Written by Elaine V. (C. E. Van Epps)
elainenara@yahoo.com, October 2002.
With significant contributions on the American version made by Bryan B. and
Chris.
Copyright C. E. Van Epps, 2002.
Last Update: October 26th, 2002.
This FAQ is for personal use only, and is not to be sold or reintergrated
into any other guides for this game or any other game. DO NOT POST this
FAQ or any part of it anywhere. This FAQ is authorized for posting ONLY on
the following websites. If this FAQ is being hosted ANYWHERE else, please
notify me immediately via the above email address.
You may ask for permission to post this guide via the email at the top of
this guide, but the odds are against me granting such permission unless I'm
familiar with you and/or your site. If permission is granted, the only
conditions this guide can be posted under are if I get full credit for my
work and this FAQ is posted in its entirety with this disclaimer. This FAQ
is owned and copyrighted by me, C. E. Van Epps, 2002. The game Genso
Suikoden III is copyright Konami, 2002. All other copyrights and
trademarks are acknowledged and respected that are not specifically
mentioned herein.
This FAQ is based primarily on the Japanese version of Suikoden III, though
information is slowly being added/adjusted in for the United States
version. I make no guarrantees on how accurate it will be for the United
States release on October 23rd, but Konami hasn't had a history of changing
the Suikoden games TOO terribly between the Japanese and U.S. versions,
other than taking out a miniquest in Suikoden I and making a lot of really
funny programming errors while localizing II. (Ah, EcDohl...)
I have encoded this FAQ in Shift-JIS format, so that I can show you the
original Japanese for names and suchlike. To read the Japanese properly,
you will need to have Japanese language support for your browser. Since
this is a text document, you will need to force the browser to recognize it
(For IE -- Go to view, then Encoding, then select Japanese Shift-JIS; for
Netscape 7.0 and above, go to View, Character Coding, then select Japanese
Shift-JIS.) If you're playing the Japanese version without knowledge of
katakana/hiragana, you're absolutely crazy. This is an *RPG*; it behooves
you to actually be able to read some of the text! All translations/
spellings of the names are my own, unless noted otherwise, and as noted
above, may not be the same for the U.S. release.
The initial version of this FAQ is done without any previous save data from
Suikoden I or II. Once I get through the game once in full for all the
scenarios (read: when this guide gets to version 1.0) and work my way back
through the Japanese versions of I and II, I'll detail what bonuses you get
from using your old save data assuming a full character list from Suikoden
I and a full character list + Clive quest completion + getting the best
ending from Suikoden II.
I have made a deliberate effort to make this guide as spoiler-free as
possible. My philosophy on FAQ writing is that one should be as blatant as
they possibly can on what you should do to progress through the game, and
avoid writing out the pivotal moments of the storyline. End of disk I for
Final Fantasy VII, anyone? As a result, if you're scrounging in here
looking for the identity of the main villains, or just who this Flame
Champion guy is, you won't really find that here. Obviously, that task was
definitely harder in some areas than others. In areas that I MUST include
spoilers for thoroughness's sake, I will include offsets. I apologize
ahead of time to those of you on slow modems, since I end up with quite a
bit of blank space in this guide as a result.
If you wish to make any contributions/corrections to this guide, please,
please email me at the above address -- I want to make the information in
here as correct as possible. I will very happily stick your name at the
bottom as a contributor.
This is my first Walkthrough that I've written for a game, so I do hope you
enjoy it. I had a blast writing it, even though it took me a month and
change, since I was exploring/translating everything. My final official
game time for my first playthrough as a result was 120 hours. I guarrantee
you'll get through much faster; I daresay a fourth of that time was the
added time from having/wanting to translate everything I was reading, and
another fourth was spent writing down all the skills/weapon names on each
character. The game itself is actually about 50-70 hours of solid
playtime; vastly longer than the original first two Suikodens, which could
be defeated easily under 15 and 20 hours, respectively, with all the stars
in tow.
And now, without further ado, the (present and future) contents of this fun
fun guide!
1) Frequently Asked Questions**
2) General Miscellaneous Gameplay Junk*
3) Walkthrough - Complete for locations of 108 Stars through to end of the
game.
Chris -- Chapter 1
Geddoe -- Chapter 1
Hugo -- Chapter 1
Thomas -- Chapter 1
Chris - Chapter 2
Hugo - Chapter 2
Thomas - Chapter 2 (Fin)
Geddoe - Chapter 2
Hugo - Chapter 3
Geddoe - Chapter 3
Chris - Chapter 3
The Turning Point - SPOILER!
Chapter 4*
Chapter 5*
4) Characters - where you can get them, when, under what conditions, their
strengths, their dreams. CONTAINS SPOILERS!!!*
A. General Character Information*
B. Profile (Investigation Information from Kidd)*
5) Abilities*
A. Skill Progression List*
B. Runes*
6) Locations in the game*
A. Shops - what they sell*
B. Other stuff in Towns
C. The Castle
7) Trading Guide
8) Weapons - the anal-retentive guide to weapon strengths/names*
9) Stuff*
A. Armor*
B. Items*
C. Key Items*
10) Combo Moves*
11) Duel Battles*
12) Secrets and Omake *
A. Doggie Quest*
B. Bonus from getting all 108 Stars - *MAJOR* SPOILER - Read at your
own risk!
Q1) Can I load my data from a previous Suikoden game?
A1) Absolutely. If you have save data from Suikoden II (as late of a
save as possible; after you've defeated the final boss), transfer that data
over to your PlayStation II card from your PlayStation I. When you start a
new Suikoden III game, you will get a prompt asking if you have any
Suikoden II data that you want to use.
Q2) Who is that Masked Man?
A2) It's a sekrit. I'm a meaniehead like that. And the answer to that is
not available in the spoiler FAQ. My friend and I both figured out who he
was by Chapter 2 of Geddoe's scenario. You will find out for sure at the
end of Chapter 4.
Q3) Who is that really cool blonde guy with the swords all in Black?
A3) You'll find out for sure in Chris's Chapter 3. I *think* you may find
out even earlier than that for sure, but I don't remember for certain.
Again, don't look in the spoiler FAQ for the answer to this.
Q4) What does it mean when a star appears next to a person's portrait after
battle?
A4) It means that they killed an enemy during that battle. Two stars = 2
enemies slayed, 3 stars = 3 enemies, and so forth. These enemies count
towards your kill counter. A boss still counts as only one star, unless
he's a multipart boss.
Q5) Is there a castle? Does this game have a cookoff?
A5) Yes. The castle is very much a trademark of the Genso Suikoden series.
However, the cool cook-off game from Suikoden II is no longer there. Sigh.
Q6) Do I have to play through the Chapters in any set order?
A6) No. The order listed below in the Table of Contents is only the order
that I initially went through the game. In future playthroughs, I will do
up what I think is an 'ideal' order, giving you an optimal order. You can
play the initial nine chapters (Thomas's may or not be necessary for
finishing the game) in any order that you so desire, be it straight through
as one character, or cycling through all the chapter 1's, chapter 2's, etc.
I HIGHLY recommend the latter over the former, as this enables you to
experience the Trinity Sight system to maximum effect.
Q7) What does it mean when a star appears next to a person's portrait after
battle?
A7) It means that they killed an enemy during that battle. Two stars = 2
enemies slayed, 3 stars = 3 enemies, and so forth. These enemies count
towards your kill counter. A boss still counts as only one star, unless
he's a multipart boss.
Q8) Does the kill counter do anything special?
A8) It looks pretty cool.
Q9) Where's Budehuc Castle?
A9) That's Lake Castle.
Q10) What do the little blue squares next to each character's profile in
the menu represent?
A10) They represent the number of spell points a character has remaining if
they're bright. Darkened ones represent use spells. Uppermost line =
level 1 spells, and so forth down to the most powerful, level 4.
Q0) This is becoming an increasingly standard question for FAQs today...
but did you just make these questions up?
A0) Actually, no, except for this one. :D I prowled around on the
GameFAQs (www.gamefaqs.com) message boards and analyzed which questions
seemed to pop up the most persistently.
---------------------------------------------------------------
Section 2 - General Miscellaneous Gameplay Junk
---------------------------------------------------------------
-------
Enemies
-------
Enemies, as has been the case since the beginning of the Suikoden series,
show up randomly when you're in a fighting area. During the course of the
game, you will face four sorts of enemies (in addition to bosses):
1) Regular enemies -- normal enemies that you run into on a field area.
2) Event enemies -- These are enemies that you only encounter during
various events. Examples are the soldiers from the various areas of the
game -- Zexen, Karaya, the Lizard Clan, and the Harmonians.
3) Area boss enemies -- These are enemies that you run into every once in a
while. For example, in Chris's chapter 1, the Father Hiiragis (the plant
monsters) are her designated Area Boss enemy in Zexen Forest. These
enemies are accompanied by normal boss music, and they give out boss-level
gold and experience if you win.
4) Treasure bosses -- These are sub-bosses that guard the silver treasure
chests in many of the dungeon areas. To get the chest, you have to defeat
the boss, and to reget the boss, you have to open the chest. See below for
more details.
--------
Treasure
--------
Treasure in Suikoden III is handled in a fairly creative way to account for
the fact that you will be visiting many places over and over in the
numerous scenarios. There are six ways, generally speaking, that you can
get treasures.
1) Kill regular enemies and hope you get lucky.
2) Win various scenario battles. You will often get special armor and
items from winning a boss fight or a field battle.
3) Talk to various people in towns. They'll often just give you free stuff
because you're so cool. Makes up for the fact that the shopkeepers won't.
4) Gather herbs in the forests and mountains. There are certain little
plants that you can gather medicine from. When you can get stuff from
them, little sparklies will rise upwards from them.
5) Loot corpses. Note that you cannot do this during the first two
chapters of Chris's scenarios, nor can you do this during Thomas's. Chris
is too goody-goody to graverob, and Thomas is a wimp. :> After Chris has
been out in the world for a bit, though, she gets over how unnoble it is.
6) Battle treasure bosses. I strictly define treasure bosses as the side
bosses who guard grey treasure chests. After a certain amount of time in a
scenario (I think about two to three hours, but I haven't verified this
yet), they will reset, and they reset guarranteed after each chapter
scenario.
The first time you battle a treasure boss in a particular spot, you get
around 15-18 items (usually they're special/rare in some fashion). Any
subsequent times will result in a random pool of runes, medicines, and
armor, and lots of cash. In general, you will NOT get any rare items in
later battlings. I found a couple of exceptions to this, however, after I
opened up the route to the final area. I'll reverify on the next play
through.
Note that you can come back later and get any items out of the chest that
you don't get when you open the chest, but any items that are tossed aside
WILL be lost permanently. You have to get all the items out of the chest
in order to reset it during any given chapter.
This walkthrough is set up in a very straightforward fashion. Each chapter
begins (or will begin with) a listing of the guarranteed recruits for each
chapter, followed by any visiting characters, and then optional recruits,
followed by the walkthrough for that chapter. Later versions will include
items that you can get beginning in that section, plus any statute of
limitations on said items (can you not get them after a certain point?)
Optional Recruits will all eventually have a () marking, indicating which
chapter in this walkthrough you can find them. For example, (G3) = Geddoe,
Chapter 3.
-----------------
Chris - Chapter 1
-----------------
Guarranteed Recruits:
Chris, Salome, Roland, Borus, Louis
Visiting Recruits:
None
Optional Recruits:
None.
~~~~~~~~~~~~~~
Vinay Del Zexay
~~~~~~~~~~~~~~
1) Chris (ƒNƒŠƒX) - level 20, White Wind Rune
After the prologue, you'll be dropped you off by your house in Vine Del
Zecks. All you need to do to continue the storyline is go in the gate and
go to bed, but why not take advantage of this opportunity to explore the
town? There are several characters that you can capitalize on your fame
with:
1) Inside the inn, a little girl in x clothing will walk downstairs. Talk
to her to get Script #2.
2) The old lady listening to Nei, Shabon, and Toppu will give you a
Medicinal Herb Seed.
3) On the northernmost screen of Vinay del Zexay will be a middle-aged
bearded guy. Talk to him to get Recipe #12 for Lettuce.
When you get up in the morning, you'll get the rest of your party, and
prepare to head off to Brass Castle:
2) Salome (ƒTƒƒ) - level 22, Water Rune
3) Roland (ƒƒ‰ƒ“) - level 19, Ootaka Rune
4) Borus (ƒ{ƒ‹ƒX) - level 20, Fire Sword Rune
5) Louis (ƒ‹ƒCƒX) - SUPPORT
Go to the weapon store, pump up all of your characters' weapons to level 7
(you start off with 200,000 G -- you can afford it!), then take a quick
jaunt through the Zexen Forest.
~~~~~~~~~~~~
Zexen Forest
~~~~~~~~~~~~
This area is pathetically easy, save for the occasional battle with the
Father Hiiragis, the designated area subboss (‚Ђ¢‚炬‚Æ‚¤‚³‚ñ). There are
three little plants in this area where you can harvest medicinal herbs
(you'll recognize them by the sparkles surrounding them). Press the circle
button against them, and voila -- herbs.
It's not too hard to kill the Father Hiiragis, but you have to be
methodical about it. If you used the default pairings of Salome and Chris,
and Roland and Borus, this will be easy. Have Salome attack one of the
three roots -- the shokushu. For some reason he has the strongest attack,
and can do up to 300 points of damage this early in the game with his
weapon on the little buggers. Have Borus and Chris use their Medicine A's
on themselves and their respective buddies if they have any hitpoint loss.
Be careful: the tentacles hit for as many as 90 HPs at once. If Borus and
Roland's HP are both ever full, have Roland use his Ootaka rune to attack
everything; otherwise, have him attack regularly.
~~~~~~~~~~~~
Brass Castle
~~~~~~~~~~~~
Take advantage of the Save Point conveniently located at the entrance of
the castle. Once you go through the gates, a short cut scene will play.
After this concludes other stuff, you find yourself in your bedroom. Louis
notes that you can explore if you don't want to hit the sack immediately,
so what should you do before bedtime? Explore!!
Down the southern staircase outside of your room, there's a Fighting Skill
Training Area and a vault. Take a moment to dump off some of the excess
potions you probably have from the forest.
There's not much else. Go out to the courtyard (head south down the main
corridor), and you'll run into a big gathering of people. Salome informs
you that there's a Grasslander envoy, and then you turn to face one of the
Lizardmen, Dupa (ƒfƒDƒp), talking to the master of diplomacy, Borus.
Three guesses how this turns out, folks. ^_^ Chris interjects into their
arguement, telling both sides to cool it. However...that doesn't happen,
and you find yourself preparing to battle the Grasslanders in a matter of
days on the Amur Plains. Have some fun exploring the shops -- nothing
that great here compared to what you already have, but windowshopping is
still fun.
Go back to your room and talk to Louis to end the area.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy Battle #1 - Grasslanders and Zexen Troops
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your first battle versus the Grasslander Clans! The way to survive (note -
SURVIVE, not win) is simple -- keep Chris alive and retreat like crazy when
you get the chance. Doing this is the tricky part. Hold Chris's position
for the first round, and have Roland's and the other party attack one of
the tribeleaders. After you do this, Lucia and Beecham show up with their
troops, forcing you to retreat. Move Chris's unit to the spot that opens
up just beyond them to complete your escape.
Save, fight enemies. Not much else to do here. Salome will stop you if
you try to go back west, so just continue eastwards.
~~~~~~~~~~~~~~
Karaya Village
~~~~~~~~~~~~~~
As soon as you enter, Salome rides off ahead to scout out the fire at
Karaya Village, leaving you only with... Louis. Yay.
Exploring the fire, Chris's eyes stray upon a set of armor, throwing you
into an incredibly cool (but sad) cut scene. This kind of spoils Hugo's
first chapter, but ah well...
Afterwards, Salome and Roland will rejoin your party. You then get in a
battle with several of the Karaya Villagers. Ride ahead to the rock at the
edge of the village...where you come upon a lot of other bodies.
Once you examine them, you will return to Brass Castle, back to your room.
Go to the neighboring room just down the hall. Salome and Roland are
talking to Borus. When you're done there, go to the west end of the
castle's main hallway to talk with Leo and Percival. Run out and meet
Borus, then head back through the Zexen Forest. The enemies have changed,
but they're not too much stronger: they just give out MUCH better
experience now! Halfway in, you'll run up to a knight, Fred, and a girl
carrying a ton of stuff, Rico, his loyal squire, and get involved in a
short scenario. Afterwards, continue on your journey...
~~~~~~~~~~~~~~~~~~~~~~~~
Return to Vinay del Zexay
~~~~~~~~~~~~~~~~~~~~~~~~
Head to the town hall. Wait through the cut scene with the Council, then
head back to Chris's house to end the chapter.
It costs Geddoe 750p to use the Inn (150 per person), but Geddoe can go for
broke at the lottery. Unfortunately, you can't enter the town hall, being
the riffraff that you are, to get skill training. Sooo... head out of
town. Go through the Zexen Forest. This time, when you go by the corpse,
you can search it and get Recipe #2.
Continue down into Zexen Forest. You'll run into Fred and Rico of the
Maximilian Knights. Other than that, it's as uneventful as the first time
through. Take a quick stop at Brass Castle to get some skill training in.
You may also want to take a detour to the far east side of the castle,
where you'll find a Kouekisho (ŒðˆÕŠ), or trading place, to trade some
goods.
An arbitrary area to go through. This is a good thing; you'll be going
through it MANY MORE TIMES over the course of the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Daikuudou (‘å‹ó“´) - Great Hollow
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Home of the Lizardmen. As soon as you arrive, a horde of Lizardmen come
out to greet you -- with spears. The leader, Shiba (ƒVƒo) is won over by
Geddoe's persuasive powers, and lets you enter the clan cavern. Talk to
and follow Shiba to the north entrance, then go in to talk to Zepon. Go
back downstairs to the SE exit on the first floor, then fight the
Lizardmen. Shiba will call them off after a round, and then join you.
11) Shiba (ƒVƒo) - Level 26 - Warrior Rune
Follow the cave to its conclusion. You'll then end up in a story battle
which will end after your characters are nicely sliced and diced. Then go
back up to Zepon's room.
Fun Items:
1) Enter the second room on the ground floor and talk to the Lizard
standing around to get a Grape Seed (ƒuƒhƒE‚̃^ƒl).
2) Talk to the Lizard in front of the NW opening on the second floor to get
Old Book #3.
3) Talk to the second Lizard guarding the North Second Floor gate to get
the Komorehi Rune(‚±‚à‚ê“ú‚Ì••ˆó‹…)
4) Talk to the man wandering in the NE room on the second floor to get the
Iron Hammer (ƒAƒCƒAƒ“ƒnƒ“ƒ}[), which enables you to build up your weapons to
level 9. DON'T do this yet, though -- it's much better if you wait to grab
it in Thomas's scenario -- that way, you can recruit Pegi during Thomas's
scenario. Pegi has no special support skills, so he's rather pointless to
recruit in any other scenario to act as your Support character. If you do,
though, don't worry.
~~~~~~~~~~~~
Amur Plains
~~~~~~~~~~~~
Still short, still a great source of experience.
~~~~~~~~~~~~~~
Karaya Village
~~~~~~~~~~~~~~
Fun Items:
Medicine D, second house, from the Duck.
Antidote, from the girl wandering around initially from the third house.
Places:
2nd house -- inn (1000p)
3rd house - item shop.
4th house - level 5 blacksmith.
As soon as you arrive in the village, you get to do battle with Aila. Once
you beat her and finish exploring the town, go to the northeasternmost hut.
Geddoe, Queen, and Jacques will leave you, leaving you only with Ace and
Joker. Go back to the front of the town, where you'll encounter a strange
woman. Follow Aila to the plains, then follow her around to where the
woman is. After meeting the woman's accomplaces, Aila will join you back
to the village.
At this point, you'll switch back to Geddoe and Queen. You will be tossed
into a decision; either fight Borus, or run past him. He's a difficult
boss (I had Geddoe and Queen with level 8 weapons, level 28), and you don't
get any rewards besides a bunch of gold and experience, but why not go for
the bragging rights? Karaya Village burns to the ground, and Aila joins
your party for good.
Queen suggests that you go to Caleria City, to the southeast.
So...let's take a sidequest to those OTHER interesting places on the map --
Budehuc Castle, for one!
Sidequests:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mt. Heitou (Mountain at the Head of the Plains)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mut (ƒ}ƒg)(B1): Vault.
Juan (ƒWƒ‡ƒAƒ“) (West Outdoors): Weapon Skill Training
Piccolo (ƒsƒbƒRƒ) (Entrance Field Outdoors, Tent): Fortunetelling.
Martha (ƒ}[ƒT) (Entrance Field Outdoors, Booth): Lottery
Sebastian (ƒZƒoƒXƒ`ƒƒƒ“) (Entrance Field Outdoors, Inn): Inn
Eike (ƒAƒCƒN) (2F): Library
Once you leave the castle, you will open up Thomas's path on the TSS.
Also, you will now be able to recruit characters for your party at will.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Back to the Main Storyline - Mountain Road
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A fairly straightforward area. Going right at the first fork will take you
to a medicinal plant. North at the second fork will take you to another
medicinal plant. Save at the save point, then have a quickie boss battle
with the Twin Snake. Have Joker and Geddoe cast spells to take out its
extra heads (one of them, in typical RPG fashion, heals the main body)
during the first round, then just beat it until it falls. Then get a whole
BUNCH of treasure, again. This spot will also become a treasure boss
location.
The southern fork from the boss leads to Caleria. North leads to another
fork (south from there on that screen leads to a corpse with Recipe #7),
but going north from there will only lead to a deadend (for this scenario).
~~~~~~~
Caleria
~~~~~~~
Enter the town, then head to the north area, where Ace'll leave your party
for a while. After that, head to the inn to rest up to end the chapter.
Before you end, it is possible to recruit Mike here. Read Geddoe's Chapter
2 to find out how to do so.
ƒ}ƒCƒN(Mike) - Trader Shop
----------------
Hugo - Chapter 1
----------------
The chapter begins with Hugo talking with Sgt. Joe and Lulu. Your initial
party is as follows:
13) - Hugo (ƒqƒ…[ƒS) - level 12 - Wind Rune
14) - Sgt. Joe (ƒWƒ‡[ŒR‘‚) - level 15, Water Rune
15) - Hubert (ƒt[ƒo[) - level 11 - I REFUSE to transliterate this as
Fubar, as it is in the American version. Any military folks should
understand why. Bright Wind Rune.
(16) - Lulu (ƒ‹ƒ‹) - level 10, Wind Sword Rune
Enter your house, which you're immediately outside of. You'll find out
that you need to go to Lulu's home, which is the first house on the left as
you enter the village. Lucia will tell you there that you need to make a
trip to Vinay del Zexay. Jimba will also give you an item - the
Lightfellow family pendant.
~~~~~~~
Detours
~~~~~~~
You can make a quick jaunt up to Duck Village through the Northern Amuru
Plains and take advantage of getting some fun stuffs. You cannot recruit
anyone there yet, but you can get some decent stuff from the ducks there:
Items:
Old Book #5 - Woman by the northeasternmost house on the north side of the
inn.
Ahiruchan (‚ ‚Ђ邿‚á‚ñ) (Rubber Ducky) - Duck in the south part of town
dangling his feet off the dock. Good for onsen (bathhouse) fun!
~~~~~~~~~~~~~~
Vinay del Zexay
~~~~~~~~~~~~~~
Go to Brass Castle through the (regular) Amur Plains. You'll run into
Chris and her companions. Have fun through the scenario, then continue
your way onward through the Zexen Woods and to Vinay del Zexay, straight to
the town hall. Hubert leaves your party while you explore the town --
apparently a griffin will scare off the townsfolk. There you'll find that
you have to wait for two or three days for the Council to meet you --
typical bureaucrats, so explore around town in the marketplace to kill some
time. You can go into the inn and just mess around for two days or so, if
you so choose, but there is a subquest that is a bit more enjoyable than
that. :D
Guillaume (ƒMƒ‡[ƒ€) and Melville will be involved in a heated argument in
the marketplace just northwest of the Vinay del Zexay Inn. After it ends,
head over by the rune shop to get involved in a short scenario, and then
follow Elliot and Alanis down the alleyway. Climb up the ladder (it'll be
in the middle against the northern building), then go through the window.
Select the first option to get inside. When you're done, go to the main
gate.
16*) - Melville (ƒƒ‹ƒ”ƒBƒ‹) - Level 6
17*) - Alanis (ƒAƒ‰ƒjƒX) - Level 5, Fire Rune
18*) - Elliot (ƒGƒŠƒIƒbƒg) - SUPPORT (Guest only in this scenario.)
~~~~~~~~~~
North Cavern
~~~~~~~~~~
During the early parts of this cave, be sure to protect Melville and Alanis
long enough for them to get some levels. Afterwards, pair them together
for their special attack. This cave, like the other ones to this point, is
fairly straightforward. Be sure to make use of the save point!
After the save, your party will be separated in half. Have Hugo cast Sleep
during his battle and pick off the enemies one at a time. Melville will be
involved in a duel battle (you remember those from Suikoden I and II,
right?). Unfortunately, I don't think it's possible to win unless you get
REALLY lucky, because Guillaume's statements do not connect in any way to
his actions. So don't bother and just enjoy the cut scene.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Return to Vinay del Zexay and Karaya Village
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you win, head back to town. After saying farewell to the young
aspiring knights, pop by Town Hall, then go to the inn for the night (yeah,
you have to pay), then go BACK to the Town Hall. Deliver Lucia's message
to the bureaucrat. Go back to the inn. Leo and Percival will attempt to
capture you. Fight your way towards the city gate, using Hugo's Sleep
(level 1 Wind) spell to keep your enemies at bay. Note that the battle
with Leo and Percival is a story battle, so after a couple of rounds (or if
you die, presumably), the battle'll end.
When this is over, go straight through Zexen Forest to Brass Castle. When
you get to the castle, make sure you stay at the inn inside the castle.
This will be your last chance for an inn for a while. Proceed as you
normally would through the castle... you'll get a storyline sidetrack into
the sewers (another straightforward area). Go straight back to Karaya
Village to finish the scenario.
------------------
Thomas - Chapter 1
------------------
Thomas's scenario starts out with him arriving at the castle. Meet with
Cecile, then go inside to meet Sebastian and the rest of the castle staff.
You'll spend the night in your own room. Sebastien will then charge you
with the task of speaking with them all individually. Their locations are
as follows:
Eike: Library, second floor (only room right of the stairwell).
Martha: Out in her lottery booth on the front lawn.
Piccolo: Tent on the front lawn.
Cecile: Guarding the castle gate.
Juan: By the skill shop, on the cliff region west of the front lawn.
Mut: Basement 1.
Go back to in front of the grand stairwell. Sebastien will give you a
letter (‘ŠÈ) that needs to be taken back to Brass Castle. Cecile will
join you.
Head through the Yaza Plains and get some experience; considering your
non-existent levels, you'll need it. Go into Brass Castle and gaze it in
wonder. You'll want to go up to the Knight's Parlor on the second floor
and talk to Salome. Deliver the letter, then go back to Budehuc Castle.
Cecile will leave you to guard the gate. Go back up to your bedroom
(furthest room on the left corridor on the second floor, then head outside.
Your next task will be to find a child, curiously enough also named
Thomas. Piccolo will join your party for this task, as will Cecile.
21) Piccolo (ƒsƒbƒRƒ) - Level 8, Lightning Rune and ?
You'll need to visit the inn, the library, the graveyard area in the
Basement, and the elevator shaft on the first floor (in any order you so
please). After that, go to the weapon training area and talk to Juan.
He'll join your party.
22) Juan (ƒWƒ‡ƒAƒ“) - level 7, Slumber Rune
23) Martha (ƒ}[ƒT[)- SUPPORT
24) Sebastien - SUPPORT
25) Eike (ƒAƒCƒN)- SUPPORT
26) Mut - SUPPORT
Go all the way east. You'll encounter the lost little boy Thomas, along
with a boar, who is kind of a pathetic excuse for a boss. Kill it, rescue
boy, head home.
If you try to go to the Blue Crab that you fought originally in Geddoe's
scenario, you'll run away like a pansy. Thomas, luckily, recognizes that
he's a total weakling.
~~~~~~~~~~~~~~~
Recruit Season!
~~~~~~~~~~~~~~~
Once you get back to the castle, head up to your room and save. Go down
and talk to Cecile and Piccolo (maybe Martha as well). Go back into the
house and let a scenario play out. When that ends, head back to your room.
After that scenario, you're free to explore the world! One new area
appears that wasn't previously explorable in the earlier three scenarios,
Ikuse Village.
My route:
~~~~~~~~~
Brass Castle
~~~~~~~~~
30) In the area outside the castle before the west drawbridge are Scott
(ƒXƒRƒbƒg) and his parrot, Warrenhight (ƒ[ƒŒƒ“ƒnƒCƒg). Get him an antler
from the Trader in Duck Village or Vinay del Zexay (cheaper from the
latter) to recruit him. Choose the second choice (arigatou) instead of
whining about how you're getting stiffed.
27) Jeanne: Talk to her in her shop and she'll join. Cool, ne?
35) Belle: Get her a Screw and she'll join. You can find the Screw out on
the Amur Plains off of the evil sadistic white bunny creatures.
36) Karakirumaru Z - Will join with Belle.
~~~~~~~~~~~~~~
Karaya Village
~~~~~~~~~~~~~~
Just a pile of rubble. Really. I think the only reason this is here is
for kicks. I'd love to find out otherwise, though.
28) You'll encounter Kathy (ƒLƒƒƒVƒB[), a rancher, with a ton of horses.
Count 'em up (I had 19, but this may be variable) and report the number to
her. The first question she'll ask is if there's less than 15, 15, or more
than 15, and then she'll zoom in as to a specific number. Tell her about
the castle and she'll join.
~~~~~~~~~~~~~
Duck Village:
~~~~~~~~~~~~~
29) Kidd (ƒLƒbƒh) - This is a rather funny scenario. Talk to him in the
northeasternmost house. Investigate the cabinet and window, then talk to
him again. Go outside, talk to Howard the Duck (someone was bored with
their puns...), then go through the inn to talk to the villager by the big
wheel in front of the appraisal/item shop. Finally, talk to the villager
in the trader's shop and get the memo, then go back to Kidd. I'll let you
figure out who the "killer" was, but don't sweat too much about it --
you'll get it wrong anyways. :) When the mystery is solved, invite him to
the castle. Kidd is Konami's tribute to a character, which, while
virtually unknown in the US, is insanely popular in Japan, Conan Edogawa,
from the Meitantei (Famous Detective) Conan anime series. Conan is
basically Japan's answer to Encyclopedia Brown.
Hortez VII - Located behind the inn. Tell him about the castle and he'll
wander off. This is necessary to get him later in the game.
~~~~~~~~~~~~~~
Ikuse Village:
~~~~~~~~~~~~~~
The girl in the item shop will give you a Blue Gate rune.
31) Mio (ƒ~ƒI) - Talk to them in the top floor of the inn, and Mio will
join. Tuta says he will later - and he will, in chapter 4, after you go
track him down. Put Mio in your party ASAP, as she has awesome Healing
abilities (B+).
32) Mel (ƒƒ‹) -- Talk to her and she'll join. (Level 32)
~~~~~~~~~~~~
Yaza Plains:
~~~~~~~~~~~~
33) Kenji - Select the second choice both times, and he'll join. (Level 13
- Gymnastics Rune?)
~~~~~~~~~~~~~~~~~~~~~~
Great Hollow
~~~~~~~~~~~~~~~~~~~~~~
34) Twaikin (ƒgƒƒCƒLƒ“) - Find him in the cave areas beneath the main cave
area. Cover for him by selecting the first choice when the lizard comes
and he'll be recruited. (Level 14)
North Cavern - The only thing of interest here is the Majisshin boss, which
is easily defeated. When you win, you'll get the Castle Kennel and a whole
bunch of other good stuff.
~~~~~~~~~~~~~~~
Vinay del Zexay
~~~~~~~~~~~~~~~
As you enter, you'll see a pair of people running off to the east...Shabon
being chased by Guillaume! Go down to the market area and talk to Nei.
Then go to in front of the town hall. You'll find yourself in a duel
battle. Unlike the last battle versus Guillaume, this one is actually
doable.
To find out what phrases Guillaume says and to get general information on
duel battles, please see section #11, DUEL BATTLES, towards the end of this
FAQ.
40) Dominic (ƒhƒ~ƒjƒN): Armor shop owner. Buy the Mogura Armor for 40000
potch, and he's yours. You should barely be able to squeak this purchase
during Thomas's chapter 1 if you're just playing through regularly.
41) Gorou (ƒSƒƒE)- Talk to him in the Zexen Woods (northernmost area) while
bringing along a character with the Appraisal ability (if you followed my
advice about bringing along Mio, she's perfect for the task), select the
top choice twice, and he's yours.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Onward with the scenario. Go back to the castle, check out all the
newbies, then go inside. Look around for Eike, then attempt to leave the
castle. Shizu will arrive and attempt to unjam the elevator. Sleep for
the evening in your bedroom. Go back down to the first floor. Shizu will
join your cause:
42) Shizu - SUPPORT
Then take the elevator down to the bottommost floor. Early on in this
cave, you'll split apart from Juan and Piccolo. Take this opportunity to
go BACK upstairs and grab two new members for your party. You'll also want
to bring Mio as your support; she has the best Healing skill out of your
present party members (a B+). Follow the cave to its conclusion, and
re-get Eike. This will end the scenario.
-----------------
Chris - Chapter 2
-----------------
Guarranteed Recruits:
Percival, Leo, Nash
Visiting Characters:
None
Optional Recruits:
Watari, among others
~~~~~~~~~~~~~~
Vinay del Zexay
~~~~~~~~~~~~~~
No one important is in the town now if you're following the order of this
scenario, so just bail and head to the gate. You might want to check out
the goods in the Trader shop, though. Go with Borus and Louis to perhaps
stop by Budehuc Castle. Enter the castle, head up to talk to Salome.
Go to your room, then head to the parlor. After this scenario, by talking
to Salome, you can recruit people into your party. Take this chance to add
in Percival and Leo.
43) Percival (ƒp[ƒVƒ”ƒ@ƒ‹) - level 26. Water Rune (R).
44) Leo (ƒŒƒI) - level 26. No Rune.
I personally took this opportunity to go back to the North Cavern to kill
the Chimera at its end. 50+,000 potch for the win, along with the Mother
Earth rune, old book #11, Medal set #5, Script #3, and lots of other fun
stuffs.
After you've had fun kicking monsters' butts, go talk to Salome to start
your battle...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Assault on the Great Cave of the Lizard Clan
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your battle, this time, is winnable -- just exercise common sense and keep
Chris's team in reserve, since the losing condition is her death. To win,
kill five of the opposing teams. You start off with a map of three or so
Lizard Clan/Karaya Clan battalions versus Chris's, Roland's, and Leo's
units. Move Roland's and Leo's troops forward to take out the two early
troops. When Percival's and Borus's units make their sneak attack, sneak
around in a pincer formation to cut off Lucia's reinforcements. As long as
you keep careful track of your units, this battle should be no problem.
Once the map battle ends, you'll move in to attack with your strongest five
(in other words -- everyone but Salome). You'll fight two teams of six
Lizards, then you'll face Shiba.
After that, you'll in all likelihood find yourself in a Duel Battle with
Lucia (DUEL BATTLE #2 -- see section #11)
After this battle, you'll return to Brass Castle. Go outside to the west
gate and talk to Salome. Head into the forest. After you get back to the
castle, head to the west gate and talk to Percival.
~~~~~~~~~~~~~
Ikuse Village
~~~~~~~~~~~~~
If you were sneaky enough to go to Iksay before talking to Percival, you
can get Watari here for 100000 potch. If not, you have to wait until the
end of this scenario. Talk to the villagers, then head north and look out
at the fields by the windmill. Nash will talk to you for a
bit, then join you. After you kill some enemies, you'll get Percival and
an opportunity to save (hint - if they give you a save point...)
After that, you'll find yourself in yet another duel battle, this time with
Jimba. (Duel Battle #3 - See section #11)
Once you win, enjoy the kick ass cut scene. :> Once this ends, all of the
knights rejoin you, and Nash takes off to wherever. Take your party on
over to Mt. Hei-Tou, keel the crab for cash like you did during Chapter 1
for Geddoe, then go back to Brass Castle, up to your bedroom. You'll be
flung into another scenario. :>
The first time you're forced into a scenario choice, with Salome, has no
apparent effect. The second time, with Nash, will result in slightly
differing effects:
Decision #1
BBB‚»‚¤‚¾‚ÈB (1 [ She goes.)
’N‚ªs‚‚ÆBBBB(2 - She argues.)
If you choose all three 'she argues' choices, Nash will head off for the
evening. You'll have the opportunity to do any final shopping trips, etc.
that you may want at this point; to start the final segment of the
scenario, go to Nash right outside of the east main castle entrance (as
opposed to the East Gate), in the northwestern part of the area with the
item, armor, and blacksmith shops, then go back to your room. If you ever
choose an 'agree' argument, you'll go into this chapters' final segment
automatically. Chris will change her clothes, and they will cut through
the sewers to head east.
----------------
Hugo - Chapter 2
----------------
Guarranteed Recruits:
None
Visiting Characters:
Lily, Reed, Samus
Optional Recruits:
Unknown, but probably quite a few from the above scenarios.
Go to Duck Village, then chat with Rhett and Wilder as you go in. Head
further in the town to the crowd of ducks surrounding the girl wearing a
feathered hat. Have fun egging her on in the conversation that will follow
-- it's a loop. After it ends, go into the inn.
You'll get:
47*) Lilly Pendragon (ƒŠƒŠƒB): Level 24, Fire Sword Rune. She's Gustav's
daughter from Suikoden II -- you know, the cute kid that gets kidnapped by
Neclord.
48*) Reed (ƒŠ[ƒh): Level 26, No Rune
49*) Samus (ƒTƒ€ƒX): Level 25, Wind Rune
Go into the tunnel area that opens up. It, as usual, is fantastically
straightforward. The first fork you meet will throw you into a short
scenario with Sarah, the man in the white coat, the man in black (MIB), and
the Masked Man.
1 - 1/2 No effect. Lilly interrupts and says they're all bad men.
2 - 1 --> Goes into battle.
2 - 2 --> Goes on to option 3.
3 - 1 --> Run like heck.
3 - 2 --> Go into battle.
My best advice is not to get into battle; I've not had luck in pumping Hugo
and everyone else to the point where they MIGHT have a prayer against the
man in black.
You'll see Lucia's and Chris's battle from the other scenario. Enter in.
After you deliver the bad news about Lulu to Luce, go up to the second
floor where everyone else is. (Note -- before you do this, you might want
to go back downstairs and talk to Anne at the inn -- she's the person who
let's you get
Go back down to talk to and re-get Lilly and the others. Go outside of the
cave and go all the way south to pick up Jimba, then go back in to the main
hall area in front of the inn and talk to Lucia. Go outside. This ends
the scenario.
------------------
Thomas - Chapter 2
------------------
Guarranteed Recruits:
None
Visiting Characters:
Apple, Caesar
Optional Recruits:
At least Augustine and Gordon; probably other characters from chapter 1 as
well.
Go outside to Martha and Piccolo. You'll have a reprise of the Geddoe
scenario that opened up, then go back to your bedroom. Sleep, then hang
out. Chris will arrive. Go to Ikuse village, and meet the folks there
searching for the castle from the Zexen Council. It doesn't matter what
you answer; the councillor and his companions will go to the castle no
matter what.
Take this moment to go gathering some extra allies/cash. Take your band of
favorite folks and head back into the North Cavern you may have visited if
you followed this guide closely. There's nothing there except for the
normal random treasure/cash, but it WILL kill lots of time -- long enough
for Gordon in Ikuse Village to stock the Rose in his Rare Finds. Go back
there and pick it up, then take it to Augustine in Vinay del Zexay. Choose
the second choice and he'll join your party:
50) Augustine (ƒI[ƒMƒ…ƒXƒ^ƒ“): Level 23, Red Rose Rune.
You may notice that he babbles a lot about 'soul'. Go back to your castle,
dump off all your allies, including your support, then take Augustine to
meet Gordon. Gordon will be so impressed with his extreme style that he'll
join you.
51) Gordon (ƒS[ƒhƒ“): Support
Go back to the castle, talk to Sebastien, then head to the front of the
main building. Go back to your bedroom to talk with Mut. When you're done
there, go outside to the front gate, then go to the front of the main
building when that's done. After that, go out in front of the inn. You'll
find two new people, or more accurately, one new person and one VERY
familiar person.
Apple(ƒAƒbƒvƒ‹) and Caesar (ƒV[ƒU[)
Go back up to the main area....
After that, visit Cecile at the main gate, Sebastian and Eike in the
Library, and Mat, Piccolo, and Martha at the end of the hallway on the
first floor (in front of the infirmary room). Go back to your room, sleep,
and then go down to talk to Caesar to begin the battle to defend the castle
from the Zexen forces. He'll give you a mysterious package, giving you
instructions to open it in your time of greatest need.
BATTLE!
Winning Condition:“Á’èƒ^[ƒ“‚܂Ŷ‚«Žc‚é -- Survive until a specific turn (but
of course, they don't tell you what that turn IS.)
Losing Condition: –¡•û‚ª‘S–Å -- Your allies are annihilated.
Basically, just hold your ground. After two turns, Lily and Hugo's units
will show up, escaping with Caesar and Apple. Send them to the far
northeastern spot to finish the battle. This battle is pleasantly simple.
Once it concludes, you will get the Counter Ring.
Go to the front gate to talk to Cecile. Go back to the front of the castle
building to go talk to Leo and Percival. Go back to your bedroom, then go
to sleep. When you wake up, go down the stairs, talk to Sebastian, then go
to the end of the hallway that leads to the bar to talk to Mut. Go back
upstairs to the library to talk to Eike. Return towards your bedroom, talk
to Cecile, then go in for the night. Go outside, enjoy the scene, then
rename your castle to whatever you please. Return to the bedroom.
You'll get involved in another battle. Again, hold your ground -- I think
it takes about three turns. When the battle ends, you'll get the Sure-Kill
(Hissatsu) rune.
Your party will then consist of the following during the enemy assault:
Thomas, Cecile, Juan, Piccolo, and Mat and Sebastien as guests. Take a
moment to duck in the inn to grab two other people for your party -- I
recommend Mel and Twaikin. Fight the party of four knights on the
stairwell, then continue to the castle. Fight off the remaining enemies.
Even if you get close to losing, you'll find yourself 'saved' -- you just
won't get the items after battle.
Begin the chapter by going to get Mike, if you haven't already:
(Game Explanation)
52) Mike (ƒ}ƒCƒN) - SUPPORT
Go back to the bar in the inn at Kariya and get Aida and Ace. Go outside
to the staircase in the western part of town, get the bag from the vendor,
then head back in front of the inn to get everyone else. You'll see a
brief scenario involving Sasarai (who briefly showed up in a battle in
Suikoden II) and Albert, the fellow in the white coat who was with Sarah
earlier. Your party decides to head north to Le Buque.
Head back through the mountain path. You'll encounter a straightforward
treasure boss, Rock Golem. The only things he has going for him are high
defense and high hit points. Watch your own HPs and you should have no
problems.
Take a moment (okay, a couple of hours) to make some worthwhile detours.
If you haven't done so already, go back to the Great Hollow and get Pegi
with the Iron Hammer.
Go to the west side of the village. Talk to the fellow there with the big
sword. Choose the first choice to pay him 1000 potch and get into a dual
with him. (DUEL BATTLE #4 - see section #11)
Afterwards, Edge will join your party, with a very familiar blade to
longtime Suikoden fans in tow.
54) Edge (ƒGƒbƒW) - level 42, Lightning Rune
Go to the east side of the village. Aila will spot Sara heading into the
far west house, and she'll run after her. Let her go for the moment, then
go to the boy dangling his feet off the side of the pathway and get the
Herbal Seed. Go into the back of the inn and talk to the boy on the chair
to get Book #4. Then talk to one of the folks near Iku to obtain some sort
of kennel. Go towards the western house to listen to a brief description
of their plans, then go back to where you found Iku before. Iku will pull
you inside to her place, and you'll be faced with a decision. I chose to
have Geddoe listen to her story -- Joker, Jacques, and Ace all went
outside. Iku will join your party as a guest. Head south to listen to
more of the story on the Harmonian situation, then take a quick peek in the
far western house. Go out of town.
Follow the path -- even with all the bridge crossovers, it's very simple.
On the third screen, you'll see the General and Sarah come out of the east
tunnel and head north. Since there's nothing down the east tunnel, save
for a poor view of the mountains, head north after them.
You won't run into them, but you'll run into....Duke.
You'll have three choices. I chose the first and got into a battle with
him and his three companions, Elaine, Nicolas, and Gau. Just use Aila's
1st Level Shield Spell to Anger your party and pummel them one at a time.
I recommend going for Elaine first, since she can heal the enemy party.
After that will be an even tougher fight versus the General and Sarah. GO
AFTER THE GENERAL. His Rune can wipe you out, especially if your hit
points are low from the last fight. Have Aila heal everyone right away
with her 2nd level Shield Spell. When you win, the General will use his
magic to send you back outside of the altar room area. Go on back to the
entrance; you won't have any enemies to fight.
Return down the mountain. You'll face a final, fascinating scenario to end
this chapter regarding the Hero of the Flames...
----------------
Hugo - Chapter 3
----------------
Guarranteed Recruits:
Hallec, Mua
Visiting Characters:
None
Optional Recruits:
Sanae Y(amamoto), Guillaume, Meimi, Wan Fu, Emily
Start out the chapter by taking a detour to Mt. Hei-Tou and defeating the
Blue Cra...yeah, you know the routine by now, eh? Once you've done that,
head to Budehuc Castle to the front of the main building. You'll get in
a slight spat with the Councillor. If you try and go inside afterwards to
speak to Thomas, Sebastian will chase you away at the grand staircase.
Don't try to sneak around from the bottom and go up the elevator -- you CAN
do that and get to Thomas's bedroom, but Thomas isn't there. Go back
outside and talk to Cecile, then go back up in front of the main building
to talk to both Thomas and Cecile. Go to the inn, and either pay or not
pay -- it's totally up to you (for what it's worth, I made Stingy
Sebastian's day by giving him a whole 300 potch.)
Go back outside to the gate. You'll see the scene with Hugo from back in
Chapter 2 of Thomas's scenario. Go back up to the main building. I
suspect either choice is fine, but go with the first. Go and gab with the
guards at the gate, then go back to Thomas and everyone else again. Try to
go through the gate, then go back up to the main building to talk to Caesar
and Apple. Pass by Thomas on the way down the stairs, then go back to the
inn. After you rest up, go outside. You'll be thrown in the war area that
you saw before, though you won't have to get
You'll go through the Yaza Plains, fighting tons of enemies. Caesar and
Apple will bail, noting that they're headed to Duck Village. Go back to
the Great Hollow. At that point, Lilly, Reed, and Samus will
ALSO bail, heading for Brass Castle. Follow them.
As you head into the castle, you'll see a HUGE guy, Hallec, with a
semi-sleazy looking fellow, Mua. When Leo and company come out, choose the
first choice to fight them. After that, they'll join your party:
Head over to Duck Village. If you've gathered a certain number of
characters, if you go behind the inn, you'll see Sanae Y. Help the duck
and she'll join you (choice three, choice one is what I did - others may
work).
57) Sanae Y (ƒTƒiƒGEY) - level 37
^>From there, go back into the tunnel. You'll find Guillaume being his
greedy self, poking at the door with his spear trying to get the treasure
room to open. Approach him and get into a duel battle! (DUEL BATTLE #5 -
See section #11)
After you beat him, choose the second choice (tell him you're searching for
a shopkeeper), and he'll join up.
58) Guillaume (ƒMƒ‡[ƒ€) - SUPPORT
Go to the Great Hollow, all the way to the northeast area of the
first floor. Talk to Apple, then talk to Luce. Go east into the forest --
once you talk to Anne to add in the new members of your party! Hang around
in there, then go back to Duck Village to talk to Meimi. She'll join your
group if you have the Crab Rice Bowl, thanks to Hallec lugging around his
favorite foods.
59) Meimi (ƒƒCƒ~) - SUPPORT
Continue on to Chisha Village. Just head straight east through the forest
and you'll have no problems. When you arrive, soldiers will be attacking
the village. Fight your way through the three battles, then talk to Chris.
You can either choose to attack her or ask her questions. I would
recommend the latter just because you'll get a bit more story.
After she goes away, explore the village. Talk to Sena, then talk to the
guy by the cow behind her to get the Medal (ŒMÍ) Set #2. Buy the best
armor you can for Hugo (he'll need it momentarily for sure, trust me). In
the basement of the item/armor shop is Wan Fu. Pay 3000 potch to get him
to join.
60) Wan Fu (ƒƒ“Eƒt[) -- No Rune, level 40
In the next room, you'll see a girl who looks strangely close to a
character you met in Suikoden I. Agree to arm wrestle her. If your
party's combined strength statistic totals over 600, she will join you
(need to reverify this still):
61) Emily (ƒGƒ~ƒŠ[) -- Anger Rune, level 36
Go out of town. You'll run into Caesar, Apple, Albert (the guy in the
white coat), and the man in the black coat. You'll fight the man in the
black coat, whose name I'm keeping a secret to prevent against good quality
plot spoiling. :> He will beat you no matter what you do, so don't bother
trying to fight back. Once you wake up, go back outside and talk to
Caesar, Apple, Joe, and Sena about the upcoming assault.
You'll now face Sasarai. He's a rather conservative fighter, just from the
brief battle I had with him. (DUEL BATTLE #6 - See Section #11)
After another scenario, you'll be back at the inn. Save, then go outside
and talk to everyone. You'll prepare to head to the meeting place with the
Fire Hero. You'll get to choose your party members; if you change your
mind later, go back to Luce in front of the inn to rechoose them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Waiting Place for the Hero of the Flames
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go straight into the cave. At the first fork (screen #2), go right to pick
up Old Book #9, then head back to the left route. Don't take the
lefternmost route (screen #3) yet to where the dot is -- go up to get Old
Book #1 on the right fork of screen #4, then go left on screen #4 to a save
point and an optional boss. Go back to screen #3 and down the left route
to the dot to teleport to a new location, leaving the rest of your party
behind. You'll meet some familiar faces there...
You'll start off the chapter at Brass Castle. Go all the way through to the
West Gate to talk to Percival. Head to Vinay del Zexay, taking a possible
detour into the North Cavern to fight the Stone Golem for experience. Head
to the inn, then pay for a night's stay. Go into the North Cavern -- at
the bottom of the second pit, you'll encounter Duke and his minions.
You'll then go to a duel battle with him (DUEL BATTLE #7 - See section #11)
Go all the way to the back of the cave. When you come back out, head to
Budehuc Castle. Enter, recount memories from Thomas's second scenario,
then skulk upstairs into the library to talk with Eike. Go down the
stairs. You'll get a short scenario where you'll learn a bit more about
Geddoe... and get an upgrade to his abilities. Go out to the gate. Fight
a couple of battles, then wait through a brief scenario between Geddoe and
one of his old friends. Finally, Geddoe reveals the location of the
Waiting Place for the Hero of the Flames.
Go there. Follow the previous directions to grab some extra fun stuff
(since the books are no longer available). The optional boss for Geddoe's
scenario in the Waiting Place is the Empuusa. If you choose to fight the
Empuusa, DO NOT USE OFFENSIVE MAGIC. She's totally immune to it, and
besides, she has an attack that randomly silences you. Throw up defensive
spells and she shouldn't be so bad, so as long as you watch your hit
points. Go back to the dot on the third screen...
------------------------
Chris - Chapter 3
------------------------
You'll start off the chapter in Duck Village. Right off the bat, Fred and
Rico will run towards you. Choose the second choice, then the first (we're
searching for the Hero of the Flames), then the second. (Ayup.)
62) Fred (ƒtƒŒƒbƒh)- Thunder Blade Rune, level 28
63) Rico (ƒŠƒR) - Water Rune, level 26
Talk to Rhett and Wilder, then go talk to the Village Chief (he's the duck
in front of the Trader's Shop). Leave town, and the routes through Kuput
Forest and to Caleria will open.
64*) Wilder (ƒƒIƒ‹ƒ_[) No Rune, Level 42
65*) Rhett (ƒŒƒbƒg) - No Rune, Level 40
Slip through Kuput and go to Chisha Village. As you go forward, you'll run
into Yun and Yumii, who will ask for your name. Your three choices:
I, naturally, chose the third. :> It, as usual with the SRIII references,
doesn't really matter -- Yun and Yumii will entreat your help irregardless
of how you treat them in Chisha Village. After that, go talk to Sena at
the bottom of the hill. The Mushitsukai will arrive. Slip into the inn
and save. Choose the first choice to go into battle with Franz and Ruby
and another rider/bug pair. After that, pick up a Grape from the trader
shop try to leave the village.
At this point, I went out of town and picked up some stray characters --
66) Bartz (ƒo[ƒc) - SUPPORT
Pick him up in Ekusu Village. Hand him the Grape you got in Chisha
Village. When you're picking him up, go to the leftern part of the area in
front of the windmill and talk to one of the women there to pick up Recipe
#11.
67) Annie (ƒA[ƒj[) - SUPPORT
Go around to the west side of Brass Castle (since you can't cut straight
through) and go to the Magic Skills shop. Go into the back and talk to the
girl in the scholarly garb. You have to answer 5 questions to recruit her,
and you have to answer them in 10 seconds. I already know that these will
be different for the American version, but the Japanese ones were fairly
straightforward, as you can see:
Go to Caleria, then talk to Hortez VII who's wandering around in the far
northern screen -- you can't miss him. While you're there, pop in the
blacksmith's and talk to the boy there to get the Tomato seed, then talk to
the man clapping his hands outside to get the Copper Hammer, which when
given to Pegi will allow you to raise your weapons to level 12. Go back to
Duck Village, then talk to Hortez VII. Choose the final choice to finally
get him to go to your castle.
68) Hortez VII - SUPPORT
Go back to Chisha Village and go down the hill to talk to Yun and Yumii.
You eventually have to agree to their request for help, so just do so to
begin with and get it over with. Leave Chisha back for Duck Village. At
this time, Rico and Fred will leave you to guard Chisha Village, and Rhett
and Wilder will rejoin you. Go through the Forest
69) Yun(ƒ†ƒ“) - GUEST ONLY
70*) Yumii(ƒ†ƒ~ƒB) - level 37, Ootaka and Earth Runes
~~~~~~~~~~~~
Duck Village
~~~~~~~~~~~~
Go to the inn. Caesar and Apple will pop out, and join your party. Rhett
and Wilder will rejoin your party. Head back to Chisha. There, you'll get
involved in a battle:
~~~~~~~~~~~~~~~~~~~~~~~~
Battle at Chisha Village
~~~~~~~~~~~~~~~~~~~~~~~~
Before this battle begins, you would do well to rearrange your party a
touch. I only had seven characters to move around (excluding support) --
Rhett, Rico, Wilder, Fred, Yumii, Nash, and Chris. Shades of Final Fantasy
VI in the multi-party battle versus Kefka at the beginning of the game...
Your parties look as follows (more characters may be addable from the list
of recruits)
#1
------
Rhett
Yumii
Chris
Support: Yun
#2
Rico
---------
----
Fred
Support: Caesar
#3
Wilder
--------
--------
Nash
Support: Sena
To win this battle, you need to keep your party alive for a few turns. You
lose if Chris's unit is defeated or if the enemies capture any of the
recovery points. Your best strategy is one of cautious killing. The battle
begins with you fielding your three parties and four Harmonian units --
three groups of three and one 'controlled' by Deos of four. During Enemy
Phase #3, Sasarai's Unit will arrive. Don't even try to fight Sasarai's
unit -- he'll keep casting healing spells. When this happens, spread out
your units. After round #4, Franz and another Mushitsukai unit will
arrive. No worries, though -- Sena will take care of the both of them.
After Player Round #5, Hugo and company will arrive.
-------------
Kuput Forest
-------------
After you win in Chisha, you need to head to Alma Kinan Village. Go down
the repeating fork that you saw in Kuput Forest earlier (you can't miss it
-- you'll get into an automatic scenario in front of it.) You'll
eventually run into the man in black. Yuiri will join your party, but just
for this fight, for now:
71*) Yuiri - level 42 - Wind and ? Rune.
------------------
Alma Kinan Village
------------------
Talk to the duck in the center of town to get the Orange Kennel, then the
girl in the item shop to get a Melon Seed. Pick up Recipe 10 from the lady
in the inn (middle building). Go into the fourth building, then outside
and north to the altar. Go back to the fourth building. Choose to rest
when you talk to Rico, then head outside when night falls.
After a moderately length scenario, you'll be in battle with the man in
black, the Bishop, and Sarah. This fight IS winnable if you're at
least level 42 or so as Chris with your skills trained to the max, and you
get a goodly bit of gold and experience for doing so -- just realize that
you MUST finish off the general first. Sarah generally doesn't cast any
healing spells after the initial one, and she's easy enough to pick off
later in the fight, but the Bishop can easily finish you off in one
blow if your hit points are even slightly off of max. In the morning after
the battle, return to the altar. Nash will be waiting there. Head to the
front gate and receive the map to the Waiting Place from Yuiri.
Before you head over there, though, go back in Alma and talk to the fellow
on the broom in front of the inn, Roddie. Ask him to become your
companion, but he'll hem and haw and say not for now. Go into the inn and
talk to Estella, who will ask for information about Goldia Village. Go to
the altar and talk to the girl there, then go back to Estella. She and
Roddie will both become allies:
During this section, you will choose who you wish to be your main character
for the remainder of the game - Hugo, Chris, or Geddoe. That character
will be picked for a bonus that will be blatantly obvious when you get to
this point in the game. If you choose Geddoe for this bonus, his previous
bonus will be bestowed upon Hugo. A bit of a power loss, in some senses,
but no worries.
Choose well. I chose Chris. If you choose a different character, your
mileage will vary for the remainder of this walkthrough.
You will then get to reorder your characters (see below section) and save.
SAVE IN A DIFFERENT SPOT than your current save. I cannot stress this
enough. This is the major turning point for the game. You WILL want to
come back to this point later and probably play through the other
scenarios. All of your money from the previous areas will be pooled
together, so odds are very strong that you'll have 999999 potch if you've
bothered at all to fight treasure bosses.
-----------------
Chapter 4
-----------------
Reorder your characters. No matter who your lead character is, I STRONGLY
recommend that you pair Chris with one of the other characters. You will
then find yourself fighting two bosses in succession.
~~~~~~~~~~~
Fire Dragon
~~~~~~~~~~~
This guy has between 4300-5000 HP. If your characters are high level
(>43), you can assume a more conservative strategy. Have Geddoe cast his
strongest Lightning spell during the first round, while having Chris and
Hugo thwack the beast with their weapons. Afterwards, keep everyone's HPs
as high as possible -- the dragon's fire attack will hurt Hugo and Chris,
but Geddoe ought to be far enough away to not be affected. Have Geddoe NOT
use his Lightning Rune spells. This guy should go down in three or four
rounds.
For winning, you will get the (item's name)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sarah, the MIB (Man in Black), the Bishop, and three Chimeras
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This fight, luckily, does not need to be won, but if you want the
experience and bragging rights, go for it. Just a note, though -- if your
characters aren't at least at level 43, don't bother -- they'll wipe the
floor with you. Have Geddoe use his multi-enemy lightning spells to kill
off the Chimeras as quickly as possible. Have Chris use her brand new Rune
to hang back and kill the Bishop, then go after Sarah and the MIB. Hugo
will probably go after killing whatever -- let him. You may want to have
Chris attack during the second round, if only to separate her from Geddoe
so that they both won't get taken out in an attack.
When I fought them, Geddoe was the only survivor with just a scant few hit
points. Go figure!
~~~~~~~~~~~~~~
Chisha Village
~~~~~~~~~~~~~~
After the battle, you'll wake up in Chisha Village. Go on outside to the
village gate. The Harmonian Army will attack. Go talk to Sena to recruit
party members for your party.
Only if you're playing as Chris will you have the opportunity to organize
your units. You will, however, always have the opportunity to organize
your main party from that allies gathered by your present main character.
Talking to Salome will allow you to arrange them. You will at LEAST have
the following as Chris:
FAILURE -- If your fellow units number less than 5.
You start off with five units in round #1 - Beecham, Dupa, Shiba, Lucia,
and Bazba each carrying two of their warriors in tow. These units will all
be on autopilot. The ONLY worthwhile unit out of these is Lucia, and only
because she whips up a single enemy, killing them, virtually every turn she
attacks. The first five enemy units that arrive are three nameless groups
of four, followed by the MIB's (with three Harmonian soldiers) and Albert's.
Round two is where your units arrive. After this, you can control all of
your allied units. With Salome as commander, you will be able to move six
of them. Your opponents, with Albert commanding, can move eight at a time.
In the enemy phase of round three, four more Harmonian units arrive -- #6,
Sasarai, #7, Deos, and two more full units of four.
At the beginning of round 4, Geddoe will field a unit that shows up,
consisting of Jacques, Queen, Ace, Geddoe, and Joker as support. In the
enemy phase, the Bishop shows up with his own unit, plus two.
For those of you who've lost track, that makes 12 enemy units total, eight
allied (unless you got rid of the enemy's some or lost some of your own.)
#5 - nothing special.
#6 - nothing special. Two more units show up.
^>From henceforth, more and more units will gather in the northeast corner of
the screen. Just fall victim to fate and go down to five units. Kill off
Geddoe's unit while Duke's around for some fun.
~~~~~~~~~~~~
Duck Village
~~~~~~~~~~~~
~~~~Chris~~~~~
Talk to Apple to rearrange your party. Go inside the inn and watch the
scene, then go outside to try to leave the village. Go back inside the
inn. After that, Salome will tell you to prepare for another battle. Use
the second option to move Leo into Chris's units, and then go forth.
~~~~Germaneddoe~~~~~~
Go into the inn. Try to leave the village. Afterwards, talk to Caesar and
Apple to organize your regular unit of six, then go off into battle.
~~~~~~~~~~~~~~~~~~~~~~~
Battle at Duck Village
~~~~~~~~~~~~~~~~~~~~~~~
VICTORY -- defeat all enemies
FAILURE -- all allies are defeated.
The battle will begin with two Duck Clan units, Lucia & Beecham's combined
unit of four, and finally Dupa's and Shiba's units of three. Your enemies
are four full Harmonian units, Sarah's unit, and the MIB's unit.
During the enemy phase of round two, Franz's and Le Buque's units will show
up. During round four, Sarah will summon some additional units. Last
until around round five.
The rules will change when Chris's and Salome's units show up in round
five. The other five units (if you even have five units left...!) will
retreat.
~~~~GermanED~~~~~
If you are playing Geddoe's scenario, the scenario battle will end, and you
will switch to an assault upon Sarah and her allies. You will fight three
battles:
~~~~CHRIS~~~~
If you are playing CHRIS's Scenario, you continue on with the battle:
VICTORY -- Survive until a certain turn.
FAILURE -- Chris's unit is defeated.
Survive for two turns and all the Harmonian units will suddenly retreat.
~~~~~~~~~~
Brass Castle
~~~~~~~~~~
You cannot go out east, so head up to the conference room. Have a nice
conversation with the various leaders therein. If you're playing as Chris,
go back to your room afterwards, and change out of your travelling clothes
into your oh-so comfy armor. If you're playing as Geddoe, after the first
conference, go back to just outside the west courtyard area and talk to
your team just east of the Magic Skills Shop.
Go back to the conference room to talk to Salome to regather your party
members. Head outside to the East Gate.
The first choice will cause your character to assume the name that you
chose for your Fire Hero at the beginning of the game. The second will let
you continue using your previous name. Hopefully you went with a good
unisex name, if you're playing Chris as your main character!
You must then prepare for battle. When you talk to Caesar, the second
option will allow you to rearrange your units. Your defaults are as
follows:
Shiva Fred Roland
Borus Jacques Dupa
Queen ------ Hubert
Hero A Hero B ------
SUP: Caesar SUP: Apple SUP: Beecham
Leo Bazba
Ace Percival
Sgt. Joe --------
Hero C Lucia
SUP: Salome SUP: Joker
Who goes in the Hero defaults is dependent on whose scenario you're in:
Scenario: Chris Geddoe Hugo
Hero A: Chris Geddoe ???
Hero B: Geddoe Chris ???
Hero C: Hugo Hugo ???
~~~~~~~~~~~~~~~~~~~~
Battle of Brass Castle
~~~~~~~~~~~~~~~~~~~~
Victory: Wait for a specific turn.
Failure: If the recovery point is captured, or if the Rune Holder's unit is
defeated.
You face 12 enemy units at the start of the battle, but that quickly goes
down to a mere seven. Pick off the enemies for five turns or so. A very
easy battle. :>
Afterwards, Lilly, Reed, and Samus will join your party for good, as will a
ton of other characters. Almost all of the characters from previous
scenarios will join you, with the exception of those from Thomas's (for
now).
74) Lucia - level 46, Fire Rune
75) Beecham - level 42, Water Rune
76) Dupa - level 47, Anger Rune
77) Bazba - level 44, Cyclone Rune
78) Jimba - level 33 - No Rune
79) Luce - SUPPORT
80) Caesar - SUPPORT
81) Apple - SUPPORT
82) Anne - SUPPORT
When you go outside, you will have the full world map available - a
composite of all the areas you've been to to this point.
~~~~~~~~~~
The Castle
~~~~~~~~~~
Go on inside. Afterwards, Thomas will escort you to your (formerly his)
room. Have fun reexploring the castle. :> Note that you now have pretty
much everyone you collected from Thomas's chapter at your disposal now, too!
Explore, rearrange stuff, enjoy your (massively) expanded vault, if you
didn't notice it while you were in Brass Castle, filled with your parties'
inventories and vaults from the previous chapters. Go out the main gate to
recruit Jefferson:
83) Jefferson - SUPPORT
Now go outside and grab some more spare stuffs:
Ikuse Village
- Talk to the fellow in front of the house on the left to get a Tomato
seed.
- Talk to the man en route to the windmill to get Recipe #9.
Chisha Village
- Bring Mio with you as your support. Go down to the basement beneath
the inn, into the second room. (Note -- this is the room next to the room
you woke up in in this chapter) There, you'll find Tuta tending a patient.
Talk to him, and he'll join.
84) Tuta(ƒgƒEƒ^) - SUPPORT
Duck Village
- Talk to the girl in the Skill/Rune shop. She'll give you a Thunder
Rune.
- If you bring Sgt. Joe, he'll bop Rhett and Wilder and get them to join
your party for good.
64) Rhett
65) Wilder
Brass Castle
- Go into the mess hall. In the right part of the first room, you'll see
a skinny little kid with glasses, Arthur. Choose the second option to show
him the passageway to the sewers. When you get out, ask him to join up,
and he will.
85) Arthur (ƒA[ƒT[) - SUPPORT
Mt. Hentou
- Go up the first fork and after that, go left. Go to the far left side of
the screen and talk to the wittle cutesy puppy. AWWW! Kuroku (ƒNƒƒN)
stands there, shivering. Choose the first option, and he'll dash to your
castle. AWWW! Once you get him, you can begin the oh so cute Doggie
Quest (see 12A for further details. All other dogs are not mentioned in
the body of this main guide.)
86) Kuroku (ƒNƒƒN) - Level 5, No Rune.
Mountain Road
- As you begin to ascend Mountain Road, a voice calls to you from behind.
Voila! Viki appears out of nowhere, just as always. Choose the second
choice to have her join up at the castle. Choose the first choice to
teleport back with her (you'll understand momentarily why doing so is a
good thing.)
87) Viki (ƒrƒbƒL[) - Level 52, Teleport Rune
Go to talk to Anne, then have Vicki join your party. Go to where Viki
would be (right next to the elevator on the first floor by the mirror) and
teleport back to the Mountain Road. You'll now encounter ANOTHER, much
younger Viki, who will also join your party and give you the renowned
Blinking Mirror, which will allow you to return to the castle from anywhere
on the World Map:
88) Young Vicki (ƒrƒbƒL[) - Level 50, Teleport Rune
Now go back to the Mountain Road one final time. You will pass by Futch en
route to Caleria (south immediately from the treasure boss). Choose the
first choice, and he'll fly you back down to Caleria and explain what's
going on, amid Chris suffering from an extreme bit of air sickness. :>
Sharon, a young girl, is missing. You'll then move to town, and see a girl
walk north. Follow her and talk to her in the corner. She'll dash off.
Head to the gate. When you're done chatting, she, Futch, and Bright will
join your cause:
Finally, go on around and pick up Nadir, if you haven't already, in
Caleria. Remember, you need a party of three men, two females, and one
child. (For the record, I used Salome, Borus, and Jacques; Chris and
Queen; and finally Roddie.) Note that your support character DOES NOT
COUNT toward this total.
92) Nadir (ƒiƒfƒB[ƒ‹) - SUPPORT
~~~~~~~~~~~~~~~~~~~~~~~
Great Hollow
~~~~~~~~~~~~~~~~~~~~~~~
As you enter, you'll see a certain person running towards the great
tunnels. Follow that person. When you get to the gate -- you'll find the
MIB, Albert, the Bishop, and Sarah. The Bishop will open the gate, using
his rune. You can follow them inside, but I suggest a temporary retreat
out the far end to...
~~~~~~~~~~~~
Duck Village
~~~~~~~~~~~~
Go inside the skill/rune shop on the left. On the bottom floor, all the
way to the left (she'll be sitting to the left of the skill duck), talk to
the teenage girl seated at the table. When you do, she will give you the
Silver Hammer, enabling you to boost your weapon level to 15. Whoopie!
After that, teleport back to...
~~~~~~~~~~~~~~
The Castle
~~~~~~~~~~~~~~
When you arrive back at the castle, Cecile will squeal at you excitedly.
Go to the gathering hall on the first hall, and you'll learn about the
upcoming gathering. This scenario is totally optional, I believe -- it
only happens if you come back from the Sindar Ruins. In any case, give
your shiny Silver Hammer to Peggi for some weapon-honing fun. It is
DEFINITELY worth your while to get your favorite six characters up to level
15 in their chosen weapon. You will need it badly for the upcoming area.
My recommended party for the upcoming area, if you're using Hugo, is
Hubert, Aila, Futch, Bright, and Watari. If you're using Chris or Ged,
replace Hubert by a concealed blade user or an archer (Nash, Roland, Toppo,
etc.) Pair off Futch and Bright. Pair off Aila with Watari, and pair off
Chris or Ged with your spare bow user your additional bow-user. If you're
using Hugo, pair him off with Hubert.
~~~~~~~~~~~~
Duck Village
~~~~~~~~~~~~
Go inside the skill/rune shop on the left. On the bottom floor, all the
way to the left (she'll be sitting to the left of the skill duck), talk to
the teenage girl seated at the table. When you do, she will give you the
Silver Hammer, enabling you to boost your weapon level to 15. Whoopie!
~~~~~~~~~~~~~
Sindar Ruins
~~~~~~~~~~~~~
Sigh. The area designers had a slight bit of fun, but I wish they'd had
puzzles in this like Suikoden II's ruins. This area, though mazelike, is
fairly straightforward thanks to the automaps. Most of the treasure in
this area you can skip
If you want to head straight for the boss, go right from the entrance save
point, then right at the next intersection, then on the third screen head
towards the northwest corner. At the end of that northwesterly corridor
you'll hit a save point. Save.
Sarah will approach you. She will, of course, be irked that you followed,
and fight you. Sarah will summon two Chimeras and two floating golem
thingies. Just target Sarah to win; if you do so, this fight will be over
VERY FAST.
When you beat her, head a few screens north. You'll get into another boss
fight:
This boss is probably the second hardest (if not the hardest) in the game,
just from sheer damage-dealing ability.
Simple strategy -- keep hit points high by casting full party healing
spells via Shield runes (not Water runes, as the group water spell is level
3 for the regular rune, and you're not likely to have that many level 3
spells at all), focus your attack on the Dragon, and try to keep the
icicles down to as few as possible. If you've been using the best armor
that you get out of the silver treasure chests on your characters, you
should have not that many problems. Note that the icicles will keep
regenerating until the Dragon is killed, and that the icicles have 2499 HP
apiece. Bleh. Your best bet, therefore, is to take out the frontmost
icicle, then move your melee fighters in to whack on the dragon as rapidly
as possible.
When you win, you'll get a Flowing Rune, which gives you the ability to
cast resurrection spells if you have a level 4 spot. (yay!)
At this point, Caesar, Apple, Lucia, Geddoe, and Hugo will all show up.
You'll flash ahead to Sarah, who's investigating the Rune, and watch as she
rushes to the Bishop, who is now unmasked. If you haven't figured
out who he is by now (guys, it's not really that hard considering what rune
he uses, if you've played any of the previous Suikodens), it'll be spelled
out in plain English. Just because I'm mean (or nice to those of you who
hate spoilers), I'm going to keep referring to him as the Bishop for the
remainder of the guide. Go north. After the scenario, the chapter ends.
If you're playing as Chris, they reveal a bit more during this scenario.
-----------------
Chapter 5
-----------------
You'll start off in your bedroom. Go out to the treasure room. I had put
a great statue on the centermost spot inside, and when I went in, there was
Billy, at long, bloody last:
100) Billy - SUPPORT
To get him to join your party, you must beat Billy in a card game. Win
once, and he's yours. Lose, and he'll scamper off with the Great Statue in
the room. I have yet to verify whether or not it takes them for good, or
comes back if you put another Great Statue (the statues that end in S) in
there.
Talk to Sebastien and say that you're tired. An exceptionally cool scene
in Harmonia will play out, probably freaking out some longtime Suikoden
fans with the revelations therein. Afterwards, go out to the front gate.
You'll see a battered Franz. Take him inside. Cecile will join your
party. Go on inside again.
While in the main room, Franz will explain how the people of Le Buque want
their freedom. Geddoe will volunteer to investigate the matter. So,
you're back to Geddoe's standard party of Ace, Aila, Queen, Jacques, and
Joker... and Viki has decided that she wants to sleep, so you don't get a
free ride to Le Buque at all. Blehhh.
Head back to... you guessed it, Le Buque. As you go on the Mountain
Road, you'll have to fight the Twin Neck monster, which is your standard
THM (three-headed monster) boss, fire/ice head variety. Have Geddoe and
Joker zap him with their runes to get rid of the heads (two level 3 spells
from each of them should do it), then have your remaining party members
pummel the body. You'll get (or I got) a Rage Rune from the treasure chest
as your reward, along with the other usual good stuffs.
When you reach the end of the northern branch of the mountain road, Franz
will give you further information on the Le Buque situation. Enter the
town, go through another short scenario, go forward some more, get into yet
another small conversation, then run by the inn quickly and save. Go in
front of the building next to the inn. Franz will go inside, leaving you
behind. Follow him in, then after that scenario, head to Senai Mountain.
Go all the way to the back. You'll reach Iku, but she's guarded by a
barrier created by Sarah and the General. After you talk to
him for a bit, you'll battle him, Sarah, and five other enemies: 3 Mirages,
two Salamanders.
Boss Fight:
Shield your allies with Aila. Have Joker cast the fastest Fire spell he
can before Queen scampers out and die with the enemies. If you have Geddoe
cast his level 3 lightning spell from his True Rune, you'll wipe out the
General and Sarah and finish the battle, no problem. You will get the Wind
Ring as a result of winning.
Afterwards, the Bishop will seal Geddoe's ability to use his rune.
Talk to the Le Buque Villagers for an item shop and to heal up; you'll need
it. Head south, and you'll find yourself having to battle through Ghost
Armors and Mirages to get out of the cave. Normal battle tactics should be
sufficiently effective. The important thing it is to keep all of your
party members' HPs high, because you will not have a healing break between
any of them.
Afterwards, you'll be given a list of three choices.
1) We mustn't escape.
2) Go back to the room to rest up again.
3) Ditch the Villagers.
You can choose the second choice once. I would advise doing so, as you
lose nothing. If you choose that or the first choice, you will have to
fight one more battle (Five Mirages, One Ghost Armor), and then you will be
left with choice one and choice three.
If you choose the third choice four times, you will ditch Franz and leave
him to fend against the enemies himself, thus ending the subchapter and
forgoing the opportunity to gain seven Stars of Destiny - PERMANENTLY.
This is therefore a very stupid choice to make!
If you choose the first choice, you will continue fighting on:
4) Two Mirages, Four Ghost Armors.
After that, you have to choose again. Choose the first choice. You will
get saved unexpectedly.
93) Duke (ƒfƒ…[ƒN) - Level 55, Lightning Rune
94) Nicolas (ƒjƒRƒ‹) - Level 56, No Rune
95) Gau (ƒKƒE) - Level 54, Mikiri Rune
96) Elaine (ƒGƒŒ[ƒ“) - Level 54, Fire and Water Runes
Go on back to Le Buque. Talk to the rest of the townfolk, and you'll
garner allies. Note that this will only happen if you choose to hang
around and fight the enemies.
97) Franz - Level 52, Lightning Rune
98) Iku - SUPPORT
99) Ruby - Level 50, Radiant Wings Rune
You'll now resume play as Chris. Head back to Brass Castle with Roland,
Borus, Louis, and Salome. Go all the way to out the main castle eastern
gate. Yumii will rejoin your party as a guest. Roland and Salome will
leave. Head to Kuput forest. Halfway through at the intersection point,
your party will stop. You'll encounter Sarah, and get into another battle
with her and three Empusa. Unlike a lot of other Sarah battles, you WILL
need to defeat all of the enemies. As usual, knock out Sarah first, then
go for the small(er) fry. If you lose this fight, you won't have to
restart, but you will lose the opportunity to pick up the prize for winning
- the Drain Rune. Regardless of the result of this battle, Chris's
abilities will be diminished by Sarah's magic afterwards.
You'll start off the scenario with Hugo in your party. Leave the castle,
wave by to Cecile, then explore for a bit. When you come back, a soldier
from Brass Castle will be lying at Cecile's feet.
Skip on out over to Ikuse Village. If you go by the Item Store, you may
find the Golden Hammer. If not, keep revisiting every so often until it
comes in.
Take a detour to Vinay del Zexay. Go into the alleyway where the ladder is
on the southernmost map area, where you climbed up before to Elliot's,
Melville's, and Alanis's secret hideout. Talk to Elliot and Melville, and
they'll join your party. Note that this option will only be available IF
you've gotten Billy.
16) Melville
18) Elliot
Go on to Brass Castle and go all the way through to the East Gate.
You will find yourself fighting a series of Harmonian soldiers:
After the third fight, you will get the Hunter Rune, and Hugo will have his
abilities reduced by the Bishop. In typical RPG Cliche fashion,
Hugo will ask what the Bishop's intents are, and the Bishop will explain,
then promptly scamper off.
You'll then have to conduct a battle fielding seven units at the castle.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Battle at Brass Castle - 2
~~~~~~~~~~~~~~~~~~~~~~~~~~
Winning Condition: Defeat the Man in Black's Unit.
Losing Condition: The Rune Bearers' Units are defeated.
There are nine enemy units, and the lot of them look ridiculously strong
with monsters created from the Man in Black's Rune. The truth is, they
aren't. Your allies, if they're pumped up to their 50's like they should
be, will usually aim for the unit leader and demolish the enemy Man in
Black will take the offensive, but it seems that there's a limit to the
damage you can deal to him - namely, that you can only take down his HP to
half.
In round three, Apple and Thomas will enter in with their own units from
the west. Round four, Geddoe's unit will arrive from the southeast. In
round five, Sasarai's unit will come in from the northeast. In round six,
Sasarai's unit will switch sides. When this happens, you can defeat the
Man in Black, if through no other method than putting Sasarai's annoying
lightning bolts to use for yourself for once. :>
You will get the Flowing Rune once you win. You will also get Yuiri and
Yumii for good after this battle.
70) Yumii
71) Yuiri
~~~~~~~~~~~
Your Castle
~~~~~~~~~~~
Now is a good time to go recruiting any leftover characters that you have
yet to have gotten. This is your ABSOLUTE LAST CHANCE if you want to
gather all the stars and have them count. I ran around, talked to Watari,
and finally realized... it's usually a good thing to talk to characters
after you've recruited them at various points in the game.
Anyways, I'm sure you've all been wondering how to get:
101) Ayame - Located in the North Cavern. I talked to Watari, and drug him
along to visit Ayame in the North Cavern. She will meet you at the end of
the cave, where you would normally meet the treasure boss, in a duel battle
(DUEL BATTLE #8 - see section #10).
Her level appears to be variable, based on your main character, since her
level was REALLY high when I got her. :D
17) Alanis - Located in the Great Hollow if you bring along Melville and
Elliot. She'll be standing in front of the waterfall all the way to the
back of the first floor in the main hall.
102) Landis - level 42, Drain Rune. Located in Kuput Forest if you have an
open spot in your party. I found him in the centermost area -- the one
with the crossroads to Alma Kinan and Chisha Village to the north, and Duck
Village to the south. Just run away from a bunch of battles and he'll
eventually show up at the beginning of the battle in your party. Note,
though, that according to the Konami, you only have about a 10% chance of
getting him during a given battle, though frankly it feels like a LOT less.
Bleh. When you get him, feel free to run away again -- once he's in your
party, he'll STAY in your party.
Build up levels, max out your weapons, then go into the main hall. After
another brief scenario, you'll prepare to send your units into battle.
103) Sasarai - level 57, (True Earth) and Flowing Runes
104) Deos - SUPPORT
After this plays the great rallying scenario. Some of you may be slightly
worried -- you don't have all 108 stars! Don't worry -- if you have all
104 listed above, you will get the remaining four stars at this point. You
won't get a 'so and so joined your party!' message, but you'll see their
names on the Stone Tablet after this scene. If you've played the previous
Suikodens, you all know something REALLY GOOD happens here when you have
all the stars. Section 12B lists what that bonus is. I wouldn't go down
and look yet, though -- it will be obvious soon enough.
~~~~~~~~~~~~
Final Battle
~~~~~~~~~~~~
Winning Condition - Defeat the Man in Black's unit.
Losing Condition - Uh, mess up and lose your ally's units. I forget the
specific losing condition.
For this final battle, you'll field ten units. Note that you only get to
move seven per turn, however.
Round 1: The 12 enemy units will appear. Note that the Man in Black only
gets to move six of his units. Ha!
Round 3 - (Enemy Phase) - Sarah talks to the Bishop. His unit leaves, and
he leaves the matter 'to her'. From this point forward, the rounds sort of
merge together. If the enemy's junk units fall below a certain point,
Sarah will summon more - up to a certain point. Even worse, if you attack
her unit, she'll heal her allies. The most efficient plan is to initially
split your units, conquering the enemy on both sides. Send the right side
up to claim the healing point (the northeasternmost spot) as soon as you
can, so you can recover your hit points.
When you win, you will obtain the Wind Cap.
~~~~~~~~~~~~~~~~~~
Final Sindar Ruins
~~~~~~~~~~~~~~~~~~
You will be split up into multiple teams to complete this area. You will
first get to do Geddoe's stage. Note that you cannot do any other
character's stage but that character's own.
Luckily, all the routes are straightforward. The order you go through the
main three depends upon the decision you made before chapter 4. At the end
of the first area, you'll encounter the Man in Black. Fight him to get one
of your former enhancements back.
- Man in Black
- Fire Horse
- 3 Skeletons
First, kill off the small fry. The Man in Black is insanely strong in this
fight -- he can kill off your allies in a single blow. Make sure you bring
an even balance of spellslingers and defensive tanks, otherwise you will
very easily fail.
My recommended party for this first fight was Geddoe (my required Hero for
when I went through as Chris), Nicolas, Twaikin, Bright, Futch, and Viki
(Young) equipped with the Shield Rune. If you can keep everyone healthy,
with Futch and Bright pounding on the Man in Black and Nicolas just hanging
around as the resident tank, you should get out of this fight mostly alive.
You will get the Reflect Ring for winning.
After this, you will switch to your other non-. Gather your next five
favorite party members, then move on in. When I went in as Hugo, I wound
up brining Hubert and Sgt. Joe -- bringing them will result in a special
touching scenario. I suspect there are other such scenarios for Chris and
Geedoe.
Your enemies this time will be:
Water Ra Beasts * 2
Empuusa * 2
Sarah
This fight is considerably easier than the Man in Black fight. Team up
Hugo with Hubert, and have the two of them pummel Sarah while the rest of
your team takes out the other four enemies. Sarah should go down in two or
three rounds if she doesn't evade Hugo's attacks and use her trademark
healing spells, and when she's gone the rest will rapidly follow. You will
get Hugo's old abilities back, plus gain a Flowing Rune.
You'll cut to a scene with Thomas briefly, then you'll get to continue on
your mission to restore your abilities with your true main character.
They'll luck out -- all that person has to do is walk through her area,
save at the save point, talk a bit, then raise his or her right hand. No
boss fight for that lucky one! Afterwards, Hugo and Geddoe will catch up
to you.
You now can choose between any of your characters. Personally, I made my
party Sasarai, Geddoe, Hugo, Hubert, and Viki (young), in addition to
Chris. Hugo and Hubert are virtually unstoppable together; Viki and
Sasarai provide awesome support via their healing runes and support runes,
and Chris and Geddoe are pretty good at pummeling stuff.
Go through the final door and go forward. You will encounter the Sacred
General. He will transport your main character into another dimension,
where he/she will have to fight two battles versus three Guardian Eyes.
They will prove to be utterly no problem AND awesome sources of last minute
experience.
Afterwards, you will be given a choice. The first chance will allow you to
retreat and resave your game/heal up/go back outside of the dungeon and
mess around. The second will thrust you into the traditional style final
boss staple of the Suikoden series, an enormous multi-part Runic Beast:
~~~~~~~~~~
Final Boss
~~~~~~~~~~
This boss is really five parts: an Earth Orb (for defense and offensive), a
Water Orb (for healing), a Fire Orb and a Lightning Orb (for offense), and
the main body -- an avian Wind creature. Initially, however, you can only
do melee attacks on the Fire and Lightning Orbs; not particularly
convenient, given that the Water Orb is cheerfully healing one of the other
orbs or itself, and the Earth Orb is cheerfully neutralizing your magic.
If you can survive the first rounds of this fight, you're pretty much set
for winning in full. Cast a group healing spell (using the Water or Shield
Runes) every turn you can with whoever can cast a healing spell the
fastest; you will always need it, trust me. First, attack the Lightning
orb. When you finally kill it off, you'll be able to do melee attacks on
the Water Orb, thus preventing the continual resurrection of the other
orbs. From there, kill the Fire orb, then the Earth Orb, and by that time
you should be able to finish off the avian main body fairly quickly.
After this, sit back and enjoy the ending. You have DEFINITELY earned it.
There is one significant change if you get all 108 stars in time, and that
you can find out if you go on to section 12B... .
----------------------------------------------------------------
Section 4 - The Grand Recruit List
----------------------------------------------------------------
This list is the order in which I initially gathered the 108 Stars of
Destiny during my first run through the game, and where their gathering
conditions are noted. Your order (and gathering chapters) will definitely
vary.
These names are gradually being updated to the American versions, for the
ease of American players. All characters are noted first by the American
version (if I know it -- you guys are still working your way through the
names), then by their Japanese name, then by what that name was in Japan
transliterated, unless the American and Japanese names are identical. If
they are, only an * will follow the Japanese writing.
A (G) will follow any character who is a guarranteed recruit during that
chapter. An (O) will follow any optional character. A tilda (~) after a
name indicates the character first appears during this chapter, but does
not actually join until later. Note that any character who only appears as
a guest character in your party in a chapter is NOT listed in the chapter
they showed up in, and are instead deferred to the chapter they actually
join your party.
Chris - Chapter 1
1) Chris (ƒNƒŠƒX)* (G)
2) Salome (ƒTƒƒ)* (G)
3) Roland (ƒƒ‰ƒ“) - Loran (G)
4) Borus (ƒ{ƒ‹ƒX)* (G)
5) Louis (ƒ‹ƒCƒX) - Luis (G)
----------------------------------------------------------------
Section 4A - General Character Information
----------------------------------------------------------------
Reminder - This section is ALL SPOILERS.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
American Name/Transliteration
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Possible Chapters:
Initial Level:
Runes:
Rune Slots:
Weapon Type:
Skills:
How to get said character:
----------------------------------------------------------------
Section 4B - Character Profiles
----------------------------------------------------------------
This section is the designated area to prove that I am truly a nitpick.
Exactly like the previous two Suikoden games, to get better weapons, you
need to visit a Blacksmith in one of the various towns or in the castle.
All you need to do to improve your weapon is cough up some gold, and voila
-- powered up weapon. The following lists the names and powers of each
character's weapons, listed roughly by weapon type. All people listed as
'Other' are at the bottom of this listing.
Pairs:
Ace and Joker
Melville and Alanis
Thomas and Cecile
Duke and Elaine
Franz and Ruby (Rider)
Hugo and Hubert (Rider)
Bright and Futch (Rider)
Viki and Viki (Young)
Ayame and Watari
Triples:
Toppo, Nei, and Shabon (Bard Attack)
Chris, Borus, and Leo (Knights on Horseback only)
Chris, Borus, and Percival (Knights on Horseback only)
Chris, Leo, and Percival (Knights on Horseback only)
Lily, Samus, and Reed (Tinto Attack)
Bright, Futch, and Sharon
Quadruples
Duke, Elaine, Nicolas, Gau
Quintuples:
Ace, Geddoe, Jacques, Joker, and Queen.
All the Dogs.
The Duel Battle System, one of the mainstays of the Suikoden series, is in
truth an elaborate game of janken, known in the U.S. as Rock, Paper,
Scissors. You and your opponent both have three options as for moves -
from left to right, attack, defend, and critical. The fun part of the Duel
Battle is in the lines your opponents yell out beforehand: if it is a true
Duel Battle, that line will give you an idea of what their next attack is.
This section lists out the lines yelled out by the opponents in all the
winnable Duel Battles in the game. The only two that aren't winnable are
Melville vs. Guillaume in chapter 1, and the MIB vs. Hugo in chapter 3.
In short, this is what you should do:
If your opponent
is preparing to: You should:
Attack (UŒ‚) Deathblow (massive damage, but you sometimes
sometimes receive some in return.)
Defend (–hŒä) Attack (only get a little damage through,
but it's totally safe.)
Deathblow (•KŽE) Defend (this way, you have a fair shot of
countering their attack.)
These statements below are listed by what your opponent is about to do.
For example, if Guillaume yells "‚¢‚½‚¢‚¢‚½‚¢I ‚¨•Ô‚µ‚Å‚·I" during the
recruit battle for the Bards, then you should do a critical attack. They
are almost certain to not go very far probably for the English version, but
I still thought it was a good idea to scribble them down for posterity's
sake. :> The English versions are gradually being added here, as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Duel Battle #1 - Thomas vs. Guillaume (Recruit Battle for Bards)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Defend
‚Ó‚ñ‚ÁB‚¨ŒZ‚¿‚á‚ñ‚àƒ}ƒl‚µ‚Ü‚·‚æII (So...the little boy is a copycat, as
well!)
‚¢‚½‚¢‚¢‚½‚¢I‚±‚è‚á‚¢‚½‚¢I (OW!! OW!! THAT REALLY HURTS!)
‚Ó‚Ó‚Ó[[‚ñB¡“x‚Í‚»‚Á‚¿‚̔Ԃł·‚æH (Hrm... this time is your go?)
‚«‚¡‚¡‚¡‚¡III•®d‚ÉII•®d‚ÉII(Yahhhh! I'm pissed! I'm pissed!)
English:
Opener: "Ho ho ho. I don't look kindly upon pests who interfere."
Defend: "Ho ho ho. Did you think I would only defend?"
Defend: "I'll take a page from your book."
Defend: "Ooouuuuch! I better stop to catch my breath!"
Defend: "Ouch! The pain!"
Defend: "Hmmph. Your turn."
Defend: "Careful, careful, careful..."
Attack: "Snap out of it. There's no turning back now."
Attack: "All this staring at each other. Like a prelude to marriage. But I
suppose I don't mind..."
Attack: "Ho ho ho! I am simply too strong!"
Attack: "Ho ho ho! Your life is mine!"
Attack: "Coward!"
Attack: "Don't expect me to spare you."
Attack: "I warned you that I don't like those who interfere!"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Duel Battle #9 - Bonus Battle (See Section 12B to learn the names)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------------------------------------------------------
Section 12 - Secrets and Omake
----------------------------------------------------------------
--------------
12A. Doggy Quest
--------------
Much the same as those pesky squirrels in Suikoden II, the dogs in Suikoden
III, save for the first one, Kuroku, are all non-stars. To find the dogs,
you must take each of the previous ones to the location of the next one and
then talk to the dog, choosing the first choice. The first three dogs are
relatively obvious. The fourth one is a bugger to locate, and the fifth
one is mostly hidden. Hence, I've endeavoured to be as blunt with their
locations as possible:
Kuroku: Located on Mt. Hei-Tou. Turn north as soon as you can, and search
on the left side of your screen. You'll find the doggie there. Yay!
When you get Kuroku, another spot on the Trinity Sight screen opens up --
albeit a really tiny spot. Go to your castle, then talk to Koruku, who's
happily mosying about at his doghouse outside of the bar. Talk to him, and
you get to run around your castle and talk to your doggie friends! Fun
fun! Wan wan!
Koichi: Located in the North Cavern. Go into the second cave screen (I
can't remember which right off hand), and he'll be hidden behind the second
set of barrels, or the first set of barrels on the right, depending on your
reckoning. If you walk slowly through the area, you should have no problem
spotting his head.
Konnie: Located in the Great Hollow. Go into the main hall (the
big room with two stories and the waterfall), then go down into the tunnel
where you went during Geddoe's Chapter 1 with Shiva. When the path splits
into two other caverns, go into the right one. Konnie will be there in
plain sight.
Kosenji: Located in Senai Mountain. This one, as noted above, is a real
bugger to find. Go to the big intersection where you saw the Bishop and
Sarah in Geddoe's Chapter, then turn right and go to the outside cliff
area. Go all the way to the edge, and move down along the edge, clicking
the circle button. Eventually, you'll locate the dog -- he WON'T be
visible at alluntil you get to the exact right spot and click there, and
then you'll get a screen shift so you can see him -- dangling off the side
of the cliff.
Kugurou: Located in the first Sindar Ruins. Go to the area just beyond the
sealed door that the Bishop opens in Chapter 4 with the save point, then
turn left, then turn left immediately again to the dead end. In the upper
part of your screen, you should see a tail sticking out of the right side
of the wall to your north. Click on it, and there's Kugurou.
------------------------------------
12B. Bonus For Getting All 108 Stars
------------------------------------
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING! THIS ENTIRE SECTION IS A MAJOR MAJOR SPOILER FOR THE GAME! THERE
IS A VERY GOOD REASON WHY THIS MATERIAL IS BONUS ONLY! READ ON AT YOUR OWN
RISK!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
WARNING!
Okay. I'll assume from henceforth that you're supposed to be reading here.
If you're not, sorry. You're about to spoiled.
The Bonus Scenario centers around the Masked Man (aka the Bishop)
and his activities in a more flattering light. It commences when you finish
the game with all 108 stars -- literally finish, by killing the final boss
et al, by sitting through everything save the credit roll, which is now
saved for after this scenario ends. Instead of showing FIN on the final
screen, you press the Circle button to continue on to the Masked Man
scenario.
This scenario is primarily story-based -- as such, you don't really have to
worry too much about losing a fight. All the same, to prevent the truly
major spoilers, I have noted only areas where you control the Sacred
General DOING something. Any area which is only talking is only mentioned
by location. And no, I still don't mention his name in here.
One thing I do need to confirm, however -- the battles I fought in here
were all battles that I LOST to the Bishop and his ilk in the main body of
the game. So it may be totally possible that you have to fight more
battles here if you lost to those so-called 'optional battles' earlier in
the game. This is purely speculation on my part -- I have no data to
confirm one way or the other as of yet, but it does make some sense.
Anyone who can confirm one way or the other...?
Here, incidentally, are the weapon listings for the three characters in
this scenario:
Bishop - MAGIC type weapon
ŽçŒìŽÒ‚ÌŠá(‚µ‚ゲ‚µ‚á‚Ì‚ß, Eye of the Guardian) - Level 12
Sarah (ƒZƒ‰, Sera) - STAFF type weapon
ƒGƒŠƒ…[ƒWƒ‡ƒ“(Illusion) - Level 10
ƒ~ƒ‰[ƒWƒ…(Mirage)
Man in Black - OTHER type
ƒLƒ“ƒOƒNƒŠƒ€ƒ\ƒ“ (King Crimson)
13 - 169
14 - 179
The scene opens on Magician's Island from Suikoden I, with Leknaat. After
that, you get the opportunity to save, since you don't get that immediately
after the listing of the 108 Stars of Destiny future activities, for
whatever strange logic Konami's programmers were using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Great Hollow ‘å‹ó“´
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This scenario starts with the full party of four - Albert, the Man in
Black, Sarah, and the Bishop. Albert and the Man in Black, however, leave
within a few moments of actual control.
My advice is to separate Sarah and the Bishop, if only because you
get to have the two of them deal out more spells that way. Trust me, you
want to have fun with the Bishop's Rune. ^_^
You'll fight two pathetically easy battles -- the first, four or six Lizard
clansman, should only warrant a single simple spell. The second, versus
Geddoe and Company with Shiva in tow, warrant a nice, big spell from the
Bishop, just because you can do the overkill.
Fight four Karayan soldiers with the Man in Black. USE his runes -- you
know you've wanted to for the longest time after the regular beatings he
gave to you with them during the course of the game.
Afterwards, you'll encounter a Karayan Soldier trying to act brave in
protecting a small girl against the General's wrath. You have two possible
choices:
Choice #1 = Death of Karayan Soldier. The general's mean.
Choice #2 = Spare the Karayan Soldier. The general's feeling a bit
merciful.
Afterwards, you'll battle three Zexen soldiers with your full party.
~~~~~~~~~~~~~~~~~~~~~
Old Tunnel ‘¾ŒÃ‚Ìs˜H
~~~~~~~~~~~~~~~~~~~~~
Short scenario, then as the Man in Black you will get to fight Hugo et al
from Hugo's Chapter 2. Just attack them one by one and they'll go down
fast. You'll want to take care of the griffin first, then Sgt. Joe, Hugo,
and then the rest of them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crystal Valley - Circle Palace
ƒNƒŠƒXƒ^[ƒ‹ƒoƒŒ[: ‰~‚Ì‹{“a
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scenario Only
~~~~~~~~~~~~~~~~
Le Buque ƒ‹ƒr[ƒN
~~~~~~~~~~~~~~~~
Go further inside the building you start in, train up your magic skills for
fun and giggles, then go outside. You'll come upon Geddoe's group again --
this time wiggling through the scene from Geddoe's Chapter II. Afterwards,
you'll control Sarah. Head north and talk to Franz. Go back to the far
left house that you came out of originally.
~~~~~~~~~~~~~~~~~~~~~~~~~
Alma Kinan ƒAƒ‹ƒ}EƒLƒiƒ“
~~~~~~~~~~~~~~~~~~~~~~~~~
When you get a chance, try to leave, then talk to Mike in the Trader Shop,
talk to Hortez VII standing in the northern part of town, then go back
upstairs of the inn and go up against the table -- roughly where Nadir
would've been.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Slumber Place of the Fire Hero
‰Š‚̉p—Y‚Ì–°‚éêŠ
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You could fight the enemies in here if you so desired, but there's not much
point, unless you want to see what the Bishop does when he wins a boss
fight. (Hugo does a backflip, Chris and Geddoe both wave their swords
around...) Head straight to the dot. You will go into a scenario.
~~~~~~~~~~~~~~~~~~~~~~~
Old Tunnel ‘¾ŒÃ‚Ìs˜H
~~~~~~~~~~~~~~~~~~~~~~~
Enter the Sindar Ruins. Head to the Save Point where you originally faced
Sarah in Chapter 4 (go right from the rightmost path at the beginning, then
continue straight on, for those of you who forgot the way.) After that,
you will have only scenario afterwards.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crystal Valley - Circle Palace
ƒNƒŠƒXƒ^[ƒ‹ƒoƒŒ[: ‰~‚Ì‹{“a
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scenario only. This is extending the scene you saw at the beginning of
Chapter 5. Nice little shocker here.
Q1) Can other characters/pairings besides Hugo/ Hubert, Franz/ Ruby, or
Futch/ Bright be a ride-on pairing?
A1) No. Only those precise pairings will give you a ride-on duo, so you
won't have any ride-on pairs besides Hugo/Hoover until chapter 4. :/
Q2) Which characters are in this game?
A2) Not McDohl, the Hero from Suikoden II, Jowy, Nanami, Flik, Pesmerga,
Viktor, Hix, or Tengaar, among others. They are also NOT available as
bonuses in any form, like McDohl was if you loaded in Suikoden I data.
Move on. You can survive their loss.
Q3) Why can't I recruit any characters yet as such and such character?
A3) To be able to recruit free characters that are not auto-recruits, you
need to have visited Budehuc Castle AS THAT CHARACTER. Until then, you
have no place to send your characters to, so thus you can't recruit anyone.
----------------------------------------------------------------
Section 14 - Theatrical History
----------------------------------------------------------------
The theater is one of the more unique features available to the player of
Suikoden III. After you get the character Nadir in Caleria, you can talk
to him in your castle. You can then choose most any of your 108 stars to
play a role in the play, to varying degrees of success. In other words,
Oscar-level performances to abject incompetency.
The scripts you can find, plus their associated numbers, are as follows:
1) The Little Match Girl -- BEGIN WITH THIS.
2) The Little Boy who Cried Wolf
3) Romeo and Juliet
4) William Tell
5) (Bonus Script - Suikoden I)
6) (Bonus Script - Suikoden II)
After a set amount of time, you receive money from Nadir based upon the
quality of your performance. The purpose of this guide is to 'crack' the
code, so to speak, of which characters in which role get the audience
excited enough to toss more money at you. :)
2002/10/28 - 0.93
- Completed most Geddoe stuffs -- integrated this into main Chapter 4
guide. Will have Chapter 5 for next version of the guide.
- Took out my translation of the instruction booklet; the folks in the
States have one that covers everything in the Japanese instruction
booklet to the best of my knowledge, so -- best to use my time and energy
elsewhere, methinks. :D
- Wrote up beginnings for Theatrical History -- section #14.
- Stuck in a lot of FAQ questions.
- Began updating guide for the American version of Suikoden III. Altered
a lot of names to match the American versions, so those of you who
wondered where Buddy Hook Castle is need no longer worry.
--- In particular, changed the "Sacred General" translation to the Bishop.
2002/10/22 - 0.92
- Got final two stars; got all five dogs. Woof! Wrote up Doggie Quest
for the Omake section.
- Completed 108 Star Bonus section for Omake as well.
- Added in some stuff from various email commentaries.
- Removed all references to (most of the) villain's true names. Knowing
the man in the coat's name doesn't really spoil anything.
- Added in nearly complete weapon name/power listing.
2002/10/11 - 0.90
- Finished up final editing for initial release.
- Figured out where the final two stars are.
2002/10/03 - 0.80
- Finished the game -- finally -- at 1:30 AM. WHEE! Still need to go
through again and see if I can figure out how to pick up those last two
stars - and to go through the alternate chapter 4/5 scenarios!
2002/09/25 - 0.6
- Began formal instruction booklet translation.
2002/09/23 - 0.5
- Began editing process for final cut.
2002/09/07 - 0.3
- Prepared basic version for mass consumption.
2002/08/16 - 0.1
- Began playing through -- set up Excel Worksheet for character skill
progression, organized basic layout of guide.
My brother and Bryan B., whose input on this guide has been invaluable for
getting rid of some of the creaks, and contributed all the pure American
information in this guide. Without their help, I could NOT have made this
guide as accessible to everyone else back stateside. Give these gents a
round of applause, folks.
Kawakita Yoriko, one of my fellow teachers, who helped me with all the
Japanese, especially the colloquial stuff, that I couldn't figure out.
Shaldin(?), the creator of the Japanese website
http://dream-c.vis.ne.jp/gensui/, for miscellaneous information on the
characters.
Konami, for continuing to develop such a fantastic RPG series. :>
You, for reading all of this!
My computer, for cooperating so very nicely as I wrote up this guide.
And miscellaneous advice/suggestions from:
Mac2000, The Wanderer
This FAQ is for personal use only, and is not to be sold or reintergrated
into any other guides for this game or any other game. DO NOT POST this
FAQ or any part of it anywhere. This FAQ is authorized for posting ONLY on
the following websites. If this FAQ is being hosted ANYWHERE else, please
notify me immediately via the above email address.
You may ask for permission to post this guide via the email at the top of
this guide, but the odds are against me granting such permission unless I'm
familiar with you and/or your site. If permission is granted, the only
conditions this guide can be posted under are if I get full credit for my
work and this FAQ is posted in its entirety with this disclaimer. This FAQ
is owned and copyrighted by me, C. E. Van Epps, 2002. The game Genso
Suikoden III is copyright Konami, 2002. All other copyrights and
trademarks are acknowledged and respected that are not specifically
mentioned herein.