Author : JPaterson
Platform : Windows PC
Last Updated : September 7th, 2004
Version : Final
E-Mail : == See "[A] Contact Information" ==
Website : http://www.jpatworld.com/
GameFAQS CRP : http://www.gamefaqs.com/features/recognition/8939.html
For more of my FAQs, as well as full HTML strategy guides with screenshots,
check out CHEAT HAPPENS at:
Jul. 13th, 2005
- Removed contact information, due to a lack of interest not only in this
game, but gaming in general. Sorry, but support for this game, in all forms,
has been stopped. Please check other FAQs or websites for info on the game.
Sep. 7th, 2004
- Finally updated my copyright information. Websites are now free to use this,
and other guides of mine, without asking for permission beforehand, just as
long as the content isn't changed and it's not passed off as your own work.
Jul. 5th, 2004 (Final)
- Registered a new domain name, so I wanted to change my FAQs so people know
where to find them (outside of GameFAQs, of course). Added new section to
"Other FAQs Written".
Apr. 10th, 2004 (v1.02)
- Needed to update my contact information, so I did this for all of my FAQs.
I ran a spellcheck, and went through the guide by hand so I could try to find
any errors and fix them. Yes, I'm anal that way.
Mar. 18th, 2004 (v1.01)
- Added new website to "Where This FAQ May Be Found" section.
Mar. 17th, 2004
- Added new section; "Game Vitals". If you are a parent, or just someone who
is concerned about the game content, check this section. It can be found at
the end of the guide.
Mar. 15th, 2004
- Changed the look of the "Other FAQs Written" section again, because the last
changed I made look terrible. One of these days I'll find one that makes me
happy! Shaved off a bit of excess text. Removed "Credits" to make the FAQ
slightly smaller in size.
Mar. 14th, 2004
- Changed the order of the FAQ vitals at the top of FAQ; altered the look of
the "Contact Information" section.
Mar. 11th, 2004
- Changed the layout of the "Other FAQs Written" section.
Mar. 9th, 2004
- Changes ASCII to something more readable.
Mar. 5th, 2004
- Updated contact information; added ASCII art. Re-did the layout, again, so
that all the copyright, contact and miscellaneous stuff is at the bottom of
the FAQ.
Feb. 24th, 2004
- Minor corrections.
Feb. 3rd, 2004
- Ran spellcheck; got many more errors corrected. Replaced a few things that
I, yet again, deleted by accident.
Feb. 1st, 2004
- Brought format up to date with my older guides. Made some corrections.
May 23rd, 2001
- added the "Getting Started Guide," which walks you through the first five
years of your reign
- added "The Nine Commandments (err Happiness Factors)" section
May 21st, 2001
- added a hot key list, courtesy of Richard Nigel
May 20th, 2001
- finished adding all buildings and corrected errors on a lot of buildings
- added the entire people section
- added the entire Edict sections
- corrected more spelling and grammatical errors
- updated FAQ Information
May 3rd, 2001
- added all "Background" qualities
- finished Table Of Contents (no big deal, but it looked bad before)
- added more information for the buildings and finished off the Tourism
building section
- added new section "Getting Started Guide
May 1st, 2001
- added a little bit of information for housing and industries, as well as
what the upgrades do.
- added review
- added a couple of questions under Frequently Asked Questions
[1] System Requirements
[2] Tropico Review
[3] Installing Tropico
[4] What Is Tropico?
[5] Buildings
[5.1] Housing
[5.1.1] Shack
[5.1.2] Country House
[5.1.3] House
[5.1.4] Luxury House
[5.1.5] Tenement
[5.1.6] Apartment
[5.1.7] Bunkhouse
[5.2] Industrial
[5.2.1] Lumber Mill
[5.2.2] Cannery
[5.2.3] Cigar Factory
[5.2.4] Jewelry Factory
[5.2.5] Rum Distillery
[5.3] Farming and Mining
[5.3.1] Farm
[5.3.2] Ranch
[5.3.3] Fishermen's Wharf
[5.3.4] Logging Camp
[5.3.5] Mine
[5.4] Tourism
[5.4.1] Bungalow
[5.4.2] Cheap Hotel
[5.4.3] Hotel
[5.4.4] Luxury Hotel
[5.4.5] Pool
[5.4.6] Beach Site
[5.4.7] Spa
[5.4.8] Scenic Outlook
[5.4.9] Archaeological Site (Visitor/Research Center)
[5.4.10] Souvenir Shop
[5.5] Entertainment
[5.5.1] Pub
[5.5.2] Nightclub
[5.5.3] Restaurant
[5.5.4] Gourmet Restaurant
[5.5.5] Sports Complex
[5.5.6] Casino
[5.5.7] Cabaret
[5.6] Infrastructure
[5.6.1] Port
[5.6.2] Airport
[5.6.3] Teamster's Office
[5.6.4] Construction Office
[5.6.5] Electric Power Plant
[5.6.6] Electric Substation
[5.6.7] Bank
[5.7] Government
[5.7.1] Palace
[5.7.2] Diplomatic Ministry
[5.7.3] Police Station
[5.7.4] Prison
[5.7.5] Guard Station
[5.7.6] Armory
[5.7.7] Immigration Office
[5.7.8] Radio Station
[5.7.9] TV Station
[5.7.10] Newspaper Office
[5.8] Human Services
[5.8.1] Clinic
[5.8.2] Hospital
[5.8.3] Church
[5.8.4] Cathedral
[5.8.5] High School
[5.8.6] College
[5.8.7] Marketplace
[6] People
[6.1] Uneducated
[6.1.1] Farmer
[6.1.2] Lumberjack
[6.1.3] Laborer
[6.1.4] Teamster
[6.1.5] Miner
[6.1.6] Fishermen
[6.1.7] Dockworker
[6.1.8] Showgirl
[6.1.9] Maid
[6.1.10] Cook
[6.1.11] Barmaid
[6.1.12] Attendant
[6.2] High School Educated
[6.2.1] Priest
[6.2.2] Athlete
[6.2.3] Soldier
[6.2.4] Policeman
[6.2.5] Pitboss
[6.2.6] Shopkeeper
[6.2.7] Teacher
[6.2.8] Bureaucrat
[6.3] College Educated
[6.3.1] General
[6.3.2] Bishop
[6.3.3] Professor
[6.3.4] Banker
[6.3.5] Engineer
[6.3.6] Doctor
[6.3.7] Journalist
[6.4] Specialty
[6.4.1] Slob Tourist
[6.4.2] Rich Tourist
[6.4.3] Unemployed
[6.4.4] Retiree
[6.4.5] Rebel
[6.4.6] Student
[6.4.7] Mother
[6.4.8] Child
[7] Background
[7.1] Moscow U.
[7.2] Harvard U.
[7.3] Miner
[7.4] Farmer
[7.5] Biblical Scholar
[7.6] Man Of The People
[7.7] Booze Baron
[7.8] Leftist Artist
[7.9] Fortunate Son
[7.10] Self-Made Man
[7.11] Silver Spoon
[7.12] Generalissmo
[7.13] Chief Of Police
[7.14] Developer
[7.15] Naturalist
[7.16] Professor
[7.17] Pop Singer
[8] Rise To Power
[8.1] Communist Rebellion
[8.2] Capitalist Rebellion
[8.3] Elected As Socialist
[8.4] Elected As Fascist
[8.5] Elected As Capitalist
[8.6] Elected For "Family Values"
[8.7] Military Coup
[8.8] Religious Appointment
[8.9] Installed By KGB
[8.10] Installed By CIA
[8.11] Bought The Election
[8.12] Heir Apparent
[9] Qualities
[9.1] Charismatic
[9.2] Hardworking
[9.3] Financial Genius
[9.4] Green Thumb
[9.5] Administrator
[9.6] Diplomat
[9.7] Empathy
[9.8] Entrepreneurial
[9.9] Incorruptible
[9.10] Scholarly
[10] Flaws
[10.1] Kleptomaniac
[10.2] Womanizer
[10.3] Compulsive Liar
[10.4] Ugly
[10.5] Alcoholic
[10.6] Flatulence
[10.7] Compulsive Gambler
[10.8] Paranoid
[10.9] Coward
[10.10] Moronic
[10.11] Short Tempered
[10.12] Pompous
[10.13] Tourette's Syndrome
[10.14] Cheapskate
[10.15] Religious Zealot
[10.16] Great Schmoozola
[11] Edicts
[11.1] People
[11.1.1] Arrest
[11.1.2] Bribe
[11.1.3] Heretic
[11.1.4] Eliminate
[11.2] Foreign Policy
[11.2.1] Praise U.S.
[11.2.2] Praise Russia
[11.2.3] Trade Delegation to U.S.
[11.2.4] Trade Delegation to Russia
[11.2.5] U.S. Development Aid
[11.2.6] Russia Development Aid
[11.2.7] Alliance With U.S.
[11.2.8] Alliance With Russia
[11.3] Economic
[11.3.1] Industry Ad Campaign
[11.3.2] Air Pollution Standards
[11.3.3] Tourism Ad Campaign
[11.3.4] The Headliner
[11.3.5] Tax Cut
[11.3.6] 'Special' Building Permit
[11.3.7] Pan-Caribbean Games
[11.3.8] Mardi Gas
[11.4] Political/Religious
[11.4.1] Amnesty
[11.4.2] Early Election
[11.4.3] Inquisition
[11.4.4] Book BBQ
[11.4.5] Martial Law
[11.4.6] Open The Jails
[11.4.7] Papal Visit
[11.5] Social
[11.5.1] Prohibition
[11.5.2] Literacy Program
[11.5.3] Contraception Ban
[11.5.4] Anti-Litter Ordinance
[11.5.5] Sensitivity Training
[11.5.6] Food For The People
[12] The Nine Commandments (err Happiness Factors)
[13] Getting Started Guide
[13.1] Year 1
[13.2] Year 2
[13.3] Year 3
[13.4] Year 4
[13.5] Year 5
[14] Hot Keys
[15] Cheat Codes
[16] Patches
[17] Frequently Asked Questions (FAQ)
[18] Bugs
[A] Contact Information
[B] Webmaster Information
[C] Where This FAQ May be Found
[D] Other FAQs Written
[E] Tropico Copyright Information
Tropico is an amazing game in my opinion. It takes the conventional city-
building game, and adds new twists and game elements. People who enjoy
playing games like SimCity or Caesar or Zeus, or anything along those lines
because they like the feeling of "playing god" or being in control will
really enjoy Tropico, because if you feel like a god playing above-mentioned
games, you'll feel like a super-god (for lack of a better word) playing
this.
Not only do you do the usual stuff, like construct buildings, but Tropico
throws a full-featured economy and politics model at you. You have at your
control over twenty edicts (read: laws) that you can pass, some lasting for
a set duration, some lasting until you cancel it, and some that can only be
activated once during your reign. Being a dictator of an out-of-the-way
Caribbean island has it's advantages...
You get to create your president, in a word. Choose from four categories
(Background, Rise To Power, Qualities, Flaws). Each selection will give you
different conditions, be it good or bad, and some make people like you more
or less, or make the U.S. and Russia like you more or less. For example, if
you choose "Womanizer" as one of your flaws, the Religious Faction with like
you -10% less, and the women of the island will like you 15% less. If you
choose to be a Compulsive Gambler, the Religious will dislike you, and you
also incur extra expenses at the end of the year to support your habit.
You have a multitude of buildings to select from, including construction
offices, immigration offices, diplomatic ministry, banks, radio stations,
television stations, newspaper offices, tourist buildings (such as a hotel,
pool, spa, souvenir shop), industries (rum distillery, lumber camp, cigar
factory), and plenty more. And unlike a lot of other games (although some
notable ones do come to mind), when you place a building, it must be
constructed, and that process can take a while depending on how many laborers
you have. If built in a forested area, tress must be chopped down. The
ground on which you are about to build must be flattened to support the
building (try building an airport in the middle of dense forest; that's time
consuming). Building roads and bulldozing buildings also don't occur
automatically; everything must be built and demolished by a crew.
Of course, after a while, the novelty wears off, and you may think that you're
stuck with another run-of-the-mill city-building game trying to make it in a
crowded field. However, even when the novelty wears off, you'll still have
plenty of fun, with lots of different ways to run your island. Be a nice guy
and give your people what they want and hold elections (without cheating) or
be a mean president and don't provide housing, build structures that make you
money, pay your citizens next to nothing, never hold elections, and rule with
an iron fist. Use the three best edicts (Arrest, Brand Heretic, and, my
favorite, Eliminate) to control your people.
Unfortunately, Tropico does have it's real flaws. There are some bugs, the
people don't always pick the best jobs for them (a college educated work might
wind up working on a farm), the fact that it takes the game a few seconds
(on a slower computer) to rotate 90³, and the sluggish performance on lower
end models when your population gets high and you've got lots of buildings.
Despite these shortcomings, however, Tropico is well wroth it's price tag.
1. Start the Windows 95/98/98SE/ME/2000/NT4 operating system.
2. Place the Tropico CD in the CD drive. The Autorun menu appears.
NOTE: If the Autorun menu does not automatically appear, click the START
button on the Windows Task Bar, then click Run... At the Dialog Box,
type D:\start.exe, then click OK. The autorun menu appears. If your
CD-ROM drive uses a letter other than "D", please substitute the
letter of your CD-ROM drive for "D".
3. Click the Install button to install the Tropico.
NOTE: You may exit the setup program at any time by clicking CANCEL.
|-----------------------------------------------------------------------------|
| [4] What is Tropico? |
|-----------------------------------------------------------------------------|
Tropico is, in the loosest sense of the word, a city building strategy
game. Granted, you construct buildings, upgrade them, etc., but there is
so much more to this game then buildings. The political aspect of the game
is simply astounding. Arrest people, bribe them, label them heretics, get
diplomatic with the U.S. and Russia, rig elections (which if you lose, you
will be thrown out of the game), initiate book burnings, declare martial
law, and so much more.
Tropico is also about people. Yes, people. Each map has a limit of 500
people (don't worry; it seems like a low number, but your population
accumulates slowly, and you will most likely lose a lot of people in the
process, legally or not. Each of these 500 citizens have a unique name and
personality. You won't see two people on the same map that have the same
name or exact same personality.
Factions also play a big part. You may be able to improve your Capitalist
faction by providing lots of money making buildings, but your Communist
faction may go down because common workers won't work at said buildings.
Eliminate someone, and your Religious faction will go down, as well as the
overall Respect level of the island.
Housing is where your people live. Without adequate housing, your citizens
will build Shacks, which lower their House rating, which leads to a lower
happiness rating, which leads to lower respect for you, which leads to your
possible overtake.
- Special
- Not Available for construction
- Built automatically by citizens
- Can be bulldozed
- Houses 1 family only
- Base Quality: 5
Shacks cannot be built by you because they are the lowest form of housing a
person can live in. They will be built by citizens who can't afford any of
the housing you provide, or if there is not adequate housing available.
Shacks are very, VERY shoddy buildings. If you demolish them when you don't
have other means of housing available, they will be re-built somewhere else.
Make sure you always have other housing, be it a Tenement or whatever, to
keep these disgusting things away.
|-----------------------------------------------------------------------------|
| [5.1.2] Country House |
|-----------------------------------------------------------------------------|
Cost: $500
Requirements: NONE
Upgrades: NONE
Income From: Rent
Options: NONE
Staff: NONE
# of families: 1
Base Quality: 50
Variations: 2
This house isn't too bad. It's got an average quality, which can be improved
or disproved depending on what surrounds it. I usually use this house for my
teamsters and for the Farmers, but usually no one else. I charge $3 for this
house.
|-----------------------------------------------------------------------------|
| [5.1.3] House |
|-----------------------------------------------------------------------------|
Cost: $1,000
Requirements: NONE
Upgrades: NONE
Income From: Rent
Options: NONE
Staff: NONE
# of families: 1
Base Quality: 70
Variations: 3
Houses are nice buildings, and anyone would live in one. They have better-
than-average quality, and they generally look nicer then most other housing
structures. Since they are nice and have good quality, I usually charge $12
a month, which means my medium-low to medium-class citizens (laborers,
shopkeepers, etc.) can live in it.
|-----------------------------------------------------------------------------|
| [5.1.4] Luxury House |
|-----------------------------------------------------------------------------|
Cost: $2,000
Requirements: Electricity (2 MW)
Upgrades: NONE
Income From: Rent
Options: NONE
Staff: NONE
# of families: 1
Base Quality: 95
Variations: NONE
This is a beautiful house. It's the most expensive single-family house, and
it requires electricity, so build them only for your elite (bankers, doctors,
priests, etc.). I usually charge $20 for it.
Cost: $4,500
Requirements: NONE
Upgrades: NONE
Income From: Rent
Options: Normal Maintenance
Roach Patrol
Staff: NONE
# of families: 12
Base Quality: 35
Variations: NONE
Normal Maintenance - building is maintained on a regular basis, which keeps
the quality up, but costs more money.
Roach Patrol - building is maintained rarely, which keeps the quality
down, but costs less money.
Your most basic multi-family house. It's got a fairly low quality, and it
shouldn't be used for your good residents. Save the Tenement for Farmers,
Laborers, Teamsters, Dockworkers, and the like. I usually charge $5, but I
also build one or two which I leave as free, so the unemployed have somewhere
to live.
Cost: $5,000
Requirements: NONE
Upgrades: NONE
Income From: Rent
Options: Normal Maintenance
Roach Patrol
Staff: NONE
# of families: 6
Base Quality: 50
Variations: NONE
Normal Maintenance - building is maintained on a regular basis, which keeps
the quality up, but costs more money.
Roach Patrol - building is maintained rarely, which keeps the quality
down, but costs less money.
The richer version of the Tenement, the Apartment can house six families, and
has a slightly above average quality. This is for the middle-class people,
such as Teachers (not Professors), Soldiers, and Bureaucrats. I usually
charge $8.
Cost: $350
Requirements: NONE
Upgrades: NONE
Income From: Rent
Options: Normal Maintenance
Roach Patrol
Staff: NONE
# of families: 2
Base Quality: 25
Variations: NONE
Normal Maintenance - building is maintained on a regular basis, which keeps
the quality up, but costs more money.
Roach Patrol - building is maintained rarely, which keeps the quality
down, but costs less money.
I've only used the Bunkhouse a few times, and I don't like it. The only
thing I find it good for is placing close to a tourist area (but not too
close that you lower the value of the area) so the attendants and Maid's can
use it as their house. I charge $2.
Cost: $5,000
Requirements: Logging Camp
Upgrades: Sawdust Burner - $2,000
Power Saw - $2,000 + 10Mw Electricity
Log Debarker - $3,000 + 5Mw Electricity
Income From: Refinement of logs into lumber
Options: Sweat Shop
Easy-Does-It
Staff: 5 High School Factory Workers
Sweat Shop - extra long hours, which gets more work done, but employee job
happiness decreases
Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
but they don't get as much work done
UPGRADES
Sawdust Burner - Decreases pollution by 50%
Power Saw - Increases production per worker by 30%
Log Debarker - Increases production per worker by 25%, but 10% more logs
are required per unit of finished lumber.
The Lumber Mill takes logs from the Logging Camp and turns it into lumber.
Lumber's a good resource, and will make you good money. It helps your
economy, so your faction with the Capitalists will increase. I usually pay
the workers of this industry $30.
Cost: $15,000
Requirements: NONE
Upgrades: Packing House - $3,000
Flash Freezer - $3,500 + 10Mw Electricity
Income From: Refinement of fish, pineapple and coffee into canned fish,
canned pineapple and canned coffee
Options: Sweat Shop
Easy-Does-It
Staff: 8 High School Factory Workers
Sweat Shop - extra long hours, which gets more work done, but employee job
happiness decreases
Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
but they don't get as much work done
Packing House - Increases production per worker by 25%
Flash Freezer - Allows Coffee to be processed into freeze-dried coffee, worth
25% more than ordinary canned coffee.
Cannery's take fish, pineapple and coffee and turns it into canned goods,
which are worth more than un-canned goods. It helps your economy, so your
faction with the Capitalists will increase. I usually pay the workers of
this industry $30.
Cost: $10,000
Requirements: NONE
Upgrades: Climate Control - $6,000 + 5Mw Electricity
Auto-roller - $12,000 + 10Mw Electricity
Skylights - $5,000
Income From: Refinement of tobacco into cigars
Options: Sweat Shop
Easy-Does-It
Staff: 8 High School Factory Workers
Sweat Shop - extra long hours, which gets more work done, but employee job
happiness decreases
Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
but they don't get as much work done
Skylights - Increases job happiness by 15%
Climate Control - Decreases tobacco wastage, decreases raw materials used per
cigar by 20%
Auto-roller - Increase production per worker by 50%, but cigars are worth
$10 less then hand-rolled
Cigar's have the potential to make you a lot of money. Once your economy is
somewhat strong, build two or three Tobacco Farms and Cigar Factories, and
watch the money roll in. It helps your economy, so your faction with the
Capitalists will increase. I usually pay the workers of this industry $30.
Cost: $13,000
Requirements: NONE
Upgrades: Skylights - $3,000
Jeweler's Guild - $5,000
Finishing Shop - $16,000 + 10Mw Electricity
Income From: Refinement of gold into jewelry
Options: Sweat Shop
Easy-Does-It
Staff: 6 High School Factory Workers
Sweat Shop - extra long hours, which gets more work done, but employee job
happiness decreases
Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
but they don't get as much work done
Skylights - Increases job happiness by 15%
Jeweler's Guild - Increases the rate at which workers gain experience by 50%
Finishing Shop - Allows the creation of fine jewelry, which is worth 15%
more than ordinary jewelry.
Jewelry brings in roughly $2,500 - $3,000, so it's something you'll
definitely want. Gold, which is used to make jewelry, brings in a fair bit
of cash itself, so if you can't afford a Jewelry Factory right away, at least
build a Gold mine. It helps your economy, so your faction with the
Capitalists will increase. I usually pay the workers of this industry $30.
|-----------------------------------------------------------------------------|
| [5.2.5] Rum Distillery |
|-----------------------------------------------------------------------------|
Cost: $22,000
Requirements: NONE
Upgrades: Flavoring Facility - $15,000
Mulching Machinery - $10,000 + 15Mw Electricity
Income From: Refinement of sugar into rum
Options: Sweat Shop
Easy-Does-It
Staff: 12 High School Factory Workers
Sweat Shop - extra long hours, which gets more work done, but employee job
happiness decreases
Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
but they don't get as much work done
Flavoring Facility - Allows the creation of spiced rum, worth 15% more than
ordinary rum.
Mulching Machinery - Increases production per worker by 20%
Beer beer beer! This is the ultimate money-maker. For an added bonus, if
you chose "Booze Baron" as one of your qualities, you will get an additional
100% revenue! Unfortunately, if you have enacted the edict "Prohibition",
this factory, as well as your pubs and nightclubs, will cease to function.
It helps your economy, so your faction with the Capitalists will increase. I
usually pay the workers of this industry $30.
|-----------------------------------------------------------------------------|
| [5.3] Farming and Milling |
|-----------------------------------------------------------------------------|
Farms do two things. They can either a) produce food for your citizens or
b) harvest cash-crops, which don't feed anybody, and only make money. Mining
facilities are required for some factories. Example: you need a Gold Mine
to mine gold so that it can be delivered to a Jewelry Factory.
Each farm that produces food (Corn, Pineapple, Papaya, Banana) can feed
about 30 people, give or take. It is a general rule of thumb (for me at
least) to build another farm for every 40 people that immigrate to your
island. Be sure to spread the farms out so that you get a full crop so you
can make the most food (or money). I pay food farmers $10, but for the
Sugar and Tobacco farms, I pay $15.
Cost: $750
Requirements: NONE
Upgrades: Smoke House - $2,000
Income From: Refinement of fish, pineapple, coffee into canned fish,
pineapple and coffee
Options: Livestock production, cattle, goat
Staff: 2 Farmers
Smoke House - allows creation of smoked beef, which is worth 20% more than
ordinary beef
Beef is a very good dish, and a Ranch will feed about 20 people. It's good
to spread these out (though not as far as a farm) so that you can host the
most cattle or goat. I usually pay these farmers $10.
Cost: $3,000
Requirements: Must be placed on shoreline
Upgrades: NONE
Income From: Refinement of tobacco into cigars
Options: Fishing
Clean Waste Disposal
Staff: 4 Fishermen
Variations: North, South, East, West
Clean Waste Disposal - increases maintenance costs, but produces less
pollution
Back To The Sea - reduces maintenance costs, but causes pollution to
occur around the beach where the Wharf is placed
I don't build too many of these, because I prefer the farms and ranch. If
you do build one, make sure you provide road access so that your teamsters
can get the goods faster. I usually pay fishermen $10.
Clear Cut - cut the trees around the camp all the way down
Selective Harvest - cut the trees down halfway, preserving the beauty of
the area but requiring your workers to move further out
to produce a full harvest
Tool Shop - Decreases cutting time by 40%
Horticultural Station - Causes areas that have been cut down to regenerate
at double speed
I build lots of these, because they are quite a good source of money. I
usually have two camps for every mill, so that way the people who turn the
logs into lumber are never busy and never have nothing to do. I pay these
people $15.
Crusher - Increases Bauxite per load by 30% and Iron by 15%
Separator - Increase Gold per load by 20% and all other metals by 10%
Screener - Increases Iron per load by 40%
Mines are the major (next to Tourism) source of your economy, and without
enough of them, the Capitalists will get mad at you. If you're lucky, you'll
have a good gold area around your palace, as it's the richest metal. I
usually pay my miners $15.
Tourism is a big money-making industry. It also, however, requires a lot of
money before you can set up a medium sized tourist area. Also takes a lot
of workers and a lot of time.
# of tourists = number of tourist families this building can hold at once
Always registered in "couples"
Cost: $400
Requirements: NONE
Upgrades: NONE
Income From: Rent
Options: Auto-Fee (50-100% occupancy)
Manual Fee
Staff: 1 Maid
# of tourists: 1
Base Quality: 60
Area Quality: Medium-Class
Auto-Fee - automatically chooses a fee based on how full you want to keep
the hotel
Manual Fee - used like any building; adjust the fee to your liking
I like to place two rows of five Bungalows each along the beach. It doesn't
really do much, but it just looks nice, because these types of hotels are
generally supposed to be built on a beach.
|-----------------------------------------------------------------------------|
| [5.4.2] Cheap Hotel |
|-----------------------------------------------------------------------------|
Cost: $3,000
Requirements: NONE
Upgrades: NONE
Income From: Rent
Options: Auto-Fee (50-100% occupancy)
Manual Fee
Staff: 2 Maids
# of tourists: 10
Base Quality: 30
Area Quality: Low-Class
Auto-Fee - automatically chooses a fee based on how full you want to keep
the hotel
Manual Fee - used like any building; adjust the fee to your liking
Build the Cheap Hotel to attract the fat, lazy vacationers. The "Slob"
tourists, as the book like to says. They don't have as much money as the
middle- or high-class tourists, and they won't enter any building that has
an "Upscale Dress Code."
|-----------------------------------------------------------------------------|
| [5.4.3] Hotel |
|-----------------------------------------------------------------------------|
Cost: $5,000
Requirements: NONE
Upgrades: NONE
Income From: Rent
Options: Auto-Fee (50-100% occupancy)
Manual Fee
Staff: 3 Maids
# of tourists: 12
Base Quality: 50
Area Quality: Medium-Class
Auto-Fee - automatically chooses a fee based on how full you want to keep
the hotel
Manual Fee - used like any building; adjust the fee to your liking
This is the middle-class hotel. Slob tourists will also stay in this hotel
(if they can afford it, which most can't, unless you charge cheap prices), but
this hotel is best at attracting the middle-class who have a fair amount of
money. Middle-class can enter buildings with an "Upscale Dress Code."
|-----------------------------------------------------------------------------|
| [5.4.4] Luxury Hotel |
|-----------------------------------------------------------------------------|
Cost: $10,000
Requirements: 15Mw Electricity
Upgrades: NONE
Income From: Rent
Options: Auto-Fee (50-100% occupancy)
Manual Fee
Staff: 6 Maids
# of tourists: 15
Base Quality: 80
Area Quality: High-Class
Auto-Fee - automatically chooses a fee based on how full you want to keep
the hotel
Manual Fee - used like any building; adjust the fee to your liking
Now you're getting high up. You want the best Yanqui, and this will bring
them to you. If possible, try building up your tourist industry before
placing this hotel (build a Bungalow, then the other structures become
available). That way, you'll have a better time judging the quality of the
area. High-class have huge amounts of money, love the Casino and Arena, will
go to any site (except the Beach Site) and can enter buildings with an
"Upscale Dress Code." If possible, build an airport to attract even richer
Yanqui.
|-----------------------------------------------------------------------------|
| [5.4.5] Pool |
|-----------------------------------------------------------------------------|
Cost: $4,000
Requirements: Hotel (any kind)
Upgrades: NONE
Income From: Admission
Options: No Dress Code
Upscale Dress Code
Staff: 2 Attendants
# of tourists: 16
Base Quality: 60
No Dress Code - anybody can enter this attraction, including slobs
Upscale Dress Code - only the medium- and high-class tourists may enter
For some reason, tourists don't actually use the pool. They lay on towels
*around* the pool. Ah well. Whatever floats your boat. Pools can and will
be accessed by all forms of tourists, unless you opt to have "Upscale Dress
Code."
|-----------------------------------------------------------------------------|
| [5.4.6] Beach Site |
|-----------------------------------------------------------------------------|
Cost: $500
Requirements: Hotel (any kind), must be placed along beach
Upgrades: NONE
Income From: Admission
Options: No Dress Code
Upscale Dress Code
Staff: 1 Attendant
# of tourists: 10
Base Quality: 50
Variations: North, South, East, West
No Dress Code - anybody can enter this attraction, including slobs
Upscale Dress Code - only the medium- and high-class tourists may enter
Ahh...the favorite activity of slob tourists...lay on a beach, with your big
fat butt toward the sky. Low- (slob) and middle-class tourists both enjoy
the Beach Site.
Cost: $5,000
Requirements: Hotel (any kind)
Upgrades: NONE
Income From: Admission
Options: No Dress Code
Upscale Dress Code
Staff: 3 Attendants
# of tourists: 9
Base Quality: 90
No Dress Code - anybody can enter this attraction, including slobs
Upscale Dress Code - only the medium- and high-class tourists may enter
Pamper and beauty...enjoyable by all but the slobs. I place two of these
fairly close by, because they seem to attract a bunch of tourists at once.
Middle- and high-class people will use this, and low-class if the prices are
cheap and you don't have a dress code.
|-----------------------------------------------------------------------------|
| [5.4.8] Scenic Outlook |
|-----------------------------------------------------------------------------|
Cost: $1,000
Requirements: Hotel (any kind)
Upgrades: NONE
Income From: Admission
Options: Mimeographed Handout
4-Color Brochure
Staff: 1 Attendant
# of tourists: 6
Base Quality: 50
Mimeographed Handout - low quality, black and white brochure, which lowers
quality and maintenance costs
4-Color Brochure - high quality, 4-page color brochure, which increases
quality and maintenance costs
I, personally, do not build many of these. Why? I don't like them. I find
that they don't attract enough people to make any good money. I set the
price at $2 and offered the 4-Color Brochure, and in a ten year span, I had
14 people visit it, and it's rating was always in the 30's. This isn't good,
considering it was next to a few large fountains and a pool and spa.
|-----------------------------------------------------------------------------|
| [5.4.9] Archaeological Site (Visitor/Research Center) |
|-----------------------------------------------------------------------------|
Cost: $2,000
Requirements: Archeological Site (randomly placed when map is generated)
Upgrades: NONE
Income From: Admission
Options: Mimeographed Handout
4-Color Brochure
Staff: 2 College Professors
# of tourists: 10
Base Quality: 70
Mimeographed Handout - low quality, black and white brochure, which lowers
quality and maintenance costs
4-Color Brochure - high quality, 4-page color brochure, which increases
quality and maintenance costs
If you are lucky enough to have an Archeological Site on your island (on two
of my islands I didn't have one), then you better well exploit it. Build a
Tourist Center and let two professors work at it. It's well-visited, and
will bring you lots of cash.
Cost: $1,250
Requirements: Hotel (any kind)
Upgrades: NONE
Income From: Admission
Options: T-Shirts
Arts & Crafts
Staff: 2 High School Shopkeepers
# of tourists: 10
Base Quality: 35
T-Shirts - geared toward low-to-medium class visitors
Arts & Crafts - geared toward high-class visitors
What would a vacation be if the tourists can't bring back a little something?
Quite a bad one, I imagine. That's where the Souvenir Shop comes in. It
offers two different products that you can sell. I usually build two of
these; one offering T-Shirts, the other offering Arts & Crafts. These things,
no matter where I placed them, always generated lots of visits, and the
average tourism rating for this structure alone bounced between 70-95.
|-----------------------------------------------------------------------------|
| [5.5] Entertainment |
|-----------------------------------------------------------------------------|
Your people need entertainment. Wait. Scratch that. Your people DEMAND
entertainment! If you go five years without building an entertainment
building, be it a Pub or Casino, your people will complain. Even if you have
sufficient money to purchase four Stadium's, you should also build the lower
quality structures, like the Pub, because some of your citizens just want to
drink and don't care for "fancy entertainment", as a lot of them say.
Cost: $10,000
Requirements: 25Mw Electricity
Upgrades: NONE
Income From: Admission Fee
Options: Nickel Slot Machines
Blackjack
Baccarat
Staff: 4 High School Pitbosses
Max. Occupancy: 24 people
Base Quality: 55
Variations: NONE
Nickel Slot Machines - will attract low-class citizens and tourists
Blackjack - will attract middle-class citizens and tourists
Baccarat - will attract high-class citizens and tourists, and
slightly raise crime
Infrastructure essentially controls the city. With the proper buildings, your
island will run smoothly, or as smooth as a dictated island can.
|-----------------------------------------------------------------------------|
| [5.6.1] Port |
|-----------------------------------------------------------------------------|
Cost: $2,000
Requirements: Clear shoreline
Upgrades: NONE
Income From: Exported goods
Options: All Ships
Freighters Only
Yachts Only
Staff: 4 Dockworkers
Variations: NONE
All Ships - This dock will service any ships that approach it
Freighters Only - This dock will service just freighters
Yachts Only - This dock will service just yachts
NOTE: All tourists who arrive by Yacht pay a $20 docking charge.
Sweat Shop - extra long hours, which gets more work done, but employee job
happiness decreases
Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
but they don't get as much work done
|-----------------------------------------------------------------------------|
| [5.6.5] Electric Power Plant |
|-----------------------------------------------------------------------------|
Cost: $17,000
Requirements: NONE
Upgrades: NONE
Income From: NONE
Options: Coal
Gas
Staff: 6 College Engineers
Variations: NONE
Coal - increases pollution, but lowers maintenance cost
Gas - decreases pollution, but raises maintenance cost by 50%
|-----------------------------------------------------------------------------|
| [5.6.6] Electric Substation |
|-----------------------------------------------------------------------------|
Cost: $2,000
Requirements: Electric Power Plant
Upgrades: NONE
Income From: NONE
Options: NONE
Staff: NONE
Variations: NONE
|-----------------------------------------------------------------------------|
| [5.6.7] Bank |
|-----------------------------------------------------------------------------|
Cost: $8,000
Requirements: NONE
Upgrades: NONE
Income From: NONE
Options: Urban Development
Presidential Slush Fund
Tourist's Offshore Banking
Staff: 5 College Bankers
Variations: NONE
Urban Development - Reduce building cost by 10% up to a maximum of
40%, or four banks
Presidential Slush Fund - increase money which goes into your Swiss account
Tourist's Offshore Banking - allows wealthy tourists to set accounts which
brings in money
|-----------------------------------------------------------------------------|
| [5.7] Government |
|-----------------------------------------------------------------------------|
Government buildings is where you exercise your control and presence over
Tropico. A lot of these buildings are necessary to ensure a smooth running
island.
Cost: NONE
Requirements: NONE
Upgrades: NONE
Income From: NONE
Options: Normal Training
Special Op Training
Staff: 4 High School Soldiers
Variations: NONE
Normal Training - soldiers gain experience at a normal, steady rate
Special Op Training - soldiers gain experience faster, but their job happiness
drops
Cost: $5,000
Requirements: Electric Power Plant
Upgrades: NONE
Income From: NONE
Options: Neutral Policy
Pro-American Policy
Pro-Russian Policy
Staff: 3 High School Bureaucrats
Variations: NONE
Neutral Policy - don't show favorites to either country and neither
country will hate you
Pro-American Policy - increase your relations with the U.S. by 10% while your
Russian relations drop 10%
Pro-Russian Policy - increase your relations with Russia by 10% while your
American relations drop 10%
NOTE: You can only have one Diplomatic Ministry.
|-----------------------------------------------------------------------------|
| [5.7.3] Police Station |
|-----------------------------------------------------------------------------|
Cost: $2,000
Requirements: NONE
Upgrades: NONE
Income From: NONE
Options: Normal Training
Special Op Training
Staff: 6 High School Policemen
Variations: NONE
Normal Training - policemen gain experience at a normal, steady rate
Special Op Training - policemen gain experience faster, but their job happiness
drops
Cost: $3,000
Requirements: Police Station
Upgrades: NONE
Income From: NONE
Options: Use Convict Labor
Re-education
Staff: 2 High School Policemen
# of inmates: 8
Variations: NONE
Use Convict Labor - inmates produce license plates at $5 a plate
Re-education - inmates respect for you may increase
|-----------------------------------------------------------------------------|
| [5.7.5] Guard Station |
|-----------------------------------------------------------------------------|
Cost: $1,500
Requirements: Armory and at least one general in the armory (one general
per station, so one fully staffed armory can support three
guard stations)
Upgrades: NONE
Income From: NONE
Options: Normal Training
Special Op Training
Staff: 3 High School Soldiers
Variations: NONE
Normal Training - soldiers gain experience at a normal, steady rate
Special Op Training - soldiers gain experience faster, but their job happiness
drops
|-----------------------------------------------------------------------------|
| [5.7.6] Armory |
|-----------------------------------------------------------------------------|
Cost: $3,000
Requirements: NONE
Upgrades: NONE
Income From: NONE
Options: Normal Training
Special Op Training
Staff: 3 College Generals
Variations: NONE
Normal Training - soldiers gain experience at a normal, steady rate
Special Op Training - soldiers gain experience faster, but their job happiness
drops
Cost: $2,500
Requirements: NONE
Upgrades: NONE
Income From: NONE
Options: Open Door Immigration
Skilled Workers Welcome
Tropico First
Love It Or Leave It
Nobody Gets Out Of Here Alive
Staff: 2 High School Bureaucrats
Variations: NONE
Open Door Immigration - raise immigration
Skilled Workers Welcome - raise immigration for high school and college
workers
Tropico First - reduce immigration
Love It Or Leave It - raise emigration
Nobody Gets Out Of Here Alive - reduce emigration
NOTE: You can only have one Immigration Office.
|-----------------------------------------------------------------------------|
| [5.7.8] Radio Station |
|-----------------------------------------------------------------------------|
Cost: $10,000
Requirements: Electric Power Plant (10Mw)
Upgrades: NONE
Income From: NONE
Options: El Presidente
Radio Free Tropico
Menudo's Greatest Hits
Baja Bachata
Ossified Opera
Staff: 2 College Journalists
Variations: NONE
El Presidente - increase your overall respect
Radio Free Tropico - increase liberty
Menudo's Greatest Hits - foreign broadcast pays you monthly to air general
music
Baja Bachata - foreign broadcast pays you monthly to air music for
common people (especially workers)
Ossified Opera - foreign broadcast pays you monthly to air music for
the intelligent
|-----------------------------------------------------------------------------|
| [5.7.9] TV Station |
|-----------------------------------------------------------------------------|
Cost: $15,000
Requirements: Electric Power Plant (15Mw)
Upgrades: NONE
Income From: NONE
Options: Your Government, Your Friend
BBC
Learning With Larry
Yanqui Sitcoms
24-Hour Sumo Wrestling
Russian Soap Operas
Staff: 3 College Journalists
Variations: NONE
Your Government, Your Friend - increase your overall respect
BBC - increase liberty
Learning With Larry - workers gain experience 50% faster
Yanqui Sitcoms - foreign broadcast pays you monthly
24-Hour Sumo Wrestling - foreign broadcast pays you monthly
Russian Soap Operas - foreign broadcast pays you monthly
Cost: $7,500
Requirements: NONE
Upgrades: NONE
Income From: NONE
Options: Voice Of The Worker
Financial Times
Soldado de Fortuna
The Word Of God
Coupons 'N' More
Staff: 3 College Journalists
Variations: NONE
Voice Of The Worker - increase respect with Communist faction
Financial Times - increase respect with Capitalist faction
Soldado de Fortuna - increase respect with Military faction
The Word Of God - increase respect with Religious faction
Coupons 'N' More - foreign broadcaster pays you monthly per adult
Cost: $3,000
Requirements: NONE
Upgrades: NONE
Income From: NONE
Options: Preventive Medicine
Obstetrics
Gerontology
Staff: 2 College Doctors
Health Rating: 50
Variations: NONE
Preventive Medicine - basic medicines to keep your population alive and well
Obstetrics - increases birth rates
Gerontology - increases the lifespan of elderly by 5-10 years
Cost: $12,000
Requirements: Clinic, Electric Power Plant (15Mw)
Upgrades: NONE
Income From: NONE
Options: Preventive Medicine
Obstetrics
Gerontology
Staff: 4 College Doctors
Health Rating: 90
Variations: NONE
Preventive Medicine - basic medicines to keep your population alive and well
Obstetrics - increases birth rates
Gerontology - increases the lifespan of elderly by 5-10 years
|-----------------------------------------------------------------------------|
| [5.8.3] Church |
|-----------------------------------------------------------------------------|
Cost: $6,000
Requirements: NONE
Upgrades: NONE
Income From: NONE
Options: NONE
Staff: 4 High School Priests
Religion Rating: 60
Variations: NONE
Cost: $20,000
Requirements: Church, Electric Power Plant
Upgrades: NONE
Income From: NONE
Options: NONE
Staff: 4 High School Bishops
Religion Rating: 95
Variations: NONE
|-----------------------------------------------------------------------------|
| [5.8.5] High School |
|-----------------------------------------------------------------------------|
Cost: $8,000
Requirements: NONE
Upgrades: NONE
Income From: NONE
Options: General Education
Parochial Education
Military Education
Staff: 6 High School Teachers
# of students: 12
Variations: NONE
General Education - raise education level normally
Parochial Education - raise education level with an emphasis on the government,
but slows down education
Military Education - raise education level with an emphasis on the military,
but slows down education
|-----------------------------------------------------------------------------|
| [5.8.6] College |
|-----------------------------------------------------------------------------|
Cost: $12,000
Requirements: High School, Electric Power Plant
Upgrades: NONE
Income From: NONE
Options: General Education
Parochial Education
Military Education
Staff: 8 College Professors
# of students: 16
Variations: NONE
General Education - raise education level normally
Parochial Education - raise education level with an emphasis on the government,
but slows down education
Military Education - raise education level with an emphasis on the military,
but slows down education
|-----------------------------------------------------------------------------|
| [6] People |
|-----------------------------------------------------------------------------|
The people that reside on your island are the most important things of all.
Without them, you wouldn't have anybody to work, to build, to manufacture
goods, to transport goods. Treat your people well. Or don't, but make sure
they don't get out of control.
|-----------------------------------------------------------------------------|
| [6.2] High School Educated |
|-----------------------------------------------------------------------------|
These guys run most industrial buildings, and they are also used as your
military force.
|-----------------------------------------------------------------------------|
| [6.3] College Educated |
|-----------------------------------------------------------------------------|
These people run your very important structures, from the clinics to the
Cathedrals. Most, if not all of these people belong to the Intellectual
faction, being they graduated from college and all.
|-----------------------------------------------------------------------------|
| [6.3.1] General |
|-----------------------------------------------------------------------------|
Tourists who are skinny and rich. Will arrive in yachts and an airplane, on
either Coach or First-Class. They have lots of money and will not stay in a
Cheap Hotel.
These people only show up if you don't have any industries or other buildings
that require workers, but your population still grows. Will always live in a
shack unless free housing is available. Unemployed eventually find a job.
People who are too old to work, and therefore do not make money. Will always
live in a shack (where they will die quicker) unless there is free housing
available.
A "homemaker" who doesn't work so she can take care of her kid(s) until they
are old enough to attend school or become workers. Will always live in a shack
unless free housing is available.
When selecting your dictator traits, you can choose his background, which is
what he did before becoming dictator. Each background has different good and
bad traits, while a few have all good traits.
|-----------------------------------------------------------------------------|
| [7.1] Moscow U. |
|-----------------------------------------------------------------------------|
POSITIVES
+10 Communist Faction - The communist (worker) faction respects you 10% more
+30 Russia Relations - Russia respects you 30% more
+10 Education - Citizens learn 20% faster and job skills improve
20% faster
NEGATIVES
-10 U.S. Relations - U.S. respects you -10% less
|-----------------------------------------------------------------------------|
| [7.2] Harvard U. |
|-----------------------------------------------------------------------------|
POSITIVES
+10 Capitalist Faction - The capitalist (elite) faction respects you 10% more
+30 U.S. Relations - U.S. respects you 30% more
+20 Education - Citizens learn 20% faster and job skills improve
20% faster
NEGATIVES
-15 Russia Relations - Russia respects you -15% less
+10 Communist Faction - The communist (worker) faction respects you 10%
more
+10 Capitalist Faction - The capitalist (elite) faction respects you 10%
more
+50 Miner Productivity - Miners work 50% faster
+20 Environmental Faction - The environmentalist respect you 20% more
+10 Religious Faction - The religious faction respects you 10% more
+5 Intellectual Faction - The intellectual faction respects you 10% more
+10 Education - Citizens learn 20% faster and job skills improve
20% faster
-5 Crime Rate - Crime is 15% lower
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [7.6] Man Of The People |
|-----------------------------------------------------------------------------|
POSITIVES
+20 Communist Faction - The communist (worker) faction respects you 20% more
NEGATIVES
-5 Religious Faction - The religious faction respects you 5% less
+100 Rum Revenue - Rum sells for twice the normal price
NEGATIVES
-5 Religious Faction - The religious faction respects you 5% less
|-----------------------------------------------------------------------------|
| [7.8] Leftist Artist |
|-----------------------------------------------------------------------------|
POSITIVES
+10 Communist Faction - The communist (worker) faction respects you 10%
more
+10 Intellectual Faction - The intellectual faction respects you 10% more
+20 Education - Citizens learn 20% faster and job skills improve
20% faster
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [7.9] Fortunate Son |
|-----------------------------------------------------------------------------|
POSITIVES
+10 Overall Respect - All factions respect you 10% more
NEGATIVES
-10 Intellectual Faction - The intellectual faction respects you 10% less
NOTE: This intellectual decrease doesn't really change, because of the 10%
overall boost.
|-----------------------------------------------------------------------------|
| [7.10] Self-Made Man |
|-----------------------------------------------------------------------------|
POSITIVES
+10 Capitalist Faction - The capitalist (elite) faction respect you
10% more
+10 U.S. Relations - U.S. respects you 10% more
+15 Factory Worker Productivity - Factory workers work %15 faster
+25 Capitalist Faction - The capitalist (elite) faction respect you
25% more
+10 Tourism Rating - Tourists automatically rate island 10%
better
+10 Factory Worker Productivity - Factory workers work 10% faster
+20 Startup Cash - 20% more cash upon beginning of game
NEGATIVES
-10 Communist Faction - The communist (worker) faction respects you
10% less
+30 Military Faction - The military faction respects you 30% more
+15 Soldier Productivity - Soldiers exert 15% more government control, and
they shoot faster and aim better
NEGATIVES
-20 Liberty - Citizens feel 20% more oppressed
|-----------------------------------------------------------------------------|
| [7.13] Chief Of Police |
|-----------------------------------------------------------------------------|
POSITIVES
+10 Military Faction - The military faction respects you 10% more
-40 Crime Rate - Crime is 40% lower
+15 Intellectual Faction - The intellectual faction respects you 15% more
+25 Environmentalist Faction - The environmentalist faction respects you 25%
more
-30 Pollution - 30% less pollution
NEGATIVES
+10 Building Cost - Buildings cost 10% more money to construct
|-----------------------------------------------------------------------------|
| [7.16] Professor |
|-----------------------------------------------------------------------------|
POSITIVES
+20 Intellectual Faction - The intellectual faction respects you 20% more
+50 Education - Citizens learn 50% faster and job skills improve
50% faster
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [7.17] Pop Singer |
|-----------------------------------------------------------------------------|
POSITIVES
+5 All Factions - All factions respect you 5% more
+10 U.S. Relations - U.S. respects you 10% more
+10 Tourism Rating - Tourists automatically rate the island 10%
better
+50 Nightclub Effectiveness - Nightclub's have 50% higher quality rating
|-----------------------------------------------------------------------------|
| [8] Rise To Power |
|-----------------------------------------------------------------------------|
How you became the dictator of Tropico. Some have good traits and bad, some
have just good.
|-----------------------------------------------------------------------------|
| [8.1] Communist Rebellion |
|-----------------------------------------------------------------------------|
Democratic Expectations: Very Low
POSITIVES
+10 Communist Faction - The communist (worker) faction respects you 10%
more
+25 Russia Relations - Russia respects you 25% more
+10 Farmer Productivity - Farmers work 10% faster
+10 Capitalist Faction - The capitalist (elite) faction respects you
10% more
+25 U.S. Relations - U.S. respects you 25% more
+10 Factory Worker Productivity - Factory worker's produce goods 10% faster
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [8.3] Elected As Socialist |
|-----------------------------------------------------------------------------|
Democratic Expectations: High
POSITIVES
+10 Communist Faction - The communist (worker) faction respects you 10% more
+15 Russia Relations - Russia respects you 15% more
+20 Liberty - Citizens feel 20% more liberated (free)
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [8.4] Elected As Fascist |
|-----------------------------------------------------------------------------|
Democratic Expectations: Moderate
POSITIVES
+15 Military Faction - The militarists respects you 15% more
+20 Liberty - Citizens feel 20% more liberated (free)
-10 Crime Rate - Crime is 10% lower
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [8.5] Elected As Capitalist |
|-----------------------------------------------------------------------------|
Democratic Expectations: Very High
POSITIVES
+5 Capitalist Faction - The capitalist (elite) faction respects you
5% more
+15 U.S. Relations - U.S. respects you 15% more
+20 Liberty - Citizens feel 20% more liberated (free)
+20 Factory Worker Productivity - Factory worker's produce goods 20% faster
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [8.6] Elected For "Family Values" |
|-----------------------------------------------------------------------------|
Democratic Expectations: Very High
POSITIVES
+15 Religious Faction - The religious faction respects you 15% more
+20 Liberty - Citizens feel 20% more liberated (free)
+10 Tourist Rating - Tourists automatically rate your island 10% higher
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [8.7] Military Coup |
|-----------------------------------------------------------------------------|
Democratic Expectations: Near Nil
POSITIVES
+20 Military Faction - Military faction respects you 20% more
+20 Liberty - Citizens feel 20% more liberated (free)
-25 Crime Rate - Crime rate is 25% lower (better)
-25 Military Building Cost - Military buildings cost 25% less to construct
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [8.8] Religious Appointment |
|-----------------------------------------------------------------------------|
Democratic Expectations: Low
POSITIVES
+15 Religious Faction - Religious faction respects you 15% more
-25 Religious Building Cost - Religious buildings cost 25% less to construct
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [8.9] Installed By KGB |
|-----------------------------------------------------------------------------|
Democratic Expectations: Very Low
POSITIVES
+10 Communist Faction - Communist faction respects you 10% more
+40 Russia Relations - Russia respects you 40% more
Uneducated people can become soldiers.
NEGATIVES
-30 Liberty - Citizens feel 30% more controlled
|-----------------------------------------------------------------------------|
| [8.10] Installed By CIA |
|-----------------------------------------------------------------------------|
Democratic Expectations: Low
POSITIVES
+10 Capitalist Faction - Capitalist faction respects you 10% more
+40 U.S. Relations - U.S. respects you 40% more
CIA pays you an annual fee of $2,000
NEGATIVES
-30 Liberty - Citizens feel 30% more controlled
|-----------------------------------------------------------------------------|
| [8.11] Bought The Election |
|-----------------------------------------------------------------------------|
Democratic Expectations: Low
POSITIVES
You can commit election fraud with lower consequences.
NEGATIVES
-5 Intellectual Faction - Intellectual faction respects you 5% less
Good things about you. Although this section is generally good, some options
may have a side effect or two. Also, depending on what qualities you choose,
some flaws may not be available, and vice versa. For example, if you choose
Charismatic as a quality, you won't be able to choose Ugly as a flaw, because
Charismatic cancels out that selection.
+10 Capitalist Faction - Capitalist faction respects you 10% more
+20 Factory Worker Productivity - Factory workers produce goods 20% faster
-25 Bank and Shop Cost - Banks and Shops cost 25% less
NEGATIVES
None
|-----------------------------------------------------------------------------|
| [9.4] Green Thumb |
|-----------------------------------------------------------------------------|
POSITIVES
+10 Environmentalist Faction - Environmentalist respect you 10% more
-50 Pollution - Pollution is reduced by 50%
+10 Religious Faction - Religious faction respects you 10% more
+10 Intellectual Faction - Intellectual faction respects you 10% more
-30 Crime Rate - Crime rate is 30% lower (better)
NEGATIVES
You cannot put any money into your Swiss Bank account.
Real dictators aren't perfect, and you, of course, are no exception. You
must select two flaws. If you refuse to select any, then two will randomly
be selected when you commence to the game.
-5 Building Cost - All buildings cost 5% less to construct
NEGATIVES
-10 Communist Faction - Communists respect you 10% less
You cannot pay any worker more than $25 a month.
|-----------------------------------------------------------------------------|
| [10.15] Religious Zealot |
|-----------------------------------------------------------------------------|
POSITIVES
+5 Religious Faction - Religious faction respects you 5% more
+50 Church Visits - People visit church 50% more, which also increases
your respect with the Religious faction
NEGATIVES
-25 Intellectual Faction - Intellectuals respect you 25% less
|-----------------------------------------------------------------------------|
| [10.16] Great Schmoozola |
|-----------------------------------------------------------------------------|
POSITIVES
+10 Respect of Least Intelligent - The least intelligent, being farmers and
such, respect you 10% more
NEGATIVES
-20 Intellectual Faction - Intellectuals respect you 20% less
-10 U.S. Relations - U.S. respects you 10% less
-10 Russia Relations - Russia respects you 10% less
Edicts can be used to sway favor between factions, to improve happiness,
respect, and what-not. They can also be used to arrest and kill people (that
Communist leader insulting you? Eliminate him!)
|-----------------------------------------------------------------------------|
| [11.1] People |
|-----------------------------------------------------------------------------|
The following edicts are issued on an individual person and not for the entire
island.
Cost: $500
Duration: 5-8 years in jail
Requirements: Police Station, Prison, Policeman
What Happens: The person you arrest loses significant respect for you, the
family of the target respect you less, and anybody who sees
the arrest take place (within a 10-tile radius) will lose a
slight bit of respect for you.
NOTE: Sometimes, and I've only encountered this a few times, the person you
choose to arrest will either fight back or run away. This results in
the policeman killing the person (if he catches the target). If the
target gets away, they usually become a Rebel.
Cost: $1,000
Duration: Immediate, with a declining effect for 3 years (in other words,
use once every three years)
Requirements: Bank, Banker
What Happens: The person you bribe gains significant respect for you, as well
as the family of the person, and if the person is the leader of
a faction, that faction increases respect for you.
What Happens: The person who is branded a heretic becomes evil in the eyes of
everyone else. The person cannot lead or join a protest, coup
or uprising. The person and their family lose significant
respect for you.
What Happens: The person will be shot dead in the street, and the family of
that person lose significant respect for you. Anybody who
witnesses the execution within a 10-tile radius loses slight
respect for you.
NOTE: Sometimes, and I've only encountered this a few times, the person you
choose to kill will either fight back or run away. This results in the
Soldier shooting the person (which you wanted in the first place), but
if the target gets away or kills your Soldier, he/she becomes a Rebel.
These edicts directly affect your relationship with the United States and
Russia. All the edicts can be issued for each country, but once you become
an ally of the U.S. or Russia, you cannot become an ally of the other country.
|-----------------------------------------------------------------------------|
| [11.2.1] Praise U.S. |
|-----------------------------------------------------------------------------|
Cost: $500
Duration: 3 Years
Requirements: Diplomatic Ministry
What Happens: Your respect will increase with the U.S. while it decreases
with Russia. Can be issued multiple times to continuously
increase and decrease respect.
|-----------------------------------------------------------------------------|
| [11.2.2] Praise Russia |
|-----------------------------------------------------------------------------|
Cost: $500
Duration: 3 Years
Requirements: Diplomatic Ministry
What Happens: Your respect will increase with the Russia while it decreases
with the U.S. Can be issued multiple times to continuously
increase and decrease respect.
|-----------------------------------------------------------------------------|
| [11.2.3] Trade Delegation to U.S. |
|-----------------------------------------------------------------------------|
Cost: $1,000
Duration: Varies depending on action selected
Requirements: Airport, Cold or Better relations
What Happens: You can choose to receive foreign aid (one-time only), receive
higher export prices, receive free buildings, or receive free
educated workers.
NOTE: Your people will not always be successful and you may need multiple
attempts to achieve the desired result.
|-----------------------------------------------------------------------------|
| [11.2.4] Trade Delegation to Russia |
|-----------------------------------------------------------------------------|
Cost: $1,000
Duration: Varies depending on action selected
Requirements: Airport, Cold or Better relations
What Happens: You can choose to receive foreign aid (one-time only), receive
higher export prices, receive free buildings, or receive free
educated workers.
NOTE: Your people will not always be successful and you may need multiple
attempts to achieve the desired result.
|-----------------------------------------------------------------------------|
| [11.2.5] U.S. Development Aid |
|-----------------------------------------------------------------------------|
What Happens: The U.S. will help you by letting you construct airports and
electric power plants 50% cheaper.
NOTE: This edict can be used with the Russian version, so you gain both the
U.S. and Russian effects.
|-----------------------------------------------------------------------------|
| [11.2.6] Russia Development Aid |
|-----------------------------------------------------------------------------|
What Happens: Russia will help you by letting you construct Tenement's and
apartments 50% cheaper.
NOTE: This edict can be used with the U.S. version, so you gain both the
Russian and U.S. effects.
|-----------------------------------------------------------------------------|
| [11.2.7] Alliance With U.S. |
|-----------------------------------------------------------------------------|
Cost: $6,000
Duration: Forever
Requirements: Very Good or Better relations
What Happens: The U.S. will place a military base on your island. This will
prevent Russia from invading you (and throwing you out of
office) should you ever piss them off. U.S. will pay you an
annual fee of $1,000.
NOTE: The military base cannot be removed from your island, and even though
you are preventing Russia from attacking, the U.S. can and will
instantly attack you if your relations turn to the dark side.
|-----------------------------------------------------------------------------|
| [11.2.8] Alliance With Russia |
|-----------------------------------------------------------------------------|
Cost: $6,000
Duration: Forever
Requirements: Very Good or Better relations
What Happens: Russia will place a military base on your island. This will
prevent the U.S. from invading you (and throwing you out of
office) should you ever piss them off. Russia will pay you an
annual fee of $1,000.
NOTE: The military base cannot be removed from island, and even though you
are preventing the U.S. from attacking, Russia can and will instantly
attack you if your relations turn to the dark side.
These edicts directly affect how your industry is handled and how the people
and factions think of you.
|-----------------------------------------------------------------------------|
| [11.3.1] Industry Ad Campaign |
|-----------------------------------------------------------------------------|
Cost: $8,000
Duration: 3 Years
Requirements: 2 Factories, TV Station
What Happens: All exported goods are sold for 20% more during the 3 year
period. Can be re-enacted.
|-----------------------------------------------------------------------------|
| [11.3.2] Air Pollution Standards |
|-----------------------------------------------------------------------------|
Cost: $500
Duration: Forever (until canceled)
Requirements: Any Factory
What Happens: Pollution from all factories will be reduced by 50%, but
factory maintenance will increase 20%.
|-----------------------------------------------------------------------------|
| [11.3.3] Tourism Ad Campaign |
|-----------------------------------------------------------------------------|
Cost: $5,000
Duration: 3 Years
Requirements: Any Hotel, TV Station
What Happens: This edict attracts Tourists, and all Tourists who arrive due
to this edict will pay twice the normal hotel rate. Can be
re-enacted.
|-----------------------------------------------------------------------------|
| [11.3.4] The Headliner |
|-----------------------------------------------------------------------------|
Cost: $5,000
Duration: 3 Years
Requirements: Nightclub
What Happens: Tourists will notice that a star is singing in Tropico, and
therefore your tourism rating climbs 20%. Citizens of Tropico
will increase their entertainment by 10%, and apparently the
Headliner hails from the U.S., so their relation increases by
10%. Can be re-enacted.
What Happens: All buildings constructed after this edict cost 20% more to
build, but 10% of that is put into your Swiss Bank account.
The Intellectual faction do not approve of this, so their
respect for you dives 10%.
|-----------------------------------------------------------------------------|
| [11.3.7] Pan-Caribbean Games |
|-----------------------------------------------------------------------------|
Cost: $7,500
Duration: 3 Years
Requirements: Stadium
What Happens: Your Tourism rating increases 50%, and your citizens gain a
20% boost to their entertainment. Can only be used once.
|-----------------------------------------------------------------------------|
| [11.3.8] Mardi Gas |
|-----------------------------------------------------------------------------|
Cost: $3,000
Duration: 3 Years
Requirements: Pub
What Happens: Your Tourism rating is increased by 20%, and your citizens gain
a 30% boost. Crime also increases by 20%. Can be re-enacted.
Cost: $500
Duration: 3 Years
Requirements: Armory, Cordial or Better relations with the s
What Happens: When citizens become Rebels, they will only re-join society if
conditions improve by 5-10%. Issuing this edict after
increasing the condition of the island, all rebels are four
times more inclined to come back to society. Can be
re-enacted.
|-----------------------------------------------------------------------------|
| [11.4.2] Early Election |
|-----------------------------------------------------------------------------|
What Happens: Instead of waiting the 5-8 years and calling an election only
when your people demand it, you can call them whenever you
want (but you must wait at least three years after an election
to call another). Can be re-enacted.
Cost: $500
Duration: Forever (until canceled)
Requirements: Cathedral, Cordial or Better faction with the Religious
What Happens: This edict significantly reduces the chance that citizens will
lead or join in a protest, uprising or coup. However, it does
increase the chance of rebel activity (of people who are already
rebels) and lowers Tourism and Liberty by 25%. Can be
re-enacted.
|-----------------------------------------------------------------------------|
| [11.4.4] Book BBQ |
|-----------------------------------------------------------------------------|
Cost: $500
Duration: Forever (until canceled).
Requirements: Church, Cool or Better faction with the Religious
What Happens: By issuing this, the Intellectual faction loses 50% of its
supporters. Because of the decrease in Intellectuals,
education slows by 50%. Can be re-enacted.
|-----------------------------------------------------------------------------|
| [11.4.5] Martial Law |
|-----------------------------------------------------------------------------|
Cost: $5,000
Duration: Forever (until canceled)
Requirements: Cordial or Better faction with the s
What Happens: This edict reduces the chance of protests and uprisings, as
well as crime by 40%, but productivity will be reduced by 20%,
while liberty, and tourism will be reduced by 50%. Can be
re-enacted.
|-----------------------------------------------------------------------------|
| [11.4.6] Open The Jails |
|-----------------------------------------------------------------------------|
What Happens: This edict will cause all people who are jailed to be released,
but kicked off the island. This causes your relations with the
U.S. to drop by 10% because all the people move to Florida.
Can only be issued once.
Cost: $10,000
Duration: 3 Years
Requirements: Cathedral, Cordial or Better faction with the Religious
What Happens: Invite the Pope. He'll bring with him 50% increase in respect
with the Religious faction, and all other factions will respect
you 15% more. Total happiness will rise 25%. Can only be
issued once.
What Happens: Crime rate increases 100% because of the ban of alcohol. This
edict also closes nightclubs, pubs, and rum distilleries. On
the flipside, the Religious respect you 10% more and workers
produce goods 10% faster. Can be re-enacted.
|-----------------------------------------------------------------------------|
| [11.5.2] Literacy Program |
|-----------------------------------------------------------------------------|
Cost: $500
Duration: Forever (until canceled)
Requirements: High School
What Happens: All workers and students will learn 30% faster, but it requires
an annual cost of $2 per Tropican (unemployed and children
alike) in addition to the cost of enacting this edict. Can be
re-enacted.
|-----------------------------------------------------------------------------|
| [11.5.3] Contraception Ban |
|-----------------------------------------------------------------------------|
Cost: $500
Duration: Forever (until canceled)
Requirements: Church, Cool or Better faction with the Religious
What Happens: Your respect with the Religious increases by 10%, and boosts
your population by 30%. The Intellectuals don't think too
highly of this, though, and lose 30% respect. Can be
re-enacted.
What Happens: This edict reduces person pollution (read: pollution caused by
your citizens, and not industries) by 50%, and reduces liberty
by 10%. Seems people want to throw their crap all over the
place. Can be re-enacted.
|-----------------------------------------------------------------------------|
| [11.5.5] Sensitivity Training |
|-----------------------------------------------------------------------------|
Cost: $500
Duration: Forever (until canceled)
Requirements: College
What Happens: All Soldiers and Policemen are respected 50% more by your
citizens, but also requires $50 per solder and policemen per
year, in addition to the price of issuing this edict. Can
be re-enacted.
|-----------------------------------------------------------------------------|
| [11.5.6] Food For The People |
|-----------------------------------------------------------------------------|
What Happens: The quality of the food you produce is improved to a hearty
100%, but your people eat double the amount of food they'd
usually eat, and you will require more farms. For example,
since a farm feeds 30-40 people, you will need four farms to
feed a population of 60-80 instead of two.
|-----------------------------------------------------------------------------|
| [12] The Nine Commandments (err Happiness Factors) |
|-----------------------------------------------------------------------------|
And as he stepped high from the mountains, el Mosèsa looked toward the people
and said, "I have returned with the nine commandments. Thou shall obey these
commandments if thou wishes to make thy people content," and with that, el
Mosèsa stuck out two pieces of rock, with the commandments etched on them. El
Mosèsa read off the commandments:
1 - Food
2 - Entertainment
3 - Religion
4 - Housing
5 - Liberty
6 - Health
7 - Environment
8 - Crime
9 - Job
"First," began el Mosèsa "you must make sure your people are well fed. Be it
corn, pineapple, banana or papaya, they will eat any of it, although they do
prefer the great taste of corn. The people know how to balance food usage,
which is why they have created farms that can feed 30-40 people."
He continued to talk about Entertainment. "As patient as your people are, they
will not take kindly to staring at grass all day. They will need some form of
entertainment within a few years. Your people will appreciate anything you
create for them."
"Religion. What is not to say?" el Mosèsa continued. "Without a church or
cathedral, your people will look at you as some sort of antichrist. You must
build a church!"
"Your people can have it much better then the olden days," continued el
Mosèsa, "because back then we had no choice where to live. We had to live in
shacks or worse! But you...you are able to construct six different buildings
for your people to live. In fact, your people will demand housing. Knowing
the choices available to them, they don't want shacks. At the very minimum
you should construct tenements for your people, as this will please them as
well as the commies. Take heed to my words."
"Back in ancient Rome," el Mosèsa continued, just sort of babbling on, "the
ruler was king, even though that's an oxymoron. He controlled everything.
But in this day and age, your people are strong when banded together. If they
don't like you, they have the ability to force you out. You should make it a
habit to keep your people happy. Provide them with television and radio
stations, and perhaps a newspaper. Most importantly though, make sure you
have fair elections."
"I've known lots of dictators in my day, and a lot of them were forced out of
office because of the death of most of his citizens. Why did these people
die? Lack of health care, of course! Without clinics and hospitals to keep
your people alive, healthy, and making money, your population will die, and
you'll be reigning over an empty island. Be sure to keep your distinguished
doctors well paid and happy."
"Ahh do you remember the dinosaurs? I sure do. They roamed around the world,
eating things. However, they ate only what was needed, and they left their
environment intact, but with the invention of modern equipment, we have
shattered our environment. Our trees are gone, and lots of animals are no
longer around. When you build up your industry, be sure to keep your
environment in good shape. When your lumberjacks cut down trees, replant
them. Try to enact laws that lower pollution. Your people will love you for
it."
"Everybody wants to be safe these days. Back in my youth, when someone did
something against society, we killed them. Simple as that. Unfortunately,
people don't look upon death as warmly as they did, so you just can't gun down
people in the street who you don't like (although that is an option). With
a strong police force spread throughout your island, your people will behave
as you want them to, leading to an ultimately peaceful place to live. And
those Yanqui scum... they won't dare set foot on your island if crime is too
bad."
El Mosèsa, drawing to a close, shouted the last commandment. "Your people must
work! If they cannot work, they cannot earn money, can't live in adequate
housing, and can't be happy. These people may eventually become rebels, and
we all know rebels are bad. Be sure you have enough jobs to keep your entire
population working, or at least have a good military to combat the rebels.
Well, I have given you the nine commandments of happiness, and should you
follow them, I predict a long and rewarding reign."
|-----------------------------------------------------------------------------|
| [13] Getting Started Guide |
|-----------------------------------------------------------------------------|
This section will walk you through the first 5 years of your reign, with
suggestions on what and what not to build, prices to charge, wages to pay,
how to keep the different factions happy, keep your neighbors (U.S. and
Russia) happy, and everything a dictator needs. This is NOT a detailed
walkthrough; it's simply a starting point to get your island off to a good
start. I used the following map settings and conditions for this island:
Map Settings
------------
Vegetation: Full (right-most selection)
Minerals: Full (right-most selection)
Water Coverage: Low (left-most selection)
# Of People: 30 (left-most selection)
Elevation: Low (bottom-most selection)
Map Size: Big (right-most selection)
Victory Condition
-----------------
Open Ended
Special Circumstances
---------------------
None
Political Stability
-------------------
Moderate
Economy
-------
Moderate
-------------
Something to note is that I did this walkthrough with the Capitalists in
mind. I pay the elite more. I construct the housing so the Communists won't
annoy me, but other than that, they take a backseat to the Capitalists.
|-----------------------------------------------------------------------------|
| [13.1] Year 1 |
|-----------------------------------------------------------------------------|
At the beginning of the game, you will have three food producing farms and
30 Tropicans. You currently have enough food for 90-120 Tropicans, because
each farm can feed 30-40 of the people. Firstly, you will want to construct
a second Construction Office. Open the Teamster's Office info window and
close two slots. Construct two Tenements and one Apartment complex. Change
your dock to receive only freighters. Open your Palace info window and hire
as many soldiers as needed to round out the empty slots (usually two or
three). Begin building roads connecting your Teamster's Office to the Dock.
Pay your Construction Offices and Teamsters $10, your Palace soldiers $20 and
your Farmers $15. Charge $3 per Tenement and $5 for the Apartment.
|-----------------------------------------------------------------------------|
| [13.2] Year 2 |
|-----------------------------------------------------------------------------|
Build a Marketplace close to your Tenements, and construct two more Tenements.
I find it good policy to construct two Tenements and one Apartment per year
until your population starts bulging. Construct a Church and hire four
Priests. This will keep the Religious faction from complaining early next
year. Construct a Clinic. Construct a Lumber Yard and a Logging Camp to
begin earning a little bit of cash. Build one more Tenement and Apartment,
and put a Marketplace near these new houses. Pay your Marketplace employee
$12, your Priests and Doctor's $20, and $10 for both the Lumber Yard and
Logging Camp. Charge the same price for Tenements and Apartments, but allow
one Tenement to be free for the elderly and unemployed. Constantly check your
free housing to ensure people who are making enough money aren't living for
free.
|-----------------------------------------------------------------------------|
| [13.3] Year 3 |
|-----------------------------------------------------------------------------|
Start building entertainment structures. Place a pub. Build a Restaurant and
a Cabaret (place the Cabaret close to the Palace, as this is a favorite
building of the soldiers). Construct three Tenements and one Apartment. Go
into Info Mode and search for any mineral locations close to you. If you find
a Bauxite or Gold (forget Iron for now), construct a Mine. Consider building
another Logging Camp so your workers at the Lumber Yard have more logs to
convert. Construct one food farm (Corn, Banana, Pineapple) and one cash-crop
(Sugar, Tobacco, etc.). Pay your Barmaids and Cooks $10. Pay your Showgirls
$12. Make one of the Tenements no rent. Pay your Miners $15 (if you find a
depot). Charge a fee of $7 for the pub, and $10 for both the Cabaret and
Restaurant.
|-----------------------------------------------------------------------------|
| [13.4] Year 4 |
|-----------------------------------------------------------------------------|
Build another Clinic. Construct two Tenements and one Apartment. If you
want, build three or four houses. Don't do anything else this year. Simply
watch your island take care of itself, but be prepared to handle any
emergencies.
|-----------------------------------------------------------------------------|
| [13.5] Year 5 |
|-----------------------------------------------------------------------------|
As soon as this year starts, issue the "Tax Cut" and "Mardi Gras" edicts, then
call an "Early Election." Make sure you issue the two edicts first so that
your people will be happier. Construct an Electric Power Plant away from your
main area, but close enough so the area is covered. Construct a Hospital and
a Cathedral (if you can afford it). Begin building the higher quality
entertainment structures (Nightclub, Gourmet Restaurant, etc.). Continue to
construct two to three Tenements per year. You can lay off the Apartments
unless you want to build them.
|-----------------------------------------------------------------------------|
| [14] Hot Keys |
|-----------------------------------------------------------------------------|
The following hot key list only works with version 1.02 of the game and above.
This list is courtesy of Richard Nigel. You can contact Richard at the
following e-mail address:
RichNagel@compuserve.com
OR
RichNagel (at) compuserve (dot) com
Cheat Codes
-----------
CONTENTO = Add 10 happiness points
ECONOMICDIFFICULTY = Change economic difficulty of map
EDITOR = Toggle map editor on/off
EXACTO = Set national treasury to exact value
IMPORTMAP = Import map from PCX format image
MUERTE = Instant death for selected unit
PESOS = Add $10,000 to national treasury
POLITICALDIFFICULTY = Change political difficulty of map
RAPIDO = Toggle instant building on/off
RATEDDIFFICULTY = Change map difficulty rating
REMOVEPEOPLE = Remove all units from map
[Control]+[keys] = Enter cheat codes
Data and Message Windows
------------------------
A = Almanac
M = View last message
0 - 9 = Quick jump to almanac page
[Control]+[0 - 9] = Program almanac page quick jump hotkey
[Shift]+D = View last message (no function)
File Operations
---------------
L = Load game
S = Save game
Graphics Options
----------------
T = Toggle trees on/off
B = Toggle building transparency on/off
W = Toggle weather on/off (i.e. clouds)
F3 = Toggle 8-bit/16-bit graphics
F6 = Decrease graphics resolution (i.e. from 1024x768 to 800x600)
F7 = Increase graphics resolution (i.e. from 800x600 to 1024x768)
F8 = Toggle software/hardware rendering
Map Editor - General
--------------------
F = Fill terrain tool
P = Paint terrain tool
R = Raise/lower ground tool
S = Regenerate and save map
U = Units tool
V = Vegetation tool
Z = Bulldozer tool
[Shift]+M = Minerals tool
[Shift]+O = Buildings tool
Map Editor - Paint Terrain Tool
-------------------------------
[Control]+Left Mouse Button = Shallower water
[Shift]+Left Mouse Button = Deeper water
Speed
-----
- = Decrease game speed
+ = Increase game speed
[Pause] = Pause/unpause game
System Operations
-----------------
Q = Quit game
F2 = Game options and settings
F4 = Toggle fullscreen/window mode
[Shift]+F = Toggle framerate counter
Unit Selection and Tracking
---------------------------
O = Track election opponent
0 - 9 = Quick jump to building, map location, or unit
[Shift]+T = Track selected unit
[Shift]+[0 - 9] = Program building, map location, or unit quick jump hotkey
Left Mouse Button = Select building or unit
To use these cheats, you must hold down CTRL while entering them.
CODE RESULT
-------------------------------
CONTENTO = Add 10 happiness points
ECONOMICDIFFICULTY = Change economic difficulty of map
EDITOR = Toggle map editor on/off
EXACTO = Set national treasury to exact value
IMPORTMAP = Import map from PCX format image
MUERTE = Instant death for selected unit
PESOS = Add $10,000 to national treasury
POLITICALDIFFICULTY = Change political difficulty of map
RAPIDO = Toggle instant building on/off
RATEDDIFFICULTY = Change map difficulty rating
REMOVEPEOPLE = Remove all units from map
CURRENT GAME VERSION: 1.02
---------------------------
1.02 patch changes:
* Enabled editor (for full instructions, as well as two necessary
utilities, please check out out the tropico editor file, which
should be available on-line as tedit102.exe)
* Added programmable hot keys for quick jumps to map locations,
people, and almanac pages, as follows...
The number keys on the keyboard (0 through 9) can be programmed.
If viewing an almanac page, hold down 3 to set the number 3
as a hot key for that page.
Then, to return to that almanac page, press 3 (without or ) at any time.
To set a hotkey to a unit or building, select that unit or
building, then program the key by holding down and pressing
the number (i.e. 3). To set a map location hot key, do the same
thing without any unit or building selected. In all of these cases,
press the same number (without or ) at any time to
jump back to them.
* Airports should now be built about 35% faster (including ground
clearing, etc.) Other large buildings should now be built about
10% faster...
* If the world bank forces low wages on you, the prior wages will
now be remembered and restored, if and when the wage restrictions
are lifted, PROVIDED that you haven't changed the building's wages
yourself in the meantime.
* Fishing wharfs can no longer be placed in such a way as to trap
the resulting fishing boats.
* Cleaned up a few obscure crash bugs
Troubleshooting notes (supplemental to those in the original readme
file):
If you have a Voodoo 3 based card - please make sure you have the
latest/final version of the 3DFX drivers - early driver versions
can cause various artifacts in hardware mode. 3DFX drivers can be
found at www.3dfx.com
If you have stability problems - all of the following can be possible
solutions:
1) Try not to run any other programs in the background - close all
other programs before starting Tropico. Avoid task-switching
(ALT-TAB) out of Tropico.
2) Make sure you have up to date video and sound card drivers
3) Certain sound cards (Soundblaster Live) have hardware
acceleration. It has been reported that this sometimes causes
instability or can increase sound related problems. If your sound
stutters or you experience instability, try disabling hardware
acceleration on your sound card (if you have it).
Remember, there are a wide variety of graphics options available in
the settings menu (press in the game world), including the
ability to change resolutions, enable hardware acceleration, change
the amount of graphic detail etc. If performance is slow on your
machine, consider running at a lower resolution, turning down the
level of graphics detail, and/or otherwise adjusting these settings.
------------------------------
1.01 changes:
MAJOR CHANGES
* Replaced original copy protection system with simpler system that
should resolve all issues relating to copy protection errors
at game startup (Unable to find CD-ROM messages, blue-screen Windows
errors, long startup times).
* Fixed two bugs that could in rare instances corrupt saved games -
saved games from 1.00 version that were unstable should be stable now.
MINOR CHANGES
* Added 'O' hotkey to jump to your election opponent (only if election
is underway, of course...)
* Added one more character to the credits animation (drunken teamster)
A: There are plenty of problems. Most problems can be found in other city
building games as well, such as a lack of food, no education, low
happiness and what-not, but there are a few specifically for Tropico.
For starters, if your people become too unhappy with you, and you don't
do anything to improve their mood, they may become rebels, and attack
some of your buildings (most notably farms) and eventually attack your
palace. Having your Palace attacked and destroyed is bad, because that
means you are thrown off the island (read: game over). Secondly, if you
don't keep your military happy, there is always the threat of a coup
d'eta. When this happens, your military will split into two groups, one
who opposes you and one who is loyal to you. If the opposing group has
more men then your loyal group, they will kill off your soldiers, then
attack the palace. If the Palace gets destroyed (you can see the amount
of damage done to the palace by clicking on it) you are, again, thrown
off the island. Your regular citizens (read: not rebels) can even
destroy your palace. These citizens are called "rabble" and will attack
your military and palace with rocks. Finally, if either the United States
or Russia gets angry enough with you, they may launch a military invasion.
Unfortunately, there is no way at all to protect against this, so it's
an instant kick off the island. Hmmm. All this talking about getting
kicked off the island is making me want to watch Survivor, but ever since
Elizabeth got kicked off, I think it's going to be kind of boring.
Q: How do you build an army?
A: First, you need an Armory, which employs three generals. Then you can
begin building Guard Houses. Each Armory can support three Guard Houses,
and each Guard House can support three soldiers. So, having one Armor and
three Guard Houses gives you an army of 12. Continue adding Armories and
Guard Houses to increase your army.
Q: So what the heck is the population limit? Is it 500 or not!?
A: PopTop had originally planned to put a population cap at 500 people, but
near the end of the development period they changed their mind, so your
island can go above and beyond 500 and up to whatever you can handle.
1) Never-Leaving Gunship
If your relations turn bad, for either the U.S. or Russia, they will send
a patrol boat to your shore, and if you don't improve your relations, the
country might invade you. However, if you improve your relations enough,
a message pops up saying "Although your relations with are still
shaky, they have decided to return their gunship." or something along those
lines. After three more years, the gunship was still there, apparently
lodged in the dock, moving, but not actually going anywhere.
2) Planting Shrubs causes the game to crash to desktop
I've received a lot of e-mails from people saying that when they try to plant
a shrub, the game crashes to the desktop with a "fatal exception" error. The
1.02 patch addresses this problem.
|-----------------------------------------------------------------------------|
| [A] Contact Information |
|-----------------------------------------------------------------------------|
I'm sorry, but all contact for this FAQ will no longer be accepted due to a
lack of interest in the game. For more information on this game, check out
the game's official website, other FAQs, or one of many quality gaming sites,
like Cheat Happens (cheathappens.com) or GameSpot (gamespot.com). Chances are
you can also find at least one other FAQ for this game right at GameFAQs.
|-----------------------------------------------------------------------------|
| [B] Webmaster Information |
|-----------------------------------------------------------------------------|
Attention webmasters: You are allowed to host this document and display it
without asking for prior permission. All you have to do is the following:
- Do not charge people to see it or otherwise make a profit from it.
- Do not alter it.
- Give proper credit to the author.
- You may not sell, rent or lease the document.
If you want to use one of my guides _IN_ a guide of yours, like an item guide
of mine in a general guide you're writing, feel free to do so, as long as you
still follow the above. All I ask in addition to that is that you let me know
when your guide is online so I can check it out.
|-----------------------------------------------------------------------------|
| [C] Where This FAQ May be Found |
|-----------------------------------------------------------------------------|
All other websites have permission to use this document, but they may be out of
date or incorrect versions. The latest, newest versions can always be found at
the above websites.
|-----------------------------------------------------------------------------|
| [D] Other FAQs Written |
|-----------------------------------------------------------------------------|
This section may not always be up-to-date, as I'm not going to update every
single one of my FAQs after making a new one.
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
GAME GUIDE TYPE
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
Clock Tower 3 || File List
Deus Ex: Invisible War || Walkthrough/FAQ
ESPN NFL 2K5 || Milestones/Crib Unlockables
ESPN NFL 2K5 || Strategy Guide/FAQ
ESPN NHL 2K5 || Challenges & Unlockables
Grand Theft Auto III || Walkthrough/FAQ
Grand Theft Auto III || Song Guide
James Bond 007: Everything or Nothing || Walkthrough/FAQ
Madden NFL 2004 || Challenge Checklist
MVP Baseball 2004 || Strategy Guide/FAQ
MVP Baseball 2004 || Unlockables Guide
Nocturne || Walkthrough/FAQ
Red Faction || Walkthrough/FAQ
RoadKill || Walkthrough/FAQ
RoadKill || Song Guide
Serious Sam || Walkthrough/FAQ
SimCity 4: Rush Hour || Object Guide
Splinter Cell: Pandora Tomorrow || Demo Walkthrough
Star Wars: Knights of the Old Republic || Walkthrough/FAQ
Star Wars: Knights of the Old Republic || Item List
The Sims (PC) || Item List
The Sims (CONSOLE) || Item List
The Sims: House Party || Strategy Guide/FAQ
Tony Hawk's Pro Skater 2X || Song Guide
Tropico || Walkthrough/FAQ
Unreal Tournament || Walkthrough/FAQ
WWE RAW 2 || Move List/FAQ
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
Total FAQs: 27
I have also written several strategy guides, in HTML format with screenshots,
for the website Cheat Happens (www.cheathappens.com).
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
Hitman: Contracts
Spider-Man 2
The Chronicles of Riddick: Escape from Butcher Bay
Unreal Tournament 2004
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
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personal use only. This FAQ may not be altered or used for commercial use.
Websites may use this document without permission, but they must give proper
credit to the author and musn't alter it any way, shape or form. All websites,
excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or
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