Xmas Lemmings

Xmas Lemmings

26.09.2013 19:09:24
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FAQ/Walkthrough for
HOLIDAY LEMMINGS 93

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GUIDE INFORMATION

Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PC
Updated: 2nd April, 2006
Version: 1.1


CONTENTS

1. Introduction
2. Walkthrough
2.1. Flurry
2.2. Blitz
3. Level Statistics
4. Level Passwords
5. Copyright Information


VERSION HISTORY

1.1: 2nd Apr, 2006 (Format update)
1.0: 1st Jul, 2005 (First version)


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1. Introduction

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Lemmings is an entertaining puzzle game by Psygnosis. The aim in each level is
to guide a number of lemmings from the entrance to the exit. Each level has a
variety of traps and tall drops that could kill the lemmings, so it is up to
the player to give different skills to the lemmings to prevent this. What
starts out as a very simple game soon gets incredibly complicated, and despite
the large number of levels the game never seems boring or unvaried. The two
Holiday Lemmings games were made due to the popularity of the original games.
The 1993 edition features 32 new levels.


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2. Walkthrough

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2.1. Flurry Difficulty
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Flurry 1: Change every lemming into a climber.


Flurry 2: Change every lemming into a floater before they reach the edge of the
start platform. If you miss a lemming, it is still possible to change
him into a floater while he is falling from the platform.


Flurry 3: Bash through the snowman and mine down through the snow wall.


Flurry 4: Bash through the snowball and the rock.


Flurry 5: Change the first two lemmings into diggers before the top of the
exit. After they dig about half-way through the platform, change both
lemmings into miners to make a tunnel to the exit.


Flurry 6: Bash through the first pillar and build a long bridge up to the top
metal blocks. Bash through the second pillar.


Flurry 7: Bash through the bottom of the various slopes. After the lemmings
climb over the big slope, bash through the bottom of the thin slopes.


Flurry 8: Change the first lemming into a climber. After he drops from the top
of the first slope, bash through the gem. Change him into a builder
at the top of the second slope. After he builds all the way to the
next set of gems, drop off the bridge and then build another bridge
onto the exit platform. Have the other lemmings build out of the gap.


Flurry 9: Change the first lemming into a blocker on the left snowball. Have
the other lemmings bash through the snowballs and build a bridge from
the left metal block. Some of the lemmings will drop into the gap, so
build a small bridge left to exit it. Explode the blocker.


Flurry 10: Put a blocker below either side of the entrance, leaving one lemming
to walk left. Have the lemming mine down near the top of the first
slope and build a long bridge from the left side of the path up to
the top of the metal blocks. Have him build a final bridge up to the
exit platform. Explode the left blocker.


Flurry 11: Change the first lemming into a digger. After he digs about half of
the way through the platform, mine down to the right to land on the
snow. Mine down through the thin section of snow to land on the path
leading to the exit.


Flurry 12: Have the first lemming out of the right entrance touch the snow wall
and face left. Build a bridge over the small gap and then quickly
move over to the left lemmings. Build a bridge over the gap on their
side. Staying with the left lemmings, bash the snowball and build a
bridge to the exit. Moving back to the right lemmings, bash through
the snow wall and the two snowballs to reach the exit.


Flurry 13: Change the first lemming into a climber. After he climbs up to the
platform near the exit, have him build a bridge over the metal block
gap to land on the exit platform. Have the other lemmings build a
bridge up to the first platform.


Flurry 14: After dropping down from the first wall, change the second lemming
into a blocker and let the first lemming continue right. Have the
first lemming build a bridge over the first gap and bash through the
head. Drop down to the platform on the other side of the head and
bash through the pillar to the exit. Explode the blocker.


Flurry 15: After the lemmings drop off the edge of the platform, they will fall
into a gap. Have every lemming build a bridge in the gap so that
they face left and walk to the exit.


Flurry 16: Change three lemmings into exploders on the platform so that they
all explode in the same place. After the other lemmings drop down
the gap, change two lemmings into blockers and leave one lemming to
walk right. Have the one lemming bash through the wall and build
bridges over the gaps to the exit. Explode the right blocker.


-------------------------------------------------------------------------------
2.2. Blitz Difficulty
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Blitz 1: After the lemmings start walking right on the snow, change the first
lemming into a climber and a floater. After he reaches the second
pillar, make him build a bridge into the pillar so that he faces left.
Build a bridge up to the right side of the first pillar so that he
faces right. Repeat this method to build bridges up to the second,
third, fourth and fifth pillars. Dig down through the slope after the
fifth pillar and then bash through the thin wall to reach the exit.
Change all of the other lemmings into climbers.


Blitz 2: Change the first lemming into a digger below the entrance and the
second lemming into a builder at the right side of the gap. Quickly
change the digger lemming into a builder so that he stays in the gap.


Blitz 3: After the second lemming leaves the entrance, change the release rate
to 99. Have the first lemming dig down above the seventh exit.


Blitz 4: Change the first lemming into a digger at the top of the slope. Change
the second lemming into a climber and a floater. After the second
lemming floats onto the ledge on the pillar, dig down to the same
level as the bottom platform and then build a bridge right to the
metal block. Have the first lemming that lands on the bottom platform
bash through the pillar to the bridge on the other side.


Blitz 5: Change the first lemming into a climber and build a bridge from the
metal block to the snow wall. Bash through the snow wall and build a
bridge over the gap. Build another bridge up from the snow to the exit
platform. Have the other lemmings build a bridge to the metal block.


Blitz 6: Change the second lemming into a builder on the metal blocks. After
the first lemming walks into the wall at the right side of the level
and faces left, bash through the snow to the exit.


Blitz 7: Change the first lemming into a builder on top of the first slope.
Have him build a bridge all the way up to the platform below the exit.
Have the other lemmings build bridges on the slopes below the long
bridge to prevent the lemmings from falling too far. At the top of the
long bridge, explode a lemming at the top of the bridge and then build
more of the bridge. Continue doing this to reach the exit.


Blitz 8: Have the first lemming out of the right entrance touch the snow wall
and face left. Build a bridge over the small gap and then quickly move
over to the left lemmings. Build a bridge over the small gap on their
side. Staying with the left lemmings, bash the snowman and build a
bridge over the gap to the exit.


Blitz 9: Change the second lemming into a blocker at the bottom of the snow
wall, leaving the first lemming to walk right. Change the first
lemming into a floater and then build over the first gap. After he
drops down to the slope below, have him build over the gap. Before he
drops off the top of the slope, build a bridge into the slope so that
he faces left and then build a bridge left to the top of the previous
slope. Repeat this method on the other slopes. Mine down through the
final slope to land on the exit platform. Explode the blocker.


Blitz 10: Have the right entrance lemming bash into the rock at the right side
of the path. Before he gets through to the other side of the rock,
build a bridge to so that he turns around. Change the second lemming
out of the right entrance into a digger. Have the first lemming at
the top of each slope build a bridge toward the exit platform.


Blitz 11: Change the first lemming into a digger at the highest part of the
start platform so that the second lemming continues right. Change the
first lemming into a miner so that he stops on the metal block. Have
the second lemming build one bridge only from the snow to the metal
block, and then from one metal block to the other. When the lemming
reaches the fourth metal block, there should still be four bridges
left. Build a long bridge up to the exit platform. Have the other
lemmings bash right to arrive at the start of the first bridge.


Blitz 12: Change the first lemming into a digger. After landing on the middle
platform, have two lemmings explode in the same place.


Blitz 13: Change the first lemming into a builder. Put a blocker below either
side of the entrance. Have the first lemming dig down at the right
side of the platform and build a bridge over to the next platform on
the right. Build a bridge from the middle of the platform up to the
metal blocks. Have the lemming drop through the small gap and build a
bridge to the exit platform. Explode the right blocker.


Blitz 14: Mine down from the bottom-left corner to find the exit.


Blitz 15: Change eleven lemmings into floaters. Change one of the lemmings into
a climber as he walks right. When he starts climbing up to the top of
the pillar, change him into an exploder. Have another lemming climb
up the pillar and wait until he climbs into the hole. When he does,
have him build a bridge up to the slope on the left. Wait until he
turns around and then build up to the path on the right. Bash through
the snowman and explode the lemming as he reaches the pillar to make
a gap in it. Change all of the other lemmings into climbers.


Blitz 16: Explode the first lemming at the right side of the platform. Have the
next lemming drop into the gap and mine down to the right so that the
other lemmings can safely on the path below. Have one lemming build a
bridge up to the slope at the left side of the path. Have the other
lemming bash through the wall on the right. The rest of the lemmings
should start walking along the path toward the exit. Explode the
first lemming just after the left side of the first metal block. He
should fall down and explode just before landing on the small rock.
The rest of the lemmings drop down the gap and walk to the exit.


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3. Level Statistics

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LEVEL NAME LEMS SAVE RATE TIME

Flurry 1 Climbing to the Top! 10 10% 50 6:00
Flurry 2 Floating Lemming Flurry 20 75% 25 8:00
Flurry 3 Holiday Mining 80 62% 40 7:00
Flurry 4 Lemming Tracks in the Snow! 50 90% 25 6:00
Flurry 5 Christmas South of the Equator 75 33% 40 5:00
Flurry 6 Lemming Snowfall 80 50% 20 9:00
Flurry 7 Lemming Snowjourn 50 50% 40 5:00
Flurry 8 Vacation in Gemland 50 100% 1 3:00
Flurry 9 A Block from Home 80 93% 20 4:00
Flurry 10 32 Lemmings Below Zero 32 78% 32 7:00
Flurry 11 At Home in a Cave 80 97% 10 4:00
Flurry 12 Presents of Mind 80 96% 50 4:00
Flurry 13 Yo-yo Lem-lem 80 100% 1 4:00
Flurry 14 Marshmallow Land 80 93% 10 4:00
Flurry 15 Head for the Hills! 10 100% 20 3:00
Flurry 16 The Long Way Around 50 90% 20 4:00

Blitz 1 Oogilemming! 25 88% 80 9:00
Blitz 2 Lemmings Up High 80 100% 20 5:00
Blitz 3 Check Your Hints! 80 100% 20 6:00
Blitz 4 Santus Lemmingus 80 100% 30 6:00
Blitz 5 It Came Upon a Lemnight Clear 80 93% 1 5:00
Blitz 6 A Single Lemming... 80 100% 70 4:00
Blitz 7 Break on through... 60 91% 30 4:00
Blitz 8 Presents of Mind II 80 100% 55 2:00
Blitz 9 Lemmings... The Motion Picture 80 93% 25 9:00
Blitz 10 The Wrath of Lem 80 100% 20 4:00
Blitz 11 The Search for Lem 80 100% 5 6:00
Blitz 12 The Voyage Home 80 87% 15 7:00
Blitz 13 The Final Frontier 70 92% 40 7:00
Blitz 14 The Undiscovered Country 80 100% 10 9:00
Blitz 15 The Needs of the Many... 15 53% 50 8:00
Blitz 16 The Next Lemeration 50 96% 30 5:00


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4. Level Passwords

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FLURRY BLITZ

1: None 1: CAKHNNHBBS
2: IJJLDLCCAD 2: IJJLFLCCBG
3: NJLDLCADAQ 3: NJLFLCADBD
4: JLDLCINEAJ 4: JLFLCINEBM
5: LDLCAJNFAS 5: LFLCAJNFBF
6: DLCIJNLGAL 6: FLCIJNLGBO
7: LCANNLDHAI 7: LCANNLFHBL
8: CINNLDLIAR 8: CINNLFLIBE
9: CAJJMDLJAD 9: CAJJMFLJBG
10: IKHMDLCKAL 10: IJHMFLCKBN
11: NJOLHCELAD 11: NJMFLCALBM
12: JMDLCINMAS 12: JMFLCINMBF
13: MDLCAJNNAL 13: MFLCEJLNBQ
14: DLCIJNMOAE 14: FLCMJLMOBJ
15: LCAOLMDPAQ 15: LCANNMFPBE
16: CINNMDLQAK 16: BMNNMNLQBI


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5. Copyright Information

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This document is Copyright 2005-2006 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.gamefaqs.com.
 
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