GunTurretHealthUpgrade1",
progress = 1,
},
[30] = {
name = "ResourceCollectorHealthUpgrade2",
progress = 1,
},
[31] = {
name = "GraviticAttractionMines",
progress = 1,
},
[32] = {
name = "TorpedoFrigateHealthUpgrade1",
progress = 1,
},
[33] = {
name = "TorpedoFrigateMAXSPEEDUpgrade1",
progress = 1,
},
[34] = {
name = "PlatformIonWeapons",
progress = 1,
},
[35] = {
name = "IonTurretHealthUpgrade1",
progress = 1,
},
[36] = {
name = "ScoutPingAbility",
progress = 1,
},
[37] = {
name = "AssaultCorvetteMAXSPEEDUpgrade2",
progress = 1,
},
[38] = {
name = "AssaultCorvetteHealthUpgrade2",
progress = 1,
},
[39] = {
name = "PulsarCorvetteHealthUpgrade2",
progress = 1,
},
[40] = {
name = "PulsarCorvetteMAXSPEEDUpgrade2",
progress = 1,
},
[41] = {
name = "ImprovedTorpedo",
progress = 1,
},
[42] = {
name = "GunTurretHealthUpgrade2",
progress = 1,
},
[43] = {
name = "IonTurretHealthUpgrade2",
progress = 1,
},
[44] = {
name = "IonCannonFrigateHealthUpgrade1",
progress = 1,
},
[45] = {
name = "IonCannonFrigateMAXSPEEDUpgrade1",
progress = 1,
},
[46] = {
name = "ScoutEMPAbility",
progress = 1,
},
[47] = {
name = "DefenseFieldFrigateShield",
progress = 1,
},
[48] = {
name = "MothershipHealthUpgrade2",
progress = 1,
},
[49] = {
name = "MothershipMAXSPEEDUpgrade2",
progress = 1,
},
[50] = {
name = "MothershipBUILDSPEEDUpgrade1",
progress = 1,
},
[51] = {
name = "CarrierMAXSPEEDUpgrade2",
progress = 1,
},
[52] = {
name = "CarrierHealthUpgrade2",
progress = 1,
},
[53] = {
name = "CarrierBUILDSPEEDUpgrade1",
progress = 1,
},
[54] = {
name = "ResourceControllerHealthUpgrade2",
progress = 1,
},
[55] = {
name = "ECMProbe",
progress = 1,
},
[56] = {
name = "DamageMoverTech",
progress = 1,
},
[57] = {
name = "AssaultFrigateHealthUpgrade2",
progress = 1,
},
[58] = {
name = "AssaultFrigateMAXSPEEDUpgrade2",
progress = 1,
},
[59] = {
name = "DestroyerTech",
progress = 1,
},
[60] = {
name = "DestroyerHealthUpgrade1",
progress = 1,
},
[61] = {
name = "DestroyerMAXSPEEDUpgrade1",
progress = 1,
},
[62] = {
name = "stikeDestroyerTech",
progress = 1,
},
[63] = {
name = "capDestroyerTech",
progress = 1,
},
[64] = {
name = "TorpedoFrigateHealthUpgrade2",
progress = 1,
},
[65] = {
name = "TorpedoFrigateMAXSPEEDUpgrade2",
progress = 1,
},
[66] = {
name = "IonCannonFrigateHealthUpgrade2",
progress = 1,
},
[67] = {
name = "IonCannonFrigateMAXSPEEDUpgrade2",
progress = 1,
},
[68] = {
name = "DestroyerHealthUpgrade2",
progress = 1,
},
[69] = {
name = "DestroyerMAXSPEEDUpgrade2",
progress = 1,
},

-----------------------------------------------------------------------------

BADGES/COLOURS

This is the default list of colours. It makes up the bulk of a LUA file.
Currently I have no idea how to edit this. All I know is that the Badges can
be edited, but this is a rather tedious job. Help please.

UPDATE

- you can get rid of all of the trailColour, badgeTexName, baseColour and
stripeColour entries in the TeamColour = { } lines except one. The one you
leave will be used for all ships with the line teamColourHandle = 0 in their
description; ie, if you change all entries to equal zero they will all use
the badge and colours in the one entry you leave.
- the colour values are not hue, saturation and contrast. They are
percentage values of RGB; ie if you multiply the values in TeamColours
by 255 you will get the RGB values. If you want to change these colours
to your custom colours stored in your profile: open your profile find your
colour details, which are expressed in RGB, divide them by 255 and put them
into the TeamColour entries in your lua files. You can also use the same
approach to change the trail colours.

Note that all new ships produced during the game will still use the
default colours and badges.

(Thanks to Selby Dyer)

TeamColours = {
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
1,
0,
0.00000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.04700,
0.04700,
0.04700,
},
stripeColour = {
0.56100,
0,
0.04300,
},
},
{
trailColour = {
1,
0,
0.00000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.04700,
0.04700,
0.04700,
},
stripeColour = {
0.56100,
0,
0.04300,
},
},
{
trailColour = {
0.90000,
0.90000,
0.90000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.90000,
0.90000,
0.90000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.90000,
0.90000,
0.90000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0,
0.92500,
0.52100,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0,
0.92500,
0.52100,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.75200,
0.69400,
0.55600,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.75200,
0.69400,
0.55600,
},
stripeColour = {
1,
1,
1,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0,
0.92500,
0.52100,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0,
0.92500,
0.52100,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.90000,
0.90000,
0.90000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.90000,
0.90000,
0.90000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
1,
0,
0.00000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0,
0,
0,
},
stripeColour = {
1,
1,
1,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0,
0.92500,
0.52100,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0,
0.92500,
0.52100,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.90000,
0.90000,
0.90000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0,
0.92500,
0.52100,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
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{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Soban.tga",
baseColour = {
0,
0,
0,
},
stripeColour = {
1,
0,
0,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Soban.tga",
baseColour = {
0,
0,
0,
},
stripeColour = {
1,
1,
1,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
1,
0.49400,
0,
},
stripeColour = {
1,
0.49400,
0,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.75200,
0.69400,
0.55600,
},
stripeColour = {
1,
1,
1,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
1,
1,
1,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
1,
1,
1,
},
stripeColour = {
0,
0,
0,
},
},
{
trailColour = {
1,
1,
1,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
1,
1,
1,
},
stripeColour = {
0,
0,
0,
},
},
{
trailColour = {
1,
1,
1,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
1,
1,
1,
},
stripeColour = {
0,
0,
0,
},
},
{
trailColour = {
1,
1,
1,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
1,
1,
1,
},
stripeColour = {
0,
0,
0,
},
},
{
trailColour = {
1,
0,
0.00000,
},
badgeTexName = "DATA:Badges/Soban.tga",
baseColour = {
0,
0,
0,
},
stripeColour = {
1,
0,
0,
},
},

------------------------------------------------------------------------------
SHIP LISTS

Cut from the first { to the last { of the ship you want. To quickly skip
between ships, hit Ctrl+F and type "Hgn_" (case sensitive). Then, check the
box that says "Match Case". Hit Find Next. You should be redirected to the
Mothership below. Keep pressing it, and you'll find yourself going through
a complete list of Hiigaran ships. To find Progenitor ships, change the Hgn_
to Kpr_. Keep in mind that the Dreadnaught falls under the Hiigaran category.
Type Vgr_ for Vaygr ships.




{
tactic = 0,
type = "Hgn_MotherShip",
subsystems = {
{
index = 0,
name = "HGN_MS_PRODUCTION_FIGHTER",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_CORVETTE",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_FRIGATE",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_CAPSHIP",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCH",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCHADVANCED",
},
{
index = 0,
name = "HGN_MS_MODULE_PLATFORMCONTROL",
},
{
index = 0,
name = "HGN_MS_MODULE_FIRECONTROL",
},
{
index = 0,
name = "HGN_MS_SENSORS_ADVANCEDARRAY",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_CORVETTEMOVER",
},
{
index = 0,
name = "HGN_MS_INNATE_ENGINE",
},
{
index = 0,
name = "HGN_MS_INNATE_RESOURCE",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "Hgn_MotherShip",
teamColourHandle = 89,
hotkey = 0,
},
},


{
index = 0,
type = "Hgn_SCOUT",
hotkey = 67108864,
teamColourHandle = 0,
size = 3,
tactic = 0,
},


{
index = 0,
type = "Hgn_Interceptor",
hotkey = 67108864,
teamColourHandle = 83,
size = 5,
tactic = 1,
},


{
index = 0,
type = "Hgn_AttackBomber",
hotkey = 67108864,
teamColourHandle = 85,
size = 5,
tactic = 1,
},


{
index = 0,
type = "Hgn_ATTACKBOMBERELITE",
hotkey = 0,
teamColourHandle = 0,
size = 5,
tactic = 0,
},


{
index = 0,
type = "Hgn_AssaultCorvette",
hotkey = 0,
teamColourHandle = 88,
size = 3,
tactic = 1,
},


{
index = 0,
type = "Hgn_PulsarCorvette",
hotkey = 0,
teamColourHandle = 0,
size = 3,
tactic = 1,
},


{
index = 0,
type = "Hgn_AssaultCorvetteElite",
hotkey = 0,
teamColourHandle = 88,
size = 3,
tactic = 1,
},


{
index = 0,
type = "Hgn_MinelayerCorvette",
hotkey = 0,
teamColourHandle = 88,
size = 1,
tactic = 1,
},


{
tactic = 1,
type = "Hgn_TorpedoFrigate",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 6,
hotkey = 0,
},


{
tactic = 1,
type = "Hgn_AssaultFrigate",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 6,
hotkey = 0,
},


{
tactic = 1,
type = "Hgn_IonCannonFrigate",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 6,
hotkey = 0,
},


{
tactic = 1,
type = "Hgn_MarineFrigate",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 0,
hotkey = 0,
},


{
tactic = 1,
type = "Hgn_Destroyer",
subsystems = {
{
index = 0,
name = "HGN_DES_ENGINE",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 6,
hotkey = 0,
},


{
tactic = 0,
type = "Hgn_Carrier",
subsystems = {
{
index = 0,
name = "HGN_C_PRODUCTION_FIGHTER",
},
{
index = 0,
name = "HGN_C_PRODUCTION_CORVETTE",
},
{
index = 0,
name = "HGN_C_PRODUCTION_FRIGATE",
},
{
index = 0,
name = "HGN_C_MODULE_RESEARCH",
},
{
index = 0,
name = "HGN_C_MODULE_RESEARCHADVANCED",
},
{
index = 0,
name = "HGN_C_SENSORS_ADVANCEDARRAY",
},
{
index = 0,
name = "HGN_C_ENGINE",
},
{
index = 0,
name = "HGN_C_INNATE_RESOURCE",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 77,
hotkey = 0,
},


{
tactic = 2,
type = "Hgn_Shipyard",
subsystems = {
{
index = 0,
name = "HGN_MS_PRODUCTION_FIGHTER",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_CORVETTE",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_FRIGATE",
},
{
index = 0,
name = "HGN_SY_PRODUCTION_CAPSHIP",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCH",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCHADVANCED",
},
{
index = 0,
name = "HGN_MS_MODULE_PLATFORMCONTROL",
},
{
index = 0,
name = "HGN_MS_MODULE_FIRECONTROL",
},
{
index = 0,
name = "HGN_MS_SENSORS_ADVANCEDARRAY",
},
{
index = 0,
name = "HGN_SY_INNATE_ENGINE",
},
{
index = 0,
name = "HGN_SY_INNATE_RESOURCE",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "Hgn_Shipyard",
teamColourHandle = 70,
hotkey = 0,
},


{
tactic = 1,
type = "Hgn_Battlecruiser",
subsystems = {
{
index = 0,
name = "HGN_BATTLECRUISERIONBEAMTURRET",
},
{
index = 0,
name = "HGN_BATTLECRUISERIONBEAMTURRET",
},
{
index = 0,
name = "HGN_BATTLECRUISERENGINE",
},
{
index = 0,
name = "HGN_C_MODULE_FIRECONTROL",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 0,
hotkey = 67108864,
},



{
index = 0,
type = "Hgn_ResourceCollector",
hotkey = 0,
teamColourHandle = 0,
size = 1,
tactic = 1,
},



{
tactic = 1,
type = "Hgn_ResourceController",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 6,
hotkey = 0,
},


{
tactic = 0,
type = "Hgn_Dreadnaught",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "NIS_Squad",
teamColourHandle = 4,
hotkey = 67108864,
},


{
tactic = 1,
type = "Hgn_Shipyard_Elohim",
subsystems = {
{
index = 0,
name = "HGN_MS_PRODUCTION_FIGHTER",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_CORVETTE",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_FRIGATE",
},
{
index = 0,
name = "HGN_SY_PRODUCTION_CAPSHIP",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCH",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCHADVANCED",
},
{
index = 0,
name = "HGN_MS_MODULE_PLATFORMCONTROL",
},
{
index = 0,
name = "HGN_MS_MODULE_FIRECONTROL",
},
{
index = 0,
name = "HGN_MS_SENSORS_ADVANCEDARRAY",
},
{
index = 0,
name = "HGN_SY_INNATE_ENGINE",
},
{
index = 0,
name = "HGN_SY_INNATE_RESOURCE",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "Hgn_Shipyard",
teamColourHandle = 23,
hotkey = 67108864,
},


{
tactic = 2,
type = "Kpr_Sajuuk",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "NIS_Squad",
teamColourHandle = 41,
hotkey = 67108880,
},

{
tactic = 0,
type = "Kpr_AttackDroid",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 0,
hotkey = 16,
},

{
tactic = 0,
type = "Kpr_Destroyerm10",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 0,
hotkey = 16,
},


{
tactic = 0,
type = "Vgr_HeavyMissileFrigate",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 2,
hotkey = 67108864,
},


{
tactic = 0,
type = "Vgr_AssaultFrigate",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 2,
hotkey = 67108864,
},




Note: Anyone know a good mod site where I can play as the Vaygr? It's a real
bugger having to capture Vay ships, and even then I can't capture all of them.

______________________________________________________________________________
TROUBLESHOOTING

Q: My LUA doesn't work! What do I do?
A: Check you have all the correct things - if you break off in the middle of
a ship, Homeworld will NOT complete it for you. Also, check you have not
patched your game up. This sometimes causes errors with reading the LUA and
generally bugs the hell out of the modder.

Q: I put the right ship in, but I got a totally different ship! What do I do?
A: You didn't put the right ship in. Pay careful attention to the 'type' -
this is what the ship is. If you are unsure just stick it in and check.

Q: I have modded my LUA, but I cannot get any ships!
A: Add "-overridebigfile" (no parenthesis) to the end of your Homeworld 2
target. To do this, right click on your icon, and click on 'properties'. Then
go to 'target' and add it there.

Q: Why does my game crash when I try to start the mission?
A: Check your LUA. Follow the instructions given in Q1. If it still doesn't
work, find the ship you just added, and change it's 'teamColourHandle' to 0.

Q: Where do I cut and paste the LUAs below from?
A: The dashed line shows you where to start, and the next one shows you where
to end.

Q: What if I haven't got that far yet?
A: You should complete mission 2 (at least) by yourself to show that you are
actually any good at this game. Then, rename any other LUA file to "persistx"
(x being the mission number), and paste the LUA in there.




_______________________________________________________________________________
LUA Lists

This section is for specific missions. To add a LUA, simply delete the text
inside your existing LUA and put the new text in. Keep in mind that these are
original, unedited LUAs taken straight from a new game. No editing has been
performed, and the combinations in the LUAs are completley useable.

Level 1 has no LUA.

Level 2:

-----------------------------------------------------------------------------
PersistantData = {
Research = {
[1] = {
name = "SensorsDowngrade1",
progress = 1,
},
[2] = {
name = "SensorsDowngrade2",
progress = 1,
},
[3] = {
name = "SensorsDowngrade3",
progress = 1,
},
},
TeamColours = {
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
1,
0.49400,
0,
},
stripeColour = {
1,
0.49400,
0,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.75200,
0.69400,
0.55600,
},
stripeColour = {
1,
1,
1,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
},
Squadrons = {
{
tactic = 2,
type = "Hgn_MotherShip",
subsystems = {
{
index = 0,
name = "HGN_MS_PRODUCTION_FIGHTER",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCH",
},
{
index = 0,
name = "HGN_MS_INNATE_ENGINE",
},
{
index = 0,
name = "HGN_MS_INNATE_RESOURCE",
},
},
buildjobs = {
[0] = {
[0] = {
name = "Hgn_AttackBomber",
rusSpent = 50,
},
[1] = {
name = "Hgn_AttackBomber",
rusSpent = 0,
},
[2] = {
name = "Hgn_ResourceCollector",
rusSpent = 0,
},
[3] = {
name = "Hgn_ResourceCollector",
rusSpent = 0,
},
[4] = {
name = "Hgn_ResourceCollector",
rusSpent = 0,
},
[5] = {
name = "Hgn_ResourceCollector",
rusSpent = 0,
},
[6] = {
name = "Hgn_ResourceCollector",
rusSpent = 0,
},
},
},
size = 1,
shiphold = {
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 0,
teamColourHandle = 0,
size = 5,
tactic = 2,
},
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 67108864,
teamColourHandle = 0,
size = 5,
tactic = 2,
},
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 67108864,
teamColourHandle = 0,
size = 5,
tactic = 2,
},
{
index = 0,
type = "Hgn_ResourceCollector",
hotkey = 67108864,
teamColourHandle = 0,
size = 1,
tactic = 2,
},
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 67108864,
teamColourHandle = 0,
size = 5,
tactic = 2,
},
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 0,
teamColourHandle = 0,
size = 5,
tactic = 2,
},
{
index = 0,
type = "Hgn_AttackBomber",
hotkey = 0,
teamColourHandle = 0,
size = 5,
tactic = 2,
},
{
index = 0,
type = "Hgn_AttackBomber",
hotkey = 0,
teamColourHandle = 0,
size = 5,
tactic = 2,
},
{
index = 0,
type = "Hgn_AttackBomber",
hotkey = 0,
teamColourHandle = 0,
size = 5,
tactic = 2,
},
},
name = "Hgn_MotherShip",
teamColourHandle = 0,
hotkey = 0,
},
},
StrikeGroups = {
},
RUs = 0,
}
-----------------------------------------------------------------------------

Level 3

-----------------------------------------------------------------------------
PersistantData = {
Research = {
[1] = {
name = "SensorsDowngrade1",
progress = 1,
},
[2] = {
name = "SensorsDowngrade2",
progress = 1,
},
[3] = {
name = "SensorsDowngrade3",
progress = 1,
},
[4] = {
name = "AssaultCorvetteEliteWeaponUpgrade",
progress = 1,
},
[5] = {
name = "AttackBomberEliteWeaponUpgrade",
progress = 1,
},
[6] = {
name = "SensorsBackToNormal1",
progress = 1,
},
[7] = {
name = "SensorsBackToNormal2",
progress = 1,
},
[8] = {
name = "SensorsBackToNormal3",
progress = 1,
},
},
TeamColours = {
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Soban.tga",
baseColour = {
0,
0,
0,
},
stripeColour = {
1,
0,
0,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Soban.tga",
baseColour = {
0,
0,
0,
},
stripeColour = {
1,
1,
1,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
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-----------------------------------------------------------------------------

Level 4

-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------

Level 5

-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------

Level 6

-----------------------------------------------------------------------------

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}
-----------------------------------------------------------------------------

Level 7

-----------------------------------------------------------------------------

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StrikeGroups = {
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RUs = 986549,
}



-----------------------------------------------------------------------------

Mission 8

-----------------------------------------------------------------------------

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[41] = {
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[43] = {
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[44] = {
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[45] = {
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[47] = {
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[48] = {
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[49] = {
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[50] = {
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[51] = {
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[52] = {
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[53] = {
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[55] = {
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[56] = {
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[57] = {
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[58] = {
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[59] = {
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[60] = {
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[61] = {
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[62] = {
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[63] = {
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[64] = {
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[65] = {
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[66] = {
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type = "Hgn_PulsarCorvette",
hotkey = 0,
teamColourHandle = 0,
size = 3,
tactic = 1,
},
{
index = 0,
type = "Hgn_AssaultCorvette",
hotkey = 0,
teamColourHandle = 88,
size = 3,
tactic = 1,
},


{
index = 0,
type = "Hgn_PulsarCorvette",
hotkey = 0,
teamColourHandle = 0,
size = 3,
tactic = 1,
},
{
index = 0,
type = "Hgn_AssaultCorvette",
hotkey = 0,
teamColourHandle = 88,
size = 3,
tactic = 1,
},


{
index = 0,
type = "Hgn_PulsarCorvette",
hotkey = 0,
teamColourHandle = 0,
size = 3,
tactic = 1,
},
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 67108864,
teamColourHandle = 83,
size = 5,
tactic = 1,
},


{
index = 0,
type = "Hgn_AttackBomber",
hotkey = 67108864,
teamColourHandle = 85,
size = 5,
tactic = 1,
},
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 67108864,
teamColourHandle = 83,
size = 5,
tactic = 1,
},


{
index = 0,
type = "Hgn_AttackBomber",
hotkey = 67108864,
teamColourHandle = 85,
size = 5,
tactic = 1,
},
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 67108864,
teamColourHandle = 83,
size = 5,
tactic = 1,
},


{
index = 0,
type = "Hgn_AttackBomber",
hotkey = 67108864,
teamColourHandle = 85,
size = 5,
tactic = 1,
},
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 67108864,
teamColourHandle = 83,
size = 5,
tactic = 1,
},


{
index = 0,
type = "Hgn_AttackBomber",
hotkey = 67108864,
teamColourHandle = 85,
size = 5,
tactic = 1,
},
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 67108864,
teamColourHandle = 83,
size = 5,
tactic = 1,
},


{
index = 0,
type = "Hgn_AttackBomber",
hotkey = 67108864,
teamColourHandle = 85,
size = 5,
tactic = 1,
},
{
index = 0,
type = "Hgn_Interceptor",
hotkey = 67108864,
teamColourHandle = 83,
size = 5,
tactic = 1,
},


{
index = 0,
type = "Hgn_AttackBomber",
hotkey = 67108864,
teamColourHandle = 85,
size = 5,
tactic = 1,
},

},
StrikeGroups = {
},
RUs = 1025191,
}

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
As I progress further into my new, restarted game, I'll add more. Watch this
space.
______________________________________________________________________________
CREDITS
- Sierra, Relic, Vulgar and all other affliates: for making a wonderful game!
- Jeff "CJayC" Veasey: for hosting one of the best... no, THE best ever games
website in the whole freakin world.
- You, for reading this FAQ (was it boring?)
- OSRevad: for making the ASCII at the top. Mailto: osrevad@hotmail.com
- Selby Dyer: Helping me with the badges and colours. Mailto:
selby.dyer@webone.com.au
- James: Adding some more info about the special ships. Mailto:
jimwilly45@hotmail.com
- Mouse: Encouragement and friendliness. Mailto: mouseno4is@hotmail.com
- Paul Denton: Found an error in the FAQ and told me about the teamhandle.
Mailto: Paul_Denton2000@hotmail.com
- Anyone else I've missed out.
- Emma: cool friend, plays this online with me a LOT... Mailto:
Thank you to you all again!


______________________________________________________________________________
CLOSING SPEECH AND OTHER CRAP

Yeah yeah its the end... sob sob cry cry whatever. Now get outta here and don't
come back ever again. *slams door in face*
err.... ok that was a bit crap. I need to work on my endings. Stay tuned.


 
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Cheats

17.Oktober 2013
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17.Oktober 2013
Script Editing FAQ - Gezippt wegen der Größe
Engl. FAQ

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Cheats

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Engl. Lösung

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Engl. FAQ

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