A MASSACRED GUIDE TO GEMFIRE (NES) v0.5
By Massacred@aol.com
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SEE BOTTOM OF DOCUMENT
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DISCLAIMER
All non-official information, strategies and ASCII artwork contained in this
guide and all future versions of this guide regarding the game Gemfire and
Gemfire characters is copyright 1999 Massacred. The Massacred Guide To
Gemfire is intended to be distributed freely to the public only in its
entirety.
GEMFIRE is liscensed by Nintendo.
GEMFIRE is copyright 1991 KOEI corporation. All rights reserved.
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SECTION --- SELECTING AN ADVISOR
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When you begin a game, you must choose an advisor. Once you have selected an
advisor, any time during the game you can consult with the advisor for advise
by pressing the Up or Down Directional Buttons. Each advisor has his or her
own personalities and attributes, however they all offer the same advise at
their roots. The following documents each message that is given by each of
the advisors.
----------------------------------------------------------JADE THE
ENLIGHTENED
1. If treated properly, monsters will fight well for us
2. A band of mercenaries could be useful in battle
3. We need more gold to maintain our stance
4. We must provide more food for the people
5. We lack supplies of food and gold
6. Province [#] will fall to you with little damage
------------------------------------------------------------JASPER THE
RIDDLER
1. Mercenaries fight with skill; hire them or others will
2. Employing monsters for defense is an act of common sense
3. Until we get sufficient gold all our plans cannot unfold
4. At the risk of being rude, I must point to our lack of food
5. Our position isn't funny --- running low on gold and money
6. The thing to do of course is build our fighting force
7. Investing to prevent disaster helps our power to grow faster
8. Bad harvests are at hand unless we improve the land
9. To protect your royalty improve the people's loyalty
10. Province [#] we must attack; it's too weak to push us back
11. You ask for me to help you rule? I'm a joker, not a fool!
12. At last the deed is done: all the lands ruled as one
---------------------------------------------------------------ELDROW THE
WISE
1. The time has come to attack province [#]
2. Monsters are dangerous, but can help win wars
3. Hire crusaders to defy your enemies
4. Our security depends on the size of our army
5. Find a means to earn gold
6. Your people will starve before long
7. We are poor in gold and food
8. A wise ruler is generous to the people
9. A wise ruler prepares for sudden disasters
10. The fields require cultivation
--------------------------------------------------------------ZORAX THE
MIGHTY
1. Hire monsters to fight in the coming wars
2. Recruit more soldiers for our army
3. Seize province [#] before it's too late!
4. Let's add mercenaries to our forces
5. Our soldiers cannot fight on empty bellies
6. We cannot wage war without gold
7. You must earn more gold and harvest more food
8. The people have little faith in you
9. Cultivate the fields or the crops will die out
10. Invest to protect our troops from natural disasters
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SECTION --- THE 7 GEMS
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This section provides information on the properties of the 7 Gems. [Power]
displays the hit points and damage of the Gem. [Cost] is not necessary for
the Gems, due to the fact that you cannot hire Gems. [Move] displays the
maximum unit of distance the Gem can move. [Range] displays the attack range
of the Gem. Refer to the following figure to determine details on the attack
range of each Gem.
KEY: + = Location of Gem O = Unaffeffected area X = Effected area
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| OOOOO | OOXOO | XXXXX | XXXXX |
| OOXOO | OOOOO | XOOOX | XXXXX |
| OX+XO | XO+OX | XO+OX | XX+XX |
| OOXOO | OOOOO | XOOOX | XXXXX |
| OOOOO | OOXOO | XXXXX | XXXXX |
|----------------|--------------------|-------------------|--------------|
| Close Range | Long Range | Wide Range | All Range |
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Family choices: Blanche, Lyle, Coryll, Chrysalis
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PROVINCE RULER FAMILY
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1: Dunmoor Vacant Vacant
2: Carveti Prince Ander Lyle
3: Cobrige Lord Roland Blanche
4: Banshea Lord Karl Blanche
5: Petaria Prince Erin Blanche
6: Hyland Lord Seth Lyle
7: Norwood Lord Wolfen Lyle
8: Lisle Prince Garth
Chrysalis
9: Erewood Vacant Vacant
10: Rodale Vacant Vacant
11: Hermet Lord Terian
Lankshire
12: Ostlan Lord Regis
Lankshire
13: Powice Prince Leander Molbrew
14: Cardyf Lord Fuster Molbrew
15: Eljing Lord Adryl
Lankshire
16: Centra King Eselred
Lankshire
17: Culver Lord Loryn
Lankshire
18: Lindum King Eselred
Lankshire
19: Caster Lord Colin
Lankshire
20: Anglia King Eselred
Lankshire
21: Oldlyn King Eselred
Lankshire
22: Londre King Eselred
Lankshire
23: Attley Lord Carlyle
Lankshire
24: Linden Lord Jerras Flax
25: Ashlan Prince Lars Coryll
26: Penzan Lord Ervan Coryll
27: Belgam Prince Erik Flax
28: Celsea King Eselred
Lankshire
29: Cambry Lord Shabard
Lankshire
30: Farlan King Eselred
Lankshire
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SECTION --- MONSTERS FOR HIRE
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This section provides information on the properties of the Monsters that are
available for hire. [Power] displays the hit points and damage of the
Monster. [Cost] displays the price that must be paid for a Monster to serve
you. [Move] displays the maximum unit of distance the Monster can move.
[Range] displays the attack range of the Monster. Refer to the following
figure to determine details on the attack range of each Monster.
KEY: + = Location of Monster O = Unaffeffected area X = Effected area
------------------------------------------------------------------------
| OOOOO | OOXOO | XXXXX | XXXXX |
| OOXOO | OOOOO | XOOOX | XXXXX |
| OX+XO | XO+OX | XO+OX | XX+XX |
| OOXOO | OOOOO | XOOOX | XXXXX |
| OOOOO | OOXOO | XXXXX | XXXXX |
|----------------|--------------------|-------------------|--------------|
| Close Range | Long Range | Wide Range | All Range |
------------------------------------------------------------------------
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SECTION --- RANDOM EVENTS
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Occasionally, an event will occur at various points in the game that will
have an effect on one of your provinces, or one of your enemy's territories.
Many of the events that occur will cause an undesirable effect to your
provinces, while some will enhance attributes of your provinces or rulers.
This section explains the events, the conditions that cause the events to
occur and how the event effects your province or ruler.
---------------------------------------------------------------NEGATIVE
EVENTS
1. EVENT: Terrible floods are devastating the southeast
CONDITION: ?
EFFECT: ?
2. EVENT: Plague is sweeping through the country
CONDITION: ?
EFFECT: ?
3. EVENT: Heavy snows are damaging the northern regions
CONDITION: ?
EFFECT: ?
4. EVENT: A violent earthquake is rocking the southwest
CONDITION: ?
EFFECT: ?
5. EVENT: Fires are ravaging the woodlands
CONDITION: ?
EFFECT: ?
6. EVENT: A Banshee brought an evil Omen to [#]:[Province]
CONDITION: ?
EFFECT: ?
7. EVENT: Black Annis frightened the people of [#]:[Province]
CONDITION: ?
EFFECT: ?
8. EVENT: The Orks went on a rampage, ravaging the land
CONDITION: Orks randomly damage the land when hired.
EFFECT: ?
9. EVENT: Someone has sabotaged [#]:[Province]
CONDITION: An enemy territory has successfully sabotaged indicated
Province.
EFFECT: ?
10. EVENT: The Gargoyles went on a rampage, ravaging the land
CONDITION: Gargoyles randomly damage the land when hired.
EFFECT: ?
11. EVENT: Mischevious pixies dug up the fields of [#]:[Province]
CONDITION: ?
EFFECT: ?
12. EVENT: The Skeletons went on a rampage, ravaging the land
CONDITION: Skeletons randomly damage the land when hired.
EFFECT: ?
---------------------------------------------------------------POSITIVE
EVENTS
1. EVENT: A magical unicorn empowered the ruler of [#]:[Province]
EFFECT: ?
2. EVENT: Kind Redcaps cast good spells in [#]:[Province]
EFFECT: ?
3. EVENT: An Elvish troubadour sang the praises of [#]:[Province]
EFFECT: ?
4. EVENT: A captured Leprechaun left a pot of gold in [#]:[Province]
EFFECT: Increases the amount of gold in indicated Province.
5. EVENT: A Pastha offered to fight for [#]:[Province]
CONDITION: ?
EFFECT: A Pastha is available as a 5th Unit in indicated Province.
6. EVENT: A Gwraig brought a charm to the ruler of [#]:[Province]
EFFECT: Raises the indicated ruler's Charm.
7. EVENT: A fairy rounded up troops for [#]:[Province]
EFFECT: Increases the troops in indicated Province.
8. EVENT: A Far Gorta gathered food for [#]:[Province]
EFFECT: Increases the food stock in indicated Province.
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SECTION --- 5TH UNIT TREASURES
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1. Sword of Fire (Increases War Ability by 30)
2. Scroll of Knowledge (Increases Political Ability by 30)
3. Dragon Jewel (Ruler's Charm increases by 40)
4. Moonstone (Ruler's Charm increases by 30)
5. Scroll of The Planets (Increases Political Ability by 25)
6. Sword of Victory (Increases War Ability by 40)
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