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T H E G E T A W A Y
-- FAQ/WALKTHROUGH --
By GheddonLN
Version 1.00
Started on February 5, 2003
Last updated on February 23, 2003
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Welcome to London's underworld where cops don't deal, criminals don't bargain
and crime bosses don't negotiate. Meet Mark Hammond and Frank Carter: one's a
former gangster and convicted bank robber, the other a vigilante cop. They're
two men on opposite sides of the law but joined in their obsession to bring
down London's crime supremo - Charlie Jolson. Jolson's reigned London's street
for 20 years, but out here no one stays on top forever.
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0. T A B L E O F C O N T E N T S
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0.TABLE OF CONTENTS
I.VERSION HISTORY
II.COPYRIGHT NOTICE
III.CREDITS
IV.ESSENTIALS
V.TIPS 'N' FUN
VI.WALKTHROUGH
A. M A R K H A M M O N D
1)The Frightener
2)Burning Bridges
3)Art Appreciation
4)Aiding and Abetting
5)Taxi for Mr. Chai
6)Out of the Frying Pan
7)Filthy Business
8)A Touch of Class
9)The Cowgirl and the Cash
10)A Cat in a Bag
11)The Prodigal Son
12)Aboard the Sol Vita
B. F R A N K C A R T E R
13)Bargain Basement
14)Show Some Remorse
15)Disturbance in Soho
16)Painting the Town Red
17)Escort Service
18)The Vigilante
19)Stalking McCormack
20)Do the World a Favour
21)The Jolson Files
22)Meet Mark Hammond
23)Showdown with Jake
24)Land of Hope and Glory
VII.WEAPONS
VIII.SECRETS & MISC
IX.LOCATIONS & LANDMARKS
X. CAR DATABASE
XI.ODDS & ENDS
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I. V E R S I O N H I S T O R Y
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Version 1.00
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O Walkthrough complete
O Side-sections complete
O May fix up/add more things in the future.
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II. C O P Y R I G H T N O T I C E
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This document property of "GheddonLN". All rights reserved. Copyright 2002
by José Felipe Vargas. This document may not be reproduced in any way, shape
or form without written permission from the document's copyright holder, and
it may not be uploaded, downloaded or saved into your hard drive unless from
the following sites permissables:
Failure to abide by this legal contract will result in a lawsuit in which
you may be sentenced to serve a term in prision for copyright infringement as
well as paying out compensation to the document's owner. This document may not
be edited in whole or part, unless given permission by the document's
copyright owner.
This legal notification applies to international copyright laws and will
be extremely well carried by the authorities, copyright holder, and citizens.
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III. C R E D I T S
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O Team SOHO: For producing such a magnificent game.
O Rob McGregor: For providing us with such a wonderful FAQ and Map!
O IceFlamethrower III : For his explicit copyright notice.
O To me: For typing up this FAQ!
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IV. E S S E N T I A L S
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**********
0)CONTROLS
**********
X - Accelerate/Confirm/Roll/Crouch/Flatten against wall
O - Jack car
Square - Brake/Fire Gun
Triangle - Drop/Holster weapon/Un-Holster weapon/Go backwards on car
Left stick - Movement
Right stick - Accelerate/Brake/Go backwards(all on car, depending toward
which direction you push it)
L3 - Nothing
R3 - Nothing
R3 + L3 - Skip cutscenes
R1 - Auto Aim
R2 - Manual Aim
L1 - Nothing
L2 - Manually re-load gun.
***************
1)GAME OVERVIEW
***************
The Getaway is a simple game on nature. You must complete numerous missions
throughout the game and then watch a cutscene. Afterward, you'll have to
continue with another mission.
The game is broken into four parts: driving bits and on-foot bits, which are
broken into the stealth and gunfighting parts. Yep, I made all of this names
up. Anyways, the driving bits are fairly common throughout the game. You'll be
on the street and there will be numerous cars. You can jack any of them and
use them to arrive at your destination(it's your only way, actually).
The on-foot bits are also fairly common, present in pretty much every mission,
like the driving bits. The stealth parts are quite scarce, though: most
missions can be accomplished by blasting through everything. There are a
handful of them that REQUIRE stealth. Otherwise you'd fail them. Sadly,
they're either too short or too easy.
The gunfighting bits are by far the most frequent on the game. In most
interior areas, you'll have to kill everything on your sight to arrive at a
certain location. Sometimes, you'll truly need to murder everybody before
completing the mission. However, in most of the game's missions you'll just
need to hit a certain part of the area you're in before it completes.
The streets of London are riddled with cars, buses and trucks. All of these
cars circle around the streets, going here and there. Unlike in the GTA games
or Driver, for example, your mission's success depends on the cars.
Boarding a car is by far the only mean you have to arrive at a certain
location. Why? Mark and Frank seem to be very slow when walking and most
locales are a lot of miles away. Plus, having no pointers on your screen,
you'd get lost quite fast.
On cars, these problem are easily fixed, though. Even though there are cars
that are slow like molasses, most of them go at a considerable speed, plus
they feature CAR SIGNALS, which will direct you to your destination.
CAR SIGNALS:
------------
Each car has two kind of signals: directional lights, which I'll refer to as
your car's pointers/signals. The other kind are the hazard lights.
The directional lights are those two yellow lights on both sides of the car's
behinds. These will lead you to your destinations: when you see the leftmost
signal flashing, you know you'll have to turn left as soon as possible. These
car signals can be destroyed by getting hit from behind, so be careful.
Also, sometimes you will note that you hit a junction and your car signals
don't activate. On these cases, you ought to head toward whichever direction
you want. You will be directed toward the opposite direction when you do. Not
to worry, simply follow your signal's advice and go toward the direction it
points out as soon as possible.
The hazard lights are used to signal that you arrived at your destination.
When you reach a certain street or area, and your hazard lights flash off, you
should look for an open door or stairwell that leads somewhere. The hazard
lights are both directional lights, in a way. When both flash off at the same
time, it is said that the "hazard lights" are flashing.
JACKING OFF:
------------
Please do not have unclean thoughts about that title. Please. But anyway, it's
not like somebody will park their car by you and tell you: "please take this
car, because I am an idiot who's giving it to a mobster/crazy cop".
Yeah, that was lame, but you got the idea. You'll need to rob cars outta the
innocent people who are just minding their own businesses. Poor people.
You'll have to pick a good car, too. After you've build up experience, you'll
be able to know which cars are the r0x0r and which cars suck. You'll also
learn to identify what cars they are.
You'll first need to make the car to want to jack stop. There are various ways
to do this. You could wait for the semaphore to hit red light and the cars to
stop by it. You'll have plenty of time to study the nearby cars and pick the
one of your choice.
You could also stand in front of a car and make it stop. However, be sure the
car is at a prudent distance before standing in front of it so it has time to
stop. Otherwise, the car will simply continue forward and hit you aside,
killing you.
All of this talk about stopping a car is needed, indeed, because you cannot
jack moving cars. At any rate, stand by the car's doors and tap the circle
button to take out an innocent ped outta the car. You'll then crawl into the
car!
Unlike in Vice City, pedestrians do not seem to care about losing their cars.
They won't pull you out of it, or run after you. You're free to use the car
without worrying once you've jacked it.
CAR DAMAGE:
-----------
Cars in this game are weak and will wreck and burn out very fast. You have to
pay careful attention to how it looks to determine how much damage it's
sustained.
There is not an exact way to determine the amount of damage your car's
received, as its shape changes depending on where you're hit. There are,
however, three general instances your car will hit after certain amount of
damage.
Firstly, it'll start to spurt out white smoke. This happens whenever you bang
your car constantly or when you drive heads-first into oncoming traffic. The
car will have a harder time accelerating but it will be pretty good, overall.
Secondly, the car will start to spurt out black smoke. This will happen if you
drive a white-smoking car for too long. It'll eventually stop and spurt black
smoke. Also, if you bang your car a lot, it'll eventually start to smoke
blackly.
In this instance, you won't be able to move your car... not very fast, at
least. It'll move at a friggin' 1KPH and will be entirely unuseful.
Furthermore, if it is hit once again, hard and fast, it'll catch fire. This is
the third instance: a car that catches fire will lose its lights, its tires
and black out completely.
There are also other characteristics that'll let you determine how much damage
you've received, but not very exactly. For instance, we have a shot-down tire.
This could happen to full-health car, or to a black-smoke car. When a tire is
shot down, the car will drive much slower. Also, if one of the rightmost tires
is blown, the car will skid to the right and will be slower.
Your car window's can also be destroyed if hit by bullets. Lastly, if banged
up from behind too much or too hard, your back lights(or directional
lights/hazard lights) will be destroyed.
DIED AT THE WHEELS:
-------------------
As you should have read, you can die inside a car in The Getaway. It's not
very easy to do unless you use the appropriate ways, but it can be done.
If you crash a lot, you'll eventually accumulate enough damage to die at the
wheels. This seems to be a bit hard to pull off as your character can resist
way too much damage when inside a car.
Many bullets hitting your windshield it's not good, either. After a few hits,
it'll crash and any bullets directed towards it will hit the driver, i.e you.
A few more bullets and your driver will die at the wheels.
Lastly, if you're inside a burning car, you'll obviously die. To make a car to
catch fire, either shoot at its engine constantly or crash into walls and
cars.
MANEUVERING:
------------
There are several cars and many of them maneuver differently, even though
there are many similarities between certain cars. Some cars will have a harder
time turning or accelerating, while others will accelerate to their max in one
second and powerslide through turns.
There are many things that are good to know about car maneuvering, specially
because you will spend quite a bit of time inside them. For instance, a police
car's sirens will grant you the necessary space to wave through traffic
without worrying about crashing or anything else.
You'll need to learn how to wave through traffic properly. You'll always go
faster than most of the game's cars, unless a mobster is behind the wheel(they
drive like maniacs). Crashing head-on into a moving car at top speeds will
result in a smoking car, which is always bad.
Try always to go around cars when there is nothing on the rightmost side of
the street(as you need to drive on the leftmost side of it). Trying to get
around a moving car with oncoming traffic on your right may result in a
colossal crash that could/will slow you down considerably.
The handbrake and brake are also your best friends, especially when it comes
to turning and making emergency stops. Sometimes you have no means of dodging
something. In those cases, hit the handbrake to make an emergency stop. Not
only that, but if you are going at a considerable speed, hit the handbrake and
then push the thumbstick to the left or right, you'll powerslide toward that
direction. A great way to take turns.
Try always to go as fast as _possible_ Cars like the Lotus and TVR(or even the
Alfa Romeo, Lexus, Honda Civic...) will go at the speed of the light. You're
bound to crash and smoke out your car if you go at top speeds, no matter how
much "mad skillz" do you have. When you've gained a lot of speed, tap, don't
push or fully-press, the X button, to maintain your speed but, at the same
time, be able to dodge anything.
Common bits throughout the game, you'll need to master all of the tricks Frank
and Mark have up their sleeves.
NO INDICATORS:
--------------
This has been talked about extensively throughout 'net and 'zines. Basically,
in The Getaway, there is a lack of indicators: no health bars, no ammo
counters, no nothing. There isn't a radar or anything that'll lead you to your
destination. You basically depend on yourself.
Why did Team Soho take such decision? The Getaway is meant to be played as a
_movie_, not as a game, therefore realism was a great must. In real life, you
wouldn't be able to look at how much health do you have simply by looking
toward the sky and seeing a magical bar there, floating. Furthermore, nobody
will tell you that your guns are running dry on real life. Once it starts to
click, you'll know it's empty. No counter or anything for you to boot, my
buddy.
One may think that this would make the game considerably worse or harder, but
having experienced 30 intense hours of The Getaway gameplay, I must say it
doesn't. In fact, it makes the game better and far more enjoyable. You'll have
to rely on your instincts and your character's moves(if he's staggering,
cannot run very well, etc) in order to survive, adding a lot to the game and
giving it an "immersion factor" never seen before in a game(well, maybe in
some of them...)
HEALTH:
-------
You have health, it's just that you cannot see --explicitly-- how much of it
you have left. You will depend on your character's models and moves, in order
to know how much you have left of life. How, you ask?
Firstly, each bullet that hits your character will make a patch of blood to
appear on the area it hit. When you've been hit a lot, there'll be many
patches throughout your clothes: you'll know you've been badly hurt when
you're a walking blood bath... or something. Not only that, but a badly hurt
character will start to walk slower and breath fast. After more damage, Mark
or Frank will start to stagger, as if they were to collapse in any minute.
Those are the main indicators of how much damage you've received, so you
should play close attention to them. To heal yourself and "besten" your
status, you will hand to lean against walls and wait as your character regains
his breath and thus, his health. This aspect of the game had me a bit confused
at first, as I though you had to _flatten_ against a wall to heal. It's not
like that. Simply stand by a wall and do not move. Your character will
automatically lean against the well and spend a few second regaining his
health.
One may question why did Team Soho use such a method for healing, when their
aim was to make the game as realistic as possible. I certainly don't know, but
I can draw an a hypothesis or two. Perhaps the lack of health kits(there is
not a single one on the game)? That could be the main reason they decided to
employ this system, because the amount of enemies would make the game
impossible without being able to heal. Maybe I've they had gone a bit Hitman-
ish, they'd have been able to elaborate this game without including a method
of healing.
GUNS 'N' ROSES:
---------------
There is an obvious shortage of weapons in this game. Nevertheless, the three
or four of them you'll find are more than enough to fend off against those
vicious mobsters. You will find three main weapons throughout the entire game:
the Shotgun, Pistols and the AK. There are also melee weapons and those nice-
looking UZIs. Sadly, both of them are found around thrice in the game, not
making them "main" weapons.
The pistols are the one you'll use the most due to the plenty-ness of the ammo
and overall usefulness. At first, you will have only one pistol, but if there
is one laying on the ground, you can pick it up, too, and become one of John
Woo's best badasses. If you have one pistol and you run out of ammo for it,
you're screwed. Having two pistols, one will run out of ammo and you'll be
free to use the other. And if you pick a second one once again, you'll re-fill
them with ammo.
The Shotguns and AKs can also be found on the floor, laying around. Unlike the
pistols, which Mark/Frank holsters when empty, if you run out of ammo for
these two heavyweights, you'll simply throw them away, accompanied by a swear
word, must of the time. The Shotguns and AKs are plentiful, and the only way
you have to re-fill their ammo is to throw them(press Triangle) and pick
another, full weapon that's on the floor.
As told, you have no ammo counter on this game. The only way to know if you've
run out of ammo is to... well, run out of ammo. When you do, you'll weapon
click and, if you're surrounded, you'll be in deep shit. Therefore, you will
need to keep a close eye on the ammo you have left: do not waste it.
AIMING:
-------
You can't shoot your guns unless you're aiming at something. Maybe that's the
way TH prevents you from wasting ammo? Who knows, but it's just like that.
Aiming comes in two different flavors: manual and automatic. There isn't much
science on this. Tap R1 to automatically aim the nearest enemy: this is
automatic(auto) aim. Quickly tap R1 to circle through targets. When you've
picked your target, furiously tap the Square button to fire your weapon.
You can also use the Manual Aim, or Free Aim, which seems to be kind of
sluggish, specially with the Shotgun and AK: they're "aiming radius" is very
limited. On the other hand, the pistols are manually aimed quite easily. Hit
R2 to activate this mode. You can turn, aim up, down and fire your gun even if
you're point toward an innocent ped or a barrel of juice.
ACROBATICS AND WHATNOT:
-----------------------
Mark and Frank have a repertoire of moves and acrobatics that'll you rely on
throughout the game. They can roll, flatten against a wall, crouch and a lot
more of stuff. Firstly, we have rolling. Use the X button in conjunction with
the analog thumbstick to make your character roll. During major gunfights,
roll to get away or to escape Harm's way. Also, because the character you
control is usual slow like molasses, rolling provides a faster way of arriving
at a certain place. You can still be hit when rolling, though.
Crouching and flattening provide the stealth factor the sequel should make
good use of(please, please...). Crouching Is basically a roll-lite... hum, not
really. Basically, stand by a waist-high crate and press X to crouch behind
it. The flattening move made itself famous with Metal Gear Solid, especially
the PSX version. Simply tap X when you're by a wall to flatten against it.
Then, you can shuffle along it and do numerous things.
JUMP-OUT & BLIND SHOTS:
-----------------------
When crouching behind a crate or flattening right next to a corner, you can do
jump-out shots. These are extremely useful, especially on certain situations.
There is no better way to explain something than by using an example, so on we
go: you're flattening right next to a doorway on your left. You can see three
mobsters standing inside the room. So, you push left and jump out in front of
the doorway and start blasting at the mobsters. That's how jump-out shots work
in corners. They provide decent cover and accuracy. Very useful overall.
Crouching, jump-outs work a bit different. Instead of jumping-out, you'll
simply stretch to your sides, depending toward what direction you push your
thumbstick. When stretching, you can shoot at your enemies. Let go of the
thumbstick to return to your original position. But wait, there is more. If
you press the auto aim button(R1) while crouching behind a crate, the
character will stand up and aim at the nearest mobster. Let go of the auto ai
button and you'll crouch back. Awesome, isn't it?
Then, we have those "blind shots" that I used once or twice throughout the
game, mostly by accident(even though there were a couple of situations where
they proved to be quite useful). Doesn't matter if you're crouching or
flattening next to a corner, it works the same way. Basically, just press the
square button when in those positions: if by a corner, Mark/Frank will take
his hand around the corner and fire his gun at whatever is there. You can
control at what he shoots. When crouching, your character will raise his hands
over the crate and fire away. In either case, your character does not know
what he's aiming at. You can't control it, either.
CHOKEHOLDS:
-----------
Another move that's become very popular in recent action games and with a good
reason: they're overly cool and normally quite useful. Too bad that's not the
case in this game, to a degree at least: they're cool, but not _too_ useful.
Like I said, to a degree.
The chokehold itself it's not what's useful, let me tell you. Yeah, if you put
yourself in front of a policemen with his favorite policewoman within your
arms, he won't shoot. However, anybody that's not in front of you(i.e. on your
sides, behind you...) will immediately fire away without remorse.
Chokehold provide you with the chance to kill your enemy(or at least "take
out" or "dispatch" them) in one hit. When in a chokehold, tap Square and
you'll pull off some flashy move that ends up with the dead of the mobster you
were grabbing. Mark will either snap their neck, blast their brains out or
make a hole through their stomach if he's wearing a heavyweight weapon.
Frank, on the other hand, it's much more sensible. When you tap Square with
somebody on your grasp, you won't kill him, no matter what you have equipped.
Funny, you've murdered tons of mobsters yet you cannot kill one. Maybe because
it'd be a cold-blooded, cowardly murder? I dunno. Basically, with Frank,
you'll slap your enemies across the head with your weapons buttocks and arrest
them.
Chokehold is the main ingredient in the stealth portions of the game. You have
to go unnoticed, but sometimes it is needed to kill a mobster or two. Using a
gun to do so it's a big no-no, even if you(and the game) know that nobody
would know. In this case, you will need to kill a mobster by chokeholding him.
With Mark, it's advisable to snap their necks(have no weapons equipped) and
with Frank, it is recommended to arrest them(again, have no weapons equipped).
*******************
3)STREETS OF LONDON
*******************
There are many laws and things to keep in mind as you drive throughout London.
It's not really necessary to _follow_ them, but it's still a good idea to know
what they're all about. Also, keep in mind that they drive on the leftmost
side of the road. I thought that creating a whole section for that would be
unnecessary, so I just pointed it out here.
BUS LANES:
----------
In many streets, there are bus lanes. They're located on the leftmost side of
the road, as usual, and they're orange colored. On these lanes, doubledeck and
singledeck buses drive. They're so big and sluggish that having them drive on
the normal lanes would clog up the streets(there are some lanes here as well.
They were constructed because ---you guessed it--- those buses were clogging
up the streets way too much).
Bus Lanes are normally devoid of any kind of car, therefore you can drive
through them like a maniac without worrying... unless there happens to be a
bus on the lane as you go. Buses are very slow and they will not give you the
way even if you're in a police car. If a bus if blocking your way, the best
thing to do is to hit the normal street again and drive through it.
ROUNDABOUTS:
------------
There are several places where several streets meet in one big, converging
point. In these places, traffic would be a complete mess were it not for the
roundabouts(called rhomboids here in my country). Basically, in the middle of
all of these junctions, there will be a concrete, circular area that allows
the easier flow of traffic. The police in this game do not like people who
don't follow the law, so you'll need to learn how to get through these
roundabouts, unless you want the police on your ass. I don't have general
pointers. Just practice.
ONE WAY STREETS:
----------------
These are quite often and a pain in the ass. London's streets are very thin
and these are the thinnest of them all. In One Way streets, traffic heads in
only one direction. If you happen to hit one way street that goes the opposite
direction you're going, you just arrived at hell. It's very hard to maneuver
through these, mainly because they're clogged up full of cars and are VERY
thin, as most of the streets in this game(no wonder why, whenever I see photos
of London, the streets are completely clogged up). Even if the cars are going
the same way as you, they normally go quite slow and space is limited, meaning
you cannot wave through it. You'll visit them quite often throughout the game.
SEMAPHORES:
-----------
Present everywhere, they help to prevent total and utter madness on the
streets. It's a cute little tower planted on the sides of a street. They have
three lights: Yellow(replaced with Amber in this game), Red and Green. Red
means "STOP IT RIGHT THERE FOOL!", Yellow/Amber "GET READY TO RUMBLE!" and
Green "BLITZ AWAY!!!!". I normally don't pay attention to these things unless
I want to prevent a Filthy chase throughout London.
ZEBRA CROSSINGS:
----------------
Near Semaphores, you may see some white stripes on the floor. These are Zebra
Crossings. Supposedly, peds should cross the street through these when light
is red. In this game, peds do not cross streets often, so the crossings are
just there to show off. In my country, stopping above one of these crossings,
even if the light is red, is worth a punishment from the police, which range
from paying money to taking lessons about the "art" of driving correctly.
The Filth or the police, important part of The Getaway. They will make your
life impossible throughout the game, so on we go.
THE LOCAL POLICE:
-----------------
They're simply some policemen walking around the street with their batons,
_trying_ to keep the city safe. If you do something minor, they will
immediately run toward you and smack you across the head with that baton of
theirs. You won't see many of these guys, mainly because when you do something
"wrong" you will immediately catch the bigger guy's(and girls, of course)
attention. They will sometimes aid the biggies, though.
MR CAR DRIVER:
--------------
Once you do something rather bad, the Police Cars will come blitzing in their
cars. If you're on foot, they'll make a hard stop, crawl out and un-holster
their weapon, ready to blast your brains out. If you're inside a car, they
will start following you, banging up and trying to make you stop BY ANY MEANS
necessary. There are two kind of police cars in this game: The Peugeot and the
Vectra(as well as the van, but you only see it like once or twice...). The
Vectras are the better ones. Be careful of them.
>>FILTHY TACTICS
****************
They're bad too, you know. They will use various tactics to stop you
as you drive. You should watch out of these:
O ROADBLOCKS: The Filth will put roadblocks throughout London to stop
you on your tracks. These Roadblocks have different "structures" and
flavors. Sometimes, it's just some cars piled up together. You can
either look for an open space between them, or crash through them.
These cars seem to be very weak on roadblocks, and they will fly
away if hit.
We have the roadblocks composed of two vans and two cars. The vans
are on the sides, while the cars are in the middle. Between each car
and van there is plenty of space to get away through. There will be
many policemen/women on these roadblocks, too, shooting at you,
trying to smash your windshield. Even though vans are a pain to push
away, this kind of roadblock is considerably easier to go through.
Lastly, we have a variation of the previous roadbloack. Instead of
an open space between a car and a van, you'll find "stingers". They
are basically a line of nails put on the street. These roadblocks
are nearly impossible to get through without damaging your car. You
should crash through them, walk out of your car, murder a few of the
Filthos and then jack the nearest car.
O THROUGH THE WINDSHIELD: The armed police will always aim toward your
windshield, trying to smash it so they can hit you. If you jack a car
that's very near an armed policemen/woman, he's bound to destroy your
windows and damage you a bit, or a lot of they get a lucky shot.
O CRASHHHHH!: If you're going somewhere and a police car is coming in
the opposite direction(and you've done something bad) they will power
slide in front of you, forcing you to crash. These situations are a
bit hard to predict. If a police car pulls this off, you will probably
crash and lose momentum. As you progress through the game, you'll be
able to know if the police car is going to powerslide, thus being
able to dodge them. Remember, practice makes the master. Never forget
that.
>>OUTRUNNING THE POLICE
***********************
Just a few tips if you're being pursued hotly by the Filth, or any gang
for that matter. Don't damn me of these don't work for you. You just
suck and that's not my fault.
O OUTSPEED: The most basic way, yet the most ineffective, unless behind
the appropriate wheels. Basically, you will have to outspeed the Filthy
cars. Leave them behind. Lose them. Not many cars can do this, but there
are some that have enough acceleration to pull this off, like the Honda
Civic or most of the secret cars that you can find throughout the main
game. Outspeeding them is not something easy to pull off, surprisingly,
as the police is VERY persistent.
O TRAFFIC WAVING: This works wonders, specially if you know how to pull it
off. Wave through traffic skillfully, but dangerously at the same time,
to lose The Filth. When I say "skillfully but dangerously" I mean: blitz
in into a car, as if you were going to smash it, but wave in the last
minute. If you have a police car behind you, they will crash as they're
not very skilled. Do this on one-way streets(especially the ones that
go the opposite way you go) for better results
O POWERSLIDING: Drive toward a wall and do a powerslide as you're about to
hit it. The police car will crash into the wall at high speeds. That
would be their end, that's for sure. Also, while you have a police car
on your back, you could powerslide into a hard turn. They'll slide a bit
far and lose momentum. Accelerate away and they won't be able to catch
you up.
O MASS MURDERER: Another semi effective way to get rid of the Filth is to
simply destroy their cars and murder them. You usually have a limited
amount of cars following you. Be sure you have a good Getaway car with
you and park. Wait til the coppers stop, too, and crawl out of your car.
Look for a good vantage point and take good aim. Shoot at the coppers
and their cars. Wait for any extra copper that comes. Once you see
they've stopped appearing, board your car and make... The Getaway.
O TIRES OUT: I question the use of this strategy, as it is utterly
ineffective. Basically, shoot down the tires of a moving cop car to
make it stop following you. This is very hard to do, making it highly
useless.
GUNSMITHS:
----------
Policemen and women are equipped with pistols normally. They'll shoot from
afar try to nail and nail you. They'll also aim at your car as you make your
getaway, mainly the windshield, so they can nail you, the driver. Armed
policemen should be disposed of if they're getting too near, because you could
end up getting busted or killed, thus failing the mission.
"SWAT" TEAM/BACKUP TEAM:
------------------------
These carry gas masks, body armors and are properly outfitted with UZIs and
whatnot. They're the elite of London's police force. Very well trained and
marksmen, you will have a hard time taking them out...
Wellll, not really :) They're as easy as your normal cop, except that they
take a bit more damage and those UZIs deal a fair amount of punishment to you.
They're normally accompanied by numerous units as well, but they're still very
easy to take out.
As Frank, you shouldn't worry about these guys. In fact, they will offer
plenty of help to you. They will fight alongside you(like any other cops you
find in certain situations). They are no cowards, so they will fight against
mobsters even if they're outnumbered 100 against 1. Because of their bravery,
you should let them do the dirtiest job, while you handle what's left. Damn
you, coward.
GETTING BUSTED:
---------------
One may think that The Filth are not able to bust you, because they never seem
to _try_ But they can, just not too easily. For instance, they can't take you
out of your car. Nope. They only way they can bust you is when you're on foot.
Get too near them(as in, lip near) and they will aim at your head, make you
turn and drop your gun, thus busting you. As long as you don't get very near
them, this shouldn't be a problem.
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V. T I P S 'N' F U N
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A short section with some game tips.
O Heal Often. Mark and Frank are very weak personae, so you should heal them
as often as possible.
O Lose the Filth. Try to lose them as soon as possible. Sometimes they won't
bother you much, but if they're, then get rid of them.
O Always keep your pistols full. They're by far the best weapons in the game.
You should always have both of them and with plenty of ammo. You won't
regret it, truthfully.
O Use the Shotgun at short distances. Enemies will die in one shell. Enemies
far away may not even receive the hit.
O Use the AK on riots. When you're outnumbered five versus one, pull out that
AK of yours and start blasting. At short distances, you can kill big groups
of mobsters fast, and with ease.
O Use the cop car. Especially as Frank. It will help a lot, with its trademark
sirens, that make people give you the way.
O Follow traffic laws. There'll be some missions where you'll have the cops
right at the beginning. There'll be some missions where it won't be like
this. If that's the case, don't drive like a maniac to prevent a filthy
case.
O Save. After every mission.
O HAVE FUN! This should be obvious :)
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VI. W A L K T H R O U G H
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A. MARK HAMMOND
------------------------------------------------------------------------------
Mark Hammond is the ex-convict who just got out of jail. He wants to try out a
new life, one without deaths and robbery, with his wife and his son.
Unfortunately enough, he's caught in the middle of a tornado just as he starts
to enjoy it. A tornado that involves the Collins, the Triads, The Soho and
Charlie Jolson, London's crimelord for more than 20 years. Is Mark up to the
challenge that's getting back his kidnapped son? That's something you'll
decide.
Mark Hammond's "normal day in England" goes sour when some mobsters kill his
wife and take away his son. He decides not to let the criminals escape and
boards a nearby car. This is when you take control.
Start off by driving straight and turning right at the junction. Drive forward
(be sure you keep the red car on your sight) and go across the long street.
Eventually, you'll have to turn left. Do so and drive on until your car
signals you must head to the right. Take the first right you see.
Go through the short road and turn right. You'll notice that there are two
roads to proceed through. Take whichever one you want, as both "merge" in a
bit. Wave through the traffic, going along the leftmost side of the road,
and go left when you first can. Now comes a rather long highway. Blitz through
it, trying not to crash. At the other end, you'll have to turn left. Do
so, and take another left immediately. Drive on(it's a rather long street)
until you reach a merging point between all of the roads around here.
Continue forward(if you have the car on your sight, you should be able to know
in which direction you've got to go)
It's a rather long street, but eventually, the music will go off and your car
will start signaling you to go left. Take the first one you find, and drive
until you have to take another left. Do so and you'll find the red car parked
by a warehouse. Park yours by it and get off your car. Un-holster your weapon
afterward: things are going to get hard in a bit.
Go to the doorway and flatten against the wall. Wait for the first two enemies
to appear and do a jump-out shoot. You could also wait them to get near the
doorway and tap square. You'll shoot without looking, but you'll probably nail
them. Once the both are dead, walk through the doorway.
There is another doorway across the one you used to enter. Approach it and two
enemies will appear. One is atop the metal staircase to the left, while the
other comes through the doorway I just mentioned. You can kill them both in
one hit, effortlessly, by shooting the red tanks below the staircase. Even if
you don't kill these two thugs with the tanks, be sure to shoot at the tanks
afterward.
Approach the doorway and flatten against the wall. You should notice an enemy
a bit far away. Do a jump-out shoot and tap the square button rapidly to
quickly dispose of him. Once you've done so, quickly enter the warehouse and
turn left. Flatten against the nearest wall and wait until you see a man with
a shotgun running toward you. Kill him as fast as you can, because that
shotgun delivers quite a bit of damage, I'm telling you!
There are three more enemies in this area. One of them moves around, and I've
noticed that he's usually by the man with the shotgun. Another one is on a
short catwalk, at the bottom side of the area, on the left. He's got some red
tanks below him, so if you shoot those, he'll go down along with them. The
third one will most likely show up once you blast the tanks, or when you kill
everybody else in the room. He'll show up on the leftmost side of this area,
by some blue crates.
Head to the bottom of the area and look for a doorway on the right. Flatten
against its walls and wait. Eventually, you'll see an enemy walking about.
Wait a bit longer: he patrols that area constantly. Once you see you have a
"clean chance" of killing him, jump out and blast away.
Once he's dead, move all the way forward, toward the enemy's dead body(it'll
be in this area if you followed my advice) and turn right. Go around the
corner and have your finger ready because there will be a mobster waiting for
you there. Kill him and move on and go left. Walk on until a mobster jumps out
on you. Kill him and proceed until you find a door. Go through it.
Climb the staircase. Kill the enemy you'll find along your way and at the top,
flatten against the wall next to the doorway. Wait for the two mobsters on the
other side to get on your sights and jump out on them. Afterward, head through
the doorway and turn left. You'll see an open door, but ignore it. Move on and
kill the third mobster that appears. At the end of the path, turn left and
flatten against the wall by the corner. Kill the two enemies you'll see and
head through the doorway. Follow the path until a cutscene ensues.
Just as Mark wakes up from the beating he got, he receives a call by Charlie.
He wants us to pay a visit to our old friends, the Collins, in Soho, and
destroy their restaurant. Mark's got no choice but to go on and murder his old
friends. Otherwise he won't see his son again.
Make good use of your car signals to get to the restaurant. Yeah, I could give
you exact directions, but I feel it's unnecessary and useless, if you ask me.
I think you can get to our destination quite easily by yourself.
Once you arrive at the restaurant, park by it(it's a blue building with a
mobster next to it). Approach the mobster and grab him in a chokehold(be sure
you don't have your weapon on) and snap his neck inside the restaurant.
Afterward, go up the staircase. You'll see two mobsters standing on the top.
Un-holster your weapon and kill them. Afterward, enter the bar to the left and
kill the two extra mobsters there. Grab the Shotgun and head back outside, and
then continue going upward. Another mobster will walk down the staircase as
you go up. Kill him, too.
Go through the doorway at the top and you'll arrive at a resting room with
around 6 mobsters on it. There is one directly across the doorway, sitting on
a chair, and another two in front of this one, sitting on a chair too. A
fourth mobster will(most likely) hide behind a nearby pillar. Crouch behind a
chair and wait him to jump out so you can kill him. The fifth mobster is on
the bottom of the room, by the wall. While still crouching behind a chair,
kill him, effortlessly. There is a sixth one on the bar. As you approach it,
roll and have your fingers on the R1 and Square buttons, so you can shoot him
as you get up. This one is equipped with a shotgun, so be careful. Keep in
mind that the ones sitting on chairs may get up and come toward you and try to
kill you, duh.
Now, a bit after the bar there are some lamps. Shoot them with your gun and
you will cause fire to start. Once the fire alarm sounds, that's when you must
escape. Get out of the bar as fast as you can, because the smoke can kill you.
There might be a mobster or a policeman along the way, be careful about that.
Outside, get on your car(the red one). Our next objective is to the cops off
our tails and then exit the Soho area. To get the cops outta your tail, drive
fast around small areas and they will eventually crash. As you exit Soho, a
cutscene ensues.
Just as we leave Soho, we're called by Charlie. He wants us to go to the Art
Gallery where the Triads are having a party and steal a drug-filled statue,
from the basement.
Follow the indicators of your car and you will reach the gallery in no time.
Park outside it and un-holster your guns. Head through the front door and roll
as you enter. Have your fingers ready because there will be four mobsters
waiting for you. Two will come from the left and two from the right. Roll a
lot and you should win this gunfight with no damage received. If you were hit,
rest for a bit before moving on.
Head left from the secretary's desk and go past the gallery you see. Go around
the corner and move forward until you see a red-orange piece of art(?). A bit
north from it there is a staircase; go up it. At the top, head forward until
you find a gray statue. There are two doorways by it: take whichever one you
want and kill the two mobsters that appear. A third one will come soon
afterward: kill him too. Afterward, go through the big doorway here.
There are a lot of civilians in this gallery listening to an exposition, as
well as three mobsters. Two of them will most likely ambush you as you blitz
into the room, while the third one is on the bottom of the gallery. Once
you've killed them all, head into the next gallery. Here, turn left and kill
the two mobsters that appear. Go around the corner and run straight(a third
mobster could appear here) and go down the staircase. Do it as fast as you can
because you could get shot by the two mobsters that are waiting for you at the
bottom.
After climbing down the staircase, you should head through the open door on
the left. Flatten against the wall and jump out on the guy that's on the
staircase. Once he's dead, go down the staircase yourself. There will be one
guy with a shotgun as you.
At the bottom, head to the right. Kill the mobster that's behind a crate, as
well as the one that appears soon afterward. This one was carrying an AK: pick
it up. Now, head back to the staircase and run through the hallway across it.
As you move on, you're ambushed by around 7-8 mobsters(no joke). Be sure you
have the AK on your hands, because about half of these mobsters have AKs and
shotguns; no weak weapons. Be sure you kill them all before moving on
(NOTE: Some extra mobsters will come down the staircase as we move on. Kill
them)
If you don't want to risk your life, there is another way to kill this huge
group of mobsters. See that orange crate? If you shoot it, oil will spill out
and if you shoot the oil, there will be a HUGE explosion that will kill all 7-
8 mobsters. And you too, if you're not careful.
Either way, pick up the statue that's around the corner. Once you do, you'll
see a cutscene and will end up in a car. Now you have to follow your lights so
you can arrive at "Spotted Dog", our destination, duh. You have the Triads AND
the police on your back, so it won't be easy. Zig-zag through the traffic at
top speed in order to get the Triads off your back easily. The police is
another story, though. They take a lot of work to get off. The best way is to
drive through a filled-up street. Blitz on toward a car and turn in the last
minute. That should do it. It's not like it's necessary to get the police off
your back, though. You can complete the mission with them following you.
(END MISSION NOTE: On the gallery, you'll notice that sometimes a mobster
might appear out of nowhere. This is because we caused so much ruckus that
they've been alerted and have started following you. This'll happen throughout
the mission, so be careful)
Charlie wants you to liberate a convict who's being carried around the city.
How, you ask? By ramming the convict's transport. You've got your "partner"
Eyebrows along with you, who'll do the dirty job.
Start off by following your car's signals to find the convict's transport. As
Eyebrows instructs, keep yourself away from the police until you find the
transport. Otherwise, you don't stand a chance of finishing this mission, I'm
telling you. Once you find the transport, have in your sights and start
following it. Your purpose here is to hit the thing hard. The best ways to do
this is to come from behind and blast its back, and then, start driving by its
side, and "rub" your car against it. It will then accelerate away. When it
does, hit its back again and rub against its side. Keep doing this and it'll
eventually stop.
Now you'll see a cutscene. After the transport wrecks, Eyebrows crawls out of
the car and shoots down all of the guards with an AK. Jake, the convict we
were going to rescue, crawls out of the transport and salutes Eyebrows. Then,
Eyes' takes out a dummy Jake(a dead body that resembles Jake) and puts it by
the transport. Jake then pleases himself by blasting the transport using a
grenade launcher. How cool, eh? After some more things, the group blitzes away
and you take control once again. Now, what you need to do is to follow your
car signals so you can arrive at the warehouse once again, with both Eyebrows
and Jake with you.
Keep in mind, though, that you'll have a very persistent police following you.
The car you're driving is surprisingly resistant, so you can bang it up
constantly without worrying about needing another car(keep in mind that if
your car dies, you're screwed). If you want to buy yourself a few seconds off
the police, try waving through traffic that flows the opposite way you go. The
police isn't very skilled when it comes to dodging cars, so they'll eventually
crash. Like I said, I wouldn't worry about them. Just try to make it to the
warehouse.
Watch the cutscene.
This part of the mission is pure stealth, pal. I've been waiting for this :)
Too bad it's very short.
Start off by approaching the guy right in front of you. Grab him in a
chokehold and take him away from the doorway. Snap his neck afterward. Now, go
through the doorway and head a bit forward, toward some crates and a mobster.
Go around the crates and slowly approach the mobster's back. Then, chokehold
him and snap his neck, too. Once he's dead, run forward and you'll find
another mobster. He'll most likely scream something(he said something about
Jackie Chan here o.O) but it's just to scare you. Snap his neck.
Turn around and move as if you were going to where you killed the second
mobster but go around the corner. Run down the hallway until you see an
opening to your right. Get on it and you'll find another doorway. Ignore it
for now and slowly walk to the left of it and you'll find another
mobster(fourth). Chokehold him and kill him. Then, go through the doorway
that's right in front of the mobster you just killed. Immediately roll toward
the opening that's below the staircase and wait a mobster to go down it.
When the mobster leaves, get out of your hiding spot and run upstairs. At the
top, go through the doorway and crouch behind the short wall. Pay attention to
the conversation and wait until the mobsters mention that they're going to
leave. Once they do, run toward the open room here. Go through the door that's
inside and turn left. There is a mobster there. Chokehold him and kill him.
Now, go around the corner and run toward the open doorway at the other side.
As you approach it, roll to evade a mobster's sight. Afterward, run all the
way to Charlie's office.
So, our partners were torturing this poor guy and left him almost dead.
Bleeding and suffering. It's your job to deliver his body at a restaurant in
Chinatown. Not too hard, I says. Follow your car signals and you'll arrive
there in no time. Keep in mind that once you're near the restaurant(or when
you enter Chinatown) Triads will start to follow you. Ignore 'em and complete
your job as soon as possible.
Right after you deliver Chai's dead body on Chinatown, you start being
followed by Triads, this time for good! You must lead them to Holywell Street.
These guys are pretty tough as they'll bang you recklessly while using their
AKs to shoot you down. Also, you will, most likely, get the police attention
as you progress through the mission, so be careful.
Once you enter the warehouse in Holywell street, you realize you've been set-
up. Now, start off by running INTO the warehouse, so the triads enter along
with you. By the entrance there is a Yardie holding an AK. Grab him in a
chokehold and snap his neck/shoot his brains out. Afterward, enter the
warehouse properly and run to the right. There will be a car there. Stand
behind it and start shooting away at everything your weapon aims at(press R1).
Keep in mind that two triads will appear on the left, next to the car you're
using as cover, so be prepared for that. If you ever need to heal, stand
besides the big container in front of your car(on its backside) and then
continue shooting.
Always keep in mind that an occasional Triad will appear around the area
you're in, so try not to rest THAT much. Our objective here is to survive, so
don't jump into the "main fray"(shoot from afar) and keep yourself alive by
healing and killing any Triad that dare into your territory. If you want to
speed things up, you could also try and burst in into the main fray, but that
could get you killed. Either way, you'll have to wait until everybody's DEAD.
DEAD. When you stop hearing gunshots and the mobster's voices, that's when
everybody's visiting St Peter on heaven. And that's when you should exit the
warehouse, in order to complete the mission.
You start off in front of the warehouse of the previous mission. It's not like
you're safe because you just ended a mission. The police and the Triads will
be all over you if you don't move fast. Start off by jacking a nearby car; the
purple Triad car that's around it's a great choice for this mission, as it is
very fast.
So, start off and follow your car indicators. The police will follow you
throughout the mission and you should try to get them off your back if you
can(even though they'll appear somewhere else and start following again, but
you'll have bough a few minutes for yourself).
The Triad car, although fast, is utterly weak, so try not to bang a lot into
other cars(don't drive into oncoming traffic). The police will form barricades
to stop you as well, and these are doomsday for the Triad's car. There is
always an space between the cars that form the barricades, so be sure to make
good use of those.
Eventually, you'll see your car's hazard lights to start flashing. When they
do, look around for a white van parked around. Once you find it, stop in front
of it/behind it(as near as you can), crawl out of your car and run. Enter it
before a policewoman/man can knock you down and bust you. Once you enter the
car, you'll see a cutscene and then start the next part of the mission.
Start accelerating away and eventually, you'll get a call from Harry. He'll
mention that the real van is heading toward the police station. If it arrives,
you won't be able to use your dummie van because, hey, the real one arrived
already! So, you must find and destroy the real van. Do so by following your
indicators.
Once you find the real van, Mark will say "There it is" or "Ahí está" if
you're playing with language set-up to Spanish, like me :) But anyway, once
you find it, keep in your sights and start following it.
Start off by ramming its back, and then catching up with it once it
accelerates away. Then, ram its back again, or ram its side if you prefer.
Ramming its side will make the enemy van to rack up damage faster, and you can
catch up with it easily(because, when you ram its back, you push it forwards).
Either way, the van will eventually smoke out and stop. The driver will then
run away. Once it does, it's time to pay a visit to the policemen.
Follow your car indicators to the police station(try not to get the police's
attention because that car of yours sucks when making getaways). Once you
arrive, enter the station and approach the guard that's in front of a doorway.
He'll say something. Follow him and he'll take you to the room with the wires
you're supposed to fix.
Once you arrive, do not even think about killing him. That's a big no-no.
Instead, wait for him to leave and leave the room you too. Go right and around
the corner, into the "main hall". Run forward into the custody area and go up
the stairs at the northern end.
At the top, go around the corner and run across the hallway. At the end, go
left and then go right. Blitz through the only open door there. Run through
this room and go through the door at the other end. Then, go right toward the
end of the hall and turn right. Go through the open double doors here and run
forward. Go left at the intersection and enter the evidence room. Pick up the
pistol in the ground and exit the room. Move along the hallway backwardly(as
if you were returning) and flatten against the corner to eavesdrop McCormack,
our target. Wait until McCormack goes around the corner and flatten against
the wall next to it. Eventually McCormack will go through a doorway and turn
left. Follow him and wait until he enters the Computer Room. Flatten against a
nearby wall and wait him to leave.
Enter the computer room itself and make a left. Go around the mainframes here
and look for the lone guard. Chokehold him and snap his neck. Grab his gun too
and holster it. Afterward, go through the door McCormack went through and go
around the corner. Run through the hallway and make a right when you can. You
should McCormack heading left. Follow him down the stairs and keep following
him afterward, until he arrives at the interrogation room. Follow him inside,
un-holster your weapon and start shooting. If you've been following this
walkthrough, you probably have the twin pistols right now, so it should be
easy to kill good old 'Cormack. Once he's dead, you'll see a cutscene with
Yasmine. She knows where your kid is, so Mark can't kill her just yet.
After it, you'll take control of Mark. Yasmine will act as your sidekick here,
too. Start off by exiting the interrogation room and killing the guard that
comes in your way. Run across the blue hallway and kill the two guards that
appear. Go around the corner and kill the guard with a baton there. Run
forward and take a right into the hallway there those smoke grenades came of.
Kill the three SWAT(I know it's not SWAT because it's England, I just don't
know who they're called there) and pick up their guns. They're automatic and
you can carry two at a time. Now, backtrack a bit to the interrogation room
and take the semi-yellow hallway to the right. Follow the path to a fully-
yellow hall and enter the dining room.
Here, kill the two guards and move on. At the bottom of this area there is an
open door. Go through it and kill the guard that's on the ball room. Once in
the ball room, head right and kill the SWAT there. Then, exit the ball room
properly and head to the left. You'll see the garage's door is closing up! You
have to shoot down the motor in order to prevent it from closing up. If you
can't, backtrack a bit and go through the open door left of the double doors
you used to get here. Turn right and kill everybody you find(be sure to heal
if possible) and look for the main door. Exit through it and kill any nearby
guard. Jack the police car nearby(not the van) and wait for Yasmine to get
inside. Then, accelerate away(follow the indicators). The police car is very
weak, so you're going to(most likely) change cars as your make your getaway.
No worries, as the police seems to be very easy to lose in this mission.
Eventually, you'll arrive at your destination and end the mission.
Charlie wants you to pick up a lap dancer at the Touch of Class club. Off we
go.
Follow the car indicators and you'll arrive at the bar in no time. You're
bound to find a barricade on the way to the bar: once you blitz through it,
you'll end up getting the police on your back. Lose them if possible, as your
car is very weak and the police likes to bang you a lot. Also, you could try
to activate your car's sirens, hehe :)
You'll eventually arrive at the club. Park in front of it and approach the
front door. There'll be a guard in front of it. Chokehold him and blast his
brains out. Then, go through the door. Inside, run forward and go left.
Proceed down the stairs.
At the very bottom there'll be a pair of open double doors. In the other room
there are some mobsters who'll start shooting as soon as you approach the
door. Take cover by flattening against a nearby wall and start to jump out on
the mobsters. If you can't nail the mobster(s), roll into the room and start
shooting at everything. It should be an easy gunfight, but you should heal
after it though.
Approach the lap dancer here(she'll get killed...) and four more mobsters will
spurt out. Kill them and take your time to heal. Pick up any weapons here and
approach the bar. Kill the mobster that jumps out and steal his AK once he's
dead. Then, go through the door by the bar(not the one inside it). There may
be some mobsters here. Kill them and go around the rightmost corner to end the
mission.
9)THE COWGIRL AND THE CASH
------------- --- --- ----
Remember the lap dancer that got killed? Well, that was our target! Hammond
goes nuts but Yasmine's got a plan. They then exit the club, with Yasmine
dressed up as a lap-dancing cowgirl! After some more stuff, you'll be inside a
car. You'll have the police and some gang members on your back, but you should
ignore them.
Anyways, from the bar, move north and turn left. The left sign will start
flashing here once again, but ignore it and run all the way to the street's
end(it's pretty long). That's when you should turn left. I've discovered that
you can lose the gang members and the police quite easily this way(if they're
following you, and even if they're not, I've seen the won't mess up with you
anymore after taking this route, for a while at least. A bit weird, eh?). From
here, just follow the car signals until you find a street where the hazard
lights come up.
Park in this street and go out of your car. Yasmine will get out too and enter
the Charlie's house. Get back on your car and blitz away. Follow your signals
to the Yardie crackhouse. There will be many barricades along the way, and
you'll have both the Soho men as well as the Yardies on your back. This part
is a chore to complete, mainly because the crackhouse is far away. Eventually,
you'll arrive at a street where your lights will signal you to stop
Park besides the cracked wall and go through it. Advance through the alley and
flatten against the rightmost wall. Jump out on the two yardies here and move
on. A third yardie will blast through the door here. Kill him and break on
through to the other side. Inside the house, move through the hall and enter
all of the rooms here to kill every yardie you find. They move around the
house, so I really can't give exact locations. Once everybody's down, go up
the stairs.
In the second floor, kill the mobster in the room across of you. Then,
immediately kill the lady with the meat clever that'll run toward you. Here
meat clever is surprisingly damaging, finishing you off in two swipes. If
she's getting too near, back off and kill her from afar using free aim. Either
way, kill any mobster that comes toward you and run down the hall toward
another staircase. In the room to the right there'll be four yardies, one of
them being the DJ, so kill them all. Then, go up.
At the top, kill the two yardies that were waiting for you, and any additional
yardies that spurt out. Take time to heal and go through the rightmost door
closest to the window here. Kill the three yardies there(they're carrying
shotguns and AKs be careful) and step into the room to finish the mission.
Hammond grabs the cash and elaborates a quick plan on how to keep it. He needs
his friend's(Liam) help, but he's more than glad to help.
There will be a yardie coming right towards you. Gun him down and jack a
nearby car. Accelerate away and follow your car signals to the depot in King's
Cross, your destination. You'll have Yardies and policemen(this means plenty
of roadbloacks) giving chase to you. Lose them if you can because the road to
the depot is quite long.
You'll(probably) need to switch cars, but you'll eventually arrive at your
destination(the depot you arrived at with Yasmine a couple of missions ago).
Watch the cutscene.
After it, flatten against the crates in front of you and do a jump-out to the
left. Kill the three mobsters there. If one of them gets away, heal and wait
him to come back and kill him. After they're dead, head to where they were and
go left. There'll be a mobster on the other side. It's nearly impossible to
kill him from a good distance, so approach him a bit and... he'll run away.
Take note of the route he takes and heal(if you need).
He'll go behind some crates, so go and follow him. As you go, kill the one
mobster who comes and those two mobsters to the left, along some conveyors
belt. Around the crates there is a set of steps, along with two mobsters. Kill
both of them from afar and move on to the steps. Two more mobsters will spurt
out of an alley to the right, so kill them. An extra mobster will start
sniping you from behind(he's up some tall crates) but you should ignore him.
Run up the steps, killing the one mobster with a shotgun along the way.
Halfway up, tap R1 and Hammond will turn right and aim some mobsters below,
near a crate complex. Shoot the first one. When you aim at the second mobster,
you will hit some gas tanks and create a great explosion. After this, continue
up the steps and through a door.
Go down the staircase to the left. At the bottom, go through the doorway to
the right. Shoot the mobster there and he'll run away. Follow him through the
door and across the hall. At the end there'll be a doorway. Run through it to
finish this mission.
Well, Hammond's been caught and all hell will break loose soon. It seems he
just lost his one-man war, when, all of a sudden, detective Frank Carter comes
and saves the day.
Exit the cell and follow Yasmine(she picked up the weapon Frank left. Bitch).
Pick any weapons on the floor and go around the corner. Here, you'll probably
see Yasmine slaughtering some other mobsters. Wait for here to kill them all
and follow her through the hall to the northwest.
Go up the staircase here and turn right. Wait for the mobsters to start
showing up. Another major gunfight will ensue, with around six mobsters, some
of them equipped with AKs and Shotguns. Yasmine will put her ass somewhere and
stay there shooting and receiving damage.
If you're not careful here, she'll die, or at least receive a substantial
amount of damage. It's better to stand by her, trying to take the hits, and
shoot anything that moves. A great strategy to lessen the damage you get is to
crouch in front of the short, blue crates here. Some enemies will probably get
around them and hit you(and it's a pain to hit them if this happens), but the
others will have a hard time nailing you, while it's quite easy for one to
shoot down any mobsters this way; press R1, let a burst of bullets fly off and
let go R1 to crouch again. Repeat.
Also, you could flatten against a set of crates around and jump out on the
mobsters. This strategy is quite inefficient, because the nearest set of
crates that would be usable for this is semi-out of the way, meaning you'd
have to wait for the mobsters to get very near you and Yasmine. The "crouch-
behind-blue-crates" works wonders, for me at least.
Another strategy I've used includes the free-aim option(press R2). As you go
up the staircase, turn right and stand on the left side of the stack of crates
there(the ones that shoot out juice if shot). Hold R2 and kill the mobsters
that spurt out from across the room. Then, move forward a bit and aim to the
right. Look for a Mr. Shotgun and gun him down, followed by his pals. Mr.
Shotgun & co are a bit hard to kill mainly because they come from far away.
Here, it would be wise to employ both Free-Aim and Auto-Aim. This combination
proves to be deadly against this groups. After everything, be sure to heal,
duh.
Anyway you choose, head forwards a bit, pass some tall crates and turn left.
That's the doorway that leads out the warehouse! However, five mobsters will
ambush you as you get near. Two of them will appear from behind, while the
rest spurt out off the doorway(sometimes, three or more of them will be
standing right next to the doorway, waiting for you) It's not like you have
time to react, so back off and shoot at the same time. Sometimes, the mobsters
don't appear immediately, but once you're getting near the doorway. If that's
the case, you could back off a bit and use the crates for protection.
Once done, heal and exit the warehouse. Get in the car there and accelerate
off the warehouse. Follow your car signals. In this mission, fortunately
enough, the Filth is NOT after you. I've had to re-do this part of this
mission quite a few times and I've never dealt with the police... unless
Yasmine shoots a Charlimen's(made-up word) car, you drive like a lunatic, or
kid a ped. Be sure to drive like you'd(hopefully) do In real life: slowly and
without banging other people's car.
Eventually, you'll arrive at a street where you car indicators start to flash
off. This is Charlie's house street, so pull out of your car and look for a
staircase going down. Take it and head through the door.
You'll be on a resting room, of sorts. Head through the only open door here.
When you do, a laser field activates right in front of you. There are seven
beams that spurt off the ceiling. These are quite easy to get through. Flatten
against the right or left wall and move to the other side. When you do, the
field de-activates. Run down the hall.
At the end, there are two doors. One of them is protected by a laser field,
while the other is completely clear, to the left. Go through this one and into
the kitchen. Kill the mobster here and head through the other open door. In
this room, kill the two mobsters. Afterward, head through the hallway on the
northeastern corner of the room.
This'll lead to a storage room. Move on and kill the Shotgun-wielding mobsters
that jumps around the corner. Go around the corner, too, and kill the other
mobster there. In here, there is a staircase that goes up. Approach it. A
laser field appears, as well as three mobsters at the top. Tap R1 and kill
both of them before moving on.
This laser field is very simple, too. Just flatten against the leftmost wall
and move upward. The rightmost wall Is out of question. Once you get past the
field, it de-activates so Yasmine can get through. Go up.
At the top there'll be an open door right across the staircase. Now, if you
turn around you'll spot another open door on the staircase's side. If you go
through it, you'll find a beautiful car, the TVR. Heh, you cannot take it now,
so head through the door across the staircase.
Kill the mobster here, as well as the mobster that appears on the balcony
above you. Now, you'll notice that there are two doors here. Take the
rightmost one. Once you go through it, a laser field activates and leaves
Yasmine outside! Blast it. Head through one of the doors here, into a hall.
Run up it. As you approach its end, another laser field appears. This one is a
bit tricky.
There are four horizontal beams and a small space below them. You'll need to
be a bit skilled here, but only a bit :) Anyway, run up to the field and as
you get near it, roll through the space. If done correctly, you won't hit the
beams. Once you get past this field, Yasmine will appear behind you.
Approach the big staircase here and kill the two mobsters that appear. Run up
the staircase then. At the top, you'll see that the doorway in front of you is
covered by lasers. There is another one to the right, completely clear. Go
through it and Yasmine gets trapped again! Damn lasers. Head into the adjacent
room and a whole lotta lasers activate!
The first set of lasers(horizontals) have to be rolled under. Once you do,
turn right and look for a lone, horizontal laser. Roll under it and flatten
against the wall. Move on to the other side and run through the double doors
here. Continue up the staircase, killing anybody that ventures into your path.
In the next floor, we'll have a very similar situation to the ones we've
already had. The path that goes further up is blocked, so run through the door
to the right. When you do, a bunch of lasers activate. Flatten against the
wall to the right of the door and move to the right. At the other side, roll
through the space below the lasers here. You'll need to do this twice to get
around the pool table. Then, go through the door.
This floor is also quite simple. Roll under the horizontal beam blocking off
the door and then flatten against the wall. Slip past the vertical beam and
all of the beams here de-activate. However, another field will appear on the
next room. Roll under it and head through the door. Continue up the stairs.
In the next floor, everything in front of you is blocked off. Turn right and
you'll find a semi-hidden hallway. Run down it and head through the door
there. When you do, a laser field activates, as you usual. Roll down the one
in front of you and murder the mobster that comes through the door. Roll down
the side nearest to the door the mobster went through(next to the bed).
Go through the only open door inside the bathroom. More lasers... There are
some vertical ones directly to the left, while there are a bunch of horizontal
ones in front of you. Start off by rolling under the horizontal ones in front
of you. Run to the other side of the room and roll down the lasers again. Head
through the door and up the stairs. At the top, head through the leftmost
door.
Mark sees his son being taken inside a car by Harry and his friends. Not
knowing what to do, he calls Carter. Too bad he's in deep shit too. It's
Hammond and Charlie only now.
You need some wheels in order to get to the Sol Vita, our destination(a ship).
Remember the TVR I mentioned during the last mission? Well, you can get back
to Charlie's house and jack it. Once you do, the garage opens. Blitz away from
this place and go left. Your car will signal you to go right as you exit the
garage, but if you do, you'll be crashing into the oncoming traffic and
committing felony. So, go left and drive into the highway. From there, follow
the car indicators.
Keep in mind that even though this TVR is by far the fastest car you've driven
so far, it's also very weak. At top speeds, crashing head-on into another car
will smoke it out immediately. Also, the police is NOT on your ass on this
mission, so try to drive fast but calmly. Do not be slow like molasses though.
Be fast, but careful.
The car signals will take you to a street(on the other side of the Tower
Bride. It's a pain to get there) covered with cones. Blast through them and
you'll come to a dead-end. Your car wants you to go left. How? Get out of your
car and run through the bollards to the left. Run across this field, to the
other side.
You'll arrive at the Sol Vita docking bay. Run to the left and head into the
parking lot there(the one with the vans). Go to the other side and run along
the ship until you find a ramp going up it. Run across it and you'll see rival
gangs fighting. Take cover and watch how everything unfolds. Then, kill the
survivors.
Head to the northeast, near the area of the burning forklift. Run across this
forklift. Kill all the mobsters that attack you and go around the corner. Once
everybody's dead, head through the open hatchdoor. In here, you'll see a
staircase going down. Go down the staircase and go left. Run down another
staircase and kill the guys that come around the boiler here.
There is an open hatchdoor here, so run through it. Turn left and kill the
mobster that jumps off the corner. Head forward and go right. Kill the
mobsters that spurt out. Then, run forward(more mobsters may appear behind
you, watch your back) and go right when you can. Kill the mobster atop the
catwalk here. Head to the junction and you'll be ambushed by a WHOLE LOTTA
BUNCHA MOBSTERS! This part is by far the toughest we've faced so far,
gunfights-wise.
After dying, I can recommend a few things: remember the guy that was above a
catwalk? Shoot the tanks below that catwalk and you'll lure some mobsters into
your trap. Kill them and approach the junction. If no more mobsters come,
backtrack to the hatchdoor you used to get here. This time, go right. You'll
find some more mobsters here, too. Once you go around the corner, the coast
will be [most likely] clear. If it is, run up north. More mobsters will
appear. This time around(if you're at full health) you should be able to kill
them with no trouble.
Heal and head through the open hatchdoor on the left wall. Here, you'll start
being shot by mobsters. Also, notice how the crate in front of you goes up.
Once it is fully up, roll under it to prevent being crushed. Shoot the guys on
the catwalks. Now, remember the crate I told you about? It's still moving
about. From the doorway, go left and take the second right you find. Move
across this short hallway and look for the second opening between the crates.
Go through it and head left, up the staircase. If you stay mobile, the crate
won't hit you.
At the other side of the room, controlling the crate, is Harry. You can't hit
him from here, so run across the catwalk. Kill the mobster that spurts out on
the left. Head through the door that goes north and go down the stairs. Kill
the mobsters here and run forward. Head through the doorway. You'll be back on
the room where Harry is, just on a different place. Stand by the doorway and
wait for a forklift to pass near you. Gun the driver down.
Head to the left and kill any mobster that comes your way. Once you get near
the platform Harry is on, tap R1 and start blasting. Eventually, he'll go
down. When he does, move below the platform for a cutscene. Enjoy!
------------------------------------------------------------------------------
B. FRANK CARTER
------------------------------------------------------------------------------
El Tombo of the Flying Squad, Frank Carter's been obsessed about everything
involving the Jolsons for quite a while now. His lifetime dream is to nail
down Charlie Jolson, London's crimelord for 20 years, and put him in jail. His
superiors do not share his interest, so Frank Carter must fight against the
Bethnal Green Mob(or Charliemen) by himself... and with the occasional help of
Mark Hammond himself.
Frank is on his car, minding his own businesses, when he suddenly spots
Eyebrows, of Charlie's gang. Something's fishy 'round here, so we'll have to
investigate.
Follow Joe(man, he's fast...) into the building Eyebrows went in. Inside, run
across the hallway and turn right. Kill the mobster that appears behind you.
Now, backtrack a bit and run forward. A mobster here will raise his hands
Arrest him and run down the hallway. At the end, go left and kill Mr. Shotgun
there and get his weapon.
Go through the hall that goes north. Kill the mobster there, as well as the
one above you. A third mobster will also appear, so kill him. Then, head
forward and up the staircase. Above, kill the mobster that appears on the
right. Wait a few seconds and another one will appear on the left. Kill him.
Afterward, approach the gap that's across the staircase. You need to cross it.
Now, this part reminded me a lot of MGS2, but anyway. Flatten against the
rightmost wall and shuffle along the small piece of floor there, to the other
side. Here, head left. Kill the mobster that's running at you. Head forward
and kill the mobster that jumps out of one of the rooms here.
At the end of the hall, two mobsters will appear by the one with his hands
raised. Kill both of them and run through the door to the left. Kill the
shotgun guy there to prevent a potential ambush. Heal and head back to the
hall. Go around the corner and head into the red hallway here. Flatten against
the wall to the right and shuffle along to the cross the gap.
Head right and you'll find Joe, wounded. Carter suggests going to a hospital,
but Joe says he's right, that should nail Jake. Follow his advice and head
forward. Head through the open door here and kill the mobster that was waiting
for you. Head back to where Joe is and go up the staircase behind him.
At the top, kill the two mobsters around the corner. By now, backup should
have arrived. Stand by the staircase and wait for them to kill the mobsters.
Then, follow them down the hall. Wait for them to kill more mobsters and go
right when the coast is clear. Run down the hall and kill the two mobsters
that spurt out on the sides.
At the end of the hall, go left and join the backup team. Wait for them to run
but don't follow them immediately. The floor will crash below the backup team
and around 3 of them will die. Blast it. Shuffle to the other side by using
the leftmost wall. Your buddies will start blasting at some mobsters. Wait
until the coast is clear and head left. Head through the open door there and
watch how your pals arrest Jake.
After the short loading time, exit the brothel and approach wounded Joe. Head
into the car here(not the police car) and wait for Joe to get inside. We have
to take him to the hospital. Activate your sirens and follow your car signals
to the hospital. You'll know you're near when you see a lot of ambulances.
Anyway, once you arrive at the hospital, park on the emergency "street" and
the mission ends.
You'll have to head into a depot, to the other side of the Tower Bridge.
Follow your car indicators to arrive there. You'll be followed by gangsters on
your way, so try to get them off your back. Once your hazard lights start to
flash off, head out of your car and head into the small area covered by
bollards. Un-holster your guns and kill the first four yardies that greet you.
Head further into the depot and kill the yardie to the right, on top some
crates.
Now, you should have seen a moving crane. If it hits you, you die. Obviously,
you should worry about dodging it. You could get around the bunch of crates
here, but unless you're very skilled, you'll end up dead. So, how do we get to
the other side, you ask? In each row of crates, there is a small opening you
should make use of. Go through them, dodging the crane and you'll arrive at
the other side. If you feel you cannot dodge the crane, and the opening is
nowhere near, flatten against the wall.
On your way you'll probably find some yardies for you to kill, but anyway,
once you arrive at the ooother side(it's a bit of a long way), a huge group of
yardies will start shooting and dying. They're not trying to kill you, don't
panic. They're fighting against your backup team. Take cover and kill any
yardie that dares into your path.
You should have seen a white van blitzing away as you approached this area.
Wait until everybody's dead and look for this van. If you do this early,
you'll probably have to kill some yardies by yourself. But anyway, once you
approach the van, Frank Carter will yell "out of the car"(that's what he said
in Spanish, anyway) and you'll end the mission.
You have to drive to the Republic Restaurant at Soho, the one we burnt out as
Mark. Accelerate away after the cutscene and activate your sirens. You're
under a time limit, so you need to move fast. Your sirens will make cars to
give you the way, while you can break the law without worrying about getting
followed by the police. The car signals will lead you to a junction where it
doesn't tell you what direction to take. Head right and across the bridge.
Then, simply follow your signals to an area barricaded by a Fire Engine and an
Ambulance. Park by the them and get out of your car. Un-Holster your weapons.
Run down the street toward where to the two backup guys are and follow them.
Constantly tap R1 until you aim at the something. Wait until you're at a
prudent distance and start shooting at the first set of mobsters. Eventually,
you'll reach an area that's completely smoked out. Some mobsters will be
there, shooting at you, using the smoke as cover, as well as some of the
Filth's cars. Tap R1 and wait until you can see your target, before shooting
at him, to conserve some ammo. If you get badly hurt, lean against a wall and
rest, while the others do their job. Then, continue down the street.
Approach another set of mobsters hiding behind a black car and kill them from
afar. Then, as you continue, one blue car will swerve in. Two mobsters spurt
out of it, so take some distance and aim, shoot without mercy. Afterward, a
third car will come and park behind the blue car. The blue car was smoking
when this happened, in my game, so I had to get around it and shoot the
mobsters. If that's not your case, simply shoot constantly from afar with your
pistols(or the UZIs), rolling if needed. Heal after this and proceed. Another
blue car swerves in, along with a police car. Two mobsters crawl out of it,
while another four appear around the street.
Shoot down the mobsters that come out of the car and then crouch behind it.
Equip your pistols(throw the Shotgun/AK if you have it) and do jump-outs on
the mobsters. A mobster per jump out, or two. It's very easy to get rid of
these guys, but you should take all of the necessary precautions, just case.
Anyways, once they're dead, the mission will end.
The Backup Team will help you quite a bit on this mission, so count on them:
heal when they're dealing with the mobsters and take cover. Eventually, most
of them will die and it will be only you against these guys. If a backup unit
dies, take his UZI and make good use of it. Keep in mind that the goal of this
mission is to murder everything, so if you *think* you've killed everybody and
it still doesn't end, backtrack and look for mobsters throughout the street.
Follow your car indicators(put your sirens on for an easier travel) and you'll
arrive at a street where the rioting is taking place. Ride through the burnt
out vehicles and ram any mobster that gets into your way. Ride toward the
other side and enter the carpark there. Get out of your car and un-holster
your guns. Ride down the path(along the leftmost side) and kill a shotgun guy
that dares into your path.
At the bottom, you should see two burnt out cars and a gunfight taking place.
Take aim and shoot all of the mobsters there, like a complete madman.
Afterward, move on and crouch behind one of the burnt out cars and jump out on
the mobsters farther into the carpark. If they're too far away and you can't
nail them, get a bit nearer, carefully(use the numerous structures here) and
shoot them down. Once they're all dead, continue down the path. You'll see
some mobsters going down a ramp.
Follow them. At the bottom, there will be two mobsters in front of you, trying
to beat you out. Shoot down as fast as possible to prevent too much damage.
Then, roll into the area they were in and tap R1. Carter will aim at a mobster
in a dark nook. Shoot him. Once all of this has been cooked, you should take
notice of the mobsters covering behind a blue car on the leftmost end of this
area. Flatten against a nearby wall and jump out on them. If you have the
pistols equipped, you should be able to kill them without too much trouble.
Approach the car the mobsters were covering behind. As you go there, two more
mobsters are bound to appear on a nook to the right, so kill them. You should
have seen a speeding Yardie car crash. Heal and move into the destroyed
structure. Tap R1 and you'll aim at a Yardie on the right. If you don't move
to a different location. Kill this yardie and backtrack a bit. Look for an
open fire exit door and get through it. Go down the steps. Kill the two
mobsters to the left and get back into the fire exit staircase. Backup units
will appear and a huge gunfight will start. Aid them if possible, but be sure
to maintain yourself healthy.
The Backup units are bound to get murdered, so you'll have to fight anyway.
Once everybody's dead in this floor, proceed down the ramp at the end. Here,
three mobsters will greet you, as well as two speeding cars. Kill the mobsters
and watch out for the cars that go down. Lean against the wall nearest to the
ramp and jump out on the mobsters around the car. Now, this is sounding a bit
repetitive, and it is. Continue down the ramp, kill the mobsters you find and
repeat. If a ramp is blocked, look for a fire exit staircase.
Your job here is to murder everybody, or at least arrest them. It shouldn't be
too hard. Just use appropriate protection, heal when needed and may the force
be with you :) If the mission doesn't end when you kill the "last" mobster,
backtrack and look for the REAL last mobster ;)
After the cutscene, there'll be a prison convoy right in front of you. Follow
it normally, as you would. Eventually, your hazard lights will start to flash
and you'll slow down. Out of nowhere, a Land Rover comes blasting and crashes
in. Activate your sirens and turn left on the street. Follow the indicators
until you can finally see the Rover. Keep in your sights and blitz in.
They're formidable drivers and you have to destroy their car. When I say
formidable, I truly mean it. They never slow down and never crash. They use
lanes as their primary way of getting away, ramming any ped that dares into
their path. I wouldn't recommend mimicking their ways, as they normally dodge
VERY skillfully some signposts that would smoke out your car If hit.
Make good use of the handbrake when you have to take a hard turn. That way,
you'll power slide into the street and regain control of your car without any
kind of damage. Keep in mind that you'll lose a few seconds this way, right
before accelerating, but it's a price you'll have to pay. You'll probably fail
this mission on your first attempt, so try and study the Rover's patterns.
If the turn is manageable, use the normal brake. It's a bit harder to control
a power slide on the wide streets, at least for me. It's not like there's a
potential crash right around the corner on wide streets/turns if you drive
correctly, anyways. So, keep the normal brake on these streets/turns.
To smoke it out, crash into its back hard and constantly. If you manage to
keep up with it, you can get a few hits on the Rover before it accelerates
away and leaves you twiddling with your thumbs. Also, if possible, rub your
car against the truck's side to deal even more damage. Be sure you don't leave
the Rover alone until it is completely burnt out. It should take only a few
rubs before the Rover burns out completely.
You'll have to find the van then. Follow your indicators and blitz as fast as
you can. You're under a time limit, but, you won't have to repeat the whole
mission if you fail, so don't' sweat. Anyway, on your way to the van, you'll
see police cars thundering their way to the van, as well as burnt out cars.
Skillfully dodge the latter. Once you find the van, you'll see a cutscene,
once you've seen before, although a bit different...
Now, you've got to arrive at a Yardie Crackhouse. This time around, you're on
a black Saab that's got no sirens, so that means no easy waving through
traffic. Also, you'll have the Yardies ramming you and performing drive-bys on
your fragile car. You're bound to lose it sometime as you go to the
crackhouse. When you're about to jack another car, try to get a police car, to
make good use of its sirens.
Eventually, you'll reach a street where the indicator(either left or
right)flashes off like all hell is about to break loose, before the hazard
lights flash. Get out of your car when this happens and look for a bollard-
blocked alley. Un-holster your gun and run down the alley. If you were being
followed, gun down any Yardie that got out of his car and dared into your way.
Kill the yardie on the alley and continue on. At the end, by some bags of
trash, there'll be an open door. Go through it and go down the hall. At the
end, go left and up the stairs. Kill the yardie directly to the left and then
hit R1. You'll aim at some yardies across a doorway, barricaded behind some
bags and whatnot. Shoot them down, standing next to the staircase. Then, head
into the area they were barricaded in(you'll find two more yardies as you
enter) and snag any AK or Shotgun you find.
Backtrack to the staircase area and continue up. At the top, there'll be a
doorway. Stand next to it and look around the corner. There are approximately
seven yardies there. Also, those "display" cases are bound to explode if shot.
Anyway, do a jump out and let go a burst of AK bullets. You're bound to hit
the cases, as well as some yardies. Do timed jump-outs and you'll nail down
all of the yardies and take little to not damage. Heal if possible and head
into the display room.
Keep in mind that if you shot down the display case nearest to the doorway,
the doorway itself will catch fire. If that's case, carefully maneuver through
it to prevent second degree burns :) Also, a yardie or two may jump into this
room as you get through it. Kill him, of course. Anyways, snag an AK here if
you're empty and head through the door across the room.
You'll find the rookie cops you were sent to save and they'll explain you the
situation. They were sent by McCormack to cover up some crap between the
Yardies and the Triad. They agree with the Carter that the operation stinks
and very bad. Something's up with McCormack and he doesn't want to tell.
Anyways, you're done with this mission.
You'll be on the room where the rookies were. Head across the display room and
the through the burning doorway. Run down the staircases and kill the yardie
by the doorframe. A huge gunfight is taking place on the courtyard. Stand by
the doorframe and wait for a body or two to hit the floor.
Tap R1 and you'll aim at the nearest mobsters, standing by a black car to the
left. Kill both of them and tap R1 again, to direct your attention to a big
group of mobsters to the right. Gun all of them down. As long as you're
standing by the doorframe and not on the courtyard, you should survive this
little part without receiving any kind of damage.
Head to the northeastern part of the courtyard and three mobsters jump on you.
Two of them spurt off the sides of the container to the left, while the other
is sniping you from a window. Start off by throwing any Shotgun/AK you have
and gunning down the guy on the window. Your pistols are bound to hit this
guy, while Shotguns and AKs(mainly Shotguns) tend to miss.
Kill the other two mobsters and re-pick your AK/Shotgun. Head outside this
area. On the garage right before the street, where a yardie car is
(apparently) being repaired you'll be able to gun down three mobsters. Then,
on the street, gun down the mobster to the right, as well as the mobster to
the left, by some cars.
Heal after this and jack a nearby police car and follow your indicators. Your
job is to get to the police station at Snow Hill. Eventually, you'll arrive at
it and your hazard lights will come up and you'll slow down. Stop and wait for
a red car to appear.
That is McCormack. The trick is to follow him, duh, but not too close. If you
get very near him, you'll fail the mission and you'll have to do the whole
courtyard fighting crap. Now, if you get too far away and lose him, you'll
also fail the mission. So, keep a prudent distance.
It's important to know that having the X button fully-pressed will make your
car accelerate to its top and thus crash into Mc's, falling the mission. Try
to tap the X button occasionally, so you let your car drive by "itself", or
slide along the ground. I've found that I can keep up with Mc while not
getting very near him this way. Also, if you need to brake IMMEDIATELY, use
the handbrake.
I've noticed that the sirens effect the distance you need to keep. For
instance, I was using the sirens once, and I had quite a good distance from
Mc, yet I still failed the mission. I really couldn't prove this theory as the
next time I played the mission I didn't use the sirens once I found Mc. Either
way, better safe than sorry, so try and go siren-less the whole way.
Another tip: If Mc is getting a bit far from you and you can't identify his
car, pay close attention to whatever car seems to drive like a maniac. Mc will
often drive around cars that are too slow for him and drive along the center
if the street. He'll also ram peds if he cannot dodge them and get onto the
lanes. Pay close attention to these details and you won't lose him, granted.
Eventually, you'll arrive at the King Cross's depot, the one we visited in "A
Cat in a Bag". Enter and turn right. You'll see Mc crawling outta his car and
entering the building. It doesn't matter if he sees you here, he doesn't seem
to care. Run out of your car and go inside the building.
Go through the doorway behind the reception desk and turn left. Go through the
only open door there. Immediately hide behind the crates next to Mc and the
mobster and eavesdrop on them. Then, after they're done, follow them down the
"hall" and to the right. Flatten against the wall(not the crates) and shuffle
to the corner so you can look at the mobsters talking. Listen to their
conversation and wait for them to run down along some parcels.
Do not try to run after them, coz you'll be spotted by Mc and you'll fail the
mission. Instead, run forward a bit and go left. Run behind the crates and go
right at the end. Flatten against the lone, yellow crate, so you have a clear
view of Mc. When you see they're about to leave, shuffle to the right so
you're not seen. After this, the mobster and McCormack will go different ways.
Ignore the mobster. McCormack will go further into the depot(north), so follow
him, closely but carefully. Eventually, he'll arrive at an area with two
mobsters, by some red beams. Stand by a crate that let's you spy on Mc, while
listening to their conversation. Be sure you're not seen, too. Once they're
done, they'll simply stand there, doing nothing.
Now, they're standing by a cage of sorts, with two staircases. On of them on
the right side, the other on the left. Mc and the mobster are by the rightmost
one, chatting and everything. What you need to do is to maneuver to the
leftmost staircase and go up it. This poses no kind of challenge, as Mc and
the mobster are overly distracted. Either way, once on the cage, Mc and the
mobster will finally walk away.
Mc will go right, along the conveyors, so run down the staircase and run
behind him. Do not worry about being spotted, unless you bump into Mc's ass.
You'll see he'll go up a staircase and into a walkway. Follow him up.
Once you hit the walkway, you'll see a cutscene. McCormack is plotting against
Joe, Carter's pal. And that's, my friend, all of the excuses Frank needed. Mc
is going down.
You'll appear outside the depot. You have to break on through London and hit
the hospital where Joe is in. Grab the nearest car and blitz toward the
hospital. If you ever find a police car, jack it and activate the sirens.
Either way, once the hazard lights come up, get out of your car and look for
an open door on the right. The main doors are useless. Continue down the hall
and up the staircase. Run across the corridor to the right. It's very long,
but at the end there'll be a staircase that goes into the second floor. Go up
and look for a room being guarded by a police. Get in there before your time
runs out.
Your job here is to clean up the hospital of mobsters. Start off by exiting
Joe's room and aiming forward(northward). Kill the line of mobsters there and
run on. At the end of this hall there'll be a room with some beds on it. There
may be a mobster here, with a shotgun, so kill him.
Backtrack to Joe's room and go south. You may find another set of mobsters as
you go, so kill them. Go down the staircase; you'll find more mobsters here,
hiding in rooms and on the hallway, shooting at you. Snipe from afar with your
pistols, as they're very accurate so you're bound to kill all of these
bastards with little to no trouble. Proceed onwards.
You'll reach a room with a considerable amount beds on it. There is also an
adjacent room to this one here. This part is riddled with mobsters and
whatnot. You have to be very fast here, killing them all before they can kill
you. Also, be wary for a fat mobster here: he can sustain so much damage, it's
not even funny. You can empty both guns on him and he'll be alive.
It's a good idea to bring a shotgun for this fat mother(...) as he's bound to
kill once, twice and thrice o.O If you empty all of your shells on him he'll
probably go down. Also, you could shoot him a few times and wait for him to go
inside the adjacent room. Heal, and ride in. Kill everybody, including the fat
mobster, who is probably very weak. If you get rid of everybody else, you can
kill mr. fattie with your pistols; I've done it, hehe.
Furthermore, even if you feel like mr. fattie will go down in the next hit,
try not to just stay there and play a slap match with him until somebody dies.
Oh no. Fire a few bullets, roll around and shoot some more. Also, spend a few
seconds healing, roll and shoot. I've learned through experience that being
still will get you murdered against fattoman.
Lastly, if you have a weapon with a good butt along with you(like the shotgun
or the AK), you could try and hit the fat mobster with it. Firstly, shoot him
a few times. Approach him afterward, and start smashing. If you're at full
health and you've pumped him full of shotgun shells before, you should be able
to kill him before you die. Heal after this, of course.
Keep in mind that you're still not done. The game likes to play with you, so
you'll have to go back and forth between floors and this area(around where you
fought with the fat mobster), as new mobsters will continue spurting out.
Eventually, you'll notice that no more of them appear. When this happens, go
back to the area where the fat mobster once was.
Go down the one semi-hidden staircase here. You'll be on the ground floor.
There is a good bunch of Filthy people here and if they tell you you're done,
then you can proceed with the mission. However, if you're told that you should
go back up, then there are still some mobsters to take care of. When they give
you the ok(i.e. they tell you you're done), run out of the hospital
Jack the nearest car. You have to go to a lockup. Drive calmly as you have no
pressures on you. Also, jack a police car, if possible, to use its sirens.
The car signals will lead you to a dead-end with some cars parked on it. Crawl
out of yours and kill the mobsters that will greet you. There are only two or
three of them, plus any mobster that was following you(most likely). Anyway,
once the coast is clear, run through the open doorway here.
There'll be approximately five mobsters here, all around the car that's being
repaired. You have little to no floor space to maneuver on, so jam on the
"shoot" button as fast as possible to kill this guys. Try to roll, too.
Get to the door to the right of the car that's being repaired. From the
doorframe, shoot a mobster right across you and ride in. Turn right and snipe
that mobster, the one over there, who looks like he likes James Bond
movies(??). Run toward the area he was in and another mobster will jump out
some stalls on the right. Kill him.
Tap R1 and Carter will turn around slower than Ferenc Puskás would if he was
still playing(he's approximately 70 years old, and was a football(not the
American kind) player, Hungarian, part of the "Golden Generation", for the
record). Two more mobsters have decided to play smart on you by shooting your
fragile back, so show 'em how fragile you're by killing them.
Heal, but be sure you're looking toward the doorway, as a mobster will
probably crawl in. Once you're at full health, go toward the bottom of the
room and approach the shelf by the gate. The screen will blacken and you'll be
asked to save your game. Do so and watch the cutscene.
Right after the cutscene, run forward and through the door on the right. Go
through this dark hallway and then into the garage, where you'll find two
sweet, sweet, SWEET looking cars. These are the Lotus and the TVR. You have to
pick up one of them; we've already use the TVR, so why don't we try the Lotus?
Indeed. It's your choice though.
Follow your indicators. The warehouse is quite near, so you won't be able to
fully enjoy either car. Blah. When your hazard lights come up, in the middle
of the street, crawl out of your car and look for a mail box, red. Behind it
it's the entranceway to the warehouse.
Flatten against one of the entranceway's walls and eavesdrop on those two
mobsters. Wait for one of them to go inside the warehouse and for the other to
stand by the car. Silently approach the one by the car and chokehold him.
Handcuff him and run through the green doorway.
You'll find a bald mobster with his back at you, by some steps. You can either
chokehold him and then putting him out, or ignore him and go up the steps.
It's better to put him out now and go up the steps... well, not really, but
anyway.
Approach the other open doorway here and eavesdrop on those three mobsters.
After they disperse, one of them will come toward the area you're in. Keep
yourself together and stay on the wall. Once he goes way, head through the
doorway and down the steps.
Run forward and flatten on the first set of crates you find; on its back.
Shuffle to the left and you'll see two mobsters coming toward you. They'll
eventually stop and talk. Eavesdrop on them. Once they stop, one of them will
head through a door further to the left. Follow him and watch him disappear on
the distance. Then, flatten against the crates next to the door and eavesdrop
on these mobsters.
Once they're done, one of them will walk to the left and they other will
continue forward and put himself behind a crate. Now, what you need to do is
to run forward and follow the one that put himself behind a crate(it's usually
the bald one) and handcuff him. To approach him without risking your mission,
shuffle along the crates behind him, or you may end up blowing your cover up;
it's not necessary to do this.
Head right and forwards. Flatten on that blue crate tower and shuffle along
one of its ends. Play close attentions to those two mobsters by the stairs.
One of them will proceed down, while the other stays there. When he's left,
alone, move forward, behind a brown crate. Go around it and you'll be behind
this mobster. Handcuff him and proceed down the staircase.
At the bottom, go forward and flatten on the leftmost wall before going around
the corner. Shuffle along until you can see the two mobsters here. Wait for
them to leave. Now, look at this simple map I'll use as a reference:
_________
|SS| | MOB2 Quick explanation: The SSs indicate the staircase area.
|SS| |TT MOB | The * is a wall you must flatten on, so you can see MOB,
|SS|__| / | who's in front of the TTs, or a TV. MOB 2 blocks the way
|SS * / | into the cell area, our destination. The / contain the
|_______________| pillars in this room.
So, flatten on * and look. There is a mobster in front of the TV set.
Eventually, the other mobster will approach the set, too. Now, the next part
is about speed. Both mobsters will be drooling all over the screen, so, get
around the /s, or pillars and run into the cell area as fast as you can. Head
to the rightmost side of it and you'll be asked to save your game.
After the cutscene, a mobster will be coming right toward you. To kill him
before he's able to do anything, have your finger on the R1 button as the game
loads.
Run up the stairs and look to the right. Our objective is to get to the door
over there, behind the crates. Mobsters will move about this area, so it's a
bit hard to give exact directions.
One thing I can tell you is that a mobster will get around a set of crates in
front of you, while four mobsters snipe at you from the right. Start off by
aiming at the mobster who'll be in front of you and killing him. Snipe the
other four mobsters from here as they'll have a hard time nailing you. Also, a
fifth mobster might appear over there, so snipe him down too.
Heal by leaning behind the crates closest to the wall here. You're bound to be
attacked by mobsters as you do, or at least find one as you leave. Not to
worry. Kill him and resume what you were doing.
Proceed onward to that green door on the distance(it's closed up). Once you
approach it, all hell will break loose. Three mobsters will ambush you from
the left, three from the right, one from the front and another one(s) from the
back. This part seems to require careful planning and strategizing, but it's a
simple slap match where somebody will die.
Start off by aiming at the left battalion. Once you've got them in your
sights, shoot as you back off, trying not to be shot by the other guys. Once
the left battalion is dead, the other mobsters will be dispersed and all over
you. Roll constantly and look for the closest target, and murder him. Roll and
tap the R1-Square buttons with a good rhythm. Luckily, you'll get through this
without dying.
This part can be a bit complicated, of course, but that's the strategy I use
and it seems to be very efficient. As long as you stay mobile, right after
disposing the left battalion, and try not to get too near anybody, you should
be able to get through this gunfight. Not painlessly, but you'll get through
it; if you don't, please don't get discouraged and try again.
As you heal(you're healing, right?), have your fingers ready as you're bound
to be shot by some other gangsters(heh, first time I refer to them like this
:-). If you're distracted, you could get killed and you don't want that,
right?
Remember that green door that's closed up? Pick up any pistol that's laying
around so you have both of them fully loaded, as well as a Shotgun. Head left
and exit the warehouse. Two mobsters will walk toward you; let them get a bit
near and fire off your Shotgun before they shoot: if near, they'll die in one
shoot.
Immediately turn around and shoot that/those mobster(s) that have appeared on
the warehouse and that are coming toward you. If you're by the doorframe,
you're bound to be hit by a mobster that appears next to the doorway.
Once these are dead, direct your attention to the Lexus that just arrived and
its "contents". Two mobsters will crawl out of it, one with an AK. Shoot both
of them with your Shotgun and pick up the AK. If there is still anything
taking potshots at you from the warehouse, kill him now.
Around two or three mobsters will run down the street and snipe you from
there. To save that precious pistol ammo, use the AK on them. You'll probably
waste all of your ammo before they die. Also, stay away from the red tanks by
the catwalks here: they'll probably blow up, and you don't want to be near.
Kill the mobster behind the white container to the right and lean on the wall
there to heal. A couple of mobsters might appear as you heal: one will go
around the containers and appear in front of you, while the to other spurts
off the warehouse. There could be more, in different locations but I haven't
bothered to check.
Board the Lexus unless you want to waste precious time selecting an
appropriate car from the street. Blitz away; you'll have to follow Jake to a
depot. This doesn't mean you'll have to keep his car on your sights on your
fail: just follow your indicators. Not to worry about traffic laws, as you're
a cop and it doesn't matter.
This is a timed part, so don't bother about police cars unless you smoke out
yours and there is one passing by. You'll probably fail, but don't get mad.
Also, you have the Bethnal guys on your back. You can lose them quite
painlessly, but if you find another Bethnal car on your way, you'll start
being followed again.
Eventually, you'll hazard lights will come up. Look for the King's Cross depot
we've visited a couple of time and ride in. Crawl out of your car and un-
holster your weapon. Things are going to get a bit un-nice in a while... um,
yeah. At nary rate, head through the main door.
You'll see two mobsters, one going forward and the other one heading right.
Grab the one that was about to head right and handcuff him. The other one
won't even care. Head right yourself and up the stairs there. At the top, run
left and through the open door.
Head right on the catwalk and go down. Two mobster will be at the bottom. One
of them will eventually head away. Handcuff the one that's left alone. Now,
run forward and go left at the conveyor belts. Flatten against the crate and
spy: you'll see a big bunch of mobsters, as well as a van.
From here, run across to the conveyor belts and turn left. Run down this area
until you see that red cage on the distance. You'll also hear some mobsters
having a conversation here. Time for another short mappie:
VAN & FUN
CC Short explanation: that cute lil' "MOBSTER
CC^C MOBSTER" signifies that there are two
CCCCCCC |C mobsters gossiping about nothing there.
^-----> CCC MOBSTERMOBSTER The C's are crates, and VAN & FUN is the
|CCCCCCC van that contains all of Jake's party
|<------- items. Those arrows are the direction you
should take. Once you hit the area with the last "^", you'll be asked to save
and the mission will end.
After the cutscene, run forward and shoot at the van. It'll ride away and kill
a mobster. Kill the other mobster by yourself and run off the depot. The van
will accelerate away and a mobster with an AK will try to snipe you. With your
pistols, you'll be the one who'll snipe him.
Ride into the nearest Lexus and accelerate away. You have to follow your
indicators to the Sol Vita. They'll direct you to the Tower Bridge,
eventually. Cross it and continue down, taking a left when you're signaled to.
Eventually, you'll start being directed to the left. Look on your left and
look for an open green gate.
Go through it and ride right and follow your indicators. They will take you to
the parking lot with the vans we saw as Mark Hammond. Ride out of your car
here and run toward the ramp leading into the ship. Go up it and kill that
mobster as you go.
Head to the right(be sure you pick the AK) and around the "corner". Here,
you'll have to fend off against around eight mobsters. They'll come at you in
various groups, each composed of three to four mobsters. Snipe the first
groups with your AK and dispose of the rest with your pistols. Also, heal
between each gunfight.
Heal as much as you can, because you're bound to be attacked from the left.
They'll probably appear on your back before you know it. You're probably still
fighting those other mobsters, so you'll have to dispose of [these] rather
quickly if you want to survive.
Once done, head go right from the blue container and run down the path. Head
left and go past the forklift and up those wood steps. Go forward. A mobster
will jump on you and when you kill him, two more(or three) will appear from
behind.
(NOTE: You could stay around here, the outside of the ship, for a bit longer.
More mobsters are bound to appear as you wait; kill them of course. If you
have to backtrack here to kill Jake later on, it'll save you a lot of trouble,
as there'll be less mobsters to deal with and you can concentrate on Jake)
Once dead, head through the open hatchdoor here. Aim to the right and kill the
mobster over there. Another two will appear to accompany him; kill both, too.
Then, go around the corner and kill that AK guy. Get his weapon and heal.
Ascend up the staircase(a guy with a Shotgun appeared here in my playthrough,
be extra careful)
At the top, you'll be ambushed by exactly five mobster. One of them is on the
kitchen and is the one you'll probably aim first; ignore him for now. Two
mobsters are around the open hatchdoor here, and two to the right behind the
table.
Roll to the right and hit the R1 button. You'll probably aim at the guys
around the hatchdoor. Let go a barrage of your bullets to kill both. Hit the
R1 button again to aim to the rightmost battalion; kill them and then kill the
guy on the kitchen if he's still alive. All of this will happen in seconds and
you'll probably receive no damage.
Run through the open hatchdoor here and head right. There could be a mobster
there: kill him and go up the steep staircase there. Go forward and stand by
the rail. Snipe at those two mobsters that can be seen around the corner. A
third one(Jake) will also shoot at you. You're bound to lose quite a bit of
health if you stay there trying to kill Jake because he, as usual, has a lot
of health.
So. after murdering those two mobsters, back off a bit and heal(NOTE: A
mobster ambushed me here and almost killed me; be careful. But then, I picked
his AK). When done, run down the path. Jake is probably there. Aim and
furiously shoot at him, as fast as possible. If you can, get near him and slap
him in the head.
Now, if he's not there, read on: head back to the outside of the ship(there'll
be new mobsters as you go) and head toward a raised area on the south(there
may be some mobsters here). I found Jake there and killed him using the same
simple yet effective(like during most of the game) strategy: shoot like a
madman(if you wonder how he got there, he used a crane at the top of the ship;
I've seen him doing this)
24)LAND OF HOPE AND GLORY
------- -- ---- --- -----
After the cinema, go down the staircase you're in and watch it blow up behind
your back. Snipe those three mobsters in front of you and run forward. Turn
left and kill the mobsters atop those catwalks. They'll then blow up and block
your path. Head back to the "main path" and run forward. At the end, go up the
staircase and through the door.
If you hit R1 here, you'll aim at some guys on a catwalk on the other side.
I'd ignore them. Go down the staircase to the right and maneuver through this
looping crate-maze, murdering any mobster that dares into your path. Look for
an open hatchdoor on the rightmost wall and run through it. Outside, snipe
that huge group of mobsters, standing next to the doorway. Then, heal if
possible and run forward.
Go left and kill the mobsters here(there could be three). Go up the short
steps and through the hatchdoor. There will be two mobsters here and another
one at the catwalk there. Kill both the three of them and go up both steep
staircases here. Don't bother about healing, you're almost done. Head through
the hatchdoor to the left after going up the second staircase and watch the
cutscene.
***CONGRATULATIONS! YOU'VE FINISHED The Getaway!***
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VII. W E A P O N S
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1)SHOTGUN
---------
Nearly every time I hear "Shotgun", I remember Resident Evil, where that
weapon is priceless. Not so in this game, though. The Shotgun comes packed
with two "bags" of shells, each two containing approximately 7 shells. This
means you have between 12 to 14 shells to shoot with. These shells, as usual,
will not be very powerful unless very near the enemy.
Why? Because when you shoot, numerous "shellies" burst out your gun, and
they'll disperse as they travel. An enemy that's close will absorb all
shellies, thus sustaining maximum damage. If you try to shoot an enemy that's
leaps from you, you'll do little damage, and sometimes you won't even nail
your target! It's important to properly use this thing's ammo, as it doesn't
have a lot of it. Closer enemies, as told, will die in one shot. You should
this weapon if you're going "up, close and personal"
2)PISTOL/S
----------
I also get sweet memories of RE when I hear this thing's name in any game.
Fortunately, In The Getaway, the pistol(s) prove to be worthy unlike in
RE(unless it is CVX, but we're getting a bit outta topic). At first, you'll
have just one pistol. It's fast but not very powerful. It is, however, this
game's sniping rifle: you can gun down ANYTHING from ANY distance.
Furthermore, you can pick a second pistol if you find it laying on the ground.
If you do so, you'll have two pistols to show off with! Not only that, but
you'll be faster when it comes to shooting, thus enemies will go down quicker
as you're deploying x2 bullets per Square-button-press! ORGASMIC!
Unfortunately, you'll have to use the Free Aim option many times with the
pistols, and when you do, you can only use one of them. Bleah.
3)AK
----
This weapon seems cool, powerful and ass-kicker, but it is not like that,
sadly! It is still cool, but not powerful and it doesn't kick many asses
unless you're really well placed. Firstly, it takes way to many bullets to
kill an enemy with this guy, for some damn reason, unless really close.
Secondly, enemies from afar could drain your whole clip before going down!
It's VERY inaccurate. As I said, [2] enemies are bound to empty all of this
weapon's clip before dying, IF they're far away.
However, you'll eventually find yourself in a situation where everybody's near
you and coming right toward you, like something you simply you cannot stop. In
this case, depending on your distance, you could lay waste on these guys with
your AKs very fast and painlessly. It's a good weapon to use when you have to
murder numerous mobsters at prudent distance. Otherwise, stick with your
trusty pistols.
4)UZIs
------
The pistol's brother(s). They're as small as the pistols, but much faster and
a bit more powerful. With speed, comes inaccurateness, too. These are
basically AK lite: not as fast, but not as inaccurate, either! You can carry
two of them, too. I really cannot write too much about these, as you only get
to use them on like four missions.
5)MELEE WEAPONS
---------------
Batons, Meat Cleavers and Baseball Bats... and the buttocks of your weapons,
too! These things are unusually powerful: a hit of a Baton or a gun buttock
will send your enemy into wonderland... for a while, at least. Apparently,
they'll eventually wake up and alert their buddies. I've yet to see this.
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VIII. S E C R E T S & M I S C.
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A short and sweet section where I'll list the game's limited amount of
secrets(if any) and numerous glitches and fun tidbits. Rally ho!
1)FREE ROAM MODE
----------------
If you were disappointing because you couldn't explore London during the
game(for the record, I wasn't. I was expecting it) then this mode is for you.
Once you fully beat the game with both Carter and Mark, you'll unlock this
mode. You can access it by selecting the "Extras" option on the main screen.
You will start on a Lotus 7 facing to the east, on Great Marlborough Street,
south of Oxford Street. Once you start, you're free to explore! You'd be
surprised by the amount of miles you can explore, no doubt about that. If you
didn't have time to explore during the main game, it's time to do so and enjoy
the sights!
In Free Roam, many new and slick cars will have appeared. They are put in
strategic locations, normally out of the way, for you to find. Nearly none of
these cars can be found easily. They're very out of the way and you don't have
pointers about where to find them. If you must find them, check out the Car
Database section, further into the guide, as well as Rob McGregor's map.
Also, I must point out that in Free Roam mode, the police doesn't give a damn
about you. If you break one too many laws, they'll give chase, but they'll
eventually forget about you, especially if you bothered to lose them. Finally,
you can crash, kill and cause madness throughout London without any kind of
trouble! A true blessing indeed.
2)AIR-THIN STRUCTURES
---------------------
A glitch that affects tons of games, mainly those 3D ones :) Basically, if you
get too near a wall and start rubbing against it, you'll partially go through
it. This doesn't happen very often, though, and it's not like it will ruin
your gaming. Your car also seems to have this problem. Furthermore, peds, cops
and whatnot may disappear after bumping into a wall.
3)I DISAPPEAR!
--------------
Believe it or not, when I saw this glitch happening, I got very mad, mainly
because I was expecting something a bit better from the game. But anyway, this
is what happened. I shot down the engine of a car with its driver still
inside. The car caught fire and the driver didn't crawl out of his car. Then,
I got into the car, and, Mark didn't take out the dead body that was blocking
the way. Strange, indeed! I tried this numerous times, and I came to the
conclusion that dead bodies inside cars will vanish once you enter the car.
4)AUTOMATED REVERSE
-------------------
A nasty glitch that can be fixed if it happens to you. Something I didn't know
when it happened to me, though. Had to reset the game because of it. But
anyway, it's something very annoying, and I'm not entirely sure if it's a
glitch, but it's happened to me quite often so I'll just list it up here. What
happens is that, after banging my car too much or going backward for long
periods, my car will simply continue going backwards. I crawl out of it, get
into another car and the automated reverse mode activates once again! This can
be easily fixed by accelerating. Not with the X button, but by pushing FORWARD
with the rightmost thumbstick.
5)CARPARK PRISON
----------------
The carpark where you can find a Lotus 7 is also a prison, it seems! If you
get inside, you cannot get out unless you board a car! Trying to escape on
foot will make an invisible wall to appear on the carpark's gate, outta
nowhere! The only way to escape is to board the Lexus and ride out.
7)THIS IS _NOT_ A KART
----------------------
Apparently, riding in a Go-Kart is not enough for Mark, as he tries to make
people think it's a normal car, by opening an _invisible_ door when he enters
the car. Maybe the Soho Team members were too lazy to change this animation?
Or maybe Mark's gone nuts!? Also, when you go backwards on the Go-Kart, Mark
will put his arm around an invisible seat and look back. Yep. He's definitely
insane.
8)YASMINE IS FLOATING
---------------------
I do not seem to understand why, but Yasmine is soooo obviously a glitchful
girl. I seem to have a lot of problems when she's with me, but most of these
are small tidbits that aren't worth listing. Two things caught my attention,
though. This is one of them: I was gunfighting with the police and I decided
to board a nearby van. I jacked it and Yasmine got inside. As I drove away,
Yasmine stayed floating on the air! She was _sitting_ on the air, like she was
inside the van, but of course, she actually wasn't. She was on the middle of
the street, floating, for god's sake! I crawled out of my car and lost the
mission shortly afterward!
9)I _TRULY_ AM INVINCIBLE!
--------------------------
This happened to me with Yasmine. I crawled out my car and the Filth started
to shoot at me. Yasmine pulled out her guns and started firing. And she
wouldn't stop! It was insane. She'd fire about twice as fast as you normally
would, and after she ran dry, she'd reload and keep firing. Bullets didn't
seem to hurt her, either. She was just there, shooting and shooting. I decided
it was enough, so I got inside my car and tried to force her inside. She
wouldn't. She just kept shooting, even though everything was dead around. I
was forced to re-start the mission.
An useless bit of info; that's why I left it last. So, you thought that when
you completed "Land of Hope and Glory" you had finally got rid of those car
signals? Well, you can still see them in Free Roam! Hit R2 to signal to the
left, and R1 to signal to the right. A good way to follow traffic laws.
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IX. L O C A T I O N S & L A N D M A R K S
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Aside from driving a Buggy-Buggy(ir Lotus 7, if you prefer), going to London
is one of my lifetime dreams... well, not really. Going to _Hungary_ would be
my lifetime dream, but visiting London(or anything at England) wouldn't be too
bad, anyway! At any rate, if I were to visit to London, I'd make sure to visit
all of its Landmarks and interesting locations. Here are the ones I'd visit,
that are contained in the game: (
-_-NOTE: If you feel like one or more of these SHOULDN'T be called Landmarks,
please e-mail me about it and I'll remove it/them.-_-
1)BUCKINGHAM PALACE
--------------------
Even though getting into the palace itself to talk with the queen is just
wishful thinking, I'd make sure to at least visit the surrounding areas so I
can have a bath of magnificence! This beautiful castle is surrounded with
fences on the game(and with a good reason). Located a bit to the south of the
starting point in Free Roam. Drive into the Piccadilly and head to its western
ends. From there, make your way to the Palace.
2)TOWER BRIDGE
--------------
A thin bridge with some towers atop it. I dislike the layout of it, as it is
very thin and its often polluted with cars and buses. Too hard to maneuver
through, too, especially if you're behind a Lotus or a TVR. It's on the
easternmost corner of the city, on the eastern side of the Mansell Street.
3)THE BIG BEN
-------------
You're probably sick of hearing Big Ben right now. There are numerous clock
towers throughout the world, but the Big Ben is by far the most popular.
Elegant and well crafted, the Big Ben WOULD(sigh) quite a sight to look at.
You can do so in the game, but the structure looks very foggy(sigh again).
4)MARBLE ARCH
-------------
Similar to the French's Arch of Triumph(is this the correct name? I did a
Spanish-to-English translation, so I wouldn't know), although in the game it
looks smaller(it could be bigger in real life). It's located in the
westernmost side of Oxford Street.
5)OXFORD STREET
---------------
A busy street riddled with stores that sell clothes and whatnot of the highest
quality. It's where celebrities buy their clothing and what-have-you. From
your starting point in Free Roam, head forward and take the first left you can
to hit Oxford Street.
6)WELLINGTON'S MONUMENT
-----------------------
Located on the eastern side of Piccadilly. I don't know much about this. If
you do, please contact me about it.
7)MILLENIUM WHEEL
-----------------
It is a bit unclear to me what is the purpose of this. In fact, I do not even
know what it exactly is! I seem to think that is some kind of ferry/wheel-
shaped boat that circles around the Thames River. I've also heard it's broken
several times. At any rate, you can see it swimming 'round the Thames.
8)HOUSES OF PARLIAMENT
----------------------
Where the Government meet to discuss various matters. I read a craptacular
book called "Justice", about some terrorist who wanted to blow this very same
landmark! They also mention Guy Fawkes on that book: he's the one who tried to
blow the Houses long ago and was arrested. He was afterward killed. The Houses
are located by the Thames, a bit to the west of it.
9)RIVER THAMES
--------------
A large river that flows through central London. You can located it quite
easily, specially if using Rob's map.
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X. C A R D A T A B A S E
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But of course! This game wouldn't be the same if cars were absent. Unlike the
GTA games, the cars here are those cars you can buy at a local car dealership,
as long as you have a lot of money :) This car database includes a list of all
of the cars in the game. You can find pics of them at
www.thegetaway.playstation.com; cars section; "Real Cars" subsection.
(NOTE: You won't find any descriptions and whatnot here; just a list. For the
secret cars, I'll just give out their locations).
Anyway, here are the basic cars:
*ALFA ROMEO 154
*AMBULANCE
*BRABUS A180 LONG
*BRABUS S5001
*BLACK CAB
*CITROEN SAXO
*DAIHATSU HIJET
*DAIHATSU HJET PICKUP
*DAIHATSU SIRION
*DENNIS FIRE ENGINE
*DOCKYARD CRANE
*DOUBLE DECKER BUS
*FIAT PUNTO
*FORKLIFT 1
*FORKLIFT 2
*FORKLIFT 3
*HONDA ACCORD
*HONDA CIVIC
*JENSEN MK3
*JENSEN SV8
*LEXUS LS2430
*LEXUS LS200
*LEXUS SC430
*LORRY
*LOTUS ELITE
*NISSAN MICRA
*PEUGEOT 306
*POLICE 206
*POLICE FIESTA
*POLICE VAN
*POLICE VECTRA
*PRISON VAN
*RANGE ROVER
*RANGE ROVER W/ BULL BARS
*RECOVERY TRUCK
*RENAULT ESPACE
*RENAULT LAGUNA
*ROVER 75
*ROVER 2000
*ROVER P7
*ROVER S01 STANDARD
*ROVER S01 MODIFIED
*SAAB 800
*SAAB 83
*SINGLE DECKER BUS
*TOYOTA COROLLA
*TOYOTA HIACE
*TOYOTA MR2
*TOYOTA SPACE
*CITYLINK
*FEDEX
*WORKS VAN SMALL
*ROYAL MAIL
*WORKS VAN BIG
*UNMARKED VECTRA
*VAUXHALL ASTRAVAN
*10 SECRET CARS(Continue on...)
This one is quite far from where you start, so I'll give you a general
pointer. Put yourself in the southern end of the [Tower Bridge](map's
perspective -- around U11) and go down the [Tower Bridge Road]. Take the first
right on this street into the oncoming traffic. Keep close attention on the
leftmost side of the road: once you see can turn left, do so. Drive through
this thin street and into the tunnel. Continue down the street after the
tunnel, past an intersection. After this intersection, look to your left for
an open carpark, with yellow walls. Get inside and you'll find the Lotus on
the leftmost corner.
DESCRIPTION
I car I've always dreamed about, even though I didn't know it was called Lotus
or anything. I always called it Buggy-Buggy. In fact, that's how cars that
look like this are called. However, I must admit that this was has a lot more
style than your average Buggy-Buggy. It's tremendously fast and easily
controllable, which makes it easy to prevent crashes and whatnot. It's also
very durable: yeah, if you ram it up into a car at full-speeds, it'll smoke,
but name me one car in The Getaway that doesn't have this defect, uh ? You
can't.
From the starting point, ride forward and take a left into [Oxford Street].
Ride through it and go right before you hit [New Oxford Street](the sixth
right you can take). You'll be on the [Charing Cross Road] Ride down it and
take the third right you can into the [Shaftesbury Avenue]. Here, turn left
once it is possible and you'll be on Chinatown. Ride inside the carpark that's
around here. Inside, go the bottom, where you'll find this nice car(we've
already seen it. Try to remember where :))
DESCRIPTION
This car is simply not my kind of car. It's very, very ugly. The front looks
pleasing, but the back, being very round, it's quite ugly, at least for me.
Furthermore, this car is extremely weak. The first time I found it, it brunt
out before I could take it out the carpark! And no, I was not bumping into
walls on purpose. I simply hit three pillars and it caught fire! Amazing! I've
been able to take it out, though, and experimented its high acceleration and
maneuverability. Overall, not very good.
From the starting point, turn around and ride down this street into the
[Regent Street]. Here, go left and take an immediate right into [Conduit ST].
Drive through this street to hit a merging point between [Old Bond Street] and
[New Bond Street]. Ride left into Old Bond and you'll eventually reach
[Piccadilly]. Here, simply turn right and then left into [St James Street].
Drive through it and keep an eye on the right side of the road, where you'll
find it(it's the lone truck there).
LOCATION # 2,3...
This car is quite frequent throughout the map I'm using. I've decided to use
the location above only, as it is seems to be very easy to find the car there.
If you wish to find it in different locations, please refer to the map.
DESCRIPTION
Basically a big truck. Not very ugly, but not very cool looking, either. On
the other hand, it's very slow, as usual, but that makes it very easy to turn.
Drive to [Piccadilly] and go right as if you were going to [St James Street].
Instead of turning left into this street, drive down Piccadilly until you
reach the [Hyde Park Corner]. Here, make a hard left so you end in the
[Constitution Hill]. Drive down it and you'll be in the Buckingham Palace
area. Now, start from here and look for black iron gates on the rightmost side
of the palace. Ride along it through the [Birdcage Walk] and you'll eventually
find an open gate that leads into the area with this sweet car. You can fire
its cannon with L3.
DESCRIPTION
Hah, this is amazing! It's basically a lite tank: not too big, with a small
turret. It's about the size of an Alfa Romeo, but a bit taller. At any rate,
it seems to be very powerful, although I'll smoke out rather quickly if hit in
the front numerous times. Also, it features a cannon you can use by hitting
L3. If you hit a car with this cannon, it'll stop, badly damaged. And then, if
you bump into the car, it'll catch fire! This beast's "bumpage" capabilities
are very high: you can wreck a car just by bumping on it!
Start off by getting to [Oxford Street] like if you were going for the Saab
Concept. This time around, instead of turning right, turn left and ride down
this long street until you reach [Bayswater Road]. By the end of the street,
you'll be able to veer left. Do so and head for the rightmost side of the
road. Look for an opening on this blue wall and head through it. Run down the
path and you'll reach the backyard of a house, where the Skyline will be.
LOCATION # 2
Follow the directions to the Lotus 7's second location. Shortly after you go
through the tunnel, there'll be an interception. Head left and drive down the
street and keep a VERY CLOSE eye on the leftmost side of the road. You'll
eventually find a garage with some cardboard boxes in front of it. These are
easily miss-able, so try and pay attention as you drive. Behind the boxes
you'll find the Skyline, ready to be taken for a drive.
DESCRIPTION
This another car I've always dreamed about... well, somewhat. That cute lil'
"wing" its got on its behind it's something I always wanted on the cars my mum
and dad used to buy me(I still buy some, but by myself!). It looks like the
purple car the Triads seem to use a LOT, but with that wing(heh) and a bit
longer and wider. It's as fast as that purple car, maybe a bit more. Quite
manageable, too. But in the end, way too similar to the Triad's purple car.
It is the other car on the area where the Skyline is.
DESCRIPTION
A good car, rather long(I refer to these as "Tomb Cars") and not too pretty.
No, I'm not nuts. It's not very well crafted, in my eyes, as it seems too long
and short. Nevertheless, it's quite fast as all of the secret cars are, but
quite weak too, specially if you bang it up from the front.
LOCATION
On the same area where you can find the TVR and the Skyline, there is a small
wooden guardhouse. Get inside and you'll find the Lotus.
DESCRIPTION
Looks like a Lamborghini, and is as cool as one. Very fast and
resistant(unless you decide to drive head-on into an oncoming car) and very
maneuverable, specially on tight turns and on traffic-waving.
I got a burn on my arm because I touched the motor of one of these...
nevertheless, it was a very fun day... Er, yeah, whatever. It's like a Mario
Kart... Kart, except not as cartoony. It's a bit slow(surprise, surprise!) and
slides a lot. Smokes out rather quickly, too.
Head to [Bayswater road] and drive into the street where the entrance to the
Skyline/TVR/Lotus/Go Kart area is. Instead of heading inside this area,
continue down the street, along the leftmost side(on the walking lane, if
possible). Keep your eyes open for two pillars that mark the path into the
park. Once you find it, ride into the park. Inside, explore the area until you
find a four way intersection. Ride northward(straight ahead) and look for the
entrance(on the left) to a road that leads into a pure grass, completely open
and ped-free area. Behind some bushes here you'll find this fragile little
cart.
DESCRIPTION
A small, light golf cart. It's not very fast, even though it's small, and
smokes out rather quickly.
Explore the park where the Golf Cart is until you find the Four Way
Intersection(tm) once again. Continue straight and keep an eye to your right.
You'll see a parking lot. Get inside and board the HiJet. It's the little van
with a "ROYAL PARKS" inscription.
DESCRIPTION
A truck that has grass on its back. Not much more else to say.
Ride into [Oxford Street] by going forward, then left, from the starting
point. In here, simply head left. Right before the [Marble Arch], you'll be
able to turn right(if you don't seem to know where, drive directly into the
Arch and backtrack a bit, looking for the first right to take) Do so and drive
through the rather long road, [Gloucester Palace]. At the end of it, turn
right and keep a close eye on the left side of the road. In fact, drive on the
walking lane. Eventually, you'll bump into a "house" that leads into the
underground area. Left of it is a thin and highly miss-able alleyway. With
this car parked inside.
DESCRIPTION
It's basically another Lotus, but not so pleasing on the eyes. The Lotus
reminds me of cream, due to its round structure, beautifulness and overall
gorgeousness. On the other hand, whenever I say the Esprit, I think of a
cardboard box. The Esprit also looks like a Lamborghini, but it's not as round
on the edges and the behind/front as the Lotus. It's much more box-shaped.
Furthermore, its lights are square-shaped, unlike the Lotus'. It's very fast,
but I'd take the Lotus over it any day.
Head to Piccadilly and go right until you find the [Hyde Park Corner](past the
underground road). When you do, go right and around it and then go left once
you can. Follow the road into [Grosvenor Place]. Drive down this long road.
It'll have a few turns, and numerous chances to go left. You should take the
first right this road features, in [Victoria Street](NOTE: There are other
rights, but they lead into blocked off portions of the city. That's why I
didn't list them.) When you do, go left and then right again. Follow the road
into [Horseferry Road.] In this road, look for a blue wall on the left. Hug
along it and you'll eventually find an alleyway blocked off buy cardboard
boxes. Go around the boxes and through the open garage. Go down into the
bottom level. In here, there'll be a broken car, a black car(Maserati Coupé).
This car is across from the broken car. It looks like your average Peugeot,
although its back is a lot more different.
DESCRIPTION
Like an average Peugeot, with a couple of modifications. First off, it's
behind is different, and looks WAY cooler and more "technological". Also, it's
front side is a bit modified, in the vein of its back. Lastly, it SOMEHOW has
a purple shadow underneath it. It's much faster than the normal Peugeot, too.
In the same underground area where the Peugeot 306 is. It's the one that looks
like an hybrid of the Lexus and Alfa Romeo.
DESCRIPTION
Looks like Vice City's Banshee. In this game, as told, it looks like an hybrid
between an Alfa Romeo and a Lexus. It's not as long, though, and it's behind
looks much better than the Lexus' and Alfa Romeo's: it's a bit rounder, not so
"plain" like the AF and more stylish. Its front side it's also thinner, in the
vein of the AF. I've seen this car in black, and in blue with white strips.
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XI. O D D S & E N D S
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Thanks for reading this FAQ! I'm glad that you found it useful(you did,
right?) and that you had a somewhat good read ;) If you have anything to
contribute, send it my way to yggdrasil_999 at yahoo dot com and I'll be more
than glad to put it up! Nos vemos later!
ABOUT THE AUTOR
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I'm Colombian(that's in South America) guy who loves videogaming, writing,
reading, playing soccer and hockey. I'm a huge soccer nut, fan of weak teams
that once were great(Hungary... remember, 6-3 in _Wembley_...) and
Valencia/Real Betis/Barcelona/Real Madrid. My favorite games are the RE
series, Final Fantasies, Tales of... games, Resident Evil games and Metal Gear
games. Or any game where you can rip everything apart. See you next time!