Armored Core

Armored Core

10.10.2008 14:05:30
~B
Armored Core


Drop Camera:
Similar to first person perspective code.press ,O,X and start at same time then
unpause and enjoy.

Alternate emblem backgrounds:
Highlight an emblem and enter the edit screen. Then, hold L1 + L2 + R1 + R2 and
press Select.
Submission: Al Amaloo

First-Person View
To switch to first-person view, press Triangle+Square+Start at the same time
then unpause the game. To return to third-person view, just pause the game then
unpause it.

Overweight bonus:
Complete over 100 sorties. The overweight warning may now be ignored when
equipping a core.
Submission: Al Amaloo

Death Becomes You
In Armored Core (AC), try to die with less then -50,000 credit in your account.
If one death does not bring you below 50,000, you can always die again.
When this happens, an FMV (sort of) will start, and after it, the game will
start
over from the first stage, however you get to keep everying you own.
The benefit of this trick is that when you do start over, you get special
bonuses each time you do this trick.
1st time: Your Radar becomes a Grid
2nd time: no change
3rd time: no change
4th time: You can now fire your back weapon while you move
5th time: no change
6th time: Your energy output doubles, giving you almost unlimited flight with
the right configuration

Secret Item Locations
Here's the location of the Secret Items.

Item Location
1 Destroy plus escapee: On a ledge of the building about 3 levels down.
2 Guard wharf warehouse: Turn around at the start and steal the radar you
are guarding.
3 Destroy fuel depot: In the 2nd room on the shelf at the back, destroy the
fuel canisters, then go up there and search the rear corner.
4 Retake air cleaner: Inside a grate on the ceiling.
5 Kill struggle leader: At the bottom of the area where the floor explodes,
search the rear of the floor of the chasm.
6 Exterminate organisms: Search the rear of the queen's chamber.
7 Guard freight train: Destroy one of the boxes at the loading area.
8 Destroy intruders: In a niche under the topmost bridge.
9 Guard factory entrance: In a "RED" corner of the map.
10 Secret factory recon: In a "RED" corner of the map.
11 Eliminate strikers: At the start, turn around and destroy one of the
armored cars.


Locations:

Large Rocket : Elimination of Resistance Group

Requester: Chrome
Advance Payment/Reward: 0 C
Reward for Successful Mission: 13,000 C
When you start the stage , turn to the back and you can see
three cars .
Shoot the one in the center .

Head unit : Escort of a Transport Train

Requester: Murakumo Millenium
Advance Payment/Reward: 12,000 C
Reward for Successful Mission: 20,000 C
You can see many boxes in the battle ground . Destroy all of them
until you see the head .

Pulse Generater : Dispose of An Escapee

Requester: Murakumo Millennium
Advance Payment/Reward: 0 C
Reward for Successful Mission: 5,000 C
There are three buildings . From the building where you start , look down and
you may see a small area between the other two buildings , jump to it . THIS IS
IMPORTANT , if you do not do this and jump straight to the generater , the game
will count you as leaving area . When you reach there , turn round and you can
see many paths on the building where you start . Count from the top , first
floor , second floor , third floor , and fourth floor . Jump to the third
floor, walk carefully along it to reach the back of the building . You can see GBG-XR
then .

Dual Missile : Removal of Imminent Storm Terrorists- 46,000 C

Requester: Murakumo Millenium
Advance Payment/Reward: 0 C
Reward for Successful Mission: 46,000 C
Walk straight from where tou start and you will reach a big room with some
enemies . I suggest you to destroy them first because you may need some time to
reach that secret area . Look up and you may see two cave on the ceiling .
WX-S800-GF is in one of them .

Laserblade : Exterminate the Leader of Terrorist Group- 38,000 C

Requester: Chrome
Advance Payment/Reward: 18,000 C
Reward for Successful Mission: 20,000 C
find the path where when a bomb hits you , the floor will blow up . Under it is
a huge cave . Go deep into the cave and you can find LS-99-Moonlight .

Flamethrower : Removal of Infiltrators at the Recycling Plant- 42,000 C

Requester: Committee for Earth's Environmental Rebirth
Advance Payment/Reward: 12,000 C
Reward for Successful Mission: 30,000 C
Look at the area map , you may find many hollow small area in the area map . But
look carefully to find a small rectangular box in the map . Now , back to the
game and find that hollow hole with the box (the hollow hole which contain the
box will not shown up in the area map but the box) . Destroy the box and you can
find WG-FG99 .

Final Level Walkthrough:
Be able to jump high and long; have the most power generating
capacity you can get; minimize the weight in your arms and head.

HEAD: REDEYE
CORE: (big round shouldered core)
ARMS: default arms (you don't need anything else)
LEGS: the most expensive four-legged type legs
GENERATOR: the most powerful
FCS: the four lock
OPTIONS: ALL the defensive ones and the increased power option
BACK WEAPONS: Linear Gun & Chain Gun
ARM WEAPON: the best portable machine gun (1000 rounder)

First off, the crap about taking down floating mines is just that, crap. You'll
be assaulted in the first room you come to. Be prepared. Hold back in the
corridor and blast away the heavier mechs that come after you with the Chain Gun
and Linear Gun. Don't be too conservative with ammo, but don't drain yourself
either--there's more enemies beyond this room. On the wimpier mechs and those
you figure are about dead, hit them with the machine gun. Once you've nuked them
all, buzz over to the far door (it won't open until you've cleared this room).
Go to the elevator room and use your "action" button to activate the elevator.
At the next room, do the same as before, pull back and blast away with your big
guns. You're gonna reload and re-armor after this, so do what it takes to nuke
them all, but try not to get out in the open if you can avoid it. If you're
left with one of those pesky red mechs that can buzz about like a fly, use your
machine gun or chain gun and hammer him (the linear gun is too slow against
them, but the machine gun can carpet the lil bastard and the chain gun will rip
them to shreds once a lock from a decent distance is established). Once you've
cleared this room your armor and ammo will be restored. The next room is a tower
of floating blocks, but many of the blocks have stationary guns. There are two
mechs (bird-legged wimps) in this room. The first one will seek you out; the
second will come at you once you've gotten high enough. Use the chain gun and
linear gun to frag the mechs; the machine gun to blast the stationary guns. Once
you've eliminated the threats of guns and mechs, you need to jump to the top of
this tower to continue. Here's where this design pays off--you can jump like a
mo-fo (and still shoot the machine gun if necessary). It might take a couple of
tries (I always jump with the view directly downward, it makes finding your
target landing site easier to locate). Use the map and up view to time/line up
your jumps, then drop your view. Once your up to the top and you've made it into
the air shafts, you'll take out a couple of bird-legs and then "Nine-Ball"
(enemy AC) will come after you. Jump down the big airshaft and move over to the
next air shaft. You'll be going up again in this second airshaft and 9--ball
will hunt you down there. Get over onto a ledge when he shows up and run
around the ledge in circles until you've nuked his ass (he's easy; mostly
attempting to nail you with missiles/rockets or laser blade. I found him very
easy to kill with the 1st-person POV--easier to keep locked-on. The code for
the POV view is: triangle+square+start--the game pauses; unpause and you'll be
in the POV view. Pause again and you're back to normal view. Up and Down works
the same way in POV). Once you've killed Nine-Ball, keep jumping up, ledge by
ledge until you get to the top again. Here you'll find one more bird-leg to
kill and the Raven HQ computer. Nuke it (jump onto it for the easy kill) and
the game will run the final cinema and credits. Save the game afterwords (you'll
be asked if you want to). Now you'll be able to go back a play any missions
that you missed during the
first time through.

 
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