~B
Boss Guide
by Ed the Moogle
Version 1.0
Copyright 1999 Ed the Moogle
Not official in any way. Don't copy or alter this FAQ without permission.
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Yakra
HP: 920
Weakness: None
Party: Crono, Lucca, Frog
This battle shouldn't be too difficult. Just have Crono and Frog use X
Strike repeatedly. It will dish out a good amount of damage on the
beastie.
Have Lucca attack with her weapon or heal the others with Tonics if the
need
arises.
Dragon Tank
Head HP: 266
Weakness: None
Grinder HP: 208
Weakness: None
Body HP: 600
Weakness: None
Party: Crono, Lucca
First of all, attack the head with physical attacks to disable its
healing
abilities (your Flame Toss and Slash abilities have no effect on the
head).
After that, go after the Grinder. Then destroy the body last. Have Lucca
attack and use Tonics and Mid Tonics to heal up when you run low.
Guardian
Guardian HP: 1200
Weakness: None
Bit HP: 200 each
Weakness: None
Party: Crono, Lucca, Marle
Take out the Bits on either side of the Guardian before you try and
attack.
If you don't, it will counter with a nasty attack that deals about 60
damage
to all your characters. If just one is left it will counter attack them
for
about 70 damage. To avoid this, just don't attack Guardian until the bits
are gone. Then hit Guardian with everything you've got. With some luck
you
should be able to destroy it before it repairs the two Bits.
Sir Krawlie
HP: 750
Weakness: Lightning?
Party: Crono, Lucca, Marle (you can come back later, too).
This is an optional boss down in the sewers. He really isn't too tough.
His
only dangerous attack is one that reduces a single character to 1 HP. Be
ready to heal up. Just hit him hard and fast and he should go down fairly
easily.
R Series
HP: 150 each
Weakness: None
Party: Crono, Lucca
They're not too tough. Two Cyclone attacks on the middle robot in each
row
should be enough to stop them. Lucca can attack if you want her to.
Heckran
HP: 2100
Weakness: Magic (any type)
Party: Crono and two others (I reccomend Lucca and Marle)
This guy has very high defense against physical attacks, so you'll have
to
use magic to hurt him. Hit him with Fire, Ice, and Lightning spells while
Marle heals. He can use some pretty fierce attacks of his own, so you'll
probably have to heal up quite a bit. When he says "Go ahead, try to
attack!," wait until he stands up again. If you hit him while he's
kneeling, he'll pull off a nasty counter attack on you.
Zombone
Head HP: 960
Weakness: Ice
Legs HP: 800
Weakness: Fire, Lightning
Party: Crono and two others (reccomend Robo and Lucca)
Zombone can be fairly tough. If you have Marle with you, have her attack
the head with Ice. If you have Robo use Rocket Punch on the head. Have
Lucca and Crono attack the legs with their respective magic. Both parts
of Zombone have some nasty "final attacks" when you defeat them, so be
ready for them.
Masa and Mune
Masa HP: 1000
Weakness: None
Mune HP: 1000
Weakness: None
Masa & Mune: 3600 (fused form)
Weakness: Ice
Party: Crono and two others (reccomend Marle and Robo)
To defeat them the first round, concentrate all your regular attacks on
one of them. Once one is defeated, the other will lose as well. After the
first round, they will fuse into a new form. To defeat the second form,
use Ice magic and have Crono and Robo use their regular attacks. The Fire
Whirl dual tech also works fairly well if Lucca is with you. When they
begin storing up tornado energy, Crono should use Slash, which will
dispel the energy and prevent a particularly nasty attack.
Nizbel
HP: 4200
Weakness: Lightning
Party: Crono, Ayla, and one other
Nizbel is particularly nasty, as his defense is very high. Have Crono use
a Lightning spell on him to lower his defense temporarily. Then attack
until he releases the electric energy. At this point his defense will be
restored. Then shock him again and repeat the process.
Slash
1st round HP: 3200
2nd round HP: 5200
Weakness: None
Party: Crono, Frog, and one other
You fight Slash twice in a row. The first time he's fairly easy, but the
second time he can be tough. Have Crono and Frog use the X Strike combo
(it takes off a good 500 damage!). Have the third character attack or
heal.
Flea
HP: 4120
Weakness: None
Party: Crono, Frog, and one other (reccomend Robo)
Flea uses some particularly mean attacks, but through the use of Double
Techs he/she can be fairly easy to defeat. Use Max Cyclone, Blade Toss,
and X Strike to dish out the damage, and heal after her constant
assaults.
Ozzie
HP: ???
Weakness: None
Party: Crono, Frog, and one other (doesn't matter who)
Attacking Ozzie will get you nowhere in this battle. Instead, move the
pointer off of Ozzie and attack the cranks around the room. The fourth
crank will send him plummeting to his doom.
Magus
HP: 6666
Weakness: Varies
Party: Crono, Frog, and one other (reccomend Lucca)
Start by attacking Magus with a weapon. He will change his barrier, and
his weakness. Whatever magic type he starts using, you should use back on
him to inflict damage. If none of your characters has the magic that he
is using, just hit him again and he'll change his barrier. Once he stops
switching barriers, just unload with regular attacks (Frog's weapon will
weaken him). Heal up when it says "Magus risks casting a spell!" because
soon a nasty Dark Matter attack will come flying at you.
Nizbel II
HP: ????
Weakness: Lightning
Party: Crono, Ayla, and one other
You can deal with Nizbel II the same way you did Nizbel. This battle goes
pretty much the same way as last time.
Azala and Black Tyrano
Azala HP: 2700
Weakness: Lightning, Ice
Black Tyrano HP: ????
Weakness: Lightning, Ice
Party: Crono, Ayla, and one other (reccomend Marle)
At first, you'll barely damage the Black Tyrano, and Azala will do most
of the attacking. Take him out with double techs like Volt Bite and Ice
Sword. Once Azala is gone the Black Tyrano will hop into action. It will
begin a countdown from 5. It's defense is lower when the countdown is on,
so nail it with double techs. Once it reaches 0 it will perform a nasty
fire attack on all your characters. Then it will wait a while and restart
the count. Use this time to heal up and restore MP for the next assault.
Golem
HP: ????
Weakness: None
Party: Crono and two others (reccomend Lucca)
First of all, you should equip some Ruby Armor (or something that absorbs
fire damage) on all your characters before you enter this fight. Have
Lucca cast Fire 2 (or Flare, if she has it) repeatedly. The Golem will
keep firing back with whatever element magic you use on it, so if you
equip something that blocks fire damage, you'll have an easier time
winning this battle. Heal up whenever you get the chance. You don't have
to win this battle, but it gives a lot of Exp. so I like to see if I can.
Mud Imp and friends
Mud Imp HP: 1200
Weakness: None
Blue Beast HP: 5000
Weakness: Fire
Red Beast HP: 5000
Weakness: Ice
Party: Crono and two others (reccomend Marle and Ayla)
Don't bother attacking the Mud Imp at first, as its defense is very high.
Instead use techs like Cube Toss, Ice Sword, and SwordStream on the Red
beast, and Fire and Spire on the Blue Beast. These techs dish out major
damage to each of them. Once they're both gone, attack the Mud Imp.
Without his buddies, he isn't very tough.
Giga Gaia
Head HP: 9500
Weakness: None
Hands HP: 2000 each
Weakness: None
Party: Crono and two others (reccomend Ayla and Robo)
If you have the Falcon Hit tech this battle should be easy. Just hit both
the hands at once with Falcon Hit (thus getting rid of their nasty
two-fer attack), and then launch an assault on the head with Uzzi Punch
(if you have it) and Falcon Hit. Have Robo heal up, especially after Giga
Gaia's deadly two-spell assault.
Dalton
HP: ????
Weakness: None
Party: Crono and two others
Dalton should be fairly easy. He can cut your HP by 1/2 at any given
time, so I'd reccomend bringing along Frog, Marle, or Robo. But just use
your best attacks on him and he should go down fairly quickly.
Golem Twins
HP: ????
Weakness: None
Party: Crono and two others
The Golem Twins are exactly the same as the Golem you fought earlier,
there's just two of them now. I reccomend equipping some armor that
absorbs magic and then using that magic so they heal you instead of
hurting you.
Golem Boss
HP: ????
Weakness: None
Party: Whoever you brought onto the Blackbird.
The Golem Boss is a joke. The real trick here is defeating him before he
runs away. It's not required, but he gives a lot of Exp. so you'll
probably want to do it.
Dalton Plus
HP: 3000
Weakness: None
Party: Whoever you brought on the Blackbird.
Just hit him with your best attacks. He'll go down fairly quickly.
Retinite
Head HP: 5000
Weakness: None
Middle HP: 1500
Weakness: None
Legs HP: 5000
Weakness: None
Party: Anyone (reccomend Marle, Crono, and Robo)
First of all, attack the middle section. The other two will constantly
restore their HP from it. DON'T use elemental magic on it, though. It
absorbs all elemental magic. Then have Marle, Frog, or Magus use an
Ice/Water type spell on the head and legs to lower its defense so that
you can damage it. Its defense goes back up every time you hit it, so be
sure to deal out the heavy-hitting moves like Falcon Hit and Uzzi Punch.
Lavos Spawn
HP: ????
Weakness: None
Party: Anyone (I don't reccomend Magus for this fight).
DO NOT attack the shell on this monster. If you hit the shell it will
cause a nasty counterattack on all your characters. Just nail the head
with your best attacks (that attack only one enemy, not a range). Spire
and Uzzi Punch are good to use.
Great Ozzie, Super Slash, and Flea Plus
Great Ozzie HP: ????
Weakness: None
Flea Plus HP: ????
Weakness: None
Super Slash HP: ????
Weakness: None
Party: Anyone
Flea Plus and Super Slash attack in seperate battles, but soon all three
of them unite in one battle. They shouldn't be too tough. Just don't go
after Great Ozzie until the other two are snuffed, or else you'll be hit
by a counter attack.
Atropos XR
HP: ????
Weakness: None
Party: Robo
Atropos shouldn't be too much of a problem to defeat. Just constantly hit
her with Uzzi Punch and heal when your HPs get low. She should go down
after a few rounds.
Mother Brain and Displays
Mother Brain HP: 5000
Weakness: None
Display HP: 300 each
Weakness: None
Party: Robo and two others
The displays will constantly heal Mother Brain, but they should only take
a hit or two each to defeat. After that, just hit Mother Brain with your
best attacks and she should go down fairly easily.
Son of Sun
HP: 2400
Weakness: None
Party: Anyone
Son of Sun is fairly tricky, as you don't beat him by normal means.
Instead, attack the flames that orbit him. If you attack the right flame,
he'll take about 200 damage. But the flame won't stay the same for long.
He constantly shuffles them around to throw you off. Son of Sun will
constantly hit you with fire attacks. For this reason, I would highly
reccomend having some fire-absorbing gear on.
Rust Tyrano
HP: 25000
Weakness: Ice, Lightning
Party: Anyone
You can pretty much deal with him the same way you did the Black Tyrano.
Just hit him with Dual Techs until he's history. Bring some fire-element
gear along, too. He does a nasty fire attack when the count reaches 0.
Yakra XIII
HPS: 18000
Weakness: Ice
Party: Marle and two others
This boss is pretty much just a powered-up version of the Yakra you
fought earlier. Just nail him with ice-element attacks (Cube Toss works
nicely) and your best attacks.
Mega Mutant
Top HP: ????
Bottom HP: ????
Weakness: None
Party: Anyone
This boss is fairly easy. Just attack its bottom half first, then defeat
the top half. It's not too tough.
Giga Mutant
Top HP: 6000
Weakness: None
Bottom HP: 5000
Weakness: None
Party: Anyone
You can deal with him the same way you did the Mega Mutant.
Terra Mutant
Top HP: 9000
Weakness: None
Bottom HP: ????
Weakness: None
Party: Anyone
The Terra Mutant barely takes damage from physical attacks. Don't bother
attacking the bottom half this time, as it will just result in a nasty
counter that reduces you to 1 HP. Hit it with your best single-attack
magics.
Zeal
HP: 12000
Weakness: None
Party: Anyone
Zeal has some nasty attacks, like one that reduces all your characters to
1 HP. Be ready to heal up often and use your best attacks.
Mammon M.
HP: 18000
Weakness: None
Party: Anyone
The Mammon Machine's defense will be increased by physical attacks, and
its offense will be raised by magic attacks. Hit the Mammon Machine with
magic repeatedly until it releases the energy. Heal up and hit it with
magic again.
Zeal
Head HP: 20000
Weakness: None
Zeal's third form is pretty tough. The main trick here is to NOT attack
the hands. If you do, they'll either reduce your HP to a single point or
drain all your MP- or both. Just use single-target attacks on the head
and this battle should be fairly easy.
Lavos
HP: 10000
Weakness: None
Party: Anyone
When the battle starts, Lavos will mimic a bunch of other bosses for the
game. However, they still have the same HP values and weaknesses as
before, so most of them should be fairly easy. You'll get a chance to
heal up between attacks. When Lavos attacks in his own pattern, he uses
some particularly nasty moves. Hit him with everything you've got and he
should go down fairly easily.
Lavos, Round Two
Head HP: 20000
Left Arm HP: 9000
Right Arm HP: 12000
This battle is much like the Giga Gaia fight earlier. Take out his arms
with Luminaire, Flare, etc, and then attack the head. It will lower its
defense once both arms are destroyed. If you don't kill it fast enough it
will boost its attack power and attack again, so you'll want to defeat it
as quickly as possible.
Lavos Core
Monster HP: 10000
Weakness: None
Left Bit HP: 2000
Weakness: None
Right Bit HP: 30000
Weakness: None
Party: Anyone
The Left Bit will constantly heal the Body, so take it out first. A
single Confuse attack from Crono should do the trick. Falcon Hit is also
useful here. Once the left bit is gone, take out the body to prevent some
particularly nasty attacks. Soon the right bit will lower its defense. At
this time hit it with everything you can before it revives the other two.
The Right Bit is the main enemy in this battle.
Questions/Comments/Corrections? E-mail edmoogle@hotmail.com or
brunerp@juno.com
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