11th Hour

11th Hour

13.10.2013 11:02:44
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………………………………………………………………………………………………………………………………………………………………………………………
.....-[1 1 T H H O U R F A Q]-.....
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Author: ParanoidXE
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Version: FINAL
Console: PC
Revision Date: 12/09/00
Game Release Date: Unknown
E-Mail: paranoidtsi@hotmail.com


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-[Terms & Conditions]-

* Do not reproduce this in any form other than electronic
* Do not attempt to make profit from this FAQ, it is FREE
* Do not put this up on another website with out proper
permission from me, the author.
* Do not modify this document in any form

If you don't agree to this, please click BACK now, and exit this
document immediately.
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[Revision History]

Final = Made Item List HINT oriented so it doesn't spoil the game,
yet you are still able to get the answers also. Backbone
Walkthrough added, updated puzzles.

1.0 = First Initial Version
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ººººººººººººººººººººººººººººººººººº
ººT a b l e o f C o n t e n t sºº
ººººººººººººººººººººººººººººººººººº

I. I n t r o d u c t i o n
II. I t e m S o l u t i o n s
III. P u z z l e S o l u t i o n s
IV. B a c k b o n e W a l k t h r o u g h



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=====================================================================
I. I n t r o d u c t i o n
=====================================================================


---------------------------------------------------------------------
-[Storyline]-
---------------------------------------------------------------------
In upstate New York lies Harley on the Hudson, a little town where
supernatural things have said to happened. A strangely quiet place
where, amidst the misery of Great Depression, an enigmatic drifter
named Henry Stauf built a toy making empire...

Little is known of the mysteriou genius Henry Stauf, only that he
crafted incredible toys for his dreams. It was said, "A Stauf toy is
a toy for life," and, quickly, Stauf's toys became among the most
celebrated and sought after in all the world.

Stauf grew wealthy, and he built a manson for himself -- a bizarre
estate fashioned from a dream. But then the deadly virus came--a virus
only killing children--stealing their lives as they lay feverishly in
bed clutching their Stauf toys. And suddenly, without explanation,
Henry Stauf closed the doors of Stauf's Wonderworld Toys...forever.

Withdrawn and reclusive, Stauf confined himself to his mansion, hidden
behind a veil of shadows, shrouded in secrets untold. For years the
mansion stood silent,brooding, and nothing more was heard from Henry
Stauf. Nothing..Until one evening Stauf invited six guests to spend the
night, luring them with a promise to fulfill each person's most secret
desire...

No one knows what took place within the walls of Stauf's Mansion that
dark night. None of the guests were ever seen or heard from again.
And Henry Stauf seemed to have vanished into the rooms, the corridors,
the very air of his most sinister creation.

It is now 1995 and you, as Carl Denning Jr., are an investigative
reporter for the television series "Case Unsolved." Robin Morales,
your producer, and lover has mysteriously vanished while gathering
background information surrounding the series of grisly murders and
disappearances in the otherwise quiet little town of Harley on the
Hudson. Your only solid lead is a portable computer called the
GameBook which was delivered to you -- postmarked Harley, NY.
Perhaps it was sent by Robin. Perhaps it is the evil handiwork
of Stauf himself, updating his craft to meet the demands of the
'90s.

You decide to drive to Harley that very night, going directly to the
Stauf mansion to track down Robin. You discover nothing at first,
other than a decaying, abandon interior filled with the artifacts of
a past era. Along the way, you not only stumble across some unsavory
and horrifying clues, but you may find out even more than you could
ever imagine--much more!

When you've gathered all the necessary facts, and have solved the many
mysteries and puzzles within the weathered walls of Stauf's mansion,
you will have to make yet one more difficult choice. It is the choice
that you have to live with for the rest of your life, however long
that may be.....

---------------------------------------------------------------------
-[Game System Requirements]-
---------------------------------------------------------------------

Required:
80486DX2 66 Mhz Processor or Faster
8MB of Ram
Local Bus Video
CDROM Drive with 300K (2x) per second tranfer rate
Sound card with PCM sound
Hard drive with 4MB of free space
MSCDEX version 2.2 or higher
DOS 5.0 or higher, or Windows 95
Mouse

Recommended:
Pentium 60 or higher
8MB of Ram
16-bit General Midi compatible sound card
2MB PCI Video Card
CDROM with 300k per second transfer rate or higher

---------------------------------------------------------------------
-[Beginner's Guide]-
---------------------------------------------------------------------

[ICONS]

Beeper Icon = indicates when you should access your Gamebook for
information. Either a new video will appear, or Stauf himself will
talk to you. (Red dot, with a Red Circle around it, flashing)

Stylus Hands = acts as the cursors to access and use the Gamebook.
Inactivate keys or hotspots are indicated by the empty hand.
(Skeleton Hand with a key -or- Skeleton Hand without a key)

Beckoning Hands = for forward, right and left allow you to move to
a new location or turn up to 360 degrees within the environment.
Holding down the button increases the speed of movement.
(Skeleton hand with finger moving to the left -or- Skeleton hand
with finger moving to the right -or- skeleton hand with finger
moving forward)

Wagging Hand = Means that no action may be preformed, or access
denied (Skeleton hand with finger signaling no)

Grabbing Hand = allows you to select a certain objects within the
house (Skeleton hand with an impulse to grab)

Throbbing Brain = indicates the presence of active puzzles or games
(Skull with a brain throbbing)

Rolling Eyeball = allows you to select puzzle or game pieces for
movement.

Pulsing Eyeball = appears during a puzzle, and informs you that
there is more than one possible move in the puzzle.


[Gamebook]


Accessing the gamebook = In order to access the Gamebook, move the
cursor to the top of the screen until you see the Stylus icon. Click
the selection button and the gamebook will appear. the following
elements are part of the gamebook's controls.

Display Screen = Enables you to see the clues to the Treasure Hunts
in the text from as well as the playback of dramatic events. Clicking
upon this screen allows you to play video or close the Gamebook and
return the the 11th hour game.

Help = Hints are available via this button. Your psychic ally will
offer helful insights on how to solve the current Teasure Hunt clue
or logic puzzle. When playing against Stauf, she will make the best
possible move.

Map = Accesses blueprints of the house showing the 3 states for each
room or area. These states are: 1. Blank - No puzzles available or
solved. 2. Lined - Puzzles available but unsolved. 3. Filled - Solved
puzzle. The room is open for inspection.

Save = Saves your current session in a selectable position and allows
you to name the saved progress file using your keyboard or the
Gamebooks alphanumeric keypad.

Load = Loads in a previously saved session.
Close = Returns you to the house view.
Power = Closes and exits 11th Hour.

Alpha Numeric Keyboard = Faciltates the entry of detailed names for
saved progress files.

Video Control Buttons = Allows the playback of dramatic events and
the cycling of hints or map screens.

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=====================================================================
II. I t e m S o l u t i o n s
=====================================================================

---------------------------------------------------------------------
-[7 P.M.]-
---------------------------------------------------------------------

[Item #1 - Winter Coat worn for a Mixer]

Hints: Worn could mean destory
Mixer might not be a party. What if it is a beverage?
Something's Mixed up here
A beverage located in the Library







Solution: Tonic Water located above the fireplace




[Item #2 - Rolling rock, bottle cap.]

Hints: Its a rolling rock bottle cap
Rock is an anagram of cork








Solution: Cork located in Brian Dutton's Room




[Item #3 - Artsy, excited lecher]

Hints: Look for a lecher
Artsy is an anagram of satyr
The key is in the gallery room







Solution: Painting in the Gallery Room



[Item #4 - A Heart attack could put you into the ground]

Hints: Attack the word Heart
Heart is an anagram of earth






Solution: Globe located in the Library



[Item #5 - Battleground]

Hints: Battle and ground are two words
Battle is an anagram of tablet
The item is in the Lab






Solution: Tablet found in the Lab




[Item #6 - Bars deter cuckoo bird]

Hints: Maybe cuckoo isn't a bird
Cuckoo means crazy
Bars deter is a crazy version of redbreast






Solution: Painting with the robin by the grandfather clock



---------------------------------------------------------------------
-[8 P.M.]-
---------------------------------------------------------------------


[Item #7 - SkedAddled]

Hints: SkedAddled is a anagram
Sked is a anagram to Desk
Addled means all mixed up
The item is in the Library






Solution: Notepad on the desk



[Item #8 - Libation for an affectionate puppy called Sounder]

Hints: Sounder might be a key clue
What does an affectionate puppy do?
A drink could be alcoholic
Liquor sounds like Lick'er






Solution: The champagne bottle on the floor in Brian Dutton's room



[Item #9 - Animal sullied street]

Hints: Sullied means messed up
It's the street that is messed up
Street is an anagram for shelter






Solution: Painting of dogs on the wall in the game room



[Item #10 - Encrypted Message: Jfcr vx qctf, Zay rum umy kcytd. E...]

Hints: Xma'r translates to "You'd."
The son of a son is a grandson
A clock has hands and face






Solution: The Grandfather clock in the foyer



[Item #11 - Encrypted Message: Zu gotdy od mpy nrmy stpimf]

Hints: type-righter might help solve this one
Its as if the letter of a keyboard were shifted to
the right
Something not bent is
Cut her to the ground






Solution: Razor in the Bathroom


[Item #12 - Fruit Loop on stove]

Hints: A loop is shaped like an "O"
Is there another word for stove?
O + Range equals Orange






Solution: The Fruit picture on the wall in the Dinning Room


[Item #13 - Dreams abound of arming the rebels. What of nocturnal horses
schedules?]

Hints: Rebels could be rebels
Arming the Rebels..could be an anagram
It is a nightmare!






Solution: Picture over the fireplace in Ed Knox's room


[Item #14 - A distant, ancient Castle Keep
This famouse Prince a place to sleep
To sleep, perchance to dream
Of an upset teagarden indochine]

Hints: upset teagarden is anagrammed
teagarden could be two words
teagarden is a anagram of Great Dane







Solution: Picture next to the fireplace in the Library



[Item #15 - A man-horse on the fly sounds like a wounded bull's eye]

Hints: the word sounds indicates a homophone
a bull's eye is the center of the target. Cen+tar?
A man-horse is called a Centaur







Solution: Hexagon puzzle in the chapel



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9 P.M.
---------------------------------------------------------------------

[Item #16 - Put an olive in a stein, mix it up, and get the equivalent
of a fool's London subway]

Hints: London Subway is a tube
A fool may be a boob







Solution: TV (Boob Tube) in Dutton's Room


[Item #17 - A Vital, instrumental part]

Hints: A Vital..living part?
Are there any instruments in the house?
A living part...an organ?!?






Solution: Organ in the chapel


[Item #18 - 22233642-736846873]

Hints: It's either a long telephone number, code, or both
The first number is academic
Academics are said to live as one
An ivory tower is a white castle







Solution: Rook from Chestboard in Attic


[Item #19 - Light piece from great orchestra

Hints: A piece that gives off light
The object needs to be illuminated in the last two words
The Word is hidden in the words "great orchestra"







Solution: Burned out torch on the altar in the Chapel


[Item #20 - Cheesy gadget that sounds larger]

Hints: If something's larger, it's bigger or greater
something to cut the cheese?









Solution: Cheese Grater in the kitchen


[Item #21 - 500 =100 =10]

Hints: Try Roman numerals
D=500 C=100








Solution: Disc on the floor, in the Lab


[Item #22 - Blend a TEAPOT SHOT and the pearlies won't rot]

Hints: Pearlies mean teeth?









Solution: Toothpaste in the bathroom


[Item #23 - Slyness holding shipment in choppe?]

Hints: Something else means sly...guile?
holding shipment could be a "lot"
Guile+lot







Solution: Guillotine in Hamilton Temple's Room


[Item #24 - Poor drainage could still produce a flower]

Hints: drainage could make a flower if it's an anagram
try starting with the letter "G"








Solution: The picture at the top of the stairs of flowers




[Item #25 - Sounds like it got higher from wine]

Hints: What kind of whine?
What is the past-tense of "got higher"
If you get higher you rise







Solution: Rose located in Burden's Room



[Item #26 - What kind of jewelry is angrier?]

Hints: Angrier is the jewelry
Not pearls







Solution: Earring located Heine's Room



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10 P.M.
---------------------------------------------------------------------


[Item #27 - Instrument is sharp, but missing its head]

Hints: The instrument is not missing the first letter
Take an "S" out







Solution: Harp located in the Music Room


[Item #28 - A defective truck with a crane makes for a ball-busting
ballot]

Hints: Start with the letter "N"
If you bust something it cracks






Solution: Nutcracker located in the hallway by the gameroom


[Item #29 - Key missing first misprinted label]

Hints: Look at key missing first..letter
Key without "K" = Ey
Misprinted label maybe an anagram







Solution: Eyeball in the pool table in the game room


[Item #30 - Disabled cutting edge]

Hints: Another anagram?
Lose the prefix to Disabled







Solution: Blade in Hamilton Temple's Bed


[Item #31 - Unreasonable reason]

Hints: A reason...a motive?
Unreasonable..Loco..crazy?
An automobile






Solution: Locomotive, train found in attic


[Item #32 - Paper used in unusual theses]

Hints: Theses must be an anagram
It is some kind of paper
Theses = sheets?







Solution: Bloody sheet found in Martine Burden's Room


[Item #33 - If you're adroit, you're handy, smart, clever..]

Hints: There are a lot of sharp instruments laying about
Clever holding "A" = Cleaver?







Solution: Cleaver in the kitch impaled in the door


[Item #34 - A desserted Arthropod]

Hints: Desserted is misspelled or is it?
An arthropod could be a crustacean
An arthropod abandoned by natural selection could be
one that is extinct.





Solution: Trilobite in the dinning room


---------------------------------------------------------------------
11th Hour - 11 P.M.
---------------------------------------------------------------------

[Item #35 - 663 264625 46 2 6455466]

Hints: Is there an animal in a word here?
Spells out one animal in a million
Take away mil





Solution: Lion located in the hallway


[Item #36 - Drink left at sea]

Hints: A nautical term
Not starboard
Left on a ship is a port







Solution: Wine glass on the stand next to the bed in Knox's Room


[Item #36 - Snake, baby, trap]

Hints: A type of snake
Something a baby uses
They all can be combined with rattle


Solution: The Rattle in the Nursery Room (through Doll Room)



[Item #37 - A letter from Greece is quite a number in Rome]

Hints: The lietter is not a missive
The 24th letter of the Greek Alphabet
In Rome it is eleven




Solution: XI(11) on the Grandfather clock

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=====================================================================
III. P u z z l e S o l u t i o n s / H i n t s
=====================================================================


-----------------------
Puzzle #1 - Book Puzzle
-----------------------

Hints:
- Put all green books on the right shelf and all red books on the
left
- You can move adjacent pairs only
- Can only be done within 4 moves


Solution:

_ _ _ _ _ _ _ _ _ _
| || || || || || || || || || |
| || || || || || || || || || |
| || || || || || || || || || |
|1||2||3||4||5||6||7||8||9||1|
| || || || || || || || || ||0|
| || || || || || || || || || |
|_||_||_||_||_||_||_||_||_||_|

Step 1 - Move 2 & 3 to slots 9 & 10
Step 2 - Move 5 & 6 to slots 2 & 3
Step 3 - Move 8 & 9 to slots 5 & 6
Step 4 - Move 1 & 2 to slots 8 & 9



-----------------------------------------
Puzzle #2 - Cash Register - Dutton's Room
-----------------------------------------

Hints:
- Divide the keys into two halves of the same shape
- Each half must contain the same ammount of money


Solution(s):
Note: Press all ones with an "x"
A)
TOP ROW
_ _ _ _ _ _ _ _
(x) (x) (x) (x) (x) (_) (_) (_)
_ _ _ _ _ _ _ _
(x)(x)(x)(_)(_)(_)(_)(_) <~~ Bottom


B)

_ _ _ _ _ _ _ _
(x) (x) (x) (x) (x) (x) (x) (x)
_ _ _ _ _ _ _ _
(x)(_)(_)(_)(_)(_)(_)(x)


C)

_ _ _ _ _ _ _ _
(_) (_) (_) (x) (_) (_) (x) (x)
_ _ _ _ _ _ _ _
(_)(_)(_)(x)(_)(_)(x)(x)




---------------------------
Puzzle #3 - Knights - Foyer
---------------------------

Hints:
- Exchange positions with Black and White Knights
- You could do it in about 40-45 moves


Solution:
___
| 1 |
|___|___ ___ ___
| 2 | 3 | 4 | 5 |
|___|___|___|___|
| 6 | 7 | 8 |
|___|___|___|
| 9 | 10|
|___|___|



1 ›› 4 ›› 10 ›› 2 ›› 8
7 ›› 1 ›› 4 ›› 10 ›› 2
5 ›› 7 ›› 1 ›› 4 ›› 10
6 ›› 4 ›› 1 ›› 7 ›› 5
10›› 4 ›› 1 ›› 7
2 ›› 10›› 4 ›› 1
8 ›› 2 ›› 10 ›› 4 ›› 6
1 ›› 4 ›› 10 ›› 2
7 ›› 1 ›› 4 ›› 10
6 ›› 4 ›› 1 ›› 7
10›› 4 ›› 1
2 ›› 10›› 4 ›› 6



----------------------------------
Puzzle #4 - Rat Maze - Laboratory
----------------------------------

Hints:
- You're playing against Stauf
- Build a path for the mouse to find the orange hole
- Placeing a maze piece causes the other pieces in the row to slide over or a
column to slide it up and down.



--------------------------------------
Puzzle #5 - Painting - Picture Gallery
--------------------------------------

Hints:
- The object is to choose the last possible space
- You cant chose a space that is adjacent to a previously chosen space




-------------------------------------
Puzzle #6 - 8 ball Puzzle - Game Room
-------------------------------------
Hints:
- Replace all of the nine white balls with the numbered balls in sequential
order
- There are hidden lines of influence between the balls. Figure out what they
are and you can solve this mystery.


-------------------------------
Puzzle #7 - Spiders - Bathroom
-------------------------------
b
a c
d e


f h

g

Solve:
A -> E
C -> G -> A
H -> D -> C
F -> B -> H -> D -> C
E -> F -> B -> H
A -> E -> F
G -> A



----------------------------------------
Puzzle #8 - Sliding Mirror - Knox's Room
----------------------------------------
Hints:
- By sliding the individual panes, restore the mirror to its orignal state.
- Use the desilvering sections of the mirror as clues to the solution.

Puzzle #9 - Griphon Puzzle - Chapel
Hints:
- You're playing against Stauf.
- To win, you must be the first to create an unbroken path that touches all
three sides of the triangular field.
- A corner hexagon counts as touching two sides at once.


------------------------------------
Puzzle #10 - Railroad Switch - Attic
------------------------------------
Solve:
Click on the left switch, move the ltter A down and around until it ends up to
the left of F.
Repeat the same with U and S
Move the T, then the S, the U, and the A to the bottom track
Move the F to the far right on the top track
Now move the A to the top track to the left of F, Move the U to the mid-point of
the upper track, then move the S to the left of the U and the T to the left of
the S
Move the A to the bottom track, followed by the T and the S. Move the U to the
left side of the F. Move the S from the bottom track to the mid-point of the
upper track. Move the T from the bottom track to the left side of the S. Move
the A from the bottom track to the left side of the U. Move the To down and
around so its on the left side of the A. Use the bottom track. Push the S to the
right against the T on the top track.


---------------------------
Puzzle #11 - Star - Kitchen
---------------------------

Picture Guide:

10 *1
*9 2
8
*3
7
6 4
*5

the Stars by the number represent where the points of the stairs should be.

Solve:
8 -> 1
6 -> 3
10 -> 5
4 -> 7
2 -> 9


----------------------------------------
Puzzle #12 - Dice Puzzle - Temple's Room
----------------------------------------
Solve:
- Click one above the beginning dice
- Click the dice above the last one
- Click the next dice that is one up and one space to the right of the previous
dice clicked
- Click on the dice one to the right and one down from the previous clicked Dice
- Next dice clicked should be the next one to the right of the previous clicked
Dice
- The final move is the one right below
__ __ __ __
| |c | | |
|__|__|__|__|
|c | |c |c |
|__|__|__|__|
|c | | |c |
|__|__|__|__|
|c | | | |
|__|__|__|__|

C= Represents the ones that should have been clicked.

-------------------------------------------
Puzzle #13 - Word Labyrinth - Burden's Room
-------------------------------------------
Solve:
Spell Unintentionally - Straightforward


------------------------------------
Puzzle #14 - Necklace - Heine's Room
------------------------------------

Picture Guide:
1

6 2

5 3
4

Solve:
Swap 3 and 4
Swap 3 and 6
Swap 3 and 5
Turn 6 twice
Turn 5 twice
Turn 4 five times
Turn 3 three times
Turn 2 twice

-------------------------------------
Puzzle # 15 - Blood and Honey - Attic
-------------------------------------

Hints:
- Youre playing against Stauf
- Try to end with more honey in the comb than blood
- Globules devide in two when moved to an adjacent cell.
- Honey absorbs adjacent cells filled with blood and vice versa

--------------------------------------
Puzzle #16 - Moving House - Music Room
--------------------------------------

__ _______ __
| | | |
|1 | a |2 |
|__|_______|__|
|6 |7 |8 | 9 |
|__|__|___|___|
|4 | 3 | 5 |
| |______| |
|__| |___|


3 Down, 7 Down/Right, 6 Right/Down, 4 Up, 3 Left, 7 Down, 6 Right, 4 Right
1 Down/Down, A Right, 8 Up/Up, 6 Up/Up, 7 Up/Up, 5 Right
9 Down/Down, 2 Down/Down, 8 Right, 6 Right, A Right, 1 Up/Up, 4 Left
7 Left/Down, A Down, 8 Right Right, 6 Up Left, 2 Up/Up, 9 Up/Up
5 Right, 7 Right/down, A Down, 8 Down Right, 1 Right, 4 Up/Up, A Left
9 Left/Down, 5 Up, 7 Right, 9 Down, A right, 4 Down Down, 1 Left, 6 Left
8 Right, 2 Right, 5 Up Up, A Right, 8 Down Down, 6 Down Down, 1 Right
4 Up Up, 8 Right Up, 3 Up, 9 Right Right, 7 Right Right, A Down
6 Right Right, 8 Right Right, 3 Up, 7 Up Right, A Right Down


-------------------------------------
Puzzle #17 - Trilobite - Dinning Room
-------------------------------------

Hints:
- Youre playing against Stauf
- Get four of your bon bons in a row before Stauf does
- Drop a new bon bon onto a stack by selecting a vertical section of the
trilobite.
- The bon bons can be connected vertically, horizontally or diagonally.
- Watch out for those diagonal connections. They can be hard to see.

------------------------------------
Puzzle #18 - Switchboard - Doll Room
------------------------------------


Hints:
- Interchange the white bishops on one side with the black bishops on the other.
- You can move any piece in any order, but it must move along a straight line,
and not land in line with a bishop of the opposite color.
- You can do it in 18 moves


-------------------------------
Puzzle #19 - Pente - Doll House
-------------------------------

Hints:
- Get five of your pieces in a row, or capture five pairs of your opponent's
pieces to win.
- Try not to let Stauf get four unchecked pieces in a row or else you lose the
game.


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=====================================================================
III. B a c k b o n e W a l k t h r o u g h
=====================================================================

This is a quick reference for those of you that know the puzzles and
items, but don't know which order to go in:


------
7 P.M.
------
_____________________________________________________________________
| PUZZLE/ITEM | LOCATION |
|-------------------------------|-------------------------------------|
|Tonic Water | Library |
|-------------------------------|-------------------------------------|
|Cash Register Puzzle | Dutton's Room |
|-------------------------------|-------------------------------------|
|Cork | Dutton's Room |
|-------------------------------|-------------------------------------|
|Knight Puzzle | Foyer |
|-------------------------------|-------------------------------------|
|Satyr | Picture Gallery |
|-------------------------------|-------------------------------------|
|Book Puzzle | Library |
|-------------------------------|-------------------------------------|
|Globe | Library |
|-------------------------------|-------------------------------------|
|Labyrinth Puzzle | Laboratory |
|-------------------------------|-------------------------------------|
|Table | Laboratory |
|-------------------------------|-------------------------------------|
|Robin | Foyer |
|-------------------------------|-------------------------------------|
|Painting Puzzle | Picture Gallery |
|-------------------------------|-------------------------------------|

------
8 P.M.
------

_____________________________________________________________________
| PUZZLE/ITEM | LOCATION |
|-------------------------------|-------------------------------------|
|Desk | Library |
|-------------------------------|-------------------------------------|
|Torso | Picture Gallery |
|-------------------------------|-------------------------------------|
|Liquor | Dutton's Room |
|-------------------------------|-------------------------------------|
|Chain Puzzle | Game Room |
|-------------------------------|-------------------------------------|
|Irish Setter | Game Room |
|-------------------------------|-------------------------------------|
|Grandfather Clock | Foyer |
|-------------------------------|-------------------------------------|
|Spiders Puzzle | Bathroom |
|-------------------------------|-------------------------------------|
|Razor | Bathroom |
|-------------------------------|-------------------------------------|
|Orange | Dining Room |
|-------------------------------|-------------------------------------|
|Mirror Puzzle | Knox's Room |
|-------------------------------|-------------------------------------|
|Nightmare | Knox's Room |
|-------------------------------|-------------------------------------|
|Great Dane | Library |
|-------------------------------|-------------------------------------|
|Centaur | Chapel |
|-------------------------------|-------------------------------------|
------
9 P.M.
------

______________________________________________________________________
| PUZZLE/ITEM | LOCATION |
|--------------------------------|-------------------------------------|
|Television | Dutton's Room |
|--------------------------------|-------------------------------------|
|Organ | Chapel |
|--------------------------------|-------------------------------------|
|Railroad Puzzle | Attic |
|--------------------------------|-------------------------------------|
|Rook | Attic |
|--------------------------------|-------------------------------------|
|Torch | Chapel |
|--------------------------------|-------------------------------------|
|Plates Puzzle | Kitchen |
|--------------------------------|-------------------------------------|
|Grater | Kitchen |
|--------------------------------|-------------------------------------|
|Disc | Laboratory |
|--------------------------------|-------------------------------------|
|Toothpaste | Bathroom |
|--------------------------------|-------------------------------------|
|Cubed Dice Puzzle | Temple's Room |
|--------------------------------|-------------------------------------|
|Guillotine | Temple's Room |
|--------------------------------|-------------------------------------|
|Gardenia | 2nd Floor Hall |
|--------------------------------|-------------------------------------|
|Labyrinth Puzzle | Burden's Room |
|--------------------------------|-------------------------------------|
|Rose | Burden's Room |
|--------------------------------|-------------------------------------|
|Necklace Puzzle | Heine's Room |
|--------------------------------|-------------------------------------|
|Earring | Heine's Room |
|--------------------------------|-------------------------------------|
|Beehive Puzzle | Room at Top |
|--------------------------------|-------------------------------------|

-------
10 P.M.
-------

_____________________________________________________________________
| PUZZLE/ITEM | LOCATION |
|-------------------------------|-------------------------------------|
|House Puzzle | Music Room |
|-------------------------------|-------------------------------------|
|Harp | Music Room |
|-------------------------------|-------------------------------------|
|Nutcracker | Hallway |
|-------------------------------|-------------------------------------|
|Eyeball | Gameroom |
|-------------------------------|-------------------------------------|
|Blade | Temple's Room |
|-------------------------------|-------------------------------------|
|Locomotive | Attic |
|-------------------------------|-------------------------------------|
|Sheets | Burden's Room |
|-------------------------------|-------------------------------------|
|Cleaver | Kitchen |
|-------------------------------|-------------------------------------|
|Trilobite Puzzle | Dining Room |
|-------------------------------|-------------------------------------|


-------
11 P.M.
-------
_____________________________________________________________________
| PUZZLE/ITEM | LOCATION |
|-------------------------------|-------------------------------------|
|Lion | Hallway |
|-------------------------------|-------------------------------------|
|Port | Knox's Room |
|-------------------------------|-------------------------------------|
|Switchboard Puzzle | Doll Room |
|-------------------------------|-------------------------------------|
|Rattle | Nursery |
|-------------------------------|-------------------------------------|
|XI | Foyer |
|-------------------------------|-------------------------------------|
|Inkstand | Library |
|-------------------------------|-------------------------------------|
|Miniature Kitchen Puzzle | Nursery Room |
|-------------------------------|-------------------------------------|


_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Credits:
Prima's Official Strategy Guide: For Barebone Walkthrough, and also
random information on solving the puzzles.

_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Unpublished Work Copyright paranoidxe 2000-2001


 
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