Deus Ex

Deus Ex

01.10.2013 16:57:11
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DEUS EX FAQ VERSION 0.71
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Written and created by Frakkla
This FAQ is copyright Frakkla August 2000

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Table of Contents
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I.Copyright Information
II.How to Contact the Author
III.About Deus Ex
IV.Survivalist Guide
V.Walkthrough
VI.Thanks
VII.Log
VIII.Cheats (coming soon)



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I.Copyright Info
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This document is copyright Frakkla, August 2000
You MAY NOT use this FAQ in any magazine, CD, website, or anything else
without MY WRITTEN PERMISSION! It can not be used for profitable
purposes without letting me know and letting me have a share of the
profit.
DEUS EX is copyright Eidos Interactive and ION Storm. Both of these are
very good companies and most of the games I buy are from Eidos.:-)
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II.How to Contact the Author
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III.About Deus Ex
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This game isn't what I think of a typical game. It is part Roleplaying
and part 1 st person shooter. Most 1 st person shooters have a direct
path for you to follow to complete goals for that level and to kill
things without you getting lost. Most RPGs have a direct path to follow
to complete the story. For example, go into town, find out about boss
in dungeon, go to dungeon, and kill boss. Almost all RPGs do that. But
this game lets you go anywhere and do anything. Your objective may be
to kill someone, but you listen to the person you're supposed to kill
and you instead kill a good guy that comes to kill the person. Or you
could kill the person you were supposed to kill. I've never seen a game
that let you do this and still go on with the story, so I was
fascinated. So to be short and sweet, the game lets YOU create your OWN
story. I've never seen anything like it! Also, the game is based on the
based on conspiracies that everyone's heard about (Roswell, Area 51,
secret government agencies, you name it, it's there). The game is based
sometime in the 2050's where there's a plague going around (called the
"Gray Death") and martial law has taken over the streets of most every
city. You play as JC Denton, a nano-augmented agent for UNATCO; a small
agency designed to stop terrorists. You are the second nano-agent
created (the first was your weak brother, Paul), so you are THE BEST
agent at UNATCO, by far. The other two GOOD agents are Anna Navarre and
Gunther Hermann, who like to kill people for the fun of it. They are
mechanically augmented and are walking junk compared to you. So,
naturally, they don't like you since you will put them out of a job (I
killed Agent Navarre the first time she insulted me). One more thing,
this is how I played the game, that doesn't mean you can't do something
different. And I think that's about it, so let's get on to the
gameplay.
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IV.Survivalist Guide
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If you've played Deus Ex even a little, you know there's not a whole
lot of ammo or healing areas in the game. So I'm going to tell you how
to survive through the missions and still have lots of health and ammo
to survive into the next mission.

First of all, always let your buddies fight the bad guys if they can.
They will always take out one or two enemies before they get taken out.
Bots work really well in that scenario if you can ever get your hands
on some.

Next, always go for head shots. If you have the assault rifle, just try
to keep it aimed at their chests since the recoil will kick it up to
their heads. Also, keep pushing the aiming cursor down slowly so the
rifle will keep at that same spot.

When you find the augmentation that lets you heal; you just found the
best weapon/item in the entire game! You can use it to heal up during
battle and you can heal completely when you find a bioelectric energy
restoring bot. I used this a lot during the game since it's very
useful.

Now remember to talk to everyone! Most of the people you find will
either help you or tell you something about the local area. Most of the
time, the people will tell you about another way into the building that
your objectives tell you to break into.

Next, always sneak up on your enemy. Never bust into a room and expect
to live. You will most likely get shot in the head a few times and die
in about 4 seconds. Try to hide behind something and get the enemy to
come to you allowing you to pop them in the head.

Now, when you're trying to be sneaky, you'll probably find some secret
areas that have ammo hoards and healing points. You'll want to find a
lot of these since they give you skill points too.

Also, always try to keep as much of your inventory as you possibly can.
This includes multi-tools and lockpicks. Upgrade lockpicks and
electronics to Advanced as soon as possible.

And drop the crowbar and knife as soon as you get a baton, they don't
do as much damage as the baton does and they only take up space. Also,
don't get flares or binoculars.

Modify your weapons as soon as you get a mod. My weapon of choice was
the pistol since it did moderate damage and could take out NSF with one
headshot. A laser and a scope for the pistol really help. My next
favorite was the sniper rifle with a silencer. It does a lot of damage
and with a silencer it can be used for stealth. My third favorite was
the crossbow since you can shoot someone with a tranq and then run away
and they will collapse before they get to you. The assault rifle should
be used for back up or for use against the MIB agents.

Remember to use the "lean" keys to peek around corners. I don't know if
you can be spotted when you lean, but it hasn't happened to me yet. I
use the keys a lot when I'm trying to sneak around areas. The default
keys are Q and E.

Now, the walkthrough.
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V.Walkthrough
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1.Creating Your Character
2.Intro
3.Liberty Island
4.UNATCO HQ
5.Castle Clinton
6.Subway
7.Hell's Kitchen and Osgood's Place
8.UNATCO HQ (again)
9.New York City Subway and the Mole People
10.UNATCO HQ (again)
11.NSF HQ
12.MJ12 and UNATCO
13.Hong Kong
14.VersaLife
15.VersaLife Labs
16.New York City (Illuminati)
17.Ship Yard
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1.Creating Your Character
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First of all, Choose your agent's real name (put your real name if you
want). This name will appear in some datacubes and books from time to
time. You can also pick a different face if you want. Then you have to
decide what skills you want. I chose computer, lockpicking and non-
lethal since you will use non-lethal a lot during the first mission.
Pistols will have already been upgraded to Trained.
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2.Intro
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The cutscene starts off with the two big bad guys talking about the
gray death. The one on the left is Walton and the one on the right is
the billionaire himself, Bob Page. The intro is pretty cool, setting
the story for the player. It shows scenes from the gray death, the
martial law, the illuminati, and secret government projects.
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3.Liberty Island
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You'll arrive for your first mission on the docks outside the UNATCO
HQ. Go to the right and grab the crowbar on the ground and smash up the
boxes. A lockpick and binoculars will come out. Don't get the binocs,
they're useless.

Now your brother should arrive. You'll talk to him about the mission
and then your brother will give you a choice of weapons. I suggest
getting the crossbow since it gives you some extra tranq darts. Now
talk to the UNATCO guy (the green uniform) and he'll talk about that
idiot, Agent Hermann.

Now jump down the stairs on your left into the water. When you're in
the water, swim over to the left inside the cage. There'll be two boxes
with a bio cell and a multi-tool. Don't use up the bio cell's you find
yet since you will only have the strength augmentation and the
flashlight and they don't take much BE energy.

Now go back up the stairs and take a left. You'll see a security bot
roaming around and some more boxes in the corner. Smash them up, and
take the ammo. Now go up the ramp and look for some NSF guards. Get one
to see you and then run back to the bot you saw earlier. The bot and
your brother will kill the guy. Now take his ammo and the do the same
thing to the next guard. You can kill about 3 or 4 guards in the
immediate area with this trick. You also get a lot of extra ammo.
Remember to search ALL bodies.

If you look to your left in the shadows right outside the ramp, you
should see some metal boxes and a brown box on top. Grab the small
metal box and put it next to the big metal one. Then jump on the small
one and onto the large one. Then crouch and grab the small box and put
it next to the other metal box that you're crouched next to. Then just
jump up there and use the baton to bust open the box and grab the gas
grenade. Then just throw the small metal box off in case you need it.
Look for a locked hatch on the right side of the bottom crate. You can
either pick it if you'd like, or you can find a TNT crate and blast it
open. But be careful not to blow up the medbot inside.

Now, head to the left to the guys in green. Talk to the first one you
see to buy ammo from him. Buy the darts and the pistol ammo but not the
scope. Now, depending on what you said to him, he gave you a password
to a door. If he didn't, don't worry. The code is 0451. Go to the
satellite dish near the helipad and look for the door. Next to the door
should be a keypad. Just punch in 0451 and the door will open. Practice
with it until you can do it fast, you will need to punch it in really
fast sometimes to get away from enemies. Hint: you can use the numbers
on your keyboard to enter the code. Now go inside and search the room.
If you searched enough, you should have found a medkit, a datacube, and
some darts. If you didn't find the datacube, you should go back to
training and find that secret room.:-) Ok, the datacube says the login
for the terminal on the wall is SATCOM and the password is UNATCO_001.
Just login and open the satellite hatch. Inside you'll find en EMP
grenade and you'll also get skill points.

After that side thing, go back to the main path outside the UNATCO
area. There should be a box with some ammo and a datacube. The datacube
gives you a login and password for the small security systems. Now head
inside the little passageway that you see down the path. There is a
guard to the left and a bot that travels around the center. Wait for
the bot to go by, then sneak to the left and take out the guard. Don't
worry about the little alcove in the center, there's not really
anything useful. Just go straight out of the little center area.

Now you should be looking down a path that turns to the right at the
end. Crouch down and head to the left behind the metal boxes. Sneak all
the way down the path to avoid the guards. When you're at the end and
the coast is clear, make a beak for the bot you see off in the
distance. It's one of yours so use it to take out any guards that might
have seen you.

Now on the left should be another ramp going down to another dock. This
is the north dock that the computer hacker guy and your brother were
talking about. There should be 2 guards that are guarding the area. Get
them to notice and then run back to the bot for it to kill them. Take
their stuff and watch out for the sniper that hears the gunshots. He
can kill you in 2 hits so watch it. Break up all the ammo boxes you see
while heading down the dock. On the right end is a box with a medkit
and on the left is Harley Filben, one of your objectives. Talk to
Harley and he'll give you a key. Then talk to the lady in the corner
for some ammo and info on a back entrance to the statue. Take anything
but the flares and then head outside. If you jump off the dock to the
left, you'll see a sunken ship. Swim down to the ship, (I hope you have
a trained skill in swimming) and pick the lock on the hatch. (Note: You
can also grab a TNT crate and leave it on top of the hatch, then climb
out of the water and shoot it. (Sent to me by Will Seitz)) Now swim
back up for air and then go inside to get the skill points, ammo, and
mods for your weapons. Now head back to the security bot outside the
dock.

Ok, so you've got the key to get in, and you think you're prepared for
a major battle. Well guess what! You couldn't take out 2 spider bots
with your lousy inventory! You may see a lot of FAQ that say to go in
the front door, but that's a suicide mission! The best way in the
statue is to go in the back way. Heck, it's always better to go in the
back way. Remember the survivalist guide?!

Now take a left when you leave the docks. You should travel straight
for that concrete structure in the distance. When you get to it, look
down the ramp and you should see a guard. Tranquilize him and then go
inside. Try to get all of the ammo crates. When you see the electric
thing, look on the back of the lifting machine for a button. Press it
and then run to the front of it to get on and ride it up so you can
jump over the electricity. When you want to get back, just from the box
with the ammo crates to the boxes next to the electricity and then jump
over. There's also a multitool on top of the boxes near the entrance.

At the entrance of the underground thing, you should see a big stack of
large metal things going up to the top of the statue. Use the ladders
and boxes to get to the top. At the top there is a guard roaming
around. Tranq him and then jump back over the side and crouch so he
can't see you. Now tranq the other guards up there until it's
completely empty.

When it is, go in the doorway at the front of the statue. Take out the
guard inside and then head for the stairs going down. You should see a
TNT crate on your right before you get to the stairs. (Note: You can
also save this crate and use it on the lasers on the ground floor, but
you will have to bypass the gun turret somehow.(Sent to me by Will
Seitz)) Grab it and then go down the stairs. On the next floor should
be a gun turret and a camera. Just crouch at the top of the stairs just
before the turret and throw the crate down. It should explode taking
out the turret and camera and if you were high enough it shouldn't hurt
you.

Now just go inside and take out the guard to your right on the overhead
walkway and the guard on the ground floor. Warning: Do NOT let them
sound the alarm. If they do, head upstairs until they stop looking for
you and then head back down and snipe them with your pistol. When
that's done, explore the central area for guns and ammo. Hack the ATM
machine for 100 credits. Then look for the grate to the air
conditioning duct on the wall on the ground floor. Go inside and grab
all of the items but don't pick the lock on the door. When that's
cleared, go back to the laserbeams. If you stopped everyone from
sounding the alarm, there should be 2 guards on the right, right after
you go through the lasers. Take them out. DON'T use a multi-tool to
turn off the lasers. That's just a waste.

Once inside, go straight into the room with the jail cell. Go to the
right towards the desk so that the turret can't shoot at you. Hack the
computer terminal (or use the password and login from those datacubes
from your brother) and turn off the camera and open the door. Once
inside the door, talk to Gunther. He will talk to you about how UNATCO
is just showing off their new augmentation project, but what des he
know? Don't give him the pistol, you need it. Just tell him to go home.
When that's over with, head upstairs back to where the TNT crate was.

Now go upstairs instead of downstairs. There should be 2 guards talking
about the ambrosia shipment. Just crouch and sneak past them. You'll
meet up with JoJo later. Go up another flight of stairs. Keep crouching
because at the top is another set of guards. Tranq one and then run
downstairs until the other one follows and then take him out with the
prod and baton. Now go all the way upstairs to the commander.

You'll talk with him awhile and then the computer guy will tell you
mission complete. Grab the augmentation canister and then keep talking
to the commander. He'll tell you about some conspiracies and how the
government made the gray death. You can kill him if you want, I decided
not to since I promised Harley Filben that I wouldn't. Head downstairs
to where those 2 guards were talking. They'll be dead and you can
search this area for gas grenades. They are proximity triggered so
watch out. Just remember training and click on them to turn them off.
Now search all over the entire island for anything you might have
missed. There aren't any guards now since UNATCO killed them all. Also,
you have enough skill points now to upgrade something, although I would
recommend saving them until you have enough for electronics.

When you're done, head back to the UNATCO base area. Your brother will
be waiting for you. Talk to him and then head inside. Congratulations,
you just completed your 1 st stealth mission. MISSION COMPLETE.

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4. UNATCO HQ
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You start off just inside your home base. Search the area and then head
straight beyond the guy at the desk. You'll eventually come to a room
with a guard and a retinal scanner. Just click the scanner and head
through the door. Go through the next doorway and then down the stairs.
For this are it's not that hard to figure out what you're supposed to
do and there's not anyone shooting at you, so I'm not gonna tell you
exactly what to do. First of all, your office is to the right on the
floor of manderley's office. Lounge is in the doors next to it,
manderley is next to those doors, and everyone else is downstairs.
DON'T use a lockpick on the closets or the locked offices. You'll find
keys for those in different rooms. The closet key is on manderley's
secretary's desk. The locked office key is in the secret room
underneath the floorboards of the hacker's room. Just crouch and roam
around the floor until you can click on the door. Hint: it's by the
pinball machine. Just explore to find out where everything is and then
go to the med station where you can use the augmentation canister
(choose the microfibral muscle thing) and heal up. Remember to go
everywhere and then head for Manderley's office. He'll give you a new
mission and tell you to get back to the boat you saw at the very
beginning of the game. Before you leave, don't forget to grab the candy
bars that are lying around. You'll need them for the hungry kids in the
next mission.

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5. Castle Clinton
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You should arrive with Anna running up to you. She talks to you about
your objective and then runs to the castle. Follow her and talk to
people along the way (They don't really matter, I'll tell you what to
do anyway). Also, give a candy bar to the hungry kid. When you get to
the castle, walk around the outside of it and get all the ammo. When
you're ready, head inside until one of the NSF sees you and then run
back outside so that your teammates kill them. Easy!

Now just go inside and finish off anyone with your baton. Now look
around for ammo crates. When you're done, go inside the kiosk in the
middle and grab the key to the doors. Now find the keypad, (don't worry
about the locked safe) the code is 666. But before you go down the
stairs, give a candy bar to the hungry kid. You'll get 50 extra skill
points. Go down the stairs and take a left. Go through the first door
on the left. You should see a guard patrolling. If not, wait there
until you do. Tranq him and then run away. If the alarm goes off, don't
worry. Now go down the hallway to the furthest door. It should be
locked. Just plant one of those LAMs that you should have picked up. It
should destroy the door and the safe in the new room. Grab the canister
and ammo, then hack the computers and turn off the cameras and open the
doors. Now go back to the room where you tranquilized the guard. Go
inside this room and smash up all of the ammo crates. When you're done
with that, go into the room with a desk off in the distance. Save your
game now, because there's a guard with a flamethrower right around the
corner. Be careful taking him out, once you get hit with the fire, you
burn until you die. Just keep your distance and shoot him with the
pistol.

After he's taken out, continue forward to the next room. Take all the
items in here except the cigs and the baton. Try to get rid of enough
of your inventory to get the flame-thrower. Don't drop any useful
items. Drop things like food, drinks, goggles, ps20, maybe the pepper
cartridge, just anything that doesn't seem useful. In the next small
room, turn on your flashlight eyes and look for a grate for the air-
conditioning duct. Get inside it and go all the way to the end. Climb
up the ladder.

In this room, take out the guard and then go to the right. Just keep
going forward and take out all the guards along the way. Once you've
done this, there aren't any guards left in Castle Clinton. Now just
head back to the room with the alarm and go in the other door instead.
In that room is the ambrosia. Now go back to air condition duct and
climb up the ladder. This time go left and head up the stairs. Go
through the doorway on the right and get all the items on the table
(avoiding the flares). Now jump in the water and swim down to the
bottom and get the 10mm ammo.

Go back to the stairs and go to the left instead of the right. The door
should slide open and you'll appear back at the beginning of the
mission. Now just head back to Agent Navarre. She'll brief you on your
next mission and how Paul has screwed up again.

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6. Subway
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Once you get to the subway area, the UNATCO troops will have taken out
the NSF. If the didn't, just take out the stragglers. Now search all
the bodies for items, and then search the houses for items. Now pick
the lock on the safe that's in the house closest to the entrance of
this area. When you're done, head over to the subway entrance, but
don't go in yet. Save your game because this area is tricky.

Enter just far enough so that you can see the enemies' heads. Use your
pistol to kill them. Now go down far enough so that you can see anyone
who comes up the stairs to the left. Shoot anyone coming and if the guy
with the flame-thrower comes up, just back off so that the flames don't
reach you and just kill him from there. When no one else is coming up,
jump over the boxes and get the ammo. Now get back up to the entrance
of the subway area.

To the left of the entrance should be a maintenance hatch that you can
open. Go inside it. Open the next door. Go down the ladder to the last
opening and hop inside it. Don't worry about the steam coming up. Take
the first right inside the shaft and you should come out inside the
subway station. Going through the vents saves you from using your EMP
grenade that you got from Agent Navarre so that you can use it on bots
later on in the game. Get out your baton and bop any terrorists left.
Be careful not to hit the TNT crates. Now get all the ammo in the area.
Talk to all the hostages and then hop on the subway. You're headed for
the Hell's Kitchen.

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7. Hell's Kitchen and Osgood's Place
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You emerge in the Hell's Kitchen subway station. Talk to all of the
bums and then head up the stairs. Your brother comes down and talks to
you about your mission objectives and how to get some extra ammo at his
apartment. Just head outside and take a right.

Search the bodies and then head for the brown fence. Go through and
head over to the bum that's being mugged by some NSF guys. Listen to
them talk for a bit and then pull out your sniper rifle (if you have
one) and shoot both of the muggers in the head. The bum gives you some
information about the underground if he doesn't get killed. In this
little area you can play some b-ball. Just grab the ball and try to
make it. You get a cool little message if you make a basket.

If you keep going through this little alleyway, you'll come up on some
crates that are actually a side path into smuggler's place. I don't
recommend picking the lock since you can get in without doing that
later. Just head back to the subway entrance.

If you go to the left to what looks like a little hole in the sidewalk,
you'll reach smuggler's front door. Remember where this is because
you'll need to come back later. Right now he'll just give you some
cheesy excuse not to let you in until you know the password.

If you look to the south, you'll see some UNATCO troopers. Talk to them
and they'll tell you about how your brother is a sissy when it comes to
killing people. They'll hand over the gas grenades that your brother
gave them. Now go around the corner to the 'Ton hotel. One of your
troopers is there at the front door. When you reach him, you should
hear some gunfire. Run around the corner and watch the UNATCO take out
the NSF. Don't worry if you get shot up, you'll find a med bot later.
Search all the bodies when they're all dead. Drop the flame-thrower for
the assault rifle. You should also find a key to Osgood and Sons' and a
key to the back door.

Now go back to the 'Ton Hotel. The UNATCO trooper will tell you about
there being hostages on the second floor. Go into the Hotel and hack
the ATM machine. Now sneak past the desk clerk into the opening to the
west. Crack open the ammo crates and then climb the ladder to the
second floor. Now save your game just in case. Go out through the
elevator door and take out the 2 terrorists without getting the
hostages killed. You get 65 skill points for the girl and a password
from the guy. Now head downstairs and take out the guy behind the Hotel
owner. Talk to the guy and then grab the credit chit and the nanokey.
Head upstairs and open Paul's room. Check the entire area for a
datacube, food, a medkit in the bathroom, and some money under the
nightstand. Now click on the painting to reveal a keypad. The password
is 4321. The secret room will open and you can get a lot of goodies.
Login to the computer to find some info about Paul and his girlfriend.
Now go to another room and unlock it but there's nothing inside but
dead bodies and a locked closet. Don't even pick the lock for the
closet, there's nothing useful inside. Just exit the Hotel.

The UNATCO trooper outside will say something about not needing the
specialist and then let you go. Take a right around the corner and head
past the park and up the stairs to the free clinic. It will have a sign
above the door. Go inside and talk to some bums to get info about the
warehouse, then find the doctor that's being yelled at by a bum. Tell
the bum to leave him alone but don't buy the treatment from the doctor.
I'll give you the code for free. It's 2153. Just input that and you
have a free medbot. (I still can't figure out why they call it a "free"
clinic when you have to pay money to get healed) When you're done
healing and installing augmentations, leave the free clinic.

When you get out, head northeast to a door that goes inside the dance
club. There's also a sewer outside that you'll need to go inside later.
Remember where it is. Now go inside the door. Talk to the girl who
tells you about Sandra. You need to rescue her and then come back to
this girl. You can talk to the guy in the chair, but he's just
annoying. Go talk to the guy that's talking to the woman about
ambrosia. Don't threaten him, he gives a lot of information. He also
gives a code-3316. Now talk to the pilot named Jock. Get him some beers
and he tells you about your brother, Area 51, and the black
helicopters. Now go out the way you came in the bar, go right, and then
left into an alleyway with Sandra and Johnny. Wait until Johnny and
Sandra are done talking, then talk to them. Johnny gets mad so just put
a bullet in his head. Now talk to Sandra to get the password to
smuggler's place. Go back into the club and tell the girl that Sandra's
all right. She just gives the same code, but it's good to help some
girls out. Now head out the front door and hack the ATM machines on the
way.

Now head to the right back to the area where smuggler's front door is.
This time you know the password so you'll get in. When you step off the
elevator, search the area for ammo crates and other items. Before you
touch the laser beams, go inside the little building to the left and
use a multi-tool on the box to get rid of the laser. Now just go
through the door at the end. You'll meet smuggler in the next room.
Don't buy anything from him, but agree to go after his buddy. Now
search the rooms for items. In his bedroom you'll find a keypad behind
his bed. NEW: The code is 432! Grab the goodies inside. Now exit
smuggler's place.

Go back to the back of the club where the sewer grate was. Unlock it,
the drop down inside. You'll see a walkway with a guard with a funny
uniform standing in the middle. Shoot him in the head without him
seeing you. There should be another guard patrolling a small walkway to
your left so shoot him in the chest. Step back a little and let him
sound the alarm. If he doesn't see you, The other guards won't know
where to get you. They'll just stand next to the alarm. Just shoot them
all in the head and then go across the walkway and get the ammo. If you
read the datacube, you'll find out the login and password to the
computers and find out that this is a group called "MJ12".

Go out the door and to the right towards the computer on the wall.
Rotate the bridge and turn off the cameras. Go across the walkway to
the new area. Go down the ladder and take out the guard patrolling this
area. Now go through the next door. Run as fast as you can down the
hallway so that the turret can't shoot you. Go through the next door.
You'll come to a door with a keypad. The code for all the doors in this
place is 2167. You'll need it for every keypad. A guard might hear you
so take him out if he does. If not, then just shoot him when you open
the door. If you disobeyed me and kept the flame-thrower, it really
helps in this section the camera will sound the alarm since there's a
guard that you'll have to fight on this walkway. Just shoot the other
guards that come up if you don't have the flame-thrower.

When there's no one else, hack the terminal and turn off the cameras.
Now go search through the rooms for items and then find Schick. Tell
him to make a break for it since there aren't any more guards. Now use
a multi-tool to open the ammo room. Grab everything and make room for
the LAW. NOW you should really drop the flame-thrower. Now go back out
and talk to Schick. Now you can go to the first terminal you used to
flip the bridge around.

When you're back to the terminal, use it to open the closed door. Now
go down the ladder to the left of the terminal as quickly as possible
to get to the door before it closes. Now crouch and go through all of
the laser beams without touching them. It IS possible. At the end of
the path, enter the code into the keypad and then go through the hole.
Go straight to the other end of the sewer and up the ladder. Don't
worry about the alarm, Nothing happens to you. Search the bodies for
all of the items, wait for the alarm to stop, jump over the pipe, and
then go back through the hole that you came in through. Now go all the
way back, up the ladder, rotate the bridge, and then out of the sewers.
Now head back to Smuggler and tell him about his friend. He drops his
prices drastically so I bought the scope from him. You never know when
you're gonna need to snipe. Now head for Osgood and Sons'. This will be
your last stop in NYC.

When you get to the front door of the Osgood place, go inside and smash
all the ammo crates.

Now you have a choice. You can either go through the basement and get
50 skill points and some ammo to get to the roof, or you can climb some
ladders and get a LAM and then get to the roof. Either way works or you
can also go both ways to get everything. I'll start with the basement
first.

-----The basement way-----

The medium sized crates that are stacked against the wall can be moved
to reveal a doorway. Go down the stairs and grab the BE cell on top of
the pipe. Now go down the next set of stairs. Grab a small metal box
and throw it next to the cardboard box. Now climb up and crouch so that
you can crawl along the top of the pipe so that you can bypass the
lasers. Now crouch under this set of pipes and then grab the rockets on
the other side of the large pipe. Now use the elevator to get to the
roof. On the roof, climb the ladder behind the elevator and tranq the
guard patrolling up there. Now go straight ahead from the ladder until
you get to a ledge. Now use your LAW on one of the guards down there.
Now go grab the sniper rifle that the guard you tranqed had. Now you
can snipe most of the guards that are on the rooftops. Skip down to "On
the Roof".

-----The back door-----

Go through the doorway that's already cleared and head out the door.
You'll see a ramp going over the top of a fence. Just grab the small
crate, put it in place, and then go up and over. You'll get a warning
about a LAM. You can see it's blinking lights so just go disable it and
grab it. Now climb up the ladders to the roof. Take out the guard and
then do exactly as I said for the basement way.

-----On The Roof-----

After going both ways, you should have cleaned out the Osgood place,
and should be on a roof with a lot of pillars. Find the wall that has
the ladder going up. Climb it, then turn right and look down. You
should see a ladder going down to a ledge. Climb down the ladder and
then bust open the window. Go inside and use your baton on the wood
that's barricading the door. Go inside and get the goodies. Don't worry
about the locked door, it just goes back out to where you came from. Go
back out the window and continue down the stairs. At one point there
aren't any connected stairs. Just jump down to the next ledge. On this
ledge you should see a ledge on the next building that you can jump to.
Jump to it. Watch out for any enemies on this roof. Get all of the ammo
crates. From here, there are two ways of getting to the building with
the radio antennas. You can go over bulletin boards or go through
apartments.

-----Apartment-----

Look for the ramp that goes to the window. There's no need to jump
across, just run across. Go through this hallway until you get to a
window. Turn right, and get the BE cell in this room. Now go back to
the window. Break the glass and then jump out onto the ledge. From
here, just work your way down to the roof, killing guards along the
way. When you get to an area that slopes down to the left, you've made
it. Skip down to the "Antenna Roof" section.

-----Bulletin Board-----
Climb the ladder that angles slightly. At the top, drop off and get the
ammo. Now look back to where you climbed up. That ladder was on the
back of the billboard. Now jump onto the ledge of the board and go
across. On the next building, kill the guard and then go down the
ladder. The datacube has a code for the basement office. At the bottom
of the ladder is the area where the other path joins. Just get down to
the roof that slopes to the left.


-----Antenna Roof-----

Look to the left. There should be some guards down there. Use your
sniper rifle to pick them off. Now there's no reason to jump off this
ledge. I went down there and into the basement of the building that
whole area is just a waste of ammo. It's much safer and easier to go by
the roof. Believe me, you're only missing out on 50 skill points and a
lockpick. Nothing else down there but lasers, guards, and turrets. Just
follow my roof top guide. If you do go down there, the code for the
office is 9923.

Just climb that ladder in front of you and you'll be on the roof. Now
look down inside the building and snipe the guys inside. Be ready to
tranq all of the guards that come running up the stairs to your right.
Some of them have tranquilizer darts so watch out. Now go down the
stairs. You'll have to jump over the laser at the top of the stairs.
Don't worry if you take damage from the fall. Now take out any guards
that might come. Get all the ammo and then go down the next set of
stairs. Snipe the guy that you see on the lower floor then be ready for
an onslaught of guards. Just shoot them all in the head with your
pistol. When there's no more, continue down the stairs and collect all
the ammo.

Now take an immediate right into the small office area with a computer
inside. Hack the terminal and turn off the generator. You should get
about 500 skill points which is probably enough to upgrade something. I
upgraded medicine which gave me a trained in pistols, low-tech,
electronics, lockpicking, swimming, medicine, computers, and
demolition. Now look for the mirror in this room and break it with your
baton. Now go out the window. Turn left and then climb all of the
ladders until you're on the roof. Talk to Gunther when you get up
there. He'll talk about your brother and then whine a little. Go around
the corner and get on the chopper. MISSION COMPLETE.

+++++++++++++++++++
8. UNATCO HQ (again)
+++++++++++++++++++
Turn to your left and head towards the satellite. Open the door with
the keypad and use the bot to restore your BE energy that you're
probably out of. Never use BE cells unless it's an emergency. Now open
the hatch and grab the multi-tool. Go back to base. When you get to the
entrance, some strange looking guys in suits (named the Men In Black
hehe) tell you about how someone is downstairs in level 3 interrogating
prisoners. You are ordered not to go down there. All of the guards are
talking about how the mission went. Talk to some of them if you want.
Just go inside the base when you're done.

Get the lockpick in the office to the left and the tranq darts in the
office to the right. Now go downstairs to your office. Check your e-
mail, it has some cool stuff. Now go through the lounge, hack the ATM,
get the recoil mod in the small cabinet thing if you want. (I did it
with a LAM) Then check the closets for ammo. Now go down to level 3.
Talk to the woman on the couch (Shannon) and she tells you about the
false floor in Alex's office. Now head over to Sam Carter. You tell him
about how you cleaned out the place at Castle Clinton, even if you
didn't. He gives you a weapon mod and some multi-tools. I put both mods
on my new assault rifle. Go into Agent Navarre's office and take the
items and ammo. DON'T go into the interrogation yet. The government guy
isn't there yet.

Now go get healed at the med lab and get some items at Alex's office.
Now head up to Manderley's office for briefing and debriefing. When you
get there, stand close to Manderley's door. You can hear the government
guy talking to your boss. They talk about firing your brother and that
he found out something at Hong Kong. Just talk to the government guy
when he comes out then go see Manderley. At the debriefing, Manderley
tells you that the mission failed and Paul has disappeared. He wants
you to go after the supply of Ambrosia. This time you're going through
the tunnels. He also tells you that your brother is being fired. YOU
are now the top agent. Now you have a choice you can go and watch the
interrogation against orders, or do as you're told and stay away. It's
up to you. I would recommend watching it since it sweetens the story.
If you didn't go to the interrogation, then the MIB will thank you for
doing so. If you did, then they get mad. When you're done, head back to
the chopper and go to New York City.

+++++++++++++++++++++++++++++++++++++++++++++
9.New York City Subway and the Mole People
+++++++++++++++++++++++++++++++++++++++++++++
If you head over to the park area with all of the bums, you'll be on
the right track. Talk to the older bum and you can buy some 30.06 ammo.
In one of the houses is Curly, who gives you a code if you tell him a
password. Head down into the subway. When you're down there you'll
see... Harley Filben! He talks to you for a bit and then charges you
500 credits for a password. Now you have a choice. You can either use a
lockpick and get the code for the telephone booth, pay the 500 credits
and get the password to tell Curly in which case Curly would give you
the code to the phone booth, or I can just give you the code. The code
for the phone booth is 6653. I used the lockpick on the safe in the
house, but you can pay, use the lockpick, or use the code I gave you to
cheat. Once you have the code for the booth, use it and go inside the
new tunnel.

You'll emerge in the Brooklyn Subway Station. Climb the ladder and open
the sewer manhole. Turn left and talk to the hooker. She'll tell you to
talk Charlie about the money and talk to Rock if you want zyme. Now
turn left and follow the tracks until you see a guy in a yellowish
white shirt to your left. Talk to him, and you'll find out that he
wants zyme. Go all the way to your right and get on the pathway. Follow
it all the way to the men's restroom. Talk to the guy in there. It
sounds like you're gonna need to find some zyme doesn't it? Now get out
of the restroom and go all the way across the room. You'll talk to
Charlie. He tells you that you need a LAM He also says that the Rooks
have one. They have a base on the upper level. Seems like you're gonna
have to talk to a lot of people.

Now you can go back and talk to the guy who was begging for zyme. He
says that his buddy Lenny got one. You already talked to Lenny so talk
to Rock in the corner now. Don't buy any zyme from him, just question
him about the Rooks and the Mole people. Don't tell him from you're
UNATCO yet. Go upstairs and talk to all of the Rooks. There's a multi-
tool on one of the phones. Remember to hack the ATM too. Eventually
you'll find El Ray. He tells you that you can either buy a LAM or work
for it. 750 was kinda high for me, so I decided to work for it. That
way, I got some extra LAMs from the junkies downstairs. You might as
well work for it, so here's what to do. Go back down to Rock. Tell him
you're from UNATCO. He starts cussing you out and then he pulls his
gun. Take out your pistol and peg him in the head. Now take his stuff
and zyme vials. Give the zyme vials to the junkies so that you can have
another LAM. You also get some info on a keypad under the women's sink
and 100 skill points. Now head upstairs and talk to El Ray. He hands
over another LAM. Now go to Charlie.

On the way over there you should see a flashing light. Head over there
and open the door. There should be boards blocking the way. Throw one
of your LAMs in to clear it out. Now go to the next door. On the other
side you should see some pipes with steam coming out. Now, you could
jump over the pipes, but you take a lot of damage that way. Instead,
turn to your right and climb up the pipe. Now jump over to the slanted
ventilation grate over to your right. You have to crouch before you
jump though. Now jump back down to the ground on the other side. Turn
the valves and then head back to Charlie. He tells you the combination
for the keypad is 5482. Just unlock it, save your game, and go through
the secret passageway.

Once you're in this new area, be wary for guards. Shoot them on sight
since there are a lot of them and it seems like they just keep coming.
When it seems like you've taken all of them out, talk to all of the
mole people. I don't know where each of them are at since they flee in
different directions when they hear the gunshots. If any of the mole
people are shot, you better load the save game from before the mole
people area. They give you the information about the hidden room behind
the cardboard boxes. Go to the sound end, smash up some boxes, and look
for the brick that sticks out of the wall. Inside is the NSF commander.
Talk to him and he surrenders. He gives you the key to bathroom, which
you might have heard about from the Mole people. If you didn't kill all
of the NSF troops, then now they appear as allies. I guess when the
commander gave up, he sent some kind of telepathic message to the rest
of his troops. Oh well, the game can't be perfect. If you find any NSF
troops, you might as well kill them since you can get a lot of ammo
that way. Just put a single bullet their heads. When you come to the
area with a lot of strange looking rock, save your game. In one corner
you can crouch and see a LAM that's flashing. There's some goodies in
there that you might want. You can either shoot the LAM, or you can try
to disarm it. I was able to disarm it with my trained skill in
demolition. Now continue down the tunnel to the bathroom. There's a
multi-tool in the women's bathroom that you should grab before you go
inside the men's bathroom.

Once inside the bathroom, save your game. In the next tunnel, check the
pipes in the walls for an EMP grenade. When you get to the water, Grab
the large metal crate with your microfibral muscles and place it next
to the laser beams around the left corner. Now grab a small box and put
it next to the large one. Now grab the other small scrate and throw it
over the beams. Now climb over the crates and throw the other small box
on top of the pipes. Use it to climb over the pipes. When you come
around the corner, snipe the guard that's patrolling the platform.
Don't get noticed by the camera since the turrets can really put holes
in you. Use the key on the guard's body to unlock the next door.

On the other side of the door should be another laser fence. Crouch,
grab the TNT crate, place it next to the area where the lasers come out
of the wall, back up past the door, and then shoot the TNT. Now press
the button on the wall, Jump to the next platform, jump again before,
you fall, jump again, and one more time until you're on safe ground.
Now open the door. When you turn the corner, there should be an EMP
grenade on your left. Go through the next door. Don't go through the
sewer, it leads right back to where you came from. Just crouch and
throw an EMP grenade at the robot that comes closest to you. Then wait
for the other one to go to the other end of the hall. Now make a break
for the small area on the right wall. Wait for the robot to come back,
then make a break for the door on the left of the hallway.

Once you're inside this area, grab the lockpick on the crate, and the
multi-tool and datacube in between the two computer machines. The
datacube has a login and password for the computer terminals. Once you
go through the double metal doors, save your game. Snipe the guy that
you see standing next to the ambrosia. Now back up and hide because
other guards will come to investigate. Kill them all and make sure they
don't sound the alarm. Use a multi-tool to bypass the camera that's
right above the door. Now head to the right. Go through the doorway and
take a left. Go into the men's bathroom and take out the guard. Now
hide in one of the stalls and wait for any guards that might come. Wait
for the upbeat music to die down, and you'll hear the guards that came,
go running back to their posts. Head back across the lobby into the
other hallway. Go right and then left into the first office. Get the
multi-tool on the desk and the ammo on the bookcase. Hack the computer
with the login and password from the datacube that you found. You'll
find out a combo for another keypad. The code is 9905. Go into the next
office and get the items in the desk. Now go upstairs. Go all the way
down the hallway and pick the lock on the door. Inside should be a
guard. Now read the datacube and then move the plant next to it. Push
the button you find and hen take the stuff inside the secret room.
Don't take the LAW. You should upgrade your muscle augmentation. Hack
the computer terminal on the wall. Open the door and turn off all the
cameras. Now go back downstairs and go across the lobby and upstairs.
Take out the guard walking around up here. Take the items in the secret
room and the BE cell on the bookcase. Now hack the ATM machine and head
back downstairs. Go through the double doors that lead to the helipad.
Now you have a choice. There are snipers and guards all over the place
out here. Your best bet is to sneak around to the corner that's in the
north west. If you want to go through a lot of shooting, then go to the
door on the right with a lot of guards. This will take you to an
elevator that drops you off right next to a lot of security bots. In
the corner in the North West is a sewer that you should use. When you
get there, drop down inside it. (Did that remind anyone of Metal gear
Solid?)

Swim down the tunnel and then up into a large room. Climb the ladder
and then jump over to the other ledge. Shove the crate into the water
and then jump into the large pipe. Make your way down the tunnel and
check the pipes in the wall for a weapon mod. Now keep going down the
tunnel. You'll come out at the boat dock of the airbase. Use a tranq
dart on the guard with a flame-thrower. He can't shoot fire into water
where you're at. Check the water for items and then get up on the dock
and get next to the ambrosia canister. One canister left.

Get the items around this area and the guard's key. Also grab the key
on the metal crate. Now stand next to the window and wait for a guard
that's patrolling the area to come by and see you. Take him out when he
comes into the room with you. He should have a key to security tower,
among other items. Now wait for the security bot to go in between the
crates outside the boat dock. Go right and then left and look for a
ladder. When you find it, climb up. At the top, jump over to the next
crate, pick up the items, and then jump to the next crate. Turn to your
right and look for a guard over by the fence. Snipe him and then jump
to the next crate on the right. Then jump to the next one. If you miss
the jump, that's allright. Just kill the guard that comes to your right
and go around the crates to the left. Shoot the guard that's patrolling
the next fence. If you did make the jump, get the items and continue
jumping and shooting the guards until you get to the fence before the
barracks. When you get to the fence, go back and take out the guard by
the other fence. Now search all of the bodies. Go back to the fence
with the barracks and unlock the box with the red light. Press the
button inside. Grab the boxes and stack them so you can climb up on the
big crate. Grab the smaller box again and lay it aside up there. Now
grab the larger box and place it next to the window. Do the same thing
you did to get on this crate to climb up into the window. Take out the
guard inside. Now go through the barracks taking out the guards. When
you're done, get the darts off the dart board and search for a brick
that sticks out in that area. Inside is a key to the barracks living
quarters if you didn't go in through the window. Only pick the lock on
the chest that's on the left side of the room. There's a lockpick to
replace it in the secret room downstairs. The code to the hangar is in
the unlocked chest. Now go out the room and take a left. Follow these
doors to the hangar.

Once inside the hangar, guess who contacts you! That's right, it's been
him all along. He told the troops to cease fire so go ahead and talk to
everyone. Buy the weapon mod from the mechanic. Go around behind the
truck trailers to get into them. Now head back to where Paul was
standing. Talk to him and then get on board the 747. Once inside, turn
left and go straight to the seats. Now turn right and go all the way to
the wall. Go downstairs to find a BE repair bot, the last ambrosia
canister, and an augmentation canister. The code to the canister is
upstairs in Lebedev's room. The code is 9905. Now head all the way
upstairs to the second floor. Take the ammo and key. Now go back to the
first floor and look in the back of the plane. Unlock the door with the
key and head to the back to talk to Lebedev.

Before you talk to him, you need to make a decision. You can either
kill him, leave him with Agent Navarre, or kill Agent Navarre. I
decided to kill him since being an assassin sounded fun. If you kill
Agent Navarre, the hacker guy deletes the logs of it ever happening.
You also make up lies about how she died. Agent Hermann eventually
finds out though. Do whatever you like with Lebedev, then head back to
the barracks when you're done. When you're outside the barracks, turn
left and head for the security tower. There are towers like this one in
every corner of the base. All of them have items so go to each one.
When you're done, go to the black helicopter near Agent Hermann. Talk
to Gunther and then get on the chopper. MISSION COMPLETE.

++++++++++++++++++++++
10. UNATCO HQ (again)
++++++++++++++++++++++
When you arrive at the HQ, go to the satellite area and get the sabot
shells. Now go into the base. You can hear a conversation about your
brother in the left office. Take the items from your office and the
storage closets. Go to the lounge and listen to Simons and Jaime. Talk
to Simons and Jaime afterwards. Hack the ATM and then go to level 3.
You'll hear a private making up a story to impress Shannon. Head over
to Carter and ask him for some ammo. Now turn around into Navarre's
room and talk to Simons. He says he's holding back the announcement.
Now go to the med room and heal up. You should try hacking all of the
computers in the base since they all pretty much have something about a
conspiracy. Grab the augmentation canister and other items inside the
medical closet. On the augmentations, get the bullet protection and
either the run silent or speed enhancement. For me, I found the running
silent to be more useful. Now go to Alex's place and talk to him. I
went ahead and used a multi-tool on his closet since I found one in my
office. Now go to Manderley for debriefing. He'll tell you that you
need to go to Hong Kong. Now go back to Jock. Seems like there's a
change of plans. You're goin back to New York City.

+++++++++++++++++++++++++++++++++++
11. Hell's Kitchen and the NSF HQ
+++++++++++++++++++++++++++++++++++
When you arrive, turn to your left and go down the ladder. Go inside
the window to the right. Inside you'll find Paul. Talk to him and then
open the secret room. The code is 4321. I decided to upgrade my run
silent aug. Now go back out the window. You can check out all the area
that you went to earlier, the club, smuggler's, etc. If you go to the
hotel, talk to the Rentons and then wait for JoJo to come down. Shoot
him to make the Rentons live easier. When you're ready, go back to the
area that had riot cops and road blocks when you were here for the
generator. The area is now open and you should go through it to the
headquarters.

When you're inside the HQ, look in the women's restroom for a key. Now
head upstairs. Once you're in the level 3 computer room, hit the vent
on/off switch and then go to the next room. Find the terminal that lets
you open the hatch and then open it. Now you have a choice. You can go
down through the basement (there is a way to get through without taking
damage) or you can just go hack the computer. The choice is yours, but
I would go ahead and go through the basement. If you go to the
basement, you find out a lot about UNATCO operations and NSF
operations.

-----The Basement-----
Drop down into the basement hatch. Go through the next door and through
the door on the right. If you look down the hall, there are lasers and
boxes. On the left wall just before the boxes should be a passageway.
What you do is run and then crouch into the passage before the guns can
see you. Now crawl to the end and wait for the alarm to stop. Crawl out
and then go left through the door. There should be some TNT crates in
this room. Take one and then go through the door on the right. Toss it
next to the lasers blocking the hall. Back up and then shoot it,
avoiding the flames. The explosion should also take out a brown colored
door in the room with the two crates. Those doors act as shortcuts if
you use them right. Take the next crate and place it next to the
turrets in the hallway with all of the lasers. Now blow those up and go
into the next room. There should be a small stack of TNT crates. Grab a
TNT crate and go through the door on the left. Place it next to the
lasers. Blow it up and take the items. Now grab another crate and throw
it over the metal boxes in the same hall. It should blow everything up
and give you a little damage. You can heal up with the medkits when the
radiation goes away. Now take a crate and blow it up next to the
cabinet with the weapon mods and datacubes inside. If the cabinet is
already open, that's good. Read the datacubes for the passwords and
info. Grab the last crate and place it next to the locked door in that
room. Wait for the radiation to dissipate and then grab the ammo
inside. If you have a crate left, use it on the locked door back in the
beginning. Now you can use the medkits to heal yourself. Head up the
staircase in the last room. You'll come out next to the headquarters.

-----The Roof-----
Go back upstairs without picking the lock the on the locked door. You
can do that later. Get up to the roof and open the door. Either hack
the computer inside or use the login MCOLLINS and the password
REVOLUTION. Rotate the three dishes then open the communications door.
Hack the next computer or use the login NAPOLEON and the password
REVOLUTION. Send the message. Now strap on your assault rifle and
sniper rifle because this next shooting area is gonna be insane.

Step outside the communications rooms and kill everyone on the rooftop.
Don't bother jumping off the side of the building where the crates are
unless you have the jumping augmentation, or else you'll die from the
falls. Just work your way down the inside of the building killing the
guards and using the TNT crates to open the locked door on Level 2.
Remember to use the medbot on level 3 if you need health. When you
blast the door that's locked, go left inside the room and pick the lock
on the next door. If it's already opened, kill the guard standing there
and go down the stairs to the right. Take out the guards that are
wandering around outside. Snipe the final guy that's standing guard.
Now you can make a break for the hotel.

When you get to the hotel, go upstairs to Paul. You'll talk for a bit
and then you'll have an option. You can either go out the window and
save yourself, or kill the guards coming in the hotel to save Paul's
life.

-----Killing the Attack Force-----
Stand on the coffee table and throw a gas grenade down the hallway.
Kill the MIB that runs in the hall as he rubs his eyes. Now take out
the others who come. Throw another grenade when the gas dissipates.
When they're all gone, go out of the room and throw another grenade
over the stairs. Take out the sniper that's on the second floor to the
left. Now try to kill all of the guards that are downstairs. When it's
cleared, kill the guard's waiting just at the exit of the hotel. Head
outside. You'll have to somehow make it around the bots and guards to
the subway. Don't bother going to Smuggler, Paul isn't there. The code
is 6282.Hack the ATM inside then get on the train. Skip down to the
Subway.

-----Out the Window-----
Go out the window and drop down. Work your way to the subway without
being noticed. Take out the bot with an EMP grenade then make a run for
the subway without getting shot at. Enter the code 6282 as fast as you
can. Get inside, hack the ATM, then jump inside the train.

-----Subway-----
When you are in Battery Park, head towards the stairs. Agent Navarre
will talk to you and then shoot you. Run away from her up the stairs.
I'd rather not waste my ammo on her down there. Just run up the stairs
to Gunther. He'll either take you as a prisoner or he'll kill you,
depending on what you say to him. I would just go as a prisoner.
MISSION COMPLETE.

++++++++++++++++++++++
12. MJ12 and UNATCO
++++++++++++++++++++++
You appear in the MJ12 prisoner cell underneath the UNATCO base. Agent
Navarre will come to "watch you die" even though you have like 20 hours
left to live. When she leaves, walk over to the door. Daedalus will
contact you and open the door. Crouch and then stay crouched as you run
to the ammo crate. Hide behind it and wait for the guard to leave.
Break open the box and get the riot prod. Hide behind a wall and wait
for the guard to come back. Watch out for the camera that's behind the
wall next to the drawers. Stun the guard and then take him out. Make
sure he doesn't sound the alarm.

Now read the datacube on the desk without being seen by the camera. The
codes for the cell blocks is 4679. The code to the door to get out of
the detention area is 4089. Open the prison cells. In one of the cells
is a prisoner. Tell him to do whatever you want him to do. I wouldn't
let him follow you, he'll just get in the way. In another room is a
dead guy. He's carrying two lockpicks and a PS20. Use the medbot in
there too. In the last room is some soy food and a metal crate. Go to
the main room and check the drawers for ammo. Use a lock pick on the
locked one to get a multi-tool. Now sneak under the camera without it
seeing you. When it's turned, run towards the door and use the code
4089.

When you're out, run to the pipe to the right. Daedalus will contact
you and tell you where your objectives are. If you saved Paul in the
hotel by killing all the guards, he will tell you that Paul is alive.
Get the lockpick behind the pipe and then go left and down the hall.

This will be the Robotics Maintenance Area. Sneak behind the stack of
boxes in front of you. When the guard that patrols this area leaves,
run to the left up the stairs. Watch out for the sniper patrolling at
the top floor. When you get to the top of the stairs, crouch there and
wait for the guard to come by. Use your riot prod to stun him and take
him out. Now sneak to your right along the wall with robots until you
get to the first hall on your right. Wait for the guard at the end of
it to move away, then sneak inside and wait, next to the wall, for him
to come back. Take him out with the riot prod. Go around the corner and
check behind the pipes to the right for a lockpick. Crouch and run up
the stairs. There should be a guard patrolling a window up there. Take
him out and get his stuff. Now head to the left. There should be a
guard sitting at a chair in the room all the way to the back. Check his
datacube for the password to the Armory. It's 2971. Once you take him
out, there are no more enemies upstairs.

Take the EMP grenades on the table and then hack the security terminal
to change the bot AI. Now go watch the bot on the elevator come to
life. Wait for it to get back on the elevator and then push the button
next to the window. It'll shoot the guard downstairs. Now go downstairs
and check this whole area for items. Don't buy stuff from the mechanics
unless you need it. When you're ready, exit in the through the door
opposite the one you came in.

When you get in the armory area, watch out for the military bots that
patrol the area. Just run up to the armory doors and use the code 2971
to get in. Once inside, take out the guard and then run upstairs,
avoiding the camera. Don't take any weapons in this area unless it's
the original weapon you had earlier. You put a lot of mods into those
weapons and you need those exact weapons, not these extras lying
around. One more thing, the code for the plasma rifle is 5239, but
don't get the it. It takes up WAY too much space. While you're
upstairs, hack the security terminal and turn off the camera and the
military bots. Go downstairs and get your weapons. Put the silencer mod
you found on your sniper rifle and the range mod on your crossbow. I
don't why I couldn't get the rest of my gas grenades and LAMs, it's
either a glitch in the game or they took them away for some other
reason. When you're ready, leave the armory and head back to the
detention area. Use the medbot if you need to.

There's a grate outside the detention area. If you go inside, take a
left at every turn you come to. You'll eventually reach the command
center. Take out the guard inside and any others that come in. You
won't be able to stay hidden in this area for long so just remember to
head back to the detention area if you need healed. Hack the security
terminal in the center room when everything's clear. Turn off all the
cameras. Save your game. When you're done with the command center, go
into the hallway that says "Laboratories" above it.

When you get into the hall, you'll meet Dr. Moreau. He'll tell you the
code to the medical labs. The code is 0199. Sneak by the nanotech area
without being seen. You'll eventually come to a hallway with some
windows to the left. You'll hear a secretary and a guard talking about
you. Wait for them to finish, then go to the left wall and wait at the
corner. Take out your prod and stun him when he stops and turns his
back to you. Go inside the room and take out the secretary. Go to the
left of the secretary room and up the stairs. Sneak up behind the guard
and use the prod on him. Now hack (the login is MJ12 and the password
is INVADER) the terminal and turn off the camera. Go back to the
secretary's room and this time go right and up this staircase. Pick the
lock on the grate on the right wall. Follow it to the medical room. You
can pick up another lockpick in the armory that you had to drop from
when you broke out of jail. Don't open the doors to animal cage yet.
Once inside the medical area, heal up and talk to Paul if he's alive.
If not, then search his body. If Paul is a live, he gives you the login
demiurge, and password archon, to find Agent Navarre's killswitch. When
you're done with Paul, Daedalus tells you the code to the exit door.
The code is 1125. Now head back to the nanotech area.

Wait for the guard to turn away, then take him out with a silenced
sniper rifle or some other silenced gun. When you get the info that an
alarm has been sounded, wait for the guard and MIB to come running out,
then run to the room with the grate that you took to the med lab. Push
the button on the left wall to the let the animals out. Now run inside
the grate. Shoot any guards that come to the grate with the crossbow.
Jump back inside the grate and let the animals finish them off. Head
into the nanotech area again. (NOTE: There's also a sneaky way into the
large room. Go into the grate near the detention area and then find
your way to the hall where Daedalus tells you you're under the nanotech
room. Go to the end of this hall and you'll end up at the large room.
You can release the greasels and kill the guards, but you won't be able
to use the medbot in this room. Although, you can use the medbot inside
the med lab.)

Go into the large room at the back. Hack the computer and look at the
PSHERMAN account for the augmentation canister code. The code is 9905.
Use the medbot outside to install the augmentation. I never used the
spy drone in my last game since it was so slow, so this time I got the
missile and grenade detonator. Maybe it'll be of some use against those
pesky commandos. Go ahead and open the grate on the wall, once inside
you can touch the water, get the skill points, and then go back up the
ladder without having to deal with the greasel. Don't bother picking
the locks on the drawers, I'll tell you the logins and passwords that
you find now. They are: ajacobson, calvo – anavarre, scryspc –
ghermann, zeitgeist – jmanderley, knight_killer – jreed, redshoes –
jreyes, amigo – klloyd, target – scarter, antique – psherman, raven –
dmoreau, raptor. Use these when you get to their rooms.

Now pick any ammo you need in the armory, heal up, then find the exit
door in the command room and open the door. Sneak into the hallway and
around to where the guard is sitting. Use the prod on him. Now run
around the corner and head for the door. Sneak up to the door so the
UNATCO trooper doesn't see you. Open the door and run up onto the ledge
on the far wall. Wait for the guard to come back, then use the prod on
him. Go inside the medical area and find Jaime. Tell him to stay at
UNATCO as a spy. Now take the augmentation canister and install the
healing aug. Don't worry abou the camera, it doesn't sound an alarm.
Use Jaime's login and password on his computer. Then use your key on
his closet.

Slip out of the medical area and into Alex's office. Hack his computer
and you'll find out that he's been researching MJ12. You can use a
multi-tool on his closet since you find one on the desk. (You can also
use a lockpick, since there's another inside the closet) Talk to Alex
and he'll tell you to kill Anna. Sneak into Anna's room and take out
the guard with your prod. Hack her computer and decrypt her killphrase.
It'll give you the word Woman. You can't get Gunther's since his isn't
installed yet. Take the ammo on the desk. Don't worry about taking out
the guys in the prison room, there isn't any items in there. Head over
to carter. He'll let you into the armory. Take the augmentation upgrade
canister and upgrade your healing aug. Now you can heal with that
Repair bot. Go inside the men's restroom and sneak up to the guard at
the sink and take him out with the prod. Now save your game and head
upstairs.

Don't bother going in the closets, there's nothing there. If you log
into your computer, you'll get a message from Daedalus. Go into the
lounge and take out the guys with your prod. Talk to Shannon and she'll
sell you some scrambler grenades. 1250 sounded a little steep to me.

Go into Manderley's office. He'll be talking to Simons. Kill Manderley
and hack his computer to get the other part of Agent Navarre's
killphrase, Flatlander. Now head upstairs. You'll see Agent Navarre. If
you decrypted both parts, you'll say the killphrase automatically.
Agent Navarre will die. Go into the office to the right and take out
the guard. In the left office is an image of a gunfire sensor. Go back
down to Alex and get the key. Head back to level 1 and open the door.
Open the next door and take out the guard that comes running out from
the locked room. Now head upstairs. Gunther will promise you that he'll
kill you. Snipe the guard in the chair and then move outside. Go to the
satellite area and get the ammo inside the building. Open the hatch
with the terminal and grab the EMP grenade inside. Now go to the
chopper. MISSION COMPLETE

++++++++++++++
13. Hong Kong
++++++++++++++
You'll appear inside the Hong Kong MJ12 hangar. You'll need to find the
weapons-lock switch on the flight control deck. Go into the room to the
left and go upstairs. Go into Flight Control Deck 2 and hack the
terminal. Turn off all the cameras. Go into one of the ventilation
shafts that are pretty much everywhere. Find your way into the gas
room. Put the code 99871 in and get out of the shafts. Go into the
barracks area and wait for the gas to disappear. Go inside, up the
stairs, and open the first locker on the left for the munitions bay
key. Open the middle locker of the three locked lockers for the flight
control deck key. Explore some and then go to the flight control deck
and release the weapons-lock. Jock will fire a missile at the blast
door and take off. You have to go out the blast door. There are two
security bots that are released in the hangar when he fires the
missile. Go to the flight control deck 1 and wait by the button that
has a picture of a helicopter next to it. Wait for the security bots to
walk on to the helipad and then push the button. If you can only get
one, go into the hatch under the desk to the left of the button. Drop
down to the second ledge and follow the shaft into the small room. Run
for the exit. When you get to the elevator, push the button and jump
in. Push the down button and away you go.

You'll arrive in the Hong Kong Market. Go straight ahead until you're
at the military guard. Turn left and hack the ATM. Turn around and go
to the newsstand. Talk to the later there for some info on the Triads.
Keep going straight to the red building. Find the entrance and talk to
the guy in white. He'll tell you to find Maggie Chow at 1313 Tonnochi
road. Turn left and go back into the market. Look for a big greens sign
overhead that says Tonnochi. Follow the arrows. You'll come to a broken
bridge. It's easy to make this jump once you have some practice. If you
can't make the jump, keep going down the path until you get to a
covered bridge. Once there, cross it and head back to the guards. Go
down into the tunnel. A Luminous Path member will run up and talk to
you. 1313 is the glass double doors on the left. You can explore the
area before you go in if you'd like.

There are several ways to get the sword. You can go in the back way and
fry a lot of soldiers, go in the front and fry a lot of soldiers, or go
in the front, sneak around, and only take out the maid. The best and
easiest way is to just sneak around. Go in the front of the building,
go to the right and then left into the room. Take the credits and then
hack the terminal inside the room. Turn off the cameras and open the
door. You can read the public terminal and get the code 3444 for the
elevator. Use the code on the elevator to the right. Push the up button
and get the datacube on the table in the next room. Go back to the
lobby and use the second elevator. When you get to Maggie Chow's room,
follow the maid until you see a staircase to the left. If you opened
the secret door with the terminals, don't go anywhere near the lasers.
Go up the stairs and to the switch on the right. If the maid is
following you, that's ok. Push the switch and step in. Kill the maid as
silently as possible once inside. Read all the datacubes and then hack
the termianl on the desk. Open the doors and turn off the cameras. You
can sneak into the room opposite this, but don't be seen by the people
downstars. There is a credit chit on the desk. Go downstairs and talk
to Maggie Chow. She'll give you a code to the police vault in the
market. The code is 87342. Now take out Maggie. If you didn't kill the
maid, kill her now. Try to leave the living room. When you go into the
first hallway, keep going straight. Turn right and then go straight to
the lantern on the ceiling. If you opened the door already, you should
see a secret area. If not, then pull the lantern. In this area, sneak
past the lasers without being seen. Then sneak up to the doorway on
your right. Wait there until there's no guards looking your way, then
sneak past. You can push the button next to the message machine to find
out some info on Simons. So Maggie WAS working for MJ12! Look at the
datacube and then head over to the computer. Hack it. Open the weapons
case and then read the e-mails about you. Grab the sword (dropping the
baton) and then sneak outta there.

Once outside the Queens Hotel, go back to the river. (You can also go
straight across from the hotel to the apartment elevator, but I found
nothing of interest except jumping around on the rooftops and billboard
signs. NOTE: I still haven't found a way to get back down from the
billboard without killing myself.) Explore the river area for skill
points and items. There is a repair bot and a woman selling weapon mods
on the biggest boat. It is in the back of the canal. Pull the lantern
in the corner of the boat to open the secret room behind the cardboard
box. Now make your way back to the market.

Straight across from the newsstand are signs that point to the Lucky
Money. Once you're at the Lucky Money, talk to the girls. You can
either let them in now or later. Buy your own ticket from the counter.
The girls are actually thieves and have lockpicks in their inventory.
Before you leave Hong Kong later, come back and kill them for their
lockpicks. Go upstairs to the bar and talk to the bartender. Also, talk
to the thug on the bottom floor. He'll give you the login and password
to the Quick Stop computer. Go through the door behind the bartender.
You'll eventually come to a room with the Red Arrow. Go to the terminal
on the table and turn off the cameras and locks. Go through the door
behind you. You'll tell Max Chen about Maggie and then sme MJ12
soldiers will show up. Just hang back and let the red Arrow and police
take care of them. The police may turn on you, so watch out. During the
firefight the Quick Stop windows should have been broken. Get in and
hack the computers without being seen by the camera. You'll get 200
credits in the vault and another 100 in the ATM. Make your way back to
Gordon Quick.

He'll give you the code 1997 to enter the compound. Just explore this
entire area. It's a pretty nifty little hideout and better than the Red
Arrow one. You'll eventually come to a large room with a painting on
the far wall. There should be a keypad next to it. Just use the same
code (1997) and jump inside. In the next room, turn left and push the
button. Tracer Tong will be on the other side. He'll tell you to go
downstairs and get in the chamber. Go straight and then take a left and
go down into the big room. Step in the middle of the big machine and
wait until it's all over. When you're going back, take a right into the
medical room. You can heal up. Also, go into the room below the medical
room and talk to Alex. Now go back to Tong. He'll give you a new
mission and a code. Try out your new account on his computer, pick up
the key on the other desk, and pick up the items in the room to the
right of the computer area. Now just leave the compound and go to the
VersaLife elevator just above the Lucky Money club.

+++++++++++++++
14. VersaLife
+++++++++++++++
Enter the code and then go upstairs in the elevator. You'll come out at
versalife. Get to the secretary and talk to her. You can hack the
computer and get the elevator code, (the code is the number that comes
after the coded message at the bottom of the screen when you create a
temporary pass.) kill Mr. Hundley for it, or pay him 2000 credits. If
you want to kill Mr. Hundley and get 150 skill points, then go all the
way upstairs and find the nervous worker at his computer. He'll tell
you to kill Mr. Hundley. Find Hundley and wait for him to go into one
of the large work areas. Kill him with a silenced weapon. Now go to the
nervous worker and he'll let you in. The elevator is behind the nervous
worker.

When you're out of the elevator, go straight and talk to the
supervisor. Now keep going. You'll see some MJ12 guards. Hey wait!
They're allies! And this is the hand that you saw in the intro of the
game! After sightseeing, go through the doorway on the right. The
armory will be to the right where you should hack the terminal and open
the doors and turn off the cameras. You'll also find some ammo. In the
next doorway to the left is the lunch-room where you can find a code to
the UC shutdown. The code is 525. In the big room, a meeting is going
on. There's nothing of importance in the meeting room, so go to the
left doorway of the giant hand. DO NOT pick the locks on the cabinets,
the guards will come kill you. Use the elevator that you find at the
end of the corridor on the other side of the hand. At the top floor you
will find a key, a datacube, and a terminal. Use the login MJ12 and the
password security to turn off the cameras and open the doors. Now go
down in front of the hand and go into the new tunnel.

Go down the stairs and then around them. Go down the left stairs in
this room. Now go into the left doorway. The barracks will be on the
right. Just keep going down the hall into the new room. Go down the
stairs to the left. If you killed Maggie Chow, Bob Page will just walk
by. If you didn't, you'll see him talking to her. At the bottom of
these stairs are some labs. Just explore them but don't go in the alien
room. You'll find a key to the subject cells next to the alien carcass.
Don't use it yet. In the room with the augmentation canisters, there
should be a computer in the left wall. Use it to open up the aug cells.
Use the medbot by the inside this room to install the augs. I chose the
cloaking from organisms, and the vision enhancement. You need to
install cloaking for this next area. It doesn't matter what you choose
for your eyes. Before you leave, unlock all of the subject cells so
that the guards have to kill off the animals and accidentally shoot
their comrades. Just unlock the cells one by one and run when you open
the alien and greasel cells. Most of the guards were killed this way.
Now leave the lab area and get back to the beginning of the hallway
with the barracks. Now save your game.

When leaving the corridor, you'll see a big blue button inside a small
room. Push the button and up you go. Hack the computer and download the
ROM encoding. Now push the down button. The guards are attacking now!
You'll have to run all the way back to the hand room. Once at the hand,
turn on your cloaking and run for the elevator. Open the elevator door,
get inside, turn off cloaking, and push the door button again. Now go
up. In the work area, sneak down to the second floor and then sneak
over to the work area. Go to the dark far wall and find the ventilation
grate. Go inside and then drop down to the first floor. Now turn on
cloaking (don't use any BE cells) and run for the elevator. Push the
door button and then get inside and push the down button. Don't worry
if you run out of BE before you get to the elevator. When you're in the
market, go to Tong and heal up.

Tong will tell you to go to the temple. Leave the compound, take a
right, then a left to the entrance of the temple. Go inside and listen
to the two speak. Now go back to Tong and he'll give you a new mission.

+++++++++++++++++++++++
15. VersaLife Labs
+++++++++++++++++++++++
Leave the compound and head for the broken bridge with the guards. Jump
down into the water. You'll need at least two lockpicks for the next
area. To get some, swim to the large boat and find the doorway to it's
right. In the crates in this room are some lockpicks. You can also
recharge again in the boat. Now go back to the compound and search
around it for a path going down. This should be the canal road. Once at
the bottom of the stairs, look to your left for the ATM and hack it.
Now go down the tunnel to the wreck. (NOTE: If you came down here
before having the triads make peace, you would have seen a battle
between the Luminous Path and the Red Arrow.) Find the door next to the
wreck and enter the code that Tong gave you. Inside there is a flame-
thrower on the top pipe, and a multi-tool on the lower one. Unlock the
pipe to the left and hop inside.

You'll fall into a sewer. Climb up the pipes into the opened pipe.
Daedalus will tell you the code 525 to destroy the UC. Look for a
datacube next to the pipe you came in through. Crawl into the hole in
the room and then Tong will tell you where the computer is. Look for
the keypad in this room and enter the code you found next to the pipe.
The code is 768. Grab the scrambler grenade on the right wall and go to
the end of the hall. Push the button on the left wall to lower the
walkway and then walk across and up the stairs. Hack the terminal and
turn off the cameras and open the doors. Go back down to the button
that lowered the walkway and save your game. This is a little tricky.
Stand in front of the walkway and aim at the button. Push it and then
quickly run across the walkway and then duck at the end. If you did it
right, you should fall down to the stairs. Now quickly go down and to
the left when the commando isn't watching. (If there's another way to
get past the walkway, e-mail me.)

There are three ways to do this next area. You can grab the crate
upstairs next to the terminal and then the one in the alcove to the
left downstairs to make a staircase over the beams, use multi-tools on
the security panel, or use and EMP grenade on the lasers. Either way
you do it, watch out for the commando. Once you're through, sneak into
the farthest door on the right. Take out the scientist silently and
then kill the commando. I found the easiest way to do it was to put two
sniper rifle bullets in his head. Push the robot maintenance button in
this room and then hack the terminal. Turn off the cameras and open the
special doors. Now hack the computer outside this room to upload the
virus and open the UC hatch. Find the hallway just to the right of the
door with the terminal in it, follow it until you see an opening in the
left wall, and then drop down.

This area is the UC. Make your way across the walkway and into the
augmentation area. You should have unlocked the canister cells in the
upstairs terminal. Now grab some canisters and then find the other door
going downstairs. At the bottom of the stairs is a medbot. Use it to
install the last canister. I chose the power drain aug since I know
I'll need it in Paris. Now you can upgrade an aug (I chose to upgrade
ballistic protection) and heal yourself with the medbot. Now follow the
path in the next to the medbot. If you killed Maggie Chow, she won't be
here. If you didn't, then she will confront you and then try to kill
you with her sword. Just put a bullet in her head and find he keypad.
Once you find it, enter the code 525. Now run all the way around to the
path that goes to the center while trying to avoid the spider bots.
Jump down onto the platform with the holes. Find the hole that you can
see water and a brown land area in the distance. Jump down but don't
fall into the green pool. Right next to the land is a pool with clear
water. Climb the ladder and get in.

Swim into the large room. Get darts under the body and then kill the
animal in the next pipe. Swim through this pipe into the next pipe
where you'll be shot up into the next room. Swim to the side and get
out of the water. Get the key and multi-tool and crawl through the
hole. Climb into the pipe in the next room. You'll fall into the water
near the large boat. Heal up and recharge in there.

(If anyone can tell me how to find the place where the canal road
tunnel collapsed, e-mail me.) You're now free to explore the Hong Kong
area. If you go to the police station near the starting location, you
can get some story info and ammo for weapons. Just remember the code
from Maggie Chow. It's 87342. Also, remember to meet the triad leaders
for drinks at the lucky money. If you back to the apartments across
from Maggie Chow's place, you can get inside Jock's apartment with your
new key. Head back to Tracer Tong when you're done with Hong Kong

If you saved your brother, he'll be sitting in a chair next to a table.
He'll tell you that he's gonna stay there for awhile. You'll find Jaime
in the medical lab if you told him to escape from UNATCO. If you
didn't, you'll get your payment soon. Talk to Tong. He will tell you to
get to Jock in the courtyard and find Dowd in New York. Off you go.
MISSION COMPLETE.

++++++++++++++++++++++++++++++++
16. New York City (Illuminati)
++++++++++++++++++++++++++++++++
You start off on top of the Hilton hotel. Go down the ladder and sneak
into the bar to the left of the ladder. Watch out for the cop that
patrols the area. Once inside, find Filben. He'll tell you where to
meet Dowd. Before you leave, talk to the soldier next to the bar. Tell
him you'll check out the submarine base for him. This will let you past
the soldiers at the base. Sneak out the back and go forward and right
to the free clinic. Watch out for cops.

When you find Joe Greene, kill him. Now get out of the free clinic.
Sneak to the right, through the park, and into the basement window of
the burned building. I here you'll find Dowd. Once you're through
talking to him, Get into the hotel as fast as possible because there
are several MJ12 troops coming your way. When you're in the hotel,
sneak past the guards in the lobby. Go into Paul's room and get the
items behind the secret bookcase.

You've got a choice. You can either go to Smuggler's and buy the LAMs,
or just get in the chopper and get some LAMs at the ammo facility at
the ship yard. I chose to just get in the chopper because there were
too many MJ12 troops around. If you do go to Smuggler's watch out for
the security bot and don't get spotted by the guards. If you are,
there's way too many to just hide. When you're ready, get in the
helicopter. MISSION COMPLETE.

+++++++++++++++
17. Ship Yard
+++++++++++++++
Go straight ahead and into the grate. Find the guard that walks around.
He'll give you a key to the front gate. Open the gate and watch for any
guards. If they see you, you're in trouble. Run for the building
straight ahead and get in. Go past the coke machines on the left and
you should see a terminal on the left wall. Use it to open the doors
and turn off the cameras. Go into the door to the left of the entrance
of the building. Watch out for the guards. Open the left drawer on the
desk for a login and password and use the dragon sword on the right one
for a key to the truck trailers. You'll find the code 0909 in the
bathroom. There's a medkit under the sink too. In the room with another
office, hack the terminal to turn off the robots or tell them to kill
everything. There's a key underneath the right drawer and two more in
the left drawer. You can use your dragon sword on all of these drawers.

Go outside and open the trailers with your key. Take the stuff inside
and then wait for the guard the patrols the outside area to come along.
He has LAM that you need. Kill him and then go in the dark corner near
the fence that goes back to the beginning of the level. There are two
truck trailers here that you need a metal crate to get into. You'll
find some crates inside the building you just left. You'll have to take
out the guards patrolling the area though. Use the crate for the trucks
and for the ammo boxes up the stairs above the offices you were in. Use
the terminal to put the robots in standby mode if you haven't already.
Now get the metal crate, go out of the large building, and go to the
right. There'll be another building to your left. Use the crate to jump
into the first window.

Remember to pick up the crate before you go through the window so that
you can get back out without picking the lock on the door. Stay
crouched and get behind the desk so the camera doesn't see you. Break
the drawers using the dragon sword and then hack the terminal. Don't
worry about the camera seeing you. Turn off the cameras and open the
doors. Now jump back out the window and use the crate to jump into the
second window. Smash the drawers in here for a key and some ammo. You
can also get the code 2249 for the offices if you ever need it. Don't
bother opening the safe. The only thing in there is an aug canister and
you should already have all of your augs. Jump back out the window.

Go straight ahead to the building in front of you. There should be a
window on it's right side. Use a crate to get in and pull the crate in
with you. There's some multi-tools and lockpicks in here along with a
repair bot. Jump out of the window. Go straight into the ammunitions
building. Beware the bots and get into the small building to the left.
Jock tells you that smuggler was killed if you didn't go to smuggler's
before you left New York. I don't know what happens if you save
smuggler, so don't ask just yet. Hack the terminal and put the bots on
standby. There's some ammo on the roof. On the control panel, push the
1 2 and 3 buttons. Take the ammo inside the rooms that were opened. Now
go to the left of the first bay. Climb up and jump fom roof to roof
until you get to the walkway on the far wall. Use your key on the door
to the right and take out the guard beyond it. Also, take out the guard
below you. They are both carrying LAMs.

Go across the walkway, down the stairs, and to the left out the big
door in the back of the warehouse. Take out the guard in this area.
He's carrying a LAM. Now go left to the crane. There are two guards in
this area. You now have a choice. You can get into the boat the
stealthy way, or go in through the front. I recommend the stealth. Both
ways end up at the same area.

-----Crane-----
Find the entrance of the crane and get inside. Push the button to go
up. Go to the left into the building and get the ammo. Push the button
to lower the crane. Now go out and straight ahead across the crane.
Jump down onto the shafts and then onto the building.

-----The Bridge-----
The guy behind the window will let you in and tell you about the area.
You'll find the code in one of the lockers. Once you find the code,
enter it into the keypad on the ramp that leads to the boat. Watch out
for the guards around this area. The ramp will extend, letting you into
the boat.
++++++++++++++++++
VI.Thanks
++++++++++++++++++
I would like to thank the gamer's press for helping me during the early
areas of the game with their walkthrough.

I would like to thank gamefaqs.com for posting my FAQ.

Will Seitz was the first to e-mail me with some new tricks. Thanks man!

Thanks!

++++++++++++++++++
VII.Log
++++++++++++++++++
July 26, 2000 Beat Deus Ex and started work on FAQ. Maybe I can submit
my first work in tomorrow.

July 27, 2000 Finished Liberty Island walkthrough area and other
sections. I might submit the first draft tonight. The FAQ will be
version 0.1 since it's nowhere near being finished.

July 28, 2000 Started Version 0.2 with UNATCO HQ and the beginning of
Castle Clinton.

July 29, 2000 Finishing areas Castle Clinton to Hell's Kitchen, I'll
try submitting tonight.

July 30, 2000 Starting Mole People, version 0.3 was completed last
night. Figured out code to smuggler's keypad. The code is 432.

July 31, 2000 Finished the Airbase level and version 0.4.

August 2, 2000 Finishing Version 0.5 and added Will Seitz's TNT tricks.

August 4, 2000 Trying to finish the MJ12 and UNATCO area while juggling
band and other things.

August 6, 2000 Figured out the Anna Navarre killphrase section.

August 16, 2000 Been awhile since I updated, although I've received a
few e-mails. Finishing version 0.7.

August 18, 2000 Submitting version 0.7 today.


 
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Engl. FAQ

29.September 2013
Lösung

04.Oktober 2013
Complete Game Script
Engl. Hinweise

04.Oktober 2013
Das ultimative dt. FAQ enthält die Informationen, die man wirklich braucht
FAQ

02.Oktober 2013
Dt. Hinweise zu Karten, Gegnern und Charakteren
Hinweise

03.Oktober 2013
Glitch FAQ
Engl. FAQ

03.Oktober 2013
Multiplayer FAQ
Engl. Leitfaden

03.Oktober 2013
Hinweise

04.Oktober 2013
Game Script
Engl. FAQ

03.Oktober 2013
Engl. Lösung

03.Oktober 2013
ASCII-Karte der Level
Karte

04.Oktober 2013
Hinweise

02.Oktober 2013
Cheats

04.Oktober 2013
Dt. Waffen-Guide
Hinweise

04.Oktober 2013
Eine weitere manipulierte User.ini, aber nach jedem Schuss denn man abfeuert wird sofort wieder automatisch der Cheat für "volle Munition" & "volle Energie" eingegeben. (+Tastenbelegung der Cheats)
Cheats

04.Oktober 2013
Achtung (1.5 mb)
Savegame

02.Oktober 2013
Dt. Skilltrainer (für v1003f_D4)
Trainer

04.Oktober 2013
Dt. Hinweise im Word-Format
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04.Oktober 2013
Dt. Lösung im Word-Format
Lösung

04.Oktober 2013
Cheats

04.Oktober 2013
Eine weitere manipulierte User.ini
Cheats

21.September 2013
Hinweise im UHS-Format
UHS-Datei

04.Oktober 2013
Engl. FAQ

01.Oktober 2013
Zum Cheaten angepasste User.ini
Cheatc

04.Oktober 2013
Dt. Trainer für Skillpunkte
Trainer

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Dt. Trainer für Skillpunkte
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