Parasite Eve

Parasite Eve

10.10.2008 14:05:30
~B
Parasite Eve

taerm@rocketmail.com - http://members.xoom.com/tripleu/


So far, only the walkthrough is done. I'm planning to include other
things as I think of them. I figured that since I finished the
walkthrough first, I might as well present it and include updates later
on. Anyways, here it is. Mistakes are probable, so if any are found, send
a notice my way.

As for a disclaimer, I hate to do it, but I see everyone else doing it,
so I might as well jump in. This FAQ was made for personal use, so don't
think of making money off this. Cut it, edit it, print it, HTML-ize it,
do whatever you want, just don't use this to make money. Also, if anyone
wants to put this up on a website, I ask if you'd email me if you do. Not
for permission, but I just want to know who's willing to use this FAQ on
a site.

Anyways, enough babbling, and on with the show.


WALKTHROUGH

Day 1 - RESONANCE

Carnegie Hall
Weapons: P220 handgun
Armor: N Protector

The game begins at the entrance to Carnegie hall. Aya Brea is escorted
out of a limo. You know have the chance to rename our heroine. Do so, or
don't. Once the man is finished talking, head inside the building. Once
inside, run to the opposite end of the room and enter the double doors.
Watch the scene take place and witness the chaos that ensues. When you
regain control of Aya, run up to the frnt, up the stairs onto the stage,
and confront the actress. A battle between you and the actress will begin.

Actress
Level: 1
HP: 40
EXP: 0
The actress has only one attack, and it's very predictable. You'll see
green energy swirling around the actress. When it starts to converge in
her hands, start running to either side, and when the shot comes out,
it'll pass behind you. Once you've dodged the blast, fire at her (make
sure she is inside the green dome or you'll do reduced damage and even
have a chance of missing). After firing at her, run around while your AT
recharges, and the actress will fire another blast at you. Dodge it again
and fire at her again. Repeat this pattern until you take off enough of
her HP, and the battle will end. If you happen to run out of ammo, then
just switch to the Club 1, and continue damaging her.

Aya will experience a flashback, and then the actress (who is now
revealed as Eve), escapes just as you regain control of Aya. Follow her
to the left to the back of the stage. Examine the suspicious looking hole
in the ground and you'll hear the cops arrive. You can jump in right now,
but if you choose forget it, then open the chest on the right side of the
screen to get a Medicine 1. If you happen to leave Carnegie Hall, you'll
encounter some cops and a paramedic outside. talk to the paramedic and
he'll heal you of any damage you might have taken during the fight with
Eve. Talk to the cop on the right and he'll give you Ammo +6. Each time
you talk to him, he'll give you more ammo. Once you've talked to him ten
times, then he won't give you anymore.
When you're done, go back into Carnegie Hall and jump down the hole
backstage. You'll see a little girl at the bottom, who laughs before
running away. Proceed in the same direction she left. At this hallway,
take a left and proceed north. If you try to open any of the doors,
you'll discover that they're all locked. Keep going north and you'll run
into a rat mutated by Eve. Kill the rat, and at the new screen, go
through the door on the left.
Open the third locker from the left to get a Medicine 1. Leave and
enter the room on the opposite side. You'll bump into a clown, who will
run out of the room. You'll hear him scream. Now open the second locker
to get an Ammo +6, and then leave the room back to the main hallway.
Proceed north, run all the way down to the end and enter the door on the
left. Examine the burnt body lying on top of the desk and it'll fall to
the ground. Examine it again to get the Theater Key. Also, search for a
chest near the costumes in the right side of the room to get a Medicine
1. If you happen to pull open the rack of clothes, a parrot will fly out.
Before leaving this room, make sure you use the phone on the desk to save
your progress.
Back in the main hallway, go south and take the first door on the left
side of the screen. Open the cabinet to get an Ammo +6, then check the
desk, read the diary to find out about the actress you fought earlier.
Get the Rehearse Key, then leave the room. Enter the door on the opposite
end and open the cabinet to get an Ammo +6. If you talk to the parrot
here, it will attack you, but if you don't, then just leave the room and
it won't bother you.
Go south down the hallway, and you may have to fight some more rats.
When the screen changes, go through the first door on your left. Check
the cabinet and a rat will pop out at you. Kill it, then check the
cabinet again for a P220 handgun. Now open the chest for a Defense +1.
Walk to the corner of the room and examine the bare wall there. It
crumbles, allowing you to crawl through and get the N Protector in the
chest on the other side. Equip your new toys, then leave the room.
Go north a little bit and enter the door on the right side. Go all the
way south from this room, open the chest for either a Medicine 1 or Ammo
+6, then leave through the bottom door. You'll come out in front of the
corpse of the clown you bumped into earlier (you probably saw this
already). Now run north through the hallway and through the double doors
at the end.
You'll see Eve playing the piano. Her body transforms and she'll
attack you again.

Eve
Level: 4
HP: 92
EXP: 0
This time she's a little bit harder. She may move towards you, in which
you should run in the opposite direction, otherwise Eve will swipe at you
with her clawed arm. She also has another energy blast, where she uses
both hands. When she's about to fire it, stay put and the blasts should
come out on either side of you. Eve may redirect the blasts, so be ready
to move if she does. You should note that the closer you are to Eve when
she fires the blast, that it's easier to dodge when she moves it. And of
course, once your AT is filled, fire your P220 handgun at her
(hopefully you've picked it up). Once you deplete all her HP, Eve will
run away again.

Check behind the piano and you'll discover another hole. Jump through
it and you'll end up in the sewers.


Carnegie Hall Sewers
Weapons: M1911A1 handgun
Armor: Kv Vest 1
Here, just run forward. When you get to a place with steps on both
sides, check for a well camoflauged chest lying near the foot of the left
stairs to get the M1911A1 handgun. Now go up the stairs and follow the
path as it winds around and then back down to the stairs on the other
side. It may have seemed like you didn't get anything, but you got into a
fight with two rats, who coughed up a couple of Revives when they died.
Go back down the stairs and proceed north through the main tunnel.
You'll see that little girl again, who runs away again. Instead of
following her, go to the back left corner of the area for a chest
containing Medicine 1 or Ammo+6. Check the back right corner for a chest
containing an Offense +1 (or if you're lucky, an Offense +2 20% of the
time). Now move down a bit and hug the east wall while running south.
You'll end up in a hidden area where there are chests containing Ammo +15
or Cure-P, PE +1 or Range +2, and Offense +1 or Offense +2 (20% of the
time).
Head to the main tunnel again and follow the little girl. Continue
left through this side tunnel and you'll see a locked gate to the north
at the end. Examine the device hanging by the left side of the gate,
which turns out to be a switch to open the gate and a phone. Save your
progress first, then press the switch. Go through the opening and you'll
see Eve yet again. She doesn't stay to fight this time, but instead
leaves with you a mutated sewer gator for you to deal with.

Alligator
Level: 7
HP: 120 (Head), 80 (Tail)
EXP: 30
Even before the battle begins, you'll get a message telling you that
there are two parts to this monster, the head and the tail. When the
battle begins, keep your distance. It will slowly advance towards you,
then swing its tail, sending some easily dodged energy beams at you. Once
he attacks, run up to it and fire at its tail, then keep your distance
again.

When you destroy its tail, the view changes and so does the Alligator's
strategy. It moves a bit faster now, and throws fire breath at you three
times in succession (it's still fairly easy to avoid it). If you get too
close, it will claw you (just touching it hurts you, but the claw hurts
more), so it's best to keep your distance since the fire breath is easier
to avoid. The overall strategy here is the same as before. Back up, let
it attack, dodge it, get close, shoot, then back up again. Once you kill
it, you'll get the Kv Vest 1.

With the alligator gone, Aya leaves Carnegie Hall and that's the end
of day one.


Day 2 - FUSION

New York City Police Department 17th Precinct
Weapons: M16A1 rifle
Armor: Cm Vest 1
The day begins inside the New York Police Department. Talk to the men
standing there, then talk to the Police Chief, Baker. Baker will give you
a mod permit. Once you have control, leave Baker's office and go back to
the place where you started the day. If you go near the bottom left part
of the room, you'll see a phone on a desk amidst all the other rubbish.
Since you just saved, there's no need to use it now, but you may want to
come back later and save. Now leave this room and get to the main
hallway. Take the first door on your left to get to the locker room. Open
the second locker from the right to get the Cm Vest 1. Open the fourth
locker from the right and you'll get either a Medicine 2 or Cure-P. Now
leave the locker room.
Back at the main hallway, keep going up and take a left down the
stairs. At the bottom of the stairs, go down a bit, then enter the door
on the left. Open the box on your right to get a Tool. Now go near the
back of the room, around the counter, and open the chest there and get a
Medicine 1. Note that this box refills every time you leave the Police
Department and come back, so you can get as many medicines as you like.
On day 3 and 4, this box will contain a Medicine 2. On day 5, this box
contains a Medicine 3. Now go to the front of the counter and open the
box there for an Ammo +6. This box also refills each time. On day 3 and
4, you'll get Ammo +15, and Ammo +30 on day 5.
Now talk to the man standing behind the counter. A little scene will
take place, and Torres will give you the M16A1 rifle. After that, Torres
will also ask you for your mod permit, which adds an extra slot to any
one weapon. You don't have to use it right now. Once you're done talking
to Torres, Wayne will show you how to tune-up your weapons and armor.
Wayne will also offer to hold some of your excess equipment. Now's a good
time to get rid of your Theater and Rehearse Keys. Also, if you didn't
use the Mod Permit, then give it to him. And if you're not going to use
the Tool, then let him hold that as well.
Leave the Weapons Storage and go back up the stairs. Go north at the
top of the stairs and you'll run into a little boy who happens to be
Daniel's son. After Ben runs off, go back to Baker's office and talk to
him. Baker will tell you about a press conference you're going to attend.
The press conference automatically takes place, and, after Aya screws
up, you'll end back in Baker's office. Baker will get a phone call, and
Nix will say something about a scientist at the museum researching
mitochondria. You'll end up outside Baker's office. Now is a good time to
save. When you're done, go to outside to the main hallway, and take the
first door to your right. Now exit the Police Department.


American Museum of Natural History
Weapons:
Armor:
This is your first time you're presented with a map of New York City.
Your choices are N.Y.P.D. #17, Carnegie Hall, and the Museum. Select the
Museum, and the screen will shift to the police car where Aya is having a
conversation with Daniel. Once they're done, you'll be at the Museum. Run
up the stairs and the guard will let you inside. Once inside, follow
Daniel up the stairs. The guard will ask you to sign in. Go to the desk
in the center of the room and sign in. There's also a telephone on the
left side of the room, but it's not needed.
Now follow Daniel up the stairs. At the top, enter the door he's
standing near. You'll talk to Doctor Klamp about mitochondria, and then
he'll refuse to say no more. At this point, leave the museum and head
back to the police department. Also, notice that it's night-time now.


N.Y.P.D. 17th Precinct
Weapons:
Armor:
At the headquarters, follow Daniel inside, then go up the hallway and
enter the door on the right at the end. Inside the briefing room, Baker
will tell you that Melissa is scheduled to be at Central Park today.
Daniel will run off, and Baker will tell you to watch over him. He'll
also give you another Mod Permit. Back in the main hallway, you'll see
Daniel leave the building. Instead of following, go down the stairs and
go to the Weapons Storage room. The box on the shelf will contain more
Ammo +6, and the box on the back will contain another Medicine 1. Also,
if you're not going to use your Mod Permit right now, then give it to
Wayne to hold. Now you can leave the building.
Once outside the building, Aya and Daniel, in a squad car, zoom off.
Go to Central Park.


Central Park
Weapons: M9 handgun or P8 handgun, M203 grenade launcher
Armor: Sp Vest 1, Sv Vest 1
At Central Park, Daniel will try to rush in, but he'll be nearly
burned. That leaves the task up to Aya. Now enter the park, go south a
bit and you'll see a phone by a parked car. Save your progress and
continue south. As you round the curve, check the north side for a hidden
chest containing an Ammo +6 or Medicine 1. Now go back onto the path and
follow it north.
At the next screen, keep going right. You'll see three gates. Check
the gate on the left and you'll get a Medicine 1 or Ammo +6. Check the
gate on the right for the same thing. Now enter the center gate. In the
next screen, open the chest that's near you when you enter to get P8
handgun or M9 handgun. Go down the stairs and circle around the fenced
area, then take a left up the stairs. The screen changes, and you'll be
able to see a phone straight ahead. Enter the door standing by the phone.
Inside the room, search the cabinet on the right for a Sp Vest 1. Turn
right and open the drawer to get the Zoo Key. Also, examine the stretcher
from the top side and Aya will push it out of the way. This will give you
access to another cabinet that contains the M203 grenade launcher. Now
leave the room. If you wish to save, do so now.
Keep heading right and enter the first door on your left. It's
unlocked by the Zoo Key you got earlier, and once you enter, go forward a
bit and enter the forest area through the broken glass piece on your
left. Walk around the glass pathway to the right side and you can find
some chests containing a Medicine 2, Cure-P, and one containing a Defense
+1 or Defense +2.
Go back outside and continue right. Insstead of going north, open the
chest hidden behind a pillar for an Ammo +15, then keep going right. Go
down the stairs, look to the left for a chest containing a Tool (or Ammo
+15 if you're lucky). Now continue to the right onto the next screen.
Continue right, then go north up the stairs, then head a bit north and
left to go through an opening that's partially hidden by the roof.
Here, open the chest on the bottom left for a Medicine 2 (or Ammo +15
if lucky). Go to the right side of this area and there will be a red
chest containing Ammo +15. Now go across the bridge on the north side of
this section. Walk onto the main path, go south and then take the left
path and head north and go through the gate.
There is a path that splits off the the left (with a burnt body on
it), but ignore it for now, and continue north. In the next screen,
continue north into the amphitheater. After watching Eve and regaining
control of yourself, run back to the right and into the previous screen.
Run to the right through the door labeled "Backstage". Eve will flee, so
follow her.
At this previous screen, go back south and take the path that splits
off to the left (with the burnt body on it). Take the stairs up the
structure. At the top of the stairs, search the "bottom" right part of
this area for a chest containing a Revive. Now search the "upper" left
part for a chest containing an Ammo +15. Now continue going north from
the stairs. You'll see a phone here, in which you should save. Also, go
up from the phone and there will be another chest with an Ammo +15. Now
go back down the stairs and head left.
You'll see the little girl run off here. You can choose to follow her,
but you can also search around for some items in this area. At the first
intersection, take the path south. Follow it as it winds around to
another intersection, in which you should go east. Continue along the
path as it bends south, then go left at the intersection. It bends back
south and leads you to another intersection of four paths. Take the path
going to the northeast to find a chest with an Ammo +15, then go back to
the intersection and proceed west to the next screen.
When you arrive at the new screen, there will be a red chest near you
on the north side of the road. Open it for an Sv Vest 1, then continue
west along the path. Cross the little bridge and take the stairs down to
get a Defense +1. Follow the path and keep going west at the
intersection.
At the next intersection, instead of following the girl, go north.
Take a left at the intersection and go south to find a chest with a Tool
or Super Tool. Go back up, left, and follow the path south, then continue
west. Follow the long path down and cross the bridge. When you get to the
fountain, instead of going up the stairs, go north from the fountain
under the bridge. You'll find two chests containing a Defense +1 or Tool,
and a PE +1 or CR Evade +1. After picking up these items, continue going
north. You'll eventually come across a phone. Save, because a boss battle
is coming up.
When you've saved, go right to the next screen. You'll run into a set
of four giant worms.

Giant Worms
Level: 13
HP: 120, 150, 180, 210
EXP: 0
At first, the four worms will be slow and somewhat lazy. They'll come up
from the ground (always in the same place) and sometimes shoot spikes at
you, which are fairly easy to dodge if you're far away, and sometimes
they won't. If you can help it, try not to shoot twice, especially if you
have a slow weapon. Even though they're not lazy, their spikes might
catch you while you're shooting. Don't deal all your damage to one worm,
because as one worm dies, the others become more aggressive. This is
easier said than done, but try to spread the damage around as much as
possible. When one worm dies, the others rise and burrow faster, shoot
spikes more often, and the spikes are larger, move faster, and deal more
damage. When one worm is left, it takes the bottom spot. The lone worm at
the end has a different strategy. It slams itself to the ground, then
sweeps itself in a counter clockwise fashion that covers nearly the
entire screen. It's pretty hard to dodge if you're not set up correctly,
but if you know what to do, then it's very simple. All you do is stay to
the left side of where it pops up. When it comes out, start running to
the right. It will slam itself down to where you were standing when it
popped up, and then sweep itself to the left, but by that time, you
should already be out of range. Once its attack comes out, shoot it as
many times as you can, then go back to the left side and repeat. It may
sometimes try a quick strike without sweeping, but if you're already
running while it attacks, then you won't be hit. Note that no worm has a
set amount of HP. The first worm who takes 120 HP dies, then the next
worm who takes 150 HP dies, etc. You'll get four Defense +1 when you win.

After the worms are dead, go back and use the phone to save, then come
back to this area and go up the stairs on the right side. You'll see Eve
standing on a carriage. Confront her and you'll get into a fight with her.

Eve
Level: 14
HP: 330
EXP: 0
This battle is hard only because there is very little room to move
around. Eve will float around (she won't hurt you like this), in which
you should take the oppurtunity to deal as much damage as possible. When
she flies off the screen, make sure you're not near her, otherwise you
might take some damage. After she's off the screen, stand in the corner,
and watch where the energy conforms. Where ever you spot the place where
she's going to attack, run to the opposite corner. Also, when she lands,
make sure she doesn't land on top of you. She'll also swipe at you from
time to time, but you can't do anything about it except run to the other
corner.

After you beat Eve and she runs away, enjoy the following scenes, and
that's the end of day two.


Day 3 - SELECTION

Soho
Weapons: M11 machine gun, Club 2, G19 handgun
Armor: Cr Vest 1
The day begins with Aya waking up in a little house in Soho. The exit
is to your right, but before leaving, pick up the Ammo +30 in the black
chest by the door. You'll see Maeda sitting outside, and then Daniel will
up in front of the house. Head left, and check the floor around the trash
can for a Trading Card. At the next screen, try to open the door for the
Gun Shop. You'll find out that it's locked, but Daniel will "unlock" it.
Go inside the Gun Shop and start browsing. Everything is free! Right
when you enter, there's a camoflauged chest just to the south of the
entrance that contains a Bullet Cap +1 (or Bullet Cap +2 20% of the
time). Go left and you'll found another chest to your left that contains
a Tool. Now head to the northeast corner of the shop and start picking up
all the items in the chests. Starting from the corner and going in a
counter-clockwise direction, you'll get a Range +1 (Range +2 20% of the
time), M11 machine gun, Club 2, Ammo +15, G19 handgun (it's not in a
chest, but it's on a rack), and Cr Vest 1. Once you've picked up all the
items, leave the gun shop, go back to the screen where you started, and
go right.
You'll arrive at a Pharmacy. Take all the items at your leisure. In
the rightmost aisle, there is a chest containing a Revive. In the aisle
to the left of that, check the shelf on the right side for a PE +1 (Pe +2
20% of the time). At the north end of the aisle left one over, there is a
chest with a Medicine 2 inside and a Cure-M on the shelf near it. Check
the shelves on the leftmost side of the store for a Medicine 3. Also,
don't forget to enter the room at the upper left part of the store.
You'll find a CR Evade +1 (or CR Evade +2 20%) and a Tool. Once you're
done, go to the front of the store. Walk behind the counter and pick up a
Defense +1 (Defense +2 20% of the time). It's a bit hard to spot. Just
act as if you were trying to use the phone from behind the counter. Now
save and leave the pharmacy. By the way, if you find that your inventory
is too full and you can't pick up the goodies here, go to the N.Y.P.D.,
give all your unnecessary items to Wayne, and then come back and get all
the stuff.
Return to where the squad car is waiting, and enter the car from the
passenger's side.


American Museum of Natural History
Weapons:
Armor:
Your first destination is the Museum. There, you'll be automatically
brought to Doctor Klamp's research lab. You have no control here, so just
follow the story. When you're done, go to the police department.


N.Y.P.D. 17th Precinct
Weapons: M92F handgun, SG550 rifle, M9-2 handgun
Armor: Cm Vest 2, N Jacket
You'll find the headquarters a scene of chaos. Daniel will run inside,
so follow him in. Maeda will give you a Hamaya good luck charm. After
receiving it, go inside. In the main hallway, talk to the cop on the
floor twice for an Ammo +6. Now go south and take a left to enter the
locker room. Check the second locker from the right for a Medicine 3, the
fourth locker from the right will have a Cure-P or Medicine 2 only if you
didn't open it on Day 2. Talk to the fallen cop twice for an Ammo +6.
Back at the main hallway, go south to the detective's office.
You'll see Warner on the ground. Talk to him twice and he'll give you
Ammo +15. Use the phone to save, then return to the main hallway. Take
the stairs down to the basement, and then enter the Weapons room. Wayne
will give you Torres' M92F handgun. Pick up the Ammo +15 and Medicine 2
that you should get everytime you visit the Weapons room. Now drop off
all weapons and armor you don't plan to use, and any other excess junk
you might have.
Leave the Weapons room and go to the kennel, which is just north of
the Weapons room on the same floor. You'll see Cathy lying on the ground.
Talk to her and she'll tell you what happened. Talk to her again and
you'll get Ammo +6. Now go back up to the main floor. At the top of the
stairs, go north. You'll see Nix on the ground. Talk to him, and he'll
tell you about Sheeva, then give you an Ammo +15. Instead of going up the
stairs, keep going north to the briefing room. Pick up the Cm Vest 2,
then go back to where Nix was, and go up the stairs.
Talk to the downed cop and he'll give you an Ammo +6. Pass through the
gate and enter the door on the immediate right of the screen. A chest to
your left contains a PE +1 (or PE +2 20%). You can also find a Tool in
the bottom right cell. Now head back to the main hallway, go south, then
head west. In the next screen, enter the door to your north. Some
monsters will jump out of the mirror (ala Resident Evil 2). Take care of
them, then get the Medicine 3 in the chest here. Enter the room through
the door at the north side and get the Storage Key (glimmering object).
Go back outside, and at the T-intersection, go left and enter the room
there. You'll find a Medicine 3 in a chest on the table, a CR Evade +1
(or CR Evade +2 20%) in the bottom right corner, and you can also save
your game here. Once done, go back outside.
Go north at the intersection and up the stairs. (At this point the
screen will switch and you'll be shown a horrible FMV). At the top of the
stairs, take the door to your right. You'll find a Lab Tech who will heal
all your wounds only once. Get healed, or don't, then go back outside and
go north until you arrive at the intersection. The fallen officer here
will give you his Locker Key. Now go north through the double doors.
You'll get into a fight with a pretty tough monster (not a boss, though).
Kill it, and you'll get the SG550 rifle. In the same room, open the chest
for a Defense +1 (Defense +2 20% chance), and talk to the cop twice for
an Ammo +6. Go to the upper right corner of this room, through a hard to
see door, and pick up the N Jacket in the small room.
Return to the main hallway, and, if you didn't get healed by the Lab
Tech yet, go back and get healed now, because you probably got damaged a
good bit by the dogman. You may also want to go back downstairs and save
again. Back at the intersection on the third floor, go east now. Now up
the steps, you can choose to go forward and into the Morgue. In there,
you'll get into a battle where, if you win, you get some Medicine 3's and
a Full Cure. Or you can just go left and fight the boss.

Sheeva
Level: 18
HP: 400 (bottom, target 1), 200 (left, target 2), 300 (right, target 3)
EXP: 1000
You'll get a message telling you that there are three parts to this boss.
The left head, right head and center head. The center head (target 1), is
the one that can heal the others, so you should kill this one first.
Sheeva also has three attacks. One is a lunging attack that can be dodged
if you were already running to the side while the attack came out. If
you're standing there, and Sheeve lunges at you, even if you start
running now, you won't be able to get out of the way in time, so keep on
moving this whole battle. Another attack is an orange beam. You can
clearly see when this attack is going to come out, and when you see it,
start running in a clockwise or counter-clockwise direction from Sheeva.
You get more time to move out of the way, but the sometimes Sheeva
directs the beam across the whole room, so you'll need the extra second
to avoid it (you won't get hit if you're standing to the side or back of
Sheeva). The last attack is a purple shockwave that covers nearly the
entire room. In fact, it's nearly impossible to dodge unless you're in
one corner and Sheeva is in the opposite corner, but that's unlikely to
happen, so you'll just need to grit your teeth and take the damage like a
(wo)man. Attack the heads only after you've just dodged an attack. If you
wait too long, then Sheeva will start pounding you while you're still
firing your gun, and you'll take avoidable damage. You get the M9-2
handgun when you win.

With the mutated Sheeva dead, go up and talk to Baker and Ben. Daniel
will come in shortly, and the day will end.


Day 4 - CONCEPTION

N.Y.P.D. 17th Precinct
Weapons: MPK5 machine gun
Armor:
You'll start in Baker's office. Go outside to the main hallway and
enter the locker room, and use the Locker Key to get the Trading Card. Go
the Basement and, at the bottom of the stairs, go north to the end of the
hall and enter the Storage Room. You'll find the MP5K machine gun and a
tool in the chests inside. There's also an Offense +1 (or Offense +2 20%
of the time). You could have gotten this items the day before after you
picked up the Storage Key, that is, if you wanted to backtrack. Talk to
Wayne, who is now running the show. There will be some new options
available to you, and the Trading Cards you picked up act as Mod Permits
now.
Go up to the top floor and enter the Crime Lab. You'll find Maeda
snooping around here. Talk to him, take the Ammo +30 from Daniel, and
leave the headquarters. Head to St. Francis Hospital now.


St. Francis Hospital
Weapons: M79 grenade launcher, Micro UZ or M10 machine gun, G3A3 rifle,
G23 handgun
Armor: B Vest 1, Sp Jacket
Move right a little bit and talk to Meada, who will give you the
Mayoke before you head in. Now enter the hospital. Inside, take note of
the telephone on the counter, because you'll be using it alot. Once
you've used the phone (or not), go down to the waiting area, then to the
left and open the chest beside the two chairs for an Ammo +15. Go up now,
and then take a left. Press the elevator button, then go inside. Press
the button inside and you'll arrive at the basement.
Exit the elevator, then go down. Go up at the next screen, and then
take the first door on your right. Examine the glittering object on top
of the shelf to get the Fuse 1, then open the chest in the bottom left
corner for the M79 grenade launcher. Search for a chest in the topright
corner of the room for an Ammo +30, then leave via the door in the upper
left corner.
Go up and follow the little girl, and instead of attempting the locked
double doors, go left to enter another room. Get the Medicine 3 in the
chest, open the desk drawers on the right side for an Autopsy Key, then
use the phone to save. Now leave the room through the west exit. Go down
and pick up the Defense +1 (or Defense +2 20% of the time) in the chest
at the bottom left corner, then go through the door at the bottom right.
Keep going down, past the pathway that leads to the elevators, and
then take the first door on the right side (Aya will discard the Autopsy
Key now). Snatch the Offense +1 (or Offense +2 20% chance) in the bottom
right corner. Get the tool in the chest that's just a bit north, then go
through the door on the north side. Here, just go straight ahead, pick up
the Fuse 2 on top of the cabinet. There's also a chest in the bottom left
that contains a B Vest 1 (sometimes you'll get a Cr Evade +1?). Check the
burnt body for the Blue Cardkey, then leave the Autopsy Room.
Back outside, run up all the way to the end of the hall and then turn
right (don't enter the door). Go up, and use the Blue Cardkey to unlock
the door. Go through the opened doors. Instead of chasing after the girl,
open the chest near the entrance for a Micro UZ or M10 machine gun. Go
down and examine the glittering object for an Offense +1 (20% chance of
getting Offense +2). Return to where you saw the girl, skip the doors you
entered from, and take the next door on the right. Go through the glass
doors and get the tool in the chest at the left. Check the desk on the
south side for a Medicine 2, then get the Fuse 3 at the bottom right, and
then leave through the doors you came in.
Head north and you'll find the fuse box. Put in all three fuses,
repair the wires, then toggle the power on. Now go right, enter the
elevator and return to the main floor. Go back to the lobby and use the
phone to save, then enter the room to the north. Rescue the patient and
the doctor, then search behind the moved shelf at the north side of the
room for a Trading Card. Now check for a chest hidden behind the curtain
and beside the middle bed for a PE +1 (20% chance of PE +2 instead). Now
enter the other room at the bottom right. Save the nurse, get the Green
Cardkey from her, pick up the Sp Jacket from the chest lying beside the
right bed, then go back to the lobby.
Go left, past the elevators, and use the Green Cardkey to open the
doors. Run north, then enter the first door on your left. Go all the way
to the bottom of the room, then go to your right, pick up the Ammo +30,
and turn the handle on the leftmost valve. Leave this room, then open a
chest in the upper right corner for a Bullet Cap +1 or Range +1. Return
to the elevators and go up to the 13th floor.
At the 13th floor, you can keep running south to get a view of the
Chrysler Building. When you're done, take the door on the left (you can't
go through the right door because of the body). Get the G3A3 rifle from
the chest in the bottom left corner. Check the cabinets for a Tool. Now
walk up to the red arrow pointing right, turn right, and push the machine
out of the way, then press the red button that was previously concealed.
Also, check some of the desks on the north wall for a Medicine 3. Go
through the now opened doors.
There's a CR Evade +1 in the chest (or CR Evade +2 20% of the time).
Now go to through the hallway at the northeast. In the next screen, enter
the door on your right. A chest on the desk against the right wall
contains an Ammo +30. A little bit up there's a Cure-M in a chest on a
stool. Now examine the glittering object on the floor near the phone.
You'll find something out, and you'll also get a Junk. Go a little bit
right and then examine that shiny object to get an Elevator Key. Now
save, leave the room, and go north to the elevator. You'll arrive on the
roof, and then you'll be attacked by a boss.

Spider
Level: 22
HP: 450 (1st stage), 500 (2nd stage)
EXP: 6500
This boss is hard if you don't know what to do, and not so hard if you do
know what to do. First of all, you need to keep your distance from this
boss. When the battle starts, it will advance towards you, try to keep as
far away as you can from it. It will then shoot webs toward you that will
remain in the ground for some time. If you get hit by them, or you happen
to run into them before they disappear, then Aya will be unable to move
for a short period of time. If you do get caught, use Cure-M or cast
Haste, because if you're stuck sitting there, then the spider will
literally come up to you and kick your butt. There's no way to avoid
getting hit two or three times while stuck there. It can attack with one
of its legs, but only if Aya gets too close. It also can shoot fire in a
straight path towards you, but that's easily dodged if you just run to
either side. Note that the spider will only shoot webs after its previous
webs have disappeared. Also note that the webs land are aimed at a
certain time, so that means before it fires, start running away, and the
webs should land behind you. Once you've dealt enough damage, the battle
will get up close and personal. The strategy here is the same, except
that you have a bit less room to dodge. Once it gets really hurt, then it
will start firing single webs instead of triple webs. These don't last as
long, so you won't have to worry about getting trapped, but it also
allows the boss to use it more often. In addition, it seems to use its
leg attack more often when it's hurt. Once it's dead, you'll get the G23
handgun.

Once the spider is gone, you'll confront Eve, she won't stay to fight
you, though. Once she leaves, QUICKLY run to the bottom left corner of
the roof, and the jet will crash into the roof. On the lift, a spider
will come out and release the brake. Kick its butt and Aya will
automatically use the brakes. You'll arrive back on the street and meet
up again with Daniel and Maeda. You'll arrive at the Police Department.
Give all your surplus to Wayne, then go to Baker's office. The day will
end shortly.


Day 5 - EVOLUTION
Chinatown and Chinatown Sewers
Weapons: M79-2 grenade launcher, M1911A2 handgun, M870 shotgun,
M203-3 grenade launcher, Club 3, M79-3 grenade launcher
Armor: Cr Protector, B Protector
The day begins at the map of New York City. Your first destination is
Chinatown. When you get there, keep going north until you reach the next
screen. Go north a bit and look to your left for a chest containing a
Medicine 3. From here, go directly right, across the street to find a
chest with a PE +1 (or PE +2 20%). Go back into the street and continue
north. In the next screen, go up and open the chest near the left
lamppost for a M79-2 grenade launcher. Go down a little bit and pick up
the Offense +1 (20% Offense +2) in a chest nearby. Directly right you'll
find a phone. Save, and then keep going right to find a hidden area. Get
the M1911A2 handgun, which is directly south from the door, and the Tool,
which is in the bottom right corner. Leave, go back to the street, and
continue north. You'll meet up with Maeda here. He'll give you a Narita
Good Luck Charm. Now pick up the Ammo +30 in the chest in the upper left
corner, then go down the sewers.
When you get to the bottom, go right to an intersection, then go down.
In this tunnel, keep going down until you reach the next intersection.
Get the M870 shotgun from the chest on the south platform, then go down
some more. You'll come out through the archway on the left. To your right
is a chest that contains an Offense +2 (20% chance of getting Defense
+2). Pick it up, then go through the archway on the right.
In this tunnel, there's a shiny object on the ground that turns out to
be a Tool. Get it, then keep going north. At the intersection, take the
right path and you'll run into a dead end. There's a chest by the rubble
that contains a Defense +1 or Offense +1, though. Take it, then go back
to the previous screen. Go left at the intersection now, and continue
left until the next crossroads.
Keep going left at this intersection again, and then go north at the
next one. You'll find a Range +1 (the shiny object on the ground) in this
tunnel. Once you get it, go back south to the previous intersection, and
go left instead. In this intersection, there are three ways you should
go. Go south first and there's a chest that contains a Medicine 3 (or
Range +1 20% of the time). Go west next and pick up the M203-3 grenade
launcher in the chest. Now go north.
Go north at the intersection and examine the glimmering item and
you'll get a Super Tool. Return south and then head west. The object on
the ground is a Cure-D. Get it and continue west. Continue west at the
intersection and you'll run into a dead end. Get the Medicine 4 here,
then go back east, and then south. Get the Cr Protector in the chest at
the end of the tunnel, then go through the south exit. Go all the way
south until you can go no more, then climb up the ladder (finally!). Note
that you could've gotten to this same place by going west, south, south
starting at the entrance to the sewers, but you would've missed all the
items.
At the top of the ladder, go right, past the T-intersection and open
the chest for the Club 3. Now go south from the intersection to the next
screen. Go forward and you'll find the people from Central Park (in a
slimy form). When you regain control, first go right, then climb down the
ladder. You'll get into a fight with some familiar enemies. These two are
the same as the alligator you fought in the Carnegie Hall Sewers. They
use the same tactics and have the same moves, so they should be no
problem. When you beat them, each one will give you a CR Evade +1 or a
Range +1.
Climb back up the ladder, then go up, and take a right at the corner
and go up the stairs. At the top, enter the door in the upper right
corner. Now get the Ammo +30, then use the phone and save. Now examine
the control panel. Turn on the power, activate both pumps, then turn off
the power. Go through the door on the north. Cross the tunnel and enter
the door on the other side, then run up the stairs and through the door
at the top.
Cross the train tracks, then climb up the platform. Go to the left and
get the CR Evade +1 (20% CR Evade +2), then go north. Get the Range +1
(20% Range +2), then get the Medicine 3 (20% chance of getting Ammo +30)
to the left of the phones, then save. Jump down the platform to get on
the tracks on the left side, then go north. Go right at the next screen
and get the Medicine 3 (20% chance of Ammo +30) in the chest, and go
right to the next screen. You'll have to fight a boss battle now.

Centipede
Level: 26
HP: 500 (1st stage), 250 (head), 180 (tail), 120 (body), 120 (body)
EXP: 10000
This boss has two stages to it. The first stage, you fight the whole
body. It has three attacks. The first is a normal lunge attack that hits
a certain area in front of it. The second, it shoots some electric bolts
at you, which causes damage and darkness. The third, it shoots some
things into the air, which rain back down on you, causing damage and
poison. The first and second attacks can be dodged as long as you're
standing to its side. Just keep shooting it from there. There's no need
to shoot all your bullets in one turn, especially if you're using a slow
weapon, since it will turn to face you while you're pummeling it, and
will hit you with its lunge attack. The poison attack, you must dodge it
on your own. It's pretty hard not to get hit, but it's not impossible
either. When it takes 500 damage, it will explode into four parts, the
head, two body parts, and the tail. At this time, it's best to switch to
the rifle, because all four of them will constantly rotate around you,
and usually they'll move right before you shoot, causing you to miss or
do puny damage. Anyways, that's not all to it. When they attack, all four
of them will take turns pummeling you. The head will attack first, then
the nearest body will go and they'll continue in a circle until finally
the tail has its attack. This is their only attack, and it seriously
hurts, especially since the head can poison you when it hits you. One way
is to always keep on the opposite corner of the head since it attacks
first. Once it attacks, move to the opposite corner of the tail. You'll
be hit by the two body parts, but they do the least damage, and you'll
have dodged two out of four attacks. You can try to run in a circle
(opposite side of head, body, body, tail), avoiding them as they each
come out, but it's pretty hard, especially since Aya runs so slowly. When
attacking, attack the two body parts first, because they have the least
HP. When one part dies, the battle becomes a lot easier. Once the body
parts are dead, take care of the tail, then finally the head. When you
win, you'll get four various items from each part. First, you'll get an
Ammo +30, Defense +1 or Offense +1. Second, you get Medicine 3, PE +1 or
Range +1. Third, you get Medicine 3, CR Evade +1 or Bullet Cap +1.
Fourth, you'll always get a M79-3 grenade launcher.

After killing the boss, run to the right until you bump into a train,
go up, around and to the right of it, then go down, past it, and into a
train at the bottom right corner of the screen. There are three chests in
here. You'll find a B Protector, and one chest with a Tool. The third
chest contains either a Tool or a Super Tool (5% chance). Leave the
train, then go north to the bridge. Run across the bridge and examine the
body of the guard for the Gate Key. Aya will notice the slime going
towards the museum. Now go left, and that's the end of disc one. Put in
disc two, and go back to the subway. Run all the way back to the train
stop platform (where the phone was). Go south from the phone, and then go
up the stairs under the EXIT sign and you'll arrive back at the map of
New York City. Before you go anywhere else, you should head back to the
Police Department and drop off all your stuff.


Pier Number 3 Warehouse
Weapons: PPK handgun, M203-2 grenade launcher, AT4 rocket launcher
Armor: Cm Protector, Sp Protector
This area is completely optional, but if you go here, you can get some
good items, and also build up some levels in the process. If you decide
that you don't want to go, then skip this section and head straight to
the museum.
Upon going through the gate, swing to your right and open the chest
for a PPK handgun. Search somewhere behind the sliding metal door for a
Tool, then go up. The screen will shift and you'll be at the front of the
warehouse. Run up the steps and enter.
Go forward and check your left for a chest that contains the Cm
Protector, then continue north to the next screen. Here, you'll see a cat
chasing a rat, and then after some mutations, the rat will chase the cat
away, heh. Kill the mutated rat, then check the bottom right corner for a
shiny object which turns out to be a Warehouse Key. Go up a little bit
and under the bridge. Right after you pass the bridge, there's a chest to
your right among the rubble that contains a M203-2 grenade launcher. Even
though the chest is in plain sight, you might have trouble spotting it
because it's camoflauged so well. Now go through the door on the north
side. Keep going down and then enter the door under the red light. Head
left and open the chest for the Sp Protector, then go near the bottom
right corner and open the chest for a Rocket (hint hint). Go up the
stairs on the left side and save before continuing through the left door.
Also, after saving, go to the right of the phone, climb up the ladder and
open the chest for an Offense +2 or Offense +3 (10% of the time). Now go
through the left door.
Cross the bridge and enter the door on the other side. In the bottom
left corner of this room you'll find an Offense +2 or Defense +1. A chest
in the topright corner contains a Tool. The one in the topleft corner has
an Offense +2 or a Defense +2. There's also a chance you'll get a Defense
+3 (10% of the time). Once you've picked up all the items, go down the
elevator.
Slide yourself down to the bottom, then go left. You'll be attacked by
the boss.

Crab
Level: 32
HP: 856 (head), 420 (claws)
EXP: 2510
The Crab has three parts to it, two claws and the head. What you should
do is always stick to its side. It shoots out bubbles in a cone-shaped
direction in front of it that hits twice and lowers your defense. If
you're to its side, it won't hit you. It also has two physical attacks.
One is where it thrusts both its claws outward, and the other is a grab
and smack you to 1 HP move, but both can be avoided as long as you're to
its side. It has one more move where its eyes pop up and shoot lasers.
You can't avoid this if you're to its side, so once you see the eyes come
out, get as far away as you can from it. If you get hit by them, then
heal and get back to its side. Kill the claws first, then go for the
head. Once the claws are gone, the defense of the head lowers. If you
have Burst effect on your weapon, then you might be able to hit both
claws with one attack. Chances are that the far claw will be out of
range, though. Note that you won't always be directly at its side because
it's constantly moving away from you. As long as you keep following it,
though, you'll be safe, because it stops when it's about to attack,
giving you time to move in. Don't attack it while it's moving, wait
instead until it has attacked, and then counter. When you win, you'll get
the AT4 rocket launcher (ooh).

Once the crab is gone, go to the northwest. Watch the steam patterns.
When you think you've got it down, go in (while there's no steam), pick
up the shiny object (Tool), and get out. Return to the bottom right and
climb back up the elevator lift. Now leave the warehouse. If you're
thinking of equipping the AT4 right now, don't, because you won't find
rockets in abundance as you do Ammo. Save it for the boss fights.


American Museum of Natural History
Weapons: G22 or P220-2 handgun, M203-4 grenade launcher,
MP5PDW machine gun, M500 shotgun, Maeda's Gun, M8000 handgun,
M9-3 handgun
Armor: N Suit, Sv Protector, B Jacket 1, Cr Vest 2
After finishing the warehouse, go to the museum. You may also want to
stop by the department first and drop off all your extra stuff.
Enter the museum now. In the lobby, head towards the topleft, and
follow the person who slipped behind the door (save before you follow).
Run to the left in the next room and then go to the bottom left corner.
Off screen in the corner is a chest that contains a Medicine 4. Get it,
then take the door on the left. Go to the bottom left corner in this next
room and open the chest behind the frog exhibit for a Medicine 3. Enter
the doors at the north. You'll see the figure disappear behind a locked
door, and then you'll have to fight a pair of dinosaurs. Once you kill
them, go north near the middle of the room, and then check your left and
right side for chests. The left chest contains a Tool or Medicine 3. The
right chest contains either the G22 or P220-2 handgun.
Go back south, return to the lobby, and then save again. Take the
north exit from the lobby, under the stairs. In the next screen, you're
in an area with lots of green growth. Examine the machine on your right
and you'll get a little quiz. Answer it correctly and you'll get a prize.
Answer incorrectly and you'll get a chance at another not-so-good prize
(check below for the answers). When done, continue north while pressing
against the "wall" on your right. After a little bit of running, Aya
should be able to get through, now go south and east to get to a hidden
room. Pick up the Ammo +30 and answer the next quiz. Now go through the
door on the right. Open the chest under the fire alarm for a Defense +1,
then go south to the opposite side and open that chest for an Offense +1.
Now run to the bottom right corner and get the N Suit in the chest, then
go south a little, turn to face the west side, and push the box out of
the way to reveal another room. Get the Trading Card and the Tool, then
go back to the green area. This time, go all the way north.
When you get out of the green area, continue north through the
passage, then turn left at the end. At the new screen, you'll see another
quiz here. Take it, or don't, then continue left and beat up the
scorpion. After it's gone, go left to the next screen. Take a right at
the canoe in the center of the room, going through the north exit. Go to
the bottom right corner, at the foot of the stairs, and open the chest
for an M203-4 grenade launcher. Instead of going up the stairs, go north
around them. When you get to the next screen (the place with all the
heads), just try to leave, and you'll be attacked by three armadillos.
Kill them, return to the previous room and now go up the stairs.
At the top, you'll see another quiz in the upper right corner. Go
south for a bit, then look to your left and right for two chests that may
be partially hidden. The left chest contains a CR Evade +1 or PE +1, the
right chest has an Offense +1 or Defense +1. Now go through the north
exit. Walk around the exhibits and take the door on the upper right
corner. Climb down the ladder, pick up the Offense +1 or Defense +1 in
the chest, then go through the door. Pick up the tool hidden by the left
head, then climb back up the ladder to the second floor.
Climb up to the third floor now. Pick up the Rocket in the chest, then
go through the door back inside. Take the quiz in the lower right corner,
then go through the exit at the southwest. In the next room, you'll find
another quiz in the bottom right corner. Take it, then leave the room
through the south. You'll see some stairs to the second floor. Go down
them, pick up the Revive inside the chest, then go back to the third
floor. Now take the exit to your right.
Inside the next room, a pterodactyl will crash into the room and
attack you. Kill it off, pick up the Medicine 4 in the chest, then
continue going right. When you get to the room with the fall dinosaur
fossils, go south (or continue to go south, rather). Take the door on the
west side of the room. Open the chest for the Sv Protectorby the smashed
window, then climb through the window. Run across the ledge to the right,
jump down to the second floor, and then climb through the window.
After going through the window, go through the east door. You'll find
yourself outside of Klamp's Office, but it's locked, so take the path
leading north. Check under the tent labeled Museum Shop for a Defense +1
and a Tool, then continue north. Run down the long hallway and take a
left at the end. At the red carpet area, take the door on the north.
Examine the monitors, and examine the blinking object to the right of the
monitors, then deactivate the alarm. Open the chest on the left for an
MP5PDW machine gun, then use the phone to save (finally!).
Before leaving the room, stand in front of the alarm, then run to the
right. When you can go right no more, head south (you're off the screen),
and then examine everything around there until you appear in the
elevator. Move it to the fourth floor. You'll come into a secret room
where you can pick up some various items. Among them are the Tool, M500
shotgun, B Jacket 1, and Cure-D. Now go back to the second floor. Leave
the monitoring room and head back to Klamp's office (go right from the
red carpet area).
In Klamp's office, just watch the events as they happen. You'll come
out with the Klamp Key and Maeda's Gun. Outside of the office, go through
the door at the bottom left. Also note that the stairs are no longer
blocked, but don't go up them. In the next room, keep going left and
unlock the door with the Klamp Key. Do the quiz in this room, then take
the door north. When you come up in the next room, walk to the center of
the room and you'll be attacked by the Triceratops.

Triceratops
Level: 33
HP: 750 (1st stage), 900 (2nd stage)
EXP: 50,000
This boss has two attacks. One is a charging attack and another a
lightning attack. The charging attack is fairly easy to dodge in the
beginning. To be able to dodge it, though, you'll need to be running
_before_ it charges, otherwise you won't have enough time to get out of
the way. Once you get the pattern down, you should be able to tell when
it's about to charge. When it loses more HP, it will charge two, then
three times in a row. When it does this, it's pretty hard not to get hit,
so make sure you're ready to heal. Its other attack is a lightning attack
that curves around the whole room. When it fires, look for the little
open spot in front and beside its head. That's where you should stand
when it's about to shoot the lightning. Other than that, there's nothing
more to this boss except dodge and shoot. When you deal enough damage,
then its head will disappear. At this point, it's weak against ice, so
switch to the M203-4 grenade launcher. Also, in this form it will charge
less and shoot lightning more often. You'll get a mighty Ammo +6 when you
beat it.

With the Triceratops dead, go back down the stairs to the lobby and
save again. Do _not_ go south otherwise you will have to fight another
boss without saving! After you've saved, go back to the Triceratops room
and try to go south. You'll be knocked all the way down to the first
floor. Pick up the Ammo +30 and Medicine 4, then run to the right. You'll
be attacked by the T-Rex.

T-Rex
Level: 35
HP: 2400
EXP: 100,000
This guy is even tougher than the Triceratops (that is, if you thought
the Triceratops was tough). In the beginning, it will work on shooting
flames at you. The flames cover nearly the entire room in front of it, so
if you don't want to be burned, then stay behind it. The best thing to do
is stay near its left side and more behind than in front of it. That way,
when it shoots the flames, you won't have to worry about getting into
position. Sometimes it will jump to the other side of the screen and
follow with the flame attack. When it does that, just quickly run back to
position so you won't get hit. The flame attack can hit multiple times at
about 150 damage each, and you can take up to 750 damage if you're
standing in front of it when it fires, so you definitely don't want to
get hit. Its other moves consist of a normal biting attack which is
easily dodged and one where it shoots two bolts of energy at you. It's
not as easily dodged, but the damage is bearable. To dodge, watch when
it's about to shoot the balls, then start running away from it. When they
actually start coming at you, start running towards it and then a little
bit to the side. To kill it, just keep shooting at it from its side with
your strongest handgun (using anything else is too risky as they fire too
slowly) or machine gun. If you happen to have Liberate by now, use it,
and the battle will be over. You'll get the M8000 handgun when you win.

Run to the bottom left corner, then enter the doors at the south wall.
You'll end up back in the lobby. Save, then go into the elevator and go
to the fourth floor. There's a chest here that contains a Full Cure or
Full Recover. Get it, then go back into the elevator and head to the
second floor.
Out of the elevator, go west two rooms, then go north. Head up the
stairs back to the Triceratops room. Now go south (you won't be rammed
this time) to the next room. After the "earthquake", you'll notice the
window on the west side is shattered. Go through it, then turn south.
You'll find two chests with a Tool and an M9-3 handgun inside. Also,
before going up the stairs, go north again, down the stairs, and south to
the room with the quiz. You'll find broken glass in this room, too. Go
through it and head to the bottom left corner of the room. In the two
chests you'll find a Cr Vest 2 and a Super Tool. After getting them, go
back to the room where the "earthquake" occured and up the stairs.
Go through the door on the north, and watch the events take place. Aya
will automatically leave the Museum after that. View all the cool FMV's
and Aya will be brought to an aircraft carrier outside of New York City.
Eventually you'll be able to save, and after that, you'll be at the
Statue of Liberty.
Also, here are the answers to the Quiz questions in the Museum.

-How many animals are hiding?
9

-The name of the organelle that appeared in the first organism?
Mitochondria

-What was the nutritional source of the first organism that lived 3.9
billion years ago?
Nitrogen oxides from volcanoes

-The mitochondria creates ATP (adenosine triphosphate) within the cell.
How much energy is this equivalent to?
200,000 V per cubic cm

-By taking mitochondria, which uses oxygen as its nutritional source,
into the body and living with it symbiotically, the bacteria has
acquired a tremendous amount of energy. What was the consequence?
Aging

-In 1987, Cann & Wilson released a theory stating that humans were
derived from Mitochondria eve. Which organism is thought to be
Mitochondria Eve?
An African female

-25 Million years ago, oxygen increased in the air. Why?
Photosynthesis by bacteria


The Statue of Liberty
Weapons:
Armor:
You'll land at the base of the Statue of Liberty. Before going north,
check everything you can think of, because the upcoming battle is tough.
Once you're ready, go north and you'll confront Eve for the final time.

Eve
Level: 37
HP: 1900 (Top), 1750 (Middle), 1600 (Bottom)
EXP: 0
There are three parts to Eve, so you should use a weapon with the Burst
effect (probably a shotgun unless you moved it to another). Also, if you
have it, now is a good time to use your AT4 rocket launcher. Eve has many
attacks. One is where she shoots a pair of energy balls at you, four
times in succession. You can dodge them by standing in between them, but
it's much easier to avoid them by continuously running to either side.
She also sprays needles around the whole screen in a circular fashion.
Just run away from them, but angle yourself so that you're also running
towards Eve. (Simple Geometry has it that as the radius of a circle
becomes smaller, the circumference gets smaller. The closer you are to
Eve, the less distance you have to cover, giving you more time to outrun
the needle spray. If you're farther away, and you don't get close, then
you'll probably get hit.) And then there's a move where Eve spins around
in place and shoots boomerangs in the air which rain down back on Aya.
They're pretty hard to dodge, but if you get directly under Eve, then you
shouldn't get hit. Just remember to back off when she stops firing. Eve
also has several close up attacks. You can tell when they're coming when
waves of energy eminate from Eve's "tail". The only way to avoid this is
to STAY AWAY from her the instant you see her. If you're far away enough,
then her melee attack won't come out. If you get caught, though, then
you're in trouble. Among her melee attacks are a multi-hit hurts-a-lot
move, another multi-attack which doesn't have as many hits, but confuses
you, and one where she just smacks you to one HP. The strategy to beat
Eve goes as follows. Run in a counter-clockwise direction around Eve.
Make sure you're always moving. When she attacks, position yourself
correspondingly so that you don't get hit (easier said than done, but do
your best). Once her attack comes out, get in range, and then shoot her.
The bottom section has the least HP, so get rid of that first. By the
way, you should have the Liberate spell at this point. Use it. It will
help a lot. When yon win, you'll have to fight Eve in a different form.

Eve
Level: 35
HP: 2200
EXP: 0
This Eve moves a lot quicker than the previous one, so you need to keep
Aya moving at all times. Eve has fewer attacks than the other, but they
still hurt. The first is a quick physical attack where Eve rushes up to
Aya and just hits her several times. Just keep moving away and you should
be able to avoid at least some of the hits. Eve also has a paralysis
attack that can't be dodged. You'll be either paralyzed or slowed. When
that happens, cast Haste on yourself instead of Medic (you move faster
and you use up less PE). Eve's final attack is where she flies into the
air, summons an energy lance and throws it at the ground towards you.
When she goes up into the air, move yourself to one corner (you can't see
yourself, but you can still move). When she throws it (or right before
she throws it) run to the opposite corner and DON'T STOP until the energy
has completely disappeared. This is pretty hard to do, as Eve doesn't
give you enough time to run to the corner and run back, and even though
the lance won't directly hit you, the shockwaves that result from it
cover a lot of the screen. But the further away you are from the center,
the less damage you'll take. You'll be slapped with a Def. Down effect if
you get hit, but there's nothing you can do about that. For this battle,
just keep moving around and buy yourself as much time as possible so you
can use your Liberate spell. Switch from the AT4 to the M8000 so your AT
can go up faster. Other than that, it's more dodging and shooting. Beat
her and that's the end of Eve! And the end of day five!


Day 6 - LIBERATION

Navy Cruiser
Weapons:
Armor:
The day begins with Aya standing by the rail of a navy cruiser. After
talking to Daniel a bit, go through the door to your left. You'll see
Wayne and Maeda talking. When Maeda leaves, talk to Wayne and drop off
all your excess equipment and pick up any Medicine you might have. When
you're done, Wayne will offer to rename one weapon and one piece of armor
at your choosing. Once done, use the phone on the left to save, then
leave the room. Some more scenes will take place, and after a while, the
final battle will commence.

The Ultimate Being
Level: 37
HP: 1500
EXP: 0
The Ultimate Being looks pretty revolting. Don't let that stop you,
though. In fact, this battle is quite easy. All he does is float around
like a pansy and attack occasionally. His attack is a shockwave that
eminates from himself, spreading out to damage everything within a
certain radius. To avoid it, all you have to do is to figure out which
corner he's furthest from, and run there before he attacks. If he shoots
the wave before you get to the corner, then don't worry. As long as
there's some distance between you two while it fires, then you can outrun
it as long as you keep heading for the corner. After it fires, run up to
it and shoot it. You can fire quite a few shots. Three or four is fine,
but if you're really paranoid, you can stick with one shot, but there's
really no need. After firing, the Ultimate Being will float around
someplace else, in which you should move to the corresponding corner and
prepare for the next attack, then repeat the pattern. It also has an
attack that is unavoidable and brings you down to 1 HP, but luckily, it
is used very occasionally. When you see it about to do its 1 HP attack
(it drops to the ground), then you could cast a Barrier at that instant.
It uses up less PE than healing yourself back to full.

The Ultimate Being
Level: 37
HP: 1500 (Top), 950 (Bottom)
EXP: 0
There are two parts to this boss. It's also fairly easy, though not as
easy as the previous form. Its attack is a pair of lightning bolts it
shoots from its hands four times in a row. You can either get between
them or just avoid them altogether. Getting between them is a bit
difficult because it swings the bolts in a direction, and so you'll have
to move with them. If you can get outside of the bolts (on the other side
of the direction he swings it), then you won't have to worry about it.
Remember, however, that he shoots four times in a row, so don't let up if
you've managed to dodge one, keep running circles around him (the
opposite direction the bolts are going). Also, the closer you are to it,
then the easier it is to dodge (and it also has a chance of going over
you, missing you completely). Actually, it's best to stay close to it,
and once you see the bolts about to come out, start moving. Its other
attack is just three bolts that sort of home in on Aya, but they can be
dodged easily. After dealing enough damage to one section, both sections
split apart and move and attack independently. This stage is a lot
harder. The flying part will either try to run into you or shoot a string
of bullets at you. It follows you as it shoots, so just run as fast as
you can away from it. If that wasn't bad enough, the part that's crawling
on the ground will shoot a puple beam that reaches from one corner all
the way to the opposite corner. It can also sweep its purple beam around
the screen. To dodge, just run away from the beam while at the same time
running towards the baby (so you can outrun it faster). If you kill the
baby first, then the other part will die, too, and the battle will end.
If you kill the flying section, you'll still have to kill the baby. For a
quick battle, as always, use Liberate.

The Ultimate Being
Level: 38
HP: 3500
EXP: 0
This form reminds me of Tyrant from Resident Evil 1. Anyways, it's
probably the toughest form, also. It has several moves. One is a two-hit
combo. It quickly rushes up to you and hits you twice. You can avoid this
by running away from it when you see it start to speed up. As it
approaches you, it will stop to attack you. If you keep running, it will
land behind you. As for the second attack, after the first one comes out,
angle yourself away and to the side when you run, and the second attack
should miss you by a hair. It has another attack where it flies to one
corner and shoots several large balls at you that. When you see that it's
about to fire, start running towards it. If you're really close to it,
then the balls will miss you. You might get hit for about 15 points of
damage, but it's preferred than losing 250 HP. Oh, yeah, this one also
has a 1 HP attack and a half HP attack.

The Ultimate Being
Level: ??
HP: 8000
EXP: 0
This form is pretty easy. It has four extensions that can't hurt you, but
fly around and shoot easily avoidable lasers. Each shot you hit it with
does 1 point of damage. It's best to switch to a machine gun now, as they
can shoot up to 7 times in a row. Just dodge and shoot, and you'll
eventually kill him.
Just kidding! Once you do about 20 damage, Daniel will come down and
throw you some special bullets. You'll automatically switch to Maeda's
Gun, loaded with the special clip. Each hit here does 999 damage! Kill
him!

So now the Ultimate Being is dead... not quite. You now have to find
the engine room and destroy the ship, and the Ultimate Being with it.
Once you regain control of Aya, RUN to the door on your left (where you
talked with Wayne). Inside the room, Aya will notice the map and realize
she has to go to the engine room (okay, so I spoiled it, sorry). Go
through the door that was blocked earlier.
Go through the door and immediately start running up. At the
intersection, turn left. At the next screen, go UP. It may look like left
is the way, but trust me, hold UP in the control pad and go through the
door on your right at the end of the hallway. In the next screen, hold
right for just a fraction of a second, then go down the stairs. Go
through the door on the left.
In the next screen, immediately head right, then go up at the T-
intersection. At the end of the passage, climb down the ladder. At the
bottom of the ladder, go down and access the control panel. The Ultimate
Being will crawl near you after you do that. You'll have to do something
scary... run around the Ultimate Being, then turn left. It will freeze
for a moment, however, allowing you to run past. Go down now and then up
the ladder.
At the top of the ladder, keep running down and go through the door.
Continue going down to the end of the hall, then through the door on your
left. In the next screen, run to the left for a fraction of a second,
then go up the stairs (or rather, DOWN them), then through the door on
the right. At the final screen, keep running left. Make it through the
door, and you've finished the game!


After watching the ending and the credits, you'll be awarded a mess of
Bonus Points, and also be given the option of saving the game so that you
may begin again in the EX Mode. The EX Mode is theoretically the same as
the normal game. The difference is that you can access the Chrysler
Building when you get to the World Map now. Also, the enemies in the game
become harder and they have more HP than before. Oh, and did I mention
you keep all the items you picked up in the normal game? Even though the
enemies are tougher, with the M8000 handgun in possession, you can breeze
through the game up to about day five.

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Parasite Eve Story FAQ
FAQ/Lösung

15.Oktober 2013
Japanese Version FAQ
FAQ/Lösung

16.Oktober 2013
Ende des Spiels
Spielstand

15.Oktober 2013
Alle Waffen beim letzten Kampf.
Spielstand

17.Oktober 2013
Japanische Version: EX Modus freigespielt.
Spielstand

17.Oktober 2013
Boss Guide FAQ
FAQ/Lösung

11.Oktober 2013
Complete Guide FAQ
FAQ/Lösung

17.Oktober 2013
Quick Access FAQ
FAQ/Lösung

14.Oktober 2013
Secrets FAQ
FAQ/Lösung

14.Oktober 2013
Last Boss FAQ
FAQ/Lösung

13.Oktober 2013
Inventory FAQ
FAQ/Lösung

12.Oktober 2013
EX Survival FAQ
FAQ/Lösung

13.Oktober 2013
EX Mode FAQ
FAQ/Lösung

11.Oktober 2013
Day FAQ
FAQ/Lösung

13.Oktober 2013
FAQ/Lösung

14.Oktober 2013
FAQ/Lösung

14.Oktober 2013
engl. Cheats

17.Oktober 2013
PAL/NTSC Selektor für die US NTSC Version.
GamePatch

17.Oktober 2013
Hinweise
10.Oktober 2008
engl. Lösung
10.Oktober 2008
Hinweis zum EX-Game
engl. Hinweis
13.Mai 2008
Gamebuster/-shark-Codes
Gamebuster-Codes
10.Oktober 2008
FAQ/Lösung

 
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