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NOTES FROM THE AUTHOR
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This FAQ lists all bard spells in Icewind Dale II. Although schools of magic
are not relevant to bards, I use them here to sort the spells.
I wrote this FAQ because I couldn't deal with character creation without being
able to see spells sorted by level or school.
This document is intended for personal use only. You are free to do whatever
you want with this guide, EXCEPT you may not change it or sell it. If you want
to post it, please e-mail me. Please give credit where it's due. Which,
incidentally, I will do if you e-mail me with a contribution or to point out
mistakes.
IF YOU E-MAIL ME: please put "IWD2 FAQ--bard" as the subject. Otherwise,
seeing a strange e-mail address, I might panic.
This FAQ was written with Microsoft Word, using Courier New 10pt, with margins
set at 79 characters.
I. BARD SPELLS BY LEVEL
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1. Level 1 spells
2. Level 2 spells
3. Level 3 spells
4. Level 4 spells
5. Level 5 spells
6. Level 6 spells
7. Level 7 spells
8. Level 8 spells
Spells within the level groups are sorted alphabetically.
II. BARD SPELLS BY SCHOOL
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9. Abjuration
10. Conjuration
11. Divination
12. Enchantment
13. Evocation
14. Illusion
15. Necromancy
16. Transmutation
Spells within the school groups are sorted by level.
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I. BARD SPELLS BY LEVEL
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1. LEVEL 1 SPELLS
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Charm Person (Enchantment)
Chromatic Orb (Evocation)
Color Spray (Illusion)
Cure Light Wounds (Conjuration)
Grease (Conjuration)
Identify (Divination)
Mage Armor (Conjuration)
Minor Mirror Image (Illusion)
Protection from Evil (Abjuration)
Sleep (Enchantment)
Summon Monster I (Conjuration)
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2. LEVEL 2 SPELLS
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Blindness (Transmutation)
Blur (Illusion)
Bull's Strength (Transmutation)
Cat's Grace (Transmutation)
Cure Moderate Wounds (Conjuration)
Deafness (Transmutation)
Delay Poison (Conjuration)
Dire Charm (Enchantment)
Eagle's Splendor (Transmutation)
Hold Person (Enchantment)
Horror (Necromancy)
Invisibility (Illusion)
Luck (Enchantment)
Mirror Image (Illusion)
Power Word: Sleep (Conjuration)
See Invisibility (Divination)
Silence (Illusion)
Summon Monster II (Conjuration)
Vocalize (Transmutation)
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8. LEVEL 8 SPELLS
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Mass Dominate (Enchantment)
Power Word: Blind (Conjuration)
Wail of the Banshee (Necromancy)
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II. BARD SPELLS BY SCHOOL
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9. ABJURATION
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1 Protection from Evil
3 Dispel Magic
3 Magic Circle Against Evil
3 Remove Curse
3 Remove Disease
4 Dismissal
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10. CONJURATION
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1 Cure Light Wounds
1 Grease
1 Mage Armor
1 Summon Monster I
2 Cure Moderate Wounds
2 Delay Poison
2 Power Word: Sleep
2 Summon Monster II
3 Cure Serious Wounds
3 Ghost Armor
3 Summon Monster III
4 Cure Critical Wounds
4 Neutralize Poison
4 Summon Monster IV
5 Healing Circle
5 Power Word: Silence
5 Summon Monster V
6 Summon Invisible Stalker
6 Summon Monster VI
7 Summon Djinni
7 Summon Efreeti
8 Power Word: Blind
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11. DIVINATION
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1 Identify
2 See Invisibility
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12. ENCHANTMENT
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1 Charm Person
1 Sleep
2 Dire Charm
2 Hold Person
2 Luck
3 Confusion
3 Emotion: Fear
3 Emotion: Hope
3 Emotion: Despair
3 Emotion: Rage
4 Dominate Person
4 Hold Monster
8 Mass Dominate
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FINAL THOUGHTS
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I am in no way associated with Icewind Dale II, Black Isle, or Interplay.
Special thanks to GameFAQs.com for being such a fantastic website!
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