Mortal Kombat 4

Mortal Kombat 4

17.10.2013 08:01:45
The Maximum Damage Combos List
The Maximum Damage
Combos List for
Mortal Kombat 4

Composed by BADRoCK
e-mail: badrock@i1.net



Update: July 14, 1998
* As you can see, I redid the design of the page a little bit. The
content is all the same, but will be updated tommorow with the
rest of the console weapons, new combos and new glitches. As
always, If you have anything to contribute, e-mail me at
badrock@i1.net.
_________________________________________________________________

Max Damage Combos
Max Damage combos are combos that are and/or exceed 40% damage on your
opponent. Some of these combos require that Maximum Damage be disabled
(vs codes 010 - 010 and 110 - 110 disable max damage).
MAX DAMAGE COMBOS
WITHOUT WEAPON
* Kai: in the corner... rising fireball, take 1 step back, HP, HP,
rising fireball, boot kick, boot kick 46% 6-hits
* Kai: near the corner... drop HK, HP HP HK uppercut, run up HP, HP,
hop kick, air punch 45% 9-hits
* Kai: In the corner... rising fireball, boot kick, LP, rising
fireball, boot kick 47% 5-hits
* Kai: HP HK D+HP, rising fireball, HP, HP, jump HK, square punch
40% 8-hits
* Raiden: HP HP HK D+HP, run up HP, HP, teleport, LP, jump HP HK,
fly 43% 10-hits
* Raiden: jump in with HP, HP HP HK HK, weapon pull, jump HP,
superman 45% 8-hits
* Raiden: drop down HK, HP HP HK D+HP, run up HP, HP, jump HK, fly
45% 8-hits
* Liu Kang: jump in with HP, HP HP HK D+HP, run up HP HP, bicycle
kick, flying kick 9-hits (fucks up camera)
* Liu Kang: In the corner... jump HK, jump HK, HP, bicycle kick, LP,
flying kick, flying kick 47% 7-hits
* Liu Kang: HP HP HK D+HP, run up HP, HP, bicycle kick, LP, jump HK,
air fireball 42%-10 hits
* Reptile: HP HP HK D+HK, crawl, LP, dash punch 41% 8-hits
* Scorpion: air combo HP HK, teleport, spear, HP HP HK uppercut, run
up HP, HP, air throw 61%
* Scorpion: when they jump at you... HP, fire, teleport, spear, HP
HP HK D+HP, run up LP, LP, air throw 46% 11-hits
* Scorpion: HP HK HK, spear, HP HP HK HK, weapon draw 45% 9-hits
* Scorpion: HP HK D+HK, spear, HP HP HK D+HP, run up HP, jump HP HK
45% 11-hits
* Scorpion: when they jump at you... HP, fire, teleport, spear, HP
HP HK D+HP, run up LP, fire 42% 10-hits
* Scorpion: HP HK HK, spear, HP HP HK D+HP, run up HP, jump HK 42%
10-hits
* Jax: HP HP HK D+HP, run up HP, HP, jump HK, air throw, run up and
quad slam 45% 7 hits - 11 hits
* Jax: in the corner... hop HK, hop HK, jump HP LP, backbreaker,
ground pound 45% 6-hits
* Jax: drop down HK, HP HP HK uppercut, run up HP, hop HK,
backbreaker, ground pound 50% 6-hits
* Jax: drop down HK, HP HP HK HK, arm dash 41% 6-hits
* Reiko: HP HK HK, flip kick, run up HP, HP, jump HK, teleport LK
42% 8-hits
* Reiko: HP HP HK D+HK, flip kick, run up HP, HP, jump HK, teleport
HP, teleport block 45%
* Reiko: near the corner... drop down HK, HP HP HK uppercut, run up
HP, HP, jump HP LP 43% 9-hits
* Reiko: HP HP HK HK flip kick, jump HP HK, teleport throw 41% 8
hits
* Reiko: drop HK, HK HK flip kick, jump HP, air throw 41%
* Reiko: drop HK, HK HK d+HK, flip kick, jump HP HK 41% 7-hits
* Reiko: drop HK, HP HK HK flip kick, run up HP, hop HK 44% 7 hits
* Reiko: drop HK, HP HK HK flip kick, jump HP, air throw 44%
* Reiko: drop HK, HK, uppercut, walk forward, hop HK, flip kick,
walk forward, HP, HP, shoryukens 8-hits 44%
* Reiko: drop HK, HP HK HK flip kick, jump HP HK 45%
* Reiko: drop HK, HP HK HK flip kick, jump HK, teleport throw 47%
* Johnny Cage: jump up fall down HK, HP HP HK HK, nut punch 41%
6-hits
* Johnny Cage: jump up fall down HK, HP HP HK uppercut, run up HP,
HP, hop kick, flash kick 44% 9-hits
* Jarek: HP HP HK D+HP, run up HP, HP, ball underneith to miss, LP,
jump HK, buttslam 44% 9-hits
* Tanya: when they jump at you... HK, drill, HP, jump HK, drill, LP,
splits, 47% 7-hits
* Tanya: in the corner hop kick, hop kick, drill, LP, drill, splits
42% 6-hits
* Fujin: dart kick, lift, slam, HK, lunging knee 40% 5-hits
* Sub Zero: freeze, drop HK, HP HP HK D+HP, run up HP, HP, jump HK,
slide, HP, jump HK, slide 45% 13-hits
* Sub Zero: drop HK, freeze, jump up come down HK, HP HP HK D+HP,
run up HP, HP, jump HK 41% 10-hits
* Sub Zero: HK, freeze, jump up come down HK, HP HP HK D+HP, run up
HP, jump HP HK 42% 10-hits
* Sub Zero: HK, freeze, jump up come down HK, HP HP HK D+HP, run up
HP, HP, jump HK, slide 42% 11-hits
* Quan Chi: drop HK, HP HP HK D+HP, run up HP, HP, teleport stomp
43% 8-hits
* Quan Chi: HP HP HK, weapon steal, smack him with weapon. Damage
varies depending on weapon
* Quan Chi: drop HK, HP HP HK HK, weapon draw, jump HP 43% 7-hits
* Quan Chi: in the corner... hop HK, hop HK, jump HP LP, air throw
40% 5-hits
* Sonya: HP HP HK HK, cartwheel, LP, cartwheel, jump HK, air throw
49% 9-hits
* Sonya: Near corner... HK HK, cartwheel, run up LP, cartwheel,
bicycle kick 6-hits
* Sonya: HK HK, cartwheel, HK, cartwheel, square punch, 43% 8-hits
* Sonya: HK HK, cartwheel, run up LP, cartwheel, fireball 41% 6-hits
* Sonya: HP HP HK HK cartwheel, run up LP, cartwheel, square punch
42% 8-hits
* Sonya: HP HP HK HK cartwheel, run up LP, cartwheel, jump kick 40%
8-hits
* Sonya: HP HP HK HK cartwheel, run up LP, cartwheel, air throw 42%
8-hits

MAX DAMAGE COMBOS
WITH WEAPON
All of the following weapon combos are assuming that you are holding
the appropriate weapon before the combo is started. Combos that
involve drawing the weapon during the combo are listed in the in the
regular Max Damage combos list. Some of these combos require that
Maximum Damage be disabled (vs codes 010 - 010 and 110 - 110 disable
max damage).
_________________________________________________________________

GHURKA KNIFE GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Coming soon...
_________________________________________________________________

WAR HAMMER GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Coming soon...
_________________________________________________________________

BATTLE STAFF GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Coming soon...
_________________________________________________________________

DRAGON SWORD GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Coming soon...
_________________________________________________________________

BATTLE AXE GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Tanya: In the corner... hop HK, hop HK, drill, f+LP, drill, run up
f+hp 45% 6-hits
* Tanya: drop HK, HK uppercut, run up f+LP, drill, hop LP 42% 6-hits
* Tanya: drop HK, HK uppercut, hop HK, drill, f+HP 41% 6-hits
* Tanya: drop HK, HK, drill, f+LP, drill, f+LP 46% 6-hits
* Tanya: f+LP, drill, f+lp, drill, f+HP 40% 5-hits
* Tanya: f+LP, drill, f+lp, drill, f+LP, jump LP 42% 6-hits
* Tanya: f+LP, drill, f+lp, drill, f+LP, fireball 43% 6-hits
* Reiko: f+LP, spin kick, f+LP, spin kick, f+LP, shoryukens 40%
* Reiko: f+LP, spin kick, f+LP, spin kick, hop HP, teleport HP 43%
6-hits
* Reiko: f+LP, spin kick, f+LP, spin kick, f+LP, hop HP 43% 6-hits
* Reiko: drop HK, HK uppercut, f+LP, spin kick, hop HP, teleport HP
46% 7-hits
* Fujin: drop HK, HK f+LP, lift, slam, f+LP, run up f+LP, run up
f+HP 42% 7-hits
* Fujin: tornado, b+LP, lift, slam, f+LP 45% 4-hits
* Fujin: tornado, b+LP, lift, slam, uppercut 49% 4-hits
* Fujin: tornado, b+LP, lift, slam, weapon throw 58% 4-hits
* Scorpion: f+LP, fire, teleport, spear, f+LP, f+HP 46% 6-hits
* Scorpion: drop HK, HK uppercut, spear, HK f+LP, f+HP 43% 7-hits
* Scorpion: drop HK, HK f+LP, spear, f+LP, f+HP 41% 6-hits
* Scorpion: f+LP, f+HP, teleport, spear, hk, f+LP, f+HP 47% 7-hits
_________________________________________________________________

LONG SWORD GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Scorpion: in the corner... hop HK, hop HK, f+LP, spear, HK, HP 49%
6-hits
_________________________________________________________________

SPIKED CLUB GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Jax: in the corner... hop HK, hop HK, jumping HP, backbreaker,
ground punch 43% 3-hits
* Reiko: jump in HK, flip kick, jump up HP, teleport w/ HK, flip
kick, jump up HP, teleport with LP 42% 7-hits
* Sonya: drop hk, hk hk cartwheel, run up b+LP 43% 7-hits
* Sonya: near the corner... drop hk, hk hk cartwheel, jump hp, air
throw 46%
_________________________________________________________________

BOWIE KNIFE GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Coming soon...
_________________________________________________________________

BLACK DRAGON SWORD GENERAL COMBOS
* drop down HK, HK uppercut, run up HP, run up HP, run up LP 42%
6-hits

CHARACTER SPECIFIC COMBOS
* Jarek: when they jump at you HP, run up HP, run up HP, run up LP,
buttslam 47% 5-hits
* Sonya: drop HK, HK, uppercut, run HP, run HP, run LP 42% 6-hits
* Sonya: drop HK, HK, uppercut, run HP, run HP, late cartwheel 41%
7-hits
* Sonya: drop HK, HK, uppercut, run HP, run HP, run leg grab 44
7-hits
* Sonya: drop HK, HK HK cartwheel, run up HP, run LP 47% 7-hits
* Sonya: drop HK, HK HK cartwheel, run up jump HP, air throw 46%
6-hits
* Sonya: near corner.. drop HK, HK, uppercut, run HP, jump HP, air
throw 43% 5-hits
_________________________________________________________________

BOOMERANG GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Coming soon...
_________________________________________________________________

CROSS BOW GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Fujin: in the corner... tornado, jump LP, dive kick, lift, slam,
throw weapon 71%
* Fujin: lift. jump in with a late HP, lift, slam, weapon throw 51%
5-hits
* Fujin: tornado, dart kick, lift, weapon draw, slam, weapon throw
53%
* Fujin: in the corner... lift, drop down HP, lift, drop down HP,
jumping LP 54%
_________________________________________________________________

ICE SCEPTER GENERAL COMBOS
* drop down HK, HK, b+LP, drop down HK, HK, b+hp, jumping LP near
the corner... drop HK, HK, b+LP, drop HK, HK uppercut, run up
b+HP, jump HP 42% 8-hits
* near the corner... drop HK, HK, b+LP, drop HK, HK uppercut, b+HP,
b+LP, f+LP ??% 9-hits

CHARACTER SPECIFIC COMBOS
* Liu Kang: drop HK, HK b+LP, drop HK, HK uppercut, b+HP, flying
kick 41% 8-hits
_________________________________________________________________

MACE GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Coming soon...
_________________________________________________________________

WIND BLADE GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Sonya: near the corner... HK HK, cartwheel, b+HP, b+HP, jump LP,
air throw 42% 7-hits
* Sonya: drop HK, HK HK cartwheel, run up b+LP 41% 5-hits
* Sonya: near the corner... drop HK, HK HK cartwheel, jump HP, air
throw 46% 6-hits
* Sonya: near corner... HK HK cartwheel, b+HP, b+HP, b+HP 43% 7-hits
* Sonya: drop down HK, HK HK cartwheel, b+HP, b+HP 44%
_________________________________________________________________

LIGHTNING STAFF GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Coming soon...
_________________________________________________________________

SICKLE GENERAL COMBOS
* Coming soon...

CHARACTER SPECIFIC COMBOS
* Coming soon...
_________________________________________________________________

SPECIAL COMBOS
COMBOS THAT REQUIRE EXTENSIVE EXPLINATION
* Scorpion: When your opponent is jumping, hit them with a stage
prop/weapon throw. then immediatly teleport, spear. That will
register as 41% max damage, but the spear will still pull them in
towards you. Wait untill the very last second and then do HK D+HK,
spear, HP HP HK Uppercut, run up HP, HP, jump HK, air throw. That
will register as 47% max damage, making the total damage 88%.

 
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