Super Mario RPG

Super Mario RPG

15.10.2013 15:29:13
FAQ for Super Mario RPG
~B
The Mynock's Guide To
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Version 1.11 9/98
------------------------------------------------------------

CONTENTS:
What's New?
Characters
Walkthrough
Experience Chart
Battle Specials
Secret Advisors
Boss Strategies
Monstro Town Strategies
Bugs
Menu Commands
Items
Special Items
Accessories
Weapons
Armors
Trivia Questions
Miscellaneous Tips
Other Stuff


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<< W H A T ' S N E W >>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Since the Mynock seems to be missing, I, The StarCreator, have
decided to update this guide. Surprisingly, he missed a lot of
things in the first version (awfully uncharacteristic of him),
so I have added all that I know. Contact me with updates; my
email address is at the end.

New in version 1.11:
- Renamed SHOWDOWN IN MONSTRO TOWN to MONSTRO TOWN STRATEGIES
(silly name)
- Added some ATTACK SCARF info - incomplete
- Added information on Strider's Monster Chart at the end

New in version 1.10:
- Added HP values and thoughts for the bosses
- Changed some of the boss strategies
- Added a lot of secrets that The Mynock missed
- Removed THE BAD GUYS section (if this is completed, it will
be released in a separate file)
- Added SECRET ADVISORS section
- Added SHOWDOWN IN MONSTRO TOWN section (strategies for fighting
Jagger, Jinx, and Culex)
- Added BUGS section
- Found a few new trivia questions
- Found another cameo appearance (from Metroid)
- Added/changed some timed attacks
- Cleaned up a LOT of grammar and spelling mistakes (he really must
have been in a hurry!)


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<< C H A R A C T E R S >>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Mario - the plump little plumber that everyone knows. As usual
he is sent to save the princess from the clutches of King
Bowser.

SPECIALS: FPS Used: Description:
Jump 3 Jump on the head of an enemy;
Press "Y" when Mario lands on
the head for more damage
Fire Orb 5 Press "Y" rapidly to shoot fire
Super Jump 7 Jump on the head of an enemy;
Press "Y" when Mario lands on the
head to jump again (timing is
critical)
Super Flame 9 Like Fire Orb only more powerful
Ultra Jump 11 Like Super Jump except Mario will
randomly jump on other enemy's
heads, too, and it is stronger.
Ultra Flame 14 Like the Super Flame except the
fireballs will randomly hit
other enemies and it is stronger.


Mallow - a marshmallow guy who thinks he is a tadpole. He turns out
to be the prince of Nimbus Land.

SPECIALS: FPS Used: Description:
Thunderbolt 2 Lightning hit enemies; press "Y"
right at the end of the blast
for a little more damage
HP Rain 2 Heal an ally; hit "Y" just before
it stops raining for added heal
Psychopath 1 Tells enemy's remaining HPS;
pressing "Y" at the right time
can let you read their mind.
Shocker 8 Like Thunderbolt except more
powerful and hits one enemy.
Snowy 12 Drop a snowman on the enemies;
rotate control pad for more
damage.
Star Rain 14 Drop stars on enemies; press "Y"
just before it hits for more
damage.

Geno - a guardian of the Star Road. He has possessed the body of
a doll so that he could help Mario find the seven stars.

SPECIALS: FPS Used: Description:
Geno Beam 3 Burst of energy hits enemy;
hold "Y" and release when there
are 3 stars showing
Geno Boost 4 Raise Attack power for an ally;
press "Y" at the end of the
spell to raise defense, too.
Geno Whirl 8 Blast of energy hit enemy; press
"Y" just before it hits for
more damage.
Geno Blast 12 Like the Geno Beam except more
powerful and hits all enemies.
Geno Flash 16 Like Geno Blast only more powerful

Bowser - the King of the Koopas. He's actually helping Mario, instead
of trying to stop him. Although if you ask him, Mario has joined
him (not the other way around).

SPECIALS: FPS Used: Description:
Terrorize 6 Hurts and possibly scares
enemies; rotate pad for more
damage
Poison Gas 10 Hurts and possibly poisons
enemies; rotate pad for more
damage
Crusher 12 Damages enemy with giant spike;
press "Y" just before contact
for more damage
Bowser Crush 16 A giant Mecha-koopa crushes all
enemies; press "Y" rapidly for
more damage

Toadstool - princess of the Mushroom Kingdom. Although not a great
fighter, her healing abilities make her a good ally. (Besides,
it's better to keep her with you so that Mario won't have to
go rescue her, yet again :)

SPECIALS: FPS Used: Description:
Therapy 2 Heal a member and cures status;
press "Y" at the end of the spell
for more heal
Group Hug 4 Heal all members and cures status;
press "Y" at the end of the spell
for more heal
Sleepy Time 4 Put an enemy to sleep; rotate pad
to increase success
Come Back 2 Bring a member back to life with
half their HPS; press "Y"
somewhere near the end of the
spell for full HPS
Mute 3 Silence an enemy; rotate pad to
increase success
Psych Bomb 15 Blow away the enemies with bombs;
rapidly press "Y" for more
damage

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<< W A L K T H R O U G H >>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

BOWSER'S KEEP
-Surprise, surprise... Bowser has kidnapped Princess Toadstool...
again. As usual, it's up to Mario to fight Bowser and save the
Princess.
-In the 2nd room of the Keep, you'll find several Terrapins. Since
you don't get any experience or gold for fighting them, you might
as well try to avoid them as much as possible.
-Two rooms later, you'll find the Princess and Bowser. After defeating
Bowser, a giant sword drops through the Star Road and crashes into
the Keep. Mario is sent flying. Luckily he lands in his house.

MARIO'S PAD
-Mario can take a nap at any time by going over to the mushroom light
on the desk and turning it off. This will restore HPS and FPS for
free. Go outside and talk to Toad. Exit the area and go back to
Bowser's Keep.

BOWSER'S KEEP
-The giant sword will destroy the bridge leading to the keep and Mario
will be forced to retreat to Vista Hill. Back to Mario's Pad.

MARIO'S PAD
Items : Mushroom x4
-Inside the house you'll find Toad. Talk to him again. Follow him
out of the house and then start to exit the area. Toad will come
back and bump into Mario, causing his HPS to drop by 1. Toad will
give you a MUSHROOM and ask if you know how to use it. If you say
you don't, Toad will show you (which makes you use the Mushroom).
-A Goomba will then enter and Toad will ask if you know about Timed
Hits. Tell him "No" if you want to be a show, say "Yes" and you won't
have to fight the Goomba. (You don't get experience or anything for
saying "No".)
-Finally, Toad will give you 3 more MUSHROOMS and tell you to go to the
Mushroom Kingdom. Exit the area and go to the Mushroom Way.

MUSHROOM WAY
Items : Honey Syrup, Flower Tab, Hammer
Boss : Hammer Bros.
Chests: Coin Block x2, Flower, Recovery Mushroom
-In the first section, battle your way over to save Toad from the
Goomba. He'll give you a HONEY SYRUP for you trouble. Now go to the
next section.
-Take out the Sky Troopa holding Toad hostage to get a FLOWER TAB.
Its now off to the next section.
-In this section, Toad has gotten himself captured by the Hammer Bros.
Don't fight them until you've leveled up one or two levels, you don't
stand a chance at level 1. If you aren't at level 2 or 3 yet, just
fight more monsters until you do. Defeating them will get you a
HAMMER. Equip it, then exit the area and go to the Mushroom Kingdom.

MUSHROOM KINGDOM
Command: Map
Character: Mallow joins
Items : Mushroom, Pick Me Up
Chests: Large Coin (worth 10 coins), Flower, Recovery Mushroom
Hidden Chests: #1 - Frog Coin
#2 - Flower
#3 - Flower
-Before entering the castle, try walking behind the house that is on
your left when you enter. You'll find the first secret advisor here.
-Go straight ahead and enter the castle (although it may be a good
idea to save first). As you enter, jump on Toad's head. He'll start
running towards the door. When he's almost there, jump and try to get
above the door. Jump around up there to find the 1st of 39 hidden
chests. If you miss, you can either reset and try again, or forget
about the chest. Now follow Toad to the Chancellor. The Chancellor
will give you the MAP to the world and ask you to save the Princess.
He will also offer Toad's assistance in Equiping weapons if you haven't
equipped the Hammer yet.
-Go back 2 rooms and take the path on the upper left. This will
lead to Toadstool's room. Examine the area around the chair to find
Toadstool's ???. You'll get a MUSHROOM in exchange for it (whatever
it may be).
-Go back to the main hall and cross to the other side. In the next
room talk to the vault guard and he'll allow you into the treasure
room. Get the chests, then go out and exit the castle. You'll
find Mallow chasing Croco, who stole Mallow's Frog coin.
-Talk to Mallow and he'll join your party. Enter the Item Shop and
talk to the shopkeeper. He'll give you a PICK ME UP. Try to jump
on top of the shelves behind the shopkeeper :) Next, go down-
stairs. Talk to the guy and do what he says to find the 2nd hidden
chest. Now jump on the guys head and jump when he gets to the
corner near the stairs to find the 3rd hidden chest.
-Outside the guard near the exit will have something to report. After
Croco runs by, exit the area and go to Bandit's Way.

BANDIT'S WAY
Boss : Croco
Items : Wallet
Special Items: RareFrogCoin
Chests: Recovery Mushroom x2, Invincibility Star, Flower
Hidden Chests: #4 - KerokeroCola
-Follow Croco to the 2nd section.
-In this section, use the platforms to get coins. Once on the other
side of the area, hop on the red revolving flower and jump towards
the blue flower to reveal a hidden chest with a KEROKEROCOLA in it.
Then go to the next section.
-Follow Croco a few times making sure to stray from his path to fight
a K-9 and get the chest he's guarding. It's then on to the next
section.
-Get the chest that Croco didn't get, to get an Invincibility Star.
Take out as many K-9s as you can to gain some quick and easy
experience. Now use the platforms to reach the second chest, then
to on to the final section.
-In this last section you need to sneak up on Croco a few times.
You'll then have to fight him. After defeating Croco, you'll get
the RAREFROGCOIN and a WALLET. A warp spring will also appear.
Jump on it to be warped to the beginning of the Bandit's Way. Now
exit and return to the Mushroom Kingdom.

MUSHROOM KINGDOM
Command: Star Pieces
Items : 10 Coins, Flower Tab x3, Wake Up Pin
Special Items: Cricket Pie
Boss: Mack
Star Piece #1 <----
-The whole place is being overrun with Shysters. Defeat the Shyster
chasing the guard by the Item Shop to get 10 coins. Another guy
will ask for his wallet back when you defeat the Shyster chasing him.
Do it to get a FLOWER TAB. Get another FLOWER TAB by defeating all
the Shysters in the house to the far left (the one with two floors).
If you need to buy some things, go into the item shop to do that.
When you're ready, enter the castle.
-In the first room, defeat the Shyster that is chasing the Mushroom
Retainer to find out that everyone is in the princess' room. Head
left to get to her room.
-In the next room, defeat the Shyster on the stairs so the Mushroom
Retainer can get by, then follow him. In the next room, you'll
need to kill a couple more Shysters to let the retainer get through
the door. Finally, you'll reach the princess' room.
-You'll get a FLOWER TAB here. The lady by the bed will restore your
HPS and FPS, but she won't let you sleep in the princess' bed (darn :)
Go back to the main hall and cross to the path on the other side.
-In this room is another retainer trapped by Shysters. Defeat them
if you want, then go up to the next room. Talk to the guy in the
corner to get a WAKE UP PIN. Now go to the vault and re-take the
chests inside.
-Now go to the throne room where you'll have to fight Mack and his
Bodyguards. After defeating them, you'll get the 1st Star Piece.
Go out of the castle and then to the Item Shop. The shopkeeper
will give you a CRICKET PIE in exchange for the RareFrogCoin. Now
exit the Mushroom Kingdom and go to the Kero Sewers.

KERO SEWERS
Items : Trueform Pin
Boss : Belome
Chests: Flower, Invincibility Star, Recovery Mushroom, Coin Block (after
defeating Pandorite)
-Go down the pipe to enter the sewers. In the first room, enter the
water and go down the pipe on the other side.
-In the 2nd room, go left and down the pipe you come to.
-In the 3rd room, go left again to yet another pipe.
-In the 4th room, go all the way around, along the bottom of the room,
to get a chest. The chest is really a monster though. Defeat the
Pandorite (he's pretty tough, so you may want to wait until later in
the game to come back and fight him) and you'll get a TRUEFORM PIN.
Now go into a pipe then re-enter this room. The chest that had the
Pandorite inside is now a coin block.) Now climb to the top of the
room and enter the pipe.
-In the next room, grab the star from the chest and take out the Rat
Funks in the center of the room. Go down the pipe in the far left
corner.
-Stay out of the water in this room and go down the pipe on the left
side.
-You'll end up back in room 4. Go down the pipe to the right.
-In this room you should go up and jump on the green switch. This
will drain the water in the sewers. The warp spring will take you
out of the sewers just in case you're low on anything. Go back down
the pipe to room 4.
-Jump in where the water used to be and go to the bottom corner of the
room. Enter the pipe.
-Get the one chest you can reach (you won't be able to get to the other
one for a while), use the save block if you want, then go down the
other pipe, which will bring you to Belome.
-After defeating Belome, a flood will sweep you down the Midas River.

MIDAS RIVER
Items : NokNok Shell, Flower Tab x2, Frog Coin x5
-Try collecting as many coins as you can as you're being swept down the
river. The best way to gain coins in this section is to skip the caves
and just come back for them later. Here is a rudimentary diagram of the
first section of the river:

c - regular coin f = frog coin #s = caves

| |
| c |
| c |
| f |
| c |
| c |
| c 1 c | -This cave leads to nothing.
/ c \
/ c c \
/ c /\ c \
/ f / \ \
/ c / \ \
/ c | | 3 \ -This cave leads to coin stealer
/ 2 c | \ \ -This cave leads to a FLOWER TAB
/ c | \ \
| c / \ \
/ c / \ \
/ c / \ \
/ f / \ \
/ c | | \
/ 5 | | \ -This cave leads to a FROG
/ c | | \ COIN
/ c \ | \
/ c \ | \
/ c \ | \
| c\ | \
| c /---\ \ /-\ | \
/ c / \ f \/ \ | \
/ | | c \ | /--\ \
/ | | c / | / \ |
\ \ / c / / \ | |
\ \---/ c /---/ \ / 4 | -This cave leads to a
\ c \--/ | FLOWER TAB

-In the second of the course you can follow a simple pattern to get
the most possible coins. Bump into the first barrel, at the 2nd
barrel you should jump, jump again at the 3rd barrel, bump into the
next two, jump 2, bump 2, and so forth (so the pattern is Bump, Jump,
Jump, Bump, Bump, Jump, Jump, etc.).
-At the end of the course you'll be able to trade in the coins you
collected on the river for Frog Coins. As a first time bonus you
can trade 60 of the coins for 1 Frog Coin. You'll also get a
NOKNOK SHELL. For 30 regular coins you can use the spring to try
the Midas River again. After the 1st time, it'll cost you so many
coins depending on how many you were able to get on the way down the
river:
Get 100 coins = 50 for 1 Frog Coin
90 coins = 60
80 coins = 70
70 coins = 75
below 70 coins = 80 for 1 Frog Coin
-When you're ready to go on, exit the area and go on to the next.

TADPOLE POND
Items : Froggie Stick
Special Items: Alto Card
-Go straight ahead and step on the grey rock. Use the tadpoles to get
across the water and talk to Frogfucius. After he's finished talking,
talk to him again. He'll give you a FROGGIE STICK for the Cricket Pie
you got in the Mushroom Kingdom. (If you didn't get it just go back
to get it now.)
-Cross the tadpole bridge again to get back to the other side. To the
left you'll find 2 tadpoles. One is the "Frog Coin" Emporium, where
you can trade Frog Coins for stuff. The other is The Juice Bar,
where you can also buy stuff, buy you need a membership card to get
anything besides FroggieDrinks.
-For now it'd probably be a good idea to save your Frog Coins for
later when you can buy better stuff. To the right is a tadpole
that'll give you hints about the songs that Toadofsky likes. From
there go down to Melody Bay.
-Step on the grey rock and then jump on the tadpoles to stop them in
the appropriate spot. The first song you need to play is "Frogfucius'
Suite #18":

-------------------------------
O
-------------O-------O-------O-
O O
-------------------------------
O
-O-----------------------------

-------------------------------

You'll get the ALTO CARD from Toadofsky for helping him with the
tune. Now, if you return to the Juice Bar, you get a better choice
of items to buy. When you're ready, exit Tadpole Pond and go to
Rose Way.

ROSE WAY
Items : Recovery Mushroom x2, Flower
Chests: Frog Coin, Coin Block x4, Recovery Mushroom
-Hop on the yellow block as you enter (you can read the note first if
you'd like). When it stops, jump over to the 2nd block. This will
take you to a RECOVERY MUSHROOM, then on to a 3rd block. Hop on
the 3rd block and ride it until you reach a FLOWER. Grab it, then
ride back and jump on the 4th block. When it stops the first time,
jump off and go to the next section.
-Battle the Shy Guys to get them off the blocks. Then jump on the
1st block and carefully time your jump to land on the 2nd block. Now
you can get the chest by jumping from the 2nd block. Now return to
the first section.
-Jump on the block and ride it to the other side of the pond
(collecting a coin along the way), then go to the 3rd section.
-Here you'll find a fishing Lakitu with Shy Guys as bait. Take the
bait and fight the Shy Guy. Lakitu will send down another. Fight
the Shy Guy 4 times and Lakitu will reward you with a RECOVERY
MUSHROOM, then he'll fly off. Continue along the path and you'll
end up going back to the 1st section (just in a different spot).
-Hop on the block and stay on it until it stops the 2nd time. Jump up
to collect the coin, then jump on the other clock which will allow
you to collect 2 more coins (actually 20 more coins because each one
is worth 10). Now jump back on the first block and stay on it
until you get back to the block you passed up. Jump on it. When it
stops, get off to get the coins, then get back on and let it take
you to the entrance to the next section.
-In this section you'll find 5 chests with Shy Guys on top. Four of
the chests are coin blocks, the 5th is a RECOVERY MUSHROOM. Collect
the coins out of each chest, then, if you want more easy money, exit
the section and then re-enter. The chests have reset. You can keep
getting them over and over as many times as you want. This is a good
spot to return to if you're ever in the need of some quick cash.
When you're ready go to the next section.
-Here you'll find Bowser and his troops of Goombas, Koopa Troopas,
and Magikoopas. Mario and Mallow hide until the Koopa Troop leaves.
Following them will bring you back to the world map. It's time to
go to Rose Town.

ROSE TOWN
Items : Flower Tab
Chests: Flower x3 (or Flower, Coin Block x2)
Hidden Chests: #5 - Frog Coin
#6 - Frog Coin
-In the Inn you'll find a little kid playing with Mario, Bowser, and
Toadstool dolls. He asks Mario to play with him. Gaz (the little
kid) will bring out a new doll (Geno) and he'll end up knocking
Mario out with it. While Mario is sleeping, a star will enter the
room and bring the Geno doll to life. Geno will then leave.
-When Mario wakes up, go down stairs where you'll learn that Geno
walked into the forest. Exit the Inn and then re-enter. Talk to
the Innkeeper and she'll let you stay for free. When you wake up,
Toad will be there. Talk to him and he'll give you a FLOWER TAB.
Talk to the people outside the Inn and work your way over to the
Item Shop. Instead of entering through the door, climb up the
crates and use the chimney (enter it just like you would enter a
pipe. Get the chest then go over to the other corner of the same
wall. Jump to reveal a hidden chest (#5). Now do your shopping
(the shopkeeper with the blue hat sells items, and the one in pink
sells armor and accessories).
-In the top corner of the town there is a house you can't jump to
without jumping on the red capped guy. Do so, and enter the house.
Get the 2 chests for a couple FLOWERS (if you wait until later
they'll only be coin blocks). Go upstairs and jump on the bed to
reveal and get the 6th hidden chest. Now hop on the switch and go
back outside. Stairs have appeared allowing the guy to get to his
house. He tells you a secret that you can use later if you tell
him the truth about his treasures (keep talking to him if you give
the wrong response). Go behind the guy's house and examine it while
walking downwards to find the second secret advisor (which isn't
really as helpful as the first). Go behind the house to the right of
the stairs and you'll find someone who tells you about two kinds of
mushrooms (this isn't really a secret advisor because she sometimes
leaves her cover behind the house and gets hit by an arrow). Now
exit the town and go to the Forest Maze.

FOREST MAZE
Items : Mushrooms galore
Chests: Frog Coin, Recovery Mushroom x3, Flower (may vary)
Hidden Chests: #7 - KerokeroCola
#8 - Frog Coin
#9 - Flower
#10- empty
#11- KerokeroCola
#12- Red Essence
Character: Geno Joins
Boss : Bowyer

Star Piece #2 <----
-MUSHROOMS (the kind that goes in your item list, not the recovery
kind) are scattered all over the forest, just touch them to pick
them up (but be careful because some are really monsters). You'll

also find Wigglers in this forest. Hop on their backs to get a
coin. Do it 10 times in a row to get a FROG COIN.
-Before moving to the 2nd section, go to the left side of the 1st
section and jump to reveal a hidden chest (#7). Then go to the
2nd section.
-You'll meet your first Wiggler here. Use the tree stump like a pipe
when you're ready.
-In the underground section the stump takes you to, all you have to
do is reach the other end and jump on the spring.
-Slightly to the left and up a tad from the tree stump, you'll find
a hidden chest (#8) if you jump. Then go on to the next section.
-All but 2 of the stumps will take you to basically the same
underground section (i.e. nothing but monsters). Enter the stump
on the far right.
-In this section there is a hidden chest (#9). It is in the center of
the biggest light spot (just jump up to reveal it). Then use the
spring to get back out.
-You're now back in the area with 7 stumps. Go down the left stump
in the 2nd row from the bottom.
-To reveal hidden chest #10, go up from the spring and then to the
left a little (jump around until you find it). Unfortunately, the
chest is empty. Return to the area with 7 stumps and enter the
leftmost one.
-Here you'll find a sleeping Wiggler. Jump up right behind the Wiggler
to reveal hidden chest #11. Then hop on the Wiggler's back. You'll
end up back in the section with 7 stumps, but you can now go on to
the next section through the newly opened path.
-Hop into the stump. The sleeping Wiggler is here now and he's
sleeping like a baby (and won't wake up for anything). Go to the
end of the path and go on to the next section.
-In this section of the underground all you need to do is get to the
spring and launch yourself to the surface.
-Here you'll find a save block and the path to the actual maze portion
of the Forest Maze. Before going into the maze, go below the exit
of this section and jump to reveal the 12th hidden chest.
-Now that you're in the maze you can use the secret that the guy in
Rose Town told you about. The directions you take are meant for
the way Mario is facing when he enters each section. First, go to
Mario's left (top left exit). Now go to Mario's left again (bottom
left exit). Go straight (bottom left exit). And finally, go to
Mario's right (top left exit).
-Hop down the stump you reach and collect the contents of the 5 chests
inside. Three of the chests contain RECOVERY MUSHROOMS, and the
other 2 have a FROG COIN and a FLOWER. (These contents may be
different depending on what order you collect the chests.) Now return
to the maze and use the bottom left exit to return to the spot where
the save block is.
-Return to the maze and follow Geno to get through it (if you get
lost the correct way through the maze is to use the exits in the
following order: bottom right, top right, top right, bottom right,
top right, top left). Geno will lead you to Bowyer (who you'll
have to fight, but you'll have Geno on your team by then). After
defeating Bowyer, Geno will explain about the Star Road. You'll
then get the 2nd Star Piece. Now use the exit on the left side to
get back to the world map. Return to Rose Town.

ROSE TOWN
Items : Finger Shot
-Go to the Inn and talk to Gaz. He'll give you the FINGER SHOT for
Geno. Exit the Inn, then re-enter. Talk to the Innkeeper and
stay the night. When you wake up, look who's in the other bed.
It's Link from the Zelda games! He won't say anything or do anything,
but if you try to talk to him it'll play a tune from the original
Zelda (the one that plays when you find something secret). Outside,
the one who told you about the mushrooms is to the right of the
wooden "Welcome" sign in the shape of a flower. Check with the secret
advisor and he'll tell you how to get to Yo'ster Isle. Now exit the
town and go to the Pipe Vault.

PIPE VAULT
Items : Flower
Chests: Flower x2, Coin Block
Hidden Chests: #13- Frog Coin
#14- Frog Coin
-You can skip this if you want but you won't be able to get to Yo'ster
Isle if you do (no big deal, you'll just miss out on a few items
now and later).
-After going down the pipe you'll be in the 1st section of the vault.
You just have to jump from stone to stone to get to the other side.
If you hit the fireballs you'll have to fight Sparky. Fall in the
lava and you'll end up at the beginning and will have to jump the
stones again.
-In the 2nd section fight (or jump over) the Goombas, run past the
Thwomp trap, and enter the 2nd pipe.
-You'll end up in a room with 6 pipes. The 1st will take you back
the way you came. The 2nd and 4th will take you to a treasure room
of sorts. The 5th will take you to the Goomba thumping game. And
the 6th pipe will take you to next section. Take the 2nd pipe first.
-Grab the 5 coins. Then back up so that you're in front of the ledge.
Jump to reveal a hidden block. Use it to get on top of the ledge.
The top is divided into squares. Jump at the 4th square to reveal
hidden chest #13, then jump again at square 8 to reveal hidden chest
#14. Now get the visible chest for a FLOWER. Back up until you're
on the lower floor. Get a running start towards the FROG COIN. When
you're about to hit the wall, press down to duck under the wall and
get the coin. Use the spring to get back up to the room with 6 pipes
(you'll come out of pipe #4).
-Enter the 5th pipe (the one to your right) and talk to the mole. For
10 coins you can play the Goomba thumping game. Stomp as many Goombas
as you can in 30 seconds. The first time you'll get a FLOWER TAB if
you stomp 20 or more Goombas. The easiest way I've found is to stand
on one pipe and jump if a Goomba appears (either stand still or jump
to a different pipe if a Spikey appears). Talk to the mole to
receive your prize (if you stomped enough) and again if you want to
play again. Every time you beat the required number, the new
required number will be 2 more than the amount you stomped that game.
Win the second time for a FLOWER JAR. Every win after that will get
you a FROG COIN.
-When you're ready, use the spring to launch yourself back to the room
with 6 pipes. Enter the final pipe.
-In this section just work yourself over to the green pipe and go
down it.
-This section is short, but avoid the Chompweed (the white flowers)
because they'll take away coins if you hit them.
-In the final section of the Pipe Vault you just have to get to the
other side and go down the pipe. Make sure to get the 2 chests on
your way. Once you've gone down the pipe you'll be at Yo'ster Isle.

YO'STER ISLE
Items : Yoshi Cookie x3
Hidden Chest: #15- Frog Coin
-The first thing you'll probably want to do is save your game. Then
jump in the little space next to the save block to reveal a hidden
chest (#15).
-In the next section, find Yoshi (you can't talk to the others without
him). Talk to one of the pink Yoshis and you'll get cookies to race
with. Talk to Boshi now (the blue Yoshi with shades).
-Toad will come out and tell you how to race. If you lose the race talk
to the pink Yoshi to get more cookies, then talk to Boshi again to
start the race.
-Beat Boshi and Yoshi will give you 3 YOSHI COOKIES. If you can't
carry all the cookies, the pink Yoshi that is standing still will
hold any cookies you can't carry (that includes any cookies you win
by racing again later).
-To race again just talk to Boshi. You can either control Yoshi or
let Yoshi race by himself. You then bet your cookies (up to the
number you're carrying or 10 if you have more than 10). Win the race
and you'll get your bet times whatever the odds against you were. If
at any time you have no more cookies in your inventory (and none are
in storage), just talk to the other Yoshis; one of the pink ones
(The one nearest the one that stores cookies for you) will give you 3
more.
-When you're ready go back to the world map (by exiting through the
left path) and go to Moleville (it's west of the Pipe Vault).

MOLEVILLE
Items : Flower Tab x3, Lucky Jewel, Fireworks, Shiny Stone, Carbo Cookie
Special Item: Bambino Bomb
Boss : Croco, Punchinello
Chests : Invincibility Star, Coin Block, Recovery Mushroom, Flower
Star Piece #3 <----
-The town is pretty empty because most of the citizens are in the
mines trying to rescue Dyna and Mite. You will, however, see Bowser
and his (dwindling) troops. When you're ready enter the mines.
-After the moles quit blabbin', use them as steps to get to the door
to the next section, which you just have to go through to the other
side and on to the next section.
-In this section you'll find a guy who talks about a rare treasure.
Later, he'll be in the item shop of Moleville and he'll sell you
rare items as he finds them. On to the next section.
-Jump on the spring. You'll hit the ceiling and get knocked out.
While you're unconscious, Croco will steal all your coins. When you
come to, follow Croco.
-In the next section Croco will use a bomb to get through the wall.
Continue to follow him. Keep following him from section to section
until you reach a spot where Croco keeps running but there is a
Crook hiding behind a crate. Defeat the Crook and you'll get a
FLOWER TAB. Go to the next section and you'll find another Crook
behind the knock-out spring. He also gives a FLOWER TAB. The next
section has the third and last Crook hiding behind a few crates. Get
yet another FLOWER TAB when you beat him. You can then either
continue to chase Croco, stay in one spot and let Croco come to you,
or go in the opposite direction and try to head Croco off. When you
finally catch him, you'll have to fight him. When you beat Croco
you'll get all your stuff back plus you'll get a BAMBINO BOMB.
-Now from where ever you caught Croco, go through the upper left exit
if possible (generally keep going left) and you should eventually
find a mole miner who needs a bomb. He'll blow a hole in the wall
with the bomb you found. Enter at will.
-In this section there are two exits (a top one and a bottom one) on
the same wall. Enter the bottom one first. A Shy Guy in a mine
cart will plow you down, but he'll drop a FROG COIN for you. Now
use the top exit to get a chest with an Invincibility Star in it,
then continue, wiping out enemies along the way.
-Continue through a few sections and you'll reach a chest. Beyond
that you'll find a save block and another couple chests.
-In the next room you'll see the boss. Approach him from behind
(otherwise you'll be thrown backwards). You now get to fight
Punchinello. After defeating him you'll get the 3rd star piece.
Now continue along the tracks.
-In the next room you'll find Dyna and Mite. You'll then get to ride
the mine cart. The best way to do it is to press the breaks on
sharp turns and save the mushrooms for the sideview portions and
long straight tracks. Make sure to jump to collect the mushrooms.
At the end of the track you'll go sailing into the roof of a house
in Moleville (coincidentally, the one where Dyna and Mite live).
-When you exit the house you'll see Snifits chasing a beetle. After
they leave, explore the town again. In one house you can trade
mushrooms and syrups for points. For 100 points you can get a
Fright Bomb, a Fire Bomb or an Ice Bomb. Here is the number of
points you get for certain items:
Mushroom 2 Mid Mushroom 10 Energizer 20
Honey Syrup 4 Maple Syrup 12 Yoshi-Ade 40
Red Essence 50 Pick Me Up 2 KerokeroCola 40
Max Mushroom 30
-The shopkeeper in the Item Shop will sell you the same stuff as before,
but talk to the guy with the blue hat. For 100 coins he'll sell you
a LUCKY JEWEL. He'll have other stuff to sell you later.
-If you go to the Inn, the innkeeper will tell you that someone named
Toad something or other was looking for you. (She means Toadofsky.)
Rest if you need to (you probably don't).
-Next, go to the house just above the item shop. A mole inside will
sell you FIREWORKS for 500 coins. To the right of this house you'll
see a child mole with a pink ribbon. She'll give you a SHINY STONE
for the Fireworks you just bought.
-Take the Shiny Stone to the Item Ship and talk to the little girl
there. Give her the stone for a CARBO COOKIE. Before doing anything
with the cookie go to the top of the mountain (above the mine
entrance). Here you'll find a hold that leads directly to the mine
cart ride. Talk to the mole next to it if you want to ride again.
It's only 10 coins to ride, but if you wager 30 coins and beat your
previous time, you'll win 50 coins. (The trick here is to go really
slow the first time and then just barely beat your time anytime you
ride after that, you'll not only get the extra 20 coins for beating
your time but also the coins you pick up on the ride).
-When you're ready, take the Carbo Cookie and talk to the little girl
sitting on the bucket in the far left corner of the town. Give
her the cookie then hop in the bucket (like a pipe). You'll end up
at the Midas River.

MIDAS RIVER
-Nothing new here. Just ride the river like you did before. The
guy that's normally at the end of the ride isn't there so you get
to keep all the coins you pick up. Now go to the Tadpole Pond.

TADPOLE POND
Special Items: Tenor Card
-Once here go to the Melody Bay to play the next tune. Here is the
song to play: Moleville Miner's Song

-------------------------------
O
-----------------O-------------
O O O
-------------------------O-----
O
---------O---------------------

-------------------------------

-After playing this song, Toadofsky will give you the TENOR CARD.
The Juice Bar will now sell you Megalixirs for 90 coins, plus you'll
get discounts on the other items there. If you have 500 more coins
you can get a Frog Coin by returning to Moleville. Otherwise go
to Booster Pass.

MOLEVILLE
Items : Fireworks, Shiny Stone, Carbo Cookie, Frog Coin
-Go to the guy who sells FIREWORKS and buy some for 500 coins. Trade
the Fireworks for a SHINY STONE like you did before. Then trade the
stone for a CARBO COOKIE in the item shop. Give the cookie to the
girl on the bucket (like before) and she'll give you a FROG COIN.
(If you don't have 500 coins now you can always come back later for
the Frog Coin or you can not worry about it at all [it is a pretty

expensive Frog Coin after all]). Go to Booster Pass next.

BOOSTER PASS
Items : Flower
Hidden Chests: #16- Flower
#17- Rock Candy
-First thing to do is go over to the top left corner of the section.
Get on top of the plant then jump straight up to reveal a hidden
chest (#16). The exit to the next section is in the top right
corner. Before going through it though, go to the left of the exit
and jump to reveal hidden chest #17.
-Go over to the right once you've gone to the next section. In the
corner you'll find a FLOWER. Enter the little groove in the wall
and jump diagonally up and left. You'll land on a switch that will
kill all the Spikesters in the area. Now go up and use the exit.
You'll be back at the world map. Go to Booster Tower.

BOOSTER TOWER
Items : Flower Tab, Chomp, Frog Coin x4, Amulet
Special Items: Elder Key, Room Key
Character: Bowser joins
Command: Switch
Boss : Booster (optional), Knife Guy, Grate Guy, Frog Coin
Chests : Masher, Recovery Mushroom, Zoom Shoes
Hidden Chest: #18- Frog Coin
#19- Frog Coin
#20- Goodie Bag
#21- Recovery Mushroom
-Here you'll find Bowser. After a bit of talking he'll leave.
Examine the door and then start to leave. Bowser will return, bash
through the door, then join your party. If you want to switch
characters, use the Switch command that is now on your command list.
Enter the newly opened door.
-You can talk to the Snifit on the first floor. He'll say something,
then he'll attack. When you're ready, enter the door on the top floor.
-Right in the center of the top level of this room you'll find hidden
chest #18 if you jump. After going through the exit in the room of
room of Spookums (they look like blue Snifits) you'll meet Booster.
If you go into the groove where Booster's train came from, Snifit 2
will push you out and attack you. On the other side of the room is
another groove. Inside is a FLOWER TAB. Go on to the next section.
-When you reach the top floor you'll find 2 exits. Take the rightmost
one (the one you reach first). Here you'll find a chest floating
over nothing. Go to the bottom-left of the platform and jump. You're
trying to land two squares down and left from the bottom-left of the
platform. If you're lined up right you'll land on a teeter-totter.
The Rob-omb on the other end will go up into the air, then come back
down to launch you way up to the chest. Inside is the MASHER. Exit
the room and you'll be back in the first section.
-Go back up the way you went before and take the 2nd of the two exits
that you found before. Here you'll find a switch. Jumping on it will
open up a secret path in Booster Pass which you can go back for later.
-In the next room walk behind the curtains on one side and come out
the other. Mario will change to what he looked like in the original
Super Mario Bros. and the music will change too. Try to exit the room
and you'll see and hear some more stuff from SMB. Now you can really
exit to the next room.
-In this room you'll find Snifit 3. Talk to him to fight him, then go
on to the next room.
-After a room with a few Rob-ombs you'll find a room with a save block
in it.
-In the next room you need to examine the pictures of Booster's
ancestors in order to get the key to the door. The correct order
can be determined by looking at the pictures in the first room, or
you can just read a little further :) From left to right I'm
going to number them: 1 2 3 4 5 6
You should examine #6 first (that would be the last one on the right
side). Next you should look at #5. The last four should be looked
at in the following order: #3, #1, #2, #4. Your reward for
looking at them in the right order is the ELDER KEY. Now examine
the locked door to open it.
-Through the door you'll find a CHOMP. Jump towards it and Bowser will
end up keeping it as a weapon. now go out and use the other exit in
the room with the portraits.
-At the top of this room you'll find a chest and a teeter-totter.
Jump on the vacant end and the Thwomp will launch you up to the
next section.
-When you land go to the left corner and jump to get a hidden chest
(#19). When you get up to the same level as the Spookum that is
walking back and forth, go into the groove in the wall to get a
FROG COIN. Then continue up to the exit.
-In this room you'll find 9 Coins, 4 Frog Coins, and the ROOM KEY.
You have to jump from coin to coin as they are all on safe spots
(if you land on an unsafe spot you'll have to fight a Fireball).
After getting everything go examine the locked door. Through the
door you'll find a chest. Now go out and use the other exit.
-Go though a room full of Chomps to get to a room where you'll meet
Booster again. When he starts throwing Rob-ombs hide in the space
underneath him (you'll be able to see Mario through the little
window) stay away from the bombs, or just leave the room. When they
blow up (or when you leave), Booster will leave. Go on to the next
room (if you haven't already).
-Climb to the top of the room and go on to the next. Here you'll find
a save block and a visible chest. Get the visible chest then jump
on top of it. Jump up to reveal a hidden chest (#20). Now go
down to the bottom corner and jump to reveal another hidden chest
(#21), then go on to the next room.
-Go through the exit and you'll find the princess, but the door is
locked. Booster and his Snifits will come in and Mario will hide
behind the curtains. In an attempt to find the Mario doll, the
Snifits will look behind the curtains. First, Snifit 1 will look,
then #1 and 2 will look. Finally, all 3 will look. If you can
dodge them without getting caught 3 times Booster will look too,
leaving you no place to hide. When Booster starts crying jump up
and knock the Mario doll down. Booster will be so happy he'll give
you an AMULET. He'll then go out to the balcony where the princess
is. (If you get caught by the Snifits during their search 3 times
you'll have to battle Booster and the Snifits. After defeating them
they'll go out to the balcony as said above but you won't get the
Amulet.)
-Follow them out to the balcony. Here you'll have to fight Knife Guy
and Grate Guy. After defeating them you'll go to Booster Hill.

BOOSTER HILL
-Jump on the barrels and Snifits to catch up to Booster and collect
Flowers from the princess. At the end of the race you'll be at

Marrymore.

MARRYMORE
Items : Flower Tab, Flower Jar, Frog Coin, (Possibly more from Bellhop)
Character: Toadstool joins
Boss : Bundt, Raspberry
Hidden Chest: #22- Frog Coin
-Talk to everyone then go to the Inn/Item Shop. Stay in the Suite
and you'll get a FLOWER TAB. The bellhop will wait for a tip. Talk
to him and you can give him a tip of 10 coins. Once in the suite
you can ring the bell to get the bellhop to sell you stuff (he'll
then wait for a tip), examine the mushroom light to go to bed, and
enter the door on the back wall to take a shower (you can't fight
Smithy without feeling clean and fresh :). For another 100 coins
you can stay longer (just examine the mushroom light again after
you wake up). If you stay more times than you have money for
you'll have to work as a bellhop to pay the rest.
-If you stay in the Inn 3 times (at 200 coins a pop) you'll be given
a FLOWER JAR. Five stays in the Suite will get you a FROG COIN. Ten
stays in the Suite will get you 2 more FROG COINS. (And perhaps more
at 15 and/or 20 stays? Note that you don't have to do all the stays
right now).
-To get a gift from the Bellhop (it could be a Pick Me Up, a Mid
Mushroom, a Max Mushroom, etc.) make sure you tip him every time he
waits around for one. Then make sure to tell him you slept well as
you are leaving the Inn.
-When you're ready to continue go downstairs and enter the door to the
regular room. Stand on the bookshelf and jump to reveal the 22nd
hidden chest. Now continue downstairs.
-Do your duties as a bellhop if you stayed longer than you could
afford. Now go to the church. Talk to the people in front of the
church. You can't enter the front door but you can get in by going
around to the side and using the hidden entrance there.
-When you get to the kitchen you can hop on the cake to make Chef Torte
and his apprentice mad. In the next room, help Snifit 1 get through
the door by running and hitting it at the same time he does.
-In the next room you'll find a save spot. Examine the door and then
run with Bowser into the door to break it down. You'll end up
knocking the princess over, scattering her accessories around the room.
Talk to all 3 Snifits to get 3 of the 4 items, then grab the crown
from Booster's head and talk to him. As you run around collecting
the items the candles will start to light. The number of candles
lit will determine who kisses Mario when you get all 4 accessories.
He'll get kissed by the princess (2 candles or less), by Bowser, or
by Bowser and Booster. The kiss from the princess is the best
(Bowser and Booster end up kissing each other :)
-The chefs will then bring in the cake. They'll get mad and you'll
have to fight them (and the cake which turns out to be the actual
boss, Bundt and Raspberry). Booster will eat what's left of the
cake when you've defeated it. The princess will also join your party.
-Now talk to everyone again (it's not necessary but some of the stuff
people say or do is pretty cool). Outside the church you can get
you picture taken by standing in the empty spot in the group of
people getting their wedding photo done.
-Try going out the exit near the church and answer "no" to all the
questions :) Then go out the bottom exit. You'll automatically
go to the Mushroom Kingdom.

MUSHROOM KINGDOM
Item : Frog Coin
-Talk to the person you returned the wallet to and he'll give you a
FROG COIN.
-Enter the castle and Toad will take you to the Chancellor (just
follow him straight ahead). Toadstool will temporarily leave the
party. Exit the castle and she'll drift down with an umbrella.
Talk to her and she'll rejoin your party.
-If you go back into the castle and go to Toadstool's room, you'll
see how she was able to get away without worrying about being missed.
Examine the spot where you found Toadstool's ??? and she'll have
a fit. Now go to Tadpole Pond.

TADPOLE POND
-Talk to Frogfucius, the exit and go to Yo'ster Isle.

YO'STER ISLE
-Hop on Yoshi, then go talk to the newly hatched Yoshi. You'll have
a chance to feed it Yoshi Cookies (if you have some that is). Feed
him, leave the area, and return. If you fed him enough he'll have
grown and can now talk. Feed him more. Feed him enough (10 or more
at one sitting) and he'll lay an egg with an item in it. You can
get: Red Essence Frog Coin
Energizer Yoshi-Ade
Bracer (possibly more)
When you're ready, exit the isle and go to Booster Pass.

BOOSTER PASS
Chests: Flower, Frog Coin, KerokeroCola
-Go to where you found hidden chest #16 (left side of the first
section). A cave has appeared here. Go inside.
-Jump across from rock to rock and you'll run into a Spookum, who'll
attack you. Defeat the Apprentice (which is what the Spookum is
called) and continue to the left where you'll find 3 chests.
-After getting the chest, exit the area (either by going back to the
beginning or jumping off the ledge :) and go to Star Hill.

STAR HILL
Items : Muku Cookie
Star Piece #4 <----
-This area is pretty easy. In the first section go over to the left
Star Flower and examine it to turn it on. This will open the door to
the next section.
-From here on all you need to do is light all the Star Flowers to open
the door onwards. You can also talk to the star with faces to hear
peoples' wishes. There are two wishes that will cause Mallow to react.
If you run into a Mukumuku and have a Yoshi Cookie, use the cookie on
the gopher-like creature to get a MUKU COOKIE.
-There are 5 Star Flowers in the 2nd section and 6 in the 3rd section.
In the 4th section you'll find the Star Piece. Light the 6 Star
Flowers and the door to the world map will open (if you try to go
without the Star Piece, Geno will have a fit). Go to Seaside Town.

SEASIDE TOWN
-Talk to everyone as usual. You'll find a frog from Tadpole Pond in
the upstairs of the Elder's house who'll sell you stuff for Frog
Coins. You'll also find an Item Shop, and a free Inn. When you're
ready, exit town and go to the Sea.

SEA
Chests: Invincibility Star, Recovery Mushroom, Flower, Frog Coin,
Max Mushroom
-In the second room you'll find a guy who'll sell you stuff. Go
through the exit to the left of him to get to a save spot. Return
and use the lower exit to continue to the next room.
-The next room is full of Zeostars. You'll also find a chest. Avoid
all the Zeostars and get the invincibility star from the chest. Plow
through the Zeostars for some free experience. Now go on to the next
room.
-Another room with Zeostars in it. Use the exit in the top right
corner and get the 3 chests you find inside. Then return and use
the other exit.
-In this room you'll find a bunch of water. Jump in the water and use
the whirlpool to get to the bottom. Enter the cave in the top corner
and step into the bubbles to go up. Now hop out of the water and get
the chest. On to the next room.
-Here you need to go down one of the whirlpools and then jump up on
top of the shipwreck. Enter it like you would a pipe.

SUNKEN SHIP
Items : Flower x2, Recovery Mushroom, Royal Syrup, Safety Badge,
Frog Coin x5
Chests: Coin Block x5 (one after defeating Hidon), Frog Coin,
Recovery Mushroom x2, Safety Ring
Bosses: King Calamari, Johnny
Hidden Chest: #23- KerokeroCola
Star Piece #5 <----
-First go through the door on the right. Here you'll find a save
block. Now go back and use the left door.
-Go through the room with the Greapers in it. In the next room you'll
find some bones. If you examine them they'll talk and you'll have
to fight Dry Bones. On to the next room.
-Fall down into the corner (where there are blocks surrounding on
three sides) to get a FLOWER. Then go down and collect the coins
from the chest. Finally, go on to the next room.
-As you enter you'll see a door guarded by a Greaper. There are 5
other doors like that in this room. There is a clue for discovering
the password through each door. Might as well go through them in
the order you reach them. If you mess up a puzzle, exit the room and
re-enter to reset it.
-After defeating the Greaper, enter the 1st door (it is possible to
get through the door without touching the Greaper if you don't want
to mess with it). To get the first clue just jump around and the
Koopa should knock the ball onto the switch. When it does the clue
and a RECOVERY MUSHROOM will appear.
1st clue: There is an "s" in the word.
-To get the 2nd clue in the 2nd room you need to hit the floating
blocks so that when you've hit all three, the ball that falls will
bounce from spring to spring and onto the switch (it may take a few
tries to get this one right). Your reward is a FLOWER and the 2nd
clue.
2nd clue: It is found on the bed of the ocean.
-In the 3rd room you need to navigate a maze. This is probably the
hardest of the puzzles since you can't see yourself most of the time.
Pressing "X" will show you where you are in the maze and asks if
you want to give up. Pressing the jump button a lot will help you
get up to the switch. Jumping on the switch will get you a
ROYAL SYRUP and clue #3.
3rd clue: It has two vowels.
To get to the last 3 puzzle rooms you'll have to go left to another
room.
-Get the coins from the chest then talk to the guy. He'll sell you
stuff. Now go through the lower door.
-Enter the first door you come to for the 4th puzzle room. Here you
have to collect all the coins the lead coin leaves behind. (You get
to keep the coins the first time you do this.) When you do it you'll
get the 4th clue.
4th clue: It has four consonants.
-Now go to the 5th puzzle room. Here you have to hit the leftmost
floating block. This will cause the left cannon to shoot. Stand
underneath the next floating block (use the shadows) and jump to
hit the cannonball up into the block, which causes the next cannon
to shoot. Do this all the way down, and you'll get a MUSHROOM and
the next clue.
5th clue: At least...two consonants are side by side.
-It's now on to the 6th and final puzzle room. Inside you'll find
a save block and 2 switches. Jump up onto the barrels, and then
jump onto the odd looking one to kick it on to the floor. Jump
onto it again and it'll move a little. Face away from the switch and
jump up and down until the barrel is on the switch. Now jump on the
other switch to get a RECOVERY MUSHROOM and the final clue.
6th clue: The "r" comes before the "l".
Next, go through the door to next room.
-When you stand under one of the clocks, letters will appear with
a bracket around one of them. Jump and hit the block until the
brackets are around the correct letter to make the password,
which is "PEARLS". In other words, jump so the following letters
are bracketed for each key #:
Key letter 1 = p
Key letter 2 = e
Key letter 3 = a
Key letter 4 = r
Key letter 5 = l
Key letter 6 = s
Now go to the tube opening (next to the note) and examine it to
say the password. The door will open allowing you to go on to the
next room.
-You'll automatically have to fight 3 Tentacles as soon as you go
through the door. Take out the first 3 and you'll have to fight 3
more. Defeat them and you'll have to fight King Calamari and 2 more
Tentacles.
-After defeating King Calamari you'll drop down into a room with a
spring and a door. Go through the door to the next room.
-Here you'll have a choice of two doors. Use the top one.
-If you get hit by any of the Bullet Bills, you'll get knocked
down to the lower section. From the lower section you can stop the
cannons from shooting by hitting the Bullet Bills from underneath.
When you make it past them all, go on to the next room.
-Go past the room with the running Alley Rats. In the next room get
on the barrels in the upper corner and jump over the 2 chests, then
enter the door next to those barrels. In this room you'll find a
Mario clone who mirrors your movements. Go to the middle of the
room then diagonal jump down and right. Jump to hit a block that
reveals a hidden chest. Use the clone (by jumping on his head and
using him as a step) to get the 23rd hidden chest, then exit the
room. Now use the exit on the left side of the room to go on.
-There is a hidden exit on the upper left wall that you can't see
because of the blocks. Go through that door, grab the chest, then
come back and go down the stairs.
-The stairs lead to 2 chests and a save block. Get the first chest,
then it would be a good idea to save before going for the 2nd chest.
The 2nd chest is really Hidon. Take out Hidon for the SAFETY BADGE,
then go through the door to the next room. (Also re-enter the room
for a coin block.)
-Keep going right on to the next room. Enter the water and use the
whirlpool to go under. Now go back to the previous room (using
the underwater path) and collect the 4 FROG COINS. Return to the
room you just came from and use the door on the right to go on.
-After a room with Zeostars and Mr. Kippers, you'll come to a large
room with a Bloober swimming around. First go over to the barrels
in the top corner. Go between the wall and the barrels to get to
a hidden door. Get the chest then come back through the door.
Climb the barrels on the right side until you're out of the water,
then go over to the left corner where you'll find a FROG COIN. Now
go through the door on the right side.
-Here you'll find 4 Bandana Reds, who you'll have to fight. Take
'em out, get the chest, then go up the stairs. Once up the stairs
you'll have to fight more Bandana Reds. After defeating them, go
through the door that they open.
-Now you have to fight Johnny and his Bandana Blues. Defeat Johnny to
get the 5th Star Piece. Examine the table to see what Johnny likes
to drink (it may come up later), then go through the door and jump
on the spring to return to the world map. (If for some reason you
decide to come back to the Sunken Ship you can examine the tube
that Johnny is standing next to, to see other parts of the ship).
Now go to Seaside Town.

SEASIDE TOWN
Items : Flower Box
Special Items: Shed Key, Beetle Box
Boss : Yaridovich
-The "Elder" will meet you as you enter. You'll be forced to give him
the Star Piece you just got. The town is completely deserted except
for the Frog in the Elder's house who sells stuff for Frog Coins.
Use the exit on the upper left side when you're ready.
-You'll now have to fight Yaridovich. Defeat him to get the Star
Piece back. The SHED KEY will also be left behind. Read the note
on the tree. It's from Johnny. Go back to town and use the key to
unlock the door to the shed. The real citizens will return to their
homes (and shops) and the real Elder will give you a FLOWER BOX.
-The frog and the Elder are in the Elder's house (talk to the Elder
if you expect to continue to the next area). The Inn is functional
(but it costs 15 coins now). There are now many stores and specialty
places to go to. I'll go over them from left to right.
-First, there's Beetles Are Us. For a one time fee of 100 coins, plus
50 coins for a BEETLE BOX you can try you luck at catching beetles
on Booster Hill. (Jump when he asks for ID.) If you have the money
go ahead and buy a Beetle Box. I'll explain more about the beetle
chase after I'm finished with the other shops.
-The 2nd and 3rd doors lead to the Weapon and Armor Shop. The one
with the pink hat sells weapons and the one in blue sells armor.
-The next shop is the Health Food store. You can buy regular items
like Mushrooms and Pick Me Ups here.
-The next door leads to the Mushroom Boy's Shop. The boy will eat
any regular mushrooms you'll let him have. If it's a special
Mushroom you'll get an item in return. Only the Mushrooms found in
the Forest Maze and ones left by enemies can be special (you can
go Mushroom gathering in the Forest Maze any time and return here
to see what you get). Here are the names of the Special Mushrooms
and what you'll get for them:

Berry Mushroom - Maple Syrup
Rippin Mushroom - Rock Candy
Flower Mushroom - Flower Tab
(there may be more that I don't know about)

-The final door leads to the Accessory Shop. Here you can buy
Accessories (go figure :)
-Your next stop should be Booster Hill (even if you didn't buy a
Beetle Box you can still pick up some Flowers there).

BOOSTER HILL
Items : Up to 8 Flowers
-If you bought a Beetle Box in Seaside Town, collect as many beetles
as you can by jumping on barrels and on the Snifits heads. When you
read the top go back to Beetles Are Us in Seaside Town. You'll get
1 coin for every female beetle you catch (the small ones), 50 coins
for every male beetle (the big ones), and 1 Frog Coin for the gold
beetles (the gold ones :) There's only one gold beetle per race.
You can buy another Beetle Box and try again if you want.
-Even if you don't have a Beetle Box you can run up the hill anyways.
When you're not chasing beetles, FLOWERs sometimes sprout at the end
of the hill (there are 8 Flowers in all on the hill).
-Your next stop should be Moleville.

MOLEVILLE
Items : Mystery Egg
-Talk to the blue capped guy in the item shop. He has a MYSTERY EGG
for sale for 200 coins. Buy it if you want, then go to Land's End.

LAND'S END
Chests: Frog Coin x2, Recovery Mushroom
Hidden Chests: #24- Red Essence
#25- KerokeroCola
#26- Frog Coin
#27- Frog Coin
Boss : Mokuka (optional)
-Occasionally in this area you will see a little puff of blue smoke
floating around. If you're ready for a little boss fight go ahead
and catch it to fight Mokuka. You can do this as many times as you
want for some experience.
-Stand on the cannons to get launched out in the direction it is
facing. Pressing in that direction will make you go farther.
-When you get on the yellow platform, stand on the upper corner.
When it reaches its highest point jump towards the top of the
screen to get hidden chest #24. Then go on to the next section.
-Go past the cannon and jump around in the valley between the two
walls. You should find a yellow platform, but this isn't the one
you're looking for (it just helps a little if you're trying to reach
the other side). The yellow block you're looking for is just in
front of the hole (there is a switch in the hole that causes 3 Chows
to appear). Make the block appear, then use the cannon to land on
it. It'll take you up to the chest. Jump off onto the high ledge
and go over to the left corner of it. Jump to reveal hidden chest
#25. Then it's on to the next section.
-In this section all you need to do is jump from block to block and go
to the next section. If you fall, use the left-most cannon to get
back up and try again.
-You'll find a save block at the beginning of the next section. Go
over to the right corner of the area. Stand on one of the blue
flowers to the left of the exit and jump over to the other one to
get hidden chest #26. Now use the exit on the right.
-Go up to the top of the area and jump into the black hole in the side
of the cliff (keep jumping if you can't get in, since it seems you
can only get in when the hole smokes).
-You'll end up in a cave. Get the chest, when you reach it, by
jumping off the crates. When you get to the upper corner, jump
around to find the 27th hidden chest. Then go on to the next
section.
-Before using the spring, get the chest. When you jump on the spring
you'll end up in the Kero Sewers.

KERO SEWERS
Chests: Cricket Jam
-Jump across to the ledge on the same level as you. Then jump over
to the chest. Now jump down and use the pipe on the right side of
the room or just go back down the pipe you came in from to go back
to Land's End. (If you go back to Land's End remember to return to
Tadpole Pond at some point.) Going down the pipe near the save
block will take you to the Midas River.

MIDAS RIVER
-Nothing new here. When you reach the bottom, go to Tadpole Pond.

TADPOLE POND
Items : Frog Coins x10
-Talk to Frogfucius. Give him the Cricket Jam and he'll give you
10 FROG COINS. Now return to Land's End.

LAND'S END
Chests: Invincibility Star, Coin Block x2, Frog Coin
Hidden Chests: #28- Frog Coin
#29- Frog Coin
Boss : Belome, Mokuka (optional)
-Remember, Mokuka's the puff of smoke you might see floating around.
-Go directly to the 4th section (the one with the save block right
at the beginning).
-Use the red flower to get up to the next level. There you'll find
another red flower. Keep going up and you'll find the exit you
should use.
-Talk to the guy that you appear next to. For 5 coins you can try
your skills on the bridge (and since you have to go across anyways
you might as well get something for it :) You have to pick the
course you want. Make it over the Normal course and you get your
5 coins back. On the Special course, the blocks of the bridge will
fall if you stand still too long, but you get 8 coins for getting
across. The Expert course is, of course, the hardest, but you get a
FROG COIN for making it. If you fall just talk to the guy and he'll
take you back up so you can try again (you'll have to pay again
though).
-When you get across talk to the guy. If you want to try again you
can double your winnings. If not, he'll pay you what you won. (Going
through the Expert course over and over can be a good way to get Frog
Coins [up to 4 per try] if you're good at jumping over the bridge).
You can double your winnings twice, then he'll automatically pay
you (you can jump off the cliff, jump on the guy to get raised up,
then talk to the guy to do it over again though). When you're ready
go to the next section.
-Obviously, the save block is good to see. Talk to the mouse and
he'll tell you how to get to Monstro Town. Go through either exit.
When the Shogun pops out of the whirlpool, try to jump on it's head.
You'll get coins just as you would bouncing off a Wiggler (except that
you get 10 coins at a time). Jump on it three times without landing to
get a frog coin. When you are ready to go into the whirlpool, go get
the Shogun. You'll have to fight it. Then enter the whirlpool the
Shogun was in to go to the next section.
-Do the same thing with the Shogun here. Defeat it and enter the
whirlpool it was in. When you appear do the same thing in that
section. When you appear again go through the exit in the upper
corner.
-Talk to the mouse again. You can't climb the cliff right now so
go back and fight the Shogun, then enter its whirlpool.
-You'll end up in a cave with a save block. If you have an Exp.
Booster, equip it to someone. Get the Invincibility Star from the
chest. Plow through the enemies in this room then hurry to the
next. If you're fast enough you can kill all the enemies in this
room, too, then go on to the next room and kill a few more. Jump
in the hole labeled IN when you reach it.
-Go over behind the crates. A guy there will sell you a Invincibility
Star for 400 coins. If you have enough, buy it and clear the room
of enemies. Exit the room, then re-enter and talk to the guy again.
Tell him you want a better star and he'll tell you to come back
later. Now go through the exit on the right.
-You'll end up in Belome Temple. For 100 coins the guy here will let
you use his spring to the surface. If you really need to get to
the world map then go ahead, otherwise go on to the next room.
-Get the chest, then talk to the guy. For 50 coins you can get
your fortune told. And since it's the only way to continue you
might as well do it. (Plus the chest gave you the coins to do it
with.) The order in which you hit the heads will determine what
treasure (or lack of) you'll get later:

ORDER TREASURE (OR NOT)
1 2 3 Yoshi Cookie or Mushroom (50-50 chance)
1 3 2 Yoshi Cookie
2 1 3 Battle with 3 Chows
2 3 1 Battle with 3 Chows or 1 Shy Away
3 1 2 100 coins (2/3 chance) or Frog Coin (1/3 chance)
3 2 1 100 coins

After getting your fortune go on to the next room.
-Go down the pipe in this room to get to your fortune. Get the chest
or fight the monsters, then you have a choice: Use the spring and go
back for a different fortune (or the same fortune again), or go
through the giant door to the next room.
-In the next room you'll immediately find a chest. Get the coins from
it, then get on top of it. Once on top, jump to get hidden chest #28.
Now go down the stairs and stand in the corner where the 2 walls meet.
Jump to get another hidden chest (#29). Now get the visible chest and
go on to the next room.
-Hit the head to get a fortune. If it says "Mmm, I'm so hungry! Wish
I had something to eat!", then go over and jump on the yellow block.
If it says something else, exit, re-enter, and try again until it says
the above.
-The yellow block will take you down to the exit. Go through the exit
then go down the pipe. Approach Belome to fight him (you may want to
put Toadstool and Mallow in your party first). When you defeat Belome
jump on the switch and go through the door.
-Talk to the mouse. Then follow him to Monstro Town.

MONSTRO TOWN
Items : Attack (or is it Jump) Scarf, Super Jacket, Jinx Belt
Special Item: Temple Key
Hidden Chest: #30- Frog Coin
-Enter the first door you reach. Here you'll find a fan (which you
can adjust the speed of) and Monstermama. Talk to Monstermama and
she'll tell you that their star is upstairs. Go upstairs and talk
to the star, which unfortunately isn't the one you're looking for.
Also upstairs is the chest, which tells you how many hidden chests
are left to be found. Go downstairs and talk to Monstermama again.
She'll call the Sky Troopas to help you up that cliff you saw
earlier but couldn't climb. The fan in this room can be adjusted
in speed. The speed you set it will determine the wind speed of
the Pinwheel monsters you fight later. Set it to "Breeze" now so
you don't have to worry about having to take detours later.
-The next door you reach leads to a room with a Chow, a Thwomp, and a
Piranha Plant in it. The Chow will tell you your record for the
number of jumps you can do in a row using the Super Jump or Ultra
Jump skill. If you can jump 30 times in one attack you'll get a
JUMP (OR ATTACK?) SCARF from the Chow. Jump 100 times in one attack
and you'll get a SUPER JACKET.
Talk to the Thwomp 7 times then go out of the room. You'll find that
the TEMPLE KEY that was up on the ledge has fallen so you can get it.
-The next door is sealed and since the monster is quite strong (probably
stronger than Smithy himself), I'll wait until later to explain how to
get in.
-The 4th door is the Item Shop. The triplets will sell you Mushrooms
(the kind that turns you into a Mushroom if they're used in battle).
The Goomba will sell a weapon and armor for Bowser and well as some
other items.
-Through the next door you'll find a bed. Turn off the mushroom light
to take a nap. While you're sleeping Greaper, the Big Boo, and Dry
Bones will appear and tell you they've hidden 3 flags somewhere in
the world. They'll also each give you a hint:

Greaper's flag : behind a wooden flower,
Dry Bone's flag : under a green bed,
The Big Boo's flag: between "O" and "A".

-Before going up the stairs to the next door, go over to the right
where you should see a hold in the ground. Drop into the hole if
you want to save your game. Now go up the stairs and into the door.
-Here you'll find Jinx's Dojo. Accept the challenge from Jagger.
After defeating him, Jinx will come out and ask you to fight him.
If you defeat him he'll ask you if you'll fight him again (don't
worry about dying, you won't really die, but be careful what items
you use because you are really using them). Defeat Jinx 3 times total
(you can go and do whatever in between battles, they don't have to
be one right after another) and he'll give you the JINX BELT and
you'll be made sensei of the Dojo (and they'll start hopping
endlessly :).
-Finally, enter the last door. Go in between the bush and the left
corner, then jump to reveal hidden chest #30. Now use the door to go
to the world map. Go to Tadpole Pond.

TADPOLE POND
Special Item: Soprano Card
-Go directly to Melody Bay and play the Monstro Town Melody:


-------------------------------
O
-------------O-----------O-----
O O
-----O-------------------------
O
-----------------O-------------

-------------------------------

Toadofsky will give you the SOPRANO CARD for the tune. He'll then
ask you to complete his song. You can now play whatever you want for
the last 8 notes of the song. You'll then get to hear the whole song
with your last 8 notes at the end. Talk to Toadofsky again if you
want to here the song again. To rewrite the last 8 notes, just jump
on the tadpoles. (You don't need to ask Toadofsky first.)
-The Soprano Card you just go will allow you to buy KerokeroColas at
the Juice Bar and get the other items previously offered there for
1/2 their original price. Your next stop should be Rose Town.

ROSE TOWN
Special Item: Greaper Flag
-As you enter, walk behind the welcome sign and press 'A' to examine.
You should find the GREAPER FLAG. Now go behind the item shop where
you'll find a new exit. The gardener in the house is looking for
a Seed and Fertilizer to grow a plant, but you won't find them for
a while. Now go to Yo'ster Isle.

YO'STER ISLE
Special Items: Big Boo Flag
-Stand between the "O" and the "A" in the word GOAL at the end of the
race track. Examine that spot to find the BIG BOO FLAG. Now go
to Mario's Pad, way back at the beginning of the map.

MARIO'S PAD
Special Item: Dry Bones Flag
-Enter the house and stand next to the side of the bed facing the
end. Examine to get the DRY BONES FLAG. Next stop is the Mushroom
Kingdom.

MUSHROOM KINGDOM
Command: Game
-Go to the inn and talk to the kid inside playing a Game Boy. After
talking to him a couple times he'll offer to sell you the game for
500 coins. If you have the money to spare, go ahead and get it.
Once you've bought the game you can play it by choosing the Game
option on your command list. It's a decent little shooter, kinda
like Galaga on steroids :)
-Go into the castle and head to the guest room (the room across the
hall from the Vault). There should be a rather odd guest inside.
From what he/she/it says, I guess he/she/it is from a Metroid game.
-Now go to Booster Tower.

BOOSTER TOWER
Items : Wilt Shroom, Mushroom, Rotten Mush, Moldy Mush, Mid Mushroom,
Bright Card, Red Essence
-Climb until you find a guy juggling. It's Knife Guy. Play his
little game. Pick the correct hand and you'll get a WILT SHROOM,
a MUSHROOM, a ROTTEN MUSH, a MOLDY MUSH, or a MID MUSHROOM. Win
12 times (without leaving the room) and you'll get a BRIGHT CARD.
Win the game 100 times (wrong answers are deducted from your total)
and you'll get a Red Essence.
-Now go back to Monstro Town.


MONSTRO TOWN
Item : Ghost Medal
-Go to the room with the bed you can sleep in (the one to the right
of the item shop). Take a nap like you did before. The 3 Musty
Fears will see that you've collected all 3 of the flags and they'll
equip Mario with the GHOST MEDAL. Now go to the left and use
the spring to return to Belome's Temple in Land's End.

LAND'S END
Items : Max Mushroom, Royal Syrup, Fire Bomb, Frog Coin x8, Flower x4,
Troopa Pin
Boss : Mokuka (optional)
-Even in the temple, Mokuka's there for you to trash :)
-You'll come up a pipe at the end of Belome's Temple. Go left to
the next room and use the spring to go up.
-When you come out of the pipe, use the exit then jump on the yellow
block to go up. Hit the head to get a fortune. Keep hitting the
head, reading your fortune, exiting, and re-entering until the
fortune reads "Sorry, I'm not accepting visitors past my bedtime."
When it says that, use the yellow block to go back down. Then use
the exit.
-Here you'll find Belome blocking your way. Talk to him and give him
the Temple Key you got in Monstro Town. Belome will eat it then
disappear allowing you to get all the stuff in the room. Now go
back to the head that tell your fortune, then go left (using springs
when necessary) until you reach the room full of Geckits. Avoid the
Geckits and go over to the left corner. Behind the crates is the
guy who sold you the invincibility star before. He has another one
now that he'll sell you for 800 coins. If you have the cash, buy the
star and wipe out the Geckits in the room for some easy experience
(if you don't have the money right now you can always come back later
when you do). Next, use he spring to go up, then go left until
you reach a room with a save block. Use the spring here to go up
again.
-You'll end up in the desert. Use the path in the upper corner and
you'll be at the cliff.
-You can now climb the cliff by jumping from Koopa to Koopa. Once
you reach the top, Sergeant Flutter will tell you how long it took
you (if you fall he'll reset the time). If you get up in less than
14 seconds you have a 1-in-3 chance of getting a FROG COIN as a
reward. Get up in less than 12 seconds and you'll receive a TROOPA
PIN. Make it in 11.49 second or less and you'll definitely get a
FROG COIN. Beat 11 seconds and you'll get 5 FROG COINS. Just
drop to the bottom of the cliff to try again.
-When you've reached the top and you're ready to continue just exit
to the right. You'll be back at the world map and can now go to
Bean Valley.

BEAN VALLEY
Item : Frog Coin
Chests: Flower, Frog Coin, Coin Block (after defeating Box Boy)
Hidden Chests: #31- Frog Coin
#32- Red Essence
#33- KerokeroCola
-First, enter the pipe on the right. When you reappear walk over to
the left (as far as you can and jump around to reveal hidden chest
#31. Now go down the other pipe that is in this same general area.
You'll appear right next to the exit to the next area. Before going
through it, however, you should go down and use the pipe you find.
It'll take you to a chest. Get the chest then use the pipe to
return to where you were. Now use the exit to go to the next
section.
-A Shy Away is flying around watering the plants to make them grow.
Fight each plant and go down the pipe it was growing in. The pipes
are laid out as follows:

5
4 1
3 2

-Pipe #1 leads to a chest that is really Box Boy. Defeat Box Boy and
his pal Fautso, and you'll receive absolutely nothing, except for
the experience and coins (which is a good enough reason to fight
them). Now climb up and use the spring up there to reach a chest.
Get the chest, then go back down to the bottom spring. Go diagonally
up and right along the right wall, jumping as you go. You should
find a hidden chest (#32). Go as far upwards on the lower level as
you can and jump to get a hidden FROG COIN.
-Pipe #2 leads to a room with a chest in it. Hit the chest to get
a slot machine type thing. Jump and hit the chest to stop each of
the 3 tumblers. Here are the prizes you can get:

2 mushrooms = Recovery Mushroom
2 flowers = Flower
2 stars = Rock Candy
3 of the same things = Frog Coin
3 different things = fight with Box Boy

Go down and left. Jump when you get about a space away from edge to
reveal hidden chest #33.
-Pipe #3 also leads to a slot machine chest.
-Pipe #4 leads to a slot machine chest, too.
-Pipe #5 leads to a room with 3 Geckits and a Chomp Chomp. Defeat
the Chomp Chomp. Then if you go the Bright Card from Knife Guy
in Booster Tower (and haven't sold it), stand in the corner near
the wall (above where the Chomp Chomp was). Jump 3 times to reveal
a yellow block. Jump onto the yellow block to get to the newly
opened exit. You'll end up back at the world map with access to
Grate Guy's Casino.

GRATE GUY'S CASINO
Item : Star Egg
-Talk to the blue capped guy next to the chest to play the slots.
It costs 10 coins per play. Once you've paid you need to hit the
chest once to start the slots going. Then hit it again once per
picture (to stop them). Match 3 pictures to win a FROG COIN, all
other combinations get nothing.
-Talk to the blue capped guy at the table (from the other side of the
table) to play blackjack. If you win you get a FROG COIN but if you
lose you'll have to give him a Frog Coin. I suggest saving first
if you're going to play, that way if you lose you can reset so you
don't lose any Frog Coins.
-Talk to Grate Guy over and over until he offers to play "Look the
Other Way". In this game you won't lose anything. To win you just
have to get lucky enough to look in the opposite direction of what
he points. Most of the time your prize for winning will be trash
like a ROTTEN MUSH, a WILT SHROOM, or a MOLDY MUSH. Once in a while
you can get a decent prize though like maybe a ROYAL SYRUP, a
KEROKEROCOLA, or ROCK CANDY, but more likely a MUSHROOM. Win 100
times to get the big prize: the STAR EGG.
-When you're ready to go on with the game go back to Bean Valley.
NOTE: If you get rid of your Bright Card you'll still be able to
get to the Casino, but the Doormen won't let you in, and you can't
get another Card. However, since the odds of winning anything good
are rather slim and the Bright Card is worth 777 coins at every shop
(or if you go and talk to a guy in the Inn in Marrymore and refuse
his offer of 100 coins, then his offer of 5 Frog Coins, you can get
10 Frog Coins for it).

BEAN VALLEY
Items : Seed, Frog Coins x3
Chests: Flower x3, Frog Coin, Rare Scarf
Boss : MegaSmilax
-Use the pipes to quickly get back to the section with 5 pipes.
From there use the exit up by the save block to go on to the
next section.
-Here you'll find a pipe. The Shy Away will make the plant grow.
It'd be a really good idea to add Toadstool to your party if
she's not already there, then equip her with a Trueform Pin
(you'll see why when MegaSmilax tries changing your party into
mushrooms). Fight the Smilax. Defeat it and Shy Away will
water it again, making it have 2 heads. Defeat them and Shy
Away will water it yet again, this time making 3 Smilaxes.
Defeat them and Shy Away will water it one last time to make
MegaSmilax and 2 Smilaxes. Defeat MegaSmilax and Shy Away will
run away, leaving a note behind. Examine the note to get a
SEED. Take it, then go down the pipe.
-When you come out, hit the brick to make a vine grow. Hit the
block again to climb it.
-Now that you're in the clouds, climb the vine with the note
attached to it. Jump from vine to vine, collecting the coins
and Frog Coin as you do. After the Frog Coin you'll end up
climbing to the next section.
-Here you have the choice of 2 vines. Climb the red one first
to reach a chest. Now climb the yellow vine. If you defeat
the Birdy it'll change into a yellow brick. Once on top of
the blue vine, jump over to the other yellow one. Climb it
to the next section.
-Climb the blue vine and jump over to the red one. Get the
coins (3 regular and one Frog Coin), then get on top of the
yellow vine and jump to reveal a yellow block. Get on top of
the red vine and jump to the block. From there you can jump
over to the green vine, which you can climb to the next section
(getting the Frog Coin on the way up).
-Get the 2 chests. The drop down the hole closest to the chests
to find 2 more chests. Drop down the hole here to get to the
area outside the hot springs (which you can't enter yet).
Jump on the spring.
-You'll end up in a spot with a warp spring (which takes you to
the world map) and a spring that leads to Nimbus Land. Drop
through the hole on the left if you want to get a few coins
that you would have gotten had you gone a different way earlier
(the coins are the only thing you missed out on, but you gained
the 4 chests by going the way you did). Now go up and use the
spring leading to Nimbus Land.

NIMBUS LAND
Items : Red Essence x2, Feather, Flower Jar x2, Signal Ring
Special Items: Castle Key 1, Castle Key 2
Chests: Recovery Mushroom, Flower x3, Invincibility Star
Hidden Chests: #34- Frog Coin
#35- Frog Coin
#36- Frog Coin
#37- Frog Coin
#38- Frog Coin
Bosses: Shelly/Birdo, Valentina, Dodo
-As you enter you'll find out there is someone name Valentina
who is ruling Nimbus Land while the king is "sick" with
"Prince Mallow" (a.k.a. Dodo) at her side.
-Explore the town leaving the house in the upper corner for last.
-You can use the Inn like normal, but for an additional 30 coins
you can use the Dream Cushion. Using the cushion will let you
see a dream sequence. Nothing special most of the time, but
once in a while you'll dream that Toad is really a monster and
when you wake up the real Toad will be there to give you
2 RED ESSENCES.
-In the Item Shop, stand on the boxes directly behind the
shopkeeper. Now jump towards the shopkeeper to reveal hidden
chest #34.
-Once you've talked to everyone and done everything, go to
Garro's house (in the top corner). Go over and look at the
sculpture that looks like Mallow. Garro will realize that Mallow
is the real prince and he'll come up with a plan to sneak you
into the castle.
-Once in the castle you'll be placed in a room with a few other
statues. Go left a room and you'll find a save block. Now try
going through the door. Valentina will be there and you'll quickly
run back to your pedestal.
-Dodo will come in and start pecking the statues. Every time he
tries to peck you jump just in time to avoid his beak. If you
get pecked or jump too early, Dodo will run to Valentina (do this
twice and you'll have to fight Dodo).
If you manage to avoid all his peaks go to the room with the save
block and you'll find a FEATHER. (If you had to fight Dodo you
won't find anything). Now you can go through the door.
-If you didn't have to fight Dodo then 2 Birdys will come in and
remove your disguise, then they'll run away. Obviously, if you
did fight Dodo this won't happen because your disguise is already
gone. If you want to get out of the castle now for any reason,
use the lower left exit here and in the next room. If you're
ready to move on, go through the closed door in this room.
-Go through the next room to get to a room with a chest in it. Now
go up through the door to the next room.
-In this room you'll find a chest in the top corner. Before going
through any of the doors go through the exit on the top left side.
-Drop down and get the chest. Now, since you can't get back up, go
through the only exit you can get to. Go through the next room then
go to the right and through the doors. Go through the upper left
exit in this room and you'll be back in the room where you were
before. Now use the right exit and you'll be in the room with 3
sets of doors.
-Use the leftmost door first. Go through the next room and you'll be
in a room with stairs in it. Walk off the path into empty space
right about where the Jawful is stabbing. At the end of the
invisible path, jump to reveal hidden chest #35. Now get back on
the main path and go straight to the wall. From there take one step
towards the exit. Jump to reveal another hidden chest (#36). Now
go to the next room.
-Here you'll find a save block and a few people. Talk to all of them.
One of the will give you a FLOWER JAR and another one will give you
CASTLE KEY 1. Now return to the room with 3 doors.
-Enter the rightmost door now (the one at the bottom) and go until
you can get a chest. Now return to the room with 3 doors one more
time.
-Defeat the Heavy Troopa and go through the door it was guarding (you
need to examine it to use the Castle Key). Once through the door
you'll find a huge egg. Talk to the egg and tell it you'll play with
it. This will start a fight against Shelly. Cracking Shelly will
hatch Birdo. Defeat Birdo to get CASTLE KEY 2. Use the key on the
door and go through it.
-In this room, jump on top of the chest (which you already got
earlier). Once on top, jump to reveal hidden chest #37. Then go on
to the next room.
-Read the note. When Shy Away goes through, follow him to the next
room.
-Defeat the Heavy Troopa and go through the door it's guarding. Here
you'll find Valentina, Dodo, and Shy Away. Follow them when they
run away.
-Save you game in the next room, then go on to the next room. Jump
underneath the chest to make a yellow block appear. Use the block
to get the Invincibility Star from the chest. As soon as you get
it start running towards the right (into the next room). The star
only lasts a couple seconds, but if you run really quick you can
kill Dodo without having to fight him (if you miss just reset and
try again, that's why I said save your game :) Now continue
through the door to the right. You'll walk out into empty space
and end up falling way down to the entrance to the hot springs
(which you still can't enter).
-Use the spring to leave the area with the guards. If you need to
rest, buy items, or save, just use the warp spring to go back to the
world map and go to another town to do it. When you're ready, go
back to the main area of Nimbus Land.
-You'll catch up with Valentina. You'll start a fight with Valentina
and Dodo (this happens automatically and you don't get to save, rest
or anything, that's why I said to go to another town to do that).
Defeat her and she'll drop a key. Mallow will grab it and free his
parents. You'll then be taken to the throne room to talk to his
parents.
-When you're finished talking, go out through the bottom door and
then through the bottom door in the next room. In this room go
through the left door and talk to the 3 people inside. One of them
will give you a FLOWER JAR. Exit the room and continue going left.
-Keep going until you reach the room with the 3 doors in it. Go over
to the upper corner and jump to reveal another hidden chest (#38).
-Now go through the castle until you get out. Talk to the lady near
the entrance. She'll say that Croco is here. Go to the house in
the right corner. Here you'll find Croco. As he runs away he'll
drop the SIGNAL RING. Exit the house and go straight to the edge.
Push against the edge while you walk down and you'll end up walking
on an invisible path. At the end of the path you'll find Shy Away.
He'll give you FERTILIZER.
-Talk to the lady near the entrance again, then exit Nimbus Land and
go way back to Rose Town.

ROSE TOWN
Items : Lazy Shell (Weapon), Lazy Shell (Armor)
-Go to the back and use the exit to get to the gardener's house.
Talk to him and give him the Seed, then give him the Fertilizer.
He'll plant and the seed and use the fertilizer to make a vine
grow. Climb the vine. It'll take you to a couple chests in the
clouds. Now go back to the world map and head back to Nimbus Land.

NIMBUS LAND
Chest : Flower
-Enter the castle and go to the throne room (pretty much go straight
until you reach the room with 3 doors, enter the middle door,
the go straight some more). Once there, enter the door in the back
of the room. Keep going until you reach a room with a chest.
Hit the invisible yellow block directly under the chest like you
did before, then get the chest. Continue along the hall until
you reach the end of the road.
-Jump off the edge and you'll land outside the hot springs. This
time you can get through. You can hop in the hot spring if you
need healing. Use the exit on the right side and you'll fall into
the volcano.

BARREL VOLCANO
Items : Frog Coin x4
Chests: Flower x4, Coin Block x2, Invincibility Star, Frog Coin
Bosses: Czar Dragon, Zombone, Axem Rangers
Star Piece #6 <----
-Start by using the stepping stones to reach the exit on the right
side. Through the exit you'll find 2 chests. After getting the
chests go back and use the exit in the top corner.
-Go through the next room and you'll reach a room with another 2
chests. Get them, then continue. In the next room you'll find
another chest. Grab the Invincibility Star and start running.
You should be able to wipe out the monsters in the next room before
the power runs out. Keep following the path until you reach a room
with a Frog Coin to the side.
-Although the FROG COIN is over the lava and is rather far away, you
can reach it if you jump from the correct spot (don't worry about
landing in the lava, it doesn't hurt you). After getting the Frog
Coin, go on to the next room.
-Here you have to jump from solid ground to solid ground. When
you reach the exit you'll notice there is a FROG COIN above it.
To get it go through the exit, then come right back in. Now jump
into the lava. Tada!!
-The next room contains 2 FROG COINS. The first you can get just by
jumping up the Donut blocks. The second one can be reached by
jumping from the Donut block below it.
-In the next room you'll find a Stumpet. Jump up to start a fight
with it now, or you can wait until later when you get to its level.
Either way you'll need to go to the next room.
-Here you find 2 chests and a save block. Do your thing then go to
the next room using the top exit (which leads to the top floor of
the previous room where the Stumpet was). Defeat the Stumpet if
you haven't already, or go around it, then go to the next room.
-Climb to the top of this room and go on to the next. Fight the
Corkpedite blocking the door, then go through the door.
-Get past the Stumpet in this room, then continue. At the top of
the next room you'll find a chest, and Hinopio. Hinopio will lead
you to his shop in the next room.
-Step up to any of the 3 counters in Hino Mart. The left counter
is the Item Shop, the middle counter is the Inn, and the right
counter is the Armor Shop. Use the bottom exit when you're ready.
You'll come out to a room with a save block in it.
-In this room you just have to jump from block to block to reach the
other side. If a block falls and you can't jump to the next because
the gap is too big, exit and re-enter to reset the blocks, then
try again.
-The next room will bring you face-to-face with the Czar Dragon.
Defeat it and it'll change to Zombone. After defeating Zombone, go
back a couple rooms to use the save block, then go back to where
you fought Zombone and continue to the right.
-In the next room you'll find the next Star Piece, but just when you
are about to get it, it's grabbed away by Axem Red, leader of the
Axem Rangers. The other mighty morphin' misfits will appear next:
Axem Green, Axem Yellow, Axem Pink, and Axem Black. They'll then
take the star piece and run.
-In the next room they'll appear again. When they disappear, follow
them along the path. Eventually you'll reach the mouth of the
volcano where the rangers will jump onto their ship, Blade (the "huge
AX" Johnny was talking about in his note) and Mario will follow.
You'll now have to battle the Axem Rangers. After defeating them
you'll get the 6th Star Piece, and you'll be back at the world map.
-You're almost ready to make your journey to fight Smithy, but first
there are a couple more things to do. The first thing is in
Moleville.

MOLEVILLE
Items : Frying pan, Fireworks, Shiny Stone
-Talk to the blue capped guy in the Item Shop. He'll sell you a
"Metal Plate" for 300 coins. Buy it. It turns out to be the
FRYING PAN weapon for Princess Toadstool.
-While you're here go and buy FIREWORKS from the inventor in the
house above the shop. Then go out and trade them from a SHINY
STONE at the pur-tend store.
-If you want to see what happened to Valentina, climb to the top of
Booster Tower, otherwise go to Monstro Town.

MONSTRO TOWN
Item : Quartz Charm
-Save your game in the hole in front of the door as you enter. Go
to the sealed door (to the left of the Item Shop) and examine it.
The Shiny Stone will open it for you.
-Inside you'll find Culex, Dark Knight of Vanda, who has crossed into
this dimension (from Final Fantasy 2's dimension - if you don't
know what I mean listen to the battle music, the victory music, and
the background music after the battle). If you're ready, accept
his challenge to fight him.
-Defeat Culex and he'll give you a QUARTZ CHARM. Now the Shiny Stone
you have is pretty much useless, so you can either throw it away,
sell it for 2 measly coins, or take it back to MOLEVILLE and do
the trading thing again (which I recommend).

MOLEVILLE
-Trade the Shiny Stone for a Carbo Cookie in the Item Shop. Then
give the Carbo Cookie to the girl on the bucket in the left corner
of town. How many cookies you've given her so far will determine
what happens next. Either she'll go away and you can enter the
bucket and ride down Midas River, or she'll give you a Frog Coin.
-Either way, go to Nimbus Land next.

NIMBUS LAND
-Go to the throne room of the castle and talk to the king and queen.
They'll tell you to use the Royal Bus to get to Bowser's Keep.
-Exit the castle and go up the stairs in the upper corner. Talk to
they guy here and you'll be on your way.

BOWSER'S KEEP
Chests: Recovery Mushroom x2, Star Gun, Rock Candy x4, Fright Bomb,
Royal Syrup x2, Ice Bomb, Fire Bomb x2, Max Mushroom x2,
Flower x5, Red Essence, Super Slap, KerokeroCola x2,
Pick Me Up x2, Sonic Cymbal, Drill Claw, Coin Block
Bosses: MagiKoopa, Boomer, Exor
You might want Bowser in your party while in the Keep. Some of the
weaker monsters will run away because he's there. If he isn't in
the party his influence will still be felt: some enemies will be
confused.
-Go to the 2nd room. Get past the Terra Cottas (by fighting or
just avoiding) and go on to the 3rd room. Then from there go
on to the 4th room.
-In this room the Gu Goombas will close in from the sides and chase
you. No big deal. Go on to the next room when you reach the exit.
-This room is dark except for a circle of light around you. Follow
the path until you reach a spot where you have a choice of 2
directions. Go up to get a chest then go down and over to the door.
-First, go to the corner to your left. There's a doorway here (pretty
cleverly concealed). You'll find 150 coins and a RECOVERY MUSHROOM.
-Leave the secret room. Back in the other room you'll find Croco and
a save block. Croco will sell you stuff. Go though the door when
you're ready.
-There are 6 doors in this room. Two lead to puzzle courses, two to
action courses, and two to fighting courses. You won't know which
door leads to which until you pick one (every time you enter the Keep
it changes). You have to make it through 4 of the 6 courses to
continue.
Although they probably won't appear in the same door as they are
numbered, here are the basics of the 6 courses:

1. Fight through bunches of enemies in this order:
ROOM 1: Gu Goomba group, Malakoopa group, The Big Boo group,
Sling Shy group
ROOM 2: Chewy group, Mr. Kipper group, Amanita group,
Glum Reaper group
ROOM 3: Pyrosphere group, Lakitu group, Zeostar group,
Shaman group
Get the STAR GUN in the chest for completing this course.

2. Fight through bunches of enemies in this order:
ROOM 1: Terra Cotta group, Oerlikon group, Sackit group,
Chow group
ROOM 2: Alley Rat group, Bloober group, Stinger group,
Geckit group
ROOM 3: Rob-omb group, Vomer group, Magmus group, Chester
Get the DRILL CLAW in the chest for completing this course.

3. Puzzle course
ROOM 1: Make Dr. T get the 21st coin from the coin block.
Don't end your turn on the 16th coin or lower. Try
ending it on the 20th coin.
ROOM 2: Magic buttons
To easily turn off all the buttons hit 2, 6, 11, and 15
assuming the buttons are numbered like this:

1
2 3
4 5 6
7 8 9 10
11 12 13
14 15
16

ROOM 3: Ball Solitaire - kick the balls over each other
until only one ball remains. Assume the balls are
numbered as the buttons were above.
Ball 6 is removed by Dr. T.

The solution is below (6-12 means to kick ball 6
so that it would land in ball 12 [taking out ball
9 on the way]).

To solve the puzzle kick the balls in this
order:

1-6, 10-3, 12-6, 2-9, 13-5, 4-12, 14-9, 6-12,
3-8, 7-14, 16-11, 11-5, 15-8, 8-3

Get a ROCK CANDY in the chest for completing this course.

4. Puzzle course
ROOM 1: Answer trivia questions about the game.
(Instead of cluttering up the walkthrough with a list
of possible questions, I'll put the questions in a
separate section of the guide - TRIVIA QUESTIONS.)
ROOM 2: Count the barrels.
Just remember, there are barrels you can't see.
ROOM 3: Who took what place in the triathlon:
PLACE WHAT THEY SAY
1st I outrode on my bike...
2nd I fell into 4th place...
3rd I placed the same in the swimming...
4th I came in 3rd for swimming...
Get a ROCK CANDY in the chest for completing this course.

5. Action course - 10 tries to make it through without landing
in the lava or getting hit
ROOM 1: Jump from platform to platform. Ride the last platform
up and go back to the left for a chest.
ROOM 2: Avoid the bombs and get to the other end of the room
on the ball. To get the coins and the 5 chests, hop
on the ball and use opposite directions to move.
ROOM 3: Move from platform to platform to collect 6 chests
(optional of course) and reach the other side.
Get the SONIC CYMBAL in the chest for completing this course.

6. Action course - 10 tries to make it through the 3 rooms
without falling into the lava or getting hit.
ROOM 1: walk on the invisible paths to reach the other side
(paths become visible briefly when you or terrapins jump).
The coins can be gotten by jumping over lava areas.
There are 4 chests in this area.
ROOM 2: Jump from platform to platform. 4 more chests are in
this room.
ROOM 3: Donkey Kong 3-D :) Jump over the barrels and climb to
the top.
Get the SUPER SLAP in the chest for completing this course.

-After getting through 4 of the 6 doors you'll come to a save spot,
and a door to the next room.
-In this room you'll have to fight Magikoopa. After defeating him
(which is a cinch) he'll make a coin block chest for you that never
runs out of coins (unfortunately, it has small coins and not the large
ones that are worth 10). He'll also heal you any time you talk to him.
Go through the upper door to find Croco. He's selling some new stuff
now. And since you have as much coins as you'll ever need (you just
need to jump a lot to get it), make sure to buy all the armor he
has for sale (the best in the game). Then go out and use the lower
door.
-Here you'll find a whole lotta Thwomps. Run through the room,
jumping over or fighting any bullets you see. It's possible to jump
on top of a Thwomp and get lifted to the top though there is no real
reason to do this other than to avoid the bullets (when they are all
on the ground). Go through the door at the other end.
-Another chandelier room like the one you fought Bowser in way back
at the beginning of the game. This time you get to fight Boomer
on the chandeliers. Defeat him and the Chandeli-ho that's holding
you up will take you to the top of the Keep...
-...right to the battle with Exor, the sword that crashed into the Keep
at the beginning. Once you've defeated Exor, you'll be transported
to Smithy's factory. But before going anywhere, use the warp spring
to return to the world map.
Go to the town of your choice and get resupplied (if you need to)
then return to Bowser's Keep.
Take a look at the treasures you'd get if you completed the 2 doors
(in that room with 6) you didn't complete. If you think they're
worth getting, go back to the room with 6 doors.
-The doors have reset and the courses aren't in the same spots, so
pick a door. If it leads to a course you've done before, fail the
task so you'll end up back at the 6 doors. Keep doing this until
you've found the courses you're looking for.
-Once you're all set, finish off the Keep and go to the Gate.

FACTORY

Items : Rock Candy
Chests: Ultra Hammer, Recovery Mushroom x3, Flower x2, Royal Syrup,
Max Mushroom
Hidden Chests: #39- Recovery Mushroom
Bosses: Count Down, Machine Made (various bosses from times past),
Domino, Cloaker, Earth Link, Mad Adder, Factory Chief,
Gunyolk, Smithy
Star Piece #7 <----
-In the 2nd room jump onto the screw bridge. Jump to move it a
little. Keep jumping and you'll reach the other side. Don't
worry about falling, you'll end up springing back to the beginning
of the bridge. Next, you'll come to a save spot and the exit to
the next room.
-In this room, use the screw bridge (as before) and work your way
over to the right corner where you'll find the exit to the next
room.
-This is a good room to gain experience. Each Ameboid can be killed
in one hit and are worth 17 experience a piece. With an Exp. Booster
equipped you should be able to go up quickly. And if you kill all of
them, just go on to the next room and come back.
When you're ready step on the switch and follow the path that
appears. This will lead to a room with a save block. In the corner
to the left of the save block is the final hidden chest (#39).
-In the next room grab the chest, then use the spring to get to the
screw bridge. Get across the bridge (as before) and jump on the
spring which launches you down to Count Down, the first boss
of the Factory. When you defeat Count Down as save block and a
spring will be the only thing left in the room.
-After using the spring to go down, use the exit to the next room.
Here you'll meet some of the Machine Made bosses. Fighting these
bosses is an even better way to gain experience and coins than
fighting Ameboid. You'll also find a chest above the 2nd conveyor.
Then you'll come to a platform floating above open space. Jump over
the platform so that you fall down a floor. Go left to get 2 chests,
then go back to the spring. Use it to get back up to the room you
were at before. Now jump on the platform. About halfway across
you'll need to switch platforms. Once on the other side of the gap
go on to the next room.
-The first 2 conveyors are sending out Jabits and Springers. The
3rd is sending out a Machine Made version of Mack. Past the 3rd
conveyer you'll find the exit to the next room.
-Here you just have to run around (over conveyers that threaten to
drop you into the pit, which you don't have to worry about since
there is a spring down below that launches you back up). You'll
find 2 chests in this room, also.
-In the next room you'll have to climb up a stairway made of conveyers
while Machine Made versions of Bowyer are coming at you. After that
you'll find Machine Made versions of the Axem Rangers. And then
more Machine Made Bowyers, before reaching the exit.
-After going through a small room with a save block in it, you'll
reach a large room with Machine Made Yaridoviches dropping in the
middle. Go over to the top corner and use the exit. Grab the
chests then return. Jump on the block that the Yaridoviches keep
landing on. Then drop in the hole that is made (you might want to
save first). You'll drop into a battle with Domino and Cloaker.
Once they're defeated, us the exit on the upper left side.
-After a battle with some Mad Mallets you'll have to fight Clerk.
Defeat Clerk and Mallow will press a switch that makes a crane grab
him. Mario will get him out. Now, start to go to the next room.
Toad will stop you. He'll sell stuff to you for the price you
would sell the same stuff for.
After shopping he'll give you ROCK CANDY, so save room for it. If
you need anything between now and the end of the game you can return
to this room and talk to Toad. For now go on to the next room.
-Defeat Manager and his Pounders in this room, then go on to the next.
-Here you have to fight Director and 4 Poundettes. A little further
on you'll find the final save block. Save if you want then go
on to the next room.
-You'll have to fight Factory Chief and his Gunyolk here. After
defeating them you may want to return to the save block to save
you game before stepping on the switch. Stepping on the switch
causes a crane to pick you up and take you to Smithy.
-After defeating Smithy's first form he'll get really mad. He'll
end up sending everyone plummeting into an inferno where you'll
have to fight his real form (a really ugly one).
-Defeat Smithy and you'll get the final Star Piece and beat the
game.

-While the credits roll you'll get to watch a parade. After the
parade fireworks will be launched. How spectacular the show is
and what shape the final firework is in will depend on the number
of fireworks you bought from the inventor in Moleville during the
game.
# BOUGHT SHAPE
0 - 2 Mushroom
3 - 4 Flower
5 or more Star
-If you wait a little while after the words "The End" appear on the
screen, you are treated to a peaceful version of the Super Mario
Brothers level music.

THE END :)

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<<<<<<<<<<<<<<< E X P E R I E N C E C H A R T >>>>>>>>>>>>>
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Like most RPGs, you need to defeat enemies to gain experience.
Get enough experience and your character will advance levels
and become stronger. Here is a chart that tells how much total
experience a character needs to advance to a level. It also
tells which characters will learn a special attack at each level.

TO LEVEL: TOTAL EXP NEEDED: WHO LEARNS SPECIAL:
2 16 ---
3 48 Mario,Mallow
4 84 ---
5 130 ---
6 200 Mario,Mallow
7 290 ---
8 402 Geno
9 538 ---
10 690 Mario,Mallow
11 890 Geno,Toadstool
12 1110 Bowser
13 1360 Toadstool
14 1640 Mallow,Geno
15 1950 Mario,Bowser,Toadstool
16 2290 ---
17 2660 Geno
18 3060 Mario,Mallow,Bowser,Toadstool
19 3490 ---
20 3950 ---
21 4440 ---
22 4960 ---
23 5510 ---
24 6088 ---
25 6692 ---
26 7320 ---
27 7968 ---
28 8634 ---
29 9325 ---
30 9999 ---

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<<<<<<<<<<<<<<<< B A T T L E S P E C I A L S >>>>>>>>>>>>>>
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Sometimes when an enemy is defeated, the character that served the
final blow might receive a bonus. There are 5 different bonuses
that could be gotten:

HP MAX - restores character's HPS to max.
ATTACK UP - 1.5 times normal attack power
DEFENSE UP - 2 times normal defense power
ONCE AGAIN - immediately take another turn without wait
LUCKY - play the Find-Yoshi game after the battle

The ATTACK UP and DEFENSE UP bonuses can be removed by the
"Shredder" spell, so beware.

Another thing you might get during battle is a Freebie. This will
occur sometimes when you use an item. What it does is when you use
an item, you'll get another one of that same item (effectively letting
you use the item once for free).

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<<<<<<<<<<<<<<<< S E C R E T A D V I S O R S >>>>>>>>>>>>>
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Occasionally you will find an unknown person (or thing) that gives you
advice. I call them "Secret Advisors" because you never see what they
look like, and they usually hide themselves pretty well. I've only
found two of them, but there might be more.

- The first secret advisor is in Mushroom Kingdom, behind the large
house to the left.

- The second secret advisor is in Rose Town, behind the house with the
controllable stairs.

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<<<<<<<<<<<<<<<< B O S S S T R A T E G I E S >>>>>>>>>>>>>
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Bowser HP: about 300
Kinklink HP: about 60
Forget about attacking Bowser and just go for the chain (Bowser
stops taking damage after 6 turns). It shouldn't take too long
to force the chain to let go.

Hammer Bros. HP: about 50
Use a Jump attack on one, then a regular attack. When one dies
the other will Valor Up (increase his defense). Finish the
other one with a few Jump attacks. Use Mushrooms to restore
your HPS if they get below 10, because the Hammer Bros.'
Hammer Time attack does around 8 damage.

Croco HP: 320 "Gosh, I'm good!"
Blast him with Mario's Fire Orb attack (Croco skips a turn the
first time he gets hit with Fire Orb). Use Mallow to heal and
use Honey Syrups when your FPS get low.

Mack HP: 480 "Boing, boing, boing."
Bodyguard HP: 30 "Boing, boing, boing."
Have Mario Jump on Mack while Mallow takes out the Bodyguards
with Thunderbolt (Mack skips a turn the first time he gets hit
with Thunderbolt). Once the Bodyguards are gone, Mallow should
heal and stuff when needed. Occasionally the Bodyguards will

come back, so blast them with Thunderbolt again.

Belome HP: 500 "I just...wanna sleep."
Use Mario's Jump attack and use Mallow's Thunderbolt when he
isn't healing, restoring FPS, or eaten :)

Bowyer HP: 720 "What's with these folks?"
Use regular attacks unless Bowyer shuts off the 'A' button.
If that happens have Geno use Geno beam, have Mario use
Super Jump, and have Mallow either heal, use a Syrup to restore
FPS, or Defend.

Croco HP: 750 "Ooh! I'm good!"
Have Geno use regular attacks, have Mario use his Super Jump
attack, and have Mallow use regular attacks when he isn't
healing the others. In the middle of the fight he'll steal all
your items, so be prepared.

Punchinello HP: 1200 "Yeeha! I see we're already famous!"
Use Geno's regular attack, Mario's Super Jump, and use Mallow as
your miscellaneous attacker. Mallow should use Thunderbolt if
there are any bombs showing, otherwise he should use regular
attacks or heal.

Snifit HP: 200 "Minimum wage for THIS?!"
Booster HP: 800 "This is like realizing
you're outside without
your clothes on!"
First defeat the Snifits (it's not like you have a choice).
After the Snifits are toasted, Mario should use his Super Jump
and the others should use regular attacks. Watch out for Spritz
Bomb and Loco Express, they do MASSIVE damage (to everyone except
Bowser).

Knife Guy HP: 700 "Happiness is hip!"
Grate Guy HP: 900 "Peace is just a dream."
Mario should use Fire Orb (or Super Flame if he has it) on
Knife Guy. If you have Mallow, he should use Thunderstorm on
Grate Guy. Bowser and Geno should just use normal attack,
both concentrating on one of the guys until he dies, then
moving to the other guy.

Bundt HP: 900 "Congratulations."
Raspberry HP: 600 "Congratulations!"
Torte HP: 100 "Cake! Vatch zee CAKE."
You can't damage the Tortes so concentrate on Bundt using
regular attacks (except Mario, who should use Super Jump).
After defeating the top layer (Bundt), you'll have to fight
Raspberry, the bottom layer. Fight it the same way.

King Calamari HP: 800 "The ship's MINE! SCRAM!"
Tentacles (left) HP: 200 "You wouldn't...EAT me?!"
Tentacles (right) HP: 260 "Keep me in cool!"
First take out the Tentacles and then go for Calamari. Mario
should use Super Jump on the Tentacles and Super Flame on
King Calamari. And everyone else should use normal attacks.
Toadstool should use Group Hug, if she's in your party, to heal
when needed.

Johnny HP: 820 "Whoa! It's all over."
Bandana Blue HP: 150 "Color me Blue, mates!"
Have Mario use Super Jump on Johnny. The others should use
regular attacks, mainly concentrating on Johnny. If you don't
take out the Bandana Blues you can defeat Johnny without a
hitch. If all the Bandana Blues are wiped out, Mario will have
to fight Johnny alone when Johnny's HPS get down so far.

Yaridovich HP: 1500 "My promotion's at stake!"
(mirage) HP: 500 "I'm not the real McCoy!"
Mario should use Super Jump (or Ultra Jump if he has it). If
Bowser or Geno are in you party, they should use regular attacks.
Mallow should use Shocker and Toadstool should us Group Hug
(probably almost every round). If Yaridovich splits, attack
the mirage (the one that suffers the most damage).

Formless HP: 10 "I have a secret!"
Mokuka HP: 620 "Mwa ha ha..."
Attack Formless with your weakest magic attack (Jump or Thunderbolt
will do) to reveal Mokuka. Then just bash him with regular attacks
until he dies.

Belome HP: 1200 "Gotta yummy in my tummy!"
Mario Clone HP: 200 "......"
Mallow Clone HP: 150 "Ma? Pa? Where are ya?"
Geno Clone HP: 250 "Star Pieces...Star..."
Bowser Clone HP: 300 "Grrr...my castle..."
Toadstool 2 HP: 120 "It's tough to be pretty!"
Belome can make clones of your party members so it may be wise
to include Mallow and Toadstool in your party, since their
clones have the least amount of HPS. Belome just clones the
person who most recently attacked him, so if a person doesn't
attack Belome, Belome won't clone that person. Mallow's Thunder
attacks work well, and Toadstool is good to have for her Group
Hug. Mario should use Super Jump (or Ultra Jump). Take out
Belome, then worry about any clones that are left behind.

Smilax HP: 200 "Turn your eyes!"
Megasmilax HP: 1000 "I was a water baby!"

If Megasmilax changes your character into mushrooms, your should
have Toadstool use Group Hug (that is assuming she's in your
party and wearing a Trueform Pin). Mario should use Ultra Jump,
if he has it, until the Smilaxes are dead, then he should just
use Super Jump. All the others should use regular attacks on
MegaSmilax, except maybe Mallow, who may want to use Snowy.

Dodo HP: 800 "I'm STARVED!"
Just bash him with regular attacks until he goes away. You only
need to face this version of Dodo if you lose in the pecking
sequence or fight him during the chase in the castle.

Shelly HP: 500 "Slow down!"
Birdo HP: 777 "I just love life!"
Eggbert HP: 10 "What a glorious day!"
Shelly doesn't attack you or anything. Just keep hitting it
until it hatches and Birdo pops out. Everyone should use regular
attacks against Birdo. Or you can try it by having one person
attack and the other 2 defend. When Birdo shoots a single egg,
it'll bounce off anyone who is defending. The bounced egg will
become Eggbert. Defeat it and it'll blow up doing damage to
Birdo. Another strategy is to have everyone defend until there
are several Eggberts on the screen (you can have up to 4), then

use a multi-enemy attack to blow them all up, getting multiple
hits on Birdo.

Valentina HP: 2000 "I tell ya, he's NOTHING!"
Dodo HP: 1000 "I'm starved...later!"
The battle will start with Dodo taking your center character
to fight a one-on-one battle with him. When Dodo loses 200 HPS
he'll run away.
It'll then switch to your remaining 2 characters versus Valentina.
Battle her for a few rounds using regular attacks, and both Dodo
and your character will return. Use multiple-enemy attacks (like
Mario's Ultra Jump, Toadstools's Psych Bomb, etc.) or use regular
attacks on Valentina. You don't have to kill Dodo if you don't
want to, he runs away when Valentina runs away.

Czar Dragon HP: 1400 "Flamin' hot, right at ya!"
Helio HP: 10 "I'm burnin' up inside!"
Zombone HP: 1800 "Hey! We're not done yet!"
Use regular attacks to defeat Czar Dragon, using the occasional
multi-enemy attack if Czar Dragon calls on some Helios. When
Czar Dragon changes into Zombone, Mario and Bowser should
continue to use regular attacks. If Geno is in your party, have
him use Geno Beam. Have Mallow use Snowy if he's in your party.
Toadstool should heal when necessary and attack when able. If
you have Pure Water, use it on Zombone and it will attack itself
(strange but it works).

Axem Pink HP: 400 "Red, WRONG POSITION!"
Axem Black HP: 550 "You're timing stinks!"
Axem Red HP: 800 "I'm all thumbs today!"
Axem Yellow HP: 600 "We're lookin' GOOD!"
Axem Green HP: 450 "Are we done here?"
Axem Rangers HP: 999 "It's a melee!"
First you fight them as 5 separate enemies. Take out Axem Pink
first, because she can heal her comrades. Axem Green should
be your next target since he uses attacks that hit your whole
party. Next, go for Axem Yellow and then Axem Black. That
leaves Axem Red as your final target. Regular attacks should
be enough to take each of them out. Once they're beaten they'll
combine their powers and you'll have to defeat the Axem Rangers
(only one target this time). Regular attacks will do this time,
too, but be sure to heal, and have everyone defend when they say
"Recharging!" as this means the Breaker Beam will fire on their
next turn. (They fire every two turns.)

Magikoopa HP: 1600 "That's...my child?"
Bahamutt HP: 500 "Give me a chance, here."
Jinx Clone HP: 320 "I'm the REAL thing!"
King Bomb HP: 500 "I LIVE to explode!"
Just bash him with regular attacks. When he summons someone,
you won't be able to hit him so kill it (with regular
attacks) and then whack away at Magikoopa some more.
(How you can hide behind a Jinx Clone, we will never know... :)

Boomer HP: 2000 "It's all over now..."
Stick to regular attacks and he'll go down in no time. Note that
he is weak to magic attacks while red and weak to regular attacks
when blue.

Exor HP: 1800 "Gotta mow the lawn soon."
Neosquid HP: 800 "I'm so utterly alone..."
Left Eye HP: 300 "I can't see a thing!"
Right Eye HP: 500 "I've got an astigmatism!"
First take out the eyes (one at a time) with regular attacks.
Then go for Neosquid (the mouth), again using regular attacks.
When Neosquid is gone, go for Exor. Every once in a while
you'll have to rekill the eyes, since they come back. Neosquid
will come back, too, but not as quick (you can still concentrate
on Exor).

Count Down HP: 2400 "We're into overtime!"
Ding-a-ling HP: 1200 "Wake up sleepy heads!"
First, hit Count Down with regular attacks. When Count Down
is gone, take out the Ding-a-lings using whatever (Mario's
jumps work pretty good).

Machine Made
(Mack) HP: 300 "Mario! I'm BAAAAAAAACK!"
(Bodyguard) HP: 100 "Boing, boing, boing."
(Bowyer) HP: 1000 "Nya! I'll SNUFF ya! NYA!"
(Axem Pink) HP: 100 "Oh! My makeup!"
(Axem Black) HP: 120 "Will I make the team?"
(Axem Red) HP: 180 "Gotta fight for evil!"
(Axem Yellow) HP: 200 "I'm STARVED!"
(Axem Green) HP: 80 "Whew! Vertigo!"
(Yaridovich) HP: 800 "My promotion's at stake!"
Use the same strategies for the Machine Made replicas as you did
with the real bosses. Most have lower HP so they shouldn't be
too hard. You can also run away if you don't want to fight them.

Cloaker HP: 1200 "I love cold hard steel!"
(with Earth Link) "I can't think straight!"
Domino HP: 900 "MAGIC! DEAL with it!"
(with Mad Adder) "Sh...sho...shocked!"
Earth Link HP: 2500 "What a royal pain!"
Mad Adder HP: 1500 "I'm alive and kicking."
Attack Domino first using regular attacks. After taking out
Domino, Cloaker will run and enlist the help of Earth Link.
(If you kill Cloaker first, Domino will run and enlist Mad Adder
for additional support). Focus your attacks on Earth Link
(Mario should use Super Jump while the others use regular attacks).
Defeat Earth Link (or Mad Adder) and Cloaker (or Domino) will
go, too.

Factory Chief HP: 1000 "Who DARES to fight ME?!"
Gunyolk HP: 1500 "If we're beaten, the boss is alone!"
Using regular attacks, take out the Factory Chief. Then
go for Gunyolk (regular attacks are good enough here, too).

Final Battle, part 1
Smithy HP: 2000 "Eh?! Not bad!"
Smelter HP: 1500 "I brush after every meal!"
Shyper HP: 400 "Ooh! This'll be fun!"
Start by attacking Smelter. If Smelter makes any Shypers,
take them out. Once everything is gone you can concentrate
one Smithy, using regular attacks.

Final Battle, part 2
(Head) HP: 8000 "This isn't good at all!"
(Tank form) "Don't shock me! DON'T!"
(Wizard form) "Good magic, bad defense."
(Chest form) "What's hidden inside?!"
(Shielded form) "Nothin' can hurt me!"
(Body) HP: 1000 "What a heavy head!"
Have one character (probably your strongest) hit Smithy's head
while the other 2 pound his body. Use regular attacks on the body.
The head does different things depending on its current form. So
should you.
Tank form: Use magic attacks, especially Shocker. He has
powerful moves, including a sudden death attack.
He usually stays in this form for 3 turns.
Wizard form: Use regular attacks. Incredible magic power here,
get ready for a pummeling. He usually stays in
this form for 3 turns.
Chest form: Use regular attacks. The entire party will get a
randomly-picked status ailment. He will stay in
this form for 1 turn.
Shielded form: Attack the body or heal. He will cast Shredder
and/or heal. (He can't attack in this form.) He
usually stays in this form for 2 turns.
If you can't attack his body send everyone after the head until
the body becomes attackable again.

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<<<<<<< M O N S T R O T O W N S T R A T E G I E S >>>>>>>
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Jagger HP: 600 "Oh! I'm so excited!"
Just hit him with regular attacks until he is defeated.

Jinx, part 1 HP: 600 "You're just a beginner!"
Regular attacks will probably do here too (except for Mario, who
should use his best Jump attack).

Jinx, part 2 HP: 800 "Sympathy!? Not from me!"
Jinx gets increasingly difficult with each part so beware. Have
Mario use his best Jump attack, Bowser attack, Geno use Geno Boost
on everyone, then attack, and Mallow and Toadstool heal or defend.
He has a sudden death attack this time so be careful.

Jinx, part 3 HP: 1000 "Ooh! I'm gonna hurt ya!"
Only a few seconds into the battle, Jinx will use Bombs Away which
will more than likely kill one of your characters right away if
not blocked (hit the attack button just as the fireball hits you).
Use your best magic attacks and heal regularly. The princess may
be very useful for her healing abilities. Watch out when he uses
Vigor Up because after that all his attacks are unbelievably
powerful, so get ready to heal!

Culex HP: 4096 "A little off, eh?"
Fire Crystal HP: 2500 "I gotta vacuum tonight!"
Water Crystal HP: 1800 "Get me back underground!"
Earth Crystal HP: 3200 "I hate being awakened!"
Wind Crystal HP: 800 "Whhhhhhooooo..."
Start by using up all your Rock Candy. Then if you have the
Star Egg (gotten from the Grate Guy Casino by winning "Look
the Other Way" 100 times) use it to get 100 damage on Culex and
the crystals. Mainly use multiple-enemy attacks until the
crystals are gone, then concentrate on Culex. If multi-enemy
attacks aren't doing much damage then take out the crystals
one by one. For best results, use Jump attacks on the Wind
Crystal, Fire attacks on the Water Crystal, Ice attacks on
the Fire Crystal, and Thunder attacks on the Earth Crystal.
Culex occasionally casts Shredder which removes any attack
and defense bonuses you have, so beware.

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<<<<<<<<<<<<<<<<<<<<<<<<< B U G S >>>>>>>>>>>>>>>>>>>>>>>>>>>
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Statue Bug - If you go to Garro's house in Nimbus Land
over and over again after beating Valentina, the statue
that looks like Mallow will occasionally be in the wrong
pose (angry, fallen over, etc.)

Magikoopa Bug - If Magikoopa calls on King Bomb and it uses
Big Bang to self-destruct, Magikoopa will be attackable
but he will not attack you. I guess he thinks he's still
hiding and can't attack...

Forest Spring Bug - Sometimes in the Forest Maze, when you spring
out of an underground area, you will come out in the wrong
area. I have no idea what causes this error or if it is
just the cartridge I use that does this (I rent the game,
I don't actually own it).

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<<<<<<<<<<<<<<<<<<< M E N U C O M M A N D S>>>>>>>>>>>>>>>>
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Item - View, use, or throw away any of your 29 items.

Status - Check out each characters stats, and how much they need to
advance a level. For each stat there are 2 numbers. The
top number is the characters base statistic, and the bottom
number is the base plus any additions acquired from weapons,
armors, and accessories.

Special - View each characters special skills along with how many
FPS each uses. Some skills can be used out of battle, but
only a couple.

Equip - View and equip your weapons, armors, and accessories. You
can hold up to 30 weapons, armors, and/or accessories at any
one time.

Special Item - View special event items that you have collected.

Map - View a map of the entire world (must get MAP from Chancellor first).

Star Pieces - View the Star Pieces you've collected so far (must get
a Star Piece first).

Switch - Pick which two characters will fight in battles with Mario
(must have more than 3 characters first).

Game - Play a simple (in design anyways) shooter (must buy the game
from the boy in the Mushroom Kingdom Inn for 500 coins).
By the way, my high score is 49458833 (the game lasted for over
an hour). Does anyone out there have a higher one?

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<<<<<<<<<<<<<<<<<<<<<<<< I T E M S >>>>>>>>>>>>>>>>>>>>>>>>>>
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You can carry up to 29 items at a time. The following is a list of

the possible items, how much you can get them for (c = regular coins,
f = frog coins), how much you can sell them for, and what they do
(directly from the game, complete with typos).

Able Juice Buy : 4c (2c from Toad)
Sell: 2
Info: Heals status problems during battle

Bad Mushroom Buy : 30c
Sell: 15
Info: Poisons an enemy

Bracer Buy : 2f
Sell: 1
Info: Raises ally's def. in battle

Bright Card Buy : --
Sell: 777
Info: A member's card for the casino

Carbo Cookie Buy : Shiny Stone
Sell: 1
Info: Kid's love 'em

Crystalline Buy : 5f
Sell: 2
Info: Raises party's Defense in battle

EarlierTimes Buy : 15f
Sell: 7
Info: Use it to start a battle over

Elixir Buy : 42c w/ Alto Card, 36c w/ Tenor Card, 24c w/ Soprano Card
Sell: 24
Info: Party recovers 80 HP

Energizer Buy : 2f
Sell: 1
Info: Raises ally's battle power during battle

Fertilizer Buy : --
Sell: 100c
Info: Nutrients!

Fire Bomb Buy : 200c
Sell: 100
Info: Hit all enemies w/ fire
Note: Does 100 damage to all enemies

Fireworks Buy : 500c
Sell: 250
Info: A gorgeous firework

Flower Box Buy : --
Sell: 500
Info: Raises Flower Pts. by 5

Flower Jar Buy : --
Sell: 300
Info: Raises Flower Pts. by 3

Flower Tab Buy : --
Sell: 100
Info: Raises Flower Pts. by 1

Freshen Up Buy : 50c (25c from Toad)
Sell: 25
Info: Party is refreshed during battle

Fright Bomb Buy : 100c
Sell: 50
Info: Fear attack on all enemies

FroggieDrink Buy : 16c w/ no card, 14c w/ Alto Card, 12c w/ Tenor Card,
8c w/ Soprano Card
Sell: 8
Info: Party recovers 30 HP

Goodie Bag Buy : --
Sell: 555
Info: It's packed full of coins
Note: You get 1 coin for each time you use it in battle
(infinite uses); probably better off selling

Honey Syrup Buy : 10c
Sell: 5
Info: Recover 10 Flower Pts.

Ice Bomb Buy : 250c
Sell: 125
Info: Hit all enemies w/ ice
Note: Does 125 damage to all enemies

KerokeroCola Buy : 200 w/ Soprano Card, 150c w/ Marrymore Inn Room Service
Sell: 200
Info: All members recover fully
Note: This also restores FP

Lamb's Lure Buy : --
Sell: 1
Info: Baa, baa...
Note: Can turn an enemy into a lamb and scare it away;
When the flock is full (after 48 uses) this item
turns into the Sheep Attack

Lucky Jewel Buy : 100c
Sell: 50
Info: Summons Luck at will
Note: Play the bonus game after a battle when used

Maple Syrup Buy : 30c, 15c from Toad
Sell: 15
Info: Recovers 40 Flower Pts.

Max Mushroom Buy : 39c
Sell: 39
Info: Recovers all HP

Megalixir Buy : 90c w/ Tenor Card, 60c w/ Soprano Card
Sell: 60
Info: Party recovers 150 HP

Mid Mushroom Buy : 20c, 10c from Toad
Sell: 10
Info: Recovers 80 HP

Moldy Mush Buy : --
Sell: 1
Info: Gross! There's mold growing on it.

Muku Cookie Buy : 69c
Sell: 34
Info: Muku! Muku-muku! Muka?

Mushroom Buy : 4c
Sell: 2
Info: Recovers 30 HP

Mushroom Buy : 4c
Sell: 2
Info: Recoers 30 HP, but...
Note: When used in battle, turns user to mushroom;
the typo in the INFO is from the game :)

Mystery Egg Buy : 200c
Sell: 100
Info: A product of pure love...
Note: Equip B'Tub Ring to Toadstool and have her use this
10 times. It'll change to Lamb's Lure

Pick Me Up Buy : 5c, 10c from Marrymore Inn Room Service, 3c from Toad
Sell: 2
Info: Revives downed ally

Power Blast Buy : 5f
Sell: 2
Info: Raises party's Attack Power in battle

Pure Water Buy : --
Sell: 75
Info: Defeats ghosts in a wink

Red Essence Buy : --
Sell: 200
Info: You won't be attacked for 3 turns during battle

Rock Candy Buy : --
Sell: 200
Info: Attack all enemies
Note: Does 200 damage to all enemies

Rotten Mush Buy : --
Sell: 2
Info: Eeew, it's rotten!

Royal Syrup Buy : --
Sell: 50
Info: Recovers all Flower Pts.

Seed Buy : --
Sell: 150
Info: A fast-growing seed

See Ya Buy : 10f
Sell: 5
Info: Allows you to run away from battles

Sheep Attack Buy : --
Sell: 1
Info: Baah, baah...
Note: Can turn all the enemies into sheep and scare them away

Shiny Stone Buy : Fireworks
Sell: 2
Info: A pretty stone!

Sleepy Bomb Buy : 1f
Sell: 0
Info: Puts enemies to sleep

Star Egg Buy : --
Sell: 1
Info: Reusable battle item
Note: Does 100 damage on all enemies; infinite uses; and it
dances faster for Toadstool :)

Wallet Buy : --
Sell: 123
Info: A fat wallet

Wilt Shroom Buy : --
Sell: 4
Info: It's wilted...

Yoshi-Ade Buy : --
Sell: 100
Info: Power raised during battle

Yoshi Candy Buy : --
Sell: 70
Info: Recovers 100 HP

Yoshi Cookie Buy : --
Sell: 1
Info: Summons Yoshi during battle

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<<<<<<<<<<<<<<<<< S P E C I A L I T E M S >>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

There are some special items in the game that are used in special
events, or to carry the story along.

ITEM: DESCRIPTION:
Alto Card A membership card for the Juice Bar
Bambino Bomb Handle with care!
Beetle Box It's an insect cage
Big Boo Flag It's a Big Boo Flag
Castle Key 1 It's a Castle Key
Castle Key 2 It's a Castle Key
Cricket Jam Delicious jam!
Cricket Pie A tasty looking pie
DryBonesFlag It's a Dry Bones' Flag
Elder Key The key to the Ancestor Hall
Greaper Flag It's a Greaper Flag
RareFrogCoin It's a Frog Coin from Frogfucius!
Room Key The key to the mine room!
Shed Key The key to the shed in Seaside Town
Soprano Card A membership card for the Juice Bar
Temple Key It's a Temple Key
Tenor Card A membership card for the Juice Bar

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<<<<<<<<<<<<<<<<<<<< A C C E S S O R I E S >>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

All accessories will be sold for regular coins. However, not all
the accessories can be bought for regular coins. Those that can
are marked with a 'c' after the price. Accessories that have to
be bought with Frog Coins are marked with a 'f' after the price.
Those that can't be bought are marked with '--'.

Amulet Buy : -- Sell : 100 Speed: -5
Att : +7 Def : +7 M.Att: +7
M.Def: +7 Who : All
Description: Great item, bad smell!

Antidote Pin Buy : 28c Sell : 14 Speed: 0
Att : 0 Def : +2 M.Att: 0
M.Def: +2 Who : All
Description: Prevents poison damage

Attack Scarf Buy : -- Sell : Speed:
Att : +30 Def : +30 M.Att: +25
M.Def: +25 Who : Mario
Description:

B'Tub Ring Buy : 145c Sell : 72 Speed: 0
Att : 0 Def : 0 M.Att: 0
M.Def: 0 Who : Toadstool
Description: You'll win her heart with this!
Note: Equip this and have Toadstool use the Mystery Egg 10 times.
The egg will change into Lamb's Lure. (After that the ring
is pretty much useless.)

Coin Trick Buy : 36f Sell : 18 Speed: 0
Att : 0 Def : 0 M.Att: 0
M.Def: 0 Who : Mario
Description: Doubles the coins you win in battle

Exp. Booster Buy : 22f Sell : 11 Speed: 0
Att : 0 Def : 0 M.Att: 0
M.Def: 0 Who : All
Description: Doubles Exp. when equipped
Note: You don't have to have the person in your active party for
this to work...

Fearless Pin Buy : 130c Sell : 65 Speed: 0
Att : 0 Def : +5 M.Att: 0
M.Def: +5 Who : All
Description: Prevents Fear attacks

Feather Buy : -- Sell : 333 Speed: +20
Att : 0 Def : +5 M.Att: 0
M.Def: +5 Who : All
Description: Speed up by 20

Ghost Medal Buy : -- Sell : 800 Speed: 0
Att : 0 Def : 0 M.Att: 0
M.Def: 0 Who : All
Description: Raises defense while attacking

Jinx Belt Buy : -- Sell : 999 Speed: +12
Att : +27 Def : +27 M.Att: 0
M.Def: 0 Who : All
Description: Jinx's emblem of power!

Jump Shoes Buy : 30c Sell : 15 Speed: +2
Att : 0 Def : +1 M.Att: +5
M.Def: +1 Who : Mario
Description: Use jump attacks against any foe

Quartz Charm Buy : -- Sell : 3 Speed: 0
Att : 0 Def : 0 M.Att: 0
M.Def: 0 Who : All
Description: Shining source of power!

Rare Scarf Buy : -- Sell : 75 Speed: 0
Att : +15 Def : 0 M.Att: +15
M.Def: +15 Who : All
Description: Raises defense power!

Safety Badge Buy : -- Sell : 250 Speed: 0
Att : 0 Def : +5 M.Att: 0
M.Def: +5 Who : All
Description: Prevents Mute & Poison attacks

Safety Ring Buy : -- Sell : 400 Speed: +5
Att : 0 Def : +5 M.Att: 0
M.Def: +5 Who : All
Description: Guards against mortal blows.
Note: This protects against all status ailments and MANY magic
attacks.

Scrooge Ring Buy : 50f Sell : 25 Speed: 0
Att : 0 Def : 0 M.Att: 0
M.Def: 0 Who : All
Description: Cuts FP use in half during battle

Signal Ring Buy : -- Sell : 300 Speed: +10
Att : 0 Def : 0 M.Att: 0
M.Def: 0 Who : All
Description: Noise indicates a hidden chest.
Note: Must be equipped to a member of your active party (the 3
characters that will be in battles) in order to work.

Troopa Pin Buy : -- Sell : 500 Speed: +20
Att : 0 Def : 0 M.Att: 0
M.Def: 0 Who : All
Description: Grants "Troopa" confidence

Trueform Pin Buy : 60c Sell : 30 Speed: 0
Att : 0 Def : +4 M.Att: 0
M.Def: +4 Who : All
Description: You won't be turned into Mushrooms & Scarecrows!

Wake Up Pin Buy : 42c Sell : 21 Speed: 0
Att : 0 Def : +3 M.Att: 0
M.Def: +3 Who : All
Description: Prevents Mute & Sleep attacks

Zoom Shoes Buy : 100c Sell : 50 Speed: +10
Att : 0 Def : +5 M.Att: 0
M.Def: +5 Who : All
Description: Speed up by 10!

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<< W E A P O N S >>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Each character has their own weapons that only they can use. The
following lists contain each character along with the weapons they
can use. For each weapon the buying and selling prices are given
('--' for Buy if the weapon is found, not bought), how much the
characters attack power will go up if the weapon is equipped,
the description (directly from the game), and when to push the
button in order to get a the Timed Attack to work.

MARIO'S WEAPONS--------
Hammer Buy : 123 Sell: 61 Attack Up: +0
Description : A lucky hammer!
Timed attack: Press the attack button just before the hammer
hits its target. You'll not only get more
damage (although it still isn't much), but you'll
also get the LUCKY battle special.
Hammer Buy : -- Sell: 35 Attack Up: +10
Description : Pounds enemies
Timed attack: Press the attack button just before the hammer
hits its target.
Lazy Shell Buy : -- Sell: 100 Attack Up: +90
Description : Toss a shell at an enemy!
Timed attack: Press the attack button just before Mario kicks.
Masher Buy : -- Sell: 80 Attack Up: +50
Description : Makes monster mash!
Timed attack: Press the attack button just before the hammer
hits its target.
Mega Glove Buy : 102 Sell: 51 Attack Up: +60
Description : Packs a mega wallop!
Timed attack: Press the attack button just before Mario punches.
NokNok Shell Buy : 20 Sell: 10 Attack Up: +20
Description : Kick to attack
Timed attack: Press the attack button just before Mario kicks.
Punch Glove Buy : 36 Sell: 18 Attack Up: +30
Description : Knock out power!
Timed attack: Press the attack button just before Mario punches.
Super Hammer Buy : 70 Sell: 35 Attack Up: +40
Description : The standard for hammers!
Timed attack: Press the attack button just before the hammer
hits its target.
Troopa Shell Buy : 90 Sell: 45 Attack Up: +50
Description : Kick with it!
Timed attack: Press the attack button just before Mario kicks.
Ultra Hammer Buy : -- Sell: 57 Attack Up: +70
Description : The ultimate hammer!
Timed attack: Press the attack button just before the hammer
hits its target.

MALLOW'S WEAPONS-------
Cymbals Buy : 42 Sell: 21 Attack Up: +30
Description : Scare enemies with clash
Timed attack: Press the attack button just before Mallow crashes
the cymbals.
FroggieStick Buy : -- Sell: 90 Attack Up: +20
Description : Frogfucius made it
Timed attack: Press the attack button just before the stick
hits its target.
Ribbit Stick Buy : 86 Sell: 43 Attack Up: +50
Description : It'll come in handy
Timed attack: Press the attack button just before the stick
hits its target.
Sonic Cymbal Buy : -- Sell: 54 Attack Up: +70
Description : Puts noise to work for you!
Timed attack: Press the attack button just before Mallow crashes
the cymbals.
Sticky Glove Buy : 98 Sell: 49 Attack Up: +60
Description : Launches a punch attack
Timed attack: Press the attack button just before the stick
hits its target.
Whomp Glove Buy : 72 Sell: 36 Attack Up: +40
Description : The old double whammie!
Timed attack: Press the attack button just before Mallow hits.

GENO'S WEAPONS---------
Double Shot Buy : 88 Sell: 44 Attack Up: +35
Description : A handy double rocket punch
Timed attack: Press the attack button just before Geno fires.
Finger Shot Buy : 50 Sell: 25 Attack Up: +12
Description : Fingers shoot bullets
Timed attack: Press the attack button just before Geno fires.
Hand Cannon Buy : 105 Sell: 52 Attack Up: +45
Description : Shoots bullets from elbow!
Timed attack: Press the attack button just before Geno fires.
Hand Gun Buy : 75 Sell: 37 Attack Up: +24
Description : It packs a kick
Timed attack: Press the attack button just before Geno fires.
Star Gun Buy : -- Sell: 60 Attack Up: +57
Description : Try shooting stars!
Timed attack: Press the attack button just before Geno fires.

BOWSER'S WEAPONS-------
Chomp Buy : -- Sell: 70 Attack Up: +10
Description : Just spin me at an enemy!
Timed attack: Press the attack button just before impact.
Chomp Shell Buy : 60 Sell: 30 Attack Up: +9
Description : It's a Kinklink shell
Timed attack: Press the attack button just before impact.
Drill Claw Buy : -- Sell: 59 Attack Up: +40
Description : A drilling claw!
Timed attack: Press the attack button just before Bowser attacks.
Hurly Gloves Buy : 92 Sell: 46 Attack Up: +20
Description : A classic Mario-toss attack
Timed attack: Press the attack button just before impact.
Spiked Link Buy : 94 Sell: 47 Attack Up: +30
Description : A studded ball and chain!
Timed attack: Press the attack button just before impact.

TOADSTOOL'S WEAPONS----
Frying Pan Buy : 300 Sell: 150 Attack Up: +90
Description : Enough iron to be dangerous!
Timed attack: Press the attack button just before Toadstool swings.
Parasol Buy : 84 Sell: 42 Attack Up: +50
Description : Inflicts serious pain!
Timed attack: Press the attack button just before Toadstool swings.
Slap Glove Buy : 100 Sell: 50 Attack Up: +40
Description : It slaps 'em silly
Timed attack: Press the attack button just before Toadstool slaps.
Super Slap Buy : -- Sell: 55 Attack Up: +70
Description : The Princess' mega-slap!
Timed attack: Press the attack button just before Toadstool slaps.
War Fan Buy : 100 Sell: 50 Attack Up: +60
Description : A mysterious battle fan!
Timed attack: Press the attack button just before Toadstool swings.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<< A R M O R S >>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Like weapons, each character has a type of armor that only they can
use. In addition, there are 3 armors that anyone can use.

MARIO'S ARMOR--------
Fire Shirt Buy : 90 Sell: 45 Def Up: +42 Mg.Def: +21
Description: Determined person's shirt
Fuzzy Shirt Buy : 70 Sell: 35 Def Up: +36 Mg.Def: +18
Description: A fuzzy shirt
Happy Shirt Buy : 38 Sell: 19 Def Up: +24 Mg.Def: +12
Description: A lucky shirt
Hero Shirt Buy : 100 Sell: 50 Def Up: +48 Mg.Def: +24
Description: A legendary shirt.
Mega Shirt Buy : 22 Sell: 11 Def Up: +18 Mg.Def: +10
Description: Durable stay-pressed shirt
Sailor Shirt Buy : 50 Sell: 25 Def Up: +30 Mg.Def: +15
Description: A sailor's suit
Shirt Buy : 7 Sell: 3 Def Up: +6 Mg.Def: +6
Description: It's a shirt!
Thick Shirt Buy : 14 Sell: 7 Def Up: +12 Mg.Def: +8
Description: A padded shirt


MALLOW'S ARMOR-------
Fire Pants Buy : 90 Sell: 45 Def Up: +42 Mg.Def: +21
Description: Determined person's pants
Fuzzy Pants Buy : 70 Sell: 35 Def Up: +36 Mg.Def: +18
Description: Fuzzy pants
Happy Pants Buy : 38 Sell: 19 Def Up: +24 Mg.Def: +12
Description: A lucky pair of pants
Mega Pants Buy : 22 Sell: 11 Def Up: +18 Mg.Def: +9
Description: Durable work pants
Pants Buy : 7 Sell: 3 Def Up: +6 Mg.Def: +3
Description: It's a pair of pants!
Prince Pants Buy : 100 Sell: 50 Def Up: +48 Mg.Def: +24
Description: Legendary pants!
Sailor Pants Buy : 50 Sell: 25 Def Up: +30 Mg.Def: +15
Description: A sailor's pants
Thick Pants Buy : 14 Sell: 7 Def Up: +12 Mg.Def: +6
Description: Padded pants

GENO'S ARMOR---------
Fire Cape Buy : 90 Sell: 45 Def Up: +30 Mg.Def: +15
Description: Determined person's cape
Fuzzy Cape Buy : 70 Sell: 35 Def Up: +24 Mg.Def: +12
Description: A fuzzy cape
Happy Cape Buy : 38 Sell: 19 Def Up: +12 Mg.Def: +6
Description: A lucky cape
Mega Cape Buy : 22 Sell: 11 Def Up: +6 Mg.Def: +3
Description: Durable pressed cape
Sailor Cape Buy : 50 Sell: 25 Def Up: +18 Mg.Def: +9
Description: A sailor's cape
Star Cape Buy : 100 Sell: 50 Def Up: +36 Mg.Def: +18
Description: A legendary cape.

BOWSER'S ARMOR-------
CourageShell Buy : 60 Sell: 30 Def Up: +12 Mg.Def: +6
Description: A stout shell
Fire Shell Buy : 90 Sell: 45 Def Up: +18 Mg.Def: +9
Description: Determined person's shell
Happy Shell Buy : 38 Sell: 19 Def Up: +6 Mg.Def: +3
Description: A lucky shell
Heal Shell Buy : 100 Sell: 50 Def Up: +24 Mg.Def: +12
Description: A legendary shell.

TOADSTOOL'S ARMOR----
Fire Dress Buy : 90 Sell: 45 Def Up: +42 Mg.Def: +21
Description: Determined woman's dress
Fuzzy Dress Buy : 70 Sell: 35 Def Up: +36 Mg.Def: +18
Description: A fuzzy dress
NauticaDress Buy : 50 Sell: 25 Def Up: +30 Mg.Def: +15
Description: A female sailor's dress
Polka Dress Buy : -- Sell: 80 Def Up: +24 Mg.Def: +12
Description: A flashy dress
Royal Dress Buy : 100 Sell: 50 Def Up: +48 Mg.Def: +24
Description: A legendary dress!

ARMOR ANYONE CAN USE-
Lazy Shell Buy : -- Sell: 111 Def Up: +127 Mg.Def: +127
Description: A stout and durable shell.
Additional Effects: Speed -50, Attack -50, Mg.Attack -50
Work Pants Buy : 22 Sell: 11 Def Up: +15 Mg.Def: +5
Description: Sweaty work pants!
Additional Effects: Speed +5, Attack +10, Mg. Attack +10
Super Jacket Buy : -- Sell: Def Up: Mg.Def:
Description:
Additional Effects:

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<< T R I V I A Q U E S T I O N S >>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

These are some (if not all) of the questions (and the answers) that
you may see during one of the puzzle rooms of Bowser's Keep.

1. The boy getting his picture taken at Marrymore can't wait 'til
which season?
A: Skiing
2. What technique does Bowser learn at Level 15?
A: Crusher
3. What is the name of the boss at the Sunken Ship?
A: Johnny
4. What is Hinopio in charge of at the middle counter?
A: The inn
5. Who helped you up the cliff at Land's End?
A: Sky Troopas
6. What does the Red Essence do?
A: Gives you strength
7. What does Belome really like to turn people into?
A: Scarecrows
8. What is the 4th selection on the Menu screen?
A: Equip
9. What did Carroboscis turn into?
A: A carrot
10. Who is the leader of the Axem Rangers?
A: Red
11. Which monster does not appear in Booster Tower?
A: Terrapin
12. What color are the curtains in Mario's house?
A: Blue
13. Johnny loves WHICH beverage?...
A: Currant juice
14. What's the full name of the boss at the Sunken Ship?
A: Jonathan Jones
15. What's the password in the Sunken Ship?
A: Pearls
16. What was Toadstool doing when she was kidnapped by Bowser?
A: She was looking at flowers
17. What's the first monster you see in the Pipe Vault?
A: Sparky
18. How many legs does Wiggler have?

A: 6
19. Where was the 1st Star Piece found?
A: Mushroom Kingdom
20. The man getting his picture taken at Marrymore hates what?
A: Getting his picture taken
21. In the Moleville blues, it's said that moles are covered in what?
A: Soil
22. Who is the ultimate enemy in this adventure?
A: Smithy
23. Who is the famous sculptor in Nimbus Land?
A: Garro
24. Booster is what generation?
A: 7th
25. Where was the 3rd Star Piece found?
A: Moleville
26. How long have the couple inside the chapel been waiting for their
wedding?
A: 30 minutes
27. What words does Shy Away use when he sings?
A: La dee dah~
28. What color is the end of Dodo's beak?
A: Red
29. The boy at the inn in Mushroom Kingdom was playing with ... What?
A: Game Boy
30. Who is the famous composer at Tadpole Pond?
A: Toadofsky
31. What's the chef's name at Marrymore?
A: Torte
32. What does Birdo come out of?
A: An eggshell
33. How much...does a female beetle cost?
A: 1 coin
34. How many underlings does Croco have?
A: 3
35. What's the name of Jagger's "sensei"?
A: Jinx
36. What was Mallow asked to get for Frogfucius?
A: Cricket Pie
37. Mite is Dyna's...WHAT?
A: Little brother
38. Yaridovich is what?
A: A boss
39. What do Culex, Goomba, and Jinx all have in common?
A: They live in Monstro Town
40. What is Hinopio in charge of at the middle counter?
A: The inn

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<< M I S C E L L A N E O U S T I P S >>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

- GOOMBA THUMPING GAME STRATEGY
The best way to win multiple times is to only get the number of Goombas
required (no more, no less). When you get the needed number, stop
and let the time run out. This will keep the number needed to win
the next time to a minimum.

- BEETLE MANIA STRATEGY
The way to get points in the one million range is... not to shoot! Go to
the left edge (where you can go halfway off screen) and wait until you get
hit by a shell, and recover. Try not to shoot at all. If you do, just
wait. The trick is to create a chain reaction among the shells. You can
get up to 9999 points PER SHELL. If a heart comes onscreen, you should
try to get it, it makes recovering a little easier (I think). As said
before, my high score is 49458833. I'm very proud of it.

- TO GET 30 OR 100 SUPER JUMPS (According to Nintendo)
"You have to practice the timing. The timing does
change at certain points, so you need to pay close
attention to Mario's feet. Usually, the timing changes
around the 16th through 17th jump and again around
the 22nd through 23rd jump. This is very, very difficult
to do. Keep trying!"

- In a tough boss fight, it's good to have Geno around since he can
boost your characters. Make sure you boost again when the character
dies and when Shredder is cast on your party.

- Dry Bones (and similar enemies like Vomer) can only be killed by a
magic attack. Your weakest one (like Jump or Thunderbolt) will do.
You could also use Pure Water, but... you can sell the Pure Water for
some quick cash.


- Remember to go back to wherever you fight a monster in a chest (like
Hidon, Box Boy, etc.) since the chest later turns into a real chest
with coins or other items for you.

- When standing on Donut blocks, you can just jump all the time to keep
the blocks from falling. If you keep jumping, the block will never fall.

- You can get KerokeroColas from the Marrymore Inn's room service in the
suite for only 150 coins, but it's better to buy them at Tadpole Pond
for the normal price because of the Inn's 200 entrance charge (and the
10 coin tip each time you call the bellhop).

- One way to quickly level up is to save before entering a situation where
you get a lot of experience, get the experience, die without saving, then
repeating the procedure. (This works since when you die you keep any
experience you collected before you died.) A VERY good place to do this
is when you go to the underground section of Land's End for the first time
(when you haven't reached Monstro Town yet). Save just after the whirlpool
thing, get the chest with the star, kill everyone, buy another star for 400
coins, kill everyone, let Belome kill you, and do the whole thing over
(and over) again! You can also repeat boss fights with this method!

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<< O T H E R S T U F F >>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Originally, I was planning on making a separate file that contained a list
of all the monsters and their stats. Well... that may not happen now. It
seems that one has already been created. I have read Strider's Monster
Chart and it seems to be complete (maybe). Because of this, I may not try
to make my own list. I refer you to this chart - the file name is
smrpgmon.txt.

Contributors:
Jacobi/Procyon procyon@netcom.com Attack Scarf info

Anything I'm missing?:
If you see anything I'm missing, please send email telling me what it is
that I'm missing and where this missing thing is. Please don't contact
me for any game other than Super Mario RPG (unless I say otherwise).

FTP and WWW site owners:
If you want to include this guide as part of an FTP site or WWW page
it's fine with me. Although it's not necessary, it'd be cool if you
let me know the address for your FTP/WWW site that you're putting
this guide on.

Final notes:
This version was written by The StarCreator since The Mynock is nowhere to
be found. If you have any suggestions, comments, or questions, please feel
free to e-mail me (The StarCreator) at the following address:
starcreator@juno.com
The original guide was been brought to you by The Mynock.

Other sources of help:
Nintendo Power's Super Mario RPG Strategy Guide

Nintendo Game Counselors 1-900-288-0707 (U.S.) 95 cents per minute
1-900-451-4400 (Canada) $1.25 per minute
MON - SAT 4am to Midnight PST
SUN 6am to 7pm PST

Nintendo's Voice Response Unit 1-206-885-7529 24 hours a day

Nintendo's Super Mario RPG web site:
http://www.nintendo.com/snes/supermariorpg/index.html

FAQ provided by Gabriel Teodorescu - gabiteo@bx.logicnet.ro

 
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